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1 | if script == nil then return end | |
2 | ||
3 | ||
4 | Name = "Knife" | |
5 | ||
6 | ||
7 | Player = script:FindFirstChild("sammythecreator") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("95audrey") | |
8 | Name = "Knife" | |
9 | - | Player = script:FindFirstChild("sammythecreator") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("YOURNAMEHERE") |
9 | + | selected = true |
10 | Button1Down = true | |
11 | - | selected = false |
11 | + | damage = 10 |
12 | - | Button1Down = false |
12 | + | |
13 | - | damage = 3 |
13 | + | |
14 | swordType2 = "normal" | |
15 | ||
16 | ||
17 | function makeParts(format) | |
18 | local model = Instance.new("Model") | |
19 | model.Name = Name | |
20 | model.Parent = Player.Character | |
21 | local pm2 = Instance.new("Part") | |
22 | pm2.Name = "Weld Point" | |
23 | pm2.formFactor = "Symmetric" | |
24 | pm2.Size = Vector3.new(1, 1, 1) | |
25 | pm2.BrickColor = BrickColor.new("Really black") | |
26 | pm2.Transparency = 1 | |
27 | pm2.Locked = true | |
28 | pm2.CanCollide = false | |
29 | pm2.TopSurface = 0 | |
30 | pm2.BottomSurface = 0 | |
31 | pm2.Parent = model | |
32 | if format ~= nil then | |
33 | local w = Instance.new("Weld") | |
34 | w.Part0 = pm2 | |
35 | if format == "hand" then | |
36 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
37 | w.C0 = CFrame.new(0, 1.1, 0.7) | |
38 | w.C1 = CFrame.new() | |
39 | w.Parent = pm2 | |
40 | elseif format == "holster" then | |
41 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
42 | w.C0 = CFrame.new(0.6, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) | |
43 | w.C1 = CFrame.new() | |
44 | w.Parent = pm2 | |
45 | model.Name = Name.. " (Holstered)" | |
46 | else | |
47 | print("Error: Incorrect format string!") | |
48 | end | |
49 | end | |
50 | local pm = Instance.new("Part") | |
51 | pm.Name = "Handle" | |
52 | pm.formFactor = "Symmetric" | |
53 | pm.Size = Vector3.new(1, 1, 1) | |
54 | pm.BrickColor = BrickColor.new("Really black") | |
55 | pm.Locked = true | |
56 | pm.CanCollide = false | |
57 | pm.TopSurface = 0 | |
58 | pm.BottomSurface = 0 | |
59 | pm.Parent = model | |
60 | local m = Instance.new("SpecialMesh") | |
61 | m.MeshType = "Brick" | |
62 | m.Scale = Vector3.new(0.3, 0.5, 0.1) | |
63 | m.Parent = pm | |
64 | local w = Instance.new("Weld") | |
65 | w.Part0 = pm | |
66 | w.Part1 = pm2 | |
67 | w.C0 = CFrame.new() | |
68 | w.C1 = CFrame.new() | |
69 | w.Parent = pm | |
70 | local s = Instance.new("Sound") | |
71 | s.Name = "Slash" | |
72 | s.SoundId = "rbxasset://sounds/swordslash.wav" | |
73 | s.Volume = 1 | |
74 | s.Pitch = 2 | |
75 | s.Looped = false | |
76 | s.Parent = pm | |
77 | local s = Instance.new("Sound") | |
78 | s.Name = "Throw" | |
79 | s.SoundId = "http://www.roblox.com/asset/?id=18426149" | |
80 | s.Volume = 1 | |
81 | s.Pitch = 1 | |
82 | s.Looped = false | |
83 | s.Parent = pm | |
84 | local s = Instance.new("Sound") | |
85 | s.Name = "Impact" | |
86 | s.SoundId = "http://www.roblox.com/asset/?id=10209596" | |
87 | s.Volume = 1 | |
88 | s.Pitch = 1 | |
89 | s.Looped = false | |
90 | s.Parent = pm | |
91 | local p = Instance.new("Part") | |
92 | p.Name = "Grip" | |
93 | p.formFactor = "Symmetric" | |
94 | p.Size = Vector3.new(1, 1, 1) | |
95 | p.BrickColor = BrickColor.new("Really black") | |
96 | p.CanCollide = false | |
97 | p.Locked = true | |
98 | p.TopSurface = 0 | |
99 | p.BottomSurface = 0 | |
100 | p.Parent = model | |
101 | local m = Instance.new("SpecialMesh") | |
102 | m.MeshType = "Brick" | |
103 | m.Scale = Vector3.new(0.25, 0.4, 0.9) | |
104 | m.Parent = p | |
105 | local w = Instance.new("Weld") | |
106 | w.Part0 = p | |
107 | w.Part1 = pm | |
108 | w.C0 = CFrame.new(0, 0, -0.5) | |
109 | w.C1 = CFrame.new() | |
110 | w.Parent = p | |
111 | local p = Instance.new("Part") | |
112 | p.Name = "Blade" | |
113 | p.formFactor = "Symmetric" | |
