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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
warn("Edit by ExplosiveDaniel")
6
warn("If you see him in game You're really lucky")
7
warn("Have a nice day fren :)")
8
local Player = game.Players.localPlayer
9
local Character = Player.Character
10
local Humanoid = Character.Humanoid
11
local Mouse = Player:GetMouse()
12
local LeftArm = Character["Left Arm"]
13
local RightArm = Character["Right Arm"]
14
local LeftLeg = Character["Left Leg"]
15
local RightLeg = Character["Right Leg"]
16
local Head = Character.Head
17
local Torso = Character.Torso
18
local Camera = game.Workspace.CurrentCamera
19
local RootPart = Character.HumanoidRootPart
20
local RootJoint = RootPart.RootJoint
21
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
22
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
23
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
24
local attack = false
25
local Anim = 'Idle'
26
local Lighty = game:GetService"Lighting"
27
local attacktype = 1
28-
local sick = Instance.new("Sound",Character)
28+
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
29
local velocity = RootPart.Velocity.y
30
local sine = 0
31
local change = 1
32
local Create = LoadLibrary("RbxUtility").Create
33
34
local chara = Character
35
local m = Create("Model"){
36
	Parent = Character,
37
	Name = "WeaponModel",
38
}
39
function chat(...)
40
	local txxt = {...}
41
	local ch = coroutine.wrap(function()
42
		if chara:FindFirstChild("Chatt")~= nil then
43
			Character:FindFirstChild("Chatt"):destroy()
44
		end
45
		local txt = Instance.new("BillboardGui", chara)
46
		txt.Adornee = chara.Head
47
		txt.Name = "Chatt"
48
		txt.Size = UDim2.new(2, 0, 1.2, 0)
49
		txt.StudsOffset = Vector3.new(-9, 7, 0)
50
		local text = Instance.new("TextLabel", txt)
51
		text.Size = UDim2.new(10, 0, 7, 0)
52
		text.TextSize = 33
53-
local Speed = 46
53+
		text.Font = Enum.Font.Antique
54
		text.TextScaled = false
55
		text.BackgroundTransparency = 1 
56
		text.TextColor3 = Color3.new(1,1,1)
57
		text.TextStrokeTransparency = 0
58
		text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
59
		text.Text = ""
60
		txxt = table.concat(txxt,"\t")
61
		for i = 1, #txxt do
62
			text.Text = txxt:sub(1,i)
63
			
64
		end
65
		wait(2)
66
		for trans = 0,1,00.1 do
67
			text.TextTransparency = trans
68
			text.TextStrokeTransparency = trans
69
			wait()
70
		end
71
		wait()
72
		txt:destroy()
73
	end)
74
	
75
	ch(...)
76-
WEAPONGUI.Name = "ReaperGUI"
76+
77-
local Effects = IT("Folder", Character)
77+
Player.Chatted:connect(chat)
78
79
wait(0.2)
80
81
wait(0.2)
82
83
Player = game:GetService("Players").LocalPlayer
84
PlayerGui = Player.PlayerGui
85
Cam = workspace.CurrentCamera
86
Backpack = Player.Backpack
87
Character = Player.Character
88
Humanoid = Character.Humanoid
89
Mouse = Player:GetMouse()
90
RootPart = Character["HumanoidRootPart"]
91
Torso = Character["Torso"]
92
Head = Character["Head"]
93
RightArm = Character["Right Arm"]
94
LeftArm = Character["Left Arm"]
95
RightLeg = Character["Right Leg"]
96
LeftLeg = Character["Left Leg"]
97
RootJoint = RootPart["RootJoint"]
98
Neck = Torso["Neck"]
99
RightShoulder = Torso["Right Shoulder"]
100
LeftShoulder = Torso["Left Shoulder"]
101
RightHip = Torso["Right Hip"]
102
LeftHip = Torso["Left Hip"]
103
Character.Archivable = true
104
Player:ClearCharacterAppearance()
105
106
IT = Instance.new
107
CF = CFrame.new
108
VT = Vector3.new
109
RAD = math.rad
110
C3 = Color3.new
111
UD2 = UDim2.new
112
BRICKC = BrickColor.new
113
ANGLES = CFrame.Angles
114
EULER = CFrame.fromEulerAnglesXYZ
115
COS = math.cos
116
ACOS = math.acos
117
SIN = math.sin
118
ASIN = math.asin
119
ABS = math.abs
120
MRANDOM = math.random
121
FLOOR = math.floor
122
123
--//=================================\\
124
--|| 	      USEFUL VALUES
125
--\\=================================//
126
127
Animation_Speed = 3
128
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
129
local Speed = 20
130
local SIZE = 1
131
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
133
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
134
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
135
local DAMAGEMULTIPLIER = 1
136
local ANIM = "Idle"
137
local ATTACK = false
138
local EQUIPPED = false
139
local HOLD = false
140
local COMBO = 1
141
local Rooted = false
142
local SINE = 0
143
local KEYHOLD = false
144
local CHANGE = 2 / Animation_Speed
145
local WALKINGANIM = false
146
local VALUE1 = false
147
local VALUE2 = false
148
local ROBLOXIDLEANIMATION = IT("Animation")
149
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
150
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
151
local ATANIM = IT("Animation")
152
ATANIM.Name = "Attack Animation"
153
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
154
--ROBLOXIDLEANIMATION.Parent = Humanoid
155
local WEAPONGUI = IT("ScreenGui", PlayerGui)
156
WEAPONGUI.Name = "Weapon GUI"
157
local Weapon = IT("Model")
158
Weapon.Name = "Adds"
159
local Effects = IT("Folder", Weapon)
160
Effects.Name = "Effects"
161
local ANIMATOR = Humanoid.Animator
162
local ANIMATE = Character.Animate
163
local UNANCHOR = true
164
local CLOCKLOOP = 0
165
local SONG = 0
166
local CLOCKTARGET = nil
167
local CLOCKSPEED = 0
168
script.Parent = WEAPONGUI
169
local CLONE = Character:Clone()
170
CLONE.Parent = nil
171
Character.Archivable = false
172
local sick = Instance.new("Sound",Torso)
173
174
--//=================================\\
175
--\\=================================//
176
177
178
--//=================================\\
179
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
180
--\\=================================//
181
182
ArtificialHB = Instance.new("BindableEvent", script)
183
ArtificialHB.Name = "ArtificialHB"
184
185
script:WaitForChild("ArtificialHB")
186
187
frame = Frame_Speed
188
tf = 0
189
allowframeloss = false
190
tossremainder = false
191
lastframe = tick()
192
script.ArtificialHB:Fire()
193
194
game:GetService("RunService").Heartbeat:connect(function(s, p)
195
	tf = tf + s
196
	if tf >= frame then
197
		if allowframeloss then
198
			script.ArtificialHB:Fire()
199
			lastframe = tick()
200
		else
201
			for i = 1, math.floor(tf / frame) do
202
				script.ArtificialHB:Fire()
203
			end
204
		lastframe = tick()
205
		end
206
		if tossremainder then
207
			tf = 0
208
		else
209
			tf = tf - frame * math.floor(tf / frame)
210
		end
211
	end
212
end)
213
214
--//=================================\\
215
--\\=================================//
