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1
--The Script is Created by SurfaceSwine
2
3
4
game.Chat:Chat(game.Players.LocalPlayer.Character.Head, "I will take you all to death...", "Green")
5
wait(3.7)
6
game.Chat:Chat(game.Players.LocalPlayer.Character.Head, "The Reaper has Come.", "Green")
7
wait(2.1)
8
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Created by Surface", "Red")
9-
Player=game:GetService("Players").SurfaceSwine
9+
Player=game:GetService("Players").XxXexe5
10
Character=Player.Character 
11
PlayerGui=Player.PlayerGui
12
Backpack=Player.Backpack 
13
Torso=Character.Torso 
14
Head=Character.Head 
15
Humanoid=Character.Humanoid
16
LeftArm=Character["Left Arm"] 
17
LeftLeg=Character["Left Leg"] 
18
RightArm=Character["Right Arm"] 
19
RightLeg=Character["Right Leg"] 
20
cam=game.Workspace.CurrentCamera
21
LS=Torso["Left Shoulder"] 
22
LH=Torso["Left Hip"] 
23
RS=Torso["Right Shoulder"] 
24
RH=Torso["Right Hip"] 
25
Face = Head.face
26
Neck=Torso.Neck
27
it=Instance.new
28
attacktype=1
29
vt=Vector3.new
30
cf=CFrame.new
31
euler=CFrame.fromEulerAnglesXYZ
32
angles=CFrame.Angles
33
cloaked=false
34
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
35
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
36
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
37
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
38
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
39
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
40
RootPart=Character.HumanoidRootPart
41
RootJoint=RootPart.RootJoint
42
RootCF=euler(-1.57,0,3.14)
43
attack = false 
44
bounce=false
45
cooldown=false
46
deeznuts=false
47
attackdebounce = false 
48
deb=false
49
equipped=true
50
hand=false
51
MMouse=nil
52
combo=0
53
mana=0
54
trispeed=.2
55
attackmode='none'
56
local idle=0
57
local Anim="Idle"
58
local Effects={}
59
local gun=false
60
local shoot=false
61
player=nil 
62
mana=0
63
cam = workspace.CurrentCamera
64
ZTarget = nil
65
RocketTarget = nil
66
local m = Instance.new("Model",Character)
67
m.Name = "WeaponModel"
68
69
mouse=Player:GetMouse()
70
--save shoulders 
71
RSH, LSH=nil, nil 
72
--welds 
73
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
74
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
75
LH=Torso["Left Hip"]
76
RH=Torso["Right Hip"]
77
TorsoColor=Torso.BrickColor
78
function NoOutline(Part)
79
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
80
end
81
player=Player 
82
ch=Character
83
RSH=ch.Torso["Right Shoulder"] 
84
LSH=ch.Torso["Left Shoulder"] 
85
-- 
86
RSH.Parent=nil 
87
LSH.Parent=nil 
88
-- 
89
RW.Name="Right Shoulder"
90
RW.Part0=ch.Torso 
91
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
92
RW.C1=cf(0, 0.5, 0) 
93
RW.Part1=ch["Right Arm"] 
94
RW.Parent=ch.Torso 
95
-- 
96
LW.Name="Left Shoulder"
97
LW.Part0=ch.Torso 
98
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
99
LW.C1=cf(0, 0.5, 0) 
100
LW.Part1=ch["Left Arm"] 
101
LW.Parent=ch.Torso 
102
103
	function swait(num)
104
    if num==0 or num==nil then
105
    game:service'RunService'.Heartbeat:wait(0)
106
    else
107
    for i=0,num do
108
    game:service'RunService'.Heartbeat:wait(0)
109
    end
110
    end
111
	end
112
	
113
	function nooutline(part)
114
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
115
	end
116
	
117
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
118
		local fp=it("Part")
119
		fp.formFactor=formfactor
120
		fp.Parent=parent
121
		fp.Reflectance=reflectance
122
		fp.Transparency=transparency
123
		fp.CanCollide=false
124
		fp.Locked=true
125
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
126
		fp.Name=name
127
		fp.Size=size
128
		fp.Position=Character.Torso.Position
129
		nooutline(fp)
130
		fp.Material=material
131
		fp:BreakJoints()
132
		return fp
133
	end
134
	
135
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
136
		local fp = it("Part")
137
		fp.formFactor = formfactor 
138
		fp.Parent = parent
139
		fp.Reflectance = reflectance
140
		fp.Transparency = transparency
141
		fp.CanCollide = false 
142
		fp.Locked=true
143
		fp.BrickColor = brickcolor
144
		fp.Name = name
145
		fp.Size = size
146
		fp.Position = EffectPart.Position 
147
		NoOutline(fp)
148
		fp.Material="Neon"
149
		fp:BreakJoints()
150
		return fp 
151
	end 
152
	
153
	function wweld(parent,part0,part1,c0)
154
		local weld=it("Weld") 
155
		weld.Parent=parent	
156
		weld.Part0=part0 
157
		weld.Part1=part1 
158
		weld.C0=c0
159
		return weld
160
	end
161
	
162
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
163
		local mesh=it(Mesh)
164
		mesh.Parent=part
165
		if Mesh=="SpecialMesh" then
166
			mesh.MeshType=meshtype
167
			mesh.MeshId=meshid
168
		end
169
		mesh.Offset=offset
170
		mesh.Scale=scale
171
		return mesh
172
	end
173
	
