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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | warn ("Demon Hammer (Ban hammer edit) was created by shackluster and edited by ironsight7") | |
10 | ||
11 | ||
12 | Player = game:GetService("Players").LocalPlayer | |
13 | PlayerGui = Player.PlayerGui | |
14 | Cam = workspace.CurrentCamera | |
15 | Backpack = Player.Backpack | |
16 | Character = Player.Character | |
17 | Humanoid = Character.Humanoid | |
18 | Mouse = Player:GetMouse() | |
19 | RootPart = Character["HumanoidRootPart"] | |
20 | Torso = Character["Torso"] | |
21 | Head = Character["Head"] | |
22 | RightArm = Character["Right Arm"] | |
23 | LeftArm = Character["Left Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LeftLeg = Character["Left Leg"] | |
26 | RootJoint = RootPart["RootJoint"] | |
27 | Neck = Torso["Neck"] | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | LeftShoulder = Torso["Left Shoulder"] | |
30 | RightHip = Torso["Right Hip"] | |
31 | LeftHip = Torso["Left Hip"] | |
32 | - | sick.SoundId = "rbxassetid://853707984" |
32 | + | |
33 | sick.SoundId = "rbxassetid://152701334" | |
34 | sick.Looped = true | |
35 | sick.Pitch = 1 | |
36 | sick.Volume = 1 | |
37 | sick:Play() | |
38 | ||
39 | IT = Instance.new | |
40 | CF = CFrame.new | |
41 | VT = Vector3.new | |
42 | RAD = math.rad | |
43 | C3 = Color3.new | |
44 | UD2 = UDim2.new | |
45 | BRICKC = BrickColor.new | |
46 | ANGLES = CFrame.Angles | |
47 | EULER = CFrame.fromEulerAnglesXYZ | |
48 | COS = math.cos | |
49 | ACOS = math.acos | |
50 | SIN = math.sin | |
51 | ASIN = math.asin | |
52 | ABS = math.abs | |
53 | MRANDOM = math.random | |
54 | FLOOR = math.floor | |
55 | ||
56 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
57 | local NEWMESH = IT(MESH) | |
58 | if MESH == "SpecialMesh" then | |
59 | NEWMESH.MeshType = MESHTYPE | |
60 | if MESHID ~= "nil" and MESHID ~= "" then | |
61 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
62 | end | |
63 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
64 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
65 | end | |
66 | end | |
67 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
68 | NEWMESH.Scale = SCALE | |
69 | NEWMESH.Parent = PARENT | |
70 | return NEWMESH | |
71 | end | |
72 | ||
73 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
74 | local NEWPART = IT("Part") | |
75 | NEWPART.formFactor = FORMFACTOR | |
76 | NEWPART.Reflectance = REFLECTANCE | |
77 | NEWPART.Transparency = TRANSPARENCY | |
78 | NEWPART.CanCollide = false | |
79 | NEWPART.Locked = true | |
80 | NEWPART.Anchored = true | |
81 | if ANCHOR == false then | |
82 | NEWPART.Anchored = false | |
83 | end | |
84 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
85 | NEWPART.Name = NAME | |
86 | NEWPART.Size = SIZE | |
87 | NEWPART.Position = Torso.Position | |
88 | NEWPART.Material = MATERIAL | |
89 | NEWPART:BreakJoints() | |
90 | NEWPART.Parent = PARENT | |
91 | return NEWPART | |
92 | end | |
93 | ||
94 | --//=================================\\ | |
95 | --|| CUSTOMIZATION | |
96 | --\\=================================// | |
97 | ||
98 | Player_Size = 1 --Size of the player. | |
99 | Animation_Speed = 3 | |
100 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
101 | ||
102 | local Speed = 16 | |
103 | local Effects2 = {} | |
104 | ||
105 | --//=================================\\ | |
106 | --|| END OF CUSTOMIZATION | |
107 | --\\=================================// | |
108 | ||
109 | local function weldBetween(a, b) | |
110 | local weldd = Instance.new("ManualWeld") | |
111 | weldd.Part0 = a | |
112 | weldd.Part1 = b | |
113 | weldd.C0 = CFrame.new() | |
114 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
115 | weldd.Parent = a | |
116 | return weldd | |
117 | end | |
118 | ||
119 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
120 | local acs = Instance.new("Part") | |
121 | acs.CanCollide = false | |
122 | acs.Anchored = false | |
123 | acs.Size = Vector3.new(0,0,0) | |
124 | acs.CFrame = attachmentpart.CFrame | |
125 | acs.Parent = Character | |
126 | acs.BrickColor = color | |
127 | local meshs = Instance.new("SpecialMesh") | |
128 | meshs.MeshId = mesh | |
129 | meshs.TextureId = texture | |
130 | meshs.Parent = acs | |