216
217
--//=================================\\
218
--|| 	      SOME FUNCTIONS
219
--\\=================================//
220
221
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
222
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
223
end
224
225
function PositiveAngle(NUMBER)
226
	if NUMBER >= 0 then
227
		NUMBER = 0
228
	end
229
	return NUMBER
230
end
231
232
function NegativeAngle(NUMBER)
233
	if NUMBER <= 0 then
234
		NUMBER = 0
235
	end
236
	return NUMBER
237
end
238
239
function Swait(NUMBER)
240
	if NUMBER == 0 or NUMBER == nil then
241
		ArtificialHB.Event:wait()
242
	else
243
		for i = 1, NUMBER do
244
			ArtificialHB.Event:wait()
245
		end
246
	end
247
end
248
249
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
250
	local NEWMESH = IT(MESH)
251
	if MESH == "SpecialMesh" then
252
		NEWMESH.MeshType = MESHTYPE
253
		if MESHID ~= "nil" and MESHID ~= "" then
254
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
255
		end
256
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
257
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
258
		end
259
	end
260
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
261
	NEWMESH.Scale = SCALE
262
	NEWMESH.Parent = PARENT
263
	return NEWMESH
264
end
265
266
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
267
	local NEWPART = IT("Part")
268
	NEWPART.formFactor = FORMFACTOR
269
	NEWPART.Reflectance = REFLECTANCE
270
	NEWPART.Transparency = TRANSPARENCY
271
	NEWPART.CanCollide = false
272
	NEWPART.Locked = true
273
	NEWPART.Anchored = true
274
	if ANCHOR == false then
275
		NEWPART.Anchored = false
276
	end
277
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
278
	NEWPART.Name = NAME
279
	NEWPART.Size = SIZE
280
	NEWPART.Position = Torso.Position
281
	NEWPART.Material = MATERIAL
282
	NEWPART:BreakJoints()
283
	NEWPART.Parent = PARENT
284
	return NEWPART
285
end
286
287
	local function weldBetween(a, b)
288
	    local weldd = Instance.new("ManualWeld")
289
	    weldd.Part0 = a
290
	    weldd.Part1 = b
291
	    weldd.C0 = CFrame.new()
292
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
293
	    weldd.Parent = a
294
	    return weldd
295
	end
296
297
298
function QuaternionFromCFrame(cf)
299
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
300
	local trace = m00 + m11 + m22
301
	if trace > 0 then 
302
		local s = math.sqrt(1 + trace)
303
		local recip = 0.5 / s
304
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
305
	else
306
		local i = 0
307
		if m11 > m00 then
308
			i = 1
309
		end
310
		if m22 > (i == 0 and m00 or m11) then
311
			i = 2
312
		end
313
		if i == 0 then
314
			local s = math.sqrt(m00 - m11 - m22 + 1)
315
			local recip = 0.5 / s
316
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
317
		elseif i == 1 then
318
			local s = math.sqrt(m11 - m22 - m00 + 1)
319
			local recip = 0.5 / s
320
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
321
		elseif i == 2 then
322
			local s = math.sqrt(m22 - m00 - m11 + 1)
323
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
324
		end
325
	end
326
end
327
 
328
function QuaternionToCFrame(px, py, pz, x, y, z, w)
329
	local xs, ys, zs = x + x, y + y, z + z
330
	local wx, wy, wz = w * xs, w * ys, w * zs
331
	local xx = x * xs
332
	local xy = x * ys
333
	local xz = x * zs
334
	local yy = y * ys
335
	local yz = y * zs
336
	local zz = z * zs
337
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
338
end
339
 
340
function QuaternionSlerp(a, b, t)
341
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
342
	local startInterp, finishInterp;
343-
			local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
343+
344-
				NEWSOUND.Parent = PARENT
344+
345-
			end)
345+
346
			local invSinTheta = 1 / SIN(theta)
347-
			REPOSITION:disconnect()
347+
348
			finishInterp = SIN(t * theta) * invSinTheta
349
		else
350
			startInterp = 1 - t
351
			finishInterp = t
352
		end
353
	else
354
		if (1 + cosTheta) > 0.0001 then
355
			local theta = ACOS(-cosTheta)
356
			local invSinTheta = 1 / SIN(theta)
357
			startInterp = SIN((t - 1) * theta) * invSinTheta
358
			finishInterp = SIN(t * theta) * invSinTheta
359
		else
360
			startInterp = t - 1
361
			finishInterp = t
362
		end
363
	end
364
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
365
end
366
367
function Clerp(a, b, t)
368
	local qa = {QuaternionFromCFrame(a)}
369
	local qb = {QuaternionFromCFrame(b)}
370
	local ax, ay, az = a.x, a.y, a.z
371
	local bx, by, bz = b.x, b.y, b.z
372
	local _t = 1 - t
373
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
374
end
375
376
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
377
	local frame = IT("Frame")
378
	frame.BackgroundTransparency = TRANSPARENCY
379
	frame.BorderSizePixel = BORDERSIZEPIXEL
380
	frame.Position = POSITION
381
	frame.Size = SIZE
382
	frame.BackgroundColor3 = COLOR
383
	frame.BorderColor3 = BORDERCOLOR
384
	frame.Name = NAME
385
	frame.Parent = PARENT
386
	return frame
387
end
388
389
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
390
	local label = IT("TextLabel")
391
	label.BackgroundTransparency = 1
392
	label.Size = UD2(1, 0, 1, 0)
393
	label.Position = UD2(0, 0, 0, 0)
394
	label.TextColor3 = TEXTCOLOR
395
	label.TextStrokeTransparency = STROKETRANSPARENCY
396
	label.TextTransparency = TRANSPARENCY
397
	label.FontSize = TEXTFONTSIZE
398
	label.Font = TEXTFONT
399
	label.BorderSizePixel = BORDERSIZEPIXEL
400
	label.TextStrokeColor3 = C3(1,1,1)
401
	label.TextScaled = false
402
	label.Text = TEXT
403
	label.Name = NAME
404
	label.Parent = PARENT
405
	return label
406
end
407
408
function NoOutlines(PART)
409
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
410
end
411
412
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
413
	local NEWWELD = IT(TYPE)
414
	NEWWELD.Part0 = PART0
415
	NEWWELD.Part1 = PART1
416
	NEWWELD.C0 = C0
417
	NEWWELD.C1 = C1
418
	NEWWELD.Parent = PARENT
419
	return NEWWELD
420
end
421
422
local S = IT("Sound")
423
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
424
	local NEWSOUND = nil
425
	coroutine.resume(coroutine.create(function()
426
		NEWSOUND = S:Clone()
427
		NEWSOUND.Parent = PARENT
428
		NEWSOUND.Volume = VOLUME
429
		NEWSOUND.Pitch = PITCH
430
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
431
		NEWSOUND:play()
432
		if DOESLOOP == true then
433
			NEWSOUND.Looped = true
434
		else
435
			repeat wait(1) until NEWSOUND.Playing == false
436
			NEWSOUND:remove()
437-
			EFFECT.Transparency = 1
437+
438
	end))
439
	return NEWSOUND
440
end
441
442
