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1 | - | local plr = game.Players.LocalPlayer |
1 | + | --//====================================================\\-- |
2 | - | local char = plr.Character |
2 | + | --|| CREATED BY SHACKLUSTER |
3 | - | local mouse = plr:GetMouse() |
3 | + | --\\====================================================//-- |
4 | - | local torso = char.Torso |
4 | + | |
5 | - | local head = char.Head |
5 | + | wait(0.2) |
6 | - | local ra = char["Right Arm"] |
6 | + | |
7 | - | local la = char["Left Arm"] |
7 | + | Player = game:GetService("Players").LocalPlayer |
8 | - | local rl = char["Right Leg"] |
8 | + | PlayerGui = Player.PlayerGui |
9 | - | local ll = char["Left Leg"] |
9 | + | Cam = workspace.CurrentCamera |
10 | - | local human = char["Humanoid"] |
10 | + | Backpack = Player.Backpack |
11 | - | local camera = workspace.CurrentCamera |
11 | + | Character = Player.Character |
12 | - | local rs = torso:findFirstChild("Right Shoulder") |
12 | + | Humanoid = Character.Humanoid |
13 | - | local ls = torso:findFirstChild("Left Shoulder") |
13 | + | Mouse = Player:GetMouse() |
14 | - | local neck = torso:findFirstChild("Neck") |
14 | + | RootPart = Character["HumanoidRootPart"] |
15 | - | local NO_moar_shooting = false |
15 | + | Torso = Character["Torso"] |
16 | - | local RunService = game:service'RunService' |
16 | + | Head = Character["Head"] |
17 | - | local ammo = 8 |
17 | + | RightArm = Character["Right Arm"] |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | - | local sound = Instance.new("Sound", head) |
20 | + | LeftLeg = Character["Left Leg"] |
21 | - | sound.SoundId = "http://roblox.com/asset/?id=10209842" |
21 | + | RootJoint = RootPart["RootJoint"] |
22 | - | sound.Volume = 1 |
22 | + | Neck = Torso["Neck"] |
23 | - | local reloads = Instance.new("Sound", head) |
23 | + | RightShoulder = Torso["Right Shoulder"] |
24 | - | reloads.SoundId = "http://roblox.com/asset/?id=10209636" |
24 | + | LeftShoulder = Torso["Left Shoulder"] |
25 | - | reloads.Volume = 1 |
25 | + | RightHip = Torso["Right Hip"] |
26 | - | local activate = Instance.new("Sound", head) |
26 | + | LeftHip = Torso["Left Hip"] |
27 | - | activate.SoundId = "http://roblox.com/asset/?id=10209894" |
27 | + | Player:ClearCharacterAppearance() |
28 | - | activate.Volume = 1 |
28 | + | |
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | - | local equipped = false |
31 | + | VT = Vector3.new |
32 | RAD = math.rad | |
33 | - | local debounce = false |
33 | + | C3 = Color3.new |
34 | UD2 = UDim2.new | |
35 | - | local face = head.face |
35 | + | BRICKC = BrickColor.new |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | - | release = Instance.new("Part", nil) |
38 | + | COS = math.cos |
39 | - | release.FormFactor = "Custom" |
39 | + | ACOS = math.acos |
40 | - | release.Size = Vector3.new(0.3, 1.7, 0.3) |
40 | + | SIN = math.sin |
41 | - | release.BrickColor = BrickColor.Black() |
41 | + | ASIN = math.asin |
42 | - | local weld = Instance.new("Weld", release) |
42 | + | ABS = math.abs |
43 | - | weld.Part0 = release |
43 | + | MRANDOM = math.random |
44 | - | release.Locked = true |
44 | + | FLOOR = math.floor |
45 | - | weld.Part1 = head |
45 | + | |
46 | - | weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) |
46 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
47 | - | local mesh = Instance.new("CylinderMesh", release) |
47 | + | local NEWMESH = IT(MESH) |
48 | if MESH == "SpecialMesh" then | |
49 | - | release2 = Instance.new("Part", nil) |
49 | + | NEWMESH.MeshType = MESHTYPE |
50 | - | release2.FormFactor = "Custom" |
50 | + | if MESHID ~= "nil" and MESHID ~= "" then |
51 | - | release2.Size = Vector3.new(0.2, 1.4, 0.2) |
51 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
52 | - | release2.BrickColor = BrickColor.Black() |
52 | + | |
53 | - | release2.Locked = true |
53 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
54 | - | local weld2 = Instance.new("Weld", release2) |
54 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
55 | - | weld2.Part0 = release2 |
55 | + | |
56 | - | weld2.Part1 = head |
56 | + | end |
57 | - | weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) |
57 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
58 | - | local mesh2 = Instance.new("CylinderMesh", release2) |
58 | + | NEWMESH.Scale = SCALE |
59 | NEWMESH.Parent = PARENT | |
60 | - | headext = Instance.new("Part", nil) |
60 | + | return NEWMESH |
61 | - | headext.Position = torso.Position |
61 | + | |
62 | - | headext.FormFactor = "Custom" |
62 | + | |
63 | - | headext.Transparency = 1 |
63 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
64 | - | headext:BreakJoints() |
64 | + | local NEWPART = IT("Part") |
65 | - | headext.Size = Vector3.new(2, 1, 1) |
65 | + | NEWPART.formFactor = FORMFACTOR |
66 | - | headextw = Instance.new("Weld", headext) |
66 | + | NEWPART.Reflectance = REFLECTANCE |
67 | - | headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0)) |
67 | + | NEWPART.Transparency = TRANSPARENCY |
68 | - | headextw.Part0 = torso |
68 | + | NEWPART.CanCollide = false |
69 | - | headextw.Part1 = headext |
69 | + | NEWPART.Locked = true |
70 | - | headextw.C1 = CFrame.new() |
70 | + | NEWPART.Anchored = true |
71 | - | headweld = Instance.new("Weld", headext) |
71 | + | if ANCHOR == false then |
72 | - | game:service("RunService").Stepped:connect(function() |
72 | + | NEWPART.Anchored = false |
73 | - | headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0) |
73 | + | end |
74 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
75 | - | headweld.Part0 = headext |
75 | + | NEWPART.Name = NAME |
76 | - | headweld.C1 = CFrame.new() |
76 | + | NEWPART.Size = SIZE |
77 | - | headweld.Part1 = head |
77 | + | NEWPART.Position = Torso.Position |
78 | NEWPART.Material = MATERIAL | |
79 | - | local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui")) |
79 | + | NEWPART:BreakJoints() |
80 | - | local TextBox = Instance.new("TextLabel", Screen) |
80 | + | NEWPART.Parent = PARENT |
81 | - | TextBox.Position = UDim2.new(0.1, 0, 0.95, 0) |
81 | + | return NEWPART |
82 | - | TextBox.Size = UDim2.new(0, 200, 0.05, 0) |
82 | + | |
83 | - | TextBox.BackgroundTransparency = 1 |
83 | + | |
84 | - | game:service'RunService'.Stepped:connect(function() |
84 | + | --//=================================\\ |
85 | - | TextBox.Text = ("Ammo: "..ammo) |
85 | + | --|| USEFUL VALUES |
86 | --\\=================================// | |
87 | - | TextBox.Font = "SourceSansBold" |
87 | + | |
88 | - | TextBox.TextColor3 = Color3.new(1, 1, 1) |
88 | + | Player_Size = 1 |
89 | - | TextBox.FontSize = "Size36" |
89 | + | Animation_Speed = 3 |
90 | - | TextBox.TextStrokeTransparency = 0 |
90 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
91 | local Speed = 10 | |
92 | - | local pl = Instance.new("PointLight", release) |
92 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
93 | - | pl.Range = 16 |
93 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
94 | - | pl.Brightness = 5 |
94 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
95 | - | pl.Color = Color3.new(1, 199/255, 67/255) |
95 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
96 | - | pl.Enabled = false |
96 | + | local DAMAGEMULTIPLIER = 1 |
97 | - | function reload() |
97 | + | local ANIM = "Idle" |
98 | - | if ammo > 7 then return end |
98 | + | local ATTACK = false |
99 | - | reloads:play() |
99 | + | local EQUIPPED = false |
