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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print"Yeet <" | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | --This ROBLOX Script Is Made By The Respected Owners. | |
146 | --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users. | |
147 | --Username Input Is Required At The Bottom. | |
148 | ||
149 | --Instructions Copy and paste into script builder, | |
150 | --Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you) | |
151 | ||
152 | --This Script Makes two players in your game.. Well.. I think its in the title ;D | |
153 | ||
154 | ---------------------------------------------------------------------------------------- | |
155 | function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) | |
156 | local funcw = Instance.new("Weld") | |
157 | funcw.Name = zName | |
158 | funcw.Parent = zParent | |
159 | funcw.Part0 = zPart0 | |
160 | funcw.Part1 = zPart1 | |
161 | if (zCoco == true) then | |
162 | funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) | |
163 | else | |
164 | funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) | |
165 | end | |
166 | return funcw | |
167 | end | |
168 | function fun(n1, n2) | |
169 | pcall(function() | |
170 | t1 = game.Players[n1].Character.Torso | |
171 | t2 = game.Players[n2].Character.Torso | |
172 | t2.Parent.Humanoid.PlatformStand = true | |
173 | t1["Left Shoulder"]:Remove() | |
174 | ls1 = Instance.new("Weld") | |
175 | ls1.Parent = t1 | |
176 | ls1.Part0 = t1 | |
177 | ls1.Part1 = t1.Parent["Left Arm"] | |
178 | ls1.C0 = CFrame.new(-1.5,0,0) | |
179 | ls1.Name = "Left Shoulder" | |
180 | - | fun("YOURNAME", "THE VICTIM") |
180 | + | |
181 | rs1 = Instance.new("Weld") | |
182 | rs1.Parent = t1 | |
183 | rs1.Part0 = t1 | |
184 | rs1.Part1 = t1.Parent["Right Arm"] | |
185 | rs1.C0 = CFrame.new(1.5,0,0) | |
186 | rs1.Name = "Right Shoulder" | |
187 | t2["Left Shoulder"]:Remove() | |
188 | ls2 = Instance.new("Weld") | |
189 | ls2.Parent = t2 | |
190 | ls2.Part0 = t2 | |
191 | ls2.Part1 = t2.Parent["Left Arm"] | |
192 | ls2.C0 = CFrame.new(-1.5,0,0) | |
193 | ls2.Name = "Left Shoulder" | |
194 | t2["Right Shoulder"]:Remove() | |
195 | rs2 = Instance.new("Weld") | |
196 | rs2.Parent = t2 | |
197 | rs2.Part0 = t2 | |
198 | rs2.Part1 = t2.Parent["Right Arm"] | |
199 | rs2.C0 = CFrame.new(1.5,0,0) | |
200 | rs2.Name = "Right Shoulder" | |
201 | t2["Left Hip"]:Remove() | |
202 | lh2 = Instance.new("Weld") | |
203 | lh2.Parent = t2 | |
204 | lh2.Part0 = t2 | |
205 | lh2.Part1 = t2.Parent["Left Leg"] | |
206 | lh2.C0 = CFrame.new(-0.5,-2,0) | |
207 | lh2.Name = "Left Hip" | |
208 | t2["Right Hip"]:Remove() | |
209 | rh2 = Instance.new("Weld") | |
210 | rh2.Parent = t2 | |
211 | rh2.Part0 = t2 | |
212 | rh2.Part1 = t2.Parent["Right Leg"] | |
213 | rh2.C0 = CFrame.new(0.5,-2,0) | |
214 | rh2.Name = "Right Hip" | |
215 | local d = Instance.new("Part") | |
216 | d.TopSurface = 0 | |
217 | d.BottomSurface = 0 | |
218 | d.CanCollide = false | |
219 | d.BrickColor = BrickColor.new("Medium stone grey") | |
220 | d.Shape = "Ball" | |
221 | d.Parent = t1 | |
222 | d.Size = Vector3.new(1,1,1) | |
223 | local dm = Instance.new("SpecialMesh") | |
224 | dm.MeshType = "Sphere" | |
225 | dm.Parent = d | |
226 | dm.Scale = Vector3.new(0.4,0.4,0.4) | |
227 | fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
228 | d2 = d:Clone() | |
229 | d2.Parent = t1 | |
230 | fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
231 | local c = Instance.new("Part") | |
