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1 | --//====================================================\\-- | |
2 | --|| EDIT BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | --whitelist-- | |
5 | - | if game.Players.LocalPlayer.userId == 436044798 or game.Players.LocalPlayer.userId == 77338072 or game.Players.LocalPlayer.userId == 0 or game.Players.LocalPlayer.userId == 374237174 |
5 | + | if game.Players.LocalPlayer.userId == 675800520 or game.Players.LocalPlayer.userId == 77338072 or game.Players.LocalPlayer.userId == 0 or game.Players.LocalPlayer.userId == 374237174 |
6 | then | |
7 | -- friend list | |
8 | print([[ | |
9 | ______________________________________________________________________________________________________________________________________ | |
10 | ||
11 | Whitelist system | |
12 | xXxberetgirlsvexXx22 | |
13 | voyqgo | |
14 | pmcaom ak NameClan | |
15 | ||
16 | hey NameClan if use my edit thx you i know IT IS NOT an big edit i edit this for you and i Appeciat it if you Could Showcase it good bye | |
17 | ____________________________________________________________________________________________________________________________________ | |
18 | ]]) | |
19 | ||
20 | function checkfriendlist(model) | |
21 | local friend = true | |
22 | local target = nil | |
23 | if model.ClassName == "Player" then | |
24 | target = model | |
25 | else | |
26 | target = game:GetService("Players"):GetPlayerFromCharacter(model) | |
27 | end | |
28 | if target ~= nil then | |
29 | if target:IsFriendsWith(374237174) then friend = true end | |
30 | end | |
31 | return friend | |
32 | end | |
33 | ||
34 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Really blacklist") then | |
35 | warn("You're not whitelisted") | |
36 | --wait(1) | |
37 | --error("Script has been stopped.") | |
38 | end | |
39 | ||
40 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
41 | ||
42 | else | |
43 | while true do | |
44 | wait() | |
45 | local blind = Instance.new('ScreenGui') | |
46 | local user = game.Players.LocalPlayer | |
47 | blind.Parent = user.PlayerGui | |
48 | local scr = Instance.new('TextLabel') | |
49 | scr.Parent = blind | |
50 | scr.Text = "Ur not whitelisted "..game.Players.LocalPlayer.Name.." " | |
51 | scr.TextScaled = true | |
52 | scr.Font = Enum.Font.Arial | |
53 | scr.TextColor = BrickColor.new(0, 255, 0) | |
54 | scr.BackgroundColor3 = Color3.new(0, 255, 0) | |
55 | scr.BorderColor3 = Color3.new(0, 255, 0) | |
56 | scr.Position = UDim2.new(0, 0, 0, 0) | |
57 | scr.Size = UDim2.new(1, 1, 1, 1) | |
58 | end | |
59 | end | |
60 | ||
61 | wait(0.2) | |
62 | ||
63 | Player = game:GetService("Players").LocalPlayer | |
64 | PlayerGui = Player.PlayerGui | |
65 | Cam = workspace.CurrentCamera | |
66 | Backpack = Player.Backpack | |
67 | Character = Player.Character | |
68 | Humanoid = Character.Humanoid | |
69 | Mouse = Player:GetMouse() | |
70 | RootPart = Character["HumanoidRootPart"] | |
71 | Torso = Character["Torso"] | |
72 | Head = Character["Head"] | |
73 | RightArm = Character["Right Arm"] | |
74 | LeftArm = Character["Left Arm"] | |
75 | RightLeg = Character["Right Leg"] | |
76 | LeftLeg = Character["Left Leg"] | |
77 | RootJoint = RootPart["RootJoint"] | |
78 | Neck = Torso["Neck"] | |
79 | RightShoulder = Torso["Right Shoulder"] | |
80 | LeftShoulder = Torso["Left Shoulder"] | |
81 | RightHip = Torso["Right Hip"] | |
82 | LeftHip = Torso["Left Hip"] | |
83 | local sick = Instance.new("Sound",Torso) | |
84 | sick.SoundId = "rbxassetid://1696854181" | |
85 | sick.Looped = true | |
86 | sick.Pitch = 1 | |
87 | sick.Volume = 3 | |
88 | sick:Play() | |
89 | ||
90 | IT = Instance.new | |
91 | CF = CFrame.new | |
92 | VT = Vector3.new | |
93 | RAD = math.rad | |
94 | C3 = Color3.new | |
95 | UD2 = UDim2.new | |
96 | BRICKC = BrickColor.new | |
97 | ANGLES = CFrame.Angles | |
98 | EULER = CFrame.fromEulerAnglesXYZ | |
99 | COS = math.cos | |
100 | ACOS = math.acos | |
101 | SIN = math.sin | |
102 | ASIN = math.asin | |
103 | ABS = math.abs | |
104 | MRANDOM = math.random | |
105 | FLOOR = math.floor | |
106 | ||
107 | --//=================================\\ | |
108 | --|| USEFUL VALUES | |
109 | --\\=================================// | |
110 | ||
111 | Animation_Speed = 3 | |
112 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
113 | local Speed = 35 | |
114 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
115 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
116 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
117 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
118 | local DAMAGEMULTIPLIER = 1 | |
119 | local ANIM = "Idle" | |
120 | local ATTACK = false | |
121 | local EQUIPPED = false | |
122 | local HOLD = false | |
123 | local COMBO = 1 | |
124 | local Rooted = false | |
125 | local SINE = 0 | |
126 | local KEYHOLD = false | |
127 | local CHANGE = 2 / Animation_Speed | |
128 | local WALKINGANIM = false | |
129 | local VALUE1 = false | |
130 | local VALUE2 = false | |
131 | local ROBLOXIDLEANIMATION = IT("Animation") | |
132 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
133 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
134 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
135 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
136 | WEAPONGUI.Name = "Weapon GUI" | |
137 | local Effects = IT("Folder", Character) | |
138 | Effects.Name = "Effects" | |
139 | local ANIMATOR = Humanoid.Animator | |
140 | local ANIMATE = Character.Animate | |
141 | local UNANCHOR = true | |
142 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
143 | local SONGS = {157460916,1696854181,397952612,0} | |
144 | local CHOICE = MRANDOM(1,4) | |
145 | ||
146 | --//=================================\\ | |
147 | --\\=================================// | |
148 | ||
149 | ||
150 | --//=================================\\ | |
151 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
152 | --\\=================================// | |
153 | ||
154 | ArtificialHB = Instance.new("BindableEvent", script) | |
155 | ArtificialHB.Name = "ArtificialHB" | |
156 | ||
157 | script:WaitForChild("ArtificialHB") | |
158 | ||
159 | frame = Frame_Speed | |
160 | tf = 0 | |
161 | allowframeloss = false | |
162 | tossremainder = false | |
163 | lastframe = tick() | |
164 | script.ArtificialHB:Fire() | |
165 | ||
166 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
167 | tf = tf + s | |
168 | if tf >= frame then | |
169 | if allowframeloss then | |
170 | script.ArtificialHB:Fire() | |
171 | lastframe = tick() | |
172 | else | |
173 | for i = 1, math.floor(tf / frame) do | |
174 | script.ArtificialHB:Fire() | |
175 | end | |
176 | lastframe = tick() | |
177 | end | |
178 | if tossremainder then | |
179 | tf = 0 | |
180 | else | |
181 | tf = tf - frame * math.floor(tf / frame) | |
182 | end | |
183 | end | |
184 | end) | |
185 | ||
186 | --//=================================\\ | |
187 | --\\=================================// | |
188 | ||
189 | --//=================================\\ | |
190 | --|| SOME FUNCTIONS | |
191 | --\\=================================// | |
192 | ||
193 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
194 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
195 | end | |
196 | ||
197 | function PositiveAngle(NUMBER) | |
198 | if NUMBER >= 0 then | |
