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1 | --//====================================================\\-- | |
2 | --|| GUNJOURER BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | -- This script has been converted to FE by iPxter | |
6 | ||
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | |
8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
12 | script.Parent = Player.Character | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent and t.Function then | |
38 | t.Function(...) | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=Player then return end | |
46 | if io.isMouse then | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | else | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local Mouse = Player:GetMouse() | |
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
89 | end | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | Player = owner | |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character.Humanoid | |
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | ||
113 | IT = Instance.new | |
114 | CF = CFrame.new | |
115 | VT = Vector3.new | |
116 | RAD = math.rad | |
117 | C3 = Color3.new | |
118 | UD2 = UDim2.new | |
119 | BRICKC = BrickColor.new | |
120 | ANGLES = CFrame.Angles | |
121 | EULER = CFrame.fromEulerAnglesXYZ | |
122 | COS = math.cos | |
123 | ACOS = math.acos | |
124 | SIN = math.sin | |
125 | ASIN = math.asin | |
126 | ABS = math.abs | |
127 | MRANDOM = math.random | |
128 | FLOOR = math.floor | |
129 | ||
130 | --//=================================\\ | |
131 | --|| USEFUL VALUES | |
132 | --\\=================================// | |
133 | ||
134 | Animation_Speed = 3 | |
135 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
136 | local Speed = 35 | |
137 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
138 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
140 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
141 | local DAMAGEMULTIPLIER = 1 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
160 | local Effects = IT("Folder", Character) | |
161 | Effects.Name = "Effects" | |
162 | local ANIMATOR = Humanoid.Animator | |
163 | local ANIMATE = Character.Animate | |
164 | local UNANCHOR = true | |
165 | local TRIPWIRE = false | |
166 | ||
167 | --//=================================\\ | |
168 | --\\=================================// | |
169 | ||
170 | ||
171 | --//=================================\\ | |
172 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
173 | --\\=================================// | |
174 | ||
175 | ArtificialHB = Instance.new("BindableEvent", script) | |
176 | ArtificialHB.Name = "ArtificialHB" | |
177 | ||
178 | script:WaitForChild("ArtificialHB") | |
179 | ||
180 | frame = Frame_Speed | |
181 | tf = 0 | |
182 | allowframeloss = false | |
183 | tossremainder = false | |
184 | lastframe = tick() | |
185 | script.ArtificialHB:Fire() | |
186 | ||
187 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
188 | tf = tf + s | |
189 | if tf >= frame then | |
190 | if allowframeloss then | |
191 | ArtificialHB:Fire() | |
192 | lastframe = tick() | |
193 | else | |
194 | for i = 1, math.floor(tf / frame) do | |
195 | ArtificialHB:Fire() | |
196 | end | |
197 | lastframe = tick() | |
198 | end | |
199 | if tossremainder then | |
200 | tf = 0 | |
201 | else | |
202 | tf = tf - frame * math.floor(tf / frame) | |
203 | end | |
204 | end | |
205 | end) | |
206 | ||
207 | --//=================================\\ | |
208 | --\\=================================// | |
209 | ||
210 | --//=================================\\ | |
211 | --|| SOME FUNCTIONS | |
212 | --\\=================================// | |
213 | ||
214 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
215 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
216 | end | |
217 | ||
218 | function PositiveAngle(NUMBER) | |
219 | if NUMBER >= 0 then | |
220 | NUMBER = 0 | |
221 | end | |
222 | return NUMBER | |
223 | end | |
224 | ||
225 | function NegativeAngle(NUMBER) | |
226 | if NUMBER <= 0 then | |
227 | NUMBER = 0 | |
228 | end | |
229 | return NUMBER | |
230 | end | |
231 | ||
232 | function Swait(NUMBER) | |
233 | if NUMBER == 0 or NUMBER == nil then | |
234 | ArtificialHB.Event:wait() | |
235 | else | |
236 | for i = 1, NUMBER do | |
237 | ArtificialHB.Event:wait() | |
238 | end | |
239 | end | |
240 | end | |
241 | ||
