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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | ||
3 | wait(0.2) | |
4 | ||
5 | ||
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",Torso) | |
28 | sick.SoundId = "rbxassetid://1755770760" | |
29 | sick.Looped = true | |
30 | sick.Pitch = 1 | |
31 | sick.Volume = 2 | |
32 | sick:Play() | |
33 | ||
34 | IT = Instance.new | |
35 | CF = CFrame.new | |
36 | VT = Vector3.new | |
37 | RAD = math.rad | |
38 | C3 = Color3.new | |
39 | UD2 = UDim2.new | |
40 | BRICKC = BrickColor.new | |
41 | ANGLES = CFrame.Angles | |
42 | EULER = CFrame.fromEulerAnglesXYZ | |
43 | COS = math.cos | |
44 | ACOS = math.acos | |
45 | SIN = math.sin | |
46 | ASIN = math.asin | |
47 | ABS = math.abs | |
48 | MRANDOM = math.random | |
49 | FLOOR = math.floor | |
50 | ||
51 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
52 | local NEWMESH = IT(MESH) | |
53 | if MESH == "SpecialMesh" then | |
54 | NEWMESH.MeshType = MESHTYPE | |
55 | if MESHID ~= "nil" and MESHID ~= "" then | |
56 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
57 | end | |
58 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
59 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
60 | end | |
61 | end | |
62 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
63 | NEWMESH.Scale = SCALE | |
64 | NEWMESH.Parent = PARENT | |
65 | return NEWMESH | |
66 | end | |
67 | ||
68 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
69 | local NEWPART = IT("Part") | |
70 | NEWPART.formFactor = FORMFACTOR | |
71 | NEWPART.Reflectance = REFLECTANCE | |
72 | NEWPART.Transparency = TRANSPARENCY | |
73 | NEWPART.CanCollide = false | |
74 | NEWPART.Locked = true | |
75 | NEWPART.Anchored = true | |
76 | if ANCHOR == false then | |
77 | NEWPART.Anchored = false | |
78 | end | |
79 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
80 | NEWPART.Name = NAME | |
81 | NEWPART.Size = SIZE | |
82 | NEWPART.Position = Torso.Position | |
83 | NEWPART.Material = MATERIAL | |
84 | NEWPART:BreakJoints() | |
85 | NEWPART.Parent = PARENT | |
86 | return NEWPART | |
87 | end | |
88 | ||
89 | --//=================================\\ | |
90 | --|| CUSTOMIZATION | |
91 | --\\=================================// | |
92 | ||
93 | Player_Size = 1 --Size of the player. | |
94 | Animation_Speed = 3 | |
95 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
96 | ||
97 | local Speed = 16 | |
98 | local Effects2 = {} | |
99 | ||
100 | --//=================================\\ | |
101 | --|| END OF CUSTOMIZATION | |
102 | --\\=================================// | |
103 | ||
104 | local function weldBetween(a, b) | |
105 | local weldd = Instance.new("ManualWeld") | |
106 | weldd.Part0 = a | |
107 | weldd.Part1 = b | |
108 | weldd.C0 = CFrame.new() | |
109 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
110 | weldd.Parent = a | |
111 | return weldd | |
112 | end | |
113 | ||
114 | --//=================================\\ | |
115 | --|| USEFUL VALUES | |
116 | --\\=================================// | |
117 | ||
118 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
119 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
120 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
121 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
122 | local CHANGEDEFENSE = 0 | |
123 | local CHANGEDAMAGE = 0 | |
124 | local CHANGEMOVEMENT = 0 | |
125 | local ANIM = "Idle" | |
126 | local ATTACK = false | |
127 | local EQUIPPED = false | |
128 | local HOLD = false | |
129 | local COMBO = 1 | |
130 | local Rooted = false | |
131 | local Horn1 = IT("Folder", Character) | |
132 | Horn1.Name = "Horn1" | |
133 | local SINE = 0 | |
134 | local KEYHOLD = false | |
135 | local CHANGE = 2 / Animation_Speed | |
136 | local WALKINGANIM = false | |
137 | local MODE = "Cop" | |
138 | local WALK = 0 | |
139 | local VALUE1 = false | |
140 | local VALUE2 = false | |
141 | local ROBLOXIDLEANIMATION = IT("Animation") | |
142 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
143 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
144 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
145 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
146 | WEAPONGUI.Name = "Weapon GUI" | |
147 | local Effects = IT("Folder", Character) | |
148 | Effects.Name = "Effects" | |
149 | local Weapon = IT("Model") | |
150 | Weapon.Name = "Adds" | |
151 | local Effects = IT("Folder", Weapon) | |
152 | Effects.Name = "Effects" | |
153 | local ANIMATOR = Humanoid.Animator | |
154 | local ANIMATE = Character.Animate | |
155 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
156 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
157 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
158 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
159 | local UNANCHOR = true | |
160 | ||
161 | local SKILLTEXTCOLOR = C3(0,0,0) | |
162 | ||
163 | local naeeym2 = Instance.new("BillboardGui",Character) | |
164 | naeeym2.AlwaysOnTop = true | |
165 | naeeym2.Size = UDim2.new(5,35,2,35) | |
166 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
167 | naeeym2.Adornee = Character.Head | |
168 | naeeym2.Name = "Name" | |
169 | naeeym2.PlayerToHideFrom = Player | |
170 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
171 | tecks2.BackgroundTransparency = 1 | |
172 | tecks2.TextScaled = true | |
173 | tecks2.BorderSizePixel = 0 | |
174 | tecks2.Text = Player.Name..", The Ultimate Edgelord" | |
175 | tecks2.Font = "Antique" | |
176 | tecks2.TextSize = 30 | |
177 | tecks2.TextStrokeTransparency = 0 | |
178 | tecks2.TextColor3 = Color3.new(0,0,0) | |
179 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
180 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
181 | tecks2.Parent = naeeym2 | |
182 | ||
183 | --//=================================\\ | |
184 | --\\=================================// | |
185 | ||
186 | ||
187 | --//=================================\\ | |
188 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
189 | --\\=================================// | |
190 | ||
191 | ArtificialHB = Instance.new("BindableEvent", script) | |
192 | ArtificialHB.Name = "ArtificialHB" | |
193 | ||
194 | script:WaitForChild("ArtificialHB") | |
195 | ||
196 | frame = Frame_Speed | |
197 | tf = 0 | |
198 | allowframeloss = false | |
199 | tossremainder = false | |
200 | lastframe = tick() | |
201 | script.ArtificialHB:Fire() | |
202 | ||
203 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