100 | - | ammo = ammo + 1 |
100 | + | local HOLD = false |
101 | - | activate:play() |
101 | + | local COMBO = 1 |
102 | - | wait(0.3) |
102 | + | local Rooted = false |
103 | - | debounce = false |
103 | + | local SINE = 0 |
104 | local KEYHOLD = false | |
105 | local CHANGE = 2 / Animation_Speed | |
106 | - | mouse.KeyDown:connect(function(key) |
106 | + | local WALKINGANIM = false |
107 | - | if key == "r" then |
107 | + | local VALUE1 = false |
108 | - | if debounce then return end |
108 | + | local VALUE2 = false |
109 | - | if not equipped then return end |
109 | + | local ROBLOXIDLEANIMATION = IT("Animation") |
110 | - | if ammo > 7 then return end |
110 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
111 | - | debounce = true |
111 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
112 | - | reload() |
112 | + | local ATANIM = IT("Animation") |
113 | ATANIM.Name = "Attack Animation" | |
114 | - | |
114 | + | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" |
115 | - | if key == "q" then |
115 | + | --ROBLOXIDLEANIMATION.Parent = Humanoid |
116 | - | equipped = not equipped |
116 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
117 | - | if equipped then |
117 | + | WEAPONGUI.Name = "Weapon GUI" |
118 | - | headext.Parent = char |
118 | + | local Weapon = IT("Model") |
119 | - | release.Parent = char |
119 | + | Weapon.Name = "Adds" |
120 | - | release2.Parent = char |
120 | + | local Effects = IT("Folder", Weapon) |
121 | - | face.Parent = nil |
121 | + | Effects.Name = "Effects" |
122 | - | for scale = 0, 1, 0.2 do |
122 | + | local ANIMATOR = Humanoid.Animator |
123 | - | weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) |
123 | + | local ANIMATE = Character.Animate |
124 | - | weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) |
124 | + | local UNANCHOR = true |
125 | - | mesh.Scale = Vector3.new(1, scale, 1) |
125 | + | local PLAYANIMS = true |
126 | - | mesh2.Scale = Vector3.new(1, scale, 1) |
126 | + | script.Parent = WEAPONGUI |
127 | - | wait() |
127 | + | Character.Archivable = true |
128 | local CLONE = Character:Clone() | |
129 | CLONE.Parent = nil | |
130 | - | face.Parent = head |
130 | + | Character.Archivable = false |
131 | - | release.Parent = nil |
131 | + | local sick = Instance.new("Sound",Torso) |
132 | - | release2.Parent = nil |
132 | + | sick.SoundId = "rbxassetid://1551788627" |
133 | - | headext.Parent = nil |
133 | + | sick.Looped = true |
134 | sick.Pitch = 1 | |
135 | sick.Volume = 3 | |
136 | sick:Play() | |
137 | local SIT = IT("BoolValue",Torso) | |
138 | - | mouse.Button1Down:connect(function() |
138 | + | SIT.Name = "IsThePharaohSitting?" |
139 | - | if not equipped then return end |
139 | + | |
140 | - | if ammo < 1 then return end |
140 | + | --//=================================\\ |
141 | - | if debounce then return end |
141 | + | --\\=================================// |
142 | - | debounce = true |
142 | + | |
143 | - | sound:play() |
143 | + | |
144 | - | pl.Enabled = true |
144 | + | --//=================================\\ |
145 | - | ammo = ammo - 1 |
145 | + | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
146 | - | coroutine.wrap(function() |
146 | + | --\\=================================// |
147 | - | wait(0.07) |
147 | + | |
148 | - | pl.Enabled = false |
148 | + | ArtificialHB = Instance.new("BindableEvent", script) |
149 | - | end)() |
149 | + | ArtificialHB.Name = "ArtificialHB" |
150 | - | coroutine.wrap(function() |
150 | + | |
151 | - | for scale = 0.7, 1, 0.1 do |
151 | + | script:WaitForChild("ArtificialHB") |
152 | - | mesh.Scale = Vector3.new(1, scale, 1) |
152 | + | |
153 | - | wait() |
153 | + | frame = Frame_Speed |
154 | tf = 0 | |
155 | - | end)() |
155 | + | allowframeloss = false |
156 | - | |
156 | + | tossremainder = false |
157 | - | local shell = Instance.new("Part", workspace) |
157 | + | lastframe = tick() |
158 | - | shell.BrickColor = BrickColor.Red() |
158 | + | script.ArtificialHB:Fire() |
159 | - | shell.FormFactor = "Custom" |
159 | + | |
160 | - | shell.Size = Vector3.new(0.3, 0.7, 0.3) |
160 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
161 | - | shell.CFrame = head.CFrame * CFrame.new(0, 0.1, 0.5) * CFrame.Angles(math.pi/2, 0, math.pi/2) |
161 | + | tf = tf + s |
162 | - | local bodyF = Instance.new("BodyVelocity", shell) |
162 | + | if tf >= frame then |
163 | - | bodyF.maxForce = Vector3.new(1e5, 0, 1e5) |
163 | + | if allowframeloss then |
164 | - | bodyF.P = 1e3 |
164 | + | script.ArtificialHB:Fire() |
165 | - | bodyF.velocity = head.CFrame.lookVector * -20 |
165 | + | lastframe = tick() |
166 | - | Instance.new("CylinderMesh", shell) |
166 | + | |
167 | for i = 1, math.floor(tf / frame) do | |
168 | - | local shell2 = Instance.new("Part", shell) |
168 | + | script.ArtificialHB:Fire() |
169 | - | shell2.BrickColor = BrickColor.Yellow() |
169 | + | end |
170 | - | shell2.FormFactor = "Custom" |
170 | + | lastframe = tick() |
171 | - | shell2.Size = Vector3.new(0.3, 0.2, 0.3) |
171 | + | |
172 | - | shell2:BreakJoints() |
172 | + | if tossremainder then |
173 | - | local weld = Instance.new("Weld", shell2) |
173 | + | tf = 0 |
174 | - | weld.Part0 = shell2 |
174 | + | |
175 | - | weld.Part1 = shell |
175 | + | tf = tf - frame * math.floor(tf / frame) |
176 | - | weld.C0 = CFrame.new(0, 0.45, 0) |
176 | + | |
177 | - | Instance.new("CylinderMesh", shell2) |
177 | + | |
178 | - | coroutine.wrap(function() |
178 | + | |
179 | - | wait(0.2) |
179 | + | |
180 | - | bodyF:Destroy() |
180 | + | --//=================================\\ |
181 | - | wait(4.8) |
181 | + | --\\=================================// |
182 | - | |
182 | + | |
183 | - | for _ = 0, 5 do |
183 | + | --//=================================\\ |
184 | - | shell.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) |
184 | + | --|| SOME FUNCTIONS |
185 | - | shell.Transparency = shell.Transparency + 0.2 |
185 | + | --\\=================================// |
186 | - | shell2.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) |
186 | + | |
187 | - | shell2.Transparency = shell.Transparency + 0.2 |
187 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
188 | - | wait() |
188 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
189 | end | |
190 | - | |
190 | + | |
191 | - | shell:Destroy() |
191 | + | function PositiveAngle(NUMBER) |
192 | - | end)() |
192 | + | if NUMBER >= 0 then |
193 | - | |
193 | + | NUMBER = 0 |
194 | - | for bullet = 0, 5 do |
194 | + | |
195 | - | coroutine.wrap(function() |
195 | + | return NUMBER |
196 | - | if char.Humanoid.Health < 1 then return end |
196 | + | |
197 | - | local rayPart = Instance.new("Part") |
197 | + | |
198 | - | rayPart.Name = "RayPart" |
198 | + | function NegativeAngle(NUMBER) |
199 | - | rayPart.BrickColor = BrickColor.Yellow() |
199 | + | if NUMBER <= 0 then |
200 | - | rayPart.Anchored = true |
200 | + | NUMBER = 0 |
201 | - | rayPart.CanCollide = false |
201 | + | |
202 | - | rayPart.Locked = true |
202 | + | return NUMBER |
203 | - | rayPart.TopSurface = Enum.SurfaceType.Smooth |
203 | + | |
204 | - | rayPart.BottomSurface = Enum.SurfaceType.Smooth |
204 | + | |
205 | - | rayPart.formFactor = Enum.FormFactor.Custom |
205 | + | function Swait(NUMBER) |
206 | - | rayPart.Size = Vector3.new(0.2, 0.2, 4) |
206 | + | if NUMBER == 0 or NUMBER == nil then |
207 | - | Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5) |
207 | + | ArtificialHB.Event:wait() |
