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1 | Players = game.Players | |
2 | Workspace = game.Workspace | |
3 | HopperBinName = "Sword" | |
4 | Activated = false | |
5 | Equipped = false | |
6 | Equipping = false | |
7 | Unequipping = false | |
8 | Flaming = false | |
9 | Shielding = false | |
10 | SlimeCharge = false | |
11 | DarkCharge = false | |
12 | Mode = "" | |
13 | Damage = 20 | |
14 | ExplosionVictim = "" | |
15 | - | Name = "Zororion" |
15 | + | Name = "TheOfficalNoob4788" |
16 | Me = Players:findFirstChild(Name) | |
17 | if Me == nil then | |
18 | Me = Players:findFirstChild("Player") | |
19 | end | |
20 | Backpack = Me["Backpack"] | |
21 | PlayerGui = Me["PlayerGui"] | |
22 | ------------------------------------------------------------> | |
23 | --[[ | |
24 | ? -->> Joints | |
25 | --]] | |
26 | ------------------------------------------------------------> | |
27 | LeftShoulder = Me.Character.Torso["Left Shoulder"] | |
28 | RightShoulder = Me.Character.Torso["Right Shoulder"] | |
29 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
30 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
31 | OriginalLeftShoulder = LeftShoulder.C0 | |
32 | OriginalLeftShoulder2 = LeftShoulder.C1 | |
33 | OriginalRightShoulder = RightShoulder.C0 | |
34 | OriginalRightShoulder2 = RightShoulder.C1 | |
35 | ------------------------------------------------------------> | |
36 | --[[ | |
37 | ? -->> HopperBin | |
38 | --]] | |
39 | ------------------------------------------------------------> | |
40 | HopperBin = Instance.new("HopperBin") | |
41 | Test = Backpack:findFirstChild(HopperBinName) | |
42 | if Test ~= nil then | |
43 | Test.Name = "Fake" | |
44 | end | |
45 | Stuff = Me.Character:GetChildren() | |
46 | for i = 1 , #Stuff do | |
47 | if Stuff[i].className == "Hat" then | |
48 | Stuff[i]:Remove() | |
49 | end | |
50 | end | |
51 | HopperBin.Parent = Backpack | |
52 | HopperBin.Name = HopperBinName | |
53 | script.Parent = HopperBin | |
54 | wait(1) | |
55 | ------------------------------------------------------------> | |
56 | --[[ | |
57 | ? -->> Charge Function | |
58 | --]] | |
59 | ------------------------------------------------------------> | |
60 | function onCharge(Color) | |
61 | Charge = Instance.new("Part") | |
62 | Charge.Parent = Me.Character.Torso | |
63 | Charge.Anchored = true | |
64 | Charge.CanCollide = false | |
65 | Charge.Locked = true | |
66 | Charge.Transparency = 0 | |
67 | Charge.BrickColor = BrickColor.new(Color) | |
68 | Charge.formFactor = "Symmetric" | |
69 | Charge.Size = Vector3.new(4, 4, 4) | |
70 | Charge.TopSurface = "Smooth" | |
71 | Charge.BottomSurface = "Smooth" | |
72 | Charge.CFrame = Me.Character.Torso.CFrame | |
73 | ChargeMesh = Instance.new("SpecialMesh") | |
74 | ChargeMesh.Parent = Charge | |
75 | ChargeMesh.MeshType = "Brick" | |
76 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
77 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
78 | Sound:play() | |
79 | for i = 1 , 20 do | |
80 | Stuff = Charge:GetChildren() | |
81 | for i = 1 , #Stuff do | |
82 | if Stuff[i].Name == "Particle" then | |
83 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
84 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
85 | end | |
86 | end | |
87 | Particle = Instance.new("Part") | |
88 | Particle.Size = Vector3.new(1, 1, 1) | |
89 | Particle.Parent = Charge | |
90 | Particle.Locked = true | |
91 | Particle.CanCollide = false | |
92 | Particle.Shape = "Ball" | |
93 | Particle.BrickColor = BrickColor.new(Color) | |
94 | Particle.TopSurface = "Smooth" | |
95 | Particle.BottomSurface = "Smooth" | |
96 | Particle.Name = "Particle" | |
97 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
98 | ParticleMesh = Instance.new("SpecialMesh") | |
99 | ParticleMesh.Parent = Particle | |
100 | ParticleMesh.MeshType = "Sphere" | |
101 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
102 | BodyPosition = Instance.new("BodyPosition") | |
103 | BodyPosition.Parent = Particle | |
104 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
105 | BodyPosition.position = Me.Character.Torso.Position | |
106 | Particle:BreakJoints() | |
107 | ||
108 | if i >= 10 then | |
109 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
110 | end | |
111 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
112 | Charge.Transparency = Charge.Transparency + 0.05 | |
113 | Stuff = Charge:GetChildren() | |
114 | for i = 1 , #Stuff do | |
115 | if Stuff[i].Name == "Effect" then | |
116 | Stuff[i]:Remove() | |
117 | end | |
118 | end | |
119 | part = Instance.new("Part") | |
120 | part.Parent = Me.Character | |
121 | part.CFrame = Me.Character.Torso.CFrame | |
122 | Angle = (6.28/7) | |
123 | angle = 0 | |
124 | for ii = 1 , 14 do | |
125 | angle = Angle + angle | |
126 | part.CFrame = Me.Character.Torso.CFrame | |
127 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
128 | p = Instance.new("Part") | |
129 | p.Parent = Charge | |
130 | p.Name = "Effect" | |
131 | p.formFactor = "Symmetric" | |
132 | p.Size = Vector3.new(2, 1, 1) | |
133 | p.BrickColor = BrickColor.new(Color) | |
134 | p.Locked = true | |
135 | p.Anchored = true | |
136 | p.CanCollide = false | |
137 | p.TopSurface = "Smooth" | |
138 | p.BottomSurface = "Smooth" | |
139 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
140 | end | |
141 | part:Remove() | |
142 | for i = 1 , 5 do | |
143 | Effect = Instance.new("Part") | |
144 | Effect.Parent = Charge | |
145 | Effect.Anchored = true | |
146 | Effect.CanCollide = false | |
147 | Effect.Locked = true | |
148 | Effect.Name = "Effect" | |
149 | Effect.Transparency = Charge.Transparency | |
150 | Effect.BrickColor = BrickColor.new(Color) | |
151 | Effect.formFactor = "Symmetric" | |
152 | Effect.Size = Vector3.new(1, 1, 1) | |
153 | Effect.TopSurface = "Smooth" | |
154 | Effect.BottomSurface = "Smooth" | |
155 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
156 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
157 | EffectMesh = Instance.new("SpecialMesh") | |
158 | EffectMesh.Parent = Effect | |
159 | EffectMesh.MeshType = "Sphere" | |
160 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
161 | end | |
162 | wait(0.05) | |
163 | end | |
164 | Charge:Remove() | |
165 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
166 | Sound:play() | |
167 | end | |
168 | ------------------------------------------------------------> | |
169 | --[[ | |
170 | ? -->> Charge/Aim Function | |
171 | --]] | |
172 | ------------------------------------------------------------> | |
173 | function onChargeAim(Color, VictimTorso) | |
174 | Charge = Instance.new("Part") | |
175 | Charge.Parent = Me.Character.Torso | |
176 | Charge.Anchored = true | |
177 | Charge.CanCollide = false | |
178 | Charge.Locked = true | |
179 | Charge.Transparency = 0 | |
180 | Charge.BrickColor = BrickColor.new(Color) | |
181 | Charge.formFactor = "Symmetric" | |
182 | Charge.Size = Vector3.new(4, 4, 4) | |
183 | Charge.TopSurface = "Smooth" | |
184 | Charge.BottomSurface = "Smooth" | |
185 | Charge.CFrame = Me.Character.Torso.CFrame | |
186 | ChargeMesh = Instance.new("SpecialMesh") | |
187 | ChargeMesh.Parent = Charge | |
188 | ChargeMesh.MeshType = "Brick" | |
189 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
190 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
191 | Sound:play() | |
192 | for i = 1 , 20 do | |
193 | Stuff = Charge:GetChildren() | |
194 | for i = 1 , #Stuff do | |
195 | if Stuff[i].Name == "Particle" then | |
196 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
197 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
198 | end | |
199 | end | |
200 | Particle = Instance.new("Part") | |
201 | Particle.Size = Vector3.new(1, 1, 1) | |
202 | Particle.Parent = Charge | |
203 | Particle.Locked = true | |
204 | Particle.CanCollide = false | |
205 | Particle.Shape = "Ball" | |
206 | Particle.BrickColor = BrickColor.new(Color) | |
207 | Particle.TopSurface = "Smooth" | |
208 | Particle.BottomSurface = "Smooth" | |
209 | Particle.Name = "Particle" | |
210 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
211 | ParticleMesh = Instance.new("SpecialMesh") | |
212 | ParticleMesh.Parent = Particle | |
213 | ParticleMesh.MeshType = "Sphere" | |
214 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
215 | BodyPosition = Instance.new("BodyPosition") | |
216 | BodyPosition.Parent = Particle | |
217 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
218 | BodyPosition.position = Me.Character.Torso.Position | |
219 | Particle:BreakJoints() | |
220 | ||
221 | if i >= 10 then | |
222 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
223 | end | |
224 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
225 | Charge.Transparency = Charge.Transparency + 0.05 | |
226 | Stuff = Charge:GetChildren() | |
227 | for i = 1 , #Stuff do | |
228 | if Stuff[i].Name == "Effect" then | |
229 | Stuff[i]:Remove() | |
230 | end | |
231 | end | |
232 | part = Instance.new("Part") | |
233 | part.Parent = Me.Character | |
234 | part.CFrame = Me.Character.Torso.CFrame | |
235 | Angle = (6.28/7) | |
236 | angle = 0 | |
237 | for ii = 1 , 14 do | |
238 | angle = Angle + angle | |
239 | part.CFrame = Me.Character.Torso.CFrame | |
240 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
241 | p = Instance.new("Part") | |
242 | p.Parent = Charge | |
243 | p.Name = "Effect" | |
244 | p.formFactor = "Symmetric" | |
245 | p.Size = Vector3.new(2, 1, 1) | |
246 | p.BrickColor = BrickColor.new(Color) | |
247 | p.Locked = true | |
248 | p.Anchored = true | |
249 | p.CanCollide = false | |
250 | p.TopSurface = "Smooth" | |
251 | p.BottomSurface = "Smooth" | |
252 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
253 | end | |
254 | part:Remove() | |
255 | part = Instance.new("Part") | |
256 | part.Parent = Me.Character | |
257 | part.CFrame = Me.Character.Torso.CFrame | |
258 | Angle = (6.28/7) | |
259 | angle = 0 | |
260 | for ii = 1 , 14 do | |
261 | angle = Angle + angle | |
262 | part.CFrame = VictimTorso.CFrame | |
263 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
264 | p = Instance.new("Part") | |
265 | p.Parent = Charge | |
266 | p.Name = "Effect" | |
267 | p.formFactor = "Symmetric" | |
268 | p.Size = Vector3.new(2, 1, 1) | |
269 | p.BrickColor = BrickColor.new(Color) | |
270 | p.Locked = true | |
271 | p.Anchored = true | |
272 | p.CanCollide = false | |
273 | p.TopSurface = "Smooth" | |
274 | p.BottomSurface = "Smooth" | |
275 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
276 | end | |
277 | part:Remove() | |
278 | for i = 1 , 5 do | |
279 | Effect = Instance.new("Part") | |
280 | Effect.Parent = Charge | |
281 | Effect.Anchored = true | |
282 | Effect.CanCollide = false | |
283 | Effect.Locked = true | |
284 | Effect.Name = "Effect" | |
285 | Effect.Transparency = Charge.Transparency | |
286 | Effect.BrickColor = BrickColor.new(Color) | |
287 | Effect.formFactor = "Symmetric" | |
288 | Effect.Size = Vector3.new(1, 1, 1) | |
289 | Effect.TopSurface = "Smooth" | |
290 | Effect.BottomSurface = "Smooth" | |
291 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
292 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
293 | EffectMesh = Instance.new("SpecialMesh") | |
294 | EffectMesh.Parent = Effect | |
295 | EffectMesh.MeshType = "Sphere" | |
296 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
297 | end | |
298 | wait(0.05) | |
299 | end | |
300 | Charge:Remove() | |
301 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
302 | Sound:play() | |
303 | end | |
304 | ------------------------------------------------------------> | |
305 | --[[ | |
306 | ? -->> Blade | |
307 | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 | |
308 | --]] | |
309 | ------------------------------------------------------------> | |
310 | wait() | |
311 | Tool = Me.Character:findFirstChild("Sword") | |
312 | if Tool ~= nil then | |
313 | Tool:Remove() | |
314 | end | |
315 | Tool = Instance.new("Model") | |
316 | Tool.Parent = Me.Character | |
317 | Tool.Name = "Sword" | |
318 | Handle = Instance.new("Part") | |
319 | Handle.Parent = Tool | |
320 | Handle.Locked = true | |
321 | Handle.CanCollide = false | |
322 | Handle.TopSurface = "Smooth" | |
323 | Handle.BottomSurface = "Smooth" | |
324 | Handle.Size = Vector3.new(1, 1, 1) | |
325 | Handle.formFactor = "Symmetric" | |
326 | Handle.Transparency = 1 | |
327 | Handle.Name = "Handle" | |
328 | Handle.Reflectance = 0 | |
329 | Mesh = Instance.new("SpecialMesh") | |
330 | Mesh.Parent = Handle | |
331 | Mesh.MeshType = "Brick" | |
332 | Mesh.Scale = Vector3.new(0, 0, 0) | |
333 | Weld = Instance.new("Weld") | |
334 | Weld.Parent = Me.Character["Torso"] | |
335 | Weld.Part0 = Me.Character["Torso"] | |
336 | Weld.Part1 = Handle | |
337 | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) | |
338 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
339 | Grip1 = Instance.new("Part") | |
340 | Grip1.Parent = Tool | |
341 | Grip1.Locked = true | |
342 | Grip1.BrickColor = BrickColor.new(1003) | |
343 | Grip1.TopSurface = "Smooth" | |
344 | Grip1.BottomSurface = "Smooth" | |
345 | Grip1.Size = Vector3.new(1, 1, 1) | |
346 | Grip1.formFactor = "Symmetric" | |
347 | Grip1.Transparency = 0 | |
348 | Grip1.Reflectance = 0 | |
349 | Grip1.CanCollide = false | |
350 | Grip1.Name = "Grip1" | |
351 | GripMesh1 = Instance.new("CylinderMesh") | |
352 | GripMesh1.Parent = Grip1 | |
353 | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) | |
354 | GripWeld = Instance.new("Weld") | |
355 | GripWeld.Parent = Handle | |
356 | GripWeld.Part0 = Handle | |
357 | GripWeld.Part1 = Grip1 | |
358 | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) | |
359 | Grip2 = Instance.new("Part") | |
360 | Grip2.Parent = Tool | |
361 | Grip2.Locked = true | |
362 | Grip2.BrickColor = BrickColor.new(1004) | |
363 | Grip2.TopSurface = "Smooth" | |
364 | Grip2.BottomSurface = "Smooth" | |
365 | Grip2.Size = Vector3.new(1, 1, 1) | |
366 | Grip2.formFactor = "Symmetric" | |
367 | Grip2.Transparency = 0 | |
368 | Grip2.CanCollide = false | |
369 | Grip2.Name = "Grip2" | |
370 | GripMesh2 = Instance.new("CylinderMesh") | |
371 | GripMesh2.Parent = Grip2 | |
372 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
373 | GripWeld2 = Instance.new("Weld") | |
374 | GripWeld2.Parent = Handle | |
375 | GripWeld2.Part0 = Handle | |
376 | GripWeld2.Part1 = Grip2 | |
377 | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
378 | Grip3 = Instance.new("Part") | |
379 | Grip3.Parent = Tool | |
380 | Grip3.Locked = true | |
381 | Grip3.BrickColor = BrickColor.new(1004) | |
382 | Grip3.TopSurface = "Smooth" | |
383 | Grip3.BottomSurface = "Smooth" | |
384 | Grip3.Size = Vector3.new(1, 1, 1) | |
385 | Grip3.formFactor = "Symmetric" | |
386 | Grip3.Transparency = 0 | |
387 | Grip3.CanCollide = false | |
388 | Grip3.Name = "Grip3" | |
389 | GripMesh3 = Instance.new("CylinderMesh") | |
390 | GripMesh3.Parent = Grip3 | |
391 | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) | |
392 | GripWeld3 = Instance.new("Weld") | |
393 | GripWeld3.Parent = Handle | |
394 | GripWeld3.Part0 = Handle | |
395 | GripWeld3.Part1 = Grip3 | |
396 | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) | |
397 | Grip4 = Instance.new("Part") | |
398 | Grip4.Parent = Tool | |
399 | Grip4.Locked = true | |
400 | Grip4.BrickColor = BrickColor.new(1004) | |
401 | Grip4.TopSurface = "Smooth" | |
402 | Grip4.BottomSurface = "Smooth" | |
403 | Grip4.Size = Vector3.new(1, 1, 1) | |
404 | Grip4.formFactor = "Symmetric" | |
405 | Grip4.Transparency = 0 | |
406 | Grip4.CanCollide = false | |
407 | Grip4.Name = "Grip4" | |
408 | GripMesh4 = Instance.new("CylinderMesh") | |
409 | GripMesh4.Parent = Grip4 | |
410 | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) | |
411 | GripWeld4 = Instance.new("Weld") | |
412 | GripWeld4.Parent = Handle | |
413 | GripWeld4.Part0 = Handle | |
414 | GripWeld4.Part1 = Grip4 | |
415 | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) | |
416 | Grip5 = Instance.new("Part") | |
417 | Grip5.Parent = Tool | |
418 | Grip5.Locked = true | |
419 | Grip5.BrickColor = BrickColor.new(1004) | |
420 | Grip5.TopSurface = "Smooth" | |
421 | Grip5.BottomSurface = "Smooth" | |
422 | Grip5.Size = Vector3.new(1, 1, 1) | |
423 | Grip5.formFactor = "Symmetric" | |
424 | Grip5.Transparency = 0 | |
425 | Grip5.CanCollide = false | |
426 | Grip5.Name = "Grip5" | |
427 | GripMesh5 = Instance.new("CylinderMesh") | |
428 | GripMesh5.Parent = Grip5 | |
429 | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) | |
430 | GripWeld5 = Instance.new("Weld") | |
431 | GripWeld5.Parent = Handle | |
432 | GripWeld5.Part0 = Handle | |
433 | GripWeld5.Part1 = Grip5 | |
434 | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) | |
435 | Grip6 = Instance.new("Part") | |
436 | Grip6.Parent = Tool | |
437 | Grip6.Locked = true | |
438 | Grip6.BrickColor = BrickColor.new(1004) | |
439 | Grip6.TopSurface = "Smooth" | |
440 | Grip6.BottomSurface = "Smooth" | |
441 | Grip6.Size = Vector3.new(1, 1, 1) | |
442 | Grip6.formFactor = "Symmetric" | |
443 | Grip6.Transparency = 0 | |
444 | Grip6.CanCollide = false | |
445 | Grip6.Name = "Grip6" | |
446 | GripMesh = Instance.new("CylinderMesh") | |
447 | GripMesh.Parent = Grip6 | |
448 | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) | |
449 | GripWeld = Instance.new("Weld") | |
450 | GripWeld.Parent = Handle | |
451 | GripWeld.Part0 = Handle | |
452 | GripWeld.Part1 = Grip6 | |
453 | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) | |
454 | Grip7 = Instance.new("Part") | |
455 | Grip7.Parent = Tool | |
456 | Grip7.Locked = true | |
457 | Grip7.BrickColor = BrickColor.new(1004) | |
458 | Grip7.TopSurface = "Smooth" | |
459 | Grip7.BottomSurface = "Smooth" | |
460 | Grip7.Size = Vector3.new(1, 1, 1) | |
461 | Grip7.formFactor = "Symmetric" | |
462 | Grip7.Transparency = 0 | |
463 | Grip7.CanCollide = false | |
464 | Grip7.Name = "Grip7" | |
465 | GripMesh7 = Instance.new("CylinderMesh") | |
466 | GripMesh7.Parent = Grip7 | |
467 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
468 | GripWeld7 = Instance.new("Weld") | |
469 | GripWeld7.Parent = Handle | |
470 | GripWeld7.Part0 = Handle | |
471 | GripWeld7.Part1 = Grip7 | |
472 | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) | |
473 | Grip8 = Instance.new("Part") | |
474 | Grip8.Parent = Tool | |
475 | Grip8.Locked = true | |
476 | Grip8.BrickColor = BrickColor.new(1004) | |
477 | Grip8.TopSurface = "Smooth" | |
478 | Grip8.BottomSurface = "Smooth" | |
479 | Grip8.Size = Vector3.new(1, 1, 1) | |
480 | Grip8.formFactor = "Symmetric" | |
481 | Grip8.Transparency = 0 | |
482 | Grip8.CanCollide = false | |
483 | Grip8.Name = "Grip8" | |
484 | GripMesh8 = Instance.new("CylinderMesh") | |
485 | GripMesh8.Parent = Grip8 | |
486 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
487 | GripWeld8 = Instance.new("Weld") | |
488 | GripWeld8.Parent = Handle | |
489 | GripWeld8.Part0 = Handle | |
490 | GripWeld8.Part1 = Grip8 | |
491 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
492 | Grip9 = Instance.new("Part") | |
493 | Grip9.Parent = Tool | |
494 | Grip9.Locked = true | |
495 | Grip9.BrickColor = BrickColor.new(1004) | |
496 | Grip9.TopSurface = "Smooth" | |
497 | Grip9.BottomSurface = "Smooth" | |
498 | Grip9.Size = Vector3.new(1, 1, 1) | |
499 | Grip9.formFactor = "Symmetric" | |
500 | Grip9.Transparency = 0 | |
501 | Grip9.CanCollide = false | |
502 | Grip9.Name = "Grip9" | |
503 | GripMesh9 = Instance.new("CylinderMesh") | |
504 | GripMesh9.Parent = Grip9 | |
505 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
506 | GripWeld9 = Instance.new("Weld") | |
507 | GripWeld9.Parent = Handle | |
508 | GripWeld9.Part0 = Handle | |
509 | GripWeld9.Part1 = Grip9 | |
510 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
511 | Grip10 = Instance.new("Part") | |
512 | Grip10.Parent = Tool | |
513 | Grip10.Locked = true | |
514 | Grip10.Reflectance = 0 | |
515 | Grip10.CanCollide = false | |
516 | Grip10.BrickColor = BrickColor.new(1003) | |
517 | Grip10.TopSurface = "Smooth" | |
518 | Grip10.BottomSurface = "Smooth" | |
519 | Grip10.Size = Vector3.new(1, 1, 1) | |
520 | Grip10.formFactor = "Symmetric" | |
521 | Grip10.Transparency = 0 | |
522 | Grip10.Name = "Grip10" | |
523 | GripMesh10 = Instance.new("SpecialMesh") | |
524 | GripMesh10.Parent = Grip10 | |
525 | GripMesh10.MeshType = "Sphere" | |
526 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
527 | GripWeld10 = Instance.new("Weld") | |
528 | GripWeld10.Parent = Handle | |
529 | GripWeld10.Part0 = Handle | |
530 | GripWeld10.Part1 = Grip10 | |
531 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
532 | Grip11 = Instance.new("Part") | |
533 | Grip11.Parent = Tool | |
534 | Grip11.Locked = true | |
535 | Grip11.BrickColor = BrickColor.new(1003) | |
536 | Grip11.TopSurface = "Smooth" | |
537 | Grip11.CanCollide = false | |
538 | Grip11.BottomSurface = "Smooth" | |
539 | Grip11.Size = Vector3.new(1, 1, 1) | |
540 | Grip11.formFactor = "Symmetric" | |
541 | Grip11.Transparency = 0 | |
542 | Grip11.Name = "Grip11" | |
543 | Grip11.Reflectance = 0 | |
544 | GripMesh11 = Instance.new("SpecialMesh") | |
545 | GripMesh11.Parent = Grip11 | |
546 | GripMesh11.MeshType = "Brick" | |
547 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
548 | GripWeld11 = Instance.new("Weld") | |
549 | GripWeld11.Parent = Handle | |
550 | GripWeld11.Part0 = Handle | |
551 | GripWeld11.Part1 = Grip11 | |
552 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
553 | Grip12 = Instance.new("Part") | |
554 | Grip12.Parent = Tool | |
555 | Grip12.Locked = true | |
556 | Grip12.CanCollide = false | |
557 | Grip12.BrickColor = BrickColor.new(1003) | |
558 | Grip12.TopSurface = "Smooth" | |
559 | Grip12.BottomSurface = "Smooth" | |
560 | Grip12.Size = Vector3.new(1, 1, 1) | |
561 | Grip12.formFactor = "Symmetric" | |
562 | Grip12.Transparency = 0 | |
563 | Grip12.Name = "Grip12" | |
564 | Grip12.Reflectance = 0 | |
565 | GripMesh12 = Instance.new("SpecialMesh") | |
566 | GripMesh12.Parent = Grip12 | |
567 | GripMesh12.MeshType = "Wedge" | |
568 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
569 | GripWeld12 = Instance.new("Weld") | |
570 | GripWeld12.Parent = Handle | |
571 | GripWeld12.Part0 = Handle | |
572 | GripWeld12.Part1 = Grip12 | |
573 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
574 | Grip13 = Instance.new("Part") | |
575 | Grip13.Parent = Tool | |
576 | Grip13.Locked = true | |
577 | Grip13.CanCollide = false | |
578 | Grip13.BrickColor = BrickColor.new(1003) | |
579 | Grip13.TopSurface = "Smooth" | |
580 | Grip13.BottomSurface = "Smooth" | |
581 | Grip13.Size = Vector3.new(1, 1, 1) | |
582 | Grip13.formFactor = "Symmetric" | |
583 | Grip13.Transparency = 0 | |
584 | Grip13.Name = "Grip13" | |
585 | Grip13.Reflectance = 0 | |
586 | GripMesh13 = Instance.new("SpecialMesh") | |
587 | GripMesh13.Parent = Grip13 | |
588 | GripMesh13.MeshType = "Wedge" | |
589 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
590 | GripWeld13 = Instance.new("Weld") | |
591 | GripWeld13.Parent = Handle | |
592 | GripWeld13.Part0 = Handle | |
593 | GripWeld13.Part1 = Grip13 | |
594 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
595 | Grip14 = Instance.new("Part") | |
596 | Grip14.Parent = Tool | |
597 | Grip14.Locked = true | |
598 | Grip14.CanCollide = false | |
599 | Grip14.BrickColor = BrickColor.new(1004) | |
600 | Grip14.TopSurface = "Smooth" | |
601 | Grip14.BottomSurface = "Smooth" | |
602 | Grip14.Size = Vector3.new(1, 1, 1) | |
603 | Grip14.formFactor = "Symmetric" | |
604 | Grip14.Transparency = 0.1 | |
605 | Grip14.Name = "Grip14" | |
606 | Grip14.Reflectance = 0 | |
607 | GripMesh14 = Instance.new("SpecialMesh") | |
608 | GripMesh14.Parent = Grip14 | |
609 | GripMesh14.MeshType = "Brick" | |
610 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
611 | GripWeld14 = Instance.new("Weld") | |
612 | GripWeld14.Parent = Handle | |
613 | GripWeld14.Part0 = Handle | |
614 | GripWeld14.Part1 = Grip14 | |
615 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
616 | Grip15 = Instance.new("Part") | |
617 | Grip15.Parent = Tool | |
618 | Grip15.Locked = true | |
619 | Grip15.CanCollide = false | |
620 | Grip15.BrickColor = BrickColor.new(1004) | |
621 | Grip15.TopSurface = "Smooth" | |
622 | Grip15.BottomSurface = "Smooth" | |
623 | Grip15.Size = Vector3.new(1, 1, 1) | |
624 | Grip15.formFactor = "Symmetric" | |
625 | Grip15.Transparency = 0.1 | |
626 | Grip15.Name = "Grip15" | |
627 | Grip15.Reflectance = 0 | |
628 | GripMesh15 = Instance.new("SpecialMesh") | |
629 | GripMesh15.Parent = Grip15 | |
630 | GripMesh15.MeshType = "Sphere" | |
631 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
632 | GripWeld15 = Instance.new("Weld") | |
633 | GripWeld15.Parent = Handle | |
634 | GripWeld15.Part0 = Handle | |
635 | GripWeld15.Part1 = Grip15 | |
636 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
637 | Grip16 = Instance.new("Part") | |
638 | Grip16.Parent = Tool | |
639 | Grip16.Locked = true | |
640 | Grip16.BrickColor = BrickColor.new(1004) | |
641 | Grip16.TopSurface = "Smooth" | |
642 | Grip16.BottomSurface = "Smooth" | |
643 | Grip16.Size = Vector3.new(1, 1, 1) | |
644 | Grip16.formFactor = "Symmetric" | |
645 | Grip16.Transparency = 0 | |
646 | Grip16.Name = "Grip16" | |
647 | Grip16.CanCollide = false | |
648 | Grip16.Reflectance = 0 | |
649 | GripMesh16 = Instance.new("SpecialMesh") | |
650 | GripMesh16.Parent = Grip16 | |
651 | GripMesh16.MeshType = "Brick" | |
652 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
653 | GripWeld = Instance.new("Weld") | |
654 | GripWeld.Parent = Handle | |
655 | GripWeld.Part0 = Handle | |
656 | GripWeld.Part1 = Grip16 | |
657 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
658 | Grip17 = Instance.new("Part") | |
659 | Grip17.Parent = Tool | |
660 | Grip17.Locked = true | |
661 | Grip17.BrickColor = BrickColor.new(1003) | |
662 | Grip17.TopSurface = "Smooth" | |
663 | Grip17.BottomSurface = "Smooth" | |
664 | Grip17.Size = Vector3.new(1, 3, 1) | |
665 | Grip17.formFactor = "Symmetric" | |
666 | Grip17.Transparency = 0 | |
667 | Grip17.Name = "Grip17" | |
668 | Grip17.CanCollide = false | |
669 | Grip17.Reflectance = 0 | |
670 | GripMesh17 = Instance.new("SpecialMesh") | |
671 | GripMesh17.Parent = Grip17 | |
672 | GripMesh17.MeshType = "Brick" | |
673 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
674 | GripWeld17 = Instance.new("Weld") | |
675 | GripWeld17.Parent = Handle | |
676 | GripWeld17.Part0 = Handle | |
677 | GripWeld17.Part1 = Grip17 | |
678 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
679 | Grip18 = Instance.new("Part") | |
680 | Grip18.Parent = Tool | |
681 | Grip18.Locked = true | |
682 | Grip18.BrickColor = BrickColor.new(1003) | |
683 | Grip18.TopSurface = "Smooth" | |
684 | Grip18.BottomSurface = "Smooth" | |
685 | Grip18.Size = Vector3.new(1, 3, 1) | |
686 | Grip18.formFactor = "Symmetric" | |
687 | Grip18.Transparency = 0 | |
688 | Grip18.Name = "Grip18" | |
689 | Grip18.CanCollide = false | |
