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1
local isScriptNil = false
2
3-
local PlrName = "Chillarz"
3+
local PlrName = "zombieslayerwtf"
4
local Plrs = game:GetService("Players")
5
local RunService = game:GetService("RunService")
6
local Content = game:GetService("ContentProvider")
7
local LP = Plrs.LocalPlayer
8
local Char = LP.Character
9
local PlrGui = LP.PlayerGui
10
local Backpack = LP.Backpack
11
local Mouse = LP:GetMouse()
12
13
local Camera = Workspace.CurrentCamera
14
local LastCamCF = Camera.CoordinateFrame
15
local AnimJoints = {}
16
local Cons = {}
17
local mDown = false
18
local Multi = false
19
local Grabbing = false
20
local Current = {}
21
local Alpha = 1
22
local LightNum = 1
23
24
Current.Part = nil
25
Current.BP = nil
26
Current.BA = nil
27
Current.Mass = nil
28
29
local LastPart = nil
30
31
local Head = Char["Head"]
32
local Torso = Char["Torso"]
33
local Humanoid = Char["Humanoid"]
34
local LA = Char["Left Arm"]
35
local RA = Char["Right Arm"]
36
local LL = Char["Left Leg"]
37
local RL = Char["Right Leg"]
38
39
local LS, RS;
40
41
local OrigLS = Torso["Left Shoulder"]
42
local OrigRS = Torso["Right Shoulder"]
43
44
for _,v in pairs(Char:GetChildren()) do
45
	if v.Name == ModID then
46
		v:Destroy()
47
	end
48
end
49
50
for _,v in pairs(PlrGui:GetChildren()) do
51
	if v.Name == "PadsGui" then
52
		v:Destroy()
53
	end
54
end
55
56
local ModID = "Pads"
57
local Objects = {}
58
local Grav = 196.2
59
60
local sin=math.sin
61
local cos=math.cos
62
local max=math.max
63
local min=math.min
64
local atan2=math.atan2
65
local random=math.random
66
local tau = 2 * math.pi
67
68
local BodyObjects = {
69
	["BodyVelocity"] = true;
70
	["BodyAngularVelocity"] = true;
71
	["BodyForce"] = true;
72
	["BodyThrust"] = true;
73
	["BodyPosition"] = true;
74
	["RocketPropulsion"] = true;
75
}
76
77
if LP.Name == PlrName and isScriptNil then
78
	script.Parent = nil
79
end
80
81
LP.CameraMode = "Classic"
82
83
local Assets = {
84
}
85
86
local LS0, LS1 = OrigLS.C0, OrigLS.C1
87
local RS0, RS1 = OrigRS.C0, OrigRS.C1
88
89
for i,v in pairs(Assets) do
90
	local ID = tostring(Assets[i])
91
	Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
92
	Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
93
end
94
95
function QuaternionFromCFrame(cf)
96
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
97
	local trace = m00 + m11 + m22 if trace > 0 then 
98
		local s = math.sqrt(1 + trace);
99
		local recip = 0.5/s;
100
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
101
	else 
102
		local i = 0;
103
		if m11 > m00 then 
104
			i = 1;
105
		end;
106
		if m22 > (i == 0 and m00 or m11) then
107
			i = 2 end if i == 0 then
108
			local s = math.sqrt(m00-m11-m22+1);
109
			local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; 
110
		elseif i == 1 then
111
			local s = math.sqrt(m11-m22-m00+1);
112
			local recip = 0.5/s;
113
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
114
		elseif i == 2 then
115
			local s = math.sqrt(m22-m00-m11+1);
116
			local recip = 0.5/s;
117
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
118
		end;
119
	end; 
120
end;
121
122
function QuaternionToCFrame(px, py, pz, x, y, z, w)
123
	local xs, ys, zs = x + x, y + y, z + z;
124
	local wx, wy, wz = w*xs, w*ys, w*zs;
125
	local xx = x*xs;
126
	local xy = x*ys;
127
	local xz = x*zs;
128
	local yy = y*ys;
129
	local yz = y*zs;
130
	local zz = z*zs;
131
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
132
end;
133
134
function QuaternionSlerp(a, b, t)
135
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
136
	local startInterp, finishInterp; 
137
	if cosTheta >= 0.0001 then
138
		if (1 - cosTheta) > 0.0001 then
139
			local theta = math.acos(cosTheta);
140
			local invSinTheta = 1/math.sin(theta);
141
			startInterp = math.sin((1-t)*theta)*invSinTheta;
142
			finishInterp = math.sin(t*theta)*invSinTheta;
143
		else
144
			startInterp = 1-t finishInterp = t;
145
		end;
146
	else 
147
		if (1+cosTheta) > 0.0001 then
148
			local theta = math.acos(-cosTheta);
149
			local invSinTheta = 1/math.sin(theta);
150
			startInterp = math.sin((t-1)*theta)*invSinTheta;
151
			finishInterp = math.sin(t*theta)*invSinTheta;
152
		else startInterp = t-1 finishInterp = t;
153
		end;
154
	end;
155
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
156
end;
157
158
function CLerp(a,b,t)
159
	local qa={QuaternionFromCFrame(a)};
160
	local qb={QuaternionFromCFrame(b)};
161
	local ax,ay,az=a.x,a.y,a.z;
162
	local bx,by,bz=b.x,b.y,b.z;
163
	local _t=1-t;
164
	return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
165
end
166
167
function GetWeld(weld) 
168
	local obj 
169
	for i, v in pairs(AnimJoints) do 
170
		if v[1] == weld then 
171
			obj = v 
172
			break 
173
		end 
174
	end 
175
	if not obj then 
176
		obj = {weld,NV} 
177
		table.insert(AnimJoints,obj) 
178
	end 
179
	return weld.C0.p, obj[2] 
180
end 
181
182
function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) 
183
	smooth = smooth or 1 
184
	local obj 
185
	for i, v in pairs(AnimJoints) do 
186
		if v[1] == weld then 
187
			obj = v 
188
			break 
189
		end 
190
	end 
191
	if not obj then 
192
		obj = {weld,NV} 
193
		table.insert(AnimJoints,obj) 
194
	end 
195
	