208 | - | |
208 | + | else |
209 | - | |
209 | + | for i = 1, NUMBER do |
210 | - | |
210 | + | ArtificialHB.Event:wait() |
211 | - | local bulletposition = release.Position |
211 | + | |
212 | - | local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150 |
212 | + | |
213 | - | local bulletlastposition = bulletposition |
213 | + | |
214 | - | rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity ) |
214 | + | |
215 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
216 | local NEWMESH = IT(MESH) | |
217 | if MESH == "SpecialMesh" then | |
218 | NEWMESH.MeshType = MESHTYPE | |
219 | - | |
219 | + | if MESHID ~= "nil" and MESHID ~= "" then |
220 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
221 | - | while true do |
221 | + | |
222 | - | local dt = wait() |
222 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
223 | - | bulletlastposition = bulletposition |
223 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
224 | - | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt) |
224 | + | |
225 | - | bulletposition = bulletposition + (bulletvelocity*dt) |
225 | + | |
226 | - | rayPart.Parent = workspace |
226 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
227 | - | |
227 | + | NEWMESH.Scale = SCALE |
228 | - | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) |
228 | + | NEWMESH.Parent = PARENT |
229 | - | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} ) |
229 | + | return NEWMESH |
230 | - | |
230 | + | |
231 | - | if (torso.Position - rayPart.Position).magnitude > 440 then |
231 | + | |
232 | - | rayPart:Destroy() |
232 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
233 | - | break |
233 | + | local NEWPART = IT("Part") |
234 | - | end |
234 | + | NEWPART.formFactor = FORMFACTOR |
235 | - | |
235 | + | NEWPART.Reflectance = REFLECTANCE |
236 | - | |
236 | + | NEWPART.Transparency = TRANSPARENCY |
237 | - | if hit then |
237 | + | NEWPART.CanCollide = false |
238 | - | local damage = math.random(6, 11) |
238 | + | NEWPART.Locked = true |
239 | - | if hit.Parent:findFirstChild("Humanoid") ~= nil then |
239 | + | NEWPART.Anchored = true |
240 | - | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage |
240 | + | if ANCHOR == false then |
241 | - | coroutine.wrap(function() |
241 | + | NEWPART.Anchored = false |
242 | - | local prt = Instance.new("Part", char) |
242 | + | |
243 | - | prt.FormFactor = "Custom" |
243 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
244 | - | prt.Size = Vector3.new(0.1, 0.1, 0.1) |
244 | + | NEWPART.Name = NAME |
245 | - | prt.Transparency = 1 |
245 | + | NEWPART.Size = SIZE |
246 | - | prt.CanCollide = false |
246 | + | NEWPART.Position = Torso.Position |
247 | - | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) |
247 | + | NEWPART.Material = MATERIAL |
248 | - | prt.Anchored = true |
248 | + | NEWPART:BreakJoints() |
249 | NEWPART.Parent = PARENT | |
250 | - | for i = 2, 10, 0.1 do |
250 | + | return NEWPART |
251 | - | if prt == nil then return end |
251 | + | |
252 | - | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) |
252 | + | |
253 | - | game:service'RunService'.Stepped:wait() |
253 | + | local function weldBetween(a, b) |
254 | local weldd = Instance.new("ManualWeld") | |
255 | weldd.Part0 = a | |
256 | - | |
256 | + | weldd.Part1 = b |
257 | - | local bg = Instance.new("BillboardGui") |
257 | + | weldd.C0 = CFrame.new() |
258 | - | bg.Parent = prt |
258 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
259 | - | bg.Adornee = prt |
259 | + | weldd.Parent = a |
260 | - | bg.Size = UDim2.new(4, 0, 3.5, 0) |
260 | + | return weldd |
261 | - | bg.ExtentsOffset = Vector3.new(0, 0, 0) |
261 | + | |
262 | - | local lol = Instance.new("TextLabel") |
262 | + | |
263 | - | lol.Size = UDim2.new(1.3, 0, 0.4, 0) |
263 | + | |
264 | - | lol.TextScaled = true |
264 | + | function QuaternionFromCFrame(cf) |
265 | - | lol.TextWrapped = true |
265 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
266 | - | lol.BackgroundTransparency = 1 |
266 | + | local trace = m00 + m11 + m22 |
267 | - | lol.Parent = bg |
267 | + | if trace > 0 then |
268 | - | lol.FontSize = "Size24" |
268 | + | local s = math.sqrt(1 + trace) |
269 | - | lol.TextColor3 = Color3.new(1, 0, 0) |
269 | + | local recip = 0.5 / s |
270 | - | lol.TextStrokeTransparency = 0 |
270 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
271 | - | lol.Font = "ArialBold" |
271 | + | else |
272 | - | lol.Text = "-"..damage |
272 | + | local i = 0 |
273 | - | |
273 | + | if m11 > m00 then |
274 | - | wait(3) |
274 | + | i = 1 |
275 | - | prt:Destroy() |
275 | + | |
276 | - | end)() |
276 | + | if m22 > (i == 0 and m00 or m11) then |
277 | i = 2 | |
278 | - | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then |
278 | + | |
279 | - | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage |
279 | + | if i == 0 then |
280 | - | coroutine.wrap(function() |
280 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
281 | - | local prt = Instance.new("Part", char) |
281 | + | local recip = 0.5 / s |
282 | - | prt.FormFactor = "Custom" |
282 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
283 | - | prt.Size = Vector3.new(0.1, 0.1, 0.1) |
283 | + | elseif i == 1 then |
284 | - | prt.Transparency = 1 |
284 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
285 | - | prt.CanCollide = false |
285 | + | local recip = 0.5 / s |
286 | - | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) |
286 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
287 | - | prt.Anchored = true |
287 | + | elseif i == 2 then |
288 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
289 | - | for i = 2, 10, 0.1 do |
289 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
290 | - | if prt == nil then return end |
290 | + | |
291 | - | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) |
291 | + | |
292 | - | game:service'RunService'.Stepped:wait() |
292 | + | |
293 | ||
294 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
295 | - | |
295 | + | local xs, ys, zs = x + x, y + y, z + z |
296 | - | local bg = Instance.new("BillboardGui") |
296 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
297 | - | bg.Parent = prt |
297 | + | local xx = x * xs |
298 | - | bg.Adornee = prt |
298 | + | local xy = x * ys |
299 | - | bg.Size = UDim2.new(4, 0, 3.5, 0) |
299 | + | local xz = x * zs |
300 | - | bg.ExtentsOffset = Vector3.new(0, 0, 0) |
300 | + | local yy = y * ys |
301 | - | local lol = Instance.new("TextLabel") |
301 | + | local yz = y * zs |
302 | - | lol.Size = UDim2.new(1.3, 0, 0.4, 0) |
302 | + | local zz = z * zs |
303 | - | lol.TextScaled = true |
303 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
304 | - | lol.TextWrapped = true |
304 | + | |
305 | - | lol.BackgroundTransparency = 1 |
305 | + | |
306 | - | lol.Parent = bg |
306 | + | function QuaternionSlerp(a, b, t) |
307 | - | lol.FontSize = "Size24" |
307 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
308 | - | lol.TextColor3 = Color3.new(1, 0, 0) |
308 | + | local startInterp, finishInterp; |
309 | - | lol.TextStrokeTransparency = 0 |
309 | + | if cosTheta >= 0.0001 then |
310 | - | lol.Font = "ArialBold" |
310 | + | if (1 - cosTheta) > 0.0001 then |
311 | - | lol.Text = "-"..damage |
311 | + | local theta = ACOS(cosTheta) |
312 | - | |
312 | + | local invSinTheta = 1 / SIN(theta) |
313 | - | wait(3) |
313 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
314 | - | prt:Destroy() |
