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1 | HumanDied = false | |
2 | local CountSCIFIMOVIELOL = 1 | |
3 | function SCIFIMOVIELOL(Part0,Part1,Position,Angle) | |
4 | local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL | |
5 | AlignPos.ApplyAtCenterOfMass = true; | |
6 | AlignPos.MaxForce = 5772000--67752; | |
7 | AlignPos.MaxVelocity = math.huge/9e110; | |
8 | AlignPos.ReactionForceEnabled = false; | |
9 | AlignPos.Responsiveness = 200; | |
10 | AlignPos.RigidityEnabled = false; | |
11 | local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL | |
12 | AlignOri.MaxAngularVelocity = math.huge/9e110; | |
13 | AlignOri.MaxTorque = 5772000 | |
14 | AlignOri.PrimaryAxisOnly = false; | |
15 | AlignOri.ReactionTorqueEnabled = false; | |
16 | AlignOri.Responsiveness = 200; | |
17 | AlignOri.RigidityEnabled = false; | |
18 | local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL | |
19 | local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL | |
20 | AttachmentA.Orientation = Angle or Vector3.new(0,0,0) | |
21 | AttachmentA.Position = Position or Vector3.new(0,0,0) | |
22 | AlignPos.Attachment1 = AttachmentA; | |
23 | AlignPos.Attachment0 = AttachmentB; | |
24 | AlignOri.Attachment1 = AttachmentA; | |
25 | AlignOri.Attachment0 = AttachmentB; | |
26 | CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1 | |
27 | return {AlignPos,AlignOri,AttachmentA,AttachmentB} | |
28 | end | |
29 | ||
30 | if _G.netted ~= true then | |
31 | _G.netted = true | |
32 | coroutine.wrap(function() | |
33 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
34 | settings().Physics.AllowSleep = false | |
35 | game:GetService("RunService").RenderStepped:Connect(function() | |
36 | game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge) | |
37 | sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) | |
38 | end) | |
39 | end)() | |
40 | end | |
41 | ||
42 | game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true | |
43 | local hatnameclone = {} | |
44 | for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do | |
45 | if v:IsA("Accessory") then | |
46 | if hatnameclone[v.Name] then | |
47 | if hatnameclone[v.Name] == "s" then | |
48 | hatnameclone[v.Name] = {} | |
49 | end | |
50 | table.insert(hatnameclone[v.Name],v) | |
51 | else | |
52 | hatnameclone[v.Name] = "s" | |
53 | end | |
54 | end | |
55 | end | |
56 | for _,v in pairs(hatnameclone) do | |
57 | if type(v) == "table" then | |
58 | local num = 1 | |
59 | for _,w in pairs(v) do | |
60 | w.Name = w.Name..num | |
61 | num = num + 1 | |
62 | end | |
63 | end | |
64 | end | |
65 | hatnameclone = nil | |
66 | ||
67 | local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character | |
68 | ||
69 | local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"]) | |
70 | fldr.Name = "DMYF" | |
71 | local CloneChar = DeadChar:Clone() | |
72 | local ANIMATIONHERE | |
73 | if CloneChar:FindFirstChild("Animate") then | |
74 | ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone() | |
75 | CloneChar:FindFirstChild("Animate"):Destroy() | |
76 | end | |
77 | if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end | |
78 | if CloneChar.Torso:FindFirstChild("Neck") then | |
79 | local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone() | |
80 | Clonessss.Part0 = nil | |
81 | Clonessss.Part1 = DeadChar.Head | |
82 | Clonessss.Parent = DeadChar.Torso | |
83 | end | |
84 | CloneChar.Parent = fldr | |
85 | CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame | |
86 | CloneChar.Humanoid.BreakJointsOnDeath = false | |
87 | CloneChar.Name = "non" | |
88 | CloneChar.Humanoid.DisplayDistanceType = "None" | |
89 | ||
90 | for _,v in next, DeadChar:GetChildren() do | |
91 | if v:IsA("Accessory") then | |
92 | local topacc = false | |
93 | if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end | |
94 | v.Handle.Massless = true | |
95 | v.Handle.CanCollide = false | |
96 | if v.Handle:FindFirstChildOfClass("Attachment") then | |
97 | local ath__ = v.Handle:FindFirstChildOfClass("Attachment") | |
98 | if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then | |
99 | topacc = ath__.Name | |
100 | end | |
101 | end | |
102 | local bv = Instance.new("BodyVelocity",v.Handle) | |
103 | bv.Velocity = Vector3.new(0,0,0) | |
104 | coroutine.wrap(function() | |
105 | if topacc then | |
106 | local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0)) | |
107 | local normaltop = allthings[1].Attachment1 | |
108 | local alipos = allthings[1] | |
109 | local alirot = allthings[2] | |
110 | local p0 = v.Handle | |
111 | local p1 = DeadChar.Head | |
112 | alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle | |
113 | alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle | |
114 | while true do | |
115 | game:GetService("RunService").RenderStepped:wait() | |
116 | if HumanDied then break end | |
117 | coroutine.wrap(function() | |
118 | if alipos.Attachment1 == normaltop then | |
119 | p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1) | |
120 | else | |
121 | v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1) | |
122 | end | |
123 | end)() | |
124 | end | |
125 | else | |
126 | SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) | |
127 | end | |
128 | end)() | |
129 | end | |
130 | end | |
131 | ||
132 | local a = DeadChar.Torso | |
133 | local b = DeadChar.HumanoidRootPart | |
134 | local c = DeadChar.Humanoid | |
135 | a.Parent = game:FindFirstChildOfClass("Workspace") | |
136 | c.Parent = game:FindFirstChildOfClass("Workspace") | |
137 | local told = a:Clone() | |
138 | local told1 = c:Clone() | |
139 | b["RootJoint"].Part0 = told | |
140 | b["RootJoint"].Part1 = DeadChar.Head | |
141 | a.Name = "torso" | |
142 | a.Neck:Destroy() | |
143 | c.Name = "Mizt Hub Best" | |
144 | told.Parent = DeadChar | |
145 | told1.Parent = DeadChar | |
146 | DeadChar.PrimaryPart = told | |
147 | told1.Health = 0 | |
148 | b:Destroy() | |
149 | a.Parent = DeadChar | |
150 | c.Parent = DeadChar | |
151 | told:Destroy() | |
152 | told1:Destroy() | |
153 | a.Name = "Torso" | |
154 | ||
155 | if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end | |
156 | if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end | |
157 | ||
158 | local Collider | |
159 | function UnCollide() | |
160 | if HumanDied then Collider:Disconnect(); return end | |
161 | --[[for _,Parts in next, CloneChar:GetChildren() do | |
162 | if Parts:IsA("BasePart") then | |
163 | Parts.CanCollide = false | |
164 | end | |
165 | end]] | |
166 | for _,Parts in next, DeadChar:GetChildren() do | |
167 | if Parts:IsA("BasePart") then | |
168 | Parts.CanCollide = false | |
169 | end | |
170 | end | |
171 | end | |
172 | Collider = game:GetService("RunService").Stepped:Connect(UnCollide) | |
173 | ||
174 | local resetBindable = Instance.new("BindableEvent") | |
175 | resetBindable.Event:connect(function() | |
176 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) | |
177 | resetBindable:Destroy() | |
178 | HumanDied = true | |
179 | pcall(function() | |
180 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar | |
181 | DeadChar.Head:Destroy() | |
182 | DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() | |
183 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar | |
184 | if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end | |
185 | end) | |
186 | end) | |
187 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) | |
188 | ||
189 | coroutine.wrap(function() | |
190 | while true do | |
191 | game:GetService("RunService").RenderStepped:wait() | |
192 | if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then | |
193 | HumanDied = true | |
194 | pcall(function() | |
195 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar | |
196 | DeadChar.Head:Destroy() | |
197 | DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() | |
198 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar | |
199 | if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end | |
200 | end) | |
201 | if resetBindable then | |
202 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) | |
203 | resetBindable:Destroy() | |
204 | end | |
205 | break | |
206 | end | |
207 | end | |
208 | end)() | |
209 | ||
210 | ||
211 | SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"]) | |
212 | SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"]) | |
213 | SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"]) | |
214 | SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"]) | |
215 | SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"]) | |
216 | SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"]) | |
217 | ||
218 | for _,v in pairs(DeadChar:GetChildren()) do | |
219 | if v:IsA("BasePart") and v.Name ~= "Head" then | |
220 | --[[local bv = Instance.new("BodyVelocity",v) | |
221 | bv.Velocity = Vector3.new(0,0,0) | |
222 | coroutine.wrap(function() | |
223 | while true do | |
224 | game:GetService("RunService").RenderStepped:wait() | |
225 | if HumanDied then break end | |
226 | v.CFrame = CloneChar[v.Name].CFrame | |
227 | end | |
228 | end)()]] | |
229 | elseif v:IsA("BasePart") and v.Name == "Head" then | |
230 | local bv = Instance.new("BodyVelocity",v) | |
231 | bv.Velocity = Vector3.new(0,0,0) | |
232 | coroutine.wrap(function() | |
233 | while true do | |
234 | game:GetService("RunService").RenderStepped:wait() | |
235 | if HumanDied then break end | |
236 | v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0) | |
237 | end | |
238 | end)() | |
239 | end | |
240 | end | |
241 | ||
242 | for _,BodyParts in next, CloneChar:GetDescendants() do | |
243 | if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then | |
244 | BodyParts.Transparency = 1 end end | |
245 | game:GetService("RunService").RenderStepped:wait() | |
246 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar | |
247 | game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid | |
248 | ||
249 | for _,v in next, DeadChar:GetChildren() do | |
250 | if v:IsA("Accessory") then | |
251 | if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end | |
252 | end | |
253 | end | |
254 | ||
255 | if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end | |
256 | ||
257 | --//===================================================\\ | |
258 | --|| EDIT BY WITHEROWER | |
259 | --\\===================================================// | |
260 | ||
261 | local script = game:GetObjects("rbxassetid://5487673576")[1] | |
262 | ||
263 | do | |
264 | local NEVER_BREAK_JOINTS = false | |
265 | ||
266 | local function CallOnChildren(Instance, FunctionToCall) | |
267 | FunctionToCall(Instance) | |
268 | ||
269 | for _, Child in next, Instance:GetChildren() do | |
270 | CallOnChildren(Child, FunctionToCall) | |
271 | end | |
272 | end | |
273 | ||
274 | local function GetBricks(StartInstance) | |
275 | local List = {} | |
276 | CallOnChildren(StartInstance, function(Item) | |
277 | if Item:IsA("BasePart") then | |
278 | List[#List+1] = Item; | |
279 | end | |
280 | end) | |
281 | ||
282 | return List | |
283 | end | |
284 | ||
285 | local function Modify(Instance, Values) | |
286 | assert(type(Values) == "table", "Values is not a table"); | |
287 | ||
288 | for Index, Value in next, Values do | |
289 | if type(Index) == "number" then | |
290 | Value.Parent = Instance | |
291 | else | |
292 | Instance[Index] = Value | |
293 | end | |
294 | end | |
295 | return Instance | |
296 | end | |
297 | ||
298 | local function Make(ClassType, Properties) | |
299 | return Modify(Instance.new(ClassType), Properties) | |
300 | end | |
301 | ||
302 | local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"} | |
303 | local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"} | |
304 | ||
305 | local function HasWheelJoint(Part) | |
306 | for _, SurfaceName in pairs(Surfaces) do | |
307 | for _, HingSurfaceName in pairs(HingSurfaces) do | |
308 | if Part[SurfaceName].Name == HingSurfaceName then | |
309 | return true | |
310 | end | |
311 | end | |
312 | end | |
313 | ||
314 | return false | |
315 | end | |
316 | ||
317 | local function ShouldBreakJoints(Part) | |
318 | if NEVER_BREAK_JOINTS then | |
319 | return false | |
320 | end | |
321 | ||
322 | if HasWheelJoint(Part) then | |
323 | return false | |
324 | end | |
325 | ||
326 | local Connected = Part:GetConnectedParts() | |
327 | ||
328 | if #Connected == 1 then | |
329 | return false | |
330 | end | |
331 | ||
332 | for _, Item in pairs(Connected) do | |
333 | if HasWheelJoint(Item) then | |
334 | return false | |
335 | elseif not Item:IsDescendantOf(script.Parent) then | |
336 | return false | |
337 | end | |
338 | end | |
339 | ||
340 | return true | |
341 | end | |
342 | ||
343 | local function WeldTogether(Part0, Part1, JointType, WeldParent) | |
344 | ||
345 | JointType = JointType or "Weld" | |
346 | local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue") | |
347 | ||
348 | local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType) | |
349 | Modify(NewWeld, { | |
350 | Name = "qCFrameWeldThingy"; | |
351 | Part0 = Part0; | |
352 | Part1 = Part1; | |
353 | C0 = CFrame.new();--Part0.CFrame:inverse(); | |