690 | Grip18.Reflectance = 0 | |
691 | GripMesh18 = Instance.new("SpecialMesh") | |
692 | GripMesh18.Parent = Grip18 | |
693 | GripMesh18.MeshType = "Brick" | |
694 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
695 | GripWeld18 = Instance.new("Weld") | |
696 | GripWeld18.Parent = Handle | |
697 | GripWeld18.Part0 = Handle | |
698 | GripWeld18.Part1 = Grip18 | |
699 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
700 | Grip19 = Instance.new("Part") | |
701 | Grip19.Parent = Tool | |
702 | Grip19.Locked = true | |
703 | Grip19.BrickColor = BrickColor.new(1003) | |
704 | Grip19.TopSurface = "Smooth" | |
705 | Grip19.BottomSurface = "Smooth" | |
706 | Grip19.Size = Vector3.new(1, 3, 1) | |
707 | Grip19.formFactor = "Symmetric" | |
708 | Grip19.Transparency = 0 | |
709 | Grip19.CanCollide = false | |
710 | Grip19.Name = "Grip19" | |
711 | Grip19.Reflectance = 0 | |
712 | GripMesh19 = Instance.new("SpecialMesh") | |
713 | GripMesh19.Parent = Grip19 | |
714 | GripMesh19.MeshType = "Wedge" | |
715 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
716 | GripWeld19 = Instance.new("Weld") | |
717 | GripWeld19.Parent = Handle | |
718 | GripWeld19.Part0 = Handle | |
719 | GripWeld19.Part1 = Grip19 | |
720 | GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
721 | Grip20 = Instance.new("Part") | |
722 | Grip20.Parent = Tool | |
723 | Grip20.Locked = true | |
724 | Grip20.BrickColor = BrickColor.new(1004) | |
725 | Grip20.TopSurface = "Smooth" | |
726 | Grip20.BottomSurface = "Smooth" | |
727 | Grip20.Size = Vector3.new(1, 3, 1) | |
728 | Grip20.formFactor = "Symmetric" | |
729 | Grip20.Transparency = 0 | |
730 | Grip20.Name = "Grip20" | |
731 | Grip20.CanCollide = false | |
732 | Grip20.Reflectance = 0 | |
733 | GripMesh20 = Instance.new("SpecialMesh") | |
734 | GripMesh20.Parent = Grip20 | |
735 | GripMesh20.MeshType = "Brick" | |
736 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
737 | GripWeld20 = Instance.new("Weld") | |
738 | GripWeld20.Parent = Handle | |
739 | GripWeld20.Part0 = Handle | |
740 | GripWeld20.Part1 = Grip20 | |
741 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
742 | Grip21 = Instance.new("Part") | |
743 | Grip21.Parent = Tool | |
744 | Grip21.Locked = true | |
745 | Grip21.BrickColor = BrickColor.new(1004) | |
746 | Grip21.TopSurface = "Smooth" | |
747 | Grip21.BottomSurface = "Smooth" | |
748 | Grip21.Size = Vector3.new(1, 1, 1) | |
749 | Grip21.formFactor = "Symmetric" | |
750 | Grip21.Transparency = 0 | |
751 | Grip21.Name = "Grip21" | |
752 | Grip21.CanCollide = false | |
753 | Grip21.Reflectance = 0 | |
754 | GripMesh21 = Instance.new("SpecialMesh") | |
755 | GripMesh21.Parent = Grip21 | |
756 | GripMesh21.MeshType = "Brick" | |
757 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
758 | GripWeld21 = Instance.new("Weld") | |
759 | GripWeld21.Parent = Handle | |
760 | GripWeld21.Part0 = Handle | |
761 | GripWeld21.Part1 = Grip21 | |
762 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
763 | Grip22 = Instance.new("Part") | |
764 | Grip22.Parent = Tool | |
765 | Grip22.Locked = true | |
766 | Grip22.BrickColor = BrickColor.new(1004) | |
767 | Grip22.TopSurface = "Smooth" | |
768 | Grip22.BottomSurface = "Smooth" | |
769 | Grip22.Size = Vector3.new(1, 1, 1) | |
770 | Grip22.formFactor = "Symmetric" | |
771 | Grip22.Transparency = 0 | |
772 | Grip22.CanCollide = false | |
773 | Grip22.Name = "Grip22" | |
774 | Grip22.Reflectance = 0 | |
775 | GripMesh22 = Instance.new("CylinderMesh") | |
776 | GripMesh22.Parent = Grip22 | |
777 | GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6) | |
778 | GripWeld22 = Instance.new("Weld") | |
779 | GripWeld22.Parent = Handle | |
780 | GripWeld22.Part0 = Handle | |
781 | GripWeld22.Part1 = Grip22 | |
782 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
783 | ------------------------------------------------------------> | |
784 | --[[ | |
785 | ? -->> Sounds | |
786 | --]] | |
787 | ------------------------------------------------------------> | |
788 | Sound = Instance.new("Sound") | |
789 | Sound.Parent = Handle | |
790 | Sound.Name = "Sound" | |
791 | Sound.Pitch = 1 | |
792 | Sound.SoundId = "" | |
793 | Sound.Volume = 2 | |
794 | ------------------------------------------------------------> | |
795 | --[[ | |
796 | ? -->> Button1Down | |
797 | --]] | |
798 | ------------------------------------------------------------> | |
799 | function onButton1Down() | |
800 | if Activated then return end | |
801 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
802 | Me.Character.Humanoid.Jump = true | |
803 | Me.Character.Humanoid.PlatformStand = false | |
804 | Me.Character.Humanoid.Sit = false | |
805 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
806 | end | |
807 | if Mode == "Swing" then | |
808 | Activated = true | |
809 | if Me.Character.Humanoid.Jump == true then | |
810 | Weld.Parent = Me.Character["Left Arm"] | |
811 | Weld.Part0 = Me.Character["Left Arm"] | |
812 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
813 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
814 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
815 | Sound:play() | |
816 | for i = 1 , 8 do | |
817 | Clone1 = Grip17:clone() | |
818 | Clone1.Parent = Tool | |
819 | Clone1.Name = "Shadow" | |
820 | Clone1.Anchored = true | |
821 | Clone1.CanCollide = false | |
822 | Clone1.Transparency = 0.2 | |
823 | Clone1.BrickColor = BrickColor.new(1003) | |
824 | Clone2 = Grip18:clone() | |
825 | Clone2.Parent = Tool | |
826 | Clone2.Name = "Shadow" | |
827 | Clone2.Anchored = true | |
828 | Clone2.CanCollide = false | |
829 | Clone2.Transparency = 0.2 | |
830 | Clone2.BrickColor = BrickColor.new(1003) | |
831 | Clone3 = Grip19:clone() | |
832 | Clone3.Parent = Tool | |
833 | Clone3.Name = "Shadow" | |
834 | Clone3.Anchored = true | |
835 | Clone3.CanCollide = false | |
836 | Clone3.Transparency = 0.2 | |
837 | Clone3.BrickColor = BrickColor.new(1003) | |
838 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
839 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
840 | wait() | |
841 | end | |
842 | wait() | |
843 | for i = 1 , 8 do | |
844 | Clone1 = Grip17:clone() | |
845 | Clone1.Parent = Tool | |
846 | Clone1.Name = "Shadow" | |
847 | Clone1.Anchored = true | |
848 | Clone1.CanCollide = false | |
849 | Clone1.Transparency = 0.2 | |
850 | Clone1.BrickColor = BrickColor.new(1003) | |
851 | Clone2 = Grip18:clone() | |
852 | Clone2.Parent = Tool | |
853 | Clone2.Name = "Shadow" | |
854 | Clone2.Anchored = true | |
855 | Clone2.CanCollide = false | |
856 | Clone2.Transparency = 0.2 | |
857 | Clone2.BrickColor = BrickColor.new(1003) | |
858 | Clone3 = Grip19:clone() | |
859 | Clone3.Parent = Tool | |
860 | Clone3.Name = "Shadow" | |
861 | Clone3.Anchored = true | |
862 | Clone3.CanCollide = false | |
863 | Clone3.Transparency = 0.2 | |
864 | Clone3.BrickColor = BrickColor.new(1003) | |
865 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
866 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
867 | wait() | |
868 | end | |
869 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
870 | Weld.Parent = Me.Character["Right Arm"] | |
871 | Weld.Part0 = Me.Character["Right Arm"] | |
872 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
873 | else | |
874 | Weld.Parent = Me.Character["Left Arm"] | |
875 | Weld.Part0 = Me.Character["Left Arm"] | |
876 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
877 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
878 | Sound:play() | |
879 | for i = 1 , 8 do | |
880 | Clone1 = Grip17:clone() | |
881 | Clone1.Parent = Tool | |
882 | Clone1.Name = "Shadow" | |
883 | Clone1.Anchored = true | |
884 | Clone1.CanCollide = false | |
885 | Clone1.Transparency = 0.2 | |
886 | Clone1.BrickColor = BrickColor.new(1003) | |
887 | Clone2 = Grip18:clone() | |
888 | Clone2.Parent = Tool | |
889 | Clone2.Name = "Shadow" | |
890 | Clone2.Anchored = true | |
891 | Clone2.CanCollide = false | |
892 | Clone2.Transparency = 0.2 | |
893 | Clone2.BrickColor = BrickColor.new(1003) | |
894 | Clone3 = Grip19:clone() | |
895 | Clone3.Parent = Tool | |
896 | Clone3.Name = "Shadow" | |
897 | Clone3.Anchored = true | |
898 | Clone3.CanCollide = false | |
899 | Clone3.Transparency = 0.2 | |
900 | Clone3.BrickColor = BrickColor.new(1003) | |
901 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
902 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
903 | wait() | |
904 | end | |
905 | wait(0.2) | |
906 | for i = 1 , 8 do | |
907 | Clone1 = Grip17:clone() | |
908 | Clone1.Parent = Tool | |
909 | Clone1.Name = "Shadow" | |
910 | Clone1.Anchored = true | |
911 | Clone1.CanCollide = false | |
912 | Clone1.Transparency = 0.2 | |
913 | Clone1.BrickColor = BrickColor.new(1003) | |
914 | Clone2 = Grip18:clone() | |
915 | Clone2.Parent = Tool | |
916 | Clone2.Name = "Shadow" | |
917 | Clone2.Anchored = true | |
918 | Clone2.CanCollide = false | |
919 | Clone2.Transparency = 0.2 | |
920 | Clone2.BrickColor = BrickColor.new(1003) | |
921 | Clone3 = Grip19:clone() | |
922 | Clone3.Parent = Tool | |
923 | Clone3.Name = "Shadow" | |
924 | Clone3.Anchored = true | |
925 | Clone3.CanCollide = false | |
926 | Clone3.Transparency = 0.2 | |
927 | Clone3.BrickColor = BrickColor.new(1003) | |
928 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
929 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
930 | wait() | |
931 | end | |
932 | Weld.Parent = Me.Character["Right Arm"] | |
933 | Weld.Part0 = Me.Character["Right Arm"] | |
934 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
935 | end | |
936 | Activated = false | |
937 | end | |
938 | if Mode == "Spin" then | |
939 | Activated = true | |
940 | Weld.Parent = Me.Character["Left Arm"] | |
941 | Weld.Part0 = Me.Character["Left Arm"] | |
942 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
943 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
944 | Sound:play() | |
945 | for i = 1 , 8 do | |
946 | Clone1 = Grip17:clone() | |
947 | Clone1.Parent = Tool | |
948 | Clone1.Name = "Shadow" | |
949 | Clone1.Anchored = true | |
950 | Clone1.CanCollide = false | |
951 | Clone1.Transparency = 0.2 | |
952 | Clone1.BrickColor = BrickColor.new(1003) | |
953 | Clone2 = Grip18:clone() | |
954 | Clone2.Parent = Tool | |
955 | Clone2.Name = "Shadow" | |
956 | Clone2.Anchored = true | |
957 | Clone2.CanCollide = false | |
958 | Clone2.Transparency = 0.2 | |
959 | Clone2.BrickColor = BrickColor.new(1003) | |
960 | Clone3 = Grip19:clone() | |
961 | Clone3.Parent = Tool | |
962 | Clone3.Name = "Shadow" | |
963 | Clone3.Anchored = true | |
964 | Clone3.CanCollide = false | |
965 | Clone3.Transparency = 0.2 | |
966 | Clone3.BrickColor = BrickColor.new(1003) | |
967 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
968 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
969 | wait() | |
970 | end | |
971 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
972 | Sound:play() | |
973 | Gyro = Instance.new("BodyGyro") | |
974 | Gyro.Parent = Me.Character.Torso | |
975 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
976 | Gyro.cframe = Me.Character.Torso.CFrame | |
977 | Gyro.D = 50 | |
978 | Wave = Instance.new("Part") | |
979 | Wave.Parent = Me.Character.Torso | |
980 | Wave.Anchored = true | |
981 | Wave.CanCollide = false | |
982 | Wave.Locked = true | |
983 | Wave.Transparency = 0.2 | |
984 | Wave.BrickColor = BrickColor.new(1004) | |
985 | Wave.Size = Vector3.new(2, 1, 2) | |
986 | Wave.TopSurface = "Smooth" | |
987 | Wave.BottomSurface = "Smooth" | |
988 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
989 | WaveMesh = Instance.new("CylinderMesh") | |
990 | WaveMesh.Parent = Wave | |
991 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
992 | for i = 1 , 16 do | |
993 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
994 | Wave.Transparency = Wave.Transparency + 0.055 | |
995 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
996 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
997 | wait() | |
998 | end | |
999 | ||
1000 | Wave:Remove() | |
1001 | Gyro:Remove() | |
1002 | wait(0.2) | |
1003 | for i = 1 , 8 do | |
1004 | Clone1 = Grip17:clone() | |
1005 | Clone1.Parent = Tool | |
1006 | Clone1.Name = "Shadow" | |
1007 | Clone1.Anchored = true | |
1008 | Clone1.CanCollide = false | |
1009 | Clone1.Transparency = 0.2 | |
1010 | Clone1.BrickColor = BrickColor.new(1003) | |
1011 | Clone2 = Grip18:clone() | |
1012 | Clone2.Parent = Tool | |
1013 | Clone2.Name = "Shadow" | |
1014 | Clone2.Anchored = true | |
1015 | Clone2.CanCollide = false | |
1016 | Clone2.Transparency = 0.2 | |
1017 | Clone2.BrickColor = BrickColor.new(1003) | |
1018 | Clone3 = Grip19:clone() | |
1019 | Clone3.Parent = Tool | |
1020 | Clone3.Name = "Shadow" | |
1021 | Clone3.Anchored = true | |
1022 | Clone3.CanCollide = false | |
1023 | Clone3.Transparency = 0.2 | |
1024 | Clone3.BrickColor = BrickColor.new(1003) | |
1025 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1026 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1027 | wait() | |
1028 | end | |
1029 | Weld.Parent = Me.Character["Right Arm"] | |
1030 | Weld.Part0 = Me.Character["Right Arm"] | |
1031 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1032 | Activated = false | |
1033 | end | |
1034 | if Mode == "Teleport" then | |
1035 | if mouse.Target ~= nil then | |
1036 | Activated = true | |
1037 | MousePosition = mouse.Hit.p | |
1038 | Weld.Parent = Me.Character["Left Arm"] | |
1039 | Weld.Part0 = Me.Character["Left Arm"] | |
1040 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1041 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1042 | Sound:play() | |
1043 | for i = 1 , 8 do | |
1044 | Clone1 = Grip17:clone() | |
1045 | Clone1.Parent = Tool | |
1046 | Clone1.Name = "Shadow" | |
1047 | Clone1.Anchored = true | |
1048 | Clone1.CanCollide = false | |
1049 | Clone1.Transparency = 0.2 | |
1050 | Clone1.BrickColor = BrickColor.new(1003) | |
1051 | Clone2 = Grip18:clone() | |
1052 | Clone2.Parent = Tool | |
1053 | Clone2.Name = "Shadow" | |
1054 | Clone2.Anchored = true | |
1055 | Clone2.CanCollide = false | |
1056 | Clone2.Transparency = 0.2 | |
1057 | Clone2.BrickColor = BrickColor.new(1003) | |
1058 | Clone3 = Grip19:clone() | |
1059 | Clone3.Parent = Tool | |
1060 | Clone3.Name = "Shadow" | |
1061 | Clone3.Anchored = true | |
1062 | Clone3.CanCollide = false | |
1063 | Clone3.Transparency = 0.2 | |
1064 | Clone3.BrickColor = BrickColor.new(1003) | |
1065 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1066 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1067 | wait() | |
1068 | end | |
1069 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
1070 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1071 | Sound:play() | |
1072 | Gyro = Instance.new("BodyGyro") | |
1073 | Gyro.Parent = Me.Character.Torso | |
1074 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1075 | Gyro.cframe = Me.Character.Torso.CFrame | |
1076 | Gyro.D = 50 | |
1077 | Wave = Instance.new("Part") | |
1078 | Wave.Parent = Me.Character.Torso | |
1079 | Wave.Anchored = true | |
1080 | Wave.CanCollide = false | |
1081 | Wave.Locked = true | |
1082 | Wave.Transparency = 0.2 | |
1083 | Wave.BrickColor = BrickColor.new(1004) | |
1084 | Wave.Size = Vector3.new(2, 1, 2) | |
1085 | Wave.TopSurface = "Smooth" | |
1086 | Wave.BottomSurface = "Smooth" | |
1087 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1088 | WaveMesh = Instance.new("CylinderMesh") | |
1089 | WaveMesh.Parent = Wave | |
1090 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1091 | for i = 1 , 5 do | |
1092 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1093 | Wave.Transparency = Wave.Transparency + 0.055 | |
1094 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1095 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1096 | wait() | |
1097 | end | |
1098 | Wave:Remove() | |
1099 | for i = 1 , 15 do | |
1100 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1101 | wait() | |
1102 | end | |
1103 | ||
1104 | Gyro:Remove() | |
1105 | wait(0.2) | |
1106 | for i = 1 , 8 do | |
1107 | Clone1 = Grip17:clone() | |
1108 | Clone1.Parent = Tool | |
1109 | Clone1.Name = "Shadow" | |
1110 | Clone1.Anchored = true | |
1111 | Clone1.CanCollide = false | |
1112 | Clone1.Transparency = 0.2 | |
1113 | Clone1.BrickColor = BrickColor.new(1003) | |
1114 | Clone2 = Grip18:clone() | |
1115 | Clone2.Parent = Tool | |
1116 | Clone2.Name = "Shadow" | |
1117 | Clone2.Anchored = true | |
1118 | Clone2.CanCollide = false | |
1119 | Clone2.Transparency = 0.2 | |
1120 | Clone2.BrickColor = BrickColor.new(1003) | |
1121 | Clone3 = Grip19:clone() | |
1122 | Clone3.Parent = Tool | |
1123 | Clone3.Name = "Shadow" | |
1124 | Clone3.Anchored = true | |
1125 | Clone3.CanCollide = false | |
1126 | Clone3.Transparency = 0.2 | |
1127 | Clone3.BrickColor = BrickColor.new(1003) | |
1128 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1129 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1130 | wait() | |
1131 | end | |
1132 | Weld.Parent = Me.Character["Right Arm"] | |
1133 | Weld.Part0 = Me.Character["Right Arm"] | |
1134 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1135 | Activated = false | |
1136 | end | |
1137 | end | |
1138 | if Mode == "Explosion" then | |
1139 | Activated = true | |
1140 | for i = 1 , 8 do | |
1141 | Clone1 = Grip17:clone() | |
1142 | Clone1.Parent = Tool | |
1143 | Clone1.Name = "Shadow" | |
1144 | Clone1.Anchored = true | |
1145 | Clone1.CanCollide = false | |
1146 | Clone1.Transparency = 0.2 | |
1147 | Clone1.BrickColor = BrickColor.new(1003) | |
1148 | Clone2 = Grip18:clone() | |
1149 | Clone2.Parent = Tool | |
1150 | Clone2.Name = "Shadow" | |
1151 | Clone2.Anchored = true | |
1152 | Clone2.CanCollide = false | |
1153 | Clone2.Transparency = 0.2 | |
1154 | Clone2.BrickColor = BrickColor.new(1003) | |
1155 | Clone3 = Grip19:clone() | |
1156 | Clone3.Parent = Tool | |
1157 | Clone3.Name = "Shadow" | |
1158 | Clone3.Anchored = true | |
1159 | Clone3.CanCollide = false | |
1160 | Clone3.Transparency = 0.2 | |
1161 | Clone3.BrickColor = BrickColor.new(1003) | |
1162 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1163 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1164 | wait() | |
1165 | end | |
1166 | onCharge(24) | |
1167 | Range = 10 | |
1168 | for i = 1 , 5 do | |
1169 | Range = Range + 15 | |
1170 | Me.Character.Humanoid.WalkSpeed = 0 | |
1171 | ||
1172 | Boom = Instance.new("Explosion") | |
1173 | Boom.Parent = Workspace | |
1174 | Boom.BlastRadius = Range/2 | |
1175 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
1176 | Boom = Instance.new("Explosion") | |
1177 | Boom.Parent = Workspace | |
1178 | Boom.BlastRadius = Range/2 | |
1179 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
1180 | Boom = Instance.new("Explosion") | |
1181 | Boom.Parent = Workspace | |
1182 | Boom.BlastRadius = Range/2 | |
1183 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
1184 | Boom = Instance.new("Explosion") | |
1185 | Boom.Parent = Workspace | |
1186 | Boom.BlastRadius = Range/2 | |
1187 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
1188 | Boom = Instance.new("Explosion") | |
1189 | Boom.Parent = Workspace | |
1190 | Boom.BlastRadius = Range/2 | |
1191 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
1192 | Boom = Instance.new("Explosion") | |
1193 | Boom.Parent = Workspace | |
1194 | Boom.BlastRadius = Range/2 | |
1195 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
1196 | Boom = Instance.new("Explosion") | |
1197 | Boom.Parent = Workspace | |
1198 | Boom.BlastRadius = Range/2 | |
1199 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
1200 | Boom = Instance.new("Explosion") | |
1201 | Boom.Parent = Workspace | |
1202 | Boom.BlastRadius = Range/2 | |
1203 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
1204 | wait(0.05) | |
1205 | end | |
1206 | for i = 1 , 8 do | |
1207 | Clone1 = Grip17:clone() | |
1208 | Clone1.Parent = Tool | |
1209 | Clone1.Name = "Shadow" | |
1210 | Clone1.Anchored = true | |
1211 | Clone1.CanCollide = false | |
1212 | Clone1.Transparency = 0.2 | |
1213 | Clone1.BrickColor = BrickColor.new(1003) | |
1214 | Clone2 = Grip18:clone() | |
1215 | Clone2.Parent = Tool | |
1216 | Clone2.Name = "Shadow" | |
1217 | Clone2.Anchored = true | |
1218 | Clone2.CanCollide = false | |
1219 | Clone2.Transparency = 0.2 | |
1220 | Clone2.BrickColor = BrickColor.new(1003) | |
1221 | Clone3 = Grip19:clone() | |
1222 | Clone3.Parent = Tool | |
1223 | Clone3.Name = "Shadow" | |
1224 | Clone3.Anchored = true | |
1225 | Clone3.CanCollide = false | |
1226 | Clone3.Transparency = 0.2 | |
1227 | Clone3.BrickColor = BrickColor.new(1003) | |
1228 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1229 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1230 | wait() | |
1231 | end | |
1232 | Activated = false | |
1233 | end | |
1234 | if Mode == "ExplodeVictim" then | |
1235 | if mouse.Target ~= nil then | |
1236 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1237 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1238 | Activated = true | |
1239 | for i = 1 , 8 do | |
1240 | Clone1 = Grip17:clone() | |
1241 | Clone1.Parent = Tool | |
1242 | Clone1.Name = "Shadow" | |
1243 | Clone1.Anchored = true | |
1244 | Clone1.CanCollide = false | |
1245 | Clone1.Transparency = 0.2 | |
1246 | Clone1.BrickColor = BrickColor.new(1003) | |
1247 | Clone2 = Grip18:clone() | |
1248 | Clone2.Parent = Tool | |
1249 | Clone2.Name = "Shadow" | |
1250 | Clone2.Anchored = true | |
1251 | Clone2.CanCollide = false | |
1252 | Clone2.Transparency = 0.2 | |
1253 | Clone2.BrickColor = BrickColor.new(1003) | |
1254 | Clone3 = Grip19:clone() | |
1255 | Clone3.Parent = Tool | |
1256 | Clone3.Name = "Shadow" | |
1257 | Clone3.Anchored = true | |
1258 | Clone3.CanCollide = false | |
1259 | Clone3.Transparency = 0.2 | |
1260 | Clone3.BrickColor = BrickColor.new(1003) | |
1261 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1262 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1263 | wait() | |
1264 | end | |
1265 | onChargeAim(24, torso) | |
1266 | Boom = Instance.new("Explosion") | |
1267 | Boom.Parent = Workspace | |
1268 | Boom.BlastRadius = 20 | |
1269 | Boom.Position = torso.Position | |
1270 | Stuff = torso.Parent:GetChildren() | |
1271 | for i = 1 , #Stuff do | |
1272 | if Stuff[i].className == "Part" then | |
1273 | Stuff[i].Anchored = false | |
1274 | Stuff[i]:BreakJoints() | |
1275 | Stuff[i].BrickColor = BrickColor.new("Really black") | |
1276 | Stuff[i].CanCollide = true | |
1277 | end | |
1278 | end | |
1279 | for i = 1 , 8 do | |
1280 | Clone1 = Grip17:clone() | |
1281 | Clone1.Parent = Tool | |
1282 | Clone1.Name = "Shadow" | |
1283 | Clone1.Anchored = true | |
1284 | Clone1.CanCollide = false | |
1285 | Clone1.Transparency = 0.2 | |
1286 | Clone1.BrickColor = BrickColor.new(1003) | |
1287 | Clone2 = Grip18:clone() | |
1288 | Clone2.Parent = Tool | |
1289 | Clone2.Name = "Shadow" | |
1290 | Clone2.Anchored = true | |
1291 | Clone2.CanCollide = false | |
1292 | Clone2.Transparency = 0.2 | |
1293 | Clone2.BrickColor = BrickColor.new(1003) | |
1294 | Clone3 = Grip19:clone() | |
1295 | Clone3.Parent = Tool | |
1296 | Clone3.Name = "Shadow" | |
1297 | Clone3.Anchored = true | |
1298 | Clone3.CanCollide = false | |
1299 | Clone3.Transparency = 0.2 | |
1300 | Clone3.BrickColor = BrickColor.new(1003) | |
1301 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1302 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1303 | wait() | |
1304 | end | |
1305 | Activated = false | |
1306 | end | |
1307 | end | |
1308 | end | |
1309 | if Mode == "Assassinate" then | |
1310 | if mouse.Target ~= nil then | |
1311 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1312 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1313 | Activated = true | |
1314 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1315 | Sound:play() | |
1316 | for i = 1 , 8 do | |
1317 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
1318 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
1319 | wait() | |
1320 | end | |
1321 | wait() | |
1322 | for i = 1 , 8 do | |
1323 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
1324 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
1325 | wait() | |
1326 | end | |
1327 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1328 | Weld = Instance.new("Weld") | |
1329 | Weld.Parent = Me.Character["Torso"] | |
1330 | Weld.Part0 = Me.Character["Torso"] | |
1331 | Weld.Part1 = Handle | |
1332 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1333 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1334 | ||
1335 | for i = 1 , 16 do | |
1336 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1337 | end | |
1338 | for i = 1 , 16 do | |
1339 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1340 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
1341 | wait() | |
1342 | end | |
1343 | FakeRightShoulder.Parent = Me.Character.Torso | |
1344 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1345 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1346 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1347 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1348 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1349 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1350 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1351 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1352 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1353 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
1354 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
1355 | wait(0.1) | |
1356 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
1357 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
1358 | wait(0.1) | |
1359 | Blade1 = Instance.new("Part") | |
1360 | Blade1.Parent = Me.Character["Right Arm"] | |
1361 | Blade1.CanCollide = false | |
1362 | Blade1.formFactor = "Symmetric" | |
1363 | Blade1.Size = Vector3.new(1, 2, 1) | |
1364 | Blade1.TopSurface = "Smooth" | |
1365 | Blade1.BottomSurface = "Smooth" | |
1366 | Blade1.Locked = true | |
1367 | Blade1.BrickColor = BrickColor.new(1003) | |
1368 | Blade1.Name = "Blade1" | |
1369 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
1370 | Blade2 = Instance.new("Part") | |
1371 | Blade2.Parent = Me.Character["Left Arm"] | |
1372 | Blade2.CanCollide = false | |
1373 | Blade2.formFactor = "Symmetric" | |
1374 | Blade2.Size = Vector3.new(1, 2, 1) | |
1375 | Blade2.TopSurface = "Smooth" | |
1376 | Blade2.BottomSurface = "Smooth" | |
1377 | Blade2.Locked = true | |
1378 | Blade2.BrickColor = BrickColor.new(1003) | |
1379 | Blade2.Name = "Blade2" | |
1380 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
1381 | Blade1Mesh = Instance.new("SpecialMesh") | |
1382 | Blade1Mesh.Parent = Blade1 | |
1383 | Blade1Mesh.MeshType = "Brick" | |
1384 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1385 | Blade2Mesh = Instance.new("SpecialMesh") | |
1386 | Blade2Mesh.Parent = Blade2 | |
1387 | Blade2Mesh.MeshType = "Brick" | |