196
	local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops 
197
	
198
	local tox,toy,toz = 0,0,0 
199
	tox = math.abs(origangle.x - nextangle.x) *perc 
200
	toy = math.abs(origangle.y - nextangle.y) *perc 
201
	toz = math.abs(origangle.z - nextangle.z) *perc 
202
	tox = ((origangle.x > nextangle.x and -tox) or tox)
203
	toy = ((origangle.y > nextangle.y and -toy) or toy)
204
	toz = ((origangle.z > nextangle.z and -toz) or toz)
205
	
206
	local tox2,toy2,toz2 = 0,0,0 
207
	tox2 = math.abs(origpos.x - nextpos.x) *perc 
208
	toy2 = math.abs(origpos.y - nextpos.y) *perc 
209
	toz2 = math.abs(origpos.z - nextpos.z) *perc 
210
	tox2 = (origpos.x > nextpos.x and -tox2) or tox2 
211
	toy2 = (origpos.y > nextpos.y and -toy2) or toy2 
212
	toz2 = (origpos.z > nextpos.z and -toz2) or toz2 
213
	
214
	obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) 
215
	weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) 
216
end 
217
218
function RotateCamera(x, y)
219
	Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
220
end
221
222
function GetAngles(cf)
223
	local lv = cf.lookVector
224
	return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
225
end
226
227
local LastCamCF = Camera.CoordinateFrame
228
229
function Look()
230
	if AlphaOn == true then
231
		local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
232
		Camera.CoordinateFrame = LastCamCF
233
		RotateCamera(x * -(Alpha), y * -(Alpha))
234
		LastCamCF = Camera.CoordinateFrame
235
	end
236
end
237
238
function Cor(Func)
239
	local Ok, Err = coroutine.resume(coroutine.create(Func))
240
	if not Ok then
241
		print(Err)
242
	end
243
end
244
245
function Cor2(Func)
246
	local Ok, Err = ypcall(Func)
247
	if not Ok then
248
		print(Err)
249
	end
250
end
251
252
function MakePads()
253
	-- 1 - VTelekinesis
254
	P1 = Instance.new("Model")
255
	P1.Name = ModID
256
257
	-- 2 - RBase
258
	P2 = Instance.new("Part")
259
	P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
260
	P2.FormFactor = Enum.FormFactor.Custom
261
	P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
262
	P2.Anchored = true
263
	P2.BrickColor = BrickColor.new("Crimson")
264
	P2.Friction = 0.30000001192093
265
	P2.Shape = Enum.PartType.Block
266
	P2.Name = "RBase"
267
	P2.Parent = P1
268
269
	-- 3 - Mesh
270
	P3 = Instance.new("CylinderMesh")
271
	P3.Scale = Vector3.new(1, 0.5, 1)
272
	P3.Parent = P2
273
274
	-- 4 - LBase
275
	P4 = Instance.new("Part")
276
	P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
277
	P4.FormFactor = Enum.FormFactor.Custom
278
	P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
279
	P4.Anchored = true
280
	P4.BrickColor = BrickColor.new("Crimson")
281
	P4.Friction = 0.30000001192093
282
	P4.Shape = Enum.PartType.Block
283
	P4.Name = "LBase"
284
	P4.Parent = P1
285
286
	-- 5 - Mesh
287
	P5 = Instance.new("CylinderMesh")
288
	P5.Scale = Vector3.new(1, 0.5, 1)
289
	P5.Parent = P4
290
291
	-- 6 - RP1
292
	P6 = Instance.new("Part")
293
	P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
294
	P6.FormFactor = Enum.FormFactor.Custom
295
	P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
296
	P6.Anchored = true
297
	P6.BrickColor = BrickColor.new("Black")
298
	P6.Friction = 0.30000001192093