114 | p.Size = Vector3.new(1, 1, 1) | |
115 | p.BrickColor = BrickColor.new("Industrial white") | |
116 | p.Reflectance = 0.2 | |
117 | p.Locked = true | |
118 | p.CanCollide = false | |
119 | p.TopSurface = 0 | |
120 | p.BottomSurface = 0 | |
121 | p.Parent = model | |
122 | local m = Instance.new("BlockMesh") | |
123 | m.Scale = Vector3.new(0.01, 0.3, 0.85) | |
124 | m.Parent = p | |
125 | local w = Instance.new("Weld") | |
126 | w.Part0 = p | |
127 | w.Part1 = pm | |
128 | w.C0 = CFrame.new(0, 0, 0.4) | |
129 | w.C1 = CFrame.new() | |
130 | w.Parent = p | |
131 | p.Touched:connect(function(hit) onTouched(hit, p, "sword") end) | |
132 | local p = Instance.new("Part") | |
133 | p.Name = "Blade Tip" | |
134 | p.formFactor = "Symmetric" | |
135 | p.Size = Vector3.new(1, 1, 1) | |
136 | p.BrickColor = BrickColor.new("Industrial white") | |
137 | p.Reflectance = 0.2 | |
138 | p.CanCollide = false | |
139 | p.Locked = true | |
140 | p.TopSurface = 0 | |
141 | p.BottomSurface = 0 | |
142 | p.Parent = model | |
143 | local m = Instance.new("SpecialMesh") | |
144 | m.MeshType = "Wedge" | |
145 | m.Scale = Vector3.new(0.01, 0.3, 0.35) | |
146 | m.Parent = p | |
147 | local w = Instance.new("Weld") | |
148 | w.Part0 = p | |
149 | w.Part1 = pm | |
150 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
151 | w.C1 = CFrame.new() | |
152 | w.Parent = p | |
153 | p.Touched:connect(function(hit) onTouched(hit, p, "sword") end) | |
154 | end | |
155 | ||
156 | ||
157 | function removeParts(format) | |
158 | if format == "hand" then | |
159 | if Player.Character:FindFirstChild(Name) ~= nil then | |
160 | Player.Character[Name]:Remove() | |
161 | end | |
162 | elseif format == "holster" then | |
163 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
164 | Player.Character[Name.. " (Holstered)"]:Remove() | |
165 | end | |
166 | end | |
167 | end | |
168 | ||
169 | ||
170 | function onTouched(hit, source, format) | |
171 | if format == "sword" then | |
172 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then | |
173 | tagHumanoid(hit.Parent.Humanoid) | |
174 | if swordType == "normal" then | |
175 | hit.Parent.Humanoid:TakeDamage(2) | |
176 | elseif swordType == "slash" then | |
177 | hit.Parent.Humanoid:TakeDamage(damage) | |
178 | elseif swordType == "stab" then | |
179 | --Weld(hit, source) | |
180 | local OldHealth = hit.Parent.Humanoid.Health | |
181 | wait(0.5) | |
182 | hit.Parent.Humanoid.Health = 0 | |
183 | end | |
184 | delay(3, function() untagHumanoid(hit.Parent.Humanoid) end) | |
185 | end | |
186 | end | |
187 | end | |
188 | ||
189 | ||
190 | function SetAngle(Joint, Angle, Character) | |
191 | if Character == nil then return false end | |
192 | local Joints = { | |
193 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
194 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
195 | Character.Torso:FindFirstChild("Right Hip 2"), | |
196 | Character.Torso:FindFirstChild("Left Hip 2") | |
197 | } | |
198 | if Joints[Joint] == nil then return false end | |
199 | if Joint == 1 or Joint == 3 then | |
200 | Joints[Joint].DesiredAngle = Angle | |
201 | end | |
202 | if Joint == 2 or Joint == 4 then | |
203 | Joints[Joint].DesiredAngle = -Angle | |
204 | end | |
205 | end | |
206 | ||
207 | ||
208 | function ForceAngle(Joint, Angle, Character) | |
209 | if Character == nil then return false end | |
210 | local Joints = { | |
211 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
212 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
213 | Character.Torso:FindFirstChild("Right Hip 2"), | |
214 | Character.Torso:FindFirstChild("Left Hip 2") | |
215 | } | |
216 | if Joints[Joint] == nil then return false end | |
217 | if Joint == 1 or Joint == 3 then | |
218 | Joints[Joint].DesiredAngle = Angle | |
219 | Joints[Joint].CurrentAngle = Angle | |
220 | end | |
221 | if Joint == 2 or Joint == 4 then | |
222 | Joints[Joint].DesiredAngle = -Angle | |
223 | Joints[Joint].CurrentAngle = -Angle | |