242 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
243 | local NEWMESH = IT(MESH) | |
244 | if MESH == "SpecialMesh" then | |
245 | NEWMESH.MeshType = MESHTYPE | |
246 | if MESHID ~= "nil" and MESHID ~= "" then | |
247 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
248 | end | |
249 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
250 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
251 | end | |
252 | end | |
253 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
254 | NEWMESH.Scale = SCALE | |
255 | NEWMESH.Parent = PARENT | |
256 | return NEWMESH | |
257 | end | |
258 | ||
259 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
260 | local NEWPART = IT("Part") | |
261 | NEWPART.formFactor = FORMFACTOR | |
262 | NEWPART.Reflectance = REFLECTANCE | |
263 | NEWPART.Transparency = TRANSPARENCY | |
264 | NEWPART.CanCollide = false | |
265 | NEWPART.Locked = true | |
266 | NEWPART.Anchored = true | |
267 | if ANCHOR == false then | |
268 | NEWPART.Anchored = false | |
269 | end | |
270 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
271 | NEWPART.Name = NAME | |
272 | NEWPART.Size = SIZE | |
273 | NEWPART.Position = Torso.Position | |
274 | NEWPART.Material = MATERIAL | |
275 | NEWPART:BreakJoints() | |
276 | NEWPART.Parent = PARENT | |
277 | return NEWPART | |
278 | end | |
279 | ||
280 | local function weldBetween(a, b) | |
281 | local weldd = Instance.new("ManualWeld") | |
282 | weldd.Part0 = a | |
283 | weldd.Part1 = b | |
284 | weldd.C0 = CFrame.new() | |
285 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
286 | weldd.Parent = a | |
287 | return weldd | |
288 | end | |
289 | ||
290 | ||
291 | function QuaternionFromCFrame(cf) | |
292 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
293 | local trace = m00 + m11 + m22 | |
294 | if trace > 0 then | |
295 | local s = math.sqrt(1 + trace) | |
296 | local recip = 0.5 / s | |
297 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
298 | else | |
299 | local i = 0 | |
300 | if m11 > m00 then | |
301 | i = 1 | |
302 | end | |
303 | if m22 > (i == 0 and m00 or m11) then | |
304 | i = 2 | |
305 | end | |
306 | if i == 0 then | |
307 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
308 | local recip = 0.5 / s | |
309 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
310 | elseif i == 1 then | |
311 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
314 | elseif i == 2 then | |
315 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
316 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
322 | local xs, ys, zs = x + x, y + y, z + z | |
323 | local wx, wy, wz = w * xs, w * ys, w * zs | |
324 | local xx = x * xs | |
325 | local xy = x * ys | |
326 | local xz = x * zs | |
327 | local yy = y * ys | |
328 | local yz = y * zs | |
329 | local zz = z * zs | |
330 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
331 | end | |
332 | ||
333 | function QuaternionSlerp(a, b, t) | |
334 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
335 | local startInterp, finishInterp; | |
336 | if cosTheta >= 0.0001 then | |
337 | if (1 - cosTheta) > 0.0001 then | |
338 | local theta = ACOS(cosTheta) | |
339 | local invSinTheta = 1 / SIN(theta) | |
340 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
341 | finishInterp = SIN(t * theta) * invSinTheta | |
342 | else | |
343 | startInterp = 1 - t | |
344 | finishInterp = t | |
345 | end | |
346 | else | |
347 | if (1 + cosTheta) > 0.0001 then | |
348 | local theta = ACOS(-cosTheta) | |
349 | local invSinTheta = 1 / SIN(theta) | |
350 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
351 | finishInterp = SIN(t * theta) * invSinTheta | |
352 | else | |
353 | startInterp = t - 1 | |
354 | finishInterp = t | |
355 | end | |
356 | end | |
357 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
358 | end | |
359 | ||
360 | function Clerp(a, b, t) | |
361 | local qa = {QuaternionFromCFrame(a)} | |
362 | local qb = {QuaternionFromCFrame(b)} | |
363 | local ax, ay, az = a.x, a.y, a.z | |
364 | local bx, by, bz = b.x, b.y, b.z | |
365 | local _t = 1 - t | |
366 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
367 | end | |
368 | ||
369 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
370 | local frame = IT("Frame") | |
371 | frame.BackgroundTransparency = TRANSPARENCY | |
372 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
373 | frame.Position = POSITION | |
374 | frame.Size = SIZE | |
