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1 | wait(1/60) | |
2 | --[[ | |
3 | Fenrier's Gunlance Script created by: | |
4 | A bunch of people. | |
5 | ]] | |
6 | Player = game:GetService("Players").LocalPlayer | |
7 | Character = Player.Character | |
8 | PlayerGui = Player.PlayerGui | |
9 | Backpack = Player.Backpack | |
10 | Torso = Character.Torso | |
11 | Head = Character.Head | |
12 | LeftArm = Character["Left Arm"] | |
13 | LeftLeg = Character["Left Leg"] | |
14 | RightArm = Character["Right Arm"] | |
15 | RightLeg = Character["Right Leg"] | |
16 | LS = Torso["Left Shoulder"] | |
17 | LH = Torso["Left Hip"] | |
18 | RS = Torso["Right Shoulder"] | |
19 | RH = Torso["Right Hip"] | |
20 | bladecolor = BrickColor.new("New Yeller") | |
21 | attack = false | |
22 | attacktype = 1 | |
23 | - | damage = 4 |
23 | + | damage = math.random(1,2) |
24 | - | oridamage = 4 |
24 | + | oridamage = math.random(1,2) |
25 | --player | |
26 | player = nil | |
27 | --save shoulders | |
28 | RSH, LSH = nil, nil | |
29 | --welds | |
30 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
31 | --what anim | |
32 | anim = "none" | |
33 | demondance = false | |
34 | demonmode = false | |
35 | mana = 400 | |
36 | skill = false | |
37 | mode = 0 | |
38 | guardy = false | |
39 | unsheathed = false | |
40 | walking = false | |
41 | ammo = 4 | |
42 | ||
43 | if Character:findFirstChild("GunSword",true) ~= nil then | |
44 | Character:findFirstChild("GunSword",true).Parent = nil | |
45 | end | |
46 | ||
47 | ||
48 | ||
49 | local modelzorz = Instance.new("Model") | |
50 | modelzorz.Name = "GunSword" | |
51 | modelzorz.Parent = Character | |
52 | local freakinghandle = Instance.new("Part") | |
53 | freakinghandle.formFactor = 1 | |
54 | freakinghandle.Parent = modelzorz | |
55 | freakinghandle.CanCollide = false | |
56 | freakinghandle.BrickColor = BrickColor.new("New Yeller") | |
57 | freakinghandle.Name = "TheFreakingHandle" | |
58 | freakinghandle.Size = Vector3.new(1,1,1) | |
59 | freakinghandle.Position = Torso.Position | |
60 | local prt1 = Instance.new("Part") | |
61 | prt1.formFactor = 1 | |
62 | prt1.Parent = modelzorz | |
63 | prt1.CanCollide = false | |
64 | prt1.BrickColor = BrickColor.new("Dark stone grey") | |
65 | prt1.Name = "Part1" | |
66 | prt1.Size = Vector3.new(1,1,1) | |
67 | prt1.Position = Torso.Position | |
68 | local prt2 = Instance.new("Part") | |
69 | prt2.formFactor = 1 | |
70 | prt2.Parent = modelzorz | |
71 | prt2.CanCollide = false | |
72 | prt2.BrickColor = BrickColor.new("Bright blue") | |
73 | prt2.Name = "Part2" | |
74 | prt2.Size = Vector3.new(1,1,1) | |
75 | prt2.Position = Torso.Position | |
76 | local prt3 = Instance.new("Part") | |
77 | prt3.formFactor = 1 | |
78 | prt3.Parent = modelzorz | |
79 | prt3.CanCollide = false | |
80 | prt3.BrickColor = BrickColor.new("Dark stone grey") | |
81 | prt3.Name = "Part3" | |
82 | prt3.Size = Vector3.new(1,1,1) | |
83 | prt3.Position = Torso.Position | |
84 | local prt4 = Instance.new("Part") | |
85 | prt4.formFactor = 1 | |
86 | prt4.Parent = modelzorz | |
87 | prt4.CanCollide = false | |
88 | prt4.BrickColor = BrickColor.new("Medium stone grey") | |
89 | prt4.Name = "Part4" | |
90 | prt4.Size = Vector3.new(1,1,1) | |
91 | prt4.Position = Torso.Position | |
92 | local prt5 = Instance.new("Part") | |
93 | prt5.formFactor = 1 | |
94 | prt5.Reflectance = 0.1 | |
95 | prt5.Parent = modelzorz | |
96 | prt5.CanCollide = false | |
97 | prt5.BrickColor = BrickColor.new("Neon orange") | |
98 | prt5.Name = "Blade1" | |
99 | prt5.Size = Vector3.new(1,3,1) | |
100 | prt5.Position = Torso.Position | |
101 | local prt6 = Instance.new("Part") | |
102 | prt6.formFactor = 1 | |
103 | prt6.Reflectance = 0.1 | |
104 | prt6.Parent = modelzorz | |
105 | prt6.CanCollide = false | |
106 | prt6.BrickColor = BrickColor.new("Neon orange") | |
107 | prt6.Name = "Blade2" | |
108 | prt6.Size = Vector3.new(1,3,1) | |
109 | prt6.Position = Torso.Position | |
110 | local shell1 = Instance.new("Part") | |
111 | shell1.formFactor = 1 | |
112 | shell1.Reflectance = 0.1 | |
113 | shell1.Parent = modelzorz | |
114 | shell1.CanCollide = false | |
115 | shell1.BrickColor = BrickColor.new("New Yeller") | |
116 | shell1.Name = "Shell1" | |
117 | shell1.Size = Vector3.new(1,1,1) | |
118 | shell1.Position = Torso.Position | |
119 | local shell2 = Instance.new("Part") | |
120 | shell2.formFactor = 1 | |
121 | shell2.Reflectance = 0.1 | |
122 | shell2.Parent = modelzorz | |
123 | shell2.CanCollide = false | |
124 | shell2.BrickColor = BrickColor.new("New Yeller") | |
125 | shell2.Name = "Shell2" | |
126 | shell2.Size = Vector3.new(1,1,1) | |
127 | shell2.Position = Torso.Position | |
128 | local shell3 = Instance.new("Part") | |
129 | shell3.formFactor = 1 | |
130 | shell3.Reflectance = 0.1 | |
131 | shell3.Parent = modelzorz | |
132 | shell3.CanCollide = false | |
133 | shell3.BrickColor = BrickColor.new("New Yeller") | |
134 | shell3.Name = "Shell3" | |
135 | shell3.Size = Vector3.new(1,1,1) | |
136 | shell3.Position = Torso.Position | |
