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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
--//====================================================\\--
6
--||		CREATED BY SHACKLUSTER
7
--||            EDITED BY 5MZAZATV and Toey8418
8
--\\====================================================//--
9
10
11
12
wait(0.2)
13
14
15
16
Player = game:GetService("Players").LocalPlayer
17
PlayerGui = Player.PlayerGui
18
Cam = workspace.CurrentCamera
19
Backpack = Player.Backpack
20
Character = Player.Character
21
Humanoid = Character.Humanoid
22
Mouse = Player:GetMouse()
23
RootPart = Character["HumanoidRootPart"]
24
Torso = Character["Torso"]
25
Head = Character["Head"]
26
RightArm = Character["Right Arm"]
27
LeftArm = Character["Left Arm"]
28
RightLeg = Character["Right Leg"]
29
LeftLeg = Character["Left Leg"]
30
RootJoint = RootPart["RootJoint"]
31
Neck = Torso["Neck"]
32
RightShoulder = Torso["Right Shoulder"]
33
LeftShoulder = Torso["Left Shoulder"]
34
RightHip = Torso["Right Hip"]
35
LeftHip = Torso["Left Hip"]
36
local sick = Instance.new("Sound",Character)
37
sick.SoundId = "rbxassetid://1883491673"
38
sick.Looped = true
39
sick.Pitch = 1
40
sick.Volume = 6
41
sick:Play()
42
Humanoid.DisplayDistanceType = "None"
43
game.Lighting.ClockTime = 22
44
45
IT = Instance.new
46
CF = CFrame.new
47
VT = Vector3.new
48
RAD = math.rad
49
C3 = Color3.new
50
UD2 = UDim2.new
51
BRICKC = BrickColor.new
52
ANGLES = CFrame.Angles
53
EULER = CFrame.fromEulerAnglesXYZ
54
COS = math.cos
55
ACOS = math.acos
56
SIN = math.sin
57
ASIN = math.asin
58
ABS = math.abs
59
MRANDOM = math.random
60
FLOOR = math.floor
61
62
local Sky = IT("Sky")
63
Sky.Parent = game.Lighting
64
Sky.MoonAngularSize = 45
65
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
66
67
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
68
	local NEWMESH = IT(MESH)
69
	if MESH == "SpecialMesh" then
70
		NEWMESH.MeshType = MESHTYPE
71
		if MESHID ~= "nil" and MESHID ~= "" then
72
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
73
		end
74
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
75
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
76
		end
77
	end
78
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
79
	NEWMESH.Scale = SCALE
80
	NEWMESH.Parent = PARENT
81
	return NEWMESH
82
end
83
84
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
85
	local NEWPART = IT("Part")
86
	NEWPART.formFactor = FORMFACTOR
87
	NEWPART.Reflectance = REFLECTANCE
88
	NEWPART.Transparency = TRANSPARENCY
89
	NEWPART.CanCollide = false
90
	NEWPART.Locked = true
91
	NEWPART.Anchored = true
92
	if ANCHOR == false then
93
		NEWPART.Anchored = false
94
	end
95
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
96
	NEWPART.Name = NAME
97
	NEWPART.Size = SIZE
98
	NEWPART.Position = Torso.Position
99
	NEWPART.Material = MATERIAL
100
	NEWPART:BreakJoints()
101
	NEWPART.Parent = PARENT
102
	return NEWPART
103
end
104
105
--//=================================\\
106
--||		  CUSTOMIZATION
107
--\\=================================//
108
109
Player_Size = 1 --Size of the player.
110
Animation_Speed = 3
111
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
112
113
local Speed = 16
114
local Effects2 = {}
115
116
--//=================================\\
117
--|| 	  END OF CUSTOMIZATION
118
--\\=================================//
119
120
	local function weldBetween(a, b)
121
	    local weldd = Instance.new("ManualWeld")
122
	    weldd.Part0 = a
123
	    weldd.Part1 = b
124
	    weldd.C0 = CFrame.new()
125
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
126
	    weldd.Parent = a
127
	    return weldd
128
	end
129
130
function sandbox(var,func)
131
	local env = getfenv(func)
132
	local newenv = setmetatable({},{
133
		__index = function(self,k)
134
			if k=="script" then
135
				return var
136
			else
137
				return env[k]
138
			end
139
		end,
140
	})
141
	setfenv(func,newenv)
142
	return func
143
end
144
cors = {}
145
mas = Instance.new("Model",game:GetService("Lighting"))
146
Model0 = Instance.new("Model")
147
Model1 = Instance.new("Model")
148
Part2 = Instance.new("Part")
149
Part3 = Instance.new("Part")
150
SpecialMesh4 = Instance.new("SpecialMesh")
151
Part5 = Instance.new("Part")
152
SpecialMesh6 = Instance.new("SpecialMesh")
153
Part7 = Instance.new("Part")
154
SpecialMesh8 = Instance.new("SpecialMesh")
155
Part9 = Instance.new("Part")
156
SpecialMesh10 = Instance.new("SpecialMesh")
157
Part11 = Instance.new("Part")
158
Part12 = Instance.new("Part")
159
SpecialMesh13 = Instance.new("SpecialMesh")
160
Part14 = Instance.new("Part")
161
SpecialMesh15 = Instance.new("SpecialMesh")
162
Part16 = Instance.new("Part")
163
Part17 = Instance.new("Part")
164
SpecialMesh18 = Instance.new("SpecialMesh")
165
Part19 = Instance.new("Part")
166
Part20 = Instance.new("Part")
167
Part21 = Instance.new("Part")
168
SpecialMesh22 = Instance.new("SpecialMesh")
169
Part23 = Instance.new("Part")
170
SpecialMesh24 = Instance.new("SpecialMesh")
171
Part25 = Instance.new("Part")
172
Part26 = Instance.new("Part")
173
Part27 = Instance.new("Part")
174
SpecialMesh28 = Instance.new("SpecialMesh")
175
Part29 = Instance.new("Part")
176
SpecialMesh30 = Instance.new("SpecialMesh")
177
Part31 = Instance.new("Part")
178
Model32 = Instance.new("Model")
179
Part33 = Instance.new("Part")
180
SpecialMesh34 = Instance.new("SpecialMesh")
181
Part35 = Instance.new("Part")
182
SpecialMesh36 = Instance.new("SpecialMesh")
183
Part37 = Instance.new("Part")
184
SpecialMesh38 = Instance.new("SpecialMesh")
185
Part39 = Instance.new("Part")
186
Part40 = Instance.new("Part")
187
SpecialMesh41 = Instance.new("SpecialMesh")
188
Part42 = Instance.new("Part")
189
Part43 = Instance.new("Part")
190
Part44 = Instance.new("Part")
191
SpecialMesh45 = Instance.new("SpecialMesh")
192
Part46 = Instance.new("Part")
193
SpecialMesh47 = Instance.new("SpecialMesh")
194
Part48 = Instance.new("Part")
195
SpecialMesh49 = Instance.new("SpecialMesh")
196
Part50 = Instance.new("Part")
197
SpecialMesh51 = Instance.new("SpecialMesh")
198
Part52 = Instance.new("Part")
199
SpecialMesh53 = Instance.new("SpecialMesh")
200
Part54 = Instance.new("Part")
201
SpecialMesh55 = Instance.new("SpecialMesh")
202
Part56 = Instance.new("Part")
203
SpecialMesh57 = Instance.new("SpecialMesh")
204
Part58 = Instance.new("Part")
205
SpecialMesh59 = Instance.new("SpecialMesh")
206
Part60 = Instance.new("Part")
207
SpecialMesh61 = Instance.new("SpecialMesh")
208
Part62 = Instance.new("Part")
209
SpecialMesh63 = Instance.new("SpecialMesh")
210
Part64 = Instance.new("Part")
211
SpecialMesh65 = Instance.new("SpecialMesh")
212
Part66 = Instance.new("Part")
213
SpecialMesh67 = Instance.new("SpecialMesh")
214
Part68 = Instance.new("Part")
215
SpecialMesh69 = Instance.new("SpecialMesh")
216
Part70 = Instance.new("Part")
217
Model71 = Instance.new("Model")
218
Part72 = Instance.new("Part")
219
SpecialMesh73 = Instance.new("SpecialMesh")
220
Part74 = Instance.new("Part")
221
SpecialMesh75 = Instance.new("SpecialMesh")
222
Part76 = Instance.new("Part")
223
SpecialMesh77 = Instance.new("SpecialMesh")
224
Part78 = Instance.new("Part")
225
Part79 = Instance.new("Part")
226
SpecialMesh80 = Instance.new("SpecialMesh")
227
Part81 = Instance.new("Part")
228
Part82 = Instance.new("Part")
229
Part83 = Instance.new("Part")
230
SpecialMesh84 = Instance.new("SpecialMesh")
231
Part85 = Instance.new("Part")
232
SpecialMesh86 = Instance.new("SpecialMesh")
233
Part87 = Instance.new("Part")
234
SpecialMesh88 = Instance.new("SpecialMesh")
235
Part89 = Instance.new("Part")
236
SpecialMesh90 = Instance.new("SpecialMesh")
237
Part91 = Instance.new("Part")
238
SpecialMesh92 = Instance.new("SpecialMesh")
239
Part93 = Instance.new("Part")
240
SpecialMesh94 = Instance.new("SpecialMesh")
241
Part95 = Instance.new("Part")
242
SpecialMesh96 = Instance.new("SpecialMesh")
243
Part97 = Instance.new("Part")
244
SpecialMesh98 = Instance.new("SpecialMesh")
245
Part99 = Instance.new("Part")
246
SpecialMesh100 = Instance.new("SpecialMesh")
247
Part101 = Instance.new("Part")
248
SpecialMesh102 = Instance.new("SpecialMesh")
249
Part103 = Instance.new("Part")
250
SpecialMesh104 = Instance.new("SpecialMesh")
251
Part105 = Instance.new("Part")
252
SpecialMesh106 = Instance.new("SpecialMesh")
253
Part107 = Instance.new("Part")
254
SpecialMesh108 = Instance.new("SpecialMesh")
255
Part109 = Instance.new("Part")
256
Model110 = Instance.new("Model")
257
Part111 = Instance.new("Part")
258
Part112 = Instance.new("Part")
259
SpecialMesh113 = Instance.new("SpecialMesh")
260
Part114 = Instance.new("Part")
261
SpecialMesh115 = Instance.new("SpecialMesh")
262
Part116 = Instance.new("Part")
263
SpecialMesh117 = Instance.new("SpecialMesh")
264
Part118 = Instance.new("Part")
265
SpecialMesh119 = Instance.new("SpecialMesh")
266
Part120 = Instance.new("Part")
267
Part121 = Instance.new("Part")
268
Part122 = Instance.new("Part")
269
SpecialMesh123 = Instance.new("SpecialMesh")
270
Part124 = Instance.new("Part")
271
SpecialMesh125 = Instance.new("SpecialMesh")
272
Part126 = Instance.new("Part")
273
SpecialMesh127 = Instance.new("SpecialMesh")
274
Part128 = Instance.new("Part")
275
Part129 = Instance.new("Part")
276
SpecialMesh130 = Instance.new("SpecialMesh")
277
Part131 = Instance.new("Part")
278
SpecialMesh132 = Instance.new("SpecialMesh")
279
Model133 = Instance.new("Model")
280
Part134 = Instance.new("Part")
281
SpecialMesh135 = Instance.new("SpecialMesh")
282
Part136 = Instance.new("Part")
283
SpecialMesh137 = Instance.new("SpecialMesh")
284
Part138 = Instance.new("Part")
285
SpecialMesh139 = Instance.new("SpecialMesh")
286
Part140 = Instance.new("Part")
287
SpecialMesh141 = Instance.new("SpecialMesh")
288
Part142 = Instance.new("Part")
289
SpecialMesh143 = Instance.new("SpecialMesh")
290
Part144 = Instance.new("Part")
291
SpecialMesh145 = Instance.new("SpecialMesh")
292
Part146 = Instance.new("Part")
293
Part147 = Instance.new("Part")
294
Part148 = Instance.new("Part")
295
SpecialMesh149 = Instance.new("SpecialMesh")
296
Part150 = Instance.new("Part")
297
SpecialMesh151 = Instance.new("SpecialMesh")
298
Part152 = Instance.new("Part")
299
Part153 = Instance.new("Part")
300
SpecialMesh154 = Instance.new("SpecialMesh")
301
Part155 = Instance.new("Part")
302
Script156 = Instance.new("Script")
303
Model0.Name = "QaeCoat"
304
Model0.Parent = mas
305
Model1.Name = "Torso"
306
Model1.Parent = Model0
307
Part2.Parent = Model1
308
Part2.Material = Enum.Material.SmoothPlastic
309
Part2.BrickColor = BrickColor.new("Really black")
310
Part2.Rotation = Vector3.new(0, -90, 0)
311
Part2.Anchored = true
312
Part2.FormFactor = Enum.FormFactor.Symmetric
313
Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
314
Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
315
Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
316
Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
317
Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
318
Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
319
Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
320
Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
321
Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
322
Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
323
Part2.Orientation = Vector3.new(0, -90, 0)
324
Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
325
Part3.Parent = Model1
326
Part3.Material = Enum.Material.CorrodedMetal
327
Part3.BrickColor = BrickColor.new("Deep orange")
328
Part3.Rotation = Vector3.new(0, -90, 0)
329
Part3.Anchored = true
330
Part3.FormFactor = Enum.FormFactor.Symmetric
331
Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
332
Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
333
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
334
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
335
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
336
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
337
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
338
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
339
Part3.Color = Color3.new(1, 0.686275, 0)
340
Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
341
Part3.Orientation = Vector3.new(0, -90, 0)
342
Part3.Color = Color3.new(1, 0.686275, 0)
343
SpecialMesh4.Parent = Part3
344
SpecialMesh4.MeshType = Enum.MeshType.Sphere
345
Part5.Parent = Model1
346
Part5.Material = Enum.Material.CorrodedMetal
347
Part5.BrickColor = BrickColor.new("Deep orange")
348
Part5.Rotation = Vector3.new(0, -90, 0)
349
Part5.Anchored = true
350
Part5.FormFactor = Enum.FormFactor.Symmetric
351
Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
352
Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
353
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
354
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
355
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
356
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
357
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
358
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
359
Part5.Color = Color3.new(1, 0.686275, 0)
360
Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
361
Part5.Orientation = Vector3.new(0, -90, 0)
362
Part5.Color = Color3.new(1, 0.686275, 0)
363
SpecialMesh6.Parent = Part5
364
SpecialMesh6.MeshType = Enum.MeshType.Sphere
365
Part7.Parent = Model1
366
Part7.Material = Enum.Material.SmoothPlastic
367
Part7.BrickColor = BrickColor.new("Really black")
368
Part7.Rotation = Vector3.new(0, -90, 0)
369
Part7.Anchored = true
370
Part7.FormFactor = Enum.FormFactor.Symmetric
371
Part7.Size = Vector3.new(2.0079999, 1.972, 1)
372
Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
373
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
374
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
375
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
376
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
377
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
378
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
379
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
380
Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
381
Part7.Orientation = Vector3.new(0, -90, 0)
382
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
383
SpecialMesh8.Parent = Part7
384
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
385
SpecialMesh8.MeshType = Enum.MeshType.Brick
386
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
387
Part9.Parent = Model1
388
Part9.Material = Enum.Material.SmoothPlastic
389
Part9.BrickColor = BrickColor.new("Really black")
390
Part9.Rotation = Vector3.new(0, -1.24000001, 0)
391
Part9.Anchored = true
392
Part9.FormFactor = Enum.FormFactor.Symmetric
393
Part9.Size = Vector3.new(0.825000048, 2, 1)
394
Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
395
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
396
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
397
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
398
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
399
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
400
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
401
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
402
Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
403
Part9.Orientation = Vector3.new(0, -1.24000001, 0)
404
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
405
SpecialMesh10.Parent = Part9
406
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
407
SpecialMesh10.MeshType = Enum.MeshType.Brick
408
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
409
Part11.Parent = Model1
410
Part11.Material = Enum.Material.SmoothPlastic
411
Part11.BrickColor = BrickColor.new("Really black")
412
Part11.Rotation = Vector3.new(0, -90, 0)
413
Part11.Anchored = true
414
Part11.FormFactor = Enum.FormFactor.Symmetric
415
Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
416
Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
417
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
418
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
419
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
420
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
421
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
422
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
423
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
424
Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
425
Part11.Orientation = Vector3.new(0, -90, 0)
426
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
427
Part12.Parent = Model1
428
Part12.Material = Enum.Material.CorrodedMetal
429
Part12.BrickColor = BrickColor.new("Deep orange")
430
Part12.Rotation = Vector3.new(0, -90, 0)
431
Part12.Anchored = true
432
Part12.FormFactor = Enum.FormFactor.Symmetric
433
Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
434
Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
435
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
436
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
437
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
438
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
439
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
440
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
441
Part12.Color = Color3.new(1, 0.686275, 0)
442
Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
443
Part12.Orientation = Vector3.new(0, -90, 0)
444
Part12.Color = Color3.new(1, 0.686275, 0)
445
SpecialMesh13.Parent = Part12
446
SpecialMesh13.MeshType = Enum.MeshType.Sphere
447
Part14.Parent = Model1
448
Part14.Material = Enum.Material.SmoothPlastic
449
Part14.BrickColor = BrickColor.new("Really black")
450
Part14.Rotation = Vector3.new(0, -1.24000001, 0)
451
Part14.Anchored = true
452
Part14.FormFactor = Enum.FormFactor.Symmetric
453
Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
454
Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
455
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
456
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
457
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
