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--Mech Gifted by TheRedAngel, Regular Script!
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Mech Gifted by TheRedAngel, Regular Script!
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Name = "notrmdx" --1.Your name here.
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x = 0 
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-- hl/https://preview.c9users.io/jaspher/rbx_stoof/oldmech.lua   
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Players = game:GetService("Players") 
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Debris = game:GetService("Debris") 
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NetworkServer = game:findFirstChild("NetworkServer") 
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script.Name = "NubScript" 
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if (NetworkServer == nil) then 
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Name = "Player" 
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else 
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end 
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HopperName = "DXP-S002:MS" 
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--script.Name = "_Main[" ..HopperName.. "]" 
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local h = Instance.new("HopperBin") 
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h.Name = "Mech Ctrl" 
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h.Parent = game:GetService("Players").LocalPlayer.Backpack 
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Player = Players.LocalPlayer --2.Your Name here also... done. -----------------------------------------
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MechColor = "Bright yellow" 
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bin = script.Parent 
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Levitating = false 
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MousPos = Vector3.new(0,0,0) 
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facde = nil 
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for i=1,1 do 
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local zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol = Player.Backpack:GetChildren() 
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for i=1,#zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol do 
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if zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i].Name == HopperName and zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i] ~= bin then 
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zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i]:Remove() 
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else 
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end 
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end 
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end 
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-- 
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a = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"} 
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n = {"1","2","3","4","5","6","7","8","9","0"} 
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Credec = "http://www.roblox.com/asset/?id=0" 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Char = Player.Character 
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Hea = Char.Head 
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Tors = Char.Torso 
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Hum = Char.Humanoid 
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Hum.WalkSpeed = 22 
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WalkAnim = 1 
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Anim = "Standing" 
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Legs = true 
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Arms = true 
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RunChance = false 
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SAnim = false -- Animation debounce that can also be with walking 
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SSAnim = "None" 
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Canwalk = true 
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Grabbing = false 
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PushGrab = false 
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GrabbedOne = false 
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Sitting = false 
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AGrab = -1 
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Wasd = 0 
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function FindClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = 0 
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for i=1,#ch do 
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if (ch[i].className == zObject) then 
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FoundClasses = FoundClasses + 1 
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else 
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end 
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end 
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return FoundClasses 
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end 
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function FindFirstClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = false 
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local tehfirstobject = nil 
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for i=1,#ch do 
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if (ch[i].className == zObject) and (FoundClasses == false) then 
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FoundClasses = true 
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tehfirstobject = ch[i] 
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else 
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end 
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end 
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return tehfirstobject 
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end 
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function stick(hit2,hit) 
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-- joint myself to the thing i hit 
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local weld = Instance.new("Weld") 
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weld.Part0 = hit2 
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weld.Part1 = hit 
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-- correction term to account for average skew between physics update and heartbeat 
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local HitPos = hit2.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
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local CJ = CFrame.new(HitPos) 
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local C0 = hit2.CFrame:inverse() *CJ 
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local C1 = hit.CFrame:inverse() * CJ 
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weld.C0 = C0 
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weld.C1 = C1 
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weld.Parent = hit2 
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end 
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function computeDirection(vec) 
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local lenSquared = vec.magnitude * vec.magnitude 
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local invSqrt = 1 / math.sqrt(lenSquared) 
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return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) 
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end 
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function rclass(zParent,zClass) 
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local ch = zParent:GetChildren() 
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for i=1,#ch do 
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if (ch[i].className == zClass) then 
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ch[i]:Remove() 
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else 
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end 