function CFrameFromTopBack(at, top, back)
443
	local right = top:Cross(back)
444
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
445
end
446
447
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
448
function WACKYEFFECT(Table)
449
	local TYPE = (Table.EffectType or "Sphere")
450
	local SIZE = (Table.Size or VT(1,1,1))
451
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
452
	local TRANSPARENCY = (Table.Transparency or 0)
453
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
454
	local CFRAME = (Table.CFrame or Torso.CFrame)
455-
function Shatter(Part)
455+
456-
	if Part.Transparency < 1 then
456+
457-
		local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
457+
458-
		Debris:AddItem(SOUNDPART,5)
458+
459-
		CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
459+
460-
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
460+
461-
		local SIZESET = SIZE/4
461+
462-
		local XOffset = Part.Size.X*1.5/SIZESET
462+
463-
		local YOffset = Part.Size.Y*1.5/SIZESET
463+
464-
		local ZOffset = Part.Size.Z*1.5/SIZESET
464+
465-
		for x = 1, math.ceil(XOffset) do
465+
466-
			for y = 1, math.ceil(YOffset) do
466+
467-
				for z = 1, math.ceil(ZOffset) do
467+
468-
					local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
468+
469-
					SHARD.CanCollide = true
469+
470-
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
470+
471-
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
471+
472-
					Debris:AddItem(SHARD,MRANDOM(10,25)/10)
472+
473-
					for _, c in pairs(Part:GetChildren()) do
473+
474-
						if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
474+
475-
							c:Clone().Parent = SHARD
475+
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
477
		elseif TYPE == "Block" then
478
			MSH = IT("BlockMesh",EFFECT)
479
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
480
		elseif TYPE == "Wave" then
481
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
482-
	Part:remove()
482+
483
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
484
		elseif TYPE == "Slash" then
485-
--Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
485+
486-
function Lightning(Table)
486+
487-
	local Color = Table.Color or C3(1,1,1)
487+
488-
	local StartPos = Table.Start or Torso.Position
488+
489-
	local EndPos = Table.End or Mouse.Hit.p
489+
490-
	local SegmentLength = Table.SegmentL or 2
490+
491-
	local Thickness = Table.Thickness or 0.1
491+
492-
	local Dissapear = Table.DoesFade or false
492+
493-
	local Parent = Table.Ignore or Character
493+
494-
	local MaxDist = Table.MaxDist or 400
494+
495-
	local Branches = Table.Branches or false
495+
496-
	local Thicken = Table.Thicken or false
496+
497-
	local FadeTime = Table.FadeTime or 15
497+
498-
	local FadeIn = Table.FadeIn or false
498+
499-
	local Material = Table.Material or "Neon"
499+
500-
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
500+
501-
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
501+
502-
	local LIGHTNINGMODEL = IT("Model",Effects)
502+
503-
	LIGHTNINGMODEL.Name = "Lightning"
503+
504-
	local LastBolt = nil
504+
505-
	for E = 1, DISTANCE do
505+
506-
		local ExtraSize = 0
506+
507-
		if Thicken == true then
507+
508-
			ExtraSize = (DISTANCE-E)/15
508+
509
				MSH.Scale = MSH.Scale - GROWTH/TIME
510-
		local TRANSPARENCY = 0
510+
511-
		if FadeIn == true then
511+
512-
			TRANSPARENCY = 1-(E/(DISTANCE/1.5))
512+
513-
			if TRANSPARENCY < 0 then
513+
514-
				TRANSPARENCY = 0
514+
515
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
516
				else
517-
		local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
517+
518-
		PART.Color = Color
518+
519-
		MakeForm(PART,"Cyl")
519+
520-
		if LastBolt == nil then
520+
521-
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
521+
522
					EFFECT.Orientation = ORI
523-
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
523+
524
			end
525-
		LastBolt = PART
525+
526-
		if Branches == true and E < (DISTANCE-5) then
526+
527-
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
527+
528-
			if CHOICE == 1 then
528+
529-
				local LASTBRANCH = nil
529+
530-
				for i = 1, MRANDOM(2,5) do
530+
531-
					local ExtraSize2 = 0
531+
532-
					if Thicken == true then
532+
533-
						ExtraSize = ((DISTANCE-E)/25)/i
533+
534
			else
535-
					local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
535+
536-
					PART.Color = Color
536+
537-
					MakeForm(PART,"Cyl")
537+
538-
					if LASTBRANCH == nil then
538+
539-
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
539+
540-
					else
540+
541-
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
541+
542
function MakeForm(PART,TYPE)
543-
					LASTBRANCH = PART
543+
544
		local MSH = IT("CylinderMesh",PART)
545
	elseif TYPE == "Ball" then
546
		local MSH = IT("SpecialMesh",PART)
547
		MSH.MeshType = "Sphere"
548-
	if Dissapear == true then
548+
549
		local MSH = IT("SpecialMesh",PART)
550-
			for i = 1, FadeTime do
550+
551
	end
552-
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
552+
553
554-
						c.Transparency = c.Transparency + (i/FadeTime)/10
554+
555
556
function CastProperRay(StartPos, EndPos, Distance, Ignore)
557
	local DIRECTION = CF(StartPos,EndPos).lookVector
558-
			LIGHTNINGMODEL:remove()
558+
559
end
560-
	elseif Dissapear == false then
560+
561-
		Debris:AddItem(LIGHTNINGMODEL,0.1)
561+
562
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
563-
	return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
563+
564
565
--//=================================\\
566
--||	     WEAPON CREATION
567
--\\=================================//
568
569
Humanoid.Parent = nil
570
RootPart.Size = RootPart.Size*SIZE
571
Torso.Size = Torso.Size*SIZE
572
RightArm.Size = RightArm.Size*SIZE
573
RightLeg.Size = RightLeg.Size*SIZE
574
LeftArm.Size = LeftArm.Size*SIZE
575
LeftLeg.Size = LeftLeg.Size*SIZE
576
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
577
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
578
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
579
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
580
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
581
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
582
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
583
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
584
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
585
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
586
Head.Size = Head.Size*SIZE
587
RootJoint.Parent = RootPart
588
Neck.Parent = Torso
589
RightShoulder.Parent = Torso
590
