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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | - | local maus = plr:GetMouse() |
3 | + | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | local plr = game.Players.LocalPlayer | |
88 | local chr = plr.Character | |
89 | local PGui=plr.PlayerGui | |
90 | local lleg = chr["Left Leg"] | |
91 | local rleg = chr["Right Leg"] | |
92 | - | maus.KeyDown:connect(function(kei) |
92 | + | |
93 | local rarm = chr["Right Arm"] | |
94 | local hed = chr.Head | |
95 | local rutprt = chr.HumanoidRootPart | |
96 | local torso = chr.Torso | |
97 | local otheranims=false | |
98 | local armmovement=false | |
99 | chr.Animate.Disabled=true | |
100 | local RunSpeed=36 | |
101 | - | maus.KeyUp:connect(function(kei) |
101 | + | |
102 | local runnin=false | |
103 | local tik=0 | |
104 | local rollvalue=0 | |
105 | local swimming=false | |
106 | local fldb={['w']=false,['a']=false,['s']=false,['d']=false} | |
107 | local jumpval=0 | |
108 | local idlerollv=0 | |
109 | ||
110 | local BallColor=torso.BrickColor | |
111 | local BallTransparency=0 | |
112 | local BallReflectance=0 | |
113 | local BallMaterial="Neon" | |
114 | ||
115 | ||
116 | ||
117 | coroutine.wrap(function() | |
118 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() | |
119 | function Lerp(a, b, i) | |
120 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} | |
121 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} | |
122 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
123 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
124 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
125 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
126 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
127 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
128 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
129 | end | |
130 | function TwnSingleNumber(s,f,m) | |
131 | local wot=s+(f-s)*m | |
132 | return wot | |
133 | end | |
134 | function TwnVector3(q,w,e) | |
135 | local begin={q.x,q.y,q.z} | |
136 | local ending={w.x,w.y,w.z} | |
137 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
138 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
139 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
140 | return Vector3.new(bgx,bgy,bgz) | |
141 | end | |
142 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
143 | wld = Instance.new("Weld", wp1) | |
144 | wld.Part0 = wp0 | |
145 | wld.Part1 = wp1 | |
146 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
147 | end | |
148 | function Avg(a, b) | |
149 | return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) | |
150 | end | |
151 | ||
152 | local jump=Instance.new('Sound',rutprt) | |
153 | jump.Volume=.2 | |
154 | jump.Pitch=1 | |
155 | jump.SoundId='http://www.roblox.com/asset?id=170588191' | |
156 | ||
157 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
158 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
159 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
160 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
161 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
162 | local rutwald=Instance.new('Weld',rutprt) | |
163 | rutwald.Part0=rutprt | |
164 | rutwald.Part1=torso | |
165 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
166 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
167 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
168 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
169 | ||
170 | local anim = "Idling" | |
171 | local lastanim = "Idling" | |
172 | local val = 0 | |
173 | local syne = 0 | |
174 | local num = 0 | |
175 | local runtime = 0 | |
176 | ||
177 | mouse.KeyDown:connect(function(kei) | |
178 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
179 | runnin=true | |
180 | end | |
181 | - | game:service'RunService'.RenderStepped:connect(function() |
181 | + | |
182 | if kei=='a' then fldb.a=true end | |
183 | if kei=='s' then fldb.s=true end | |
184 | if kei=='d' then fldb.d=true end | |
185 | end) | |
186 | mouse.KeyUp:connect(function(kei) | |
187 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
188 | runnin=false | |
189 | end | |
190 | if kei=='w' then fldb.w=false end | |
191 | if kei=='a' then fldb.a=false end | |
192 | if kei=='s' then fldb.s=false end | |
193 | if kei=='d' then fldb.d=false end | |
194 | end) | |
195 | ||
196 | local bawl=Instance.new("Part",torso) | |
197 | bawl.formFactor="Custom" | |
198 | bawl.Shape="Ball" | |
199 | bawl.BrickColor=(BallColor or torso.BrickColor) | |
200 | bawl.Material=BallMaterial | |
201 | bawl.Transparency=(BallTransparency or 0) | |
202 | bawl.Reflectance=(BallReflectance or 0) | |
203 | bawl.Size=Vector3.new(5.35,5.35,5.35) | |
204 | bawl.TopSurface=10 | |
205 | bawl.BottomSurface=10 | |
206 | bawl.LeftSurface=10 | |
207 | bawl.RightSurface=10 | |
208 | bawl.FrontSurface=10 | |
209 | bawl.BackSurface=10 | |
210 | bawl.Anchored=false | |
211 | bawl:breakJoints'' | |
212 | bawl.Locked=true | |
213 | bawl.CanCollide=true | |
214 | --[[local bawlmesh=Instance.new("SpecialMesh",bawl) | |
215 | bawlmesh.MeshId="http://www.roblox.com/asset/?id=1527559" | |
216 | --bawlmesh.TextureId="http://www.roblox.com/asset?id=25701026" | |
217 | bawlmesh.Scale=Vector3.new(2.35,2.35,2.35)]] | |
218 | local bawllight=Instance.new("PointLight",bawl) | |
219 | bawllight.Brightness=1 | |
220 | bawllight.Range=15 | |
221 | bawllight.Color=bawl.BrickColor.Color | |
222 | bawllight.Shadows=true | |