224 | end | |
225 | end | |
226 | ||
227 | ||
228 | function SetSpeed(Joint, Speed, Character) | |
229 | if Character == nil then return false end | |
230 | local Joints = { | |
231 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
232 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
233 | Character.Torso:FindFirstChild("Right Hip 2"), | |
234 | Character.Torso:FindFirstChild("Left Hip 2") | |
235 | } | |
236 | if Joints[Joint] == nil then return false end | |
237 | Joints[Joint].MaxVelocity = Speed | |
238 | end | |
239 | ||
240 | ||
241 | function DisableLimb(Limb, Character) | |
242 | if Character == nil then return false end | |
243 | if Character:FindFirstChild("Torso") == nil then return false end | |
244 | local Joints = { | |
245 | Character.Torso:FindFirstChild("Right Shoulder"), | |
246 | Character.Torso:FindFirstChild("Left Shoulder"), | |
247 | Character.Torso:FindFirstChild("Right Hip"), | |
248 | Character.Torso:FindFirstChild("Left Hip") | |
249 | } | |
250 | local Limbs = { | |
251 | Character:FindFirstChild("Right Arm"), | |
252 | Character:FindFirstChild("Left Arm"), | |
253 | Character:FindFirstChild("Right Leg"), | |
254 | Character:FindFirstChild("Left Leg") | |
255 | } | |
256 | if Joints[Limb] == nil then return false end | |
257 | if Limbs[Limb] == nil then return false end | |
258 | local Joint = Instance.new("Motor") | |
259 | Joint.Parent = Character.Torso | |
260 | Joint.Part0 = Character.Torso | |
261 | Joint.Part1 = Limbs[Limb] | |
262 | if Limb == 1 then | |
263 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
264 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
265 | Joint.Name = "Right Shoulder 2" | |
266 | elseif Limb == 2 then | |
267 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
268 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
269 | Joint.Name = "Left Shoulder 2" | |
270 | elseif Limb == 3 then | |
271 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
272 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
273 | Joint.Name = "Right Hip 2" | |
274 | elseif Limb == 4 then | |
275 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
276 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
277 | Joint.Name = "Left Hip 2" | |
278 | end | |
279 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
280 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
281 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
282 | Joints[Limb]:Remove() | |
283 | end | |
284 | ||
285 | ||
286 | function ResetLimbCFrame(Limb, Character) | |
287 | if Character == nil then return false end | |
288 | if Character.Parent == nil then return false end | |
289 | if Character:FindFirstChild("Torso") == nil then return false end | |
290 | local Joints = { | |
291 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
292 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
293 | Character.Torso:FindFirstChild("Right Hip 2"), | |
294 | Character.Torso:FindFirstChild("Left Hip 2") | |
295 | } | |
296 | local Limbs = { | |
297 | Character:FindFirstChild("Right Arm"), | |
298 | Character:FindFirstChild("Left Arm"), | |
299 | Character:FindFirstChild("Right Leg"), | |
300 | Character:FindFirstChild("Left Leg") | |
301 | } | |
302 | if Joints[Limb] == nil then return false end | |
303 | if Limbs[Limb] == nil then return false end | |
304 | if Limb == 1 then | |
305 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
306 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
307 | elseif Limb == 2 then | |
308 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
309 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
310 | elseif Limb == 3 then | |
311 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
312 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
313 | elseif Limb == 4 then | |
314 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
315 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
