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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | -- This script has been converted to FE by iPxter | |
7 | ||
8 | ||
9 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
10 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
11 | do | |
12 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
13 | script.Parent = Player.Character | |
14 | ||
15 | --RemoteEvent for communicating | |
16 | local Event = Instance.new("RemoteEvent") | |
17 | Event.Name = "UserInput_Event" | |
18 | ||
19 | --Fake event to make stuff like Mouse.KeyDown work | |
20 | local function fakeEvent() | |
21 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
22 | t.connect = t.Connect | |
23 | return t | |
24 | end | |
25 | ||
26 | --Creating fake input objects with fake variables | |
27 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
28 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
29 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
30 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
31 | end} | |
32 | --Merged 2 functions into one by checking amount of arguments | |
33 | CAS.UnbindAction = CAS.BindAction | |
34 | ||
35 | --This function will trigger the events that have been :Connect()'ed | |
36 | local function te(self,ev,...) | |
37 | local t = m[ev] | |
38 | if t and t._fakeEvent and t.Function then | |
39 | t.Function(...) | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=Player then return end | |
47 | if io.isMouse then | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | else | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | for _,t in pairs(CAS.Actions) do | |
56 | for _,k in pairs(t.Keys) do | |
57 | if k==io.KeyCode then | |
58 | t.Function(t.Name,io.UserInputState,io) | |
59 | end | |
60 | end | |
61 | end | |
62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
64 | end | |
65 | end) | |
66 | Event.Parent = NLS([==[ | |
67 | local Player = game:GetService("Players").LocalPlayer | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | ||
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local Mouse = Player:GetMouse() | |
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
90 | end | |
91 | ||
92 | Player = owner | |
93 | PlayerGui = Player.PlayerGui | |
94 | Cam = workspace.CurrentCamera | |
95 | Backpack = Player.Backpack | |
96 | Character = Player.Character | |
97 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
98 | RootPart = Character["HumanoidRootPart"] | |
99 | Torso = Character["Torso"] | |
100 | Head = Character["Head"] | |
101 | RightArm = Character["Right Arm"] | |
102 | LeftArm = Character["Left Arm"] | |
103 | RightLeg = Character["Right Leg"] | |
104 | LeftLeg = Character["Left Leg"] | |
105 | RootJoint = RootPart["RootJoint"] | |
106 | Neck = Torso["Neck"] | |
107 | RightShoulder = Torso["Right Shoulder"] | |
108 | LeftShoulder = Torso["Left Shoulder"] | |
109 | RightHip = Torso["Right Hip"] | |
110 | LeftHip = Torso["Left Hip"] | |
111 | ||
112 | IT = Instance.new | |
113 | CF = CFrame.new | |
114 | VT = Vector3.new | |
115 | RAD = math.rad | |
116 | C3 = Color3.new | |
117 | UD2 = UDim2.new | |
118 | BRICKC = BrickColor.new | |
119 | ANGLES = CFrame.Angles | |
120 | EULER = CFrame.fromEulerAnglesXYZ | |
121 | COS = math.cos | |
122 | ACOS = math.acos | |
123 | SIN = math.sin | |
124 | ASIN = math.asin | |
125 | ABS = math.abs | |
126 | MRANDOM = math.random | |
127 | FLOOR = math.floor | |
128 | ||
129 | --//=================================\\ | |
130 | --|| USEFUL VALUES | |
131 | --\\=================================// | |
132 | ||
133 | Animation_Speed = 3 | |
134 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
135 | local Speed = 25 | |
136 | local SIZE = 2 | |
137 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
138 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
140 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
141 | local DAMAGEMULTIPLIER = 1 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "Weapon GUI" | |
160 | local Weapon = IT("Folder") | |
161 | Weapon.Name = "Adds" | |
162 | local Effects = IT("Folder", Weapon) | |
163 | Effects.Name = "Effects" | |
164 | local ANIMATOR = Humanoid.Animator | |
165 | local ANIMATE = Character.Animate | |
166 | local UNANCHOR = true | |
167 | local VOCALS_BASIC = {468972244,468972378,468972711,468972944} | |
168 | local VOCALS_TAUNT = {468973055,468973159} | |
169 | local VOCAL_GROWL = 468971411 | |
170 | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382} | |
171 | local CHARGE = 459523787 | |
172 | local ROUGHBLAST = 461105534 | |
173 | local WALLSOUND = 424195952 | |
174 | local FORCEIDLE = false | |
175 | Character.Archivable = true | |
176 | script.Parent = WEAPONGUI | |
177 | local CLONE = Character:Clone() | |
178 | CLONE.Parent = nil | |
179 | Character.Archivable = false | |
180 | local sick = Instance.new("Sound",Character) | |
181 | local XATTACK = false | |
182 | Humanoid.JumpPower = 200 | |
183 | ||
184 | --//=================================\\ | |
185 | --\\=================================// | |
186 | ||
187 | ||
188 | --//=================================\\ | |
189 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
190 | --\\=================================// | |
191 | ||
192 | ArtificialHB = Instance.new("BindableEvent", script) | |
193 | ArtificialHB.Name = "ArtificialHB" | |
194 | ||
195 | script:WaitForChild("ArtificialHB") | |
196 | ||
197 | frame = Frame_Speed | |
198 | tf = 0 | |
199 | allowframeloss = false | |
200 | tossremainder = false | |
201 | lastframe = tick() | |
202 | script.ArtificialHB:Fire() | |
203 | ||
204 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
205 | tf = tf + s | |
206 | if tf >= frame then | |
207 | if allowframeloss then | |
208 | script.ArtificialHB:Fire() | |
209 | lastframe = tick() | |
210 | else | |
211 | for i = 1, math.floor(tf / frame) do | |
212 | script.ArtificialHB:Fire() | |
213 | end | |
214 | lastframe = tick() | |
215 | end | |
216 | if tossremainder then | |
217 | tf = 0 | |
218 | else | |
219 | tf = tf - frame * math.floor(tf / frame) | |
220 | end | |
221 | end | |
222 | end) | |
223 | ||
224 | --//=================================\\ | |
225 | --\\=================================// | |
226 | ||
227 | --//=================================\\ | |
228 | --|| SOME FUNCTIONS | |
229 | --\\=================================// | |
230 | ||
231 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
232 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
233 | end | |
234 | ||
235 | function PositiveAngle(NUMBER) | |
236 | if NUMBER >= 0 then | |
237 | NUMBER = 0 | |
238 | end | |
239 | return NUMBER | |
240 | end | |
241 | ||
242 | function NegativeAngle(NUMBER) | |
243 | if NUMBER <= 0 then | |
244 | NUMBER = 0 | |
245 | end | |
246 | return NUMBER | |
247 | end | |
248 | ||
249 | function Swait(NUMBER) | |
250 | if NUMBER == 0 or NUMBER == nil then | |
251 | ArtificialHB.Event:wait() | |
252 | else | |
253 | for i = 1, NUMBER do | |
254 | ArtificialHB.Event:wait() | |
255 | end | |
256 | end | |
257 | end | |
258 | ||
259 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
260 | local NEWMESH = IT(MESH) | |
261 | if MESH == "SpecialMesh" then | |
262 | NEWMESH.MeshType = MESHTYPE | |
263 | if MESHID ~= "nil" and MESHID ~= "" then | |
264 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
265 | end | |
266 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
267 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
268 | end | |
269 | end | |
270 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
271 | NEWMESH.Scale = SCALE | |
272 | NEWMESH.Parent = PARENT | |
273 | return NEWMESH | |
274 | end | |
275 | ||
276 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
277 | local NEWPART = IT("Part") | |
278 | NEWPART.formFactor = FORMFACTOR | |
279 | NEWPART.Reflectance = REFLECTANCE | |
280 | NEWPART.Transparency = TRANSPARENCY | |
281 | NEWPART.CanCollide = false | |
282 | NEWPART.Locked = true | |
283 | NEWPART.Anchored = true | |
284 | if ANCHOR == false then | |
285 | NEWPART.Anchored = false | |
286 | end | |
287 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
288 | NEWPART.Name = NAME | |
289 | NEWPART.Size = SIZE | |
290 | NEWPART.Position = Torso.Position | |
291 | NEWPART.Material = MATERIAL | |
292 | NEWPART:BreakJoints() | |
293 | NEWPART.Parent = PARENT | |
294 | return NEWPART | |
295 | end | |
296 | ||
297 | local function weldBetween(a, b) | |
298 | local weldd = Instance.new("ManualWeld") | |
299 | weldd.Part0 = a | |
300 | weldd.Part1 = b | |
301 | weldd.C0 = CFrame.new() | |
302 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
303 | weldd.Parent = a | |
304 | return weldd | |
305 | end | |
306 | ||
307 | ||
308 | function QuaternionFromCFrame(cf) | |
309 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
310 | local trace = m00 + m11 + m22 | |
311 | if trace > 0 then | |
312 | local s = math.sqrt(1 + trace) | |
313 | local recip = 0.5 / s | |
314 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
315 | else | |
316 | local i = 0 | |
317 | if m11 > m00 then | |
318 | i = 1 | |
319 | end | |
320 | if m22 > (i == 0 and m00 or m11) then | |
321 | i = 2 | |
322 | end | |
323 | if i == 0 then | |
324 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
325 | local recip = 0.5 / s | |