131 | meshs.Scale = scale | |
132 | meshs.Offset = offset | |
133 | weldBetween(attachmentpart,acs) | |
134 | end | |
135 | ||
136 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
137 | if TYPE == "Gem" then | |
138 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
139 | acs.Anchored = false | |
140 | acs.CanCollide = false | |
141 | acs.CFrame = PART.CFrame | |
142 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
143 | weldBetween(PART,acs) | |
144 | elseif TYPE == "Skull" then | |
145 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
146 | acs.Anchored = false | |
147 | acs.CanCollide = false | |
148 | acs.CFrame = PART.CFrame | |
149 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
150 | weldBetween(PART,acs) | |
151 | elseif TYPE == "Eye" then | |
152 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
153 | acs.Anchored = false | |
154 | acs.CanCollide = false | |
155 | acs.CFrame = PART.CFrame | |
156 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
157 | weldBetween(PART,acs) | |
158 | end | |
159 | end | |
160 | ||
161 | --//=================================\\ | |
162 | --|| USEFUL VALUES | |
163 | --\\=================================// | |
164 | ||
165 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
166 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
167 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
168 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
169 | local CHANGEDEFENSE = 0 | |
170 | local CHANGEDAMAGE = 0 | |
171 | local CHANGEMOVEMENT = 0 | |
172 | local ANIM = "Idle" | |
173 | local ATTACK = false | |
174 | local EQUIPPED = false | |
175 | local HOLD = false | |
176 | local COMBO = 1 | |
177 | local Rooted = false | |
178 | local SINE = 0 | |
179 | local KEYHOLD = false | |
180 | local CHANGE = 2 / Animation_Speed | |
181 | local WALKINGANIM = false | |
182 | local WALK = 0 | |
183 | local VALUE1 = false | |
184 | local HITFLOOR = nil | |
185 | local VALUE2 = false | |
186 | local ROBLOXIDLEANIMATION = IT("Animation") | |
187 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
188 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
189 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
190 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
191 | WEAPONGUI.Name = "Weapon GUI" | |
192 | local Weapon = IT("Model") | |
193 | Weapon.Name = "Adds" | |
194 | local Delete = IT("Model",Character) | |
195 | Delete.Name = "Banlist" | |
196 | local Effects = IT("Folder", Weapon) | |
197 | Effects.Name = "Effects" | |
198 | local ANIMATOR = Humanoid.Animator | |
199 | local ANIMATE = Character.Animate | |
200 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
201 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
202 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
203 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
204 | local UNANCHOR = true | |
205 | ||
206 | local SKILLTEXTCOLOR = C3(0,0,0) | |
207 | ||
208 | --//=================================\\ | |
209 | --\\=================================// | |
210 | ||
211 | ||
212 | --//=================================\\ | |
213 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
214 | --\\=================================// | |
215 | ||
216 | ArtificialHB = Instance.new("BindableEvent", script) | |
217 | ArtificialHB.Name = "ArtificialHB" | |
218 | ||
219 | script:WaitForChild("ArtificialHB") | |
220 | ||
221 | frame = Frame_Speed | |
222 | tf = 0 | |
223 | allowframeloss = false | |
224 | tossremainder = false | |
225 | lastframe = tick() | |
226 | script.ArtificialHB:Fire() | |
227 | ||
228 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
229 | tf = tf + s | |
230 | if tf >= frame then | |
231 | if allowframeloss then | |
232 | script.ArtificialHB:Fire() | |
233 | lastframe = tick() | |
234 | else | |
235 | for i = 1, math.floor(tf / frame) do | |
236 | script.ArtificialHB:Fire() | |
237 | end | |
238 | lastframe = tick() | |
239 | end | |
240 | if tossremainder then | |
241 | tf = 0 | |
242 | else | |
243 | tf = tf - frame * math.floor(tf / frame) | |
244 | end | |
245 | end | |
246 | end) | |
247 | ||
248 | --//=================================\\ | |
249 | --\\=================================// | |
250 | ||
251 | ||
252 | ||
