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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | local UserInputService = game:GetService("UserInputService") | |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | local Sandbox = function (Thing) | |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | return RealPlayer[Index] | |
88 | end | |
89 | end; | |
90 | __tostring = function(self) | |
91 | return RealPlayer.Name | |
92 | end | |
93 | }) | |
94 | end | |
95 | end | |
96 | if RealGame[Index] then | |
97 | local Type = type(RealGame[Index]) | |
98 | if Type == "function" then | |
99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
100 | return function (self,Service) | |
101 | if Service:lower() == "players" then | |
102 | return setmetatable({},{ | |
103 | __index = function (self2,Index2) | |
104 | local RealService = RealGame:GetService(Service) | |
105 | local Type2 = type(Index2) | |
106 | if Type2 == "function" then | |
107 | return function (self,...) | |
108 | return RealService[Index2](RealService,...) | |
109 | end | |
110 | else | |
111 | if Index2:lower() == "localplayer" then | |
112 | return Sandbox(owner) | |
113 | end | |
114 | return RealService[Index2] | |
115 | end | |
116 | end; | |
117 | __tostring = function(self) | |
118 | return RealGame:GetService(Service).Name | |
119 | end | |
120 | }) | |
121 | elseif Service:lower() == "contextactionservice" then | |
122 | return InternalData["ContextActionService"] | |
123 | elseif Service:lower() == "contextactionservice" then | |
124 | return InternalData["UserInputService"] | |
125 | elseif Service:lower() == "runservice" then | |
126 | return setmetatable({},{ | |
127 | __index = function(self2,Index2) | |
128 | local RealService = RealGame:GetService(Service) | |
129 | local Type2 = type(Index2) | |
130 | if Type2 == "function" then | |
131 | return function (self,...) | |
132 | return RealService[Index2](RealService,...) | |
133 | end | |
134 | else | |
135 | if Index2:lower() == "bindtorenderstep" then | |
136 | return function (self,Name,Priority,Function) | |
137 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
138 | end | |
139 | end | |
140 | if Index2:lower() == "renderstepped" then | |
141 | return RealService["Stepped"] | |
142 | end | |
143 | return RealService[Index2] | |
144 | end | |
145 | end | |
146 | }) | |
147 | else | |
148 | return RealGame:GetService(Service) | |
149 | end | |
150 | end | |
151 | end | |
152 | return function (self,...) | |
153 | return RealGame[Index](RealGame,...) | |
154 | end | |
155 | else | |
156 | if game:GetService(Index) then | |
157 | return game:GetService(Index) | |
158 | end | |
159 | return RealGame[Index] | |
160 | end | |
161 | else | |
162 | return nil | |
163 | end | |
164 | end | |
165 | });Game = game;owner = game:GetService("Players").LocalPlayer | |
166 | print("Complete! Running...") | |
167 | ||
168 | Player = game:GetService("Players").LocalPlayer | |
169 | Character = Player.Character | |
170 | PlayerGui = Player.PlayerGui | |
171 | Backpack = Player.Backpack | |
172 | Torso = Character.Torso | |
173 | Head = Character.Head | |
174 | Humanoid = Character.Humanoid | |
175 | LeftArm = Character["Left Arm"] | |
176 | LeftLeg = Character["Left Leg"] | |
177 | RightArm = Character["Right Arm"] | |
178 | RightLeg = Character["Right Leg"] | |
179 | LS = Torso["Left Shoulder"] | |
180 | LH = Torso["Left Hip"] | |
181 | RS = Torso["Right Shoulder"] | |
182 | RH = Torso["Right Hip"] | |
183 | Neck = Torso.Neck | |
184 | it=Instance.new | |
185 | vt=Vector3.new | |
186 | cf=CFrame.new | |
187 | euler=CFrame.fromEulerAnglesXYZ | |
188 | angles=CFrame.Angles | |
189 | RootPart=Character.HumanoidRootPart | |
190 | RootJoint=RootPart.RootJoint | |
191 | RootCF=euler(-1.57,0,3.14) | |
192 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
193 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
194 | RW,LW=Instance.new("Weld"),Instance.new("Weld") | |
195 | RH,LH=Instance.new("Weld"),Instance.new("Weld") | |
196 | cam=workspace.CurrentCamera | |
197 | local attack=false | |
198 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
199 | local fp = it("Part") | |
200 | fp.formFactor = formfactor | |
201 | fp.Parent = parent | |
202 | fp.Reflectance = reflectance | |
203 | fp.Transparency = transparency | |
204 | fp.CanCollide = false | |
205 | fp.Locked=true | |
206 | fp.BrickColor = brickcolor | |
207 | fp.Name = name | |
208 | fp.Size = size | |
209 | fp.Position = Torso.Position | |
210 | fp.Material="SmoothPlastic" | |
211 | fp:BreakJoints() | |
212 | return fp | |
213 | end | |
214 | ||
215 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
216 | local mesh = it(Mesh) | |
217 | mesh.Parent = part | |
218 | if Mesh=="SpecialMesh" then | |
219 | mesh.MeshType = meshtype | |
220 | mesh.MeshId = meshid | |
221 | end | |
222 | mesh.Offset=offset | |
223 | mesh.Scale=scale | |
224 | return mesh | |
225 | end | |
226 | ||
227 | function weld(parent,part1,part0,c0,c1) | |
228 | local weld = it("Weld") | |
229 | weld.Parent = parent | |
230 | weld.Part0 = part0 | |
231 | weld.Part1 = part1 | |
232 | weld.C0 = c0 | |
233 | weld.C1 = c1 | |
234 | return weld | |
235 | end | |
236 | ||
237 | if Character:findFirstChild("Shades",true) ~= nil then | |
238 | Character:findFirstChild("Shades",true).Parent = nil | |
239 | end | |
240 | ||
241 | local scale=1.5 | |
