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1 | --dancer | |
2 | local percent = 0 | |
3 | for i = 1,101 do | |
4 | wait() | |
5 | print("Loading: "..percent.."%") | |
6 | percent = percent + 1 | |
7 | end | |
8 | local plr=game.Players.LocalPlayer | |
9 | local chr=plr.Character | |
10 | local asin = math.asin | |
11 | local atan2 = math.atan2 | |
12 | local rad = math.rad | |
13 | local sin = math.sin | |
14 | local abs = math.abs | |
15 | local ceil = math.ceil | |
16 | ||
17 | local function getAngles(cf) | |
18 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
19 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
20 | end | |
21 | Lerp = { | |
22 | Number = function(C1,C2,inc) | |
23 | return C1 + (C2 - C1) * inc | |
24 | end; | |
25 | CFrame = function(a,b,m) | |
26 | local c,d={a:components()},{b:components()} | |
27 | table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) | |
28 | return CFrame.new(unpack(c)) | |
29 | end; | |
30 | } | |
31 | local function genWeld(a,b) | |
32 | local w = Instance.new("Weld",a) | |
33 | w.Part0 = a | |
34 | w.Part1 = b | |
35 | return w | |
36 | end | |
37 | local Song = function(id) | |
38 | for i,v in pairs(chr:GetChildren()) do | |
39 | if v:IsA("Sound") then | |
40 | v:Destroy() | |
41 | end | |
42 | end | |
43 | sound = Instance.new("Sound",chr) | |
44 | sound.Volume = math.huge | |
45 | sound.Looped = true | |
46 | sound.SoundId="rbxassetid://"..id | |
47 | sound:Play() | |
48 | end | |
49 | Part = function(x,y,z,color,tr,cc,an,parent) | |
50 | local p = Instance.new('Part',parent or Weapon) | |
51 | p.formFactor = 'Custom' | |
52 | p.Size = Vector3.new(x,y,z) | |
53 | p.BrickColor = BrickColor.new(color) | |
54 | p.CanCollide = cc | |
55 | p.Transparency = tr | |
56 | p.Anchored = an | |
57 | p.TopSurface,p.BottomSurface = 0,0 | |
58 | p:BreakJoints() | |
59 | return p | |
60 | end | |
61 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
62 | local w = Instance.new('Motor',par or p0) | |
63 | w.Part0 = p0 | |
64 | w.Part1 = p1 | |
65 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
66 | return w | |
67 | end | |
68 | Mesh = function(par,num,x,y,z) | |
69 | local msh = nil | |
70 | if num == 1 then | |
71 | msh = Instance.new("CylinderMesh",par) | |
72 | elseif num == 2 then | |
73 | msh = Instance.new("SpecialMesh",par) | |
74 | msh.MeshType = 'Wedge' | |
75 | elseif num == 3 then | |
76 | msh = Instance.new("BlockMesh",par) | |
77 | elseif type(num) == 'string' then | |
78 | msh = Instance.new("SpecialMesh",par) | |
79 | msh.MeshId = num | |
80 | end | |
81 | msh.Scale = Vector3.new(x,y,z) | |
82 | return msh | |
83 | end | |
84 | anglespeed = 1 | |
85 | yeet = 0 | |
86 | count = 0 | |
87 | angle = 0 | |
88 | local dance = 0 | |
89 | speed = 1 | |
90 | local plr=game.Players.LocalPlayer | |
91 | local chr=plr.Character | |
92 | local torso=chr.Torso | |
93 | local mouse=plr:GetMouse() | |
94 | local Neck = genWeld(chr.Torso,chr.Head) | |
95 | Neck.C0 = CFrame.new(0,1,0) | |
96 | Neck.C1 = CFrame.new(0,-0.5,0) | |
97 | local LeftShoulder = genWeld(chr.Torso,chr['Left Arm']) | |
98 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
99 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
100 | RightShoulder = genWeld(chr.Torso,chr['Right Arm']) | |
101 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
102 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
103 | local LeftHip = genWeld(chr.Torso,chr['Left Leg']) | |
104 | LeftHip.C0 = CFrame.new(-1,-1,0) | |
105 | LeftHip.C1 = CFrame.new(-0.5,1,0) | |
106 | local RightHip = genWeld(chr.Torso,chr['Right Leg']) | |
107 | RightHip.C0 = CFrame.new(1,-1,0) | |
108 | RightHip.C1 = CFrame.new(0.5,1,0) | |
109 | local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso) | |
110 | RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
111 | RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
112 | local function newLerpTo(weld) | |
113 | return { | |
114 | Weld = weld; -- The weld that will lerp | |
115 | To = weld.C0; -- Where it will lerp to; a CFrame | |
116 | Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes | |
117 | Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best | |
118 | } | |
119 | end | |
120 | LerpTo = { | |
121 | Neck = newLerpTo(Neck); | |
122 | LeftArm = newLerpTo(LeftShoulder); | |
123 | RightArm = newLerpTo(RightShoulder); | |
124 | LeftLeg = newLerpTo(LeftHip); | |
125 | RightLeg = newLerpTo(RightHip); | |
126 | RootJoint = newLerpTo(RootJoint); | |
127 | } | |
128 | local anim = true | |
129 | local function updateanims() | |
130 | if anim==true then | |
131 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then | |
132 | anglespeed = 1/3 | |
133 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0) | |