299
	P6.Shape = Enum.PartType.Block
300
	P6.Name = "RP1"
301
	P6.Parent = P2
302
303
	-- 7 - Mesh
304
	P7 = Instance.new("CylinderMesh")
305
	P7.Scale = Vector3.new(1, 0.5, 1)
306
	P7.Parent = P6
307
308
	-- 8 - RP2
309
	P8 = Instance.new("Part")
310
	P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
311
	P8.FormFactor = Enum.FormFactor.Custom
312
	P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
313
	P8.Anchored = true
314
	P8.BrickColor = BrickColor.new("Black")
315
	P8.Friction = 0.30000001192093
316
	P8.Shape = Enum.PartType.Block
317
	P8.Name = "RP2"
318
	P8.Parent = P2
319
320
	-- 9 - Mesh
321
	P9 = Instance.new("CylinderMesh")
322
	P9.Scale = Vector3.new(1, 0.5, 1)
323
	P9.Parent = P8
324
325
	-- 10 - RP3
326
	P10 = Instance.new("Part")
327
	P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
328
	P10.FormFactor = Enum.FormFactor.Custom
329
	P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
330
	P10.Anchored = true
331
	P10.BrickColor = BrickColor.new("Black")
332
	P10.Friction = 0.30000001192093
333
	P10.Shape = Enum.PartType.Block
334
	P10.Name = "RP3"
335
	P10.Parent = P2
336
337
	-- 11 - Mesh
338
	P11 = Instance.new("CylinderMesh")
339
	P11.Scale = Vector3.new(1, 0.5, 1)
340
	P11.Parent = P10
341
342
	-- 12 - LP1
343
	P12 = Instance.new("Part")
344
	P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
345
	P12.FormFactor = Enum.FormFactor.Custom
346
	P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
347
	P12.Anchored = true
348
	P12.BrickColor = BrickColor.new("Black")
349
	P12.Friction = 0.30000001192093
350
	P12.Shape = Enum.PartType.Block
351
	P12.Name = "LP1"
352
	P12.Parent = P4
353
354
	-- 13 - Mesh
355
	P13 = Instance.new("CylinderMesh")
356
	P13.Scale = Vector3.new(1, 0.5, 1)
357
	P13.Parent = P12
358
359
	-- 14 - LP2
360
	P14 = Instance.new("Part")
361
	P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
362
	P14.FormFactor = Enum.FormFactor.Custom
363
	P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
364
	P14.Anchored = true
365
	P14.BrickColor = BrickColor.new("Black")
366
	P14.Friction = 0.30000001192093
367
	P14.Shape = Enum.PartType.Block
368
	P14.Name = "LP2"
369
	P14.Parent = P4
370
371
	-- 15 - Mesh
372
	P15 = Instance.new("CylinderMesh")
373
	P15.Scale = Vector3.new(1, 0.5, 1)
374
	P15.Parent = P14
375
376
	-- 16 - LP3
377
	P16 = Instance.new("Part")
378
	P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
379
	P16.FormFactor = Enum.FormFactor.Custom
380
	P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
381
	P16.Anchored = true
382
	P16.BrickColor = BrickColor.new("Black")
383
	P16.Friction = 0.30000001192093
384
	P16.Shape = Enum.PartType.Block
385
	P16.Name = "LP3"
386
	P16.Parent = P4
387
388
	-- 17 - Mesh
389
	P17 = Instance.new("CylinderMesh")
390
	P17.Scale = Vector3.new(1, 0.5, 1)
391
	P17.Parent = P16
392
393
	P1.Parent = LP.Character
394
	P1:MakeJoints()
395
	return P1
396
end
397
398
weldModel = function(model, unanchor, rooty)
399
	local parts = {}
400
	local function recurse(object)
401
		if object:IsA("BasePart") then
402
			table.insert(parts, object)
403
		end
404
		for _,child in pairs(object:GetChildren()) do
405
			recurse(child)
406
		end
407
	end
408
	recurse(model)
409
	