204 | tf = tf + s | |
205 | if tf >= frame then | |
206 | if allowframeloss then | |
207 | script.ArtificialHB:Fire() | |
208 | lastframe = tick() | |
209 | else | |
210 | for i = 1, math.floor(tf / frame) do | |
211 | script.ArtificialHB:Fire() | |
212 | end | |
213 | lastframe = tick() | |
214 | end | |
215 | if tossremainder then | |
216 | tf = 0 | |
217 | else | |
218 | tf = tf - frame * math.floor(tf / frame) | |
219 | end | |
220 | end | |
221 | end) | |
222 | ||
223 | --//=================================\\ | |
224 | --\\=================================// | |
225 | ||
226 | ||
227 | ||
228 | ||
229 | ||
230 | --//=================================\\ | |
231 | --|| SOME FUNCTIONS | |
232 | --\\=================================// | |
233 | ||
234 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
235 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
236 | end | |
237 | ||
238 | function PositiveAngle(NUMBER) | |
239 | if NUMBER >= 0 then | |
240 | NUMBER = 0 | |
241 | end | |
242 | return NUMBER | |
243 | end | |
244 | ||
245 | function NegativeAngle(NUMBER) | |
246 | if NUMBER <= 0 then | |
247 | NUMBER = 0 | |
248 | end | |
249 | return NUMBER | |
250 | end | |
251 | ||
252 | function Swait(NUMBER) | |
253 | if NUMBER == 0 or NUMBER == nil then | |
254 | ArtificialHB.Event:wait() | |
255 | else | |
256 | for i = 1, NUMBER do | |
257 | ArtificialHB.Event:wait() | |
258 | end | |
259 | end | |
260 | end | |
261 | ||
262 | function QuaternionFromCFrame(cf) | |
263 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
264 | local trace = m00 + m11 + m22 | |
265 | if trace > 0 then | |
266 | local s = math.sqrt(1 + trace) | |
267 | local recip = 0.5 / s | |
268 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
269 | else | |
270 | local i = 0 | |
271 | if m11 > m00 then | |
272 | i = 1 | |
273 | end | |
274 | if m22 > (i == 0 and m00 or m11) then | |
275 | i = 2 | |
276 | end | |
277 | if i == 0 then | |
278 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
279 | local recip = 0.5 / s | |
280 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
281 | elseif i == 1 then | |
282 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
283 | local recip = 0.5 / s | |
284 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
285 | elseif i == 2 then | |
286 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
287 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
288 | end | |
289 | end | |
290 | end | |
291 | ||
292 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
293 | local xs, ys, zs = x + x, y + y, z + z | |
294 | local wx, wy, wz = w * xs, w * ys, w * zs | |
295 | local xx = x * xs | |
296 | local xy = x * ys | |
297 | local xz = x * zs | |
298 | local yy = y * ys | |
299 | local yz = y * zs | |
300 | local zz = z * zs | |
301 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
302 | end | |
303 | ||
304 | function QuaternionSlerp(a, b, t) | |
305 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
306 | local startInterp, finishInterp; | |
307 | if cosTheta >= 0.0001 then | |
308 | if (1 - cosTheta) > 0.0001 then | |
309 | local theta = ACOS(cosTheta) | |
310 | local invSinTheta = 1 / SIN(theta) | |
311 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
312 | finishInterp = SIN(t * theta) * invSinTheta | |
313 | else | |
314 | startInterp = 1 - t | |
315 | finishInterp = t | |
316 | end | |
317 | else | |
318 | if (1 + cosTheta) > 0.0001 then | |
319 | local theta = ACOS(-cosTheta) | |
320 | local invSinTheta = 1 / SIN(theta) | |
321 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
322 | finishInterp = SIN(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = t - 1 | |
325 | finishInterp = t | |
326 | end | |
327 | end | |
328 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
329 | end | |
330 | ||
331 | function Clerp(a, b, t) | |
332 | local qa = {QuaternionFromCFrame(a)} | |
333 | local qb = {QuaternionFromCFrame(b)} | |
334 | local ax, ay, az = a.x, a.y, a.z | |
335 | local bx, by, bz = b.x, b.y, b.z | |
336 | local _t = 1 - t | |
337 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
338 | end | |
339 | ||
340 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
341 | local frame = IT("Frame") | |
342 | frame.BackgroundTransparency = TRANSPARENCY | |
343 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
344 | frame.Position = POSITION | |
345 | frame.Size = SIZE | |
346 | frame.BackgroundColor3 = COLOR | |
347 | frame.BorderColor3 = BORDERCOLOR | |
348 | frame.Name = NAME | |
349 | frame.Parent = PARENT | |
350 | return frame | |
351 | end | |
352 | ||
353 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
354 | local label = IT("TextLabel") | |
355 | label.BackgroundTransparency = 1 | |
356 | label.Size = UD2(1, 0, 1, 0) | |
357 | label.Position = UD2(0, 0, 0, 0) | |
358 | label.TextColor3 = TEXTCOLOR | |
359 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
360 | label.TextTransparency = TRANSPARENCY | |
361 | label.FontSize = TEXTFONTSIZE | |
362 | label.Font = TEXTFONT | |
363 | label.BorderSizePixel = BORDERSIZEPIXEL | |
364 | label.TextScaled = false | |
365 | label.Text = TEXT | |
366 | label.Name = NAME | |
367 | label.Parent = PARENT | |
368 | return label | |
369 | end | |
370 | ||
371 | function NoOutlines(PART) | |
372 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
373 | end | |
374 | ||
375 | ||
376 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
377 | local NEWWELD = IT(TYPE) | |
378 | NEWWELD.Part0 = PART0 | |
379 | NEWWELD.Part1 = PART1 | |
380 | NEWWELD.C0 = C0 | |
381 | NEWWELD.C1 = C1 | |
382 | NEWWELD.Parent = PARENT | |
383 | return NEWWELD | |
384 | end | |
385 | ||
386 | local S = IT("Sound") | |
387 | ||
388 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
389 | local NEWSOUND = nil | |
390 | coroutine.resume(coroutine.create(function() | |
391 | NEWSOUND = S:Clone() | |
392 | NEWSOUND.Parent = PARENT | |
393 | NEWSOUND.Volume = VOLUME | |
394 | NEWSOUND.Pitch = PITCH | |
395 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
396 | Swait() | |
397 | NEWSOUND:play() | |
398 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
399 | end)) | |
400 | return NEWSOUND | |
401 | end | |
402 | ||
403 | function CFrameFromTopBack(at, top, back) | |
404 | local right = top:Cross(back) | |
405 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
406 | end | |
407 | ||
408 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