174
	function decal(part,face,texture,transparency,shiny,specular,name)
175
		local d=it("Decal",part)
176
		d.Shiny=shiny
177
		d.Face=face
178
		d.Specular=specular
179
		d.Transparency=transparency
180
		d.Texture=texture
181
		d.Name=name
182
		return d
183
	end
184
	
185
	function weld(parent,part0,part1,c0,c1)
186
		local weld=it("Weld")
187
		weld.Parent=parent
188
		weld.Part0=part0
189
		weld.Part1=part1
190
		weld.C0=c0
191
		weld.C1=c1
192
		return weld
193
	end
194
	
195
	
196
local function CFrameFromTopBack(at, top, back)
197
local right = top:Cross(back)
198
return CFrame.new(at.x, at.y, at.z,
199
right.x, top.x, back.x,
200
right.y, top.y, back.y,
201
right.z, top.z, back.z)
202
end
203
204
function Triangle(a, b, c)
205
local edg1 = (c-a):Dot((b-a).unit)
206
local edg2 = (a-b):Dot((c-b).unit)
207
local edg3 = (b-c):Dot((a-c).unit)
208
if edg1 <= (b-a).magnitude and edg1 >= 0 then
209
a, b, c = a, b, c
210
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
211
a, b, c = b, c, a
212
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
213
a, b, c = c, a, b
214
else
215
assert(false, "unreachable")
216
end
217
 
218
local len1 = (c-a):Dot((b-a).unit)
219
local len2 = (b-a).magnitude - len1
220
local width = (a + (b-a).unit*len1 - c).magnitude
221
 
222
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
223
 
224
local list = {}
225
226
local TrailColor = ("Really red")
227
 
228
if len1 > 0.01 then
229
local w1 = Instance.new('WedgePart', m)
230
game:GetService("Debris"):AddItem(w1,5)
231
w1.Material = "Neon"
232
w1.FormFactor = 'Custom'
233
w1.BrickColor = BrickColor.new(TrailColor)
234
w1.Transparency = 0
235
w1.Reflectance = 0
236
w1.Material = "Neon"
237
w1.CanCollide = false
238
NoOutline(w1)
239
local sz = Vector3.new(0.2, width, len1)
240
w1.Size = sz
241
local sp = Instance.new("SpecialMesh",w1)
242
sp.MeshType = "Wedge"
243
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
244
w1:BreakJoints()
245
w1.Anchored = true
246
w1.Parent = workspace
247
w1.Transparency = 0.7
248
table.insert(Effects,{w1,"Disappear",.01})
249
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
250
table.insert(list,w1)
251
end
252
 
253
if len2 > 0.01 then
254
local w2 = Instance.new('WedgePart', m)
255
game:GetService("Debris"):AddItem(w2,5)
256
w2.Material = "Neon"
257
w2.FormFactor = 'Custom'
258
w2.BrickColor = BrickColor.new(TrailColor)
259
w2.Transparency = 0
260
w2.Reflectance = 0
261
w2.Material = "Neon"
262
w2.CanCollide = false
263
NoOutline(w2)
264
local sz = Vector3.new(0.2, width, len2)
265
w2.Size = sz
266
local sp = Instance.new("SpecialMesh",w2)
267
sp.MeshType = "Wedge"
268
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
269
w2:BreakJoints()
270
w2.Anchored = true
271
w2.Parent = workspace
272
w2.Transparency = 0.7
273
table.insert(Effects,{w2,"Disappear",.01})
274
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
275
table.insert(list,w2)
276
end
277
return unpack(list)
278
end
279
	
280
	
281
so = function(id,par,vol,pit) 
282
coroutine.resume(coroutine.create(function()
283
local sou = Instance.new("Sound",par or workspace)
284
sou.Volume=vol
285
sou.Pitch=pit or 1
286
sou.SoundId=id
287
swait() 
288
sou:play() 
289
game:GetService("Debris"):AddItem(sou,6)
290
end))
291
end
292
 
293
function clerp(a,b,t) 
294
local qa = {QuaternionFromCFrame(a)}
295
local qb = {QuaternionFromCFrame(b)} 
296
local ax, ay, az = a.x, a.y, a.z 
297
local bx, by, bz = b.x, b.y, b.z
298
local _t = 1-t
299
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
300
end 
301
 
302
function QuaternionFromCFrame(cf) 
303
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
304
local trace = m00 + m11 + m22 
305
if trace > 0 then 
306
local s = math.sqrt(1 + trace) 
307
local recip = 0.5/s 
308
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
309
else 
310
local i = 0 
311
if m11 > m00 then
312
i = 1
313
end
314
if m22 > (i == 0 and m00 or m11) then 
315
i = 2 
316
end 
317
if i == 0 then 
318
local s = math.sqrt(m00-m11-m22+1) 
319
local recip = 0.5/s 
320
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
321
elseif i == 1 then 
322
local s = math.sqrt(m11-m22-m00+1) 
323
local recip = 0.5/s 
324
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
325
elseif i == 2 then 
326
local s = math.sqrt(m22-m00-m11+1) 
327
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
328
end 
329
end 
330
end
331
 
332
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
333
local xs, ys, zs = x + x, y + y, z + z 
334
local wx, wy, wz = w*xs, w*ys, w*zs 
335
local xx = x*xs 
336
local xy = x*ys 
337
local xz = x*zs 
338
local yy = y*ys 
339
local yz = y*zs 
340
local zz = z*zs 
341
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
342
end
343
 