253 | ||
254 | ||
255 | --//=================================\\ | |
256 | --|| SOME FUNCTIONS | |
257 | --\\=================================// | |
258 | ||
259 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
260 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
261 | end | |
262 | ||
263 | function PositiveAngle(NUMBER) | |
264 | if NUMBER >= 0 then | |
265 | NUMBER = 0 | |
266 | end | |
267 | return NUMBER | |
268 | end | |
269 | ||
270 | function NegativeAngle(NUMBER) | |
271 | if NUMBER <= 0 then | |
272 | NUMBER = 0 | |
273 | end | |
274 | return NUMBER | |
275 | end | |
276 | ||
277 | function Swait(NUMBER) | |
278 | if NUMBER == 0 or NUMBER == nil then | |
279 | ArtificialHB.Event:wait() | |
280 | else | |
281 | for i = 1, NUMBER do | |
282 | ArtificialHB.Event:wait() | |
283 | end | |
284 | end | |
285 | end | |
286 | ||
287 | function QuaternionFromCFrame(cf) | |
288 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
289 | local trace = m00 + m11 + m22 | |
290 | if trace > 0 then | |
291 | local s = math.sqrt(1 + trace) | |
292 | local recip = 0.5 / s | |
293 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
294 | else | |
295 | local i = 0 | |
296 | if m11 > m00 then | |
297 | i = 1 | |
298 | end | |
299 | if m22 > (i == 0 and m00 or m11) then | |
300 | i = 2 | |
301 | end | |
302 | if i == 0 then | |
303 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
304 | local recip = 0.5 / s | |
305 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
306 | elseif i == 1 then | |
307 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
308 | local recip = 0.5 / s | |
309 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
310 | elseif i == 2 then | |
311 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
312 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
313 | end | |
314 | end | |
315 | end | |
316 | ||
317 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
318 | local xs, ys, zs = x + x, y + y, z + z | |
319 | local wx, wy, wz = w * xs, w * ys, w * zs | |
320 | local xx = x * xs | |
321 | local xy = x * ys | |
322 | local xz = x * zs | |
323 | local yy = y * ys | |
324 | local yz = y * zs | |
325 | local zz = z * zs | |
326 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
327 | end | |
328 | ||
329 | function QuaternionSlerp(a, b, t) | |
330 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
331 | local startInterp, finishInterp; | |
332 | if cosTheta >= 0.0001 then | |
333 | if (1 - cosTheta) > 0.0001 then | |
334 | local theta = ACOS(cosTheta) | |
335 | local invSinTheta = 1 / SIN(theta) | |
336 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
337 | finishInterp = SIN(t * theta) * invSinTheta | |
338 | else | |
339 | startInterp = 1 - t | |
340 | finishInterp = t | |
341 | end | |
342 | else | |
343 | if (1 + cosTheta) > 0.0001 then | |
344 | local theta = ACOS(-cosTheta) | |
345 | local invSinTheta = 1 / SIN(theta) | |
346 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
347 | finishInterp = SIN(t * theta) * invSinTheta | |
348 | else | |
349 | startInterp = t - 1 | |
350 | finishInterp = t | |
351 | end | |
352 | end | |
353 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
354 | end | |
355 | ||
356 | function Clerp(a, b, t) | |
357 | local qa = {QuaternionFromCFrame(a)} | |
358 | local qb = {QuaternionFromCFrame(b)} | |
359 | local ax, ay, az = a.x, a.y, a.z | |
360 | local bx, by, bz = b.x, b.y, b.z | |
361 | local _t = 1 - t | |
362 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
363 | end | |
364 | ||
365 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
366 | local frame = IT("Frame") | |
367 | frame.BackgroundTransparency = TRANSPARENCY | |
368 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
369 | frame.Position = POSITION | |
370 | frame.Size = SIZE | |
371 | frame.BackgroundColor3 = COLOR | |
372 | frame.BorderColor3 = BORDERCOLOR | |
373 | frame.Name = NAME | |
374 | frame.Parent = PARENT | |
375 | return frame | |
376 | end | |
377 | ||
378 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
379 | local label = IT("TextLabel") | |
380 | label.BackgroundTransparency = 1 | |
381 | label.Size = UD2(1, 0, 1, 0) | |
382 | label.Position = UD2(0, 0, 0, 0) | |
383 | label.TextColor3 = TEXTCOLOR | |