375 | frame.BackgroundColor3 = COLOR | |
376 | frame.BorderColor3 = BORDERCOLOR | |
377 | frame.Name = NAME | |
378 | frame.Parent = PARENT | |
379 | return frame | |
380 | end | |
381 | ||
382 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
383 | local label = IT("TextLabel") | |
384 | label.BackgroundTransparency = 1 | |
385 | label.Size = UD2(1, 0, 1, 0) | |
386 | label.Position = UD2(0, 0, 0, 0) | |
387 | label.TextColor3 = TEXTCOLOR | |
388 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
389 | label.TextTransparency = TRANSPARENCY | |
390 | label.FontSize = TEXTFONTSIZE | |
391 | label.Font = TEXTFONT | |
392 | label.BorderSizePixel = BORDERSIZEPIXEL | |
393 | label.TextScaled = false | |
394 | label.Text = TEXT | |
395 | label.Name = NAME | |
396 | label.Parent = PARENT | |
397 | return label | |
398 | end | |
399 | ||
400 | function NoOutlines(PART) | |
401 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
402 | end | |
403 | ||
404 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
405 | local NEWWELD = IT(TYPE) | |
406 | NEWWELD.Part0 = PART0 | |
407 | NEWWELD.Part1 = PART1 | |
408 | NEWWELD.C0 = C0 | |
409 | NEWWELD.C1 = C1 | |
410 | NEWWELD.Parent = PARENT | |
411 | return NEWWELD | |
412 | end | |
413 | ||
414 | local S = IT("Sound") | |
415 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
416 | local NEWSOUND = nil | |
417 | coroutine.resume(coroutine.create(function() | |
418 | NEWSOUND = S:Clone() | |
419 | NEWSOUND.Parent = PARENT | |
420 | NEWSOUND.Volume = VOLUME | |
421 | NEWSOUND.Pitch = PITCH | |
422 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
423 | NEWSOUND:play() | |
424 | if DOESLOOP == true then | |
425 | NEWSOUND.Looped = true | |
426 | else | |
427 | repeat wait(1) until NEWSOUND.Playing == false | |
428 | NEWSOUND:remove() | |
429 | end | |
430 | end)) | |
431 | return NEWSOUND | |
432 | end | |
433 | ||
434 | function CFrameFromTopBack(at, top, back) | |
435 | local right = top:Cross(back) | |
436 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
437 | end | |
438 | ||
439 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
440 | function WACKYEFFECT(Table) | |
441 | local TYPE = (Table.EffectType or "Sphere") | |
442 | local SIZE = (Table.Size or VT(1,1,1)) | |
443 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
444 | local TRANSPARENCY = (Table.Transparency or 0) | |
445 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
446 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
447 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
448 | local ROTATION1 = (Table.RotationX or 0) | |
449 | local ROTATION2 = (Table.RotationY or 0) | |
450 | local ROTATION3 = (Table.RotationZ or 0) | |
451 | local MATERIAL = (Table.Material or "Neon") | |
452 | local COLOR = (Table.Color or C3(1,1,1)) | |
453 | local TIME = (Table.Time or 45) | |
454 | local SOUNDID = (Table.SoundID or nil) | |
455 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
456 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
457 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
458 | local BOOMERANG = (Table.Boomerang or 0) | |
459 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
460 | coroutine.resume(coroutine.create(function() | |
461 | local PLAYSSOUND = false | |
462 | local SOUND = nil | |
463 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
464 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
465 | PLAYSSOUND = true | |
466 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
467 | end | |
468 | EFFECT.Color = COLOR | |
469 | local MSH = nil | |
470 | if TYPE == "Sphere" then | |
471 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
472 | elseif TYPE == "Block" or TYPE == "Box" then | |
473 | MSH = IT("BlockMesh",EFFECT) | |
474 | MSH.Scale = SIZE | |
475 | elseif TYPE == "Wave" then | |
476 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
477 | elseif TYPE == "Ring" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
479 | elseif TYPE == "Slash" then | |
480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
481 | elseif TYPE == "Round Slash" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
483 | elseif TYPE == "Swirl" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
485 | elseif TYPE == "Skull" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
487 | elseif TYPE == "Crystal" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