326 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
327 | elseif i == 1 then | |
328 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
329 | local recip = 0.5 / s | |
330 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
331 | elseif i == 2 then | |
332 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
333 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
334 | end | |
335 | end | |
336 | end | |
337 | ||
338 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
339 | local xs, ys, zs = x + x, y + y, z + z | |
340 | local wx, wy, wz = w * xs, w * ys, w * zs | |
341 | local xx = x * xs | |
342 | local xy = x * ys | |
343 | local xz = x * zs | |
344 | local yy = y * ys | |
345 | local yz = y * zs | |
346 | local zz = z * zs | |
347 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
348 | end | |
349 | ||
350 | function QuaternionSlerp(a, b, t) | |
351 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
352 | local startInterp, finishInterp; | |
353 | if cosTheta >= 0.0001 then | |
354 | if (1 - cosTheta) > 0.0001 then | |
355 | local theta = ACOS(cosTheta) | |
356 | local invSinTheta = 1 / SIN(theta) | |
357 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
358 | finishInterp = SIN(t * theta) * invSinTheta | |
359 | else | |
360 | startInterp = 1 - t | |
361 | finishInterp = t | |
362 | end | |
363 | else | |
364 | if (1 + cosTheta) > 0.0001 then | |
365 | local theta = ACOS(-cosTheta) | |
366 | local invSinTheta = 1 / SIN(theta) | |
367 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
368 | finishInterp = SIN(t * theta) * invSinTheta | |
369 | else | |
370 | startInterp = t - 1 | |
371 | finishInterp = t | |
372 | end | |
373 | end | |
374 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
375 | end | |
376 | ||
377 | function Clerp(a, b, t) | |
378 | local qa = {QuaternionFromCFrame(a)} | |
379 | local qb = {QuaternionFromCFrame(b)} | |
380 | local ax, ay, az = a.x, a.y, a.z | |
381 | local bx, by, bz = b.x, b.y, b.z | |
382 | local _t = 1 - t | |
383 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
384 | end | |
385 | ||
386 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
387 | local frame = IT("Frame") | |
388 | frame.BackgroundTransparency = TRANSPARENCY | |
389 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
390 | frame.Position = POSITION | |
391 | frame.Size = SIZE | |
392 | frame.BackgroundColor3 = COLOR | |
393 | frame.BorderColor3 = BORDERCOLOR | |
394 | frame.Name = NAME | |
395 | frame.Parent = PARENT | |
396 | return frame | |
397 | end | |
398 | ||
399 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
400 | local label = IT("TextLabel") | |
401 | label.BackgroundTransparency = 1 | |
402 | label.Size = UD2(1, 0, 1, 0) | |
403 | label.Position = UD2(0, 0, 0, 0) | |
404 | label.TextColor3 = TEXTCOLOR | |
405 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
406 | label.TextTransparency = TRANSPARENCY | |
407 | label.FontSize = TEXTFONTSIZE | |
408 | label.Font = TEXTFONT | |
409 | label.BorderSizePixel = BORDERSIZEPIXEL | |
410 | label.TextScaled = false | |
411 | label.Text = TEXT | |
412 | label.Name = NAME | |
413 | label.Parent = PARENT | |
414 | return label | |
415 | end | |
416 | ||
417 | function NoOutlines(PART) | |
418 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
419 | end | |
420 | ||
421 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
422 | local NEWWELD = IT(TYPE) | |
423 | NEWWELD.Part0 = PART0 | |
424 | NEWWELD.Part1 = PART1 | |
425 | NEWWELD.C0 = C0 | |
426 | NEWWELD.C1 = C1 | |
427 | NEWWELD.Parent = PARENT | |
428 | return NEWWELD | |
429 | end | |
430 | ||
431 | local S = IT("Sound") | |
432 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
433 | local NEWSOUND = nil | |
434 | coroutine.resume(coroutine.create(function() | |
435 | NEWSOUND = S:Clone() | |
436 | NEWSOUND.Parent = PARENT | |
437 | NEWSOUND.Volume = VOLUME | |
438 | NEWSOUND.Pitch = PITCH | |
439 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
440 | NEWSOUND:play() | |
441 | if DOESLOOP == true then | |
442 | NEWSOUND.Looped = true | |
443 | else | |
444 | repeat wait(1) until NEWSOUND.Playing == false | |
445 | NEWSOUND:remove() | |
446 | end | |
447 | end)) | |
448 | return NEWSOUND | |
449 | end | |
450 | ||
451 | function CFrameFromTopBack(at, top, back) | |
452 | local right = top:Cross(back) | |
453 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
454 | end | |
455 | ||
456 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
457 | function WACKYEFFECT(Table) | |
458 | local TYPE = (Table.EffectType or "Sphere") | |
459 | local SIZE = (Table.Size or VT(1,1,1)) | |
460 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
461 | local TRANSPARENCY = (Table.Transparency or 0) | |
462 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
463 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
464 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
465 | local ROTATION1 = (Table.RotationX or 0) | |
466 | local ROTATION2 = (Table.RotationY or 0) | |
467 | local ROTATION3 = (Table.RotationZ or 0) | |
468 | local MATERIAL = (Table.Material or "Neon") | |
469 | local COLOR = (Table.Color or C3(1,1,1)) | |
470 | local TIME = (Table.Time or 45) | |
471 | local SOUNDID = (Table.SoundID or nil) | |
472 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
473 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
474 | coroutine.resume(coroutine.create(function() | |
475 | local PLAYSSOUND = false | |
476 | local SOUND = nil | |
477 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
478 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
479 | PLAYSSOUND = true | |
480 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
481 | end | |
482 | EFFECT.Color = COLOR | |
483 | local MSH = nil | |
484 | if TYPE == "Sphere" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
486 | elseif TYPE == "Block" then | |
487 | MSH = IT("BlockMesh",EFFECT) | |
488 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
489 | elseif TYPE == "Wave" then | |
490 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
491 | elseif TYPE == "Ring" then | |
492 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
493 | elseif TYPE == "Slash" then | |
494 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
495 | elseif TYPE == "Round Slash" then | |
496 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
497 | elseif TYPE == "Swirl" then | |
498 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
499 | elseif TYPE == "Skull" then | |
500 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
501 | elseif TYPE == "Crystal" then | |
502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
503 | end | |
504 | if MSH ~= nil then | |
505 | local MOVESPEED = nil | |
506 | if MOVEDIRECTION ~= nil then | |
507 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
508 | end | |
509 | local GROWTH = SIZE - ENDSIZE | |
510 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
511 | if TYPE == "Block" then | |
512 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
513 | else | |
514 | EFFECT.CFrame = CFRAME | |
515 | end | |
516 | for LOOP = 1, TIME+1 do | |
517 | Swait() | |
518 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
519 | if TYPE == "Wave" then | |
520 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
521 | end | |
522 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
523 | if TYPE == "Block" then | |
524 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
525 | else | |
526 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
527 | end | |
528 | if MOVEDIRECTION ~= nil then | |
529 | local ORI = EFFECT.Orientation | |
530 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
531 | EFFECT.Orientation = ORI | |
532 | end | |
533 | end | |
534 | EFFECT.Transparency = 1 | |
535 | if PLAYSSOUND == false then | |
536 | EFFECT:remove() | |
537 | else | |
538 | repeat Swait() until SOUND.Playing == false | |
539 | EFFECT:remove() | |
540 | end | |
541 | else | |
542 | if PLAYSSOUND == false then | |
543 | EFFECT:remove() | |
544 | else | |
545 | repeat Swait() until SOUND.Playing == false | |
546 | EFFECT:remove() | |
547 | end | |
548 | end | |
549 | end)) | |
550 | end | |
551 | ||
552 | function MakeForm(PART,TYPE) | |
553 | if TYPE == "Cyl" then | |
554 | local MSH = IT("CylinderMesh",PART) | |
555 | elseif TYPE == "Ball" then | |
556 | local MSH = IT("SpecialMesh",PART) | |
557 | MSH.MeshType = "Sphere" | |
558 | elseif TYPE == "Wedge" then | |
559 | local MSH = IT("SpecialMesh",PART) | |
560 | MSH.MeshType = "Wedge" | |
561 | end | |
562 | end | |
563 | ||
564 | Debris = game:GetService("Debris") | |
565 | ||
566 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
567 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
568 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
569 | end | |
570 | ||
571 | function turnto(position) | |
572 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
573 | end | |
574 | ||
575 | local Particle = IT("ParticleEmitter",nil) | |
576 | Particle.Enabled = false | |
577 | Particle.LightEmission = 0.2 | |
578 | Particle.Rate = 150 | |
579 | Particle.ZOffset = 1 | |
580 | Particle.Rotation = NumberRange.new(-180, 180) | |
581 | ||
582 | --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""}) | |
583 | function ParticleEmitter(Table) | |