344
function QuaternionSlerp(a, b, t) 
345
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
346
local startInterp, finishInterp; 
347
if cosTheta >= 0.0001 then 
348
if (1 - cosTheta) > 0.0001 then 
349
local theta = math.acos(cosTheta) 
350
local invSinTheta = 1/math.sin(theta) 
351
startInterp = math.sin((1-t)*theta)*invSinTheta 
352
finishInterp = math.sin(t*theta)*invSinTheta  
353
else 
354
startInterp = 1-t 
355
finishInterp = t 
356
end 
357
else 
358
if (1+cosTheta) > 0.0001 then 
359
local theta = math.acos(-cosTheta) 
360
local invSinTheta = 1/math.sin(theta) 
361
startInterp = math.sin((t-1)*theta)*invSinTheta 
362
finishInterp = math.sin(t*theta)*invSinTheta 
363
else 
364
startInterp = t-1 
365
finishInterp = t 
366
end 
367
end 
368
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
369
end
370
371
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
372
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
373
end 
374
375
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
376
        if hit.Parent==nil then
377
                return
378
        end
379
        local h=hit.Parent:FindFirstChild("Humanoid")
380
        for _,v in pairs(hit.Parent:children()) do
381
        if v:IsA("Humanoid") then
382
        h=v
383
        end
384
        end
385
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
386
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
387
        end
388
        if hit.Parent.className=="Hat" then
389
        hit=hit.Parent.Parent:findFirstChild("Head")
390
        end
391
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
392
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
393
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
394
                        return
395
                end]]
396
--                        hs(hit,1.2) 
397
                        local c=Instance.new("ObjectValue")
398
                        c.Name="creator"
399
                        c.Value=game:service("Players").LocalPlayer
400
                        c.Parent=h
401
                        game:GetService("Debris"):AddItem(c,.5)
402
                local Damage=math.random(minim,maxim)
403
--                h:TakeDamage(Damage)
404
                local  blocked=false
405
                local  block=hit.Parent:findFirstChild("Block")
406
                if block~=nil then
407
                print(block.className)
408
                if block.className=="NumberValue" then
409
                if block.Value>0 then
410
                blocked=true
411
                if decreaseblock==nil then
412
                block.Value=block.Value-1
413
                end
414
                end
415
                end
416
                if block.className=="IntValue" then
417
                if block.Value>0 then
418
                blocked=true
419
                if decreaseblock~=nil then
420
                block.Value=block.Value-1
421
                end
422
                end
423
                end
424
                end
425
                if blocked==false then
426
--                h:TakeDamage(Damage)
427
                h.Health=h.Health-Damage
428
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
429
                else
430
                h.Health=h.Health-(Damage/2)
431
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
432
                end
433
                if Type=="Knockdown" then
434
                local hum=hit.Parent.Humanoid
435
hum.PlatformStand=true
436
coroutine.resume(coroutine.create(function(HHumanoid)
437
swait(1)
438
HHumanoid.PlatformStand=false
439
end),hum)
440
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
441
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
442
local bodvol=Instance.new("BodyVelocity")
443
bodvol.velocity=angle*knockback
444
bodvol.P=5000
445
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
446
bodvol.Parent=hit
447
local rl=Instance.new("BodyAngularVelocity")
448
rl.P=3000
449
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
450
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
451
rl.Parent=hit
452
game:GetService("Debris"):AddItem(bodvol,.5)
453
game:GetService("Debris"):AddItem(rl,.5)
454
                elseif Type=="Normal" then
455
                local vp=Instance.new("BodyVelocity")
456
                vp.P=500
457
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
458
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
459
                if KnockbackType==1 then
460
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
461
                elseif KnockbackType==2 then
462
                vp.velocity=Property.CFrame.lookVector*knockback
463
                end
464
                if knockback>0 then
465
                        vp.Parent=hit.Parent.Torso
466
                end
467
                game:GetService("Debris"):AddItem(vp,.5)
468
                elseif Type=="Up" then
469
                local bodyVelocity=Instance.new("BodyVelocity")
470
                bodyVelocity.velocity=vt(0,60,0)
471
                bodyVelocity.P=5000
472
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
473
                bodyVelocity.Parent=hit
474
                game:GetService("Debris"):AddItem(bodyVelocity,1)
475
                local rl=Instance.new("BodyAngularVelocity")
476
                rl.P=3000
477
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
478
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
479
                rl.Parent=hit
480
                game:GetService("Debris"):AddItem(rl,.5)
481
                elseif Type=="Snare" then
482
                local bp=Instance.new("BodyPosition")
483
                bp.P=2000
484
                bp.D=100
485
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
486
                bp.position=hit.Parent.Torso.Position
487
                bp.Parent=hit.Parent.Torso
488
                game:GetService("Debris"):AddItem(bp,1)
489
                elseif Type=="Target" then
490
	            local Targetting = false
491
                if Targetting==false then
492
                ZTarget=hit.Parent.Torso
493
                coroutine.resume(coroutine.create(function(Part) 
494
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
495
                swait(5)
496
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
497
                end),ZTarget)
498
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
499
                local  targetgui=Instance.new("BillboardGui")
500
                targetgui.Parent=ZTarget
501
                targetgui.Size=UDim2.new(10,100,10,100)
502
                local targ=Instance.new("ImageLabel")
503
                targ.Parent=targetgui
504
                targ.BackgroundTransparency=1
505
                targ.Image="rbxassetid://4834067"
506
                targ.Size=UDim2.new(1,0,1,0)
507
                cam.CameraType="Scriptable"
508
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
509
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
510
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
511
                Targetting=true
512
                RocketTarget=ZTarget
513
                for i=1,Property do
514
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
515
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
516
                swait()
517
                end
518
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
519
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
520
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
521
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
522
                end
523
                Targetting=false
524
                RocketTarget=nil
525
                targetgui.Parent=nil
526
                cam.CameraType="Custom"
527
                end
528
                end
529
                        local debounce=Instance.new("BoolValue")