242 | local ShadeCenter=it("Part") | |
243 | ShadeCenter.CanCollide=false | |
244 | ShadeCenter.CFrame=Torso.CFrame | |
245 | ShadeCenter.Transparency=1 | |
246 | ShadeCenter.Parent=Character | |
247 | ShadeCenter.Name="Shades" | |
248 | ShadeCenter.formFactor=3 | |
249 | ShadeCenter.Size=vt() | |
250 | ShadeCenter.TopSurface=0 | |
251 | ShadeCenter.BottomSurface=0 | |
252 | local shadeweld=weld(ShadeCenter,ShadeCenter,Head,cf(0,0.4,-0.65),cf(0,0,0)) | |
253 | --[[scale=3 | |
254 | shadeweld.Part0=Torso | |
255 | shadeweld.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)]] | |
256 | local Shade1=it("Part") | |
257 | Shade1.CanCollide=false | |
258 | Shade1.CFrame=Torso.CFrame | |
259 | Shade1.Reflectance=0.4 | |
260 | Shade1.Transparency=0.05 | |
261 | Shade1.BrickColor=BrickColor.new("Really black") | |
262 | Shade1.Parent=ShadeCenter | |
263 | Shade1.formFactor=3 | |
264 | Shade1.Size=vt() | |
265 | Shade1.TopSurface=0 | |
266 | Shade1.BottomSurface=0 | |
267 | Shade1Mesh=it("SpecialMesh",Shade1) | |
268 | Shade1Mesh.MeshType="Wedge" | |
269 | Shade1Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale) | |
270 | local w1=weld(Shade1,Shade1,ShadeCenter,cf(-1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*-1),0)) | |
271 | coroutine.resume(coroutine.create(function(Mesh,Weld) | |
272 | while true do | |
273 | wait() | |
274 | Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale) | |
275 | Weld.C0=cf(-1*0.3*scale,0,0) | |
276 | Weld.C1=angles(math.rad(-45),math.rad(90*-1),0) | |
277 | end | |
278 | end),Shade1Mesh,w1) | |
279 | local Shade2=it("Part") | |
280 | Shade2.CanCollide=false | |
281 | Shade2.CFrame=Torso.CFrame | |
282 | Shade2.Reflectance=0.4 | |
283 | Shade2.Transparency=0.05 | |
284 | Shade2.BrickColor=BrickColor.new("Really black") | |
285 | Shade2.Parent=ShadeCenter | |
286 | Shade2.formFactor=3 | |
287 | Shade2.Size=vt() | |
288 | Shade2.TopSurface=0 | |
289 | Shade2.BottomSurface=0 | |
290 | Shade2Mesh=it("SpecialMesh",Shade2) | |
291 | Shade2Mesh.MeshType="Wedge" | |
292 | Shade2Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale) | |
293 | local w2=weld(Shade2,Shade2,ShadeCenter,cf(1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*1),0)) | |
294 | coroutine.resume(coroutine.create(function(Mesh,Weld) | |
295 | while true do | |
296 | wait() | |
297 | Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale) | |
298 | Weld.C0=cf(1*0.3*scale,0,0) | |
299 | Weld.C1=angles(math.rad(-45),math.rad(90*1),0) | |
300 | end | |
301 | end),Shade2Mesh,w2) | |
302 | ||
303 | if Backpack:findFirstChild("DRILL")~=nil then | |
304 | --Backpack:findFirstChild("DRILL").Parent=nil | |
305 | end | |
306 | if (script.Parent.className ~= "HopperBin") then | |
307 | Tool = Instance.new("HopperBin") | |
308 | Tool.Parent = Backpack | |
309 | Tool.Name = "CERTAIN KILL" | |
310 | script.Parent = Tool | |
311 | end | |
312 | Bin = script.Parent | |
313 | ||
314 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=171070086") | |
315 | function GIGADRILLBREAKER() | |
316 | cam.CameraType="Scriptable" | |
317 | local partpos=part(3,Character,0,1,BrickColor.new("Black"),"PartPos",vt(0.5,0.5,0.5)) | |
318 | partpos.Anchored=true | |
319 | partpos.CFrame=Torso.CFrame | |
320 | game:GetService("Debris"):AddItem(partpos,30) | |
321 | local sound=Instance.new("Sound") | |
322 | sound.Parent=partpos | |
323 | sound.Volume=1 | |
324 | sound.SoundId="http://www.roblox.com/asset/?id=171070086" | |
325 | --171070086 | |
326 | local sound2=Instance.new("Sound") | |
327 | sound2.Parent=Torso | |
328 | sound2.Volume=1 | |
329 | sound2.SoundId="http://www.roblox.com/asset/?id=171070086" | |
330 | local sound3=Instance.new("Sound") | |
331 | sound3.Parent=workspace.CurrentCamera | |
332 | sound3.Volume=1 | |
333 | sound3.SoundId="http://www.roblox.com/asset/?id=171070086" | |
334 | sound:Play() | |
335 | sound2:Play() | |
336 | sound3:Play() | |
337 | bodypos=Instance.new("BodyPosition") | |
338 | bodypos.P=4000 | |
339 | bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000 | |
340 | bodypos.position=Torso.Position+Vector3.new(0,0,0) | |
341 | bodypos.Parent=Torso | |
342 | local bodygy=Instance.new("BodyGyro") --gg nubs | |
343 | bodygy.P=15000 | |
344 | bodygy.D=100 | |
345 | bodygy.maxTorque=Vector3.new(500000000,500000000,500000000) | |
346 | bodygy.cframe=RootPart.CFrame*euler(0,0,0) | |
347 | bodygy.Parent=RootPart | |
348 | RSH=Torso["Right Shoulder"] | |
349 | LSH=Torso["Left Shoulder"] | |
350 | RHP=Torso["Right Hip"] | |
351 | LHP=Torso["Left Hip"] | |
352 | -- | |
353 | RSH.Parent=nil | |
354 | LSH.Parent=nil | |
355 | RHP.Parent=nil | |
356 | LHP.Parent=nil | |
357 | -- | |
358 | RW.Part0=Torso | |
359 | RW.C0=cf(1.5,0.5,0) | |
360 | RW.C1=cf(0,0.5,0) | |
361 | RW.Part1=RightArm | |
362 | RW.Parent=Torso | |
363 | -- | |
364 | LW.Part0=Torso | |
365 | LW.C0=cf(-1.5,0.5,0) | |
366 | LW.C1=cf(0,0.5,0) | |
367 | LW.Part1=LeftArm | |
368 | LW.Parent=Torso | |
369 | --_G.L = LW | |
370 | -- | |
371 | RH.Part0=Torso | |
372 | RH.C0=cf(0.5,-1,0) | |
373 | RH.C1=cf(0,1,0) | |
374 | RH.Part1=RightLeg | |
375 | RH.Parent=Torso | |
376 | -- | |
377 | LH.Part0=Torso | |
378 | LH.C0=cf(-0.5,-1,0) | |
379 | LH.C1=cf(0,1,0) | |
380 | LH.Part1=LeftLeg | |
381 | LH.Parent=Torso | |
382 | --_G.L = LW | |
383 | -- | |
384 | wait(.2) | |
385 | shadeweld.Part0=RootPart | |