LeftShoulder.Parent = Torso
591
RightHip.Parent = Torso
592
LeftHip.Parent = Torso
593-
local BASECOLOR = C3(50/255, 25/255, 25/255)
593+
594-
local BONE = script.SpinePart
594+
595-
BONE.Parent = nil
595+
local naeeym2 = IT("BillboardGui",Character)
596
naeeym2.AlwaysOnTop = true
597-
Head:ClearAllChildren()
597+
naeeym2.Size = UDim2.new(5,35,2,15)
598
naeeym2.StudsOffset = Vector3.new(0,2,0)
599-
for _, c in pairs(Character:GetChildren()) do
599+
naeeym2.MaxDistance = 75
600-
	if script:FindFirstChild(c.Name) then
600+
naeeym2.Adornee = Character.Head
601-
		local Part = script[c.Name]
601+
naeeym2.Name = "Name"
602-
		Part.Parent = Character
602+
local tecks2 = IT("TextLabel",naeeym2)
603-
		Part.Base.Anchored = false
603+
tecks2.BackgroundTransparency = 1
604-
		Part:SetPrimaryPartCFrame(c.CFrame)
604+
tecks2.TextScaled = true
605-
		weldBetween(c,Part.Base)
605+
tecks2.BorderSizePixel = 0
606-
		c.Transparency = 1
606+
tecks2.Text = "Maniac Pandora"
607-
		for _, e in pairs(Part:GetChildren()) do
607+
tecks2.Font = "Fantasy"
608-
			if e:IsA("BasePart") then
608+
tecks2.TextSize = 30
609-
				e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
609+
tecks2.TextStrokeTransparency = 0
610
tecks2.TextColor3 = C3(1,1,1)
611
tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
612
tecks2.Size = UDim2.new(1,0,0.5,0)
613
tecks2.Parent = naeeym2
614
local top = Instance.new("Shirt")
615-
local SCYTHE = script.ThrowScythe
615+
top.ShirtTemplate = "rbxassetid://1182218263"
616-
SCYTHE.Parent = nil
616+
top.Parent = Character
617
top.Name = "Cloth"
618-
local GUN = script.Gun
618+
local bottom = Instance.new("Pants")
619-
GUN.Parent = Character
619+
bottom.PantsTemplate = "rbxassetid://1829011479"
620-
GUN.Grip.Anchored = false
620+
bottom.Parent = Character
621-
GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
621+
bottom.Name = "Cloth"
622-
local GRIP = weldBetween(RightArm,GUN.Grip)
622+
623
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
624-
local TAIL = {}
624+
	FACE.Color = C3(0,0,0)
625-
local LASTPART = Torso
625+
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
626-
local SIZE = BONE.Size
626+
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
627
end
628-
	local PART = BONE:Clone()
628+
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
629-
	PART.Anchored = false
629+
MakeForm(EYE,"Ball")
630-
	PART.Parent = Character
630+
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
631-
	PART.Size = SIZE*((19-i)/10)/1.25
631+
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
632-
	if LASTPART == Torso then
632+
MakeForm(EYE2,"Ball")
633-
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
633+
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
634-
		LASTPART = PART
634+
local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
635-
		table.insert(TAIL,WELD)
635+
MakeForm(HAT1,"Cyl")
636
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
637-
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
637+
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
638-
		LASTPART = PART
638+
BELT.Color = Color3.new(0,0,0)
639-
		table.insert(TAIL,WELD)
639+
MakeForm(BELT,"Cyl")
640
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
641
local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
642-
RightLeg:remove()
642+
MakeForm(HAT2,"Cyl")
643-
LeftLeg:remove()
643+
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
644-
Torso.Transparency = 1
644+
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
645-
Head.Transparency = 1
645+
BELT.Color = Color3.new(0,0,0)
646
MakeForm(BELT,"Cyl")
647
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
648
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
649-
Humanoid.HipHeight = 2
649+
MakeForm(GEM,"Ball")
650
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
651-
local SKILLFONT = "Antique"
651+
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
652
MakeForm(GEM,"Ball")
653
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
654
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
655-
	workspace:ClearAllChildren()
655+
MakeForm(GEM,"Ball")
656
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
657
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
658-
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
658+
MakeForm(GEM,"Ball")
659-
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
659+
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
660-
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
660+
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
661-
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
661+
BELT.Color = Color3.new(0,0,0)
662-
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
662+
MakeForm(BELT,"Cyl")
663
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
664-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
664+
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
665-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
665+
BELT.Color = Color3.new(0,0,0)
666-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
666+
MakeForm(BELT,"Cyl")
667-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
667+
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
668-
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
668+
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
669
BELT.Color = Color3.new(0,0,0)
670
MakeForm(BELT,"Cyl")
671
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
672
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
673
BELT.Color = Color3.new(0,0,0)
674-
function ApplyDamage(Humanoid,Damage)
674+
MakeForm(BELT,"Cyl")
675
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
676
local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
677
678
MakeForm(BELT,"Ball")
679
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
680
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
681-
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
681+
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
682
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
683
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
684-
		if CHILD.ClassName == "Model" and CHILD ~= Character then
684+
MakeForm(PRT,"Cyl")
685
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
686
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
687
MakeForm(PRT,"Cyl")
688
PRT.Color = Color3.fromRGB(0, 0, 0)
689
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
690
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
691
MakeForm(RING,"Cyl")
692-