199 | NUMBER = 0 | |
200 | end | |
201 | return NUMBER | |
202 | end | |
203 | ||
204 | function NegativeAngle(NUMBER) | |
205 | if NUMBER <= 0 then | |
206 | NUMBER = 0 | |
207 | end | |
208 | return NUMBER | |
209 | end | |
210 | ||
211 | function Swait(NUMBER) | |
212 | if NUMBER == 0 or NUMBER == nil then | |
213 | ArtificialHB.Event:wait() | |
214 | else | |
215 | for i = 1, NUMBER do | |
216 | ArtificialHB.Event:wait() | |
217 | end | |
218 | end | |
219 | end | |
220 | ||
221 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
222 | local NEWMESH = IT(MESH) | |
223 | if MESH == "SpecialMesh" then | |
224 | NEWMESH.MeshType = MESHTYPE | |
225 | if MESHID ~= "nil" and MESHID ~= "" then | |
226 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
227 | end | |
228 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
229 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
230 | end | |
231 | end | |
232 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
233 | NEWMESH.Scale = SCALE | |
234 | NEWMESH.Parent = PARENT | |
235 | return NEWMESH | |
236 | end | |
237 | ||
238 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
239 | local NEWPART = IT("Part") | |
240 | NEWPART.formFactor = FORMFACTOR | |
241 | NEWPART.Reflectance = REFLECTANCE | |
242 | NEWPART.Transparency = TRANSPARENCY | |
243 | NEWPART.CanCollide = false | |
244 | NEWPART.Locked = true | |
245 | NEWPART.Anchored = true | |
246 | if ANCHOR == false then | |
247 | NEWPART.Anchored = false | |
248 | end | |
249 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
250 | NEWPART.Name = NAME | |
251 | NEWPART.Size = SIZE | |
252 | NEWPART.Position = Torso.Position | |
253 | NEWPART.Material = MATERIAL | |
254 | NEWPART:BreakJoints() | |
255 | NEWPART.Parent = PARENT | |
256 | return NEWPART | |
257 | end | |
258 | ||
259 | local function weldBetween(a, b) | |
260 | local weldd = IT("Weld") | |
261 | weldd.Part0 = a | |
262 | weldd.Part1 = b | |
263 | weldd.C0 = CF() | |
264 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
265 | weldd.Parent = a | |
266 | return weldd | |
267 | end | |
268 | ||
269 | ||
270 | function QuaternionFromCFrame(cf) | |
271 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
272 | local trace = m00 + m11 + m22 | |
273 | if trace > 0 then | |
274 | local s = math.sqrt(1 + trace) | |
275 | local recip = 0.5 / s | |
276 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
277 | else | |
278 | local i = 0 | |
279 | if m11 > m00 then | |
280 | i = 1 | |
281 | end | |
282 | if m22 > (i == 0 and m00 or m11) then | |
283 | i = 2 | |
284 | end | |
285 | if i == 0 then | |
286 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
287 | local recip = 0.5 / s | |
288 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
289 | elseif i == 1 then | |
290 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
291 | local recip = 0.5 / s | |
292 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
293 | elseif i == 2 then | |
294 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
295 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
301 | local xs, ys, zs = x + x, y + y, z + z | |
302 | local wx, wy, wz = w * xs, w * ys, w * zs | |
303 | local xx = x * xs | |
304 | local xy = x * ys | |
305 | local xz = x * zs | |
306 | local yy = y * ys | |
307 | local yz = y * zs | |
308 | local zz = z * zs | |
309 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
310 | end | |
311 | ||
312 | function QuaternionSlerp(a, b, t) | |
313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
314 | local startInterp, finishInterp; | |
315 | if cosTheta >= 0.0001 then | |
316 | if (1 - cosTheta) > 0.0001 then | |
317 | local theta = ACOS(cosTheta) | |
318 | local invSinTheta = 1 / SIN(theta) | |
319 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
320 | finishInterp = SIN(t * theta) * invSinTheta | |
321 | else | |
322 | startInterp = 1 - t | |
323 | finishInterp = t | |
324 | end | |
325 | else | |
326 | if (1 + cosTheta) > 0.0001 then | |
327 | local theta = ACOS(-cosTheta) | |
328 | local invSinTheta = 1 / SIN(theta) | |
329 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
330 | finishInterp = SIN(t * theta) * invSinTheta | |
331 | else | |
332 | startInterp = t - 1 | |
333 | finishInterp = t | |
334 | end | |
335 | end | |
336 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
337 | end | |
338 | ||
339 | function Clerp(a, b, t) | |
340 | local qa = {QuaternionFromCFrame(a)} | |
341 | local qb = {QuaternionFromCFrame(b)} | |
342 | local ax, ay, az = a.x, a.y, a.z | |
343 | local bx, by, bz = b.x, b.y, b.z | |
344 | local _t = 1 - t | |
345 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
346 | end | |
347 | ||
348 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
349 | local frame = IT("Frame") | |
350 | frame.BackgroundTransparency = TRANSPARENCY | |
351 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
352 | frame.Position = POSITION | |
353 | frame.Size = SIZE | |
354 | frame.BackgroundColor3 = COLOR | |
355 | frame.BorderColor3 = BORDERCOLOR | |
356 | frame.Name = NAME | |
357 | frame.Parent = PARENT | |
358 | return frame | |
359 | end | |
360 | ||
361 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
362 | local label = IT("TextLabel") | |
363 | label.BackgroundTransparency = 1 | |
364 | label.Size = UD2(1, 0, 1, 0) | |
365 | label.Position = UD2(0, 0, 0, 0) | |
366 | label.TextColor3 = TEXTCOLOR | |
367 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
368 | label.TextTransparency = TRANSPARENCY | |
369 | label.FontSize = TEXTFONTSIZE | |
370 | label.Font = TEXTFONT | |
371 | label.BorderSizePixel = BORDERSIZEPIXEL | |
372 | label.TextScaled = false | |
373 | label.Text = TEXT | |
374 | label.Name = NAME | |
375 | label.Parent = PARENT | |
376 | return label | |
377 | end | |
378 | ||
379 | function NoOutlines(PART) | |
380 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
381 | end | |
382 | ||
383 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
384 | local NEWWELD = IT(TYPE) | |
385 | NEWWELD.Part0 = PART0 | |
386 | NEWWELD.Part1 = PART1 | |
387 | NEWWELD.C0 = C0 | |
388 | NEWWELD.C1 = C1 | |
389 | NEWWELD.Parent = PARENT | |
390 | return NEWWELD | |
391 | end | |
392 | ||
393 | local S = IT("Sound") | |
394 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
395 | local NEWSOUND = nil | |
396 | coroutine.resume(coroutine.create(function() | |
397 | NEWSOUND = S:Clone() | |
398 | NEWSOUND.Parent = PARENT | |
399 | NEWSOUND.Volume = VOLUME | |
400 | NEWSOUND.Pitch = PITCH | |
401 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
402 | NEWSOUND:play() | |
403 | if DOESLOOP == true then | |
404 | NEWSOUND.Looped = true | |
405 | else | |
406 | repeat wait(1) until NEWSOUND.Playing == false | |
407 | NEWSOUND:remove() | |
408 | end | |
409 | end)) | |
410 | return NEWSOUND | |
411 | end | |
412 | ||
413 | function CFrameFromTopBack(at, top, back) | |
414 | local right = top:Cross(back) | |
415 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
416 | end | |
417 | ||
418 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
419 | function WACKYEFFECT(Table) | |
420 | local TYPE = (Table.EffectType or "Sphere") | |
421 | local SIZE = (Table.Size or VT(1,1,1)) | |
422 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