458
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
459
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
460
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
461
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
462
Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
463
Part14.Orientation = Vector3.new(0, -1.24000001, 0)
464
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
465
SpecialMesh15.Parent = Part14
466
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
467
SpecialMesh15.MeshType = Enum.MeshType.Brick
468
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
469
Part16.Parent = Model1
470
Part16.Material = Enum.Material.SmoothPlastic
471
Part16.BrickColor = BrickColor.new("Black")
472
Part16.Rotation = Vector3.new(0, -90, 0)
473
Part16.Anchored = true
474
Part16.FormFactor = Enum.FormFactor.Symmetric
475
Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
476
Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
477
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
478
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
479
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
480
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
481
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
482
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
483
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
484
Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
485
Part16.Orientation = Vector3.new(0, -90, 0)
486
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
487
Part17.Parent = Model1
488
Part17.Material = Enum.Material.CorrodedMetal
489
Part17.BrickColor = BrickColor.new("Deep orange")
490
Part17.Rotation = Vector3.new(0, -90, 0)
491
Part17.Anchored = true
492
Part17.FormFactor = Enum.FormFactor.Symmetric
493
Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
494
Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
495
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
496
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
497
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
498
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
499
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
500
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
501
Part17.Color = Color3.new(1, 0.686275, 0)
502
Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
503
Part17.Orientation = Vector3.new(0, -90, 0)
504
Part17.Color = Color3.new(1, 0.686275, 0)
505
SpecialMesh18.Parent = Part17
506
SpecialMesh18.MeshType = Enum.MeshType.Sphere
507
Part19.Parent = Model1
508
Part19.Material = Enum.Material.Slate
509
Part19.BrickColor = BrickColor.new("Deep orange")
510
Part19.Rotation = Vector3.new(0, -0.230000004, 0)
511
Part19.Anchored = true
512
Part19.FormFactor = Enum.FormFactor.Symmetric
513
Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
514
Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
515
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
516
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
517
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
518
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
519
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
520
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
521
Part19.Color = Color3.new(1, 0.686275, 0)
522
Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
523
Part19.Orientation = Vector3.new(0, -0.230000004, 0)
524
Part19.Color = Color3.new(1, 0.686275, 0)
525
Part20.Parent = Model1
526
Part20.Material = Enum.Material.Slate
527
Part20.BrickColor = BrickColor.new("Deep orange")
528
Part20.Rotation = Vector3.new(0, -90, 0)
529
Part20.Anchored = true
530
Part20.FormFactor = Enum.FormFactor.Symmetric
531
Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
532
Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
533
Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
534
Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
535
Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
536
Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
537
Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
538
Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
539
Part20.Color = Color3.new(1, 0.686275, 0)
540
Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
541
Part20.Orientation = Vector3.new(0, -90, 0)
542
Part20.Color = Color3.new(1, 0.686275, 0)
543
Part21.Parent = Model1
544
Part21.Material = Enum.Material.Slate
545
Part21.BrickColor = BrickColor.new("Deep orange")
546
Part21.Rotation = Vector3.new(0, -90, 0)
547
Part21.Anchored = true
548
Part21.FormFactor = Enum.FormFactor.Symmetric
549
Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
550
Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
551
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
552
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
553
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
554
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
555
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
556
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
557
Part21.Color = Color3.new(1, 0.686275, 0)
558
Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
559
Part21.Orientation = Vector3.new(0, -90, 0)
560
Part21.Color = Color3.new(1, 0.686275, 0)
561
SpecialMesh22.Parent = Part21
562
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
563
SpecialMesh22.MeshType = Enum.MeshType.Brick
564
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
565
Part23.Parent = Model1
566
Part23.Material = Enum.Material.Slate
567
Part23.BrickColor = BrickColor.new("Deep orange")
568
Part23.Rotation = Vector3.new(0, -90, 0)
569
Part23.Anchored = true
570
Part23.FormFactor = Enum.FormFactor.Symmetric
571
Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
572
Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
573
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
574
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
575
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
576
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
577
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
578
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
579
Part23.Color = Color3.new(1, 0.686275, 0)
580
Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
581
Part23.Orientation = Vector3.new(0, -90, 0)
582
Part23.Color = Color3.new(1, 0.686275, 0)
583
SpecialMesh24.Parent = Part23
584
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
585
SpecialMesh24.MeshType = Enum.MeshType.Brick
586
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
587
Part25.Parent = Model1
588
Part25.Material = Enum.Material.Slate
589
Part25.BrickColor = BrickColor.new("Deep orange")
590
Part25.Rotation = Vector3.new(0, -90, 0)
591
Part25.Anchored = true
592
Part25.FormFactor = Enum.FormFactor.Symmetric
593
Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
594
Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
595
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
596
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
597
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
598
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
599
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
600
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
601
Part25.Color = Color3.new(1, 0.686275, 0)
602
Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
603
Part25.Orientation = Vector3.new(0, -90, 0)
604
Part25.Color = Color3.new(1, 0.686275, 0)
605
Part26.Parent = Model1
606
Part26.Material = Enum.Material.Slate
607
Part26.BrickColor = BrickColor.new("Deep orange")
608
Part26.Rotation = Vector3.new(0, -0.230000004, 0)
609
Part26.Anchored = true
610
Part26.FormFactor = Enum.FormFactor.Symmetric
611
Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
612
Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
613
Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
614
Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
615
Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
616
Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
617
Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
618
Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
619
Part26.Color = Color3.new(1, 0.686275, 0)
620
Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
621
Part26.Orientation = Vector3.new(0, -0.230000004, 0)
622
Part26.Color = Color3.new(1, 0.686275, 0)
623
Part27.Parent = Model1
624
Part27.Material = Enum.Material.SmoothPlastic
625
Part27.BrickColor = BrickColor.new("Really black")
626
Part27.Rotation = Vector3.new(0, -90, 0)
627
Part27.Anchored = true
628
Part27.FormFactor = Enum.FormFactor.Symmetric
629
Part27.Size = Vector3.new(0.649000049, 1.972, 1)
630
Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
631
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
632
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
633
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
634
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
635
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
636
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
637
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
638
Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
639
Part27.Orientation = Vector3.new(0, -90, 0)
640
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
641
SpecialMesh28.Parent = Part27
642
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
643
SpecialMesh28.MeshType = Enum.MeshType.Brick
644
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
645
Part29.Parent = Model1
646
Part29.Material = Enum.Material.SmoothPlastic
647
Part29.BrickColor = BrickColor.new("Really black")
648
Part29.Rotation = Vector3.new(0, -90, 0)
649
Part29.Anchored = true
650
Part29.FormFactor = Enum.FormFactor.Symmetric
651
Part29.Size = Vector3.new(0.582000017, 1.972, 1)
652
Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
653
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
654
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
655
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
656
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
657
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
658
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
659
Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
660
Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
661
Part29.Orientation = Vector3.new(0, -90, 0)
662
Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
663
SpecialMesh30.Parent = Part29
664
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
665
SpecialMesh30.MeshType = Enum.MeshType.Brick
666
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
667
Part31.Name = "Torso"
668
Part31.Parent = Model1
669
Part31.Material = Enum.Material.SmoothPlastic
670
Part31.BrickColor = BrickColor.new("Institutional white")
671
Part31.Transparency = 1
672
Part31.Rotation = Vector3.new(0, -90, 0)
673
Part31.Anchored = true
674
Part31.FormFactor = Enum.FormFactor.Symmetric
675
Part31.Size = Vector3.new(2, 2, 1)
676
Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
677
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
678
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
679
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
680
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
681
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
682
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
683
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
684
Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
685
Part31.Orientation = Vector3.new(0, -90, 0)
686
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
687
Model32.Name = "LeftArm"
688
Model32.Parent = Model0
689
Part33.Parent = Model32
690
Part33.Material = Enum.Material.SmoothPlastic
691
Part33.BrickColor = BrickColor.new("Really black")
692
Part33.Rotation = Vector3.new(180, -1.03999996, 180)
693
Part33.Anchored = true
694
Part33.CanCollide = false
695
Part33.FormFactor = Enum.FormFactor.Symmetric
696
Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
697
Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
698
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
699
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
700
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
701
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
702
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
703
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
704
Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
705
Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
706
Part33.Orientation = Vector3.new(0, -178.960007, 0)
707
Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
708
SpecialMesh34.Parent = Part33
709
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
710
SpecialMesh34.MeshType = Enum.MeshType.Brick
711
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
712
Part35.Parent = Model32
713
Part35.Material = Enum.Material.SmoothPlastic
714
Part35.BrickColor = BrickColor.new("Really black")
715
Part35.Rotation = Vector3.new(0, -90, 0)
716
Part35.Anchored = true
717
Part35.CanCollide = false
718
Part35.FormFactor = Enum.FormFactor.Symmetric
719
Part35.Size = Vector3.new(1, 1.89199996, 1)
720
Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
721
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
722
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
723
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
724
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
725
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
726
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
727
Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
728
Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
729
Part35.Orientation = Vector3.new(0, -90, 0)
730
Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
731
SpecialMesh36.Parent = Part35
732
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
733
SpecialMesh36.MeshType = Enum.MeshType.Brick
734
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
735
Part37.Parent = Model32
736
Part37.Material = Enum.Material.SmoothPlastic
737
Part37.BrickColor = BrickColor.new("Really black")
738
Part37.Rotation = Vector3.new(0, -90, 0)
739
Part37.Anchored = true
740
Part37.CanCollide = false
741
Part37.FormFactor = Enum.FormFactor.Symmetric
742
Part37.Size = Vector3.new(1, 1.89199996, 1)
743
Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
744
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
745
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
746
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
747
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
748
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
749
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
750
Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
751
Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
752
Part37.Orientation = Vector3.new(0, -90, 0)
753
Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
754
SpecialMesh38.Parent = Part37
755
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
756
SpecialMesh38.MeshType = Enum.MeshType.Brick
757
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
758
Part39.Name = "Left Arm"
759
Part39.Parent = Model32
760
Part39.Material = Enum.Material.SmoothPlastic
761
Part39.BrickColor = BrickColor.new("Brick yellow")
762
Part39.Transparency = 1
763
Part39.Rotation = Vector3.new(-180, -90, 0)
764
Part39.Anchored = true
765
Part39.CanCollide = false
766
Part39.FormFactor = Enum.FormFactor.Symmetric
767
Part39.Size = Vector3.new(1, 2, 1)
768
Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
769
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
770
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
771
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
772
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
773
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
774
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
775
Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
776
Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
777
Part39.Orientation = Vector3.new(0, -90, 180)
778
Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
779
Part40.Parent = Model32
780
Part40.Material = Enum.Material.SmoothPlastic
781
Part40.BrickColor = BrickColor.new("Really black")
782
Part40.Rotation = Vector3.new(180, -1.03999996, 180)
783
Part40.Anchored = true
784
Part40.CanCollide = false
785
Part40.FormFactor = Enum.FormFactor.Symmetric
786
Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
787
Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
788
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
789
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
790
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
791
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
792
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
793
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
794
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
795
Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
796
Part40.Orientation = Vector3.new(0, -178.960007, 0)
797
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
798
SpecialMesh41.Parent = Part40
799
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
800
SpecialMesh41.MeshType = Enum.MeshType.Brick
801
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
802
Part42.Parent = Model32
803
Part42.Material = Enum.Material.SmoothPlastic
804
Part42.BrickColor = BrickColor.new("Black")
805
Part42.Rotation = Vector3.new(0, -90, 0)
806
Part42.Anchored = true
807
Part42.CanCollide = false
808
Part42.FormFactor = Enum.FormFactor.Symmetric
809
Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
810
Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
811
Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
812
Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
813
Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
814
Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
815
Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
816
Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
817
Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
818
Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
819
Part42.Orientation = Vector3.new(0, -90, 0)
820
Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
821
Part43.Parent = Model32
822
Part43.Material = Enum.Material.SmoothPlastic
823
Part43.BrickColor = BrickColor.new("Deep orange")
824
Part43.Rotation = Vector3.new(0, -90, 0)
825
Part43.Anchored = true
826
Part43.CanCollide = false
827
Part43.FormFactor = Enum.FormFactor.Symmetric
828
Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
829
Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
830
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
831
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
832
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
833
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
834
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
835
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
836
Part43.Color = Color3.new(1, 0.686275, 0)
837
Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
838
Part43.Orientation = Vector3.new(0, -90, 0)
839
Part43.Color = Color3.new(1, 0.686275, 0)
840
Part44.Parent = Model32
841
Part44.Material = Enum.Material.SmoothPlastic
842
Part44.BrickColor = BrickColor.new("Deep orange")
843
Part44.Rotation = Vector3.new(180, -1.03999996, 180)
844
Part44.Anchored = true
845
Part44.CanCollide = false
846
Part44.FormFactor = Enum.FormFactor.Symmetric
847
Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
848
Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
849
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
850
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
851
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
852
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
853
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
854
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
855
Part44.Color = Color3.new(1, 0.686275, 0)
856
Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
857
Part44.Orientation = Vector3.new(0, -178.960007, 0)
858
Part44.Color = Color3.new(1, 0.686275, 0)
859
SpecialMesh45.Parent = Part44
860
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
861
SpecialMesh45.MeshType = Enum.MeshType.Brick
862
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
863
Part46.Parent = Model32
864
Part46.Material = Enum.Material.SmoothPlastic
865
Part46.BrickColor = BrickColor.new("Black")
866
Part46.Rotation = Vector3.new(0, -90, 0)
867
Part46.Anchored = true
868
Part46.CanCollide = false
869
Part46.FormFactor = Enum.FormFactor.Symmetric
870
Part46.Size = Vector3.new(1, 0.595000029, 1)
871
Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
872
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
873
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
874
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
875
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
876
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
877
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
878
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
879
Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
880
Part46.Orientation = Vector3.new(0, -90, 0)
881
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
882
SpecialMesh47.Parent = Part46
883
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
884
SpecialMesh47.MeshType = Enum.MeshType.Brick
885
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
886
Part48.Parent = Model32
887
Part48.Material = Enum.Material.SmoothPlastic
888
Part48.BrickColor = BrickColor.new("Black")
889
Part48.Rotation = Vector3.new(0, -90, 0)
890
Part48.Anchored = true
891
Part48.CanCollide = false
892
Part48.FormFactor = Enum.FormFactor.Symmetric
893
Part48.Size = Vector3.new(1, 0.595000029, 1)
894
Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
895
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
896
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
897
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
898
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
899
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
900
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
901
Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
902
Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
903
Part48.Orientation = Vector3.new(0, -90, 0)
904
Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
905
SpecialMesh49.Parent = Part48
906
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
907
SpecialMesh49.MeshType = Enum.MeshType.Brick
908
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
909
Part50.Parent = Model32
910
Part50.Material = Enum.Material.SmoothPlastic
911
Part50.BrickColor = BrickColor.new("Black")
912
Part50.Rotation = Vector3.new(180, -1.03999996, 180)
913
Part50.Anchored = true
914
Part50.CanCollide = false
915
Part50.FormFactor = Enum.FormFactor.Symmetric
916
Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
917
Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
918
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
919
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
920
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
921
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
922
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
923
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
924
Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
925
Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
926
Part50.Orientation = Vector3.new(0, -178.960007, 0)
927
Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
928
SpecialMesh51.Parent = Part50
929
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
930
SpecialMesh51.MeshType = Enum.MeshType.Brick
931
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
932
Part52.Parent = Model32
933
Part52.Material = Enum.Material.SmoothPlastic
934
Part52.BrickColor = BrickColor.new("Black")
935
Part52.Rotation = Vector3.new(180, -1.03999996, 180)
936
Part52.Anchored = true
937
Part52.CanCollide = false
938
Part52.FormFactor = Enum.FormFactor.Symmetric
939
Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
940
Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
941
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
942
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
943
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
944
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
945
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
946
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
947
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
948
Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
949
Part52.Orientation = Vector3.new(0, -178.960007, 0)
950
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
951
SpecialMesh53.Parent = Part52
952
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
953
SpecialMesh53.MeshType = Enum.MeshType.Brick
954
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
955
Part54.Parent = Model32
956
Part54.Material = Enum.Material.SmoothPlastic
957
Part54.BrickColor = BrickColor.new("Deep orange")
958
Part54.Rotation = Vector3.new(0, -90, 0)
959
Part54.Anchored = true
960
Part54.CanCollide = false
961
Part54.FormFactor = Enum.FormFactor.Symmetric
962
Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
963
Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
964
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
965
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
966
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
967
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
968
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
969
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
970
Part54.Color = Color3.new(1, 0.686275, 0)
971
Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
972
Part54.Orientation = Vector3.new(0, -90, 0)
973
Part54.Color = Color3.new(1, 0.686275, 0)
974
SpecialMesh55.Parent = Part54
975
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
976
SpecialMesh55.MeshType = Enum.MeshType.Brick
977
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
978
Part56.Parent = Model32
979
Part56.Material = Enum.Material.SmoothPlastic
980
Part56.BrickColor = BrickColor.new("Deep orange")
981
Part56.Rotation = Vector3.new(0, -90, 0)
982
Part56.Anchored = true
983
Part56.CanCollide = false
984
Part56.FormFactor = Enum.FormFactor.Symmetric
985
Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
986
Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
987
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
988
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
989
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
990
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
991
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
992
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
993
Part56.Color = Color3.new(1, 0.686275, 0)
994
Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
995
Part56.Orientation = Vector3.new(0, -90, 0)
996
Part56.Color = Color3.new(1, 0.686275, 0)
997
SpecialMesh57.Parent = Part56
998
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
999
SpecialMesh57.MeshType = Enum.MeshType.Brick
1000
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
1001
Part58.Parent = Model32
1002
Part58.Material = Enum.Material.SmoothPlastic
1003
Part58.BrickColor = BrickColor.new("Deep orange")
1004
Part58.Rotation = Vector3.new(0, 0.639999986, 0)
1005
Part58.Anchored = true
1006
Part58.CanCollide = false
1007
Part58.FormFactor = Enum.FormFactor.Symmetric
1008
Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
1009
Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1010
Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1011
Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1012
Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1013
Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1014
Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1015
Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1016
Part58.Color = Color3.new(1, 0.686275, 0)
1017
Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
1018
Part58.Orientation = Vector3.new(0, 0.639999986, 0)
1019
Part58.Color = Color3.new(1, 0.686275, 0)
1020
SpecialMesh59.Parent = Part58
1021
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1022
SpecialMesh59.MeshType = Enum.MeshType.Brick
1023
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1024
Part60.Parent = Model32
1025
Part60.Material = Enum.Material.SmoothPlastic
1026
Part60.BrickColor = BrickColor.new("Deep orange")
1027
Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
1028
Part60.Anchored = true
1029
Part60.CanCollide = false
1030
Part60.FormFactor = Enum.FormFactor.Symmetric
1031
Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
1032
Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
1033
Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1034
Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1035
Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1036
Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1037
Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1038
Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1039
Part60.Color = Color3.new(1, 0.686275, 0)
1040
Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
1041
Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
1042
Part60.Color = Color3.new(1, 0.686275, 0)
1043
SpecialMesh61.Parent = Part60
1044
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1045
SpecialMesh61.MeshType = Enum.MeshType.Brick
1046
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1047
Part62.Parent = Model32
1048
Part62.Material = Enum.Material.Neon
1049
Part62.BrickColor = BrickColor.new("Really black")
1050
Part62.Rotation = Vector3.new(0, 0.639999986, 0)
1051
Part62.Anchored = true
1052
Part62.CanCollide = false
1053
Part62.FormFactor = Enum.FormFactor.Symmetric
1054
Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
1055
Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1056
Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1057
Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1058
Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1059
Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1060
Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1061
Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1062
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1063
Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
1064
Part62.Orientation = Vector3.new(0, 0.639999986, 0)
1065
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1066
SpecialMesh63.Parent = Part62
1067
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1068
SpecialMesh63.MeshType = Enum.MeshType.Brick
1069
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1070
Part64.Parent = Model32
1071
Part64.Material = Enum.Material.Neon
1072
Part64.BrickColor = BrickColor.new("Really black")
1073
Part64.Rotation = Vector3.new(0, -90, 0)
1074
Part64.Anchored = true
1075
Part64.CanCollide = false
1076
Part64.FormFactor = Enum.FormFactor.Symmetric
1077
Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
1078
Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1079
Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1080
Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1081
Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1082
Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1083
Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1084
Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1085
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1086
Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
1087
Part64.Orientation = Vector3.new(0, -90, 0)
1088
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1089
SpecialMesh65.Parent = Part64
1090
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1091
SpecialMesh65.MeshType = Enum.MeshType.Brick
1092
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1093
Part66.Parent = Model32
1094
Part66.Material = Enum.Material.Neon
1095
Part66.BrickColor = BrickColor.new("Really black")
1096
Part66.Rotation = Vector3.new(0, -90, 0)
1097
Part66.Anchored = true
1098
Part66.CanCollide = false
1099
Part66.FormFactor = Enum.FormFactor.Symmetric
1100
Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
1101
Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1102
Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1103
Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1104
Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1105
Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1106
Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1107
Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1108
Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1109
Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
1110
Part66.Orientation = Vector3.new(0, -90, 0)
1111
Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1112
SpecialMesh67.Parent = Part66
1113
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1114
SpecialMesh67.MeshType = Enum.MeshType.Brick
1115
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1116
Part68.Parent = Model32
1117
Part68.Material = Enum.Material.Neon
1118
Part68.BrickColor = BrickColor.new("Really black")
1119
Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
1120
Part68.Anchored = true
1121
Part68.CanCollide = false
1122
Part68.FormFactor = Enum.FormFactor.Symmetric
1123
Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
1124
Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
1125
Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1126
Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1127
Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1128
Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1129
Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1130
Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1131
Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1132
Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
1133
Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
1134
Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1135
SpecialMesh69.Parent = Part68
1136
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1137
SpecialMesh69.MeshType = Enum.MeshType.Brick
1138
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1139
Part70.Parent = Model32
1140
Part70.Material = Enum.Material.Slate
1141
Part70.BrickColor = BrickColor.new("Deep orange")
1142
Part70.Rotation = Vector3.new(0, -90, 0)
1143
Part70.Anchored = true
1144
Part70.CanCollide = false
1145
Part70.FormFactor = Enum.FormFactor.Symmetric
1146
Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1147
Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1148
Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1149
Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1150
Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1151
Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1152
Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1153
Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1154
Part70.Color = Color3.new(1, 0.686275, 0)
1155
Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
1156
Part70.Orientation = Vector3.new(0, -90, 0)
1157
Part70.Color = Color3.new(1, 0.686275, 0)
1158
Model71.Name = "RightArm"
1159
Model71.Parent = Model0
1160
Part72.Parent = Model71
1161
Part72.Material = Enum.Material.SmoothPlastic
1162
Part72.BrickColor = BrickColor.new("Really black")
1163
Part72.Rotation = Vector3.new(0, 3.95000005, 0)
1164
Part72.Anchored = true
1165
Part72.CanCollide = false
1166
Part72.FormFactor = Enum.FormFactor.Symmetric
1167
Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
1168
Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1169
Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1170
Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1171
Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1172
Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1173
Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1174
Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1175
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1176
Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
1177
Part72.Orientation = Vector3.new(0, 3.95000005, 0)
1178
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1179
SpecialMesh73.Parent = Part72
1180
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1181
SpecialMesh73.MeshType = Enum.MeshType.Brick
1182
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1183
Part74.Parent = Model71
1184
Part74.Material = Enum.Material.SmoothPlastic
1185
Part74.BrickColor = BrickColor.new("Really black")
1186
Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
1187
Part74.Anchored = true
1188
Part74.CanCollide = false
1189
Part74.FormFactor = Enum.FormFactor.Symmetric
1190
Part74.Size = Vector3.new(1, 1.89199996, 1)
1191
Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1192
Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1193
Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1194
Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1195
Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1196
Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1197
Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1198
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1199
Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
1200
Part74.Orientation = Vector3.new(0, 92.9000015, 0)
1201
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1202
SpecialMesh75.Parent = Part74
1203
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1204
SpecialMesh75.MeshType = Enum.MeshType.Brick
1205
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1206
Part76.Parent = Model71
1207
Part76.Material = Enum.Material.SmoothPlastic
1208
Part76.BrickColor = BrickColor.new("Really black")
1209
Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
1210
Part76.Anchored = true
1211
Part76.CanCollide = false
1212
Part76.FormFactor = Enum.FormFactor.Symmetric
1213
Part76.Size = Vector3.new(1, 1.89199996, 1)
1214
Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1215
Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1216
Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1217
Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1218
Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1219
Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1220
Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1221
Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1222
Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
1223
Part76.Orientation = Vector3.new(0, 92.9000015, 0)
1224
Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1225
SpecialMesh77.Parent = Part76
1226
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1227
SpecialMesh77.MeshType = Enum.MeshType.Brick
1228
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1229
Part78.Name = "Right Arm"
1230
Part78.Parent = Model71
1231
Part78.Material = Enum.Material.SmoothPlastic
1232
Part78.BrickColor = BrickColor.new("Brick yellow")
1233
Part78.Transparency = 1
1234
Part78.Rotation = Vector3.new(0, -87.0999985, 0)
1235
Part78.Anchored = true
1236
Part78.CanCollide = false
1237
Part78.FormFactor = Enum.FormFactor.Symmetric
1238
Part78.Size = Vector3.new(1, 2, 1)
1239
Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
1240
Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1241
Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1242
Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1243
Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1244
Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1245
Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1246
Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
1247
Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
1248
Part78.Orientation = Vector3.new(0, -87.0999985, 0)
1249
Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
1250
Part79.Parent = Model71
1251
Part79.Material = Enum.Material.SmoothPlastic
1252
Part79.BrickColor = BrickColor.new("Really black")
1253
Part79.Rotation = Vector3.new(0, 3.95000005, 0)
1254
Part79.Anchored = true
1255
Part79.CanCollide = false
1256
Part79.FormFactor = Enum.FormFactor.Symmetric
1257
Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
1258
Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1259
Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1260
Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1261
Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1262
Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1263
Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1264
Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1265
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1266
Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
1267
Part79.Orientation = Vector3.new(0, 3.95000005, 0)
1268
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1269
SpecialMesh80.Parent = Part79
1270
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1271
SpecialMesh80.MeshType = Enum.MeshType.Brick
1272
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1273
Part81.Parent = Model71
1274
Part81.Material = Enum.Material.SmoothPlastic
1275
Part81.BrickColor = BrickColor.new("Black")
1276
Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
1277
Part81.Anchored = true
1278
Part81.CanCollide = false
1279
Part81.FormFactor = Enum.FormFactor.Symmetric
1280
Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1281
Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1282
Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1283
Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1284
Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1285
Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1286
Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1287
Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1288
Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
1289
Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
1290
Part81.Orientation = Vector3.new(0, 92.9000015, 0)
1291
Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
1292
Part82.Parent = Model71
1293
Part82.Material = Enum.Material.SmoothPlastic
1294
Part82.BrickColor = BrickColor.new("Deep orange")
1295
Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
1296
Part82.Anchored = true
1297
Part82.CanCollide = false
1298
Part82.FormFactor = Enum.FormFactor.Symmetric
1299
Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1300
Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1301
Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1302
Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1303
Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1304
Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1305
Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1306
Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1307
Part82.Color = Color3.new(1, 0.686275, 0)
1308
Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
1309
Part82.Orientation = Vector3.new(0, 92.9000015, 0)
1310
Part82.Color = Color3.new(1, 0.686275, 0)
1311
Part83.Parent = Model71
1312
Part83.Material = Enum.Material.SmoothPlastic
1313
Part83.BrickColor = BrickColor.new("Deep orange")
1314
Part83.Rotation = Vector3.new(0, 3.95000005, 0)
1315
Part83.Anchored = true
1316
Part83.CanCollide = false
1317
Part83.FormFactor = Enum.FormFactor.Symmetric
1318
Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1319
Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1320
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1321
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1322
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1323
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1324
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1325
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1326
Part83.Color = Color3.new(1, 0.686275, 0)
1327
Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
1328
Part83.Orientation = Vector3.new(0, 3.95000005, 0)
1329
Part83.Color = Color3.new(1, 0.686275, 0)
1330
SpecialMesh84.Parent = Part83
1331
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1332
SpecialMesh84.MeshType = Enum.MeshType.Brick
1333
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1334
Part85.Parent = Model71
1335
Part85.Material = Enum.Material.SmoothPlastic
1336
Part85.BrickColor = BrickColor.new("Black")
1337
Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
1338
Part85.Anchored = true
1339
Part85.CanCollide = false
1340
Part85.FormFactor = Enum.FormFactor.Symmetric
1341
Part85.Size = Vector3.new(1, 0.595000029, 1)
1342
Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1343
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1344
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1345
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1346
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1347
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1348
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1349
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
1350
Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
1351
Part85.Orientation = Vector3.new(0, 92.9000015, 0)
1352
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
1353
SpecialMesh86.Parent = Part85
1354
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1355
SpecialMesh86.MeshType = Enum.MeshType.Brick
1356
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1357
Part87.Parent = Model71
1358
Part87.Material = Enum.Material.SmoothPlastic
1359
Part87.BrickColor = BrickColor.new("Black")
1360
Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
1361
Part87.Anchored = true
1362
Part87.CanCollide = false
1363
Part87.FormFactor = Enum.FormFactor.Symmetric
1364
Part87.Size = Vector3.new(1, 0.595000029, 1)
1365
Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1366
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1367
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1368
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1369
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1370
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1371
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1372
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
1373
Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
1374
Part87.Orientation = Vector3.new(0, 92.9000015, 0)
1375
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
1376
SpecialMesh88.Parent = Part87
1377
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1378
SpecialMesh88.MeshType = Enum.MeshType.Brick
1379
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1380
Part89.Parent = Model71
1381
Part89.Material = Enum.Material.SmoothPlastic
1382
Part89.BrickColor = BrickColor.new("Black")
1383
Part89.Rotation = Vector3.new(0, 3.95000005, 0)
1384
Part89.Anchored = true
1385
Part89.CanCollide = false
1386
Part89.FormFactor = Enum.FormFactor.Symmetric
1387
Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
1388
Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1389
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1390
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1391
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1392
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1393
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1394
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1395
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
1396
Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
1397
Part89.Orientation = Vector3.new(0, 3.95000005, 0)
1398
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
1399
SpecialMesh90.Parent = Part89
1400
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1401
SpecialMesh90.MeshType = Enum.MeshType.Brick
1402
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1403
Part91.Parent = Model71
1404
Part91.Material = Enum.Material.SmoothPlastic
1405
Part91.BrickColor = BrickColor.new("Black")
1406
Part91.Rotation = Vector3.new(0, 3.95000005, 0)
1407
Part91.Anchored = true
1408
Part91.CanCollide = false
1409
Part91.FormFactor = Enum.FormFactor.Symmetric
1410
Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
1411
Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1412
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1413
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1414
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1415
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1416
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1417
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1418
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1419
Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
1420
Part91.Orientation = Vector3.new(0, 3.95000005, 0)
1421
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1422
SpecialMesh92.Parent = Part91
1423
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1424
SpecialMesh92.MeshType = Enum.MeshType.Brick
1425
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1426
Part93.Parent = Model71
1427
Part93.Material = Enum.Material.SmoothPlastic
1428
Part93.BrickColor = BrickColor.new("Deep orange")
1429
Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
1430
Part93.Anchored = true
1431
Part93.CanCollide = false
1432
Part93.FormFactor = Enum.FormFactor.Symmetric
1433
Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
1434
Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1435
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1436
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1437
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1438
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1439
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1440
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1441
Part93.Color = Color3.new(1, 0.686275, 0)
1442
Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
1443
Part93.Orientation = Vector3.new(0, 92.9000015, 0)
1444
Part93.Color = Color3.new(1, 0.686275, 0)
1445
SpecialMesh94.Parent = Part93
1446
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1447
SpecialMesh94.MeshType = Enum.MeshType.Brick
1448
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1449
Part95.Parent = Model71
1450
Part95.Material = Enum.Material.SmoothPlastic
1451
Part95.BrickColor = BrickColor.new("Deep orange")
1452
Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
1453
Part95.Anchored = true
1454
Part95.CanCollide = false
1455
Part95.FormFactor = Enum.FormFactor.Symmetric
1456
Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
1457
Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1458
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1459
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1460
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1461
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1462
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1463
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1464
Part95.Color = Color3.new(1, 0.686275, 0)
1465
Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
1466
Part95.Orientation = Vector3.new(0, 92.9000015, 0)
1467
Part95.Color = Color3.new(1, 0.686275, 0)
1468
SpecialMesh96.Parent = Part95
1469
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1470
SpecialMesh96.MeshType = Enum.MeshType.Brick
1471
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1472
Part97.Parent = Model71
1473
Part97.Material = Enum.Material.SmoothPlastic
1474
Part97.BrickColor = BrickColor.new("Deep orange")
1475
Part97.Rotation = Vector3.new(180, -3.54999995, 180)
1476
Part97.Anchored = true
1477
Part97.CanCollide = false
1478
Part97.FormFactor = Enum.FormFactor.Symmetric
1479
Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
1480
Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1481
Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1482
Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1483
Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1484
Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1485
Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1486
Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1487
Part97.Color = Color3.new(1, 0.686275, 0)
1488
Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
1489
Part97.Orientation = Vector3.new(0, -176.449997, 0)
1490
Part97.Color = Color3.new(1, 0.686275, 0)
1491
SpecialMesh98.Parent = Part97
1492
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1493
SpecialMesh98.MeshType = Enum.MeshType.Brick
1494
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1495
Part99.Parent = Model71
1496
Part99.Material = Enum.Material.SmoothPlastic
1497
Part99.BrickColor = BrickColor.new("Deep orange")
1498
Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
1499
Part99.Anchored = true
1500
Part99.CanCollide = false
1501
Part99.FormFactor = Enum.FormFactor.Symmetric
1502
Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
1503
Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
1504
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1505
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1506
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1507
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1508
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1509
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1510
Part99.Color = Color3.new(1, 0.686275, 0)
1511
Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
1512
Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
1513
Part99.Color = Color3.new(1, 0.686275, 0)
1514
SpecialMesh100.Parent = Part99
1515
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
1516
SpecialMesh100.MeshType = Enum.MeshType.Brick
1517
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
1518
Part101.Parent = Model71
1519
Part101.Material = Enum.Material.Neon