410
	local rootPart = rooty or parts[1]
411
	for _, part in pairs(parts) do
412
		local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
413
		local weld = Instance.new("Weld")
414
		weld.Part0 = rootPart
415
		weld.Part1 = part
416
		weld.C0 = cframe
417
		weld.Parent = rootPart
418
	end
419
	
420
	if unanchor then
421
		for _, part in pairs(parts) do
422
			part.Anchored = false
423
			part.CanCollide = false
424
		end
425
	end
426
end
427
428
weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
429
	local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
430
	local weld = Instance.new("Weld")
431
	weld.Name = "Weld"
432
	weld.Part0 = rootPart
433
	weld.Part1 = Item
434
	weld.C0 = cframe
435
	weld.Parent = ParentItem and Item or rootPart
436
	
437
	if unanchor then
438
		Item.Anchored = false
439
	end
440
	return weld, cframe
441
end
442
443
scaleModel = function(model, scale)
444
	local parts = {}
445
	local function recurse(object)
446
		if object:IsA("BasePart") then
447
			table.insert(parts, object)
448
		end
449
		for _,child in pairs(object:GetChildren()) do
450
			recurse(child)
451
		end
452
	end
453
	recurse(model)
454
	
455
	local top, bottom, left, right, back, front
456
	for _, part in pairs(parts) do
457
		if top == nil or top < part.Position.y then			top = part.Position.y end
458
		if bottom == nil or bottom > part.Position.y then	bottom = part.Position.y end
459
		if left == nil or left > part.Position.x then		left = part.Position.x end
460
		if right == nil or right < part.Position.x then		right = part.Position.x end
461
		if back == nil or back > part.Position.z then		back = part.Position.z end
462
		if front == nil or front < part.Position.z then		front = part.Position.z end
463
	end
464
	
465
	local middle = Vector3.new( left+right, top+bottom, back+front )/2
466
	local minSize = Vector3.new(0.2, 0.2, 0.2)
467
	