530
                        debounce.Name="DebounceHit"
531
                        debounce.Parent=hit.Parent
532
                        debounce.Value=true
533
                        game:GetService("Debris"):AddItem(debounce,Delay)
534
                        c=Instance.new("ObjectValue")
535
                        c.Name="creator"
536
                        c.Value=Player
537
                        c.Parent=h
538
                        game:GetService("Debris"):AddItem(c,.5)
539
        end
540
end
541
542
543
function ShowDamage(Pos, Text, Time, Color)
544
	local Rate = (1 / 30)
545
	local Pos = (Pos or Vector3.new(0, 0, 0))
546
	local Text = (Text or "")
547
	local Time = (Time or 2)
548
	local Color = (Color or Color3.new(1, 0, 0))
549
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
550
	EffectPart.Anchored = true
551
	local BillboardGui = Instance.new("BillboardGui")
552
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
553
	BillboardGui.Adornee = EffectPart
554
	local TextLabel = Instance.new("TextLabel")
555
	TextLabel.BackgroundTransparency = 1
556
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
557
	TextLabel.Text = Text
558
	TextLabel.TextColor3 = Color
559
	TextLabel.TextScaled = true
560
	TextLabel.Font = Enum.Font.ArialBold
561
	TextLabel.Parent = BillboardGui
562
	BillboardGui.Parent = EffectPart
563
	game.Debris:AddItem(EffectPart, (Time + 0.1))
564
	EffectPart.Parent = game:GetService("Workspace")
565
	Delay(0, function()
566
		local Frames = (Time / Rate)
567
		for Frame = 1, Frames do
568
			wait(Rate)
569
			local Percent = (Frame / Frames)
570
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
571
			TextLabel.TextTransparency = Percent
572
		end
573
		if EffectPart and EffectPart.Parent then
574
			EffectPart:Destroy()
575
		end
576
	end)
577
end
578
579
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
580
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
581
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
582
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
583
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
584
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
585
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
586
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
587
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
588
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
589
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
590
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
591
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
592
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
593
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
595
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
596
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
597
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
598
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
599
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
600
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(1, 1.20000005, 1))
601
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
602
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
604
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
605
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
606
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
607
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
608
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
609
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
610
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
611
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
612
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
613
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
614
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
615
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
616
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
617
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
618
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
619
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
620
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
621
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
622
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
623
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
624
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
625
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
626
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
627
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
628
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
629
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
630
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
631
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
632
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
633
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
634
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
635
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
636
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
637
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
638
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
639
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
640
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
641
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
642
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
643
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
644
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
645
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
646
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
647
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
648
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
649
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
650
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
651
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
652
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
653
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
654
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Hot pink","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
655
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
656
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
657
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep orange","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
658
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
659
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
660
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep orange","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
661
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
662
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
663
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
664
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
665
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep orange","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
666
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
667
668
DarkRiftF=function(par)
669
while lol == true do 
670
wait() 
671
local PWN={}
672
for _,v in pairs(game.Workspace:children()) do
673
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
674
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
675
table.insert(PWN,v.Torso)
676
end
677
end
678
end
679
for _,t in pairs(PWN) do
680
local targ=par.Position-t.Position
681
local Mag=targ.magnitude
682
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
683
if Mag<=30 then
684
t.Parent.Humanoid:TakeDamage(.5)
685
local rl=Instance.new("BodyAngularVelocity")
686
rl.P=3000
687
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
688
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
689
rl.Parent=t
690
game:GetService("Debris"):AddItem(rl,.1)
691
end
692