423 | local TRANSPARENCY = (Table.Transparency or 0) | |
424 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
425 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
426 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
427 | local ROTATION1 = (Table.RotationX or 0) | |
428 | local ROTATION2 = (Table.RotationY or 0) | |
429 | local ROTATION3 = (Table.RotationZ or 0) | |
430 | local MATERIAL = (Table.Material or "Neon") | |
431 | local COLOR = (Table.Color or C3(1,1,1)) | |
432 | local TIME = (Table.Time or 45) | |
433 | local SOUNDID = (Table.SoundID or nil) | |
434 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
435 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
436 | coroutine.resume(coroutine.create(function() | |
437 | local PLAYSSOUND = false | |
438 | local SOUND = nil | |
439 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
440 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
441 | PLAYSSOUND = true | |
442 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
443 | end | |
444 | EFFECT.Color = COLOR | |
445 | local MSH = nil | |
446 | if TYPE == "Sphere" then | |
447 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
448 | elseif TYPE == "Block" then | |
449 | MSH = IT("BlockMesh",EFFECT) | |
450 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
451 | elseif TYPE == "Wave" then | |
452 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
453 | elseif TYPE == "Ring" then | |
454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
455 | elseif TYPE == "Slash" then | |
456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
457 | elseif TYPE == "Round Slash" then | |
458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
459 | elseif TYPE == "Swirl" then | |
460 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
461 | elseif TYPE == "Skull" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
463 | elseif TYPE == "Crystal" then | |
464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
465 | end | |
466 | if MSH ~= nil then | |
467 | local MOVESPEED = nil | |
468 | if MOVEDIRECTION ~= nil then | |
469 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
470 | end | |
471 | local GROWTH = SIZE - ENDSIZE | |
472 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
473 | if TYPE == "Block" then | |
474 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
475 | else | |
476 | EFFECT.CFrame = CFRAME | |
477 | end | |
478 | for LOOP = 1, TIME+1 do | |
479 | Swait() | |
480 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
481 | if TYPE == "Wave" then | |
482 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
483 | end | |
484 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
485 | if TYPE == "Block" then | |
486 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
487 | else | |
488 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
489 | end | |
490 | if MOVEDIRECTION ~= nil then | |
491 | local ORI = EFFECT.Orientation | |
492 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
493 | EFFECT.Orientation = ORI | |
494 | end | |
495 | end | |
496 | if PLAYSSOUND == false then | |
497 | EFFECT:remove() | |
498 | else | |
499 | SOUND.Stopped:Connect(function() | |
500 | EFFECT:remove() | |
501 | end) | |
502 | end | |
503 | else | |
504 | if PLAYSSOUND == false then | |
505 | EFFECT:remove() | |
506 | else | |
507 | repeat Swait() until SOUND.Playing == false | |
508 | EFFECT:remove() | |
509 | end | |
510 | end | |
511 | end)) | |
512 | end | |
513 | ||
514 | function MakeForm(PART,TYPE) | |
515 | if TYPE == "Cyl" then | |
516 | local MSH = IT("CylinderMesh",PART) | |
517 | elseif TYPE == "Ball" then | |
518 | local MSH = IT("SpecialMesh",PART) | |
519 | MSH.MeshType = "Sphere" | |
520 | elseif TYPE == "Wedge" then | |
521 | local MSH = IT("SpecialMesh",PART) | |
522 | MSH.MeshType = "Wedge" | |
523 | end | |
524 | end | |
525 | ||
526 | Debris = game:GetService("Debris") | |
527 | ||
528 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
529 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
530 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
531 | end | |
532 | ||
533 | function turnto(position) | |
534 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
535 | end | |
536 | ||
537 | function SpawnTrail(FROM,TO,BIG) | |
538 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
539 | MakeForm(TRAIL,"Cyl") | |
540 | local DIST = (FROM - TO).Magnitude | |
541 | if BIG == true then | |
542 | TRAIL.Size = VT(0.5,DIST,0.5) | |
543 | else | |
544 | TRAIL.Size = VT(0.25,DIST,0.25) | |
545 | end | |
546 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
547 | coroutine.resume(coroutine.create(function() | |
548 | for i = 1, 5 do | |
549 | Swait() | |
550 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
551 | end | |
552 | TRAIL:remove() | |
553 | end)) | |
554 | end | |
555 | ||
556 | local asd = Instance.new("ParticleEmitter") | |
557 | asd.Color = ColorSequence.new(Color3.new(0, 255, 0), Color3.new(0, 255, 0)) | |
558 | asd.LightEmission = .1 | |
559 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
560 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
561 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
562 | asd.Transparency = bbb | |
563 | asd.Size = aaa | |
564 | asd.ZOffset = .9 | |
565 | asd.Acceleration = Vector3.new(0, -15, 0) | |
566 | asd.LockedToPart = false | |
567 | asd.EmissionDirection = "Back" | |
568 | asd.Lifetime = NumberRange.new(1, 2) | |
569 | asd.Rotation = NumberRange.new(-100, 100) | |
570 | asd.RotSpeed = NumberRange.new(-100, 100) | |
571 | asd.Speed = NumberRange.new(10) | |
572 | asd.Enabled = false | |
573 | asd.VelocitySpread = 999 | |
574 | ||
575 | function getbloody(victim,amount) | |
576 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
577 | PART.CFrame = victim.CFrame | |
578 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
579 | Debris:AddItem(PART,5) | |
580 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
581 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
582 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
583 | local prtcl = asd:Clone() | |
584 | prtcl.Parent = PART | |
585 | prtcl:Emit(amount*10) | |
586 | end | |
587 | ||
588 | local Particle = IT("ParticleEmitter",nil) | |
589 | Particle.Enabled = false | |
590 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
591 | Particle.LightEmission = 0.5 | |
592 | Particle.Rate = 150 | |
593 | Particle.ZOffset = 1 | |
594 | Particle.Rotation = NumberRange.new(-180, 180) | |
595 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
596 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
597 | Particle.Color = ColorSequence.new(C3(0, 255, 0),C3(0, 255, 0)) | |
598 | ||
599 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
600 | function ParticleEmitter(Table) | |
601 | local PRTCL = Particle:Clone() | |
602 | local Speed = Table.Speed or 5 | |
603 | local Drag = Table.Drag or 0 | |
604 | local Size1 = Table.Size1 or 1 | |
605 | local Size2 = Table.Size2 or 5 | |
606 | local Lifetime1 = Table.Lifetime1 or 1 | |
607 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
608 | local Parent = Table.Parent or Torso | |
609 | local Emit = Table.Emit or 100 | |
610 | local Offset = Table.Offset or 360 | |
611 | local Acel = Table.Acel or VT(0,0,0) | |
612 | local Enabled = Table.Enabled or false | |
