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1 | using System.Collections; | |
2 | using System.Collections.Generic; | |
3 | using UnityEngine; | |
4 | ||
5 | public class BricksScript : MonoBehaviour | |
6 | { | |
7 | //Amount of life of the brick | |
8 | ||
9 | public int life = 1; | |
10 | ||
11 | //Each time the brick collides with anything | |
12 | private void OnCollisionEnter(Collision collision) | |
13 | { | |
14 | //If it has "Ball" tag | |
15 | if(collision.gameObject.tag == "Ball") | |
16 | { | |
17 | //decreasing life | |
18 | life--; | |
19 | //if life is lower or equal 0 | |
20 | if(life <= 0) | |
21 | { | |
22 | GameManager.instance.bricks.Remove(this.gameObject); | |
23 | Destroy(gameObject); //Destroy the object | |
24 | } | |
25 | } | |
26 | } | |
27 | } |