SHOW:
|
|
- or go back to the newest paste.
1 | - | package util; |
1 | + | package util; |
2 | - | |
2 | + | |
3 | - | typedef EasingFunction = Float->Float->Float->Float->Float->Float; |
3 | + | typedef EasingFunction = Float->Float->Float->Float->Float->Float; |
4 | - | |
4 | + | |
5 | - | class Easing |
5 | + | class Easing |
6 | - | { |
6 | + | { |
7 | - | // simple linear tweening - no easing:Float, no acceleration |
7 | + | // simple linear tweening - no easing:Float, no acceleration |
8 | - | public static function linear(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
8 | + | public static function linear(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
9 | - | { |
9 | + | { |
10 | - | return changeInValue * time / duration + startValue; |
10 | + | return changeInValue * time / duration + startValue; |
11 | - | } |
11 | + | } |
12 | - | |
12 | + | |
13 | - | // quadratic easing in - accelerating from zero velocity |
13 | + | // quadratic easing in - accelerating from zero velocity |
14 | - | public static function easeInQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
14 | + | public static function easeInQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
15 | - | { |
15 | + | { |
16 | - | time /= duration; |
16 | + | time /= duration; |
17 | - | return changeInValue * time * time + startValue; |
17 | + | return changeInValue * time * time + startValue; |
18 | - | } |
18 | + | } |
19 | - | |
19 | + | |
20 | - | // quadratic easing out - decelerating to zero velocity |
20 | + | // quadratic easing out - decelerating to zero velocity |
21 | - | public static function easeOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
21 | + | public static function easeOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
22 | - | { |
22 | + | { |
23 | - | time /= duration; |
23 | + | time /= duration; |
24 | - | return - changeInValue * time * (time - 2) + startValue; |
24 | + | return - changeInValue * time * (time - 2) + startValue; |
25 | - | } |
25 | + | } |
26 | - | |
26 | + | |
27 | - | // quadratic easing in/out - acceleration until halfway:Float, then deceleration |
27 | + | // quadratic easing in/out - acceleration until halfway:Float, then deceleration |
28 | - | public static function easeInOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
28 | + | public static function easeInOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
29 | - | { |
29 | + | { |
30 | - | time /= duration / 2; |
30 | + | time /= duration / 2; |
31 | - | if(time < 1) return changeInValue / 2 * time * time + startValue; |
31 | + | if(time < 1) return changeInValue / 2 * time * time + startValue; |
32 | - | time --; |
32 | + | time --; |
33 | - | return - changeInValue / 2 * (time * (time - 2) - 1) + startValue; |
33 | + | return - changeInValue / 2 * (time * (time - 2) - 1) + startValue; |
34 | - | } |
34 | + | } |
35 | - | |
35 | + | |
36 | - | // cubic easing in - accelerating from zero velocity |
36 | + | // cubic easing in - accelerating from zero velocity |
37 | - | public static function easeInCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
37 | + | public static function easeInCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
38 | - | { |
38 | + | { |
39 | - | time /= duration; |
39 | + | time /= duration; |
40 | - | return changeInValue * Math.pow(time, 3) + startValue; |
40 | + | return changeInValue * Math.pow(time, 3) + startValue; |
41 | - | } |
41 | + | } |
42 | - | |
42 | + | |
43 | - | // cubic easing out - decelerating to zero velocity |
43 | + | // cubic easing out - decelerating to zero velocity |
44 | - | public static function easeOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
44 | + | public static function easeOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
45 | - | { |
45 | + | { |
46 | - | time /= duration; |
46 | + | time /= duration; |
47 | - | time --; |
47 | + | time --; |
48 | - | return changeInValue * (Math.pow(time, 3) + 1) + startValue; |
48 | + | return changeInValue * (Math.pow(time, 3) + 1) + startValue; |
49 | - | } |
49 | + | } |
50 | - | |
50 | + | |
51 | - | // cubic easing in/out - acceleration until halfway:Float, then deceleration |
51 | + | // cubic easing in/out - acceleration until halfway:Float, then deceleration |
52 | - | public static function easeInOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
52 | + | public static function easeInOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
53 | - | { |
53 | + | { |
54 | - | time /= duration / 2; |
54 | + | time /= duration / 2; |
55 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 3) + startValue; |
55 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 3) + startValue; |
56 | - | time -= 2; |
56 | + | time -= 2; |
57 | - | return changeInValue / 2 * (Math.pow(time, 3) + 2) + startValue; |
57 | + | return changeInValue / 2 * (Math.pow(time, 3) + 2) + startValue; |
58 | - | } |
58 | + | } |
59 | - | |
59 | + | |
60 | - | // quartic easing in - accelerating from zero velocity |