584 | local PRTCL = Particle:Clone() | |
585 | local Color1 = Table.Color1 or C3(1,1,1) | |
586 | local Color2 = Table.Color2 or C3(1,1,1) | |
587 | local Speed = Table.Speed or 5 | |
588 | local Drag = Table.Drag or 0 | |
589 | local Size1 = Table.Size1 or 1 | |
590 | local Size2 = Table.Size2 or 5 | |
591 | local Lifetime1 = Table.Lifetime1 or 1 | |
592 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
593 | local Parent = Table.Parent or Torso | |
594 | local Emit = Table.Emit or 100 | |
595 | local Offset = Table.Offset or 360 | |
596 | local Acel = Table.Acel or VT(0,0,0) | |
597 | local Enabled = Table.Enabled or false | |
598 | local Texture = Table.Texture or "281983280" | |
599 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
600 | local Trans1 = Table.Transparency1 or 0 | |
601 | local Trans2 = Table.Transparency2 or 0 | |
602 | PRTCL.Parent = Parent | |
603 | PRTCL.RotSpeed = RotS | |
604 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)}) | |
605 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
606 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
607 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
608 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
609 | PRTCL.Speed = NumberRange.new(Speed) | |
610 | PRTCL.VelocitySpread = Offset | |
611 | PRTCL.Drag = Drag | |
612 | PRTCL.Acceleration = Acel | |
613 | if Enabled == false then | |
614 | PRTCL:Emit(Emit) | |
615 | Debris:AddItem(PRTCL,Lifetime2) | |
616 | else | |
617 | PRTCL.Enabled = true | |
618 | end | |
619 | return PRTCL | |
620 | end | |
621 | ||
622 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
623 | for _, c in pairs(PARENT:GetDescendants()) do | |
624 | if c.ClassName == "Model" then | |
625 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
626 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
627 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
628 | if (TORSO.Position - FROM).Magnitude < DIST then | |
629 | table.insert(TABLE,c) | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | ||
636 | --//=================================\\ | |
637 | --|| WEAPON CREATION | |
638 | --\\=================================// | |
639 | ||
640 | local DECAL = IT("Decal",nil) | |
641 | DECAL.Transparency = 1 | |
642 | DECAL.Texture = "http://www.roblox.com/asset/?id=99174105" | |
643 | Head:ClearAllChildren() | |
644 | ||
645 | Humanoid.Parent = nil | |
646 | RootPart.Size = RootPart.Size*SIZE | |
647 | Torso.Size = Torso.Size*SIZE | |
648 | RightArm.Size = RightArm.Size*SIZE | |
649 | RightLeg.Size = RightLeg.Size*SIZE | |
650 | LeftArm.Size = LeftArm.Size*SIZE | |
651 | LeftLeg.Size = LeftLeg.Size*SIZE | |
652 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
653 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
654 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
655 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
656 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
657 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
658 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
659 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
660 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
661 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
662 | Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE | |
663 | RootJoint.Parent = RootPart | |
664 | Neck.Parent = Torso | |
665 | RightShoulder.Parent = Torso | |
666 | LeftShoulder.Parent = Torso | |
667 | RightHip.Parent = Torso | |
668 | LeftHip.Parent = Torso | |
669 | ||
670 | CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE) | |
671 | --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4)) | |
672 | Humanoid.DisplayDistanceType = "None" | |
673 | local naeeym = IT("BillboardGui",Character) | |
674 | naeeym.AlwaysOnTop = true | |
675 | naeeym.Size = UDim2.new(5,35,2,15) | |
676 | naeeym.StudsOffset = Vector3.new(0,5,0) | |
677 | naeeym.MaxDistance = 75 | |
678 | naeeym.Adornee = Character.Head | |
679 | naeeym.Name = "Name" | |
680 | local tecks = IT("TextLabel",naeeym) | |
681 | tecks.BackgroundTransparency = 1 | |
682 | tecks.TextScaled = true | |
683 | tecks.BorderSizePixel = 0 | |
684 | tecks.Text = "///////////////////" | |
685 | tecks.Font = "Fantasy" | |
686 | tecks.TextSize = 30 | |
687 | tecks.TextTransparency = 0.5 | |
688 | tecks.TextStrokeTransparency = 0.5 | |
689 | tecks.TextColor3 = C3(0,0,0) | |
690 | tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275) | |
691 | tecks.Size = UDim2.new(1,0,0.5,0) | |
692 | tecks.Parent = naeeym | |
693 | local naeeym2 = IT("BillboardGui",Character) | |
694 | naeeym2.AlwaysOnTop = true | |
695 | naeeym2.Size = UDim2.new(7,35,3,15) | |
696 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
697 | naeeym2.MaxDistance = 75 | |
698 | naeeym2.Adornee = Character.Head | |
699 | naeeym2.Name = "Name2" | |
700 | local tecks2 = IT("TextLabel",naeeym2) | |
701 | tecks2.BackgroundTransparency = 1 | |
702 | tecks2.TextScaled = true | |
703 | tecks2.BorderSizePixel = 0 | |
704 | tecks2.Text = "Satan" | |
705 | tecks2.Font = "Fantasy" | |
706 | tecks2.TextSize = 30 | |
707 | tecks2.TextStrokeTransparency = 0 | |
708 | tecks2.TextColor3 = C3(0,0,0) | |
709 | tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675) | |
710 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
711 | tecks2.Parent = naeeym2 | |
712 | ||
713 | local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player) | |
714 | tecks2.Text = MSG | |
715 | ||
716 | local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player) | |
717 | tecks.Text = MSG | |
718 | ||
719 | local RINGFIRE = {} | |
720 | local top = Instance.new("Shirt") | |
721 | top.ShirtTemplate = "rbxassetid://791994658" | |
722 | top.Parent = Character | |
723 | top.Name = "Cloth" | |
724 | local bottom = Instance.new("Pants") | |
725 | bottom.PantsTemplate = "rbxassetid://1029442377" | |
726 | bottom.Parent = Character | |
727 | bottom.Name = "Cloth" | |
728 | local FIRE = IT("Model",Weapon) | |
729 | FIRE.Name = "RingOfFire" | |
730 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0)) | |
731 | FIRE.PrimaryPart = MAIN | |
732 | for i = 1, 45 do | |
733 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1)) | |
734 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8) | |
735 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"}) | |
736 | PRTCL.LockedToPart = true | |
737 | PRTCL.Rate = 35 | |
738 | table.insert(RINGFIRE,PRTCL) | |
739 | end | |
740 | local A = IT("Attachment",RightArm) | |
741 | A.Position = VT(0,-1*SIZE,0.1*SIZE) | |
742 | local B = IT("Attachment",LeftArm) | |
743 | B.Position = VT(0,-1*SIZE,0.1*SIZE) | |
744 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"}) | |
745 | PRTCL.LockedToPart = true | |
746 | PRTCL.Rate = 85 | |
747 | table.insert(RINGFIRE,PRTCL) | |
748 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"}) | |
749 | PRTCL.LockedToPart = true | |
750 | PRTCL.Rate = 85 | |
751 | table.insert(RINGFIRE,PRTCL) | |
752 | for _, c in pairs(Character:GetChildren()) do | |
753 | if c.ClassName == "Part" and c ~= RootPart then | |
754 | local Face = DECAL:Clone() | |
755 | Face.Parent = c | |
756 | Face.Face = "Top" | |
757 | local Face = DECAL:Clone() | |
758 | Face.Parent = c | |
759 | Face.Face = "Left" | |
760 | local Face = DECAL:Clone() | |
761 | Face.Parent = c | |
762 | Face.Face = "Right" | |
763 | local Face = DECAL:Clone() | |
764 | Face.Parent = c | |
765 | Face.Face = "Front" | |
766 | local Face = DECAL:Clone() | |
767 | Face.Parent = c | |
768 | Face.Face = "Back" | |
769 | local Face = DECAL:Clone() | |
770 | Face.Parent = c | |
771 | Face.Face = "Bottom" | |
772 | end | |
773 | end | |
774 | ||
775 | local LASTPART = Head | |
776 | for i = 1, 45 do | |
777 | local MATH = (1-(i/50)) | |
778 | if LASTPART == Head then | |
779 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
780 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
781 | LASTPART = Horn | |
782 | Horn.Color = C3(0,0,0) | |
783 | MakeForm(Horn,"Cyl") | |
784 | local Face = DECAL:Clone() | |
785 | Face.Parent = Horn | |
786 | Face.Face = "Top" | |
787 | local Face = DECAL:Clone() | |
788 | Face.Parent = Horn | |
789 | Face.Face = "Left" | |
790 | local Face = DECAL:Clone() | |
791 | Face.Parent = Horn | |
792 | Face.Face = "Right" | |
793 | local Face = DECAL:Clone() | |
794 | Face.Parent = Horn | |
795 | Face.Face = "Front" | |
796 | local Face = DECAL:Clone() | |
797 | Face.Parent = Horn | |
798 | Face.Face = "Back" | |
799 | local Face = DECAL:Clone() | |
800 | Face.Parent = Horn | |
801 | Face.Face = "Bottom" | |
802 | else | |
803 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false) | |
804 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
805 | LASTPART = Horn | |
806 | Horn.Color = C3(0,0,0) | |
807 | MakeForm(Horn,"Cyl") | |
808 | local Face = DECAL:Clone() | |
809 | Face.Parent = Horn | |
810 | Face.Face = "Top" | |
811 | local Face = DECAL:Clone() | |
812 | Face.Parent = Horn | |
813 | Face.Face = "Left" | |
814 | local Face = DECAL:Clone() | |
815 | Face.Parent = Horn | |
816 | Face.Face = "Right" | |
817 | local Face = DECAL:Clone() | |
818 | Face.Parent = Horn | |
819 | Face.Face = "Front" | |
820 | local Face = DECAL:Clone() | |
821 | Face.Parent = Horn | |
822 | Face.Face = "Back" | |
823 | local Face = DECAL:Clone() | |
824 | Face.Parent = Horn | |