if Mag<=20 then
693
t.Parent.Humanoid:TakeDamage(.1)
694
else
695
local vl=Instance.new("BodyVelocity")
696
vl.P=3000
697
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
698
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
699
vl.Parent=t
700
game:GetService("Debris"):AddItem(vl,.1)
701
end
702
end
703
end
704
wait(.08)
705
end
706
end
707
708
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
709
	local msh1 = Instance.new("BlockMesh") 
710
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
711
	local S=Instance.new("Part")
712
	S.Name="Effect"
713
	S.Material="Neon"
714
	S.formFactor=0
715
	S.Size=Vector3.new(x1,y1,z1)
716
	S.BrickColor=color
717
	S.Reflectance = 0
718
	S.TopSurface=0
719
	S.BottomSurface=0
720
	S.Transparency=0
721
	S.Anchored=false
722
	S.CanCollide=false
723
	S.CFrame=part.CFrame
724
	S.Parent=game.Workspace
725
	msh1.Parent = S
726
	local W=Instance.new("Weld")
727
	W.Parent=S
728
	W.Part0=S
729
	W.Part1=part
730
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
731
	W.Parent=nil
732
	S.Anchored=true
733
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
734
end 
735
736
local function BlackHole(parent,cframe)
737
local effectsmsh = Instance.new("SpecialMesh")
738
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
739
--effectsmsh.Scale = Vector3.new(1,1,2.5)
740
effectsmsh.Scale = Vector3.new(3,3,3)
741
local effectsg = Instance.new("Part")
742
effectsg.formFactor = 3
743
effectsg.CanCollide = false
744
effectsg.Name = "Effect"
745
effectsg.Locked = true
746
effectsg.Transparency = 1 
747
effectsg.Size = Vector3.new(0.2,0.2,0.2)
748
effectsg.Parent = parent
749
effectsg.BrickColor = BrickColor.new("Really red")
750
effectsg.Material="Neon"
751
coroutine.resume(coroutine.create(function(Part,Mesh)
752
	local Mesh = Instance.new("SpecialMesh") 
753
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
754
	Mesh.MeshType = "Sphere" 
755
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
756
	Part=Instance.new("Part")
757
	Part.Name="Effect"
758
	Part.formFactor=0
759
	Part.Size=Vector3.new(1,1,1)
760
	Part.BrickColor=BrickColor.new("Hot pink")
761
	Part.Material="Neon"
762
	Part.Reflectance = 0
763
	Part.TopSurface=0
764
	Part.BottomSurface=0
765
	Part.Transparency=0
766
	Part.Anchored=true
767
NoOutline(Part)	
768
	Part.CanCollide=false
769
	Part.CFrame=cframe
770
	Part.Parent=parent
771
	Mesh.Parent = Part
772
	lol=true
773
coroutine.resume(coroutine.create(function()
774
	DarkRiftF(Part)
775
end)) 
776
	for i=0,200 do
777
	wait()
778
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Really red")) 
779
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
780
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
781
	end
782
	local fff=200
783
	for i=0,100 do
784
	wait()
785
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Really red")) 
786
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
787
	end
788
	for i=0,1,0.05 do
789
	wait()
790
	Part.Transparency=Part.Transparency+0.05
791
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
792
	end
793
	lol=false
794
	Part.Parent=nil
795
end),nil,nil)
796
end
797
798
function makeShockwave(height,color,speed,range,pulse)
799
local range = range or 2000
800
local p = Instance.new("Part")
801
p.Anchored = true
802
p.CanCollide = false
803
p.FormFactor = "Custom"
804
p.BrickColor = color
805
p.Parent = workspace
806
local m = Instance.new("SpecialMesh",p)
807
m.MeshId = "rbxassetid://3270017"
808
local estimateSurvival = math.floor(range/speed) * 0.03
809
game:GetService("Debris"):AddItem(p,estimateSurvival)
810
Spawn(function ()
811
for i = 1,range,speed do
812
p.Transparency = 1-math.min(0.5,3-(i/500))
813
m.Scale = Vector3.new(i,i,i*height)
814
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
815
wait()
816
end
817
p:Destroy()
818
end)
819
end
820
821
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
822
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
823
prt.Anchored=true
824
prt.CFrame=cframe
825
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
826
game:GetService("Debris"):AddItem(prt,2)
827
coroutine.resume(coroutine.create(function(Part,Mesh) 
828
for i=0,2,delay do
829
wait()
830
Part.CFrame=Part.CFrame
831
Part.Transparency=i
832
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
833
end
834
Part.Parent=nil
835
end),prt,msh)
836
end
837
838
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
839
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
840
prt.Anchored=true
841
prt.CFrame=cframe
842
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
843
game:GetService("Debris"):AddItem(prt,5)
844
coroutine.resume(coroutine.create(function(Part,Mesh) 
845
for i=0,1,delay do
846
wait()
847
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
848
Part.Transparency=i
849
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
850
end
851
Part.Parent=nil
852
end),prt,msh)
853
end
854
855
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
856
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
857
if Type~=2 then
858
prt.Anchored=true
859
end
860
prt.CFrame=cframe
861
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
862
game:GetService("Debris"):AddItem(prt,5)
863
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
864
local wld=nil
865
if dur==2 then
866
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
867
end
868
for i=0,1,delay do
869
swait()
870
if dur==1 then
871
Part.CFrame=Part.CFrame
872
elseif dur==2 then
873
wld.C0=cframe
874
end
875
Part.Transparency=i
876
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
877
end
878
Part.Parent=nil
879
end),prt,msh,Type)
880
end
881
882
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
883
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
884
prt.Anchored=true
885
prt.CFrame=cframe
886
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
887
game:GetService("Debris"):AddItem(prt,5)
888
coroutine.resume(coroutine.create(function(Part,Mesh) 
889
for i=0,1,delay do
890
swait()
891
Part.CFrame=Part.CFrame*euler(0,0.7,0)
892
Part.Transparency=i
893
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
894
end
895
Part.Parent=nil
896
end),prt,msh)
897
end
898
899
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
900
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
901
prt.Anchored=true
902
prt.CFrame=cframe
903
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
904
game:GetService("Debris"):AddItem(prt,5)
905
coroutine.resume(coroutine.create(function(Part,Mesh) 
906
for i=0,1,delay do
907
wait()
908
Part.CFrame=Part.CFrame
909
Part.Transparency=i
910
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
911
end
912
Part.Parent=nil
913
end),prt,msh)
914
end 
915
916
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
917
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
918
prt.Anchored=true
919
prt.CFrame=cframe
920
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
921
game:GetService("Debris"):AddItem(prt,5)
922
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
923
end
924
925
function Blast(parent)
926
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
927
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
928
end
929
930
function ChargeBall(parent,t)
931
local counter=0
932
local size=1
933
for i=0,t,1 do
934
swait()
935
counter=counter+1
936
if counter%10==0 then
937
if size==3 then
938
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
939
elseif size==2 then
940
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
941
end
942
end
943
if counter%5==0 then
944
if size==1 then
945
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
946
elseif size==2 then
947
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
948
elseif size==3 then
949
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
950
end
951
end
952
end
953
end
954
955
function ChargeBall2(parent,t)
956
local counter=0
957