60 | + | // quartic easing in - accelerating from zero velocity |
61 | - | public static function easeInQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
61 | + | public static function easeInQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
62 | - | { |
62 | + | { |
63 | - | time /= duration; |
63 | + | time /= duration; |
64 | - | return changeInValue * Math.pow(time, 4) + startValue; |
64 | + | return changeInValue * Math.pow(time, 4) + startValue; |
65 | - | } |
65 | + | } |
66 | - | |
66 | + | |
67 | - | // quartic easing out - decelerating to zero velocity |
67 | + | // quartic easing out - decelerating to zero velocity |
68 | - | public static function easeOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
68 | + | public static function easeOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
69 | - | { |
69 | + | { |
70 | - | time /= duration; |
70 | + | time /= duration; |
71 | - | time --; |
71 | + | time --; |
72 | - | return - changeInValue * (Math.pow(time, 4) - 1) + startValue; |
72 | + | return - changeInValue * (Math.pow(time, 4) - 1) + startValue; |
73 | - | } |
73 | + | } |
74 | - | |
74 | + | |
75 | - | // quartic easing in/out - acceleration until halfway:Float, then deceleration |
75 | + | // quartic easing in/out - acceleration until halfway:Float, then deceleration |
76 | - | public static function easeInOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
76 | + | public static function easeInOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
77 | - | { |
77 | + | { |
78 | - | time /= duration / 2; |
78 | + | time /= duration / 2; |
79 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 4) + startValue; |
79 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 4) + startValue; |
80 | - | time -= 2; |
80 | + | time -= 2; |
81 | - | return - changeInValue / 2 * (Math.pow(time, 4) - 2) + startValue; |
81 | + | return - changeInValue / 2 * (Math.pow(time, 4) - 2) + startValue; |
82 | - | } |
82 | + | } |
83 | - | |
83 | + | |
84 | - | // quintic easing in - accelerating from zero velocity |
84 | + | // quintic easing in - accelerating from zero velocity |
85 | - | public static function easeInQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
85 | + | public static function easeInQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
86 | - | { |
86 | + | { |
87 | - | time /= duration; |
87 | + | time /= duration; |
88 | - | return changeInValue * Math.pow(time, 5) + startValue; |
88 | + | return changeInValue * Math.pow(time, 5) + startValue; |
89 | - | } |
89 | + | } |
90 | - | |
90 | + | |
91 | - | // quintic easing out - decelerating to zero velocity |
91 | + | // quintic easing out - decelerating to zero velocity |
92 | - | public static function easeOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
92 | + | public static function easeOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
93 | - | { |
93 | + | { |
94 | - | time /= duration; |
94 | + | time /= duration; |
95 | - | time --; |
95 | + | time --; |
96 | - | return changeInValue * (Math.pow(time, 5) + 1) + startValue; |
96 | + | return changeInValue * (Math.pow(time, 5) + 1) + startValue; |
97 | - | } |
97 | + | } |
98 | - | |
98 | + | |
99 | - | // quintic easing in/out - acceleration until halfway:Float, then deceleration |
99 | + | // quintic easing in/out - acceleration until halfway:Float, then deceleration |
100 | - | public static function easeInOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
100 | + | public static function easeInOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
101 | - | { |
101 | + | { |
102 | - | time /= duration / 2; |
102 | + | time /= duration / 2; |
103 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 5) + startValue; |
103 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 5) + startValue; |
104 | - | time -= 2; |
104 | + | time -= 2; |
105 | - | return changeInValue / 2 * (Math.pow(time, 5) + 2) + startValue; |
105 | + | return changeInValue / 2 * (Math.pow(time, 5) + 2) + startValue; |
106 | - | } |
106 | + | } |
107 | - | |
107 | + | |
108 | - | // sinusoidal easing in - accelerating from zero velocity |
108 | + | // sinusoidal easing in - accelerating from zero velocity |
109 | - | public static function easeInSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
109 | + | public static function easeInSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
110 | - | { |
110 | + | { |
111 | - | return - changeInValue * Math.cos(time / duration * (Math.PI / 2)) + changeInValue + startValue; |
111 | + | return - changeInValue * Math.cos(time / duration * (Math.PI / 2)) + changeInValue + startValue; |
112 | - | } |
112 | + | } |
113 | - | |
113 | + | |
114 | - | // sinusoidal easing out - decelerating to zero velocity |
114 | + | // sinusoidal easing out - decelerating to zero velocity |
115 | - | public static function easeOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
115 | + | public static function easeOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
116 | - | { |
116 | + | { |