137 | local shell4 = Instance.new("Part") | |
138 | shell4.formFactor = 1 | |
139 | shell4.Reflectance = 0.1 | |
140 | shell4.Parent = modelzorz | |
141 | shell4.CanCollide = false | |
142 | shell4.BrickColor = BrickColor.new("New Yeller") | |
143 | shell4.Name = "Shell4" | |
144 | shell4.Size = Vector3.new(1,1,1) | |
145 | shell4.Position = Torso.Position | |
146 | ||
147 | local hndlmsh = Instance.new("CylinderMesh") | |
148 | hndlmsh.Parent = freakinghandle | |
149 | hndlmsh.Scale = Vector3.new(0.4,0.6,0.4) | |
150 | local msh1 = Instance.new("CylinderMesh") | |
151 | msh1.Parent = prt1 | |
152 | msh1.Scale = Vector3.new(0.35,1.6,0.35) | |
153 | local msh2 = Instance.new("BlockMesh") | |
154 | msh2.Parent = prt2 | |
155 | msh2.Scale = Vector3.new(1.2,0.6,1.2) | |
156 | local msh3 = Instance.new("CylinderMesh") | |
157 | msh3.Parent = prt3 | |
158 | msh3.Scale = Vector3.new(1,2,1) | |
159 | local msh4 = Instance.new("CylinderMesh") | |
160 | msh4.Parent = prt4 | |
161 | msh4.Scale = Vector3.new(1.4,1,1.4) | |
162 | local msh5 = Instance.new("BlockMesh") | |
163 | msh5.Parent = prt5 | |
164 | msh5.Scale = Vector3.new(0.5,1,0.2) | |
165 | local msh6 = Instance.new("SpecialMesh") | |
166 | msh6.Parent = prt6 | |
167 | msh6.Scale = Vector3.new(0.5,2,0.2) | |
168 | msh6.MeshType = "FileMesh" | |
169 | msh6.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
170 | local shlmsh1 = Instance.new("CylinderMesh") | |
171 | shlmsh1.Parent = shell1 | |
172 | shlmsh1.Scale = Vector3.new(0.4,1.1,0.4) | |
173 | local shlmsh2 = Instance.new("CylinderMesh") | |
174 | shlmsh2.Parent = shell2 | |
175 | shlmsh2.Scale = Vector3.new(0.4,1.1,0.4) | |
176 | local shlmsh3 = Instance.new("CylinderMesh") | |
177 | shlmsh3.Parent = shell3 | |
178 | shlmsh3.Scale = Vector3.new(0.4,1.1,0.4) | |
179 | local shlmsh4 = Instance.new("CylinderMesh") | |
180 | shlmsh4.Parent = shell4 | |
181 | shlmsh4.Scale = Vector3.new(0.4,1.1,0.4) | |
182 | ||
183 | local wld1 = Instance.new("Weld") | |
184 | wld1.Parent = freakinghandle | |
185 | wld1.Part0 = freakinghandle | |
186 | wld1.Part1 = Torso | |
187 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.8) * CFrame.new(1,-1.7,-0.75) | |
188 | local wld = Instance.new("Weld") | |
189 | wld.Parent = prt1 | |
190 | wld.Part0 = prt1 | |
191 | wld.Part1 = freakinghandle | |
192 | wld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
193 | local wld2 = Instance.new("Weld") | |
194 | wld2.Parent = prt2 | |
195 | wld2.Part0 = prt2 | |
196 | wld2.Part1 = prt1 | |
197 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
198 | local wld3 = Instance.new("Weld") | |
199 | wld3.Parent = prt3 | |
200 | wld3.Part0 = prt3 | |
201 | wld3.Part1 = prt2 | |
202 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0) | |
203 | local wld4 = Instance.new("Weld") | |
204 | wld4.Parent = prt4 | |
205 | wld4.Part0 = prt4 | |
206 | wld4.Part1 = prt3 | |
207 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3,0,0) | |
208 | local wld5 = Instance.new("Weld") | |
209 | wld5.Parent = prt5 | |
210 | wld5.Part0 = prt3 | |
211 | wld5.Part1 = prt5 | |
212 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.7,-0.5,0) | |
213 | local wld6 = Instance.new("Weld") | |
214 | wld6.Parent = prt6 | |
215 | wld6.Part0 = prt6 | |
216 | wld6.Part1 = prt5 | |
217 | wld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0.3,0.7,0) | |
218 | local wld7 = Instance.new("Weld") | |
219 | wld7.Parent = shell1 | |
220 | wld7.Part0 = shell1 | |
221 | wld7.Part1 = prt4 | |
222 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0,0) | |
223 | local wld8 = Instance.new("Weld") | |
224 | wld8.Parent = shell2 | |
225 | wld8.Part0 = shell2 | |
226 | wld8.Part1 = prt4 | |
227 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.4) | |
228 | local wld9 = Instance.new("Weld") | |
229 | wld9.Parent = shell3 | |
230 | wld9.Part0 = shell3 | |
231 | wld9.Part1 = prt4 | |
232 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.4,0,0) | |
233 | local wld10 = Instance.new("Weld") | |
234 | wld10.Parent = shell4 | |
235 | wld10.Part0 = shell4 | |
236 | wld10.Part1 = prt4 | |
237 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.4) | |
238 | ||
239 | if (script.Parent.className ~= "HopperBin") then | |
240 | Tool = Instance.new("HopperBin") | |
241 | Tool.Parent = Backpack | |
242 | Tool.Name = "GunSword" | |
243 | script.Parent = Tool | |
244 | end | |
245 | Bin = script.Parent | |
246 | ||
247 | function unequipweld() | |
248 | wld1.Part1 = Torso | |
249 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.8) * CFrame.new(1,-1.7,-0.75) | |
250 | end | |
251 | ||
252 | function equipweld() | |
253 | wld1.Part1 = LeftArm | |
254 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
255 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
256 | end | |
257 | ||
258 | function hideanim() | |
259 | for i = 0 , 1 , 0.07 do | |
260 | wait(0) | |
261 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i+1,-1,0) | |
262 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