316 | end | |
317 | end | |
318 | ||
319 | ||
320 | function EnableLimb(Limb, Character) | |
321 | if Character == nil then return false end | |
322 | if Character:FindFirstChild("Torso") == nil then return false end | |
323 | local Joints = { | |
324 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
325 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
326 | Character.Torso:FindFirstChild("Right Hip 2"), | |
327 | Character.Torso:FindFirstChild("Left Hip 2") | |
328 | } | |
329 | local Limbs = { | |
330 | Character:FindFirstChild("Right Arm"), | |
331 | Character:FindFirstChild("Left Arm"), | |
332 | Character:FindFirstChild("Right Leg"), | |
333 | Character:FindFirstChild("Left Leg") | |
334 | } | |
335 | if Joints[Limb] == nil then return false end | |
336 | if Limbs[Limb] == nil then return false end | |
337 | if Limb == 1 then | |
338 | Joints[Limb].Name = "Right Shoulder" | |
339 | elseif Limb == 2 then | |
340 | Joints[Limb].Name = "Left Shoulder" | |
341 | elseif Limb == 3 then | |
342 | Joints[Limb].Name = "Right Hip" | |
343 | elseif Limb == 4 then | |
344 | Joints[Limb].Name = "Left Hip" | |
345 | end | |
346 | Animate = Character:FindFirstChild("Animate") | |
347 | if Animate == nil then return false end | |
348 | Animate = Animate:Clone() | |
349 | Character.Animate:Remove() | |
350 | Animate.Parent = Character | |
351 | end | |
352 | ||
353 | ||
354 | function playAnimation(format, mouse) | |
355 | if format == "normal" then | |
356 | SetSpeed(1, 0.2, Player.Character) | |
357 | SetAngle(1, math.rad(90), Player.Character) | |
358 | end | |
359 | if format == "slashStart" then | |
360 | SetSpeed(1, 0.75, Player.Character) | |
361 | SetAngle(1, math.rad(190), Player.Character) | |
362 | pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0) end) | |
363 | pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) | |
364 | end | |
365 | if format == "slashEnd1" then | |
366 | SetSpeed(1, 0.9, Player.Character) | |
367 | SetAngle(1, math.rad(0), Player.Character) | |
368 | Player.Character[Name].Handle.Slash:Play() | |
369 | wait(0.2) | |
370 | ResetLimbCFrame(1, Player.Character) | |
371 | SetSpeed(1, 0.5, Player.Character) | |
372 | SetAngle(1, math.rad(90), Player.Character) | |
373 | end | |
374 | if format == "slashEnd2" then | |
375 | SetSpeed(1, 0.9, Player.Character) | |
376 | SetAngle(1, math.rad(25), Player.Character) | |
377 | Player.Character[Name].Handle.Slash:Play() | |
378 | wait(0.3) | |
379 | ResetLimbCFrame(1, Player.Character) | |
380 | SetSpeed(1, 0.1, Player.Character) | |
381 | SetAngle(1, math.rad(90), Player.Character) | |
382 | end | |
383 | if format == "equip1" then | |
384 | for i = 1, 0, -0.1 do | |
385 | Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0) | |
386 | wait() | |
387 | end | |
388 | end | |
389 | if format == "equip2" then | |
390 | for i = 0, 1, 0.1 do | |
391 | Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0) | |
392 | wait() | |
393 | end | |
394 | end | |
395 | end | |
396 | ||
397 | ||
398 | function Weld(x, y) | |
399 | local weld = Instance.new("Weld") | |
400 | weld.Part0 = x | |
401 | weld.Part1 = y | |
402 | CJ = CFrame.new(x.Position) | |
403 | C0 = x.CFrame:inverse() * CJ | |
404 | C1 = y.CFrame:inverse() * CJ | |
405 | weld.C0 = C0 | |
406 | weld.C1 = C1 | |
407 | weld.Parent = x | |
408 | end | |
409 | ||
410 | ||
411 | function tagHumanoid(humanoid) | |
412 | local tag = Instance.new("ObjectValue") | |
413 | tag.Name = "creator" | |
414 | tag.Value = Player | |
415 | tag.Parent = humanoid | |
416 | local tag = Instance.new("StringValue") | |
417 | tag.Name = "creatorType1" | |
418 | tag.Value = Name | |
419 | tag.Parent = humanoid | |
420 | local tag = Instance.new("StringValue") | |
421 | tag.Name = "creatorType2" | |
422 | tag.Value = "stabbed" | |
423 | tag.Parent = humanoid | |
424 | end | |
425 | ||
426 | ||
427 | function untagHumanoid(humanoid) | |