117 | - | return changeInValue * Math.sin(time / duration * (Math.PI / 2)) + startValue; |
117 | + | return changeInValue * Math.sin(time / duration * (Math.PI / 2)) + startValue; |
118 | - | } |
118 | + | } |
119 | - | |
119 | + | |
120 | - | // sinusoidal easing in/out - accelerating until halfway:Float, then decelerating |
120 | + | // sinusoidal easing in/out - accelerating until halfway:Float, then decelerating |
121 | - | public static function easeInOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
121 | + | public static function easeInOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
122 | - | { |
122 | + | { |
123 | - | return - changeInValue / 2 * (Math.cos(Math.PI * time / d) - 1) + startValue; |
123 | + | return - changeInValue / 2 * (Math.cos(Math.PI * time / d) - 1) + startValue; |
124 | - | } |
124 | + | } |
125 | - | |
125 | + | |
126 | - | // exponential easing in - accelerating from zero velocity |
126 | + | // exponential easing in - accelerating from zero velocity |
127 | - | public static function easeInExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
127 | + | public static function easeInExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
128 | - | { |
128 | + | { |
129 | - | return changeInValue * Math.pow(2, 10 * (time / duration - 1) ) + startValue; |
129 | + | return changeInValue * Math.pow(2, 10 * (time / duration - 1) ) + startValue; |
130 | - | } |
130 | + | } |
131 | - | |
131 | + | |
132 | - | // exponential easing out - decelerating to zero velocity |
132 | + | // exponential easing out - decelerating to zero velocity |
133 | - | public static function easeOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
133 | + | public static function easeOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
134 | - | { |
134 | + | { |
135 | - | return changeInValue * (-Math.pow(2, - 10 * time / duration ) + 1 ) + startValue; |
135 | + | return changeInValue * (-Math.pow(2, - 10 * time / duration ) + 1 ) + startValue; |
136 | - | } |
136 | + | } |
137 | - | |
137 | + | |
138 | - | // exponential easing in/out - accelerating until halfway:Float, then decelerating |
138 | + | // exponential easing in/out - accelerating until halfway:Float, then decelerating |
139 | - | public static function easeInOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
139 | + | public static function easeInOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
140 | - | { |
140 | + | { |
141 | - | time /= duration / 2; |
141 | + | time /= duration / 2; |
142 | - | if(time < 1) return changeInValue / 2 * Math.pow(2, 10 * (time - 1) ) + startValue; |
142 | + | if(time < 1) return changeInValue / 2 * Math.pow(2, 10 * (time - 1) ) + startValue; |
143 | - | time --; |
143 | + | time --; |
144 | - | return changeInValue / 2 * (-Math.pow(2, - 10 * t) + 2 ) + startValue; |
144 | + | return changeInValue / 2 * (-Math.pow(2, - 10 * t) + 2 ) + startValue; |
145 | - | } |
145 | + | } |
146 | - | |
146 | + | |
147 | - | // circular easing in - accelerating from zero velocity |
147 | + | // circular easing in - accelerating from zero velocity |
148 | - | public static function easeInCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
148 | + | public static function easeInCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
149 | - | { |
149 | + | { |
150 | - | time /= duration; |
150 | + | time /= duration; |
151 | - | return - changeInValue * (Math.sqrt(1 - time * t) - 1) + startValue; |
151 | + | return - changeInValue * (Math.sqrt(1 - time * t) - 1) + startValue; |
152 | - | } |
152 | + | } |
153 | - | |
153 | + | |
154 | - | // circular easing out - decelerating to zero velocity |
154 | + | // circular easing out - decelerating to zero velocity |
155 | - | public static function easeOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
155 | + | public static function easeOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
156 | - | { |
156 | + | { |
157 | - | time /= duration; |
157 | + | time /= duration; |
158 | - | time --; |
158 | + | time --; |
159 | - | return changeInValue * Math.sqrt(1 - time * t) + startValue; |
159 | + | return changeInValue * Math.sqrt(1 - time * t) + startValue; |
160 | - | } |
160 | + | } |
161 | - | |
161 | + | |
162 | - | // circular easing in/out - acceleration until halfway:Float, then deceleration |
162 | + | // circular easing in/out - acceleration until halfway:Float, then deceleration |
163 | - | public static function easeInOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
163 | + | public static function easeInOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
164 | - | { |
164 | + | { |
165 | - | time /= duration / 2; |
165 | + | time /= duration / 2; |
166 | - | if(time < 1) return - changeInValue / 2 * (Math.sqrt(1 - time * t) - 1) + startValue; |
166 | + | if(time < 1) return - changeInValue / 2 * (Math.sqrt(1 - time * t) - 1) + startValue; |
167 | - | time -= 2; |
167 | + | time -= 2; |
168 | - | return changeInValue / 2 * (Math.sqrt(1 - time * t) + 1) + startValue; |