263 | end | |
264 | wait(0.1) | |
265 | unequipweld() | |
266 | wait(0.1) | |
267 | end | |
268 | ||
269 | function equipanim() | |
270 | for i = 0 , 1 , 0.07 do | |
271 | wait(0) | |
272 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-1*i,0) | |
273 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
274 | end | |
275 | equipweld() | |
276 | wait(0.1) | |
277 | for i = 0 , 1 , 0.075 do | |
278 | wait(0) | |
279 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i+4,-1,0) | |
280 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
281 | end | |
282 | end | |
283 | ||
284 | function oneslash() | |
285 | attack = true | |
286 | skill = true | |
287 | for i = 0 , 1 , 0.08 do | |
288 | wait(0) | |
289 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+1,1*i-1,0) | |
290 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
291 | end | |
292 | wait(0.2) | |
293 | ss(prt1,1) | |
294 | local con = prt5.Touched:connect(OT) | |
295 | local con2 = prt6.Touched:connect(OT) | |
296 | for i = 0 , 1 , 0.1 do | |
297 | wait(0) | |
298 | effect() | |
299 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.5*i-1,0,0) | |
300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
301 | end | |
302 | con:disconnect() | |
303 | con2:disconnect() | |
304 | attack = false | |
305 | skill = false | |
306 | end | |
307 | ||
308 | function twoslash() | |
309 | attack = true | |
310 | skill = true | |
311 | wait(0.2) | |
312 | ss(prt1,1) | |
313 | local con = prt5.Touched:connect(OT) | |
314 | local con2 = prt6.Touched:connect(OT) | |
315 | for i = 0 , 1 , 0.1 do | |
316 | wait(0) | |
317 | effect() | |
318 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3.5-1,0,0) | |
319 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
320 | end | |
321 | con:disconnect() | |
322 | con2:disconnect() | |
323 | attack = false | |
324 | skill = false | |
325 | end | |
326 | ||
327 | function threeslash() | |
328 | attack = true | |
329 | skill = true | |
330 | for i = 0 , 1 , 0.08 do | |
331 | wait(0) | |
332 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.57*i-1,-math.rad(90)*i,0) | |
333 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,-1*i) | |
334 | end | |
335 | wait(0.2) | |
336 | ss(prt1,1) | |
337 | local con = prt5.Touched:connect(OT) | |
338 | local con2 = prt6.Touched:connect(OT) | |
339 | for i = 0 , 1 , 0.1 do | |
340 | wait(0) | |
341 | effect() | |
342 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.57-1,-math.rad(90),0) | |
343 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,-1) | |
344 | end | |
345 | con:disconnect() | |
346 | con2:disconnect() | |
347 | attack = false | |
348 | skill = false | |
349 | end | |
350 | ||
351 | function fourslash() | |
352 | attack = true | |
353 | skill = true | |
354 | for i = 0 , 1 , 0.08 do | |
355 | wait(0) | |
356 | LW.C0 = CFrame.new(-1.5, 0.5, 0.7*i) * CFrame.fromEulerAnglesXYZ(-1*i+2.57,math.rad(80)-math.rad(90),0) | |
357 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(180)*i+math.rad(180),0,1*i-1) | |
358 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
359 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1.3*i, -1.57) * CFrame.new(0, 1, 0) | |
360 | end | |
361 | ss(prt1,0.7) | |
362 | wait(0.2) | |
363 | local vel = Instance.new("BodyVelocity") | |
364 | vel.Parent = Torso | |
365 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
366 | vel.velocity = Player.Character.Torso.CFrame.lookVector * 70 | |
367 | local con = prt5.Touched:connect(OT2) | |
368 | local con2 = prt6.Touched:connect(OT2) | |
369 | for i = 0 , 1 , 0.1 do | |
370 | wait(0) | |
371 | effect() | |
372 | LW.C0 = CFrame.new(-1.5, 0.5, -1.4*i+0.7) * CFrame.fromEulerAnglesXYZ(-1+2.57,math.rad(80)-math.rad(90),0) | |
373 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(180)+math.rad(180),0,1-1) | |
374 | end | |
375 | vel:Remove() | |
376 | con:disconnect() | |
377 | con2:disconnect() | |
378 | attack = false | |
379 | skill = false | |
380 | end | |
381 | ||
382 | function stab() | |
383 | attack = true | |
384 | skill = true | |
385 | for i = 0 , 1 , 0.1 do | |
386 | wait(0) | |
387 | LW.C0 = CFrame.new(1*i-1.5, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1,1*i-0.5,0) | |
388 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
389 | RW.C0 = CFrame.new(1.5, -0.3*i+0.5, -0.3*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-1*i) | |
390 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
391 | end | |
392 | wait(0.2) | |
393 | ss(prt1,1) | |
394 | local con = prt5.Touched:connect(OT) | |
395 | local con2 = prt6.Touched:connect(OT) | |
396 | for i = 0 , 1 , 0.15 do | |
397 | wait(0) | |
398 | effect() | |
399 | LW.C0 = CFrame.new(1-1.5, 0.5, -2*i-1) * CFrame.fromEulerAnglesXYZ(1,1-0.5,0) | |
400 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
401 | RW.C0 = CFrame.new(1.5, -0.3+0.5, -0.3) * CFrame.fromEulerAnglesXYZ(1,-0.5*i,-1) | |
402 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
403 | end | |
404 | con:disconnect() | |
405 | con2:disconnect() | |
406 | for i = 0 , 1 , 0.15 do | |