384 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
385 | label.TextTransparency = TRANSPARENCY | |
386 | label.FontSize = TEXTFONTSIZE | |
387 | label.Font = TEXTFONT | |
388 | label.BorderSizePixel = BORDERSIZEPIXEL | |
389 | label.TextScaled = false | |
390 | label.Text = TEXT | |
391 | label.Name = NAME | |
392 | label.Parent = PARENT | |
393 | return label | |
394 | end | |
395 | ||
396 | function NoOutlines(PART) | |
397 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
398 | end | |
399 | ||
400 | ||
401 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
402 | local NEWWELD = IT(TYPE) | |
403 | NEWWELD.Part0 = PART0 | |
404 | NEWWELD.Part1 = PART1 | |
405 | NEWWELD.C0 = C0 | |
406 | NEWWELD.C1 = C1 | |
407 | NEWWELD.Parent = PARENT | |
408 | return NEWWELD | |
409 | end | |
410 | ||
411 | local SOUND = IT("Sound",nil) | |
412 | ||
413 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
414 | local NEWSOUND = nil | |
415 | coroutine.resume(coroutine.create(function() | |
416 | NEWSOUND = SOUND:Clone() | |
417 | NEWSOUND.Parent = PARENT | |
418 | NEWSOUND.Volume = VOLUME | |
419 | NEWSOUND.Pitch = PITCH | |
420 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
421 | Swait() | |
422 | NEWSOUND:play() | |
423 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
424 | end)) | |
425 | return NEWSOUND | |
426 | end | |
427 | ||
428 | function CFrameFromTopBack(at, top, back) | |
429 | local right = top:Cross(back) | |
430 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
431 | end | |
432 | ||
433 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
434 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
435 | local mesh = IT("SpecialMesh",wave) | |
436 | mesh.MeshType = "FileMesh" | |
437 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
438 | mesh.Scale = SIZE | |
439 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
440 | wave.CFrame = CFRAME | |
441 | coroutine.resume(coroutine.create(function(PART) | |
442 | for i = 1, WAIT do | |
443 | Swait() | |
444 | mesh.Scale = mesh.Scale + GROW | |
445 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
446 | if DOESROT == true then | |
447 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
448 | end | |
449 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
450 | if wave.Transparency > 0.99 then | |
451 | wave:remove() | |
452 | end | |
453 | end | |
454 | end)) | |
455 | end | |
456 | ||
457 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
458 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
459 | local mesh = IT("SpecialMesh",wave) | |
460 | mesh.MeshType = "Sphere" | |
461 | mesh.Scale = SIZE | |
462 | mesh.Offset = VT(0,0,0) | |
463 | wave.CFrame = CFRAME | |
464 | coroutine.resume(coroutine.create(function(PART) | |
465 | for i = 1, WAIT do | |
466 | Swait() | |
467 | mesh.Scale = mesh.Scale + GROW | |
468 | wave.Transparency = wave.Transparency + (1/WAIT) | |
469 | if wave.Transparency > 0.99 then | |
470 | wave:remove() | |
471 | end | |
472 | end | |
473 | end)) | |
474 | end | |
475 | ||
476 | function MakeForm(PART,TYPE) | |
477 | if TYPE == "Cyl" then | |
478 | local MSH = IT("CylinderMesh",PART) | |
479 | elseif TYPE == "Ball" then | |
480 | local MSH = IT("SpecialMesh",PART) | |
481 | MSH.MeshType = "Sphere" | |
482 | elseif TYPE == "Wedge" then | |
483 | local MSH = IT("SpecialMesh",PART) | |
484 | MSH.MeshType = "Wedge" | |
485 | end | |
486 | end | |
487 | ||
488 | function CheckTableForString(Table, String) | |
489 | for i, v in pairs(Table) do | |
490 | if string.find(string.lower(String), string.lower(v)) then | |
491 | return true | |
492 | end | |
493 | end | |
494 | return false | |
495 | end | |
496 | ||
497 | function CheckIntangible(Hit) | |
498 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
499 | if Hit and Hit.Parent then | |
500 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
501 | return true | |
502 | end | |
503 | end | |
504 | return false | |
505 | end | |
506 | ||
507 | Debris = game:GetService("Debris") | |
508 | ||
509 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
510 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
511 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
512 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