468
	for _, part in pairs(parts) do
469
		local foo = part.CFrame.p - middle
470
		local rotation = part.CFrame - part.CFrame.p
471
		local newSize = part.Size*scale
472
		part.FormFactor = "Custom"
473
		part.Size = newSize
474
		part.CFrame = CFrame.new( middle + foo*scale ) * rotation
475
		
476
		if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
477
			local mesh
478
			for _, child in pairs(part:GetChildren()) do
479
				if child:IsA("DataModelMesh") then
480
					mesh = child
481
					break
482
				end
483
			end
484
			
485
			if mesh == nil then
486
				mesh = Instance.new("BlockMesh", part)
487
			end
488
			
489
			local oScale = mesh.Scale
490
			local newScale = newSize/minSize * oScale
491
			if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
492
			if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
493
			if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
494
			
495
			mesh.Scale = newScale
496
		end
497
	end
498
end
499
500
function getMass(Obj, Total)
501
	local newTotal = Total
502
	local returnTotal = 0
503
	
504
	if Obj:IsA("BasePart") then
505
		newTotal = newTotal + Objects[Obj]
506
	elseif BodyObjects[Obj.ClassName] then
507
		Obj:Destroy()
508
	end
509
	
510
	if Obj:GetChildren() and #Obj:GetChildren() > 0 then
511
		for _,v in pairs(Obj:GetChildren()) do
512
			returnTotal = returnTotal + getMass(v, newTotal)
513
		end
514
	else
515
		returnTotal = newTotal
516
	end
517
	
518
	return returnTotal
519
end
520
521
function getTargFromCurrent()
522
	local Current = Current.Part
523
	if Current:IsA("BasePart") then
524
		return Current
525
	elseif Current:findFirstChild("Torso") then
526
		return Current.Torso
527
	else
528
		for _,v in pairs(Current:GetChildren()) do
529
			if v:IsA("BasePart") then
530
				return v
531
			end
532
		end
533
	end
534
end
535
536
function Fire(Part, Vec, Inv)
537
	pcall(function()
538
		Current.BP:Destroy()
539
		Current.BP = nil
540
	end)
541
	pcall(function()
542
		Current.BA:Destroy()
543
		Current.BA = nil
544
	end)
545
	pcall(function()
546
		if Inv then
547
			Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
548
		else
549
			Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
550
		end
551
		Current.Mass = nil
552
	end)
553
	Reset()
554
end
555
556
function Reset()
557
	LS.Parent = nil
558
	RS.Parent = nil
559
	
560
	OrigLS.Parent = Torso
561
	OrigRS.Parent = Torso
562
	
563
	OrigLS.C0 = LS0
564
	OrigRS.C0 = RS0
565
end
566
567
function Start()
568
	Cor(function()
569
		repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
570
		Char = LP.Character
571
		PlrGui = LP.PlayerGui
572
		Backpack = LP.Backpack
573
		Mouse = LP:GetMouse()
574
		
575
		for _,v in pairs(Cons) do
576
			v:disconnect()
577
		end
578
		Cons = {}
579
580
		Camera = Workspace.CurrentCamera
581
		LastCamCF = Camera.CoordinateFrame
582
		AnimJoints = {}
583
		mDown = false
584
		Multi = false
585
		Grabbing = false
586
		Current = {}
587
		Alpha = 1
588
589
		Head = Char["Head"]
590
		Torso = Char["Torso"]
591
		Humanoid = Char["Humanoid"]
592
		LA = Char["Left Arm"]
593
		RA = Char["Right Arm"]
594
		LL = Char["Left Leg"]
595
		RL = Char["Right Leg"]
596
		
597
		OrigLS = Torso["Left Shoulder"]
598
		OrigRS = Torso["Right Shoulder"]
599
600
		for _,v in pairs(Char:GetChildren()) do
601
			if v.Name == ModID then
602
				v:Destroy()
603
			end
604
		end
605
606
		for _,v in pairs(PlrGui:GetChildren()) do
607
			if v.Name == "PadsGui" then
608
				v:Destroy()
609
			end
610
		end
611
		
