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-- Scripts Made by BonnieKunG1s --
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-- uhh WHO EDIT FUCK YOU --
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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local plr = game.Players.LocalPlayer
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local chr = plr.Character
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local maus = plr:GetMouse()
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local PGui=plr.PlayerGui
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local lleg = chr["Left Leg"]
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local rleg = chr["Right Leg"]
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local larm = chr["Left Arm"]
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local rarm = chr["Right Arm"]
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local hed = chr.Head
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local rutprt = chr.HumanoidRootPart
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local torso = chr.Torso
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local otheranims=false
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local armmovement=false
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local toss=false
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local jamp=false
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chr.Animate.Disabled=true
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local running=false
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local tek=0
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local ltdb=false
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local surfing=true
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local rising=false
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local cloudanim='Regular'
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local dnc=false
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local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
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local TotalRate=10
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local trcolor = {"Cyan","Deep blue","Really blue","Medium blue"} 
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clepz = {"138151785","131396502","152626854"}
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coroutine.resume(coroutine.create(function()
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for i,x in pairs(chr:GetChildren()) do if x:IsA('Part') then x.Material='SmoothPlastic' elseif x:IsA('Hat') then x.Handle.Material='SmoothPlastic' end end end))
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chr.Humanoid.WalkSpeed=25
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function Lerp(a, b, i)
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local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
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local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
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local calx = com1[1] + (com2[1] - com1[1]) * i
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local caly = com1[2] + (com2[2] - com1[2]) * i
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local calz = com1[3] + (com2[3] - com1[3]) * i
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local cala = com1[4] + (com2[4] - com1[4]) * i
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local calb = com1[5] + (com2[5] - com1[5]) * i
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local calc = com1[6] + (com2[6] - com1[6]) * i
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return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
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end
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function TwnSingleNumber(s,f,m)
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local wot=s+(f-s)*m
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return wot
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end
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function TwnVector3(q,w,e)
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local begin={q.x,q.y,q.z}
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local ending={w.x,w.y,w.z}
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local bgx=begin[1]+(ending[1]-begin[1])*e
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local bgy=begin[2]+(ending[2]-begin[2])*e
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local bgz=begin[3]+(ending[3]-begin[3])*e
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return Vector3.new(bgx,bgy,bgz)
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end
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newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
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wld = Instance.new("Weld", wp1)
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wld.Part0 = wp0
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wld.Part1 = wp1
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wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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newWeld(law, torso, larm, -1.5, 0.5, 0)
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newWeld(raw, torso, rarm, 1.5, 0.5, 0)
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newWeld(llw, torso, lleg, -.5, -2, 0)
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newWeld(rlw, torso, rleg, .5, -2, 0)
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newWeld(hw, torso, hed, 0, 1.5, 0)
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local rutwald=Instance.new('Weld',rutprt)
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rutwald.Part0=rutprt
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rutwald.Part1=torso
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rutwald.Name="RootJoint"
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rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0)
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larm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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local anim = "Idling"
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local lastanim = "Idling"
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local val = 0
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local syne = 0
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local num = 0
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local runtime = 0
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local claud=Instance.new('Part',chr)
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claud.CanCollide=false
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claud.Anchored=false
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claud.Name='Claud'
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claud.formFactor='Custom'
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claud.Locked=true
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claud.Material='SmoothPlastic'
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claud.BrickColor=BrickColor.new('Light stone grey')
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claud.TopSurface=10
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claud.BottomSurface=10
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claud.LeftSurface=10
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claud.RightSurface=10
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claud.FrontSurface=10
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claud.BackSurface=10
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claud:breakJoints()
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local emit=Instance.new("ParticleEmitter",claud)
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emit.Lifetime=NumberRange.new(1,2)
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emit.RotSpeed=NumberRange.new(3,6)
