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1
-----------//INFLUX\\-----------
2
--[[Movelist
3
Mouseclick = 3 attacks
4
Attack 1 = Basic swipe
5
Attack 2 = Lunge
6
Attack 3 = Whirlwind
7
E = Waterball
8
R = Orbital Cannon(WILL CAUSE LAG AND ANNIHILATES ALMOST EVERYTHING!, DO THIS IN PLACE 2 TO PREVENT BANS!!!)
9
---------]]
10
11
--Whoever thought it was funny to decompile my best work and leak it deserves to get shot in his leg.--
12
--I've seen alot of scripters quit lately, i won't be one of them though, i still find enjoyment out of scripting.--
13
--Influx! Yes the brother of Reflux! Even though it's alot smaller than Reflux... Stupid FE!--
14
15
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
16
do
17
	script.Parent = owner.Character
18
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
19
	local function NewFakeEvent()
20
		local Bind = Instance.new("BindableEvent")
21
		local Fake;Fake = {Connections = {},
22
		fakeEvent=true;
23
		Connect=function(self,Func)
24
			Bind.Event:connect(Func)
25
			self.Connections[Bind] = true
26
			return setmetatable({Connected = true},{
27
			__index = function (self,Index)
28
				if Index:lower() == "disconnect" then
29
					return function() Fake.Connections[Bind] = false;self.Connected = false end
30
				end
31
				return Fake[Index]
32
			end;
33
			__tostring = function() return "Connection" end;
34
		})
35
		end}
36
		Fake.connect = Fake.Connect;return Fake;
37
	end
38
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
39
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
40
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
41
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
42
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
43
	local function TriggerEvent(self,Event,...)
44
		local Trigger = Mouse[Event]
45
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
46
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
47
		end
48
	end
49
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
50
	Event.OnServerEvent:Connect(function(FiredBy,Input)
51
		if FiredBy.Name ~= owner.Name then return end
52
		if Input.MouseEvent then
53
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
54
		else
55
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
56
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
57
			for _,Action in pairs(ContextActionService.Actions) do
58
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
59
			end
60
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
61
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
62
		end
63
	end)
64
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
65
	Event.Parent = NLS([[
66
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
67
		local Input = function(Input,gameProcessedEvent)
68
			if gameProcessedEvent then return end
69
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
70
		end
71
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
72
		local Hit,Target
73
		while wait(1/30) do
74
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
75
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
76
			end
77
		end
78
	]],owner.Character)
79
end
80
RealGame = game;game = setmetatable({},{
81
	__index = function (self,Index)
82
		local Sandbox = function (Thing)
83
			if Thing:IsA("Player") then
84
				local RealPlayer = Thing
85
				return setmetatable({},{
86
					__index = function (self,Index)
87
						local Type = type(RealPlayer[Index])
88
						if Type == "function" then
89
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
90
								return function (self)return InternalData["Mouse"] end
91
							end
92
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
93
						end
94
						return RealPlayer[Index]
95
					end;
96
					__tostring = function(self) return RealPlayer.Name end
97
				})
98
			end
99
		end
100
		if RealGame[Index] then
101
			local Type = type(RealGame[Index])
102
			if Type == "function" then
103
				if Index:lower() == "getservice" or Index:lower() == "service" then
104
					return function (self,Service)
105
						local FakeServices = {
106
							["players"] = function()
107
								return setmetatable({},{
108
									__index = function (self2,Index2)
109
										local RealService = RealGame:GetService(Service)
110
										local Type2 = type(Index2)
111
										if Type2 == "function" then
112
											return function (self,...) return RealService[Index2](RealService,...)end
113
										else
114
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
115
											return RealService[Index2]
116
										end
117
									end;
118
									__tostring = function(self) return RealGame:GetService(Service).Name end
119
								})
120
							end;
121
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
122
							["userinputservice"] = function() return InternalData["UserInputService"] end;
123
							["runservice"] = function()
124
								return setmetatable({},{
125
									__index = function(self2,Index2)
126
										local RealService = RealGame:GetService(Service)
127
										local Type2 = type(Index2)
128
										if Type2 == "function" then
129
											return function (self,...) return RealService[Index2](RealService,...) end
130
										else
131
											local RunServices = {
132
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
133
												["renderstepped"] = function() return RealService["Stepped"] end
134
											}
135
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
136
											return RealService[Index2]
137
										end
138
									end
139
								})
140
							end
141
						}
142
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
143
						return RealGame:GetService(Service)
144
					end
145
				end
146
				return function (self,...) return RealGame[Index](RealGame,...) end
147
			else
148
				if game:GetService(Index) then return game:GetService(Index) end
149
				return RealGame[Index]
150
			end
151
		end
152
		return nil
153
	end
154
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
155
156
Player=game.Players.LocalPlayer
157
Character=Player.Character