825 | Face.Face = "Bottom" | |
826 | end | |
827 | end | |
828 | local LASTPART = Head | |
829 | for i = 1, 45 do | |
830 | local MATH = (1-(i/50)) | |
831 | if LASTPART == Head then | |
832 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
833 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
834 | LASTPART = Horn | |
835 | Horn.Color = C3(0,0,0) | |
836 | MakeForm(Horn,"Cyl") | |
837 | local Face = DECAL:Clone() | |
838 | Face.Parent = Horn | |
839 | Face.Face = "Top" | |
840 | local Face = DECAL:Clone() | |
841 | Face.Parent = Horn | |
842 | Face.Face = "Left" | |
843 | local Face = DECAL:Clone() | |
844 | Face.Parent = Horn | |
845 | Face.Face = "Right" | |
846 | local Face = DECAL:Clone() | |
847 | Face.Parent = Horn | |
848 | Face.Face = "Front" | |
849 | local Face = DECAL:Clone() | |
850 | Face.Parent = Horn | |
851 | Face.Face = "Back" | |
852 | local Face = DECAL:Clone() | |
853 | Face.Parent = Horn | |
854 | Face.Face = "Bottom" | |
855 | else | |
856 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false) | |
857 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
858 | LASTPART = Horn | |
859 | Horn.Color = C3(0,0,0) | |
860 | MakeForm(Horn,"Cyl") | |
861 | local Face = DECAL:Clone() | |
862 | Face.Parent = Horn | |
863 | Face.Face = "Top" | |
864 | local Face = DECAL:Clone() | |
865 | Face.Parent = Horn | |
866 | Face.Face = "Left" | |
867 | local Face = DECAL:Clone() | |
868 | Face.Parent = Horn | |
869 | Face.Face = "Right" | |
870 | local Face = DECAL:Clone() | |
871 | Face.Parent = Horn | |
872 | Face.Face = "Front" | |
873 | local Face = DECAL:Clone() | |
874 | Face.Parent = Horn | |
875 | Face.Face = "Back" | |
876 | local Face = DECAL:Clone() | |
877 | Face.Parent = Horn | |
878 | Face.Face = "Bottom" | |
879 | end | |
880 | end | |
881 | local LASTPART = Head | |
882 | for i = 1, 45 do | |
883 | local MATH = (1-(i/50)) | |
884 | if LASTPART == Head then | |
885 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
886 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0)) | |
887 | LASTPART = Horn | |
888 | Horn.Color = C3(0,0,0) | |
889 | MakeForm(Horn,"Cyl") | |
890 | local Face = DECAL:Clone() | |
891 | Face.Parent = Horn | |
892 | Face.Face = "Top" | |
893 | local Face = DECAL:Clone() | |
894 | Face.Parent = Horn | |
895 | Face.Face = "Left" | |
896 | local Face = DECAL:Clone() | |
897 | Face.Parent = Horn | |
898 | Face.Face = "Right" | |
899 | local Face = DECAL:Clone() | |
900 | Face.Parent = Horn | |
901 | Face.Face = "Front" | |
902 | local Face = DECAL:Clone() | |
903 | Face.Parent = Horn | |
904 | Face.Face = "Back" | |
905 | local Face = DECAL:Clone() | |
906 | Face.Parent = Horn | |
907 | Face.Face = "Bottom" | |
908 | else | |
909 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false) | |
910 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
911 | LASTPART = Horn | |
912 | Horn.Color = C3(0,0,0) | |
913 | MakeForm(Horn,"Cyl") | |
914 | local Face = DECAL:Clone() | |
915 | Face.Parent = Horn | |
916 | Face.Face = "Top" | |
917 | local Face = DECAL:Clone() | |
918 | Face.Parent = Horn | |
919 | Face.Face = "Left" | |
920 | local Face = DECAL:Clone() | |
921 | Face.Parent = Horn | |
922 | Face.Face = "Right" | |
923 | local Face = DECAL:Clone() | |
924 | Face.Parent = Horn | |
925 | Face.Face = "Front" | |
926 | local Face = DECAL:Clone() | |
927 | Face.Parent = Horn | |
928 | Face.Face = "Back" | |
929 | local Face = DECAL:Clone() | |
930 | Face.Parent = Horn | |
931 | Face.Face = "Bottom" | |
932 | end | |
933 | end | |
934 | local LASTPART = Head | |
935 | for i = 1, 45 do | |
936 | local MATH = (1-(i/50)) | |
937 | if LASTPART == Head then | |
938 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
939 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0)) | |
940 | LASTPART = Horn | |
941 | Horn.Color = C3(0,0,0) | |
942 | MakeForm(Horn,"Cyl") | |
943 | local Face = DECAL:Clone() | |
944 | Face.Parent = Horn | |
945 | Face.Face = "Top" | |
946 | local Face = DECAL:Clone() | |
947 | Face.Parent = Horn | |
948 | Face.Face = "Left" | |
949 | local Face = DECAL:Clone() | |
950 | Face.Parent = Horn | |
951 | Face.Face = "Right" | |
952 | local Face = DECAL:Clone() | |
953 | Face.Parent = Horn | |
954 | Face.Face = "Front" | |
955 | local Face = DECAL:Clone() | |
956 | Face.Parent = Horn | |
957 | Face.Face = "Back" | |
958 | local Face = DECAL:Clone() | |
959 | Face.Parent = Horn | |
960 | Face.Face = "Bottom" | |
961 | else | |
962 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false) | |
963 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
964 | LASTPART = Horn | |
965 | Horn.Color = C3(0,0,0) | |
966 | MakeForm(Horn,"Cyl") | |
967 | local Face = DECAL:Clone() | |
968 | Face.Parent = Horn | |
969 | Face.Face = "Top" | |
970 | local Face = DECAL:Clone() | |
971 | Face.Parent = Horn | |
972 | Face.Face = "Left" | |
973 | local Face = DECAL:Clone() | |
974 | Face.Parent = Horn | |
975 | Face.Face = "Right" | |
976 | local Face = DECAL:Clone() | |
977 | Face.Parent = Horn | |
978 | Face.Face = "Front" | |
979 | local Face = DECAL:Clone() | |
980 | Face.Parent = Horn | |
981 | Face.Face = "Back" | |
982 | local Face = DECAL:Clone() | |
983 | Face.Parent = Horn | |
984 | Face.Face = "Bottom" | |
985 | end | |
986 | end | |
987 | ||
988 | local EYE1 = IT("Attachment",Head) | |
989 | EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE | |
990 | local EYE2 = IT("Attachment",Head) | |
991 | EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE | |
992 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"}) | |
993 | PRTCL.LockedToPart = true | |
994 | PRTCL.Rate = 185 | |
995 | PRTCL.ZOffset = 0.1 | |
996 | table.insert(RINGFIRE,PRTCL) | |
997 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"}) | |
998 | PRTCL.LockedToPart = true | |
999 | PRTCL.Rate = 185 | |
1000 | PRTCL.ZOffset = 0.1 | |
1001 | local BODY = {} | |
1002 | table.insert(RINGFIRE,PRTCL) | |
1003 | for _, c in pairs(Character:GetDescendants()) do | |
1004 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1005 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1006 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1007 | end | |
1008 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
1009 | elseif c:IsA("JointInstance") then | |
1010 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
1011 | end | |
1012 | end | |
1013 | function refit() | |
1014 | Character.Parent = workspace | |
1015 | for e = 1, #BODY do | |
1016 | if BODY[e] ~= nil then | |
1017 | local STUFF = BODY[e] | |
1018 | local PART = STUFF[1] | |
1019 | local PARENT = STUFF[2] | |
1020 | local MATERIAL = STUFF[3] | |
1021 | local COLOR = STUFF[4] | |
1022 | local TRANSPARENCY = STUFF[5] | |
1023 | --local SIZE = STUFF[6] | |
1024 | local NAME = STUFF[7] | |
1025 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1026 | PART.Material = MATERIAL | |
1027 | PART.Transparency = TRANSPARENCY | |
1028 | PART.Name = NAME | |
1029 | end | |
1030 | if PART.Parent ~= PARENT then | |
1031 | Humanoid:remove() | |
1032 | PART.Parent = PARENT | |
1033 | Humanoid = IT("Humanoid",Character) | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | ||
1039 | for _, c in pairs(Weapon:GetChildren()) do | |
1040 | if c.ClassName == "Part" then | |
1041 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1042 | end | |
1043 | end | |
1044 | ||
1045 | local SKILLTEXTCOLOR = C3(0,0,0) | |
1046 | local SKILLFONT = "Fantasy" | |
1047 | local SKILLTEXTSIZE = 6 | |
1048 | ||
1049 | Weapon.Parent = Character | |
1050 | Humanoid.Parent = Character | |
1051 | ||
1052 | Humanoid.Died:connect(function() | |
1053 | refit() | |
1054 | end) | |
1055 | ||
1056 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1057 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1058 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1059 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1060 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1061 | ||
1062 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
1063 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
1064 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
1065 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4") | |
1066 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5") | |
1067 | ||
1068 | --//=================================\\ | |
1069 | --|| DAMAGING | |
1070 | --\\=================================// | |
1071 | ||
1072 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1073 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1074 | defence.Name = ("HitBy"..Player.Name) | |
1075 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1076 | Damage = Damage * DAMAGEMULTIPLIER | |
1077 | if Humanoid.Health ~= 0 then | |
1078 | local CritChance = MRANDOM(1,100) | |
1079 | if Damage > Humanoid.Health then | |
1080 | Damage = math.ceil(Humanoid.Health) | |
1081 | if Damage == 0 then | |
1082 | Damage = 0.1 | |
1083 | end | |
1084 | end | |
1085 | Humanoid.Health = Humanoid.Health - Damage | |
1086 | end | |
1087 | end | |
1088 | ||
1089 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1090 | local CHILDREN = workspace:GetDescendants() | |
1091 | for index, CHILD in pairs(CHILDREN) do | |
1092 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1093 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1094 | if HUM then | |
