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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
3
wait(0.2)
4
5
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Torso)
28
sick.SoundId = "rbxassetid://1755770760"
29
sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 2
32
sick:Play()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
52
	local NEWMESH = IT(MESH)
53
	if MESH == "SpecialMesh" then
54
		NEWMESH.MeshType = MESHTYPE
55
		if MESHID ~= "nil" and MESHID ~= "" then
56
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
57
		end
58
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
59
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
60
		end
61
	end
62
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
63
	NEWMESH.Scale = SCALE
64
	NEWMESH.Parent = PARENT
65
	return NEWMESH
66
end
67
68
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
69
	local NEWPART = IT("Part")
70
	NEWPART.formFactor = FORMFACTOR
71
	NEWPART.Reflectance = REFLECTANCE
72
	NEWPART.Transparency = TRANSPARENCY
73
	NEWPART.CanCollide = false
74
	NEWPART.Locked = true
75
	NEWPART.Anchored = true
76
	if ANCHOR == false then
77
		NEWPART.Anchored = false
78
	end
79
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
80
	NEWPART.Name = NAME
81
	NEWPART.Size = SIZE
82
	NEWPART.Position = Torso.Position
83
	NEWPART.Material = MATERIAL
84
	NEWPART:BreakJoints()
85
	NEWPART.Parent = PARENT
86
	return NEWPART
87
end
88
89
--//=================================\\
90
--||		  CUSTOMIZATION
91
--\\=================================//
92
93
Player_Size = 1 --Size of the player.
94
Animation_Speed = 3
95
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
96
97
local Speed = 16
98
local Effects2 = {}
99
100
--//=================================\\
101
--|| 	  END OF CUSTOMIZATION
102
--\\=================================//
103
104
	local function weldBetween(a, b)
105
	    local weldd = Instance.new("ManualWeld")
106
	    weldd.Part0 = a
107
	    weldd.Part1 = b
108
	    weldd.C0 = CFrame.new()
109
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
110
	    weldd.Parent = a
111
	    return weldd
112
	end
113
114
--//=================================\\
115
--|| 	      USEFUL VALUES
116
--\\=================================//
117
118
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
120
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
121
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
122
local CHANGEDEFENSE = 0
123
local CHANGEDAMAGE = 0
124
local CHANGEMOVEMENT = 0
125
local ANIM = "Idle"
126
local ATTACK = false
127
local EQUIPPED = false
128
local HOLD = false
129
local COMBO = 1
130
local Rooted = false
131
local Horn1 = IT("Folder", Character)
132
Horn1.Name = "Horn1"
133
local SINE = 0
134
local KEYHOLD = false
135
local CHANGE = 2 / Animation_Speed
136
local WALKINGANIM = false
137
local MODE = "Cop"
138
local WALK = 0
139
local VALUE1 = false
140
local VALUE2 = false
141
local ROBLOXIDLEANIMATION = IT("Animation")
142
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
143
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
144
--ROBLOXIDLEANIMATION.Parent = Humanoid
145
local WEAPONGUI = IT("ScreenGui", PlayerGui)
146
WEAPONGUI.Name = "Weapon GUI"
147
local Effects = IT("Folder", Character)
148
Effects.Name = "Effects"
149
local Weapon = IT("Model")
150
Weapon.Name = "Adds"
151
local Effects = IT("Folder", Weapon)
152
Effects.Name = "Effects"
153
local ANIMATOR = Humanoid.Animator
154
local ANIMATE = Character.Animate
155
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
156
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
157
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
158
local HITBLOCKSOUNDS = {"199148933", "199148947"}
159
local UNANCHOR = true
160
161
local SKILLTEXTCOLOR = C3(0,0,0)
162
163
local naeeym2 = Instance.new("BillboardGui",Character)
164
naeeym2.AlwaysOnTop = true
165
naeeym2.Size = UDim2.new(5,35,2,35)
166
naeeym2.StudsOffset = Vector3.new(0,2,0)
167
naeeym2.Adornee = Character.Head
168
naeeym2.Name = "Name"
169
naeeym2.PlayerToHideFrom = Player
170
local tecks2 = Instance.new("TextLabel",naeeym2)
171
tecks2.BackgroundTransparency = 1
172
tecks2.TextScaled = true
173
tecks2.BorderSizePixel = 0
174
tecks2.Text = Player.Name..", The Ultimate Edgelord"
175
tecks2.Font = "Antique"
176
tecks2.TextSize = 30
177
tecks2.TextStrokeTransparency = 0
178
tecks2.TextColor3 = Color3.new(0,0,0)
179
tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
180
tecks2.Size = UDim2.new(1,0,0.5,0)
181
tecks2.Parent = naeeym2
182
183
--//=================================\\
184
--\\=================================//
185
186
187
--//=================================\\
188
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
189
--\\=================================//
190
191
ArtificialHB = Instance.new("BindableEvent", script)
192
ArtificialHB.Name = "ArtificialHB"
193
194
script:WaitForChild("ArtificialHB")
195
196
frame = Frame_Speed
197
tf = 0
198
allowframeloss = false
199
tossremainder = false
200
lastframe = tick()
201
script.ArtificialHB:Fire()
202
203
game:GetService("RunService").Heartbeat:connect(function(s, p)
204
	tf = tf + s
205
	if tf >= frame then
206
		if allowframeloss then
207
			script.ArtificialHB:Fire()
208
			lastframe = tick()
209
		else
210
			for i = 1, math.floor(tf / frame) do
211
				script.ArtificialHB:Fire()
212
			end
213
		lastframe = tick()
214
		end
215
		if tossremainder then
216
			tf = 0
217
		else
218
			tf = tf - frame * math.floor(tf / frame)
219
		end
220
	end
221
end)
222
223
--//=================================\\
224
--\\=================================//
225
226
227
228
229
230
--//=================================\\
231
--|| 	      SOME FUNCTIONS
232
--\\=================================//
233
234
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
235
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
236
end
237
238
function PositiveAngle(NUMBER)
239
	if NUMBER >= 0 then
240
		NUMBER = 0
241
	end
242
	return NUMBER
243
end
244
245
function NegativeAngle(NUMBER)
246
	if NUMBER <= 0 then
247
		NUMBER = 0
248
	end
249
	return NUMBER
250
end
251
252
function Swait(NUMBER)
253
	if NUMBER == 0 or NUMBER == nil then
254
		ArtificialHB.Event:wait()
255
	else
256
		for i = 1, NUMBER do
257
			ArtificialHB.Event:wait()
258
		end
259
	end
260
end
261
262
function QuaternionFromCFrame(cf)
263