1520
Part101.BrickColor = BrickColor.new("Really black")
1521
Part101.Rotation = Vector3.new(180, -3.54999995, 180)
1522
Part101.Anchored = true
1523
Part101.CanCollide = false
1524
Part101.FormFactor = Enum.FormFactor.Symmetric
1525
Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
1526
Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1527
Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1528
Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1529
Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1530
Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1531
Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1532
Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1533
Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1534
Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
1535
Part101.Orientation = Vector3.new(0, -176.449997, 0)
1536
Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1537
SpecialMesh102.Parent = Part101
1538
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1539
SpecialMesh102.MeshType = Enum.MeshType.Brick
1540
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1541
Part103.Parent = Model71
1542
Part103.Material = Enum.Material.Neon
1543
Part103.BrickColor = BrickColor.new("Really black")
1544
Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
1545
Part103.Anchored = true
1546
Part103.CanCollide = false
1547
Part103.FormFactor = Enum.FormFactor.Symmetric
1548
Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
1549
Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1550
Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1551
Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1552
Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1553
Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1554
Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1555
Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1556
Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1557
Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
1558
Part103.Orientation = Vector3.new(0, 92.9000015, 0)
1559
Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1560
SpecialMesh104.Parent = Part103
1561
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1562
SpecialMesh104.MeshType = Enum.MeshType.Brick
1563
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1564
Part105.Parent = Model71
1565
Part105.Material = Enum.Material.Neon
1566
Part105.BrickColor = BrickColor.new("Really black")
1567
Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
1568
Part105.Anchored = true
1569
Part105.CanCollide = false
1570
Part105.FormFactor = Enum.FormFactor.Symmetric
1571
Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
1572
Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1573
Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1574
Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1575
Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1576
Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1577
Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1578
Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1579
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1580
Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
1581
Part105.Orientation = Vector3.new(0, 92.9000015, 0)
1582
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1583
SpecialMesh106.Parent = Part105
1584
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1585
SpecialMesh106.MeshType = Enum.MeshType.Brick
1586
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1587
Part107.Parent = Model71
1588
Part107.Material = Enum.Material.Neon
1589
Part107.BrickColor = BrickColor.new("Really black")
1590
Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
1591
Part107.Anchored = true
1592
Part107.CanCollide = false
1593
Part107.FormFactor = Enum.FormFactor.Symmetric
1594
Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
1595
Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
1596
Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1597
Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1598
Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1599
Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1600
Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1601
Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1602
Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1603
Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
1604
Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
1605
Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1606
SpecialMesh108.Parent = Part107
1607
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1608
SpecialMesh108.MeshType = Enum.MeshType.Brick
1609
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1610
Part109.Parent = Model71
1611
Part109.Material = Enum.Material.Slate
1612
Part109.BrickColor = BrickColor.new("Deep orange")
1613
Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
1614
Part109.Anchored = true
1615
Part109.CanCollide = false
1616
Part109.FormFactor = Enum.FormFactor.Symmetric
1617
Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1618
Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1619
Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1620
Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1621
Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1622
Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1623
Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1624
Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1625
Part109.Color = Color3.new(1, 0.686275, 0)
1626
Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
1627
Part109.Orientation = Vector3.new(0, 92.9000015, 0)
1628
Part109.Color = Color3.new(1, 0.686275, 0)
1629
Model110.Name = "RightLeg"
1630
Model110.Parent = Model0
1631
Part111.Parent = Model110
1632
Part111.Material = Enum.Material.SmoothPlastic
1633
Part111.BrickColor = BrickColor.new("Black")
1634
Part111.Rotation = Vector3.new(0, -90, 0)
1635
Part111.Anchored = true
1636
Part111.CanCollide = false
1637
Part111.FormFactor = Enum.FormFactor.Symmetric
1638
Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
1639
Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1640
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1641
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1642
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1643
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1644
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1645
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1646
Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
1647
Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
1648
Part111.Orientation = Vector3.new(0, -90, 0)
1649
Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
1650
Part112.Parent = Model110
1651
Part112.Material = Enum.Material.SmoothPlastic
1652
Part112.BrickColor = BrickColor.new("Deep orange")
1653
Part112.Rotation = Vector3.new(0, -90, 0)
1654
Part112.Anchored = true
1655
Part112.CanCollide = false
1656
Part112.FormFactor = Enum.FormFactor.Symmetric
1657
Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
1658
Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1659
Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1660
Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1661
Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1662
Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1663
Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1664
Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1665
Part112.Color = Color3.new(1, 0.686275, 0)
1666
Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
1667
Part112.Orientation = Vector3.new(0, -90, 0)
1668
Part112.Color = Color3.new(1, 0.686275, 0)
1669
SpecialMesh113.Parent = Part112
1670
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
1671
SpecialMesh113.MeshType = Enum.MeshType.Brick
1672
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
1673
Part114.Parent = Model110
1674
Part114.Material = Enum.Material.SmoothPlastic
1675
Part114.BrickColor = BrickColor.new("Really black")
1676
Part114.Rotation = Vector3.new(0, -90, 0)
1677
Part114.Anchored = true
1678
Part114.FormFactor = Enum.FormFactor.Symmetric
1679
Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
1680
Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1681
Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1682
Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1683
Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1684
Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1685
Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1686
Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1687
Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1688
Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
1689
Part114.Orientation = Vector3.new(0, -90, 0)
1690
Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1691
SpecialMesh115.Parent = Part114
1692
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
1693
SpecialMesh115.MeshType = Enum.MeshType.Brick
1694
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
1695
Part116.Parent = Model110
1696
Part116.Material = Enum.Material.Slate
1697
Part116.BrickColor = BrickColor.new("Deep orange")
1698
Part116.Rotation = Vector3.new(0, -90, 0)
1699
Part116.Anchored = true
1700
Part116.FormFactor = Enum.FormFactor.Symmetric
1701
Part116.Size = Vector3.new(0.200000003, 1.704, 1)
1702
Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1703
Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1704
Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1705
Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1706
Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1707
Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1708
Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1709
Part116.Color = Color3.new(1, 0.686275, 0)
1710
Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
1711
Part116.Orientation = Vector3.new(0, -90, 0)
1712
Part116.Color = Color3.new(1, 0.686275, 0)
1713
SpecialMesh117.Parent = Part116
1714
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
1715
SpecialMesh117.MeshType = Enum.MeshType.Brick
1716
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
1717
Part118.Parent = Model110
1718
Part118.Material = Enum.Material.SmoothPlastic
1719
Part118.BrickColor = BrickColor.new("Deep orange")
1720
Part118.Rotation = Vector3.new(55.0600014, -90, 0)
1721
Part118.Anchored = true
1722
Part118.CanCollide = false
1723
Part118.FormFactor = Enum.FormFactor.Symmetric
1724
Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
1725
Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
1726
Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1727
Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1728
Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1729
Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1730
Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1731
Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1732
Part118.Color = Color3.new(1, 0.686275, 0)
1733
Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
1734
Part118.Orientation = Vector3.new(0, -90, -55.0600014)
1735
Part118.Color = Color3.new(1, 0.686275, 0)
1736
SpecialMesh119.Parent = Part118
1737
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
1738
SpecialMesh119.MeshType = Enum.MeshType.Brick
1739
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
1740
Part120.Parent = Model110
1741
Part120.Material = Enum.Material.SmoothPlastic
1742
Part120.BrickColor = BrickColor.new("Black")
1743
Part120.Rotation = Vector3.new(0, -90, 0)
1744
Part120.Anchored = true
1745
Part120.CanCollide = false
1746
Part120.FormFactor = Enum.FormFactor.Symmetric
1747
Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
1748
Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1749
Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1750
Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1751
Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1752
Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1753
Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1754
Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1755
Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
1756
Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
1757
Part120.Orientation = Vector3.new(0, -90, 0)
1758
Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
1759
Part121.Parent = Model110
1760
Part121.Material = Enum.Material.SmoothPlastic
1761
Part121.BrickColor = BrickColor.new("Really black")
1762
Part121.Rotation = Vector3.new(0, -90, 0)
1763
Part121.Anchored = true
1764
Part121.CanCollide = false
1765
Part121.FormFactor = Enum.FormFactor.Symmetric
1766
Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
1767
Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1768
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1769
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1770
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1771
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1772
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1773
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1774
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1775
Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
1776
Part121.Orientation = Vector3.new(0, -90, 0)
1777
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1778
Part122.Parent = Model110
1779
Part122.Material = Enum.Material.Slate
1780
Part122.BrickColor = BrickColor.new("Deep orange")
1781
Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
1782
Part122.Anchored = true
1783
Part122.FormFactor = Enum.FormFactor.Symmetric
1784
Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
1785
Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
1786
Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1787
Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1788
Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1789
Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1790
Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1791
Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1792
Part122.Color = Color3.new(1, 0.686275, 0)
1793
Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
1794
Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
1795
Part122.Color = Color3.new(1, 0.686275, 0)
1796
SpecialMesh123.Parent = Part122
1797
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
1798
SpecialMesh123.MeshType = Enum.MeshType.Brick
1799
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
1800
Part124.Parent = Model110
1801
Part124.Material = Enum.Material.SmoothPlastic
1802
Part124.BrickColor = BrickColor.new("Really black")
1803
Part124.Rotation = Vector3.new(0, -1.24000001, 0)
1804
Part124.Anchored = true
1805
Part124.FormFactor = Enum.FormFactor.Symmetric
1806
Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
1807
Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1808
Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1809
Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1810
Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1811
Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1812
Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1813
Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1814
Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1815
Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
1816
Part124.Orientation = Vector3.new(0, -1.24000001, 0)
1817
Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1818
SpecialMesh125.Parent = Part124
1819
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
1820
SpecialMesh125.MeshType = Enum.MeshType.Brick
1821
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
1822
Part126.Parent = Model110
1823
Part126.Material = Enum.Material.Slate
1824
Part126.BrickColor = BrickColor.new("Deep orange")
1825
Part126.Rotation = Vector3.new(90.6999969, -90, 0)
1826
Part126.Anchored = true
1827
Part126.FormFactor = Enum.FormFactor.Symmetric
1828
Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
1829
Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1830
Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1831
Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1832
Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1833
Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1834
Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1835
Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1836
Part126.Color = Color3.new(1, 0.686275, 0)
1837
Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
1838
Part126.Orientation = Vector3.new(0, -90, -90.6999969)
1839
Part126.Color = Color3.new(1, 0.686275, 0)
1840
SpecialMesh127.Parent = Part126
1841
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
1842
SpecialMesh127.MeshType = Enum.MeshType.Brick
1843
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
1844
Part128.Name = "Right Leg"
1845
Part128.Parent = Model110
1846
Part128.Material = Enum.Material.SmoothPlastic
1847
Part128.BrickColor = BrickColor.new("Institutional white")
1848
Part128.Rotation = Vector3.new(0, -90, 0)
1849
Part128.Anchored = true
1850
Part128.CanCollide = false
1851
Part128.FormFactor = Enum.FormFactor.Symmetric
1852
Part128.Size = Vector3.new(1, 2, 1)
1853
Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1854
Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1855
Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1856
Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1857
Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1858
Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1859
Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1860
Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
1861
Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
1862
Part128.Orientation = Vector3.new(0, -90, 0)
1863
Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
1864
Part129.Parent = Model110
1865
Part129.Material = Enum.Material.Slate
1866
Part129.BrickColor = BrickColor.new("Deep orange")