513 | if RayHit and CheckIntangible(RayHit) then | |
514 | if DelayIfHit then | |
515 | wait() | |
516 | end | |
517 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
518 | end | |
519 | return RayHit, RayPos, RayNormal | |
520 | end | |
521 | ||
522 | function turnto(position) | |
523 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
524 | end | |
525 | ||
526 | --//=================================\\ | |
527 | --|| WEAPON CREATION | |
528 | --\\=================================// | |
529 | ||
530 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
531 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "94840359", VT(1,1,1), VT(0, 2.7, 0)) | |
532 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
533 | ||
534 | for _, c in pairs(Weapon:GetChildren()) do | |
535 | if c.ClassName == "Part" then | |
536 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
537 | end | |
538 | end | |
539 | ||
540 | Weapon.Parent = Character | |
541 | ||
542 | Humanoid.Died:connect(function() | |
543 | ATTACK = true | |
544 | end) | |
545 | ||
546 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
547 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
548 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") |
548 | + | |
549 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") |
549 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Banish Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") |
550 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Travel", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
551 | ||
552 | --//=================================\\ | |
553 | --|| DAMAGING | |
554 | --\\=================================// | |
555 | ||
556 | function BAN(CHARACTER) | |
557 | local BANFOLDER = IT("Folder",Effects) | |
558 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
559 | naeeym2.AlwaysOnTop = false | |
560 | naeeym2.Size = UDim2.new(5,35,2,35) | |
561 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
562 | naeeym2.Name = "AAAA" | |
563 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
564 | tecks2.BackgroundTransparency = 1 | |
565 | tecks2.TextScaled = true | |
566 | - | tecks2.Text = "BANNED" |
566 | + | |
567 | tecks2.Text = "Banished" | |
568 | tecks2.Font = "Code" | |
569 | tecks2.TextSize = 30 | |
570 | tecks2.TextStrokeTransparency = 1 | |
571 | tecks2.TextColor3 = Color3.new(1,0,0) | |
572 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
573 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
574 | tecks2.Parent = naeeym2 | |
575 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
576 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
577 | if v.Name ~= "HumanoidRootPart" then | |
578 | local BOD = v:Clone() | |
579 | BOD.CanCollide = false | |
580 | BOD.Anchored = true | |
581 | BOD.CFrame = v.CFrame | |
582 | BOD.Parent = BANFOLDER | |
583 | BOD.Material = "Neon" | |
584 | BOD.Color = C3(1,0,0) | |
585 | if BOD:FindFirstChildOfClass("Decal") then | |
586 | BOD:FindFirstChildOfClass("Decal"):remove() | |
587 | end | |
588 | if BOD.Name == "Head" then | |
589 | naeeym2.Adornee = BOD | |
590 | end | |
591 | if BOD.ClassName == "MeshPart" then | |
592 | BOD.TextureID = "" | |
593 | end | |
594 | end | |
595 | end | |
596 | end | |
597 | CHARACTER:remove() | |
598 | coroutine.resume(coroutine.create(function() | |
599 | for i = 1, 50 do | |
600 | Swait() | |
601 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
602 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
603 | v.Transparency = 1 | |
604 | end | |
605 | naeeym2.Enabled = false | |
606 | end | |
607 | Swait() | |
608 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
609 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
610 | v.Transparency = 0 | |
611 | end | |
612 | naeeym2.Enabled = true | |
613 | end | |
614 | end | |
615 | BANFOLDER:remove() | |
616 | end)) | |
617 | end | |
618 | ||
619 | function BANNEAREST(POS,RANGE) | |
620 | for i,v in ipairs(workspace:GetChildren()) do | |
621 | local body = v:GetChildren() | |
622 | for part = 1, #body do | |
623 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
624 | if(body[part].Position - POS).Magnitude < RANGE then | |
625 | if v:FindFirstChildOfClass("Humanoid") then | |