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
264
	local trace = m00 + m11 + m22
265
	if trace > 0 then 
266
		local s = math.sqrt(1 + trace)
267
		local recip = 0.5 / s
268
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
269
	else
270
		local i = 0
271
		if m11 > m00 then
272
			i = 1
273
		end
274
		if m22 > (i == 0 and m00 or m11) then
275
			i = 2
276
		end
277
		if i == 0 then
278
			local s = math.sqrt(m00 - m11 - m22 + 1)
279
			local recip = 0.5 / s
280
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
281
		elseif i == 1 then
282
			local s = math.sqrt(m11 - m22 - m00 + 1)
283
			local recip = 0.5 / s
284
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
285
		elseif i == 2 then
286
			local s = math.sqrt(m22 - m00 - m11 + 1)
287
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
288
		end
289
	end
290
end
291
 
292
function QuaternionToCFrame(px, py, pz, x, y, z, w)
293
	local xs, ys, zs = x + x, y + y, z + z
294
	local wx, wy, wz = w * xs, w * ys, w * zs
295
	local xx = x * xs
296
	local xy = x * ys
297
	local xz = x * zs
298
	local yy = y * ys
299
	local yz = y * zs
300
	local zz = z * zs
301
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
302
end
303
 
304
function QuaternionSlerp(a, b, t)
305
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
306
	local startInterp, finishInterp;
307
	if cosTheta >= 0.0001 then
308
		if (1 - cosTheta) > 0.0001 then
309
			local theta = ACOS(cosTheta)
310
			local invSinTheta = 1 / SIN(theta)
311
			startInterp = SIN((1 - t) * theta) * invSinTheta
312
			finishInterp = SIN(t * theta) * invSinTheta
313
		else
314
			startInterp = 1 - t
315
			finishInterp = t
316
		end
317
	else
318
		if (1 + cosTheta) > 0.0001 then
319
			local theta = ACOS(-cosTheta)
320
			local invSinTheta = 1 / SIN(theta)
321
			startInterp = SIN((t - 1) * theta) * invSinTheta
322
			finishInterp = SIN(t * theta) * invSinTheta
323
		else
324
			startInterp = t - 1
325
			finishInterp = t
326
		end
327
	end
328
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
329
end
330
331
function Clerp(a, b, t)
332
	local qa = {QuaternionFromCFrame(a)}
333
	local qb = {QuaternionFromCFrame(b)}
334
	local ax, ay, az = a.x, a.y, a.z
335
	local bx, by, bz = b.x, b.y, b.z
336
	local _t = 1 - t
337
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
338
end
339
340
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
341
	local frame = IT("Frame")
342
	frame.BackgroundTransparency = TRANSPARENCY
343
	frame.BorderSizePixel = BORDERSIZEPIXEL
344
	frame.Position = POSITION
345
	frame.Size = SIZE
346
	frame.BackgroundColor3 = COLOR
347
	frame.BorderColor3 = BORDERCOLOR
348
	frame.Name = NAME
349
	frame.Parent = PARENT
350
	return frame
351
end
352
353
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
354
	local label = IT("TextLabel")
355
	label.BackgroundTransparency = 1
356
	label.Size = UD2(1, 0, 1, 0)
357
	label.Position = UD2(0, 0, 0, 0)
358
	label.TextColor3 = TEXTCOLOR
359
	label.TextStrokeTransparency = STROKETRANSPARENCY
360
	label.TextTransparency = TRANSPARENCY
361
	label.FontSize = TEXTFONTSIZE
362
	label.Font = TEXTFONT
363
	label.BorderSizePixel = BORDERSIZEPIXEL
364
	label.TextScaled = false
365
	label.Text = TEXT
366
	label.Name = NAME
367
	label.Parent = PARENT
368
	return label
369
end
370
371
function NoOutlines(PART)
372
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
373
end
374
375
376
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
377
	local NEWWELD = IT(TYPE)
378
	NEWWELD.Part0 = PART0
379
	NEWWELD.Part1 = PART1
380
	NEWWELD.C0 = C0
381
	NEWWELD.C1 = C1
382
	NEWWELD.Parent = PARENT
383
	return NEWWELD
384
end
385
386
local S = IT("Sound")
387
388
function CreateSound(ID, PARENT, VOLUME, PITCH)
389
	local NEWSOUND = nil
390
	coroutine.resume(coroutine.create(function()
391
		NEWSOUND = S:Clone()
392
		NEWSOUND.Parent = PARENT
393
		NEWSOUND.Volume = VOLUME
394
		NEWSOUND.Pitch = PITCH
395
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
396
		Swait()
397
		NEWSOUND:play()
398
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
399
	end))
400
	return NEWSOUND
401
end
402
403
function CFrameFromTopBack(at, top, back)
404
	local right = top:Cross(back)
405
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
406
end
407
408
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
409
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
410
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
411
	wave.CFrame = CFRAME
412
	coroutine.resume(coroutine.create(function(PART)
413
		for i = 1, WAIT do
414
			Swait()
415
			mesh.Scale = mesh.Scale + GROW
416
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
417
			if DOESROT == true then
418
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
419
			end
420
			wave.Transparency = wave.Transparency + (0.5/WAIT)
421
			if wave.Transparency > 0.99 then
422
				wave:remove()
423
			end
424
		end
425
	end))
426
end
427
428
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
429
function WACKYEFFECT(Table)
430
	local TYPE = (Table.EffectType or "Sphere")
431
	local SIZE = (Table.Size or VT(1,1,1))
432
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
433
	local TRANSPARENCY = (Table.Transparency or 0)
434
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
435
	local CFRAME = (Table.CFrame or Torso.CFrame)
436
	local MOVEDIRECTION = (Table.MoveToPos or nil)
437
	local ROTATION1 = (Table.RotationX or 0)
438
	local ROTATION2 = (Table.RotationY or 0)
439
	local ROTATION3 = (Table.RotationZ or 0)
440
	local MATERIAL = (Table.Material or "Neon")
441
	local COLOR = (Table.Color or C3(1,1,1))
442
	local TIME = (Table.Time or 45)
443
	local SOUNDID = (Table.SoundID or nil)
444
	local SOUNDPITCH = (Table.SoundPitch or nil)
445
	local SOUNDVOLUME = (Table.SoundVolume or nil)
446
	coroutine.resume(coroutine.create(function()
447
		local PLAYSSOUND = false
448
		local SOUND = nil
449
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
450
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
451
			PLAYSSOUND = true
452
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
453
		end
454
		EFFECT.Color = COLOR
455
		local MSH = nil
456
		if TYPE == "Sphere" then
457
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
458
		elseif TYPE == "Block" then
459
			MSH = IT("BlockMesh",EFFECT)
460
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
461
		elseif TYPE == "Wave" then
462