428 | if humanoid ~= nil then | |
429 | local tag = humanoid:FindFirstChild("creator") | |
430 | if tag ~= nil then | |
431 | tag:Remove() | |
432 | end | |
433 | local tag = humanoid:FindFirstChild("creatorType1") | |
434 | if tag ~= nil then | |
435 | tag:Remove() | |
436 | end | |
437 | local tag = humanoid:FindFirstChild("creatorType2") | |
438 | if tag ~= nil then | |
439 | tag:Remove() | |
440 | end | |
441 | end | |
442 | end | |
443 | ||
444 | ||
445 | function onButton1Down(mouse) | |
446 | if selected == false then return end | |
447 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canUse == true then | |
448 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
449 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
450 | playAnimation("slashStart") | |
451 | Button1Down = true | |
452 | end | |
453 | end | |
454 | ||
455 | ||
456 | function onButton1Up(mouse) | |
457 | if selected == false or Button1Down == false then return end | |
458 | Button1Down = false | |
459 | if canUse == false then return end | |
460 | canUse = false | |
461 | coroutine.resume(coroutine.create(function() | |
462 | for i = 1, 2 do | |
463 | if Player.Character:FindFirstChild(Name) == nil then break end | |
464 | if Player.Character[Name]:FindFirstChild("Blade") ~= nil then | |
465 | local part = Player.Character[Name].Blade:Clone() | |
466 | part.Anchored = true | |
467 | part.CanCollide = false | |
468 | part.Parent = game:GetService("Workspace") | |
469 | coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) | |
470 | end | |
471 | if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then | |
472 | local part = Player.Character[Name]["Blade Tip"]:Clone() | |
473 | part.Anchored = true | |
474 | part.CanCollide = false | |
475 | part.Parent = game:GetService("Workspace") | |
476 | coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) | |
477 | end | |
478 | wait() | |
479 | end | |
480 | end)) | |
481 | if swordType2 == "normal" then | |
482 | swordType = "slash" | |
483 | playAnimation("slashEnd1") | |
484 | wait(0.1) | |
485 | elseif swordType2 == "stab" then | |
486 | swordType = "stab" | |
487 | playAnimation("slashEnd2") | |
488 | wait(1) | |
489 | end | |
490 | canUse = true | |
491 | swordType = "normal" | |
492 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
493 | end | |
494 | ||
495 | ||
496 | function onKeyDown(key, mouse) | |
497 | if selected == false then return end | |
498 | key = key:lower() | |
499 | if key == "q" and Button1Down == false and canUse == true then | |
500 | if mouse.Target == nil then return end | |
501 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
502 | onDeselected(mouse) | |
503 | removeParts("holster") | |
504 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
505 | end | |
506 | end | |
507 | if key == "e" and Button1Down == false and canUse == true then | |
508 | if swordType2 == "normal" then | |
509 | swordType2 = "stab" | |
510 | canUse = false | |
511 | playAnimation("equip2") | |
512 | canUse = true | |
513 | elseif swordType2 == "stab" then | |
514 | swordType2 = "normal" | |
515 | canUse = false | |
516 | playAnimation("equip1") | |
517 | canUse = true | |
518 | end | |
519 | end | |
520 | if key == "-" and Button1Down == false and canUse == true then | |
521 | if mouse.Target == nil then return end | |
522 | if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end | |
523 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
524 | canUse = false | |
525 | SetAngle(1, math.rad(200), Player.Character) | |
526 | SetSpeed(1, 0.5, Player.Character) | |
527 | wait(0.3) | |
528 | SetAngle(1, math.rad(0), Player.Character) | |
529 | SetSpeed(1, 0.75, Player.Character) | |
530 | wait(0.05) | |
531 | if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end | |
532 | wait(0.2) | |
533 | local Velocity = Instance.new("BodyVelocity") | |
534 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