407 | wait(0) | |
408 | effect() | |
409 | LW.C0 = CFrame.new(1-1.5, 0.5, 2*i-2-1) * CFrame.fromEulerAnglesXYZ(1,1-0.5,0) | |
410 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
411 | RW.C0 = CFrame.new(1.5, -0.3+0.5, -0.3) * CFrame.fromEulerAnglesXYZ(1,0.5*i-0.5,-1) | |
412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
413 | end | |
414 | for i = 0 , 1 , 0.1 do | |
415 | wait(0) | |
416 | LW.C0 = CFrame.new(-1*i+1-1.5, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1,-1*i+1-0.5,0) | |
417 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,0) | |
418 | RW.C0 = CFrame.new(1.5, 0.3*i-0.3+0.5, 0.3*i-0.3) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,1*i-1) | |
419 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
420 | end | |
421 | attack = false | |
422 | skill = false | |
423 | end | |
424 | ||
425 | function slashy() | |
426 | attack = true | |
427 | skill = true | |
428 | for i = 0 , 1 , 0.1 do | |
429 | wait(0) | |
430 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,-1,0) | |
431 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0) | |
432 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
433 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
434 | end | |
435 | ss(prt1,1) | |
436 | local con = prt5.Touched:connect(OT) | |
437 | local con2 = prt6.Touched:connect(OT) | |
438 | for i = 0 , 1 , 0.2 do | |
439 | wait(0) | |
440 | effect() | |
441 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,-1,0) | |
442 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i-1,0,0) | |
443 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
444 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
445 | end | |
446 | con:disconnect() | |
447 | con2:disconnect() | |
448 | for i = 0 , 1 , 0.15 do | |
449 | wait(0) | |
450 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+1,1*i-1,0) | |
451 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+2,0,0) | |
452 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
453 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
454 | end | |
455 | ss(prt1,1) | |
456 | local con = prt5.Touched:connect(OT2) | |
457 | local con2 = prt6.Touched:connect(OT2) | |
458 | for i = 0 , 1 , 0.2 do | |
459 | wait(0) | |
460 | effect() | |
461 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4*i-1,0,0) | |
462 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
463 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
464 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
465 | end | |
466 | con:disconnect() | |
467 | con2:disconnect() | |
468 | for i = 0 , 1 , 0.1 do | |
469 | wait() | |
470 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(180)*i, -1.57) * CFrame.new(0, 1, 0) | |
471 | end | |
472 | ss(prt1,1) | |
473 | local con = prt5.Touched:connect(OT2) | |
474 | local con2 = prt6.Touched:connect(OT2) | |
475 | for i = 0 , 1 , 0.2 do | |
476 | wait(0) | |
477 | effect() | |
478 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57*i+4-1,0,0) | |
479 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
480 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
481 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
482 | end | |
483 | con:disconnect() | |
484 | con2:disconnect() | |
485 | wait(0.3) | |
486 | for i = 0 , 1 , 0.1 do | |
487 | wait(0) | |
488 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.57*i-1.57+4-1,0,0) | |
489 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
490 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
491 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
492 | end | |
493 | for i = 0 , 1 , 0.1 do | |
494 | wait() | |
495 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(180)*i-math.rad(180), -1.57) * CFrame.new(0, 1, 0) | |
496 | end | |
497 | for i = 0 , 1 , 0.1 do | |
498 | wait(0) | |
499 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+4-1,-1*i,0) | |
500 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
501 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
502 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
503 | end | |
504 | attack = false | |
505 | skill = false | |
506 | end | |
507 | ||
508 | function jumplol() | |
509 | attack = true | |
510 | skill = true | |
511 | for i = 0 , 1 , 0.1 do | |
512 | wait(0) | |
513 | LW.C0 = CFrame.new(1*i-1.5, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1,1*i-0.5,0) | |
514 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
515 | RW.C0 = CFrame.new(1.5, -0.3*i+0.5, -0.3*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-1*i) | |
516 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
517 | end | |
518 | ss(prt1,0.7) | |
519 | wait(0.2) | |
520 | local con = prt5.Touched:connect(OT2) | |
521 | local con2 = prt6.Touched:connect(OT2) | |
522 | local vel = Instance.new("BodyVelocity") | |
523 | vel.Parent = Torso | |
524 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
525 | vel.velocity = Player.Character.Torso.CFrame.lookVector * 70 | |
526 | for i = 0 , 1 , 0.08 do | |
527 | wait(0) | |
528 | effect() | |