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
463
		elseif TYPE == "Ring" then
464
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
465
		elseif TYPE == "Slash" then
466
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
467
		elseif TYPE == "Round Slash" then
468
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
469
		elseif TYPE == "Swirl" then
470
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
471
		elseif TYPE == "Skull" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
473
		elseif TYPE == "Crystal" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
475
		end
476
		if MSH ~= nil then
477
			local MOVESPEED = nil
478
			if MOVEDIRECTION ~= nil then
479
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
480
			end
481
			local GROWTH = SIZE - ENDSIZE
482
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
483
			if TYPE == "Block" then
484
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
485
			else
486
				EFFECT.CFrame = CFRAME
487
			end
488
			for LOOP = 1, TIME+1 do
489
				Swait()
490
				MSH.Scale = MSH.Scale - GROWTH/TIME
491
				if TYPE == "Wave" then
492
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
493
				end
494
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
495
				if TYPE == "Block" then
496
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
497
				else
498
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
499
				end
500
				if MOVEDIRECTION ~= nil then
501
					local ORI = EFFECT.Orientation
502
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
503
					EFFECT.Orientation = ORI
504
				end
505
			end
506
			if PLAYSSOUND == false then
507
				EFFECT:remove()
508
			else
509
				SOUND.Stopped:Connect(function()
510
					EFFECT:remove()
511
				end)
512
			end
513
		else
514
			if PLAYSSOUND == false then
515
				EFFECT:remove()
516
			else
517
				repeat Swait() until SOUND.Playing == false
518
				EFFECT:remove()
519
			end
520
		end
521
	end))
522
end
523
524
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
525
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
526
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
527
	wave.CFrame = CFRAME
528
	coroutine.resume(coroutine.create(function(PART)
529
		for i = 1, WAIT do
530
			Swait()
531
			mesh.Scale = mesh.Scale + GROW
532
			if DOESROT == true then
533
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
534
			end
535
			wave.Transparency = wave.Transparency + (0.5/WAIT)
536
			if wave.Transparency > 0.99 then
537
				wave:remove()
538
			end
539
		end
540
	end))
541
end
542
543
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
544
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
545
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
546
	wave.CFrame = CFRAME
547
	coroutine.resume(coroutine.create(function(PART)
548
		for i = 1, WAIT do
549
			Swait()
550
			mesh.Scale = mesh.Scale + GROW
551
			wave.Transparency = wave.Transparency + (1/WAIT)
552
			if wave.Transparency > 0.99 then
553
				wave:remove()
554
			end
555
		end
556
	end))
557
end
558
559
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
560
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
561
	local mesh = nil
562
	if KIND == "Base" then
563
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
564
	elseif KIND == "Thin" then
565
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
566
	elseif KIND == "Round" then
567
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
568
	end
569
	wave.CFrame = CFRAME
570
	coroutine.resume(coroutine.create(function(PART)
571
		for i = 1, WAIT do
572
			Swait()
573
			mesh.Scale = mesh.Scale + GROW/10
574
			wave.Transparency = wave.Transparency + (0.5/WAIT)
575
			if wave.Transparency > 0.99 then
576
				wave:remove()
577
			end
578
		end
579
	end))
580
end
581
582
function MakeForm(PART,TYPE)
583
	if TYPE == "Cyl" then
584
		local MSH = IT("CylinderMesh",PART)
585
	elseif TYPE == "Ball" then
586
		local MSH = IT("SpecialMesh",PART)
587
		MSH.MeshType = "Sphere"
588
	elseif TYPE == "Wedge" then
589
		local MSH = IT("SpecialMesh",PART)
590
		MSH.MeshType = "Wedge"
591
	end
592
end
593
594
function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
595
	SIZE = SIZE / 2
596
	local WELD = nil
597
	local KNIFEMODEL = IT("Model",Effects)
598
	KNIFEMODEL.Name = "Knife"
599
	local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
600
	MakeForm(HandlePart,"Cyl")
601
	if ISGRABBED == true then
602
		WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
603
	end
604
	local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
605
	BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
606
	weldBetween(HandlePart,BladePart)
607
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
608
	MakeForm(Part,"Wedge")
609
	Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
610
	weldBetween(BladePart,Part)
611
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
612
	MakeForm(Part,"Wedge")
613
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
614
	weldBetween(BladePart,Part)
615
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
616
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
617
	weldBetween(BladePart,Part)
618
	local A = IT("Attachment",BladePart)
619
	A.Position = VT(0,BladePart.Size.Y/2,0)
620
	local B = IT("Attachment",BladePart)
621
	B.Position = VT(0,-BladePart.Size.Y/2,0)
622
	local Trail = IT("Trail",BladePart)
623
	Trail.Attachment0 = A
624
	Trail.Attachment1 = B
625
	Trail.Lifetime = 0.2
626
	Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
627
	Trail.Transparency = NumberSequence.new(0, 1)
628
	for _, c in pairs(KNIFEMODEL:GetChildren()) do
629
		if c.ClassName == "Part" then
630
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
631
		end
632
	end
633
	if DOESDODAMAGE == true then
634
		local HIT = false
635
		BladePart.CanCollide = true
636
		local TOUCHED = BladePart.Touched:Connect(function(hit)
637
			if HIT == false then
638
				if hit ~= nil then
639
					if hit.Parent ~= nil then
640
						if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
641
							HIT = true
642
							ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
643
							wait(0.1)
644
							HIT = false
645
						end
646
					end
647
				end
648
			end
649
		end)
650
	end
651
	return KNIFEMODEL,WELD,BladePart
652
end
653
654
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
655
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