158
Character.Humanoid.Name = "noneofurbusiness"
159
hum = Character.noneofurbusiness
160
LeftArm=Character["Left Arm"]
161
LeftLeg=Character["Left Leg"]
162
RightArm=Character["Right Arm"]
163
RightLeg=Character["Right Leg"]
164
Root=Character["HumanoidRootPart"]
165
Head=Character["Head"]
166
Torso=Character["Torso"]
167
Neck=Torso["Neck"]
168
mouse = Player:GetMouse()
169
walking = false
170
hitdebounce = false
171
debounce = false
172
jumping = false
173
attacking = false
174
firsttime = false
175
tauntdebounce = false
176
position = nil
177
MseGuide = true
178
running = false
179
settime = 0
180
sine = 0
181
t = 0
182
throwballv = false
183
ws = 18
184
change = 1
185
wtr1 = false
186
combo1 = true
187
equip = false
188
dgs = 75
189
combo2 = false
190
switch1 = true
191
switch2 = false
192
firsttime2 = false
193
combo3 = false
194
gunallowance = false
195
orbitalcannon = false
196
shooting = false
197
RunSrv = game:GetService("RunService")
198
RenderStepped = game:GetService("RunService").RenderStepped
199
removeuseless = game:GetService("Debris")
200
201
screenGui = Instance.new("ScreenGui")
202
screenGui.Parent = script.Parent
203
204
local HEADLERP = Instance.new("ManualWeld")
205
HEADLERP.Parent = Head
206
HEADLERP.Part0 = Head
207
HEADLERP.Part1 = Head
208
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
209
210
local TORSOLERP = Instance.new("ManualWeld")
211
TORSOLERP.Parent = Root
212
TORSOLERP.Part0 = Torso
213
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
214
215
local ROOTLERP = Instance.new("ManualWeld")
216
ROOTLERP.Parent = Root
217
ROOTLERP.Part0 = Root
218
ROOTLERP.Part1 = Torso
219
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
220
221
local RIGHTARMLERP = Instance.new("ManualWeld")
222
RIGHTARMLERP.Parent = RightArm
223
RIGHTARMLERP.Part0 = RightArm
224
RIGHTARMLERP.Part1 = Torso
225
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
226
227
local LEFTARMLERP = Instance.new("ManualWeld")
228
LEFTARMLERP.Parent = LeftArm
229
LEFTARMLERP.Part0 = LeftArm
230
LEFTARMLERP.Part1 = Torso
231
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
232
233
local RIGHTLEGLERP = Instance.new("ManualWeld")
234
RIGHTLEGLERP.Parent = RightLeg
235
RIGHTLEGLERP.Part0 = RightLeg
236
RIGHTLEGLERP.Part1 = Torso
237
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
238
239
local LEFTLEGLERP = Instance.new("ManualWeld")
240
LEFTLEGLERP.Parent = LeftLeg
241
LEFTLEGLERP.Part0 = LeftLeg
242
LEFTLEGLERP.Part1 = Torso
243
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
244
245
local function weldBetween(a, b)
246
    local weld = Instance.new("ManualWeld", a)
247
    weld.Part0 = a
248
    weld.Part1 = b
249
    weld.C0 = a.CFrame:inverse() * b.CFrame
250
    return weld
251
end
252
253
leftlocation = Instance.new("Part",LeftArm)
254
leftlocation.Size = Vector3.new(1,1,1)
255
leftlocation.Transparency = 1
256
leftlocationweld = weldBetween(leftlocation,LeftArm)
257
leftlocation.Name = "leftloc"
258
leftlocationweld.C0 = CFrame.new(0,1.2,0)
259
260
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
261
A = Instance.new("Attachment", PARENT)
262
A.Position = POSITION1
263
A.Name = "A"
264
B = Instance.new("Attachment", PARENT)
265
B.Position = POSITION2
266
B.Name = "B"
267
tr1 = Instance.new("Trail", PARENT)
268
tr1.Attachment0 = A
269
tr1.Attachment1 = B
270
tr1.Enabled = true
271
tr1.Lifetime = LIFETIME
272
tr1.TextureMode = "Static"
273
tr1.LightInfluence = 0
274
tr1.Color = COLOR
275
tr1.Transparency = NumberSequence.new(0, 1)
276
end
277
278
shirt = Instance.new("Shirt", Character)
279
shirt.Name = "Shirt"
280
pants = Instance.new("Pants", Character)
281
pants.Name = "Pants"
282-
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1992079297"
282+
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1367756389"
283-
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1735735443"
283+
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1367755899"
284
285
skull = Instance.new("Part",Character)
286
skull.Size = Vector3.new(2,2,2)
287
skull.CFrame = Head.CFrame
288
skull.CanCollide = false
289
skullweld = Instance.new("Weld",skull)
290
skullweld.Part0 = skull
291
skullweld.Part1 = Head
292
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.39,0)
293
mskull = Instance.new("SpecialMesh", skull)
294
mskull.MeshType = "FileMesh"
295
mskull.Scale = Vector3.new(1.25, 1.25, 1.25)
296
mskull.VertexColor = Vector3.new(0,0,25)
297-
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116524213'
297+
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116705717'
298
299
johndoe = Instance.new("Part",Head)
300
johndoe.Shape = "Ball"
301
johndoe.Material = "Neon"
302
johndoe.BrickColor = BrickColor.new("Really red")
303
johndoe.Size = Vector3.new(1.68,1.68,1.68)
304
johndoeweld = weldBetween(johndoe,Head)
305
johndoeweld.C0 = CFrame.new(0,-.15,.1)
306
307
seacutlass = Instance.new("Part",Character)
308
seacutlass.Size = Vector3.new(2,2,2)
309
seacutlass.CFrame = RightArm.CFrame
310
seacutlass.CanCollide = false
311
seacutlassweld = Instance.new("Weld",seacutlass)
312
seacutlassweld.Part0 = seacutlass
313
seacutlassweld.Part1 = RightArm
314
seacutlassweld.C0 = seacutlass.CFrame:inverse() * RightArm.CFrame * CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)) 
315
mseacutlass = Instance.new("SpecialMesh", seacutlass)
316
mseacutlass.MeshType = "FileMesh"
317
mseacutlass.Scale = Vector3.new(1, 1, 1)
318
mseacutlass.MeshId,mseacutlass.TextureId = 'http://www.roblox.com/asset/?id=155403991','http://www.roblox.com/asset/?id=155403949'
319
320
hitbox = Instance.new("Part",seacutlass)
321
hitbox.Size = Vector3.new(1,4,1)
322
hitbox.CanCollide = false
323
hitbox.Transparency = 1
324
hitboxweld = weldBetween(hitbox,seacutlass)
325
hitboxweld.C0 = CFrame.new(0,-1,.25) * CFrame.Angles(math.rad(40),0,0)
326
327
swordslash1 = Instance.new("Sound",seacutlass)
328
swordslash1.SoundId = "rbxassetid://553461718"
329
swordslash1.Volume = 4
330
swordslash1.Name = "swordslash1"
331
swordslash1.Pitch = 1
332
333
swordslash2 = Instance.new("Sound",seacutlass)
334
