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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then | |
98 | return typeof(s[k])=="function" | |
99 | and function(_,...)return s[k](s,...)end or s[k] | |
100 | end | |
101 | end, | |
102 | __newindex = function(self,k,v) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then s[k]=v end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return rawget(self,s) or _rg:GetService(s) | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | RunService = FakeService({ | |
123 | _btrs = {}, | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | } | |
133 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
134 | g.service = g.GetService | |
135 | FakeService(g,game) | |
136 | --Changing owner to fake player object to support owner:GetMouse() | |
137 | game,owner = g,g.Players.LocalPlayer | |
138 | end | |
139 | local p = game.Players.LocalPlayer | |
140 | local ma = p.Character | |
141 | local p = game.Players.LocalPlayer | |
142 | local char = p.Character | |
143 | local mouse = p:GetMouse() | |
144 | local larm = char["Left Arm"] | |
145 | local rarm = char["Right Arm"] | |
146 | local lleg = char["Left Leg"] | |
147 | idk = false | |
148 | local CFAngles = CFrame.Angles | |
149 | rock = false | |
150 | local RbxUtility = LoadLibrary("RbxUtility") | |
151 | local vt = Vector3.new | |
152 | euler = CFrame.fromEulerAnglesXYZ | |
153 | local Create = RbxUtility.Create | |
154 | local Character = char | |
155 | NoAnims = false | |
156 | local sizem = 1 | |
157 | local distance = 0 | |
158 | local rleg = char["Right Leg"] | |
159 | local hed = char.Head | |
160 | local torso = char.Torso | |
161 | local hum = char.Humanoid | |
162 | local cam = game.Workspace.CurrentCamera | |
163 | local root = char.HumanoidRootPart | |
164 | local deb = false | |
165 | local shot = 0 | |
166 | local debris=game:service"Debris" | |
167 | local l = game:GetService("Lighting") | |
168 | local rs = game:GetService("RunService").RenderStepped | |
169 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
170 | math.randomseed(os.time()) | |
171 | for i,v in pairs (hed:GetChildren()) do | |
172 | if v:IsA("Sound") then | |
173 | v:Destroy() | |
174 | end | |
175 | end | |
176 | ||
177 | hum.MaxHealth = 350 | |
178 | ||
179 | local acos = math.acos | |
180 | local sqrt = math.sqrt | |
181 | local Vec3 = Vector3.new | |
182 | local fromAxisAngle = CFrame.fromAxisAngle | |
183 | ||
184 | local function toAxisAngle(CFr) | |
185 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
186 | local Angle = math.acos((R00+R11+R22-1)/2) | |
187 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
188 | A = A == 0 and 0.00001 or A | |
189 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
190 | B = B == 0 and 0.00001 or B | |
191 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
192 | C = C == 0 and 0.00001 or C | |
193 | local x = (R21-R12)/sqrt(A) | |
194 | local y = (R02-R20)/sqrt(B) | |
195 | local z = (R10-R01)/sqrt(C) | |
196 | return Vec3(x,y,z),Angle | |
197 | end | |
198 | ||
199 | ||
200 | ||
201 | ||
202 | function Lerp(c1,c2,al) | |
203 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
204 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
205 | for i,v in pairs(com1) do | |
206 | com1[i] = v+(com2[i]-v)*al | |
207 | end | |
208 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
209 | end | |
210 | ||
211 | rayModel = Instance.new("Model",char) | |
212 | ||
213 | ||
214 | local hb = game:GetService("RunService").Heartbeat | |
215 | ||
216 | coroutine.wrap(function() | |
217 | while true do | |
218 | hb:wait() | |
219 | if game.Players:FindFirstChild("CharcterKaiser") or game.Players:FindFirstChild("CharacterKaiser") then | |
220 | hum.MaxHealth = math.huge | |
221 | hum.Health = math.huge | |
222 | end | |
223 | end | |
224 | end)() | |
225 | ||
226 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
227 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
228 | local List = {} | |
229 | for i,v in pairs(workspace:GetChildren())do | |
230 | if v:IsA("Model")then | |
231 | if v:findFirstChild("Torso")then | |
232 | if v ~= char then | |
233 | if(v.Torso.Position -Position).magnitude <= Distance then | |
234 | table.insert(List,v) | |