656
	if HITFLOOR ~= nil then
657
		if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
658
			if HITFLOOR.Name == "BloodPuddle" then
659
				local DIST = (Position - HITFLOOR.Position).Magnitude
660
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
661
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
662
				end
663
			else
664
				if HITFLOOR.Anchored == true then
665
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
666
					BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
667
					MakeForm(BLOOD,"Cyl")
668
					coroutine.resume(coroutine.create(function()
669
						Swait(75)
670
						while true do
671
							Swait()
672
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
673
							if BLOOD.Size.Z < 0.051 then
674
								BLOOD:remove()
675
								break
676
							end
677
						end
678
					end))
679
				end
680
			end
681
		end
682
	end
683
end
684
685
function MakeForm(PART,TYPE)
686
	if TYPE == "Cyl" then
687
		local MSH = IT("CylinderMesh",PART)
688
	elseif TYPE == "Ball" then
689
		local MSH = IT("SpecialMesh",PART)
690
		MSH.MeshType = "Sphere"
691
	elseif TYPE == "Wedge" then
692
		local MSH = IT("SpecialMesh",PART)
693
		MSH.MeshType = "Wedge"
694
	end
695
end
696
697
function SpawnTrail(FROM,TO,BIG)
698
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
699
	MakeForm(TRAIL,"Cyl")
700
	local DIST = (FROM - TO).Magnitude
701
	if BIG == true then
702
		TRAIL.Size = VT(0.5,DIST,0.5)
703
	else
704
		TRAIL.Size = VT(0.25,DIST,0.25)
705
	end
706
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
707
	coroutine.resume(coroutine.create(function()
708
		for i = 1, 5 do
709
			Swait()
710
			TRAIL.Transparency = TRAIL.Transparency + 0.1
711
		end
712
		TRAIL:remove()
713
	end))
714
end
715
716
function SpawnTrail2(FROM,TO,BIG)
717
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
718
	MakeForm(TRAIL,"Cyl")
719
	local DIST = (FROM - TO).Magnitude
720
	if BIG == true then
721
		TRAIL.Size = VT(0.8,DIST,0.8)
722
	else
723
		TRAIL.Size = VT(0.27,DIST,0.27)
724
	end
725
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
726
	coroutine.resume(coroutine.create(function()
727
		for i = 1, 5 do
728
			Swait()
729
			TRAIL.Transparency = TRAIL.Transparency + 0.1
730
		end
731
		TRAIL:remove()
732
	end))
733
end
734
735
Debris = game:GetService("Debris")
736
737
function CastProperRay(StartPos, EndPos, Distance, Ignore)
738
	local DIRECTION = CF(StartPos,EndPos).lookVector
739
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
740
end
741
742
function turnto(position)
743
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
744
end
745
746
function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
747
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
748
	BLOOD.CFrame = CF(POSITION)
749
	MakeForm(BLOOD,"Ball")
750
	local bv = Instance.new("BodyVelocity",BLOOD) 
751
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
752
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
753
	bv.Name = "MOVE"
754
	Debris:AddItem(bv,0.05)
755
	coroutine.resume(coroutine.create(function()
756
		local HASTOUCHEDGROUND = false
757
		local HIT = BLOOD.Touched:Connect(function(hit)
758
			if hit.Anchored == true then
759
				HASTOUCHEDGROUND = true
760
				if DoesTable == true then
761
					AddChildrenToTable(BLOOD.Position,workspace,15,Table)
762
				end
763
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
764
			end
765
		end)
766
		for i = 1, 75 do
767
			Swait()
768
			if i > 5 then
769
				BLOOD.CanCollide = true
770
			end
771
			if HASTOUCHEDGROUND == true then
772
				break
773
			end
774
		end
775
		BLOOD:remove()
776
	end))
777
end
778
779
function CheckTableForString(Table, String)
780
	for i, v in pairs(Table) do
781
		if string.find(string.lower(String), string.lower(v)) then
782
			return true
783
		end
784
	end
785
	return false
786
end
787
788
function CheckIntangible(Hit)
789
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
790
	if Hit and Hit.Parent then
791
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
792
			return true
793
		end
794
	end
795
	return false
796
end
797
798
Debris = game:GetService("Debris")
799
800
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
801
	local Direction = CFrame.new(StartPos, Vec).lookVector
802
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
803
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
804
	if RayHit and CheckIntangible(RayHit) then
805
		if DelayIfHit then
806
			wait()
807
		end
808
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
809
	end
810
	return RayHit, RayPos, RayNormal
811
end
812
813
function turnto(position)
814
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
815
end
816
817
--//=================================\\
818
--||	     WEAPON CREATION
819
--\\=================================//
820
821
armor = Instance.new("Part")
822
armormesh = Instance.new("SpecialMesh")
823
armor.Anchored = false
824
armor.CanCollide = false
825
armor.Size = Vector3.new(1.4, 0.7, 1.3)
826
armor.BrickColor = BrickColor.new("Black")
827
armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
828
armor.Material = Enum.Material.SmoothPlastic
829
armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
830
armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
831
armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
832
armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
833
armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
834
armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
835
armor.Parent = Character
836
armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
837
armormesh.MeshId = "rbxassetid://840131767"
838
armormesh.MeshType = Enum.MeshType.FileMesh
839
armormesh.Parent = armor
840
local wlf4 = Instance.new("Weld",armor)
841
wlf4.Part0 = armor
842
wlf4.Part1 = Torso
843
wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
844
wlf4.C1 = CFrame.new(0,0,0)
845
846
				for _, c in pairs(Weapon:GetChildren()) do
847
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
848
						LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
849
						LEFTCUFF.CFrame = c.CFrame
850
						weldBetween(c,LEFTCUFF)
851
					end
852
				end
853
				for _, c in pairs(Weapon:GetChildren()) do
854
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
855
						RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
856
						RIGHTCUFF.CFrame = c.CFrame
857