409 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
410 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
411 | wave.CFrame = CFRAME | |
412 | coroutine.resume(coroutine.create(function(PART) | |
413 | for i = 1, WAIT do | |
414 | Swait() | |
415 | mesh.Scale = mesh.Scale + GROW | |
416 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
417 | if DOESROT == true then | |
418 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
419 | end | |
420 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
421 | if wave.Transparency > 0.99 then | |
422 | wave:remove() | |
423 | end | |
424 | end | |
425 | end)) | |
426 | end | |
427 | ||
428 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
429 | function WACKYEFFECT(Table) | |
430 | local TYPE = (Table.EffectType or "Sphere") | |
431 | local SIZE = (Table.Size or VT(1,1,1)) | |
432 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
433 | local TRANSPARENCY = (Table.Transparency or 0) | |
434 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
435 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
436 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
437 | local ROTATION1 = (Table.RotationX or 0) | |
438 | local ROTATION2 = (Table.RotationY or 0) | |
439 | local ROTATION3 = (Table.RotationZ or 0) | |
440 | local MATERIAL = (Table.Material or "Neon") | |
441 | local COLOR = (Table.Color or C3(1,1,1)) | |
442 | local TIME = (Table.Time or 45) | |
443 | local SOUNDID = (Table.SoundID or nil) | |
444 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
445 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
446 | coroutine.resume(coroutine.create(function() | |
447 | local PLAYSSOUND = false | |
448 | local SOUND = nil | |
449 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
450 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
451 | PLAYSSOUND = true | |
452 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
453 | end | |
454 | EFFECT.Color = COLOR | |
455 | local MSH = nil | |
456 | if TYPE == "Sphere" then | |
457 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
458 | elseif TYPE == "Block" then | |
459 | MSH = IT("BlockMesh",EFFECT) | |
460 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
461 | elseif TYPE == "Wave" then | |
462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
463 | elseif TYPE == "Ring" then | |
464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
465 | elseif TYPE == "Slash" then | |
466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
467 | elseif TYPE == "Round Slash" then | |
468 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
469 | elseif TYPE == "Swirl" then | |
470 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
471 | elseif TYPE == "Skull" then | |
472 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
473 | elseif TYPE == "Crystal" then | |
474 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
475 | end | |
476 | if MSH ~= nil then | |
477 | local MOVESPEED = nil | |
478 | if MOVEDIRECTION ~= nil then | |
479 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
480 | end | |
481 | local GROWTH = SIZE - ENDSIZE | |
482 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
483 | if TYPE == "Block" then | |
484 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
485 | else | |
486 | EFFECT.CFrame = CFRAME | |
487 | end | |
488 | for LOOP = 1, TIME+1 do | |
489 | Swait() | |
490 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
491 | if TYPE == "Wave" then | |
492 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
493 | end | |
494 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
495 | if TYPE == "Block" then | |
496 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
497 | else | |
498 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
499 | end | |
500 | if MOVEDIRECTION ~= nil then | |
501 | local ORI = EFFECT.Orientation | |
502 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
503 | EFFECT.Orientation = ORI | |
504 | end | |
505 | end | |
506 | if PLAYSSOUND == false then | |
507 | EFFECT:remove() | |
508 | else | |
509 | SOUND.Stopped:Connect(function() | |
510 | EFFECT:remove() | |
511 | end) | |
512 | end | |
513 | else | |
514 | if PLAYSSOUND == false then | |
515 | EFFECT:remove() | |
516 | else | |
517 | repeat Swait() until SOUND.Playing == false | |
518 | EFFECT:remove() | |
519 | end | |
520 | end | |
521 | end)) | |
522 | end | |
523 | ||
524 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
525 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
526 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
527 | wave.CFrame = CFRAME | |
528 | coroutine.resume(coroutine.create(function(PART) | |
529 | for i = 1, WAIT do | |
530 | Swait() | |
531 | mesh.Scale = mesh.Scale + GROW | |
532 | if DOESROT == true then | |
533 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
534 | end | |
535 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
536 | if wave.Transparency > 0.99 then | |
537 | wave:remove() | |
538 | end | |
539 | end | |
540 | end)) | |
541 | end | |
542 | ||
543 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
544 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
545 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
546 | wave.CFrame = CFRAME | |
547 | coroutine.resume(coroutine.create(function(PART) | |
548 | for i = 1, WAIT do | |
549 | Swait() | |
550 | mesh.Scale = mesh.Scale + GROW | |
551 | wave.Transparency = wave.Transparency + (1/WAIT) | |
552 | if wave.Transparency > 0.99 then | |
553 | wave:remove() | |
554 | end | |
555 | end | |
556 | end)) | |
557 | end | |
558 | ||
559 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
560 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
561 | local mesh = nil | |
562 | if KIND == "Base" then | |
563 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
564 | elseif KIND == "Thin" then | |
565 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
566 | elseif KIND == "Round" then | |
567 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
568 | end | |
569 | wave.CFrame = CFRAME | |
570 | coroutine.resume(coroutine.create(function(PART) | |
571 | for i = 1, WAIT do | |
572 | Swait() | |
573 | mesh.Scale = mesh.Scale + GROW/10 | |
574 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
575 | if wave.Transparency > 0.99 then | |
576 | wave:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function MakeForm(PART,TYPE) | |
583 | if TYPE == "Cyl" then | |