235 | end | |
236 | end | |
237 | end | |
238 | end | |
239 | end | |
240 | return List | |
241 | end | |
242 | ||
243 | it=Instance.new | |
244 | ||
245 | function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
246 | coroutine.resume(coroutine.create(function() | |
247 | for i=1, math.huge, 4 do | |
248 | rs:wait() | |
249 | if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end | |
250 | if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end | |
251 | if prt == nil then print("Error:Code 1;Not found first part") end | |
252 | if obj == nil then print("Error:Code 2;Not found second part") end | |
253 | prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
254 | end | |
255 | end)) | |
256 | end | |
257 | ||
258 | function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
259 | local w = Instance.new("Weld",obj) | |
260 | w.Part0 = prt | |
261 | w.Part1 = obj | |
262 | w.Parent = obj | |
263 | w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
264 | end | |
265 | ||
266 | local AddNew = Instance.new | |
267 | ||
268 | function rainbowgui2(kek) | |
269 | coroutine.wrap(function() | |
270 | while true do | |
271 | for i = 0,2,0.01 do | |
272 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100) | |
273 | wait() | |
274 | end | |
275 | for i = 0,2,0.01 do | |
276 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
277 | wait() | |
278 | end | |
279 | for i = 1,2,0.01 do | |
280 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
281 | wait() | |
282 | end | |
283 | for i = 1,2,0.01 do | |
284 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
285 | wait() | |
286 | end | |
287 | for i = 1,2,0.01 do | |
288 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
289 | wait() | |
290 | end | |
291 | for i = 1,2,0.01 do | |
292 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
293 | wait() | |
294 | end | |
295 | wait() | |
296 | end | |
297 | end)() | |
298 | end | |
299 | ||
300 | ||
301 | ||
302 | function rainbowgui(kek) | |
303 | coroutine.wrap(function() | |
304 | while true do | |
305 | for i = 0,2,0.01 do | |
306 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100) | |
307 | wait() | |
308 | end | |
309 | for i = 0,2,0.01 do | |
310 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
311 | wait() | |
312 | end | |
313 | for i = 1,2,0.01 do | |
314 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
315 | wait() | |
316 | end | |
317 | for i = 1,2,0.01 do | |
318 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
319 | wait() | |
320 | end | |
321 | for i = 1,2,0.01 do | |
322 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
323 | wait() | |
324 | end | |
325 | for i = 1,2,0.01 do | |
326 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
327 | wait() | |
328 | end | |
329 | wait() | |
330 | end | |
331 | end)() | |
332 | end | |
333 | ||
334 | ||
335 | ||
336 | function LerpCFrame(CFrame1,CFrame2,Num) | |
337 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
338 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
339 | end | |
340 | ||
341 | function genWeld(a,b) | |
342 | local w = Instance.new("Weld",a) | |
343 | w.Part0 = a | |
344 | w.Part1 = b | |
345 | return w | |
346 | end | |
347 | function weld(a, b) | |
348 | local weld = Instance.new("Weld") | |
349 | weld.Name = "W" | |
350 | weld.Part0 = a | |
351 | weld.Part1 = b | |
352 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
353 | weld.Parent = a | |
354 | return weld; | |
355 | end | |
356 | ---------------------------------------------------- | |
357 | ypcall(function() | |
358 | print("hi") | |
359 | end) | |
360 | ||
361 | ---------------------------------------------------- | |
362 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
363 | local wld = Instance.new("Weld", wp1) | |
364 | wld.Part0 = wp0 | |
365 | wld.Part1 = wp1 | |
366 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
367 | end | |
368 | ---------------------------------------------------- | |
369 | function weld5(part0, part1, c0, c1) | |
370 | weeld=Instance.new("Weld", part0) | |
371 | weeld.Part0=part0 | |
372 | weeld.Part1=part1 | |
373 | weeld.C0=c0 | |
374 | weeld.C1=c1 | |
375 | return weeld | |
376 | end | |
377 | ---------------------------------------------------- | |