314 | + | finishInterp = SIN(t * theta) * invSinTheta |
315 | - | end)() |
315 | + | |
316 | - | end |
316 | + | startInterp = 1 - t |
317 | - | bulletposition = hitposition |
317 | + | finishInterp = t |
318 | - | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) |
318 | + | |
319 | - | rayPart:Destroy() |
319 | + | else |
320 | - | break |
320 | + | if (1 + cosTheta) > 0.0001 then |
321 | local theta = ACOS(-cosTheta) | |
322 | - | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) |
322 | + | local invSinTheta = 1 / SIN(theta) |
323 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
324 | finishInterp = SIN(t * theta) * invSinTheta | |
325 | - | end)() |
325 | + | |
326 | startInterp = t - 1 | |
327 | - | wait(0.3) |
327 | + | finishInterp = t |
328 | - | debounce = false |
328 | + | |
329 | - | |
329 | + | |
330 | - | end) |
330 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
331 | end | |
332 | ||
333 | function Clerp(a, b, t) | |
334 | local qa = {QuaternionFromCFrame(a)} | |
335 | local qb = {QuaternionFromCFrame(b)} | |
336 | local ax, ay, az = a.x, a.y, a.z | |
337 | local bx, by, bz = b.x, b.y, b.z | |
338 | local _t = 1 - t | |
339 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
340 | end | |
341 | ||
342 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
343 | local frame = IT("Frame") | |
344 | frame.BackgroundTransparency = TRANSPARENCY | |
345 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
346 | frame.Position = POSITION | |
347 | frame.Size = SIZE | |
348 | frame.BackgroundColor3 = COLOR | |
349 | frame.BorderColor3 = BORDERCOLOR | |
350 | frame.Name = NAME | |
351 | frame.Parent = PARENT | |
352 | return frame | |
353 | end | |
354 | ||
355 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
356 | local label = IT("TextLabel") | |
357 | label.BackgroundTransparency = 1 | |
358 | label.Size = UD2(1, 0, 1, 0) | |
359 | label.Position = UD2(0, 0, 0, 0) | |
360 | label.TextColor3 = TEXTCOLOR | |
361 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
362 | label.TextTransparency = TRANSPARENCY | |
363 | label.FontSize = TEXTFONTSIZE | |
364 | label.Font = TEXTFONT | |
365 | label.BorderSizePixel = BORDERSIZEPIXEL | |
366 | label.TextScaled = false | |
367 | label.Text = TEXT | |
368 | label.Name = NAME | |
369 | label.Parent = PARENT | |
370 | return label | |
371 | end | |
372 | ||
373 | function NoOutlines(PART) | |
374 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
375 | end | |
376 | ||
377 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
378 | local NEWWELD = IT(TYPE) | |
379 | NEWWELD.Part0 = PART0 | |
380 | NEWWELD.Part1 = PART1 | |
381 | NEWWELD.C0 = C0 | |
382 | NEWWELD.C1 = C1 | |
383 | NEWWELD.Parent = PARENT | |
384 | return NEWWELD | |
385 | end | |
386 | ||
387 | local S = IT("Sound") | |
388 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
389 | local NEWSOUND = nil | |
390 | coroutine.resume(coroutine.create(function() | |
391 | NEWSOUND = S:Clone() | |
392 | NEWSOUND.Parent = PARENT | |
393 | NEWSOUND.Volume = VOLUME | |
394 | NEWSOUND.Pitch = PITCH | |
395 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
396 | NEWSOUND:play() | |
397 | if DOESLOOP == true then | |
398 | NEWSOUND.Looped = true | |
399 | else | |
400 | repeat wait(1) until NEWSOUND.Playing == false | |
401 | NEWSOUND:remove() | |
402 | end | |
403 | end)) | |
404 | return NEWSOUND | |
405 | end | |
406 | ||
407 | function CFrameFromTopBack(at, top, back) | |
408 | local right = top:Cross(back) | |
409 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
410 | end | |
411 | ||
412 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
413 | function WACKYEFFECT(Table) | |
414 | local TYPE = (Table.EffectType or "Sphere") | |
415 | local SIZE = (Table.Size or VT(1,1,1)) | |
416 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
417 | local TRANSPARENCY = (Table.Transparency or 0) | |
418 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
419 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
420 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
421 | local ROTATION1 = (Table.RotationX or 0) | |
422 | local ROTATION2 = (Table.RotationY or 0) | |
423 | local ROTATION3 = (Table.RotationZ or 0) | |
424 | local MATERIAL = (Table.Material or "Neon") | |
425 | local COLOR = (Table.Color or C3(1,1,1)) | |
426 | local TIME = (Table.Time or 45) | |
427 | local SOUNDID = (Table.SoundID or nil) | |
428 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
429 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
430 | coroutine.resume(coroutine.create(function() | |
431 | local PLAYSSOUND = false | |
432 | local SOUND = nil | |
433 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
434 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
435 | PLAYSSOUND = true | |
436 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
437 | end | |
438 | EFFECT.Color = COLOR | |
439 | local MSH = nil | |
440 | if TYPE == "Sphere" then | |
441 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
442 | elseif TYPE == "Block" then | |
443 | MSH = IT("BlockMesh",EFFECT) | |
444 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
445 | elseif TYPE == "Wave" then | |
446 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
447 | elseif TYPE == "Ring" then | |
448 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
449 | elseif TYPE == "Slash" then | |
450 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
451 | elseif TYPE == "Round Slash" then | |
452 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
453 | elseif TYPE == "Swirl" then | |
454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
455 | elseif TYPE == "Skull" then | |
456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
457 | elseif TYPE == "Crystal" then | |
458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
459 | end | |
460 | if MSH ~= nil then | |
461 | local MOVESPEED = nil | |
462 | if MOVEDIRECTION ~= nil then | |
463 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
464 | end | |
465 | local GROWTH = SIZE - ENDSIZE | |
466 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
467 | if TYPE == "Block" then | |
468 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
469 | else | |
470 | EFFECT.CFrame = CFRAME | |
471 | end | |
472 | for LOOP = 1, TIME+1 do | |
473 | Swait() | |
474 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
475 | if TYPE == "Wave" then | |
476 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
477 | end | |
478 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
479 | if TYPE == "Block" then | |
480 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
481 | else | |
482 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
483 | end | |
484 | if MOVEDIRECTION ~= nil then | |
485 | local ORI = EFFECT.Orientation | |
486 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
487 | EFFECT.Orientation = ORI | |
488 | end | |
489 | end | |
490 | EFFECT.Transparency = 1 | |
491 | if PLAYSSOUND == false then | |
492 | EFFECT:remove() | |
493 | else | |
494 | repeat Swait() until SOUND.Playing == false | |
495 | EFFECT:remove() | |
496 | end | |
497 | else | |
498 | if PLAYSSOUND == false then | |
499 | EFFECT:remove() | |
500 | else | |
501 | repeat Swait() until SOUND.Playing == false | |
502 | EFFECT:remove() | |
503 | end | |
504 | end | |
505 | end)) | |
506 | end | |
507 | ||
508 | function MakeForm(PART,TYPE) | |
509 | if TYPE == "Cyl" then | |