489 | end | |
490 | if MSH ~= nil then | |
491 | local BOOMR1 = 1+BOOMERANG/50 | |
492 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
493 | local MOVESPEED = nil | |
494 | if MOVEDIRECTION ~= nil then | |
495 | if USEBOOMERANGMATH == true then | |
496 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
497 | else | |
498 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
499 | end | |
500 | end | |
501 | local GROWTH = nil | |
502 | if USEBOOMERANGMATH == true then | |
503 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
504 | else | |
505 | GROWTH = (SIZE - ENDSIZE) | |
506 | end | |
507 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
508 | if TYPE == "Block" then | |
509 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
510 | else | |
511 | EFFECT.CFrame = CFRAME | |
512 | end | |
513 | if USEBOOMERANGMATH == true then | |
514 | for LOOP = 1, TIME+1 do | |
515 | Swait() | |
516 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
517 | if TYPE == "Wave" then | |
518 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
519 | end | |
520 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
521 | if TYPE == "Block" then | |
522 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
523 | else | |
524 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
525 | end | |
526 | if MOVEDIRECTION ~= nil then | |
527 | local ORI = EFFECT.Orientation | |
528 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
529 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
530 | end | |
531 | end | |
532 | else | |
533 | for LOOP = 1, TIME+1 do | |
534 | Swait() | |
535 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
536 | if TYPE == "Wave" then | |
537 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
538 | end | |
539 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
540 | if TYPE == "Block" then | |
541 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
542 | else | |
543 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
544 | end | |
545 | if MOVEDIRECTION ~= nil then | |
546 | local ORI = EFFECT.Orientation | |
547 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
548 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
549 | end | |
550 | end | |
551 | end | |
552 | EFFECT.Transparency = 1 | |
553 | if PLAYSSOUND == false then | |
554 | EFFECT:remove() | |
555 | else | |
556 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
557 | EFFECT:remove() | |
558 | end | |
559 | else | |
560 | if PLAYSSOUND == false then | |
561 | EFFECT:remove() | |
562 | else | |
563 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
564 | EFFECT:remove() | |
565 | end | |
566 | end | |
567 | end)) | |
568 | end | |
569 | ||
570 | function MakeForm(PART,TYPE) | |
571 | if TYPE == "Cyl" then | |
572 | local MSH = IT("CylinderMesh",PART) | |
573 | elseif TYPE == "Ball" then | |
574 | local MSH = IT("SpecialMesh",PART) | |
575 | MSH.MeshType = "Sphere" | |
576 | elseif TYPE == "Wedge" then | |
577 | local MSH = IT("SpecialMesh",PART) | |
578 | MSH.MeshType = "Wedge" | |
579 | end | |
580 | end | |
581 | ||
582 | Debris = game:GetService("Debris") | |
583 | ||
584 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
585 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
586 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
587 | end | |
588 | ||
589 | function OhnoItsAShotgun() | |
590 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
591 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
592 | return SHOOTgun | |
593 | end | |
594 | ||
595 | function CamShake(SHAKE,TIMER) | |
596 | coroutine.resume(coroutine.create(function() | |
597 | local FADER = SHAKE/TIMER | |
598 | for i = 1, TIMER do | |
599 | wait() | |
600 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
601 | end | |
602 | Humanoid.CameraOffset = VT(0,0,0) | |
603 | end)) | |
604 | end | |
605 | ||
606 | --//=================================\\ | |
607 | --|| GUIS AND MISC | |
608 | --\\=================================// | |
609 | ||
610 | local SKILLTEXTCOLOR = C3(1,1,1) | |
611 | local SKILLFONT = "SciFi" | |
612 | local SKILLTEXTSIZE = 4 | |
613 | ||
614 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"} | |
615 | ||
616 | for i = 1, #ATTACKS do | |
617 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
618 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
619 | SKILLTEXT.TextXAlignment = "Right" | |