1867
Part129.Rotation = Vector3.new(90.6999969, -90, 0)
1868
Part129.Anchored = true
1869
Part129.FormFactor = Enum.FormFactor.Symmetric
1870
Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
1871
Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1872
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1873
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1874
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1875
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1876
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1877
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1878
Part129.Color = Color3.new(1, 0.686275, 0)
1879
Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
1880
Part129.Orientation = Vector3.new(0, -90, -90.6999969)
1881
Part129.Color = Color3.new(1, 0.686275, 0)
1882
SpecialMesh130.Parent = Part129
1883
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
1884
SpecialMesh130.MeshType = Enum.MeshType.Brick
1885
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
1886
Part131.Parent = Model110
1887
Part131.Material = Enum.Material.SmoothPlastic
1888
Part131.BrickColor = BrickColor.new("Really black")
1889
Part131.Rotation = Vector3.new(0, -90, 0)
1890
Part131.Anchored = true
1891
Part131.FormFactor = Enum.FormFactor.Symmetric
1892
Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
1893
Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1894
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1895
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1896
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1897
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1898
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1899
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1900
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1901
Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
1902
Part131.Orientation = Vector3.new(0, -90, 0)
1903
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1904
SpecialMesh132.Parent = Part131
1905
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
1906
SpecialMesh132.MeshType = Enum.MeshType.Brick
1907
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
1908
Model133.Name = "LeftLeg"
1909
Model133.Parent = Model0
1910
Part134.Parent = Model133
1911
Part134.Material = Enum.Material.SmoothPlastic
1912
Part134.BrickColor = BrickColor.new("Really black")
1913
Part134.Rotation = Vector3.new(0, -90, 0)
1914
Part134.Anchored = true
1915
Part134.FormFactor = Enum.FormFactor.Symmetric
1916
Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
1917
Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1918
Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1919
Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1920
Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1921
Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1922
Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1923
Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1924
Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1925
Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
1926
Part134.Orientation = Vector3.new(0, -90, 0)
1927
Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1928
SpecialMesh135.Parent = Part134
1929
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
1930
SpecialMesh135.MeshType = Enum.MeshType.Brick
1931
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
1932
Part136.Parent = Model133
1933
Part136.Material = Enum.Material.Slate
1934
Part136.BrickColor = BrickColor.new("Deep orange")
1935
Part136.Rotation = Vector3.new(90.6999969, -90, 0)
1936
Part136.Anchored = true
1937
Part136.FormFactor = Enum.FormFactor.Symmetric
1938
Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
1939
Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1940
Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1941
Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1942
Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1943
Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1944
Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1945
Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1946
Part136.Color = Color3.new(1, 0.686275, 0)
1947
Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
1948
Part136.Orientation = Vector3.new(0, -90, -90.6999969)
1949
Part136.Color = Color3.new(1, 0.686275, 0)
1950
SpecialMesh137.Parent = Part136
1951
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
1952
SpecialMesh137.MeshType = Enum.MeshType.Brick
1953
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
1954
Part138.Parent = Model133
1955
Part138.Material = Enum.Material.SmoothPlastic
1956
Part138.BrickColor = BrickColor.new("Really black")
1957
Part138.Rotation = Vector3.new(0, -1.24000001, 0)
1958
Part138.Anchored = true
1959
Part138.FormFactor = Enum.FormFactor.Symmetric
1960
Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
1961
Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1962
Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1963
Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1964
Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1965
Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1966
Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1967
Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1968
Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1969
Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
1970
Part138.Orientation = Vector3.new(0, -1.24000001, 0)
1971
Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1972
SpecialMesh139.Parent = Part138
1973
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
1974
SpecialMesh139.MeshType = Enum.MeshType.Brick
1975
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
1976
Part140.Parent = Model133
1977
Part140.Material = Enum.Material.SmoothPlastic
1978
Part140.BrickColor = BrickColor.new("Really black")
1979
Part140.Rotation = Vector3.new(0, -90, 0)
1980
Part140.Anchored = true
1981
Part140.FormFactor = Enum.FormFactor.Symmetric
1982
Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
1983
Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1984
Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1985
Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1986
Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1987
Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1988
Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1989
Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1990
Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1991
Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
1992
Part140.Orientation = Vector3.new(0, -90, 0)
1993
Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1994
SpecialMesh141.Parent = Part140
1995
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
1996
SpecialMesh141.MeshType = Enum.MeshType.Brick
1997
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
1998
Part142.Parent = Model133
1999
Part142.Material = Enum.Material.SmoothPlastic
2000
Part142.BrickColor = BrickColor.new("Deep orange")
2001
Part142.Rotation = Vector3.new(118.43, -90, 0)
2002
Part142.Anchored = true
2003
Part142.CanCollide = false
2004
Part142.FormFactor = Enum.FormFactor.Symmetric
2005
Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
2006
Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
2007
Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2008
Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2009
Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2010
Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2011
Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2012
Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2013
Part142.Color = Color3.new(1, 0.686275, 0)
2014
Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
2015
Part142.Orientation = Vector3.new(0, -90, -118.43)
2016
Part142.Color = Color3.new(1, 0.686275, 0)
2017
SpecialMesh143.Parent = Part142
2018
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2019
SpecialMesh143.MeshType = Enum.MeshType.Brick
2020
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2021
Part144.Parent = Model133
2022
Part144.Material = Enum.Material.SmoothPlastic
2023
Part144.BrickColor = BrickColor.new("Deep orange")
2024
Part144.Rotation = Vector3.new(0, -90, 0)
2025
Part144.Anchored = true
2026
Part144.CanCollide = false
2027
Part144.FormFactor = Enum.FormFactor.Symmetric
2028
Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2029
Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2030
Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2031
Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2032
Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2033
Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2034
Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2035
Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2036
Part144.Color = Color3.new(1, 0.686275, 0)
2037
Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
2038
Part144.Orientation = Vector3.new(0, -90, 0)
2039
Part144.Color = Color3.new(1, 0.686275, 0)
2040
SpecialMesh145.Parent = Part144
2041
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2042
SpecialMesh145.MeshType = Enum.MeshType.Brick
2043
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2044
Part146.Parent = Model133
2045
Part146.Material = Enum.Material.SmoothPlastic
2046
Part146.BrickColor = BrickColor.new("Black")
2047
Part146.Rotation = Vector3.new(0, -90, 0)
2048
Part146.Anchored = true
2049
Part146.CanCollide = false
2050
Part146.FormFactor = Enum.FormFactor.Symmetric
2051
Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
2052
Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2053
Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2054
Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2055
Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2056
Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2057
Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2058
Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2059
Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
2060
Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
2061
Part146.Orientation = Vector3.new(0, -90, 0)
2062
Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
2063
Part147.Parent = Model133
2064
Part147.Material = Enum.Material.SmoothPlastic
2065
Part147.BrickColor = BrickColor.new("Really black")
2066
Part147.Rotation = Vector3.new(0, -90, 0)
2067
Part147.Anchored = true
2068
Part147.CanCollide = false
2069
Part147.FormFactor = Enum.FormFactor.Symmetric
2070
Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
2071
Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2072
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2073
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2074
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2075
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2076
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2077
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2078
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2079
Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
2080
Part147.Orientation = Vector3.new(0, -90, 0)
2081
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2082
Part148.Parent = Model133
2083
Part148.Material = Enum.Material.Slate
2084
Part148.BrickColor = BrickColor.new("Deep orange")
2085
Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2086
Part148.Anchored = true
2087
Part148.FormFactor = Enum.FormFactor.Symmetric
2088
Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
2089
Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2090
Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2091
Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2092
Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2093
Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2094
Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2095
Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2096
Part148.Color = Color3.new(1, 0.686275, 0)
2097
Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
2098
Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2099
Part148.Color = Color3.new(1, 0.686275, 0)
2100
SpecialMesh149.Parent = Part148
2101
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2102
SpecialMesh149.MeshType = Enum.MeshType.Brick
2103
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2104
Part150.Parent = Model133
2105
Part150.Material = Enum.Material.Slate
2106
Part150.BrickColor = BrickColor.new("Deep orange")
2107
Part150.Rotation = Vector3.new(90.6999969, -90, 0)
2108
Part150.Anchored = true
2109
Part150.FormFactor = Enum.FormFactor.Symmetric
2110
Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
2111
Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2112
Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2113
Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2114
Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2115
Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2116
Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2117
Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2118
Part150.Color = Color3.new(1, 0.686275, 0)
2119
Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
2120
Part150.Orientation = Vector3.new(0, -90, -90.6999969)
2121
Part150.Color = Color3.new(1, 0.686275, 0)
2122
SpecialMesh151.Parent = Part150
2123
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2124
SpecialMesh151.MeshType = Enum.MeshType.Brick
2125
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2126
Part152.Name = "Left Leg"
2127
Part152.Parent = Model133
2128
Part152.Material = Enum.Material.SmoothPlastic
2129
Part152.BrickColor = BrickColor.new("Institutional white")
2130
Part152.Transparency = 1
2131
Part152.Rotation = Vector3.new(0, -90, 0)
2132
Part152.Anchored = true
2133
Part152.CanCollide = false
2134
Part152.FormFactor = Enum.FormFactor.Symmetric
2135
Part152.Size = Vector3.new(1, 2, 1)
2136
Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2137
Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2138
Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2139
Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2140
Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2141
Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2142
Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2143
Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
2144
Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
2145
Part152.Orientation = Vector3.new(0, -90, 0)
2146
Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
2147
Part153.Parent = Model133
2148
Part153.Material = Enum.Material.Slate
2149
Part153.BrickColor = BrickColor.new("Deep orange")
2150
Part153.Rotation = Vector3.new(0, -90, 0)
2151
Part153.Anchored = true
2152
Part153.FormFactor = Enum.FormFactor.Symmetric
2153
Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
2154
Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2155
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2156
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2157
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2158
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2159
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2160
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2161
Part153.Color = Color3.new(1, 0.686275, 0)
2162
Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
2163
Part153.Orientation = Vector3.new(0, -90, 0)
2164
Part153.Color = Color3.new(1, 0.686275, 0)
2165
SpecialMesh154.Parent = Part153
2166
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2167
SpecialMesh154.MeshType = Enum.MeshType.Brick
2168
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2169
Part155.Parent = Model133
2170
Part155.Material = Enum.Material.SmoothPlastic
2171
Part155.BrickColor = BrickColor.new("Black")
2172
Part155.Rotation = Vector3.new(0, -90, 0)
2173
Part155.Anchored = true
2174
Part155.CanCollide = false
2175
Part155.FormFactor = Enum.FormFactor.Symmetric
2176
Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
2177
Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2178
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2179
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2180
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2181
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2182
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2183
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2184
Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
2185
Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
2186
Part155.Orientation = Vector3.new(0, -90, 0)
2187
Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
2188
Script156.Name = "Welds"
2189
Script156.Parent = Model0
2190
table.insert(cors,sandbox(Script156,function()
2191
--Saz
2192
2193
--A new system which is a combination of fast-welds and hard-welds.
2194
--Should be far, far better.
2195
2196
--When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
2197
--This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
2198
2199
--Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
2200
--The fact that you're reading this means you should likely kill yourself. Immediately.
2201
2202
wait(.33)
2203
2204
Tool=script.Parent
2205
Nib=Tool.Parent
2206
2207
2208
weldparts=function()
2209
	print("Welding")
2210
	lel={}
2211
	function jarate(p)
2212
		for i=1, #p do
2213
			table.insert(lel,p[i])
2214
			k=p[i]:children()
2215
			if #k>0 then
2216
				jarate(k)
2217
			end
2218
		end
2219
	end
2220
	for _,v in pairs(script.Parent:children()) do
2221
		if v.Name~="Cloak" and v.className~="Script" then
2222
			v:BreakJoints()
2223
			jarate(v:children())
2224
		end
2225
	end
2226
	for _,v in pairs(lel) do
2227
		if v.className=="Weld" or v.className=="Motor6D" then
2228
			v:Remove()
2229
		end
2230
	end
2231
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
2232
		if v.Name~="Right Leg" then
2233
			w=Instance.new("Weld")
2234