613 | PRTCL.Parent = Parent | |
614 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
615 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
616 | PRTCL.Speed = NumberRange.new(Speed) | |
617 | PRTCL.VelocitySpread = Offset | |
618 | PRTCL.Drag = Drag | |
619 | PRTCL.Acceleration = Acel | |
620 | if Enabled == false then | |
621 | PRTCL:Emit(Emit) | |
622 | Debris:AddItem(PRTCL,Lifetime2) | |
623 | else | |
624 | PRTCL.Enabled = true | |
625 | end | |
626 | return PRTCL | |
627 | end | |
628 | ||
629 | --//=================================\\ | |
630 | --|| WEAPON CREATION | |
631 | --\\=================================// | |
632 | ||
633 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
634 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
635 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
636 | MakeForm(Part,"Wedge") | |
637 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
638 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
639 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
640 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
641 | MakeForm(Part,"Cyl") | |
642 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
643 | for i = 1, 8 do | |
644 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
645 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
646 | end | |
647 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
648 | MakeForm(Part,"Wedge") | |
649 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
650 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
651 | MakeForm(Part,"Cyl") | |
652 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
653 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
654 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
655 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
656 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
657 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
658 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
659 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
660 | MakeForm(RightBarrel,"Cyl") | |
661 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
662 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
663 | MakeForm(Part,"Wedge") | |
664 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
665 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
666 | MakeForm(RightHole,"Cyl") | |
667 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
668 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
669 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
670 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
671 | MakeForm(Part,"Wedge") | |
672 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
673 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
674 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
675 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
676 | MakeForm(Part,"Cyl") | |
677 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
678 | for i = 1, 8 do | |
679 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
680 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
681 | end | |
682 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
683 | MakeForm(Part,"Wedge") | |
684 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
685 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
686 | MakeForm(Part,"Cyl") | |
687 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
688 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
689 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
690 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
691 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
692 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
693 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
694 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
695 | MakeForm(LeftBarrel,"Cyl") | |
696 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
697 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
698 | MakeForm(Part,"Wedge") | |
699 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
700 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
701 | MakeForm(LeftHole,"Cyl") | |
702 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
703 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false) | |
704 | MakeForm(Eye,"Ball") | |
705 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
706 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false) | |
707 | MakeForm(Eye,"Ball") | |
708 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
709 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false) | |
710 | MakeForm(Eye,"Ball") | |
711 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
712 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false) | |
713 | MakeForm(Eye,"Ball") | |
714 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
715 | local A = IT("Attachment",Torso) | |
716 | A.Position = VT(1,1.3,0) | |
717 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
718 | local B = IT("Attachment",Torso) | |
719 | B.Position = VT(-1.3,-0.6,0) | |
720 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
721 | local ChainLink = IT("Beam",Torso) | |
722 | ChainLink.Texture = "rbxassetid://73042633" | |
723 | ChainLink.Color = ColorSequence.new(C3(0, 255, 0)) | |
724 | ChainLink.TextureSpeed = 1 | |
725 | ChainLink.FaceCamera = true | |
726 | ChainLink.Width0 = 1 | |
727 | ChainLink.Width1 = 1 | |
728 | ChainLink.TextureLength = 3 | |
729 | ChainLink.Attachment0 = A | |
730 | ChainLink.Attachment1 = B | |
731 | ChainLink.CurveSize0 = 1.6 | |
732 | ChainLink.CurveSize1 = 1.6 | |
733 | ChainLink.FaceCamera = true | |
734 | ChainLink.Transparency = NumberSequence.new(0) | |
735 | local ChainLink = IT("Beam",Torso) | |
736 | ChainLink.Texture = "rbxassetid://73042633" | |
737 | ChainLink.Color = ColorSequence.new(C3(0, 255, 0)) | |
738 | ChainLink.TextureSpeed = 1 | |
739 | ChainLink.FaceCamera = true | |
740 | ChainLink.Width0 = 1 | |
741 | ChainLink.Width1 = 1 | |
742 | ChainLink.TextureLength = 3 | |
743 | ChainLink.Attachment0 = B | |
744 | ChainLink.Attachment1 = A | |
745 | ChainLink.CurveSize0 = 1.6 | |
746 | ChainLink.CurveSize1 = 1.6 | |
747 | ChainLink.FaceCamera = true | |
748 | ChainLink.Transparency = NumberSequence.new(0) | |
749 | local A = IT("Attachment",Torso) | |
750 | A.Position = VT(1.3,-0.85,0) | |
751 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
752 | local B = IT("Attachment",Torso) | |
753 | B.Position = VT(-1,2,0) | |
754 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
755 | local ChainLink = IT("Beam",Torso) | |
756 | ChainLink.Texture = "rbxassetid://73042633" | |
757 | ChainLink.Color = ColorSequence.new(C3(0, 255, 0)) | |
758 | ChainLink.TextureSpeed = 1 | |
759 | ChainLink.FaceCamera = true | |
760 | ChainLink.Width0 = 1 | |
761 | ChainLink.Width1 = 1 | |
762 | ChainLink.TextureLength = 3 | |
763 | ChainLink.Attachment0 = A | |
764 | ChainLink.Attachment1 = B | |
765 | ChainLink.CurveSize0 = 1.3 | |
766 | ChainLink.CurveSize1 = 1.3 | |
767 | ChainLink.FaceCamera = true | |
768 | ChainLink.Transparency = NumberSequence.new(0) | |
769 | local ChainLink = IT("Beam",Torso) | |
770 | ChainLink.Texture = "rbxassetid://73042633" | |
771 | ChainLink.Color = ColorSequence.new(C3(0, 255, 0)) | |
772 | ChainLink.TextureSpeed = 1 | |