1095 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1096 | if TORSO then | |
1097 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1098 | if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then | |
1099 | local BODY = CHILD.RealBody.Value | |
1100 | if BODY then | |
1101 | local HUM = BODY:FindFirstChildOfClass("Humanoid") | |
1102 | if HUM then | |
1103 | if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
1104 | BODY:BreakJoints() | |
1105 | else | |
1106 | local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso") | |
1107 | if TORSO then | |
1108 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
1109 | local DMG = MRANDOM(MINDMG,MAXDMG)/2 | |
1110 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1111 | ApplyDamage(HUM,DMG,TORSO) | |
1112 | end | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | else | |
1117 | if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
1118 | CHILD:BreakJoints() | |
1119 | else | |
1120 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1121 | ApplyDamage(HUM,DMG,TORSO) | |
1122 | end | |
1123 | if FLING > 0 then | |
1124 | for _, c in pairs(CHILD:GetChildren()) do | |
1125 | if c:IsA("BasePart") then | |
1126 | local bv = Instance.new("BodyVelocity") | |
1127 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1128 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1129 | bv.Parent = c | |
1130 | Debris:AddItem(bv,0.05) | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | end | |
1138 | end | |
1139 | end | |
1140 | end | |
1141 | ||
1142 | --//=================================\\ | |
1143 | --|| ATTACK FUNCTIONS AND STUFF | |
1144 | --\\=================================// | |
1145 | ||
1146 | function MissilesOfDespair() | |
1147 | ATTACK = true | |
1148 | Rooted = true | |
1149 | local MAKERING = true | |
1150 | local RINGGROW = false | |
1151 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false) | |
1152 | coroutine.resume(coroutine.create(function() | |
1153 | repeat | |
1154 | Swait() | |
1155 | if ATTACK == false then | |
1156 | break | |
1157 | end | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | until MAKERING == false | |
1165 | repeat | |
1166 | Swait() | |
1167 | if ATTACK == false then | |
1168 | break | |
1169 | end | |
1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | until RINGGROW == true | |
1177 | end)) | |
1178 | local FIRERING = IT("Model",Effects) | |
1179 | FIRERING.Name = "RingOfFire" | |
1180 | local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0)) | |
1181 | FIRERING.PrimaryPart = MAIN | |
1182 | local RINGS = {} | |
1183 | local EMITTERS = {} | |
1184 | for i = 1, 45 do | |
1185 | local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1)) | |
1186 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0) | |
1187 | table.insert(RINGS,PRT) | |
1188 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"}) | |
1189 | PRTCL.LockedToPart = true | |
1190 | PRTCL.Rate = 35 | |
1191 | table.insert(EMITTERS,PRTCL) | |
1192 | end | |
1193 | FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0))) | |
1194 | wait(0.5) | |
1195 | MAKERING = false | |
1196 | CreateSound(278641993, MAIN, 5, 1.2, false) | |
1197 | for e = 1, 45 do | |
1198 | Swait() | |
1199 | FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0))) | |
1200 | for i = 1, #RINGS do | |
1201 | RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10) | |
1202 | end | |
1203 | end | |
1204 | RINGGROW = true | |
1205 | wait(0.2) | |
1206 | for i = 1, 15 do | |
1207 | wait(0.08) | |
1208 | coroutine.resume(coroutine.create(function() | |
1209 | local POS = Mouse.Hit.p | |
1210 | local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5)) | |
1211 | MISSILE.Color = C3(0.2,0,0) | |
1212 | CreateSound(84005018, MISSILE, 0.2, 1.2, false) | |
1213 | MakeForm(MISSILE,"Ball") | |
1214 | MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5)) | |
1215 | for i = 1, 10 do | |
1216 | Swait() | |
1217 | MISSILE.Transparency = MISSILE.Transparency - 1/15 | |
1218 | MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0) | |
1219 | end | |
1220 | for i = 1, 5 do | |
1221 | Swait() | |
1222 | MISSILE.Transparency = MISSILE.Transparency - 1/15 | |
1223 | MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0) | |
1224 | end | |
1225 | MISSILE.Size = VT(0.2,0.2,1.5) | |
1226 | MISSILE.CFrame = CF(MISSILE.Position,POS) | |
1227 | for i = 1, 150 do | |
1228 | Swait() | |
1229 | MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3) | |
1230 | local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character) | |
1231 | if HIT ~= nil then | |
1232 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3}) | |
1233 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3}) | |
1234 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
1235 | for i = 1, 5 do | |
1236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1237 | end | |
1238 | ApplyAoE(MISSILE.Position,15,15,25,35,false) | |
1239 | break | |
1240 | end | |
1241 | end | |
1242 | MISSILE:remove() | |
1243 | end)) | |
1244 | end | |
1245 | for i = 1, #EMITTERS do | |
1246 | EMITTERS[i].Enabled = false | |
1247 | end | |
1248 | Debris:AddItem(FIRERING,3) | |
1249 | ATTACK = false | |
1250 | Rooted = false | |
1251 | end | |
1252 | ||
1253 | function ShadowRoam() | |
1254 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1255 | if HITFLOOR then | |
1256 | ATTACK = true | |
1257 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false) | |
1258 | local BUSY = false | |
1259 | Rooted = true | |
1260 | local CLOAKING = false | |
1261 | local UNCLOAKED = true | |
1262 | local LOOP = nil | |
1263 | local FAKESHADOW = IT("Model",Effects) | |
1264 | FAKESHADOW.Name = "Shadow" | |
1265 | local POS = RootPart.Position | |
1266 | local MOUSEHIT = nil | |
1267 | -- | |
1268 | local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size) | |
1269 | TORS.Color = C3(0,0,0) | |
1270 | TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0)) | |
1271 | local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)) | |
1272 | HED.Color = C3(0,0,0) | |
1273 | HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0) | |
1274 | local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size) | |
1275 | RARM.Color = C3(0,0,0) | |
1276 | RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15)) | |
1277 | local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size) | |
1278 | LARM.Color = C3(0,0,0) | |
1279 | LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15)) | |
1280 | local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size) | |
1281 | RLEG.Color = C3(0,0,0) | |
1282 | RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15)) | |
1283 | local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size) | |
1284 | LLEG.Color = C3(0,0,0) | |
1285 | LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15)) | |
1286 | -- | |
1287 | coroutine.resume(coroutine.create(function() | |
1288 | coroutine.resume(coroutine.create(function() | |
1289 | while wait() do | |
1290 | if RootPart.Position.Y > POS.Y then | |
1291 | BUSY = true | |
1292 | if MOUSEHIT then | |
1293 | MOUSEHIT:disconnect() | |
1294 | end | |
1295 | for _, c in pairs(Character:GetChildren()) do | |
1296 | if c.ClassName == "Part" and c ~= RootPart then | |
1297 | c.Transparency = 0 | |
1298 | for _, q in pairs(c:GetChildren()) do | |
1299 | if q.ClassName == "Decal" then | |
1300 | q.Transparency = 0 | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1306 | Swait() | |
1307 | RootPart.Anchored = true | |
1308 | UNCLOAKED = false | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | end | |
1316 | coroutine.resume(coroutine.create(function() | |
1317 | for i = 1, 15 do | |
1318 | Swait() | |
1319 | if FAKESHADOW then | |
1320 | for _, q in pairs(FAKESHADOW:GetChildren()) do | |
1321 | if q.ClassName == "Part" then | |
1322 | q.Transparency = q.Transparency + 1/15 | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | if FAKESHADOW then | |
1328 | FAKESHADOW:remove() | |
1329 | end | |
1330 | FAKESHADOW = nil | |
1331 | end)) | |
1332 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1333 | Swait() | |
1334 | RootPart.Anchored = true | |
1335 | UNCLOAKED = true | |
1336 | if LOOP then | |
1337 | LOOP.Pitch = LOOP.Pitch - 0.2 | |
1338 | end | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | end | |
1346 | LOOP:remove() | |
1347 | LOOP = nil | |
1348 | for i = 1, 35 do | |
1349 | Swait() | |
1350 | for _, c in pairs(Character:GetChildren()) do | |
1351 | if c.ClassName == "Part" then | |
1352 | for _, q in pairs(c:GetChildren()) do | |
1353 | if q.ClassName == "Decal" then | |
1354 | q.Transparency = q.Transparency + 1/35 | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | UNANCHOR = true | |
1361 | ATTACK = false | |
1362 | Rooted = false | |
1363 | end | |
1364 | if FAKESHADOW then | |
1365 | TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0)) | |
1366 | HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0) | |
1367 | RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15)) | |
1368 | LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15)) | |
1369 | RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15)) | |
1370 | LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15)) | |
1371 | end | |
1372 | if LOOP ~= nil then | |
1373 | LOOP.Parent = TORS | |