378 | ||
379 | function NoOutline(Part) | |
380 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
381 | end | |
382 | function swait(num) | |
383 | if num == 0 or num == nil then | |
384 | game:service'RunService'.Heartbeat:wait(0) | |
385 | else | |
386 | for i = 0, num do | |
387 | game:service'RunService'.Heartbeat:wait(0) | |
388 | end | |
389 | end | |
390 | end | |
391 | ||
392 | function nooutline(part) | |
393 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
394 | end | |
395 | ||
396 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
397 | local fp = Create("Part"){ | |
398 | formFactor = formfactor, | |
399 | Parent = parent, | |
400 | Reflectance = reflectance, | |
401 | Transparency = transparency, | |
402 | CanCollide = false, | |
403 | Locked = true, | |
404 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
405 | Name = name, | |
406 | Size = size, | |
407 | Position = Character.Torso.Position, | |
408 | Material = material, | |
409 | } | |
410 | nooutline(fp) | |
411 | return fp | |
412 | end | |
413 | ||
414 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
415 | local Msh = Create(Mesh){ | |
416 | Parent = part, | |
417 | Offset = offset, | |
418 | Scale = scale, | |
419 | } | |
420 | if Mesh == "SpecialMesh" then | |
421 | Msh.MeshType = meshtype | |
422 | Msh.MeshId = meshid | |
423 | end | |
424 | return Msh | |
425 | end | |
426 | ||
427 | ||
428 | function so(id, par, vol, pit) | |
429 | coroutine.resume(coroutine.create(function() | |
430 | local sou = Instance.new("Sound", par or workspace) | |
431 | sou.Volume = vol or 1 | |
432 | sou.Pitch = pit or 1 | |
433 | sou.SoundId = Sounds[id].Id or id | |
434 | swait() | |
435 | sou:Play() | |
436 | end)) | |
437 | end | |
438 | ||
439 | function weld(parent, part0, part1, c0, c1) | |
440 | local Weld = Create("Weld"){ | |
441 | Parent = parent, | |
442 | Part0 = part0, | |
443 | Part1 = part1, | |
444 | C0 = c0, | |
445 | C1 = c1, | |
446 | } | |
447 | return Weld | |
448 | end | |
449 | ||
450 | ---------------------------------------------------- | |
451 | ||
452 | local val = 0 | |
453 | local mas = 0 | |
454 | ||
455 | on = false | |
456 | ||
457 | ||
458 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
459 | ||
460 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
461 | local p = Instance.new("Part") | |
462 | p.formFactor = "Custom" | |
463 | p.Anchored = Anchor | |
464 | p.CanCollide = Collide | |
465 | p.Transparency = Tran | |
466 | p.Reflectance = Ref | |
467 | p.BrickColor = BrickColor.new(Color) | |
468 | for _, Surf in pairs(Surfaces) do | |
469 | p[Surf] = "Smooth" | |
470 | end | |
471 | p.Size = Vector3.new(X, Y, Z) | |
472 | if Break then | |
473 | p:BreakJoints() | |
474 | else p:MakeJoints() end | |
475 | p.Parent = Parent | |
476 | p.Locked = true | |
477 | return p | |
478 | end | |
479 | ||
480 | function StartEffect(part,sizeX,sizeY) | |
481 | effectOn = true | |
482 | local lastPoint = part.Position | |
483 | coroutine.resume(coroutine.create(function() | |
484 | while effectOn do | |
485 | rs:wait() | |
486 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
487 | local mag = (lastPoint - part.Position).magnitude | |
488 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
489 | p.Material = "Neon" | |
490 | p.Size = Vector3.new(sizeX, mag+0.1, sizeY) | |
491 | p.CFrame = point * CFrame.new(0, mag/6, 0) | |
492 | lastPoint = part.Position | |
493 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
494 | end | |
495 | end)) | |
496 | end | |
497 | ||
498 | function EndEffect() | |
499 | effectOn = false | |
500 | end | |
501 | ||
502 | stance = "Normal" | |
503 | ||
504 | for i,v in pairs(char:GetChildren()) do | |
505 | if v:IsA("Accoutrement") then | |
506 | v.Handle.Transparency = 1 | |
507 | end | |
508 | end | |
509 | ||
510 | ||
511 | ---------------------------------------------------- | |
512 | ||
513 | ---------------------------------------------------- | |
514 | boyfriend = {} | |
515 | ||
516 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do | |
517 | if v.Name ~= p.Name then | |
518 | if v:IsA("Model") and v:FindFirstChild("Torso") ~= nil and game:GetService("Players"):FindFirstChild(v.Name) ~= nil then | |
519 | ||
520 | table.insert(boyfriend,v) | |