1388 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1389 | Blade1Weld = Instance.new("Weld") | |
1390 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
1391 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
1392 | Blade1Weld.Part1 = Blade1 | |
1393 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
1394 | Blade2Weld = Instance.new("Weld") | |
1395 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
1396 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
1397 | Blade2Weld.Part1 = Blade2 | |
1398 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
1399 | for i = 1 , 17 do | |
1400 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
1401 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
1402 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1403 | wait(0.05) | |
1404 | end | |
1405 | for i = 1 , 5 do | |
1406 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1407 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1408 | wait() | |
1409 | end | |
1410 | ||
1411 | wait(0.5) | |
1412 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1413 | BodyPosition = Instance.new("BodyPosition") | |
1414 | BodyPosition.Parent = Me.Character.Torso | |
1415 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1416 | BodyPosition.position = torso.Position | |
1417 | BodyGyro = Instance.new("BodyGyro") | |
1418 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1419 | BodyGyro.Parent = Me.Character.Torso | |
1420 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
1421 | wait(0.8) | |
1422 | BodyPosition:Remove() | |
1423 | BodyGyro:Remove() | |
1424 | Me.Character.Torso.CFrame = torso.CFrame | |
1425 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
1426 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
1427 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
1428 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
1429 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1430 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1431 | KillWeld = Instance.new("Weld") | |
1432 | KillWeld.Parent = Me.Character.Torso | |
1433 | KillWeld.Part0 = Me.Character.Torso | |
1434 | KillWeld.Part1 = torso | |
1435 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
1436 | wait(0.3) | |
1437 | for i = 1 , 12 do | |
1438 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
1439 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1440 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1441 | wait(0.1) | |
1442 | end | |
1443 | wait(0.15) | |
1444 | KillWeld:Remove() | |
1445 | if torso ~= nil then | |
1446 | torso:BreakJoints() | |
1447 | end | |
1448 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1449 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1450 | for i = 1 , 3 do | |
1451 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1452 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1453 | wait() | |
1454 | end | |
1455 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
1456 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
1457 | wait(0.1) | |
1458 | for i = 1 , 17 do | |
1459 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
1460 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
1461 | wait(0.05) | |
1462 | end | |
1463 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1464 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1465 | wait() | |
1466 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1467 | Sound:play() | |
1468 | FakeRightShoulder.Parent = Me.Character.Torso | |
1469 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1470 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1471 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1472 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1473 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1474 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1475 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1476 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
1477 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1478 | Weld:Remove() | |
1479 | Weld = Instance.new("Weld") | |
1480 | Weld.Parent = Me.Character["Torso"] | |
1481 | Weld.Part0 = Me.Character["Torso"] | |
1482 | Weld.Part1 = Handle | |
1483 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1484 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1485 | for i = 1 , 16 do | |
1486 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
1487 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1488 | wait() | |
1489 | end | |
1490 | wait() | |
1491 | Weld.Parent = Me.Character["Right Arm"] | |
1492 | Weld.Part0 = Me.Character["Right Arm"] | |
1493 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1494 | for i = 1 , 8 do | |
1495 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
1496 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
1497 | wait() | |
1498 | end | |
1499 | wait() | |
1500 | for i = 1 , 8 do | |
1501 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
1502 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
1503 | wait() | |
1504 | end | |
1505 | wait(0.2) | |
1506 | Activated = false | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | if Mode == "Tornado" then | |
1511 | Activated = true | |
1512 | Weld.Parent = Me.Character["Left Arm"] | |
1513 | Weld.Part0 = Me.Character["Left Arm"] | |
1514 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1515 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1516 | Sound:play() | |
1517 | for i = 1 , 8 do | |
1518 | Clone1 = Grip17:clone() | |
1519 | Clone1.Parent = Tool | |
1520 | Clone1.Name = "Shadow" | |
1521 | Clone1.Anchored = true | |
1522 | Clone1.CanCollide = false | |
1523 | Clone1.Transparency = 0.2 | |
1524 | Clone1.BrickColor = BrickColor.new(1003) | |
1525 | Clone2 = Grip18:clone() | |
1526 | Clone2.Parent = Tool | |
1527 | Clone2.Name = "Shadow" | |
1528 | Clone2.Anchored = true | |
1529 | Clone2.CanCollide = false | |
1530 | Clone2.Transparency = 0.2 | |
1531 | Clone2.BrickColor = BrickColor.new(1003) | |
1532 | Clone3 = Grip19:clone() | |
1533 | Clone3.Parent = Tool | |
1534 | Clone3.Name = "Shadow" | |
1535 | Clone3.Anchored = true | |
1536 | Clone3.CanCollide = false | |
1537 | Clone3.Transparency = 0.2 | |
1538 | Clone3.BrickColor = BrickColor.new(1003) | |
1539 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1540 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1541 | wait() | |
1542 | end | |
1543 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1544 | Sound:play() | |
1545 | Gyro = Instance.new("BodyGyro") | |
1546 | Gyro.Parent = Me.Character.Torso | |
1547 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1548 | Gyro.cframe = Me.Character.Torso.CFrame | |
1549 | Gyro.D = 50 | |
1550 | Part = Instance.new("Part") | |
1551 | Part.Transparency = 1 | |
1552 | Part.CanCollide = false | |
1553 | Part.Anchored = true | |
1554 | Part.Parent = Me.Character.Torso | |
1555 | range = 10 | |
1556 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1557 | Sound:play() | |
1558 | for i = 1 , 80 do | |
1559 | range = range + 2 | |
1560 | Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2)) | |
1561 | p = game.Workspace:GetChildren() | |
1562 | for i = 1 , #p do | |
1563 | torso = p[i]:findFirstChild("Torso") | |
1564 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1565 | if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then | |
1566 | humanoid = torso.Parent:findFirstChild("Humanoid") | |
1567 | bp = torso:findFirstChild("BodyPosition") | |
1568 | if bp == nil then | |
1569 | bp = Instance.new("BodyPosition") | |
1570 | bp.Parent = torso | |
1571 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1572 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
1573 | end | |
1574 | if bp ~= nil then | |
1575 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
1576 | end | |
1577 | bg = torso:findFirstChild("BodyGyro") | |
1578 | if bg == nil then | |
1579 | bg = Instance.new("BodyGyro") | |
1580 | bg.Parent = torso | |
1581 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1582 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
1583 | end | |
1584 | if bg ~= nil then | |
1585 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
1586 | end | |
1587 | if humanoid ~= nil then | |
1588 | humanoid.Sit = true | |
1589 | humanoid.MaxHealth = 100 | |
1590 | humanoid:TakeDamage(2) | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0) | |
1596 | wait() | |
1597 | end | |
1598 | p = game.Workspace:GetChildren() | |
1599 | for i = 1 , #p do | |
1600 | torso = p[i]:findFirstChild("Torso") | |
1601 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1602 | humanoid = torso.Parent:findFirstChild("Humanoid") | |
1603 | bp = torso:findFirstChild("BodyPosition") | |
1604 | if bp ~= nil then | |
1605 | bp:Remove() | |
1606 | end | |
1607 | bg = torso:findFirstChild("BodyGyro") | |
1608 | if bg ~= nil then | |
1609 | bg:Remove() | |
1610 | end | |
1611 | if humanoid ~= nil then | |
1612 | humanoid.Sit = true | |
1613 | torso.Velocity = torso.CFrame.lookVector * 100 | |
1614 | end | |
1615 | end | |
1616 | wait() | |
1617 | end | |
1618 | Stuff = Workspace:GetChildren() | |
1619 | for i = 1 , #Stuff do | |
1620 | torso = Stuff[i]:findFirstChild("Torso") | |
1621 | if torso ~= nil then | |
1622 | hax = torso:GetChildren() | |
1623 | for i = 1 , #hax do | |
1624 | if hax[i].className == "BodyPosition" then | |
1625 | hax[i]:Remove() | |
1626 | end | |
1627 | end | |
1628 | end | |
1629 | end | |
1630 | ||
1631 | Gyro:Remove() | |
1632 | wait(0.2) | |
1633 | for i = 1 , 8 do | |
1634 | Clone1 = Grip17:clone() | |
1635 | Clone1.Parent = Tool | |
1636 | Clone1.Name = "Shadow" | |
1637 | Clone1.Anchored = true | |
1638 | Clone1.CanCollide = false | |
1639 | Clone1.Transparency = 0.2 | |
1640 | Clone1.BrickColor = BrickColor.new(1003) | |
1641 | Clone2 = Grip18:clone() | |
1642 | Clone2.Parent = Tool | |
1643 | Clone2.Name = "Shadow" | |
1644 | Clone2.Anchored = true | |
1645 | Clone2.CanCollide = false | |
1646 | Clone2.Transparency = 0.2 | |
1647 | Clone2.BrickColor = BrickColor.new(1003) | |
1648 | Clone3 = Grip19:clone() | |
1649 | Clone3.Parent = Tool | |
1650 | Clone3.Name = "Shadow" | |
1651 | Clone3.Anchored = true | |
1652 | Clone3.CanCollide = false | |
1653 | Clone3.Transparency = 0.2 | |
1654 | Clone3.BrickColor = BrickColor.new(1003) | |
1655 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1656 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1657 | wait() | |
1658 | end | |
1659 | Weld.Parent = Me.Character["Right Arm"] | |
1660 | Weld.Part0 = Me.Character["Right Arm"] | |
1661 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1662 | Activated = false | |
1663 | end | |
1664 | if Mode == "TripleSlash" then | |
1665 | Activated = true | |
1666 | Weld.Parent = Me.Character["Left Arm"] | |
1667 | Weld.Part0 = Me.Character["Left Arm"] | |
1668 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1669 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1670 | Sound:play() | |
1671 | for i = 1 , 4 do | |
1672 | Clone1 = Grip17:clone() | |
1673 | Clone1.Parent = Tool | |
1674 | Clone1.Name = "Shadow" | |
1675 | Clone1.Anchored = true | |
1676 | Clone1.CanCollide = false | |
1677 | Clone1.Transparency = 0.2 | |
1678 | Clone1.BrickColor = BrickColor.new(1003) | |
1679 | Clone2 = Grip18:clone() | |
1680 | Clone2.Parent = Tool | |
1681 | Clone2.Name = "Shadow" | |
1682 | Clone2.Anchored = true | |
1683 | Clone2.CanCollide = false | |
1684 | Clone2.Transparency = 0.2 | |
1685 | Clone2.BrickColor = BrickColor.new(1003) | |
1686 | Clone3 = Grip19:clone() | |
1687 | Clone3.Parent = Tool | |
1688 | Clone3.Name = "Shadow" | |
1689 | Clone3.Anchored = true | |
1690 | Clone3.CanCollide = false | |
1691 | Clone3.Transparency = 0.2 | |
1692 | Clone3.BrickColor = BrickColor.new(1003) | |
1693 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
1694 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1695 | wait() | |
1696 | end | |
1697 | for i = 1 , 2 do | |
1698 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1699 | wait() | |
1700 | end | |
1701 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1702 | Sound:play() | |
1703 | for i = 1 , 4 do | |
1704 | Clone1 = Grip17:clone() | |
1705 | Clone1.Parent = Tool | |
1706 | Clone1.Name = "Shadow" | |
1707 | Clone1.Anchored = true | |
1708 | Clone1.CanCollide = false | |
1709 | Clone1.Transparency = 0.2 | |
1710 | Clone1.BrickColor = BrickColor.new(1003) | |
1711 | Clone2 = Grip18:clone() | |
1712 | Clone2.Parent = Tool | |
1713 | Clone2.Name = "Shadow" | |
1714 | Clone2.Anchored = true | |
1715 | Clone2.CanCollide = false | |
1716 | Clone2.Transparency = 0.2 | |
1717 | Clone2.BrickColor = BrickColor.new(1003) | |
1718 | Clone3 = Grip19:clone() | |
1719 | Clone3.Parent = Tool | |
1720 | Clone3.Name = "Shadow" | |
1721 | Clone3.Anchored = true | |
1722 | Clone3.CanCollide = false | |
1723 | Clone3.Transparency = 0.2 | |
1724 | Clone3.BrickColor = BrickColor.new(1003) | |
1725 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1726 | wait() | |
1727 | end | |
1728 | for i = 1 , 2 do | |
1729 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1730 | wait() | |
1731 | end | |
1732 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1733 | Sound:play() | |
1734 | for i = 1 , 4 do | |
1735 | Clone1 = Grip17:clone() | |
1736 | Clone1.Parent = Tool | |
1737 | Clone1.Name = "Shadow" | |
1738 | Clone1.Anchored = true | |
1739 | Clone1.CanCollide = false | |
1740 | Clone1.Transparency = 0.2 | |
1741 | Clone1.BrickColor = BrickColor.new(1003) | |
1742 | Clone2 = Grip18:clone() | |
1743 | Clone2.Parent = Tool | |
1744 | Clone2.Name = "Shadow" | |
1745 | Clone2.Anchored = true | |
1746 | Clone2.CanCollide = false | |
1747 | Clone2.Transparency = 0.2 | |
1748 | Clone2.BrickColor = BrickColor.new(1003) | |
1749 | Clone3 = Grip19:clone() | |
1750 | Clone3.Parent = Tool | |
1751 | Clone3.Name = "Shadow" | |
1752 | Clone3.Anchored = true | |
1753 | Clone3.CanCollide = false | |
1754 | Clone3.Transparency = 0.2 | |
1755 | Clone3.BrickColor = BrickColor.new(1003) | |
1756 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1757 | wait() | |
1758 | end | |
1759 | for i = 1 , 4 do | |
1760 | Clone1 = Grip17:clone() | |
1761 | Clone1.Parent = Tool | |
1762 | Clone1.Name = "Shadow" | |
1763 | Clone1.Anchored = true | |
1764 | Clone1.CanCollide = false | |
1765 | Clone1.Transparency = 0.2 | |
1766 | Clone1.BrickColor = BrickColor.new(1003) | |
1767 | Clone2 = Grip18:clone() | |
1768 | Clone2.Parent = Tool | |
1769 | Clone2.Name = "Shadow" | |
1770 | Clone2.Anchored = true | |
1771 | Clone2.CanCollide = false | |
1772 | Clone2.Transparency = 0.2 | |
1773 | Clone2.BrickColor = BrickColor.new(1003) | |
1774 | Clone3 = Grip19:clone() | |
1775 | Clone3.Parent = Tool | |
1776 | Clone3.Name = "Shadow" | |
1777 | Clone3.Anchored = true | |
1778 | Clone3.CanCollide = false | |
1779 | Clone3.Transparency = 0.2 | |
1780 | Clone3.BrickColor = BrickColor.new(1003) | |
1781 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1782 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
1783 | wait() | |
1784 | end | |
1785 | Weld.Parent = Me.Character["Right Arm"] | |
1786 | Weld.Part0 = Me.Character["Right Arm"] | |
1787 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1788 | Activated = false | |
1789 | end | |
1790 | if Mode == "Slashes" then | |
1791 | Activated = true | |
1792 | f = Instance.new("Fire") | |
1793 | f.Parent = Grip17 | |
1794 | f.Size = 2 | |
1795 | ff = Instance.new("Fire") | |
1796 | ff.Parent = Grip18 | |
1797 | ff.Size = 2 | |
1798 | fff = Instance.new("Fire") | |
1799 | fff.Parent = Grip18 | |
1800 | fff.Size = 2 | |
1801 | Weld.Parent = Me.Character["Left Arm"] | |
1802 | Weld.Part0 = Me.Character["Left Arm"] | |
1803 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1804 | Test = FakeLeftShoulder.C0 | |
1805 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
1806 | for i = 1 , 20 do | |
1807 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1808 | Sound:play() | |
1809 | for i = 1 , 4 do | |
1810 | Clone1 = Grip17:clone() | |
1811 | Clone1.Parent = Tool | |
1812 | Clone1.Name = "Shadow" | |
1813 | Clone1.Anchored = true | |
1814 | Clone1.CanCollide = false | |
1815 | Clone1.Transparency = 0.2 | |
1816 | Clone1.BrickColor = BrickColor.new(1004) | |
1817 | Clone2 = Grip18:clone() | |
1818 | Clone2.Parent = Tool | |
1819 | Clone2.Name = "Shadow" | |
1820 | Clone2.Anchored = true | |
1821 | Clone2.CanCollide = false | |
1822 | Clone2.Transparency = 0.2 | |
1823 | Clone2.BrickColor = BrickColor.new(1004) | |
1824 | Clone3 = Grip19:clone() | |
1825 | Clone3.Parent = Tool | |
1826 | Clone3.Name = "Shadow" | |
1827 | Clone3.Anchored = true | |
1828 | Clone3.CanCollide = false | |
1829 | Clone3.Transparency = 0.2 | |
1830 | Clone3.BrickColor = BrickColor.new(1004) | |
1831 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1832 | wait() | |
1833 | end | |
1834 | for i = 1 , 2 do | |
1835 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1836 | wait() | |
1837 | end | |
1838 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1839 | Sound:play() | |
1840 | for i = 1 , 4 do | |
1841 | Clone1 = Grip17:clone() | |
1842 | Clone1.Parent = Tool | |
1843 | Clone1.Name = "Shadow" | |
1844 | Clone1.Anchored = true | |
1845 | Clone1.CanCollide = false | |
1846 | Clone1.Transparency = 0.2 | |
1847 | Clone1.BrickColor = BrickColor.new(1005) | |
1848 | Clone2 = Grip18:clone() | |
1849 | Clone2.Parent = Tool | |
1850 | Clone2.Name = "Shadow" | |
1851 | Clone2.Anchored = true | |
1852 | Clone2.CanCollide = false | |
1853 | Clone2.Transparency = 0.2 | |
1854 | Clone2.BrickColor = BrickColor.new(1005) | |
1855 | Clone3 = Grip19:clone() | |
1856 | Clone3.Parent = Tool | |
1857 | Clone3.Name = "Shadow" | |
1858 | Clone3.Anchored = true | |
1859 | Clone3.CanCollide = false | |
1860 | Clone3.Transparency = 0.2 | |
1861 | Clone3.BrickColor = BrickColor.new(1005) | |
1862 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1863 | wait() | |
1864 | end | |
1865 | for i = 1 , 2 do | |
1866 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1867 | wait() | |
1868 | end | |
1869 | end | |
1870 | for i = 1 , 2 do | |
1871 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1872 | end | |
1873 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1874 | Sound:play() | |
1875 | for i = 1 , 4 do | |
1876 | Clone1 = Grip17:clone() | |
1877 | Clone1.Parent = Tool | |
1878 | Clone1.Name = "Shadow" | |
1879 | Clone1.Anchored = true | |
1880 | Clone1.CanCollide = false | |
1881 | Clone1.Transparency = 0.2 | |
1882 | Clone1.BrickColor = BrickColor.new(1009) | |
1883 | Clone2 = Grip18:clone() | |
1884 | Clone2.Parent = Tool | |
1885 | Clone2.Name = "Shadow" | |
1886 | Clone2.Anchored = true | |
1887 | Clone2.CanCollide = false | |
1888 | Clone2.Transparency = 0.2 | |
1889 | Clone2.BrickColor = BrickColor.new(1009) | |
1890 | Clone3 = Grip19:clone() | |
1891 | Clone3.Parent = Tool | |
1892 | Clone3.Name = "Shadow" | |
1893 | Clone3.Anchored = true | |
1894 | Clone3.CanCollide = false | |
1895 | Clone3.Transparency = 0.2 | |
1896 | Clone3.BrickColor = BrickColor.new(1009) | |
1897 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1898 | wait() | |
1899 | end | |
1900 | for i = 1 , 4 do | |
1901 | Clone1 = Grip17:clone() | |
1902 | Clone1.Parent = Tool | |
1903 | Clone1.Name = "Shadow" | |
1904 | Clone1.Anchored = true | |
1905 | Clone1.CanCollide = false | |
1906 | Clone1.Transparency = 0.2 | |
1907 | Clone1.BrickColor = BrickColor.new(1004) | |
1908 | Clone2 = Grip18:clone() | |
1909 | Clone2.Parent = Tool | |
1910 | Clone2.Name = "Shadow" | |
1911 | Clone2.Anchored = true | |
1912 | Clone2.CanCollide = false | |
1913 | Clone2.Transparency = 0.2 | |
1914 | Clone2.BrickColor = BrickColor.new(1004) | |
1915 | Clone3 = Grip19:clone() | |
1916 | Clone3.Parent = Tool | |
1917 | Clone3.Name = "Shadow" | |
1918 | Clone3.Anchored = true | |
1919 | Clone3.CanCollide = false | |
1920 | Clone3.Transparency = 0.2 | |
1921 | Clone3.BrickColor = BrickColor.new(1004) | |
1922 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1923 | FakeLeftShoulder.C0 = Test | |
1924 | wait() | |
1925 | end | |
1926 | Weld.Parent = Me.Character["Right Arm"] | |
1927 | Weld.Part0 = Me.Character["Right Arm"] | |
1928 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1929 | Activated = false | |
1930 | f:remove() | |
1931 | ff:remove() | |
1932 | fff:remove() | |
1933 | end | |
1934 | if Mode == "Wave" then | |
1935 | Activated = true | |
1936 | Weld.Parent = Me.Character["Left Arm"] | |
1937 | Weld.Part0 = Me.Character["Left Arm"] | |
1938 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1939 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1940 | Sound:play() | |
1941 | for i = 1 , 4 do | |
1942 | Clone1 = Grip17:clone() | |
1943 | Clone1.Parent = Tool | |
1944 | Clone1.Name = "Shadow" | |
1945 | Clone1.Anchored = true | |
1946 | Clone1.CanCollide = false | |
1947 | Clone1.Transparency = 0.2 | |
1948 | Clone1.BrickColor = BrickColor.new(1003) | |
1949 | Clone2 = Grip18:clone() | |
1950 | Clone2.Parent = Tool | |
1951 | Clone2.Name = "Shadow" | |
1952 | Clone2.Anchored = true | |
1953 | Clone2.CanCollide = false | |
1954 | Clone2.Transparency = 0.2 | |
1955 | Clone2.BrickColor = BrickColor.new(1003) | |
1956 | Clone3 = Grip19:clone() | |
1957 | Clone3.Parent = Tool | |
1958 | Clone3.Name = "Shadow" | |
1959 | Clone3.Anchored = true | |
1960 | Clone3.CanCollide = false | |
1961 | Clone3.Transparency = 0.2 | |
1962 | Clone3.BrickColor = BrickColor.new(1003) | |
1963 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1964 | wait() | |
1965 | end | |
1966 | for i = 1 , 2 do | |
1967 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1968 | wait() | |
1969 | end | |
1970 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1971 | Sound:play() | |
1972 | for i = 1 , 4 do | |
1973 | Clone1 = Grip17:clone() | |
1974 | Clone1.Parent = Tool | |
1975 | Clone1.Name = "Shadow" | |
1976 | Clone1.Anchored = true | |
1977 | Clone1.CanCollide = false | |
1978 | Clone1.Transparency = 0.2 | |
1979 | Clone1.BrickColor = BrickColor.new(1003) | |
1980 | Clone2 = Grip18:clone() | |
1981 | Clone2.Parent = Tool | |
1982 | Clone2.Name = "Shadow" | |
1983 | Clone2.Anchored = true | |
1984 | Clone2.CanCollide = false | |
1985 | Clone2.Transparency = 0.2 | |
1986 | Clone2.BrickColor = BrickColor.new(1003) | |
1987 | Clone3 = Grip19:clone() | |
1988 | Clone3.Parent = Tool | |
1989 | Clone3.Name = "Shadow" | |
1990 | Clone3.Anchored = true | |
1991 | Clone3.CanCollide = false | |
1992 | Clone3.Transparency = 0.2 | |
1993 | Clone3.BrickColor = BrickColor.new(1003) | |
1994 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1995 | wait() | |
1996 | end | |
1997 | for i = 1 , 2 do | |
1998 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1999 | wait() | |
2000 | end | |
2001 | Velocity = Instance.new("BodyVelocity") | |
2002 | Velocity.Parent = Me.Character.Torso | |
2003 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2004 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2005 | Gyro = Instance.new("BodyGyro") | |
2006 | Gyro.Parent = Me.Character.Torso | |
2007 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2008 | Gyro.cframe = Me.Character.Torso.CFrame | |
2009 | Gyro.D = 50 | |
2010 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2011 | Sound:play() | |
2012 | for i = 1 , 8 do | |
2013 | Clone1 = Grip17:clone() | |
2014 | Clone1.Parent = Tool | |
2015 | Clone1.Name = "Shadow" | |
2016 | Clone1.Anchored = true | |
2017 | Clone1.CanCollide = false | |
2018 | Clone1.Transparency = 0.2 | |
2019 | Clone1.BrickColor = BrickColor.new(1003) | |
2020 | Clone2 = Grip18:clone() | |
2021 | Clone2.Parent = Tool | |
2022 | Clone2.Name = "Shadow" | |
2023 | Clone2.Anchored = true | |
2024 | Clone2.CanCollide = false | |
2025 | Clone2.Transparency = 0.2 | |
2026 | Clone2.BrickColor = BrickColor.new(1003) | |
2027 | Clone3 = Grip19:clone() | |
2028 | Clone3.Parent = Tool | |
2029 | Clone3.Name = "Shadow" | |
2030 | Clone3.Anchored = true | |
2031 | Clone3.CanCollide = false | |
2032 | Clone3.Transparency = 0.2 | |
2033 | Clone3.BrickColor = BrickColor.new(1003) | |
2034 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
2035 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
2036 | wait() | |
2037 | end | |
2038 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2039 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2040 | for i = 1 , 2 do | |
2041 | Clone1 = Grip17:clone() | |
2042 | Clone1.Parent = Tool | |
2043 | Clone1.Name = "Shadow" | |
2044 | Clone1.Anchored = true | |
2045 | Clone1.CanCollide = false | |
2046 | Clone1.Transparency = 0.2 | |
2047 | Clone1.BrickColor = BrickColor.new(1003) | |
2048 | Clone2 = Grip18:clone() | |
2049 | Clone2.Parent = Tool | |
2050 | Clone2.Name = "Shadow" | |
2051 | Clone2.Anchored = true | |
2052 | Clone2.CanCollide = false | |
2053 | Clone2.Transparency = 0.2 | |
2054 | Clone2.BrickColor = BrickColor.new(1003) | |
2055 | Clone3 = Grip19:clone() | |
2056 | Clone3.Parent = Tool | |
2057 | Clone3.Name = "Shadow" | |
2058 | Clone3.Anchored = true | |
2059 | Clone3.CanCollide = false | |
2060 | Clone3.Transparency = 0.2 | |
2061 | Clone3.BrickColor = BrickColor.new(1003) | |
2062 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
2063 | wait() | |
2064 | end | |
2065 | Weld.Parent = Me.Character["Right Arm"] | |
2066 | Weld.Part0 = Me.Character["Right Arm"] | |
2067 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2068 | for i = 1 , 4 do | |
2069 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
2070 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
2071 | wait() | |
2072 | end | |
2073 | wait(0.2) | |
2074 | for i = 1 , 8 do | |
2075 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
2076 | wait() | |
2077 | end | |
2078 | ||
2079 | Wave = Instance.new("Part") | |
2080 | Wave.Parent = Me.Character.Torso | |
2081 | Wave.Anchored = true | |
2082 | Wave.CanCollide = false | |
2083 | Wave.Locked = true | |
2084 | Wave.Transparency = 0.2 | |
2085 | Wave.Size = Vector3.new(2, 1, 2) | |
2086 | Wave.TopSurface = "Smooth" | |
2087 | Wave.BrickColor = BrickColor.new(1004) | |
2088 | Wave.BottomSurface = "Smooth" | |
2089 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2090 | WaveMesh = Instance.new("CylinderMesh") | |
2091 | WaveMesh.Parent = Wave | |
2092 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
2093 | for i = 1 , 32 do | |
2094 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
2095 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
2096 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2097 | Stuff = Workspace:GetChildren() | |
2098 | for i = 1 , #Stuff do | |
2099 | Torso = Stuff[i]:findFirstChild("Torso") | |
2100 | if Torso ~= nil then | |
2101 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
2102 | if Torso.Parent.Name ~= Me.Name then | |
2103 | Humanoid = Torso.Parent:findFirstChild("Humanoid") | |
2104 | if Humanoid ~= nil then | |
2105 | Humanoid.MaxHealth = 100 | |
2106 | Humanoid:TakeDamage(Damage) | |