swordslash2.SoundId = "rbxassetid://553461718"
335
swordslash2.Volume = 4
336
swordslash2.Name = "swordslash2"
337
swordslash2.Pitch = .85
338
339
swordslash3 = Instance.new("Sound",seacutlass)
340
swordslash3.SoundId = "rbxassetid://553461718"
341
swordslash3.Volume = 4
342
swordslash3.Name = "swordslash3"
343
swordslash3.Pitch = 1.15
344
345
seacutlass.ChildRemoved:connect(function(removed)
346
if removed.Name == "swordslash1" then
347
swordslash1 = Instance.new("Sound",seacutlass)
348
swordslash1.SoundId = "rbxassetid://553461718"
349
swordslash1.Name = "swordslash1"
350
swordslash1.Volume = 4
351
swordslash1.Pitch = 1
352
elseif removed.Name == "swordslash2" then
353
swordslash2 = Instance.new("Sound",seacutlass)
354
swordslash2.SoundId = "rbxassetid://553461718"
355
swordslash2.Volume = 4
356
swordslash2.Name = "swordslash2"
357
swordslash2.Pitch = .85
358
elseif removed.Name == "swordslash3" then
359
swordslash3 = Instance.new("Sound",seacutlass)
360
swordslash3.SoundId = "rbxassetid://553461718"
361
swordslash3.Volume = 4
362
swordslash3.Name = "swordslash3"
363
swordslash3.Pitch = 1.15
364
end
365
end)
366
367
A = Instance.new("Attachment", seacutlass)
368
A.Position = Vector3.new(0,2.25,0)
369
A.Name = "A"
370
B = Instance.new("Attachment", seacutlass)
371
B.Position = Vector3.new(0,-.50,0)
372
B.Name = "B"
373
tr1 = Instance.new("Trail", seacutlass)
374
tr1.Attachment0 = A
375
tr1.Attachment1 = B
376
tr1.Enabled = false
377
tr1.Lifetime = 1
378
tr1.TextureMode = "Static"
379
tr1.LightInfluence = 0
380
tr1.Color = ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red"))
381
tr1.Transparency = NumberSequence.new(0, 1)
382
383
coroutine.wrap(function()
384
while wait() do
385
hum.WalkSpeed = ws
386
LeftArm.BrickColor = BrickColor.new("Really black")
387
RightArm.BrickColor = BrickColor.new("Really black")
388
Head.BrickColor = BrickColor.new("Really black")
389
end
390
end)()
391
godmode = coroutine.wrap(function()
392
for i,v in pairs(Character:GetChildren()) do
393
if v:IsA("BasePart") and v ~= Root then
394
v.Anchored = false
395
end
396
end
397
while true do
398
hum.MaxHealth = math.huge
399
wait(0.0000001)
400
hum.Health = math.huge
401
wait()
402
end
403
end)
404
godmode()
405
ff = Instance.new("ForceField", Character)
406
ff.Visible = false
407
408
coroutine.wrap(function()
409
for i,v in pairs(Character:GetChildren()) do
410
if v.Name == "Animate" then v:Remove()
411
end
412
end
413
end)()
414
415
function damagealll(Radius,Position)		
416
	local Returning = {}		
417
	for _,v in pairs(workspace:GetChildren()) do		
418
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
419
if v:FindFirstChild("Torso") then		
420
			local Mag = (v.Torso.Position - Position).magnitude		
421
			if Mag < Radius then		
422
				table.insert(Returning,v)		
423
			end
424
elseif v:FindFirstChild("UpperTorso") then	
425
			local Mag = (v.UpperTorso.Position - Position).magnitude		
426
			if Mag < Radius then		
427
				table.insert(Returning,v)		
428
			end
429
end	
430
		end		
431
	end		
432
	return Returning		
433
end
434
435
ArtificialHB = Instance.new("BindableEvent", script)
436
ArtificialHB.Name = "Heartbeat"
437
script:WaitForChild("Heartbeat")
438
439
frame = 1 / 60
440
tf = 0
441
allowframeloss = false
442
tossremainder = false
443
444
445
lastframe = tick()
446
script.Heartbeat:Fire()
447
448
449
game:GetService("RunService").Heartbeat:connect(function(s, p)
450
	tf = tf + s
451
	if tf >= frame then
452
		if allowframeloss then
453
			script.Heartbeat:Fire()
454
			lastframe = tick()
455
		else
456
			for i = 1, math.floor(tf / frame) do
457
				script.Heartbeat:Fire()
458
			end
459
			lastframe = tick()
460
		end
461
		if tossremainder then
462
			tf = 0
463
		else
464
			tf = tf - frame * math.floor(tf / frame)
465
		end
466
	end
467
end)
468
469
function swait(num)
470
	if num == 0 or num == nil then
471
		game:service("RunService").Stepped:wait(0)
472
	else
473
		for i = 0, num do
474
			game:service("RunService").Stepped:wait(0)
475
		end
476
	end
477
end
478
479
doomtheme = Instance.new("Sound", Torso)
480
doomtheme.Volume = 10
481
doomtheme.Name = "doomtheme"
482
doomtheme.Looped = true
483
doomtheme.SoundId = "rbxassetid://1956225934"
484
doomtheme:Play()
485
486
Torso.ChildRemoved:connect(function(removed)
487
if removed.Name == "doomtheme" then
488
doomtheme = Instance.new("Sound", Torso)
489
doomtheme.Volume = 10
490
doomtheme.Name = "doomtheme"
491
doomtheme.Looped = true
492
doomtheme.SoundId = "rbxassetid://1956225934"
493
doomtheme:Play()
494
end
495
end)
496
497
for _,n in pairs(Character:GetChildren()) do
498
if n:IsA("Accessory") then n:Remove() end
499
end
500
for _,x in pairs(Character:GetChildren()) do
501
if x:IsA("Decal") then x:Remove() end
502
end
503
504
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
505
so = Instance.new("Sound")
506
so.Parent = PARENT
507
so.SoundId = "rbxassetid://"..ID
508
so.Volume = VOL
509
so.Looped = LOOP
510
so:Play()
511
removeuseless:AddItem(so,REMOVE)
512
end
513
514
locpart = Instance.new("Part",Torso)
515
locpart.Size = Vector3.new(1.1,1.1,1.1)
516
locpart.Transparency = 1
517
locpart.CanCollide = false
518
locweld = weldBetween(locpart,Torso)
519
520
circlepart = Instance.new("Part",Torso)
521
circlepart.Size = Vector3.new(1,1,1)
522
circlepart.Transparency = 1
523
circlepart.CanCollide = false
524
circlepart.Anchored = false
525
circlepart.Name = "c1"
526
circlepartweld = weldBetween(circlepart,locpart)
527
528
circlepart2 = Instance.new("Part",Torso)
529
circlepart2.Size = Vector3.new(1,1,1)
530
circlepart2.Transparency = 1
531
circlepart2.CanCollide = false
532
circlepart2.Anchored = false
533
circlepart2.Name = "c2"
534
circlepart2weld = weldBetween(circlepart2,locpart)
535
536
circlepart3 = Instance.new("Part",Torso)
537
circlepart3.Size = Vector3.new(1,1,1)
538
circlepart3.Transparency = 1
539
circlepart3.CanCollide = false
540
circlepart3.Anchored = false
541
circlepart3.Name = "c3"
542
circlepart3weld = weldBetween(circlepart3,locpart)
543
544
circlepart4 = Instance.new("Part",Torso)
545
circlepart4.Size = Vector3.new(1,1,1)
546