168 | + | return changeInValue / 2 * (Math.sqrt(1 - time * t) + 1) + startValue; |
169 | - | } |
169 | + | } |
170 | - | |
170 | + | |
171 | - | // back easing in - back up on source |
171 | + | // back easing in - back up on source |
172 | - | // o=1.70158 for a 10% bounce |
172 | + | // o=1.70158 for a 10% bounce |
173 | - | public static function easeInBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
173 | + | public static function easeInBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
174 | - | { |
174 | + | { |
175 | - | return changeInValue * (time /= d) * time * ((o + 1) * time - o) + startValue; |
175 | + | return changeInValue * (time /= d) * time * ((o + 1) * time - o) + startValue; |
176 | - | } |
176 | + | } |
177 | - | |
177 | + | |
178 | - | // back easing out - overshoot target |
178 | + | // back easing out - overshoot target |
179 | - | // o=1.70158 for a 10% bounce |
179 | + | // o=1.70158 for a 10% bounce |
180 | - | public static function easeOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
180 | + | public static function easeOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
181 | - | { |
181 | + | { |
182 | - | return changeInValue * ((time = time / d-1) * time * ((o+1) * time + o) + 1) + startValue; |
182 | + | return changeInValue * ((time = time / d-1) * time * ((o+1) * time + o) + 1) + startValue; |
183 | - | } |
183 | + | } |
184 | - | |
184 | + | |
185 | - | // back easing in/out - back up on source then overshoot target |
185 | + | // back easing in/out - back up on source then overshoot target |
186 | - | // o=1.70158 for a 10% bounce |
186 | + | // o=1.70158 for a 10% bounce |
187 | - | public static function easeInOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
187 | + | public static function easeInOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
188 | - | { |
188 | + | { |
189 | - | if ((time /=duration / 2) < 1) return changeInValue / 2 * (time * time * (((o *= (1.525)) + 1) * time - o)) + startValue; |
189 | + | if ((time /=duration / 2) < 1) return changeInValue / 2 * (time * time * (((o *= (1.525)) + 1) * time - o)) + startValue; |
190 | - | return changeInValue / 2 * ((time -= 2) * time * (((o *= (1.525)) + 1) * time + o) + 2) + startValue; |
190 | + | return changeInValue / 2 * ((time -= 2) * time * (((o *= (1.525)) + 1) * time + o) + 2) + startValue; |
191 | - | } |
191 | + | } |
192 | - | |
192 | + | |
193 | - | // bounce easing in |
193 | + | // bounce easing in |
194 | - | public static function easeInBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
194 | + | public static function easeInBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
195 | - | { |
195 | + | { |
196 | - | return changeInValue - easeOutBounce (duration - time, 0, changeInValue, d) + startValue; |
196 | + | return changeInValue - easeOutBounce (duration - time, 0, changeInValue, d) + startValue; |
197 | - | } |
197 | + | } |
198 | - | |
198 | + | |
199 | - | // bounce easing out |
199 | + | // bounce easing out |
200 | - | public static function easeOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
200 | + | public static function easeOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
201 | - | { |
201 | + | { |
202 | - | if ((time /= d) < (1 / 2.75)) |
202 | + | if ((time /= d) < (1 / 2.75)) |
203 | - | return changeInValue * (7.5625 * time * t) + startValue; |
203 | + | return changeInValue * (7.5625 * time * t) + startValue; |
204 | - | else if (time < (2 / 2.75)) |
204 | + | else if (time < (2 / 2.75)) |
205 | - | return changeInValue * (7.5625 * (time -= (1.5 / 2.75)) * time + .75) + startValue; |
205 | + | return changeInValue * (7.5625 * (time -= (1.5 / 2.75)) * time + .75) + startValue; |
206 | - | else if (time < (2.5 / 2.75)) |
206 | + | else if (time < (2.5 / 2.75)) |
207 | - | return changeInValue * (7.5625 * (time -= (2.25 / 2.75)) * time + .9375) + startValue; |
207 | + | return changeInValue * (7.5625 * (time -= (2.25 / 2.75)) * time + .9375) + startValue; |
208 | - | return changeInValue * (7.5625 * (time -= (2.625 / 2.75)) * time + .984375) + startValue; |
208 | + | return changeInValue * (7.5625 * (time -= (2.625 / 2.75)) * time + .984375) + startValue; |
209 | - | } |
209 | + | } |
210 | - | |
210 | + | |
211 | - | // bounce easing in/out |
211 | + | // bounce easing in/out |
212 | - | public static function easeInOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
212 | + | public static function easeInOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
213 | - | { |
213 | + | { |
214 | - | if (time < duration / 2) return easeInBounce (time * 2, 0, changeInValue, d) * .5 + startValue; |
214 | + | if (time < duration / 2) return easeInBounce (time * 2, 0, changeInValue, d) * .5 + startValue; |
215 | - | return easeOutBounce(time * 2 - duration, 0, changeInValue, d) * .5 + changeInValue * .5 + startValue; |
215 | + | return easeOutBounce(time * 2 - duration, 0, changeInValue, d) * .5 + changeInValue * .5 + startValue; |
216 | - | } |
216 | + | } |
217 | } |