773 | ChainLink.FaceCamera = true | |
774 | ChainLink.Width0 = 1 | |
775 | ChainLink.Width1 = 1 | |
776 | ChainLink.TextureLength = 3 | |
777 | ChainLink.Attachment0 = B | |
778 | ChainLink.Attachment1 = A | |
779 | ChainLink.CurveSize0 = 1.3 | |
780 | ChainLink.CurveSize1 = 1.3 | |
781 | ChainLink.FaceCamera = true | |
782 | ChainLink.Transparency = NumberSequence.new(0) | |
783 | ||
784 | local A = IT("Attachment",RightBarrel) | |
785 | A.Position = VT(0,-2.5,0) | |
786 | local B = IT("Attachment",RightBarrel) | |
787 | B.Position = VT(0,2.5,0) | |
788 | local Trail = IT("Trail",RightBarrel) | |
789 | Trail.Attachment0 = A | |
790 | Trail.Attachment1 = B | |
791 | Trail.Lifetime = 0.2 | |
792 | Trail.Color = ColorSequence.new(BRICKC"Lime green".Color) | |
793 | Trail.Transparency = NumberSequence.new(0, 1) | |
794 | Trail.Enabled = false | |
795 | ||
796 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
797 | PRT.LockedToPart = true | |
798 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
799 | PRT.LockedToPart = true | |
800 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
801 | PRT.LockedToPart = true | |
802 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
803 | PRT.LockedToPart = true | |
804 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
805 | PRT.LockedToPart = true | |
806 | for _, c in pairs(Character:GetDescendants()) do | |
807 | if c and c.Parent then | |
808 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
809 | local ACCESSORY = c.Parent | |
810 | c.Parent = Character | |
811 | if c then | |
812 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
813 | weldBetween(Head,c) | |
814 | else | |
815 | weldBetween(Torso,c) | |
816 | end | |
817 | end | |
818 | ACCESSORY:remove() | |
819 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
820 | c.Material = "Neon" | |
821 | c.Color = C3(0,0,0) | |
822 | if c:FindFirstChildOfClass("SpecialMesh") then | |
823 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
824 | end | |
825 | if c == Head then | |
826 | if c:FindFirstChild("face") then | |
827 | c.face:remove() | |
828 | end | |
829 | end | |
830 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
831 | c.Color = C3(1,0,0) | |
832 | c.Material = "Neon" | |
833 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
834 | c:remove() | |
835 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
836 | c:remove() | |
837 | end | |
838 | end | |
839 | end | |
840 | local BODY = {} | |
841 | for _, c in pairs(Character:GetDescendants()) do | |
842 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
843 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
844 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
845 | end | |
846 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
847 | elseif c:IsA("JointInstance") then | |
848 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
849 | end | |
850 | end | |
851 | function refit() | |
852 | Character.Parent = workspace | |
853 | for e = 1, #BODY do | |
854 | if BODY[e] ~= nil then | |
855 | local STUFF = BODY[e] | |
856 | local PART = STUFF[1] | |
857 | local PARENT = STUFF[2] | |
858 | local MATERIAL = STUFF[3] | |
859 | local COLOR = STUFF[4] | |
860 | local TRANSPARENCY = STUFF[5] | |
861 | --local SIZE = STUFF[6] | |
862 | local NAME = STUFF[7] | |
863 | if PART.ClassName == "Part" and PART ~= RootPart then | |
864 | PART.Material = MATERIAL | |
865 | PART.Transparency = TRANSPARENCY | |
866 | PART.Name = NAME | |
867 | end | |
868 | if PART.Parent ~= PARENT then | |
869 | Humanoid:remove() | |
870 | PART.Parent = PARENT | |
871 | Humanoid = IT("Humanoid",Character) | |
872 | end | |
873 | end | |
874 | end | |
875 | end | |
876 | ||
877 | local SKILLTEXTCOLOR = C3(0, 255, 0) | |
878 | local SKILLFONT = "Fantasy" | |
879 | local SKILLTEXTSIZE = 6 | |
880 | ||
881 | Humanoid.Died:connect(function() | |
882 | refit() | |
883 | end) | |
884 | ||
885 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
886 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
887 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
888 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
889 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
890 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
891 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
892 | ||
893 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire green", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
894 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift green", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
895 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave green", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
896 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] green' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
897 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star green", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
898 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound green", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
899 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute green", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
900 | ||
901 | --//=================================\\ | |
902 | --|| DAMAGE FUNCTIONS | |
903 | --\\=================================// | |
904 | ||
905 | function StatLabel(CFRAME, TEXT, COLOR) | |
906 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lime green", "Effect", VT()) | |
907 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
908 | local BODYGYRO = IT("BodyGyro", STATPART) | |
909 | game:GetService("Debris"):AddItem(STATPART ,5) | |
910 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
911 | BILLBOARDGUI.Adornee = STATPART | |
912 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
913 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
914 | BILLBOARDGUI.AlwaysOnTop = false | |
915 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
916 | TEXTLABEL.BackgroundTransparency = 1 | |
917 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
918 | TEXTLABEL.Text = TEXT | |
919 | TEXTLABEL.Font = SKILLFONT | |
920 | TEXTLABEL.FontSize="Size42" | |
921 | TEXTLABEL.TextColor3 = COLOR | |
922 | TEXTLABEL.TextStrokeTransparency = 0 | |
923 | TEXTLABEL.TextScaled = true | |
924 | TEXTLABEL.TextWrapped = true | |
925 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
926 | for i = 1, 50 do | |
927 | Swait() | |
928 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
929 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
930 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
931 | end | |
932 | THEPART.Parent = nil | |
933 | end),STATPART, TEXTLABEL) | |
934 | end | |
935 | ||
936 | --//=================================\\ | |
937 | --|| DAMAGING | |
938 | --\\=================================// | |
939 | ||
940 | function Kill(Char) | |
941 | local NewCharacter = IT("Model",Effects) | |
942 | NewCharacter.Name = "Ow what was that for ):" | |
943 | for _, c in pairs(Char:GetDescendants()) do | |
944 | if c:IsA("BasePart") and c.Transparency == 0 then | |
945 | if c.Parent == Char then | |
946 | getbloody(c,5) | |
947 | end | |
948 | c:BreakJoints() | |
949 | c.Material = "Glass" | |
950 | c.Color = C3(0, 255, 0) | |
951 | c.CanCollide = true | |
952 | c.Transparency = 0.3 | |