circlepart4.Transparency = 1
547
circlepart4.CanCollide = false
548
circlepart4.Anchored = false
549
circlepart4.Name = "c4"
550
circlepart4weld = weldBetween(circlepart4,locpart)
551
552
A = Instance.new("Attachment", circlepart3)
553
A.Position = Vector3.new(0,.05,0)
554
A.Name = "A"
555
B = Instance.new("Attachment", circlepart3)
556
B.Position = Vector3.new(0,-.05,0)
557
B.Name = "B"
558
trail = Instance.new("Trail", circlepart3)
559
trail.Attachment0 = A
560
trail.Attachment1 = B
561
trail.Enabled = true
562
trail.Lifetime = 2.5
563
trail.TextureMode = "Static"
564
trail.LightInfluence = 0
565
trail.Color = ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red"))
566
trail.Transparency = NumberSequence.new(0, 1)
567
568
A2 = Instance.new("Attachment", circlepart4)
569
A2.Position = Vector3.new(0,.05,0)
570
A.Name = "A"
571
B2 = Instance.new("Attachment", circlepart4)
572
B2.Position = Vector3.new(0,-.05,0)
573
B.Name = "B"
574
trail2 = Instance.new("Trail", circlepart4)
575
trail2.Attachment0 = A2
576
trail2.Attachment1 = B2
577
trail2.Enabled = true
578
trail2.Lifetime = 2.5
579
trail2.TextureMode = "Static"
580
trail2.LightInfluence = 0
581
trail2.Color = ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red"))
582
trail2.Transparency = NumberSequence.new(0, 1)
583
584
585
A = Instance.new("Attachment", circlepart)
586
A.Position = Vector3.new(0,.05,0)
587
A.Name = "A"
588
B = Instance.new("Attachment", circlepart)
589
B.Position = Vector3.new(0,-.05,0)
590
B.Name = "B"
591
trail3 = Instance.new("Trail", circlepart)
592
trail3.Attachment0 = A
593
trail3.Attachment1 = B
594
trail3.Enabled = true
595
trail3.Lifetime = 1
596
trail3.TextureMode = "Static"
597
trail3.LightInfluence = 0
598
trail3.Color = ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red"))
599
trail3.Transparency = NumberSequence.new(0, 1)
600
601
A2 = Instance.new("Attachment", circlepart2)
602
A2.Position = Vector3.new(0,.05,0)
603
A.Name = "A"
604
B2 = Instance.new("Attachment", circlepart2)
605
B2.Position = Vector3.new(0,-.05,0)
606
B.Name = "B"
607
trail4 = Instance.new("Trail", circlepart2)
608
trail4.Attachment0 = A2
609
trail4.Attachment1 = B2
610
trail4.Enabled = true
611
trail4.Lifetime = 1
612
trail4.TextureMode = "Static"
613
trail4.LightInfluence = 0
614
trail4.Color = ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red"))
615
trail4.Transparency = NumberSequence.new(0, 1)
616
617
x = 0
618
g = 0
619
range = 2.5
620
range2 = 5
621
622
coroutine.wrap(function()
623
while true do
624
x = x + 2
625
g = g + 1
626
swait()
627
circlepartweld.C0 = CFrame.new(range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
628
circlepart2weld.C0 = CFrame.new(-range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
629
circlepart3weld.C0 = CFrame.new(-range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
630
circlepart4weld.C0 = CFrame.new(range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
631
end
632
end)()
633
634
wind = Instance.new("Part", Torso)
635
wind.BrickColor = BrickColor.new("Really red")
636
wind.Size = Vector3.new(5,5,5)
637
wind.CanCollide = false
638
wind.Anchored = true
639
wind.Name = "wind"
640
wind.Transparency = .75
641
wind.Material = "Neon"
642
windmesh = Instance.new("SpecialMesh", wind)
643
windmesh.Scale = Vector3.new(.5,.8,.5)
644
windmesh.MeshId = "rbxassetid://168892432"
645
n = 0
646
647
648
coroutine.wrap(function()
649
while true do
650
swait()
651
n = n + 3
652
wind.CFrame = Root.CFrame * CFrame.new(0,-1,-1.5) * CFrame.Angles(math.rad(0),math.rad(n),0)
653
end
654
end)()
655
coroutine.wrap(function()
656
while true do
657
swait()
658
if spin then
659
trail.Enabled = true
660
trail2.Enabled = true
661
trail3.Enabled = true
662
trail4.Enabled = true
663
while wind.Transparency > .75 do
664
if not spin then break end
665
swait()
666
wind.Transparency = wind.Transparency - .025
667
end
668
elseif not spin then
669
trail.Enabled = false
670
trail2.Enabled = false
671
trail3.Enabled = false
672
trail4.Enabled = false
673
while wind.Transparency < 1 do
674
if spin then break end
675
swait()
676
wind.Transparency = wind.Transparency + .025
677
end
678
end
679
end
680
end)()
681
682
checks1 = coroutine.wrap(function() -------Checks
683
while true do
684
if Root.Velocity.y > 1 then
685
position = "Jump"
686
elseif Root.Velocity.y < -1 then
687
position = "Falling"
688
elseif Root.Velocity.Magnitude < 2 then
689
position = "Idle"
690
elseif Root.Velocity.Magnitude < 20 then
691
position = "Walking"
692
elseif Root.Velocity.Magnitude > 20 then
693
position = "Running"
694
else
695
end
696
wait()
697
end
698
end)
699
checks1()
700
701
mouse.Button1Down:connect(function()
702
if debounce then return end
703
debounce = true
704
attacking = true
705
spin = false
706
if combo1 then
707
combo1 = false
708
combo3 = false
709
combo2 = true
710
ws = 12
711
g1 = Instance.new("BodyGyro", Root)
712
g1.D = 175
713
g1.P = 20000
714
g1.MaxTorque = Vector3.new(0,9000,0)
715
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
716
for i = 1, 12 do
717
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
718
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
719
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.5,1.5) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(240)),.3) 
720
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
721
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
722
swait()
723
end
724
hitdebounce = false
725
swordslash1:Play()
726
tr1.Enabled = true
727
hitbox.Touched:connect(function(hit)
728
if hit.Parent:FindFirstChildOfClass("Humanoid") then
729
slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
730
if slachtoffer.Parent.Name ~= Player.Name then
731
if hitdebounce then return end
732
hitdebounce = true
733
slachtoffer:TakeDamage(math.random(17000,2600000))
734
end
735
end
736
end)
737
for i = 1, 12 do
738
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
739
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-2.2,1.4) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(200)),.15) 
740