510 | local MSH = IT("CylinderMesh",PART) | |
511 | elseif TYPE == "Ball" then | |
512 | local MSH = IT("SpecialMesh",PART) | |
513 | MSH.MeshType = "Sphere" | |
514 | elseif TYPE == "Wedge" then | |
515 | local MSH = IT("SpecialMesh",PART) | |
516 | MSH.MeshType = "Wedge" | |
517 | end | |
518 | end | |
519 | ||
520 | Debris = game:GetService("Debris") | |
521 | ||
522 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
523 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
524 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
525 | end | |
526 | ||
527 | local FIRECOLOR = C3(1,85/255,0) | |
528 | ||
529 | local Particle = IT("ParticleEmitter",nil) | |
530 | Particle.Enabled = false | |
531 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)}) | |
532 | Particle.LightEmission = 0.5 | |
533 | Particle.Rate = 500 | |
534 | Particle.Rotation = NumberRange.new(-180, 180) | |
535 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
536 | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" | |
537 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
538 | ||
539 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
540 | function ParticleEmitter(Table) | |
541 | local PRTCL = Particle:Clone() | |
542 | local Speed = Table.Speed or 5 | |
543 | local Drag = Table.Drag or 0 | |
544 | local Size1 = Table.Size1 or 1 | |
545 | local Size2 = Table.Size2 or 5 | |
546 | local Lifetime1 = Table.Lifetime1 or 1 | |
547 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
548 | local Parent = Table.Parent or Torso | |
549 | local Emit = Table.Emit or 100 | |
550 | local Offset = Table.Offset or 360 | |
551 | local Accel = Table.Accel or VT(0,0,0) | |
552 | local Enabled = Table.Enabled or false | |
553 | PRTCL.Parent = Parent | |
554 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
555 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
556 | PRTCL.Speed = NumberRange.new(Speed) | |
557 | PRTCL.VelocitySpread = Offset | |
558 | PRTCL.Drag = Drag | |
559 | PRTCL.Acceleration = Accel | |
560 | if Enabled == false then | |
561 | PRTCL:Emit(Emit) | |
562 | Debris:AddItem(PRTCL,Lifetime2) | |
563 | else | |
564 | PRTCL.Enabled = true | |
565 | end | |
566 | return PRTCL | |
567 | end | |
568 | ||
569 | function Pheonix(Size) | |
570 | local PHEONIX = IT("Model",nil) | |
571 | PHEONIX.Name = "PHEONIX" | |
572 | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) | |
573 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0)) | |
574 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
575 | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) | |
576 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0)) | |
577 | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) | |
578 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0)) | |
579 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
580 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
581 | for _, c in pairs(PHEONIX:GetChildren()) do | |
582 | if c.ClassName == "Part" then | |
583 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
584 | c.Color = FIRECOLOR | |
585 | end | |
586 | end | |
587 | PHEONIX.Parent = Weapon | |
588 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
589 | end | |
590 | ||
591 | function turnto(position) | |
592 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
593 | end | |
594 | ||
595 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
596 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
597 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
598 | wave.CFrame = CFRAME | |
599 | coroutine.resume(coroutine.create(function(PART) | |
600 | for i = 1, WAIT do | |
601 | Swait() | |
602 | mesh.Scale = mesh.Scale * GROW | |
603 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
604 | if wave.Transparency > 0.99 then | |
605 | wave:remove() | |
606 | end | |
607 | end | |
608 | end)) | |
609 | end | |
610 | ||
611 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
612 | for _, c in pairs(PARENT:GetDescendants()) do | |
613 | if c.ClassName == "Model" then | |
614 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
615 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
616 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
617 | if (TORSO.Position - FROM).Magnitude < DIST then | |
618 | table.insert(TABLE,c) | |
619 | end | |
620 | end | |
621 | end | |
622 | end | |
623 | end | |
624 | ||
625 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
626 | if FLOOR ~= nil then | |
627 | coroutine.resume(coroutine.create(function() | |
628 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
629 | PART.CFrame = CF(POSITION) | |
630 | for i = 1, 45 do | |
631 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
632 | RingPiece.Material = FLOOR.Material | |
633 | RingPiece.Color = FLOOR.Color | |
634 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
635 | Debris:AddItem(RingPiece,SWAIT/100) | |
636 | end | |
637 | PART:remove() | |
638 | end)) | |
639 | end | |
640 | end | |
641 | ||
642 | --//=================================\\ | |
643 | --|| WEAPON CREATION | |
644 | --\\=================================// | |
645 | ||
646 | function chatfunc(text) | |
647 | local chat = coroutine.wrap(function() | |
648 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
649 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
650 | end | |
651 | local Bill = Instance.new("BillboardGui",Character) | |
652 | Bill.Size = UDim2.new(0,100,0,40) | |
653 | Bill.StudsOffset = Vector3.new(0,3,0) | |
654 | Bill.Adornee = Character.Head | |
655 | Bill.Name = "TalkingBillBoard" | |
656 | local Hehe = Instance.new("TextLabel",Bill) | |
657 | Hehe.BackgroundTransparency = 1 | |
658 | Hehe.BorderSizePixel = 0 | |
659 | Hehe.Text = "" | |
660 | Hehe.Font = "Garamond" | |
661 | Hehe.TextSize = 40 | |
662 | Hehe.TextStrokeTransparency = 0 | |
663 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
664 | coroutine.resume(coroutine.create(function() | |
665 | while Hehe ~= nil do | |
666 | Swait() | |
667 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
668 | Hehe.Rotation = math.random(-5,5) | |
669 | Hehe.TextColor3 = Color3.new(0,0,0) | |
670 | Hehe.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
671 | end | |
672 | end)) | |
673 | for i = 1,string.len(text),1 do | |
674 | Swait() | |
675 | Hehe.Text = string.sub(text,1,i) | |
676 | end | |
677 | Swait(90)--Re[math.random(1, 93)] | |
678 | for i = 0, 1, .025 do | |
679 | Swait() | |
680 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
681 | Hehe.TextStrokeTransparency = i | |
682 | Hehe.TextTransparency = i | |
683 | end | |
684 | Bill:Destroy() | |
685 | end) | |
686 | chat() | |
687 | end | |
688 | ||
689 | function onChatted(msg) | |
690 | chatfunc(msg) | |
691 | end | |
692 | ||
693 | Player.Chatted:connect(onChatted) | |
694 | ||
695 | Humanoid.DisplayDistanceType = "None" | |
696 | local naeeym2 = IT("BillboardGui",Character) | |
697 | naeeym2.AlwaysOnTop = true | |
698 | naeeym2.Size = UDim2.new(2,35,1,15) | |
699 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
700 | naeeym2.MaxDistance = 75 | |
701 | naeeym2.Adornee = Character.Head | |
702 | naeeym2.Name = "Name" | |
703 | naeeym2.PlayerToHideFrom = Player | |
704 | local tecks2 = IT("TextLabel",naeeym2) | |
705 | tecks2.BackgroundTransparency = 1 | |
706 | tecks2.TextScaled = true | |
707 | tecks2.BorderSizePixel = 0 | |
708 | tecks2.Text = "Pharaoh" | |
709 | tecks2.Font = "Bodoni" | |