134 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0)) | |
135 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0) | |
136 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2) | |
137 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2) | |
138 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
139 | end | |
140 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then | |
141 | anglespeed = 1.5 | |
142 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05) | |
143 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
144 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
145 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
146 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
147 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
148 | end | |
149 | end | |
150 | if anim == false then | |
151 | if dance == 1 then | |
152 | anglespeed = 3 | |
153 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
154 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0) | |
155 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
156 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
157 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
158 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
159 | end | |
160 | if dance == 2 then | |
161 | anglespeed = 3 | |
162 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
163 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25) | |
164 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5) | |
165 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5) | |
166 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
167 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25) | |
168 | end | |
169 | if dance == 3 then | |
170 | anglespeed = 1.5 | |
171 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
172 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0) | |
173 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25) | |
174 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
175 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
176 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1) | |
177 | end | |
178 | if dance == 4 then | |
179 | anglespeed = 1.5 | |
180 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
181 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0) | |
182 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
183 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
184 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0) | |
185 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0) | |
186 | end | |
187 | if dance == 5 then | |
188 | anglespeed = 3 | |
189 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(sin(angle)*.5,0,0) | |
190 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
191 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
192 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
193 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
194 | end | |
195 | if dance == 6 then | |
196 | anglespeed = 2 | |
197 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
198 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2) | |
199 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
200 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
201 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5)) | |
202 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5)) | |
203 | end | |
204 | if dance == 7 then -- insane spaz out l0l | |
205 | anglespeed = 1 | |
206 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
207 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
208 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
209 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
210 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
211 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
212 | end | |
213 | if dance == 8 then -- roleo dance :D | |
214 | anglespeed = 4 | |
215 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
216 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
217 | end | |
218 | if dance == 9 then -- XD lol mast3r ba!t!ng dance :) | |
219 | anglespeed = 6 | |
220 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45)) | |
221 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45)) | |
222 | end | |
223 | if dance == 10 then --but scratch :D | |
224 | anglespeed = 5 | |
225 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0) | |
226 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0) | |
227 | end | |
228 | if dance == 11 then -- CARTWHEELS LOLW0T!? | |
229 | anglespeed = 2 | |
230 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0) | |
231 | end | |
232 | if dance == 12 then -- EPICO :) | |
233 | anglespeed = 5 | |
234 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
235 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