584 | local MSH = IT("CylinderMesh",PART) | |
585 | elseif TYPE == "Ball" then | |
586 | local MSH = IT("SpecialMesh",PART) | |
587 | MSH.MeshType = "Sphere" | |
588 | elseif TYPE == "Wedge" then | |
589 | local MSH = IT("SpecialMesh",PART) | |
590 | MSH.MeshType = "Wedge" | |
591 | end | |
592 | end | |
593 | ||
594 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
595 | SIZE = SIZE / 2 | |
596 | local WELD = nil | |
597 | local KNIFEMODEL = IT("Model",Effects) | |
598 | KNIFEMODEL.Name = "Knife" | |
599 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
600 | MakeForm(HandlePart,"Cyl") | |
601 | if ISGRABBED == true then | |
602 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
603 | end | |
604 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
605 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
606 | weldBetween(HandlePart,BladePart) | |
607 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
608 | MakeForm(Part,"Wedge") | |
609 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
610 | weldBetween(BladePart,Part) | |
611 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
612 | MakeForm(Part,"Wedge") | |
613 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
614 | weldBetween(BladePart,Part) | |
615 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
616 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
617 | weldBetween(BladePart,Part) | |
618 | local A = IT("Attachment",BladePart) | |
619 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
620 | local B = IT("Attachment",BladePart) | |
621 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
622 | local Trail = IT("Trail",BladePart) | |
623 | Trail.Attachment0 = A | |
624 | Trail.Attachment1 = B | |
625 | Trail.Lifetime = 0.2 | |
626 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
627 | Trail.Transparency = NumberSequence.new(0, 1) | |
628 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
629 | if c.ClassName == "Part" then | |
630 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
631 | end | |
632 | end | |
633 | if DOESDODAMAGE == true then | |
634 | local HIT = false | |
635 | BladePart.CanCollide = true | |
636 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
637 | if HIT == false then | |
638 | if hit ~= nil then | |
639 | if hit.Parent ~= nil then | |
640 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
641 | HIT = true | |
642 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
643 | wait(0.1) | |
644 | HIT = false | |
645 | end | |
646 | end | |
647 | end | |
648 | end | |
649 | end) | |
650 | end | |
651 | return KNIFEMODEL,WELD,BladePart | |
652 | end | |
653 | ||
654 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
655 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
656 | if HITFLOOR ~= nil then | |
657 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
658 | if HITFLOOR.Name == "BloodPuddle" then | |
659 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
660 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
661 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
662 | end | |
663 | else | |
664 | if HITFLOOR.Anchored == true then | |
665 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
666 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
667 | MakeForm(BLOOD,"Cyl") | |
668 | coroutine.resume(coroutine.create(function() | |
669 | Swait(75) | |
670 | while true do | |
671 | Swait() | |
672 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
673 | if BLOOD.Size.Z < 0.051 then | |
674 | BLOOD:remove() | |
675 | break | |
676 | end | |
677 | end | |
678 | end)) | |
679 | end | |
680 | end | |
681 | end | |
682 | end | |
683 | end | |
684 | ||
685 | function MakeForm(PART,TYPE) | |
686 | if TYPE == "Cyl" then | |
687 | local MSH = IT("CylinderMesh",PART) | |
688 | elseif TYPE == "Ball" then | |
689 | local MSH = IT("SpecialMesh",PART) | |
690 | MSH.MeshType = "Sphere" | |
691 | elseif TYPE == "Wedge" then | |
692 | local MSH = IT("SpecialMesh",PART) | |
693 | MSH.MeshType = "Wedge" | |
694 | end | |
695 | end | |
696 | ||
697 | function SpawnTrail(FROM,TO,BIG) | |
698 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
699 | MakeForm(TRAIL,"Cyl") | |
700 | local DIST = (FROM - TO).Magnitude | |
701 | if BIG == true then | |
702 | TRAIL.Size = VT(0.5,DIST,0.5) | |
703 | else | |
704 | TRAIL.Size = VT(0.25,DIST,0.25) | |
705 | end | |
706 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
707 | coroutine.resume(coroutine.create(function() | |
708 | for i = 1, 5 do | |
709 | Swait() | |
710 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
711 | end | |
712 | TRAIL:remove() | |
713 | end)) | |
714 | end | |
715 | ||
716 | function SpawnTrail2(FROM,TO,BIG) | |
717 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
718 | MakeForm(TRAIL,"Cyl") | |
719 | local DIST = (FROM - TO).Magnitude | |
720 | if BIG == true then | |
721 | TRAIL.Size = VT(0.8,DIST,0.8) | |
722 | else | |
723 | TRAIL.Size = VT(0.27,DIST,0.27) | |
724 | end | |
725 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
726 | coroutine.resume(coroutine.create(function() | |
727 | for i = 1, 5 do | |
728 | Swait() | |
729 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
730 | end | |
731 | TRAIL:remove() | |
732 | end)) | |
733 | end | |
734 | ||
735 | Debris = game:GetService("Debris") | |
736 | ||
737 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
738 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
739 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
740 | end | |
741 | ||
742 | function turnto(position) | |
743 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
744 | end | |
745 | ||
746 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
747 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
748 | BLOOD.CFrame = CF(POSITION) | |
749 | MakeForm(BLOOD,"Ball") | |
750 | local bv = Instance.new("BodyVelocity",BLOOD) | |
751 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
752 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
753 | bv.Name = "MOVE" | |
754 | Debris:AddItem(bv,0.05) | |
755 | coroutine.resume(coroutine.create(function() | |
756 | local HASTOUCHEDGROUND = false | |
757 | local HIT = BLOOD.Touched:Connect(function(hit) | |
758 | if hit.Anchored == true then | |
759 | HASTOUCHEDGROUND = true | |
760 | if DoesTable == true then | |
761 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
762 | end | |