			w.Part0=script.Parent["RightLeg"]["Right Leg"]
2235
			w.Part1=v
2236
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2237
			w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
2238
			w.Parent=w.Part0
2239
		end
2240
	end
2241
	w=Instance.new("Weld")
2242
	w.Part0=Nib["Right Leg"]
2243
	w.Part1=script.Parent["RightLeg"]["Right Leg"]
2244
	w.Parent=w.Part0
2245
	w.C0=CFrame.new(0,-.1,0)
2246
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
2247
		if v.Name~="Left Leg" then
2248
			w=Instance.new("Weld")
2249
			w.Part0=script.Parent["LeftLeg"]["Left Leg"]
2250
			w.Part1=v
2251
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2252
			w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
2253
			w.Parent=w.Part0
2254
		end
2255
	end
2256
	w=Instance.new("Weld")
2257
	w.Part0=Nib["Left Leg"]
2258
	w.Part1=script.Parent["LeftLeg"]["Left Leg"]
2259
	w.Parent=w.Part0
2260
	w.C0=CFrame.new(0,-.1,0)
2261
	for _,v in pairs(script.Parent["RightArm"]:children()) do
2262
		if v.Name~="Right Arm" then
2263
			w=Instance.new("Weld")
2264
			w.Part0=script.Parent["RightArm"]["Right Arm"]
2265
			w.Part1=v
2266
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2267
			w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
2268
			w.Parent=w.Part1
2269
		end
2270
	end
2271
	w=Instance.new("Weld")
2272
	w.Part0=Nib["Right Arm"]
2273
	w.Part1=script.Parent["RightArm"]["Right Arm"]
2274
	w.Parent=w.Part0
2275
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
2276
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
2277
		if v.Name~="Left Arm" then
2278
			w=Instance.new("Weld")
2279
			w.Part0=script.Parent["LeftArm"]["Left Arm"]
2280
			w.Part1=v
2281
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2282
			w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
2283
			w.Parent=w.Part0
2284
		end
2285
	end
2286
	w=Instance.new("Weld")
2287
	w.Part0=Nib["Left Arm"]
2288
	w.Part1=script.Parent["LeftArm"]["Left Arm"]
2289
	w.Parent=w.Part0
2290
	
2291
	for _,v in pairs(script.Parent["Torso"]:children()) do
2292
		if v.Name~="Torso" then
2293
			w=Instance.new("Weld")
2294
			w.Part0=script.Parent["Torso"]["Torso"]
2295
			w.Part1=v
2296
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2297
			w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
2298
			w.Parent=script.Parent["Torso"]["Torso"]
2299
		end
2300
	end
2301
	
2302
	w=Instance.new("Weld")
2303
	w.Part0=Nib["Torso"]
2304
	w.Part1=script.Parent["Torso"]["Torso"]
2305
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
2306
	w.Parent=w.Part0
2307
2308
	for _,v in pairs(lel) do
2309
		if v:IsA("BasePart") then v.Anchored=false end
2310
	end
2311
	
2312
	wait(1)
2313
	
2314
	w=Instance.new("Weld")
2315
	w.Part0=Nib.Torso
2316
	w.Part1=Tool.Torso.Torso
2317
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2318
	w.C1=CFrame.new(0,0,0)
2319
	w.Parent=w.Part1
2320
	w.Name="ClothingWeld"
2321
	
2322
	wait(.06)
2323
	
2324
	while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
2325
		wait(.03)
2326
		w=Instance.new("Weld")
2327
		w.Part0=Nib.Torso
2328
		w.Part1=Tool.Torso.Torso
2329
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2330
		w.C1=CFrame.new(0,0,0)
2331
		w.Parent=w.Part1
2332
		w.Name="ClothingWeld"
2333
	end
2334
	
2335
	w=Instance.new("Weld")
2336
	w.Part0=Nib["Right Leg"]
2337
	w.Part1=Tool.RightLeg["Right Leg"]
2338
	w.C0=CFrame.new(0,0,0)
2339
	w.C1=CFrame.new(0,0,0)
2340
	w.Parent=w.Part1
2341
	w.Name="ClothingWeld"
2342
	
2343
	w=Instance.new("Weld")
2344
	w.Part0=Nib["Left Leg"]
2345
	w.Part1=Tool.LeftLeg["Left Leg"]
2346
	w.C0=CFrame.new(0,0,0)
2347
	w.C1=CFrame.new(0,0,0)
2348
	w.Parent=w.Part1
2349
	w.Name="ClothingWeld"
2350
	
2351
	w=Instance.new("Weld")
2352
	w.Part0=Nib["Right Arm"]
2353
	w.Part1=Tool.RightArm["Right Arm"]
2354
	w.C0=CFrame.new(0,0,0)
2355
	w.C1=CFrame.new(0,0,0)
2356
	w.Parent=w.Part1
2357
	w.Name="ClothingWeld"
2358
	
2359
	w=Instance.new("Weld")
2360
	w.Part0=Nib["Left Arm"]
2361
	w.Part1=Tool.LeftArm["Left Arm"]
2362
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2363
	w.C1=CFrame.new(0,0,0)
2364
	w.Parent=w.Part1
2365
	w.Name="ClothingWeld"
2366
	
2367
	wait()
2368
2369
end
2370
weldparts()
2371
end))
2372
for i,v in pairs(mas:GetChildren()) do
2373
	v.Parent = game:GetService("Players").LocalPlayer.Character
2374
	pcall(function() v:MakeJoints() end)
2375
end
2376
mas:Destroy()
2377
for i,v in pairs(cors) do
2378
	spawn(function()
2379
		pcall(v)
2380
	end)
2381
end
2382
2383
--//=================================\\
2384
--|| 	      USEFUL VALUES
2385
--\\=================================//
2386
2387
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
2388
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
2389
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
2390
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
2391
local CHANGEDEFENSE = 0
2392
local CHANGEDAMAGE = 0
2393
local CHANGEMOVEMENT = 0
2394
local ANIM = "Idle"
2395
local ATTACK = false
2396
local EQUIPPED = false
2397
local HOLD = false
2398
local COMBO = 1
2399
local Rooted = false
2400
local SINE = 0
2401
local KEYHOLD = false
2402
local CHANGE = 2 / Animation_Speed
2403
local WALKINGANIM = false
2404
local WALK = 0
2405
local VALUE1 = false
2406
local VALUE2 = false
2407
local ROBLOXIDLEANIMATION = IT("Animation")
2408
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
2409
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
2410
--ROBLOXIDLEANIMATION.Parent = Humanoid
2411
local WEAPONGUI = IT("ScreenGui", PlayerGui)
2412
WEAPONGUI.Name = "Weapon GUI"
2413
local Weapon = IT("Model")
2414
Weapon.Name = "Adds"
2415
local Effects = IT("Folder", Weapon)
2416
Effects.Name = "Effects"
2417
local ANIMATOR = Humanoid.Animator
2418
local ANIMATE = Character.Animate
2419
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
2420
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
2421
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
2422
local HITBLOCKSOUNDS = {"199148933", "199148947"}
2423
local UNANCHOR = true
2424
local KILLINSTINCT = 0
2425
2426
local SKILLTEXTCOLOR = C3(1,0,0)
2427
2428
--//=================================\\
2429
--\\=================================//
2430
2431
2432
--//=================================\\
2433
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
2434
--\\=================================//
2435
2436
ArtificialHB = Instance.new("BindableEvent", script)
2437
ArtificialHB.Name = "ArtificialHB"
2438
2439
script:WaitForChild("ArtificialHB")
2440
2441
frame = Frame_Speed
2442
tf = 0
2443
allowframeloss = false
2444
tossremainder = false
2445
lastframe = tick()
2446
script.ArtificialHB:Fire()
2447
2448
game:GetService("RunService").Heartbeat:connect(function(s, p)
2449
	tf = tf + s
2450
	if tf >= frame then
2451
		if allowframeloss then
2452
			script.ArtificialHB:Fire()
2453
			lastframe = tick()
2454
		else
2455
			for i = 1, math.floor(tf / frame) do
2456
				script.ArtificialHB:Fire()
2457
			end
2458
		lastframe = tick()
2459
		end
2460
		if tossremainder then
2461
			tf = 0
2462
		else
2463
			tf = tf - frame * math.floor(tf / frame)
2464
		end
2465
	end
2466
end)
2467
2468
--//=================================\\
2469
--\\=================================//
2470
2471
2472
2473
2474
2475
--//=================================\\
2476
--|| 	      SOME FUNCTIONS
2477
--\\=================================//
2478
2479
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
2480
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
2481
end
2482
2483
function PositiveAngle(NUMBER)
2484
	if NUMBER >= 0 then
2485
		NUMBER = 0
2486
	end
2487
	return NUMBER
2488
end
2489
2490
function NegativeAngle(NUMBER)
2491
	if NUMBER <= 0 then
2492
		NUMBER = 0
2493
	end
2494
	return NUMBER
2495
end
2496
2497
function Swait(NUMBER)
2498
	if NUMBER == 0 or NUMBER == nil then
2499
		ArtificialHB.Event:wait()
2500
	else
2501
		for i = 1, NUMBER do
2502
			ArtificialHB.Event:wait()
2503
		end
2504
	end
2505
end
2506
2507
function QuaternionFromCFrame(cf)
2508
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
2509
	local trace = m00 + m11 + m22
2510
	if trace > 0 then 
2511
		local s = math.sqrt(1 + trace)
2512
		local recip = 0.5 / s
2513
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
2514
	else
2515
		local i = 0
2516
		if m11 > m00 then
2517
			i = 1
2518
		end
2519
		if m22 > (i == 0 and m00 or m11) then
2520
			i = 2
2521
		end
2522
		if i == 0 then
2523
			local s = math.sqrt(m00 - m11 - m22 + 1)
2524
			local recip = 0.5 / s
2525
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
2526
		elseif i == 1 then
2527
			local s = math.sqrt(m11 - m22 - m00 + 1)
2528
			local recip = 0.5 / s
2529
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
2530
		elseif i == 2 then
2531
			local s = math.sqrt(m22 - m00 - m11 + 1)
2532
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
2533
		end
2534
	end
2535
end
2536
 
2537
function QuaternionToCFrame(px, py, pz, x, y, z, w)
2538
	local xs, ys, zs = x + x, y + y, z + z
2539
	local wx, wy, wz = w * xs, w * ys, w * zs
2540
	local xx = x * xs
2541
	local xy = x * ys
2542
	local xz = x * zs
2543
	local yy = y * ys
2544
	local yz = y * zs
2545
	local zz = z * zs
2546
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
2547
end
2548
 
2549
function QuaternionSlerp(a, b, t)
2550
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
2551
	local startInterp, finishInterp;
2552
	if cosTheta >= 0.0001 then
2553
		if (1 - cosTheta) > 0.0001 then
2554
			local theta = ACOS(cosTheta)
2555
			local invSinTheta = 1 / SIN(theta)
2556
			startInterp = SIN((1 - t) * theta) * invSinTheta
2557
			finishInterp = SIN(t * theta) * invSinTheta
2558
		else
2559
			startInterp = 1 - t
2560
			finishInterp = t
2561
		end
2562
	else
2563
		if (1 + cosTheta) > 0.0001 then
2564
			local theta = ACOS(-cosTheta)
2565
			local invSinTheta = 1 / SIN(theta)
2566
			startInterp = SIN((t - 1) * theta) * invSinTheta
2567
			finishInterp = SIN(t * theta) * invSinTheta
2568
		else
2569
			startInterp = t - 1
2570
			finishInterp = t
2571
		end
2572
	end
2573
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
2574
end
2575
2576
function Clerp(a, b, t)
2577
	local qa = {QuaternionFromCFrame(a)}
2578
	local qb = {QuaternionFromCFrame(b)}
2579
	local ax, ay, az = a.x, a.y, a.z
2580
	local bx, by, bz = b.x, b.y, b.z
2581
	local _t = 1 - t
2582
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
2583
end
2584
2585
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
2586
	local frame = IT("Frame")
2587
	frame.BackgroundTransparency = TRANSPARENCY
2588
	frame.BorderSizePixel = BORDERSIZEPIXEL
2589
	frame.Position = POSITION
2590
	frame.Size = SIZE
2591
	frame.BackgroundColor3 = COLOR
2592
	frame.BorderColor3 = BORDERCOLOR
2593
	frame.Name = NAME
2594
	frame.Parent = PARENT
2595
	return frame
2596
end
2597
2598
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
2599
	local label = IT("TextLabel")
2600
	label.BackgroundTransparency = 1
2601
	label.Size = UD2(1, 0, 1, 0)
2602
	label.Position = UD2(0, 0, 0, 0)
2603
	label.TextColor3 = TEXTCOLOR
2604
	label.TextStrokeTransparency = STROKETRANSPARENCY
2605
	label.TextTransparency = TRANSPARENCY
2606
	label.FontSize = TEXTFONTSIZE
2607
	label.Font = TEXTFONT
2608
	label.BorderSizePixel = BORDERSIZEPIXEL
2609
	label.TextScaled = false
2610
	label.Text = TEXT
2611
	label.Name = NAME
2612
	label.Parent = PARENT
2613
	return label
2614
end
2615
2616
function NoOutlines(PART)
2617
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
2618
end
2619
2620
2621
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
2622
	local NEWWELD = IT(TYPE)
2623
	NEWWELD.Part0 = PART0
2624
	NEWWELD.Part1 = PART1
2625
	NEWWELD.C0 = C0
2626
	NEWWELD.C1 = C1
2627
	NEWWELD.Parent = PARENT
2628
	return NEWWELD
2629
end
2630
2631
function CreateSound(ID, PARENT, VOLUME, PITCH)
2632
	local NEWSOUND = nil
2633
	coroutine.resume(coroutine.create(function()
2634
		NEWSOUND = IT("Sound", PARENT)
2635
		NEWSOUND.Volume = VOLUME
2636
		NEWSOUND.Pitch = PITCH
2637
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
2638
		Swait()
2639
		NEWSOUND:play()
2640
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
2641
	end))
2642
	return NEWSOUND
2643
end
2644
2645
function CFrameFromTopBack(at, top, back)
2646
	local right = top:Cross(back)
2647
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
2648
end
2649
2650
function MakeForm(PART,TYPE)
2651
	if TYPE == "Cyl" then
2652
		local MSH = IT("CylinderMesh",PART)
2653
	elseif TYPE == "Ball" then
2654
		local MSH = IT("SpecialMesh",PART)
2655
		MSH.MeshType = "Sphere"
2656
	elseif TYPE == "Wedge" then
2657
		local MSH = IT("SpecialMesh",PART)
2658
		MSH.MeshType = "Wedge"
2659
	end
2660
end
2661
2662
Debris = game:GetService("Debris")
2663
--//=================================\\
2664
--||	     WEAPON CREATION
2665
--\\=================================//
2666
2667
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
2668
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "174670596", VT(1,1,1), VT(0, 0, 0))
2669
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2670
2671
local DECAL = IT("Decal",HandlePart)
2672
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
2673
2674
for _, c in pairs(Weapon:GetChildren()) do
2675
	if c.ClassName == "Part" then
2676
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2677
	end
2678
end
2679
2680
local A = IT("Attachment",HandlePart)
2681
A.Position = VT(0, -1.5, 0)
2682
local B = IT("Attachment",HandlePart)
2683
B.Position = VT(0, 2.2, 0.2)
2684
local Trail = IT("Trail",HandlePart)
2685
Trail.Attachment0 = A
2686
Trail.Attachment1 = B
2687
Trail.Lifetime = 0.1
2688
Trail.Transparency = NumberSequence.new(0.8, 1)
2689
Trail.Enabled = false
2690
2691
Weapon.Parent = Character
2692
2693
Humanoid.Died:connect(function()
2694
	ATTACK = true
2695
end)
2696
2697
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
2698
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
2699
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
2700
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
2701
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
2702
2703
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
2704
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
2705
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
2706
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
2707
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
2708
2709
--//=================================\\
2710
--||			DAMAGING
2711
--\\=================================//
2712
2713
local asd = Instance.new("ParticleEmitter")
2714
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
2715
asd.LightEmission = .1
2716
asd.Size = NumberSequence.new(0.2)
2717
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
2718
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
2719
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
2720
asd.Transparency = bbb
2721
asd.Size = aaa
2722
asd.ZOffset = .9
2723
asd.Acceleration = Vector3.new(0, -5, 0)
2724
asd.LockedToPart = false
2725
asd.EmissionDirection = "Back"
2726
asd.Lifetime = NumberRange.new(1, 2)
2727
asd.Rotation = NumberRange.new(-10, 10)
2728
asd.RotSpeed = NumberRange.new(-10, 10)
2729
asd.Speed = NumberRange.new(2)
2730
asd.Enabled = false
2731
asd.VelocitySpread = 10000
2732
2733
function getbloody(victim,amount)
2734
	local prtcl = asd:Clone()
2735
	prtcl.Parent = victim
2736
	prtcl:Emit(amount)
2737
end
2738
2739
local TORSOVELOCITY = 0
2740
2741
function Ragdoll(Character2,CharTorso)
2742
	local svch = Character2
2743
	local hum = Character2:findFirstChild("Humanoid")
2744
	local q = Character2:GetChildren()
2745
	local CLONE = IT("Model",Effects)
2746
	local DummyHead = nil
2747
	for i = 1,#q do
2748
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
2749
			q[i].Parent = CLONE
2750
			if q[i].Name == "Head" then
2751
				DummyHead = CLONE.Head:Clone()
2752
				q[i]:ClearAllChildren()
2753
				q[i].Transparency = 1
2754
			end
2755
		else
2756
			if q[i].ClassName ~= "Humanoid" then
2757
				q[i]:remove()
2758
			end
2759
		end
2760
	end
2761
	local chrclone = CLONE
2762
2763
	for _, c in pairs(Character2:GetChildren()) do
2764
		if c.ClassName == "Accessory" then
2765
			c:remove()
2766
		end
2767
	end
2768
2769
	local ch = chrclone:GetChildren()
2770
	local i
2771
	for i = 1,#ch do
2772
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
2773
			ch[i]:remove()
2774
		end
2775
	end
2776
	local function Scan(ch)
2777
		local e
2778
		for e = 1,#ch do
2779
			Scan(ch[e]:GetChildren())
2780
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
2781
				ch[e]:remove()
2782
			end
2783
		end
2784
	end
2785
	Scan(chrclone:GetChildren())
2786
2787
	local ch = Character2:GetChildren()
2788
	local i
2789
	for i = 1,#ch do
2790
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2791
			ch[i]:remove()
2792
		end
2793
	end
2794
2795
	local ch = Character2:GetChildren()
2796
	local i
2797
	for i = 1,#ch do
2798
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2799
			ch[i]:remove()
2800
		end
2801
	end
2802
	Character2 = chrclone
2803
	local Torso2 = Character2.Torso
2804
	local movevector = Vector3.new()
2805
2806
	if Torso2 then
2807
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
2808
		local Head = Character2:FindFirstChild("Head")
2809
		if Head then
2810
			local Neck = Instance.new("Weld")
2811
			Neck.Name = "Neck"
2812
			Neck.Part0 = Torso2
2813
			Neck.Part1 = Head
2814
			Neck.C0 = CFrame.new(0, 1.5, 0)
2815
			Neck.C1 = CFrame.new()
2816
			Neck.Parent = Torso2
2817
			Head:ClearAllChildren()
2818
			Head.Transparency = 1
2819
2820
		end
2821
		local Limb = Character2:FindFirstChild("Right Arm")
2822
		if Limb then
2823
2824
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
2825
			local Joint = Instance.new("Glue")
2826
			Joint.Name = "RightShoulder"
2827
			Joint.Part0 = Torso2
2828
			Joint.Part1 = Limb
2829
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2830