521 | ||
522 | local char2 = game:GetService("Players"):FindFirstChild(v.Name).Character | |
523 | local hed2 = char2.Head | |
524 | ||
525 | for i,v in pairs(char2:GetChildren()) do | |
526 | if v:IsA("Accoutrement") then | |
527 | v.Handle.Transparency = 1 | |
528 | end | |
529 | end | |
530 | ||
531 | char2["Body Colors"].HeadColor = BrickColor.new("Pastel brown") | |
532 | char2["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") | |
533 | char2["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") | |
534 | char2["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") | |
535 | char2["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown") | |
536 | char2["Body Colors"].RightLegColor = BrickColor.new("Pastel brown") | |
537 | ||
538 | ||
539 | local sw2 = Instance.new("Part",hed2) | |
540 | sw2.CanCollide = false | |
541 | ||
542 | local m2 = Instance.new("SpecialMesh",sw2) | |
543 | m2.MeshId = "rbxassetid://480249046" | |
544 | m2.TextureId = "rbxassetid://480249058" | |
545 | m2.Scale = Vector3.new(0.055,0.055,0.055) | |
546 | local w2 = Instance.new("Weld") | |
547 | ||
548 | char2.Humanoid.MaxHealth = 350 | |
549 | ||
550 | w2.Part1 = sw2 | |
551 | w2.Part0 = hed2 | |
552 | w2.Parent = char2 | |
553 | w2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.pi,0) | |
554 | pcall(function() | |
555 | sc2 = game:GetService("Players"):FindFirstChild(v.Name).PlayerGui | |
556 | local sc = Instance.new("ScreenGui",sc2) | |
557 | sc.Name = "kek" | |
558 | ||
559 | local f = Instance.new("TextLabel",sc) | |
560 | f.Size = UDim2.new(1, 0, 0.25, 0) | |
561 | f.Position = UDim2.new(-1.5, 0, 0.5, 0) | |
562 | ||
563 | coroutine.wrap(function() | |
564 | for i = 1, 20 do | |
565 | f.Position = f.Position + UDim2.new(1.5/20, 0, 0, 0) | |
566 | wait() | |
567 | end | |
568 | end)() | |
569 | end) | |
570 | ||
571 | sc3 =p.PlayerGui | |
572 | local sc4 = Instance.new("ScreenGui",sc3) | |
573 | sc4.Name = "kek" | |
574 | ||
575 | local f2 = Instance.new("TextLabel",sc4) | |
576 | f2.Size = UDim2.new(1, 0, 0.25, 0) | |
577 | f2.Position = UDim2.new(-1.5, 0, 0.5, 0) | |
578 | ||
579 | coroutine.wrap(function() | |
580 | for i = 1, 20 do | |
581 | f2.Position = f2.Position + UDim2.new(1.5/20, 0, 0, 0) | |
582 | wait() | |
583 | end | |
584 | end)() | |
585 | ||
586 | f2.FontSize = "Size32" | |
587 | f2.Text = "Congrats! You're now the psycopatch stalker that stalks "..char2.Name.."!" | |
588 | f2.TextColor3 = Color3.new(1,1,1) | |
589 | f2.BackgroundTransparency = 0.3 | |
590 | ||
591 | coroutine.wrap(function() | |
592 | wait(2.5) | |
593 | for i = 1, 20 do | |
594 | f2.Position = f2.Position - UDim2.new(1.5/20, 0, 0, 0) | |
595 | wait() | |
596 | end | |
597 | f2:Destroy() | |
598 | end)() | |
599 | ||
600 | ||
601 | pcall(function() | |
602 | f.FontSize = "Size32" | |
603 | f.Text = "Congrats! You're now the boyfriend of a psycopatch stalker!" | |
604 | f.TextColor3 = Color3.new(1,1,1) | |
605 | f.BackgroundTransparency = 0.3 | |
606 | ||
607 | coroutine.wrap(function() | |
608 | wait(2.5) | |
609 | for i = 1, 20 do | |
610 | f.Position = f.Position - UDim2.new(1.5/20, 0, 0, 0) | |
611 | wait() | |
612 | end | |
613 | f:Destroy() | |
614 | end)() | |
615 | end) | |
616 | ||
617 | ||
618 | ---------------------------------------------------------------- | |
619 | ||
620 | local sw2 = Instance.new("Part",hed) | |
621 | sw2.CanCollide = false | |
622 | sw2.BrickColor = BrickColor.new("Hot pink") | |
623 | ||
624 | local m2 = Instance.new("SpecialMesh",sw2) | |
625 | m2.MeshId = "rbxassetid://430440803" | |
626 | m2.Scale = Vector3.new(0.006,0.006,0.006) | |
627 | local w2 = Instance.new("Weld") | |
628 | ||
629 | w2.Part1 = sw2 | |
630 | w2.Part0 = hed | |
631 | w2.Parent = char | |
632 | w2.C0 = CFrame.new(0,-0.9,0)*CFrame.Angles(math.rad(0),math.pi/2,0) | |
633 | ||
634 | local sw = Instance.new("Part",torso) | |
635 | sw.CanCollide = false | |
636 | sw.BrickColor = BrickColor.new("Institutional white") | |
637 | ||
638 | local m = Instance.new("SpecialMesh",sw) | |
639 | m.MeshId = "rbxassetid://11442510" | |
640 | m.TextureId = "rbxassetid://11442524" | |
641 | m.Scale = Vector3.new(2.1,2.1,2.1) | |
642 | local w1 = Instance.new("Weld") | |
643 | ||
644 | w1.Part1 = sw | |