386 | shadeweld.C0=cf(0,1.9,-0.65)*euler(0,0,0) | |
387 | numb=2 | |
388 | for i=0,1,0.1 do | |
389 | wait() | |
390 | --cam.CoordinateFrame=Torso.CFrame | |
391 | cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,3.14,0)*cf(0,0,5) | |
392 | scale=1.5+1*i | |
393 | --shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i) | |
394 | shadeweld.C0=cf(0,1.9+8*i*numb,-0.65)*euler(0,0,-0.2*i) | |
395 | Torso.Neck.C0=necko | |
396 | RootJoint.C0=RootCF | |
397 | RW.C0=cf(1.5,0.5,0) | |
398 | LW.C0=cf(-1.5,0.5,0) | |
399 | RH.C0=cf(0.5,-1,0) | |
400 | LH.C0=cf(-0.5,-1,0) | |
401 | numb=numb-0.1 | |
402 | end | |
403 | shadeweld.Part0=RightArm | |
404 | shadeweld.C0=cf(0,6,0)*euler(3.14,0,-0.2) | |
405 | for i=0,1,0.1 do | |
406 | wait() | |
407 | cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,0,0)*cf(0,0,5) | |
408 | scale=2.5+0.5*i | |
409 | --shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i) | |
410 | --shadeweld.C0=cf(0,1.9+2-2*i,-0.65)*euler(0,0,-0.2) | |
411 | shadeweld.C0=euler(-3.14*i,0,0)*cf(-1.5*i,8-7.5*i,0)*euler(3.14,0,-0.2) | |
412 | Torso.Neck.C0=necko*euler(0,0,-0.2*i) | |
413 | RootJoint.C0=RootCF*euler(0,0,0.2*i) | |
414 | RW.C0=cf(1.5,0.5,0)*euler(3*i,0,0.2*i) | |
415 | LW.C0=cf(-1.5,0.5,0) | |
416 | RH.C0=cf(0.5,-1,0) | |
417 | LH.C0=cf(-0.5,-1,0) | |
418 | end | |
419 | for i=0,1,0.1 do | |
420 | wait() | |
421 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14-0.1*i,0)*cf(0,0,9+2*i) | |
422 | shadeweld.C0=euler(-3.14,0,0)*cf(-1.5,0.5,0)*euler(3.14,0,-0.2) | |
423 | Torso.Neck.C0=necko*euler(0,0,-0.2+0.3*i) | |
424 | RootJoint.C0=RootCF*euler(0.1*i,0,0.2-0.3*i) | |
425 | RW.C0=cf(1.5,0.5,0)*euler(3-1.5*i,0,0.2+0.2*i) | |
426 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.3*i) | |
427 | RH.C0=cf(0.5,-1,0)*euler(0.2*i,0,0.2*i) | |
428 | LH.C0=cf(-0.5,-1,0)*euler(-0.1*i,0,-0.3*i) | |
429 | end | |
430 | n=2 | |
431 | for i=0,1,0.1 do | |
432 | wait() | |
433 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.04,0)*cf(0,0,7) | |
434 | Torso.Neck.C0=necko*euler(0,0,0.1+0.1*i*n) | |
435 | RootJoint.C0=RootCF*euler(0.1+0.1*i*n,0,-0.1-0.1*i*n) | |
436 | RW.C0=cf(1.5,0.5,0)*euler(1.5-0.2*i*n,0,0.4+0.2*i*n) | |
437 | LW.C0=cf(-1.5,0.5,0)*euler(0.2*i*n,0,-0.3-0.1*i*n) | |
438 | RH.C0=cf(0.5,-1,0)*euler(0.2+0.1*i*n,0,0.2) | |
439 | LH.C0=cf(-0.5,-1,0)*euler(-0.1-0.1*i*n,0,-0.3) | |
440 | n=n-0.1 | |
441 | end | |
442 | for i=0,1,0.1 do | |
443 | wait() | |
444 | cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5) | |
445 | Torso.Neck.C0=necko*euler(0,0,0.2+0.7*i) | |
446 | RootJoint.C0=RootCF*euler(0.2,0,-0.2-1*i) | |
447 | RW.C0=cf(1.5,0.5,0)*euler(1.3,0,0.6+2*i) | |
448 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1*i,0,-0.4-0.6*i) | |
449 | RH.C0=cf(0.5,-1,0)*euler(0.3-0.2*i,0,0.2-0.3*i) | |
450 | LH.C0=cf(-0.5,-1,0)*euler(-0.2,0,-0.3) | |
451 | end | |
452 | n=2 | |
453 | for i=0,1,0.1 do | |
454 | wait() | |
455 | cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5) | |
456 | Torso.Neck.C0=necko*euler(0,0,0.9-0.4*i*n) | |
457 | RootJoint.C0=RootCF*euler(0.2,0,-1.2+0.7*i*n) | |
458 | RW.C0=cf(1.5,0.5,0)*euler(1.3+0.4*i*n,0,2.6-0.4*i*n) | |
459 | LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-1*i*n) | |
460 | RH.C0=cf(0.5,-1,0)*euler(0.1,0,-0.1+0.2*i*n) | |
461 | LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.1*i*n,0,-0.3+0.2*i*n) | |
462 | n=n-0.1 | |
463 | end | |
464 | for i=0,1,0.1 do | |
465 | wait() | |
466 | cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5) | |
467 | Torso.Neck.C0=necko*euler(0,0,0.5-0.1*i) | |
468 | RootJoint.C0=RootCF*euler(0.2-0.1*i,0.2*i,-0.5+0.1*i) | |
469 | RW.C0=cf(1.5,0.5,0)*euler(1.7+2.7*i,-1.57*i,2.2-2*i) | |
470 | LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-2+1*i) | |
471 | RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1) | |
472 | LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.1-0.2*i) | |
473 | end | |
474 | n=2 | |
475 | for i=0,1,0.1 do | |
476 | wait() | |
477 | cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5+1*i) | |
478 | Torso.Neck.C0=necko*euler(-0.1*i*n,0,0.4-0.2*i*n) | |
479 | RootJoint.C0=RootCF*euler(0.1+0.3*i*n,0.2+0.2*i*n,-0.4+0.2*i*n) | |
480 | RW.C0=cf(1.5,0.5,0)*euler(4.4-1*i*n,-1.57,0.2) | |
481 | LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1) | |
482 | RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1) | |
483 | LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.5*i*n,0,-0.3) | |
484 | n=n-0.1 | |
485 | end | |
486 | for i=0,1,0.2 do | |
487 | wait() | |
488 | cam.CoordinateFrame=RootPart.CFrame*euler(0.2-0.1*i,3-0.1*i,0)*cf(0,0,6+10*i) | |
489 | Torso.Neck.C0=necko*euler(-0.1,0,0.2) | |
490 | RootJoint.C0=RootCF*euler(0.4+0.2*i,0.4,-0.2) | |
491 | RW.C0=cf(1.5,0.5,0)*euler(3.4-2.4*i,-1.57,0.2) | |
492 | LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-0.2*i) | |
493 | RH.C0=cf(0.5,-1,0)*euler(0.1-0.3*i,0,0.1+0.2*i) | |
494 | LH.C0=cf(-0.5,-1,0)*euler(0.4+0.2*i,0,-0.3) | |
495 | end | |
496 | print("DO THROW") | |
497 | local ref=part(3,Character,0,1,BrickColor.new("White"),"Reference",vt(0.5,0.5,0.5)) | |
498 | ref.Anchored=true | |
499 | ref.CFrame=RootPart.CFrame*cf(0,0,-200) | |
500 | game:GetService("Debris"):AddItem(ref,7) | |
501 | canhit=false | |
502 | local target=nil | |
503 | bb=Instance.new("BodyPosition") | |
504 | local gudbai=Instance.new("BodyGyro") | |
505 | con1=ShadeCenter.Touched:connect(function(hit) | |