354 | C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse(); | |
355 | Parent = Part1; | |
356 | }) | |
357 | ||
358 | if not RelativeValue then | |
359 | RelativeValue = Make("CFrameValue", { | |
360 | Parent = Part1; | |
361 | Name = "qRelativeCFrameWeldValue"; | |
362 | Archivable = true; | |
363 | Value = NewWeld.C1; | |
364 | }) | |
365 | end | |
366 | ||
367 | return NewWeld | |
368 | end | |
369 | ||
370 | local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor) | |
371 | ||
372 | for _, Part in pairs(Parts) do | |
373 | if ShouldBreakJoints(Part) then | |
374 | Part:BreakJoints() | |
375 | end | |
376 | end | |
377 | ||
378 | for _, Part in pairs(Parts) do | |
379 | if Part ~= MainPart then | |
380 | WeldTogether(MainPart, Part, JointType, MainPart) | |
381 | end | |
382 | end | |
383 | ||
384 | if not DoNotUnanchor then | |
385 | for _, Part in pairs(Parts) do | |
386 | Part.Anchored = false | |
387 | end | |
388 | MainPart.Anchored = false | |
389 | end | |
390 | end | |
391 | ||
392 | local function PerfectionWeld() | |
393 | local Parts = GetBricks(script.YCSI) | |
394 | WeldParts(Parts, script.YCSI:FindFirstChild("main thing"), "Weld", false) | |
395 | end | |
396 | PerfectionWeld() | |
397 | end | |
398 | ||
399 | local Player = game:GetService("Players").LocalPlayer | |
400 | local lplr = Player | |
401 | Mouse = Player:GetMouse() | |
402 | PlayerGui = Player.PlayerGui | |
403 | Character = Player.Character | |
404 | Cam = workspace.CurrentCamera | |
405 | Backpack = Player.Backpack | |
406 | Humanoid = Character.Humanoid | |
407 | RootPart = Character["HumanoidRootPart"] | |
408 | Torso = Character["Torso"] | |
409 | Head = Character["Head"] | |
410 | RightArm = Character["Right Arm"] | |
411 | LeftArm = Character["Left Arm"] | |
412 | RightLeg = Character["Right Leg"] | |
413 | LeftLeg = Character["Left Leg"] | |
414 | RootJoint = RootPart["RootJoint"] | |
415 | Neck = Torso["Neck"] | |
416 | RightShoulder = Torso["Right Shoulder"] | |
417 | LeftShoulder = Torso["Left Shoulder"] | |
418 | RightHip = Torso["Right Hip"] | |
419 | LeftHip = Torso["Left Hip"] | |
420 | local TIME = 0 | |
421 | ||
422 | local sick = Instance.new("Sound",Head) | |
423 | ||
424 | local NORMALFACE = Head:FindFirstChildWhichIsA("Decal").Texture | |
425 | ||
426 | IT = Instance.new | |
427 | CF = CFrame.new | |
428 | VT = Vector3.new | |
429 | RAD = math.rad | |
430 | C3 = Color3.new | |
431 | UD2 = UDim2.new | |
432 | BRICKC = BrickColor.new | |
433 | ANGLES = CFrame.Angles | |
434 | EULER = CFrame.fromEulerAnglesXYZ | |
435 | COS = math.cos | |
436 | ACOS = math.acos | |
437 | SIN = math.sin | |
438 | ASIN = math.asin | |
439 | ABS = math.abs | |
440 | MRANDOM = math.random | |
441 | FLOOR = math.floor | |
442 | ||
443 | --//=================================\\ | |
444 | --|| USEFUL VALUES | |
445 | --\\=================================// | |
446 | ||
447 | Animation_Speed = 1.5 | |
448 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
449 | local Speed = 12 | |
450 | local SIZE = 1 | |
451 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
452 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
453 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
454 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
455 | local DAMAGEMULTIPLIER = 1 | |
456 | local ANIM = "Idle" | |
457 | local ATTACK = false | |
458 | local EQUIPPED = false | |
459 | local HOLD = false | |
460 | local COMBO = 1 | |
461 | local Rooted = false | |
462 | local SINE = 0 | |
463 | local sine = 0 | |
464 | local vissine = 0 | |
465 | local KEYHOLD = false | |
466 | local CHANGE = 2 / Animation_Speed | |
467 | local WALKINGANIM = false | |
468 | local VALUE1 = false | |
469 | local VALUE2 = false | |
470 | local ROBLOXIDLEANIMATION = IT("Animation") | |
471 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
472 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
473 | local Weapon = IT("Model") | |
474 | local Effects = IT("Folder", Weapon) | |
475 | Effects.Name = "Effects" | |
476 | local UNANCHOR = true | |
477 | local TOBANISH = {} | |
478 | local TOBAN = {} | |
479 | local TAIL = {} | |
480 | local VSONGS = {322621962,569026863,502771070,408862087,1471935327,236336857,2280063143,334259331,344685843,1479420512,297754476,591661590,1571736139,2988953773,130768805,2516100492,580535766,213546066,555947343,394236634,195822354,224584376,1576288222,199265353} | |
481 | local NK = {271068069,247967952,265024602,252591491,252591097,316039490,1222970152,1222970152} | |
482 | local Hue = 0 | |
483 | AntiBullet = true | |
484 | local PLAYANIMS = true | |
485 | local HITFLOOR, HITPOS = nil | |
486 | local WEAPONEQUIPPED = false | |
487 | local INTRODONE = false | |
488 | local inf = 99999999999999999999999999999 | |
489 | ||
490 | local Player_Size = SIZE | |
491 | local Animation_Speed2 = 5 | |
492 | local SCALE = 2 | |
493 | ||
494 | local RunService = game:GetService("RunService") | |
495 | local COLORSHIFT = C3(0,0,0) | |
496 | local MODE = 1 | |
497 | ||
498 | local FONTS = { | |
499 | Enum.Font.Antique, | |
500 | Enum.Font.Arcade, | |
501 | Enum.Font.Arial, | |
502 | Enum.Font.ArialBold, | |
503 | Enum.Font.Bodoni, | |
504 | Enum.Font.Cartoon, | |
505 | Enum.Font.Code, | |
506 | Enum.Font.Fantasy, | |
507 | Enum.Font.Garamond, | |
508 | Enum.Font.Highway, | |
509 | Enum.Font.Legacy, | |
510 | Enum.Font.SciFi, | |
511 | Enum.Font.SourceSans, | |
512 | Enum.Font.SourceSansBold, | |
513 | Enum.Font.SourceSansItalic, | |
514 | Enum.Font.SourceSansLight, | |
515 | Enum.Font.SourceSansSemibold | |
516 | } | |
517 | ||
518 | local MATERIALS = { | |
519 | Enum.Material.Brick, | |
520 | Enum.Material.Cobblestone, | |
521 | Enum.Material.Concrete, | |
522 | Enum.Material.CorrodedMetal, | |
523 | Enum.Material.DiamondPlate, | |
524 | Enum.Material.Fabric, | |
525 | Enum.Material.Foil, | |
526 | Enum.Material.ForceField, | |
527 | Enum.Material.Glass, | |
528 | Enum.Material.Granite, | |
529 | Enum.Material.Grass, | |
530 | Enum.Material.Ice, | |
531 | Enum.Material.Marble, | |
532 | Enum.Material.Metal, | |
533 | Enum.Material.Neon, | |
534 | Enum.Material.Pebble, | |
535 | Enum.Material.Plastic, | |
536 | Enum.Material.Sand, | |
537 | Enum.Material.Slate, | |
538 | Enum.Material.SmoothPlastic, | |
539 | Enum.Material.Wood, | |
540 | Enum.Material.WoodPlanks | |
541 | } | |
542 | ||
543 | ||
544 | --//=================================\\ | |
545 | --|| SOME FUNCTIONS | |
546 | --\\=================================// | |
547 | ||
548 | local outer = IT("Part") | |
549 | outer.Locked = true | |
550 | outer.CanCollide = false | |
551 | outer.Shape = Enum.PartType.Cylinder | |
552 | outer.Size = VT(0.1, 1, 1) | |
553 | outer.Material = Enum.Material.Neon | |
554 | outer.Color = C3(0, 0, 0) | |
555 | outer.Parent = Character | |
556 | ||
557 | local outerm = IT("SpecialMesh") | |
558 | outerm.MeshType = Enum.MeshType.Cylinder | |
559 | outerm.Parent = outer | |
560 | ||
561 | local weld1 = Instance.new("Weld") | |
562 | weld1.Part0 = outer | |
563 | weld1.Part1 = Character["HumanoidRootPart"] | |
564 | weld1.Parent = outer | |
565 | weld1.C0 = CF(-2.95, 0, 0) * ANGLES(0, 0, 1.571) | |
566 | ||
567 | ||
568 | function Swait(NUMBER) | |
569 | if NUMBER == 0 or NUMBER == nil then | |
570 | game:GetService("RunService").RenderStepped:wait() | |
571 | else | |
572 | for i = 1, NUMBER do | |
573 | game:GetService("RunService").RenderStepped:wait() | |
574 | end | |
575 | end | |
576 | end | |
577 | ||
578 | coroutine.wrap(function() | |
579 | while true do wait() | |
580 | outer.Color = Color3.fromRGB(0+25*sick.PlaybackLoudness/100,0,0) | |
581 | end | |
582 | end)() | |
583 | coroutine.resume(coroutine.create(function() | |
584 | while true do | |
585 | Swait() | |
586 | outerm.Scale = VT(0, sick.PlaybackLoudness / 20, sick.PlaybackLoudness / 20) | |
587 | end | |
588 | end)) | |
589 | ||
590 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
591 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
592 | end | |
593 | ||
594 | function PositiveAngle(NUMBER) | |
595 | if NUMBER >= 0 then | |
596 | NUMBER = 0 | |
597 | end | |
598 | return NUMBER | |
599 | end | |
600 | ||
601 | function ShakeCam(Length,Intensity) | |
602 | coroutine.resume(coroutine.create(function() | |
603 | local intensity = 1 * Intensity | |
604 | local rotM = 0.01 * Intensity | |
605 | for i = 0, Length, 0.1 do | |
606 | Swait() | |
607 | intensity = intensity - 0.05 * Intensity / Length | |
608 | rotM = rotM - 5.0E-4 * Intensity / Length | |
609 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
610 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
611 | end | |
612 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
613 | end)) | |
614 | end | |
615 | ||
616 | function NegativeAngle(NUMBER) | |
617 | if NUMBER <= 0 then | |
618 | NUMBER = 0 | |
619 | end | |
620 | return NUMBER | |
621 | end | |
622 | ||
623 | function R_RANDOM(CFRAME,DIST) | |
624 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
625 | end | |
626 | ||
627 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
628 | coroutine.resume(coroutine.create(function() | |
629 | local FADE = IT("Model",Effects) | |
630 | if PARENT ~= nil then | |
631 | FADE.Parent = PARENT | |
632 | end | |
633 | FADE.Name = "FadingEffect" | |
634 | for _, c in pairs(Character:GetChildren()) do | |
635 | if c.ClassName == "Part" then | |
636 | c.CanCollide = false | |
637 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
638 | FADER.CFrame = c.CFrame | |
639 | if FADER.Name == "Head" then | |
640 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
641 | elseif FADER.Name == "HumanoidRootPart" then | |
642 | FADE.PrimaryPart = FADER | |
643 | FADER.Transparency = 1 | |
644 | end | |
645 | end | |
646 | end | |
647 | local TRANS = 0.25/TIMER | |
648 | local DIST = nil | |
649 | if MOVEDIRECTION ~= nil then | |
650 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
651 | end | |
652 | for i = 1, TIMER do | |
653 | Swait() | |
654 | for _, c in pairs(FADE:GetChildren()) do | |
655 | if c.ClassName == "Part" then | |
656 | c.Transparency = c.Transparency + TRANS | |
657 | end | |
658 | end | |
659 | if MOVEDIRECTION ~= nil then | |
660 | local ORI = FADE.PrimaryPart.Orientation | |
661 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
662 | end | |
663 | end | |
664 | FADE:remove() | |
665 | end)) | |
666 | end | |
667 | ||
668 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
669 | local NEWMESH = IT(MESH) | |
670 | if MESH == "SpecialMesh" then | |
671 | NEWMESH.MeshType = MESHTYPE | |
672 | if MESHID ~= "nil" and MESHID ~= "" then | |
673 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
674 | end | |
675 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
676 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
677 | end | |
678 | end | |
679 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
680 | NEWMESH.Scale = SCALE | |
681 | NEWMESH.Parent = PARENT | |
682 | return NEWMESH | |
683 | end | |
684 | ||
685 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
686 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
687 | local mesh = IT("SpecialMesh",wave) | |
688 | mesh.MeshType = "FileMesh" | |
689 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
690 | mesh.Scale = SIZE | |
691 | mesh.Offset = VT(0,0,0) | |
692 | wave.CFrame = CFRAME | |
693 | wave.Color = C3(1,0,0) | |
694 | coroutine.resume(coroutine.create(function(PART) | |
695 | for i = 1, WAIT do | |
696 | Swait() | |
697 | mesh.Scale = mesh.Scale + GROW | |
698 | local val = MRANDOM(1,255) | |
699 | wave.Color = Color3.fromRGB(val,val,val) | |
700 | if DOESROT == true then | |
701 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
702 | end | |
703 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
704 | if wave.Transparency > 0.99 then | |
705 | wave:remove() | |
706 | end | |
707 | end | |
708 | end)) | |
709 | end | |
710 | ||
711 | function AdvancedChatfunc(Text, Timer, Delay, ChatterSound) | |
712 | local chat = coroutine.wrap(function() | |
713 | if Character:FindFirstChild("SpeechBoard") ~= nil then | |
714 | Character:FindFirstChild("SpeechBoard"):destroy() | |
715 | end | |
716 | local naeeym2 = IT("BillboardGui", Character) | |
717 | naeeym2.Size = UD2(80, 35, 3, 15) | |
718 | naeeym2.StudsOffset = VT(0, 2, 0) | |
719 | naeeym2.Adornee = Head | |
720 | naeeym2.Name = "SpeechBoard" | |
721 | naeeym2.AlwaysOnTop = true | |
722 | local tecks2 = IT("TextLabel", naeeym2) | |
723 | tecks2.BackgroundTransparency = 1 | |
724 | tecks2.BorderSizePixel = 0 | |
725 | tecks2.Text = "" | |
726 | tecks2.Font = FONTS[MRANDOM(1,#FONTS)] | |
727 | tecks2.TextSize = 35 | |
728 | tecks2.TextStrokeTransparency = 0.3 | |
729 | tecks2.TextColor3 = COLORSHIFT | |
730 | tecks2.TextStrokeColor3 = COLORSHIFT | |
731 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
732 | local FINISHED = false | |
733 | local DONE = false | |
734 | coroutine.wrap(function() | |
735 | while wait() do | |
736 | tecks2.Font = FONTS[MRANDOM(1,#FONTS)] | |
737 | tecks2.TextColor3 = COLORSHIFT | |
738 | tecks2.TextStrokeColor3 = COLORSHIFT | |