535 | Velocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.CFrame.p).unit * 100 | |
536 | Velocity.Parent = Player.Character[Name].Handle | |
537 | local Ang = Instance.new("BodyAngularVelocity") | |
538 | Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
539 | Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25)) | |
540 | Ang.Parent = Player.Character[Name].Handle | |
541 | Player.Character[Name].Handle.Slash:Stop() | |
542 | Player.Character[Name].Handle.Throw.PlayOnRemove = true | |
543 | Player.Character[Name].Handle.Throw:Remove() | |
544 | local model = Player.Character[Name] | |
545 | model.Parent = game:GetService("Workspace") | |
546 | model:MakeJoints() | |
547 | canUse = true | |
548 | onDeselected(mouse) | |
549 | removeParts("holster") | |
550 | local temporary = script.Parent | |
551 | script.Parent = model | |
552 | temporary:Remove() | |
553 | wait(0.1) | |
554 | local Touched = false | |
555 | local Touched2 = false | |
556 | if script.Parent:FindFirstChild("Blade Tip") == nil then return end | |
557 | if script.Parent:FindFirstChild("Handle") == nil then return end | |
558 | script.Parent["Blade Tip"].Touched:connect(function(hit) | |
559 | if hit.Parent == model then return end | |
560 | if hit.Parent.className == "Hat" then hit:BreakJoints() if hit.Parent.Parent.className == "Model" then hit.Parent.Parent = game:GetService("Workspace") hit.CanCollide = true end end | |
561 | if Touched == true then return end | |
562 | Touched = true | |
563 | script.Parent.Handle.BodyVelocity:Remove() | |
564 | script.Parent.Handle.BodyAngularVelocity:Remove() | |
565 | script.Parent.Handle.Impact:Play() | |
566 | script.Parent.Handle.Slash:Stop() | |
567 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
568 | if hit.Name == "Head" then | |
569 | hit.Parent.Humanoid:TakeDamage(1000) | |
570 | else | |
571 | hit.Parent.Humanoid:TakeDamage(1000) | |
572 | wait(2) | |
573 | local e = Instance.new("Explosion") | |
574 | e.BlastPressure = 1000000 | |
575 | e.BlastRadius = 5 | |
576 | e.Position = script.Parent["Blade Tip"].Position | |
577 | e.Parent = game:GetService("Workspace") | |
578 | end | |
579 | end | |
580 | Weld(script.Parent.Handle, hit) | |
581 | wait(0.1) | |
582 | wait(3) | |
583 | Touched2 = true | |
584 | end) | |
585 | script.Parent.Handle.Touched:connect(function(hit) | |
586 | if Touched == true and Touched2 == true then | |
587 | if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then | |
588 | local temporary = script.Parent | |
589 | Tool = Instance.new("HopperBin") | |
590 | Tool.Name = Name | |
591 | Tool.Parent = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack | |
592 | script.Parent = Tool | |
593 | temporary:Remove() | |
594 | Player = script.Parent.Parent.Parent | |
595 | end | |
596 | end | |
597 | end) | |
598 | coroutine.resume(coroutine.create(function() | |
599 | while model ~= nil and Touched == false do | |
600 | if model:FindFirstChild("Blade") ~= nil then | |
601 | local part = model.Blade:Clone() | |
602 | part.Anchored = true | |
603 | part.CanCollide = false | |
604 | part.Parent = model | |
605 | coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) | |
606 | end | |
607 | if model:FindFirstChild("Blade Tip") ~= nil then | |
608 | local part = model["Blade Tip"]:Clone() | |
609 | part.Anchored = true | |
610 | part.CanCollide = false | |
611 | part.Parent = model | |
612 | coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part) | |
613 | end | |
614 | wait() | |
615 | end | |
616 | end)) | |
617 | while Touched == false do | |
618 | script.Parent.Handle.Slash:Play() | |
619 | wait(0.05) | |
620 | end | |
621 | end | |
622 | if key == "x" and Button1Down == false and canUse == true then | |
623 | if mouse.Target == nil then return end | |
624 | if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end | |
625 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
626 | canUse = false | |
627 | playAnimation("equip2") | |