953 | if c:FindFirstChildOfClass("SpecialMesh") then | |
954 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
955 | end | |
956 | if c.Name == "Head" then | |
957 | c:ClearAllChildren() | |
958 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
959 | end | |
960 | if c.ClassName == "MeshPart" then | |
961 | c.TextureID = "" | |
962 | end | |
963 | if c:FindFirstChildOfClass("BodyPosition") then | |
964 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
965 | end | |
966 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
967 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
968 | end | |
969 | c.Parent = NewCharacter | |
970 | c.Name = "DeadPart" | |
971 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
972 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
973 | end | |
974 | end | |
975 | Char:remove() | |
976 | Debris:AddItem(NewCharacter,5) | |
977 | end | |
978 | ||
979 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
980 | local CHILDREN = workspace:GetDescendants() | |
981 | for index, CHILD in pairs(CHILDREN) do | |
982 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
983 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
984 | if HUM then | |
985 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
986 | if TORSO then | |
987 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
988 | if BRUTAL == true then | |
989 | Kill(CHILD) | |
990 | else | |
991 | CHILD:BreakJoints() | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | end | |
999 | ||
1000 | function BulletDetection(FROM,TO,BRUTAL) | |
1001 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | if AIMHIT ~= nil then | |
1004 | if AIMHIT.Parent ~= Character then | |
1005 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1006 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1007 | if BRUTAL == true then | |
1008 | Kill(AIMHIT.Parent) | |
1009 | else | |
1010 | getbloody(AIMHIT,15) | |
1011 | AIMHIT.Parent:BreakJoints() | |
1012 | if AIMHIT.Name == "Head" then | |
1013 | AIMHIT.Name = "HEADSHOT" | |
1014 | AIMHIT:remove() | |
1015 | end | |
1016 | end | |
1017 | else | |
1018 | if BRUTAL == true then | |
1019 | Kill(AIMHIT.Parent.Parent) | |
1020 | else | |
1021 | AIMHIT.Parent.Parent:BreakJoints() | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | end)) | |
1028 | SpawnTrail(FROM,AIMPOS) | |
1029 | return AIMHIT,AIMPOS,NORMAL | |
1030 | end | |
1031 | ||
1032 | --//=================================\\ | |
1033 | --|| ATTACK FUNCTIONS AND STUFF | |
1034 | --\\=================================// | |
1035 | ||
1036 | function Unload() | |
1037 | ATTACK = true | |
1038 | Rooted = false | |
1039 | repeat | |
1040 | local GYRO = IT("BodyGyro",RootPart) | |
1041 | GYRO.D = 175 | |
1042 | GYRO.P = 20000 | |
1043 | GYRO.MaxTorque = VT(0,40000,0) | |
1044 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1045 | if COMBO == 1 then | |
1046 | COMBO = 2 | |
1047 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1048 | Swait() | |
1049 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1056 | end | |
1057 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1058 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1059 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1060 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
1061 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1062 | Swait() | |
1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1069 | end | |
1070 | elseif COMBO == 2 then | |
1071 | COMBO = 1 | |
1072 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1073 | Swait() | |
1074 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | end | |
1082 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1083 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1084 | CreateSound(145080998, RightHole, 7, 1, false) | |
1085 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
1086 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | end | |
1095 | end | |
1096 | GYRO:remove() | |
1097 | until KEYHOLD == false | |
1098 | ATTACK = false | |
1099 | Rooted = false | |
1100 | end | |
1101 | function Psyo() | |
1102 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1103 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1104 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1105 | if TORSO and HUM.Health > 0 then | |
1106 | ATTACK = true | |
1107 | Rooted = false | |
1108 | local GYRO = IT("BodyGyro",RootPart) | |
1109 | GYRO.D = 275 | |
1110 | GYRO.P = 20000 | |
1111 | GYRO.MaxTorque = VT(0,40000,0) | |
1112 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1113 | Swait() | |
1114 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1121 | end | |
1122 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
1123 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1124 | local grav = Instance.new("BodyPosition",TORSO) | |
1125 | grav.D = 1500 | |
1126 | grav.P = 20000 | |
1127 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1128 | grav.position = TORSO.Position+VT(0,15,0) | |
1129 | Debris:AddItem(grav,10) | |
1130 | Debris:AddItem(MAGIC,10) | |
1131 | CreateSound(429459101, Torso, 7, 1, false) | |
1132 | CreateSound(429459101, TORSO, 7, 1, false) | |
1133 | for i=0, 1, 0.1 / Animation_Speed do | |
1134 | Swait() | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | end | |
1142 | GYRO:remove() | |
1143 | ATTACK = false | |
1144 | Rooted = false | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | function Cleave() | |
1149 | ATTACK = true | |
1150 | Rooted = false | |
1151 | local TARGET = nil | |
1152 | local TORS = nil | |
1153 | local GYRO = IT("BodyGyro",RootPart) | |
1154 | GYRO.D = 175 | |
1155 | GYRO.P = 20000 | |
1156 | GYRO.MaxTorque = VT(0,40000,0) | |
1157 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1158 | local RANGE = 5 | |
1159 | CreateSound(541909867, Torso, 7, 1, false) | |
1160 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1161 | for i=0, 1, 0.1 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1164 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1165 | local CHILDREN = workspace:GetDescendants() | |
1166 | for index, CHILD in pairs(CHILDREN) do | |
1167 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1168 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1169 | if HUM then | |
1170 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1171 | if TORSO then | |
1172 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1173 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1174 | TARGET = HUM | |
1175 | TORS = TORSO | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | if TARGET then | |
1182 | break | |
1183 | end | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | end | |
1191 | GYRO:remove() | |
1192 | if TORS and TARGET then | |
1193 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1194 | Rooted = true | |
1195 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1196 | BODYPOSITION.P = 2000 | |
1197 | BODYPOSITION.D = 100 | |
1198 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1199 | for i=0, 1, 0.1 / Animation_Speed do | |
1200 | Swait() | |
1201 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1202 | BODYPOSITION.Position = TORS.Position | |
1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | end | |
1210 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1211 | Swait() | |