2107 | end | |
2108 | end | |
2109 | end | |
2110 | end | |
2111 | end | |
2112 | wait() | |
2113 | end | |
2114 | for i = 1 , 4 do | |
2115 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
2116 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
2117 | wait() | |
2118 | end | |
2119 | wait(0.4) | |
2120 | Gyro:Remove() | |
2121 | Velocity:Remove() | |
2122 | Activated = false | |
2123 | end | |
2124 | if Mode == "ForwardSpin" then | |
2125 | Activated = true | |
2126 | Weld.Parent = Me.Character["Left Arm"] | |
2127 | Weld.Part0 = Me.Character["Left Arm"] | |
2128 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2129 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2130 | Sound:play() | |
2131 | for i = 1 , 8 do | |
2132 | Clone1 = Grip17:clone() | |
2133 | Clone1.Parent = Tool | |
2134 | Clone1.Name = "Shadow" | |
2135 | Clone1.Anchored = true | |
2136 | Clone1.CanCollide = false | |
2137 | Clone1.Transparency = 0.2 | |
2138 | Clone1.BrickColor = BrickColor.new(1003) | |
2139 | Clone2 = Grip18:clone() | |
2140 | Clone2.Parent = Tool | |
2141 | Clone2.Name = "Shadow" | |
2142 | Clone2.Anchored = true | |
2143 | Clone2.CanCollide = false | |
2144 | Clone2.Transparency = 0.2 | |
2145 | Clone2.BrickColor = BrickColor.new(1003) | |
2146 | Clone3 = Grip19:clone() | |
2147 | Clone3.Parent = Tool | |
2148 | Clone3.Name = "Shadow" | |
2149 | Clone3.Anchored = true | |
2150 | Clone3.CanCollide = false | |
2151 | Clone3.Transparency = 0.2 | |
2152 | Clone3.BrickColor = BrickColor.new(1003) | |
2153 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2154 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2155 | wait() | |
2156 | end | |
2157 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2158 | Sound:play() | |
2159 | Velocity = Instance.new("BodyVelocity") | |
2160 | Velocity.Parent = Me.Character.Torso | |
2161 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2162 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
2163 | Gyro = Instance.new("BodyGyro") | |
2164 | Gyro.Parent = Me.Character.Torso | |
2165 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2166 | Gyro.cframe = Me.Character.Torso.CFrame | |
2167 | Gyro.D = 50 | |
2168 | Wave = Instance.new("Part") | |
2169 | Wave.Parent = Me.Character.Torso | |
2170 | Wave.Anchored = true | |
2171 | Wave.CanCollide = false | |
2172 | Wave.Locked = true | |
2173 | Wave.Transparency = 0.2 | |
2174 | Wave.BrickColor = BrickColor.new(1004) | |
2175 | Wave.Size = Vector3.new(2, 1, 2) | |
2176 | Wave.TopSurface = "Smooth" | |
2177 | Wave.BottomSurface = "Smooth" | |
2178 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2179 | WaveMesh = Instance.new("CylinderMesh") | |
2180 | WaveMesh.Parent = Wave | |
2181 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2182 | for i = 1 , 16 do | |
2183 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2184 | Wave.Transparency = Wave.Transparency + 0.055 | |
2185 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2186 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2187 | wait() | |
2188 | end | |
2189 | ||
2190 | Wave:Remove() | |
2191 | Gyro:Remove() | |
2192 | Velocity:Remove() | |
2193 | wait(1) | |
2194 | for i = 1 , 8 do | |
2195 | Clone1 = Grip17:clone() | |
2196 | Clone1.Parent = Tool | |
2197 | Clone1.Name = "Shadow" | |
2198 | Clone1.Anchored = true | |
2199 | Clone1.CanCollide = false | |
2200 | Clone1.Transparency = 0.2 | |
2201 | Clone1.BrickColor = BrickColor.new(1003) | |
2202 | Clone2 = Grip18:clone() | |
2203 | Clone2.Parent = Tool | |
2204 | Clone2.Name = "Shadow" | |
2205 | Clone2.Anchored = true | |
2206 | Clone2.CanCollide = false | |
2207 | Clone2.Transparency = 0.2 | |
2208 | Clone2.BrickColor = BrickColor.new(1003) | |
2209 | Clone3 = Grip19:clone() | |
2210 | Clone3.Parent = Tool | |
2211 | Clone3.Name = "Shadow" | |
2212 | Clone3.Anchored = true | |
2213 | Clone3.CanCollide = false | |
2214 | Clone3.Transparency = 0.2 | |
2215 | Clone3.BrickColor = BrickColor.new(1003) | |
2216 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2217 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2218 | wait() | |
2219 | end | |
2220 | Weld.Parent = Me.Character["Right Arm"] | |
2221 | Weld.Part0 = Me.Character["Right Arm"] | |
2222 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2223 | Activated = false | |
2224 | end | |
2225 | if Mode == "DownThrust" then | |
2226 | Activated = true | |
2227 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2228 | Sound:play() | |
2229 | for i = 1 , 24 do | |
2230 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
2231 | wait() | |
2232 | end | |
2233 | for i = 1 , 8 do | |
2234 | Clone1 = Grip17:clone() | |
2235 | Clone1.Parent = Tool | |
2236 | Clone1.Name = "Shadow" | |
2237 | Clone1.Anchored = true | |
2238 | Clone1.CanCollide = false | |
2239 | Clone1.Transparency = 0.2 | |
2240 | Clone1.BrickColor = BrickColor.new(1003) | |
2241 | Clone2 = Grip18:clone() | |
2242 | Clone2.Parent = Tool | |
2243 | Clone2.Name = "Shadow" | |
2244 | Clone2.Anchored = true | |
2245 | Clone2.CanCollide = false | |
2246 | Clone2.Transparency = 0.2 | |
2247 | Clone2.BrickColor = BrickColor.new(1003) | |
2248 | Clone3 = Grip19:clone() | |
2249 | Clone3.Parent = Tool | |
2250 | Clone3.Name = "Shadow" | |
2251 | Clone3.Anchored = true | |
2252 | Clone3.CanCollide = false | |
2253 | Clone3.Transparency = 0.2 | |
2254 | Clone3.BrickColor = BrickColor.new(1003) | |
2255 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
2256 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2257 | wait() | |
2258 | end | |
2259 | Velocity = Instance.new("BodyVelocity") | |
2260 | Velocity.Parent = Me.Character.Torso | |
2261 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2262 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2263 | Gyro = Instance.new("BodyGyro") | |
2264 | Gyro.Parent = Me.Character.Torso | |
2265 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2266 | Gyro.cframe = Me.Character.Torso.CFrame | |
2267 | Gyro.D = 50 | |
2268 | wait(0.8) | |
2269 | Velocity:Remove() | |
2270 | for i = 1 , 8 do | |
2271 | Clone1 = Grip17:clone() | |
2272 | Clone1.Parent = Tool | |
2273 | Clone1.Name = "Shadow" | |
2274 | Clone1.Anchored = true | |
2275 | Clone1.CanCollide = false | |
2276 | Clone1.Transparency = 0.2 | |
2277 | Clone1.BrickColor = BrickColor.new(1003) | |
2278 | Clone2 = Grip18:clone() | |
2279 | Clone2.Parent = Tool | |
2280 | Clone2.Name = "Shadow" | |
2281 | Clone2.Anchored = true | |
2282 | Clone2.CanCollide = false | |
2283 | Clone2.Transparency = 0.2 | |
2284 | Clone2.BrickColor = BrickColor.new(1003) | |
2285 | Clone3 = Grip19:clone() | |
2286 | Clone3.Parent = Tool | |
2287 | Clone3.Name = "Shadow" | |
2288 | Clone3.Anchored = true | |
2289 | Clone3.CanCollide = false | |
2290 | Clone3.Transparency = 0.2 | |
2291 | Clone3.BrickColor = BrickColor.new(1003) | |
2292 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
2293 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2294 | wait(0.08) | |
2295 | end | |
2296 | Wave = Instance.new("Part") | |
2297 | Wave.Parent = Me.Character.Torso | |
2298 | Wave.Anchored = true | |
2299 | Wave.CanCollide = false | |
2300 | Wave.Locked = true | |
2301 | Wave.Transparency = 0.2 | |
2302 | Wave.Size = Vector3.new(2, 1, 2) | |
2303 | Wave.TopSurface = "Smooth" | |
2304 | Wave.BottomSurface = "Smooth" | |
2305 | Wave.BrickColor = BrickColor.new(1004) | |
2306 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2307 | WaveMesh = Instance.new("CylinderMesh") | |
2308 | WaveMesh.Parent = Wave | |
2309 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2310 | for i = 1 , 16 do | |
2311 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2312 | Wave.Transparency = Wave.Transparency + 0.055 | |
2313 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2314 | wait() | |
2315 | end | |
2316 | ||
2317 | Wave:Remove() | |
2318 | Gyro:Remove() | |
2319 | wait(0.8) | |
2320 | for i = 1 , 20 do | |
2321 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
2322 | wait() | |
2323 | end | |
2324 | Activated = false | |
2325 | end | |
2326 | if Mode == "Escape" then | |
2327 | Activated = true | |
2328 | Weld.Parent = Me.Character["Left Arm"] | |
2329 | Weld.Part0 = Me.Character["Left Arm"] | |
2330 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2331 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2332 | Sound:play() | |
2333 | for i = 1 , 8 do | |
2334 | Clone1 = Grip17:clone() | |
2335 | Clone1.Parent = Tool | |
2336 | Clone1.Name = "Shadow" | |
2337 | Clone1.Anchored = true | |
2338 | Clone1.CanCollide = false | |
2339 | Clone1.Transparency = 0.2 | |
2340 | Clone1.BrickColor = BrickColor.new(1003) | |
2341 | Clone2 = Grip18:clone() | |
2342 | Clone2.Parent = Tool | |
2343 | Clone2.Name = "Shadow" | |
2344 | Clone2.Anchored = true | |
2345 | Clone2.CanCollide = false | |
2346 | Clone2.Transparency = 0.2 | |
2347 | Clone2.BrickColor = BrickColor.new(1003) | |
2348 | Clone3 = Grip19:clone() | |
2349 | Clone3.Parent = Tool | |
2350 | Clone3.Name = "Shadow" | |
2351 | Clone3.Anchored = true | |
2352 | Clone3.CanCollide = false | |
2353 | Clone3.Transparency = 0.2 | |
2354 | Clone3.BrickColor = BrickColor.new(1003) | |
2355 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2356 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2357 | wait() | |
2358 | end | |
2359 | Stuff = Me.Character:GetChildren() | |
2360 | for i = 1 , #Stuff do | |
2361 | if Stuff[i].className == "Part" then | |
2362 | Stuff[i].Anchored = false | |
2363 | end | |
2364 | end | |
2365 | Stuff = Me.Character:GetChildren() | |
2366 | for i = 1 , #Stuff do | |
2367 | if Stuff[i].className == "Part" then | |
2368 | Stuff[i].Anchored = false | |
2369 | end | |
2370 | Stuff2 = Stuff[i]:GetChildren() | |
2371 | for i = 1 , #Stuff2 do | |
2372 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
2373 | Stuff2[i]:Remove() | |
2374 | end | |
2375 | end | |
2376 | end | |
2377 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2378 | Sound:play() | |
2379 | Velocity = Instance.new("BodyVelocity") | |
2380 | Velocity.Parent = Me.Character.Torso | |
2381 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2382 | Velocity.velocity = Vector3.new(0, 40, 0) | |
2383 | Gyro = Instance.new("BodyGyro") | |
2384 | Gyro.Parent = Me.Character.Torso | |
2385 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2386 | Gyro.cframe = Me.Character.Torso.CFrame | |
2387 | Gyro.D = 50 | |
2388 | Wave = Instance.new("Part") | |
2389 | Wave.Parent = Me.Character.Torso | |
2390 | Wave.Anchored = true | |
2391 | Wave.CanCollide = false | |
2392 | Wave.Locked = true | |
2393 | Wave.Transparency = 0.2 | |
2394 | Wave.Size = Vector3.new(2, 1, 2) | |
2395 | Wave.TopSurface = "Smooth" | |
2396 | Wave.BottomSurface = "Smooth" | |
2397 | Wave.BrickColor = BrickColor.new(1004) | |
2398 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2399 | WaveMesh = Instance.new("CylinderMesh") | |
2400 | WaveMesh.Parent = Wave | |
2401 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2402 | for i = 1 , 16 do | |
2403 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2404 | Wave.Transparency = Wave.Transparency + 0.055 | |
2405 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2406 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2407 | wait() | |
2408 | end | |
2409 | ||
2410 | Wave:Remove() | |
2411 | Gyro:Remove() | |
2412 | Velocity:Remove() | |
2413 | wait(1) | |
2414 | for i = 1 , 8 do | |
2415 | Clone1 = Grip17:clone() | |
2416 | Clone1.Parent = Tool | |
2417 | Clone1.Name = "Shadow" | |
2418 | Clone1.Anchored = true | |
2419 | Clone1.CanCollide = false | |
2420 | Clone1.Transparency = 0.2 | |
2421 | Clone1.BrickColor = BrickColor.new(1003) | |
2422 | Clone2 = Grip18:clone() | |
2423 | Clone2.Parent = Tool | |
2424 | Clone2.Name = "Shadow" | |
2425 | Clone2.Anchored = true | |
2426 | Clone2.CanCollide = false | |
2427 | Clone2.Transparency = 0.2 | |
2428 | Clone2.BrickColor = BrickColor.new(1003) | |
2429 | Clone3 = Grip19:clone() | |
2430 | Clone3.Parent = Tool | |
2431 | Clone3.Name = "Shadow" | |
2432 | Clone3.Anchored = true | |
2433 | Clone3.CanCollide = false | |
2434 | Clone3.Transparency = 0.2 | |
2435 | Clone3.BrickColor = BrickColor.new(1003) | |
2436 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2437 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2438 | wait() | |
2439 | end | |
2440 | Weld.Parent = Me.Character["Right Arm"] | |
2441 | Weld.Part0 = Me.Character["Right Arm"] | |
2442 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2443 | Activated = false | |
2444 | end | |
2445 | if Mode == "Toss" then | |
2446 | Activated = true | |
2447 | Weld.Parent = Me.Character["Left Arm"] | |
2448 | Weld.Part0 = Me.Character["Left Arm"] | |
2449 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2450 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2451 | Sound:play() | |
2452 | for i = 1 , 4 do | |
2453 | Clone1 = Grip17:clone() | |
2454 | Clone1.Parent = Tool | |
2455 | Clone1.Name = "Shadow" | |
2456 | Clone1.Anchored = true | |
2457 | Clone1.CanCollide = false | |
2458 | Clone1.Transparency = 0.2 | |
2459 | Clone1.BrickColor = BrickColor.new(1005) | |
2460 | Clone2 = Grip18:clone() | |
2461 | Clone2.Parent = Tool | |
2462 | Clone2.Name = "Shadow" | |
2463 | Clone2.Anchored = true | |
2464 | Clone2.CanCollide = false | |
2465 | Clone2.Transparency = 0.2 | |
2466 | Clone2.BrickColor = BrickColor.new(1005) | |
2467 | Clone3 = Grip19:clone() | |
2468 | Clone3.Parent = Tool | |
2469 | Clone3.Name = "Shadow" | |
2470 | Clone3.Anchored = true | |
2471 | Clone3.CanCollide = false | |
2472 | Clone3.Transparency = 0.2 | |
2473 | Clone3.BrickColor = BrickColor.new(1005) | |
2474 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2475 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2476 | wait() | |
2477 | end | |
2478 | Weld:Remove() | |
2479 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2480 | Sound:play() | |
2481 | Gyro = Instance.new("BodyGyro") | |
2482 | Gyro.Parent = Handle | |
2483 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2484 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2485 | Gyro.D = 50 | |
2486 | Velocity = Instance.new("BodyVelocity") | |
2487 | Velocity.Parent = Handle | |
2488 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2489 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
2490 | for i = 1 , 4 do | |
2491 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2492 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2493 | wait() | |
2494 | end | |
2495 | for i = 1 , 15 do | |
2496 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2497 | wait(0.1) | |
2498 | end | |
2499 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2500 | for i = 1 , 5 do | |
2501 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2502 | wait(0.1) | |
2503 | end | |
2504 | Velocity:Remove() | |
2505 | Position = Instance.new("BodyPosition") | |
2506 | Position.Parent = Handle | |
2507 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2508 | Position.position = Me.Character["Left Arm"].Position | |
2509 | for i = 1 , 10 do | |
2510 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2511 | Position.position = Me.Character["Left Arm"].Position | |
2512 | wait(0.1) | |
2513 | end | |
2514 | Gyro:Remove() | |
2515 | Position:Remove() | |
2516 | Weld = Instance.new("Weld") | |
2517 | Weld.Parent = Me.Character["Left Arm"] | |
2518 | Weld.Part0 = Me.Character["Left Arm"] | |
2519 | Weld.Part1 = Handle | |
2520 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2521 | for i = 1 , 8 do | |
2522 | Clone1 = Grip17:clone() | |
2523 | Clone1.Parent = Tool | |
2524 | Clone1.Name = "Shadow" | |
2525 | Clone1.Anchored = true | |
2526 | Clone1.CanCollide = false | |
2527 | Clone1.Transparency = 0.2 | |
2528 | Clone1.BrickColor = BrickColor.new(1005) | |
2529 | Clone2 = Grip18:clone() | |
2530 | Clone2.Parent = Tool | |
2531 | Clone2.Name = "Shadow" | |
2532 | Clone2.Anchored = true | |
2533 | Clone2.CanCollide = false | |
2534 | Clone2.Transparency = 0.2 | |
2535 | Clone2.BrickColor = BrickColor.new(1005) | |
2536 | Clone3 = Grip19:clone() | |
2537 | Clone3.Parent = Tool | |
2538 | Clone3.Name = "Shadow" | |
2539 | Clone3.Anchored = true | |
2540 | Clone3.CanCollide = false | |
2541 | Clone3.Transparency = 0.2 | |
2542 | Clone3.BrickColor = BrickColor.new(1005) | |
2543 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2544 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2545 | wait() | |
2546 | end | |
2547 | Weld.Parent = Me.Character["Right Arm"] | |
2548 | Weld.Part0 = Me.Character["Right Arm"] | |
2549 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2550 | Activated = false | |
2551 | end | |
2552 | if Mode == "Boomerang" then | |
2553 | Activated = true | |
2554 | Weld.Parent = Me.Character["Left Arm"] | |
2555 | Weld.Part0 = Me.Character["Left Arm"] | |
2556 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2557 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2558 | Sound:play() | |
2559 | for i = 1 , 4 do | |
2560 | Clone1 = Grip17:clone() | |
2561 | Clone1.Parent = Tool | |
2562 | Clone1.Name = "Shadow" | |
2563 | Clone1.Anchored = true | |
2564 | Clone1.CanCollide = false | |
2565 | Clone1.Transparency = 0.2 | |
2566 | Clone1.BrickColor = BrickColor.new(1003) | |
2567 | Clone2 = Grip18:clone() | |
2568 | Clone2.Parent = Tool | |
2569 | Clone2.Name = "Shadow" | |
2570 | Clone2.Anchored = true | |
2571 | Clone2.CanCollide = false | |
2572 | Clone2.Transparency = 0.2 | |
2573 | Clone2.BrickColor = BrickColor.new(1003) | |
2574 | Clone3 = Grip19:clone() | |
2575 | Clone3.Parent = Tool | |
2576 | Clone3.Name = "Shadow" | |
2577 | Clone3.Anchored = true | |
2578 | Clone3.CanCollide = false | |
2579 | Clone3.Transparency = 0.2 | |
2580 | Clone3.BrickColor = BrickColor.new(1003) | |
2581 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2582 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2583 | wait() | |
2584 | end | |
2585 | Weld:Remove() | |
2586 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2587 | Sound:play() | |
2588 | Gyro = Instance.new("BodyGyro") | |
2589 | Gyro.Parent = Handle | |
2590 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2591 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2592 | Gyro.D = 50 | |
2593 | Velocity = Instance.new("BodyVelocity") | |
2594 | Velocity.Parent = Handle | |
2595 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2596 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
2597 | for i = 1 , 4 do | |
2598 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2599 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2600 | wait() | |
2601 | end | |
2602 | for i = 1 , 15 do | |
2603 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2604 | wait(0.1) | |
2605 | end | |
2606 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2607 | for i = 1 , 5 do | |
2608 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2609 | wait(0.1) | |
2610 | end | |
2611 | Velocity:Remove() | |
2612 | Position = Instance.new("BodyPosition") | |
2613 | Position.Parent = Handle | |
2614 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2615 | Position.position = Me.Character["Left Arm"].Position | |
2616 | for i = 1 , 10 do | |
2617 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2618 | Position.position = Me.Character["Left Arm"].Position | |
2619 | wait(0.1) | |
2620 | end | |
2621 | Gyro:Remove() | |
2622 | Position:Remove() | |
2623 | Weld = Instance.new("Weld") | |
2624 | Weld.Parent = Me.Character["Left Arm"] | |
2625 | Weld.Part0 = Me.Character["Left Arm"] | |
2626 | Weld.Part1 = Handle | |
2627 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2628 | for i = 1 , 8 do | |
2629 | Clone1 = Grip17:clone() | |
2630 | Clone1.Parent = Tool | |
2631 | Clone1.Name = "Shadow" | |
2632 | Clone1.Anchored = true | |
2633 | Clone1.CanCollide = false | |
2634 | Clone1.Transparency = 0.2 | |
2635 | Clone1.BrickColor = BrickColor.new(1003) | |
2636 | Clone2 = Grip18:clone() | |
2637 | Clone2.Parent = Tool | |
2638 | Clone2.Name = "Shadow" | |
2639 | Clone2.Anchored = true | |
2640 | Clone2.CanCollide = false | |
2641 | Clone2.Transparency = 0.2 | |
2642 | Clone2.BrickColor = BrickColor.new(1003) | |
2643 | Clone3 = Grip19:clone() | |
2644 | Clone3.Parent = Tool | |
2645 | Clone3.Name = "Shadow" | |
2646 | Clone3.Anchored = true | |
2647 | Clone3.CanCollide = false | |
2648 | Clone3.Transparency = 0.2 | |
2649 | Clone3.BrickColor = BrickColor.new(1003) | |
2650 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2651 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2652 | wait() | |
2653 | end | |
2654 | Weld.Parent = Me.Character["Right Arm"] | |
2655 | Weld.Part0 = Me.Character["Right Arm"] | |
2656 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2657 | Activated = false | |
2658 | end | |
2659 | if Mode == "Remover" then | |
2660 | Activated = true | |
2661 | Weld.Parent = Me.Character["Left Arm"] | |
2662 | Weld.Part0 = Me.Character["Left Arm"] | |
2663 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2664 | for i = 1 , 8 do | |
2665 | Clone1 = Grip17:clone() | |
2666 | Clone1.Parent = Tool | |
2667 | Clone1.Name = "Shadow" | |
2668 | Clone1.Anchored = true | |
2669 | Clone1.CanCollide = false | |
2670 | Clone1.Transparency = 0.2 | |
2671 | Clone1.BrickColor = BrickColor.new(1003) | |
2672 | Clone2 = Grip18:clone() | |
2673 | Clone2.Parent = Tool | |
2674 | Clone2.Name = "Shadow" | |
2675 | Clone2.Anchored = true | |
2676 | Clone2.CanCollide = false | |
2677 | Clone2.Transparency = 0.2 | |
2678 | Clone2.BrickColor = BrickColor.new(1003) | |
2679 | Clone3 = Grip19:clone() | |
2680 | Clone3.Parent = Tool | |
2681 | Clone3.Name = "Shadow" | |
2682 | Clone3.Anchored = true | |
2683 | Clone3.CanCollide = false | |
2684 | Clone3.Transparency = 0.2 | |
2685 | Clone3.BrickColor = BrickColor.new(1003) | |
2686 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2687 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2688 | wait() | |
2689 | end | |
2690 | Gyro = Instance.new("BodyGyro") | |
2691 | Gyro.Parent = Me.Character.Torso | |
2692 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2693 | Gyro.cframe = Me.Character.Torso.CFrame | |
2694 | Gyro.D = 50 | |
2695 | ShockWave = Instance.new("Part") | |
2696 | ShockWave.Parent = Me.Character.Torso | |
2697 | ShockWave.Anchored = true | |
2698 | ShockWave.CanCollide = false | |
2699 | ShockWave.Locked = true | |
2700 | ShockWave.Transparency = 0 | |
2701 | ShockWave.Shape = "Ball" | |
2702 | ShockWave.BrickColor = BrickColor.new(1004) | |
2703 | ShockWave.Size = Vector3.new(1, 1, 1) | |
2704 | ShockWave.TopSurface = "Smooth" | |
2705 | ShockWave.BottomSurface = "Smooth" | |
2706 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2707 | ShockWaveMesh = Instance.new("SpecialMesh") | |
2708 | ShockWaveMesh.Parent = ShockWave | |
2709 | ShockWaveMesh.MeshType = "Sphere" | |
2710 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
2711 | for ii = 1 , 50 do | |
2712 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
2713 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
2714 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2715 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2716 | Stuff = game.Workspace:GetChildren() | |
2717 | for i = 1 , #Stuff do | |
2718 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2719 | if Stuff[i].className == "Part" then | |
2720 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
2721 | Stuff[i]:Remove() | |
2722 | end | |
2723 | end | |
2724 | if Stuff[i].className == "Model" then | |
2725 | Stuff2 = Stuff[i]:GetChildren() | |
2726 | for i = 1 , #Stuff2 do | |
2727 | if Stuff2[i].className == "Part" then | |
2728 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
2729 | Stuff2[i]:Remove() | |
2730 | end | |
2731 | end | |
2732 | end | |
2733 | end | |
2734 | end | |
2735 | end | |
2736 | wait() | |
2737 | end | |
2738 | ||
2739 | ShockWave:Remove() | |
2740 | Gyro:Remove() | |
2741 | wait(0.2) | |
2742 | for i = 1 , 8 do | |
2743 | Clone1 = Grip17:clone() | |
2744 | Clone1.Parent = Tool | |
2745 | Clone1.Name = "Shadow" | |
2746 | Clone1.Anchored = true | |
2747 | Clone1.CanCollide = false | |
2748 | Clone1.Transparency = 0.2 | |
2749 | Clone1.BrickColor = BrickColor.new(1003) | |
2750 | Clone2 = Grip18:clone() | |
2751 | Clone2.Parent = Tool | |
2752 | Clone2.Name = "Shadow" | |
2753 | Clone2.Anchored = true | |
2754 | Clone2.CanCollide = false | |
2755 | Clone2.Transparency = 0.2 | |
2756 | Clone2.BrickColor = BrickColor.new(1003) | |
2757 | Clone3 = Grip19:clone() | |
2758 | Clone3.Parent = Tool | |
2759 | Clone3.Name = "Shadow" | |
2760 | Clone3.Anchored = true | |
2761 | Clone3.CanCollide = false | |
2762 | Clone3.Transparency = 0.2 | |
2763 | Clone3.BrickColor = BrickColor.new(1003) | |
2764 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2765 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2766 | wait() | |
2767 | end | |
2768 | Weld.Parent = Me.Character["Right Arm"] | |
2769 | Weld.Part0 = Me.Character["Right Arm"] | |
2770 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2771 | Activated = false | |
2772 | end | |
2773 | if Mode == "Alchemy" then | |
2774 | Activated = true | |
2775 | Weld.Parent = Me.Character["Left Arm"] | |
2776 | Weld.Part0 = Me.Character["Left Arm"] | |
2777 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2778 | for i = 1 , 8 do | |
2779 | Clone1 = Grip17:clone() | |
2780 | Clone1.Parent = Tool | |
2781 | Clone1.Name = "Shadow" | |
2782 | Clone1.Anchored = true | |
2783 | Clone1.CanCollide = false | |
2784 | Clone1.Transparency = 0.2 | |
2785 | Clone1.BrickColor = BrickColor.new(1003) | |
2786 | Clone2 = Grip18:clone() | |
2787 | Clone2.Parent = Tool | |
2788 | Clone2.Name = "Shadow" | |
2789 | Clone2.Anchored = true | |
2790 | Clone2.CanCollide = false | |
2791 | Clone2.Transparency = 0.2 | |
2792 | Clone2.BrickColor = BrickColor.new(1003) | |
2793 | Clone3 = Grip19:clone() | |
2794 | Clone3.Parent = Tool | |
2795 | Clone3.Name = "Shadow" | |
2796 | Clone3.Anchored = true | |
2797 | Clone3.CanCollide = false | |
2798 | Clone3.Transparency = 0.2 | |
2799 | Clone3.BrickColor = BrickColor.new(1003) | |
2800 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2801 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2802 | wait() | |
2803 | end | |
2804 | Point1 = Instance.new("Part") | |
2805 | Point1.Parent = Me.Character.Torso | |
2806 | Point1.Anchored = true | |
2807 | Point1.Locked = true | |
2808 | Point1.Transparency = 1 | |
2809 | Point1.Size = Vector3.new(5, 10, 5) | |
2810 | Point1.TopSurface = "Smooth" | |
2811 | Point1.BottomSurface = "Smooth" | |
2812 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
2813 | Point1Mesh = Instance.new("CylinderMesh") | |
2814 | Point1Mesh.Parent = Point1 | |
2815 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2816 | Point2 = Instance.new("Part") | |
2817 | Point2.Parent = Me.Character.Torso | |
2818 | Point2.Anchored = true | |