						weldBetween(c,RIGHTCUFF)
858
					end
859
				end
860
								if RIGHTCUFF and LEFTCUFF then
861
					local A = IT("Attachment",RIGHTCUFF)
862
					local B = IT("Attachment",LEFTCUFF)
863
					ChainLink = IT("Beam",Weapon)
864
					ChainLink.Texture = "rbxassetid://73042633"
865
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
866
					ChainLink.TextureSpeed = 0
867
					ChainLink.Width0 = 1
868
					ChainLink.Width1 = 1
869
					ChainLink.Segments = 25
870
					ChainLink.TextureLength = 3
871
					ChainLink.Attachment0 = B
872
					ChainLink.Attachment1 = A
873
					ChainLink.FaceCamera = true
874
					ChainLink.Transparency = NumberSequence.new(0)
875
				end
876
877
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
878
CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
879
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
880
881
local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
882
CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
883
local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
884
885
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
886
PRT.Color = C3(0,0,0)
887
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
888
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
889
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
890
PRT.Color = C3(0,0,0)
891
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
892
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
893
894
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
895
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0))
896
MakeForm(EYE,"Ball")
897
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
898
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0))
899
MakeForm(EYE,"Ball")
900
901
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
902
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
903
MakeForm(EYE,"Ball")
904
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
905
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
906
MakeForm(EYE,"Ball")
907
908
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
909
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
910
MakeForm(EYE,"Ball")
911
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
912
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
913
MakeForm(EYE,"Ball")
914
915
local LASTPART = Head
916
for i = 1, 15 do
917
	local MATH = (1-(i/16))
918
	if LASTPART == Head then
919
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
920
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
921
		LASTPART = Horn
922
		Horn.Color = C3((i/15),0,0)
923
		local MSH = IT("BlockMesh",Horn)
924
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
925
	else
926
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
927
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
928
		LASTPART = Horn
929
		Horn.Color = C3((i/15),0,0)
930
		local MSH = IT("BlockMesh",Horn)
931
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
932
	end
933
end
934
local LASTPART = Head
935
for i = 1, 15 do
936
	local MATH = (1-(i/16))
937
	if LASTPART == Head then
938
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
939
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
940
		LASTPART = Horn
941
		Horn.Color = C3((i/15),0,0)
942
		local MSH = IT("BlockMesh",Horn)
943
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
944
	else
945
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
946
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
947
		LASTPART = Horn
948
		Horn.Color = C3((i/15),0,0)
949
		local MSH = IT("BlockMesh",Horn)
950
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
951
	end
952
end
953
954
local LASTPART = Head
955
for i = 1, 15 do
956
	local MATH = (1-(i/16))
957
	if LASTPART == Head then
958
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
959
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
960
		LASTPART = Horn
961
		Horn.Color = C3((i/15),0,0)
962
		local MSH = IT("BlockMesh",Horn)
963
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
964
	else
965
		local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
966
		CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
967
		LASTPART = Horn
968
		Horn.Color = C3((i/15),0,0)
969
		local MSH = IT("BlockMesh",Horn)
970
		MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
971
	end
972
end
973
974
for i = 1, 10 do
975
	local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
976
	FACE.Color = C3(0,0,0)
977
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
978
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
979
end
980
981
for _, c in pairs(Weapon:GetChildren()) do
982
	if c.ClassName == "Part" then
983
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
984
	end
985
end
986
987
Weapon.Parent = Character
988
989
Humanoid.Died:connect(function()
990
	ATTACK = true
991
end)
992
993
994
--//=================================\\
995
--||	     DAMAGE FUNCTIONS
996
--\\=================================//
997
998
function StatLabel(CFRAME, TEXT, COLOR)
999
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1000
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
1001
	local BODYGYRO = IT("BodyGyro", STATPART)
1002
	game:GetService("Debris"):AddItem(STATPART ,5)
1003
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1004
	BILLBOARDGUI.Adornee = STATPART
1005
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1006
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1007
	BILLBOARDGUI.AlwaysOnTop = false
1008
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1009
	TEXTLABEL.BackgroundTransparency = 1
1010
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1011
	TEXTLABEL.Text = TEXT
1012
	TEXTLABEL.Font = "Fantasy"
1013
	TEXTLABEL.FontSize="Size42"
1014
	TEXTLABEL.TextColor3 = COLOR
1015
	TEXTLABEL.TextStrokeTransparency = 0
1016
	TEXTLABEL.TextScaled = true
1017
	TEXTLABEL.TextWrapped = true
1018
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1019
		for i = 1, 50 do
1020
			Swait()
1021
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
1022
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
1023
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1024
		end
1025
		THEPART.Parent = nil
1026
	end),STATPART, TEXTLABEL)
1027
end
1028
1029
function Switch()
1030
	ATTACK = true
1031
	Rooted = true
1032
	if MODE == "Cop" then
1033
		for i=0, 0.3, 0.1 / Animation_Speed do
1034
			Swait()
1035