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end 
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end 
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function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) 
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local funcw = Instance.new("Weld") 
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funcw.Name = zName 
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funcw.Parent = zParent 
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funcw.Part0 = zPart0 
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funcw.Part1 = zPart1 
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if (zCoco == true) then 
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funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
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else 
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funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
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end 
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end 
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function r(zObject) 
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if zObject == nil then return else end 
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zObject:Remove() 
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end 
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--CleanUp 
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if Hea:findFirstChild("face") ~= nil then 
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facde = Hea.face:Clone() 
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else 
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end 
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r(Char:findFirstChild("Animate")) 
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r(Char:findFirstChild("Sound")) 
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r(Char:findFirstChild("Left Arm")) 
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r(Char:findFirstChild("Right Arm")) 
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r(Char:findFirstChild("Left Leg")) 
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r(Char:findFirstChild("Right Leg")) 
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r(Char:findFirstChild("Parts")) 
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Tors.Neck.C0 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
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Hea.Transparency= 0.95 
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rclass(Char,"Hat") 
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rclass(Tors,"Decal") 
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rclass(Char,"CharacterMesh") 
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rclass(Hea,"Sound") 
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Tors.Neck.C0 = CFrame.new(0,5,-2) 
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--MainCoreSuitParts 
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Parts = Instance.new("Model") 
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Parts.Name = "Parts" 
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Parts.Parent = Char 
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jParts = Instance.new("Model") 
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jParts.Name = "JointParts" 
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jParts.Parent = Parts 
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CFrameCore = Instance.new("Part") 
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CFrameCore.formFactor = "Symmetric" 
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CFrameCore.CanCollide = false 
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CFrameCore.Size = Tors.Size 
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CFrameCore.Parent = jParts 
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CFrameCore.Transparency = 1 
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fWeld("Weld",CFrameCore,Tors,CFrameCore,true,0,0,0,0,0,0) 
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Levitate = Instance.new("Part") 
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Levitate.formFactor = "Symmetric" 
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Levitate.Transparency = 1 
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Levitate.CanCollide = Levitating --this is why there is Levitate 
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Levitate.Size = Vector3.new(1,17,1) 
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Levitate.Parent = jParts 
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fWeld("Weld",Levitate,Tors,Levitate,true,0,-6,0,0,0,0) 
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Torso = Instance.new("Part") 
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Torso.formFactor = "Symmetric" 
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Torso.Size = Vector3.new(8,3,6) 
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Torso.TopSurface = 0 
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Torso.BottomSurface = 0 
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Torso.Parent = jParts 
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fWeld("Weld",Torso,CFrameCore,Torso,true,0,0,0,0,0,0) 
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Stomach = Instance.new("Part") 
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Stomach.formFactor = "Symmetric" 
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Stomach.Size = Vector3.new(6,2,4) 
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Stomach.TopSurface = 0 
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Stomach.BottomSurface = 0 
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Stomach.Parent = jParts 
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fWeld("Weld",Stomach,Torso,Stomach,true,0,-2.5,0,0,0,0) 
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Platform = Instance.new("Part") 
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Platform.formFactor = "Symmetric" 
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Platform.Size = Vector3.new(10,1,8) 
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Platform.TopSurface = 0 
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Platform.BottomSurface = 0 
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Platform.Parent = jParts 
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fWeld("Weld",Platform,Torso,Platform,true,0,2,0,0,0,0) 
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Waist = Instance.new("Part") 
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Waist.formFactor = "Symmetric" 
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Waist.Size = Vector3.new(6,1,4) 
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Waist.TopSurface = 0 
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Waist.BottomSurface = 0 
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Waist.Parent = jParts 
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fWeld("Weld",Waist,Stomach,Waist,true,0,-1.5,0,0,0,0) 
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LThigh2 = Instance.new("Part") 
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LThigh2.formFactor = "Symmetric" 
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LThigh2.Size = Vector3.new(2,1,2) 
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LThigh2.BrickColor = BrickColor.new("Really black") 
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LThigh2.TopSurface = 0 
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LThigh2.BottomSurface = 0 
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LThigh2.Parent = jParts 
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local ltm2 = Instance.new("SpecialMesh") 
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ltm2.MeshType = "Sphere" 
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ltm2.Scale = Vector3.new(1.75,3.25,1.75) 
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ltm2.Parent = LThigh2 
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fWeld("Weld",LThigh2,Waist,LThigh2,true,-2,-1,0,0,0,0) 
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RThigh2 = Instance.new("Part") 
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RThigh2.BrickColor = BrickColor.new("Really black") 
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RThigh2.formFactor = "Symmetric" 