506 | if hit.Parent:findFirstChild("Humanoid")~=nil and hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character then | |
507 | if canhit==false then | |
508 | canhit=true | |
509 | tors=hit.Parent.Torso | |
510 | print(hit.Parent) | |
511 | target=hit.Parent | |
512 | bb.Parent=tors | |
513 | bb.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000) | |
514 | bb.position=ref.Position | |
515 | end | |
516 | elseif hit.Name~="Base" and canhit==false and hit.Name~="Reference" then | |
517 | --hit.Anchored=false | |
518 | --hit:BreakJoints() | |
519 | --hit.Velocity=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100)) | |
520 | end | |
521 | end) | |
522 | shadeweld.Part0=nil | |
523 | --[[local bodypos2=Instance.new("BodyPosition") | |
524 | bodypos2.P=4000 | |
525 | bodypos2.maxForce=Vector3.new(5000000,50000000,5000000)*5000 | |
526 | bodypos2.position=ref.Position | |
527 | bodypos2.Parent=ShadeCenter]] | |
528 | prop=Instance.new("RocketPropulsion") | |
529 | prop.MaxSpeed=5000 | |
530 | prop.CartoonFactor=0 | |
531 | prop.MaxThrust=10000 | |
532 | prop.Parent=ShadeCenter | |
533 | prop.Target=ref | |
534 | prop.ThrustD=1.5 | |
535 | prop.TurnD=0 | |
536 | prop.TurnP=0 | |
537 | prop:Fire() | |
538 | local gg=Instance.new("BodyGyro") --gg nubs | |
539 | gg.P=15000 | |
540 | gg.D=100 | |
541 | gg.maxTorque=Vector3.new(500000000,500000000,500000000) | |
542 | gg.cframe=RootPart.CFrame*euler(0,1.57,0) | |
543 | gg.Parent=ShadeCenter | |
544 | coroutine.resume(coroutine.create(function(Part,Gyro) | |
545 | while Gyro.Parent~=nil do | |
546 | wait() | |
547 | Gyro.cframe=Gyro.cframe*euler(0,0,-1) | |
548 | end | |
549 | end),ShadeCenter,gg) | |
550 | for i=0,1,0.2 do | |
551 | wait() | |
552 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1-0.1*i,2.9+0.1*i,0)*cf(0,0,16+5*i) | |
553 | Torso.Neck.C0=necko*euler(-0.1,0,0.2) | |
554 | RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0.6+0.8*i,0.4+0.4*i,-0.2-0.2*i) | |
555 | RootJoint.C1=RootCF*euler(0.7*i,0,-0.2*i) | |
556 | RW.C0=cf(1.5,0.5,0)*euler(1,-1.57,0.2) | |
557 | RW.C1=cf(0,0.5,0)*euler(0.5*i,0,0) | |
558 | LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1.2-0.2*i) | |
559 | RH.C0=cf(0.5,-1,0)*euler(0.1-0.3,0,0.1+0.2) | |
560 | LH.C0=cf(-0.5,-1,0)*euler(0.6+0.2*i,0,-0.3-0.1*i) | |
561 | end | |
562 | coroutine.resume(coroutine.create(function(Camera) | |
563 | print(canhit) | |
564 | print(attack) | |
565 | while canhit==false and attack==true do | |
566 | wait() | |
567 | Camera.CoordinateFrame=ShadeCenter.CFrame*cf(0,0,7) | |
568 | --Camera.CoordinateFrame=cf(ShadeCenter.Position)*cf(0,0,5) | |
569 | end | |
570 | for i=0,1,0.1 do | |
571 | wait() | |
572 | if tors~=nil then | |
573 | Camera.CoordinateFrame=tors.CFrame*cf(0,0,7) | |
574 | end | |
575 | end | |
576 | end),cam) | |
577 | wait(1.5) | |
578 | if target~=nil then | |
579 | tors=target.Torso | |
580 | partpos.CFrame=tors.CFrame | |
581 | ShadesClone1=ShadeCenter:Clone() | |
582 | ShadesClone1.Parent=workspace | |
583 | local weld1=weld(ShadesClone1,ShadesClone1,tors,cf(0,0,0),cf(0,0,0)) | |
584 | ShadesClone2=ShadeCenter:Clone() | |
585 | ShadesClone2.Parent=workspace | |
586 | local weld2=weld(ShadesClone2,ShadesClone2,tors,cf(0,0,0),cf(0,0,0)) | |
587 | --[[bb2=Instance.new("BodyPosition") | |
588 | bb2.Parent=ShadesClone | |
589 | bb2.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000) | |
590 | bb2.position=tors.Position+vt(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
591 | coroutine.resume(coroutine.create(function(Part,Gyro) | |
592 | end),ShadesClone,bb2) | |
593 | local gg2=Instance.new("BodyGyro") | |
594 | gg2.P=15000 | |
595 | gg2.D=100 | |
596 | gg2.maxTorque=Vector3.new(500000000,500000000,500000000) | |
597 | gg2.cframe=tors.CFrame*euler(0,1.57,0) | |
598 | gg2.Parent=ShadesClone | |
599 | coroutine.resume(coroutine.create(function(Part,Gyro) | |
600 | while Gyro.Parent~=nil do | |
601 | wait() | |
602 | print(Gyro.cframe) | |
603 | Gyro.cframe=Gyro.cframe*euler(0,0,-0.5) | |
604 | end | |
605 | end),ShadesClone,gg2)]] | |
606 | Shade1.Transparency=1 | |
607 | Shade2.Transparency=1 | |
608 | shadeweld.Part0=Head | |
609 | shadeweld.C0=cf(0,0.4,-0.65) | |
610 | prop.Parent=nil | |
611 | gg.Parent=nil | |
612 | scale=1.5 | |
613 | gudbai.P=15000 | |
614 | gudbai.D=100 | |
615 | gudbai.maxTorque=Vector3.new(500000000,500000000,500000000) | |
616 | gudbai.cframe=cf(0,0,0) | |
617 | gudbai.Parent=tors | |
618 | camCF=tors.CFrame | |
619 | for i=0,1,0.02 do | |
620 | wait() | |
621 | cam.CoordinateFrame=camCF*euler(-0.2*i,0,0)*cf(0,0,7) | |
622 | weld1.C0=euler(0,0,0)*cf(20*i,0,0) | |
623 | weld1.C1=euler(0,0,7*i) | |
624 | weld2.C0=euler(0,0,0)*cf(-20*i,0,0) | |
625 | weld2.C1=euler(0,0,7*i) | |
626 | gudbai.cframe=cf(0,0,0) | |
627 | Torso.Neck.C0=necko*euler(-0.1+0.1*i,0,0.2-0.2*i) | |
628 | RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(1.4-1.4*i,0.8-0.8*i,-0.4+0.4*i) | |
629 | RootJoint.C1=RootCF*euler(0.7-0.7*i,0,-0.2+0.2*i) | |
630 | RW.C0=cf(1.5,0.5,0)*euler(1-1*i,-1.57+1.57*i,0.2-0.2*i) | |
631 | RW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0) | |
632 | LW.C0=cf(-1.5,0.5,0)*euler(1.2-1.2*i,0,-1.4+1.4*i) | |
633 | RH.C0=cf(0.5,-1,0)*euler(-0.2+0.2*i,0,0.4-0.4*i) | |
634 | LH.C0=cf(-0.5,-1,0)*euler(0.8-0.8*i,0,-0.4+0.4*i) | |
635 | end | |
636 | for i=0,1,0.02 do | |