1212 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1213 | BODYPOSITION.Position = TORS.Position | |
1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1220 | end | |
1221 | local LOOP = 0 | |
1222 | local LOOP2 = 0 | |
1223 | for i=0, 5, 0.1 / Animation_Speed do | |
1224 | Swait() | |
1225 | LOOP = LOOP + 1 | |
1226 | TORS.Anchored = true | |
1227 | LOOP2 = LOOP2 + 1 | |
1228 | if LOOP2 >= 5 then | |
1229 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1230 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1231 | CreateSound(145080998, RightHole, 7, 1, false) | |
1232 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1233 | LOOP2 = 0 | |
1234 | getbloody(TORS,1) | |
1235 | end | |
1236 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1237 | BODYPOSITION.Position = TORS.Position | |
1238 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1244 | end | |
1245 | BODYPOSITION:remove() | |
1246 | if TORS then | |
1247 | TORS.Anchored = false | |
1248 | Kill(TORS.Parent) | |
1249 | end | |
1250 | end | |
1251 | ATTACK = false | |
1252 | Rooted = false | |
1253 | end | |
1254 | function Lock_n_Load() | |
1255 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1256 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1257 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1258 | if TORSO and HUM.Health > 0 then | |
1259 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1260 | ATTACK = true | |
1261 | Rooted = true | |
1262 | local GYRO = IT("BodyGyro",RootPart) | |
1263 | GYRO.D = 175 | |
1264 | GYRO.P = 20000 | |
1265 | GYRO.MaxTorque = VT(0,40000,0) | |
1266 | if COMBO == 1 then | |
1267 | COMBO = 2 | |
1268 | for i=0, 1, 0.1 / Animation_Speed do | |
1269 | Swait() | |
1270 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | end | |
1278 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1279 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1280 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1281 | BulletDetection(LeftHole.Position,TORSO.Position,false) | |
1282 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1283 | Swait() | |
1284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | end | |
1291 | elseif COMBO == 2 then | |
1292 | COMBO = 1 | |
1293 | for i=0, 1, 0.1 / Animation_Speed do | |
1294 | Swait() | |
1295 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | end | |
1303 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1304 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1305 | CreateSound(145080998, RightHole, 7, 1, false) | |
1306 | BulletDetection(RightHole.Position,TORSO.Position,false) | |
1307 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1308 | Swait() | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | end | |
1316 | end | |
1317 | GYRO:remove() | |
1318 | ATTACK = false | |
1319 | Rooted = false | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | function Morning_Star() | |
1324 | ATTACK = true | |
1325 | Rooted = true | |
1326 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1327 | for i=0, 1, 0.1 / Animation_Speed do | |
1328 | Swait() | |
1329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1335 | end | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | local POS = Mouse.Hit.p | |
1338 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
1339 | MakeForm(RAY,"Cyl") | |
1340 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0)) | |
1341 | MakeForm(SPHERE,"Ball") | |
1342 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Strike", VT(0,0,0)) | |
1343 | MakeForm(SHIELD,"Ball") | |
1344 | SHIELD.CFrame = CF(POS) | |
1345 | RAY.CFrame = CF(POS) | |
1346 | SPHERE.CFrame = CF(POS) | |
1347 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1348 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1349 | for i = 1, 200 do | |
1350 | Swait() | |
1351 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1352 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1353 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1354 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1355 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1356 | end | |
1357 | for i = 1, 45 do | |
1358 | Swait() | |
1359 | RAY.Transparency = RAY.Transparency + 1/45 | |
1360 | SPHERE.Transparency = RAY.Transparency | |
1361 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1362 | end | |
1363 | RAY:remove() | |
1364 | SHIELD:remove() | |
1365 | SPHERE:remove() | |
1366 | end)) | |
1367 | for i=0, 1, 0.1 / Animation_Speed do | |
1368 | Swait() | |
1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1375 | end | |
1376 | ATTACK = false | |
1377 | Rooted = false | |
1378 | end | |
1379 | function Deathbound() | |
1380 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1381 | ATTACK = true | |
1382 | Rooted = true | |
1383 | for i=0, 1, 0.1 / Animation_Speed do | |
1384 | Swait() | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1391 | end | |
1392 | local DONE = false | |
1393 | local GATE = nil | |
1394 | local GATESPIN = true | |
1395 | coroutine.resume(coroutine.create(function() | |
1396 | repeat | |
1397 | Swait() | |
1398 | if GATE ~= nil then | |
1399 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1400 | end | |
1401 | until GATESPIN == false | |
1402 | end)) | |
1403 | coroutine.resume(coroutine.create(function() | |
1404 | repeat | |
1405 | Swait() | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | until DONE == true | |
1413 | Swait(50) | |
1414 | for i = 1, 35 do | |
1415 | Swait(4) | |
1416 | local FIRED = false | |
1417 | local CHILDREN = workspace:GetDescendants() | |
1418 | for index, CHILD in pairs(CHILDREN) do | |
1419 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1420 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1421 | if HUM then | |
1422 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1423 | if TORSO then | |
1424 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1425 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1426 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1427 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1428 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3( 0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1429 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1430 | Kill(CHILD) | |
1431 | FIRED = true | |
1432 | break | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | if FIRED == false then | |
1439 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1440 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1441 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1442 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1443 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1444 | if HITBOD ~= nil then | |
1445 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1446 | Kill(HITBOD.Parent) | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | for i = 1, 45 do | |
1452 | Swait() | |
1453 | GATE.Size = GATE.Size - VT(3,0,3) | |
1454 | end | |
1455 | GATESPIN = false | |
1456 | GATE:remove() | |
1457 | end)) | |
1458 | Swait(15) | |
1459 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1460 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0)) | |
1461 | local DECAL = IT("Decal",GATE) | |
1462 | DECAL.Texture = "http://www.roblox.com/asset/?id=1260793706" | |
1463 | DECAL.Face = "Top" | |