739 | if DONE == true then | |
740 | break | |
741 | end | |
742 | end | |
743 | end)() | |
744 | coroutine.resume(coroutine.create(function() | |
745 | for i = 1, string.len(Text) do | |
746 | if naeeym2.Parent ~= Character then | |
747 | FINISHED = true | |
748 | end | |
749 | if ChatterSound ~= false and naeeym2.Parent == Character then | |
750 | CreateSound(265970978, Head, 7, MRANDOM(-6,12)/4, false) | |
751 | end | |
752 | tecks2.Text = string.sub(Text, 1, i) | |
753 | Swait(Timer) | |
754 | end | |
755 | FINISHED = true | |
756 | end)) | |
757 | repeat | |
758 | wait() | |
759 | until FINISHED == true | |
760 | wait(Delay) | |
761 | naeeym2.Name = "FadingDialogue" | |
762 | if Character:FindFirstChild("SpeechBoard") == nil then | |
763 | coroutine.resume(coroutine.create(function() | |
764 | for i = 1, 35 do | |
765 | Swait() | |
766 | end | |
767 | end)) | |
768 | end | |
769 | for i = 1, 45 do | |
770 | Swait() | |
771 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) | |
772 | tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 | |
773 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
774 | end | |
775 | naeeym2:Destroy() | |
776 | DONE = true | |
777 | end) | |
778 | chat() | |
779 | end | |
780 | ||
781 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
782 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
783 | local mesh = IT("SpecialMesh",wave) | |
784 | mesh.MeshType = "Sphere" | |
785 | mesh.Scale = SIZE | |
786 | mesh.Offset = VT(0,0,0) | |
787 | wave.CFrame = CFRAME | |
788 | coroutine.resume(coroutine.create(function(PART) | |
789 | for i = 1, WAIT do | |
790 | Swait() | |
791 | mesh.Scale = mesh.Scale + GROW | |
792 | wave.Transparency = wave.Transparency + (1/WAIT) | |
793 | wave.Color = C3(0,0,0) | |
794 | if wave.Transparency > 0.99 then | |
795 | wave:remove() | |
796 | end | |
797 | end | |
798 | end)) | |
799 | end | |
800 | ||
801 | function GetRoot(MODEL, ROOT) | |
802 | if ROOT == true then | |
803 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
804 | else | |
805 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
806 | end | |
807 | end | |
808 | ||
809 | function SpecialSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
810 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Eye", VT(1,1,1), true) | |
811 | wave.Color = COLOR | |
812 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
813 | wave.CFrame = CFRAME | |
814 | coroutine.resume(coroutine.create(function(PART) | |
815 | for i = 1, WAIT do | |
816 | Swait() | |
817 | mesh.Scale = mesh.Scale + GROW | |
818 | wave.Transparency = wave.Transparency + (1/WAIT) | |
819 | if wave.Transparency > 0.99 then | |
820 | wave:remove() | |
821 | end | |
822 | end | |
823 | end)) | |
824 | end | |
825 | ||
826 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
827 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
828 | local mesh = nil | |
829 | if KIND == "Base" then | |
830 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
831 | elseif KIND == "Thin" then | |
832 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
833 | elseif KIND == "Round" then | |
834 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
835 | end | |
836 | wave.CFrame = CFRAME | |
837 | coroutine.resume(coroutine.create(function(PART) | |
838 | for i = 1, WAIT do | |
839 | Swait() | |
840 | mesh.Scale = mesh.Scale + GROW/10 | |
841 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
842 | if wave.Transparency > 0.99 then | |
843 | wave:remove() | |
844 | end | |
845 | end | |
846 | end)) | |
847 | end | |
848 | ||
849 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
850 | local NEWPART = IT("Part") | |
851 | NEWPART.formFactor = FORMFACTOR | |
852 | NEWPART.Reflectance = REFLECTANCE | |
853 | NEWPART.Transparency = TRANSPARENCY | |
854 | NEWPART.CanCollide = false | |
855 | NEWPART.Locked = true | |
856 | NEWPART.Anchored = true | |
857 | if ANCHOR == false then | |
858 | NEWPART.Anchored = false | |
859 | end | |
860 | NEWPART.Color = COLORSHIFT | |
861 | NEWPART.Name = NAME | |
862 | NEWPART.Size = SIZE | |
863 | NEWPART.Position = Torso.Position | |
864 | NEWPART.Material = "Neon" | |
865 | NEWPART:BreakJoints() | |
866 | NEWPART.Parent = PARENT | |
867 | return NEWPART | |
868 | end | |
869 | ||
870 | local function weldBetween(a, b) | |
871 | local weldd = Instance.new("ManualWeld") | |
872 | weldd.Part0 = a | |
873 | weldd.Part1 = b | |
874 | weldd.C0 = CFrame.new() | |
875 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
876 | weldd.Parent = a | |
877 | return weldd | |
878 | end | |
879 | ||
880 | ||
881 | function QuaternionFromCFrame(cf) | |
882 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
883 | local trace = m00 + m11 + m22 | |
884 | if trace > 0 then | |
885 | local s = math.sqrt(1 + trace) | |
886 | local recip = 0.5 / s | |
887 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
888 | else | |
889 | local i = 0 | |
890 | if m11 > m00 then | |
891 | i = 1 | |
892 | end | |
893 | if m22 > (i == 0 and m00 or m11) then | |
894 | i = 2 | |
895 | end | |
896 | if i == 0 then | |
897 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
898 | local recip = 0.5 / s | |
899 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
900 | elseif i == 1 then | |
901 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
902 | local recip = 0.5 / s | |
903 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
904 | elseif i == 2 then | |
905 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
906 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
907 | end | |
908 | end | |
909 | end | |
910 | ||
911 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
912 | local xs, ys, zs = x + x, y + y, z + z | |
913 | local wx, wy, wz = w * xs, w * ys, w * zs | |
914 | local xx = x * xs | |
915 | local xy = x * ys | |
916 | local xz = x * zs | |
917 | local yy = y * ys | |
918 | local yz = y * zs | |
919 | local zz = z * zs | |
920 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
921 | end | |
922 | ||
923 | function QuaternionSlerp(a, b, t) | |
924 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
925 | local startInterp, finishInterp; | |
926 | if cosTheta >= 0.0001 then | |
927 | if (1 - cosTheta) > 0.0001 then | |
928 | local theta = ACOS(cosTheta) | |
929 | local invSinTheta = 1 / SIN(theta) | |
930 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
931 | finishInterp = SIN(t * theta) * invSinTheta | |
932 | else | |
933 | startInterp = 1 - t | |
934 | finishInterp = t | |
935 | end | |
936 | else | |
937 | if (1 + cosTheta) > 0.0001 then | |
938 | local theta = ACOS(-cosTheta) | |
939 | local invSinTheta = 1 / SIN(theta) | |
940 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
941 | finishInterp = SIN(t * theta) * invSinTheta | |
942 | else | |
943 | startInterp = t - 1 | |
944 | finishInterp = t | |
945 | end | |
946 | end | |
947 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
948 | end | |
949 | ||
950 | function Clerp(a, b, t) | |
951 | local qa = {QuaternionFromCFrame(a)} | |
952 | local qb = {QuaternionFromCFrame(b)} | |
953 | local ax, ay, az = a.x, a.y, a.z | |
954 | local bx, by, bz = b.x, b.y, b.z | |
955 | local _t = 1 - t | |
956 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
957 | end | |
958 | ||
959 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
960 | local frame = IT("Frame") | |
961 | frame.BackgroundTransparency = TRANSPARENCY | |
962 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
963 | frame.Position = POSITION | |
964 | frame.Size = SIZE | |
965 | frame.BackgroundColor3 = COLOR | |
966 | frame.BorderColor3 = BORDERCOLOR | |
967 | frame.Name = NAME | |
968 | frame.Parent = PARENT | |
969 | return frame | |
970 | end | |
971 | ||
972 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
973 | local label = IT("TextLabel") | |
974 | label.BackgroundTransparency = 1 | |
975 | label.Size = UD2(1, 0, 1, 0) | |
976 | label.Position = UD2(0, 0, 0, 0) | |
977 | label.TextColor3 = TEXTCOLOR | |
978 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
979 | label.TextTransparency = TRANSPARENCY | |
980 | label.FontSize = TEXTFONTSIZE | |
981 | label.Font = TEXTFONT | |
982 | label.BorderSizePixel = BORDERSIZEPIXEL | |
983 | label.TextScaled = false | |
984 | label.Text = TEXT | |
985 | label.Name = NAME | |
986 | label.Parent = PARENT | |
987 | return label | |
988 | end | |
989 | ||
990 | function NoOutlines(PART) | |
991 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
992 | end | |
993 | ||
994 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
995 | local NEWWELD = IT(TYPE) | |
996 | NEWWELD.Part0 = PART0 | |
997 | NEWWELD.Part1 = PART1 | |
998 | NEWWELD.C0 = C0 | |
999 | NEWWELD.C1 = C1 | |
1000 | NEWWELD.Parent = PARENT | |
1001 | return NEWWELD | |
1002 | end | |
1003 | ||
1004 | local S = IT("Sound") | |
1005 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1006 | local NEWSOUND = nil | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | NEWSOUND = S:Clone() | |
1009 | NEWSOUND.Parent = PARENT | |
1010 | NEWSOUND.Volume = 10 | |
1011 | NEWSOUND.Pitch = PITCH | |
1012 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1013 | NEWSOUND:play() | |
1014 | if DOESLOOP == true then | |
1015 | NEWSOUND.Looped = true | |
1016 | else | |
1017 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1018 | NEWSOUND:remove() | |
1019 | end | |
1020 | end)) | |
1021 | return NEWSOUND | |
1022 | end | |
1023 | ||
1024 | function CFrameFromTopBack(at, top, back) | |
1025 | local right = top:Cross(back) | |
1026 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1027 | end | |
1028 | ||
1029 | function nooutline(part) | |
1030 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
1031 | end | |
1032 | ||
1033 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1034 | local fp=it("Part") | |
1035 | fp.formFactor=formfactor | |
1036 | fp.Parent=parent | |
1037 | fp.Reflectance=reflectance | |
1038 | fp.Transparency=transparency | |
1039 | fp.CanCollide=false | |
1040 | fp.Locked=true | |
1041 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1042 | fp.Name=name | |
1043 | fp.Size=size | |
1044 | fp.Position=Character.Torso.Position | |
1045 | nooutline(fp) | |
1046 | fp.Material=material | |
1047 | fp:BreakJoints() | |
1048 | return fp | |
1049 | end | |
1050 | ||
1051 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1052 | local mesh=it(Mesh) | |
1053 | mesh.Parent=part | |
1054 | if Mesh=="SpecialMesh" then | |
1055 | mesh.MeshType=meshtype | |
1056 | mesh.MeshId=meshid | |
1057 | end | |
1058 | mesh.Offset=offset | |
1059 | mesh.Scale=scale | |
1060 | return mesh | |
1061 | end | |
1062 | ||
1063 | function weld(parent,part0,part1,c0,c1) | |
1064 | local weld=it("Weld") | |
1065 | weld.Parent=parent | |
1066 | weld.Part0=part0 | |
1067 | weld.Part1=part1 | |
1068 | weld.C0=c0 | |
1069 | weld.C1=c1 | |
1070 | return weld | |
1071 | end | |
1072 | ||
1073 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1074 | function WACKYEFFECT(Table) | |
1075 | local TYPE = (Table.EffectType or "Sphere") | |
1076 | local SIZE = (Table.Size or VT(1,1,1)) | |
1077 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1078 | local TRANSPARENCY = (Table.Transparency or 0) | |
1079 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1080 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1081 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1082 | local ROTATION1 = (Table.RotationX or 0) | |
1083 | local ROTATION2 = (Table.RotationY or 0) | |
1084 | local ROTATION3 = (Table.RotationZ or 0) | |
1085 | local MATERIAL = (Table.Material or "Neon") | |
1086 | local COLOR = (Table.Color or C3(1,1,1)) | |
1087 | local TIME = (Table.Time or 45) | |
1088 | local SOUNDID = (Table.SoundID or nil) | |
1089 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1090 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | local PLAYSSOUND = false | |
1093 | local SOUND = nil | |
1094 | local EFFECT = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Effect", VT(1,1,1), true) | |
1095 | EFFECT.Color = COLORSHIFT | |
1096 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1097 | PLAYSSOUND = true | |
1098 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1099 | end | |
1100 | local MSH = nil | |
1101 | if TYPE == "Sphere" then | |
1102 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1103 | elseif TYPE == "Block" then | |
1104 | MSH = IT("BlockMesh",EFFECT) | |
1105 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1106 | elseif TYPE == "Wave" then | |
1107 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1108 | elseif TYPE == "Ring" then | |
1109 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1110 | elseif TYPE == "Slash" then | |
1111 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1112 | elseif TYPE == "Round Slash" then | |
1113 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1114 | elseif TYPE == "Swirl" then | |
1115 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1116 | elseif TYPE == "Skull" then | |
1117 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1118 | elseif TYPE == "Crystal" then | |