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emit.Name='claudmitterpls'
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emit.Acceleration=Vector3.new(math.random(-50,50)*.01,1,math.random(-50,50)*.01)
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emit.Size=NumberSequence.new(.5,1)
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emit.Transparency=NumberSequence.new(1)
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emit.Texture="http://www.roblox.com/asset?id=241541739"
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local clms=Instance.new('SpecialMesh',claud)
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clms.MeshId="http://www.roblox.com/asset/?id=1095708"
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clms.TextureId="http://www.roblox.com/asset/?id=298752372"
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clms.Scale=Vector3.new(7,2.5,6)
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local clwl=Instance.new('Weld',claud)
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clwl.Part0=rutprt
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clwl.Part1=claud
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clwl.C0=CFrame.new(0,0,.85)*CFrame.Angles(math.rad(100),math.rad(90),0)
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maus.KeyUp:connect(function(kei)
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if string.byte(kei)==48 and not otheranims then
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if surfing then
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chr.Humanoid.WalkSpeed=40
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elseif not surfing then
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chr.Humanoid.WalkSpeed=25
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end
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end
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if kei=='e' then
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floating=false
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end
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if kei=='q' then
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lowering=false
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end
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if kei=='w' then fldb.w=false end
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if kei=='a' then fldb.a=false end
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if kei=='s' then fldb.s=false end
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if kei=='d' then fldb.d=false end
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end)
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chr.Humanoid.Changed:connect(function(c)
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if c=='Jump' then
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if otheranims or not surfing then
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chr.Humanoid.Jump=false
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end
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end
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end)
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DrawLightning = function(Start,End,Times,Offset,Color,Thickness)
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if Start.y>End.y then
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local magz = (Start - End).magnitude 
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local curpos = Start 
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local trz = {-Offset,Offset}
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for i=1,Times do 
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local li = Instance.new("Part",workspace) 
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li.TopSurface =10 
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li.BottomSurface = 10 
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li.Anchored = true  
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li.Transparency = 0 
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li.BrickColor = Color
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li.formFactor = "Custom" 
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li.CanCollide = false 
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li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
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local lt=Instance.new("SpotLight",li)
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lt.Range=16
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lt.Brightness=5
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lt.Shadows=true
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lt.Angle=45
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lt.Face="Top"
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lt.Color=li.BrickColor.Color
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local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
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local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
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if Times == i then 
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local magz2 = (curpos - End).magnitude 
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li.Size = Vector3.new(Thickness,Thickness,magz2)
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li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
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else
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li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
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end
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curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end)
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end
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for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Torso') and x:findFirstChild('Head') and x~=chr then
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for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Torso.CFrame.p-End).magnitude<10 then v.Health=v.Health-30 end end end end end
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local so=Instance.new('Sound',claud)
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so.SoundId="http://www.roblox.com/asset?id="..clepz[math.random(1,#clepz)]
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so.Volume=.2
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so:Play''
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end
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end
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maus.KeyDown:connect(function(kei)
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if string.byte(kei)==48 and not otheranims then
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if surfing then
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chr.Humanoid.WalkSpeed=300
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elseif not surfing then
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chr.Humanoid.WalkSpeed=699
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end
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end
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if kei=='r' then
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if torso:findFirstChild('CedarClaudVelo') then
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torso['CedarClaudVelo']:Destroy()
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else
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local veloo=Instance.new('BodyVelocity',torso)
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veloo.Name='CedarClaudVelo'
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veloo.maxForce=Vector3.new(0,math.huge,0)
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end
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end
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if kei=='w' then fldb.w=true end