620 | SKILLTEXT.Rotation = i*3 | |
621 | end | |
622 | ||
623 | local BMUSIC = IT("Sound",RootPart) | |
624 | local VOLUME = 3 | |
625 | local PITCH = 1 | |
626 | local SONGID = 554435540 | |
627 | ||
628 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
629 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
630 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
631 | Character.Health:remove() | |
632 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
633 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
634 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
635 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
636 | ||
637 | Humanoid.MaxHealth = 450 | |
638 | Humanoid.Health = 450 | |
639 | ||
640 | Humanoid.Died:Connect(function() | |
641 | RootPart:remove() | |
642 | CreateSound(160718677, Head, 4, 1, false) | |
643 | BMUSIC:remove() | |
644 | Effects:remove() | |
645 | WEAPONGUI:remove() | |
646 | end) | |
647 | local GRUNTS = {1146556975,1146556706,1278006076} | |
648 | ||
649 | --//=================================\\ | |
650 | --|| DAMAGING | |
651 | --\\=================================// | |
652 | ||
653 | function ApplyDamage(Humanoid,Damage) | |
654 | Damage = Damage * DAMAGEMULTIPLIER | |
655 | if Humanoid.Health < 2000 then | |
656 | if Humanoid.Health - Damage > 0 then | |
657 | Humanoid.Health = Humanoid.Health - Damage | |
658 | else | |
659 | Humanoid.Parent:BreakJoints() | |
660 | end | |
661 | else | |
662 | Humanoid.Parent:BreakJoints() | |
663 | end | |
664 | end | |
665 | ||
666 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
667 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
668 | for i = 1, 4 do | |
669 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
670 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
671 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
672 | local DISTANCE = (POS - LOC).Magnitude | |
673 | if HIT then | |
674 | local HUM = nil | |
675 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
676 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
677 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
678 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
679 | end | |
680 | if HUM then | |
681 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
682 | end | |
683 | end | |
684 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
685 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
686 | end | |
687 | end | |
688 | ||
689 | --//=================================\\ | |
690 | --|| ATTACK FUNCTIONS AND STUFF | |
691 | --\\=================================// | |
692 | ||
693 | function Conjour() | |
694 | local SHOOT = OhnoItsAShotgun() | |
695 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
696 | local ORI = 90 | |
697 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
698 | local GOODRIDDANCE = false | |
699 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
700 | coroutine.resume(coroutine.create(function() | |
701 | repeat | |
702 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
703 | Swait() | |
704 | until GOODRIDDANCE == true | |
705 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
706 | SHOOT.CanCollide = true | |
707 | SHOOT.Anchored = false | |
708 | SHOOT.Parent = workspace | |
709 | local bv = Instance.new("BodyVelocity",SHOOT) | |
710 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
711 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
712 | Debris:AddItem(bv,0.1) | |
713 | wait(5) | |
714 | for i = 1, 45 do | |
715 | Swait() | |
716 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
717 | end | |
718 | SHOOT:remove() | |
719 | end)) | |
720 | for i = 1, 15 do | |
721 | Swait() | |
722 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
723 | ORI = ORI - 3 | |
724 | end | |
725 | for i = 1, 15 do | |
726 | Swait() | |
727 | ORI = ORI - 3 | |
728 | end | |
729 | wait(MRANDOM(2,8)/10) | |
730 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
731 | CamShake(4,4) | |
732 | GOODRIDDANCE = true | |
733 | end | |
734 | function Aerial_Bombardament() | |
735 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
736 | if HITFLOOR then | |
737 | ATTACK = true | |
738 | Rooted = true | |
739 | local bv = Instance.new("BodyVelocity") | |
740 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
741 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