763 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
764 | end | |
765 | end) | |
766 | for i = 1, 75 do | |
767 | Swait() | |
768 | if i > 5 then | |
769 | BLOOD.CanCollide = true | |
770 | end | |
771 | if HASTOUCHEDGROUND == true then | |
772 | break | |
773 | end | |
774 | end | |
775 | BLOOD:remove() | |
776 | end)) | |
777 | end | |
778 | ||
779 | function CheckTableForString(Table, String) | |
780 | for i, v in pairs(Table) do | |
781 | if string.find(string.lower(String), string.lower(v)) then | |
782 | return true | |
783 | end | |
784 | end | |
785 | return false | |
786 | end | |
787 | ||
788 | function CheckIntangible(Hit) | |
789 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
790 | if Hit and Hit.Parent then | |
791 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
792 | return true | |
793 | end | |
794 | end | |
795 | return false | |
796 | end | |
797 | ||
798 | Debris = game:GetService("Debris") | |
799 | ||
800 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
801 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
802 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
803 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
804 | if RayHit and CheckIntangible(RayHit) then | |
805 | if DelayIfHit then | |
806 | wait() | |
807 | end | |
808 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
809 | end | |
810 | return RayHit, RayPos, RayNormal | |
811 | end | |
812 | ||
813 | function turnto(position) | |
814 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
815 | end | |
816 | ||
817 | --//=================================\\ | |
818 | --|| WEAPON CREATION | |
819 | --\\=================================// | |
820 | ||
821 | armor = Instance.new("Part") | |
822 | armormesh = Instance.new("SpecialMesh") | |
823 | armor.Anchored = false | |
824 | armor.CanCollide = false | |
825 | armor.Size = Vector3.new(1.4, 0.7, 1.3) | |
826 | armor.BrickColor = BrickColor.new("Black") | |
827 | armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
828 | armor.Material = Enum.Material.SmoothPlastic | |
829 | armor.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
830 | armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
831 | armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
832 | armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
833 | armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
834 | armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
835 | armor.Parent = Character | |
836 | armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0) | |
837 | armormesh.MeshId = "rbxassetid://840131767" | |
838 | armormesh.MeshType = Enum.MeshType.FileMesh | |
839 | armormesh.Parent = armor | |
840 | local wlf4 = Instance.new("Weld",armor) | |
841 | wlf4.Part0 = armor | |
842 | wlf4.Part1 = Torso | |
843 | wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
844 | wlf4.C1 = CFrame.new(0,0,0) | |
845 | ||
846 | for _, c in pairs(Weapon:GetChildren()) do | |
847 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
848 | LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
849 | LEFTCUFF.CFrame = c.CFrame | |
850 | weldBetween(c,LEFTCUFF) | |
851 | end | |
852 | end | |
853 | for _, c in pairs(Weapon:GetChildren()) do | |
854 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
855 | RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
856 | RIGHTCUFF.CFrame = c.CFrame | |
857 | weldBetween(c,RIGHTCUFF) | |
858 | end | |
859 | end | |
860 | if RIGHTCUFF and LEFTCUFF then | |
861 | local A = IT("Attachment",RIGHTCUFF) | |
862 | local B = IT("Attachment",LEFTCUFF) | |
863 | ChainLink = IT("Beam",Weapon) | |
864 | ChainLink.Texture = "rbxassetid://73042633" | |
865 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
866 | ChainLink.TextureSpeed = 0 | |
867 | ChainLink.Width0 = 1 | |
868 | ChainLink.Width1 = 1 | |
869 | ChainLink.Segments = 25 | |
870 | ChainLink.TextureLength = 3 | |
871 | ChainLink.Attachment0 = B | |
872 | ChainLink.Attachment1 = A | |
873 | ChainLink.FaceCamera = true | |
874 | ChainLink.Transparency = NumberSequence.new(0) | |
875 | end | |
876 | ||
877 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
878 | CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0)) | |
879 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0)) | |
880 | ||
881 | local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false) | |
882 | CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
883 | local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
884 | ||
885 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
886 | PRT.Color = C3(0,0,0) | |
887 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
888 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
889 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
890 | PRT.Color = C3(0,0,0) | |
891 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
892 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
893 | ||
894 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
895 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0)) | |
896 | MakeForm(EYE,"Ball") | |
897 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
898 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0)) | |
899 | MakeForm(EYE,"Ball") | |
900 | ||
901 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
902 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
903 | MakeForm(EYE,"Ball") | |
904 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
905 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
906 | MakeForm(EYE,"Ball") | |
907 | ||
908 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
909 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
910 | MakeForm(EYE,"Ball") | |
911 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
912 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
913 | MakeForm(EYE,"Ball") | |
914 | ||
915 | local LASTPART = Head | |
916 | for i = 1, 15 do | |
917 | local MATH = (1-(i/16)) | |
918 | if LASTPART == Head then | |
919 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
920 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0)) | |
921 | LASTPART = Horn | |
922 | Horn.Color = C3((i/15),0,0) | |
923 | local MSH = IT("BlockMesh",Horn) | |
924 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
925 | else | |
926 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
927 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
928 | LASTPART = Horn | |
929 | Horn.Color = C3((i/15),0,0) | |