529 | LW.C0 = CFrame.new(1-1.5, 0.5, -2*i-1) * CFrame.fromEulerAnglesXYZ(1,1-0.5,0) | |
530 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
531 | RW.C0 = CFrame.new(1.5, -0.3+0.5, -0.3) * CFrame.fromEulerAnglesXYZ(1,-0.5*i,-1) | |
532 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
533 | end | |
534 | con:disconnect() | |
535 | con2:disconnect() | |
536 | vel:Remove() | |
537 | for i = 0 , 1 , 0.15 do | |
538 | wait(0) | |
539 | effect() | |
540 | LW.C0 = CFrame.new(1-1.5, 0.5, 2*i-2-1) * CFrame.fromEulerAnglesXYZ(1,1-0.5,0) | |
541 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
542 | RW.C0 = CFrame.new(1.5, -0.3+0.5, -0.3) * CFrame.fromEulerAnglesXYZ(1,0.5*i-0.5,-1) | |
543 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
544 | end | |
545 | for i = 0 , 1 , 0.1 do | |
546 | wait(0) | |
547 | LW.C0 = CFrame.new(-1*i+1-1.5, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1,-1*i+1-0.5,0) | |
548 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,0) | |
549 | RW.C0 = CFrame.new(1.5, 0.3*i-0.3+0.5, 0.3*i-0.3) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,1*i-1) | |
550 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
551 | end | |
552 | attack = false | |
553 | skill = false | |
554 | end | |
555 | ||
556 | function lazershoot() | |
557 | attack = true | |
558 | skill = true | |
559 | if ammo > 0 then | |
560 | for i = 0 , 1 , 0.1 do | |
561 | wait(0) | |
562 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i+1,1*i-1,0) | |
563 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
564 | end | |
565 | uss(prt1,0.6) | |
566 | for i = 0 , 1 , 0.15 do | |
567 | wait(0) | |
568 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.3*i) * CFrame.new(1.4*i-0.7,-0.5,0) | |
569 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i+1,0,0) | |
570 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
571 | end | |
572 | for i = 0 , 1 , 0.08 do | |
573 | wait(0) | |
574 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+3,0,0) | |
575 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
576 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
577 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90)*i, -1.57) * CFrame.new(0, 1, 0) | |
578 | end | |
579 | local blast = Instance.new("Part") | |
580 | blast.formFactor = 1 | |
581 | blast.Reflectance = 0.1 | |
582 | blast.Parent = modelzorz | |
583 | blast.CanCollide = false | |
584 | blast.BrickColor = BrickColor.new("Medium stone grey") | |
585 | blast.Name = "Blast" | |
586 | blast.Size = Vector3.new(1,1,1) | |
587 | blast.Position = Torso.Position | |
588 | local blstmsh = Instance.new("CylinderMesh") | |
589 | blstmsh.Parent = blast | |
590 | blstmsh.Scale = Vector3.new(0.4,1.1,0.4) | |
591 | local blstwld = Instance.new("Weld") | |
592 | blstwld.Parent = blast | |
593 | blstwld.Part0 = blast | |
594 | blstwld.Part1 = prt3 | |
595 | for i = 0 , 1 , 0.08 do | |
596 | wait() | |
597 | blstwld.C0 = CFrame.new(0, 1*i, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
598 | end | |
599 | bss(prt1,1) | |
600 | sss(prt1,1) | |
601 | local mesh = Instance.new("SpecialMesh") | |
602 | mesh.MeshType = "Sphere" | |
603 | local shell = Instance.new("Part") | |
604 | mesh.Parent = shell | |
605 | local smoke = Instance.new("Smoke") | |
606 | smoke.Color = Color3.new(0.1,0.1,0.1) | |
607 | smoke.Parent = shell | |
608 | shell.Anchored = true | |
609 | shell.formFactor = 1 | |
610 | shell.Size = Vector3.new(1,1,1) | |
611 | shell.CFrame = blast.CFrame | |
612 | shell.Parent = modelzorz | |
613 | shell.Transparency = 0 | |
614 | shell.Name = "ShellBlast" | |
615 | local wave = Instance.new("Part") | |
616 | wave.Anchored = true | |
617 | wave.formFactor = 1 | |
618 | wave.Size = Vector3.new(1,1,1) | |
619 | wave.CFrame = blast.CFrame | |
620 | wave.Parent = modelzorz | |
621 | wave.Transparency = 0 | |
622 | wave.Name = "WaveEffect" | |
623 | wave.BrickColor = BrickColor.new("White") | |
624 | local mesheh = Instance.new("SpecialMesh") | |
625 | mesheh.Parent = wave | |
626 | mesheh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
627 | mesheh.Scale = Vector3.new(1,1,1) | |
628 | smoke.RiseVelocity = -10 | |
629 | smoke.Size = 0.25 | |
630 | shell.BrickColor = BrickColor.new("Bright yellow") | |
631 | local c = game.Workspace:GetChildren(); | |
632 | for i = 1, #c do | |
633 | local hum = c[i]:findFirstChild("Humanoid") | |
634 | if hum ~= nil and hum.Health ~= 0 then | |
635 | local head = c[i]:findFirstChild("Head"); | |
636 | if head ~= nil then | |
637 | local targ = head.Position - blast.Position; | |
638 | local mag = targ.magnitude; | |
639 | if mag <= 7.5 and c[i].Name ~= Player.Name then | |
640 | hum:TakeDamage(50) | |
641 | local torso = head.Parent:findFirstChild("Torso") | |
642 | if torso.Parent ~= nil then | |
643 | if (torso.Position-blast.Position).magnitude<=25 then | |
644 | local angle = (torso.Position-(blast.Position+Vector3.new(0,-3,0))).unit | |
645 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
646 | local Gyro=Instance.new("BodyGyro") | |