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2831
			Joint.Parent = Torso2
2832
2833
			local B = Instance.new("Part")
2834
			B.TopSurface = 0
2835
			B.BottomSurface = 0
2836
			B.formFactor = "Symmetric"
2837
			B.Size = Vector3.new(1, 1, 1)
2838
			B.Transparency = 1
2839
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2840
			B.Parent = Character2
2841
			local W = Instance.new("Weld")
2842
			W.Part0 = Limb
2843
			W.Part1 = B
2844
			W.C0 = CFrame.new(0, -0.5, 0)
2845
			W.Parent = Limb
2846
2847
		end
2848
		local Limb = Character2:FindFirstChild("Left Arm")
2849
		if Limb then
2850
2851
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
2852
			local Joint = Instance.new("Glue")
2853
			Joint.Name = "LeftShoulder"
2854
			Joint.Part0 = Torso2
2855
			Joint.Part1 = Limb
2856
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2857
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2858
			Joint.Parent = Torso2
2859
2860
			local B = Instance.new("Part")
2861
			B.TopSurface = 0
2862
			B.BottomSurface = 0
2863
			B.formFactor = "Symmetric"
2864
			B.Size = Vector3.new(1, 1, 1)
2865
			B.Transparency = 1
2866
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2867
			B.Parent = Character2
2868
			local W = Instance.new("Weld")
2869
			W.Part0 = Limb
2870
			W.Part1 = B
2871
			W.C0 = CFrame.new(0, -0.5, 0)
2872
			W.Parent = Limb
2873
2874
		end
2875
		local Limb = Character2:FindFirstChild("Right Leg")
2876
		if Limb then
2877
2878
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
2879
			local Joint = Instance.new("Glue")
2880
			Joint.Name = "RightHip"
2881
			Joint.Part0 = Torso2
2882
			Joint.Part1 = Limb
2883
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2884
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2885
			Joint.Parent = Torso2
2886
2887
			local B = Instance.new("Part")
2888
			B.TopSurface = 0
2889
			B.BottomSurface = 0
2890
			B.formFactor = "Symmetric"
2891
			B.Size = Vector3.new(1, 1, 1)
2892
			B.Transparency = 1
2893
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2894
			B.Parent = Character2
2895
			local W = Instance.new("Weld")
2896
			W.Part0 = Limb
2897
			W.Part1 = B
2898
			W.C0 = CFrame.new(0, -0.5, 0)
2899
			W.Parent = Limb
2900
2901
		end
2902
		local Limb = Character2:FindFirstChild("Left Leg")
2903
		if Limb then
2904
2905
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
2906
			local Joint = Instance.new("Glue")
2907
			Joint.Name = "LeftHip"
2908
			Joint.Part0 = Torso2
2909
			Joint.Part1 = Limb
2910
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2911
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2912
			Joint.Parent = Torso2
2913
2914
			local B = Instance.new("Part")
2915
			B.TopSurface = 0
2916
			B.BottomSurface = 0
2917
			B.formFactor = "Symmetric"
2918
			B.Size = Vector3.new(1, 1, 1)
2919
			B.Transparency = 1
2920
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2921
			B.Parent = Character2
2922
			local W = Instance.new("Weld")
2923
			W.Part0 = Limb
2924
			W.Part1 = B
2925
			W.C0 = CFrame.new(0, -0.5, 0)
2926
			W.Parent = Limb
2927
2928
		end
2929
		--[
2930
		local Bar = Instance.new("Part")
2931
		Bar.TopSurface = 0
2932
		Bar.BottomSurface = 0
2933
		Bar.formFactor = "Symmetric"
2934
		Bar.Size = Vector3.new(1, 1, 1)
2935
		Bar.Transparency = 1
2936
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
2937
		Bar.Parent = Character2
2938
		local Weld = Instance.new("Weld")
2939
		Weld.Part0 = Torso2
2940
		Weld.Part1 = Bar
2941
		Weld.C0 = CFrame.new(0, 0.5, 0)
2942
		Weld.Parent = Torso2
2943
		--]]
2944
	end
2945
	Character2.Parent = Weapon
2946
	if movevector ~= Vector3.new() then
2947
		for i = 1,10 do
2948
			Torso2.Velocity = movevector * 30
2949
		end
2950
	end
2951
	DummyHead.Name = "FakeHead"
2952
	DummyHead.Parent = CLONE
2953
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
2954
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
2955
	MakeForm(BLOOD,"Cyl")
2956
	weldBetween(DummyHead,BLOOD)
2957
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
2958
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
2959
	MakeForm(BLOOD,"Cyl")
2960
	weldBetween(Torso2,BLOOD)
2961
	Character2.Name = "Corpse"
2962
	local hum2 = svch:findFirstChild("Humanoid")
2963
2964
	return Character2,Torso2,DummyHead
2965
end
2966
2967
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
2968
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
2969
	if HITFLOOR ~= nil then
2970
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
2971
			if HITFLOOR.Name == "BloodPuddle" then
2972
				local DIST = (Position - HITFLOOR.Position).Magnitude
2973
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
2974
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
2975
				end
2976
			else
2977
				if HITFLOOR.Anchored == true then
2978
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
2979
					BLOOD.CFrame = CF(HITPOS)
2980
					MakeForm(BLOOD,"Cyl")
2981
					coroutine.resume(coroutine.create(function()
2982
						Swait(75)
2983
						while true do
2984
							Swait()
2985
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
2986
							if BLOOD.Size.Z < 0.051 then
2987
								BLOOD:remove()
2988
								break
2989
							end
2990
						end
2991
					end))
2992
				end
2993
			end
2994
		end
2995
	end
2996
end
2997
2998
function SprayBlood(POSITION,DIRECTION,BloodSize)
2999
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
3000
	BLOOD.CFrame = CF(POSITION)
3001
	MakeForm(BLOOD,"Ball")
3002
	local bv = Instance.new("BodyVelocity",BLOOD) 
3003
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3004
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
3005
	bv.Name = "MOVE"
3006
	Debris:AddItem(bv,0.05)
3007
	coroutine.resume(coroutine.create(function()
3008
		local HASTOUCHEDGROUND = false
3009
		local HIT = BLOOD.Touched:Connect(function(hit)
3010
			if hit.Anchored == true then
3011
				HASTOUCHEDGROUND = true
3012
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
3013
			end
3014
		end)
3015
		for i = 1, 50 do
3016
			Swait()
3017
			if HASTOUCHEDGROUND == true then
3018
				break
3019
			end
3020
			BLOOD.Size = BLOOD.Size * 0.9
3021
		end
3022
		BLOOD:remove()
3023
	end))
3024
end
3025
3026
function Kill(Target)
3027
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
3028
		Target:BreakJoints()
3029
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
3030
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
3031
		getbloody(DummyHead,45)
3032
		if TORS2 ~= nil then
3033
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
3034
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
3035
			local HUM = IT("Humanoid")
3036
			HUM.MaxHealth = 0
3037
			HUM.Health = 0
3038
			HUM.Name = "CorpseHumanoid"
3039
			HUM.PlatformStand = true
3040
			HUM.Parent = CLONE
3041
			KILLINSTINCT = KILLINSTINCT + 20
3042
			TORS2.CFrame = CFRAME
3043
			coroutine.resume(coroutine.create(function()
3044
				for i = 1, 450 do
3045
					wait()
3046
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
3047
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
3048
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
3049
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
3050
				end
3051
				CLONE:Remove()
3052
			end))
3053
		end
3054
	end
3055
end
3056
3057
--//=================================\\
3058
--||	ATTACK FUNCTIONS AND STUFF
3059
--\\=================================//
3060
3061
function Swing()
3062
	ATTACK = true
3063
	Rooted = false
3064
	for i=0, 1, 0.1 / Animation_Speed do
3065
		Swait()
3066
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
3067
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
3068
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3069
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3070
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3071
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3072
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
3073
	end
3074
	Trail.Enabled = true
3075
	HandlePart.CanCollide = true
3076
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
3077
	local HIT = HandlePart.Touched:Connect(function(hit)
3078
		Kill(hit.Parent)
3079
	end)
3080
	for i=0, 0.8, 0.1 / Animation_Speed do
3081
		Swait()
3082
		if Speed == 25 and TORSOVELOCITY > 0.3 then
3083
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
3084
		end
3085
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
3086
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
3087
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3088
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3089
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3090
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3091
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3092
	end
3093
	Trail.Enabled = false
3094
	HandlePart.CanCollide = false
3095
	HIT:disconnect()
3096
	ATTACK = false
3097
	Rooted = false
3098
end
3099
3100
function Laugh()
3101
	ATTACK = true
3102
	Rooted = true
3103
	CreateSound("649634100", Torso, 6, .7)
3104
	for i=0, 3.5, 0.1 / Animation_Speed do
3105
		Swait()
3106
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3107
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3108
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3109
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3110
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3111
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3112
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3113
	end
3114
	ATTACK = false
3115
	Rooted = false
3116
end
3117
3118
--//=================================\\
3119
--||	  ASSIGN THINGS TO KEYS
3120
--\\=================================//
3121
3122
function MouseDown(Mouse)
3123
	if ATTACK == false then
3124
		Swing()
3125
	end
3126
end
3127
3128
function MouseUp(Mouse)
3129
HOLD = false
3130
end
3131
3132
function KeyDown(Key)
3133
	KEYHOLD = true
3134
	if Key == "b" and ATTACK == false then
3135
		if Speed == 10 then
3136
			Speed = 25
3137
		elseif Speed == 25 then
3138
			Speed = 10
3139
		end
3140
	end
3141
3142
	if Key == "t" and ATTACK == false then
3143
		Laugh()
3144
	end
3145
end
3146
3147
function KeyUp(Key)
3148
	KEYHOLD = false
3149
end
3150
3151
	Mouse.Button1Down:connect(function(NEWKEY)
3152
		MouseDown(NEWKEY)
3153
	end)
3154
	Mouse.Button1Up:connect(function(NEWKEY)
3155
		MouseUp(NEWKEY)
3156
	end)
3157
	Mouse.KeyDown:connect(function(NEWKEY)
3158
		KeyDown(NEWKEY)
3159
	end)
3160
	Mouse.KeyUp:connect(function(NEWKEY)
3161
		KeyUp(NEWKEY)
3162
	end)
3163
3164
--//=================================\\
3165
--\\=================================//
3166
3167
3168
function unanchor()
3169
	if UNANCHOR == true then
3170
		g = Character:GetChildren()
3171
		for i = 1, #g do
3172
			if g[i].ClassName == "Part" then
3173
				g[i].Anchored = false
3174
			end
3175
		end
3176
	end
3177
end
3178
3179
3180
--//=================================\\
3181
--||	WRAP THE WHOLE SCRIPT UP
3182
--\\=================================//
3183
3184
Humanoid.Changed:connect(function(Jump)
3185
	if Jump == "Jump" and (Disable_Jump == true) then
3186
		Humanoid.Jump = false
3187
	end
3188
end)
3189
3190
Speed = 10
3191
3192
local naeeym2 = Instance.new("BillboardGui",Character)
3193
naeeym2.AlwaysOnTop = true
3194
naeeym2.Size = UDim2.new(5,35,2,35)
3195
naeeym2.StudsOffset = Vector3.new(0,1,0)
3196
naeeym2.Adornee = Character.Head
3197
naeeym2.Name = "Name"
3198
naeeym2.PlayerToHideFrom = Nobody
3199
local tecks2 = Instance.new("TextLabel",naeeym2)
3200
tecks2.BackgroundTransparency = 1
3201
tecks2.TextScaled = true
3202
tecks2.BorderSizePixel = 0
3203
tecks2.Text = "Toey8418.EXE"
3204
tecks2.Font = "Antique"
3205
tecks2.TextSize = 30
3206
tecks2.TextStrokeTransparency = 0
3207
tecks2.TextColor3 = Color3.new(0.8,0,0)
3208
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
3209
tecks2.Size = UDim2.new(1,0,0.5,0)
3210
tecks2.Parent = naeeym2
3211
3212
while true do
3213
	ANIMATE.Parent = nil
3214
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3215
	IDLEANIMATION:Play()
3216
	SINE = SINE + CHANGE
3217
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3218
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3219
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
3220
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
3221
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3222
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
3223
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3224
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3225
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3226
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3227
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
3228
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3229
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3230
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3231
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3232
	end
3233
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
3234
		ANIM = "Jump"
3235
		if ATTACK == false then
3236
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3237
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3238
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3239
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3240
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3241
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3242
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3243
	    end
3244
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
3245
		ANIM = "Fall"
3246
		if ATTACK == false then
3247
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3248
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3249
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3250
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3251
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3252
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
3253
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3254
		end
3255
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
3256
		ANIM = "Idle"
3257
		if ATTACK == false then
3258
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3259
			if VALUE1 == false then
3260
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3261
			end
3262
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3263
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3264
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3265
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3266
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3267
			if VALUE1 == false and MRANDOM(1,200) == 1 then
3268
				coroutine.resume(coroutine.create(function()
3269
					VALUE1 = true
3270
					for i = 1, 25 do
3271
						Swait()
3272
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
3273
					end
3274
					VALUE1 = false
3275
				end))
3276
			end
3277
		end
3278
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
3279
		ANIM = "Walk"
3280
		WALK = WALK + 1 / Animation_Speed
3281
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
3282
			WALK = 0
3283
			if WALKINGANIM == true then
3284
				WALKINGANIM = false
3285
			elseif WALKINGANIM == false then
3286
				WALKINGANIM = true
3287
			end
3288
		end
3289
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3290
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3291
		if ATTACK == false then
3292
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3293
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
3294
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3295
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
3296
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
3297
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
3298
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3299
		end
3300
	end
3301
	unanchor()
3302
	Humanoid.MaxHealth = "inf"
3303
	Humanoid.Health = "inf"
3304
	if Rooted == false then
3305
		Disable_Jump = false
3306
		Humanoid.WalkSpeed = Speed
3307
	elseif Rooted == true then
3308
		Disable_Jump = true
3309
		Humanoid.WalkSpeed = 0
3310
	end
3311
	if KILLINSTINCT > 0 then
3312
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
3313
		KILLINSTINCT = KILLINSTINCT - 0.1
3314
	end
3315
	if Head:FindFirstChild("face") then
3316
		Head.face.Texture = "http://www.roblox.com/asset/?id=900134257"
3317
	end
3318
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
3319
	local MATHS = {"0","1"}
3320
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
3321
	Humanoid.PlatformStand = false
3322
	script.Name = Humanoid.Name
3323
	if math.random(1,70-Speed) == 1 then
3324
		tecks2.Text = "FAILURE"
3325
	elseif math.random(1,70-Speed) == 2 then
3326
		tecks2.Text = "WHY BOTHER"
3327
	elseif math.random(1,70-Speed) == 3 then
3328
		tecks2.Text = "WORTHLESS"
3329
	else
3330
		if KILLINSTINCT > 0 then
3331
			if KILLINSTINCT < 100 then
3332
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
3333
					tecks2.Text = "Haha "
3334
				else
3335
					tecks2.Text = "I am Sorry That Not Me!"
3336
				end
3337
			elseif KILLINSTINCT >= 100 then
3338
				if MRANDOM(1,5) == 1 then
3339
					tecks2.Text = "Bye go to True hell"
3340
				end
3341
			else
3342
				tecks2.Text = "DARK Toey8418"
3343
			end
3344
		else
3345
			tecks2.Text = "DARK Toey8418"
3346
		end
3347
	end
3348
	DECAL.Transparency = 1-(KILLINSTINCT/25)
3349
	Swait()
3350
	if Head:FindFirstChildOfClass("Sound") then
3351
		Head:FindFirstChildOfClass("Sound"):remove()
3352
	end
3353
	if KILLINSTINCT > 100 then
3354
		KILLINSTINCT = 100
3355
	end
3356
	sick.Parent = Character
3357
	Sky.Parent = game.Lighting
3358
	game.Lighting.ClockTime = 22
3359
	script.Parent = PlayerGui
3360
end
3361
3362
--//=================================\\
3363
--\\=================================//
3364
3365
3366
3367
3368
3369
--//====================================================\\--
3370
--||			  		 END OF SCRIPT
3371
--\\====================================================//--