							if OPTION ~= nil then
692+
RING.Color = Color3.fromRGB(81, 69, 69)
693-
								Kill(CHILD,OPTION)
693+
for i = 1, 12 do
694
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
695
	PRT.Color = C3(0,0,0)
696
	local MSH = IT("BlockMesh",PRT)
697-
							ApplyDamage(HUM,DMG)
697+
	MSH.Scale = VT(0.6,1,1)
698
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
699-
						if FLING ~= 0 then
699+
700
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
701
PRT.Color = C3(0,0,0)
702
local MSH = IT("BlockMesh",PRT)
703
MSH.Scale = VT(0.4,1,1)
704
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
705
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
706
PRT.Color = C3(0,0,0)
707
local MSH = IT("BlockMesh",PRT)
708
MSH.Scale = VT(0.4,1,1)
709
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
710
coroutine.resume(coroutine.create(function()
711
	while true do
712
		Swait()
713
		CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
714
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
715
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
716
		if CLOCKLOOP <= -150 then
717-
function Kill(Victim,Fire)
717+
			if VALUE1 == false then
718
				CLOCKLOOP = 0
719-
		local NIL = script.TotalNil:Clone()
719+
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
720-
		NIL.Parent = Victim
720+
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
721-
		NIL.Disabled = false
721+
				ApplyAoE(HITPOS,10,15,45,75,false)
722-
		if Fire ~= true then
722+
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
723-
			Victim:BreakJoints()
723+
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
724-
			for _, c in pairs(Victim:GetChildren()) do
724+
				if CLOCKTARGET ~= nil then
725-
				if c:IsA("BasePart") then
725+
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
726-
					c.Anchored = true
726+
					if CLOCKTARGET.Torso ~= nil then
727
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
728
					end
729-
			for _, c in pairs(Victim:GetChildren()) do
729+
					if CLOCKTARGET.Health == 0 then
730-
				if c:IsA("BasePart") then
730+
						CLOCKTARGET = nil
731-
					Shatter(c)
731+
732
				end
733
			end
734
		end
735-
			Victim:BreakJoints()
735+
736-
			local FIRES = {}
736+
end))
737-
			for _, e in pairs(Victim:GetDescendants()) do
737+
738-
				if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
738+
for _, c in pairs(Weapon:GetChildren()) do
739-
					e.Transparency = 1
739+
	if c.ClassName == "Part" then
740-
					e:ClearAllChildren()
740+
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
741-
					local FIRE = script.HellFire:Clone()
741+
742-
					FIRE.Parent = e
742+
743-
					FIRE.Enabled = true
743+
744-
					table.insert(FIRES,FIRE)
744+
Neck.Name = "Weld"
745-
				elseif e.ClassName == "Decal" then
745+
RootJoint.Name = "Weld"
746-
					e:remove()
746+
RightShoulder.Name = "Weld"
747
LeftShoulder.Name = "Weld"
748
RightHip.Name = "Weld"
749-
			for i = 1, 50 do
749+
LeftHip.Name = "Weld"
750-
				Victim:BreakJoints()
750+
751-
				wait()
751+
local BODY = {}
752
for _, c in pairs(Character:GetDescendants()) do
753-
			for i = 1, #FIRES do
753+
	if c:IsA("BasePart") and c.Name ~= "Handle" then
754-
				FIRES[i].Enabled = false
754+
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
755
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
756-
			wait(1.1)
756+
757-
			Victim:remove()
757+
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
758
	elseif c:IsA("JointInstance") then
759
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
760
	end
761
end
762
for e = 1, #BODY do
763
	if BODY[e] ~= nil then
764
		local STUFF = BODY[e]
765
		local PART = STUFF[1]
766-
function Bullet()
766+
		local PARENT = STUFF[2]
767
		local MATERIAL = STUFF[3]
768
		local COLOR = STUFF[4]
769
		local TRANSPARENCY = STUFF[5]
770-
	GYRO.D = 750
770+
		if PART.ClassName == "Part" and PART ~= RootPart then
771-
	GYRO.P = 20000
771+
			PART.Material = MATERIAL
772-
	GYRO.MaxTorque = VT(0,40000000,0)
772+
			PART.Color = COLOR
773-
	local LOCKED = true
773+
			PART.Transparency = TRANSPARENCY
774-
	local SHOT = false
774+
775
		PART.AncestryChanged:Connect(function()
776-
		for i=0, 1, 0.1 / Animation_Speed do
776+
			PART.Parent = PARENT
777-
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
777+
		end)
778
	end
779-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
779+
780-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
780+
function refit()
781-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
781+
	Character.Parent = workspace
782-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
782+
	for e = 1, #BODY do
783
		if BODY[e] ~= nil then
784-
		LOCKED = false
784+
			local STUFF = BODY[e]
785-
		SHOT = true
785+
			local PART = STUFF[1]
786
			local PARENT = STUFF[2]
787-
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
787+
			local MATERIAL = STUFF[3]
788
			local COLOR = STUFF[4]
789-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
789+
			local TRANSPARENCY = STUFF[5]
790-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
790+
			if PART:IsA("BasePart") and PART ~= RootPart then
791-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
791+
				PART.Material = MATERIAL
792-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
792+
				PART.Color = COLOR
793-
		until HOLD == false and SHOT == false
793+
				PART.Transparency = TRANSPARENCY
794-
		for i=0, 0.3, 0.1 / Animation_Speed do
794+
795
			if PART.Parent ~= PARENT then
796-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
796+
				Humanoid:remove()
797-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
797+
				PART.Parent = PARENT
798-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
798+
				Humanoid = IT("Humanoid",Character)
799-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
799+
800
		end
801-
		for i=0, 0.3, 0.1 / Animation_Speed do
801+
802
end
803-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
803+
804-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
804+
805-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
805+
local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
806-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
806+
local SKILLFONT = "Fantasy"
807
local SKILLTEXTSIZE = 7
808-
		GYRO:remove()
808+
809
Weapon.Parent = Character
810
Humanoid.Parent = Character
811
812-
	repeat wait() until LOCKED == false
812+
813
	refit()
814-
		SHOT = true
814+
815-
		wait(0.2)
815+
816-
		SHOT = false
816+
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