930 | local MSH = IT("BlockMesh",Horn) | |
931 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
932 | end | |
933 | end | |
934 | local LASTPART = Head | |
935 | for i = 1, 15 do | |
936 | local MATH = (1-(i/16)) | |
937 | if LASTPART == Head then | |
938 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
939 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0)) | |
940 | LASTPART = Horn | |
941 | Horn.Color = C3((i/15),0,0) | |
942 | local MSH = IT("BlockMesh",Horn) | |
943 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
944 | else | |
945 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
946 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
947 | LASTPART = Horn | |
948 | Horn.Color = C3((i/15),0,0) | |
949 | local MSH = IT("BlockMesh",Horn) | |
950 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
951 | end | |
952 | end | |
953 | ||
954 | local LASTPART = Head | |
955 | for i = 1, 15 do | |
956 | local MATH = (1-(i/16)) | |
957 | if LASTPART == Head then | |
958 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
959 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0)) | |
960 | LASTPART = Horn | |
961 | Horn.Color = C3((i/15),0,0) | |
962 | local MSH = IT("BlockMesh",Horn) | |
963 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
964 | else | |
965 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
966 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
967 | LASTPART = Horn | |
968 | Horn.Color = C3((i/15),0,0) | |
969 | local MSH = IT("BlockMesh",Horn) | |
970 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
971 | end | |
972 | end | |
973 | ||
974 | for i = 1, 10 do | |
975 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
976 | FACE.Color = C3(0,0,0) | |
977 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
978 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0)) | |
979 | end | |
980 | ||
981 | for _, c in pairs(Weapon:GetChildren()) do | |
982 | if c.ClassName == "Part" then | |
983 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
984 | end | |
985 | end | |
986 | ||
987 | Weapon.Parent = Character | |
988 | ||
989 | Humanoid.Died:connect(function() | |
990 | ATTACK = true | |
991 | end) | |
992 | ||
993 | ||
994 | --//=================================\\ | |
995 | --|| DAMAGE FUNCTIONS | |
996 | --\\=================================// | |
997 | ||
998 | function StatLabel(CFRAME, TEXT, COLOR) | |
999 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1000 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1001 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1002 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1003 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1004 | BILLBOARDGUI.Adornee = STATPART | |
1005 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1006 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1007 | BILLBOARDGUI.AlwaysOnTop = false | |
1008 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1009 | TEXTLABEL.BackgroundTransparency = 1 | |
1010 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1011 | TEXTLABEL.Text = TEXT | |
1012 | TEXTLABEL.Font = "Fantasy" | |
1013 | TEXTLABEL.FontSize="Size42" | |
1014 | TEXTLABEL.TextColor3 = COLOR | |
1015 | TEXTLABEL.TextStrokeTransparency = 0 | |
1016 | TEXTLABEL.TextScaled = true | |
1017 | TEXTLABEL.TextWrapped = true | |
1018 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1019 | for i = 1, 50 do | |
1020 | Swait() | |
1021 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1022 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1023 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1024 | end | |
1025 | THEPART.Parent = nil | |
1026 | end),STATPART, TEXTLABEL) | |
1027 | end | |
1028 | ||
1029 | function Switch() | |
1030 | ATTACK = true | |
1031 | Rooted = true | |
1032 | if MODE == "Cop" then | |
1033 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1034 | Swait() | |
1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1041 | end | |
1042 | for i=0, 1, 0.1 / Animation_Speed do | |
1043 | Swait() | |
1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1050 | end | |
1051 | CreateSound(363808674, Torso, 6, 1, false) | |
1052 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1060 | end | |
1061 | CreateSound(363808674, Torso, 6, 1, false) | |
1062 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1063 | Swait() | |
1064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1070 | end | |
1071 | GUN2WELD.Part0 = LeftArm | |
1072 | GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1073 | GUNWELD.Part0 = RightArm | |
1074 | GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179)) | |
1075 | MODE = "Cops" | |
1076 | elseif MODE == "Cops" then | |
1077 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1078 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1079 | Swait() | |
1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1086 | end | |
1087 | GUN2WELD.Part0 = Torso | |
1088 | GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1089 | GUNWELD.Part0 = Torso | |
1090 | GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)) | |
1091 | MODE = "Cop" | |
1092 | end | |
1093 | ATTACK = false | |
1094 | Rooted = false | |
1095 | end | |
1096 | ||
1097 | --//=================================\\ | |
1098 | --|| DAMAGING | |
1099 | --\\=================================// | |
1100 | ||
1101 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
1102 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1103 | defence.Name = ("HitBy"..Player.Name) | |
1104 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1105 | if Humanoid.Health ~= 0 then | |
1106 | local CritChance = MRANDOM(1,100) | |
1107 | if CritChance < CritRate + 1 then | |
1108 | Damage = Damage*CritMultiplier | |
1109 | end | |
1110 | if Damage > Humanoid.Health then | |
1111 | Damage = math.ceil(Humanoid.Health) | |
1112 | if Damage == 0 then | |
1113 | Damage = 0.1 | |
1114 | end | |
1115 | end | |
1116 | Humanoid.Health = Humanoid.Health - Damage | |
1117 | if Humanoid.Parent:FindFirstChild("Head") then | |
1118 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
1119 | if CritChance < CritRate + 1 then | |
1120 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
1121 | else | |
1122 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | ||
1128 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1129 | local dmg = math.random(min,max) | |