647 | Gyro.P=1000 | |
648 | Gyro.D=Gyro.D/2 | |
649 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
650 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
651 | Gyro.Parent=torso | |
652 | local bodyVelocity=Instance.new("BodyVelocity") | |
653 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
654 | bodyVelocity.P=500 | |
655 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
656 | bodyVelocity.Parent=torso | |
657 | coroutine.resume(coroutine.create(function() | |
658 | wait(0.3) | |
659 | bodyVelocity:Remove() | |
660 | end)) | |
661 | coroutine.resume(coroutine.create(function() | |
662 | wait(0.8) | |
663 | Gyro:Remove() | |
664 | end)) | |
665 | end | |
666 | end | |
667 | end | |
668 | end | |
669 | end | |
670 | end | |
671 | coroutine.resume(coroutine.create(function() | |
672 | for i = 0 , 1 , 0.09 do | |
673 | wait() | |
674 | mesh.Scale = Vector3.new(10*i,8*i,10*i) | |
675 | shell.Transparency = 1*i | |
676 | mesheh.Scale = Vector3.new(15*i,1,15*i) | |
677 | wave.Transparency = 1*i | |
678 | end | |
679 | shell.Transparency = 1 | |
680 | wave.Transparency = 1 | |
681 | wait(0.5) | |
682 | smoke.Enabled = false | |
683 | blast.Parent = nil | |
684 | wait(6) | |
685 | shell:Remove() | |
686 | wave:Remove() | |
687 | end)) | |
688 | local vel = Instance.new("BodyVelocity") | |
689 | vel.Parent = Torso | |
690 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
691 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -16 | |
692 | for i = 0 , 1 , 0.08 do | |
693 | wait(0) | |
694 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-math.rad(120)*i+math.rad(90),0,0) | |
695 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
696 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
697 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90), -1.57) * CFrame.new(0, 1, 0) | |
698 | end | |
699 | wait(0.5) | |
700 | vel:Remove() | |
701 | ammo = ammo - 1 | |
702 | uss(prt1,0.6) | |
703 | for i = 0 , 1 , 0.15 do | |
704 | wait(0) | |
705 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,3.3*i-3.3) * CFrame.new(-1.4*i+1.4-0.7,-0.5,0) | |
706 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i+1,0,0) | |
707 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
708 | end | |
709 | for i = 0 , 1 , 0.15 do | |
710 | wait(0) | |
711 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
712 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90)*i+math.rad(90), -1.57) * CFrame.new(0, 1, 0) | |
713 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+3,-1*i,0) | |
714 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
715 | end | |
716 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.7,-0.5,0) | |
717 | if ammo == 3 then | |
718 | for i = 0 , 1 , 0.08 do | |
719 | wait() | |
720 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90)*i,0) * CFrame.new(-0.3,0,0) | |
721 | shell1.BrickColor = BrickColor.new("Black") | |
722 | end | |
723 | elseif ammo == 2 then | |
724 | for i = 0 , 1 , 0.08 do | |
725 | wait() | |
726 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90)*i+math.rad(90),0) * CFrame.new(-0.3,0,0) | |
727 | shell4.BrickColor = BrickColor.new("Black") | |
728 | end | |
729 | elseif ammo == 1 then | |
730 | for i = 0 , 1 , 0.08 do | |
731 | wait() | |
732 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90)*i+math.rad(180),0) * CFrame.new(-0.3,0,0) | |
733 | shell3.BrickColor = BrickColor.new("Black") | |
734 | end | |
735 | elseif ammo == 0 then | |
736 | for i = 0 , 1 , 0.08 do | |
737 | wait() | |
738 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90)*i+math.rad(270),0) * CFrame.new(-0.3,0,0) | |
739 | shell2.BrickColor = BrickColor.new("Black") | |
740 | end | |
741 | end | |
742 | elseif ammo == 0 then | |
743 | --[[for i = 0 , 1 , 0.15 do | |
744 | wait(0) | |
745 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,-1,0) | |
746 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
747 | end]] | |
748 | rss(prt1,1) | |
749 | shell1.BrickColor = BrickColor.new("New Yeller") | |
750 | shell2.BrickColor = BrickColor.new("New Yeller") | |
751 | shell3.BrickColor = BrickColor.new("New Yeller") | |
752 | shell4.BrickColor = BrickColor.new("New Yeller") | |
753 | ammo = 4 | |
754 | end | |
755 | attack = false | |
756 | skill = false | |
757 | end | |
758 | ||
759 | function OT(hit) | |
760 | if hit.Parent == nil then return end | |
761 | local hum = hit.Parent:findFirstChild("Humanoid") | |
762 | if hum ~= nil and hum ~= Character.Humanoid then | |
763 | hum:TakeDamage(damage) | |
764 | end | |
765 | ||
766 | end | |
767 | ||
768 | function OT2(hit) | |
769 | if hit.Parent == nil then return end | |
770 | local hum = hit.Parent:findFirstChild("Humanoid") | |
771 | if hum ~= nil and hum ~= Character.Humanoid then | |
772 | hum:TakeDamage(damage - 2) | |
773 | local torso = hit.Parent:findFirstChild("Torso") | |
774 | if torso.Parent ~= nil then | |
775 | if (torso.Position-RightArm.Position).magnitude<=25 then | |
776 | local angle = (torso.Position-(RightArm.Position+Vector3.new(0,-3,0))).unit | |