1374 | end | |
1375 | naeeym.Enabled = UNCLOAKED | |
1376 | naeeym2.Enabled = UNCLOAKED | |
1377 | for c = 1, #RINGFIRE do | |
1378 | RINGFIRE[c].Enabled = UNCLOAKED | |
1379 | end | |
1380 | if ATTACK == false then | |
1381 | break | |
1382 | end | |
1383 | end | |
1384 | end)) | |
1385 | repeat | |
1386 | Swait() | |
1387 | if ATTACK == false then | |
1388 | break | |
1389 | end | |
1390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1394 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | until CLOAKING == true | |
1397 | end)) | |
1398 | wait(0.3) | |
1399 | for i = 1, 35 do | |
1400 | Swait() | |
1401 | for _, c in pairs(Character:GetChildren()) do | |
1402 | if c.ClassName == "Part" then | |
1403 | for _, q in pairs(c:GetChildren()) do | |
1404 | if q.ClassName == "Decal" then | |
1405 | q.Transparency = q.Transparency - 1/35 | |
1406 | end | |
1407 | end | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | UNANCHOR = false | |
1412 | RootPart.Anchored = true | |
1413 | CLOAKING = true | |
1414 | coroutine.resume(coroutine.create(function() | |
1415 | for i = 1, 15 do | |
1416 | Swait() | |
1417 | for _, q in pairs(FAKESHADOW:GetChildren()) do | |
1418 | if q.ClassName == "Part" then | |
1419 | q.Transparency = q.Transparency - 1/15 | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | end)) | |
1424 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1425 | Swait() | |
1426 | RootPart.Anchored = true | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | end | |
1434 | LOOP = CreateSound(487214658, TORS, 0, 1, true) | |
1435 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1436 | Swait() | |
1437 | RootPart.Anchored = true | |
1438 | UNCLOAKED = false | |
1439 | if LOOP then | |
1440 | LOOP.Volume = LOOP.Volume + 0.1 | |
1441 | end | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | end | |
1449 | for _, c in pairs(Character:GetChildren()) do | |
1450 | if c.ClassName == "Part" then | |
1451 | c.Transparency = 1 | |
1452 | for _, q in pairs(c:GetChildren()) do | |
1453 | if q.ClassName == "Decal" then | |
1454 | q.Transparency = 1 | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY) | |
1460 | local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1461 | if HITFLOOR then | |
1462 | local POS = HITPOS | |
1463 | local WORKING = true | |
1464 | coroutine.resume(coroutine.create(function() | |
1465 | repeat | |
1466 | Swait() | |
1467 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
1468 | until WORKING == false | |
1469 | end)) | |
1470 | wait(0.3) | |
1471 | local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2)) | |
1472 | SPIKE.Color = C3(0,0,0) | |
1473 | local MSH = IT("SpecialMesh",SPIKE) | |
1474 | MSH.MeshType = "FileMesh" | |
1475 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
1476 | MSH.Scale = SPIKE.Size/50 | |
1477 | SPIKE.CFrame = CF(POS+VT(0,15,0)) | |
1478 | ApplyAoE(SPIKE.Position,15,35,55,35,false) | |
1479 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
1480 | wait(0.2) | |
1481 | for i = 1, 16 do | |
1482 | Swait() | |
1483 | SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0) | |
1484 | end | |
1485 | SPIKE:remove() | |
1486 | WORKING = false | |
1487 | end | |
1488 | end) | |
1489 | Mouse.KeyDown:connect(function(NEWKEY) | |
1490 | if NEWKEY == "b" and BUSY == false then | |
1491 | BUSY = true | |
1492 | if MOUSEHIT then | |
1493 | MOUSEHIT:disconnect() | |
1494 | end | |
1495 | for _, c in pairs(Character:GetChildren()) do | |
1496 | if c.ClassName == "Part" and c ~= RootPart then | |
1497 | c.Transparency = 0 | |
1498 | for _, q in pairs(c:GetChildren()) do | |
1499 | if q.ClassName == "Decal" then | |
1500 | q.Transparency = 0 | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1506 | Swait() | |
1507 | RootPart.Anchored = true | |
1508 | UNCLOAKED = false | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1515 | end | |
1516 | coroutine.resume(coroutine.create(function() | |
1517 | for i = 1, 15 do | |
1518 | Swait() | |
1519 | for _, q in pairs(FAKESHADOW:GetChildren()) do | |
1520 | if q.ClassName == "Part" then | |
1521 | q.Transparency = q.Transparency + 1/15 | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | FAKESHADOW:remove() | |
1526 | FAKESHADOW = nil | |
1527 | end)) | |
1528 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1529 | Swait() | |
1530 | RootPart.Anchored = true | |
1531 | UNCLOAKED = true | |
1532 | LOOP.Pitch = LOOP.Pitch - 0.2 | |
1533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1537 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | end | |
1540 | LOOP:remove() | |
1541 | LOOP = nil | |
1542 | for i = 1, 35 do | |
1543 | Swait() | |
1544 | for _, c in pairs(Character:GetChildren()) do | |
1545 | if c.ClassName == "Part" then | |
1546 | for _, q in pairs(c:GetChildren()) do | |
1547 | if q.ClassName == "Decal" then | |
1548 | q.Transparency = q.Transparency + 1/35 | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | UNANCHOR = true | |
1555 | ATTACK = false | |
1556 | Rooted = false | |
1557 | elseif NEWKEY == "w" and BUSY == false then | |
1558 | repeat | |
1559 | Swait() | |
1560 | local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character) | |
1561 | local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character) | |
1562 | if HITFLOOR then | |
1563 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
1564 | RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1) | |
1565 | end | |
1566 | until KEYHOLD == false or BUSY == true | |
1567 | end | |
1568 | end) | |
1569 | end | |
1570 | end | |
1571 | ||
1572 | function PillarOfDespair() | |
1573 | ATTACK = true | |
1574 | Rooted = true | |
1575 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false) | |
1576 | FORCEIDLE = true | |
1577 | for i = 1, 5 do | |
1578 | Swait() | |
1579 | for _, c in pairs(Character:GetChildren()) do | |
1580 | if c.ClassName == "Part" then | |
1581 | for _, q in pairs(c:GetChildren()) do | |
1582 | if q.ClassName == "Decal" then | |
1583 | q.Transparency = q.Transparency - 1/5 | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | local ORIGINPOS = RootPart.Position | |
1590 | CreateSound(1447872444, Torso, 10, 1.2, false) | |
1591 | for c = 1, #RINGFIRE do | |
1592 | RINGFIRE[c].Enabled = false | |
1593 | end | |
1594 | for i = 1, 25 do | |
1595 | Swait() | |
1596 | coroutine.resume(coroutine.create(function() | |
1597 | local POS = RootPart.Position | |
1598 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1599 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1600 | wait(0.3) | |
1601 | ApplyAoE(POS,25+i,15,25,25,false) | |
1602 | end)) | |
1603 | RootPart.CFrame = RootPart.CFrame*CF(0,0,5) | |
1604 | end | |
1605 | for c = 1, #RINGFIRE do | |
1606 | RINGFIRE[c].Enabled = true | |
1607 | end | |
1608 | FORCEIDLE = false | |
1609 | local BUILDUP = true | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | for i = 1, 35 do | |
1612 | Swait() | |
1613 | for _, c in pairs(Character:GetChildren()) do | |
1614 | if c.ClassName == "Part" then | |
1615 | for _, q in pairs(c:GetChildren()) do | |
1616 | if q.ClassName == "Decal" then | |
1617 | q.Transparency = q.Transparency + 1/35 | |
1618 | end | |
1619 | end | |
1620 | end | |
1621 | end | |
1622 | end | |
1623 | end)) | |
1624 | coroutine.resume(coroutine.create(function() | |
1625 | repeat | |
1626 | Swait() | |
1627 | if ATTACK == false then | |
1628 | break | |
1629 | end | |
1630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1634 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1636 | until BUILDUP == false | |
1637 | repeat | |
1638 | Swait() | |
1639 | if ATTACK == false then | |
1640 | break | |
1641 | end | |
1642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | until ATTACK == false | |
1649 | end)) | |
1650 | wait(0.5) | |
1651 | BUILDUP = false | |
1652 | coroutine.resume(coroutine.create(function() | |
1653 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2}) | |
1654 | for i = 1, 5 do | |
1655 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1656 | end | |
1657 | wait(1.3) | |
1658 | for i = 1, 6 do | |
1659 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10}) | |
1660 | end | |
1661 | for i = 1, 25 do | |
1662 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1663 | end | |
1664 | ApplyAoE(ORIGINPOS,85,35,85,125,false) | |
1665 | end)) | |
1666 | wait(0.4) | |
1667 | ATTACK = false | |
1668 | Rooted = false | |
1669 | end | |
1670 | ||
1671 | function InfernoWall() | |
1672 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false) | |
1673 | ATTACK = true | |
1674 | Rooted = true | |
1675 | local BUILDUP = true | |
1676 | local WALL = IT("Model",Effects) | |
1677 | WALL.Name = "Wall of Fire" | |
1678 | local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0)) | |
1679 | BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8) | |
1680 | local FIRES = {} | |
1681 | local BODIES = {} | |
1682 | local REPEATREMOVE = true | |
1683 | WALL.PrimaryPart = BASE | |
1684 | coroutine.resume(coroutine.create(function() | |
1685 | repeat | |
1686 | Swait() | |
1687 | if ATTACK == false then | |
1688 | break | |
1689 | end | |
1690 | turnto(Mouse.Hit.p) | |
1691 | WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8)) | |
1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1698 | until BUILDUP == false | |
1699 | repeat | |
1700 | Swait() | |