710 | tecks2.TextSize = 30 | |
711 | tecks2.TextStrokeTransparency = 0 | |
712 | tecks2.TextColor3 = C3(0,0,0) | |
713 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
714 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
715 | tecks2.Parent = naeeym2 | |
716 | local top = Instance.new("Shirt") | |
717 | top.ShirtTemplate = "rbxassetid://182802864" | |
718 | top.Parent = Character | |
719 | top.Name = "Cloth" | |
720 | local bottom = Instance.new("Pants") | |
721 | bottom.PantsTemplate = "rbxassetid://182802941" | |
722 | bottom.Parent = Character | |
723 | bottom.Name = "Cloth" | |
724 | ||
725 | --Head.Transparency = 1 | |
726 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
727 | PRT.Color = C3(0,0,0) | |
728 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) | |
729 | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) | |
730 | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) | |
731 | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false) | |
732 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0)) | |
733 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
734 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
735 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
736 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
737 | ||
738 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
739 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
740 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
741 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
742 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
745 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
746 | ||
747 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
748 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
749 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
750 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
751 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
752 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
753 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
754 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | ||
758 | ||
759 | for _, c in pairs(Weapon:GetChildren()) do | |
760 | if c.ClassName == "Part" then | |
761 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
762 | end | |
763 | end | |
764 | ||
765 | local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255) | |
766 | local SKILLFONT = "Bodoni" | |
767 | local SKILLTEXTSIZE = 6 | |
768 | ||
769 | Weapon.Parent = Character | |
770 | ||
771 | Humanoid.Died:connect(function() | |
772 | ATTACK = true | |
773 | end) | |
774 | ||
775 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
776 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
777 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
778 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
779 | ||
780 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pharaoh Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
781 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Pharaoh Begone", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
782 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Spook", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
783 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Pharaoh SUPER PUNCH", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
784 | ||
785 | --//=================================\\ | |
786 | --|| DAMAGING | |
787 | --\\=================================// | |
788 | ||
789 | function BAN(CHARACTER) | |
790 | local BANFOLDER = IT("Folder",Effects) | |
791 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
792 | naeeym2.AlwaysOnTop = false | |
793 | naeeym2.Size = UDim2.new(5,35,2,35) | |
794 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
795 | naeeym2.Name = "AAAA" | |
796 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
797 | tecks2.BackgroundTransparency = 1 | |
798 | tecks2.TextScaled = true | |
799 | tecks2.BorderSizePixel = 0 | |
800 | tecks2.Text = "" | |
801 | tecks2.Font = "Code" | |
802 | tecks2.TextSize = 30 | |
803 | tecks2.TextStrokeTransparency = 1 | |
804 | tecks2.TextColor3 = Color3.new(0,0,0) | |
805 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
806 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
807 | tecks2.Parent = naeeym2 | |
808 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
809 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
810 | if v.Name ~= "HumanoidRootPart" then | |
811 | local BOD = v:Clone() | |
812 | BOD.CanCollide = false | |
813 | BOD.Anchored = true | |
814 | BOD.CFrame = v.CFrame | |
815 | BOD.Parent = BANFOLDER | |
816 | BOD.Material = "Neon" | |
817 | BOD.Color = C3(1,0,0) | |
818 | if BOD:FindFirstChildOfClass("Decal") then | |
819 | BOD:FindFirstChildOfClass("Decal"):remove() | |
820 | end | |
821 | if BOD.Name == "Head" then | |
822 | naeeym2.Adornee = BOD | |
823 | end | |
824 | if BOD.ClassName == "MeshPart" then | |
825 | BOD.TextureID = "" | |
826 | end | |
827 | end | |
828 | end | |
829 | end | |
830 | CHARACTER:remove() | |
831 | coroutine.resume(coroutine.create(function() | |
832 | for i = 1, 50 do | |
833 | Swait() | |
834 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
835 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
836 | v.Transparency = 1 | |
837 | end | |
838 | naeeym2.Enabled = false | |
839 | end | |
840 | Swait() | |
841 | for i,v in ipairs(BANFOLDER:GetChildren()) do | |
842 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
843 | v.Transparency = 0 | |
844 | end | |
845 | naeeym2.Enabled = true | |
846 | end | |
847 | end | |
848 | BANFOLDER:remove() | |
849 | end)) | |
850 | end | |
851 | ||
852 | function killnearest(POS,RANGE) | |
853 | for i,v in ipairs(workspace:GetChildren()) do | |
854 | local body = v:GetChildren() | |
855 | for part = 1, #body do | |
856 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
857 | if(body[part].Position - POS).Magnitude < RANGE then | |
858 | if v:FindFirstChildOfClass("Humanoid") then | |
859 | BAN(v) | |
860 | if game.Players:FindFirstChild(v.Name) then | |
861 | local Value = IT("BoolValue",Delete) | |
862 | Value.Name = v.Name | |
863 | end | |
864 | end | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | end | |
870 | ||
871 | --//=================================\\ | |
872 | --|| ATTACK FUNCTIONS AND STUFF | |
873 | --\\=================================// | |
874 | ||
875 | function AttackTemplate() | |
876 | ATTACK = true | |
877 | Rooted = false | |
878 | for i=0, 0, 0.1 / Animation_Speed do | |
879 | Swait() | |
880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
886 | end | |
887 | ATTACK = false | |
888 | Rooted = false | |
889 | end | |
890 | ||
891 | function GoldenPunch() | |
892 | ATTACK = true | |
893 | Rooted = false | |
894 | local SPEED = Speed | |
895 | Speed = 8 | |
896 | CreateSound("169445572", RightArm, 10, 1.1) | |
897 | for i=0, 0, 0.1 / Animation_Speed do | |
898 | Swait() | |
899 | turnto(Mouse.Hit.p) | |
900 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15)) | |
901 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
906 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
908 | end | |
909 | for i=0, 0, 0.1 / Animation_Speed do | |
910 | Swait() | |
911 | turnto(Mouse.Hit.p) | |
912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
916 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
918 | end | |
919 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