637 | wait() | |
638 | cam.CoordinateFrame=camCF*euler(-0.2+0.2*i,0,0)*cf(0,0,7+2*i) | |
639 | weld1.C0=euler(0,0,0)*cf(20-15*i,0,0) | |
640 | weld1.C1=euler(0,0,7+5*i) | |
641 | weld2.C0=euler(0,0,0)*cf(-20+15*i,0,0) | |
642 | weld2.C1=euler(0,0,7+5*i) | |
643 | gudbai.cframe=cf(0,0,0) | |
644 | end | |
645 | for i=0,6.5,0.1 do | |
646 | wait() | |
647 | cam.CoordinateFrame=camCF*euler(0,1*i,0)*cf(0,0,9) | |
648 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5)) | |
649 | prt.Anchored=true | |
650 | prt.CFrame=ShadesClone1.CFrame | |
651 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.25,1,.25)) | |
652 | game:GetService("Debris"):AddItem(prt,5) | |
653 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
654 | for i=0,1,0.05 do | |
655 | wait() | |
656 | Part.CFrame=Part.CFrame | |
657 | Part.Transparency=i | |
658 | Mesh.Scale=Mesh.Scale+vt(0,0.8,0) | |
659 | end | |
660 | Part.Parent=nil | |
661 | end),prt,msh) | |
662 | weld1.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100) | |
663 | weld2.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100) | |
664 | gudbai.cframe=cf(0,0,0) | |
665 | end | |
666 | wait() | |
667 | weld1.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5) | |
668 | --weld1.C0=cf(2,1,0)*euler(0,0,1.3) | |
669 | --weld1.C0=cf(-2,0,0)*euler(0,1.57,0) | |
670 | weld2.C0=cf(-1.2,0,-0.7)*euler(0,-1,-0.5) | |
671 | gudbai.P=15000 | |
672 | gudbai.D=100 | |
673 | gudbai.maxTorque=Vector3.new(500000000,500000000,500000000) | |
674 | gudbai.cframe=cf(0,0,0) | |
675 | gudbai.Parent=tors | |
676 | wait(1) | |
677 | partpos.CFrame=tors.CFrame | |
678 | --cam.CameraType="Custom" | |
679 | for i=0,1,0.05 do | |
680 | wait() | |
681 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14,0)*cf(0,0,9+4*i) | |
682 | Torso.Neck.C0=necko*euler(0.2*i,0,0) | |
683 | RootJoint.C0=RootCF*cf(0,0,-0.3*i)*euler(0.3*i,0,0) | |
684 | RootJoint.C1=RootCF*euler(0,0,0) | |
685 | RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.2*i) | |
686 | LW.C0=cf(-1.5,0.5,0)*euler(2.8*i,0,-0.2*i) | |
687 | RH.C0=cf(0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,0.2*i) | |
688 | LH.C0=cf(-0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,-0.2*i) | |
689 | end | |
690 | n=2 | |
691 | for i=0,1,0.05 do | |
692 | wait() | |
693 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1+0.2*i,3.14-0.24*i,0)*cf(0,0,13) | |
694 | Torso.Neck.C0=necko*euler(0.2,0,0) | |
695 | RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(0.3+0.1*i*n,0,0) | |
696 | RootJoint.C1=RootCF*euler(0,0,0) | |
697 | RW.C0=cf(1.5,0.5,0)*euler(2.8+0.1*i*n,0,0.2-0.3*i*n) | |
698 | LW.C0=cf(-1.5,0.5,0)*euler(2.8+0.1*i*n,0,-0.2+0.3*i*n) | |
699 | RH.C0=cf(0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,0.2) | |
700 | LH.C0=cf(-0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,-0.2) | |
701 | n=n-0.1 | |
702 | end | |
703 | for i=0,1,0.05 do | |
704 | wait() | |
705 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1,2.9+0.3*i,0)*cf(0,0,13-2*i) | |
706 | Torso.Neck.C0=necko*euler(0.2-0.3*i,0,0) | |
707 | RootJoint.C0=RootCF*cf(0,0,-0.3+0.3*i)*euler(0.4-0.5*i,0,0) | |
708 | RootJoint.C1=RootCF*euler(0,0,0) | |
709 | RW.C0=cf(1.5,0.5,0)*euler(2.9-3*i,0,-0.1+0.2*i) | |
710 | LW.C0=cf(-1.5,0.5,0)*euler(2.9,0,0.1-0.3*i) | |
711 | RH.C0=cf(0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,0.2) | |
712 | LH.C0=cf(-0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,-0.2) | |
713 | end | |
714 | n=2 | |
715 | for i=0,1,0.05 do | |
716 | wait() | |
717 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.2+0.1*i,0)*cf(0,0,13) | |
718 | Torso.Neck.C0=necko*euler(-0.1,0,0) | |
719 | RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0) | |
720 | RootJoint.C1=RootCF*euler(0,0,0) | |
721 | RW.C0=cf(1.5,0.5,0)*euler(-0.1,0,0.1) | |
722 | LW.C0=cf(-1.5,0.5-0.2*i*n,0)*euler(2.9+0.1*i*n,0,-0.2-0.1*i*n) | |
723 | RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2) | |
724 | LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2) | |
725 | n=n-0.1 | |
726 | end | |
727 | for i=0,1,0.1 do | |
728 | wait() | |
729 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.3,0)*cf(0,0,13) | |
730 | Torso.Neck.C0=necko*euler(-0.1,0,-0.3*i) | |
731 | RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3*i) | |
732 | RootJoint.C1=RootCF*euler(0,0,0) | |
733 | RW.C0=cf(1.5,0.5,0)*euler(-0.1+3.2*i,0,0.1) | |
734 | LW.C0=cf(-1.5,0.3+0.2,0)*euler(3-3.2*i,0,-0.3+0.2*i) | |
735 | RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2) | |
736 | LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2) | |
737 | end | |
738 | -- u gon get fuck'd | |
739 | drill=Instance.new("Model") | |
740 | drill.Parent=Character | |
741 | drill.Name="Drill" | |
742 | local drillp=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Part",vt(0.5,0.5,0.5)) | |
743 | drillmsh=mesh("SpecialMesh",drillp,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(.5,1,.5)) | |
744 | local drillweld=weld(drillp,drillp,RightArm,cf(0,-1,0)*euler(3.14,0,0),cf(0,0,0)) | |
745 | for i=0,1,0.05 do | |
746 | wait() | |
747 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1+0.2*i,3.3-0.2*i,0)*cf(0,0,13-3*i) | |
748 | Torso.Neck.C0=necko*euler(-0.1-0.1*i,0,-0.3) | |
749 | RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3) | |
750 | RootJoint.C1=RootCF*euler(0,0,0) | |
751 | RW.C0=cf(1.5,0.5,0)*euler(3.1+0.1*i,0,0.1-0.1*i) | |
