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1
local oldtick = tick()
2
warn("Animation rig - By Mewy23")
3
local plr = game:GetService("Players").LocalPlayer
4
local char, mouse = plr.Character, plr:GetMouse()
5
local hitTab = {}
6
local fadeTab = {}
7
local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
8
local sound1 = Instance.new("Sound", char.HumanoidRootPart)
9
local sound2 = Instance.new("Sound", char.HumanoidRootPart)
10
local sound3 = Instance.new("Sound")
11-
sound1.SoundId = "rbxassetid://601465752"
11+
sound1.SoundId = "rbxassetid://791374350"
12
sound1.Volume = 10
13-
sound2.SoundId = "rbxassetid://616582814"
13+
sound2.SoundId = "rbxassetid://1056668930"
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sound2.Volume = 10
15-
sound3.SoundId = "rbxassetid://988225348"
15+
sound3.SoundId = "rbxassetid://645811027"
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sound3.Volume = 10
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local particle = Instance.new("ParticleEmitter")
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particle.LightEmission = 0.2
19
particle.Texture = "rbxassetid://50263573"
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particle.Size = NumberSequence.new({
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  NumberSequenceKeypoint.new(0, 0),
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  NumberSequenceKeypoint.new(0.5, 1),
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  NumberSequenceKeypoint.new(1, 0)
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})
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particle.Acceleration = Vector3.new(0, 0, 0)
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particle.Lifetime = NumberRange.new(0.15, 0.3)
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particle.Rate = 50
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particle.Rotation = NumberRange.new(0, 360)
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particle.RotSpeed = NumberRange.new(0, 0)
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particle.Speed = NumberRange.new(0, 0)
31
local dfj = {}
32
char:WaitForChild("Animate"):Destroy()
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char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
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for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
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  if v:IsA("Motor6D") and v.Name ~= "Neck" then
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    table.insert(dfj, v:Clone())
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    v:Destroy()
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  end
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end
40
local state = "idle"
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local rootpart = char:FindFirstChild("HumanoidRootPart")
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local rootjoint = rootpart:FindFirstChild("RootJoint")
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rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
44
local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
45
rarm.Part0 = char:FindFirstChild("Torso") or nil
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rarm.Part1 = char:FindFirstChild("Right Arm") or nil
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rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
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larm.Part0 = char:FindFirstChild("Torso") or nil
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larm.Part1 = char:FindFirstChild("Left Arm") or nil
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larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
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rleg.Part0 = char:FindFirstChild("Torso") or nil
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rleg.Part1 = char:FindFirstChild("Right Leg") or nil
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rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
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lleg.Part0 = char:FindFirstChild("Torso") or nil
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lleg.Part1 = char:FindFirstChild("Left Leg") or nil
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lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
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neck.Part0 = char:FindFirstChild("Torso") or nil
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neck.Part1 = char:FindFirstChild("Head") or nil
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neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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function hitSphere()
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  local function recSearch(par)
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    local tab = {}
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    local function rec(parent)
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      if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
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        table.insert(tab, parent)
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      end
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      for i, v in pairs(parent:GetChildren()) do
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        rec(v)
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      end
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    end
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    rec(par)
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    return tab
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  end
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  local humsFound = {}
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  for i, v in pairs(recSearch(workspace)) do
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    table.insert(humsFound, v)
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  end
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  return humsFound
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end
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mouse.Button1Down:connect(function()
90
  if state ~= "busy" then
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    state = "busy"
92
    do
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      local foundHums = {}
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      local prtcls = {}
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      local sounds = {}
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      local parts = {}
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      sound1:Play()
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      local hit = false
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      local toggle = false
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      local frmcon
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      local frame = 0
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      frmcon = game:service("RunService").RenderStepped:connect(function()
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        frame = frame + 1
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        if frame / 4 == math.floor(frame / 4) then
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          if toggle == false then
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            toggle = true
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          else
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            toggle = false
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          end
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        end
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        if toggle == true then
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          rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