local size=1
958
for i=0,t,1 do
959
swait()
960
counter=counter+1
961
if counter%10==0 then
962
if size==3 then
963
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
964
elseif size==2 then
965
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
966
end
967
end
968
if counter%5==0 then
969
if size==1 then
970
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
971
MagicWave(BrickColor.new("Hot pink"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
972
elseif size==2 then
973
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
974
MagicWave(BrickColor.new("Hot pink"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
975
elseif size==3 then
976
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
977
MagicWave(BrickColor.new("Hot pink"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
978
end
979
end
980
end
981
end
982
983
function MagniDamage(Part,dis,mind,maxd,force,knock)
984
for _,c in pairs(workspace:children()) do
985
local hum=c:findFirstChild("Humanoid")
986
if hum~=nil then
987
local head=c:findFirstChild("Torso")
988
if head~=nil then
989
local targ=head.Position-Part.Position
990
local mag=targ.magnitude
991
if mag<=dis and c.Name~=Character.Name then 
992
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
993
end
994
end
995
end
996
end
997
end
998
999
function computeDirection(vec)
1000
local lenSquared = vec.magnitude * vec.magnitude
1001
local invSqrt = 1 / math.sqrt(lenSquared)
1002
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1003
end
1004
1005
function attackone()
1006
attack = true
1007
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1008
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) 
1009
local fx=Hitbox.Touched:connect(function(part)
1010
	local human=part.Parent:findFirstChild("Humanoid")
1011
	if human~=nil and bounce==false then
1012
		bounce=true
1013
		local rndm=math.random(1,#hitsounds)
1014
		local r=rndm
1015
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1016
	end
1017
end)
1018
for i = 0,1,0.1 do
1019
swait()
1020
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1021
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1022
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1023
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1024
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1025
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1026
end
1027
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1028
for i = 0,1,0.1 do
1029
swait()
1030
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1031
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1032
local h = 5
1033
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1034
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1035
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1036
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1037
scfr = blcf
1038
elseif not scfr then
1039
scfr = blcf
1040
end
1041
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1042
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1043
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1044
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1045
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1046
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1047
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1048
end
1049
attack = false
1050
bounce=false
1051
scfr=nil
1052
fx:disconnect()
1053
con:disconnect()
1054
end
1055
1056
function attacktwo()
1057
attack=true
1058
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1059
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
1060
local fx=Hitbox.Touched:connect(function(part)
1061
	local human=part.Parent:findFirstChild("Humanoid")
1062
	if human~=nil and bounce==false then
1063
		bounce=true
1064
		local rndm=math.random(1,#hitsounds)
1065
		local r=rndm
1066
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1067
	end
1068
end)
1069
for i=0,1,.1 do
1070
swait()
1071
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1072
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1073
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1074
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1075
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1076
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1077
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1078
end
1079
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1080
for i = 0,1,0.1 do
1081
swait()
1082
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1083
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1084
local h = 5
1085
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1086
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1087
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1088
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1089
scfr = blcf
1090
elseif not scfr then
1091
scfr = blcf
1092
end
1093
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1094
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1095
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1096
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1097
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1098
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1099
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1100
end
1101
scfr=nil
1102
attack=false
1103
bounce=false
1104
con:disconnect()
1105
fx:disconnect()
1106
end
1107
1108
function attackthree()
1109
attack=true
1110
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1111
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) 
1112
local fx=Hitbox.Touched:connect(function(part)
1113
	local human=part.Parent:findFirstChild("Humanoid")
1114
	if human~=nil and bounce==false then
1115
		bounce=true
1116
		local rndm=math.random(1,#hitsounds)
1117
		local r=rndm
1118
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1119
	end
1120
end)
1121
for i=0,1,.1 do
1122
swait()
1123
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1124
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1125
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1126
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1127
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1128
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1129
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1130
end
1131
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1132
for i = 0,1,0.1 do
1133
swait()
1134
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1135
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1136
local h = 5
1137
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1138
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1139
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1140
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1141
scfr = blcf
1142
elseif not scfr then
1143
scfr = blcf
1144
end
1145
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1146
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1147
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1148
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1149
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1150
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1151
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1152
end
1153
attack=false
1154
bounce=false
1155
scfr=nil
1156
con:disconnect()
1157
fx:disconnect()
1158
end
1159
1160
function attackfour()
1161
attack = true
1162
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1163
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(20,30),"Normal",RootPart,.2,1) end)
1164
local fx=Hitbox.Touched:connect(function(part)
1165
	local human=part.Parent:findFirstChild("Humanoid")
1166
	if human~=nil and bounce==false then
1167
		bounce=true
1168
		local rndm=math.random(1,#hitsounds)
1169
		local r=rndm
1170
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1171