817-
		local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
817+
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
818-
		local HIT = BULLET.Hit
818+
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
819-
		local HITPOS = BULLET.End
819+
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
820-
		if HIT then
820+
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
821-
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
821+
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
822-
				Kill(HIT.Parent)
822+
823
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
824
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
825-
		WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
825+
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
826-
		WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
826+
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
827-
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
827+
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
828-
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
828+
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
829-
	until HOLD == false
829+
830
--//=================================\\
831
--||			DAMAGING
832-
function ScytheThrow()
832+
833
834
function ApplyDamage(Humanoid,Damage,TorsoPart)
835
	local defence = Instance.new("BoolValue",Humanoid.Parent)
836-
	GYRO.D = 750
836+
	defence.Name = ("HitBy"..Player.Name)
837-
	GYRO.P = 20000
837+
	game:GetService("Debris"):AddItem(defence, 0.001)
838-
	GYRO.MaxTorque = VT(0,40000000,0)
838+
839-
	local BLADE = SCYTHE:Clone()
839+
840-
	CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false)
840+
		local CritChance = MRANDOM(1,100)
841-
	BLADE.Parent = Effects
841+
		if Damage > Humanoid.Health then
842-
	BLADE.Anchored = false
842+
			Damage = math.ceil(Humanoid.Health)
843-
	BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0))
843+
			if Damage == 0 then
844-
	local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
844+
				Damage = 0.1
845-
	for i=1, 25 do
845+
846-
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
846+
847
		Humanoid.Health = Humanoid.Health - Damage
848-
		BLADE.Transparency = BLADE.Transparency - 1/25
848+
849-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
849+
850-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
850+
851-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
851+
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
852-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
852+
853
	for index, CHILD in pairs(CHILDREN) do
854-
	for _, c in pairs(BLADE:GetDescendants()) do
854+
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
855-
		if c.ClassName == "ParticleEmitter" then
855+
856-
			c.Enabled = true
856+
857
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
858
				if TORSO then
859
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
860-
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
860+
861
							CHILD:BreakJoints()
862-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
862+
863-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
863+
864-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
864+
							ApplyDamage(HUM,DMG,TORSO)
865-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
865+
866
						if FLING > 0 then
867
							for _, c in pairs(CHILD:GetChildren()) do
868-
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
868+
869
									local bv = Instance.new("BodyVelocity") 
870-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
870+
871-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
871+
872-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
872+
873-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
873+
874
								end
875
							end
876-
		WELD:remove()
876+
877-
		BLADE.Anchored = true
877+
878-
		BLADE.Orientation = VT(0,BLADE.Orientation.Y,90)
878+
879-
		local DISSAPEAR = false
879+
880-
		local TOPOS = nil
880+
881-
		local TARGET = nil
881+
882
end
883-
			local ORI = BLADE.Orientation.Y
883+
884
--//=================================\\
885-
				wait()
885+
886-
				ORI = BLADE.Orientation.Y
886+
887-
				if TOPOS == nil then
887+
888-
					BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
888+
function MagicMissiles()
889
	ATTACK = true
890-
					BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
890+
891-
					if TARGET ~= nil then
891+
	local SELECTING = true
892-
						if (BLADE.Position - TARGET.Position).Magnitude < 5 then
892+
893-
							Kill(TARGET.Parent,true)
893+
894-
							TARGET = nil
894+
		local LOOP = 0
895
		repeat
896
			LOOP = LOOP + 1
897-
					if (BLADE.Position - TOPOS).Magnitude < 5 then
897+
898-
						TOPOS = nil
898+
			if LOOP >= 10 then
899
				LOOP = 0
900
				for i = 1, #SPOTS do
901-
				ORI = BLADE.Orientation.Y
901+
					if SPOTS[i] ~= nil then
902-
			until DISSAPEAR == true
902+
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
903-
			for i = 1, 35 do
903+
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
904-
				wait()
904+
905-
				ORI = BLADE.Orientation.Y
905+
906-
				BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
906+
907-
				BLADE.Transparency = BLADE.Transparency + 1/35
907+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
908-
				ORI = BLADE.Orientation.Y
908+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
909
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
910-
			for _, c in pairs(BLADE:GetDescendants()) do
910+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
911-
				if c.ClassName == "ParticleEmitter" then
911+
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
912-
					c.Enabled = false
912+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
913
		until SELECTING == false
914
		Rooted = false
915-
			Debris:AddItem(BLADE,5)
915+
916
			LOOP = LOOP + 1
917-
		TOPOS = RootPart.CFrame*CF(0,-3,-15).p
917+
918-
		for i = 1, 7 do
918+
			if LOOP >= 10 then
919-
			wait(1)
919+
				LOOP = 0
920-
			local DISTANCE = 100
920+
				for i = 1, #SPOTS do
921-
			local HUMAN = nil
921+
					if SPOTS[i] ~= nil then
922-
			for _, c in pairs(workspace:GetChildren()) do
922+
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
923-
				if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
923+
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
924-
					local HUM = c:FindFirstChildOfClass("Humanoid")
924+
925-
					local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
925+
926-
					if TORSO and HUM.Health > 0 then