2819 | Point2.Locked = true | |
2820 | Point2.Transparency = 1 | |
2821 | Point2.Size = Vector3.new(5, 10, 5) | |
2822 | Point2.TopSurface = "Smooth" | |
2823 | Point2.BottomSurface = "Smooth" | |
2824 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
2825 | Point2Mesh = Instance.new("CylinderMesh") | |
2826 | Point2Mesh.Parent = Point2 | |
2827 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2828 | Point3 = Instance.new("Part") | |
2829 | Point3.Parent = Me.Character.Torso | |
2830 | Point3.Anchored = true | |
2831 | Point3.Locked = true | |
2832 | Point3.Transparency = 1 | |
2833 | Point3.Size = Vector3.new(5, 10, 5) | |
2834 | Point3.TopSurface = "Smooth" | |
2835 | Point3.BottomSurface = "Smooth" | |
2836 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
2837 | Point3Mesh = Instance.new("CylinderMesh") | |
2838 | Point3Mesh.Parent = Point3 | |
2839 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2840 | Point4 = Instance.new("Part") | |
2841 | Point4.Parent = Me.Character.Torso | |
2842 | Point4.Anchored = true | |
2843 | Point4.Locked = true | |
2844 | Point4.Transparency = 1 | |
2845 | Point4.Size = Vector3.new(5, 10, 5) | |
2846 | Point4.TopSurface = "Smooth" | |
2847 | Point4.BottomSurface = "Smooth" | |
2848 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
2849 | Point4Mesh = Instance.new("CylinderMesh") | |
2850 | Point4Mesh.Parent = Point4 | |
2851 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2852 | for i = 1 , 10 do | |
2853 | Point1.Transparency = Point1.Transparency - 0.1 | |
2854 | Point2.Transparency = Point2.Transparency - 0.1 | |
2855 | Point3.Transparency = Point3.Transparency - 0.1 | |
2856 | Point4.Transparency = Point4.Transparency - 0.1 | |
2857 | wait(0.1) | |
2858 | end | |
2859 | Line1 = Instance.new("Part") | |
2860 | Line1.Parent = Me.Character.Torso | |
2861 | Line1.Anchored = true | |
2862 | Line1.Locked = true | |
2863 | Line1.Transparency = 0.5 | |
2864 | Line1.BrickColor = BrickColor.new(1) | |
2865 | Line1.Size = Vector3.new(1, 1, 1) | |
2866 | Line1.TopSurface = "Smooth" | |
2867 | Line1.BottomSurface = "Smooth" | |
2868 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
2869 | Line1Mesh = Instance.new("SpecialMesh") | |
2870 | Line1Mesh.MeshType = "Brick" | |
2871 | Line1Mesh.Parent = Line1 | |
2872 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
2873 | Line2 = Instance.new("Part") | |
2874 | Line2.Parent = Me.Character.Torso | |
2875 | Line2.Anchored = true | |
2876 | Line2.Locked = true | |
2877 | Line2.Transparency = 0.5 | |
2878 | Line2.BrickColor = BrickColor.new(1) | |
2879 | Line2.Size = Vector3.new(1, 1, 1) | |
2880 | Line2.TopSurface = "Smooth" | |
2881 | Line2.BottomSurface = "Smooth" | |
2882 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
2883 | Line2Mesh = Instance.new("SpecialMesh") | |
2884 | Line2Mesh.MeshType = "Brick" | |
2885 | Line2Mesh.Parent = Line2 | |
2886 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
2887 | Line3 = Instance.new("Part") | |
2888 | Line3.Parent = Me.Character.Torso | |
2889 | Line3.Anchored = true | |
2890 | Line3.Locked = true | |
2891 | Line3.Transparency = 0.5 | |
2892 | Line3.BrickColor = BrickColor.new(1) | |
2893 | Line3.Size = Vector3.new(1, 1, 1) | |
2894 | Line3.TopSurface = "Smooth" | |
2895 | Line3.BottomSurface = "Smooth" | |
2896 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
2897 | Line3Mesh = Instance.new("SpecialMesh") | |
2898 | Line3Mesh.MeshType = "Brick" | |
2899 | Line3Mesh.Parent = Line3 | |
2900 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
2901 | Line4 = Instance.new("Part") | |
2902 | Line4.Parent = Me.Character.Torso | |
2903 | Line4.Anchored = true | |
2904 | Line4.Locked = true | |
2905 | Line4.Transparency = 0.5 | |
2906 | Line4.BrickColor = BrickColor.new(1) | |
2907 | Line4.Size = Vector3.new(1, 1, 1) | |
2908 | Line4.TopSurface = "Smooth" | |
2909 | Line4.BottomSurface = "Smooth" | |
2910 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
2911 | Line4Mesh = Instance.new("SpecialMesh") | |
2912 | Line4Mesh.MeshType = "Brick" | |
2913 | Line4Mesh.Parent = Line4 | |
2914 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
2915 | for i = 1 , 20 do | |
2916 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
2917 | Sound:play() | |
2918 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
2919 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
2920 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
2921 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
2922 | Stuff = Workspace:GetChildren() | |
2923 | for i = 1 , #Stuff do | |
2924 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2925 | if Stuff[i].className == "Part" then | |
2926 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
2927 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
2928 | Stuff[i]:Remove() | |
2929 | end | |
2930 | end | |
2931 | end | |
2932 | if Stuff[i].className == "Model" then | |
2933 | Stuff2 = Stuff[i]:GetChildren() | |
2934 | for i = 1 , #Stuff2 do | |
2935 | if Stuff2[i].className == "Part" then | |
2936 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
2937 | Stuff2[i]:Remove() | |
2938 | end | |
2939 | end | |
2940 | end | |
2941 | end | |
2942 | end | |
2943 | end | |
2944 | wait(0.05) | |
2945 | end | |
2946 | wait(1) | |
2947 | for i = 1 , 20 do | |
2948 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
2949 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
2950 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
2951 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
2952 | wait(0.05) | |
2953 | end | |
2954 | Line1:Remove() | |
2955 | Line2:Remove() | |
2956 | Line3:Remove() | |
2957 | Line4:Remove() | |
2958 | for i = 1 , 10 do | |
2959 | Point1.Transparency = Point1.Transparency + 0.1 | |
2960 | Point2.Transparency = Point2.Transparency + 0.1 | |
2961 | Point3.Transparency = Point3.Transparency + 0.1 | |
2962 | Point4.Transparency = Point4.Transparency + 0.1 | |
2963 | wait(0.1) | |
2964 | end | |
2965 | Point1:Remove() | |
2966 | Point2:Remove() | |
2967 | Point3:Remove() | |
2968 | Point4:Remove() | |
2969 | for i = 1 , 8 do | |
2970 | Clone1 = Grip17:clone() | |
2971 | Clone1.Parent = Tool | |
2972 | Clone1.Name = "Shadow" | |
2973 | Clone1.Anchored = true | |
2974 | Clone1.CanCollide = false | |
2975 | Clone1.Transparency = 0.2 | |
2976 | Clone1.BrickColor = BrickColor.new(1003) | |
2977 | Clone2 = Grip18:clone() | |
2978 | Clone2.Parent = Tool | |
2979 | Clone2.Name = "Shadow" | |
2980 | Clone2.Anchored = true | |
2981 | Clone2.CanCollide = false | |
2982 | Clone2.Transparency = 0.2 | |
2983 | Clone2.BrickColor = BrickColor.new(1003) | |
2984 | Clone3 = Grip19:clone() | |
2985 | Clone3.Parent = Tool | |
2986 | Clone3.Name = "Shadow" | |
2987 | Clone3.Anchored = true | |
2988 | Clone3.CanCollide = false | |
2989 | Clone3.Transparency = 0.2 | |
2990 | Clone3.BrickColor = BrickColor.new(1003) | |
2991 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2992 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2993 | wait() | |
2994 | end | |
2995 | Weld.Parent = Me.Character["Right Arm"] | |
2996 | Weld.Part0 = Me.Character["Right Arm"] | |
2997 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2998 | Activated = false | |
2999 | end | |
3000 | if Mode == "Lightning" then | |
3001 | Activated = true | |
3002 | Weld.Parent = Me.Character["Left Arm"] | |
3003 | Weld.Part0 = Me.Character["Left Arm"] | |
3004 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3005 | for i = 1 , 8 do | |
3006 | Clone1 = Grip17:clone() | |
3007 | Clone1.Parent = Tool | |
3008 | Clone1.Name = "Shadow" | |
3009 | Clone1.Anchored = true | |
3010 | Clone1.CanCollide = false | |
3011 | Clone1.Transparency = 0.2 | |
3012 | Clone1.BrickColor = BrickColor.new(24) | |
3013 | Clone2 = Grip18:clone() | |
3014 | Clone2.Parent = Tool | |
3015 | Clone2.Name = "Shadow" | |
3016 | Clone2.Anchored = true | |
3017 | Clone2.CanCollide = false | |
3018 | Clone2.Transparency = 0.2 | |
3019 | Clone2.BrickColor = BrickColor.new(24) | |
3020 | Clone3 = Grip19:clone() | |
3021 | Clone3.Parent = Tool | |
3022 | Clone3.Name = "Shadow" | |
3023 | Clone3.Anchored = true | |
3024 | Clone3.CanCollide = false | |
3025 | Clone3.Transparency = 0.2 | |
3026 | Clone3.BrickColor = BrickColor.new(24) | |
3027 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3028 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3029 | wait() | |
3030 | end | |
3031 | Bolt = Instance.new("Part") | |
3032 | Bolt.Parent = Tool | |
3033 | Bolt.Anchored = true | |
3034 | Bolt.Name = "Shadow" | |
3035 | Bolt.CanCollide = false | |
3036 | Bolt.Locked = true | |
3037 | Bolt.Transparency = 0.2 | |
3038 | Bolt.formFactor = "Symmetric" | |
3039 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3040 | Bolt.TopSurface = "Smooth" | |
3041 | Bolt.BrickColor = BrickColor.new(1009) | |
3042 | Bolt.BottomSurface = "Smooth" | |
3043 | Value = (math.random(-5, 5)/100) | |
3044 | Value2 = (math.random(-5, 5)/100) | |
3045 | Value3 = (math.random(-5, 5)/100) | |
3046 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3047 | BoltMesh = Instance.new("SpecialMesh") | |
3048 | BoltMesh.MeshType = "Brick" | |
3049 | BoltMesh.Parent = Bolt | |
3050 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3051 | Stuff = Workspace:GetChildren() | |
3052 | for i = 1 , #Stuff do | |
3053 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3054 | Torso = Stuff[i]:findFirstChild("Torso") | |
3055 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3056 | if Torso ~= nil and Humanoid ~= nil then | |
3057 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3058 | Humanoid.MaxHealth = 100 | |
3059 | Humanoid:TakeDamage(Damage) | |
3060 | end | |
3061 | end | |
3062 | end | |
3063 | end | |
3064 | game.Lighting.Brightness = 10 | |
3065 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
3066 | Sound:play() | |
3067 | for i = 1 , math.random(9, 13) do | |
3068 | FakeBolt = Instance.new("Part") | |
3069 | FakeBolt.Parent = Tool | |
3070 | FakeBolt.Anchored = true | |
3071 | FakeBolt.Name = "Shadow" | |
3072 | FakeBolt.CanCollide = false | |
3073 | FakeBolt.Locked = true | |
3074 | FakeBolt.Transparency = 0.2 | |
3075 | FakeBolt.formFactor = "Symmetric" | |
3076 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3077 | FakeBolt.TopSurface = "Smooth" | |
3078 | FakeBolt.BrickColor = BrickColor.new(1009) | |
3079 | FakeBolt.BottomSurface = "Smooth" | |
3080 | Value = (math.random(-5, 5)/100) | |
3081 | Value2 = (math.random(-5, 5)/100) | |
3082 | Value3 = (math.random(-5, 5)/100) | |
3083 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3084 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3085 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3086 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3087 | FakeBoltMesh.MeshType = "Brick" | |
3088 | FakeBoltMesh.Parent = FakeBolt | |
3089 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3090 | Stuff = Workspace:GetChildren() | |
3091 | for i = 1 , #Stuff do | |
3092 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3093 | Torso = Stuff[i]:findFirstChild("Torso") | |
3094 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3095 | if Torso ~= nil and Humanoid ~= nil then | |
3096 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3097 | Humanoid.MaxHealth = 100 | |
3098 | Humanoid:TakeDamage(Damage) | |
3099 | end | |
3100 | end | |
3101 | end | |
3102 | end | |
3103 | Bolt:Remove() | |
3104 | Bolt = Instance.new("Part") | |
3105 | Bolt.Parent = Tool | |
3106 | Bolt.Anchored = true | |
3107 | Bolt.Name = "Shadow" | |
3108 | Bolt.CanCollide = false | |
3109 | Bolt.Locked = true | |
3110 | Bolt.Transparency = 0.2 | |
3111 | Bolt.formFactor = "Symmetric" | |
3112 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3113 | Bolt.TopSurface = "Smooth" | |
3114 | Bolt.BrickColor = BrickColor.new(1009) | |
3115 | Bolt.BottomSurface = "Smooth" | |
3116 | Value = (math.random(-5, 5)/100) | |
3117 | Value2 = (math.random(-5, 5)/100) | |
3118 | Value3 = (math.random(-5, 5)/100) | |
3119 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3120 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3121 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3122 | BoltMesh = Instance.new("SpecialMesh") | |
3123 | BoltMesh.MeshType = "Brick" | |
3124 | BoltMesh.Parent = Bolt | |
3125 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3126 | Stuff = Workspace:GetChildren() | |
3127 | for i = 1 , #Stuff do | |
3128 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3129 | Torso = Stuff[i]:findFirstChild("Torso") | |
3130 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3131 | if Torso ~= nil and Humanoid ~= nil then | |
3132 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3133 | Humanoid.MaxHealth = 100 | |
3134 | Humanoid:TakeDamage(Damage) | |
3135 | end | |
3136 | end | |
3137 | end | |
3138 | end | |
3139 | Bolt2 = Instance.new("Part") | |
3140 | Bolt2.Parent = Tool | |
3141 | Bolt2.Anchored = true | |
3142 | Bolt2.Name = "Shadow" | |
3143 | Bolt2.CanCollide = false | |
3144 | Bolt2.Locked = true | |
3145 | Bolt2.Transparency = 0.2 | |
3146 | Bolt2.formFactor = "Symmetric" | |
3147 | Bolt2.Size = Bolt.Size | |
3148 | Bolt2.TopSurface = "Smooth" | |
3149 | Bolt2.BrickColor = BrickColor.new(1009) | |
3150 | Bolt2.BottomSurface = "Smooth" | |
3151 | Bolt2.CFrame = Bolt.CFrame | |
3152 | BoltMesh = Instance.new("SpecialMesh") | |
3153 | BoltMesh.MeshType = "Brick" | |
3154 | BoltMesh.Parent = Bolt2 | |
3155 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3156 | Stuff = Workspace:GetChildren() | |
3157 | for i = 1 , #Stuff do | |
3158 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3159 | Torso = Stuff[i]:findFirstChild("Torso") | |
3160 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3161 | if Torso ~= nil and Humanoid ~= nil then | |
3162 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3163 | Humanoid.MaxHealth = 100 | |
3164 | Humanoid:TakeDamage(Damage) | |
3165 | end | |
3166 | end | |
3167 | end | |
3168 | end | |
3169 | end | |
3170 | FakeBolt = Instance.new("Part") | |
3171 | FakeBolt.Parent = Tool | |
3172 | FakeBolt.Anchored = true | |
3173 | FakeBolt.Name = "Shadow" | |
3174 | FakeBolt.CanCollide = false | |
3175 | FakeBolt.Locked = true | |
3176 | FakeBolt.Transparency = 0.2 | |
3177 | FakeBolt.formFactor = "Symmetric" | |
3178 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3179 | FakeBolt.TopSurface = "Smooth" | |
3180 | FakeBolt.BrickColor = BrickColor.new(1009) | |
3181 | FakeBolt.BottomSurface = "Smooth" | |
3182 | Value = (math.random(-5, 5)/100) | |
3183 | Value2 = (math.random(-5, 5)/100) | |
3184 | Value3 = (math.random(-5, 5)/100) | |
3185 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3186 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3187 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3188 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3189 | FakeBoltMesh.MeshType = "Brick" | |
3190 | FakeBoltMesh.Parent = FakeBolt | |
3191 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
3192 | Stuff = Workspace:GetChildren() | |
3193 | for i = 1 , #Stuff do | |
3194 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3195 | Torso = Stuff[i]:findFirstChild("Torso") | |
3196 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3197 | if Torso ~= nil and Humanoid ~= nil then | |
3198 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3199 | Humanoid.MaxHealth = 100 | |
3200 | Humanoid:TakeDamage(Damage) | |
3201 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3202 | end | |
3203 | end | |
3204 | end | |
3205 | end | |
3206 | Bolt:Remove() | |
3207 | wait(0.1) | |
3208 | game.Lighting.Brightness = 1 | |
3209 | for i = 1 , 8 do | |
3210 | Clone1 = Grip17:clone() | |
3211 | Clone1.Parent = Tool | |
3212 | Clone1.Name = "Shadow" | |
3213 | Clone1.Anchored = true | |
3214 | Clone1.CanCollide = false | |
3215 | Clone1.Transparency = 0.2 | |
3216 | Clone1.BrickColor = BrickColor.new(24) | |
3217 | Clone2 = Grip18:clone() | |
3218 | Clone2.Parent = Tool | |
3219 | Clone2.Name = "Shadow" | |
3220 | Clone2.Anchored = true | |
3221 | Clone2.CanCollide = false | |
3222 | Clone2.Transparency = 0.2 | |
3223 | Clone2.BrickColor = BrickColor.new(24) | |
3224 | Clone3 = Grip19:clone() | |
3225 | Clone3.Parent = Tool | |
3226 | Clone3.Name = "Shadow" | |
3227 | Clone3.Anchored = true | |
3228 | Clone3.CanCollide = false | |
3229 | Clone3.Transparency = 0.2 | |
3230 | Clone3.BrickColor = BrickColor.new(24) | |
3231 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3232 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3233 | wait() | |
3234 | end | |
3235 | Weld.Parent = Me.Character["Right Arm"] | |
3236 | Weld.Part0 = Me.Character["Right Arm"] | |
3237 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3238 | Activated = false | |
3239 | end | |
3240 | if Mode == "Lazor" then | |
3241 | Activated = true | |
3242 | Weld.Parent = Me.Character["Left Arm"] | |
3243 | Weld.Part0 = Me.Character["Left Arm"] | |
3244 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3245 | for i = 1 , 8 do | |
3246 | Clone1 = Grip17:clone() | |
3247 | Clone1.Parent = Tool | |
3248 | Clone1.Name = "Shadow" | |
3249 | Clone1.Anchored = true | |
3250 | Clone1.CanCollide = false | |
3251 | Clone1.Transparency = 0.2 | |
3252 | Clone1.BrickColor = BrickColor.new(1010) | |
3253 | Clone2 = Grip18:clone() | |
3254 | Clone2.Parent = Tool | |
3255 | Clone2.Name = "Shadow" | |
3256 | Clone2.Anchored = true | |
3257 | Clone2.CanCollide = false | |
3258 | Clone2.Transparency = 0.2 | |
3259 | Clone2.BrickColor = BrickColor.new(1010) | |
3260 | Clone3 = Grip19:clone() | |
3261 | Clone3.Parent = Tool | |
3262 | Clone3.Name = "Shadow" | |
3263 | Clone3.Anchored = true | |
3264 | Clone3.CanCollide = false | |
3265 | Clone3.Transparency = 0.2 | |
3266 | Clone3.BrickColor = BrickColor.new(1010) | |
3267 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3268 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3269 | wait() | |
3270 | end | |
3271 | Bolt = Instance.new("Part") | |
3272 | Bolt.Parent = Tool | |
3273 | Bolt.Anchored = true | |
3274 | Bolt.Name = "Shadow" | |
3275 | Bolt.CanCollide = false | |
3276 | Bolt.Locked = true | |
3277 | Bolt.Transparency = 0.2 | |
3278 | Bolt.formFactor = "Symmetric" | |
3279 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3280 | Bolt.TopSurface = "Smooth" | |
3281 | Bolt.BrickColor = BrickColor.new(1010) | |
3282 | Bolt.BottomSurface = "Smooth" | |
3283 | Value = (math.random(-5, 5)/100) | |
3284 | Value2 = (math.random(-5, 5)/100) | |
3285 | Value3 = (math.random(-5, 5)/100) | |
3286 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3287 | BoltMesh = Instance.new("SpecialMesh") | |
3288 | BoltMesh.MeshType = "Brick" | |
3289 | BoltMesh.Parent = Bolt | |
3290 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3291 | Stuff = Workspace:GetChildren() | |
3292 | for i = 1 , #Stuff do | |
3293 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3294 | Torso = Stuff[i]:findFirstChild("Torso") | |
3295 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3296 | if Torso ~= nil and Humanoid ~= nil then | |
3297 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3298 | Humanoid.MaxHealth = 100 | |
3299 | Humanoid:TakeDamage(Damage) | |
3300 | end | |
3301 | end | |
3302 | end | |
3303 | end | |
3304 | game.Lighting.Brightness = 10 | |
3305 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
3306 | Sound:play() | |
3307 | for i = 1 , math.random(9, 13) do | |
3308 | FakeBolt = Instance.new("Part") | |
3309 | FakeBolt.Parent = Tool | |
3310 | FakeBolt.Anchored = true | |
3311 | FakeBolt.Name = "Shadow" | |
3312 | FakeBolt.CanCollide = false | |
3313 | FakeBolt.Locked = true | |
3314 | FakeBolt.Transparency = 0.2 | |
3315 | FakeBolt.formFactor = "Symmetric" | |
3316 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3317 | FakeBolt.TopSurface = "Smooth" | |
3318 | FakeBolt.BrickColor = BrickColor.new(1010) | |
3319 | FakeBolt.BottomSurface = "Smooth" | |
3320 | Value = (math.random(-5, 5)/100) | |
3321 | Value2 = (math.random(-5, 5)/100) | |
3322 | Value3 = (math.random(-5, 5)/100) | |
3323 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3324 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3325 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3326 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3327 | FakeBoltMesh.MeshType = "Brick" | |
3328 | FakeBoltMesh.Parent = FakeBolt | |
3329 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
3330 | Stuff = Workspace:GetChildren() | |
3331 | for i = 1 , #Stuff do | |
3332 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3333 | Torso = Stuff[i]:findFirstChild("Torso") | |
3334 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3335 | if Torso ~= nil and Humanoid ~= nil then | |
3336 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3337 | Humanoid.MaxHealth = 100 | |
3338 | Humanoid:TakeDamage(Damage) | |
3339 | end | |
3340 | end | |
3341 | end | |
3342 | end | |
3343 | Bolt:Remove() | |
3344 | Bolt = Instance.new("Part") | |
3345 | Bolt.Parent = Tool | |
3346 | Bolt.Anchored = true | |
3347 | Bolt.Name = "Shadow" | |
3348 | Bolt.CanCollide = false | |
3349 | Bolt.Locked = true | |
3350 | Bolt.Transparency = 0.2 | |
3351 | Bolt.formFactor = "Symmetric" | |
3352 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3353 | Bolt.TopSurface = "Smooth" | |
3354 | Bolt.BrickColor = BrickColor.new(1010) | |
3355 | Bolt.BottomSurface = "Smooth" | |
3356 | Value = (math.random(-5, 5)/100) | |
3357 | Value2 = (math.random(-5, 5)/100) | |
3358 | Value3 = (math.random(-5, 5)/100) | |
3359 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3360 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3361 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3362 | BoltMesh = Instance.new("SpecialMesh") | |
3363 | BoltMesh.MeshType = "Brick" | |
3364 | BoltMesh.Parent = Bolt | |
3365 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3366 | Stuff = Workspace:GetChildren() | |
3367 | for i = 1 , #Stuff do | |
3368 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3369 | Torso = Stuff[i]:findFirstChild("Torso") | |
3370 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3371 | if Torso ~= nil and Humanoid ~= nil then | |
3372 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3373 | Humanoid.MaxHealth = 100 | |
3374 | Humanoid:TakeDamage(Damage) | |
3375 | end | |
3376 | end | |
3377 | end | |
3378 | end | |
3379 | Bolt2 = Instance.new("Part") | |
3380 | Bolt2.Parent = Tool | |
3381 | Bolt2.Anchored = true | |
3382 | Bolt2.Name = "Shadow" | |
3383 | Bolt2.CanCollide = false | |
3384 | Bolt2.Locked = true | |
3385 | Bolt2.Transparency = 0.2 | |
3386 | Bolt2.formFactor = "Symmetric" | |
3387 | Bolt2.Size = Bolt.Size | |
3388 | Bolt2.TopSurface = "Smooth" | |
3389 | Bolt2.BrickColor = BrickColor.new(1010) | |
3390 | Bolt2.BottomSurface = "Smooth" | |
3391 | Bolt2.CFrame = Bolt.CFrame | |
3392 | BoltMesh = Instance.new("SpecialMesh") | |
3393 | BoltMesh.MeshType = "Brick" | |
3394 | BoltMesh.Parent = Bolt2 | |
3395 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
3396 | Stuff = Workspace:GetChildren() | |
3397 | for i = 1 , #Stuff do | |
3398 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3399 | Torso = Stuff[i]:findFirstChild("Torso") | |
3400 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3401 | if Torso ~= nil and Humanoid ~= nil then | |
3402 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3403 | Humanoid.MaxHealth = 100 | |
3404 | Humanoid:TakeDamage(Damage) | |
3405 | end | |
3406 | end | |
3407 | end | |
3408 | end | |
3409 | end | |
3410 | FakeBolt = Instance.new("Part") | |
3411 | FakeBolt.Parent = Tool | |
3412 | FakeBolt.Anchored = true | |
3413 | FakeBolt.Name = "Shadow" | |
3414 | FakeBolt.CanCollide = false | |
3415 | FakeBolt.Locked = true | |
3416 | FakeBolt.Transparency = 0.2 | |
3417 | FakeBolt.formFactor = "Symmetric" | |
3418 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
3419 | FakeBolt.TopSurface = "Smooth" | |
3420 | FakeBolt.BrickColor = BrickColor.new(1010) | |
3421 | FakeBolt.BottomSurface = "Smooth" | |
3422 | Value = (math.random(-5, 5)/100) | |
3423 | Value2 = (math.random(-5, 5)/100) | |
3424 | Value3 = (math.random(-5, 5)/100) | |
3425 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3426 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3427 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3428 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3429 | FakeBoltMesh.MeshType = "Brick" | |
3430 | FakeBoltMesh.Parent = FakeBolt | |
3431 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
3432 | Stuff = Workspace:GetChildren() | |
3433 | for i = 1 , #Stuff do | |
3434 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3435 | Torso = Stuff[i]:findFirstChild("Torso") | |
3436 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3437 | if Torso ~= nil and Humanoid ~= nil then | |
3438 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3439 | Humanoid.MaxHealth = 100 | |
3440 | Humanoid:TakeDamage(Damage) | |
3441 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3442 | end | |
3443 | end | |
3444 | end | |
3445 | end | |
3446 | Bolt:Remove() | |
3447 | wait(0.1) | |
3448 | game.Lighting.Brightness = 1 | |
3449 | for i = 1 , 8 do | |
3450 | Clone1 = Grip17:clone() | |
3451 | Clone1.Parent = Tool | |
3452 | Clone1.Name = "Shadow" | |
3453 | Clone1.Anchored = true | |
3454 | Clone1.CanCollide = false | |
3455 | Clone1.Transparency = 0.2 | |
3456 | Clone1.BrickColor = BrickColor.new(1010) | |
3457 | Clone2 = Grip18:clone() | |
3458 | Clone2.Parent = Tool | |
3459 | Clone2.Name = "Shadow" | |
3460 | Clone2.Anchored = true | |
3461 | Clone2.CanCollide = false | |
3462 | Clone2.Transparency = 0.2 | |
3463 | Clone2.BrickColor = BrickColor.new(1010) | |
3464 | Clone3 = Grip19:clone() | |
3465 | Clone3.Parent = Tool | |
3466 | Clone3.Name = "Shadow" | |
3467 | Clone3.Anchored = true | |
3468 | Clone3.CanCollide = false | |
3469 | Clone3.Transparency = 0.2 | |
3470 | Clone3.BrickColor = BrickColor.new(1010) | |
3471 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3472 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3473 | wait() | |
3474 | end | |
3475 | Weld.Parent = Me.Character["Right Arm"] | |
3476 | Weld.Part0 = Me.Character["Right Arm"] | |
3477 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3478 | Activated = false | |
3479 | end | |
3480 | if Mode == "Ice" then | |
3481 | Activated = true | |
3482 | Weld.Parent = Me.Character["Left Arm"] | |
3483 | Weld.Part0 = Me.Character["Left Arm"] | |
3484 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3485 | for i = 1 , 8 do | |
3486 | Clone1 = Grip17:clone() | |
3487 | Clone1.Parent = Tool | |
3488 | Clone1.Name = "Shadow" | |
3489 | Clone1.Anchored = true | |
3490 | Clone1.CanCollide = false | |
3491 | Clone1.Transparency = 0.2 | |
3492 | Clone1.BrickColor = BrickColor.new(23) | |
3493 | Clone2 = Grip18:clone() | |