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1.35,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.3)
741
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(5),math.rad(20)),.3)
742
swait()
743
end
744
removeuseless:AddItem(g1,.01)
745
tr1.Enabled = false
746
attacking = false
747
hitdebounce = true
748
debounce = false
749
spin = true
750
ws = 18
751
elseif combo2 then
752
combo3 = true
753
combo2 = false
754
combo1 = false
755
ws = 12
756
g1 = Instance.new("BodyGyro", Root)
757
g1.D = 175
758
g1.P = 20000
759
g1.MaxTorque = Vector3.new(0,9000,0)
760
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
761
for i = 1, 12 do
762
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
763
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
764
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3) 
765
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
766
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
767
swait()
768
end
769
hitdebounce = false
770
tr1.Enabled = true
771
swordslash2:Play()
772
hitbox.Touched:connect(function(hit)
773
if hit.Parent:FindFirstChildOfClass("Humanoid") then
774
slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
775
if slachtoffer.Parent.Name ~= Player.Name then
776
if hitdebounce then return end
777
hitdebounce = true
778
slachtoffer:TakeDamage(math.random(31,42))
779
end
780
end
781
end)
782
ws = 7
783
for i = 1, 12 do
784
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
785
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
786
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
787
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3) 
788
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
789
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
790
swait()
791
end
792
removeuseless:AddItem(g1,.01)
793
ws = 18
794
tr1.Enabled = false
795
attacking = false
796
hitdebounce = true
797
debounce = false
798
spin = true
799
elseif combo3 then
800
combo1 = true
801
combo2 = false
802
combo3 = false
803
z = 0
804
ws = 4
805
tr1.Enabled = true
806
for i = 1, 10 do
807
swait()
808
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-2)), .3)
809
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3)
810
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-310),math.rad(0),math.rad(0)),.8) 
811
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
812
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
813
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
814
end
815
hitdebounce = false
816
hitbox.Touched:connect(function(hit2)
817
if hit2.Parent:FindFirstChildOfClass("Humanoid") then
818
slachtoffer = hit2.Parent:FindFirstChildOfClass("Humanoid")
819
if slachtoffer.Parent.Name ~= Player.Name then
820
if hitdebounce then return end
821
slachtoffer:TakeDamage(math.random(1,5))
822
end
823
end
824
end)
825
coroutine.wrap(function()
826
for i = 1, 9 do
827
swordslash3:Play()
828
swait(5)
829
end
830
end)()
831
for i = 1, 50 do
832
z = z + 50
833
swait()
834
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-0,1) * CFrame.Angles(math.rad(z),math.rad(0),math.rad(0)),.8) 
835
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
836
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
837
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
838
end
839
hitdebounce = true
840
ws = 18
841
attacking = false
842
debounce = false
843
tr1.Enabled = false
844
spin = true
845
end
846
end)
847
848
mouse.KeyDown:connect(function(Press)
849
Press=Press:lower()
850
if Press=='r' then
851
if orbitalcannon then return end
852
if debounce then return end
853
orbitalcannon = true
854
debounce = true
855
uhoh = true
856
attacking = true
857
ws = 0
858
coroutine.wrap(function()
859
for i = 1, 15 do
860
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(140)),.3)
861
swait()
862
end
863
end)()
864
powerball = Instance.new("Part",Torso)
865
powerball.Anchored = true
866
powerball.CanCollide = false
867
powerball.Size = Vector3.new(1,1,1)
868
powerball.Transparency = 1
869
powerball.Material = "Neon"
870
powerball.BrickColor = BrickColor.new("Really red")
871
powerball.CFrame = leftlocation.CFrame * CFrame.new(-40,0,0)
872
powerball.Shape = "Ball"
873
gz = Instance.new("Sound", powerball)
874
gz.SoundId = "rbxassetid://907530407"
875
gz.Looped = true
876
gz.Volume = 0
877
gz:Play()
878
for i = 1, 300 do
879
gz.Volume = gz.Volume + .25
880
powerball.CFrame = leftlocation.CFrame * CFrame.new(0,-40,0)
881
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8) 
882
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
883
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
884
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
885
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
886
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
887
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
888
powerball.Size = powerball.Size + Vector3.new(.25,.25,.25)
889
powerball.Transparency = powerball.Transparency - .025
890
swait()
891
end
892
gz:Remove()
893
g1 = Instance.new("BodyGyro", Root)
894
g1.D = 175
895
g1.P = 20000
896
g1.MaxTorque = Vector3.new(0,9000,0)
897
LightOfDeath = Instance.new("Part", Torso)
898
LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5)
899
LightOfDeath.Material = "Neon"
900
LightOfDeath.BrickColor = BrickColor.new("Really red")
901
LightOfDeath.Transparency = 1
902
LightOfDeath.Anchored = true
903
LightOfDeath.CanCollide = false
904
LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath)
905
LightOfDeathMESH.MeshType = "Cylinder"
906
LightOfDeathMESH.Scale = Vector3.new(1000,3,3)
907
LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
908
coroutine.wrap(function()
909
wait(9)
910
uhoh = false
911
end)()
912
soundofdoom = Instance.new("Sound", powerball)
913
soundofdoom.SoundId = "rbxassetid://1545630949"
914
soundofdoom.Volume = 10
915
soundofdoom:Play()
916
ws = 0
917
while uhoh do
918
if mouse.Target ~= nil then
919
LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(0,0,math.rad(90)),.1)
920
powerball.CFrame = powerball.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0),.1)
921
end
922
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