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if kei=='a' then fldb.a=true end
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if kei=='s' then fldb.s=true end
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if kei=='d' then fldb.d=true end
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if kei=='x' then
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if not surfing then surfing=true
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chr.Humanoid.WalkSpeed=40
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elseif surfing then surfing=false
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chr.Humanoid.WalkSpeed=25
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end
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end
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if kei=='e' and not floating and not lowering and surfing then
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floating=true
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end
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if kei=='q' and not lowering and not floating and surfing then
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lowering=true
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end
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if kei=='f' and not otheranims and surfing then
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dnc=true
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anim='Dance'
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end
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end)
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maus.Button1Down:connect(function()
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if not otheranims and surfing and not ltdb and (torso.CFrame.p-maus.Hit.p).magnitude<100 then
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ltdb=true
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DrawLightning(claud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("New Yeller"),.2)
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wait()
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ltdb=false
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end
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end)
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plr.Chatted:connect(function(m)
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if m:lower():sub(1,3)=='/e ' then m=m:sub(4)
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if m:lower():sub(1,5)=='dance' and not otheranims and surfing then
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dnc=true
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anim='Dance'
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end
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end
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end)
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game:service'RunService'.RenderStepped:connect(function()
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if fldb.w or fldb.a or fldb.s or fldb.d then
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nerrrk=chr.Humanoid.WalkSpeed
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TotalRate=10
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else
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TotalRate=0
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nerrrk=0
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end
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chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
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syne=syne+.95
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if not otheranims then
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if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and torso.Velocity.y<1 and torso.Velocity.y>-1 and not dnc then
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anim="Idling"
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puffing=false
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elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 43 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
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anim="Walking"
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puffing=true
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dnc=false
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elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 43 and torso.Velocity.y<1 and torso.Velocity.y>-1 then
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anim="Sprinting"
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puffing=true
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dnc=false
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elseif torso.Velocity.y>1 and surfing then
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anim='Jumping'
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puffing=true
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dnc=false
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elseif (torso.Velocity.y < -1) and surfing then
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anim='Falling'
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puffing=true
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dnc=false
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end
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end
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if torso:findFirstChild('CedarClaudVelo') then
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if floating and surfing then
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torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk+Vector3.new(0,30,0)
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elseif lowering and surfing then
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torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk+Vector3.new(0,-30,0)
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else
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torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk
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end
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end
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if anim=='Idling' and not surfing then
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rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.9,1,0)*CFrame.Angles(math.rad(190),math.rad(0),math.rad(-40)),.1)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.9,1,0)*CFrame.Angles(math.rad(190),math.rad(-0),math.rad(40)),.1)
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hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-38),0,0),.1)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.4,-1.7,-.3)*CFrame.Angles(math.rad(15),0,math.rad(-5)),.1)
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.32,-1.9,.1)*CFrame.Angles(math.rad(-5),0,math.rad(10)),.1)
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rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3,0)*CFrame.Angles(math.rad(90),math.rad(180),0),.1)
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clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.5)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-2.5)),.15)
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rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0)
321
end
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if anim=='Walking' and not surfing then
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rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.3,.55,.2)*CFrame.Angles(math.rad(290),math.rad(0),math.rad(-10)),.15)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.3,.55,.2)*CFrame.Angles(math.rad(290),math.rad(-0),math.rad(10)),.15)
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hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-38),0,0),.15)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.675,-1.8,-.6)*CFrame.Angles(math.rad(40),0,math.rad(10)),.15)