1119 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1120 | end | |
1121 | if MSH ~= nil then | |
1122 | local MOVESPEED = nil | |
1123 | if MOVEDIRECTION ~= nil then | |
1124 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1125 | end | |
1126 | local GROWTH = SIZE - ENDSIZE | |
1127 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1128 | if TYPE == "Block" then | |
1129 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1130 | else | |
1131 | EFFECT.CFrame = CFRAME | |
1132 | end | |
1133 | for LOOP = 1, TIME+1 do | |
1134 | Swait() | |
1135 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1136 | if TYPE == "Wave" then | |
1137 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1138 | end | |
1139 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1140 | if TYPE == "Block" then | |
1141 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1142 | else | |
1143 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1144 | end | |
1145 | if MOVEDIRECTION ~= nil then | |
1146 | local ORI = EFFECT.Orientation | |
1147 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1148 | EFFECT.Orientation = ORI | |
1149 | end | |
1150 | end | |
1151 | if PLAYSSOUND == false then | |
1152 | EFFECT:remove() | |
1153 | else | |
1154 | SOUND.Stopped:Connect(function() | |
1155 | EFFECT:remove() | |
1156 | end) | |
1157 | end | |
1158 | else | |
1159 | if PLAYSSOUND == false then | |
1160 | EFFECT:remove() | |
1161 | else | |
1162 | repeat Swait() until SOUND.Playing == false | |
1163 | EFFECT:remove() | |
1164 | end | |
1165 | end | |
1166 | end)) | |
1167 | end | |
1168 | ||
1169 | function WACKYEFFECT2(Table) | |
1170 | local TYPE = Table.EffectType or "Sphere" | |
1171 | local SIZE = Table.Size or VT(1, 1, 1) | |
1172 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
1173 | local TRANSPARENCY = Table.Transparency or 0 | |
1174 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
1175 | local CFRAME = Table.CFrame or Torso.CFrame | |
1176 | local MOVEDIRECTION = Table.MoveToPos or nil | |
1177 | local ROTATION1 = Table.RotationX or 0 | |
1178 | local ROTATION2 = Table.RotationY or 0 | |
1179 | local ROTATION3 = Table.RotationZ or 0 | |
1180 | local MATERIAL = Table.Material --or "Neon" | |
1181 | local COLOR = Table.Color or C3(1, 1, 1) | |
1182 | local TIME = Table.Time or 45 | |
1183 | local SOUNDID = Table.SoundID or nil | |
1184 | local SOUNDPITCH = Table.SoundPitch or nil | |
1185 | local SOUNDVOLUME = Table.SoundVolume or nil | |
1186 | local USEBOOMERANGMATH = Table.UseBoomerangMath or false | |
1187 | local BOOMERANG = Table.Boomerang or 0 | |
1188 | local SIZEBOOMERANG = Table.SizeBoomerang or 0 | |
1189 | coroutine.resume(coroutine.create(function() | |
1190 | local PLAYSSOUND = false | |
1191 | local SOUND = nil | |
1192 | local EFFECT = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Effect", VT(1,1,1), true) | |
1193 | EFFECT.Color = COLORSHIFT | |
1194 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1195 | PLAYSSOUND = true | |
1196 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1197 | end | |
1198 | local MSH | |
1199 | if TYPE == "Sphere" then | |
1200 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1201 | elseif TYPE == "Block" or TYPE == "Box" then | |
1202 | MSH = IT("BlockMesh", EFFECT) | |
1203 | MSH.Scale = SIZE | |
1204 | elseif TYPE == "Wave" then | |
1205 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1206 | elseif TYPE == "Ring" then | |
1207 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
1208 | elseif TYPE == "Slash" then | |
1209 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1210 | elseif TYPE == "Round Slash" then | |
1211 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1212 | elseif TYPE == "Swirl" then | |
1213 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0)) | |
1214 | elseif TYPE == "Skull" then | |
1215 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
1216 | elseif TYPE == "Star" then | |
1217 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2760116123", "", SIZE, VT(0,0,0)) | |
1218 | elseif TYPE == "Crystal" then | |
1219 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0)) | |
1220 | end | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | if MSH ~= nil then | |
1223 | local BOOMR1 = 1 + BOOMERANG / 50 | |
1224 | local BOOMR2 = 1 + SIZEBOOMERANG / 50 | |
1225 | local MOVESPEED = nil | |
1226 | if MOVEDIRECTION ~= nil then | |
1227 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1228 | end | |
1229 | local GROWTH | |
1230 | if USEBOOMERANGMATH == true then | |
1231 | GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1) | |
1232 | else | |
1233 | GROWTH = SIZE - ENDSIZE | |
1234 | end | |
1235 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1236 | if TYPE == "Block" then | |
1237 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1238 | else | |
1239 | EFFECT.CFrame = CFRAME | |
1240 | end | |
1241 | if USEBOOMERANGMATH == true then | |
1242 | for LOOP = 1, TIME + 1 do | |
1243 | Swait() | |
1244 | MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME | |
1245 | if TYPE == "Wave" then | |
1246 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
1247 | end | |
1248 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1249 | if TYPE == "Block" then | |
1250 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1251 | else | |
1252 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1253 | end | |
1254 | if MOVEDIRECTION ~= nil then | |
1255 | local ORI = EFFECT.Orientation | |
1256 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1)) | |
1257 | EFFECT.Orientation = ORI | |
1258 | end | |
1259 | end | |
1260 | else | |
1261 | for LOOP = 1, TIME + 1 do | |
1262 | Swait() | |
1263 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
1264 | if TYPE == "Wave" then | |
1265 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
1266 | end | |
1267 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1268 | if TYPE == "Block" then | |
1269 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1270 | else | |
1271 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1272 | end | |
1273 | if MOVEDIRECTION ~= nil then | |
1274 | local ORI = EFFECT.Orientation | |
1275 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1276 | EFFECT.Orientation = ORI | |
1277 | end | |
1278 | end | |
1279 | end | |
1280 | EFFECT.Transparency = 1 | |
1281 | if PLAYSSOUND == false then | |
1282 | EFFECT:remove() | |
1283 | else | |
1284 | repeat | |
1285 | Swait() | |
1286 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1287 | EFFECT:remove() | |
1288 | end | |
1289 | elseif PLAYSSOUND == false then | |
1290 | EFFECT:remove() | |
1291 | else | |
1292 | repeat | |
1293 | Swait() | |
1294 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1295 | EFFECT:remove() | |
1296 | end | |
1297 | end)) | |
1298 | return EFFECT | |
1299 | end)) | |
1300 | end | |
1301 | ||
1302 | function MakeForm(PART,TYPE) | |
1303 | if TYPE == "Cyl" then | |
1304 | local MSH = IT("CylinderMesh",PART) | |
1305 | elseif TYPE == "Ball" then | |
1306 | local MSH = IT("SpecialMesh",PART) | |
1307 | MSH.MeshType = "Sphere" | |
1308 | elseif TYPE == "Wedge" then | |
1309 | local MSH = IT("SpecialMesh",PART) | |
1310 | MSH.MeshType = "Wedge" | |
1311 | end | |
1312 | end | |
1313 | ||
1314 | function SpawnTrail(FROM,TO,BIG) | |
1315 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Trail", VT(45,45,45)) | |
1316 | MakeForm(TRAIL,"Cyl") | |
1317 | local DIST = (FROM - TO).Magnitude | |
1318 | if BIG == true then | |
1319 | TRAIL.Size = VT(2,DIST,5) | |
1320 | else | |
1321 | TRAIL.Size = VT(2,DIST,5) | |
1322 | end | |
1323 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1324 | coroutine.resume(coroutine.create(function() | |
1325 | for i = 1, 55 do | |
1326 | Swait() | |
1327 | TRAIL.Transparency = TRAIL.Transparency + 0.03 | |
1328 | end | |
1329 | TRAIL:remove() | |
1330 | end)) | |
1331 | end | |
1332 | ||
1333 | Debris = game:GetService("Debris") | |
1334 | ||
1335 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1336 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1337 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1338 | end | |
1339 | ||
1340 | function turnto(position) | |
1341 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1342 | end | |
1343 | ||
1344 | local asd = Instance.new("ParticleEmitter") | |
1345 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
1346 | asd.LightEmission = .1 | |
1347 | asd.Size = NumberSequence.new(0.2) | |
1348 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1349 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1350 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1351 | asd.Transparency = bbb | |
1352 | asd.Size = aaa | |
1353 | asd.ZOffset = .9 | |
1354 | asd.Acceleration = Vector3.new(0, -5, 0) | |
1355 | asd.LockedToPart = false | |
1356 | asd.EmissionDirection = "Back" | |
1357 | asd.Lifetime = NumberRange.new(1, 2) | |
1358 | asd.Rotation = NumberRange.new(-100, 100) | |
1359 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1360 | asd.Speed = NumberRange.new(2) | |
1361 | asd.Enabled = false | |
1362 | asd.VelocitySpread = 10000 | |
1363 | ||
1364 | function getbloody(victim,amount) | |
1365 | local prtcl = asd:Clone() | |
1366 | prtcl.Parent = victim | |
1367 | prtcl:Emit(amount) | |
1368 | end | |
1369 | ||
1370 | local TORSOVELOCITY = 0 | |
1371 | ||
1372 | function Ragdoll(Character2,CharTorso) | |
1373 | local svch = Character2 | |
1374 | local hum = Character2:findFirstChild("Humanoid") | |
1375 | local q = Character2:GetChildren() | |
1376 | local CLONE = IT("Model",Effects) | |
1377 | local DummyHead = nil | |
1378 | for i = 1,#q do | |
1379 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
1380 | q[i].Parent = CLONE | |
1381 | if q[i].Name == "Head" then | |
1382 | DummyHead = CLONE.Head:Clone() | |
1383 | q[i]:ClearAllChildren() | |
1384 | q[i].Transparency = 1 | |
1385 | end | |
1386 | else | |
1387 | if q[i].ClassName ~= "Humanoid" then | |
1388 | q[i]:remove() | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | local chrclone = CLONE | |
1393 | ||
1394 | for _, c in pairs(Character2:GetChildren()) do | |
1395 | if c.ClassName == "Accessory" then | |
1396 | c:remove() | |
1397 | end | |
1398 | end | |
1399 | ||
1400 | local ch = chrclone:GetChildren() | |
1401 | local i | |
1402 | for i = 1,#ch do | |
1403 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1404 | ch[i]:remove() | |
1405 | end | |
1406 | end | |
1407 | local function Scan(ch) | |
1408 | local e | |
1409 | for e = 1,#ch do | |
1410 | Scan(ch[e]:GetChildren()) | |
1411 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1412 | ch[e]:remove() | |
1413 | end | |
1414 | end | |
1415 | end | |
1416 | Scan(chrclone:GetChildren()) | |
1417 | ||
1418 | local ch = Character2:GetChildren() | |
1419 | local i | |
1420 | for i = 1,#ch do | |
1421 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1422 | ch[i]:remove() | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | local ch = Character2:GetChildren() | |
1427 | local i | |
1428 | for i = 1,#ch do | |
1429 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1430 | ch[i]:remove() | |
1431 | end | |
1432 | end | |
1433 | Character2 = chrclone | |
1434 | local Torso2 = Character2.Torso | |
1435 | local movevector = Vector3.new() | |
1436 | ||
1437 | if Torso2 then | |
1438 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1439 | local Head = Character2:FindFirstChild("Head") | |
1440 | if Head then | |
1441 | local Neck = Instance.new("Weld") | |
1442 | Neck.Name = "Neck" | |
1443 | Neck.Part0 = Torso2 | |
1444 | Neck.Part1 = Head | |
1445 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1446 | Neck.C1 = CFrame.new() | |
1447 | Neck.Parent = Torso2 | |
1448 | Head:ClearAllChildren() | |
1449 | Head.Transparency = 1 | |
1450 | ||
1451 | end | |
1452 | local Limb = Character2:FindFirstChild("Right Arm") | |
1453 | if Limb then | |
1454 | ||
1455 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1456 | local Joint = Instance.new("Glue") | |
1457 | Joint.Name = "RightShoulder" | |
1458 | Joint.Part0 = Torso2 | |
1459 | Joint.Part1 = Limb | |
1460 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1461 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1462 | Joint.Parent = Torso2 | |
1463 | ||
1464 | local B = Instance.new("Part") | |
1465 | B.TopSurface = 0 | |
1466 | B.BottomSurface = 0 | |
1467 | B.formFactor = "Symmetric" | |
1468 | B.Size = Vector3.new(1, 1, 1) | |
1469 | B.Transparency = 1 | |
1470 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1471 | B.Parent = Character2 | |
1472 | local W = Instance.new("Weld") | |
1473 | W.Part0 = Limb | |
1474 | W.Part1 = B | |
1475 | W.C0 = CFrame.new(0, -0.5, 0) | |
1476 | W.Parent = Limb | |
1477 | ||
1478 | end | |
1479 | local Limb = Character2:FindFirstChild("Left Arm") | |
1480 | if Limb then | |
1481 | ||
1482 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1483 | local Joint = Instance.new("Glue") | |
1484 | Joint.Name = "LeftShoulder" | |
1485 | Joint.Part0 = Torso2 | |