	end
1172
end)
1173
for i = 0,1,0.1 do
1174
swait()
1175
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1176
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1177
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1178
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1179
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1180
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1181
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1182
end
1183
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1184
local v=it("BodyVelocity",Torso)
1185
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1186
v.velocity=RootPart.CFrame.lookVector*50
1187
for i = 0,1,0.1 do
1188
swait()
1189
local blcf = Hitbox.CFrame*cf(0,0,0)
1190
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1191
local h = 5
1192
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1193
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1194
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1195
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1196
scfr = blcf
1197
elseif not scfr then
1198
scfr = blcf
1199
end
1200
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1201
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1202
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1203
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1204
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1205
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1206
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1207
end
1208
v.Parent=nil
1209
scfr=nil
1210
attack = false
1211
bounce=false
1212
con:disconnect()
1213
fx:disconnect()
1214
end
1215
1216
function LustrisFulgo()
1217
attack=true
1218
Humanoid.WalkSpeed=0
1219
for i=0,1,0.1 do
1220
swait()
1221
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1222
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1223
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1224
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1225
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1226
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1227
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1228
end
1229
local function boom()
1230
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1231
pprt.Anchored=true
1232
pprt.CFrame=EffectPart.CFrame
1233
game:GetService("Debris"):AddItem(pprt,2)
1234
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1235
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1236
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1237
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1238
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1239
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1240
MagniDamage(wave,20,15,25,math.random(20,30),"Knockdown",RootPart)
1241
for i=0,80 do
1242
swait()
1243
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1244
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1245
wave.Size=vt(1+i,1+i,1+i)
1246
wavemesh.Scale=vt(1+i,1+i,1+i)
1247
wave.CFrame=EffectPart.CFrame
1248
Humanoid.Health=Humanoid.Health+.15
1249
end
1250
wave:Destroy()
1251
end
1252
boom()
1253
attack=false
1254
Humanoid.WalkSpeed=16
1255
end
1256
1257
function LeviterGlomus()
1258
attack=true
1259
for i=0,1,.1 do
1260
swait()
1261
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1262
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1263
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1264
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1265
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1266
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1267
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1268
end
1269
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1270
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1271
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1272
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1273
ChargeBall(EffectPart2,35)
1274
for i=0,1,.1 do
1275
swait()
1276
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1277
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1278
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1279
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1280
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1281
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1282
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1283
end
1284
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1285
efprt:BreakJoints()
1286
local Target=mouse.Hit.p
1287
local direction = Target - handle.Position
1288
direction = computeDirection(direction)
1289
local pos = handle.Position + (direction * 10.0)		
1290
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1291
local floatForce = Instance.new("BodyForce")
1292
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1293
floatForce.Parent = efprt
1294
efprt.Velocity = direction * 160
1295
efprt.Touched:connect(function(hit) 
1296
if not hit:IsDescendantOf(Character) then
1297
if hit.Name~="Effect" then
1298
MagniDamage(efprt,15,12,22,math.random(20,30),"Knockdown",RootPart)
1299
floatForce.Parent=nil
1300
efprt.Anchored=true
1301
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1302
Blast(efprt)
1303
efprt:Destroy()
1304
end
1305
end
1306
end)
1307
game:GetService("Debris"):AddItem(efprt,6)
1308
attack=false
1309
end
1310
1311
function PortalStorm()
1312
Humanoid.WalkSpeed=0
1313
attack=true
1314
for i=0,1,.1 do
1315
swait()
1316
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1317
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1318
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1319
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1320
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1321
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1322
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1323
end
1324
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1325
ChargeBall2(handle,100)
1326
makeShockwave(0.5,BrickColor.new("Really red"),30,1000,0)
1327
MagicWave(BrickColor.new("Hot pink"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1328
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1329
wait(2)
1330
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1331
delay(0.5,function ()
1332
MagniDamage(Torso,20,32,27,math.random(50,70),"Knockdown",RootPart)
1333
end)
1334
Humanoid.Health=Humanoid.Health-0
1335
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1336
attack=false
1337
Humanoid.WalkSpeed=9
1338
wait(4)
1339
Humanoid.WalkSpeed=16
1340
end
1341
1342
function SolSiderea()
1343
	Humanoid.WalkSpeed=0
1344
	attack=true
1345
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1346
	for i=0,1,.1 do
1347
	swait()
1348
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1349
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1350
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1351
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1352
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1353
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1354
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1355
	end
1356
	for i=0,1,.1 do
1357
	swait()
1358
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1359
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1360
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1361
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1362
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1363
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1364
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1365
	end
1366
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1367
	local n=2
1368
	local orb=ppart(3,Character,0,1,BrickColor.new("Really red"),"Orb",vt())
1369
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1370
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1371
	for i=1,0.3,-0.01 do