923
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
924
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
925
LightOfDeath.Transparency = LightOfDeath.Transparency - .05
926
swait()
927
end
928
coroutine.wrap(function()
929
coroutine.wrap(function()
930
for i = 1, 400 do
931
Hit = damagealll(200,LightOfDeath.Position)
932
for _,v in pairs(Hit) do
933
v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
934
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
935
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
936
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
937
vel.velocity = CFrame.new(LightOfDeath.Position,torso.Position).lookVector*875
938
removeuseless:AddItem(vel,.1)
939
end
940
explosionc = Instance.new("Part",Torso)
941
explosionc.Anchored = true
942
explosionc.CanCollide = false
943
explosionc.Size = Vector3.new(1,1,1)
944
explosionc.BrickColor = BrickColor.new("Really red")
945
explosionc.Material = "Neon"
946
explosionc.CFrame = CFrame.new(LightOfDeath.Position)
947
explosionc.Shape = "Ball"
948
explosionc.Name = "explob"
949
removeuseless:AddItem(explosionc,2)
950
swait(.1)
951
end
952
end)()
953
powerball.Transparency = 0
954
LightOfDeath.Transparency = 0
955
for i =  1, 400 do
956
powerball.Transparency = powerball.Transparency + .05
957
LightOfDeath.Transparency = LightOfDeath.Transparency + .05
958
sk = Instance.new("Part",Torso)
959
sk.CanCollide = false
960
sk.Anchored = true
961
sk.BrickColor = BrickColor.new("Really red")
962
sk.Name = "sk"
963
sk.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
964
skmesh = Instance.new("SpecialMesh",sk)
965
skmesh.MeshId = "rbxassetid://662586858"
966
skmesh.Name = "waterwave"
967
skmesh.Scale = Vector3.new(.04,.01,.04)
968
removeuseless:AddItem(sk,2)
969
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
970
v.Scale = v.Scale + Vector3.new(.2,0,.2)
971
v.Parent.Transparency = v.Parent.Transparency + .05
972
end
973
end
974
for i,v in pairs(Torso:GetChildren()) do
975
if v.Name == "explob" then
976
v.Size = v.Size + Vector3.new(20,20,20)
977
v.Transparency = v.Transparency + .05
978
end
979
end
980
swait()
981
end
982
for i = 1, 50 do
983
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
984
v.Scale = v.Scale + Vector3.new(.2,0,.2)
985
v.Parent.Transparency = v.Parent.Transparency + .05
986
end
987
end
988
for i,v in pairs(Torso:GetChildren()) do
989
if v.Name == "explob" then
990
v.Size = v.Size + Vector3.new(20,20,20)
991
v.Transparency = v.Transparency + .05
992
end
993
end
994
swait()
995
end
996
powerball:Remove()
997
LightOfDeath:Remove()
998
orbitalcannon = false
999
end)()
1000
for i = 1, 35 do
1001
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
1002
swait()
1003
end
1004
removeuseless:AddItem(g1,.001)
1005
ws = 18
1006
attacking = false
1007
debounce = false
1008
end
1009
end)
1010
1011
mouse.KeyDown:connect(function(Press)
1012
Press=Press:lower()
1013
if Press=='e' then
1014
if debounce then return end
1015
debounce = true
1016
attacking = true
1017
ws = 2
1018
g1 = Instance.new("BodyGyro", Root)
1019
g1.D = 175
1020
g1.P = 20000
1021
g1.MaxTorque = Vector3.new(0,9000,0)
1022
SOUND(leftlocation,214876666,8,false,6)
1023
coroutine.wrap(function()
1024
for i = 1, 49 do
1025
waterballs = Instance.new("Part",Torso)
1026
waterballs.Anchored = true
1027
waterballs.CanCollide = false
1028
waterballs.Shape = "Ball"
1029
waterballs.BrickColor = BrickColor.new("Really red")
1030
waterballs.Material = "Neon"
1031
waterballs.Transparency = .6
1032
waterballs.CFrame = leftlocation.CFrame
1033
waterballs.Size = Vector3.new(10,10,10)
1034
waterballs.Name = "wter"
1035
removeuseless:AddItem(waterballs,2)
1036
sk = Instance.new("Part",Torso)
1037
sk.CanCollide = false
1038
sk.Anchored = true
1039
sk.BrickColor = BrickColor.new("Really red")
1040
sk.Name = "sk"
1041
sk.CFrame = leftlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
1042
skmesh = Instance.new("SpecialMesh",sk)
1043
skmesh.MeshId = "rbxassetid://662586858"
1044
skmesh.Name = "waterwave"
1045
skmesh.Scale = Vector3.new(.04,.01,.04)
1046
removeuseless:AddItem(sk,2)
1047
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
1048
v.Scale = v.Scale + Vector3.new(.02,0,.02)
1049
v.Parent.Transparency = v.Parent.Transparency + .05
1050
end
1051
end
1052
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
1053
v.Size = v.Size - Vector3.new(1,1,1)
1054
v.Transparency = v.Transparency + .05
1055
end
1056
end
1057
swait()
1058
end
1059
for i = 1, 40 do
1060
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
1061
v.Size = v.Size - Vector3.new(1,1,1)
1062
v.Transparency = v.Transparency + .05
1063
end
1064
end
1065
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
1066
v.Scale = v.Scale + Vector3.new(.02,0,.01)
1067
v.Parent.Transparency = v.Parent.Transparency + .05
1068
end
1069
end
1070
swait()
1071
end
1072
end)()
1073
for i = 1, 50 do
1074
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8) 
1075
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-20)),.3)
1076
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1077
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
1078
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
1079
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(-14), math.rad(-20), math.rad(90)), 0.3)
1080
swait()
1081
end
1082
ws = 0
1083
coroutine.wrap(function()
1084
local throwball = Instance.new("Part",Torso)
1085
throwball.Anchored = false
1086
throwball.CanCollide = false
1087
throwball.Size = Vector3.new(2,2,2)
1088
throwball.Material = "Neon"
1089
throwball.Shape = "Ball"
1090
throwball.CFrame = leftlocation.CFrame
1091
throwball.BrickColor = BrickColor.new("Really red")
1092
throwball.Name = "throwball"
1093
removeuseless:AddItem(throwball,4)
1094
throwball.Touched:connect(function(hit)
1095
if hit.Name ~= "watblock" and hit.Name ~= "sk" and hit.Name ~= "wter" and hit.Name ~= "leftloc" and hit.Name ~= "c1" and hit.Name ~= "c2" and hit.Name ~= "c3" and hit.Name ~= "c4" and hit.Parent ~= "Torso" and hit.Parent ~= "LeftArm" and hit.Parent ~= "RightArm" and hit.Parent ~= "Head" and hit.Name ~= "wind" then