1486 | Joint.Part1 = Limb | |
1487 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1488 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1489 | Joint.Parent = Torso2 | |
1490 | ||
1491 | local B = Instance.new("Part") | |
1492 | B.TopSurface = 0 | |
1493 | B.BottomSurface = 0 | |
1494 | B.formFactor = "Symmetric" | |
1495 | B.Size = Vector3.new(1, 1, 1) | |
1496 | B.Transparency = 1 | |
1497 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1498 | B.Parent = Character2 | |
1499 | local W = Instance.new("Weld") | |
1500 | W.Part0 = Limb | |
1501 | W.Part1 = B | |
1502 | W.C0 = CFrame.new(0, -0.5, 0) | |
1503 | W.Parent = Limb | |
1504 | ||
1505 | end | |
1506 | local Limb = Character2:FindFirstChild("Right Leg") | |
1507 | if Limb then | |
1508 | ||
1509 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1510 | local Joint = Instance.new("Glue") | |
1511 | Joint.Name = "RightHip" | |
1512 | Joint.Part0 = Torso2 | |
1513 | Joint.Part1 = Limb | |
1514 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1515 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1516 | Joint.Parent = Torso2 | |
1517 | ||
1518 | local B = Instance.new("Part") | |
1519 | B.TopSurface = 0 | |
1520 | B.BottomSurface = 0 | |
1521 | B.formFactor = "Symmetric" | |
1522 | B.Size = Vector3.new(1, 1, 1) | |
1523 | B.Transparency = 1 | |
1524 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1525 | B.Parent = Character2 | |
1526 | local W = Instance.new("Weld") | |
1527 | W.Part0 = Limb | |
1528 | W.Part1 = B | |
1529 | W.C0 = CFrame.new(0, -0.5, 0) | |
1530 | W.Parent = Limb | |
1531 | ||
1532 | end | |
1533 | local Limb = Character2:FindFirstChild("Left Leg") | |
1534 | if Limb then | |
1535 | ||
1536 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1537 | local Joint = Instance.new("Glue") | |
1538 | Joint.Name = "LeftHip" | |
1539 | Joint.Part0 = Torso2 | |
1540 | Joint.Part1 = Limb | |
1541 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1542 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1543 | Joint.Parent = Torso2 | |
1544 | ||
1545 | local B = Instance.new("Part") | |
1546 | B.TopSurface = 0 | |
1547 | B.BottomSurface = 0 | |
1548 | B.formFactor = "Symmetric" | |
1549 | B.Size = Vector3.new(1, 1, 1) | |
1550 | B.Transparency = 1 | |
1551 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1552 | B.Parent = Character2 | |
1553 | local W = Instance.new("Weld") | |
1554 | W.Part0 = Limb | |
1555 | W.Part1 = B | |
1556 | W.C0 = CFrame.new(0, -0.5, 0) | |
1557 | W.Parent = Limb | |
1558 | ||
1559 | end | |
1560 | --[ | |
1561 | local Bar = Instance.new("Part") | |
1562 | Bar.TopSurface = 0 | |
1563 | Bar.BottomSurface = 0 | |
1564 | Bar.formFactor = "Symmetric" | |
1565 | Bar.Size = Vector3.new(1, 1, 1) | |
1566 | Bar.Transparency = 1 | |
1567 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1568 | Bar.Parent = Character2 | |
1569 | local Weld = Instance.new("Weld") | |
1570 | Weld.Part0 = Torso2 | |
1571 | Weld.Part1 = Bar | |
1572 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1573 | Weld.Parent = Torso2 | |
1574 | --]] | |
1575 | end | |
1576 | Character2.Parent = Weapon | |
1577 | if movevector ~= Vector3.new() then | |
1578 | for i = 1,10 do | |
1579 | Torso2.Velocity = movevector * 30 | |
1580 | end | |
1581 | end | |
1582 | DummyHead.Name = "FakeHead" | |
1583 | DummyHead.Parent = CLONE | |
1584 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
1585 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
1586 | MakeForm(BLOOD,"Cyl") | |
1587 | weldBetween(DummyHead,BLOOD) | |
1588 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
1589 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
1590 | MakeForm(BLOOD,"Cyl") | |
1591 | weldBetween(Torso2,BLOOD) | |
1592 | Character2.Name = "Corpse" | |
1593 | local hum2 = svch:findFirstChild("Humanoid") | |
1594 | ||
1595 | return Character2,Torso2,DummyHead | |
1596 | end | |
1597 | ||
1598 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
1599 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
1600 | if HITFLOOR ~= nil then | |
1601 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1602 | if HITFLOOR.Name == "BloodPuddle" then | |
1603 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1604 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
1605 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
1606 | end | |
1607 | else | |
1608 | if HITFLOOR.Anchored == true then | |
1609 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
1610 | BLOOD.CFrame = CF(HITPOS) | |
1611 | MakeForm(BLOOD,"Cyl") | |
1612 | coroutine.resume(coroutine.create(function() | |
1613 | Swait(75) | |
1614 | while true do | |
1615 | Swait() | |
1616 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
1617 | if BLOOD.Size.Z < 0.051 then | |
1618 | BLOOD:remove() | |
1619 | break | |
1620 | end | |
1621 | end | |
1622 | end)) | |
1623 | end | |
1624 | end | |
1625 | end | |
1626 | end | |
1627 | end | |
1628 | ||
1629 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
1630 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
1631 | BLOOD.CFrame = CF(POSITION) | |
1632 | MakeForm(BLOOD,"Ball") | |
1633 | local bv = Instance.new("BodyVelocity",BLOOD) | |
1634 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1635 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
1636 | bv.Name = "MOVE" | |
1637 | Debris:AddItem(bv,0.05) | |
1638 | coroutine.resume(coroutine.create(function() | |
1639 | local HASTOUCHEDGROUND = false | |
1640 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1641 | if hit.Anchored == true then | |
1642 | HASTOUCHEDGROUND = true | |
1643 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
1644 | end | |
1645 | end) | |
1646 | for i = 1, 50 do | |
1647 | Swait() | |
1648 | if HASTOUCHEDGROUND == true then | |
1649 | break | |
1650 | end | |
1651 | BLOOD.Size = BLOOD.Size * 0.9 | |
1652 | end | |
1653 | BLOOD:remove() | |
1654 | end)) | |
1655 | end | |
1656 | ||
1657 | function DESTROYAHAHAHAHAH(Target) | |
1658 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
1659 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
1660 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
1661 | getbloody(DummyHead,45) | |
1662 | if TORS2 ~= nil then | |
1663 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
1664 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
1665 | local HUM = IT("Humanoid") | |
1666 | HUM.MaxHealth = 0 | |
1667 | HUM.Health = 0 | |
1668 | HUM.Name = "CorpseHumanoid" | |
1669 | HUM.PlatformStand = true | |
1670 | HUM.Parent = CLONE | |
1671 | TORS2.CFrame = CFRAME | |
1672 | coroutine.resume(coroutine.create(function() | |
1673 | for i = 1, 450 do | |
1674 | wait() | |
1675 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
1676 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
1677 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
1678 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
1679 | end | |
1680 | CLONE:Remove() | |
1681 | end)) | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | ||
1686 | --//=================================\\ | |
1687 | --|| WEAPON CREATION | |
1688 | --\\=================================// | |
1689 | ||
1690 | local YCSI = script:FindFirstChild("YCSI") | |
1691 | ||
1692 | local Blade = YCSI:Clone() | |
1693 | Blade.Parent = Character | |
1694 | local BladeGrip = CreateWeldOrSnapOrMotor("Weld", Blade.Handle, RightArm, Blade.Handle, CF(0, -1, 0)*ANGLES(RAD(90),RAD(0),RAD(0)), CF(0, 0, 0)) | |
1695 | ||
1696 | local BackBlade = YCSI:Clone() | |
1697 | Blade.Parent = Character | |
1698 | CreateWeldOrSnapOrMotor("Weld", BackBlade.REDB, Torso, BackBlade.REDB, CF(1, -0.5, 0.5)*ANGLES(RAD(0),RAD(0),RAD(-45)), CF(0, 0, 0)) | |
1699 | ||
1700 | local WEAPONGUI = IT("ScreenGui") | |
1701 | ||
1702 | local SKILLTEXTCOLOR = Color3.fromRGB(100,0,0) | |
1703 | local SKILLFONT = Enum.Font.Antique | |
1704 | local SKILLTEXTSIZE = 7.5 | |
1705 | ||
1706 | local ATTACKS = {"Mouse","Q","E","T","F","Z","X","C","V","B"} | |
1707 | local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1708 | local TEXT = CreateLabel(ATTACKSFRAME, "[BANISH]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
1709 | ||
1710 | for i = 1, #ATTACKS do | |
1711 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
1712 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text") | |
1713 | end | |
1714 | ||
1715 | coroutine.wrap(function() | |
1716 | while wait() do | |
1717 | WEAPONGUI.Parent = PlayerGui | |
1718 | if MODE == 1 then | |
1719 | TEXT.Text = "[BANISH]" | |
1720 | elseif MODE == 2 then | |
1721 | TEXT.Text = "[KICK]" | |
1722 | else | |
1723 | TEXT.Text = "[BAN]" | |
1724 | end | |
1725 | end | |
1726 | end)() | |
1727 | ||
1728 | local CreationFolder = IT("Folder",Character) | |
1729 | CreationFolder.Name = "CreationFolder" | |
1730 | ||
1731 | local LASTPART = Head | |
1732 | for i = 1, 15 do | |
1733 | local MATH = (1-(i/16)) | |
1734 | if LASTPART == Head then | |
1735 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
1736 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0)) | |
1737 | LASTPART = Horn | |
1738 | Horn.Color = C3((i/15),0,0) | |
1739 | local MSH = IT("BlockMesh",Horn) | |
1740 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
1741 | else | |
1742 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
1743 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
1744 | LASTPART = Horn | |
1745 | Horn.Color = C3((i/15),0,0) | |
1746 | local MSH = IT("BlockMesh",Horn) | |
1747 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
1748 | end | |
1749 | end | |
1750 | local LASTPART = Head | |
1751 | for i = 1, 15 do | |
1752 | local MATH = (1-(i/16)) | |
1753 | if LASTPART == Head then | |
1754 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
1755 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0)) | |
1756 | LASTPART = Horn | |
1757 | Horn.Color = C3((i/15),0,0) | |
1758 | local MSH = IT("BlockMesh",Horn) | |
1759 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
1760 | else | |
1761 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
1762 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0)) | |
1763 | LASTPART = Horn | |
1764 | Horn.Color = C3((i/15),0,0) | |
1765 | local MSH = IT("BlockMesh",Horn) | |
1766 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
1767 | end | |
1768 | end | |
1769 | ||
1770 | Humanoid:SetStateEnabled("Dead",false) | |
1771 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
1772 | ||
1773 | Humanoid:SetStateEnabled("GettingUp",true) | |
1774 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) | |
1775 | Humanoid:SetStateEnabled("Ragdoll",false) | |
1776 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) | |
1777 | ||
1778 | local PlayerSize = 1 | |
1779 | local FT,FRA,FLA,FRL,FLL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh") | |
1780 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
1781 | FRA.MeshId,FRA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
1782 | FLA.MeshId,FLA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
1783 | FRL.MeshId,FRL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
1784 | FLL.MeshId,FLL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
1785 | ||
1786 | ||
1787 | --//=================================\\ | |
1788 | --|| DAMAGING | |
1789 | --\\=================================// | |
1790 | ||
1791 | function Kill(MODEL) | |
1792 | local HUM = MODEL:FindFirstChildOfClass("Humanoid") | |
1793 | if MODE == 1 then | |
1794 | return true | |
1795 | end | |
1796 | if MODE == 2 then | |
1797 | return true | |
1798 | end | |
1799 | if MODE == 3 then | |
1800 | return true | |
1801 | end | |
1802 | if HUM then | |
1803 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
1804 | if CHILD:IsA("BasePart") then | |
1805 | if CHILD.Name == "Head" then | |
1806 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = nil, SoundPitch = .8, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1807 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1808 | WACKYEFFECT2({Time = MRANDOM(10,30)*12, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5,0), MRANDOM(-360,360)/35, RotationX = MRANDOM(-360,360)/35, RotationY = MRANDOM(-360,360)/35, RotationZ = MRANDOM(-360,360)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50}) | |
1809 | elseif CHILD.Name ~= "HumanoidRootPart" then | |
1810 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = nil, SoundPitch = .8, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1811 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1812 | WACKYEFFECT2({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-50,100)/1.5,MRANDOM(-50,100)/35,MRANDOM(-50,100)/35), MRANDOM(-50,100)/35, RotationX = MRANDOM(-50,100)/35, RotationY = MRANDOM(-50,100)/35, RotationZ = MRANDOM(-50,100)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, SizeBoomerang = 100, Boomerang = 35}) | |
1813 | end | |
1814 | if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then | |
1815 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = 130113415, SoundPitch = MRANDOM(0.9,1.1), SoundVolume = 10, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1816 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3}) | |