628 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
629 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
630 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
631 | end | |
632 | ForceAngle(1, 0, Player.Character) | |
633 | SetAngle(1, math.rad(-50), Player.Character) | |
634 | SetSpeed(1, 0.3, Player.Character) | |
635 | wait(0.2) | |
636 | for i = 90, 200, 20 do | |
637 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
638 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0) | |
639 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
640 | end | |
641 | wait() | |
642 | end | |
643 | wait(0.3) | |
644 | for i = 200, 50, -50 do | |
645 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
646 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0) | |
647 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
648 | end | |
649 | wait() | |
650 | end | |
651 | wait(0.1) | |
652 | for i = 1, 0, -0.01 do | |
653 | Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth * i | |
654 | Player.Character.Humanoid.WalkSpeed = i * 16 | |
655 | wait() | |
656 | end | |
657 | canUse = true | |
658 | onDeselected(mouse) | |
659 | removeParts("holster") | |
660 | Player.Character.Humanoid.Health = 0 | |
661 | end | |
662 | end | |
663 | ||
664 | ||
665 | function onSelected(mouse) | |
666 | if selected == true then return end | |
667 | selected = true | |
668 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
669 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
670 | if Player.Character.WeaponActivated.Value == nil then break end | |
671 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
672 | wait() | |
673 | end | |
674 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
675 | local weapon = Instance.new("ObjectValue") | |
676 | weapon.Name = "WeaponActivated" | |
677 | weapon.Value = script.Parent | |
678 | weapon.Parent = Player.Character | |
679 | DisableLimb(1, Player.Character) | |
680 | removeParts("holster") | |
681 | makeParts("hand") | |
682 | playAnimation("normal") | |
683 | if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 == "stab" then playAnimation("equip2") end | |
684 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
685 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
686 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
687 | end | |
688 | ||
689 | ||
690 | function onDeselected(mouse) | |
691 | if selected == false then return end | |
692 | Button1Down = false | |
693 | onButton1Up(nil) | |
694 | selected = false | |
695 | while canUse == false do | |
696 | wait() | |
697 | end | |
698 | while canUse == false do | |
699 | wait() | |
700 | end | |
701 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
702 | if Player.Character.WeaponActivated.Value == script.Parent then | |
703 | Player.Character.WeaponActivated:Remove() | |
704 | end | |
705 | end | |
706 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
707 | if Player.Character.WeaponActivated.Value == nil then break end | |
708 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
709 | wait() | |
710 | end | |
711 | swordType = "normal" | |
712 | EnableLimb(1, Player.Character) | |
713 | removeParts("hand") | |
714 | makeParts("holster") | |
715 | end | |
716 | ||
717 | ||
718 | if script.Parent.className ~= "HopperBin" then | |
719 | if Player == nil then print("Error: Player not found!") return end | |
720 | Tool = Instance.new("HopperBin") | |
721 | Tool.Name = Name | |
722 | Tool.Parent = Player.Backpack | |
723 | script.Name = "Main" | |
724 | script.Parent = Tool | |
725 | elseif script.Parent.className == "HopperBin" then | |
726 | while script.Parent.Parent.className ~= "Backpack" do | |
727 | wait() | |
728 | end | |
729 | Player = script.Parent.Parent.Parent | |
730 | makeParts("holster") | |
731 | script.Parent.Selected:connect(onSelected) | |
732 | script.Parent.Deselected:connect(onDeselected) | |
733 | end |