645 | w1.Part0 = lleg | |
646 | w1.Parent = char | |
647 | w1.C0 = CFrame.new(0,-2,0) | |
648 | ||
649 | NoSwordAnims = false | |
650 | ||
651 | coroutine.wrap(function() | |
652 | while true do | |
653 | wait() | |
654 | if NoSwordAnims == false then | |
655 | if stance == "Normal" then | |
656 | w1.Part0 = lleg | |
657 | w1.C0 = Lerp(w1.C0,CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(-155),math.pi,math.pi/2),0.3) | |
658 | elseif stance == "Katana" then | |
659 | w1.Part0 = larm | |
660 | w1.C0 = Lerp(w1.C0,CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1) | |
661 | end | |
662 | end | |
663 | end | |
664 | end)() | |
665 | ||
666 | ||
667 | ---------------------------------------------------- | |
668 | newWeld(torso, larm, -1.5, 0.5, 0) | |
669 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
670 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
671 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
672 | newWeld(torso, hed, 0, 1.5, 0) | |
673 | newWeld(torso, lleg, -0.5, -1, 0) | |
674 | lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
675 | newWeld(torso, rleg, 0.5, -1, 0) | |
676 | rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
677 | newWeld(root, torso, 0, -1, 0) | |
678 | torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0) | |
679 | local Touche = {char.Name, } | |
680 | ---------------------------------------------------- | |
681 | ||
682 | attack = false | |
683 | attackhit = false | |
684 | attacknumber = 0 | |
685 | coroutine.wrap(function() | |
686 | while true do | |
687 | rs:wait() | |
688 | if attacknumber >= 2 then | |
689 | attacknumber = 0 | |
690 | end | |
691 | end | |
692 | end)() | |
693 | cooldown = 0 | |
694 | stance = "Normal" | |
695 | local attacking = false | |
696 | NoAnims = false | |
697 | ||
698 | local ammo = 300 | |
699 | local maxammo = 300 | |
700 | ||
701 | coroutine.wrap(function() | |
702 | while wait() do | |
703 | if ammo > maxammo then | |
704 | ammo = maxammo | |
705 | elseif ammo < maxammo then | |
706 | ammo = ammo + 1 | |
707 | end | |
708 | end | |
709 | end)() | |
710 | ||
711 | attacking = false | |
712 | local hedattack2 = false | |
713 | local hedattack = false | |
714 | ||
715 | sw.Touched:connect(function(ht) | |
716 | if hedattack == true then | |
717 | hit = ht.Parent | |
718 | if ht and hit:IsA("Model") then | |
719 | if hit:FindFirstChild("Humanoid") then | |
720 | if hit.Name ~= p.Name then | |
721 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Humanoid.MaxHealth/2,hit.Humanoid.MaxHealth)) | |
722 | z = Instance.new("Sound",hed) | |
723 | z.SoundId = "rbxassetid://592306650" | |
724 | z.Pitch = ptz[math.random(1,#ptz)] | |
725 | z.Volume = 1 | |
726 | z:Play() | |
727 | hedattack2 = false | |
728 | hedattack = false | |
729 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
730 | decals2 = {284846352,191089587} | |
731 | ||
732 | local e = Instance.new("Decal",sw) | |
733 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
734 | e.Face = "Left" | |
735 | ||
736 | local e2 = Instance.new("Decal",sw) | |
737 | e2.Texture = e.Texture | |
738 | e2.Face = "Right" | |
739 | end | |
740 | end | |
741 | elseif ht and hit:IsA("Hat") then | |
742 | if hit.Parent.Name ~= p.Name then | |
743 | if hit.Parent:FindFirstChild("Humanoid") then | |
744 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Parent.Humanoid.MaxHealth/2,hit.Parent.Humanoid.MaxHealth)) | |
745 | z = Instance.new("Sound",hed) | |
746 | z.SoundId = "rbxassetid://592306650" | |
747 | hedattack2 = false | |
748 | hedattack = false | |
749 | z.Pitch = ptz[math.random(1,#ptz)] | |
750 | z.Volume = 1 | |
751 | z:Play() | |
752 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
753 | decals2 = {284846352,191089587} | |
754 | ||
755 | local e = Instance.new("Decal",sw) | |
756 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
757 | e.Face = "Left" | |
758 | ||
759 | local e2 = Instance.new("Decal",sw) | |
760 | e2.Texture = e.Texture | |
761 | e2.Face = "Right" | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | end) | |
767 | ||
768 | --------------------attacks------------------ | |
769 | ||
770 | mouse.KeyDown:connect(function(key) | |
771 | if key == "x" then | |
772 | if cooldown == 0 and attacking == false then | |