236 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
237 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
238 | end | |
239 | if dance == 13 then -- EPICO2 :) | |
240 | anglespeed = 5 | |
241 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0) | |
242 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15)) | |
243 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15)) | |
244 | elseif dance == 14 then -- FLIPS :) | |
245 | anglespeed = 6 | |
246 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0) | |
247 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
248 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
249 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75) | |
250 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75) | |
251 | end | |
252 | if dance == 15 then | |
253 | anglespeed = 3 | |
254 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
255 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0) | |
256 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
257 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
258 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
259 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
260 | end | |
261 | if dance == 16 then | |
262 | anglespeed = 3 | |
263 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0)) | |
264 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0) | |
265 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15)) | |
266 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75)) | |
267 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
268 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
269 | end | |
270 | if dance == 17 then | |
271 | anglespeed = 2 | |
272 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
273 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) | |
274 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) | |
275 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) | |
276 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) | |
277 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) | |
278 | end | |
279 | if dance == 18 then | |
280 | anglespeed = 4 | |
281 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0) | |
282 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1) | |
283 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1) | |
284 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
285 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
286 | end | |
287 | if dance == 19 then | |
288 | anglespeed = 4 | |
289 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0) | |
290 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0) | |
291 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
292 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
293 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
294 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
295 | end | |
296 | if dance == 20 then | |
297 | anglespeed = 5 | |
298 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0) | |
299 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
300 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
301 | end | |
302 | if dance == 21 then | |
303 | anglespeed = 5 | |
304 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
305 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
306 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
307 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
308 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
309 | end | |
310 | if dance == 22 then | |
311 | anglespeed = 5 | |
312 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(1,360)*angle,0) | |
313 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
314 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
315 | end | |
316 | if dance == 23 then | |
317 | anglespeed = 3 | |
318 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) | |
319 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
320 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2) | |
321 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2) | |
322 | end | |
323 | end | |
324 | end | |
325 | mouse.KeyDown:connect(function(key) | |
326 | if key == "q" and dance == 0 then | |
327 | Song("169318011") | |
328 | anim = false | |
329 | dance = 1 | |
330 | elseif key == "e" and dance == 0 then | |
331 | - | Song('130795320') |
331 | + | Song('158495847') |
332 | anim = false | |
333 | dance = 2 | |
334 | elseif key == "r" and dance == 0 then | |
335 | Song('145763936') | |
336 | anim = false | |
337 | dance = 3 | |
338 | elseif key == "t" and dance == 0 then | |
339 | Song('156906204') | |
340 | anim = false | |
341 | dance = 4 | |
342 | elseif key == "y" and dance == 0 then | |
343 | - | Song("131077111") |
343 | + | Song("143065128") |