223 | local bawlweld=Instance.new("Weld",bawl) | |
224 | bawlweld.Part0=rutprt | |
225 | bawlweld.Part1=bawl | |
226 | bawlweld.C1=CFrame.new(0,0,0) | |
227 | rutprt.Weld.C1=CFrame.new(0,-bawl.Size.y,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
228 | ||
229 | chr.Humanoid.Swimming:connect(function(speedpls) | |
230 | if speedpls>=5 and not otheranims and not disabled and not sitting then | |
231 | swimming=true | |
232 | anim="Swimming" | |
233 | elseif speedpls<5 and not otheranims and not disabled and not sitting then | |
234 | swimming=false | |
235 | end | |
236 | end) | |
237 | ||
238 | coroutine.resume(coroutine.create(function() | |
239 | while true do | |
240 | if trailing then | |
241 | local Ray=Ray.new(rutprt.CFrame.p,(rutprt.CFrame.p-(rutprt.CFrame*CFrame.new(0,-2,0)).p).unit*-5) | |
242 | local hitbrick,hitposition=Workspace:FindPartOnRay(Ray,chr) | |
243 | if hitbrick and hitposition then | |
244 | local splash=Instance.new("Part",bawl) | |
245 | splash.Anchored=true | |
246 | splash.CanCollide=false | |
247 | splash.Transparency=0 | |
248 | splash.formFactor="Custom" | |
249 | splash.BrickColor=hitbrick.BrickColor | |
250 | splash.Size=Vector3.new(2,2,2) | |
251 | game:service'Debris':AddItem(splash,2) | |
252 | splash.CFrame=CFrame.new(hitposition)*CFrame.Angles(math.random(1,3),math.random(1,3),math.random(1,3)) | |
253 | local splm=Instance.new("BlockMesh",splash) | |
254 | coroutine.wrap(function() | |
255 | for a=0,1,.05 do | |
256 | splm.Scale=Vector3.new(a,a,a) splash.Transparency=splash.Transparency+.05 splash.CFrame=splash.CFrame+Vector3.new(0,.05,0) wait'' end | |
257 | end)() | |
258 | end | |
259 | wait'' | |
260 | else | |
261 | wait'' | |
262 | end | |
263 | end | |
264 | end)) | |
265 | ||
266 | game:service'RunService'.Stepped:connect(function() | |
267 | syne=syne+1 | |
268 | if not otheranims and not swimming then | |
269 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
270 | anim="Idling" | |
271 | ||
272 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
273 | anim="Walking" | |
274 | dnc=false | |
275 | ||
276 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
277 | anim="Sprinting" | |
278 | dnc=false | |
279 | ||
280 | elseif torso.Velocity.y>5 and chr.Humanoid.Jump then | |
281 | anim='Jumping' | |
282 | dnc=false | |
283 | ||
284 | elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then | |
285 | anim='Falling' | |
286 | dnc=false | |
287 | ||
288 | end | |
289 | end | |
290 | ||
291 | if anim~=lastanim then runtime=0 end | |
292 | lastanim=anim | |
293 | ||
294 | if anim=="Idling" then | |
295 | trailing=false | |
296 | if not armmovement then | |
297 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) | |
298 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) | |
299 | end | |
300 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(-2.5)),.1) | |
301 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(2.5)),.1) | |
302 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/32.5)/50,0)*CFrame.Angles(math.cos(syne/32.5)/40,0,0),.1) | |
303 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4,-math.cos(syne/25)*3)*CFrame.Angles(math.cos(syne/25)/4,math.rad(0),math.rad(0)),.1) | |
304 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,-math.cos(syne/25)*3)*CFrame.Angles(math.rad(rollvalue),0,0),.25) | |
305 | end | |
306 | ||
307 | ||
308 | if anim=="Walking" then | |
309 | trailing=true | |
310 | rollvalue=rollvalue+3 | |
311 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
312 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
313 | else | |
314 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)),.2) end | |
315 | if not armmovement then | |
316 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
317 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
318 | end | |
319 | ||
320 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)-.5,-1.7+math.sin(syne/4)/3.5-math.cos(syne/8)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(1)),.1) | |
321 | ||
322 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)+.5,-1.7-math.sin(syne/4)/3.5+math.cos(syne/8)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(-1)),.1) | |
323 | ||
324 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/4)/2,-math.cos(syne/4)*1.5)*CFrame.Angles(math.cos(syne/4)/10+math.rad(-5),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
325 | end | |
326 | ||
327 | if anim=="Sprinting" then | |
328 | trailing=true | |
329 | rollvalue=rollvalue+5 | |
330 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
331 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
332 | else | |
333 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
334 | if not armmovement then | |
335 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/6)/6,math.sin(syne/6)/5)*CFrame.Angles(-math.cos(syne/6)/3+math.rad(25),0,math.rad(12.5)),.1) | |
336 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/6)/6,-math.sin(syne/6)/5)*CFrame.Angles(math.cos(syne/6)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
337 | end | |
338 | ||
339 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)-.575,-1.7+math.cos(syne/3)/4-math.cos(syne/6)/4,math.rad(-5)-(math.cos(syne/6)))*CFrame.Angles(math.rad(5)+(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(-5)),.1) | |
340 | ||
341 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)+.575,-1.7-math.cos(syne/3)/4+math.cos(syne/6)/4,math.rad(-5)+(math.cos(syne/6)))*CFrame.Angles(math.rad(5)-(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(5)),.1) | |