1817 | WACKYEFFECT2({Time = 50, EffectType = "Box", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude * 3, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.8, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = CHILD.Position+VT(MRANDOM(-50,100)/35,MRANDOM(-50,100)/35,MRANDOM(-50,100)/35), MRANDOM(-50,100)/35, RotationX = MRANDOM(-50,100)/35, RotationY = MRANDOM(-50,100)/35, RotationZ = MRANDOM(-50,100)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 35}) | |
1818 | end | |
1819 | end | |
1820 | end | |
1821 | end | |
1822 | end | |
1823 | ||
1824 | function ApplyAoE(POSITION,RANGE) | |
1825 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1826 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1827 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1828 | if HUM then | |
1829 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1830 | if TORSO then | |
1831 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1832 | Kill(CHILD) | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | ||
1840 | --//=================================\\ | |
1841 | --|| ATTACK FUNCTIONS AND STUFF | |
1842 | --\\=================================// | |
1843 | ||
1844 | function BladeCombo() | |
1845 | ATTACK = true | |
1846 | Rooted = false | |
1847 | local savespeed = Speed | |
1848 | Speed = 5 | |
1849 | EQUIPPED = true | |
1850 | local HIT2 = function() | |
1851 | local HITS2 = {} | |
1852 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
1853 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1854 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1855 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1856 | if TORSO and HUM.Health > 0 then | |
1857 | local PASS = true | |
1858 | for i = 1, #HITS2 do | |
1859 | if HITS2[i] == hit.Parent then | |
1860 | PASS = false | |
1861 | end | |
1862 | end | |
1863 | table.insert(HITS2,hit.Parent) | |
1864 | if PASS == true then | |
1865 | Kill(HUM.Parent) | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | end) | |
1870 | return TOUCH2 | |
1871 | end | |
1872 | local HIT = function() | |
1873 | local HITS = {} | |
1874 | local TOUCH = Blade.REDB.Touched:Connect(function(hit) | |
1875 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1876 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1877 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1878 | if TORSO and HUM.Health > 0 then | |
1879 | local PASS = true | |
1880 | for i = 1, #HITS do | |
1881 | if HITS[i] == hit.Parent then | |
1882 | PASS = false | |
1883 | end | |
1884 | end | |
1885 | table.insert(HITS,hit.Parent) | |
1886 | if PASS == true then | |
1887 | Kill(HUM.Parent) | |
1888 | end | |
1889 | end | |
1890 | end | |
1891 | end) | |
1892 | return TOUCH | |
1893 | end | |
1894 | if COMBO == 1 then | |
1895 | Blade.REDB.Trail.Enabled = true | |
1896 | for i=0, 0.35, 0.1 / 3 do | |
1897 | Swait() | |
1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / 3) | |
1900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / 3) | |
1901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
1902 | if ANIM=="Walk" then | |
1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1905 | else | |
1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1908 | end | |
1909 | end | |
1910 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
1911 | local TOUCHED = HIT() | |
1912 | for i=0, 0.5, 0.1 / 3 do | |
1913 | Swait() | |
1914 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 3 / 3) | |
1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / 3) | |
1917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / 3) | |
1918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
1919 | if ANIM=="Walk" then | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1922 | else | |
1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1925 | end | |
1926 | end | |
1927 | TOUCHED:Disconnect() | |
1928 | COMBO = 2 | |
1929 | Blade.REDB.Trail.Enabled = false | |
1930 | elseif COMBO == 2 then | |
1931 | for i=0, 0.35, 0.1 / 3 do | |
1932 | Swait() | |
1933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
1934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / 3) | |
1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / 3) | |
1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
1937 | if ANIM=="Walk" then | |
1938 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1940 | else | |
1941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1943 | end | |
1944 | end | |
1945 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
1946 | local TOUCHED = HIT2() | |
1947 | for i=0, 0.5, 0.1 / 3 do | |
1948 | Swait() | |
1949 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / 3) | |
1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / 3) | |
1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / 3) | |
1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
1954 | if ANIM=="Walk" then | |
1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
1957 | else | |
1958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1960 | end | |
1961 | end | |
1962 | TOUCHED:Disconnect() | |
1963 | COMBO = 1 | |
1964 | end | |
1965 | coroutine.resume(coroutine.create(function() | |
1966 | for i = 1, 50 do | |
1967 | Swait() | |
1968 | if ATTACK == true then | |
1969 | break | |
1970 | end | |
1971 | end | |
1972 | if ATTACK == false then | |
1973 | COMBO = 1 | |
1974 | end | |
1975 | end)) | |
1976 | Speed = savespeed | |
1977 | ATTACK = false | |
1978 | Rooted = false | |
1979 | EQUIPPED = false | |
1980 | end | |
1981 | ||
1982 | function Warp() | |
1983 | local POS = Mouse.Hit.p+VT(0,4,0) | |
1984 | local ORI = RootPart.Orientation | |
1985 | RootPart.CFrame = CF(POS) | |
1986 | RootPart.Orientation = ORI | |
1987 | CreateSound("424195979",RootPart,7,2,false) | |
1988 | ShakeCam(1,25) | |
1989 | for i = 1,4.5,.15 do | |
1990 | SpecialSphere(VT(2,10,2)/6,35,CF(POS,RootPart.Position)*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))*CF(0,MRANDOM(4,8),0),Color3.new(0,0,0),VT(0,0,0)) | |
1991 | SpecialSphere(VT(2,10,2)/6,35,CF(POS,RootPart.Position)*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))*CF(0,MRANDOM(4,8),0),Color3.new(0,0,0),VT(0,0,0)) | |
1992 | WACKYEFFECT({Time=20,EffectType = "Sphere", Size = VT(4*i,65*(1-i/4.5),4*i)*SCALE, Size2 = VT(5*i,0,5*i)*SCALE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS)*ANGLES(0,360*math.rad(i),0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1993 | WACKYEFFECT({Time=20,EffectType = "Sphere", Size = VT(4*i,65*(1-i/4.5),4*i)*SCALE, Size2 = VT(5*i,0,5*i)*SCALE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS)*ANGLES(0,360*math.rad(i),0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1994 | ApplyAoE(POS,20) | |
1995 | end | |
1996 | end | |
1997 | ||
1998 | function Stomp() | |
1999 | ATTACK = true | |
2000 | Rooted = false | |
2001 | PLAYANIMS = false | |
2002 | Speed = 5 | |
2003 | for i=0, 1, 0.1 / Animation_Speed do | |
2004 | Swait() | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE, -0.6*SIZE) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2011 | end | |
2012 | CreateSound(3923230963,Torso,10,1,false) | |
2013 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(50,10,50)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2014 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(50,50,50)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2015 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2016 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2017 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2018 | ApplyAoE(RootPart.Position,25) | |
2019 | ShakeCam(3,25) | |
2020 | for i=0, 1, 0.1 / Animation_Speed do | |
2021 | Swait() | |
2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
2024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2028 | end | |
2029 | Speed = 15 | |
2030 | PLAYANIMS = true | |
2031 | ATTACK = false | |
2032 | Rooted = false | |
2033 | Humanoid.CameraOffset = VT(0,0,0) | |
2034 | end | |
2035 | ||
2036 | function Slash() | |
2037 | ATTACK = true | |
2038 | Rooted = true | |
2039 | PLAYANIMS = false | |
2040 | local STOPPP = false | |
2041 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
2042 | coroutine.wrap(function() | |
2043 | while wait() do | |
2044 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2045 | if STOPPP == true then | |
2046 | break | |
2047 | end | |
2048 | end | |
2049 | end)() | |
2050 | for i=0, 1, 0.1 / Animation_Speed do | |
2051 | Swait() | |
2052 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0)) | |
2053 | turnto(Mouse.Hit.p) | |
2054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2060 | end | |
2061 | for i=0,0.1, 0.1 / Animation_Speed do | |
2062 | Swait() | |
2063 | turnto(Mouse.Hit.p) | |
2064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
2065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
2066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
2067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
2068 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
2069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
2070 | end | |
2071 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 5, 0.6) | |
2072 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
2073 | CreateSound(62339698, Torso, 10, 0.4) | |
2074 | ApplyAoE(RootPart.Position,55) | |
2075 | ShakeCam(3,25) | |
2076 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
2077 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2078 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2079 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2080 | STOPPP = true | |
2081 | for i=0, 1, 0.1 / Animation_Speed do | |
2082 | Swait() | |
2083 | turnto(Mouse.Hit.p) | |
2084 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
2090 | end | |
2091 | PLAYANIMS = true | |
2092 | ATTACK = false | |
2093 | Rooted = false | |
2094 | end | |
2095 | ||
2096 | function Grab() | |
2097 | local TARGET = Mouse.Target | |
2098 | if TARGET ~= nil and TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2099 | do | |
2100 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2101 | local ROOT = GetRoot(HUM.Parent, true) | |
2102 | local FOE = ROOT.Parent | |
2103 | local HED = FOE:FindFirstChild("Head") | |
2104 | local TORS = FOE:FindFirstChild("Torso") or FOE:FindFirstChild("UpperTorso") | |
2105 | Rooted = true | |
2106 | turnto(TORS.Position) | |
2107 | if ROOT and HUM.Health > 0 then | |
2108 | ATTACK = true | |
2109 | coroutine.resume(coroutine.create(function() | |
2110 | repeat | |
2111 | Swait() | |
2112 | WACKYEFFECT2({ | |
2113 | Time = 12, | |
2114 | EffectType = "Sphere", | |
2115 | Size = VT(5, 5, 5)/10, | |
2116 | Size2 = VT(0, 0, 250)/10, | |
2117 | Transparency = 0, | |
2118 | Transparency2 = 1, | |
2119 | CFrame = CF(ROOT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2120 | MoveToPos = nil, | |
2121 | RotationX = 0, | |
2122 | RotationY = 0, | |
2123 | RotationZ = 0, | |
2124 | Material = "Neon", | |
2125 | Color = C3(1,0,0), | |
2126 | SoundID = 220834019, | |
2127 | SoundPitch = 2, | |
2128 | SoundVolume = .5, | |
2129 | UseBoomerangMath = true, | |
2130 | Boomerang = 50, | |
2131 | SizeBoomerang = 100 | |
2132 | }) | |
2133 | WACKYEFFECT2({Time = 25, EffectType = "Box", Size = VT(2,0,2)/3, Size2 = VT(6,7.5,6)/3, Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2134 | WACKYEFFECT2({ | |
2135 | Time = 15, | |
2136 | EffectType = "Box", | |
2137 | Size = TORS.Size * 1.2, | |
2138 | Size2 = TORS.Size * 1.2, | |
2139 | Transparency = 0.4, | |
2140 | Transparency2 = 1, | |
2141 | CFrame = TORS.CFrame, | |
2142 | MoveToPos = nil, | |
2143 | RotationX = 0, | |
2144 | RotationY = 0, | |
2145 | RotationZ = 0, | |
2146 | Material = "Neon", | |
2147 | Color = C3(1, 0, 0), | |
2148 | SoundID = nil, | |
2149 | SoundPitch = nil, | |
2150 | SoundVolume = nil, | |
2151 | UseBoomerangMath = false, | |
2152 | Boomerang = 0, | |
2153 | SizeBoomerang = 0 | |
2154 | }) | |
2155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2), RAD(-5), RAD(-85)) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
2157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 1, 0) * ANGLES(RAD(120), RAD(0), RAD(90))* RIGHTSHOULDERC0, 0.15 / 3) | |
2158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.85, .5, 0) * ANGLES(RAD(0),RAD(0),RAD(-50)) * ANGLES(RAD(0),RAD(0),RAD(MRANDOM(-10,40))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2161 | until ATTACK == false | |
2162 | end)) | |
2163 | local POS = ROOT.Position + VT(0, 15 * ROOT.Size.Z, 0) | |
2164 | local grav = Instance.new("BodyPosition", ROOT) | |
2165 | grav.D = 850 | |
2166 | grav.P = 4000 | |
2167 | grav.maxForce = VT(inf,inf,inf) | |
2168 | grav.Position = POS | |
2169 | wait(2) | |
2170 | Kill(TARGET.Parent) | |
2171 | ShakeCam(1,25) | |
2172 | ATTACK = false | |
2173 | Rooted = false | |
2174 | Humanoid.CameraOffset = VT(0,0,0) | |
2175 | grav:Destroy() | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | ||
2181 | function Nightmare_Is_Coming() | |
2182 | ATTACK = true | |