626 | BAN(v) | |
627 | if game.Players:FindFirstChild(v.Name) then | |
628 | local Value = IT("BoolValue",Delete) | |
629 | Value.Name = v.Name | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | end | |
635 | end | |
636 | end | |
637 | ||
638 | --//=================================\\ | |
639 | --|| ATTACK FUNCTIONS AND STUFF | |
640 | --\\=================================// | |
641 | ||
642 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
643 | if FLOOR ~= nil then | |
644 | coroutine.resume(coroutine.create(function() | |
645 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
646 | PART.CFrame = CF(POSITION) | |
647 | for i = 1, 45 do | |
648 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
649 | RingPiece.Material = FLOOR.Material | |
650 | RingPiece.Color = FLOOR.Color | |
651 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
652 | Debris:AddItem(RingPiece,SWAIT/100) | |
653 | end | |
654 | PART:remove() | |
655 | end)) | |
656 | end | |
657 | end | |
658 | ||
659 | function BANSLAM() | |
660 | ATTACK = true | |
661 | Rooted = false | |
662 | repeat | |
663 | for i=0, 0.2, 0.1 / Animation_Speed do | |
664 | Swait() | |
665 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
672 | end | |
673 | for i=0, 0.08, 0.1 / Animation_Speed do | |
674 | Swait() | |
675 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
682 | end | |
683 | for i=0, 0.08, 0.1 / Animation_Speed do | |
684 | Swait() | |
685 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
692 | - | CreateSound("147722910", Effects, 10, 1) |
692 | + | |
693 | CreateSound("999471632", Effects, 10, 1) | |
694 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
695 | if HITFLOOR ~= nil then | |
696 | CreateSound("289842971", HandlePart, 10, 1) | |
697 | CreateSound("289842971", HandlePart, 10, 1) | |
698 | CreateSound("289842971", HandlePart, 10, 1) | |
699 | CreateSound("289842971", HandlePart, 10, 1) | |
700 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
701 | end | |
702 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
703 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
704 | for i=0, 0.1, 0.1 / Animation_Speed do | |
705 | Swait() | |
706 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
713 | end | |
714 | if HOLD == true then | |
715 | for i=0, 0.08, 0.1 / Animation_Speed do | |
716 | Swait() | |
717 | if HOLD == false then | |
718 | break | |
719 | end | |
720 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
725 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
727 | end | |
728 | end | |
729 | until HOLD == false | |
730 | for i=0, 1, 0.1 / Animation_Speed do | |
731 | Swait() | |
732 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
739 | end | |
740 | for i=0, 5, 0.1 / Animation_Speed do | |
741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
742 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
748 | end | |
749 | ATTACK = false | |
750 | Rooted = false | |
751 | end | |
752 | ||
753 | --//=================================\\ | |
754 | --|| ASSIGN THINGS TO KEYS | |
755 | --\\=================================// | |
756 | ||
757 | function MouseDown(Mouse) | |
758 | HOLD = true | |
759 | if ATTACK == false then | |
760 | BANSLAM() | |
761 | end | |
762 | end | |
763 | ||
764 | function MouseUp(Mouse) | |
765 | HOLD = false | |
766 | end | |
767 | ||
768 | function KeyDown(Key) | |
769 | KEYHOLD = true | |
770 | if Key == "b" and ATTACK == false then | |
771 | local pos = RootPart.Position | |
772 | - | CreateSound("769380905", Torso, 10, 1) |
772 | + | |
773 | CreateSound("289556450", Torso, 10, 1) | |
774 | end | |
775 | ||
776 | - | CreateSound("1058417264", Head, 10, 1) |
776 | + | |
777 | CreateSound("1687284211", Head, 10, 1) | |
778 | Delete:ClearAllChildren() | |
779 | end | |
780 | end | |
781 | ||
782 | function KeyUp(Key) | |
783 | KEYHOLD = false | |
784 | end | |
785 | ||
786 | Mouse.Button1Down:connect(function(NEWKEY) | |
787 | MouseDown(NEWKEY) | |
788 | end) | |
789 | Mouse.Button1Up:connect(function(NEWKEY) | |
790 | MouseUp(NEWKEY) | |
791 | end) | |
792 | Mouse.KeyDown:connect(function(NEWKEY) | |
793 | KeyDown(NEWKEY) | |
794 | end) | |
795 | Mouse.KeyUp:connect(function(NEWKEY) | |
796 | KeyUp(NEWKEY) | |
797 | end) | |