1701 | if ATTACK == false then | |
1702 | break | |
1703 | end | |
1704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1710 | until ATTACK == false | |
1711 | end)) | |
1712 | CreateSound(278641993, BASE, 10, 0.8, false) | |
1713 | coroutine.resume(coroutine.create(function() | |
1714 | for i = 1, 45 do | |
1715 | Swait() | |
1716 | local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2)) | |
1717 | PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0) | |
1718 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"}) | |
1719 | PRTCL.LockedToPart = true | |
1720 | PRTCL.Rate = 35 | |
1721 | table.insert(FIRES,PRTCL) | |
1722 | end | |
1723 | end)) | |
1724 | coroutine.resume(coroutine.create(function() | |
1725 | for i = 1, 45 do | |
1726 | Swait() | |
1727 | local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2)) | |
1728 | PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0) | |
1729 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"}) | |
1730 | PRTCL.LockedToPart = true | |
1731 | PRTCL.Rate = 35 | |
1732 | table.insert(FIRES,PRTCL) | |
1733 | end | |
1734 | end)) | |
1735 | repeat wait() until #WALL:GetChildren() == 91 | |
1736 | wait(0.3) | |
1737 | BUILDUP = false | |
1738 | coroutine.resume(coroutine.create(function() | |
1739 | coroutine.resume(coroutine.create(function() | |
1740 | repeat | |
1741 | wait(1) | |
1742 | for e = 1, #BODIES do | |
1743 | if BODIES[e] ~= nil and REPEATREMOVE == true then | |
1744 | local BOD = BODIES[e] | |
1745 | local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1746 | if TORSO then | |
1747 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace) | |
1748 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
1749 | end | |
1750 | for i = 1, 10 do | |
1751 | for i = 1, #BODIES do | |
1752 | if (BODIES[i] == BOD and i ~= e) then | |
1753 | table.remove(BODIES,i) | |
1754 | end | |
1755 | end | |
1756 | end | |
1757 | end | |
1758 | end | |
1759 | until REPEATREMOVE == false | |
1760 | end)) | |
1761 | CreateSound(WALLSOUND, BASE, 10, 0.8, false) | |
1762 | for i = 1, 70 do | |
1763 | Swait() | |
1764 | AddChildrenToTable(BASE.Position,workspace,32,BODIES) | |
1765 | WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4)) | |
1766 | end | |
1767 | for i = 1, #FIRES do | |
1768 | FIRES[i].Enabled = false | |
1769 | end | |
1770 | Debris:AddItem(WALL,5) | |
1771 | wait(1) | |
1772 | REPEATREMOVE = false | |
1773 | for e = 1, #BODIES do | |
1774 | if BODIES[e] ~= nil then | |
1775 | Swait() | |
1776 | local BOD = BODIES[e] | |
1777 | local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1778 | if TORSO then | |
1779 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
1780 | if HUM then | |
1781 | if HUM.Health > 0 then | |
1782 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD) | |
1783 | if HITFLOOR then | |
1784 | ApplyDamage(HUM,MRANDOM(65,85),TORSO) | |
1785 | CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false) | |
1786 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"}) | |
1787 | end | |
1788 | end | |
1789 | end | |
1790 | end | |
1791 | end | |
1792 | end | |
1793 | end)) | |
1794 | wait(1) | |
1795 | ATTACK = false | |
1796 | Rooted = false | |
1797 | end | |
1798 | ||
1799 | function FormerShadow() | |
1800 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false) | |
1801 | XATTACK = true | |
1802 | ATTACK = true | |
1803 | Rooted = true | |
1804 | local BODIES = {} | |
1805 | local SHADOWS = {} | |
1806 | local BUILDUP = true | |
1807 | local DONE = false | |
1808 | coroutine.resume(coroutine.create(function() | |
1809 | repeat | |
1810 | Swait() | |
1811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1815 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | until DONE == true | |
1818 | end)) | |
1819 | local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY) | |
1820 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1821 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1822 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1823 | if TORSO and HUM then | |
1824 | local PASS = true | |
1825 | for e = 1, #BODIES do | |
1826 | if BODIES[e] ~= nil then | |
1827 | if BODIES[e] == Mouse.Target.Parent then | |
1828 | PASS = false | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | if PASS == true then | |
1833 | table.insert(BODIES,Mouse.Target.Parent) | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end) | |
1838 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
1839 | if NEWKEY == "x" then | |
1840 | DONE = true | |
1841 | end | |
1842 | end) | |
1843 | repeat wait() until DONE == true or #BODIES == 3 | |
1844 | DONE = true | |
1845 | MOUSEHIT:disconnect() | |
1846 | KEYDOWN:disconnect() | |
1847 | if #BODIES > 0 then | |
1848 | coroutine.resume(coroutine.create(function() | |
1849 | repeat | |
1850 | Swait() | |
1851 | if ATTACK == false then | |
1852 | break | |
1853 | end | |
1854 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1855 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1856 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1857 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1858 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1859 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1860 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1861 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1862 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1866 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1868 | until BUILDUP == false | |
1869 | end)) | |
1870 | CreateSound(WALLSOUND, Torso, 10, 0.8, false) | |
1871 | CreateSound(ROUGHBLAST, Torso, 10, 0.8, false) | |
1872 | for i = 1, #BODIES do | |
1873 | if BODIES[i] ~= nil then | |
1874 | local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso") | |
1875 | if TORSO then | |
1876 | CreateSound(WALLSOUND, TORSO, 10, 1, false) | |
1877 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"}) | |
1878 | end | |
1879 | end | |
1880 | end | |
1881 | wait(1) | |
1882 | local SHADOWFADE = false | |
1883 | for i = 1, #BODIES do | |
1884 | if BODIES[i] ~= nil then | |
1885 | local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso") | |
1886 | if TORSO then | |
1887 | local SHADOW = CLONE:Clone() | |
1888 | SHADOW.Parent = Effects | |
1889 | SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0) | |
1890 | --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15) | |
1891 | SHADOW.Humanoid.WalkSpeed = 35 | |
1892 | SHADOW.Humanoid.Health = 1 | |
1893 | SHADOW.Humanoid.MaxHealth = 1 | |
1894 | SHADOW.Name = BODIES[i].Name | |
1895 | for i = 1, 3 do | |
1896 | for _, c in pairs(SHADOW:GetChildren()) do | |
1897 | if c.ClassName == "Part" then | |
1898 | c.Material = "Neon" | |
1899 | c.Color = C3(0,0,0) | |
1900 | c.Transparency = 1 | |
1901 | if c.Name == "Head" then | |
1902 | c:ClearAllChildren() | |
1903 | local MSH = IT("BlockMesh",c) | |
1904 | MSH.Scale = VT(0.5,1,1) | |
1905 | end | |
1906 | elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then | |
1907 | c:remove() | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | local BODY = IT("ObjectValue",SHADOW) | |
1912 | BODY.Name = "RealBody" | |
1913 | BODY.Value = BODIES[i] | |
1914 | table.insert(SHADOWS,SHADOW) | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | coroutine.resume(coroutine.create(function() | |
1919 | local LOOP = 0 | |
1920 | for i = 1, 25 do | |
1921 | Swait() | |
1922 | for i = 1, #SHADOWS do | |
1923 | if SHADOWS[i] ~= nil then | |
1924 | for _, c in pairs(SHADOWS[i]:GetChildren()) do | |
1925 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1926 | c.Color = C3(0,0,0) | |
1927 | c.Transparency = c.Transparency - 1/25 | |
1928 | end | |
1929 | end | |
1930 | end | |
1931 | end | |
1932 | end | |
1933 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
1934 | if NEWKEY == "x" then | |
1935 | SHADOWFADE = true | |
1936 | end | |
1937 | end) | |
1938 | repeat | |
1939 | LOOP = LOOP + 2 | |
1940 | local JUMPIES = {} | |
1941 | for i = 1, #SHADOWS do | |
1942 | if SHADOWS[i] ~= nil then | |
1943 | SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p) | |
1944 | local BODY = SHADOWS[i].RealBody.Value | |
1945 | if BODY then | |
1946 | local HUM = BODY:FindFirstChildOfClass("Humanoid") | |
1947 | if HUM then | |
1948 | local TRIGGER = HUM.Changed:connect(function(Jump) | |
1949 | if HUM.Jump == true then | |
1950 | SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower | |
1951 | SHADOWS[i].Humanoid.Jump = true | |
1952 | end | |
1953 | end) | |
1954 | table.insert(JUMPIES,TRIGGER) | |
1955 | if HUM.Health == 0 then | |
1956 | SHADOWS[i].Humanoid.Health = 0 | |
1957 | end | |
1958 | end | |
1959 | end | |
1960 | if SHADOWS[i].Humanoid.Health == 0 then | |
1961 | if BODY then | |
1962 | BODY:BreakJoints() | |
1963 | end | |
1964 | SHADOWS[i]:remove() | |
1965 | table.remove(SHADOWS,i) | |
1966 | end | |
1967 | end | |
1968 | end | |
1969 | Swait() | |
1970 | for i = 1, #JUMPIES do | |
1971 | if JUMPIES[i] ~= nil then | |
1972 | JUMPIES[i]:disconnect() | |
1973 | end | |
1974 | end | |
1975 | until SHADOWFADE == true or #SHADOWS == 0 | |
1976 | KEYDOWN:disconnect() | |
1977 | if #SHADOWS > 0 then | |
1978 | for i = 1, 45 do | |
1979 | Swait() | |
1980 | for i = 1, #SHADOWS do | |
1981 | if SHADOWS[i] ~= nil then | |