777 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
778 | local Gyro=Instance.new("BodyGyro") | |
779 | Gyro.P=1000 | |
780 | Gyro.D=Gyro.D/2 | |
781 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
782 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
783 | Gyro.Parent=torso | |
784 | local bodyVelocity=Instance.new("BodyVelocity") | |
785 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
786 | bodyVelocity.P=500 | |
787 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
788 | bodyVelocity.Parent=torso | |
789 | coroutine.resume(coroutine.create(function() | |
790 | wait(0.3) | |
791 | bodyVelocity:Remove() | |
792 | end)) | |
793 | coroutine.resume(coroutine.create(function() | |
794 | wait(0.8) | |
795 | Gyro:Remove() | |
796 | end)) | |
797 | end | |
798 | end | |
799 | end | |
800 | end | |
801 | ||
802 | function OTeh(hit) | |
803 | if hit.Parent == nil then return end | |
804 | local hum = hit.Parent:findFirstChild("Humanoid") | |
805 | if hum ~= nil and hum ~= Character.Humanoid then | |
806 | hum:TakeDamage(damage) | |
807 | local torso = hit.Parent:findFirstChild("Head") | |
808 | local hedz = hit.Parent:findFirstChild("Torso") | |
809 | if torso.Parent ~= nil then | |
810 | --if (torso.Position-hedz.Position).magnitude<=25 then | |
811 | local angle = (torso.Position-(hedz.Position+Vector3.new(0,-3,0))).unit | |
812 | torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
813 | local Gyro=Instance.new("BodyGyro") | |
814 | Gyro.P=1000 | |
815 | Gyro.D=Gyro.D/2 | |
816 | Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000 | |
817 | Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
818 | Gyro.Parent=torso | |
819 | local bodyVelocity=Instance.new("BodyVelocity") | |
820 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
821 | bodyVelocity.P=500 | |
822 | bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003) | |
823 | bodyVelocity.Parent=torso | |
824 | coroutine.resume(coroutine.create(function() | |
825 | wait(0.3) | |
826 | bodyVelocity:Remove() | |
827 | end)) | |
828 | coroutine.resume(coroutine.create(function() | |
829 | wait(0.8) | |
830 | Gyro:Remove() | |
831 | end)) | |
832 | --end | |
833 | end | |
834 | end | |
835 | end | |
836 | ||
837 | ||
838 | function ss(parent,pitch) | |
839 | ||
840 | local SlashSound = Instance.new("Sound") | |
841 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
842 | SlashSound.Parent = parent | |
843 | SlashSound.Volume = .7 | |
844 | SlashSound.Pitch = pitch | |
845 | SlashSound:play() | |
846 | coroutine.resume(coroutine.create(function() | |
847 | wait(1) | |
848 | SlashSound.Parent = nil | |
849 | end)) | |
850 | end | |
851 | function rss(parent,pitch) | |
852 | ||
853 | local SlashSound = Instance.new("Sound") | |
854 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209902" | |
855 | SlashSound.Parent = parent | |
856 | SlashSound.Volume = 1 | |
857 | SlashSound.Pitch = pitch | |
858 | SlashSound:play() | |
859 | coroutine.resume(coroutine.create(function() | |
860 | wait(1) | |
861 | SlashSound.Parent = nil | |
862 | end)) | |
863 | end | |
864 | function sss(parent,pitch) | |
865 | ||
866 | local SlashSound = Instance.new("Sound") | |
867 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
868 | SlashSound.Parent = parent | |
869 | SlashSound.Volume = .7 | |
870 | SlashSound.Pitch = pitch | |
871 | SlashSound:play() | |
872 | coroutine.resume(coroutine.create(function() | |
873 | wait(1) | |
874 | SlashSound.Parent = nil | |
875 | end)) | |
876 | end | |
877 | function bss(parent,pitch) | |
878 | ||
879 | local boomSound = Instance.new("Sound") | |
880 | boomSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
881 | boomSound.Parent = parent | |
882 | boomSound.Volume = 1 | |
883 | boomSound.Pitch = 1 | |
884 | boomSound:play() | |
885 | local boomSound2 = Instance.new("Sound") | |
886 | boomSound2.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
887 | boomSound2.Parent = parent | |
888 | boomSound2.Volume = 0.7 | |
889 | boomSound2.Pitch = pitch | |
890 | boomSound2:play() | |
891 | coroutine.resume(coroutine.create(function() | |
892 | wait(5) | |
893 | boomSound.Parent = nil | |
894 | end)) | |
895 | coroutine.resume(coroutine.create(function() | |
896 | wait(5) | |
897 | boomSound2.Parent = nil | |
898 | end)) | |
899 | end | |
900 | function uss(parent,pitch) | |
901 | ||
902 | local SlashSound = Instance.new("Sound") | |
903 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
904 | SlashSound.Parent = parent | |
905 | SlashSound.Volume = .7 | |
906 | SlashSound.Pitch = pitch | |
907 | SlashSound:play() | |
908 | coroutine.resume(coroutine.create(function() | |
909 | wait(1) | |
910 | SlashSound.Parent = nil | |
911 | end)) | |
912 | end | |
913 | function tss(parent,pitch) | |
914 | ||
915 | so=Instance.new("Sound") | |
916 | so.Name="ZAP" | |
917 | so.Parent = parent | |
918 | so.Volume = 1 | |
919 | so.Pitch = pitch | |
920 | so.SoundId="http://www.roblox.com/asset/?id=2974000" | |
921 | so:play() | |