798 | ||
799 | --//=================================\\ | |
800 | --\\=================================// | |
801 | ||
802 | ||
803 | function unanchor() | |
804 | if UNANCHOR == true then | |
805 | g = Character:GetChildren() | |
806 | for i = 1, #g do | |
807 | if g[i].ClassName == "Part" then | |
808 | g[i].Anchored = false | |
809 | end | |
810 | end | |
811 | end | |
812 | end | |
813 | ||
814 | ||
815 | --//=================================\\ | |
816 | --|| WRAP THE WHOLE SCRIPT UP | |
817 | --\\=================================// | |
818 | ||
819 | Humanoid.Changed:connect(function(Jump) | |
820 | if Jump == "Jump" and (Disable_Jump == true) then | |
821 | Humanoid.Jump = false | |
822 | end | |
823 | end) | |
824 | ||
825 | Speed = 23 | |
826 | ||
827 | while true do | |
828 | Swait() | |
829 | ANIMATE.Parent = nil | |
830 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
831 | IDLEANIMATION:Play() | |
832 | SINE = SINE + CHANGE | |
833 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
834 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
835 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
836 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
837 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
838 | if ATTACK == false then | |
839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
840 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
841 | end | |
842 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
843 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
844 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
845 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
846 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
847 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
848 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
849 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
850 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
851 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
852 | end | |
853 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
854 | ANIM = "Jump" | |
855 | if ATTACK == false then | |
856 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
861 | end | |
862 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
863 | ANIM = "Fall" | |
864 | if ATTACK == false then | |
865 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
870 | end | |
871 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
872 | ANIM = "Idle" | |
873 | if ATTACK == false then | |
874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
879 | end | |
880 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
881 | ANIM = "Walk" | |
882 | WALK = WALK + 1 / Animation_Speed | |
883 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
884 | WALK = 0 | |
885 | if WALKINGANIM == true then | |
886 | WALKINGANIM = false | |
887 | elseif WALKINGANIM == false then | |
888 | WALKINGANIM = true | |
889 | end | |
890 | end | |
891 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
892 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
893 | if ATTACK == false then | |
894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
897 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
899 | end | |
900 | end | |
901 | unanchor() | |
902 | Humanoid.MaxHealth = "inf" | |
903 | Humanoid.Health = "inf" | |
904 | if Rooted == false then | |
905 | Disable_Jump = false | |
906 | Humanoid.WalkSpeed = Speed | |
907 | elseif Rooted == true then | |
908 | Disable_Jump = true | |
909 | Humanoid.WalkSpeed = 0 | |
910 | end | |
911 | local MATHS = {"0","1"} | |
912 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
913 | Humanoid.PlatformStand = false | |
914 | local GAME = game.Players:GetChildren() | |
915 | for PLAYER = 1, #GAME do | |
916 | local PLAY = GAME[PLAYER] | |
917 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
918 | PLAY.Character:remove() | |
919 | end | |
920 | end | |
921 | end | |
922 | ||
923 | --//=================================\\ | |
924 | --\\=================================// | |
925 | ||
926 | ||
927 | ||
928 | ||
929 | ||
930 | --//====================================================\\-- | |
931 | --|| END OF SCRIPT | |
932 | --\\====================================================//-- |