1982 | for _, c in pairs(SHADOWS[i]:GetChildren()) do | |
1983 | if c.ClassName == "Part" then | |
1984 | c.Transparency = c.Transparency + 1/45 | |
1985 | end | |
1986 | end | |
1987 | SHADOWS[i].Humanoid.WalkSpeed = 12 | |
1988 | SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p) | |
1989 | end | |
1990 | end | |
1991 | end | |
1992 | for i = 1, #SHADOWS do | |
1993 | if SHADOWS[i] ~= nil then | |
1994 | SHADOWS[i]:remove() | |
1995 | end | |
1996 | end | |
1997 | end | |
1998 | XATTACK = false | |
1999 | end)) | |
2000 | else | |
2001 | XATTACK = false | |
2002 | end | |
2003 | ATTACK = false | |
2004 | Rooted = false | |
2005 | end | |
2006 | ||
2007 | function Taunt() | |
2008 | ATTACK = true | |
2009 | Rooted = true | |
2010 | local VIOLENCE = 1 | |
2011 | FORCEIDLE = true | |
2012 | repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false | |
2013 | FORCEIDLE = false | |
2014 | if VIOLENCE <= 10 then | |
2015 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2016 | Swait() | |
2017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2021 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2023 | end | |
2024 | local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false) | |
2025 | repeat | |
2026 | Swait() | |
2027 | TAUNT.Parent = Head | |
2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2034 | until TAUNT.Playing == false | |
2035 | else | |
2036 | for i=0, 1, 0.1 / Animation_Speed do | |
2037 | Swait() | |
2038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2042 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2044 | end | |
2045 | local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false) | |
2046 | repeat Swait() until TAUNT.TimeLength > 0 | |
2047 | repeat | |
2048 | Swait() | |
2049 | ApplyAoE(Head.Position,15,0,0,200,false) | |
2050 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2051 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
2052 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
2053 | TAUNT.Parent = Head | |
2054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed) | |
2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2060 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
2061 | end | |
2062 | ATTACK = false | |
2063 | Rooted = false | |
2064 | end | |
2065 | ||
2066 | --//=================================\\ | |
2067 | --|| ASSIGN THINGS TO KEYS | |
2068 | --\\=================================// | |
2069 | ||
2070 | function MouseDown(Mouse) | |
2071 | if ATTACK == false then | |
2072 | end | |
2073 | end | |
2074 | ||
2075 | function MouseUp(Mouse) | |
2076 | HOLD = false | |
2077 | end | |
2078 | ||
2079 | function KeyDown(Key) | |
2080 | KEYHOLD = true | |
2081 | if Key == "t" and ATTACK == false then | |
2082 | Taunt() | |
2083 | end | |
2084 | ||
2085 | if Key == "z" and ATTACK == false then | |
2086 | MissilesOfDespair() | |
2087 | end | |
2088 | ||
2089 | if Key == "b" and ATTACK == false and XATTACK == false then | |
2090 | ShadowRoam() | |
2091 | end | |
2092 | ||
2093 | if Key == "c" and ATTACK == false then | |
2094 | PillarOfDespair() | |
2095 | end | |
2096 | ||
2097 | if Key == "v" and ATTACK == false then | |
2098 | InfernoWall() | |
2099 | end | |
2100 | ||
2101 | if Key == "x" and ATTACK == false and XATTACK == false then | |
2102 | FormerShadow() | |
2103 | end | |
2104 | end | |
2105 | ||
2106 | function KeyUp(Key) | |
2107 | KEYHOLD = false | |
2108 | end | |
2109 | ||
2110 | Mouse.Button1Down:connect(function(NEWKEY) | |
2111 | MouseDown(NEWKEY) | |
2112 | end) | |
2113 | Mouse.Button1Up:connect(function(NEWKEY) | |
2114 | MouseUp(NEWKEY) | |
2115 | end) | |
2116 | Mouse.KeyDown:connect(function(NEWKEY) | |
2117 | KeyDown(NEWKEY) | |
2118 | end) | |
2119 | Mouse.KeyUp:connect(function(NEWKEY) | |
2120 | KeyUp(NEWKEY) | |
2121 | end) | |
2122 | ||
2123 | --//=================================\\ | |
2124 | --\\=================================// | |
2125 | ||
2126 | function unanchor() | |
2127 | if UNANCHOR == true then | |
2128 | RootPart.Anchored = false | |
2129 | end | |
2130 | g = Character:GetChildren() | |
2131 | for i = 1, #g do | |
2132 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2133 | g[i].Anchored = false | |
2134 | end | |
2135 | end | |
2136 | g = Weapon:GetChildren() | |
2137 | for i = 1, #g do | |
2138 | if g[i].ClassName == "Part" then | |
2139 | g[i].Anchored = false | |
2140 | end | |
2141 | end | |
2142 | end | |
2143 | ||
2144 | ||
2145 | --//=================================\\ | |
2146 | --|| WRAP THE WHOLE SCRIPT UP | |
2147 | --\\=================================// | |
2148 | ||
2149 | Humanoid.Changed:connect(function(Jump) | |
2150 | if Jump == "Jump" and (Disable_Jump == true) then | |
2151 | Humanoid.Jump = false | |
2152 | end | |
2153 | end) | |
2154 | ||
2155 | while true do | |
2156 | Swait() | |
2157 | script.Parent = WEAPONGUI | |
2158 | ANIMATE.Parent = nil | |
2159 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2160 | v:Stop(); | |
2161 | end | |
2162 | SINE = SINE + CHANGE | |
2163 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2164 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2165 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2166 | local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character) | |
2167 | local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character) | |
2168 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
2169 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2170 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2171 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2172 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2173 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2174 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2175 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2176 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2177 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2178 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2179 | end | |
2180 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then | |
2181 | ANIM = "Jump" | |
2182 | if ATTACK == false then | |
2183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2187 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2189 | end | |
2190 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then | |
2191 | ANIM = "Fall" | |
2192 | if ATTACK == false then | |
2193 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2197 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2199 | end | |
2200 | elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then | |
2201 | ANIM = "Idle" | |
2202 | if ATTACK == false or FORCEIDLE == true then | |
2203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2207 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2209 | end | |
2210 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then | |
2211 | ANIM = "Walk" | |
2212 | if ATTACK == false then | |
2213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed) | |
2214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed) | |
2215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2217 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2219 | end | |
2220 | end | |
2221 | unanchor() | |
2222 | Humanoid.MaxHealth = "inf" | |
2223 | Humanoid.Health = "inf" | |
2224 | if Rooted == false then | |
2225 | Disable_Jump = false | |
2226 | Humanoid.WalkSpeed = Speed | |
2227 | elseif Rooted == true then | |
2228 | Disable_Jump = true | |
2229 | Humanoid.WalkSpeed = 0 | |
2230 | end | |
2231 | for _, c in pairs(Character:GetChildren()) do | |
2232 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2233 | c.Material = "Granite" | |
2234 | if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2235 | c.Color = C3(175/575, 148/675, 131/675) | |
2236 | else | |
2237 | c.Color = C3(0,0,0) | |
2238 | end | |
2239 | if c == Head then | |
2240 | if c:FindFirstChild("face") then | |
2241 | c.face:remove() | |
2242 | end | |
2243 | end | |
2244 | elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then | |
2245 | c:remove() | |
2246 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2247 | c:remove() | |
2248 | end | |
2249 | end | |
2250 | sick.Parent = Character | |
2251 | sick.SoundId = "rbxassetid://900318768" | |
2252 | sick.Looped = true | |
2253 | sick.Pitch = 0.95 | |
2254 | sick.Volume = 2 | |
2255 | sick.Playing = true | |
2256 | if FLOOR1 ~= nil then | |
2257 | FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0))) | |
2258 | else | |
2259 | FIRE:SetPrimaryPartCFrame(CF(HITPOS2)) | |
2260 | end | |
2261 | SKILL1FRAME.Rotation = MRANDOM(-25,25)/2 | |
2262 | SKILL2FRAME.Rotation = MRANDOM(-25,25)/2 | |
2263 | SKILL3FRAME.Rotation = MRANDOM(-25,25)/2 | |
2264 | SKILL4FRAME.Rotation = MRANDOM(-25,25)/2 | |
2265 | SKILL5FRAME.Rotation = MRANDOM(-25,25)/2 | |
2266 | tecks2.Rotation = MRANDOM(-25,25)/8 | |
2267 | tecks.Rotation = MRANDOM(-25,25)/8 | |
2268 | Humanoid.Name = MRANDOM(1000000,99999999) | |
2269 | FIRE.Parent = Weapon | |
2270 | refit() | |
2271 | end | |
2272 | ||
2273 | --//=================================\\ | |
2274 | --\\=================================// | |
2275 | ||
2276 | ||
2277 | ||
2278 | ||
2279 | ||
2280 | --//====================================================\\-- | |
2281 | --|| END OF SCRIPT | |
2282 | --\\====================================================//-- |