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RThigh2.Size = Vector3.new(2,1,2) 
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RThigh2.TopSurface = 0 
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RThigh2.BottomSurface = 0 
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RThigh2.Parent = jParts 
568
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local rtm2 = Instance.new("SpecialMesh") 
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rtm2.MeshType = "Sphere" 
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rtm2.Scale = Vector3.new(1.75,3.25,1.75) 
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rtm2.Parent = RThigh2 
578
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fWeld("Weld",RThigh2,Waist,RThigh2,true,2,-1,0,0,0,0) 
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RThigh = Instance.new("Part") 
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--RThigh.BrickColor = BrickColor.new("Really black") 
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RThigh.formFactor = "Symmetric" 
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RThigh.Size = Vector3.new(2,5,2) 
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RThigh.TopSurface = 0 
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RThigh.BottomSurface = 0 
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RThigh.Parent = jParts 
604
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local rtm = Instance.new("SpecialMesh") 
608
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rtm.MeshType = "Head" 
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rtm.Scale = Vector3.new(1.5,1.25,1.5) 
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rtm.Parent = RThigh 
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fWeld("Weld",RThigh,RThigh2,RThigh,true,0,-3,0,0,0,0) 
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LThigh = Instance.new("Part") 
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--LThigh.BrickColor = BrickColor.new("Really black") 
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LThigh.formFactor = "Symmetric" 
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LThigh.Size = Vector3.new(2,5,2) 
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LThigh.TopSurface = 0 
634
635
LThigh.BottomSurface = 0 
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LThigh.Parent = jParts 
638
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local ltm = Instance.new("SpecialMesh") 
642
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ltm.MeshType = "Head" 
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ltm.Scale = Vector3.new(1.5,1.25,1.5) 
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ltm.Parent = LThigh 
648
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fWeld("Weld",LThigh,LThigh2,LThigh,true,0,-3,0,0,0,0) 
652
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654
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656
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Lk = Instance.new("Part") 
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Lk.BrickColor = BrickColor.new("Really black") 
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Lk.formFactor = "Symmetric" 
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Lk.Size = Vector3.new(2,1,2) 
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Lk.TopSurface = 0 
668
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Lk.BottomSurface = 0 
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Lk.Parent = jParts 
672
673
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675
local Lkm = Instance.new("SpecialMesh") 
676
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Lkm.MeshType = "Sphere" 
678
679
Lkm.Scale = Vector3.new(1.25,2.75,1.25) 
680
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Lkm.Parent = Lk 
682
683
684
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fWeld("Weld",Lk,LThigh,Lk,true,0,-3,0,0,0,0) 
688
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697
Rk = Instance.new("Part") 
698
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Rk.BrickColor = BrickColor.new("Really black") 
700
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Rk.formFactor = "Symmetric" 
702
703
Rk.Size = Vector3.new(2,1,2) 
704
705
Rk.TopSurface = 0 
706
707
Rk.BottomSurface = 0 
708
709
Rk.Parent = jParts 
710
711
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713
local Rkm = Instance.new("SpecialMesh") 
714
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Rkm.MeshType = "Sphere" 
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Rkm.Scale = Vector3.new(1.25,2.75,1.25) 
718
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Rkm.Parent = Rk 
720
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fWeld("Weld",Rk,RThigh,Rk,true,0,-3,0,0,0,0) 
726
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731
732
733
LLeg = Instance.new("Part") 
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--LThigh.BrickColor = BrickColor.new("Really black") 
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LLeg.formFactor = "Symmetric" 
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LLeg.Size = Vector3.new(2,5,2) 
740
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LLeg.TopSurface = 0 
742
743
LLeg.BottomSurface = 0 
744
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LLeg.Parent = jParts 
746
747
748
749
local Llm = Instance.new("SpecialMesh") 
750
751
Llm.MeshType = "Head" 
752
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--Llm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
754
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Llm.Parent = LLeg 
756
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fWeld("Weld",LLeg,Lk,LLeg,true,0,-3,0,0,0,0) 
760
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763
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RLeg = Instance.new("Part") 
770
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--LThigh.BrickColor = BrickColor.new("Really black") 
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RLeg.formFactor = "Symmetric" 
774
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RLeg.Size = Vector3.new(2,5,2) 
776
777
RLeg.TopSurface = 0 
778
779
RLeg.BottomSurface = 0 
780
781
RLeg.Parent = jParts 
782
783
784
785
local Rlm = Instance.new("SpecialMesh") 
786
787
Rlm.MeshType = "Head" 
788
789
--Rlm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
790
791
Rlm.Parent = RLeg 
792
793
794
795
fWeld("Weld",RLeg,Rk,RLeg,true,0,-3,0,0,0,0) 
796
797
798
799
800
801
802
803
804
805
LHeel = Instance.new("Part") 
806
807
LHeel.BrickColor = BrickColor.new("Really black") 
808
809
LHeel.formFactor = "Symmetric" 
810
811
LHeel.Size = Vector3.new(2,1,2) 
812
813
LHeel.TopSurface = 0 
814
815
LHeel.BottomSurface = 0 
816
817
LHeel.Parent = jParts 
818
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fWeld("Weld",LHeel,LLeg,LHeel,true,0,-3,0,0,0,0) 
822
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827
828
829
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831
RHeel = Instance.new("Part") 
832
833
RHeel.BrickColor = BrickColor.new("Really black") 
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835
RHeel.formFactor = "Symmetric" 
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RHeel.Size = Vector3.new(2,1,2) 
838
839
RHeel.TopSurface = 0 
840
841
RHeel.BottomSurface = 0 
842
843
RHeel.Parent = jParts 
844
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fWeld("Weld",RHeel,RLeg,RHeel,true,0,-3,0,0,0,0) 
848
849
850
851
852
853
854
855
LFoot = Instance.new("WedgePart") 
856
857
LFoot.BrickColor = BrickColor.new("Really black") 
858
859
LFoot.formFactor = "Symmetric" 
860
861
LFoot.Size = Vector3.new(2,1,2) 
862
863
LFoot.TopSurface = 0 
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865
LFoot.BottomSurface = 0 
866
867
LFoot.Parent = jParts 
868
869
870
871
fWeld("Weld",LFoot,LHeel,LFoot,true,0,0,-2,0,0,0) 
872
873
874
875
876
877
878
879
880
881
RFoot = Instance.new("WedgePart") 
882
883
RFoot.BrickColor = BrickColor.new("Really black") 
884
885
RFoot.formFactor = "Symmetric" 
886
887
RFoot.Size = Vector3.new(2,1,2) 
888
889
RFoot.TopSurface = 0 
890
891
RFoot.BottomSurface = 0 
892
893
RFoot.Parent = jParts 
894
895
896
897
fWeld("Weld",RFoot,RHeel,RFoot,true,0,0,-2,0,0,0) 
898
899
900
901
902
903
904
905
Back = Instance.new("Part") 
906
907
--RFoot.BrickColor = BrickColor.new("Really black") 
908
909
Back.formFactor = "Symmetric" 