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1036
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1037
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1038
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1039
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1040
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1041
		end
1042
		for i=0, 1, 0.1 / Animation_Speed do
1043
			Swait()
1044
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1045
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1046
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1047
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1048
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1050
		end
1051
		CreateSound(363808674, Torso, 6, 1, false)
1052
		for i=0, 0.6, 0.1 / Animation_Speed do
1053
			Swait()
1054
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1055
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1056
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1057
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1058
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1060
		end
1061
		CreateSound(363808674, Torso, 6, 1, false)
1062
		for i=0, 0.6, 0.1 / Animation_Speed do
1063
			Swait()
1064
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1066
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
		end
1071
		GUN2WELD.Part0 = LeftArm
1072
		GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1073
		GUNWELD.Part0 = RightArm
1074
		GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
1075
		MODE = "Cops"
1076
	elseif MODE == "Cops" then
1077
		CreateSound(147722227, Torso, 4, 1.3, false)
1078
		for i=0, 0.3, 0.1 / Animation_Speed do
1079
			Swait()
1080
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1081
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1082
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1083
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1084
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1086
		end
1087
		GUN2WELD.Part0 = Torso
1088
		GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1089
		GUNWELD.Part0 = Torso
1090
		GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
1091
		MODE = "Cop"
1092
	end
1093
	ATTACK = false
1094
	Rooted = false
1095
end
1096
1097
--//=================================\\
1098
--||			DAMAGING
1099
--\\=================================//
1100
1101
function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
1102
	local defence = Instance.new("BoolValue",Humanoid.Parent)
1103
	defence.Name = ("HitBy"..Player.Name)
1104
	game:GetService("Debris"):AddItem(defence, 0.001)
1105
	if Humanoid.Health ~= 0 then
1106
		local CritChance = MRANDOM(1,100)
1107
		if CritChance < CritRate + 1 then
1108
			Damage = Damage*CritMultiplier
1109
		end
1110
		if Damage > Humanoid.Health then
1111
			Damage = math.ceil(Humanoid.Health)
1112
			if Damage == 0 then
1113
				Damage = 0.1
1114
			end
1115
		end
1116
		Humanoid.Health = Humanoid.Health - Damage
1117
		if Humanoid.Parent:FindFirstChild("Head") then
1118
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
1119
			if CritChance < CritRate + 1 then
1120
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
1121
			else
1122
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
1123
			end
1124
		end
1125
	end
1126
end
1127
1128
function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
1129
	local dmg = math.random(min,max)
1130
	for i,v in ipairs(workspace:GetChildren()) do
1131
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
1132
		local body = v:GetChildren()
1133
			for part = 1, #body do
1134
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1135
					if(body[part].Position - position).Magnitude < radius then
1136
						if v.ClassName == "Model" then
1137
							if v:FindFirstChildOfClass("Humanoid") then
1138
								if CanBeDodgedByJumping == true then
1139
									if body[part].Position.Y < position.Y+5 then
1140
										ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
1141
									end
1142
								else
1143
									ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
1144
								end
1145
								local bv = Instance.new("BodyVelocity") 
1146
								bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1147
								bv.velocity = RootPart.CFrame.lookVector*maxstrength
1148
								bv.Parent = body[part]
1149
								Debris:AddItem(bv,0.2)
1150
							end
1151
						end
1152
					end
1153
				end
1154
			end
1155
		end
1156
		if v:FindFirstChild("HitBy"..Player.Name) then
1157
			v:FindFirstChild("HitBy"..Player.Name):remove()
1158
		end
1159
	end
1160
end
1161
1162
function killnearest(position,range,maxstrength,direction)
1163
    for i,v in ipairs(workspace:GetChildren()) do
1164
    local body = v:GetChildren()
1165
        for part = 1, #body do
1166
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1167
                if(body[part].Position - position).Magnitude < range then
1168
                    if v.ClassName == "Model" then
1169
                        --v:BreakJoints()
1170
                    end
1171
                    local POS = position
1172
                    coroutine.resume(coroutine.create(function()
1173
                        body[part].Anchored = true
1174
                        body[part].Parent = Effects
1175
                        body[part].CanCollide = true
1176
                        local SIZE = body[part].Size
1177
                        body[part].Material = "Neon"
1178
                        CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
1179
                        for i = 1, 75 do
1180
                            Swait()
1181
                                body[part].Color = C3(0,0,0)
1182
                                body[part].Size = VT(1,1,1)
1183
                        end
1184
                        coroutine.resume(coroutine.create(function()
1185
                            while true do
1186
                                Swait()
1187
                                body[part].Color = C3(0,0,0)
1188
                                body[part].Size = VT(1,1,1)
1189
                            end
1190
                        end))
1191
                        body[part].Anchored = false
1192
                        body[part].Velocity = direction.lookVector*maxstrength
1193
                    end))
1194
                end
1195
            end
1196