922 | coroutine.resume(coroutine.create(function() | |
923 | wait(1) | |
924 | so.Parent = nil | |
925 | end)) | |
926 | end | |
927 | function fss(parent,pitch) | |
928 | ||
929 | local SlashSound = Instance.new("Sound") | |
930 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209908" | |
931 | SlashSound.Parent = parent | |
932 | SlashSound.Volume = .7 | |
933 | SlashSound.Pitch = pitch | |
934 | SlashSound:play() | |
935 | coroutine.resume(coroutine.create(function() | |
936 | wait(1) | |
937 | SlashSound.Parent = nil | |
938 | end)) | |
939 | end | |
940 | ||
941 | ||
942 | function effect() | |
943 | local clone = prt5:clone() | |
944 | clone.Parent = workspace | |
945 | clone.Anchored = true | |
946 | clone.Weld:remove() | |
947 | clone.CanCollide = false | |
948 | clone.Transparency = 0.5 | |
949 | clone.Reflectance = 0 | |
950 | clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
951 | clone.BrickColor = BrickColor.new("New Yeller") | |
952 | coroutine.resume(coroutine.create(function() | |
953 | wait(0.25) | |
954 | clone.Parent = nil | |
955 | end)) | |
956 | local clone = prt6:clone() | |
957 | clone.Parent = workspace | |
958 | clone.Anchored = true | |
959 | clone.Weld:remove() | |
960 | clone.Transparency = 0.5 | |
961 | clone.Reflectance = 0 | |
962 | clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1) | |
963 | clone.BrickColor = BrickColor.new("New Yeller") | |
964 | coroutine.resume(coroutine.create(function() | |
965 | wait(0.25) | |
966 | clone.Parent = nil | |
967 | end)) | |
968 | end | |
969 | ||
970 | hold = false | |
971 | ||
972 | function ob1d(mouse) | |
973 | hold = true | |
974 | oneslash() | |
975 | if hold == true then | |
976 | twoslash() | |
977 | end | |
978 | if hold == true then | |
979 | threeslash() | |
980 | end | |
981 | if hold == true then | |
982 | fourslash() | |
983 | end | |
984 | wait(0.5) | |
985 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,-1,0) | |
986 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
987 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
988 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0) | |
989 | end | |
990 | ||
991 | function ob1u(mouse) | |
992 | hold = false | |
993 | end | |
994 | ||
995 | buttonhold = false | |
996 | ||
997 | function key(key) | |
998 | if attack == true then return end | |
999 | if key == "q" then | |
1000 | stab() | |
1001 | end | |
1002 | if key == "e" then | |
1003 | slashy() | |
1004 | end | |
1005 | if key == "r" then | |
1006 | jumplol() | |
1007 | end | |
1008 | if key == "t" then | |
1009 | ||
1010 | end | |
1011 | if key == "f" then | |
1012 | lazershoot() | |
1013 | end | |
1014 | if key == "g" then | |
1015 | ||
1016 | end | |
1017 | if key == "z" then | |
1018 | ||
1019 | end | |
1020 | if key == "x" then | |
1021 | ||
1022 | end | |
1023 | if key == "c" then | |
1024 | ||
1025 | end | |
1026 | if key == "h" then | |
1027 | ||
1028 | end | |
1029 | if key == "j" then | |
1030 | ||
1031 | end | |
1032 | if key == "k" then | |
1033 | ||
1034 | end | |
1035 | end | |
1036 | ||
1037 | function key2(key) | |
1038 | charging2 = false | |
1039 | end | |
1040 | ||
1041 | function s(mouse) | |
1042 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1043 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1044 | mouse.KeyDown:connect(key) | |
1045 | mouse.KeyUp:connect(key2) | |
1046 | unsheathed = true | |
1047 | player = Player | |
1048 | ch = Character | |
1049 | RSH = ch.Torso["Right Shoulder"] | |
1050 | LSH = ch.Torso["Left Shoulder"] | |
1051 | -- | |
1052 | RSH.Parent = nil | |
1053 | LSH.Parent = nil | |
1054 | -- | |
1055 | RW.Part0 = ch.Torso | |
1056 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1057 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1058 | RW.Part1 = ch["Right Arm"] | |
1059 | RW.Parent = ch.Torso | |
1060 | --_G.R = RW | |
1061 | -- | |
1062 | LW.Part0 = ch.Torso | |
1063 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1064 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1065 | LW.Part1 = ch["Left Arm"] | |
1066 | LW.Parent = ch.Torso | |
1067 | --_G.L = LW | |
1068 | -- | |
1069 | equipanim() | |
1070 | end | |
1071 | ||
1072 | function ds(mouse) | |
1073 | unsheathed = false | |
1074 | guardy = false | |
1075 | hideanim() | |
1076 | RW.Parent = nil | |
1077 | LW.Parent = nil | |
1078 | RSH.Parent = player.Character.Torso | |
1079 | LSH.Parent = player.Character.Torso | |
1080 | end | |
1081 | ||
1082 | Bin.Selected:connect(s) | |
1083 | Bin.Deselected:connect(ds) | |
1084 | ||
1085 | function onRunning(speed) | |
1086 | wait() | |
1087 | end | |
1088 | Character.Humanoid.Running:connect(onRunning) | |
1089 | local target = Instance.new("Part") | |
1090 | wait(1) | |
1091 | -- lego This acts as a chat filter. Don't ask why I do it. I just do >.> | |
1092 | --[[ | |
1093 | Copyrighted (C) Fenrier 2011 | |
1094 | This script is copyrighted for Fenrier. Any use of this script is breaking | |
1095 | this copyright. | |
1096 | All Rights Reserved. | |
1097 | ]] |