612
		LS = Instance.new("Weld")
613
		RS = Instance.new("Weld")
614
615
		LS.Name = OrigLS.Name
616
		LS.Part0 = Torso
617
		LS.Part1 = LA
618
		LS.C0 = LS0
619
		LS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
620
621
		RS.Name = OrigRS.Name
622
		RS.Part0 = Torso
623
		RS.Part1 = RA
624
		RS.C0 = RS0
625
		RS.C1 = CFrame.new(0, 0.5, 0,  1, 0, 0,  0, 0, 1,  0, -1, 0)
626
627
		local Pads = MakePads()
628
		local LPad = Pads.LBase
629
		local RPad = Pads.RBase
630
631
		weldModel(LPad, true, LPad)
632
		weldModel(RPad, true, RPad)
633
634
		local GripWeldL = Instance.new("Weld")
635
		GripWeldL.Name = "GripWeldL"
636
		GripWeldL.Part0 = LA
637
		GripWeldL.Part1 = LPad
638
		GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
639
		GripWeldL.Parent = LA
640
641
		local GripWeldR = Instance.new("Weld")
642
		GripWeldR.Name = "GripWeldR"
643
		GripWeldR.Part0 = RA
644
		GripWeldR.Part1 = RPad
645
		GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
646
		GripWeldR.Parent = RA
647
		
648
		local isParts = false
649
650
		table.insert(Cons, Mouse.KeyDown:connect(function(Key)
651
			Key = Key:lower()
652
			if Key == "z" then
653
				--Stuff
654
			elseif Key == "f" then
655
				local Current = Current.Part
656
				if Current and Current.Parent ~= nil and not Multi then
657
					Current:BreakJoints()
658
				end
659
			elseif Key == "q" then
660
				if isParts then
661
					isParts = false
662
					for _,v in pairs(Workspace:GetChildren()) do
663
						if v.Name == "MyPartV" and v:IsA("BasePart") then
664
							v:Destroy()
665
						end
666
					end
667
				else
668
					isParts = true
669
					for i = 1, 50 do
670
						local Part = Instance.new("Part")
671
						Part.Color = Color3.new(math.random(), math.random(), math.random())
672
						Part.Transparency = 0
673
						Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
674
						Part.Archivable = true
675
						Part.CanCollide = false
676
						Part.Material = "Plastic"
677
						Part.Locked = false
678
						Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
679
						Part.Anchored = true
680
						Part.Name = "MyPartV"
681
						Part.TopSurface = "Smooth"
682
						Part.BottomSurface = "Smooth"
683
						Part.Parent = Workspace
684
					end
685
				end
686
			elseif Key == "e" then
687
				local Targ;
688
				if Current.Part and Current.Part ~= nil then
689
					Targ = getTargFromCurrent()
690
				else
691
					Targ = LastPart
692
				end
693
				if Targ and Targ.Parent ~= nil and not Multi then
694
					local Ex = Instance.new("Explosion", Workspace)
695
					Ex.Position = Targ.CFrame.p
696
					Ex.BlastRadius = 16
697
					Ex.DestroyJointRadiusPercent = 0.5
698
				end
699
			elseif Key == "c" then
700
				if Current.Part and Current.Part.Parent ~= nil and not Multi then
701
					local Part = getTargFromCurrent()
702
					if Part then
703
						Grabbing = false
704
						if Mouse.Hit then
705
							local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
706
							Fire(Part, TargPos.p)
707
						else
708
							Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
709
						end
710
					end
711
				end
712
			end
713
		end))
714
715
		table.insert(Cons, Mouse.Button1Up:connect(function()
716
			mDown = false
717
			if Grabbing == true and Multi == false then
718
				Grabbing = false
719
				Reset()
720
			end
721
			if Current.Part ~= nil then
722
				LastPart = getTargFromCurrent()
723
				Current = {}
724
			end
725
		end))
726
727
		local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
728
			local oldParts = {}
729
			for _,v in pairs(Par:GetChildren()) do
730
				v.CFrame = CFrame.new(5e5, 5e5, 5e5)
731
				table.insert(oldParts, v)
732
			end
733
			local Distance = (Start-End).Magnitude
734
			local ArcScale = ArcScale or 1
735
			local RandomScale = RandomScale or 0
736
			local Last = Start
737
			local IterNum = 0
738
739
			while Par.Parent do
740
				IterNum = IterNum + 1
741
				local New = nil
742
				if (Last-End).Magnitude < Length then
743
					New = CFrame.new(End)
744
				else
745
					if (End-Last).Magnitude < Length*2 then
746
						RandomScale = RandomScale*0.5
747
						ArcScale = ArcScale*0.5
748
					end
749
					local Direct = CFrame.new(Last,End)
750
					New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
751
					New = New*CFrame.new(0,0,-Length)
752
				end
753
				local Trail = nil
754
				if oldParts[IterNum] then
755
					Trail = oldParts[IterNum]
756
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
757
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
758
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
759
					oldParts[IterNum] = nil
760
				else
761
					Trail = Instance.new("Part")
762
					Trail.Name = "Part"
763
					Trail.FormFactor = "Custom"
764
					Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
765
					Trail.Transparency = 0
766
					Trail.Anchored = true
767
					Trail.CanCollide = false
768
					Trail.Locked = true
769
					Trail.BackSurface = "SmoothNoOutlines"
770
					Trail.BottomSurface = "SmoothNoOutlines"
771
					Trail.FrontSurface = "SmoothNoOutlines"
772
					Trail.LeftSurface = "SmoothNoOutlines"
773
					Trail.RightSurface = "SmoothNoOutlines"
774
					Trail.TopSurface = "SmoothNoOutlines"
775
					Trail.Material = "Neon"
776
					Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
777
					Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
778
					Trail.Parent = Par
779
				end
780
				Last = New.p
781
				if (Last-End).Magnitude < 1 then
782
					break
783
				end
784
			end
785
			for _,v in pairs(oldParts) do
786
				v:Destroy()
787
			end
788
		end
789
790
		table.insert(Cons, Mouse.Button1Down:connect(function()
791
			mDown = true
792
			local Targ = Mouse.Target
793
			Cor(function()
794
				if Targ and Objects[Targ] and not Multi then
795
					Grabbing = true
796
					Current.Part = Targ
797
					local Mass = Objects[Targ]
798
					local ForceNum = 0
799
					local Hum = nil
800
					