773 | NoAnims = true | |
774 | attacking = true | |
775 | cooldown = 1 | |
776 | ||
777 | coroutine.wrap(function() | |
778 | while true do | |
779 | ||
780 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6,0)*CFrame.Angles(math.rad(90),0,.005), 0.2) | |
781 | ||
782 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),0,-.005), 0.2) | |
783 | ||
784 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
785 | ||
786 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
787 | ||
788 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
789 | ||
790 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
791 | ||
792 | if cooldown == 0 then break end | |
793 | ||
794 | rs:wait() | |
795 | end | |
796 | end)() | |
797 | ||
798 | end | |
799 | end | |
800 | end) | |
801 | ||
802 | mouse.KeyUp:connect(function(key) | |
803 | if key == "x" then | |
804 | NoAnims = false | |
805 | cooldown = 0 | |
806 | attacking = false | |
807 | end | |
808 | end) | |
809 | ||
810 | ||
811 | function onclick(mouses) | |
812 | if attacking == false and cooldown == 0 then | |
813 | if stance == "Katana" then | |
814 | attacking = true | |
815 | cooldown = 1 | |
816 | NoAnims = true | |
817 | ||
818 | StartEffect(sw,0.01,4) | |
819 | ||
820 | for i = 1, 20 do | |
821 | ||
822 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.6,-0.8)*CFrame.Angles(math.rad(240),0,-math.pi/3), 0.2) | |
823 | ||
824 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.6,-0.4)*CFrame.Angles(math.rad(240),0,math.pi/6), 0.1) | |
825 | ||
826 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.1) | |
827 | ||
828 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
829 | ||
830 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
831 | ||
832 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
833 | end | |
834 | ||
835 | StartEffect(sw,0.01,4) | |
836 | hedattack = true | |
837 | so("rbxassetid://553461718") | |
838 | ||
839 | for i = 1, 3 do | |
840 | ||
841 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(20),0,-math.pi/3), 0.1) | |
842 | ||
843 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(20),0,math.pi/6), 0.1) | |
844 | ||
845 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
846 | ||
847 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
848 | ||
849 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
850 | ||
851 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
852 | ||
853 | rs:wait() | |
854 | end | |
855 | ||
856 | EndEffect() | |
857 | NoAnims = false | |
858 | cooldown = 0 | |
859 | attacking = false | |
860 | hedattack = false | |
861 | ||
862 | end | |
863 | end | |
864 | end | |
865 | ||
866 | mouse.Button1Down:connect(onclick) | |
867 | ||
868 | mouse.KeyDown:connect(function(key) | |
869 | if key == "f" then | |
870 | if attacking == false and cooldown == 0 then | |
871 | if stance == "Normal" then | |
872 | attacking = true | |
873 | cooldown = 1 | |
874 | NoAnims = true | |
875 | stance = "Katana" | |
876 | ||
877 | StartEffect(sw,0.01,4) | |
878 | ||
879 | for i = 1, 20 do | |
880 | ||
881 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
882 | ||
883 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6), 0.2) | |
884 | ||
885 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
886 | ||
887 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
888 | ||
889 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
890 | ||
891 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
892 | end | |
893 | ||
894 | so("rbxassetid://152052659") | |
895 | ||
896 | for i = 1, 20 do | |
897 | ||
898 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
899 | ||
900 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(120),0,math.pi/6), 0.2) | |
901 | ||
902 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
903 | ||
904 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
905 | ||
906 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
907 | ||
908 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
909 | ||
910 | rs:wait() | |
911 | end | |
912 | ||
913 | EndEffect() | |
914 | NoAnims = false | |
915 | cooldown = 0 | |
916 | attacking = false | |
917 | elseif stance == "Katana" then | |
918 | ||
919 | attacking = true | |
920 | cooldown = 1 | |