742 | bv.Parent = RootPart | |
743 | local GYRO = IT("BodyGyro",RootPart) | |
744 | GYRO.D = 2 | |
745 | GYRO.P = 20000 | |
746 | GYRO.MaxTorque = VT(0,4000000,0) | |
747 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
748 | CreateSound(145486992,Torso,10,0.85,false) | |
749 | for i=0, 0.05, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
755 | if ANIM == "Fall" or ANIM == "Jump" then | |
756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
758 | else | |
759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
761 | end | |
762 | end | |
763 | bv:Remove() | |
764 | local E = 360/15 | |
765 | for i = 1, 15 do | |
766 | Swait() | |
767 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
774 | end | |
775 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
776 | for i = 1, 15 do | |
777 | coroutine.resume(coroutine.create(function() | |
778 | Conjour() | |
779 | end)) | |
780 | end | |
781 | local LANDED = nil | |
782 | local POS = nil | |
783 | coroutine.resume(coroutine.create(function() | |
784 | repeat | |
785 | Swait() | |
786 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
792 | until LANDED ~= nil | |
793 | end)) | |
794 | repeat | |
795 | Swait() | |
796 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
797 | if HITFLOOR then | |
798 | LANDED = HITFLOOR | |
799 | POS = HITPOS | |
800 | end | |
801 | until LANDED ~= nil | |
802 | GYRO:remove() | |
803 | CamShake(6,3) | |
804 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
805 | ATTACK = false | |
806 | Rooted = false | |
807 | end | |
808 | end | |
809 | function Point_Blank() | |
810 | ATTACK = true | |
811 | Rooted = true | |
812 | local HIT = nil | |
813 | local HUMAN = nil | |
814 | local ROOT = nil | |
815 | CreateSound(145486992,Torso,10,0.85,false) | |
816 | for i=0, 0.5, 0.1 / Animation_Speed do | |
817 | Swait() | |
818 | if HIT ~= nil then | |
819 | break | |
820 | end | |
821 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
822 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
823 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
824 | if HUM then | |
825 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
826 | if TORSO and HUM.Health > 0 then | |
827 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
828 | ROOT = TORSO | |
829 | HUMAN = HUM | |
830 | HIT = CHILD | |
831 | end | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
843 | end | |
844 | if HIT then | |
845 | local bv = Instance.new("BodyVelocity") | |
846 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
847 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
848 | bv.Parent = RootPart | |
849 | Debris:AddItem(bv,0.1) | |
850 | coroutine.resume(coroutine.create(function() | |
851 | local GUNS = {} | |
852 | for i = 1, 4 do | |
853 | local SHOOT = OhnoItsAShotgun() | |
854 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
855 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
856 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
857 | table.insert(GUNS,SHOOT) | |
858 | end | |
859 | for i = 1, 25 do | |
860 | Swait() | |
861 | for E = 1, #GUNS do | |
862 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
863 | end | |
864 | end | |
865 | wait(0.1) | |
866 | CamShake(8,15) | |
867 | for E = 1, #GUNS do | |
868 | local SHOOT = GUNS[E] | |
869 | coroutine.resume(coroutine.create(function() | |
870 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
871 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
872 | SHOOT.CanCollide = true | |
873 | SHOOT.Anchored = false | |
874 | SHOOT.Parent = workspace | |
875 | local bv = Instance.new("BodyVelocity",SHOOT) | |
876 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
877 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
878 | Debris:AddItem(bv,0.1) | |
879 | wait(5) | |
880 | for i = 1, 45 do | |
881 | Swait() | |
882 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
883 | end | |
884 | end)) | |
885 | wait() | |
886 | end | |
887 | end)) | |
888 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
889 | for i=0, 1, 0.1 / Animation_Speed do | |
890 | Swait() | |
891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
897 | end | |
898 | end | |
899 | ATTACK = false | |
900 | Rooted = false | |
901 | end | |
902 | function Tripwire() | |
903 | ATTACK = true | |
904 | Rooted = true | |
905 | TRIPWIRE = true | |
906 | coroutine.resume(coroutine.create(function() | |