801
					for _,v in pairs(Targ:GetChildren()) do
802
						if BodyObjects[v.ClassName] then
803
							v:Destroy()
804
						end
805
					end
806
					
807
					for _,v in pairs(Workspace:GetChildren()) do
808
						if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
809
							Hum = v.Humanoid
810
							Mass = getMass(v, 0)
811
							Current.Part = v
812
							break
813
						end
814
					end
815
					
816
					Current.Mass = Mass
817
					
818
					if not Hum then
819
						Targ:BreakJoints()
820
					end
821
					
822
					ForceNum = Mass * Grav
823
					Targ.CanCollide = true
824
					Targ.Anchored = false
825
					
826
					local BP = Instance.new("BodyPosition")
827
					BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
828
					BP.Parent = Targ
829
					
830
					local Ang = Instance.new("BodyAngularVelocity")
831
					Ang.Parent = Targ
832
					
833
					Current.BP = BP
834
					Current.BA = Ang
835
					
836
					OrigLS.Parent = nil
837
					OrigRS.Parent = nil
838
					
839
					LS.Parent = Torso
840
					RS.Parent = Torso
841
					
842
					LS.C0 = LS0
843
					RS.C0 = RS0
844
					
845
					local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
846
					local BPPos = Vector3.new(0, 0, 0)
847
					local Vel = Vector3.new(0, 0, 0)
848
					local Vlev = random() * math.pi
849
					local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
850
					