921 | NoAnims = true | |
922 | NoSwordAnims = true | |
923 | stance = "Normal" | |
924 | for i = 1, 20 do | |
925 | end | |
926 | ||
927 | NoSwordAnims = false | |
928 | NoAnims = false | |
929 | cooldown = 0 | |
930 | attacking = false | |
931 | ||
932 | end | |
933 | end | |
934 | end | |
935 | end) | |
936 | ||
937 | ||
938 | -----------GUI creation-------------------- | |
939 | ||
940 | local pg = p.PlayerGui | |
941 | ||
942 | local sg = Instance.new("ScreenGui",pg) | |
943 | sg.Name = "rage" | |
944 | ||
945 | local txt = Instance.new("TextLabel",sg) | |
946 | txt.Position = UDim2.new(0.9, 0, 0.9, 0) | |
947 | txt.BackgroundTransparency = 1 | |
948 | txt.FontSize = "Size24" | |
949 | ||
950 | coroutine.wrap(function() | |
951 | while true do | |
952 | wait() | |
953 | txt.TextColor3 = Color3.new(ammo,ammo,ammo) | |
954 | end | |
955 | end)() | |
956 | ||
957 | coroutine.wrap(function() | |
958 | while true do | |
959 | wait() | |
960 | txt.Text = ammo.."/"..maxammo | |
961 | end | |
962 | end)() | |
963 | ||
964 | ---------------------------------------------- | |
965 | ------------------------------- | |
966 | local animpose = "Idle" | |
967 | local lastanimpose = "Idle" | |
968 | local sine = 0 | |
969 | local change = 1 | |
970 | local val = 0 | |
971 | local ffing = false | |
972 | local jump = false | |
973 | ------------------------------- | |
974 | local x = Instance.new("Sound", char) | |
975 | x.SoundId = "http://www.roblox.com/asset/?id=429617891" | |
976 | x.Looped = true | |
977 | x.Volume = 1 | |
978 | x.Pitch = 1 | |
979 | local footsteps = false | |
980 | ------------------------------- | |
981 | game:GetService("RunService").RenderStepped:connect(function() | |
982 | --[[if char.Humanoid.Jump == true then | |
983 | jump = true | |
984 | else | |
985 | jump = false | |
986 | end]] | |
987 | char.Humanoid.FreeFalling:connect(function(f) | |
988 | if f then | |
989 | ffing = true | |
990 | else | |
991 | ffing = false | |
992 | end | |
993 | end) | |
994 | sine = sine + change | |
995 | if jump == true then | |
996 | animpose = "Jumping" | |
997 | elseif ffing == true then | |
998 | animpose = "Freefalling" | |
999 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1000 | animpose = "Idle" | |
1001 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1002 | animpose = "Walking" | |
1003 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1004 | animpose = "Running" | |
1005 | end | |
1006 | if animpose ~= lastanimpose then | |
1007 | sine = 0 | |
1008 | if NoAnims == false then | |
1009 | if animpose == "Idle" then | |
1010 | for i = 1, 0.5 do | |
1011 | ||
1012 | if NoAnims == false then | |
1013 | ||
1014 | if stance == "Normal" then | |
1015 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1016 | ||
1017 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
1018 | ||
1019 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1020 | ||
1021 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1022 | ||
1023 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1024 | ||
1025 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1026 | ||
1027 | elseif stance == "Katana" then | |
1028 | ||
1029 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1030 | ||
1031 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),math.pi,-.05+ -math.sin(sine/7)/14), 0.2) | |
1032 | ||
1033 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1034 | ||
1035 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1036 | ||
1037 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1038 | ||
1039 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1040 | ||
1041 | end | |
1042 | ||
1043 | wait() | |
1044 | end | |
1045 | end | |
1046 | ||
1047 | ||
1048 | elseif animpose == "Running" then | |
1049 | change = 1 | |
1050 | if NoAnims == false then | |
1051 | ||
1052 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1053 | ||
1054 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1055 | ||
1056 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1057 | ||
1058 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1059 | ||
1060 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1061 | ||
1062 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1063 | ||
1064 | ||
1065 | ||