1372
	wait()
1373
	orb.Transparency=i
1374
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1375
	MagicBlock(BrickColor.new("Really red"),orb.CFrame,15,15,15,2,2,2,0.1)
1376
	local ef=ppart(3,workspace,0,0,BrickColor.new("Hot pink"),"Effect",vt())
1377
	ef.Anchored=true
1378
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1379
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1380
	ef.CFrame=orb.CFrame*ceef
1381
	game:GetService("Debris"):AddItem(ef,2)
1382
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1383
	for i=0,1,0.1 do
1384
	wait()
1385
	Part.Transparency=i
1386
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1387
	end
1388
	Part.Parent=nil
1389
	end),ef,emsh)
1390
	end
1391
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1392
	wait(.5)
1393
	orb.Parent=nil
1394
	wait(1)
1395
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1396
	local mag=(orb.Position-pos).magnitude 
1397
	BlackHole(game.Workspace,cf(pos))
1398
	coroutine.resume(coroutine.create(function() 
1399
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1400
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1401
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1402
		for i=1,100 do
1403
		swait()
1404
		wave.Size=vt(1+i,1+i,1+i)
1405
		wavemesh.Scale=vt(1+i,1+i,1+i)
1406
		wave.CFrame=cf(pos)
1407
		end
1408
	end))
1409
	coroutine.resume(coroutine.create(function()
1410
		for i=0,20 do
1411
			swait(15)
1412
			local range = 1500
1413
			local p = Instance.new("Part")
1414
			p.Anchored = true
1415
			p.CanCollide = false
1416
			p.FormFactor = "Custom"
1417
			p.BrickColor = BrickColor.new("Hot pink")
1418
			p.Parent = workspace
1419
			p.Name="Effect"
1420
			p.CFrame=cf(pos)
1421
			local m = Instance.new("SpecialMesh",p)
1422
			m.MeshId = "rbxassetid://3270017"
1423
			local estimateSurvival = math.floor(range/30) * 0.03
1424
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1425
			Spawn(function ()
1426
			for i = 1,range,30 do
1427
			p.Transparency = 1-math.min(0.5,3-(i/500))
1428
			m.Scale = Vector3.new(i,i,i*0.5)
1429
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1430
			wait()
1431
			end
1432
			p:Destroy()
1433
			end)
1434
		end
1435
	end))
1436
	MagicCylinder(BrickColor.new("Really red"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1437
	for i=1,2 do
1438
	end
1439
	for i=1,5 do
1440
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1441
	end
1442
	for i=0,5 do
1443
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1444
	end
1445
	local ref=ppart(3,workspace,0,1,BrickColor.new("Hot pink"),"Effect",vt())
1446
	ref.CFrame=cf(pos)
1447
	coroutine.resume(coroutine.create(function(Part) 
1448
	wait(1)
1449
	Part.Parent=nil
1450
	end),ref)
1451
	MagniDamage(ref,25,22,32,35,"Knockdown",ref)
1452
	if hit~=nil then
1453
	Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0)
1454
	end
1455
	local n=2
1456
	MagicWave(BrickColor.new("Really red"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1457
	swait(75)
1458
	Humanoid.WalkSpeed=16
1459
	attack=false
1460
end
1461
1462
attacktype=1
1463
mouse.Button1Down:connect(function()
1464
if attacktype==1 and attack==false then
1465
attacktype=2
1466
attackone()
1467
elseif attacktype==2 and attack==false then
1468
attacktype=3
1469
attacktwo()
1470
elseif attacktype==3 and attack==false then
1471
attacktype=4
1472
attackthree()
1473
elseif attacktype==4 and attack==false then
1474
attacktype=1
1475
attackfour()
1476
end
1477
end)
1478
1479
mouse.KeyDown:connect(function(k)
1480
k=k:lower()
1481
if attack == false and k == 'e' then
1482
LeviterGlomus()
1483
ChargeBall(efprt,100)
1484
end
1485
if attack == false and k == 'q' then
1486
LustrisFulgo()
1487
end
1488
if attack == false and k == 'f' and deeznuts==false then
1489
deeznuts=true
1490
SolSiderea()
1491
deeznuts=false
1492
end
1493
if attack == false and k == 'r' and cooldown==false then
1494
cooldown=true
1495
PortalStorm()
1496
cooldown=false
1497
end
1498
end)
1499
1500
1501
local sine = 0
1502
local change = 1
1503
local val = 0
1504
1505
while true do
1506
swait()
1507
sine = sine + change
1508
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1509
local velderp=RootPart.Velocity.y
1510
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1511
if equipped==true or equipped==false then
1512
if attack==false then
1513
idle=idle+1
1514
else
1515
idle=0
1516
end
1517
if idle>=500 then
1518
if attack==false then
1519
end
1520
end
1521
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1522
Anim="Jump"
1523
if attack==false then
1524
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1525
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1526
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1527
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1528
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1529
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1530
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1531
end
1532
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1533
Anim="Fall"
1534
if attack==false then
1535
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1536
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1537
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1538
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1539
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1540
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1541
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1542
end
1543
elseif torvel<1 and hitfloor~=nil then
1544
Anim="Idle"
1545
if attack==false then
1546
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1547
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1548
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1549
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1550
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1551
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1552
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1553
end
1554
elseif torvel>2 and hitfloor~=nil then
1555
Anim="Walk"
1556
if attack==false then
1557
change=3
1558
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1559
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1560
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1561
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1562
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1563
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1564
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1565
end
1566
end
1567
end
1568
if #Effects>0 then
1569
for e=1,#Effects do
1570
if Effects[e]~=nil then
1571
local Thing=Effects[e]
1572
if Thing~=nil then
1573
local Part=Thing[1]
1574
local Mode=Thing[2]
1575
local Delay=Thing[3]
1576
local IncX=Thing[4]
1577
local IncY=Thing[5]
1578
local IncZ=Thing[6]
1579
if Thing[1].Transparency<=1 then
1580
if Thing[2]=="Block1" then
1581
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1582
Mesh=Thing[1].Mesh
1583
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1584
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1585
elseif Thing[2]=="Cylinder" then
1586
Mesh=Thing[1].Mesh
1587
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1588
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1589
elseif Thing[2]=="Blood" then
1590
Mesh=Thing[7]
1591
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1592
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1593
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1594
elseif Thing[2]=="Elec" then
1595
Mesh=Thing[1].Mesh
1596
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1597
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1598
elseif Thing[2]=="Disappear" then
1599
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1600
end
1601
else
1602
Part.Parent=nil
1603
table.remove(Effects,e)
1604
end
1605
end
1606
end
1607
end
1608
end
1609
end