752 | LW.C0=cf(-1.5,0.3+0.2,0)*euler(-0.2,0,-0.1) | |
753 | RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2) | |
754 | LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2) | |
755 | end | |
756 | wait(0.5) | |
757 | for i=0,1,0.1 do | |
758 | wait() | |
759 | cam.CoordinateFrame=RootPart.CFrame*euler(0.3,3.1,0)*cf(0,0,10-1*i) | |
760 | drillmsh.Scale=vt(.5,1+8*i,.5) | |
761 | drillweld.C0=cf(0,-1-7*i,0)*euler(3.14,0,0) | |
762 | end | |
763 | wait(0.4) | |
764 | for i=0,1,0.2 do | |
765 | wait() | |
766 | cam.CoordinateFrame=RootPart.CFrame*euler(0.3-0.4*i,3.1,0)*cf(0,0,9+7*i) | |
767 | drillmsh.Scale=vt(.5+6.5*i,9,.5+6.5*i) | |
768 | drillweld.C0=cf(0,-8,0)*euler(3.14,0,0) | |
769 | end | |
770 | local drillpcir=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Circle",vt(0.5,0.5,0.5)) | |
771 | drillmshc=mesh("CylinderMesh",drillpcir,"","",vt(0,0,0),vt(18,1,18)) | |
772 | local drillweldc=weld(drillpcir,drillpcir,drillp,cf(0,-7,0)*euler(0,0,0),cf(0,0,0)) | |
773 | coroutine.resume(coroutine.create(function(Part) | |
774 | numb1=-7 | |
775 | numb2=0 | |
776 | numb3=4.7 | |
777 | for i=1,24 do | |
778 | local drillp2=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part2",vt(0.5,0.5,0.5)) | |
779 | drillmsh2=mesh("BlockMesh",drillp2,"","",vt(0,0,0),vt(1,1,1)) | |
780 | local drillweld2=weld(drillp2,drillp2,Part,euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0)) | |
781 | local drillp3=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part3",vt(0.5,0.5,0.5)) | |
782 | drillmsh3=mesh("BlockMesh",drillp3,"","",vt(0,0,0),vt(1,1,1)) | |
783 | local drillweld3=weld(drillp3,drillp3,Part,euler(0,1.57,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0)) | |
784 | local drillp4=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part4",vt(0.5,0.5,0.5)) | |
785 | drillmsh4=mesh("BlockMesh",drillp4,"","",vt(0,0,0),vt(1,1,1)) | |
786 | local drillweld4=weld(drillp4,drillp4,Part,euler(0,3.14,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0)) | |
787 | local drillp5=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part5",vt(0.5,0.5,0.5)) | |
788 | drillmsh5=mesh("BlockMesh",drillp5,"","",vt(0,0,0),vt(1,1,1)) | |
789 | local drillweld5=weld(drillp5,drillp5,Part,euler(0,4.71,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0)) | |
790 | numb1=numb1+0.6 | |
791 | numb2=numb2+(0.785)/4 | |
792 | numb3=numb3-0.2 | |
793 | wait() | |
794 | end | |
795 | end),drillp) | |
796 | wait(1) | |
797 | for i=0,1,0.1 do | |
798 | wait() | |
799 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1-0.4*i,3.1,0)*cf(0,0,16-7*i) | |
800 | Torso.Neck.C0=necko*euler(-0.2+0.2*i,0,-0.3+0.2*i) | |
801 | RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1+0.1*i,0,0.3-0.2*i) | |
802 | RootJoint.C1=RootCF*euler(0,0,0) | |
803 | RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3.2-1.5*i,0,0.2-1.2*i) | |
804 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.2*i,0,-0.1) | |
805 | RH.C0=cf(0.5,-1,0)*euler(-0.1+0.1*i,0,0.2) | |
806 | LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.1*i,0,-0.2) | |
807 | end | |
808 | for i=0,1,0.02 do | |
809 | wait() | |
810 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.5+0.6*i,3.1-3.7*i,0)*cf(-3*i,0,9+1*i) | |
811 | Torso.Neck.C0=necko*euler(0,0,-0.1+1.67*i) | |
812 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.1-1.67*i) | |
813 | RootJoint.C1=RootCF*euler(0,0,0) | |
814 | RW.C0=cf(1-1.5*i,0.5,-0.5-0.5*i)*euler(1.7-0.2*i,0,-1-0.57*i) | |
815 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14*i,-0.1) | |
816 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
817 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
818 | end | |
819 | Torso.Neck.C0=necko*euler(0,0,1.57) | |
820 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57) | |
821 | RootJoint.C1=RootCF*euler(0,0,0) | |
822 | RW.C0=cf(1-1.5,0.5,-1)*euler(1.5,0,-1.57) | |
823 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14,0.1) | |
824 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
825 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
826 | doing=true | |
827 | coroutine.resume(coroutine.create(function(Model,Weld) | |
828 | i=0 | |
829 | num=0 | |
830 | while Model.Parent~=nil and doing==true do | |
831 | wait() | |
832 | Weld.C0=cf(0,-8,0)*euler(3.14,i,0) | |
833 | i=i+0.5 | |
834 | if i%1==0 then | |
835 | local prt=part(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt(0.5,0.5,0.5)) | |
836 | prt.Anchored=true | |
837 | prt.CFrame=RootPart.CFrame | |
838 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(num,num,num)) | |
839 | game:GetService("Debris"):AddItem(prt,5) | |
840 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
841 | for i=0,1,0.05 do | |
842 | wait() | |
843 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
844 | Part.Transparency=i | |
845 | Mesh.Scale=Mesh.Scale+vt(num,num,num) | |
846 | end | |
847 | Part.Parent=nil | |
848 | end),prt,msh) | |
849 | end | |
850 | if num<=0.8 then | |
851 | num=num+0.05 | |
852 | end | |
853 | end | |
854 | end),drill,drillweld) | |
855 | wait(2.5) | |
856 | bodypos.Parent=nil | |
857 | for i=1,5,0.05 do | |
858 | wait() | |
859 | cam.CoordinateFrame=RootPart.CFrame*euler(0.1,-0.6,0)*cf(-3,0,10) | |
860 | partpos.CFrame=tors.CFrame | |
861 | RootPart.CFrame=RootPart.CFrame*cf(0,0,-i) | |
862 | if i>=4.85 and i<=4.90 then | |
863 | print("ded") | |