1130 | for i,v in ipairs(workspace:GetChildren()) do | |
1131 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1132 | local body = v:GetChildren() | |
1133 | for part = 1, #body do | |
1134 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1135 | if(body[part].Position - position).Magnitude < radius then | |
1136 | if v.ClassName == "Model" then | |
1137 | if v:FindFirstChildOfClass("Humanoid") then | |
1138 | if CanBeDodgedByJumping == true then | |
1139 | if body[part].Position.Y < position.Y+5 then | |
1140 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1141 | end | |
1142 | else | |
1143 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1144 | end | |
1145 | local bv = Instance.new("BodyVelocity") | |
1146 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1147 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1148 | bv.Parent = body[part] | |
1149 | Debris:AddItem(bv,0.2) | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | end | |
1156 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1157 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1158 | end | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | function killnearest(position,range,maxstrength,direction) | |
1163 | for i,v in ipairs(workspace:GetChildren()) do | |
1164 | local body = v:GetChildren() | |
1165 | for part = 1, #body do | |
1166 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1167 | if(body[part].Position - position).Magnitude < range then | |
1168 | if v.ClassName == "Model" then | |
1169 | --v:BreakJoints() | |
1170 | end | |
1171 | local POS = position | |
1172 | coroutine.resume(coroutine.create(function() | |
1173 | body[part].Anchored = true | |
1174 | body[part].Parent = Effects | |
1175 | body[part].CanCollide = true | |
1176 | local SIZE = body[part].Size | |
1177 | body[part].Material = "Neon" | |
1178 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1179 | for i = 1, 75 do | |
1180 | Swait() | |
1181 | body[part].Color = C3(0,0,0) | |
1182 | body[part].Size = VT(1,1,1) | |
1183 | end | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | while true do | |
1186 | Swait() | |
1187 | body[part].Color = C3(0,0,0) | |
1188 | body[part].Size = VT(1,1,1) | |
1189 | end | |
1190 | end)) | |
1191 | body[part].Anchored = false | |
1192 | body[part].Velocity = direction.lookVector*maxstrength | |
1193 | end)) | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | if v.ClassName == "Part" then | |
1198 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1199 | local POS = position | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | v.Anchored = true | |
1202 | v.Parent = Effects | |
1203 | local SIZE = v.Size | |
1204 | v.Material = "Neon" | |
1205 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1206 | for i = 1, 75 do | |
1207 | Swait() | |
1208 | v.Color = C3(0,0,0) | |
1209 | v.Size = VT(1,1,1) | |
1210 | end | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | while true do | |
1213 | Swait() | |
1214 | v.Color = C3(0,0,0) | |
1215 | v.Size = VT(1,1,1) | |
1216 | end | |
1217 | end)) | |
1218 | v.Anchored = false | |
1219 | v.Velocity = direction.lookVector*maxstrength | |
1220 | end)) | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | ||
1226 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
1227 | local CHILDREN = workspace:GetDescendants() | |
1228 | for index, CHILD in pairs(CHILDREN) do | |
1229 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1230 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1231 | if HUM then | |
1232 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1233 | if TORSO then | |
1234 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1235 | if BRUTAL == true then | |
1236 | Kill(CHILD) | |
1237 | else | |
1238 | CHILD:BreakJoints() | |
1239 | end | |
1240 | end | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | function Kill(Char) | |
1248 | local NewCharacter = IT("Model",Effects) | |
1249 | NewCharacter.Name = "Ow im ded ;-;" | |
1250 | for _, c in pairs(Char:GetDescendants()) do | |
1251 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1252 | c:BreakJoints() | |
1253 | c.Material = "Glass" | |
1254 | c.Color = C3(1,0,0) | |
1255 | c.CanCollide = true | |
1256 | c.Transparency = 0.3 | |
1257 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1258 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1259 | end | |
1260 | if c.Name == "Head" then | |
1261 | c:ClearAllChildren() | |
1262 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1263 | end | |
1264 | if c.ClassName == "MeshPart" then | |
1265 | c.TextureID = "" | |
1266 | end | |
1267 | if c:FindFirstChildOfClass("BodyPosition") then | |
1268 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1269 | end | |
1270 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1271 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1272 | end | |
1273 | c.Parent = NewCharacter | |
1274 | c.Name = "DeadPart" | |
1275 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1276 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1277 | end | |
1278 | end | |
1279 | Char:remove() | |
1280 | Debris:AddItem(NewCharacter,5) | |
1281 | end | |
1282 | ||
1283 | --//=================================\\ | |
1284 | --|| ATTACK FUNCTIONS AND STUFF | |
1285 | --\\=================================// | |
1286 | ||
1287 | function Bullet2() | |
1288 | ATTACK = true | |
1289 | Rooted = false | |
1290 | for i=0, 0.9, 0.07 / Animation_Speed do | |
1291 | Swait() | |
1292 | turnto(Mouse.Hit.p) | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1299 | end | |
1300 | repeat | |
1301 | for i=0, 0.1, 0.07 / Animation_Speed do | |
1302 | Swait() | |
1303 | turnto(Mouse.Hit.p) | |
1304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1310 | end | |
1311 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
1312 | SpawnTrail(GUN.Position,POS) | |
1313 | if HIT ~= nil then | |
1314 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1315 | Kill(HIT.Parent) | |
1316 | end | |
1317 | end | |
1318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5}) | |
1320 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1322 | for i=0, 0.2, 0.07 / Animation_Speed do | |
1323 | Swait() | |
1324 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
1325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1330 | end | |
1331 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
1332 | SpawnTrail2(GUN.Position,POS) | |