3494 | Clone2.Parent = Tool | |
3495 | Clone2.Name = "Shadow" | |
3496 | Clone2.Anchored = true | |
3497 | Clone2.CanCollide = false | |
3498 | Clone2.Transparency = 0.2 | |
3499 | Clone2.BrickColor = BrickColor.new(23) | |
3500 | Clone3 = Grip19:clone() | |
3501 | Clone3.Parent = Tool | |
3502 | Clone3.Name = "Shadow" | |
3503 | Clone3.Anchored = true | |
3504 | Clone3.CanCollide = false | |
3505 | Clone3.Transparency = 0.2 | |
3506 | Clone3.BrickColor = BrickColor.new(23) | |
3507 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3508 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3509 | wait() | |
3510 | end | |
3511 | Bolt = Instance.new("Part") | |
3512 | Bolt.Parent = Tool | |
3513 | Bolt.Anchored = true | |
3514 | Bolt.Name = "Shadow" | |
3515 | Bolt.CanCollide = false | |
3516 | Bolt.Locked = true | |
3517 | Bolt.Transparency = 0.2 | |
3518 | Bolt.Reflectance = 0.3 | |
3519 | Bolt.formFactor = "Symmetric" | |
3520 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3521 | Bolt.TopSurface = "Smooth" | |
3522 | Bolt.BrickColor = BrickColor.new(1) | |
3523 | Bolt.BottomSurface = "Smooth" | |
3524 | Value = (math.random(-5, 5)/100) | |
3525 | Value2 = (math.random(-5, 5)/100) | |
3526 | Value3 = (math.random(-5, 5)/100) | |
3527 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
3528 | BoltMesh = Instance.new("SpecialMesh") | |
3529 | BoltMesh.MeshType = "Brick" | |
3530 | BoltMesh.Parent = Bolt | |
3531 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3532 | Stuff = Workspace:GetChildren() | |
3533 | for i = 1 , #Stuff do | |
3534 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3535 | Torso = Stuff[i]:findFirstChild("Torso") | |
3536 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3537 | if Torso ~= nil and Humanoid ~= nil then | |
3538 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3539 | Humanoid.MaxHealth = 100 | |
3540 | Humanoid:TakeDamage(Damage) | |
3541 | Stuff2 = Stuff[i]:GetChildren() | |
3542 | for i = 1 , #Stuff2 do | |
3543 | if Stuff2[i].className == "Part" then | |
3544 | Stuff2[i].Anchored = true | |
3545 | Stuff2[i].Transparency = 0.5 | |
3546 | Stuff2[i].Reflectance = 0.5 | |
3547 | Stuff2[i].Friction = 0 | |
3548 | IceBrick = Instance.new("Part") | |
3549 | IceBrick.Parent = Stuff2[i] | |
3550 | IceBrick.Anchored = true | |
3551 | IceBrick.Locked = true | |
3552 | IceBrick.Transparency = 0.5 | |
3553 | IceBrick.Reflectance = 0.5 | |
3554 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3555 | IceBrick.TopSurface = "Smooth" | |
3556 | IceBrick.BottomSurface = "Smooth" | |
3557 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3558 | end | |
3559 | end | |
3560 | end | |
3561 | end | |
3562 | end | |
3563 | end | |
3564 | for i = 1 , math.random(9, 13) do | |
3565 | FakeBolt = Instance.new("Part") | |
3566 | FakeBolt.Parent = Tool | |
3567 | FakeBolt.Anchored = true | |
3568 | FakeBolt.Name = "Shadow" | |
3569 | FakeBolt.CanCollide = false | |
3570 | FakeBolt.Locked = true | |
3571 | FakeBolt.Reflectance = 0.3 | |
3572 | FakeBolt.Transparency = 0.2 | |
3573 | FakeBolt.formFactor = "Symmetric" | |
3574 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3575 | FakeBolt.TopSurface = "Smooth" | |
3576 | FakeBolt.BrickColor = BrickColor.new(1) | |
3577 | FakeBolt.BottomSurface = "Smooth" | |
3578 | Value = (math.random(-5, 5)/100) | |
3579 | Value2 = (math.random(-5, 5)/100) | |
3580 | Value3 = (math.random(-5, 5)/100) | |
3581 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3582 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3583 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3584 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3585 | FakeBoltMesh.MeshType = "Brick" | |
3586 | FakeBoltMesh.Parent = FakeBolt | |
3587 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3588 | Stuff = Workspace:GetChildren() | |
3589 | for i = 1 , #Stuff do | |
3590 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3591 | Torso = Stuff[i]:findFirstChild("Torso") | |
3592 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3593 | if Torso ~= nil and Humanoid ~= nil then | |
3594 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
3595 | Humanoid.MaxHealth = 100 | |
3596 | Humanoid:TakeDamage(Damage) | |
3597 | Stuff2 = Stuff[i]:GetChildren() | |
3598 | for i = 1 , #Stuff2 do | |
3599 | if Stuff2[i].className == "Part" then | |
3600 | Stuff2[i].Anchored = true | |
3601 | Stuff2[i].Transparency = 0.5 | |
3602 | Stuff2[i].Reflectance = 0.5 | |
3603 | Stuff2[i].Friction = 0 | |
3604 | IceBrick = Instance.new("Part") | |
3605 | IceBrick.Parent = Stuff2[i] | |
3606 | IceBrick.Anchored = true | |
3607 | IceBrick.Locked = true | |
3608 | IceBrick.Transparency = 0.5 | |
3609 | IceBrick.Reflectance = 0.5 | |
3610 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3611 | IceBrick.TopSurface = "Smooth" | |
3612 | IceBrick.BottomSurface = "Smooth" | |
3613 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3614 | end | |
3615 | end | |
3616 | end | |
3617 | end | |
3618 | end | |
3619 | end | |
3620 | Bolt:Remove() | |
3621 | Bolt = Instance.new("Part") | |
3622 | Bolt.Parent = Tool | |
3623 | Bolt.Anchored = true | |
3624 | Bolt.Name = "Shadow" | |
3625 | Bolt.CanCollide = false | |
3626 | Bolt.Locked = true | |
3627 | Bolt.Reflectance = 0.3 | |
3628 | Bolt.Transparency = 0.2 | |
3629 | Bolt.formFactor = "Symmetric" | |
3630 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3631 | Bolt.TopSurface = "Smooth" | |
3632 | Bolt.BrickColor = BrickColor.new(1) | |
3633 | Bolt.BottomSurface = "Smooth" | |
3634 | Value = (math.random(-5, 5)/100) | |
3635 | Value2 = (math.random(-5, 5)/100) | |
3636 | Value3 = (math.random(-5, 5)/100) | |
3637 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3638 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3639 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3640 | BoltMesh = Instance.new("SpecialMesh") | |
3641 | BoltMesh.MeshType = "Brick" | |
3642 | BoltMesh.Parent = Bolt | |
3643 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3644 | Stuff = Workspace:GetChildren() | |
3645 | for i = 1 , #Stuff do | |
3646 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3647 | Torso = Stuff[i]:findFirstChild("Torso") | |
3648 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3649 | if Torso ~= nil and Humanoid ~= nil then | |
3650 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
3651 | Humanoid.MaxHealth = 100 | |
3652 | Humanoid:TakeDamage(Damage) | |
3653 | Stuff2 = Stuff[i]:GetChildren() | |
3654 | for i = 1 , #Stuff2 do | |
3655 | if Stuff2[i].className == "Part" then | |
3656 | Stuff2[i].Anchored = true | |
3657 | Stuff2[i].Transparency = 0.5 | |
3658 | Stuff2[i].Reflectance = 0.5 | |
3659 | Stuff2[i].Friction = 0 | |
3660 | IceBrick = Instance.new("Part") | |
3661 | IceBrick.Parent = Stuff2[i] | |
3662 | IceBrick.Anchored = true | |
3663 | IceBrick.Locked = true | |
3664 | IceBrick.Transparency = 0.5 | |
3665 | IceBrick.Reflectance = 0.5 | |
3666 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3667 | IceBrick.TopSurface = "Smooth" | |
3668 | IceBrick.BottomSurface = "Smooth" | |
3669 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3670 | end | |
3671 | end | |
3672 | end | |
3673 | end | |
3674 | end | |
3675 | end | |
3676 | Bolt2 = Instance.new("Part") | |
3677 | Bolt2.Parent = Tool | |
3678 | Bolt2.Anchored = true | |
3679 | Bolt2.Name = "Shadow" | |
3680 | Bolt2.CanCollide = false | |
3681 | Bolt2.Locked = true | |
3682 | Bolt2.Reflectance = 0.3 | |
3683 | Bolt2.Transparency = 0.2 | |
3684 | Bolt2.formFactor = "Symmetric" | |
3685 | Bolt2.Size = Bolt.Size | |
3686 | Bolt2.TopSurface = "Smooth" | |
3687 | Bolt2.BrickColor = BrickColor.new(1) | |
3688 | Bolt2.BottomSurface = "Smooth" | |
3689 | Bolt2.CFrame = Bolt.CFrame | |
3690 | BoltMesh = Instance.new("SpecialMesh") | |
3691 | BoltMesh.MeshType = "Brick" | |
3692 | BoltMesh.Parent = Bolt2 | |
3693 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3694 | Stuff = Workspace:GetChildren() | |
3695 | for i = 1 , #Stuff do | |
3696 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3697 | Torso = Stuff[i]:findFirstChild("Torso") | |
3698 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3699 | if Torso ~= nil and Humanoid ~= nil then | |
3700 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
3701 | Humanoid.MaxHealth = 100 | |
3702 | Humanoid:TakeDamage(Damage) | |
3703 | Stuff2 = Stuff[i]:GetChildren() | |
3704 | for i = 1 , #Stuff2 do | |
3705 | if Stuff2[i].className == "Part" then | |
3706 | Stuff2[i].Anchored = true | |
3707 | Stuff2[i].Transparency = 0.5 | |
3708 | Stuff2[i].Reflectance = 0.5 | |
3709 | Stuff2[i].Friction = 0 | |
3710 | IceBrick = Instance.new("Part") | |
3711 | IceBrick.Parent = Stuff2[i] | |
3712 | IceBrick.Anchored = true | |
3713 | IceBrick.Locked = true | |
3714 | IceBrick.Transparency = 0.5 | |
3715 | IceBrick.Reflectance = 0.5 | |
3716 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3717 | IceBrick.TopSurface = "Smooth" | |
3718 | IceBrick.BottomSurface = "Smooth" | |
3719 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3720 | end | |
3721 | end | |
3722 | end | |
3723 | end | |
3724 | end | |
3725 | end | |
3726 | end | |
3727 | FakeBolt = Instance.new("Part") | |
3728 | FakeBolt.Parent = Tool | |
3729 | FakeBolt.Anchored = true | |
3730 | FakeBolt.Name = "Shadow" | |
3731 | FakeBolt.CanCollide = false | |
3732 | FakeBolt.Locked = true | |
3733 | FakeBolt.Reflectance = 0.3 | |
3734 | FakeBolt.Transparency = 0.2 | |
3735 | FakeBolt.formFactor = "Symmetric" | |
3736 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
3737 | FakeBolt.TopSurface = "Smooth" | |
3738 | FakeBolt.BrickColor = BrickColor.new(1) | |
3739 | FakeBolt.BottomSurface = "Smooth" | |
3740 | Value = (math.random(-5, 5)/100) | |
3741 | Value2 = (math.random(-5, 5)/100) | |
3742 | Value3 = (math.random(-5, 5)/100) | |
3743 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
3744 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
3745 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
3746 | FakeBoltMesh = Instance.new("SpecialMesh") | |
3747 | FakeBoltMesh.MeshType = "Brick" | |
3748 | FakeBoltMesh.Parent = FakeBolt | |
3749 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
3750 | Stuff = Workspace:GetChildren() | |
3751 | for i = 1 , #Stuff do | |
3752 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
3753 | Torso = Stuff[i]:findFirstChild("Torso") | |
3754 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3755 | if Torso ~= nil and Humanoid ~= nil then | |
3756 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3757 | Humanoid.MaxHealth = 100 | |
3758 | Humanoid:TakeDamage(Damage) | |
3759 | Stuff2 = Stuff[i]:GetChildren() | |
3760 | for i = 1 , #Stuff2 do | |
3761 | if Stuff2[i].className == "Part" then | |
3762 | Stuff2[i].Anchored = true | |
3763 | Stuff2[i].Transparency = 0.5 | |
3764 | Stuff2[i].Reflectance = 0.5 | |
3765 | Stuff2[i].Friction = 0 | |
3766 | IceBrick = Instance.new("Part") | |
3767 | IceBrick.Parent = Stuff2[i] | |
3768 | IceBrick.Anchored = true | |
3769 | IceBrick.Locked = true | |
3770 | IceBrick.Transparency = 0.5 | |
3771 | IceBrick.Reflectance = 0.5 | |
3772 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
3773 | IceBrick.TopSurface = "Smooth" | |
3774 | IceBrick.BottomSurface = "Smooth" | |
3775 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3776 | end | |
3777 | end | |
3778 | end | |
3779 | end | |
3780 | end | |
3781 | end | |
3782 | Bolt:Remove() | |
3783 | wait(0.1) | |
3784 | for i = 1 , 8 do | |
3785 | Clone1 = Grip17:clone() | |
3786 | Clone1.Parent = Tool | |
3787 | Clone1.Name = "Shadow" | |
3788 | Clone1.Anchored = true | |
3789 | Clone1.CanCollide = false | |
3790 | Clone1.Transparency = 0.2 | |
3791 | Clone1.BrickColor = BrickColor.new(23) | |
3792 | Clone2 = Grip18:clone() | |
3793 | Clone2.Parent = Tool | |
3794 | Clone2.Name = "Shadow" | |
3795 | Clone2.Anchored = true | |
3796 | Clone2.CanCollide = false | |
3797 | Clone2.Transparency = 0.2 | |
3798 | Clone2.BrickColor = BrickColor.new(23) | |
3799 | Clone3 = Grip19:clone() | |
3800 | Clone3.Parent = Tool | |
3801 | Clone3.Name = "Shadow" | |
3802 | Clone3.Anchored = true | |
3803 | Clone3.CanCollide = false | |
3804 | Clone3.Transparency = 0.2 | |
3805 | Clone3.BrickColor = BrickColor.new(23) | |
3806 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3807 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3808 | wait() | |
3809 | end | |
3810 | Weld.Parent = Me.Character["Right Arm"] | |
3811 | Weld.Part0 = Me.Character["Right Arm"] | |
3812 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3813 | Activated = false | |
3814 | end | |
3815 | if Mode == "Fire" then | |
3816 | Activated = true | |
3817 | Weld.Parent = Me.Character["Left Arm"] | |
3818 | Weld.Part0 = Me.Character["Left Arm"] | |
3819 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3820 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3821 | Sound:play() | |
3822 | for i = 1 , 8 do | |
3823 | Clone1 = Grip17:clone() | |
3824 | Clone1.Parent = Tool | |
3825 | Clone1.Name = "Shadow" | |
3826 | Clone1.Anchored = true | |
3827 | Clone1.CanCollide = false | |
3828 | Clone1.Transparency = 0.2 | |
3829 | Clone1.BrickColor = BrickColor.new(21) | |
3830 | Clone2 = Grip18:clone() | |
3831 | Clone2.Parent = Tool | |
3832 | Clone2.Name = "Shadow" | |
3833 | Clone2.Anchored = true | |
3834 | Clone2.CanCollide = false | |
3835 | Clone2.Transparency = 0.2 | |
3836 | Clone2.BrickColor = BrickColor.new(21) | |
3837 | Clone3 = Grip19:clone() | |
3838 | Clone3.Parent = Tool | |
3839 | Clone3.Name = "Shadow" | |
3840 | Clone3.Anchored = true | |
3841 | Clone3.CanCollide = false | |
3842 | Clone3.Transparency = 0.2 | |
3843 | Clone3.BrickColor = BrickColor.new(21) | |
3844 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3845 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3846 | wait() | |
3847 | end | |
3848 | Flaming = true | |
3849 | while Flaming == true do | |
3850 | wait() | |
3851 | end | |
3852 | wait(0.2) | |
3853 | for i = 1 , 8 do | |
3854 | Clone1 = Grip17:clone() | |
3855 | Clone1.Parent = Tool | |
3856 | Clone1.Name = "Shadow" | |
3857 | Clone1.Anchored = true | |
3858 | Clone1.CanCollide = false | |
3859 | Clone1.Transparency = 0.2 | |
3860 | Clone1.BrickColor = BrickColor.new(21) | |
3861 | Clone2 = Grip18:clone() | |
3862 | Clone2.Parent = Tool | |
3863 | Clone2.Name = "Shadow" | |
3864 | Clone2.Anchored = true | |
3865 | Clone2.CanCollide = false | |
3866 | Clone2.Transparency = 0.2 | |
3867 | Clone2.BrickColor = BrickColor.new(21) | |
3868 | Clone3 = Grip19:clone() | |
3869 | Clone3.Parent = Tool | |
3870 | Clone3.Name = "Shadow" | |
3871 | Clone3.Anchored = true | |
3872 | Clone3.CanCollide = false | |
3873 | Clone3.Transparency = 0.2 | |
3874 | Clone3.BrickColor = BrickColor.new(21) | |
3875 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3876 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3877 | wait() | |
3878 | end | |
3879 | Weld.Parent = Me.Character["Right Arm"] | |
3880 | Weld.Part0 = Me.Character["Right Arm"] | |
3881 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3882 | Activated = false | |
3883 | end | |
3884 | if Mode == "Slime" then | |
3885 | Activated = true | |
3886 | Weld.Parent = Me.Character["Left Arm"] | |
3887 | Weld.Part0 = Me.Character["Left Arm"] | |
3888 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3889 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3890 | Sound:play() | |
3891 | for i = 1 , 8 do | |
3892 | Clone1 = Grip17:clone() | |
3893 | Clone1.Parent = Tool | |
3894 | Clone1.Name = "Shadow" | |
3895 | Clone1.Anchored = true | |
3896 | Clone1.CanCollide = false | |
3897 | Clone1.Transparency = 0.2 | |
3898 | Clone1.BrickColor = BrickColor.new(1004) | |
3899 | Clone2 = Grip18:clone() | |
3900 | Clone2.Parent = Tool | |
3901 | Clone2.Name = "Shadow" | |
3902 | Clone2.Anchored = true | |
3903 | Clone2.CanCollide = false | |
3904 | Clone2.Transparency = 0.2 | |
3905 | Clone2.BrickColor = BrickColor.new(1004) | |
3906 | Clone3 = Grip19:clone() | |
3907 | Clone3.Parent = Tool | |
3908 | Clone3.Name = "Shadow" | |
3909 | Clone3.Anchored = true | |
3910 | Clone3.CanCollide = false | |
3911 | Clone3.Transparency = 0.2 | |
3912 | Clone3.BrickColor = BrickColor.new(1004) | |
3913 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3914 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3915 | wait() | |
3916 | end | |
3917 | SlimeCharge = true | |
3918 | Slime = Instance.new("Part") | |
3919 | Slime.Parent = Me.Character.Torso | |
3920 | Slime.Size = Vector3.new(1, 1, 1) | |
3921 | Slime.BrickColor = BrickColor.new(1003) | |
3922 | Slime.Locked = true | |
3923 | Slime.Shape = "Ball" | |
3924 | Slime.Anchored = true | |
3925 | Slime.TopSurface = "Smooth" | |
3926 | Slime.BottomSurface = "Smooth" | |
3927 | Slime.Transparency = 0.4 | |
3928 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3929 | Nucleus = Instance.new("Part") | |
3930 | Nucleus.Parent = Slime | |
3931 | Nucleus.Size = Vector3.new(2, 2, 2) | |
3932 | Nucleus.BrickColor = BrickColor.new(1004) | |
3933 | Nucleus.Locked = true | |
3934 | Nucleus.LeftSurface = "Glue" | |
3935 | Nucleus.Anchored = true | |
3936 | Nucleus.RightSurface = "Glue" | |
3937 | Nucleus.FrontSurface = "Glue" | |
3938 | Nucleus.BackSurface = "Glue" | |
3939 | Nucleus.TopSurface = "Glue" | |
3940 | Nucleus.BottomSurface = "Glue" | |
3941 | Nucleus.Transparency = 0.1 | |
3942 | Nucleus.Shape = "Ball" | |
3943 | Nucleus.CFrame = Slime.CFrame | |
3944 | SlimeWeld = Instance.new("Weld") | |
3945 | SlimeWeld.Parent = Slime | |
3946 | SlimeWeld.Part0 = Slime | |
3947 | SlimeWeld.Part1 = Nucleus | |
3948 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3949 | while SlimeCharge == true do | |
3950 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3951 | Nucleus.CFrame = Slime.CFrame | |
3952 | if Slime.Size.X <= 10 then | |
3953 | SlimeWeld:Remove() | |
3954 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
3955 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3956 | Nucleus.CFrame = Slime.CFrame | |
3957 | SlimeWeld = Instance.new("Weld") | |
3958 | SlimeWeld.Parent = Slime | |
3959 | SlimeWeld.Part0 = Slime | |
3960 | SlimeWeld.Part1 = Nucleus | |
3961 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3962 | end | |
3963 | wait() | |
3964 | end | |
3965 | wait(0.2) | |
3966 | for i = 1 , 8 do | |
3967 | Clone1 = Grip17:clone() | |
3968 | Clone1.Parent = Tool | |
3969 | Clone1.Name = "Shadow" | |
3970 | Clone1.Anchored = true | |
3971 | Clone1.CanCollide = false | |
3972 | Clone1.Transparency = 0.2 | |
3973 | Clone1.BrickColor = BrickColor.new(1010) | |
3974 | Clone2 = Grip18:clone() | |
3975 | Clone2.Parent = Tool | |
3976 | Clone2.Name = "Shadow" | |
3977 | Clone2.Anchored = true | |
3978 | Clone2.CanCollide = false | |
3979 | Clone2.Transparency = 0.2 | |
3980 | Clone2.BrickColor = BrickColor.new(1010) | |
3981 | Clone3 = Grip19:clone() | |
3982 | Clone3.Parent = Tool | |
3983 | Clone3.Name = "Shadow" | |
3984 | Clone3.Anchored = true | |
3985 | Clone3.CanCollide = false | |
3986 | Clone3.Transparency = 0.2 | |
3987 | Clone3.BrickColor = BrickColor.new(1010) | |
3988 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3989 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3990 | wait() | |
3991 | end | |
3992 | Weld.Parent = Me.Character["Right Arm"] | |
3993 | Weld.Part0 = Me.Character["Right Arm"] | |
3994 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3995 | Activated = false | |
3996 | end | |
3997 | if Mode == "DarkPulse" then | |
3998 | Activated = true | |
3999 | Weld.Parent = Me.Character["Left Arm"] | |
4000 | Weld.Part0 = Me.Character["Left Arm"] | |
4001 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4002 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4003 | Sound:play() | |
4004 | for i = 1 , 8 do | |
4005 | Clone1 = Grip17:clone() | |
4006 | Clone1.Parent = Tool | |
4007 | Clone1.Name = "Shadow" | |
4008 | Clone1.Anchored = true | |
4009 | Clone1.CanCollide = false | |
4010 | Clone1.Transparency = 0.2 | |
4011 | Clone1.BrickColor = BrickColor.new(1003) | |
4012 | Clone2 = Grip18:clone() | |
4013 | Clone2.Parent = Tool | |
4014 | Clone2.Name = "Shadow" | |
4015 | Clone2.Anchored = true | |
4016 | Clone2.CanCollide = false | |
4017 | Clone2.Transparency = 0.2 | |
4018 | Clone2.BrickColor = BrickColor.new(1003) | |
4019 | Clone3 = Grip19:clone() | |
4020 | Clone3.Parent = Tool | |
4021 | Clone3.Name = "Shadow" | |
4022 | Clone3.Anchored = true | |
4023 | Clone3.CanCollide = false | |
4024 | Clone3.Transparency = 0.2 | |
4025 | Clone3.BrickColor = BrickColor.new(1003) | |
4026 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4027 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4028 | wait() | |
4029 | end | |
4030 | DarkCharge = true | |
4031 | Dark = Instance.new("Part") | |
4032 | Dark.Parent = Me.Character.Torso | |
4033 | Dark.Size = Vector3.new(1, 2, 1) | |
4034 | Dark.BrickColor = BrickColor.new(1003) | |
4035 | Dark.Locked = true | |
4036 | Dark.Anchored = true | |
4037 | Dark.TopSurface = "Smooth" | |
4038 | Dark.BottomSurface = "Smooth" | |
4039 | Dark.Transparency = 0 | |
4040 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4041 | DarkMesh = Instance.new("SpecialMesh") | |
4042 | DarkMesh.Parent = Dark | |
4043 | DarkMesh.MeshType = "Sphere" | |
4044 | Gyro = Instance.new("BodyGyro") | |
4045 | Gyro.Parent = Dark | |
4046 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4047 | Gyro.D = 50 | |
4048 | Gyro.cframe = Dark.CFrame | |
4049 | while DarkCharge == true do | |
4050 | if Dark.Transparency < 0 then | |
4051 | Dark.Transparency = Dark.Transparency + 0 | |
4052 | end | |
4053 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4054 | if Dark.Size.X <= 20 then | |
4055 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
4056 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
4057 | end | |
4058 | wait() | |
4059 | end | |
4060 | wait(0.2) | |
4061 | for i = 1 , 8 do | |
4062 | Clone1 = Grip17:clone() | |
4063 | Clone1.Parent = Tool | |
4064 | Clone1.Name = "Shadow" | |
4065 | Clone1.Anchored = true | |
4066 | Clone1.CanCollide = false | |
4067 | Clone1.Transparency = 0.2 | |
4068 | Clone1.BrickColor = BrickColor.new(1003) | |
4069 | Clone2 = Grip18:clone() | |
4070 | Clone2.Parent = Tool | |
4071 | Clone2.Name = "Shadow" | |
4072 | Clone2.Anchored = true | |
4073 | Clone2.CanCollide = false | |
4074 | Clone2.Transparency = 0.2 | |
4075 | Clone2.BrickColor = BrickColor.new(1003) | |
4076 | Clone3 = Grip19:clone() | |
4077 | Clone3.Parent = Tool | |
4078 | Clone3.Name = "Shadow" | |
4079 | Clone3.Anchored = true | |
4080 | Clone3.CanCollide = false | |
4081 | Clone3.Transparency = 0.2 | |
4082 | Clone3.BrickColor = BrickColor.new(1003) | |
4083 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4084 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4085 | wait() | |
4086 | end | |
4087 | Weld.Parent = Me.Character["Right Arm"] | |
4088 | Weld.Part0 = Me.Character["Right Arm"] | |
4089 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4090 | end | |
4091 | if Mode == "Raise" then | |
4092 | if mouse.Target ~= nil then | |
4093 | Activated = true | |
4094 | MousePosition = mouse.Hit.p | |
4095 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4096 | Sound:play() | |
4097 | for i = 1 , 8 do | |
4098 | Clone1 = Grip17:clone() | |
4099 | Clone1.Parent = Tool | |
4100 | Clone1.Name = "Shadow" | |
4101 | Clone1.Anchored = true | |
4102 | Clone1.CanCollide = false | |
4103 | Clone1.Transparency = 0.2 | |
4104 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4105 | Clone2 = Grip18:clone() | |
4106 | Clone2.Parent = Tool | |
4107 | Clone2.Name = "Shadow" | |
4108 | Clone2.Anchored = true | |
4109 | Clone2.CanCollide = false | |
4110 | Clone2.Transparency = 0.2 | |
4111 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4112 | Clone3 = Grip19:clone() | |
4113 | Clone3.Parent = Tool | |
4114 | Clone3.Name = "Shadow" | |
4115 | Clone3.Anchored = true | |
4116 | Clone3.CanCollide = false | |
4117 | Clone3.Transparency = 0.2 | |
4118 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4119 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
4120 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4121 | wait() | |
4122 | end | |
4123 | onCharge(28) | |
4124 | WidthSize = 10 | |
4125 | for i = 1 , 20 do | |
4126 | Rock = Instance.new("Part") | |
4127 | Rock.Parent = Tool | |
4128 | Rock.Name = "Rock" | |
4129 | Rock.Anchored = true | |
4130 | Rock.BrickColor = BrickColor.new("Dark stone grey") | |
4131 | Base = Workspace:findFirstChild("Base") | |
4132 | if Base ~= nil then | |
4133 | Rock.BrickColor = Base.BrickColor | |
4134 | end | |
4135 | Rock.Material = "Concrete" | |
4136 | Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i)) | |
4137 | Rock.formFactor = "Symmetric" | |
4138 | Rock.Locked = true | |
4139 | Rock.BottomSurface = "Smooth" | |
4140 | Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0)) | |
4141 | end | |
4142 | for i = 1 , 32 do | |
4143 | Stuff = Tool:GetChildren() | |
4144 | for i = 1 , #Stuff do | |
4145 | if Stuff[i].Name == "Rock" then | |
4146 | Stuff2 = Workspace:GetChildren() | |
4147 | for i = 1 , #Stuff2 do | |
4148 | Torso = Stuff2[i]:findFirstChild("Torso") | |
4149 | if Torso ~= nil then | |
4150 | if (Rock.Position-Torso.Position).magnitude <= 30 then | |
4151 | Torso.Velocity = Vector3.new(0, 200, 0) | |
4152 | end | |
4153 | end | |
4154 | end | |
4155 | Stuff[i].Velocity = Vector3.new(0, 100, 0) | |
4156 | P = Stuff[i].CFrame | |
4157 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0) | |
4158 | Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0) | |
4159 | end | |
4160 | end | |
4161 | wait() | |
4162 | end | |
4163 | wait(5) | |
4164 | for i = 1 , 40 do | |
4165 | Stuff = Tool:GetChildren() | |
4166 | for i = 1 , #Stuff do | |
4167 | if Stuff[i].Name == "Rock" then | |
4168 | P = Stuff[i].CFrame | |
4169 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0) | |
4170 | Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0) | |
4171 | end | |
4172 | end | |
4173 | wait() | |
4174 | end | |
4175 | Stuff = Tool:GetChildren() | |
4176 | for i = 1 , #Stuff do | |
4177 | if Stuff[i].Name == "Rock" then | |
4178 | Stuff[i]:Remove() | |
4179 | end | |
4180 | end | |
4181 | wait(0.2) | |
4182 | for i = 1 , 8 do | |
4183 | Clone1 = Grip17:clone() | |
4184 | Clone1.Parent = Tool | |
4185 | Clone1.Name = "Shadow" | |
4186 | Clone1.Anchored = true | |
4187 | Clone1.CanCollide = false | |
4188 | Clone1.Transparency = 0.2 | |
4189 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4190 | Clone2 = Grip18:clone() | |
4191 | Clone2.Parent = Tool | |
4192 | Clone2.Name = "Shadow" | |
4193 | Clone2.Anchored = true | |
4194 | Clone2.CanCollide = false | |
4195 | Clone2.Transparency = 0.2 | |
4196 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4197 | Clone3 = Grip19:clone() | |
4198 | Clone3.Parent = Tool | |
4199 | Clone3.Name = "Shadow" | |