1464 | GATE.CFrame = CF(HITPOS) | |
1465 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1466 | for i = 1, 45 do | |
1467 | Swait() | |
1468 | GATE.Size = GATE.Size + VT(3,0,3) | |
1469 | end | |
1470 | CreateSound(145080998, RightHole, 7, 1, false) | |
1471 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1472 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1473 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1474 | ATTACK = false | |
1475 | Rooted = false | |
1476 | DONE = true | |
1477 | end | |
1478 | function Execute() | |
1479 | ATTACK = true | |
1480 | Rooted = false | |
1481 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
1482 | Part.Color = C3(0, 255, 0) | |
1483 | MakeForm(Part,"Wedge") | |
1484 | Part.CanCollide = true | |
1485 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
1486 | for i=0, 1, 0.1 / Animation_Speed do | |
1487 | Swait() | |
1488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1494 | end | |
1495 | Trail.Enabled = true | |
1496 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
1497 | local TOCH = Part.Touched:Connect(function(hit) | |
1498 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1499 | Kill(hit.Parent) | |
1500 | end | |
1501 | end) | |
1502 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1503 | Swait() | |
1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1510 | end | |
1511 | TOCH:disconnect() | |
1512 | Trail.Enabled = false | |
1513 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | end | |
1522 | Part:remove() | |
1523 | ATTACK = false | |
1524 | Rooted = false | |
1525 | end | |
1526 | ||
1527 | --//=================================\\ | |
1528 | --|| ASSIGN THINGS TO KEYS | |
1529 | --\\=================================// | |
1530 | ||
1531 | function MouseDown(Mouse) | |
1532 | if ATTACK == false then | |
1533 | Execute() | |
1534 | end | |
1535 | end | |
1536 | ||
1537 | function MouseUp(Mouse) | |
1538 | HOLD = false | |
1539 | end | |
1540 | ||
1541 | function KeyDown(Key) | |
1542 | KEYHOLD = true | |
1543 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1544 | if Key == "z" and ATTACK == false then | |
1545 | Unload() | |
1546 | ||
1547 | elseif Key == "b" and ATTACK == false then | |
1548 | Psyo() | |
1549 | ||
1550 | elseif Key == "c" and ATTACK == false then | |
1551 | Cleave() | |
1552 | ||
1553 | elseif Key == "v" and ATTACK == false then | |
1554 | Lock_n_Load() | |
1555 | ||
1556 | elseif Key == "g" and ATTACK == false then | |
1557 | Deathbound() | |
1558 | ||
1559 | elseif Key == "x" and ATTACK == false then | |
1560 | Morning_Star() | |
1561 | ||
1562 | elseif Key == "t" then | |
1563 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1564 | elseif Key == "1" and ATTACK == false then | |
1565 | if CHOICE ~= 1 then | |
1566 | CHOICE = 1 | |
1567 | sick:Play() | |
1568 | end | |
1569 | elseif Key == "2" and ATTACK == false then | |
1570 | if CHOICE ~= 2 then | |
1571 | CHOICE = 2 | |
1572 | sick:Play() | |
1573 | end | |
1574 | elseif Key == "3" and ATTACK == false then | |
1575 | if CHOICE ~= 3 then | |
1576 | CHOICE = 3 | |
1577 | sick:Play() | |
1578 | end | |
1579 | elseif Key == "4" and ATTACK == false then | |
1580 | if CHOICE ~= 4 then | |
1581 | CHOICE = 4 | |
1582 | sick:Play() | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | ||
1588 | function KeyUp(Key) | |
1589 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1590 | KEYHOLD = false | |
1591 | end | |
1592 | end | |
1593 | ||
1594 | Mouse.Button1Down:connect(function(NEWKEY) | |
1595 | MouseDown(NEWKEY) | |
1596 | end) | |
1597 | Mouse.Button1Up:connect(function(NEWKEY) | |
1598 | MouseUp(NEWKEY) | |
1599 | end) | |
1600 | Mouse.KeyDown:connect(function(NEWKEY) | |
1601 | KeyDown(NEWKEY) | |
1602 | end) | |
1603 | Mouse.KeyUp:connect(function(NEWKEY) | |
1604 | KeyUp(NEWKEY) | |
1605 | end) | |
1606 | ||
1607 | --//=================================\\ | |
1608 | --\\=================================// | |
1609 | ||
1610 | ||
1611 | function unanchor() | |
1612 | if UNANCHOR == true then | |
1613 | g = Character:GetChildren() | |
1614 | for i = 1, #g do | |
1615 | if g[i].ClassName == "Part" then | |
1616 | g[i].Anchored = false | |
1617 | end | |
1618 | end | |
1619 | end | |
1620 | end | |
1621 | ||
1622 | ||
1623 | --//=================================\\ | |
1624 | --|| WRAP THE WHOLE SCRIPT UP | |
1625 | --\\=================================// | |
1626 | ||
1627 | Humanoid.Changed:connect(function(Jump) | |
1628 | if Jump == "Jump" and (Disable_Jump == true) then | |
1629 | Humanoid.Jump = false | |
1630 | end | |
1631 | end) | |
1632 | ||
1633 | while true do | |
1634 | Swait() | |
1635 | Humanoid.HipHeight = 1.5 | |
1636 | script.Parent = WEAPONGUI | |
1637 | ANIMATE.Parent = nil | |
1638 | if Humanoid then | |
1639 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1640 | IDLEANIMATION:Play() | |
1641 | end | |
1642 | SINE = SINE + CHANGE | |
1643 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1644 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1645 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1646 | if ATTACK == false then | |
1647 | if TORSOVELOCITY < 1 then | |
1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1654 | elseif TORSOVELOCITY > 1 then | |
1655 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1659 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1661 | end | |
1662 | end | |
1663 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1664 | LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
1665 | unanchor() | |
1666 | Humanoid.MaxHealth = "inf" | |
1667 | Humanoid.Health = "inf" | |
1668 | if Rooted == false then | |
1669 | Disable_Jump = false | |
1670 | Humanoid.WalkSpeed = Speed | |
1671 | elseif Rooted == true then | |
1672 | Disable_Jump = true | |
1673 | Humanoid.WalkSpeed = 0 | |
1674 | end | |
1675 | for _, c in pairs(Character:GetDescendants()) do | |
1676 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1677 | c.Material = "Neon" | |
1678 | c.Color = C3(0, 255, 0) | |
1679 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1680 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1681 | end | |
1682 | if c == Head then | |
1683 | if c:FindFirstChild("face") then | |
1684 | c.face:remove() | |
1685 | end | |
1686 | end | |
1687 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1688 | c.Color = C3(0, 255, 0) | |
1689 | c.Material = "Neon" | |
1690 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1691 | c:remove() | |
1692 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1693 | c:remove() | |
1694 | end | |
1695 | end | |
1696 | refit() | |
1697 | Humanoid.Name = "Green Deadeyes" | |
1698 | sick.Parent = Torso | |
1699 | sick:resume() | |
1700 | sick.Volume = 5 | |
1701 | sick.Pitch = 1 | |
1702 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
1703 | if Head:FindFirstChildOfClass("Sound") then | |
1704 | Head:FindFirstChildOfClass("Sound"):remove() | |
1705 | end | |
1706 | end | |
1707 | ||
1708 | --//=================================\\ | |
1709 | --\\=================================// | |
1710 | ||
1711 | ||
1712 | ||
1713 | ||
1714 | ||
1715 | --//====================================================\\-- | |
1716 | --|| END OF SCRIPT | |
1717 | --\\====================================================//-- |