1096
if throwballv then return end
1097
throwballv = true
1098
explo = Instance.new("Sound",throwball)
1099
explo.SoundId = "rbxassetid://821439273"
1100
explo.Volume = 8
1101
explo.Pitch = 1.3
1102
explo:Play()
1103
hit.Transparency = 0
1104
throwball.Anchored = true
1105
for i = 1, 15 do
1106
sk = Instance.new("Part",Torso)
1107
sk.CanCollide = false
1108
sk.Anchored = true
1109
sk.BrickColor = BrickColor.new("Really red")
1110
sk.Name = "sk"
1111
sk.CFrame = throwball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
1112
skmesh = Instance.new("SpecialMesh",sk)
1113
skmesh.MeshId = "rbxassetid://662586858"
1114
skmesh.Name = "waterwave2"
1115
skmesh.Scale = Vector3.new(.04,.01,.04)
1116
removeuseless:AddItem(sk,2)
1117
end
1118
Hit = damagealll(25000,throwball.Position)
1119
for _,v in pairs(Hit) do
1120
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(100,520))
1121
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) 
1122
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
1123
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
1124
vel.velocity = CFrame.new(throwball.Position,torso.Position).lookVector*125
1125
removeuseless:AddItem(vel,.1)
1126
end
1127
explosion = Instance.new("Part",Torso)
1128
explosion.Anchored = true
1129
explosion.CanCollide = false
1130
explosion.Shape = "Ball"
1131
explosion.BrickColor = BrickColor.new("Really red")
1132
explosion.Material = "Neon"
1133
explosion.CFrame = throwball.CFrame
1134
explosion2 = Instance.new("Part",Torso)
1135
explosion2.Anchored = true
1136
explosion2.CanCollide = false
1137
explosion2.Shape = "Ball"
1138
explosion2.BrickColor = BrickColor.new("Really red")
1139
explosion2.Material = "Neon"
1140
explosion2.CFrame = throwball.CFrame
1141
for i = 1, 30 do
1142
explo.Volume = explo.Volume - .5
1143
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave2" then
1144
v.Scale = v.Scale + Vector3.new(.02,0,.02)
1145
v.Parent.Transparency = v.Parent.Transparency + .05
1146
end
1147
end
1148
explosion.Size = explosion.Size + Vector3.new(2,2,2)
1149
explosion.Transparency = explosion.Transparency + .05
1150
explosion2.Size = explosion2.Size + Vector3.new(1,1,1)
1151
explosion2.Transparency = explosion2.Transparency + .045
1152
swait()
1153
end
1154
explosion:Remove()
1155
explosion2:Remove()
1156
throwball:Remove()
1157
throwballv = false
1158
end
1159
end)
1160
local bov = Instance.new("BodyVelocity",throwball)
1161
bov.maxForce = Vector3.new(99999,99999,99999)
1162
throwball.CFrame = CFrame.new(throwball.Position,mouse.Hit.p)
1163
bov.velocity = throwball.CFrame.lookVector*215
1164
if wtr1 then return end
1165
wtr1 = true
1166
while true do
1167
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "throwball" then
1168
watblock = Instance.new("Part",Torso)
1169
watblock.Size = Vector3.new(3,3,3)
1170
watblock.CanCollide = false
1171
watblock.BrickColor = BrickColor.new("Rally red")
1172
watblock.Anchored = false
1173
watblock.CFrame = v.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1174
watblock.Material = "Neon"
1175
watblock.Name = "watblock"
1176
removeuseless:AddItem(watblock,2)
1177
end
1178
end
1179
for i,v in pairs(Torso:GetDescendants()) do if v.Name == "watblock" then
1180
v.Size = v.Size - Vector3.new(.25,.25,.25)
1181
v.Transparency = v.Transparency - .05
1182
end
1183
end
1184
swait()
1185
end
1186
end)()
1187
for i = 1, 12 do
1188
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
1189
LEFTARMLERP.C1 = CFrame.new(0,0,0)
1190
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5)
1191
swait()
1192
end
1193
removeuseless:AddItem(g1,.001)
1194
ws = 18
1195
attacking = false
1196
debounce = false
1197
end
1198
end)
1199
1200
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1201
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1202
end
1203
1204
function ray2(StartPos, EndPos, Distance, Ignore)
1205
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
1206
return ray(StartPos, DIRECTION, Distance, Ignore)
1207
end
1208
1209
OrgnC0 = Neck.C0
1210
local movelimbs = coroutine.wrap(function()
1211
while RunSrv.RenderStepped:wait() do
1212
TrsoLV = Torso.CFrame.lookVector
1213
Dist = nil
1214
Diff = nil
1215
if not MseGuide then
1216
print("Failed to recognize")
1217
else
1218
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
1219
Dist = (Head.CFrame.p-Point).magnitude
1220
Diff = Head.CFrame.Y-Point.Y
1221
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
1222
Dist2 = (LeftArm.CFrame.p-Point).magnitude
1223
Diff2 = LeftArm.CFrame.Y-Point.Y
1224
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1225
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
1226
end
1227
end
1228
end)
1229
movelimbs()
1230
immortal = {}
1231
for i,v in pairs(Character:GetDescendants()) do
1232
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
1233
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
1234
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1235
		end
1236
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
1237
	elseif v:IsA("JointInstance") then
1238
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
1239
	end
1240
end
1241
for e = 1, #immortal do
1242
	if immortal[e] ~= nil then
1243
		local STUFF = immortal[e]
1244
		local PART = STUFF[1]
1245
		local PARENT = STUFF[2]
1246
		local MATERIAL = STUFF[3]
1247
		local COLOR = STUFF[4]
1248
		local TRANSPARENCY = STUFF[5]
1249
if levitate then
1250
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
1251
			PART.Material = MATERIAL
1252
			PART.Color = COLOR
1253
			PART.Transparency = TRANSPARENCY
1254
		end
1255
		PART.AncestryChanged:connect(function()
1256
			PART.Parent = PARENT
1257
		end)
1258
else
1259
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
1260
			PART.Material = MATERIAL
1261
			PART.Color = COLOR
1262
			PART.Transparency = TRANSPARENCY
1263
		end
1264
		PART.AncestryChanged:connect(function()
1265
			PART.Parent = PARENT
1266
		end)
1267
end
1268
	end
1269
end
1270
function immortality()
1271
	for e = 1, #immortal do
1272
		if immortal[e] ~= nil then
1273
			local STUFF = immortal[e]
1274
			local PART = STUFF[1]