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.675,-1.8,-.6)*CFrame.Angles(math.rad(40),0,math.rad(-10)),.15)
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rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3+1,2.625)*CFrame.Angles(math.rad(50),math.rad(180),0),.15)
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clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.5)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-5)),.15)
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rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0)
331
end
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if anim=='Sprinting' and not surfing then
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rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.3,.5,.15)*CFrame.Angles(math.rad(290),math.rad(0),math.rad(-10)),.15)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.3,.5,.15)*CFrame.Angles(math.rad(290),math.rad(-0),math.rad(10)),.15)
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hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-28),0,0),.15)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.3,-.6)*CFrame.Angles(math.rad(20),0,math.rad(5)),.15)
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.3,-.6)*CFrame.Angles(math.rad(20),0,math.rad(-5)),.15)
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rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3+1,2.625)*CFrame.Angles(math.rad(40),math.rad(180),0),.15)
339
clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.6)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-10)),.15)
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rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0)
341
end
342
if anim=='Idling' and surfing then
343
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.45,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(12.5)),.1)
344
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-0),math.rad(-15)),.1)
345
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.15,1.45,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),.1)
346
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.1)
347
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(-5)),.1)
348
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+4.4,0)*CFrame.Angles(math.rad(0),math.rad(90),0),.1)
349
clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,-.25)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-2)),.15)
350
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0)
351
end
352
if anim=='Walking' and surfing then
353
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.25,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(25)),.15)
354
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-0),math.rad(-20)),.15)
355
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.15,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15)
356
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15)
357
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.615,-1.55,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-5)),.15)
358
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+4.4,-.25)*CFrame.Angles(math.rad(-5),math.rad(90),0),.15)
359
clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(5)),.15)
360
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0)
361
end
362
if anim=='Sprinting' and surfing then
363
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.25,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(40)),.15)
364
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-30),math.rad(-20)),.15)
365
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15)
366
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15)
367
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.3,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15)
368
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+2.4,-.5)*CFrame.Angles(math.rad(-15),math.rad(90),0),.15)
369
clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(10)),.15)
370
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0)
371
end
372
if anim=='Jumping' and surfing then
373
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.375,.5,0)*CFrame.Angles(0,math.rad(5),math.rad(48)),.15)
374
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(0,math.rad(-20),math.rad(-35)),.15)
375
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15)
376
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15)
377
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.2,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15)
378
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,4,0)*CFrame.Angles(math.rad(-30),math.rad(90),0),.15)
379
clwl.C0=Lerp(clwl.C0,CFrame.new(0,2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(10)),.15)
380
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0)
381
end
382
if anim=='Falling' and surfing then
383
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.375,.5,0)*CFrame.Angles(0,math.rad(-20),math.rad(30)),.15)
384
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.25,0)*CFrame.Angles(0,math.rad(5),math.rad(-55)),.15)
385
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15)
386
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.2,-.1)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15)
387
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15)
388
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,4,-0)*CFrame.Angles(math.rad(15),math.rad(90),0),.15)
389
clwl.C0=Lerp(clwl.C0,CFrame.new(0,2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-20)),.15)
390
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0)
391
end
392
if anim=='Dance' and surfing and dnc then
393
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,1,0)*CFrame.Angles(math.rad(190),math.rad(0),math.rad(-10)),.1)
394
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(190),math.rad(-0),math.rad(10)),.1)
395
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.2)*CFrame.Angles(math.rad(-15),0,0),.1)
396
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,-.1)*CFrame.Angles(math.rad(5),0,math.rad(5)),.1)
397
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.9,-.1)*CFrame.Angles(math.rad(5),0,math.rad(-5)),.1)
398
rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,2.375+math.cos(syne/30)/10,3)*CFrame.Angles(0,math.rad(180),0),.1)
399
clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/10+5.8,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.15)
400
rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0)
401
end
402
403
404
emit.Rate=TotalRate
405
if surfing then
406
claud.BrickColor=BrickColor.new("Black")
407
clms.VertexColor=TwnVector3(clms.VertexColor,Vector3.new(.1,.1,.1),.075)
408
else
409
claud.BrickColor=BrickColor.new("Institutional white")
410
clms.VertexColor=TwnVector3(clms.VertexColor,Vector3.new(1,1,1),.075)
411
end
412
413
if puffing then
414
tek=tek+1
415
else
416
tek=0
417
end
418
if tek>=15 then
419
tek=0
420
local cl2=Instance.new('Part',Workspace)
421
local p1=math.random(10,30)*.1
422
local p2=math.random(40,60)*.1
423
local p3=math.random(70,90)*.1
424
cl2.CanCollide=false
425
cl2.Anchored=true
426
cl2.Name='Claud'
427
cl2.formFactor='Custom'
428
cl2.BrickColor=claud.BrickColor
429
cl2.TopSurface=10
430
cl2.BottomSurface=10
431
cl2.LeftSurface=10
432
cl2.RightSurface=10
433
cl2.FrontSurface=10
434
cl2.BackSurface=10
435
game:service'Debris':AddItem(cl2,1)
436
cl2.CFrame=claud.CFrame*CFrame.new(-3.5,0,math.random(-15,15)*.1)*CFrame.Angles(math.rad(0),0,math.rad(90))
437
local cl2l=Instance.new('PointLight',cl2)
438
cl2l.Range=8
439
cl2l.Color=Color3.new(1,1,1)
440
cl2l.Brightness=123123
441
local clms2=Instance.new('SpecialMesh',cl2)
442
clms2.MeshId="http://www.roblox.com/asset/?id=1095708"
443
clms2.Scale=Vector3.new(1,2,1.5)
444
coroutine.wrap(function()
445
for ttt=0,1.05,.1 do cl2.Transparency=ttt cl2.CFrame=cl2.CFrame*CFrame.Angles(math.rad(p1),math.rad(p2),math.rad(p3)) clms2.Scale=clms2.Scale+Vector3.new(.035,.035,.035) cl2l.Range=cl2l.Range-.5 wait()
446
end
447
cl2:Destroy()
448
end)()
449
end
450
451
end)