2183 | CreateSound("459523898",RootPart,10,1,false) | |
2184 | CreateSound("459523898",RootPart,10,1,false) | |
2185 | CreateSound("223103466",RootPart,3,.8,false) | |
2186 | CreateSound("3651185476",RootPart,10,1,false) | |
2187 | CreateSound("3651185476",RootPart,10,1,false) | |
2188 | CreateSound("3651185476",RootPart,10,1,false) | |
2189 | CreateSound("3651185476",RootPart,10,1,false) | |
2190 | local SCOLOR = Instance.new("ColorCorrectionEffect") | |
2191 | SCOLOR.Brightness = 0 | |
2192 | SCOLOR.Contrast = 0 | |
2193 | SCOLOR.Saturation = 0 | |
2194 | SCOLOR.Name = "SpookyColor" | |
2195 | SCOLOR.Parent = game:GetService('Lighting') | |
2196 | for i=0, 11.5, 0.1 / Animation_Speed2 do | |
2197 | Swait() | |
2198 | Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30 | |
2199 | ApplyAoE(RootPart.Position,1e9) | |
2200 | WACKYEFFECT2({ | |
2201 | Time = 12, | |
2202 | EffectType = "Sphere", | |
2203 | Size = VT(5, 5, 5)/10 * 25, | |
2204 | Size2 = VT(0, 0, 250)/10 * 25, | |
2205 | Transparency = 0, | |
2206 | Transparency2 = 1, | |
2207 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2208 | MoveToPos = nil, | |
2209 | RotationX = 0, | |
2210 | RotationY = 0, | |
2211 | RotationZ = 0, | |
2212 | Material = "Neon", | |
2213 | Color = C3(0,0,0), | |
2214 | SoundID = nil, | |
2215 | SoundPitch = 1, | |
2216 | SoundVolume = 6, | |
2217 | UseBoomerangMath = true, | |
2218 | Boomerang = 0, | |
2219 | SizeBoomerang = 0 | |
2220 | }) | |
2221 | WACKYEFFECT2({ | |
2222 | Time = 75 - i * 4, | |
2223 | EffectType = "Box", | |
2224 | Size = VT(0, 0, 0), | |
2225 | Size2 = VT(5, 5, 5) + VT(i, i, i) * 55, | |
2226 | Transparency = 0, | |
2227 | Transparency2 = 1, | |
2228 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2229 | MoveToPos = nil, | |
2230 | RotationX = 360, | |
2231 | RotationY = 360, | |
2232 | RotationZ = 360, | |
2233 | Material = "Neon", | |
2234 | Color = C3(0,0,0), | |
2235 | SoundID = nil, | |
2236 | SoundPitch = MRANDOM(8, 20) / 10, | |
2237 | SoundVolume = 2, | |
2238 | UseBoomerangMath = true, | |
2239 | Boomerang = 25, | |
2240 | SizeBoomerang = 100 | |
2241 | }) | |
2242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-7), RAD(-10), RAD(27 - 2.5 * SIN(SINE / 13))) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
2244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, .5, 0) * ANGLES(RAD(0), RAD(0), RAD(15))* RIGHTSHOULDERC0, 0.15 / 3) | |
2245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, .5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2248 | end | |
2249 | CreateSound("168513088",RootPart,10,1,false) | |
2250 | CreateSound("168513088",RootPart,10,1,false) | |
2251 | CreateSound("168513088",RootPart,10,1,false) | |
2252 | CreateSound("168513088",RootPart,10,1,false) | |
2253 | -- | |
2254 | CreateSound("231917744",RootPart,10,1,false) | |
2255 | CreateSound("231917744",RootPart,10,1,false) | |
2256 | CreateSound("231917744",RootPart,10,1,false) | |
2257 | CreateSound("231917744",RootPart,10,1,false) | |
2258 | game.Lighting.Brightness = 0 | |
2259 | game.Lighting.OutdoorAmbient = Color3.new(0,0,0) | |
2260 | game.Lighting.ClockTime = 0 | |
2261 | Humanoid.HipHeight = 10 | |
2262 | local BLUR = Instance.new("BlurEffect") | |
2263 | BLUR.Size = 0 | |
2264 | BLUR.Name = "Wasted" | |
2265 | BLUR.Parent = game:GetService('Lighting') | |
2266 | for i = 1,350 do | |
2267 | Swait() | |
2268 | SCOLOR.Brightness = 5-((i/10)*5) | |
2269 | SCOLOR.Contrast = 4-((i/10)*4) | |
2270 | SCOLOR.Saturation = 3-((i/10)*3) | |
2271 | BLUR.Size = (i/30)*10 | |
2272 | ApplyAoE(RootPart.Position,1e9999) | |
2273 | WACKYEFFECT2({ | |
2274 | Time = 75 - i * 4, | |
2275 | EffectType = "Box", | |
2276 | Size = VT(0, 0, 0), | |
2277 | Size2 = VT(5, 5, 5) + VT(i, i, i) * 100, | |
2278 | Transparency = 0, | |
2279 | Transparency2 = 1, | |
2280 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2281 | MoveToPos = nil, | |
2282 | RotationX = 360, | |
2283 | RotationY = 360, | |
2284 | RotationZ = 360, | |
2285 | Material = "Neon", | |
2286 | Color = C3(0,0,0), | |
2287 | SoundID = 231917744, | |
2288 | SoundPitch = MRANDOM(8, 20) / 10, | |
2289 | SoundVolume = 3, | |
2290 | UseBoomerangMath = true, | |
2291 | Boomerang = 25, | |
2292 | SizeBoomerang = 100 | |
2293 | }) | |
2294 | WACKYEFFECT2({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Slate", Color = C3(0,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2295 | WACKYEFFECT2({EffectType = "Sphere", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2296 | WACKYEFFECT2({EffectType = "Slash", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-7), RAD(-10), RAD(27 - 2.5 * SIN(SINE / 13))) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, .5, 0) * ANGLES(RAD(0), RAD(0), RAD(15))* RIGHTSHOULDERC0, 0.15 / 3) | |
2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, .5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2303 | end | |
2304 | local SCOLORE = game:GetService('Lighting'):FindFirstChild("SpookyColor") | |
2305 | if SCOLORE then | |
2306 | spawn(function() | |
2307 | for i = 1,20 do | |
2308 | SCOLORE.Brightness = 0 | |
2309 | SCOLORE.Contrast = 0 | |
2310 | SCOLORE.Saturation = 0 | |
2311 | end | |
2312 | SCOLORE:Destroy() | |
2313 | SCOLOR:Destroy() | |
2314 | end) | |
2315 | end | |
2316 | local BLURA = game:GetService('Lighting'):FindFirstChild("Wasted") | |
2317 | if BLURA then | |
2318 | spawn(function() | |
2319 | for i = 1, 20 do | |
2320 | BLURA.Size = 5-((i/30)*5) | |
2321 | swait() | |
2322 | end | |
2323 | BLUR:Destroy() | |
2324 | BLURA:Destroy() | |
2325 | end) | |
2326 | end | |
2327 | Humanoid.HipHeight = 0 | |
2328 | game.Lighting.ClockTime = 14 | |
2329 | game.Lighting.Brightness = 2 | |
2330 | ATTACK = false | |
2331 | Humanoid.CameraOffset = VT(0,0,0) | |
2332 | end | |
2333 | ||
2334 | function ToggleBlade() | |
2335 | WACKYEFFECT({Time = 25,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
2336 | WACKYEFFECT({Time = 12.5,EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.25,0,0.25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2337 | WACKYEFFECT({Time = 12.5,EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1.25,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2338 | WACKYEFFECT({Time = 12.5,EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2339 | if WEAPONEQUIPPED == false then | |
2340 | WEAPONEQUIPPED = true | |
2341 | else | |
2342 | WEAPONEQUIPPED = false | |
2343 | end | |
2344 | end | |
2345 | ||
2346 | function draw() | |
2347 | repeat Swait() | |
2348 | local a = Instance.new("Part",Effects) | |
2349 | a.Name = "d r a w" | |
2350 | a.Size = Vector3.new(2.5,0.01,2.5) | |
2351 | a.CFrame = CFrame.new(Mouse.Hit.Position) | |
2352 | a.Locked = true | |
2353 | a.Anchored = true | |
2354 | a.CanCollide = false | |
2355 | a.Material = "Neon" | |
2356 | until KEYHOLD == false | |
2357 | end | |
2358 | ||
2359 | function Combo() | |
2360 | ATTACK = true | |
2361 | Rooted = false | |
2362 | local savespeed = Speed | |
2363 | Speed = 12 | |
2364 | EQUIPPED = true | |
2365 | local HIT2 = function() | |
2366 | local HITS2 = {} | |
2367 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
2368 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
2369 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2370 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2371 | if TORSO and HUM.Health > 0 then | |
2372 | local PASS = true | |
2373 | for i = 1, #HITS2 do | |
2374 | if HITS2[i] == hit.Parent then | |
2375 | PASS = false | |
2376 | end | |
2377 | end | |
2378 | table.insert(HITS2,hit.Parent) | |
2379 | if PASS == true then | |
2380 | Kill(HUM.Parent) | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end) | |
2385 | return TOUCH2 | |
2386 | end | |
2387 | local HIT = function() | |
2388 | local HITS = {} | |
2389 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
2390 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
2391 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2392 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
2393 | if TORSO and HUM.Health > 0 then | |
2394 | local PASS = true | |
2395 | for i = 1, #HITS do | |
2396 | if HITS[i] == hit.Parent then | |
2397 | PASS = false | |
2398 | end | |
2399 | end | |
2400 | table.insert(HITS,hit.Parent) | |
2401 | if PASS == true then | |
2402 | Kill(HUM.Parent) | |
2403 | end | |
2404 | end | |
2405 | end | |
2406 | end) | |
2407 | return TOUCH | |
2408 | end | |
2409 | if COMBO == 1 then | |
2410 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2411 | Swait() | |
2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
2413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2416 | if ANIM=="Walk" then | |
2417 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2419 | else | |
2420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2422 | end | |
2423 | end | |
2424 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
2425 | local TOUCHED = HIT() | |
2426 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2427 | Swait() | |
2428 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 3 / 3) | |
2430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
2432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2433 | if ANIM=="Walk" then | |
2434 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2436 | else | |
2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2439 | end | |
2440 | end | |
2441 | TOUCHED:Disconnect() | |
2442 | COMBO = 2 | |
2443 | elseif COMBO == 2 then | |
2444 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2445 | Swait() | |
2446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
2447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2450 | if ANIM=="Walk" then | |
2451 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2453 | else | |
2454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2456 | end | |
2457 | end | |
2458 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
2459 | local TOUCHED = HIT2() | |
2460 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2461 | Swait() | |
2462 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / 3) | |
2464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
2465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
2466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2467 | if ANIM=="Walk" then | |
2468 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2470 | else | |
2471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2473 | end | |
2474 | end | |
2475 | TOUCHED:Disconnect() | |
2476 | COMBO = 3 | |
2477 | elseif COMBO == 3 then | |
2478 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2479 | Swait() | |
2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / 3) | |
2481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.25, -0.2) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2484 | if ANIM=="Walk" then | |
2485 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2487 | else | |
2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2490 | end | |
2491 | end | |
2492 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
2493 | local TOUCHED = HIT2() | |
2494 | local TOUCHED2 = HIT() | |
2495 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2496 | Swait() | |
2497 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2498 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 3 / 3) | |
2500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
2502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2503 | if ANIM=="Walk" then | |
2504 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2506 | else | |
2507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2509 | end | |
2510 | end | |
2511 | TOUCHED:Disconnect() | |
2512 | TOUCHED2:Disconnect() | |
2513 | COMBO = 4 | |
2514 | elseif COMBO == 4 then | |
2515 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2516 | Swait() | |
2517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 3 / 3) | |
2518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
2520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2521 | if ANIM=="Walk" then | |
2522 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2524 | else | |
2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2527 | end | |
2528 | end | |
2529 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
2530 | WACKYEFFECT({Time = 25,EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.5,0,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2531 | WACKYEFFECT({Time = 25,EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,3,3), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2532 | WACKYEFFECT({Time = 25,EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2533 | ShakeCam(3,10) | |
2534 | ApplyAoE(RootPart.Position,25) | |
2535 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2536 | Swait() | |
2537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / 3) | |
2538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.25, -0.2) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2541 | if ANIM=="Walk" then | |
2542 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2544 | else | |
2545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2547 | end | |