342 | ||
343 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/3)/2,-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/3)/10+math.rad(-5),math.cos(syne/3)/10,math.cos(syne/6)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
344 | end | |
345 | ||
346 | if anim=="Falling" then | |
347 | trailing=false | |
348 | if not armmovement then | |
349 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(25)),.1) | |
350 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(-25)),.1) | |
351 | end | |
352 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(-2.5)),.1) | |
353 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(2.5)),.1) | |
354 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-15),0,0),.1) | |
355 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.2,1.75)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) | |
356 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
357 | end | |
358 | ||
359 | if anim=="Jumping" then | |
360 | trailing=false | |
361 | if not armmovement then | |
362 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(25)),.1) | |
363 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(-25)),.1) | |
364 | end | |
365 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(-2.5)),.1) | |
366 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(2.5)),.1) | |
367 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.05)*CFrame.Angles(math.rad(15),0,0),.1) | |
368 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.1,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1) | |
369 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
370 | end | |
371 | ||
372 | if anim=="WallRun" then | |
373 | chr.Humanoid.Jump=true | |
374 | trailing=false | |
375 | rollvalue=rollvalue+7 | |
376 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
377 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
378 | else | |
379 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
380 | if not armmovement then | |
381 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(3)),.1) | |
382 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(-3)),.1) | |
383 | end | |
384 | ||
385 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)-.575,-1.8-math.cos(syne/2.5)/2+math.cos(syne/5)/6,math.rad(-30)-(math.cos(syne/5)))*CFrame.Angles(math.rad(30)+(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(-5)),.1) | |
386 | ||
387 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)+.575,-1.8+math.cos(syne/2.5)/2-math.cos(syne/5)/6,math.rad(-30)+(math.cos(syne/5)))*CFrame.Angles(math.rad(30)-(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(5)),.1) | |
388 | ||
389 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,.25)*CFrame.Angles(math.rad(30),0,0),.1) | |
390 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1-math.cos(syne/2.5)/2,2-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-3),math.cos(syne/2.5)/10,math.cos(syne/5)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
391 | end | |
392 | ||
393 | ||
394 | if anim=="Swimming" then | |
395 | rollvalue=rollvalue+4 | |
396 | if rollvalue>=360 then rollvalue=0 end | |
397 | if not armmovement then | |
398 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
399 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
400 | end | |
401 | ||
402 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.7+math.cos(syne/4)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,math.rad(-5)),.1) | |
403 | ||
404 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.7-math.cos(syne/4)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,math.rad(5)),.1) | |
405 | ||
406 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,0),.25) | |
407 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4-math.cos(syne/4)/4,-math.cos(syne/4)*1.25)*CFrame.Angles(math.cos(syne/4)/10+math.rad(95),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
408 | end | |
409 | ||
410 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
411 | ||
412 | if runnin and not disabled and not otheranims and not sitting then | |
413 | chr.Humanoid.WalkSpeed=RunSpeed | |
414 | elseif not runnin and not disabled and not otheranims and not sitting then | |
415 | chr.Humanoid.WalkSpeed=WlkSpeed | |
416 | end | |
417 | ||
418 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then | |
419 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
420 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
421 | if not hitpart then | |
422 | otheranims=false | |
423 | rutprt:findFirstChild("WallRunningVelocitypls"):Destroy'' | |
424 | else | |
425 | return | |
426 | end | |
427 | end | |
428 | ||
429 | if runnin and (fldb.w or fldb.a or fldb.s or fldb.d) then | |
430 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
431 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
432 | if hitpart and hitpart.CanCollide then | |
433 | otheranims=true | |
434 | anim="WallRun" | |
435 | if not rutprt:findFirstChild("WallRunningVelocitypls") then | |
436 | local wlvelo=Instance.new("BodyVelocity",rutprt) | |
437 | wlvelo.Name="WallRunningVelocitypls" | |
438 | wlvelo.maxForce=Vector3.new(0,math.huge,0) | |
439 | wlvelo.velocity=Vector3.new(0,RunSpeed*1.2,0) | |
440 | end | |
441 | end | |
442 | else | |
443 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then | |
444 | otheranims=false | |
445 | rutprt:findFirstChild("WallRunningVelocitypls"):destroy'' | |
446 | end | |
447 | end | |
448 | end) |