344 | anim = false | |
345 | dance = 5 | |
346 | elseif key == "f" and dance == 0 then | |
347 | Song("166856063") | |
348 | anim = false | |
349 | dance = 6 | |
350 | elseif key == "g" and dance == 0 then | |
351 | Song("130998447") | |
352 | anim = false | |
353 | dance = 7 | |
354 | elseif key == "h" and dance == 0 then -- roleo dance :D | |
355 | Song("178856837")--insert ur soundid here plz | |
356 | anim = false | |
357 | dance = 8-- ill make this in second | |
358 | elseif key == "j" and dance == 0 then | |
359 | Song("296862254") | |
360 | anim = false | |
361 | dance = 9 | |
362 | elseif key == "z" and dance == 0 then | |
363 | Song("140853918") | |
364 | anim = false | |
365 | dance = 10 | |
366 | elseif key == "x" and dance == 0 then | |
367 | Song("162893085") | |
368 | anim = false | |
369 | dance = 11 | |
370 | elseif key == "c" and dance == 0 then | |
371 | Song("144396704") | |
372 | anim = false | |
373 | dance = 12 | |
374 | elseif key == "v" and dance == 0 then | |
375 | Song("145105874") | |
376 | anim = false | |
377 | dance = 13 | |
378 | elseif key == "b" and dance == 0 then | |
379 | - | Song("172895447") |
379 | + | Song("277251227") |
380 | anim = false | |
381 | dance = 2 | |
382 | elseif key == "n" and dance == 0 then | |
383 | Song("138184193") | |
384 | anim = false | |
385 | dance = 14 | |
386 | elseif key == "m" and dance == 0 then | |
387 | - | Song("262455019") |
387 | + | Song("149123134") |
388 | anim = false | |
389 | dance = 15 | |
390 | elseif key == "u" and dance == 0 then | |
391 | Song("160442087") | |
392 | anim = false | |
393 | dance = 16 | |
394 | elseif key == "k" and dance == 0 then | |
395 | - | Song("146048136") |
395 | + | Song("148896147") |
396 | anim = false | |
397 | dance = 17 | |
398 | elseif key == "p" and dance == 0 then | |
399 | - | Song("183596502") |
399 | + | Song("142324083") |
400 | anim = false | |
401 | dance = 18 | |
402 | elseif key == "l" and dance == 0 then | |
403 | Song("242975883") | |
404 | anim = false | |
405 | dance = 19 | |
406 | elseif key == ";" and dance == 0 then | |
407 | - | Song("229824592") |
407 | + | Song("194952853") |
408 | anim = false | |
409 | dance = 20 | |
410 | elseif key == "[" and dance == 0 then | |
411 | Song("147876501") | |
412 | anim = false | |
413 | dance = 21 | |
414 | elseif key == "]" and dance == 0 then | |
415 | - | Song("159423733") |
415 | + | Song("148457569") |
416 | anim = false | |
417 | dance = 22 | |
418 | elseif key == "0" and dance == 0 then | |
419 | Song("182409344") | |
420 | anim = false | |
421 | dance = 23 | |
422 | elseif key == "q" or key == "e" or key == "r" or key == "t" or key == "y" or key == "f" or key == "g" or key == "h" or key == "j" or key == "z" or key == "x" or key == "c" or key == "v" or key == "b" or key == "n" or key == "m" or key == "u" or key == "k" or key == "p" or key == "l" or key == ";" or key == "[" or key == "]" or key == "0" and dance > 0 then | |
423 | sound:Stop() | |
424 | dance = 0 | |
425 | anim = true | |
426 | end | |
427 | end) | |
428 | local maxrage=9001 | |
429 | local rage = 9001 | |
430 | sc = Instance.new("ScreenGui",plr.PlayerGui) | |
431 | sc.Name = "RaigMeter" | |
432 | fr = Instance.new("Frame",sc) | |
433 | fr.Size = UDim2.new(0, 250, 0, 28) | |
434 | fr.Position = UDim2.new(0.75, 0, .95, 0) | |
435 | fr.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8) | |
436 | met = Instance.new("Frame", fr) | |
437 | met.Size = UDim2.new(1, -10, 1, -6) | |
438 | met.Position = UDim2.new(0, 5, 0, 3) | |
439 | met.BackgroundColor3 = Color3.new(0, 0, 0) | |
440 | met.BorderSizePixel = 0 | |
441 | metr = Instance.new("ImageLabel", met) | |
442 | metr.Size = UDim2.new(rage/maxrage, 0, 1, -2) | |
443 | metr.Position = UDim2.new(0, 0, 0, 1) | |
444 | metr.Image = "http://www.roblox.com/asset/?id=112941056" | |
445 | metr.BorderSizePixel = 0 | |
446 | metr.BackgroundColor3 = Color3.new(0,0,0) | |
447 | tx = Instance.new("TextLabel", met) | |
448 | tx.Size = UDim2.new(0, 0, 1, 0) | |
449 | tx.Position = UDim2.new(0, 5, 0, 0) | |
450 | tx.Font = "ArialBold" | |
451 | tx.FontSize = "Size18" | |
452 | tx.BackgroundTransparency = 1 | |
453 | tx.TextColor3 = BrickColor.new("Deep orange").Color | |
454 | tx.TextXAlignment = "Left" | |
455 | local updategui = function() | |
456 | tx.Text=dance | |
457 | end | |
458 | ||
459 | Spawn(function() | |
460 | while wait()do | |
461 | angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy | |
462 | end | |
463 | end) | |
464 | meo=0 | |
465 | sdeb=false | |
466 | game:service'RunService'.RenderStepped:connect(function() | |
467 | meo=meo+1 | |
468 | updategui() | |
469 | for _,v in pairs(LerpTo) do | |
470 | v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end | |
471 | updateanims() | |
472 | end) |