1333 | SpawnTrail(GUN2.Position,POS) | |
1334 | if HIT ~= nil then | |
1335 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1336 | Kill(HIT.Parent) | |
1337 | end | |
1338 | end | |
1339 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1340 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5}) | |
1341 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1342 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1343 | until KEYHOLD == false | |
1344 | ATTACK = false | |
1345 | Rooted = false | |
1346 | end | |
1347 | ||
1348 | function Nope() | |
1349 | ATTACK = true | |
1350 | Rooted = false | |
1351 | CreateSound(130932305, Torso, 6, 1, false) | |
1352 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1353 | Swait() | |
1354 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | end | |
1361 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1362 | Swait() | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | end | |
1370 | ATTACK = false | |
1371 | Rooted = false | |
1372 | end | |
1373 | ||
1374 | ||
1375 | --//=================================\\ | |
1376 | --|| ASSIGN THINGS TO KEYS | |
1377 | --\\=================================// | |
1378 | ||
1379 | function MouseDown(Mouse) | |
1380 | if ATTACK == false then | |
1381 | end | |
1382 | end | |
1383 | ||
1384 | function MouseUp(Mouse) | |
1385 | HOLD = false | |
1386 | end | |
1387 | ||
1388 | function KeyDown(Key) | |
1389 | KEYHOLD = true | |
1390 | if Key == "z" and ATTACK == false then | |
1391 | if MODE == "Cop" then | |
1392 | Nope() | |
1393 | elseif MODE == "Cops" then | |
1394 | Bullet2() | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | if Key == "b" and ATTACK == false then | |
1399 | end | |
1400 | ||
1401 | if Key == "c" and ATTACK == false then | |
1402 | end | |
1403 | ||
1404 | if Key == "t" and ATTACK == false then | |
1405 | end | |
1406 | ||
1407 | if Key == "x" and ATTACK == false then | |
1408 | Switch() | |
1409 | end | |
1410 | end | |
1411 | ||
1412 | function KeyUp(Key) | |
1413 | KEYHOLD = false | |
1414 | end | |
1415 | ||
1416 | Mouse.Button1Down:connect(function(NEWKEY) | |
1417 | MouseDown(NEWKEY) | |
1418 | end) | |
1419 | Mouse.Button1Up:connect(function(NEWKEY) | |
1420 | MouseUp(NEWKEY) | |
1421 | end) | |
1422 | Mouse.KeyDown:connect(function(NEWKEY) | |
1423 | KeyDown(NEWKEY) | |
1424 | end) | |
1425 | Mouse.KeyUp:connect(function(NEWKEY) | |
1426 | KeyUp(NEWKEY) | |
1427 | end) | |
1428 | ||
1429 | --//=================================\\ | |
1430 | --\\=================================// | |
1431 | ||
1432 | ||
1433 | function unanchor() | |
1434 | if UNANCHOR == true then | |
1435 | g = Character:GetChildren() | |
1436 | for i = 1, #g do | |
1437 | if g[i].ClassName == "Part" then | |
1438 | g[i].Anchored = false | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | ||
1444 | ||
1445 | --//=================================\\ | |
1446 | --|| WRAP THE WHOLE SCRIPT UP | |
1447 | --\\=================================// | |
1448 | ||
1449 | Humanoid.Changed:connect(function(Jump) | |
1450 | if Jump == "Jump" and (Disable_Jump == true) then | |
1451 | Humanoid.Jump = false | |
1452 | end | |
1453 | end) | |
1454 | ||
1455 | while true do | |
1456 | Swait() | |
1457 | ANIMATE.Parent = nil | |
1458 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1459 | IDLEANIMATION:Play() | |
1460 | SINE = SINE + CHANGE | |
1461 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1462 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1463 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1464 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1465 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1466 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1468 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1471 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1473 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1474 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1475 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1476 | end | |
1477 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1478 | ANIM = "Jump" | |
1479 | if ATTACK == false then | |
1480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1486 | end | |
1487 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1488 | ANIM = "Fall" | |
1489 | if ATTACK == false then | |
1490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1496 | end | |
1497 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1498 | ANIM = "Idle" | |
1499 | if ATTACK == false then | |
1500 | if MODE == "Cop" then | |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1507 | elseif MODE == "Cops" then | |
1508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1514 | end | |
1515 | end | |
1516 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1517 | ANIM = "Walk" | |
1518 | WALK = WALK + 1 / Animation_Speed | |
1519 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1520 | WALK = 0 | |
1521 | if WALKINGANIM == true then | |
1522 | WALKINGANIM = false | |
1523 | elseif WALKINGANIM == false then | |
1524 | WALKINGANIM = true | |
1525 | end | |
1526 | end | |
1527 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1528 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1529 | if ATTACK == false then | |
1530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1536 | end | |
1537 | end | |
1538 | if Character:FindFirstChildOfClass("Accessory") then | |
1539 | Character:FindFirstChildOfClass("Accessory"):remove() | |
1540 | elseif Character:FindFirstChildOfClass("Hat") then | |
1541 | Character:FindFirstChildOfClass("Hat"):remove() | |
1542 | end | |
1543 | unanchor() | |
1544 | Humanoid.MaxHealth = "inf" | |
1545 | Humanoid.Health = "inf" | |
1546 | if Rooted == false then | |
1547 | Disable_Jump = false | |
1548 | Humanoid.WalkSpeed = Speed | |
1549 | elseif Rooted == true then | |
1550 | Disable_Jump = true | |
1551 | Humanoid.WalkSpeed = 0 | |
1552 | end | |
1553 | sick.Parent = Torso | |
1554 | local MATHS = {"0","1"} | |
1555 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1556 | Humanoid.PlatformStand = false | |
1557 | end | |
1558 | ||
1559 | --//=================================\\ | |
1560 | --\\=================================// | |
1561 | ||
1562 | ||
1563 | ||
1564 | ||
1565 | ||
1566 | --//====================================================\\-- | |
1567 | --|| END OF SCRIPT | |
1568 | --\\====================================================//-- |