232 | c.TopSurface = 0 | |
233 | c.BottomSurface = 0 | |
234 | c.CanCollide = false | |
235 | c.BrickColor = BrickColor.new("Pastel brown") | |
236 | c.Parent = t1 | |
237 | c.formFactor = "Custom" | |
238 | c.Size = Vector3.new(0.4,1.3,0.4) | |
239 | cm = Instance.new("CylinderMesh") | |
240 | cm.Parent = c | |
241 | a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
242 | c2 = d:Clone() | |
243 | c2.BrickColor = BrickColor.new("Medium stone grey") | |
244 | c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
245 | c2.Parent = t1 | |
246 | fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
247 | local bl = Instance.new("Part") | |
248 | bl.TopSurface = 0 | |
249 | bl.BottomSurface = 0 | |
250 | bl.CanCollide = false | |
251 | bl.BrickColor = BrickColor.new("Pastel brown") | |
252 | bl.Shape = "Ball" | |
253 | bl.Parent = t2 | |
254 | bl.Size = Vector3.new(1,1,1) | |
255 | local dm = Instance.new("SpecialMesh") | |
256 | dm.MeshType = "Sphere" | |
257 | dm.Parent = bl | |
258 | dm.Scale = Vector3.new(1.2,1.2,1.2) | |
259 | fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) | |
260 | local br = Instance.new("Part") | |
261 | br.TopSurface = 0 | |
262 | br.BottomSurface = 0 | |
263 | br.CanCollide = false | |
264 | br.BrickColor = BrickColor.new("Pastel brown") | |
265 | br.Shape = "Ball" | |
266 | br.Parent = t2 | |
267 | br.Size = Vector3.new(1,1,1) | |
268 | local dm = Instance.new("SpecialMesh") | |
269 | dm.MeshType = "Sphere" | |
270 | dm.Parent = br | |
271 | dm.Scale = Vector3.new(1.2,1.2,1.2) | |
272 | fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) | |
273 | local bln = Instance.new("Part") | |
274 | bln.TopSurface = 0 | |
275 | bln.BottomSurface = 0 | |
276 | bln.CanCollide = false | |
277 | bln.Shape = "Ball" | |
278 | bln.Parent = t2 | |
279 | bln.Size = Vector3.new(1,1,1) | |
280 | local dm = Instance.new("SpecialMesh") | |
281 | dm.MeshType = "Sphere" | |
282 | dm.Parent = bln | |
283 | dm.Scale = Vector3.new(0.2,0.2,0.2) | |
284 | fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) | |
285 | local brn = Instance.new("Part") | |
286 | brn.TopSurface = 0 | |
287 | brn.BottomSurface = 0 | |
288 | brn.CanCollide = false | |
289 | brn.Shape = "Ball" | |
290 | brn.Parent = t2 | |
291 | brn.Size = Vector3.new(1,1,1) | |
292 | local dm = Instance.new("SpecialMesh") | |
293 | dm.MeshType = "Sphere" | |
294 | dm.Parent = brn | |
295 | dm.Scale = Vector3.new(0.2,0.2,0.2) | |
296 | fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) | |
297 | lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
298 | rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
299 | ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
300 | rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) | |
301 | ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) | |
302 | rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) | |
303 | if t1:findFirstChild("weldx") ~= nil then | |
304 | t1.weldx:Remove() | |
305 | end | |
306 | we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) | |
307 | n = t2.Neck | |
308 | n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) | |
309 | end) | |
310 | coroutine.resume(coroutine.create(function() | |
311 | while wait() do | |
312 | for i = 1,6 do | |
313 | we.C1 = we.C1 * CFrame.new(0,-0.3,0) | |
314 | wait() | |
315 | end | |
316 | ||
317 | for i = 1,6 do | |
318 | we.C1 = we.C1 * CFrame.new(0,0.3,0) | |
319 | wait() | |
320 | end | |
321 | end | |
322 | end)) | |
323 | end | |
324 | fun("josephrodemer", "yurixc") |