864 | coroutine.resume(coroutine.create(function() | |
865 | for i=1,10 do | |
866 | local prt=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5)) | |
867 | prt.Anchored=true | |
868 | prt.CFrame=tors.CFrame | |
869 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2)) | |
870 | game:GetService("Debris"):AddItem(prt,5) | |
871 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
872 | for i=0,1,0.05 do | |
873 | wait() | |
874 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
875 | Part.Transparency=i | |
876 | Mesh.Scale=Mesh.Scale+vt(1,1,1) | |
877 | end | |
878 | Part.Parent=nil | |
879 | end),prt,msh) | |
880 | wait() | |
881 | end | |
882 | end)) | |
883 | end | |
884 | end | |
885 | doing=false | |
886 | print("end") | |
887 | bodypos.P=4000 | |
888 | bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000 | |
889 | bodypos.position=Torso.Position+Vector3.new(0,0,0) | |
890 | bodypos.Parent=Torso | |
891 | cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.4,0)*cf(0,0,15) | |
892 | wait(2) | |
893 | for i=0,1,0.05 do | |
894 | wait() | |
895 | Torso.Neck.C0=necko*euler(0,0,1.57-1.77*i) | |
896 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57+1.77*i) | |
897 | RW.C0=cf(1-1.5+1*i,0.5,-1+0.5*i)*euler(1.5+0.4*i,0,-1.57+0.57*i) | |
898 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14-3.14*i,0.1) | |
899 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
900 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
901 | end | |
902 | for _,v in pairs(drill:children()) do | |
903 | if v.Name~="Drill Part" then | |
904 | v.Parent=nil | |
905 | end | |
906 | end | |
907 | for i=0,1,0.2 do | |
908 | wait() | |
909 | drillmsh.Scale=vt(7-6.5*i,9,7-6.5*i) | |
910 | Torso.Neck.C0=necko*euler(0,0,-0.2+0.6*i) | |
911 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.2-0.6*i) | |
912 | RW.C0=cf(1-0.5+1*i,0.5,-0.5+0.5*i)*euler(1.9-1.4*i,0,-1+2*i) | |
913 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,0.1-0.2*i) | |
914 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
915 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
916 | end | |
917 | n=2 | |
918 | for i=0,1,0.2 do | |
919 | wait() | |
920 | Torso.Neck.C0=necko*euler(0,0,0.4+0.1*i*n) | |
921 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.4-0.1*i*n) | |
922 | RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*n,0,1+0.1*i*n) | |
923 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1) | |
924 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
925 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
926 | n=n-0.2 | |
927 | end | |
928 | wait(0.2) | |
929 | for i=0,1,0.2 do | |
930 | wait() | |
931 | Torso.Neck.C0=necko*euler(0.1*i,0,0.5+0.1*i) | |
932 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.5-0.2*i) | |
933 | RW.C0=cf(1.5-0.5*i,0.5,0.5*i)*euler(0.4,0,1-0.2*i) | |
934 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1-0.2*i) | |
935 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
936 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
937 | drillmsh.Scale=vt(.5,9-8*i,.5) | |
938 | drillweld.C0=cf(0,-8+7*i,0)*euler(3.14,0,0) | |
939 | end | |
940 | n=2 | |
941 | for i=0,1,0.2 do | |
942 | wait() | |
943 | Torso.Neck.C0=necko*euler(0.1+0.1*i*n,0,0.6+0.1*i*n) | |
944 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.7-0.1*i*n) | |
945 | RW.C0=cf(1.5-0.5,0.5,0.5)*euler(0.4-0.1*i*n,0,0.8+0.1*i*n) | |
946 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.3-0.1*i*n) | |
947 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
948 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
949 | n=n-0.2 | |
950 | end | |
951 | drill.Parent=nil | |
952 | for i=0,1,0.1 do | |
953 | wait() | |
954 | Torso.Neck.C0=necko*euler(0.2,0.2*i,0.7) | |
955 | RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.9) | |
956 | RW.C0=cf(1.5-0.5+0.5*i,0.5,0.5-0.5*i)*euler(0.3,0,0.9-0.2*i) | |
957 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.4+0.1*i) | |
958 | RH.C0=cf(0.5,-1,0)*euler(0,0,0.2) | |
959 | LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2) | |
960 | end | |
961 | --[[sound:Stop() | |
962 | sound2:Stop() | |
963 | sound3:Stop() | |
964 | DONTLOSEYOURWAAAAAAAY=Instance.new("Sound") | |
965 | DONTLOSEYOURWAAAAAAAY.Parent=tors | |
966 | DONTLOSEYOURWAAAAAAAY.Volume=1 | |
967 | DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980" | |
968 | DONTLOSEYOURWAAAAAAAY:Play() | |
969 | DONTLOSEYOURWAAAAAAAY=Instance.new("Sound") | |
970 | DONTLOSEYOURWAAAAAAAY.Parent=Torso | |
971 | DONTLOSEYOURWAAAAAAAY.Volume=1 | |
972 | DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980" | |
973 | DONTLOSEYOURWAAAAAAAY:Play()]] | |
974 | wait(2.2) | |
975 | --very ded | |
976 | POS=tors.Position | |
977 | boomCF=tors.CFrame | |
978 | e=Instance.new("Explosion") | |
979 | e.BlastRadius=30 | |
980 | e.Position=POS | |
981 | e.BlastPressure=e.BlastPressure*2.5 | |
982 | e.Parent=workspace | |
983 | local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5)) | |
984 | prt.Anchored=true | |
985 | prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
986 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10)) | |
987 | game:GetService("Debris"):AddItem(prt,5) | |
988 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
989 | for i=0,1,0.01 do | |
990 | wait() | |
991 | Part.CFrame=Part.CFrame | |
992 | Part.Transparency=i | |
993 | Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5) | |