910
911
Back.Size = Vector3.new(10,4,1) 
912
913
Back.TopSurface = 0 
914
915
Back.BottomSurface = 0 
916
917
Back.Parent = jParts 
918
919
920
921
fWeld("Weld",Back,Platform,Back,true,0,2.5,3.5,0,0,0) 
922
923
924
925
926
927
LCover = Instance.new("Part") 
928
929
LCover.formFactor = "Symmetric" 
930
931
LCover.Size = Vector3.new(3,4,7) 
932
933
LCover.TopSurface = 0 
934
935
LCover.BottomSurface = 0 
936
937
LCover.Parent = jParts 
938
939
940
941
fWeld("Weld",LCover,Platform,LCover,true,-3.5,2.5,-0.5,0,0,0) 
942
943
944
945
946
947
948
949
RCover = Instance.new("Part") 
950
951
RCover.formFactor = "Symmetric" 
952
953
RCover.Size = Vector3.new(3,4,7) 
954
955
RCover.TopSurface = 0 
956
957
RCover.BottomSurface = 0 
958
959
RCover.Parent = jParts 
960
961
962
963
fWeld("Weld",RCover,Platform,RCover,true,3.5,2.5,-0.5,0,0,0) 
964
965
966
967
968
969
970
971
Glass = Instance.new("Part") 
972
973
Glass.Transparency = 0.5 
974
975
Glass.BrickColor = BrickColor.new(MechColor) 
976
977
Glass.formFactor = "Symmetric" 
978
979
Glass.Size = Vector3.new(4,4,1) 
980
981
Glass.TopSurface = 0 
982
983
Glass.BottomSurface = 0 
984
985
Glass.Parent = jParts 
986
987
988
989
fWeld("Weld",Glass,Platform,Glass,true,0,2.5,-3.5,0,0,0) 
990
991
992
993
994
995
Roof = Instance.new("WedgePart") 
996
997
Roof.formFactor = "Symmetric" 
998
999
Roof.Size = Vector3.new(10,4,8) 
1000
1001
Roof.TopSurface = 0 
1002
1003
Roof.BottomSurface = 0 
1004
1005
Roof.Parent = jParts 
1006
1007
1008
1009
fWeld("Weld",Roof,Platform,Roof,true,0,6.5,0,0,0,0) 
1010
1011
1012
1013
lkj = Instance.new("Decal") 
1014
1015
lkj.Name = "WedgePart" 
1016
1017
lkj.Texture = Credec 
1018
1019
lkj.Parent = Roof 
1020
1021
1022
1023
1024
1025
LRoof = Instance.new("WedgePart") 
1026
1027
LRoof.formFactor = "Symmetric" 
1028
1029
LRoof.Size = Vector3.new(2,4,2) 
1030
1031
LRoof.TopSurface = 0 
1032
1033
LRoof.BottomSurface = 0 
1034
1035
LRoof.Parent = jParts 
1036
1037
1038
1039
fWeld("Weld",LRoof,Roof,LRoof,true,-2.5,0,5,math.rad(180),0,0) 
1040
1041
1042
1043
1044
1045
RRoof = Instance.new("WedgePart") 
1046
1047
RRoof.formFactor = "Symmetric" 
1048
1049
RRoof.Size = Vector3.new(2,4,2) 
1050
1051
RRoof.TopSurface = 0 
1052
1053
RRoof.BottomSurface = 0 
1054
1055
RRoof.Parent = jParts 
1056
1057
1058
1059
fWeld("Weld",RRoof,Roof,RRoof,true,2.5,0,5,math.rad(180),0,0) 
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
LShoulder2 = Instance.new("Seat") 
1074
1075
LShoulder2.BrickColor = BrickColor.new("Really black") 
1076
1077
--LShoulder2.formFactor = "Symmetric" 
1078
1079
LShoulder2.Size = Vector3.new(3,3,3) 
1080
1081
LShoulder2.TopSurface = 0 
1082
1083
LShoulder2.BottomSurface = 0 
1084
1085
LShoulder2.Parent = jParts 
1086
1087
1088
1089
local Ls2 = Instance.new("SpecialMesh") 
1090
1091
Ls2.MeshType = "Sphere" 
1092
1093
Ls2.Scale = Vector3.new(2,1.75,2) 
1094
1095
Ls2.Parent = LShoulder2 
1096
1097
1098
1099
1100
1101
fWeld("Weld",LShoulder2,LCover,LShoulder2,true,-2.5,1,1,0,0,0) 
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
RShoulder2 = Instance.new("Seat") 
1118
1119
RShoulder2.BrickColor = BrickColor.new("Really black") 
1120
1121
--RShoulder2.formFactor = "Symmetric" 
1122
1123
RShoulder2.Size = Vector3.new(3,3,3) 
1124
1125
RShoulder2.TopSurface = 0 
1126
1127
RShoulder2.BottomSurface = 0 
1128
1129
RShoulder2.Parent = jParts 
1130
1131
1132
1133
local Rs2 = Instance.new("SpecialMesh") 
1134
1135
Rs2.MeshType = "Sphere" 
1136
1137
Rs2.Scale = Vector3.new(2,1.75,2) 
1138
1139
Rs2.Parent = RShoulder2 
1140
1141
1142
1143
1144
1145
fWeld("Weld",RShoulder2,RCover,RShoulder2,true,2.5,1,1,0,0,0) 
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
LShoulder = Instance.new("Part") 
1162
1163
--LShoulder.BrickColor = BrickColor.new("Really black") 
1164
1165
LShoulder.formFactor = "Symmetric" 
1166
1167
LShoulder.Size = Vector3.new(2,5,2) 
1168
1169
LShoulder.TopSurface = 0 
1170
1171
LShoulder.BottomSurface = 0 
1172
1173
LShoulder.Parent = jParts 
1174
1175
1176
1177
local Ls1 = Instance.new("SpecialMesh") 
1178
1179
Ls1.MeshType = "Head" 
1180
1181
Ls1.Scale = Vector3.new(1.5,1.25,1.5) 
1182
1183
Ls1.Parent = LShoulder 
1184
1185
1186
1187
1188
1189
fWeld("Weld",LShoulder,LShoulder2,LShoulder,true,-1.25,-4,0,0,0,0) 
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
RShoulder = Instance.new("Part") 
1204
1205
--RShoulder.BrickColor = BrickColor.new("Really black") 
1206
1207
RShoulder.formFactor = "Symmetric" 
1208
1209
RShoulder.Size = Vector3.new(2,5,2) 
1210
1211
RShoulder.TopSurface = 0 
1212
1213
RShoulder.BottomSurface = 0 
1214
1215
RShoulder.Parent = jParts 
1216
1217
1218
1219
local Rs1 = Instance.new("SpecialMesh") 
1220
1221
Rs1.MeshType = "Head" 
1222
1223
Rs1.Scale = Vector3.new(1.5,1.25,1.5) 
1224
1225
Rs1.Parent = RShoulder 
1226
1227
1228
1229
1230
1231
fWeld("Weld",RShoulder,RShoulder2,RShoulder,true,1.25,-4,0,0,0,0) 
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
LArm2 = Instance.new("Part") 
1250
1251
LArm2.BrickColor = BrickColor.new("Really black") 
1252
1253
LArm2.formFactor = "Symmetric" 
1254
1255
LArm2.Size = Vector3.new(2,1,2) 
1256
1257
LArm2.TopSurface = 0 
1258
1259
LArm2.BottomSurface = 0 
1260
1261
LArm2.Parent = jParts 
1262
1263
1264
1265
local La2 = Instance.new("SpecialMesh") 
1266
1267
La2.MeshType = "Sphere" 
1268
1269
La2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1270
1271
La2.Parent = LArm2 
1272
1273
1274
1275
1276
1277
fWeld("Weld",LArm2,LShoulder,LArm2,true,0,-3,0,0,0,0) 
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
RArm2 = Instance.new("Part") 
1288
1289
RArm2.BrickColor = BrickColor.new("Really black") 
1290
1291
RArm2.formFactor = "Symmetric" 
1292
1293
RArm2.Size = Vector3.new(2,1,2) 
1294
1295
RArm2.TopSurface = 0 
1296
1297
RArm2.BottomSurface = 0 
1298
1299
RArm2.Parent = jParts 
1300
1301
1302
1303
local Ra2 = Instance.new("SpecialMesh") 
1304
1305
Ra2.MeshType = "Sphere" 
1306
1307
Ra2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1308
1309
Ra2.Parent = RArm2 
1310
1311
1312
1313
1314
1315
fWeld("Weld",RArm2,RShoulder,RArm2,true,0,-3,0,0,0,0) 
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
LHand = Instance.new("Part") 
1326
1327
LHand.formFactor = "Symmetric" 
1328
1329
LHand.Size = Vector3.new(2,5,2) 
1330
1331
LHand.TopSurface = 0 
1332
1333
LHand.BottomSurface = 0 
1334
1335
LHand.Parent = jParts 
1336
1337
1338
1339
local Lhm = Instance.new("SpecialMesh") 
1340
1341
Lhm.MeshType = "Head" 
1342
1343
Lhm.Scale = Vector3.new(2, 1.35, 2) 
1344
1345
Lhm.Parent = LHand 
1346
1347
1348
1349
1350
1351
fWeld("Weld",LHand,LArm2,LHand,true,0,-3,0,0,0,0) 
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
RHand = Instance.new("Part") 
1364
1365
RHand.formFactor = "Symmetric" 
1366
1367
RHand.Size = Vector3.new(2,5,2) 
1368
1369
RHand.TopSurface = 0 
1370
1371
RHand.BottomSurface = 0 
1372
1373
RHand.Parent = jParts 
1374
1375
1376
1377
local Rhm = Instance.new("SpecialMesh") 
1378
1379
Rhm.MeshType = "Head" 
1380
1381
Rhm.Scale = Vector3.new(1.5,1.25,1.5) 
1382
1383
Rhm.Parent = RHand 
1384
1385
1386
1387
1388
1389
fWeld("Weld",RHand,RArm2,RHand,true,0,-3,0,0,0,0) 
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
LArm = Instance.new("Part") 
1402
1403
LArm.BrickColor = BrickColor.new("Bright yellow") 
1404
1405
LArm.formFactor = "Symmetric" 
1406
1407
LArm.Size = Vector3.new(2,1,2) 
1408
1409
LArm.TopSurface = 0 
1410
1411
LArm.BottomSurface = 0 
1412
1413
LArm.Parent = jParts 
1414
1415
1416
1417
local Lam = Instance.new("SpecialMesh") 
1418
1419
Lam.MeshType = "Sphere" 
1420
1421
Lam.Scale = Vector3.new(1.5, 0.5, 1.5) 
1422
1423
Lam.Parent = LArm 
1424
1425
1426
1427
1428
1429
fWeld("Weld",LArm,LHand,LArm,true,0,-3.3,0,0,0,0) 
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
RArm = Instance.new("Part") 
1446
1447
RArm.BrickColor = BrickColor.new("Really black") 
1448
1449
RArm.formFactor = "Symmetric" 
1450
1451
RArm.Size = Vector3.new(2,1,2) 
1452
1453
RArm.TopSurface = 0 
1454
1455
RArm.BottomSurface = 0 
1456
1457
RArm.Parent = jParts 
1458
1459
1460
1461
local Ram = Instance.new("SpecialMesh") 
1462
1463
Ram.MeshType = "Sphere" 
1464
1465
Ram.Scale = Vector3.new(1.75, 3.25, 1.75) 
1466
1467
Ram.Parent = RArm 
1468
1469
1470
1471
1472
1473
fWeld("Weld",RArm,RHand,RArm,true,0,-3,0,0,0,0) 
1474
1475
1476
1477
1478
1479
RArmT = Instance.new("Part") 
1480
1481
RArmT.Transparency = 1 
1482
1483
RArmT.formFactor = "Symmetric" 
1484
1485
RArmT.Size = Vector3.new(3,2,5) 