        end
1197
        if v.ClassName == "Part" then
1198
            if v.Anchored == false and (v.Position - position).Magnitude < range then
1199
                local POS = position
1200
                coroutine.resume(coroutine.create(function()
1201
                    v.Anchored = true
1202
                    v.Parent = Effects
1203
                    local SIZE = v.Size
1204
                    v.Material = "Neon"
1205
                    CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
1206
                    for i = 1, 75 do
1207
                        Swait()
1208
                        v.Color = C3(0,0,0)
1209
                        v.Size = VT(1,1,1)
1210
                    end
1211
                    coroutine.resume(coroutine.create(function()
1212
                        while true do
1213
                            Swait()
1214
                        v.Color = C3(0,0,0)
1215
                        v.Size = VT(1,1,1)
1216
                        end
1217
                    end))
1218
                    v.Anchored = false
1219
                    v.Velocity = direction.lookVector*maxstrength
1220
                end))
1221
            end
1222
        end
1223
    end
1224
end
1225
1226
function ApplyAoE4(POSITION,RANGE,BRUTAL)
1227
	local CHILDREN = workspace:GetDescendants()
1228
	for index, CHILD in pairs(CHILDREN) do
1229
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1230
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1231
			if HUM then
1232
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1233
				if TORSO then
1234
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1235
						if BRUTAL == true then
1236
							Kill(CHILD)
1237
						else
1238
							CHILD:BreakJoints()
1239
						end
1240
					end
1241
				end
1242
			end
1243
		end
1244
	end
1245
end
1246
1247
function Kill(Char)
1248
	local NewCharacter = IT("Model",Effects)
1249
	NewCharacter.Name = "Ow im ded ;-;"
1250
	for _, c in pairs(Char:GetDescendants()) do
1251
		if c:IsA("BasePart") and c.Transparency == 0 then
1252
			c:BreakJoints()
1253
			c.Material = "Glass"
1254
			c.Color = C3(1,0,0)
1255
			c.CanCollide = true
1256
			c.Transparency = 0.3
1257
			if c:FindFirstChildOfClass("SpecialMesh") then
1258
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1259
			end
1260
			if c.Name == "Head" then
1261
				c:ClearAllChildren()
1262
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
1263
			end
1264
			if c.ClassName == "MeshPart" then
1265
				c.TextureID = ""
1266
			end
1267
			if c:FindFirstChildOfClass("BodyPosition") then
1268
				c:FindFirstChildOfClass("BodyPosition"):remove()
1269
			end
1270
			if c:FindFirstChildOfClass("ParticleEmitter") then
1271
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1272
			end
1273
			c.Parent = NewCharacter
1274
			c.Name = "DeadPart"
1275
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
1276
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
1277
		end
1278
	end
1279
	Char:remove()
1280
	Debris:AddItem(NewCharacter,5)
1281
end
1282
1283
--//=================================\\
1284
--||	ATTACK FUNCTIONS AND STUFF
1285
--\\=================================//
1286
1287
function Bullet2()
1288
	ATTACK = true
1289
	Rooted = false
1290
	for i=0, 0.9, 0.07 / Animation_Speed do
1291
		Swait()
1292
		turnto(Mouse.Hit.p)
1293
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1294
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
1295
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1296
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1297
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1299
	end
1300
	repeat
1301
		for i=0, 0.1, 0.07 / Animation_Speed do
1302
			Swait()
1303
			turnto(Mouse.Hit.p)
1304
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
1305
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
1306
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1307
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1308
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1309
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1310
		end
1311
		local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
1312
		SpawnTrail(GUN.Position,POS)
1313
		if HIT ~= nil then
1314
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
1315
				Kill(HIT.Parent)
1316
			end
1317
		end
1318
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1319
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
1320
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1321
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1322
		for i=0, 0.2, 0.07 / Animation_Speed do
1323
			Swait()
1324
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
1325
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
1326
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1327
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1328
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1329
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1330
		end
1331
			local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
1332
		SpawnTrail2(GUN.Position,POS)
1333
		SpawnTrail(GUN2.Position,POS)
1334
		if HIT ~= nil then
1335
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
1336
				Kill(HIT.Parent)
1337
			end
1338
		end
1339
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1340
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
1341
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1342
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1343
	until KEYHOLD == false
1344
	ATTACK = false
1345
	Rooted = false
1346
end
1347
1348
function Nope()
1349
	ATTACK = true
1350
	Rooted = false
1351
		CreateSound(130932305, Torso, 6, 1, false)
1352
		for i=0, 0.6, 0.1 / Animation_Speed do
1353
			Swait()
1354
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1355
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1356
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1357
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1358
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1359
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1360
		end
1361
		for i=0, 0.6, 0.1 / Animation_Speed do
1362
			Swait()
1363
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
		end
1370
	ATTACK = false
1371
	Rooted = false
1372
end
1373
1374
1375
--//=================================\\
1376
--||	  ASSIGN THINGS TO KEYS
1377