4200 | Clone3.Anchored = true | |
4201 | Clone3.CanCollide = false | |
4202 | Clone3.Transparency = 0.2 | |
4203 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4204 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
4205 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4206 | wait() | |
4207 | end | |
4208 | Activated = false | |
4209 | end | |
4210 | end | |
4211 | if Mode == "Stone" then | |
4212 | Activated = true | |
4213 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4214 | Sound:play() | |
4215 | for i = 1 , 8 do | |
4216 | Clone1 = Grip17:clone() | |
4217 | Clone1.Parent = Tool | |
4218 | Clone1.Name = "Shadow" | |
4219 | Clone1.Anchored = true | |
4220 | Clone1.CanCollide = false | |
4221 | Clone1.Transparency = 0.2 | |
4222 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4223 | Clone2 = Grip18:clone() | |
4224 | Clone2.Parent = Tool | |
4225 | Clone2.Name = "Shadow" | |
4226 | Clone2.Anchored = true | |
4227 | Clone2.CanCollide = false | |
4228 | Clone2.Transparency = 0.2 | |
4229 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4230 | Clone3 = Grip19:clone() | |
4231 | Clone3.Parent = Tool | |
4232 | Clone3.Name = "Shadow" | |
4233 | Clone3.Anchored = true | |
4234 | Clone3.CanCollide = false | |
4235 | Clone3.Transparency = 0.2 | |
4236 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4237 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
4238 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4239 | wait() | |
4240 | end | |
4241 | onCharge(27) | |
4242 | Stuff = game.Workspace:GetChildren() | |
4243 | for i = 1 , #Stuff do | |
4244 | if Stuff[i].Name ~= Me.Name then | |
4245 | Torso = Stuff[i]:findFirstChild("Torso") | |
4246 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
4247 | if Torso ~= nil and Humanoid ~= nil then | |
4248 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
4249 | Humanoid.Sit = true | |
4250 | Rock = Instance.new("Part") | |
4251 | Rock.Parent = Tool | |
4252 | Rock.Name = "Rock" | |
4253 | Rock.Anchored = true | |
4254 | Rock.BrickColor = BrickColor.new("Dark stone grey") | |
4255 | Rock.Material = "Concrete" | |
4256 | Rock.Size = Vector3.new(10, 2, 10) | |
4257 | Rock.formFactor = "Symmetric" | |
4258 | Rock.Locked = true | |
4259 | Rock.TopSurface = "Smooth" | |
4260 | Rock.BottomSurface = "Smooth" | |
4261 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
4262 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
4263 | Humanoid.MaxHealth = 100 | |
4264 | Humanoid:TakeDamage(Damage*3) | |
4265 | end | |
4266 | end | |
4267 | end | |
4268 | end | |
4269 | for i = 1 , 10 do | |
4270 | Stuff = Tool:GetChildren() | |
4271 | for i = 1 , #Stuff do | |
4272 | if Stuff[i].Name == "Rock" then | |
4273 | P = Stuff[i].CFrame | |
4274 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
4275 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
4276 | end | |
4277 | end | |
4278 | wait() | |
4279 | end | |
4280 | wait(0.1) | |
4281 | for i = 1 , 10 do | |
4282 | Stuff = Tool:GetChildren() | |
4283 | for i = 1 , #Stuff do | |
4284 | if Stuff[i].Name == "Rock" then | |
4285 | P = Stuff[i].CFrame | |
4286 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
4287 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
4288 | end | |
4289 | end | |
4290 | wait() | |
4291 | end | |
4292 | Stuff = Tool:GetChildren() | |
4293 | for i = 1 , #Stuff do | |
4294 | if Stuff[i].Name == "Rock" then | |
4295 | Stuff[i]:Remove() | |
4296 | end | |
4297 | end | |
4298 | wait(0.2) | |
4299 | for i = 1 , 8 do | |
4300 | Clone1 = Grip17:clone() | |
4301 | Clone1.Parent = Tool | |
4302 | Clone1.Name = "Shadow" | |
4303 | Clone1.Anchored = true | |
4304 | Clone1.CanCollide = false | |
4305 | Clone1.Transparency = 0.2 | |
4306 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4307 | Clone2 = Grip18:clone() | |
4308 | Clone2.Parent = Tool | |
4309 | Clone2.Name = "Shadow" | |
4310 | Clone2.Anchored = true | |
4311 | Clone2.CanCollide = false | |
4312 | Clone2.Transparency = 0.2 | |
4313 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4314 | Clone3 = Grip19:clone() | |
4315 | Clone3.Parent = Tool | |
4316 | Clone3.Name = "Shadow" | |
4317 | Clone3.Anchored = true | |
4318 | Clone3.CanCollide = false | |
4319 | Clone3.Transparency = 0.2 | |
4320 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4321 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
4322 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4323 | wait() | |
4324 | end | |
4325 | Activated = false | |
4326 | end | |
4327 | if Mode == "Shield" then | |
4328 | Activated = true | |
4329 | Weld.Parent = Me.Character["Left Arm"] | |
4330 | Weld.Part0 = Me.Character["Left Arm"] | |
4331 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4332 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4333 | Sound:play() | |
4334 | for i = 1 , 8 do | |
4335 | Clone1 = Grip17:clone() | |
4336 | Clone1.Parent = Tool | |
4337 | Clone1.Name = "Shadow" | |
4338 | Clone1.Anchored = true | |
4339 | Clone1.CanCollide = false | |
4340 | Clone1.Transparency = 0.2 | |
4341 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4342 | Clone2 = Grip18:clone() | |
4343 | Clone2.Parent = Tool | |
4344 | Clone2.Name = "Shadow" | |
4345 | Clone2.Anchored = true | |
4346 | Clone2.CanCollide = false | |
4347 | Clone2.Transparency = 0.2 | |
4348 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4349 | Clone3 = Grip19:clone() | |
4350 | Clone3.Parent = Tool | |
4351 | Clone3.Name = "Shadow" | |
4352 | Clone3.Anchored = true | |
4353 | Clone3.CanCollide = false | |
4354 | Clone3.Transparency = 0.2 | |
4355 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4356 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4357 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4358 | wait() | |
4359 | end | |
4360 | Shielding = true | |
4361 | while Shielding == true do | |
4362 | Me.Character.Humanoid.WalkSpeed = 0 | |
4363 | Stuff = game.Workspace:GetChildren() | |
4364 | for i = 1 , #Stuff do | |
4365 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
4366 | if Stuff[i].className == "Part" then | |
4367 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
4368 | Stuff[i]:Remove() | |
4369 | end | |
4370 | end | |
4371 | if Stuff[i].className == "Model" then | |
4372 | Stuff2 = Stuff[i]:GetChildren() | |
4373 | for i = 1 , #Stuff2 do | |
4374 | if Stuff2[i].className == "Part" then | |
4375 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
4376 | Stuff2[i]:Remove() | |
4377 | end | |
4378 | end | |
4379 | end | |
4380 | end | |
4381 | end | |
4382 | end | |
4383 | wait() | |
4384 | end | |
4385 | for i = 1 , 8 do | |
4386 | Clone1 = Grip17:clone() | |
4387 | Clone1.Parent = Tool | |
4388 | Clone1.Name = "Shadow" | |
4389 | Clone1.Anchored = true | |
4390 | Clone1.CanCollide = false | |
4391 | Clone1.Transparency = 0.2 | |
4392 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
4393 | Clone2 = Grip18:clone() | |
4394 | Clone2.Parent = Tool | |
4395 | Clone2.Name = "Shadow" | |
4396 | Clone2.Anchored = true | |
4397 | Clone2.CanCollide = false | |
4398 | Clone2.Transparency = 0.2 | |
4399 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
4400 | Clone3 = Grip19:clone() | |
4401 | Clone3.Parent = Tool | |
4402 | Clone3.Name = "Shadow" | |
4403 | Clone3.Anchored = true | |
4404 | Clone3.CanCollide = false | |
4405 | Clone3.Transparency = 0.2 | |
4406 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
4407 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4408 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4409 | wait() | |
4410 | end | |
4411 | Weld.Parent = Me.Character["Right Arm"] | |
4412 | Weld.Part0 = Me.Character["Right Arm"] | |
4413 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4414 | Activated = false | |
4415 | end | |
4416 | if Mode == "Snipe" then | |
4417 | if mouse.Target ~= nil then | |
4418 | Torso = mouse.Target.Parent:findFirstChild("Torso") | |
4419 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
4420 | Activated = true | |
4421 | Weld.Parent = Me.Character["Left Arm"] | |
4422 | Weld.Part0 = Me.Character["Left Arm"] | |
4423 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4424 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
4425 | Sound:play() | |
4426 | for i = 1 , 4 do | |
4427 | Clone1 = Grip17:clone() | |
4428 | Clone1.Parent = Tool | |
4429 | Clone1.Name = "Shadow" | |
4430 | Clone1.Anchored = true | |
4431 | Clone1.CanCollide = false | |
4432 | Clone1.Transparency = 0.2 | |
4433 | Clone1.BrickColor = BrickColor.new(1003) | |
4434 | Clone2 = Grip18:clone() | |
4435 | Clone2.Parent = Tool | |
4436 | Clone2.Name = "Shadow" | |
4437 | Clone2.Anchored = true | |
4438 | Clone2.CanCollide = false | |
4439 | Clone2.Transparency = 0.2 | |
4440 | Clone2.BrickColor = BrickColor.new(1003) | |
4441 | Clone3 = Grip19:clone() | |
4442 | Clone3.Parent = Tool | |
4443 | Clone3.Name = "Shadow" | |
4444 | Clone3.Anchored = true | |
4445 | Clone3.CanCollide = false | |
4446 | Clone3.Transparency = 0.2 | |
4447 | Clone3.BrickColor = BrickColor.new(1003) | |
4448 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4449 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4450 | wait() | |
4451 | end | |
4452 | Weld:Remove() | |
4453 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
4454 | Sound:play() | |
4455 | Gyro = Instance.new("BodyGyro") | |
4456 | Gyro.Parent = Handle | |
4457 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
4458 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
4459 | Gyro.D = 50 | |
4460 | Position = Instance.new("BodyPosition") | |
4461 | Position.Parent = Handle | |
4462 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
4463 | Position.position = Torso.Position | |
4464 | for i = 1 , 4 do | |
4465 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
4466 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
4467 | wait() | |
4468 | end | |
4469 | for i = 1 , 20 do | |
4470 | if Torso ~= nil then | |
4471 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
4472 | Position.position = Torso.Position | |
4473 | end | |
4474 | wait(0.1) | |
4475 | end | |
4476 | Gyro:Remove() | |
4477 | Position:Remove() | |
4478 | for i = 1 , 10 do | |
4479 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
4480 | Position.position = Me.Character.Torso.Position | |
4481 | wait(0.1) | |
4482 | end | |
4483 | Weld = Instance.new("Weld") | |
4484 | Weld.Parent = Me.Character["Left Arm"] | |
4485 | Weld.Part0 = Me.Character["Left Arm"] | |
4486 | Weld.Part1 = Handle | |
4487 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
4488 | for i = 1 , 8 do | |
4489 | Clone1 = Grip17:clone() | |
4490 | Clone1.Parent = Tool | |
4491 | Clone1.Name = "Shadow" | |
4492 | Clone1.Anchored = true | |
4493 | Clone1.CanCollide = false | |
4494 | Clone1.Transparency = 0.2 | |
4495 | Clone1.BrickColor = BrickColor.new(1003) | |
4496 | Clone2 = Grip18:clone() | |
4497 | Clone2.Parent = Tool | |
4498 | Clone2.Name = "Shadow" | |
4499 | Clone2.Anchored = true | |
4500 | Clone2.CanCollide = false | |
4501 | Clone2.Transparency = 0.2 | |
4502 | Clone2.BrickColor = BrickColor.new(1003) | |
4503 | Clone3 = Grip19:clone() | |
4504 | Clone3.Parent = Tool | |
4505 | Clone3.Name = "Shadow" | |
4506 | Clone3.Anchored = true | |
4507 | Clone3.CanCollide = false | |
4508 | Clone3.Transparency = 0.2 | |
4509 | Clone3.BrickColor = BrickColor.new(1003) | |
4510 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
4511 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
4512 | wait() | |
4513 | end | |
4514 | Weld.Parent = Me.Character["Right Arm"] | |
4515 | Weld.Part0 = Me.Character["Right Arm"] | |
4516 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4517 | Activated = false | |
4518 | end | |
4519 | end | |
4520 | end | |
4521 | end | |
4522 | ------------------------------------------------------------> | |
4523 | --[[ | |
4524 | ? -->> onButton1Up | |
4525 | --]] | |
4526 | ------------------------------------------------------------> | |
4527 | function onButton1Up() | |
4528 | Flaming = false | |
4529 | Shielding = false | |
4530 | if DarkCharge == true then | |
4531 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
4532 | Sound:play() | |
4533 | DarkCharge = false | |
4534 | Dark.Anchored = false | |
4535 | Velocity = Instance.new("BodyVelocity") | |
4536 | Velocity.Parent = Dark | |
4537 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4538 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
4539 | for i = 1 , 40 do | |
4540 | Dark.Transparency = Dark.Transparency + 0.02 | |
4541 | function DarkHit(Hit) | |
4542 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
4543 | Hit:Remove() | |
4544 | end | |
4545 | end | |
4546 | Dark.Touched:connect(DarkHit) | |
4547 | wait(0.1) | |
4548 | end | |
4549 | Dark:Remove() | |
4550 | Activated = false | |
4551 | end | |
4552 | if SlimeCharge == true then | |
4553 | SlimeCharge = false | |
4554 | Slime.Anchored = false | |
4555 | Nucleus.Anchored = false | |
4556 | SlimeWeld = Instance.new("Weld") | |
4557 | SlimeWeld.Parent = Slime | |
4558 | SlimeWeld.Part0 = Slime | |
4559 | SlimeWeld.Part1 = Nucleus | |
4560 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4561 | Velocity = Instance.new("BodyVelocity") | |
4562 | Velocity.Parent = Slime | |
4563 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4564 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
4565 | ||
4566 | function SlimeWeld(Hit) | |
4567 | if Hit.Parent.Name ~= Me.Name then | |
4568 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4569 | if Humanoid ~= nil then | |
4570 | Humanoid.MaxHealth = 0 | |
4571 | Humanoid.Health = 0 | |
4572 | Stuff = Humanoid.Parent:GetChildren() | |
4573 | for i = 1 , #Stuff do | |
4574 | if Stuff[i].className == "Part" then | |
4575 | SlimeWeldz = Instance.new("Weld") | |
4576 | SlimeWeldz.Parent = Slime | |
4577 | SlimeWeldz.Part0 = Slime | |
4578 | SlimeWeldz.Part1 = Stuff[i] | |
4579 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4580 | end | |
4581 | end | |
4582 | end | |
4583 | end | |
4584 | end | |
4585 | Slime.Touched:connect(SlimeWeld) | |
4586 | end | |
4587 | end | |
4588 | ------------------------------------------------------------> | |
4589 | --[[ | |
4590 | ? -->> Selected | |
4591 | --]] | |
4592 | ------------------------------------------------------------> | |
4593 | function onSelected(Mouse) | |
4594 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4595 | Sound:play() | |
4596 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
4597 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
4598 | mouse = Mouse | |
4599 | FakeRightShoulder = Instance.new("Weld") | |
4600 | FakeRightShoulder.Parent = Me.Character.Torso | |
4601 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4602 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4603 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4604 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4605 | FakeLeftShoulder = Instance.new("Weld") | |
4606 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4607 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4608 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4609 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
4610 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4611 | Weld:Remove() | |
4612 | Weld = Instance.new("Weld") | |
4613 | Weld.Parent = Me.Character["Torso"] | |
4614 | Weld.Part0 = Me.Character["Torso"] | |
4615 | Weld.Part1 = Handle | |
4616 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4617 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4618 | equipped = true | |
4619 | Activated = false | |
4620 | Equipping = true | |
4621 | Unequipping = false | |
4622 | Flaming = false | |
4623 | Shielding = false | |
4624 | SlimeCharge = false | |
4625 | DarkCharge = false | |
4626 | for i = 1 , 16 do | |
4627 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
4628 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4629 | wait() | |
4630 | end | |
4631 | wait() | |
4632 | Weld.Parent = Me.Character["Right Arm"] | |
4633 | Weld.Part0 = Me.Character["Right Arm"] | |
4634 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4635 | for i = 1 , 8 do | |
4636 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
4637 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
4638 | wait() | |
4639 | end | |
4640 | wait() | |
4641 | for i = 1 , 8 do | |
4642 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
4643 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
4644 | wait() | |
4645 | end | |
4646 | Equipping = false | |
4647 | end | |
4648 | HopperBin.Selected:connect(onSelected) | |
4649 | ------------------------------------------------------------> | |
4650 | --[[ | |
4651 | ? -->> Deselected | |
4652 | --]] | |
4653 | ------------------------------------------------------------> | |
4654 | function onDeselected(Mouse) | |
4655 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4656 | Sound:play() | |
4657 | for i = 1 , 8 do | |
4658 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
4659 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
4660 | wait() | |
4661 | end | |
4662 | wait() | |
4663 | for i = 1 , 8 do | |
4664 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
4665 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
4666 | wait() | |
4667 | end | |
4668 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4669 | Weld = Instance.new("Weld") | |
4670 | Weld.Parent = Me.Character["Torso"] | |
4671 | Weld.Part0 = Me.Character["Torso"] | |
4672 | Weld.Part1 = Handle | |
4673 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4674 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4675 | ||
4676 | for i = 1 , 16 do | |
4677 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4678 | end | |
4679 | for i = 1 , 16 do | |
4680 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
4681 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
4682 | wait() | |
4683 | end | |
4684 | FakeRightShoulder:Remove() | |
4685 | FakeLeftShoulder:Remove() | |
4686 | FakeRightShoulder = Instance.new("Weld") | |
4687 | FakeRightShoulder.Parent = Me.Character.Torso | |
4688 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4689 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4690 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4691 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4692 | FakeLeftShoulder = Instance.new("Weld") | |
4693 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4694 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4695 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4696 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4697 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4698 | Equipped = false | |
4699 | Activated = false | |
4700 | Equipping = false | |
4701 | Flaming = false | |
4702 | DarkCharge = false | |
4703 | Shielding = false | |
4704 | Unequipping = true | |
4705 | SlimeCharge = false | |
4706 | Unequipping = false | |
4707 | end | |
4708 | HopperBin.Deselected:connect(onDeselected) | |
4709 | ------------------------------------------------------------> | |
4710 | --[[ | |
4711 | ? -->> onTouched() Functions | |
4712 | --]] | |
4713 | ------------------------------------------------------------> | |
4714 | function onTouched(Hit) | |
4715 | if Activated then | |
4716 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
4717 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4718 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
4719 | Humanoid.MaxHealth = 100 | |
4720 | Humanoid:TakeDamage(Damage) | |
4721 | for i = 1 , (Humanoid.Health/10) do | |
4722 | Blood = Instance.new("Part") | |
4723 | Blood.Parent = Workspace | |
4724 | Blood.CanCollide = false | |
4725 | Blood.Transparency = 0.1 | |
4726 | Blood.TopSurface = "Smooth" | |
4727 | Blood.BottomSurface = "Smooth" | |
4728 | Blood.Size = Vector3.new(1, 1, 1) | |
4729 | Blood.Locked = true | |
4730 | Blood.BrickColor = BrickColor.new(1004) | |
4731 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4732 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4733 | BloodMesh = Instance.new("SpecialMesh") | |
4734 | BloodMesh.Parent = Blood | |
4735 | BloodMesh.MeshType = "Sphere" | |
4736 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
4737 | Blood:BreakJoints() | |
4738 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4739 | end | |
4740 | end | |
4741 | end | |
4742 | end | |
4743 | end | |
4744 | Stuff = Tool:GetChildren() | |
4745 | for i = 1 , #Stuff do | |
4746 | if Stuff[i].className == "Part" then | |
4747 | Stuff[i].Touched:connect(onTouched) | |
4748 | end | |
4749 | end | |
4750 | ------------------------------------------------------------> | |
4751 | --[[ | |
4752 | ? -->> Gui | |
4753 | --]] | |
4754 | ------------------------------------------------------------> | |
4755 | wait(1) | |
4756 | Gui = PlayerGui:findFirstChild("LoadGui") | |
4757 | if Gui ~= nil then | |
4758 | Gui:Remove() | |
4759 | end | |
4760 | PlayerGui = Me["PlayerGui"] | |
4761 | Gui = PlayerGui:findFirstChild("SwordGui") | |
4762 | if Gui ~= nil then | |
4763 | Gui:Remove() | |
4764 | end | |
4765 | Gui = Instance.new("ScreenGui") | |
4766 | Gui.Parent = PlayerGui | |
4767 | Gui.Name = "SwordGui" | |
4768 | Background = Instance.new("ImageLabel") | |
4769 | Background.Parent = Gui | |
4770 | Background.Name = "Background" | |
4771 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
4772 | Background.BackgroundTransparency = 0.7 | |
4773 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
4774 | Background.BackgroundColor = BrickColor.new(1003) | |
4775 | Page1 = Instance.new("ImageLabel") | |
4776 | Page1.Parent = Background | |
4777 | Page1.Name = "Page1" | |
4778 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
4779 | Page1.BackgroundTransparency = 1 | |
4780 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
4781 | Reset = Instance.new("TextButton") | |
4782 | Reset.Parent = Page1 | |
4783 | Reset.Name = "Swing" | |
4784 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
4785 | Reset.BackgroundTransparency = 0.1 | |
4786 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
4787 | Reset.BorderSizePixel = 0 | |
4788 | Reset.BackgroundColor = BrickColor.new(1004) | |
4789 | Reset.Text = "[ Reset ]" | |
4790 | Reset.MouseButton1Down:connect(function() | |
4791 | p = game.Workspace:findFirstChild(Me.Name) | |
4792 | if p ~= nil then | |
4793 | p:BreakJoints() | |
4794 | end | |
4795 | end) | |
4796 | Hint = Instance.new("TextLabel") | |
4797 | Hint.Parent = Background | |
4798 | Hint.Name = "Hint" | |
4799 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
4800 | Hint.BackgroundTransparency = 0.1 | |
4801 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
4802 | Hint.BorderSizePixel = 0 | |
4803 | Hint.BackgroundColor = BrickColor.new(1004) | |
4804 | Hint.Text = "[ ]" | |
4805 | Header1 = Instance.new("TextLabel") | |
4806 | Header1.Parent = Page1 | |
4807 | Header1.Name = "Header1" | |
4808 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
4809 | Header1.BackgroundTransparency = 1 | |
4810 | Header1.Position = UDim2.new(0.5, 0, 0.08, 0) | |
4811 | Header1.Text = "[ Sword Modes ]" | |
4812 | Swing = Instance.new("TextButton") | |
4813 | Swing.Parent = Page1 | |
4814 | Swing.Name = "Swing" | |
4815 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4816 | Swing.BackgroundTransparency = 0.1 | |
4817 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
4818 | Swing.BorderSizePixel = 0 | |
4819 | Swing.BackgroundColor = BrickColor.new(1004) | |
4820 | Swing.Text = "[ Swing ]" | |
4821 | Swing.MouseButton1Down:connect(function() | |
4822 | Mode = "Swing" | |
4823 | Stuff = Page1:GetChildren() | |
4824 | for i = 1 , #Stuff do | |
4825 | if Stuff[i].className == "TextButton" then | |
4826 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4827 | Swing.BackgroundColor = BrickColor.new(1010) | |
4828 | Hint.Text = "[ Click to Slash ]" | |
4829 | end | |
4830 | end | |
4831 | end) | |
4832 | Spin = Instance.new("TextButton") | |
4833 | Spin.Parent = Page1 | |
4834 | Spin.Name = "Spin" | |
4835 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4836 | Spin.BackgroundTransparency = 0.1 | |
4837 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
4838 | Spin.BorderSizePixel = 0 | |
4839 | Spin.BackgroundColor = BrickColor.new(1004) | |
4840 | Spin.Text = "[ Spin ]" | |
4841 | Spin.MouseButton1Down:connect(function() | |
4842 | Mode = "Spin" | |
4843 | Stuff = Page1:GetChildren() | |
4844 | for i = 1 , #Stuff do | |
4845 | if Stuff[i].className == "TextButton" then | |
4846 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4847 | Spin.BackgroundColor = BrickColor.new(1010) | |
4848 | Hint.Text = "[ Click to Spin Slash ]" | |
4849 | end | |
4850 | end | |
4851 | end) | |
4852 | TripleSlash = Instance.new("TextButton") | |
4853 | TripleSlash.Parent = Page1 | |
4854 | TripleSlash.Name = "TripleSlash" | |
4855 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4856 | TripleSlash.BackgroundTransparency = 0.1 | |
4857 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
4858 | TripleSlash.BorderSizePixel = 0 | |
4859 | TripleSlash.BackgroundColor = BrickColor.new(1004) | |
4860 | TripleSlash.Text = "[ TripleSlash ]" | |
4861 | TripleSlash.MouseButton1Down:connect(function() | |
4862 | Mode = "TripleSlash" | |
4863 | Stuff = Page1:GetChildren() | |
4864 | for i = 1 , #Stuff do | |
4865 | if Stuff[i].className == "TextButton" then | |
4866 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4867 | TripleSlash.BackgroundColor = BrickColor.new(1010) | |
4868 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
4869 | end | |
4870 | end | |
4871 | end) | |
4872 | ForwardSpin = Instance.new("TextButton") | |
4873 | ForwardSpin.Parent = Page1 | |
4874 | ForwardSpin.Name = "Spin" | |
4875 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4876 | ForwardSpin.BackgroundTransparency = 0.1 | |
4877 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
4878 | ForwardSpin.BorderSizePixel = 0 | |
4879 | ForwardSpin.BackgroundColor = BrickColor.new(1004) | |
4880 | ForwardSpin.Text = "[ ForwardSpin ]" | |
4881 | ForwardSpin.MouseButton1Down:connect(function() | |
4882 | Mode = "ForwardSpin" | |
4883 | Stuff = Page1:GetChildren() | |
4884 | for i = 1 , #Stuff do | |
4885 | if Stuff[i].className == "TextButton" then | |
4886 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4887 | ForwardSpin.BackgroundColor = BrickColor.new(1010) | |
4888 | Hint.Text = "[ Click to Spin Slash forward ]" | |
4889 | end | |
4890 | end | |
4891 | end) | |
4892 | Boomerang = Instance.new("TextButton") | |
4893 | Boomerang.Parent = Page1 | |
4894 | Boomerang.Name = "Boomerang" | |
4895 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4896 | Boomerang.BackgroundTransparency = 0.1 | |
4897 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
4898 | Boomerang.BorderSizePixel = 0 | |
4899 | Boomerang.BackgroundColor = BrickColor.new(1004) | |