1486
1487
RArmT.TopSurface = 0 
1488
1489
RArmT.BottomSurface = 0 
1490
1491
RArmT.Parent = jParts 
1492
1493
1494
1495
1496
1497
fWeld("Weld",RArmT,RArm,RArmT,true,0,-0.5,0,0,0,0) 
1498
1499
1500
1501
1502
1503
1504
1505
MTorso = Instance.new("Part") 
1506
1507
--MTorso.BrickColor = BrickColor.new("Medium green") 
1508
1509
MTorso.formFactor = "Symmetric" 
1510
1511
MTorso.Size = Vector3.new(2,2,1) 
1512
1513
MTorso.TopSurface = 0 
1514
1515
MTorso.BottomSurface = 0 
1516
1517
MTorso.Parent = jParts 
1518
1519
1520
1521
1522
1523
fWeld("Weld",MTorso,Platform,MTorso,true,0,1.5,-1,0,0,0) 
1524
1525
1526
1527
1528
1529
1530
1531
Mhea = Instance.new("Part") 
1532
1533
Mhea.BrickColor = BrickColor.new("Medium green") 
1534
1535
Mhea.formFactor = "Symmetric" 
1536
1537
Mhea.Size = Vector3.new(2,1,1) 
1538
1539
Mhea.TopSurface = 0 
1540
1541
Mhea.BottomSurface = 0 
1542
1543
Mhea.Parent = jParts 
1544
1545
1546
1547
local Mheam = Instance.new("SpecialMesh") 
1548
1549
Mheam.MeshType = "Head" 
1550
1551
Mheam.Scale = Vector3.new(1.25,1.25,1.25) 
1552
1553
Mheam.Parent = Mhea 
1554
1555
1556
1557
1558
1559
fWeld("Weld",Mhea,MTorso,Mhea,true,0,1.5,0,0,0,0) 
1560
1561
1562
1563
if facde ~= nil then facde.Parent = Mhea else end 
1564
1565
1566
1567
1568
1569
1570
1571
MLa = Instance.new("Part") 
1572
1573
--MTorso.BrickColor = BrickColor.new("Medium green") 
1574
1575
MLa.formFactor = "Symmetric" 
1576
1577
MLa.Size = Vector3.new(1,1,2) 
1578
1579
MLa.TopSurface = 0 
1580
1581
MLa.BottomSurface = 0 
1582
1583
MLa.Parent = jParts 
1584
1585
1586
1587
1588
1589
fWeld("Weld",MLa,MTorso,MLa,true,-1.5,0.5,-0.75,0,0,0) 
1590
1591
1592
1593
Mra = Instance.new("Part") 
1594
1595
--MTorso.BrickColor = BrickColor.new("Medium green") 
1596
1597
Mra.formFactor = "Symmetric" 
1598
1599
Mra.Size = Vector3.new(1,1,2) 
1600
1601
Mra.TopSurface = 0 
1602
1603
Mra.BottomSurface = 0 
1604
1605
Mra.Parent = jParts 
1606
1607
1608
1609
1610
1611
fWeld("Weld",Mra,MTorso,Mra,true,1.5,0.5,-0.75,0,0,0) 
1612
1613
1614
1615
1616
1617
LJoyStickz = Instance.new("Part") 
1618
1619
LJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1620
1621
LJoyStickz.formFactor = "Symmetric" 
1622
1623
LJoyStickz.Size = Vector3.new(2,1,1) 
1624
1625
LJoyStickz.TopSurface = 0 
1626
1627
LJoyStickz.BottomSurface = 0 
1628
1629
LJoyStickz.Parent = jParts 
1630
1631
1632
1633
local LJsm = Instance.new("SpecialMesh") 
1634
1635
LJsm.MeshType = "Sphere" 
1636
1637
LJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1638
1639
LJsm.Parent = LJoyStickz 
1640
1641
1642
1643
fWeld("Weld",LJoyStickz,MTorso,LJoyStickz,true,-1.5,0.5,-1.7,0,0,0) 
1644
1645
1646
1647
1648
1649
1650
1651
RJoyStickz = Instance.new("Part") 
1652
1653
RJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1654
1655
RJoyStickz.formFactor = "Symmetric" 
1656
1657
RJoyStickz.Size = Vector3.new(2,1,1) 
1658
1659
RJoyStickz.TopSurface = 0 
1660
1661
RJoyStickz.BottomSurface = 0 
1662
1663
RJoyStickz.Parent = jParts 
1664
1665
1666
1667
local RJsm = Instance.new("SpecialMesh") 
1668
1669
RJsm.MeshType = "Sphere" 
1670
1671
RJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1672
1673
RJsm.Parent = RJoyStickz 
1674
1675
1676
1677
fWeld("Weld",RJoyStickz,MTorso,RJoyStickz,true,1.5,0.5,-1.7,0,0,0) 
1678
1679
1680
1681
1682
1683
LURoof = Instance.new("WedgePart") 
1684
1685
LURoof.formFactor = "Symmetric" 
1686
1687
LURoof.Size = Vector3.new(2,2,2) 
1688
1689
LURoof.TopSurface = 0 
1690
1691
LURoof.BottomSurface = 0 
1692
1693
LURoof.Parent = jParts 
1694
1695
1696
1697
fWeld("Weld",LURoof,Roof,LURoof,true,-2.5,3,5,0,math.rad(180),0) 
1698
1699
1700
1701
RURoof = Instance.new("WedgePart") 
1702
1703
RURoof.formFactor = "Symmetric" 
1704
1705
RURoof.Size = Vector3.new(2,2,2) 
1706
1707
RURoof.TopSurface = 0 
1708
1709
RURoof.BottomSurface = 0 
1710
1711
RURoof.Parent = jParts 
1712
1713
1714
1715
fWeld("Weld",RURoof,Roof,RURoof,true,2.5,3,5,0,math.rad(180),0) 
1716
1717
1718
1719
local luh = Instance.new("Hole") 
1720
1721
luh.FaceId = "Back" 
1722
1723
luh.Parent = LURoof 
1724
1725
1726
1727
local ruh = Instance.new("Hole") 
1728
1729
ruh.FaceId = "Back" 
1730
1731
ruh.Parent = RURoof 
1732
1733
1734
1735
1736
1737
RHand11 = Instance.new("Part") 
1738
1739
RHand11.BrickColor = BrickColor.new("Bright yellow") 
1740
1741
RHand11.formFactor = "Symmetric" 
1742
1743
RHand11.Size = Vector3.new(1,2,1) 
1744
1745
RHand11.TopSurface = 0 
1746
1747
RHand11.BottomSurface = 0 
1748
1749
RHand11.Parent = jParts 
1750
1751
1752
1753
1754
1755
local RHand11m = Instance.new("SpecialMesh") 
1756
1757
RHand11m.MeshType = "Head" 
1758
1759
RHand11m.Scale = Vector3.new(0.75,0.75,0.75) 
1760
1761
RHand11m.Parent = RHand11 
1762
1763
1764
1765
1766
1767
fWeld("Weld",RHand11,RArm,RHand11,true,0,-1,1.5,math.rad(-65),0,math.rad(180)) 
1768
1769
1770
1771
1772
1773
1774
1775
RHand21 = Instance.new("Part") 
1776
1777
RHand21.BrickColor = BrickColor.new("Bright yellow") 
1778
1779
RHand21.formFactor = "Symmetric" 
1780
1781
RHand21.Size = Vector3.new(1,2,1) 
1782
1783
RHand21.TopSurface = 0 
1784
1785
RHand21.BottomSurface = 0 
1786
1787
RHand21.Parent = jParts 
1788
1789
1790
1791
1792
1793
local RHand21m = Instance.new("SpecialMesh") 
1794
1795
RHand21m.MeshType = "Head" 
1796
1797
RHand21m.Scale = Vector3.new(0.75,0.75,0.75) 
1798
1799
RHand21m.Parent = RHand21 
1800
1801
1802
1803
1804
1805
fWeld("Weld",RHand21,RArm,RHand21,true,-1,-1,-1,math.rad(90),0,math.rad(180)) 
1806
1807
1808
1809
1810
1811
1812
1813
RHand31 = Instance.new("Part") 
1814
1815
RHand31.BrickColor = BrickColor.new("Bright yellow") 
1816
1817
RHand31.formFactor = "Symmetric" 
1818
1819
RHand31.Size = Vector3.new(1,2,1) 
1820
1821
RHand31.TopSurface = 0 
1822
1823
RHand31.BottomSurface = 0 
1824
1825
RHand31.Parent = jParts 
1826
1827
1828
1829
1830
1831
local RHand31m = Instance.new("SpecialMesh") 
1832
1833
RHand31m.MeshType = "Head" 
1834
1835
RHand31m.Scale = Vector3.new(0.75,0.75,0.75) 
1836
1837
RHand31m.Parent = RHand31 
1838
1839
1840
1841
1842
1843
fWeld("Weld",RHand31,RArm,RHand31,true,1,-1,-1,math.rad(90),0,math.rad(180)) 
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
RHand12 = Instance.new("Part") 
1878
1879
RHand12.BrickColor = BrickColor.new("Bright yellow") 
1880
1881
RHand12.formFactor = "Symmetric" 
1882
1883
RHand12.Size = Vector3.new(1,2,1) 
1884
1885
RHand12.TopSurface = 0 
1886
1887
RHand12.BottomSurface = 0 
1888
1889
RHand12.Parent = jParts 
1890
1891
1892
1893
1894
1895
local RHand12m = Instance.new("SpecialMesh") 
1896
1897
RHand12m.MeshType = "Head" 
1898
1899
RHand12m.Scale = Vector3.new(0.75,0.75,0.75) 
1900
1901
RHand12m.Parent = RHand12 
1902
1903
1904
1905
1906
1907
fWeld("Weld",RHand12,RHand11,RHand12,true,0,1,-0.2,math.rad(-20),0,0) 
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
RHand22 = Instance.new("Part") 
1918
1919
RHand22.BrickColor = BrickColor.new("Bright yellow") 
1920
1921
RHand22.formFactor = "Symmetric" 
1922
1923
RHand22.Size = Vector3.new(1,2,1) 
1924
1925
RHand22.TopSurface = 0 
1926
1927
RHand22.BottomSurface = 0 
1928
1929
RHand22.Parent = jParts 
1930
1931
1932
1933
1934
1935
local RHand22m = Instance.new("SpecialMesh") 
1936
1937
RHand22m.MeshType = "Head" 
1938
1939
RHand22m.Scale = Vector3.new(0.75,0.75,0.75) 
1940
1941
RHand22m.Parent = RHand22 
1942
1943
1944
1945
1946
1947
fWeld("Weld",RHand22,RHand21,RHand22,true,0,1,0,math.rad(20),0,0) 
1948
1949
1950
1951
1952
1953
1954
1955
RHand32 = Instance.new("Part") 
1956
1957
RHand32.BrickColor = BrickColor.new("Bright yellow") 
1958
1959
RHand32.formFactor = "Symmetric" 
1960
1961
RHand32.Size = Vector3.new(1,2,1) 
1962
1963
RHand32.TopSurface = 0 
1964
1965
RHand32.BottomSurface = 0 
1966
1967
RHand32.Parent = jParts 
1968
1969
1970
1971
1972
1973
local RHand32m = Instance.new("SpecialMesh") 
1974
1975
RHand32m.MeshType = "Head" 
1976
1977
RHand32m.Scale = Vector3.new(0.75,0.75,0.75) 
1978
1979
RHand32m.Parent = RHand32 
1980
1981
1982
1983
1984
1985
fWeld("Weld",RHand32,RHand31,RHand32,true,0,1,0,math.rad(20),0,0) 
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
--Welds 
2000
2001
Core = CFrameCore.Weld 
2002
2003
Lev = Levitate.Weld 
2004
2005
Wai = Waist.Weld 
2006
2007
RT = RThigh.Weld 
2008
2009
LT = LThigh.Weld 
2010
2011
RL = RLeg.Weld 
2012
2013
LL = LLeg.Weld 
2014
2015
LH = LHeel.Weld 
2016
2017
RH = RHeel.Weld -- T_T 2 much welds 
2018
2019
LS = LShoulder.Weld 
2020
2021
RS = RShoulder.Weld 
2022
2023
LHa = LHand.Weld 