926+
927-
						if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then
927+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
928-
							DISTANCE = (TORSO.Position - BLADE.Position).Magnitude
928+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
929-
							TARGET = TORSO
929+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
930-
							HUMAN = HUM
930+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
931
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
932
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
933
		until ATTACK == false
934
	end))
935-
			if TARGET then
935+
936-
				TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p
936+
		repeat Swait() until HOLD == true
937-
				local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
937+
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
938-
				if HITFLOOR then
938+
			if DIST > 65 then
939-
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
939+
				DIST = 65
940
			end
941
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
942-
			repeat wait(1) until TOPOS == nil
942+
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
943
			if HITFLOOR ~= nil then
944-
		DISSAPEAR = true
944+
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
945
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
946-
	for i=0, 0.4, 0.1 / Animation_Speed do
946+
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
947-
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
947+
948
		repeat Swait() until HOLD == false
949-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
949+
	until #SPOTS == 5
950-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
950+
	SELECTING = false
951-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
951+
	for i = 1, #SPOTS do
952-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
952+
		if SPOTS[i] ~= nil then
953
			local POS = SPOTS[i]
954
			coroutine.resume(coroutine.create(function()
955
				local MISSILE = IT("Model",Effects)
956
				MISSILE.Name = "Missile"
957
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
958
				MakeForm(BASEPART,"Cyl")
959-
function FingerMagic()
959+
				MISSILE.PrimaryPart = BASEPART
960
				BASEPART.CFrame = POS*CF(0,-30*3,0)
961
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
962
				MakeForm(HEAD,"Ball")
963
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
964-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
964+
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
965-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
965+
				MakeForm(TAIL,"Cyl")
966-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
966+
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
967-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
967+
				for i = 1, 10 do
968
					Swait()
969-
	for i=0, 1, 0.1 / Animation_Speed do
969+
					for _, c in pairs(MISSILE:GetChildren()) do
970
						if c.ClassName == "Part" then
971-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
971+
							c.Transparency = c.Transparency - 1/10
972-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
972+
973-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
973+
974-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
974+
975
				for i = 1, 15*1.5 do
976-
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
976+
977-
	for i = 1, 5 do
977+
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
978-
		WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
978+
979
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
980-
	CreateSound(217767125, LeftArm, 10, 1, false)
980+
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
981
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
982-
		local EXPLODED = false
982+
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
983-
		for i = 1, 3 do
983+
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
984
				MISSILE:remove()
985-
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
985+
986-
				if HITFLOOR then
986+
987-
					local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
987+
988-
					for i = 1, 35 do
988+
	wait(0.6)
989-
						wait()
989+
990-
						for _, c in pairs(workspace:GetChildren()) do
990+
991-
							if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
991+
992-
								local HUM = c:FindFirstChildOfClass("Humanoid")
992+
993-
								local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
993+
function TimesUp()
994-
								if TORSO and HUM.Health > 0 then
994+
	CLOCKTARGET = nil
995-
									if (TORSO.Position - CFRAME.p).Magnitude < 10 then
995+
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
996-
										EXPLODED = true
996+
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
997-
										coroutine.resume(coroutine.create(function()
997+
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
998-
											for i = 1, 15 do
998+
		if TORSO then
999-
												ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
999+
			ATTACK = true
1000-
												wait(0.2)
1000+
			Rooted = false
1001-
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1001+
1002-
												WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
1002+
				repeat
1003-
												WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
1003+
1004
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1005-
											WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
1005+
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1006-
											wait(1)
1006+
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1007-
											WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
1007+
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1008-
											local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1008+
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1009-
											PART.CFrame = CFRAME*CF(0,10,0)
1009+
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1010-
											Debris:AddItem(PART,10)
1010+
				until ATTACK == false
1011-
											local PARTICLES = script.Explode:Clone()
1011+
1012-
											PARTICLES.Parent = PART
1012+
			if Effects:FindFirstChild("NeonDoll") then
1013-
											PARTICLES:Emit(500)
1013+
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
1014-
											ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
1014+
1015-
											WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
1015+
			wait(0.5)
1016-
											WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1016+
			local FAKECHARACTER = IT("Model",Effects)