4900 | Boomerang.Text = "[ Boomerang ]" | |
4901 | Boomerang.MouseButton1Down:connect(function() | |
4902 | Mode = "Boomerang" | |
4903 | Stuff = Page1:GetChildren() | |
4904 | for i = 1 , #Stuff do | |
4905 | if Stuff[i].className == "TextButton" then | |
4906 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4907 | Boomerang.BackgroundColor = BrickColor.new(1010) | |
4908 | Hint.Text = "[ Click to throw your sword ]" | |
4909 | end | |
4910 | end | |
4911 | end) | |
4912 | Remover = Instance.new("TextButton") | |
4913 | Remover.Parent = Page1 | |
4914 | Remover.Name = "Remover" | |
4915 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4916 | Remover.BackgroundTransparency = 0.1 | |
4917 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
4918 | Remover.BorderSizePixel = 0 | |
4919 | Remover.BackgroundColor = BrickColor.new(1004) | |
4920 | Remover.Text = "[ Remover ]" | |
4921 | Remover.MouseButton1Down:connect(function() | |
4922 | Mode = "Remover" | |
4923 | Stuff = Page1:GetChildren() | |
4924 | for i = 1 , #Stuff do | |
4925 | if Stuff[i].className == "TextButton" then | |
4926 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4927 | Remover.BackgroundColor = BrickColor.new(1010) | |
4928 | Hint.Text = "[ Click to remove anything nearby ]" | |
4929 | end | |
4930 | end | |
4931 | end) | |
4932 | Alchemy = Instance.new("TextButton") | |
4933 | Alchemy.Parent = Page1 | |
4934 | Alchemy.Name = "Alchemy" | |
4935 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4936 | Alchemy.BackgroundTransparency = 0.1 | |
4937 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
4938 | Alchemy.BorderSizePixel = 0 | |
4939 | Alchemy.BackgroundColor = BrickColor.new(1004) | |
4940 | Alchemy.Text = "[ Alchemy ]" | |
4941 | Alchemy.MouseButton1Down:connect(function() | |
4942 | Mode = "Alchemy" | |
4943 | Stuff = Page1:GetChildren() | |
4944 | for i = 1 , #Stuff do | |
4945 | if Stuff[i].className == "TextButton" then | |
4946 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4947 | Alchemy.BackgroundColor = BrickColor.new(1010) | |
4948 | Hint.Text = "[ Click to use alchemy ]" | |
4949 | end | |
4950 | end | |
4951 | end) | |
4952 | Lightning = Instance.new("TextButton") | |
4953 | Lightning.Parent = Page1 | |
4954 | Lightning.Name = "Lightning" | |
4955 | Lightning.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4956 | Lightning.BackgroundTransparency = 0.1 | |
4957 | Lightning.Position = UDim2.new(0.05, 0, 0.9, 0) | |
4958 | Lightning.BorderSizePixel = 0 | |
4959 | Lightning.BackgroundColor = BrickColor.new(1004) | |
4960 | Lightning.Text = "[ Lightning ]" | |
4961 | Lightning.MouseButton1Down:connect(function() | |
4962 | Mode = "Lightning" | |
4963 | Stuff = Page1:GetChildren() | |
4964 | for i = 1 , #Stuff do | |
4965 | if Stuff[i].className == "TextButton" then | |
4966 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4967 | Lightning.BackgroundColor = BrickColor.new(1010) | |
4968 | Hint.Text = "[ Click to fire a bolt of lightning ]" | |
4969 | end | |
4970 | end | |
4971 | end) | |
4972 | Fire = Instance.new("TextButton") | |
4973 | Fire.Parent = Page1 | |
4974 | Fire.Name = "Fire" | |
4975 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4976 | Fire.BackgroundTransparency = 0.1 | |
4977 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
4978 | Fire.BorderSizePixel = 0 | |
4979 | Fire.BackgroundColor = BrickColor.new(1004) | |
4980 | Fire.Text = "[ Fire ]" | |
4981 | Fire.MouseButton1Down:connect(function() | |
4982 | Mode = "Fire" | |
4983 | Stuff = Page1:GetChildren() | |
4984 | for i = 1 , #Stuff do | |
4985 | if Stuff[i].className == "TextButton" then | |
4986 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
4987 | Fire.BackgroundColor = BrickColor.new(1010) | |
4988 | Hint.Text = "[ Click and hold to shoot fire ]" | |
4989 | end | |
4990 | end | |
4991 | end) | |
4992 | Slimeball = Instance.new("TextButton") | |
4993 | Slimeball.Parent = Page1 | |
4994 | Slimeball.Name = "Slime" | |
4995 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4996 | Slimeball.BackgroundTransparency = 0.1 | |
4997 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
4998 | Slimeball.BorderSizePixel = 0 | |
4999 | Slimeball.BackgroundColor = BrickColor.new(1004) | |
5000 | Slimeball.Text = "[ Slime ]" | |
5001 | Slimeball.MouseButton1Down:connect(function() | |
5002 | Mode = "Slime" | |
5003 | Stuff = Page1:GetChildren() | |
5004 | for i = 1 , #Stuff do | |
5005 | if Stuff[i].className == "TextButton" then | |
5006 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5007 | Slimeball.BackgroundColor = BrickColor.new(1010) | |
5008 | Hint.Text = "[ Click and hold to fire a slime ]" | |
5009 | end | |
5010 | end | |
5011 | end) | |
5012 | Stone = Instance.new("TextButton") | |
5013 | Stone.Parent = Page1 | |
5014 | Stone.Name = "Stone" | |
5015 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5016 | Stone.BackgroundTransparency = 0.1 | |
5017 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
5018 | Stone.BorderSizePixel = 0 | |
5019 | Stone.BackgroundColor = BrickColor.new(1004) | |
5020 | Stone.Text = "[ Stone ]" | |
5021 | Stone.MouseButton1Down:connect(function() | |
5022 | Mode = "Stone" | |
5023 | Stuff = Page1:GetChildren() | |
5024 | for i = 1 , #Stuff do | |
5025 | if Stuff[i].className == "TextButton" then | |
5026 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5027 | Stone.BackgroundColor = BrickColor.new(1010) | |
5028 | Hint.Text = "[ Click to hit anybody near you ]" | |
5029 | end | |
5030 | end | |
5031 | end) | |
5032 | Escape = Instance.new("TextButton") | |
5033 | Escape.Parent = Page1 | |
5034 | Escape.Name = "Escape" | |
5035 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5036 | Escape.BackgroundTransparency = 0.1 | |
5037 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
5038 | Escape.BorderSizePixel = 0 | |
5039 | Escape.BackgroundColor = BrickColor.new(1004) | |
5040 | Escape.Text = "[ Escape ]" | |
5041 | Escape.MouseButton1Down:connect(function() | |
5042 | Mode = "Escape" | |
5043 | Stuff = Page1:GetChildren() | |
5044 | for i = 1 , #Stuff do | |
5045 | if Stuff[i].className == "TextButton" then | |
5046 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5047 | Escape.BackgroundColor = BrickColor.new(1010) | |
5048 | Hint.Text = "[ Click to escape when stuck ]" | |
5049 | end | |
5050 | end | |
5051 | end) | |
5052 | Shield = Instance.new("TextButton") | |
5053 | Shield.Parent = Page1 | |
5054 | Shield.Name = "Shield" | |
5055 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5056 | Shield.BackgroundTransparency = 0.1 | |
5057 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
5058 | Shield.BorderSizePixel = 0 | |
5059 | Shield.BackgroundColor = BrickColor.new(1004) | |
5060 | Shield.Text = "[ Shield ]" | |
5061 | Shield.MouseButton1Down:connect(function() | |
5062 | Mode = "Shield" | |
5063 | Stuff = Page1:GetChildren() | |
5064 | for i = 1 , #Stuff do | |
5065 | if Stuff[i].className == "TextButton" then | |
5066 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5067 | Shield.BackgroundColor = BrickColor.new(1010) | |
5068 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
5069 | end | |
5070 | end | |
5071 | end) | |
5072 | DarkPulse = Instance.new("TextButton") | |
5073 | DarkPulse.Parent = Page1 | |
5074 | DarkPulse.Name = "DarkPulse" | |
5075 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5076 | DarkPulse.BackgroundTransparency = 0.1 | |
5077 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
5078 | DarkPulse.BorderSizePixel = 0 | |
5079 | DarkPulse.BackgroundColor = BrickColor.new(1004) | |
5080 | DarkPulse.Text = "[ DarkPulse ]" | |
5081 | DarkPulse.MouseButton1Down:connect(function() | |
5082 | Mode = "DarkPulse" | |
5083 | Stuff = Page1:GetChildren() | |
5084 | for i = 1 , #Stuff do | |
5085 | if Stuff[i].className == "TextButton" then | |
5086 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5087 | DarkPulse.BackgroundColor = BrickColor.new(1010) | |
5088 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
5089 | end | |
5090 | end | |
5091 | end) | |
5092 | Snipe = Instance.new("TextButton") | |
5093 | Snipe.Parent = Page1 | |
5094 | Snipe.Name = "Snipe" | |
5095 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5096 | Snipe.BackgroundTransparency = 0.1 | |
5097 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
5098 | Snipe.BorderSizePixel = 0 | |
5099 | Snipe.BackgroundColor = BrickColor.new(1004) | |
5100 | Snipe.Text = "[ Snipe ]" | |
5101 | Snipe.MouseButton1Down:connect(function() | |
5102 | Mode = "Snipe" | |
5103 | Stuff = Page1:GetChildren() | |
5104 | for i = 1 , #Stuff do | |
5105 | if Stuff[i].className == "TextButton" then | |
5106 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5107 | Snipe.BackgroundColor = BrickColor.new(1010) | |
5108 | Hint.Text = "[ Click a person to zoom toward him ]" | |
5109 | end | |
5110 | end | |
5111 | end) | |
5112 | Wave = Instance.new("TextButton") | |
5113 | Wave.Parent = Page1 | |
5114 | Wave.Name = "Wave" | |
5115 | Wave.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5116 | Wave.BackgroundTransparency = 0.1 | |
5117 | Wave.Position = UDim2.new(0.375, 0, 0.9, 0) | |
5118 | Wave.BorderSizePixel = 0 | |
5119 | Wave.BackgroundColor = BrickColor.new(1004) | |
5120 | Wave.Text = "[ Wave ]" | |
5121 | Wave.MouseButton1Down:connect(function() | |
5122 | Mode = "Wave" | |
5123 | Stuff = Page1:GetChildren() | |
5124 | for i = 1 , #Stuff do | |
5125 | if Stuff[i].className == "TextButton" then | |
5126 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5127 | Wave.BackgroundColor = BrickColor.new(1010) | |
5128 | Hint.Text = "[ Click to send out a wave to damage ]" | |
5129 | end | |
5130 | end | |
5131 | end) | |
5132 | Ice = Instance.new("TextButton") | |
5133 | Ice.Parent = Page1 | |
5134 | Ice.Name = "Ice" | |
5135 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5136 | Ice.BackgroundTransparency = 0.1 | |
5137 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
5138 | Ice.BorderSizePixel = 0 | |
5139 | Ice.BackgroundColor = BrickColor.new(1004) | |
5140 | Ice.Text = "[ Ice ]" | |
5141 | Ice.MouseButton1Down:connect(function() | |
5142 | Mode = "Ice" | |
5143 | Stuff = Page1:GetChildren() | |
5144 | for i = 1 , #Stuff do | |
5145 | if Stuff[i].className == "TextButton" then | |
5146 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5147 | Ice.BackgroundColor = BrickColor.new(1010) | |
5148 | Hint.Text = "[ Click to send out a beam of ice ]" | |
5149 | end | |
5150 | end | |
5151 | end) | |
5152 | Tornado = Instance.new("TextButton") | |
5153 | Tornado.Parent = Page1 | |
5154 | Tornado.Name = "Tornado" | |
5155 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5156 | Tornado.BackgroundTransparency = 0.1 | |
5157 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
5158 | Tornado.BorderSizePixel = 0 | |
5159 | Tornado.BackgroundColor = BrickColor.new(1004) | |
5160 | Tornado.Text = "[ Tornado ]" | |
5161 | Tornado.MouseButton1Down:connect(function() | |
5162 | Mode = "Tornado" | |
5163 | Stuff = Page1:GetChildren() | |
5164 | for i = 1 , #Stuff do | |
5165 | if Stuff[i].className == "TextButton" then | |
5166 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5167 | Tornado.BackgroundColor = BrickColor.new(1010) | |
5168 | Hint.Text = "[ Click to throw people near you ]" | |
5169 | end | |
5170 | end | |
5171 | end) | |
5172 | Explosion = Instance.new("TextButton") | |
5173 | Explosion.Parent = Page1 | |
5174 | Explosion.Name = "BlackHole" | |
5175 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5176 | Explosion.BackgroundTransparency = 0.1 | |
5177 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
5178 | Explosion.BorderSizePixel = 0 | |
5179 | Explosion.BackgroundColor = BrickColor.new(1004) | |
5180 | Explosion.Text = "[ Explosion ]" | |
5181 | Explosion.MouseButton1Down:connect(function() | |
5182 | Mode = "Explosion" | |
5183 | Stuff = Page1:GetChildren() | |
5184 | for i = 1 , #Stuff do | |
5185 | if Stuff[i].className == "TextButton" then | |
5186 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5187 | Explosion.BackgroundColor = BrickColor.new(1010) | |
5188 | Hint.Text = "[ Click to summon a huge explosion ]" | |
5189 | end | |
5190 | end | |
5191 | end) | |
5192 | ExplodeVictim = Instance.new("TextButton") | |
5193 | ExplodeVictim.Parent = Page1 | |
5194 | ExplodeVictim.Name = "ExplodeVictim" | |
5195 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5196 | ExplodeVictim.BackgroundTransparency = 0.1 | |
5197 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
5198 | ExplodeVictim.BorderSizePixel = 0 | |
5199 | ExplodeVictim.BackgroundColor = BrickColor.new(1004) | |
5200 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
5201 | ExplodeVictim.MouseButton1Down:connect(function() | |
5202 | Mode = "ExplodeVictim" | |
5203 | Stuff = Page1:GetChildren() | |
5204 | for i = 1 , #Stuff do | |
5205 | if Stuff[i].className == "TextButton" then | |
5206 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5207 | ExplodeVictim.BackgroundColor = BrickColor.new(1010) | |
5208 | Hint.Text = "[ Click a person to explode him ]" | |
5209 | end | |
5210 | end | |
5211 | end) | |
5212 | Raise = Instance.new("TextButton") | |
5213 | Raise.Parent = Page1 | |
5214 | Raise.Name = "Raise" | |
5215 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5216 | Raise.BackgroundTransparency = 0.1 | |
5217 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
5218 | Raise.BorderSizePixel = 0 | |
5219 | Raise.BackgroundColor = BrickColor.new(1004) | |
5220 | Raise.Text = "[ Raise ]" | |
5221 | Raise.MouseButton1Down:connect(function() | |
5222 | Mode = "Raise" | |
5223 | Stuff = Page1:GetChildren() | |
5224 | for i = 1 , #Stuff do | |
5225 | if Stuff[i].className == "TextButton" then | |
5226 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5227 | Raise.BackgroundColor = BrickColor.new(1010) | |
5228 | Hint.Text = "[ Click the ground to make a mountain ]" | |
5229 | end | |
5230 | end | |
5231 | end) | |
5232 | Teleport = Instance.new("TextButton") | |
5233 | Teleport.Parent = Page1 | |
5234 | Teleport.Name = "Teleport" | |
5235 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5236 | Teleport.BackgroundTransparency = 0.1 | |
5237 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
5238 | Teleport.BorderSizePixel = 0 | |
5239 | Teleport.BackgroundColor = BrickColor.new(1004) | |
5240 | Teleport.Text = "[ Teleport ]" | |
5241 | Teleport.MouseButton1Down:connect(function() | |
5242 | Mode = "Teleport" | |
5243 | Stuff = Page1:GetChildren() | |
5244 | for i = 1 , #Stuff do | |
5245 | if Stuff[i].className == "TextButton" then | |
5246 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5247 | Teleport.BackgroundColor = BrickColor.new(1010) | |
5248 | Hint.Text = "[ Click to teleport and slash ]" | |
5249 | end | |
5250 | end | |
5251 | end) | |
5252 | DownThrust = Instance.new("TextButton") | |
5253 | DownThrust.Parent = Page1 | |
5254 | DownThrust.Name = "DownThrust" | |
5255 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5256 | DownThrust.BackgroundTransparency = 0.1 | |
5257 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
5258 | DownThrust.BorderSizePixel = 0 | |
5259 | DownThrust.BackgroundColor = BrickColor.new(1004) | |
5260 | DownThrust.Text = "[ DownThrust ]" | |
5261 | DownThrust.MouseButton1Down:connect(function() | |
5262 | Mode = "DownThrust" | |
5263 | Stuff = Page1:GetChildren() | |
5264 | for i = 1 , #Stuff do | |
5265 | if Stuff[i].className == "TextButton" then | |
5266 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5267 | DownThrust.BackgroundColor = BrickColor.new(1010) | |
5268 | Hint.Text = "[ Click to thurst downward ]" | |
5269 | end | |
5270 | end | |
5271 | end) | |
5272 | Slashes2 = Instance.new("TextButton") | |
5273 | Slashes2.Parent = Page1 | |
5274 | Slashes2.Name = "Slashes" | |
5275 | Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5276 | Slashes2.BackgroundTransparency = 0.1 | |
5277 | Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0) | |
5278 | Slashes2.BorderSizePixel = 0 | |
5279 | Slashes2.BackgroundColor = BrickColor.new(1004) | |
5280 | Slashes2.Text = "[ HeatSlashes ]" | |
5281 | Slashes2.MouseButton1Down:connect(function() | |
5282 | Mode = "Slashes" | |
5283 | Stuff = Page1:GetChildren() | |
5284 | for i = 1 , #Stuff do | |
5285 | if Stuff[i].className == "TextButton" then | |
5286 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5287 | Slashes2.BackgroundColor = BrickColor.new(1010) | |
5288 | Hint.Text = "[ Click to heat slash ]" | |
5289 | end | |
5290 | end | |
5291 | end) | |
5292 | Page2 = Instance.new("ImageLabel") | |
5293 | Page2.Parent = Background | |
5294 | Page2.Name = "Page2" | |
5295 | Page2.Visible = false | |
5296 | Page2.Size = UDim2.new(1, 0, 1, 0) | |
5297 | Page2.BackgroundTransparency = 1 | |
5298 | Page2.Position = UDim2.new(0, 0, 0, 0) | |
5299 | Header2 = Instance.new("TextLabel") | |
5300 | Header2.Parent = Page2 | |
5301 | Header2.Name = "Header2" | |
5302 | Header2.Size = UDim2.new(0, 0, 0, 0) | |
5303 | Header2.BackgroundTransparency = 1 | |
5304 | Header2.Position = UDim2.new(0.5, 0, 0.08, 0) | |
5305 | Header2.Text = "[ Sword Modes #2 ]" | |
5306 | NextPage1 = Instance.new("TextButton") | |
5307 | NextPage1.Parent = Page1 | |
5308 | NextPage1.Name = "NextPage1" | |
5309 | NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5310 | NextPage1.BackgroundTransparency = 0.1 | |
5311 | NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0) | |
5312 | NextPage1.BorderSizePixel = 0 | |
5313 | NextPage1.BackgroundColor = BrickColor.new(1004) | |
5314 | NextPage1.Text = "[ Next ]" | |
5315 | NextPage1.MouseButton1Down:connect(function() | |
5316 | Stuff = Page1:GetChildren() | |
5317 | for i = 1 , #Stuff do | |
5318 | if Stuff[i].className == "TextButton" then | |
5319 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5320 | end | |
5321 | end | |
5322 | Stuff = Page2:GetChildren() | |
5323 | for i = 1 , #Stuff do | |
5324 | if Stuff[i].className == "TextButton" then | |
5325 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5326 | end | |
5327 | end | |
5328 | Mode = "" | |
5329 | Page1.Visible = false | |
5330 | Page2.Visible = true | |
5331 | end) | |
5332 | BackPage1 = Instance.new("TextButton") | |
5333 | BackPage1.Parent = Page2 | |
5334 | BackPage1.Name = "BackPage1" | |
5335 | BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5336 | BackPage1.BackgroundTransparency = 0.1 | |
5337 | BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0) | |
5338 | BackPage1.BorderSizePixel = 0 | |
5339 | BackPage1.BackgroundColor = BrickColor.new(1004) | |
5340 | BackPage1.Text = "[ Back ]" | |
5341 | BackPage1.MouseButton1Down:connect(function() | |
5342 | Stuff = Page1:GetChildren() | |
5343 | for i = 1 , #Stuff do | |
5344 | if Stuff[i].className == "TextButton" then | |
5345 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5346 | end | |
5347 | end | |
5348 | Stuff = Page2:GetChildren() | |
5349 | for i = 1 , #Stuff do | |
5350 | if Stuff[i].className == "TextButton" then | |
5351 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5352 | end | |
5353 | end | |
5354 | Mode = "" | |
5355 | Page1.Visible = true | |
5356 | Page2.Visible = false | |
5357 | end) | |
5358 | Assassinate = Instance.new("TextButton") | |
5359 | Assassinate.Parent = Page2 | |
5360 | Assassinate.Name = "Assassinate" | |
5361 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5362 | Assassinate.BackgroundTransparency = 0.1 | |
5363 | Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0) | |
5364 | Assassinate.BorderSizePixel = 0 | |
5365 | Assassinate.BackgroundColor = BrickColor.new(1004) | |
5366 | Assassinate.Text = "[ Assassinate ]" | |
5367 | Assassinate.MouseButton1Down:connect(function() | |
5368 | Mode = "Assassinate" | |
5369 | Stuff = Page2:GetChildren() | |
5370 | for i = 1 , #Stuff do | |
5371 | if Stuff[i].className == "TextButton" then | |
5372 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5373 | Assassinate.BackgroundColor = BrickColor.new(1010) | |
5374 | Hint.Text = "[ Click a player to kill ]" | |
5375 | end | |
5376 | end | |
5377 | end) | |
5378 | Swing2 = Instance.new("TextButton") | |
5379 | Swing2.Parent = Page2 | |
5380 | Swing2.Name = "Swing" | |
5381 | Swing2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5382 | Swing2.BackgroundTransparency = 0.1 | |
5383 | Swing2.Position = UDim2.new(0.05, 0, 0.3, 0) | |
5384 | Swing2.BorderSizePixel = 0 | |
5385 | Swing2.BackgroundColor = BrickColor.new(1004) | |
5386 | Swing2.Text = "[ Slow Swing ]" | |
5387 | Swing2.MouseButton1Down:connect(function() | |
5388 | Mode = "Slow Swing" | |
5389 | Stuff = Page2:GetChildren() | |
5390 | for i = 1 , #Stuff do | |
5391 | if Stuff[i].className == "TextButton" then | |
5392 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5393 | Swing2.BackgroundColor = BrickColor.new(1010) | |
5394 | Hint.Text = "[ Click to Slash ]" | |
5395 | end | |
5396 | end | |
5397 | end) | |
5398 | Lazor = Instance.new("TextButton") | |
5399 | Lazor.Parent = Page2 | |
5400 | Lazor.Name = "lazor" | |
5401 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5402 | Lazor.BackgroundTransparency = 0.1 | |
5403 | Lazor.Position = UDim2.new(0.05, 0, 0.4, 0) | |
5404 | Lazor.BorderSizePixel = 0 | |
5405 | Lazor.BackgroundColor = BrickColor.new(1004) | |
5406 | Lazor.Text = "[ LAZOR ]" | |
5407 | Lazor.MouseButton1Down:connect(function() | |
5408 | Mode = "Lazor" | |
5409 | Stuff = Page2:GetChildren() | |
5410 | for i = 1 , #Stuff do | |
5411 | if Stuff[i].className == "TextButton" then | |
5412 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5413 | Lazor.BackgroundColor = BrickColor.new(1010) | |
5414 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
5415 | end | |
5416 | end | |
5417 | end) | |
5418 | Lazor3 = Instance.new("TextButton") | |
5419 | Lazor3.Parent = Page2 | |
5420 | Lazor3.Name = "Toss" | |
5421 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
5422 | Lazor3.BackgroundTransparency = 0.1 | |
5423 | Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0) | |
5424 | Lazor3.BorderSizePixel = 0 | |
5425 | Lazor3.BackgroundColor = BrickColor.new(1004) | |
5426 | Lazor3.Text = "[ Toss ]" | |
5427 | Lazor3.MouseButton1Down:connect(function() | |
5428 | Mode = "Toss" | |
5429 | Stuff = Page2:GetChildren() | |
5430 | for i = 1 , #Stuff do | |
5431 | if Stuff[i].className == "TextButton" then | |
5432 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
5433 | Lazor3.BackgroundColor = BrickColor.new(1010) | |
5434 | Hint.Text = "[ Click to toss Sword ]" | |
5435 | end | |
5436 | end | |
5437 | end) | |
5438 | ------------------------------------------------------------> | |
5439 | --[[ | |
5440 | ? -->> Loop | |
5441 | --]] | |
5442 | ------------------------------------------------------------> | |
5443 | while true do | |
5444 | wait() | |
5445 | Stuff = Workspace:GetChildren() | |
5446 | for i = 1 , #Stuff do | |
5447 | Stuff2 = Stuff[i]:GetChildren() | |
5448 | for i = 1 , #Stuff2 do | |
5449 | Stuff3 = Stuff2[i]:GetChildren() | |
5450 | for i = 1 , #Stuff3 do | |
5451 | if Stuff3[i].className == "ForceField" then | |
5452 | Stuff3[i]:Remove() | |
5453 | end | |
5454 | end | |
5455 | if Stuff2[i].className == "ForceField" then | |
5456 | Stuff2[i]:Remove() | |
5457 | end | |
5458 | end | |
5459 | end | |
5460 | if Flaming == true then | |
5461 | Flame = Instance.new("Part") | |
5462 | Flame.Parent = Tool | |
5463 | Flame.Anchored = true | |
5464 | Flame.BrickColor = BrickColor.new("Really black") | |
5465 | Flame.CanCollide = false | |
5466 | Flame.Name = "Flame" | |
5467 | Color = math.random(1, 3) | |
5468 | if Color == 1 then | |
5469 | Flame.BrickColor = BrickColor.new(21) | |
5470 | else | |
5471 | if Color == 2 then | |
5472 | Flame.BrickColor = BrickColor.new(24) | |
5473 | end | |
5474 | if Color == 3 then | |
5475 | Flame.BrickColor = BrickColor.new(105) | |
5476 | end | |
5477 | end | |
5478 | Flame.Locked = true | |
5479 | Flame.Shape = "Ball" | |
5480 | Flame.Transparency = 0.2 | |
5481 | Flame.Size = Vector3.new(1, 1, 1) | |
5482 | Flame.TopSurface = "Smooth" | |
5483 | Flame.BottomSurface = "Smooth" | |
5484 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
5485 | FlameMesh = Instance.new("SpecialMesh") | |
5486 | FlameMesh.MeshType = "Sphere" | |
5487 | FlameMesh.Parent = Flame | |
5488 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
5489 | end | |
5490 | Me.Character.Humanoid.WalkSpeed = 16 | |
5491 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
5492 | Base = Workspace:findFirstChild("Base") | |
5493 | if Base ~= nil then | |
5494 | Me.Character:MoveTo(Base.Position) | |
5495 | else | |
5496 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
5497 | end | |
5498 | end | |
5499 | Stuff = Tool:GetChildren() | |
5500 | for i = 1 , #Stuff do | |
5501 | if Stuff[i].className == "Part" then | |
5502 | if Stuff[i].Name == "Shadow" then | |
5503 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
5504 | if Stuff[i].Transparency >= 1 then | |
5505 | Stuff[i]:Remove() | |
5506 | end | |
5507 | end | |
5508 | if Stuff[i].Name == "Flame" then | |
5509 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
5510 | Size = math.random(1, 3) | |
5511 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
5512 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
5513 | Stuff[i].CFrame = p | |
5514 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
5515 | Stuff2 = Workspace:GetChildren() | |
5516 | for ii = 1 , #Stuff2 do | |
5517 | if Stuff2[ii].className == "Part" then | |
5518 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5519 | if Stuff2[ii].Name ~= "Base" then | |
5520 | Stuff2[ii].Anchored = false | |
5521 | Stuff2[ii].BrickColor = BrickColor.new("Really black") | |
5522 | Stuff2[ii]:BreakJoints() | |
5523 | end | |
5524 | end | |
5525 | end | |
5526 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
5527 | Torso = Stuff2[ii]:findFirstChild("Torso") | |
5528 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid") | |
5529 | if Torso ~= nil and Humanoid ~= nil then | |
5530 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
5531 | Humanoid.MaxHealth = 100 | |
5532 | Humanoid:TakeDamage(Damage) | |
5533 | Parts = Humanoid.Parent:GetChildren() | |
5534 | for i = 1 , #Parts do | |
5535 | if Parts[i].className == "Part" then | |
5536 | Parts[i].BrickColor = BrickColor.new("Really black") | |
5537 | if Humanoid.Health <= 0 then | |
5538 | Parts[i].Anchored = false | |
5539 | Parts[i]:BreakJoints() | |
5540 | end | |
5541 | end | |
5542 | end | |
5543 | end | |
5544 | end | |
5545 | end | |
5546 | end | |
5547 | if Stuff[i].Transparency >= 1 then | |
5548 | Stuff[i]:Remove() | |
5549 | end | |
5550 | end | |
5551 | end | |
5552 | end | |
5553 | ------------------------------------------------------------> | |
5554 | --[[ | |
5555 | ? -->> End Of Script | |
5556 | --]] | |
5557 | ------------------------------------------------------------> | |
5558 | end |