--\\=================================//
1378
1379
function MouseDown(Mouse)
1380
	if ATTACK == false then
1381
	end
1382
end
1383
1384
function MouseUp(Mouse)
1385
HOLD = false
1386
end
1387
1388
function KeyDown(Key)
1389
	KEYHOLD = true
1390
	if Key == "z" and ATTACK == false then
1391
		if MODE == "Cop" then
1392
		Nope()
1393
		elseif MODE == "Cops" then
1394
		Bullet2()
1395
		end
1396
	end
1397
1398
	if Key == "b" and ATTACK == false then
1399
	end
1400
1401
	if Key == "c" and ATTACK == false then
1402
	end
1403
1404
	if Key == "t" and ATTACK == false then
1405
	end
1406
1407
	if Key == "x" and ATTACK == false then
1408
		Switch()
1409
	end
1410
end
1411
1412
function KeyUp(Key)
1413
	KEYHOLD = false
1414
end
1415
1416
	Mouse.Button1Down:connect(function(NEWKEY)
1417
		MouseDown(NEWKEY)
1418
	end)
1419
	Mouse.Button1Up:connect(function(NEWKEY)
1420
		MouseUp(NEWKEY)
1421
	end)
1422
	Mouse.KeyDown:connect(function(NEWKEY)
1423
		KeyDown(NEWKEY)
1424
	end)
1425
	Mouse.KeyUp:connect(function(NEWKEY)
1426
		KeyUp(NEWKEY)
1427
	end)
1428
1429
--//=================================\\
1430
--\\=================================//
1431
1432
1433
function unanchor()
1434
	if UNANCHOR == true then
1435
		g = Character:GetChildren()
1436
		for i = 1, #g do
1437
			if g[i].ClassName == "Part" then
1438
				g[i].Anchored = false
1439
			end
1440
		end
1441
	end
1442
end
1443
1444
1445
--//=================================\\
1446
--||	WRAP THE WHOLE SCRIPT UP
1447
--\\=================================//
1448
1449
Humanoid.Changed:connect(function(Jump)
1450
	if Jump == "Jump" and (Disable_Jump == true) then
1451
		Humanoid.Jump = false
1452
	end
1453
end)
1454
1455
while true do
1456
	Swait()
1457
	ANIMATE.Parent = nil
1458
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1459
	IDLEANIMATION:Play()
1460
	SINE = SINE + CHANGE
1461
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1462
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1463
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1464
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1465
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1466
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1467
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1468
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1469
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1470
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1471
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1472
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1473
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1474
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1475
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1476
	end
1477
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1478
		ANIM = "Jump"
1479
		if ATTACK == false then
1480
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1481
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1482
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1483
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1484
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1485
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1486
	    end
1487
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1488
		ANIM = "Fall"
1489
		if ATTACK == false then
1490
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1491
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1492
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1493
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1494
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1495
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1496
		end
1497
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1498
		ANIM = "Idle"
1499
		if ATTACK == false then
1500
						if MODE == "Cop" then
1501
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
1502
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1503
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
1504
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1505
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
1506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
1507
						elseif MODE == "Cops" then
1508
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1509
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1510
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1511
			    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
1512
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1513
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1514
			end
1515
		end
1516
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1517
		ANIM = "Walk"
1518
		WALK = WALK + 1 / Animation_Speed
1519
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1520
			WALK = 0
1521
			if WALKINGANIM == true then
1522
				WALKINGANIM = false
1523
			elseif WALKINGANIM == false then
1524
				WALKINGANIM = true
1525
			end
1526
		end
1527
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1528
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1529
		if ATTACK == false then
1530
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1531
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1532
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1533
			    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
1534
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1535
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1536
		end
1537
	end
1538
			if Character:FindFirstChildOfClass("Accessory") then
1539
		Character:FindFirstChildOfClass("Accessory"):remove()
1540
	elseif Character:FindFirstChildOfClass("Hat") then
1541
		Character:FindFirstChildOfClass("Hat"):remove()
1542
	end
1543
	unanchor()
1544
	Humanoid.MaxHealth = "inf"
1545
	Humanoid.Health = "inf"
1546
	if Rooted == false then
1547
		Disable_Jump = false
1548
		Humanoid.WalkSpeed = Speed
1549
	elseif Rooted == true then
1550
		Disable_Jump = true
1551
		Humanoid.WalkSpeed = 0
1552
	end
1553
	sick.Parent = Torso
1554
	local MATHS = {"0","1"}
1555
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1556
	Humanoid.PlatformStand = false
1557
end
1558
1559
--//=================================\\
1560
--\\=================================//
1561
1562
1563
1564
1565
1566
--//====================================================\\--
1567
--||			  		 END OF SCRIPT
1568
--\\====================================================//--