2024
2025
RHa = RHand.Weld 
2026
2027
RHand1 = RHand11.Weld 
2028
2029
RHand2 = RHand21.Weld 
2030
2031
RHand3 = RHand31.Weld 
2032
2033
2034
2035
2036
2037
--Fix 
2038
2039
for i=1,1 do 
2040
2041
--[[ 
2042
2043
local aqpwozmclbiehtekd = Hea.Position 
2044
2045
Tors.CFrame = CFrame.new(aqpwozmclbiehtekd) + Vector3.new(0,25,0) 
2046
2047
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ]] 
2048
2049
2050
2051
Char:MoveTo(Vector3.new(0,50,0)) 
2052
2053
end 
2054
2055
2056
2057
2058
2059
Core.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0.1,0,0) 
2060
2061
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-0.1,0,0) 
2062
2063
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2064
2065
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2066
2067
LHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2068
2069
RHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
function onButton1Down(mouse) 
2142
2143
end 
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
function onButton1Up(mouse) 
2158
2159
end 
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
function onMove(mouse) 
2174
2175
MousePos = mouse.hit.p 
2176
2177
end 
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
function onKeyDown(key) 
2192
2193
key:lower() 
2194
2195
print(key) 
2196
2197
2198
2199
if key == "w" or key == "a" or key == "s" or key == "d" then 
2200
2201
Wasd = Wasd + 1 
2202
2203
2204
2205
if Canwalk == false then return else end 
2206
2207
2208
2209
if RunChance == true and Anim ~= "Running" then 
2210
2211
Anim = "Running" 
2212
2213
print("Run anim") 
2214
2215
2216
2217
elseif RunChance == false and Anim ~= "Walking" then 
2218
2219
Anim = "Walking" 
2220
2221
repeat 
2222
2223
2224
2225
if (WalkAnim == 1) then 
2226
2227
WalkAnim = 2 
2228
2229
for i = 0,5,1 do 
2230
2231
if (Legs == true) then 
2232
2233
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2234
2235
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2236
2237
2238
2239
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2240
2241
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2242
2243
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2244
2245
else 
2246
2247
end 
2248
2249
2250
2251
if (Arms == true) then 
2252
2253
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2254
2255
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2256
2257
else 
2258
2259
end 
2260
2261
2262
2263
if i ~= 5 then wait(0.1) else end 
2264
2265
end 
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
for i = 5,0,-1 do 
2278
2279
if (Legs == true) then 
2280
2281
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2282
2283
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2284
2285
2286
2287
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2288
2289
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2290
2291
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2292
2293
else 
2294
2295
end 
2296
2297
2298
2299
2300
2301
if (Arms == true) then 
2302
2303
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2304
2305
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2306
2307
else 
2308
2309
end 
2310
2311
2312
2313
2314
2315
if i ~= 0 then wait(0.1) else end 
2316
2317
end 
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
elseif (WalkAnim == 2) then 
2334
2335
WalkAnim = 1 
2336
2337
2338
2339
2340
2341
for i = 0,5,1 do 
2342
2343
if (Legs == true) then 
2344
2345
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2346
2347
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2348
2349
2350
2351
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2352
2353
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2354
2355
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2356
2357
else 
2358
2359
end 
2360
2361
2362
2363
if (Arms == true) then 
2364
2365
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2366
2367
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2368
2369
else 
2370
2371
end 
2372
2373
2374
2375
if i ~= 5 then wait(0.1) else end 
2376
2377
end 
2378
2379
2380
2381
2382
2383
for i = 5,0,-1 do 
2384
2385
if (Legs == true) then 
2386
2387
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2388
2389
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2390
2391
2392
2393
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2394
2395
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2396
2397
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2398
2399
else 
2400
2401
end 
2402
2403
2404
2405
2406
2407
if (Arms == true) then 
2408
2409
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2410
2411
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2412
2413
else 
2414
2415
end 
2416
2417
2418
2419
2420
2421
2422
2423
if i ~= 0 then wait(0.1) else end 
2424
2425
end 
2426
2427
2428
2429
2430
2431
end 
2432
2433
until Anim ~= "Walking" 
2434
2435
2436
2437
if Legs == true then 
2438
2439
RT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2440
2441
RL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2442
2443
LT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2444
2445
LL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2446
2447
LH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2448
2449
RH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2450
2451
else 
2452
2453
end 
2454
2455
if Arms == true then 
2456
2457
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2458
2459
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2460
2461
else 
2462
2463
end 
2464
2465
2466
2467
else 
2468
2469
end 
2470
2471
2472
2473
2474
2475
elseif key == ";" then 
2476
2477
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2478
2479
if SAnim == true then return else end 
2480
2481
SAnim = true 
2482
2483
SSAnim = "TrollCannon" 
2484
2485
Arms = false 
2486
2487
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2488
2489
for i = -1,12,1 do 
2490
2491
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2492
2493
wait(0.08) 
2494
2495
end 
2496
2497
2498
2499
for i=1,60 do 
2500
2501
local cb = Instance.new("Part") 
2502
2503
cb.Reflectance = 0.1 
2504
2505
cb.Transparency = 0.4 
2506
2507
cb.BrickColor = BrickColor.new("White") 
2508
2509
cb.Name = "ChargeBall" 
2510
2511
cb.Size = Vector3.new(2,2,2) 
2512
2513
cb.formFactor = "Symmetric" 
2514
2515
cb.TopSurface = 0 
2516
2517
cb.BottomSurface = 0 
2518
2519
cb.Shape = "Ball" 
2520
2521
cb.CanCollide = false 
2522
2523
2524
2525
2526
2527
local gt = Instance.new("BodyPosition") 
2528
2529
gt.position = LArm.Position 
2530
2531
gt.Parent = cb 
2532
2533
2534
2535
cb.Parent = Parts 
2536
2537
2538
2539
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2540
2541
2542
2543
Debris:AddItem(cb,1) 
2544
2545
2546
2547
wait(0.01) 
2548
2549
end 
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
local m = MousePos - LArm.Position 
2560
2561
m = m.x+m.y+m.z/3 
2562
2563
2564
2565
2566
2567
if (m < 0) then 
2568
2569
m = m - (m*2) 
2570
2571
else 
2572
2573
end 
2574
2575
2576
2577
2578
2579
--print("zzzzzzzzzzzz : " ..m) 
2580
2581
2582
2583
if m < 1500 then 
2584
2585
2586
2587
local zp = Instance.new("Part") 
2588
2589
zp.Reflectance = 0.1 
2590
2591
zp.Transparency = 0.4 
2592
2593
zp.BrickColor = BrickColor.new("White") 
2594
2595
zp.Name = "Laser" 
2596
2597
zp.formFactor = "Symmetric" 
2598
2599
zp.Shape = "Ball" 
2600
2601
zp.Size = Vector3.new(12,12,12) 
2602
2603
zp.CanCollide = false 
2604
2605
zp.Anchored = true 
2606
2607
zp.TopSurface = 0 
2608
2609
zp.BottomSurface = 0 
2610
2611
zp.Parent = Parts 
2612
2613
zp.CFrame = LArm.CFrame 
2614
2615
coroutine.resume(coroutine.create(function() 
2616
2617
2618
2619
wait(0.4) 
2620
2621
for i=0.5,1,0.1 do 
2622
2623
zp.Transparency = i 
2624
2625
wait(0.1) 
2626
2627
end 
2628
2629
zp:Remove() 
2630
2631
end)) 
2632
2633
2634
2635
2636
2637
local yp = Instance.new("Part") 
2638
2639
yp.Reflectance = 0.1 
2640
2641
yp.Transparency = 0.4 
2642
2643
yp.BrickColor = BrickColor.new("White") 
2644
2645
yp.Name = "Laser" 
2646
2647
yp.formFactor = "Symmetric" 
2648
2649
yp.Shape = "Ball" 
2650
2651
yp.Size = Vector3.new(5,5,5) 
2652
2653
yp.Anchored = true 
2654
2655
yp.TopSurface = 0 
2656
2657
yp.BottomSurface = 0 
2658
2659
yp.Parent = Parts 
2660
2661
yp.CFrame = CFrame.new(MousePos) 
2662
2663
coroutine.resume(coroutine.create(function() 
2664
2665
2666
2667
wait(0.4) 
2668
2669
for i=0.5,1,0.1 do 
2670
2671
yp.Transparency = i 
2672
2673
wait(0.1) 
2674
2675
end 
2676
2677
yp:Remove() 