1275
			local PARENT = STUFF[2]
1276
			local MATERIAL = STUFF[3]
1277
			local COLOR = STUFF[4]
1278
			local TRANSPARENCY = STUFF[5]
1279
			if PART.ClassName == "Part" and PART == Root then
1280
				PART.Material = MATERIAL
1281
				PART.Color = COLOR
1282
				PART.Transparency = TRANSPARENCY
1283
			end
1284
			if PART.Parent ~= PARENT then
1285
				hum:Remove()
1286
				PART.Parent = PARENT
1287
				hum = Instance.new("Humanoid",Character)
1288
                                hum.Name = "noneofurbusiness"
1289
			end
1290
		end
1291
	end
1292
end
1293
coroutine.wrap(function()
1294
while true do
1295
if hum.Health < .1 then
1296
deadsound = Instance.new("Sound", Torso)
1297
deadsound.Volume = 6
1298
deadsound.SoundId = "rbxassetid://1411352723"
1299
deadsound:Play()
1300
immortality()
1301
end
1302
wait()
1303
end
1304
end)()
1305
1306
local anims = coroutine.wrap(function()
1307
while true do
1308
settime = 0.05
1309
sine = sine + change
1310
if position == "Jump" and attacking == false then
1311
change = 1
1312
spin = false
1313
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1314
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1315
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1316
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1317
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
1318
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
1319
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
1320
elseif position == "Jump2" and attacking == false then
1321
change = 1
1322
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
1323
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
1324
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
1325
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
1326
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
1327
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1328
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
1329
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
1330
elseif position == "Falling" and attacking == false then
1331
change = 1
1332
spin = false
1333
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1334
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1335
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
1336
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
1337
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
1338
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
1339
elseif position == "Falling2" and attacking == false then
1340
change = 1
1341
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
1342
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
1343
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
1344
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
1345
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
1346
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1347
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
1348
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
1349
elseif position == "Walking" and attacking == false and running == false then
1350
change = 1.2
1351
walking = true
1352
spin = false
1353
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8) 
1354
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/8)) * CFrame.Angles(math.rad(35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
1355
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1356
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1357
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
1358
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
1359
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
1360
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
1361
elseif position == "Idle" and attacking == false and running == false then
1362
change = .5
1363
spin = true
1364
seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8) 
1365
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1366
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(40),math.rad(0)), 0.1)
1367
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
1368
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1369
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
1370
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
1371
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1372
elseif position == "Idle2" and attacking == false and running == false then
1373
change = .75
1374
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
1375
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
1376
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
1377
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
1378
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
1379
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
1380
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
1381
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
1382
elseif position == "Walking2" and attacking == false and running == false then
1383
ws = 50
1384
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
1385
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
1386
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
1387
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
1388
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
1389
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
1390
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
1391
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
1392
elseif position == "Running" and attacking == false then
1393
change = 1
1394
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1395
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
1396
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1397
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
1398
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
1399
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
1400
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
1401
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
1402
end
1403
swait()
1404
end
1405
end)
1406
anims()
1407
warn("The power of water. Made by Supr14")