851
					local Ball = Instance.new("Part")
852
					Ball.Name = "Ball"
853
					Ball.FormFactor = "Custom"
854
					Ball.Color = Color3.new(255, 0, 0)
855
					Ball.Transparency = 0.3
856
					Ball.Anchored = true
857
					Ball.CanCollide = false
858
					Ball.Locked = true
859
					Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
860
					Ball.Size = Vector3.new(0.5, 0.5, 0.5)
861
					Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
862
					Ball.Parent = Char
863
864
					if Targ.Name == "MyPartV" then
865
						Targ.Name = "MyPartF"
866
					end
867
868
					local LightMod = Instance.new("Model", Char)
869
						
870
					local Mesh = Instance.new("SpecialMesh")
871
					Mesh.MeshType = "Sphere"
872
					Mesh.Parent = Ball
873
					
874
					local Size = 1
875
					local Rise = true
876
					
877
					while Grabbing and BP and Ang and Targ.Parent ~= nil do
878
						local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
879
						Ang.angularvelocity = Vel
880
						BP.position = BPPos + RPos
881
						RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
882
						Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
883
						Vlev = (Vlev + 0.05) % tau
884
						
885
						if Hum then
886
							Hum.Sit = true
887
						end
888
						
889
						if LA.Parent ~= nil and RA.Parent ~= nil then
890
							local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
891
							local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
892
							if Rise == true then
893
								if Size < 0.6 then
894
									Size = Size + 0.05
895
								else
896
									Size = Size + 0.1
897
								end
898
								if Size >= 2.2 then
899
									Rise = false
900
								end
901
							else
902
								if Size > 2.1 then
903
									Size = Size - 0.05
904
								else
905
									Size = Size - 0.1
906
								end
907
								if Size <= 0.5 then
908
									Rise = true
909
								end
910
							end
911
							Ball.Size = Vector3.new(Size, Size, Size)
912
							Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
913
							LightNum = LightNum + 1
914
							makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
915
						elseif Ball.Parent ~= nil then
916
							Ball:Destroy()
917
						end
918
						
919
						if LS and LS.Parent == Torso then
920
							LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
921
						end
922
						if RS and RS.Parent == Torso then
923
							RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
924
						end
925
						RunService.Heartbeat:wait()
926
					end
927
928
					coroutine.resume(coroutine.create(function()
929
						for i = 0.5, 1, 0.1 do
930
							for i2,v in pairs(LightMod:GetChildren()) do
931
								--v.Light.Range = 6-(i*5)
932
								v.Transparency = i
933
							end
934
							wait(1/30)
935
						end
936
						LightMod:Destroy()
937
					end))
938
					
939
					if BP and BP.Parent ~= nil then
940
						BP:Destroy()
941
					end
942
					
943
					if Ang and Ang.Parent ~= nil then
944
						Ang:Destroy()
945
					end
946
					
947
					pcall(function() Ball:Destroy() end)
948
				end
949
			end)
950
		end))
951
	end)
952
end
953
954
function Add(Obj)
955
	if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
956
		Objects[Obj] = Obj:GetMass()
957
		Obj.Changed:connect(function(P)
958
			if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
959
				Objects[Obj] = Obj:GetMass()
960
			end
961
		end)
962
	end
963
end
964
965
function Rem(Obj)
966
	if Objects[Obj] then
967
		Objects[Obj] = nil
968
	end
969
end
970
971
function Recursion(Obj)
972
	ypcall(function()
973
		Add(Obj)
974
		if #Obj:GetChildren() > 0 then
975
			for _,v in pairs(Obj:GetChildren()) do 
976
				Recursion(v)
977
			end
978
		end
979
	end)
980
end
981
982
Workspace.DescendantAdded:connect(function(Obj)
983
	Add(Obj)
984
end)
985
986
Workspace.DescendantRemoving:connect(function(Obj)
987
	Rem(Obj)
988
end)
989
990
for _,v in pairs(Workspace:GetChildren()) do
991
	Recursion(v)
992
end
993
994
Start()
995
996
if LP.Name == PlrName then
997
	LP.CharacterAdded:connect(Start)
998
end