920 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
921 | PART.Shape = "Ball" | |
922 | local bv = Instance.new("BodyVelocity") | |
923 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
924 | bv.velocity = RootPart.CFrame.lookVector*600 | |
925 | bv.Parent = PART | |
926 | bv.Name = "PROJECTILEVELOCITY" | |
927 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) | |
928 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
929 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) | |
930 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
931 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
932 | coroutine.resume(coroutine.create(function() | |
933 | for i = 1, 10 do | |
934 | Swait() | |
935 | PART.Transparency = PART.Transparency + 0.2/10 | |
936 | PART.Size = PART.Size + VT(5,5,5) | |
937 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
938 | end | |
939 | PART:Destroy() | |
940 | end)) | |
941 | for i=0, 0, 0.1 / Animation_Speed do | |
942 | Swait() | |
943 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
947 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
949 | end | |
950 | Speed = SPEED | |
951 | ATTACK = false | |
952 | Rooted = false | |
953 | end | |
954 | ||
955 | function GoldenGrasp() | |
956 | ATTACK = true | |
957 | Rooted = false | |
958 | local HASGRABBED = false | |
959 | local WELD = nil | |
960 | local TORS = nil | |
961 | local hitting = FIST.Touched:connect(function(hit) | |
962 | if hit.Parent:FindFirstChild("Humanoid") then | |
963 | if hit.Parent.Humanoid.Health ~= 0 then | |
964 | UNANCHOR = false | |
965 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
966 | TORS.Anchored = true | |
967 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
968 | WELD = weldBetween(RightArm,TORS) | |
969 | HASGRABBED = true | |
970 | Rooted = true | |
971 | end | |
972 | end | |
973 | end) | |
974 | for i=0, 1, 0.1 / Animation_Speed do | |
975 | Swait() | |
976 | if HASGRABBED == true then | |
977 | break | |
978 | end | |
979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
985 | end | |
986 | hitting:disconnect() | |
987 | if HASGRABBED == true then | |
988 | TORS.Anchored = false | |
989 | RootPart.Anchored = true | |
990 | for i=0, 1, 0.5 / Animation_Speed do | |
991 | Swait() | |
992 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
998 | end | |
999 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(0.5,0.3,0.5)) | |
1000 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.6,0.3,0.6)) | |
1001 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0)) | |
1002 | SOUNDPART.CFrame = RootPart.CFrame | |
1003 | Debris:AddItem(SOUNDPART,5) | |
1004 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1005 | for i = 1, 7 do | |
1006 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) | |
1007 | end | |
1008 | for i=0, 1, 0 / Animation_Speed do | |
1009 | Swait() | |
1010 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1016 | end | |
1017 | for i=0, 1, 0 / Animation_Speed do | |
1018 | Swait() | |
1019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1025 | end | |
1026 | if HITFLOOR ~= nil then | |
1027 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1028 | end | |
1029 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1030 | WELD:remove() | |
1031 | for i = 1, 12 do | |
1032 | Swait() | |
1033 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1034 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(0.3,3,0.3)) | |
1035 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) | |
1036 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) | |
1037 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
1038 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) | |
1039 | end | |
1040 | end | |
1041 | UNANCHOR = true | |
1042 | ATTACK = false | |
1043 | Rooted = false | |
1044 | end | |
1045 | ||
1046 | function Mach20() | |
1047 | local ORIGIN = RootPart.Position | |
1048 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(0.2,3,0.4)) | |
1049 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(0.2,3.1,0.6)) | |
1050 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0)) | |
1051 | SOUNDPART.CFrame = RootPart.CFrame | |
1052 | Debris:AddItem(SOUNDPART,5) | |
1053 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1054 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1055 | Swait() | |
1056 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
1057 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
1058 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0)) | |
1059 | SOUNDPART.CFrame = RootPart.CFrame | |
1060 | Debris:AddItem(SOUNDPART,5) | |
1061 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1062 | if MRANDOM(1,8) == 1 then | |
1063 | ATTACK = true | |
1064 | Rooted = true | |
1065 | local FRUITSTABLE = { | |
1066 | {MeshId = "16190555", TextureId = "16190577", Color = "Gold"}, | |
1067 | {MeshId = "119574562", TextureId = "64374853", Color = "Really black"}, | |
1068 | {MeshId = "24394186", TextureId = "24394178", Color = "Black"} | |
1069 | } | |
1070 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1071 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1072 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1073 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1074 | weldBetween(RightArm,FRUITMODEL) | |
1075 | for i=0, 0, 0.1 / Animation_Speed do | |
1076 | Swait() | |
1077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1083 | end | |
1084 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1085 | FRUITMODEL:remove() | |
1086 | for i = 1, 15 do | |
1087 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1088 | end | |
1089 | for i=0, 0, 0.1 / Animation_Speed do | |
1090 | Swait() | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1097 | end | |
1098 | ATTACK = false | |
1099 | Rooted = false | |
1100 | end | |
1101 | end | |
1102 | ||
1103 | function ImplosionCollision() | |
1104 | ATTACK = true | |
1105 | Rooted = true | |
1106 | CreateSound("169445572", RightArm, 10, 0.8) | |
1107 | for i=0, 0, 0.1 / Animation_Speed do | |
1108 | Swait() | |
1109 | turnto(Mouse.Hit.p) | |
1110 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) | |
1111 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
1112 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really black",VT(0.001,0.001,1),0) | |
1113 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really black",VT(0.001,0.001,2),0) | |
1114 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15)) | |
1115 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
1116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1120 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1122 | end | |
1123 | for i=0, 0, 0.1 / Animation_Speed do | |
1124 | Swait() | |
1125 | turnto(Mouse.Hit.p) | |
1126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1130 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1132 | end | |
1133 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
1134 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.035,-0.035,-0.035)) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | Swait(100) | |
1137 | for i = 1, 5 do | |
1138 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1139 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) | |
1140 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
1141 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
1142 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