907 | repeat | |
908 | Swait() | |
909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
913 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | until ATTACK == false | |
916 | end)) | |
917 | local SHOOT = OhnoItsAShotgun() | |
918 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
919 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
920 | coroutine.resume(coroutine.create(function() | |
921 | repeat | |
922 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
923 | Swait() | |
924 | until HOLD == true | |
925 | TRIPWIRE = false | |
926 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
927 | for i = 1, 15 do | |
928 | Swait() | |
929 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
930 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
931 | end | |
932 | SHOOT.Transparency = 0 | |
933 | for i = 1, 2 do | |
934 | Swait() | |
935 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
936 | end | |
937 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
938 | CamShake(8,9) | |
939 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
940 | SHOOT.CanCollide = true | |
941 | SHOOT.Anchored = false | |
942 | SHOOT.Parent = workspace | |
943 | local bv = Instance.new("BodyVelocity",SHOOT) | |
944 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
945 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
946 | Debris:AddItem(bv,0.1) | |
947 | wait(5) | |
948 | for i = 1, 45 do | |
949 | Swait() | |
950 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
951 | end | |
952 | end)) | |
953 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
954 | for i = 1, 15 do | |
955 | Swait() | |
956 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
957 | end | |
958 | ATTACK = false | |
959 | Rooted = false | |
960 | end | |
961 | function Mend() | |
962 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
963 | ATTACK = true | |
964 | Rooted = true | |
965 | for i=0, 0.25, 0.1 / Animation_Speed do | |
966 | Swait() | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
973 | end | |
974 | local LOOP = 0 | |
975 | repeat | |
976 | LOOP = LOOP + 1 | |
977 | Swait() | |
978 | Humanoid.Health = Humanoid.Health + 1 | |
979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
985 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
986 | for i=0, 0.15, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
994 | end | |
995 | ATTACK = false | |
996 | Rooted = false | |
997 | end | |
998 | end | |
999 | function Taunt() | |
1000 | ATTACK = true | |
1001 | Rooted = true | |
1002 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
1003 | L.EmitterSize = 25 | |
1004 | for i = 1, 20 do | |
1005 | Swait() | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1012 | end | |
1013 | for i = 1, 40 do | |
1014 | Swait() | |
1015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
1017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1021 | end | |
1022 | ATTACK = false | |
1023 | Rooted = false | |
1024 | end | |
1025 | function DoubleJump() | |
1026 | ATTACK = true | |
1027 | Rooted = false | |
1028 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
1029 | CreateSound(159882477, Head, 4, 1, false) | |
1030 | CreateSound(1112042117, Torso, 2, 1, false) | |
1031 | local E = 360/12 | |
1032 | for i=1, 12 do | |
1033 | Swait() | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1040 | end | |
1041 | ATTACK = false | |
1042 | Rooted = false | |
1043 | end | |
1044 | ||
1045 | --//=================================\\ | |
1046 | --|| ASSIGN THINGS TO KEYS | |
1047 | --\\=================================// | |
1048 | ||
1049 | function MouseDown(Mouse) | |
1050 | HOLD = true | |
1051 | if ATTACK == false then | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | function MouseUp(Mouse) | |
1056 | HOLD = false | |
1057 | end | |
1058 | ||
1059 | local READYTODOUBLE = false | |
1060 | local DOUBLED = false | |
1061 | ||
1062 | function KeyDown(Key) | |
1063 | KEYHOLD = true | |
1064 | if Key == "c" and ATTACK == false then | |
1065 | Conjour() | |
1066 | end | |
1067 | ||
1068 | if Key == "v" and ATTACK == false then | |
1069 | Aerial_Bombardament() | |
1070 | end | |
1071 | ||
1072 | if Key == "b" and ATTACK == false then | |
1073 | Point_Blank() | |
1074 | end | |
1075 | ||
1076 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
1077 | Tripwire() | |
1078 | end | |
1079 | ||