2678
2679
end)) 
2680
2681
2682
2683
2684
2685
for i=1,5 do 
2686
2687
2688
2689
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
2690
2691
2692
2693
local p = Instance.new("Part") 
2694
2695
p.Reflectance = 0.1 
2696
2697
p.Transparency = 0.4 
2698
2699
p.BrickColor = BrickColor.new("White") 
2700
2701
p.Name = "Laser" 
2702
2703
p.Size = Vector3.new(1,1,m) 
2704
2705
p.formFactor = "Symmetric" 
2706
2707
p.CanCollide = false 
2708
2709
p.Anchored = true 
2710
2711
p.TopSurface = 0 
2712
2713
p.BottomSurface = 0 
2714
2715
2716
2717
2718
2719
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
2720
2721
sm.Scale = Vector3.new(1.25,1.25,1) 
2722
2723
sm.MeshType = "Sphere" 
2724
2725
sm.Parent = p --]] 
2726
2727
2728
2729
2730
2731
2732
2733
local dir = MousePos - laserspawnpos 
2734
2735
2736
2737
dir = computeDirection(dir) 
2738
2739
2740
2741
2742
2743
local pos = laserspawnpos + (dir * m/2) 
2744
2745
2746
2747
2748
2749
p.Parent = Parts 
2750
2751
2752
2753
coroutine.resume(coroutine.create(function() 
2754
2755
2756
2757
--[[for i=1,10 do -- D: 
2758
2759
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
2760
2761
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
2762
2763
wait(0.125) 
2764
2765
end]] 
2766
2767
2768
2769
wait(0.4) 
2770
2771
for i=0.5,1,0.1 do 
2772
2773
p.Transparency = i 
2774
2775
wait(0.1) 
2776
2777
end 
2778
2779
p:Remove() 
2780
2781
end)) 
2782
2783
2784
2785
p.CFrame = CFrame.new(pos, pos + dir) 
2786
2787
2788
2789
end 
2790
2791
2792
2793
2794
2795
2796
2797
else
2798
2799
end 
2800
2801
2802
2803
2804
2805
wait(0.5) 
2806
2807
for i = 12,-1,-1 do 
2808
2809
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2810
2811
wait(0.08) 
2812
2813
end 
2814
2815
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
2816
2817
SAnim = false 
2818
2819
SSAnim = "None" 
2820
2821
Arms = true 
2822
2823
2824
2825
2826
2827
elseif key == "q" then 
2828
2829
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2830
2831
if SAnim == true then return else end 
2832
2833
SAnim = true 
2834
2835
SSAnim = "LaserCannon" 
2836
2837
Arms = false 
2838
2839
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2840
2841
for i = -1,12,1 do 
2842
2843
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2844
2845
wait(0.08) 
2846
2847
end 
2848
2849
2850
2851
for i=1,60 do 
2852
2853
local cb = Instance.new("Part") 
2854
2855
cb.Reflectance = 0.1 
2856
2857
cb.Transparency = 0.4 
2858
2859
cb.BrickColor = BrickColor.new(MechColor) 
2860
2861
cb.Name = "ChargeBall" 
2862
2863
cb.Size = Vector3.new(2,2,2) 
2864
2865
cb.formFactor = "Symmetric" 
2866
2867
cb.TopSurface = 0 
2868
2869
cb.BottomSurface = 0 
2870
2871
cb.Shape = "Ball" 
2872
2873
cb.CanCollide = false 
2874
2875
2876
2877
2878
2879
local gt = Instance.new("BodyPosition") 
2880
2881
gt.position = LArm.Position 
2882
2883
gt.Parent = cb 
2884
2885
2886
2887
cb.Parent = Parts 
2888
2889
2890
2891
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2892
2893
2894
2895
Debris:AddItem(cb,1) 
2896
2897
2898
2899
wait(0.01) 
2900
2901
end 
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
local m = MousePos - LArm.Position 
2912
2913
m = m.x+m.y+m.z/3 
2914
2915
2916
2917
2918
2919
if (m < 0) then 
2920
2921
m = m - (m*2) 
2922
2923
else 
2924
2925
end 
2926
2927
2928
2929
2930
2931
--print("zzzzzzzzzzzz : " ..m) 
2932
2933
2934
2935
if m < 1500 then 
2936
2937
2938
2939
local zp = Instance.new("Part") 
2940
2941
zp.Reflectance = 0.1 
2942
2943
zp.Transparency = 0.4 
2944
2945
zp.BrickColor = BrickColor.new(MechColor) 
2946
2947
zp.Name = "Laser" 
2948
2949
zp.formFactor = "Symmetric" 
2950
2951
zp.Shape = "Ball" 
2952
2953
zp.Size = Vector3.new(12,12,12) 
2954
2955
zp.CanCollide = false 
2956
2957
zp.Anchored = true 
2958
2959
zp.TopSurface = 0 
2960
2961
zp.BottomSurface = 0 
2962
2963
zp.Parent = Parts 
2964
2965
zp.CFrame = LArm.CFrame 
2966
2967
coroutine.resume(coroutine.create(function() 
2968
2969
2970
2971
wait(0.4) 
2972
2973
for i=0.5,1,0.1 do 
2974
2975
zp.Transparency = i 
2976
2977
wait(0.1) 
2978
2979
end 
2980
2981
zp:Remove() 
2982
2983
end)) 
2984
2985
2986
2987
2988
2989
local yp = Instance.new("Part") 
2990
2991
yp.Reflectance = 0.1 
2992
2993
yp.Transparency = 0.4 
2994
2995
yp.BrickColor = BrickColor.new(MechColor) 
2996
2997
yp.Name = "Laser" 
2998
2999
yp.formFactor = "Symmetric" 
3000
3001
yp.Shape = "Ball" 
3002
3003
yp.Size = Vector3.new(5,5,5) 
3004
3005
yp.Anchored = true 
3006
3007
yp.TopSurface = 0 
3008
3009
yp.BottomSurface = 0 
3010
3011
yp.Parent = Parts 
3012
3013
yp.CFrame = CFrame.new(MousePos) 
3014
3015
coroutine.resume(coroutine.create(function() 
3016
3017
3018
3019
wait(0.4) 
3020
3021
for i=0.5,1,0.1 do 
3022
3023
yp.Transparency = i 
3024
3025
wait(0.1) 
3026
3027
end 
3028
3029
yp:Remove() 
3030
3031
end)) 
3032
3033
3034
3035
3036
3037
for i=1,5 do 
3038
3039
3040
3041
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
3042
3043
3044
3045
local p = Instance.new("Part") 
3046
3047
p.Reflectance = 0.1 
3048
3049
p.Transparency = 0.4 
3050
3051
p.BrickColor = BrickColor.new(MechColor) 
3052
3053
p.Name = "Laser" 
3054
3055
p.Size = Vector3.new(1,1,m) 
3056
3057
p.formFactor = "Symmetric" 
3058
3059
p.CanCollide = false 
3060
3061
p.Anchored = true 
3062
3063
p.TopSurface = 0 
3064
3065
p.BottomSurface = 0 
3066
3067
3068
3069
3070
3071
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
3072
3073
sm.Scale = Vector3.new(1.25,1.25,1) 
3074
3075
sm.MeshType = "Sphere" 
3076
3077
sm.Parent = p --]] 
3078
3079
3080
3081
3082
3083
3084
3085
local dir = MousePos - laserspawnpos 
3086
3087
3088
3089
dir = computeDirection(dir) 
3090
3091
3092
3093
3094
3095
local pos = laserspawnpos + (dir * m/2) 
3096
3097
3098
3099
3100
3101
p.Parent = Parts 
3102
3103
3104
3105
coroutine.resume(coroutine.create(function() 
3106
3107
3108
3109
--[[for i=1,10 do -- D: 
3110
3111
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
3112
3113
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
3114
3115
wait(0.125) 
3116
3117
end]] 
3118
3119
3120
3121
wait(0.4) 
3122
3123
for i=0.5,1,0.1 do 
3124
3125
p.Transparency = i 
3126
3127
wait(0.1) 
3128
3129
end 
3130
3131
p:Remove() 
3132
3133
end)) 
3134
3135
3136
3137
p.CFrame = CFrame.new(pos, pos + dir) 
3138
3139
3140
3141
end 
3142
3143
3144
3145
3146
3147
local ee = Instance.new("Explosion") ee.BlastRadius = 5 ee.Position = MousePos ee.Parent = workspace 
3148
3149
3150
3151
else 
3152
3153
end 
3154
3155
3156
3157
3158
3159
wait(0.5) 
3160
3161
for i = 12,-1,-1 do 
3162
3163
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3164
3165
wait(0.08) 
3166
3167
end 
3168
3169
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
3170
3171
SAnim = false 
3172
3173
SSAnim = "None" 
3174
3175
Arms = true 
3176
3177
3178
3179
3180
3181
elseif key == "g" then 
3182
3183
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3184
3185
if SAnim == true then return else end 
3186
3187
SAnim = true 
3188
3189
SSAnim = "Jumping" 
3190
3191
Legs = false 
3192
3193
Arms = false 
3194
3195
3196
3197
for i=0,5,1 do 
3198
3199
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3200
3201
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3202
3203
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3204
3205
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3206
3207
3208
3209
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3210
3211
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3212
3213
3214
3215
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3216
3217
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3218
3219
3220
3221
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3222
3223
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3224
3225
wait(0.1) 
3226
3227
end 
3228
3229
3230
3231
for i=5,0,-1 do 
3232
3233
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3234
3235
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3236
3237
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3238
3239
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3240
3241
3242
3243
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3244
3245
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3246
3247
3248
3249
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3250
3251
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3252
3253
3254
3255
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3256
3257
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3258