994 | end | |
995 | Part.Parent=nil | |
996 | end),prt,msh) | |
997 | for i=1,10 do | |
998 | wait() | |
999 | local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5)) | |
1000 | prt.Anchored=true | |
1001 | prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1002 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(10,10,10)) | |
1003 | game:GetService("Debris"):AddItem(prt,5) | |
1004 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1005 | for i=0,1,0.02 do | |
1006 | wait() | |
1007 | Part.CFrame=Part.CFrame | |
1008 | Part.Transparency=i | |
1009 | Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5) | |
1010 | end | |
1011 | Part.Parent=nil | |
1012 | end),prt,msh) | |
1013 | end | |
1014 | wait(1.5) | |
1015 | e=Instance.new("Explosion") | |
1016 | e.BlastRadius=30 | |
1017 | e.Position=POS | |
1018 | e.BlastPressure=e.BlastPressure*2.5 | |
1019 | e.Parent=workspace | |
1020 | local prt=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Effect",vt(0.5,0.5,0.5)) | |
1021 | prt.Anchored=true | |
1022 | prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1023 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10)) | |
1024 | game:GetService("Debris"):AddItem(prt,5) | |
1025 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1026 | for i=0,1,0.01 do | |
1027 | wait() | |
1028 | Part.CFrame=Part.CFrame | |
1029 | Part.Transparency=i/2 | |
1030 | Mesh.Scale=Mesh.Scale+vt(3,3,3) | |
1031 | end | |
1032 | Part.Parent=nil | |
1033 | end),prt,msh) | |
1034 | for i=1,10 do | |
1035 | wait(0.1) | |
1036 | local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5)) | |
1037 | prt.Anchored=true | |
1038 | prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1039 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(10,10,10)) | |
1040 | game:GetService("Debris"):AddItem(prt,5) | |
1041 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1042 | for i=0,1,0.01 do | |
1043 | wait() | |
1044 | Part.CFrame=Part.CFrame | |
1045 | Part.Transparency=i | |
1046 | Mesh.Scale=Mesh.Scale+vt(1,1,1) | |
1047 | end | |
1048 | Part.Parent=nil | |
1049 | end),prt,msh) | |
1050 | end | |
1051 | --wait(1.5) | |
1052 | wait(1.5) | |
1053 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5)) | |
1054 | prt.Anchored=true | |
1055 | prt.CFrame=ShadeCenter.CFrame | |
1056 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5)) | |
1057 | game:GetService("Debris"):AddItem(prt,5) | |
1058 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1059 | for i=0,1,0.05 do | |
1060 | wait() | |
1061 | Part.CFrame=Part.CFrame | |
1062 | Part.Transparency=i | |
1063 | Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1) | |
1064 | end | |
1065 | Part.Parent=nil | |
1066 | end),prt,msh) | |
1067 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5)) | |
1068 | prt.Anchored=true | |
1069 | prt.CFrame=ShadeCenter.CFrame*euler(1.57,0,0) | |
1070 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5)) | |
1071 | game:GetService("Debris"):AddItem(prt,5) | |
1072 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1073 | for i=0,1,0.05 do | |
1074 | wait() | |
1075 | Part.CFrame=Part.CFrame | |
1076 | Part.Transparency=i | |
1077 | Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1) | |
1078 | end | |
1079 | Part.Parent=nil | |
1080 | end),prt,msh) | |
1081 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5)) | |
1082 | prt.Anchored=true | |
1083 | prt.CFrame=ShadeCenter.CFrame*euler(0,0,1.57) | |
1084 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5)) | |
1085 | game:GetService("Debris"):AddItem(prt,5) | |
1086 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1087 | for i=0,1,0.05 do | |
1088 | wait() | |
1089 | Part.CFrame=Part.CFrame | |
1090 | Part.Transparency=i | |
1091 | Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1) | |
1092 | end | |
1093 | Part.Parent=nil | |
1094 | end),prt,msh) | |
1095 | Shade1.Transparency=0.05 | |
1096 | Shade2.Transparency=0.05 | |
1097 | wait(1) | |
1098 | sound:Stop() | |
1099 | wait() | |
1100 | sound2:Stop() | |
1101 | sound3:Stop() | |
1102 | wait(1) | |
1103 | ShadesClone1.Parent=nil | |
1104 | ShadesClone2.Parent=nil | |
1105 | end | |
1106 | wait() | |
1107 | print(target) | |
1108 | con1:disconnect() | |
1109 | bb.Parent=nil | |
1110 | gudbai.Parent=nil | |
1111 | wait(.5) | |
1112 | sound:Stop() | |
1113 | wait() | |
1114 | sound2:Stop() | |
1115 | sound3:Stop() | |
1116 | --bodypos2.Parent=nil | |
1117 | bodypos.Parent=nil | |
1118 | bodygy.Parent=nil | |
1119 | prop.Parent=nil | |
1120 | gg.Parent=nil | |
1121 | scale=1.5 | |
1122 | Torso.Neck.C0=necko | |
1123 | RootJoint.C0=RootCF | |
1124 | RootJoint.C1=RootCF | |
1125 | shadeweld.Part0=Head | |
1126 | shadeweld.C0=cf(0,0.4,-0.65) | |
1127 | prop.Parent=nil | |
1128 | gg.Parent=nil | |
1129 | scale=1.5 | |
1130 | RW.Parent=nil | |
1131 | LW.Parent=nil | |
1132 | RSH.Parent=Torso | |
1133 | LSH.Parent=Torso | |
1134 | RHP.Parent=Torso | |
1135 | LHP.Parent=Torso | |
1136 | end | |
1137 | ||
1138 | function ob1d() | |
1139 | if attack==true then return end | |
1140 | attack=true | |
1141 | print("DRILLBREEEEEAK") | |
1142 | GIGADRILLBREAKER() | |
1143 | attack=false | |
1144 | cam.CameraType="Custom" | |
1145 | end | |
1146 | ||
1147 | function s(mouse) | |
1148 | mouse.Button1Down:connect(function() ob1d() end) | |
1149 | end | |
1150 | ||
1151 | Bin.Selected:connect(s) |