1080 | if Key == "m" and ATTACK == false then | |
1081 | Mend() | |
1082 | end | |
1083 | ||
1084 | if Key == "t" and ATTACK == false then | |
1085 | Taunt() | |
1086 | end | |
1087 | ||
1088 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
1089 | READYTODOUBLE = false | |
1090 | DOUBLED = true | |
1091 | DoubleJump() | |
1092 | end | |
1093 | end | |
1094 | ||
1095 | function KeyUp(Key) | |
1096 | KEYHOLD = false | |
1097 | end | |
1098 | ||
1099 | Mouse.Button1Down:connect(function(NEWKEY) | |
1100 | MouseDown(NEWKEY) | |
1101 | end) | |
1102 | Mouse.Button1Up:connect(function(NEWKEY) | |
1103 | MouseUp(NEWKEY) | |
1104 | end) | |
1105 | Mouse.KeyDown:connect(function(NEWKEY) | |
1106 | KeyDown(NEWKEY) | |
1107 | end) | |
1108 | Mouse.KeyUp:connect(function(NEWKEY) | |
1109 | KeyUp(NEWKEY) | |
1110 | end) | |
1111 | ||
1112 | --//=================================\\ | |
1113 | --\\=================================// | |
1114 | ||
1115 | function unanchor() | |
1116 | for _, c in pairs(Character:GetChildren()) do | |
1117 | if c:IsA("BasePart") and c ~= RootPart then | |
1118 | c.Anchored = false | |
1119 | end | |
1120 | end | |
1121 | if UNANCHOR == true then | |
1122 | RootPart.Anchored = false | |
1123 | else | |
1124 | RootPart.Anchored = true | |
1125 | end | |
1126 | end | |
1127 | ||
1128 | --//=================================\\ | |
1129 | --|| WRAP THE WHOLE SCRIPT UP | |
1130 | --\\=================================// | |
1131 | ||
1132 | Humanoid.Changed:connect(function(Jump) | |
1133 | if Jump == "Jump" and (Disable_Jump == true) then | |
1134 | Humanoid.Jump = false | |
1135 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
1136 | wait(0.1) | |
1137 | READYTODOUBLE = true | |
1138 | end | |
1139 | end) | |
1140 | ||
1141 | while true do | |
1142 | Swait() | |
1143 | script.Parent = WEAPONGUI | |
1144 | ANIMATE.Parent = nil | |
1145 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1146 | v:Stop(); | |
1147 | end | |
1148 | SINE = SINE + CHANGE | |
1149 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1150 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1151 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1152 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1153 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1154 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1155 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1156 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1157 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1158 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1159 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1160 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1161 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1162 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1163 | end | |
1164 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1165 | ANIM = "Jump" | |
1166 | if ATTACK == false then | |
1167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1173 | end | |
1174 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1175 | ANIM = "Fall" | |
1176 | if ATTACK == false then | |
1177 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | end | |
1184 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1185 | ANIM = "Idle" | |
1186 | DOUBLED = false | |
1187 | READYTODOUBLE = false | |
1188 | if ATTACK == false then | |
1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | end | |
1196 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1197 | ANIM = "Walk" | |
1198 | DOUBLED = false | |
1199 | READYTODOUBLE = false | |
1200 | if ATTACK == false then | |
1201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1207 | end | |
1208 | end | |
1209 | unanchor() | |
1210 | if Rooted == false then | |
1211 | Disable_Jump = false | |
1212 | Humanoid.WalkSpeed = Speed | |
1213 | elseif Rooted == true then | |
1214 | Disable_Jump = true | |
1215 | Humanoid.WalkSpeed = 0 | |
1216 | end | |
1217 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1218 | BMUSIC.Looped = true | |
1219 | BMUSIC.Pitch = PITCH | |
1220 | BMUSIC.Volume = VOLUME | |
1221 | BMUSIC.Playing = true | |
1222 | if BMUSIC.Parent ~= RootPart then | |
1223 | BMUSIC = IT("Sound",RootPart) | |
1224 | end | |
1225 | Humanoid.Name = "NONHUM" | |
1226 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1227 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
1228 | end |