1066 | end | |
1067 | ||
1068 | elseif animpose == "Walking" then | |
1069 | for i = 1, 1.5 do | |
1070 | if NoAnims == false then | |
1071 | ||
1072 | if stance == "Normal" then | |
1073 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1074 | ||
1075 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1076 | ||
1077 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1078 | ||
1079 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1080 | ||
1081 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1082 | ||
1083 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1084 | end | |
1085 | ||
1086 | elseif stance == "Katana" then | |
1087 | ||
1088 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1089 | ||
1090 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1091 | ||
1092 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1093 | ||
1094 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1095 | ||
1096 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1097 | ||
1098 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1099 | ||
1100 | wait() | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | else | |
1105 | end | |
1106 | end | |
1107 | lastanimpose = animpose | |
1108 | if animpose == "Idle" then | |
1109 | change = 0.5 | |
1110 | if NoAnims == false then | |
1111 | ||
1112 | if stance == "Normal" then | |
1113 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1114 | ||
1115 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
1116 | ||
1117 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1118 | ||
1119 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1120 | ||
1121 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1122 | ||
1123 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1124 | ||
1125 | elseif stance == "Katana" then | |
1126 | ||
1127 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
1128 | ||
1129 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
1130 | ||
1131 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1132 | ||
1133 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1134 | ||
1135 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1136 | ||
1137 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1138 | ||
1139 | end | |
1140 | end | |
1141 | ||
1142 | ||
1143 | elseif animpose == "Running" then | |
1144 | change = 1 | |
1145 | if NoAnims == false then | |
1146 | ||
1147 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1148 | ||
1149 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1150 | ||
1151 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1152 | ||
1153 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1154 | ||
1155 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1156 | ||
1157 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1158 | ||
1159 | end | |
1160 | ||
1161 | elseif animpose == "Walking" then | |
1162 | change = 1 | |
1163 | ||
1164 | ||
1165 | if NoAnims == false then | |
1166 | ||
1167 | if stance == "Normal" then | |
1168 | ||
1169 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1170 | ||
1171 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1172 | ||
1173 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1174 | ||
1175 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1176 | ||
1177 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1178 | ||
1179 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1180 | ||
1181 | elseif stance == "Katana" then | |
1182 | ||
1183 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
1184 | ||
1185 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
1186 | ||
1187 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1188 | ||
1189 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1190 | ||
1191 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1192 | ||
1193 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1194 | ||
1195 | end | |
1196 | ||
1197 | end | |
1198 | end | |
1199 | if animpose == "Walking" then | |
1200 | if footsteps == false then | |
1201 | x:Play() | |
1202 | x.Pitch = ptz[math.random(1,#ptz)] | |
1203 | footsteps = true | |
1204 | end | |
1205 | x.Pitch = 1.1 | |
1206 | elseif animpose == "Idle" then | |
1207 | x:Stop() | |
1208 | footsteps = false | |
1209 | end | |
1210 | end) |