2548 | end | |
2549 | COMBO = 1 | |
2550 | end | |
2551 | coroutine.resume(coroutine.create(function() | |
2552 | for i = 1, 50 do | |
2553 | Swait() | |
2554 | if ATTACK == true then | |
2555 | break | |
2556 | end | |
2557 | end | |
2558 | if ATTACK == false then | |
2559 | COMBO = 1 | |
2560 | end | |
2561 | end)) | |
2562 | Speed = savespeed | |
2563 | ATTACK = false | |
2564 | Rooted = false | |
2565 | EQUIPPED = false | |
2566 | end | |
2567 | ||
2568 | --//=================================\\ | |
2569 | --|| ASSIGN THINGS TO KEYS | |
2570 | --\\=================================// | |
2571 | ||
2572 | AdvancedChatfunc(Player.Name.." Has Arrived",2,2,false) | |
2573 | ||
2574 | function MouseDown(Mouse) | |
2575 | HOLD = true | |
2576 | if ATTACK == false then | |
2577 | if WEAPONEQUIPPED == false then | |
2578 | Combo() | |
2579 | else | |
2580 | BladeCombo() | |
2581 | end | |
2582 | end | |
2583 | end | |
2584 | ||
2585 | function MouseUp(Mouse) | |
2586 | HOLD = false | |
2587 | end | |
2588 | ||
2589 | function KeyDown(Key) | |
2590 | KEYHOLD = true | |
2591 | if Key == "m" then | |
2592 | sick:remove() | |
2593 | end | |
2594 | if Key == "n" then | |
2595 | Effects:ClearAllChildren() | |
2596 | end | |
2597 | if Key == "3" then | |
2598 | draw() | |
2599 | end | |
2600 | if Key == "p" then | |
2601 | ATTACK = false | |
2602 | Rooted = false | |
2603 | end | |
2604 | if Key == "q" and ATTACK == false and MODE >1 then | |
2605 | MODE = MODE -1 | |
2606 | end | |
2607 | if Key == "e" and ATTACK == false and MODE <3 then | |
2608 | MODE = MODE +1 | |
2609 | end | |
2610 | if Key == "t" then | |
2611 | TOBANISH = {} | |
2612 | TOBAN = {} | |
2613 | end | |
2614 | if Key == "f" and ATTACK == false then | |
2615 | ToggleBlade() | |
2616 | end | |
2617 | if Key == "z" and ATTACK == false then | |
2618 | Warp() | |
2619 | end | |
2620 | if Key == "x" and ATTACK == false then | |
2621 | Stomp() | |
2622 | end | |
2623 | if Key == "c" and ATTACK == false then | |
2624 | Slash() | |
2625 | end | |
2626 | if Key == "v" and ATTACK == false then | |
2627 | Grab() | |
2628 | end | |
2629 | if Key == "b" and ATTACK == false then | |
2630 | Nightmare_Is_Coming() | |
2631 | end | |
2632 | end | |
2633 | function KeyUp(Key) | |
2634 | KEYHOLD = false | |
2635 | end | |
2636 | ||
2637 | Mouse.Button1Down:connect(function(NEWKEY) | |
2638 | MouseDown(NEWKEY) | |
2639 | end) | |
2640 | Mouse.Button1Up:connect(function(NEWKEY) | |
2641 | MouseUp(NEWKEY) | |
2642 | end) | |
2643 | Mouse.KeyDown:connect(function(NEWKEY) | |
2644 | KeyDown(NEWKEY) | |
2645 | end) | |
2646 | Mouse.KeyUp:connect(function(NEWKEY) | |
2647 | KeyUp(NEWKEY) | |
2648 | end) | |
2649 | ||
2650 | --//=================================\\ | |
2651 | --\\=================================// | |
2652 | ||
2653 | ||
2654 | ||
2655 | function unanchor() | |
2656 | if UNANCHOR == true then | |
2657 | g = Character:GetChildren() | |
2658 | for i = 1, #g do | |
2659 | if g[i].ClassName == "Part" then | |
2660 | g[i].Anchored = false | |
2661 | end | |
2662 | end | |
2663 | end | |
2664 | end | |
2665 | ||
2666 | ||
2667 | --//=================================\\ | |
2668 | --|| WRAP THE WHOLE SCRIPT UP | |
2669 | --\\=================================// | |
2670 | ||
2671 | Humanoid.Changed:connect(function(Jump) | |
2672 | if Jump == "Jump" and (Disable_Jump == true) then | |
2673 | Humanoid.Jump = false | |
2674 | elseif Jump == "Jump" and (Disable_Jump == false) then | |
2675 | wait(0.1) | |
2676 | end | |
2677 | end) | |
2678 | ||
2679 | coroutine.wrap(function() | |
2680 | while wait() do | |
2681 | if Effects:FindFirstChild("Effect") then | |
2682 | local effect = Effects:FindFirstChild("Effect") | |
2683 | wait(2.5) | |
2684 | if effect ~= nil then | |
2685 | effect:remove() | |
2686 | end | |
2687 | end | |
2688 | end | |
2689 | end)() | |
2690 | ||
2691 | while true do | |
2692 | Swait() | |
2693 | for T = 1, #TAIL do | |
2694 | if TAIL[T] ~= nil then | |
2695 | TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / 5) | |
2696 | end | |
2697 | end | |
2698 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2699 | v:Stop(); | |
2700 | end | |
2701 | SINE = SINE + CHANGE | |
2702 | vissine = vissine + CHANGE * sick.PlaybackLoudness/150 | |
2703 | sine = sine + CHANGE | |
2704 | Hue = Hue + 1 | |
2705 | if (Hue>360) then Hue = 0 end | |
2706 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2707 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2708 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2709 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
2710 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2711 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2712 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2713 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2714 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2715 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2716 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2717 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2718 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2719 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2720 | end | |
2721 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and ATTACK == false then | |
2722 | ANIM = "Jump" | |
2723 | if WEAPONEQUIPPED == false then | |
2724 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 5) | |
2725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE , 0*SIZE + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 5) | |
2726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
2727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
2728 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE, -0.6*SIZE) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2730 | else | |
2731 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 5) | |
2732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / 5) | |
2733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15 + 5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
2734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
2735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2737 | end | |
2738 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
2739 | ANIM = "Fall" | |
2740 | if WEAPONEQUIPPED == false then | |
2741 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
2742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE , 0 + ((1) - 1*SIZE)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
2743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
2744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
2745 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.7*SIZE) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE, -0.3*SIZE) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2747 | else | |
2748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
2749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
2750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 - 4 * COS(SINE / 6)), RAD(0), RAD(15 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
2751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
2752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
2754 | end | |
2755 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then | |
2756 | ANIM = "Idle" | |
2757 | DOUBLED = false | |
2758 | READYTODOUBLE = false | |
2759 | if WEAPONEQUIPPED == false then | |
2760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
2761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed) | |
2762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed) | |
2765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed) | |
2766 | else | |
2767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25))), 0.35 / Animation_Speed) | |
2768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / 10) | |
2769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / 25) | |
2770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / 10) | |
2772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / 10) | |
2773 | end | |
2774 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and ATTACK == false then | |
2775 | ANIM = "Walk" | |
2776 | DOUBLED = false | |
2777 | READYTODOUBLE = false | |
2778 | if WEAPONEQUIPPED == false then | |
2779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed) | |
2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2785 | else | |
2786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25))), 0.35 / Animation_Speed) | |
2787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / 10) | |
2788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *ANGLES(RAD(90),RAD(0 + .5 * COS(SINE / WALKSPEEDVALUE)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2790 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2792 | end | |
2793 | end | |
2794 | if MRANDOM(1,55) == 1 and WEAPONEQUIPPED == true then | |
2795 | coroutine.resume(coroutine.create(function() | |
2796 | VALUE1 = true | |
2797 | for i=1,25 do | |
2798 | Swait() | |
2799 | FT.Parent = Torso | |
2800 | FRA.Parent = RightArm | |
2801 | FLA.Parent = LeftArm | |
2802 | FRL.Parent = RightLeg | |
2803 | FLL.Parent = LeftLeg | |
2804 | local oof = Instance.new("FlangeSoundEffect",sick) | |
2805 | for _,v in next, Character:GetDescendants() do | |
2806 | if(v:IsA'DataModelMesh')then | |
2807 | v.Offset = VT(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
2808 | end | |
2809 | end | |
2810 | end | |
2811 | VALUE1 = false | |
2812 | FT.Parent = nil | |
2813 | FRA.Parent = nil | |
2814 | FLA.Parent = nil | |
2815 | FRL.Parent = nil | |
2816 | FLL.Parent = nil | |
2817 | for _,v in next, Character:GetDescendants() do | |
2818 | if(v:IsA'DataModelMesh')then | |
2819 | v.Offset = VT(0,0,0) | |
2820 | end | |
2821 | end | |
2822 | sick:ClearAllChildren() | |
2823 | end)) | |
2824 | end | |
2825 | for _, c in pairs(WEAPONGUI:GetChildren()) do | |
2826 | if c:FindFirstChildWhichIsA("TextLabel") then | |
2827 | c:FindFirstChildWhichIsA("TextLabel").TextColor3 = COLORSHIFT | |
2828 | c:FindFirstChildWhichIsA("TextLabel").TextStrokeColor3 = COLORSHIFT | |
2829 | c:FindFirstChildWhichIsA("TextLabel").Font = FONTS[MRANDOM(1,#FONTS)] | |
2830 | end | |
2831 | end | |
2832 | COLORSHIFT = outer.Color | |
2833 | for _, c in pairs(Effects:GetChildren()) do | |
2834 | if c:IsA("Part") or c:IsA("MeshPart") then | |
2835 | c.Color = COLORSHIFT | |
2836 | end | |
2837 | end | |
2838 | for _, c in pairs(CreationFolder:GetChildren()) do | |
2839 | if c:IsA("Part") or c:IsA("MeshPart") then | |
2840 | c.Color = COLORSHIFT | |
2841 | end | |
2842 | end | |
2843 | unanchor() | |
2844 | Humanoid.MaxHealth = "inf" | |
2845 | Humanoid.Health = "inf" | |
2846 | Humanoid.DisplayDistanceType = "None" | |
2847 | if Rooted == false then | |
2848 | Disable_Jump = false | |
2849 | Humanoid.WalkSpeed = Speed | |
2850 | elseif Rooted == true then | |
2851 | Disable_Jump = true | |
2852 | Humanoid.WalkSpeed = 0 | |
2853 | end | |
2854 | if sick then | |
2855 | sick.Name = "epic music aint it" | |
2856 | sick.SoundId = "rbxassetid://573736432" | |
2857 | sick.MaxDistance = inf | |
2858 | sick.Volume = inf | |
2859 | sick.Looped = true | |
2860 | if sick.IsPlaying == false then | |
2861 | sick:Play() | |
2862 | end | |
2863 | sick.Parent = Torso | |
2864 | else | |
2865 | local sick = Instance.new("Sound") | |
2866 | sick.Name = "epic music aint it" | |
2867 | sick.SoundId = "rbxassetid://573736432" | |
2868 | sick.MaxDistance = inf | |
2869 | sick.Volume = inf | |
2870 | sick.Looped = true | |
2871 | if sick.IsPlaying == false then | |
2872 | sick:Play() | |
2873 | end | |
2874 | sick.Parent = Torso | |
2875 | end | |
2876 | if HITFLOOR ~= nil then | |
2877 | outer.Parent = Character | |
2878 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1,0,0.1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.25,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2879 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.1,6,0.1), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,10)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2880 | else | |
2881 | outer.Parent = nil | |
2882 | end | |
2883 | if WEAPONEQUIPPED == false then | |
2884 | Blade.Parent = nil | |
2885 | BackBlade.Parent = Character | |
2886 | sick.PlaybackSpeed = 1 | |
2887 | else | |
2888 | Blade.Parent = Character | |
2889 | BackBlade.Parent = nil | |
2890 | sick.PlaybackSpeed = .8 | |
2891 | end | |
2892 | if Blade.Parent == Character then | |
2893 | WEAPONEQUIPPED = true | |
2894 | else | |
2895 | WEAPONEQUIPPED = false | |
2896 | end | |
2897 | if BackBlade.Parent == Character then | |
2898 | WEAPONEQUIPPED = false | |
2899 | else | |
2900 | WEAPONEQUIPPED = true | |
2901 | end | |
2902 | for _, c in pairs(Blade:GetChildren()) do | |
2903 | if c.Name == "RED" or c.Name == "REDB" then | |
2904 | c.Color = COLORSHIFT | |
2905 | end | |
2906 | end | |
2907 | for _, c in pairs(BackBlade:GetChildren()) do | |
2908 | if c.Name == "RED" or c.Name == "REDB" then | |
2909 | c.Color = COLORSHIFT | |
2910 | end | |
2911 | end | |
2912 | end | |
2913 |