1143 | end | |
1144 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1145 | for i = 1, 5 do | |
1146 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1147 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1148 | end | |
1149 | coroutine.resume(coroutine.create(function() | |
1150 | for i = 1, 10 do | |
1151 | Swait() | |
1152 | for i = 1, 1 do | |
1153 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/5) | |
1154 | end | |
1155 | for i = 1, 4 do | |
1156 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
1157 | end | |
1158 | end | |
1159 | end)) | |
1160 | end)) | |
1161 | for i=0, 0, 0.01 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1169 | end | |
1170 | ATTACK = false | |
1171 | Rooted = false | |
1172 | end | |
1173 | ||
1174 | --//=================================\\ | |
1175 | --|| ASSIGN THINGS TO KEYS | |
1176 | --\\=================================// | |
1177 | ||
1178 | function MouseDown(Mouse) | |
1179 | if ATTACK == false then | |
1180 | end | |
1181 | end | |
1182 | ||
1183 | function MouseUp(Mouse) | |
1184 | HOLD = false | |
1185 | end | |
1186 | ||
1187 | function KeyDown(Key) | |
1188 | KEYHOLD = true | |
1189 | if Key == "z" and ATTACK == false then | |
1190 | GoldenPunch() | |
1191 | end | |
1192 | ||
1193 | if Key == "b" and ATTACK == false then | |
1194 | GoldenGrasp() | |
1195 | end | |
1196 | ||
1197 | if Key == "c" and ATTACK == false then | |
1198 | Mach20() | |
1199 | end | |
1200 | ||
1201 | if Key == "x" and ATTACK == false then | |
1202 | ImplosionCollision() | |
1203 | end | |
1204 | ||
1205 | if Key == "p" and ATTACK == false then | |
1206 | if Speed == 16 then | |
1207 | Speed = 150 | |
1208 | elseif Speed == 150 then | |
1209 | Speed = 16 | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | ||
1214 | function KeyUp(Key) | |
1215 | KEYHOLD = false | |
1216 | end | |
1217 | ||
1218 | Mouse.Button1Down:connect(function(NEWKEY) | |
1219 | MouseDown(NEWKEY) | |
1220 | end) | |
1221 | Mouse.Button1Up:connect(function(NEWKEY) | |
1222 | MouseUp(NEWKEY) | |
1223 | end) | |
1224 | Mouse.KeyDown:connect(function(NEWKEY) | |
1225 | KeyDown(NEWKEY) | |
1226 | end) | |
1227 | Mouse.KeyUp:connect(function(NEWKEY) | |
1228 | KeyUp(NEWKEY) | |
1229 | end) | |
1230 | ||
1231 | --//=================================\\ | |
1232 | --\\=================================// | |
1233 | ||
1234 | ||
1235 | function unanchor() | |
1236 | if UNANCHOR == true then | |
1237 | RootPart.Anchored = false | |
1238 | end | |
1239 | g = Character:GetChildren() | |
1240 | for i = 1, #g do | |
1241 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1242 | g[i].Anchored = false | |
1243 | end | |
1244 | end | |
1245 | g = Weapon:GetChildren() | |
1246 | for i = 1, #g do | |
1247 | if g[i].ClassName == "Part" then | |
1248 | g[i].Anchored = false | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | ||
1254 | --//=================================\\ | |
1255 | --|| WRAP THE WHOLE SCRIPT UP | |
1256 | --\\=================================// | |
1257 | ||
1258 | Humanoid.Changed:connect(function(Jump) | |
1259 | if Jump == "Jump" and (Disable_Jump == true) then | |
1260 | Humanoid.Jump = false | |
1261 | end | |
1262 | end) | |
1263 | ||
1264 | while true do | |
1265 | Swait() | |
1266 | ANIMATE.Parent = nil | |
1267 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1268 | IDLEANIMATION:Play() | |
1269 | SINE = SINE + CHANGE | |
1270 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1271 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1272 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1273 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1274 | local WALKSPEEDVALUE = 0 | |
1275 | if Speed < 35 then | |
1276 | WALKSPEEDVALUE = 6 | |
1277 | else | |
1278 | WALKSPEEDVALUE = 3 | |
1279 | end | |
1280 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1281 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1282 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1283 | if Speed < 35 then | |
1284 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1285 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1286 | else | |
1287 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1288 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1289 | end | |
1290 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1291 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1292 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1293 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1294 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1295 | end | |
1296 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1297 | ANIM = "Jump" | |
1298 | if ATTACK == false then | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1305 | end | |
1306 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1307 | ANIM = "Fall" | |
1308 | if ATTACK == false then | |
1309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1315 | end | |
1316 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1317 | ANIM = "Idle" | |
1318 | if ATTACK == false then | |
1319 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1325 | end | |
1326 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1327 | ANIM = "Walk" | |
1328 | WALK = WALK + 1 / Animation_Speed | |
1329 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1330 | WALK = 0 | |
1331 | if WALKINGANIM == true then | |
1332 | WALKINGANIM = false | |
1333 | elseif WALKINGANIM == false then | |
1334 | WALKINGANIM = true | |
1335 | end | |
1336 | end | |
1337 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1338 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1339 | if ATTACK == false then | |
1340 | if Speed < 35 then | |
1341 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1345 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1347 | else | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1354 | end | |
1355 | end | |
1356 | end | |
1357 | unanchor() | |
1358 | Humanoid.MaxHealth = "inf" | |
1359 | Humanoid.Health = "inf" | |
1360 | if Rooted == false then | |
1361 | Disable_Jump = false | |
1362 | Humanoid.WalkSpeed = Speed | |
1363 | elseif Rooted == true then | |
1364 | Disable_Jump = true | |
1365 | Humanoid.WalkSpeed = 0 | |
1366 | end | |
1367 | for _, c in pairs(Character:GetChildren()) do | |
1368 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1369 | c.Material = "Neon" | |
1370 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1371 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1372 | end | |
1373 | c.Color = C3(0,0,0) | |
1374 | if c == Head then | |
1375 | if c:FindFirstChild("face") then | |
1376 | c.face:remove() | |
1377 | end | |
1378 | end | |
1379 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1380 | c:remove() | |
1381 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1382 | c:remove() | |
1383 | end | |
1384 | end | |
1385 | sick.SoundId = "rbxassetid://1551788627" | |
1386 | sick.Looped = true | |
1387 | sick.Pitch = 1 | |
1388 | sick.Volume = 3 | |
1389 | sick.Parent = Torso | |
1390 | sick:Resume() | |
1391 | Humanoid.Name = "Pharaoh" | |
1392 | end | |
1393 | ||
1394 | --//=================================\\ | |
1395 | --\\=================================// | |
1396 | ||
1397 | ||
1398 | ||
1399 | ||
1400 | ||
1401 | --//====================================================\\-- | |
1402 | --|| END OF SCRIPT | |
1403 | --\\====================================================//-- |