3259
3260
3261
if i == 3 then 
3262
3263
local velojump = Instance.new("BodyVelocity") 
3264
3265
velojump.maxForce = Vector3.new(0,math.huge,0) 
3266
3267
velojump.velocity = Vector3.new(0,100,0) 
3268
3269
velojump.Parent = Tors 
3270
3271
coroutine.resume(coroutine.create(function() 
3272
3273
wait(0.1) 
3274
3275
velojump:Remove() 
3276
3277
end)) 
3278
3279
else end 
3280
3281
wait(0.1) 
3282
3283
end 
3284
3285
3286
3287
SAnim = false 
3288
3289
SSAnim = "None" 
3290
3291
Legs = true 
3292
3293
Arms = true 
3294
3295
3296
3297
3298
3299
elseif key == "e" then 
3300
3301
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3302
3303
if SAnim == true then return else end 
3304
3305
SAnim = true 
3306
3307
SSAnim = "Grabbing" 
3308
3309
Arms = false 
3310
3311
3312
3313
RS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3314
3315
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3316
3317
for i = -1,12,1 do 
3318
3319
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3320
3321
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3322
3323
if i > -1 and i < 8 then 
3324
3325
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3326
3327
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3328
3329
else 
3330
3331
end 
3332
3333
wait(0.08) 
3334
3335
end 
3336
3337
3338
3339
Grabbing = true 
3340
3341
repeat 
3342
3343
wait() 
3344
3345
until Grabbing == false and AGrab ~= 0 
3346
3347
3348
3349
if AGrab == -1 then 
3350
3351
3352
3353
3354
3355
for i = 12,-1,-1 do 
3356
3357
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3358
3359
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3360
3361
if i > -1 and i < 8 then 
3362
3363
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3364
3365
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3366
3367
else 
3368
3369
end 
3370
3371
wait(0.08) 
3372
3373
end 
3374
3375
3376
3377
else 
3378
3379
PushGrab = true 
3380
3381
for i = 12,-1,-1 do 
3382
3383
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3384
3385
wait(0.075) 
3386
3387
end 
3388
3389
3390
3391
end 
3392
3393
3394
3395
3396
3397
SAnim = false 
3398
3399
SSAnim = "None" 
3400
3401
Arms = true 
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
elseif key == "t" then
3412
3413
3414
3415
Player.Character:MoveTo(MousePos)
3416
3417
3418
3419
elseif key == "p" then
3420
3421
local hsound = Instance.new("Sound")
3422
3423
3424
3425
hsound.Name = "Music"
3426
3427
hsound.SoundId = "http://www.roblox.com/asset?id=27697735"
3428
3429
hsound.Volume = 3
3430
3431
hsound.Pitch = 3
3432
3433
hsound.Looped = false
3434
3435
hsound.archivable = false
3436
3437
3438
3439
hsound.Parent = Roof
3440
3441
3442
3443
wait(1)
3444
3445
3446
3447
hsound:play()
3448
3449
hsound:clone()
3450
3451
3452
3453
elseif key == "x" then 
3454
3455
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Sitting" then return else end 
3456
3457
if Sitting == false then 
3458
3459
Sitting = true 
3460
3461
Canwalk = false 
3462
3463
Anim = "Sitting" 
3464
3465
for i=0,7,1 do 
3466
3467
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3468
3469
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3470
3471
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3472
3473
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3474
3475
3476
3477
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3478
3479
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3480
3481
3482
3483
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3484
3485
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3486
3487
3488
3489
if i < 6 then 
3490
3491
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3492
3493
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3494
3495
else 
3496
3497
end 
3498
3499
wait(0.1) 
3500
3501
end 
3502
3503
else 
3504
3505
for i=7,0,-1 do 
3506
3507
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3508
3509
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3510
3511
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3512
3513
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3514
3515
3516
3517
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3518
3519
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3520
3521
3522
3523
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3524
3525
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3526
3527
3528
3529
if i < 6 then 
3530
3531
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3532
3533
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3534
3535
else 
3536
3537
end 
3538
3539
wait(0.1) 
3540
3541
end 
3542
3543
Sitting = false 
3544
3545
Canwalk = true 
3546
3547
Anim = "Standing" 
3548
3549
end 
3550
3551
3552
3553
3554
3555
3556
3557
else 
3558
3559
end -- key end 
3560
3561
end -- func end 
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
function onKeyUp(key) 
3576
3577
key:lower() 
3578
3579
3580
3581
3582
3583
3584
3585
if key == "w" or key == "a" or key == "s" or key == "d" then 
3586
3587
3588
3589
Wasd = Wasd - 1 
3590
3591
if Anim == "Running" and Wasd == 0 then 
3592
3593
if Anim == "Running" then Anim = "Standing" else end 
3594
3595
elseif Anim == "Walking" and Wasd == 0 then 
3596
3597
if Anim == "Walking" then 
3598
3599
Anim = "Standing" 
3600
3601
coroutine.resume(coroutine.create(function() 
3602
3603
RunChance = true 
3604
3605
wait(0.25) 
3606
3607
RunChance = false 
3608
3609
end)) 
3610
3611
else end 
3612
3613
3614
3615
else 
3616
3617
end 
3618
3619
3620
3621
3622
3623
elseif key == "e" and SSAnim == "Grabbing" then 
3624
3625
repeat 
3626
3627
wait() 
3628
3629
until Grabbing == true 
3630
3631
Grabbing = false 
3632
3633
3634
3635
3636
3637
3638
3639
else 
3640
3641
end -- key end 
3642
3643
end -- func end 
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
function GrabBrick(hit) 
3664
3665
local hitmasslol = hit:GetMass() 
3666
3667
if (GrabbedOne == false) and (Grabbing == true) and (AGrab == -1) and (SSAnim == "Grabbing") and (hitmasslol < 800) and (hit.Anchored == false) then 
3668
3669
AGrab = 0 
3670
3671
GrabbedOne = true 
3672
3673
3674
3675
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
3676
3677
else 
3678
3679
hit:BreakJoints() 
3680
3681
end 
3682
3683
3684
3685
-- joint myself to the thing i hit 
3686
3687
3688
3689
local weld = Instance.new("Weld") 
3690
3691
3692
3693
weld.Part0 = hit 
3694
3695
weld.Part1 = RArmT 
3696
3697
3698
3699
-- correction term to account for average skew between physics update and heartbeat 
3700
3701
local HitPos = hit.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
3702
3703
3704
3705
local CJ = CFrame.new(HitPos) 
3706
3707
local C0 = hit.CFrame:inverse() *CJ 
3708
3709
local C1 = RArmT.CFrame:inverse() * CJ 
3710
3711
3712
3713
weld.C0 = C0 
3714
3715
weld.C1 = C1 
3716
3717
3718
3719
weld.Parent = RArmT 
3720
3721
3722
3723
for i = 12,-1,-1 do 
3724
3725
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3726
3727
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3728
3729
if i > -1 and i < 8 then 
3730
3731
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3732
3733
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3734
3735
else 
3736
3737
end 
3738
3739
wait(0.08) 
3740
3741
end 
3742
3743
for i = -1,12,1 do 
3744
3745
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3746
3747
wait(0.08) 
3748
3749
end 
3750
3751
AGrab = 1 
3752
3753
3754
3755
3756
3757
repeat 
3758
3759
wait() 
3760
3761
until PushGrab == true 
3762
3763
PushGrab = false 
3764
3765
weld:Remove() 
3766
3767
hit.Velocity = Platform.CFrame.lookVector*150 
3768
3769
AGrab = -1 
3770
3771
GrabbedOne = false 
3772
3773
3774
3775
else 
3776
3777
print("Pai") 
3778
3779
end 
3780
3781
end 
3782
3783
RArmT.Touched:connect(GrabBrick) 
3784
3785
3786
3787
3788
3789
function Selected(mouse) 
3790
3791
print("Selectzored") 
3792
3793
Parts.Name = "Partz" 
3794
3795
if (Player.Character:findFirstChild("Parts") ~= nil) then 
3796
3797
Player.Character.Parts:Remove() 
3798
3799
else 
3800
3801
end 
3802
3803
3804
3805
3806
3807
3808
3809
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
3810
3811
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
3812
3813
mouse.Move:connect(function() onMove(mouse) end) 
3814
3815
mouse.KeyDown:connect(onKeyDown) 
3816
3817
mouse.KeyUp:connect(onKeyUp) 
3818
3819
end 
3820
3821
3822
3823
3824
3825
3826
3827
h.Selected:connect(Selected) 
3828
3829
-- hl/https://preview.c9users.io/jaspher/rbx_stoof/oldmech.lua