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          lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
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          rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
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          larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
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          rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
117
          neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
118
        else
119
          rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
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          lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
121
          rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
122
          larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
123
          rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
124
          neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
125
        end
126
        if frame % 5 == 0 then
127
          for i, v in pairs(hitSphere()) do
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            for o, b in pairs(v.Parent:GetChildren()) do
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              if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
130
                hit = true
131
                if foundHums[v] then
132
                  foundHums[v] = foundHums[v] + 1
133
                else
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                  foundHums[v] = 1
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                  local ns = sound3:Clone()
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                  ns.Parent = b
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                  table.insert(sounds, ns)
138
                end
139
                if not prtcls[b] then
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                  partClone = particle:Clone()
141
                  partClone.Enabled = false
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                  partClone.Parent = b
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                  prtcls[b] = partClone
144
                end
145
                local p = Instance.new("Part")
146
                p.Size = Vector3.new(0.2, 0.2, 0.2)
147
                p.Color = Color3.new(1, 1, 1)
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                p.TopSurface = "Smooth"
149
                p.BottomSurface = "Smooth"
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                p.Anchored = true
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                p.CanCollide = false
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                p.Shape = "Ball"
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                p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
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                p.Parent = workspace
155
                table.insert(fadeTab, p)
156
                parts[b] = b
157
              end
158
            end
159
          end
160
        end
161
      end)
162
      local bucon
163
      bucon = mouse.Button1Up:connect(function()
164
        frmcon:disconnect()
165
        sound1:Stop()
166
        state = "idle"
167
        if hit == true then
168
          sound2:Play()
169
          wait(2.7)
170
          for i, v in pairs(sounds) do
171
            spawn(function()
172
              wait(math.random(0, 100) / 600)
173
              v.TimePosition = 2.5
174
              v:Play()
175
            end)
176
          end
177
          wait(1.2)
178
          for i, v in pairs(prtcls) do
179
            v.Enabled = true
180
          end
181
          wait(1.3)
182
          spawn(function()
183
            local rcon
184
            local frame = 0
185
            rcon = game:service("RunService").RenderStepped:connect(function()
186
              frame = frame + 1
187
              for i, v in pairs(sounds) do
188
                v.Volume = 10 - frame / 5
189
                if v.Volume <= 0 then
190
                  v.Volume = 0
191
                  v:Destroy()
192
                end
193
              end
194
              if frame >= 200 then
195
                for i, v in pairs(sounds) do
196
                  v:Destroy()
197
                end
198
              end
199
            end)
200
          end)
201
          for i, v in pairs(parts) do
202
            v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
203
            v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
204
            local bvel = Instance.new("BodyVelocity", v)
205
            bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
206
            bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
207
            game:service("Debris"):AddItem(bvel, 0.5)
208
          end
209
          for i, v in pairs(foundHums) do
210
            if i.MaxHealth >= math.huge then
211
              i.MaxHealth = 100
212
            end
213
            i.Health = 0
214
          end
215
          wait(0.7)
216
          for i, v in pairs(prtcls) do
217
            v.Enabled = false
218
          end
219
        end
220
        bucon:disconnect()
221
      end)
222
    end
223
  end
224
end)
225
game:GetService("RunService").Heartbeat:connect(function()
226
  for i, v in pairs(fadeTab) do
227
    v.Transparency = v.Transparency + 0.1
228
    local savecf = v.CFrame
229
    v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
230
    v.CFrame = savecf
231
  end
232
  local isub = 0
233
  for i = 1, #fadeTab do
234
    if fadeTab[i - isub].Transparency >= 1 then
235
      fadeTab[i - isub]:Destroy()
236
      table.remove(fadeTab, i - isub)
237
      isub = isub + 1
238
    end
239
  end
240
  char:FindFirstChild("Humanoid").WalkSpeed = 26
241
  spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
242
  if state ~= "busy" then
243
    local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
244
    local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
245
    if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
246
      state = "running"
247
    elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
248
      state = "idle"
249
    elseif 0 < rootpart.Velocity.Y and part == nil then
250
      state = "jumping"
251
    elseif 0 >= rootpart.Velocity.Y and part == nil then
252
      state = "falling"
253
    end
254
    if state == "idle" then
255
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
256
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
257
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
258
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
259
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
260
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
261
    elseif state == "running" then
262
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
263
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
264
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
265
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
266
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
267
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
268
    elseif state == "jumping" then
269
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
270
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
271
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
272
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
273
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
274
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
275
    elseif state == "falling" then
276
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
277
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
278
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
279
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
280
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
281
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
282
    end
283
  end
284
end)
285
warn("Loaded! Time elapsed: " .. tick() - oldtick)