1017-
											WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1017+
			FAKECHARACTER.Name = "NeonDoll"
1018-
										end))
1018+
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
1019
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
1020
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1021
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
1022
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1023-
						if EXPLODED == true then
1023+
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
1024-
							break
1024+
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1025
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
1026-
						CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
1026+
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
1027-
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1027+
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1028-
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1028+
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
1029
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
1030
			CreateSound(201858045, TORS, 5, 0.4, false)
1031
			for i = 1, 150 do
1032
				Swait()
1033
				CLOCKSPEED = 0
1034-
	for i=0, 1, 0.1 / Animation_Speed do
1034+
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
1035
					if c.ClassName == "Part" then
1036-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1036+
						c.Transparency = c.Transparency - 0.5/150
1037-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1037+
1038-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1038+
1039-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1039+
1040
			CLOCKTARGET = HUM
1041
			coroutine.resume(coroutine.create(function()
1042
				repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
1043
				for i = 1, 25 do
1044
					Swait()
1045-
function PainlessRain()
1045+
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1046
						if c.ClassName == "Part" then
1047
							c.Transparency = c.Transparency + 0.5/25
1048
						end
1049-
	local BULLETS = 0
1049+
1050
				end
1051-
		BULLETS = BULLETS + 1
1051+
				CLOCKSPEED = 0
1052
				FAKECHARACTER:remove()
1053
			end))
1054-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1054+
			wait(0.5)
1055-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
1055+
			ATTACK = false
1056-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1056+
			Rooted = false
1057-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1057+
1058
	end
1059-
		WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1059+
1060-
	until KEYHOLD == false
1060+
1061-
	for i = 1, BULLETS do
1061+
function Teleport()
1062-
		for i=0, 0.5, 0.1 / Animation_Speed do
1062+
1063
	Rooted = false
1064-
			GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1064+
1065-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1065+
1066-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1066+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1067-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067+
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1068-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068+
1069
	for e = 1, #BODY do
1070-
		local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
1070+
		if BODY[e] ~= nil then
1071-
		table.insert(SPOTS,HITPOS)
1071+
			local STUFF = BODY[e]
1072-
		CreateSound(145080998, GUN.Barrel, 2, 1, false)
1072+
			local PART = STUFF[1]
1073-
		Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
1073+
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1074-
		for i=0, 0.35, 0.1 / Animation_Speed do
1074+
				local PRT = PART:Clone()
1075
				PRT.Anchored = true
1076-
			GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1076+
				PRT.CanCollide = false
1077-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1077+
				PRT.Material = "Neon"
1078-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1078+
				PRT.Color = C3(0,0,0)
1079-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1079+
				PRT.Name = "WarpEffect"
1080-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1080+
				PRT.Parent = Effects
1081
				PRT.CFrame = PART.CFrame
1082
				PRT:BreakJoints()
1083
				if PRT:FindFirstChildOfClass("Sound") then
1084-
		for i = 1, #SPOTS do
1084+
					PRT:FindFirstChildOfClass("Sound"):remove()
1085-
			wait(0.1)
1085+
1086
				if PRT:FindFirstChildOfClass("Decal") then
1087-
				local SPOT = SPOTS[i]
1087+
					PRT:FindFirstChildOfClass("Decal"):remove()
1088-
				local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
1088+
1089-
				local POSITION = BOLT.Pos
1089+
				coroutine.resume(coroutine.create(function()
1090-
				ApplyAoE(POSITION,75/2,0,0,350,true)
1090+
					for i = 1, 100 do
1091-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
1091+
						Swait()
1092-
				WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
1092+
						PRT.Transparency = PRT.Transparency + 1/100
1093-
				WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1093+
1094
					PRT:remove()
1095
				end))
1096
			end
1097
		end
1098
	end
1099
	CreateSound(217767125, Torso, 10, 1)
1100
	local POS = RootPart.Orientation
1101-
function ShadowRush()
1101+
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1102-
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1102+
	RootPart.Orientation = POS
1103
	RootJoint.Parent = RootPart
1104
	for i=0, 0.5, 0.1 / Animation_Speed do
1105
		Swait()
1106-
		local A = false
1106+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1107
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1108-
			for i=0, 0.2, 0.1 / Animation_Speed do
1108+
1109
	for i=0, 0.1, 0.1 / Animation_Speed do
1110-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1110+
1111-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1111+
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1112-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1112+
1113-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1113+
1114
	Rooted = false
1115-
			A = true
1115+
1116
1117
function TakeOnMe()
1118-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1118+
	Speed = 5
1119-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1119+
	local MEME = CreateSound(288703954, Effects, 7, 1, false)
1120-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1120+
1121-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1121+
1122
	local DANCE = true
1123
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1124-
		repeat wait() until A == true
1124+
		if NEWKEY == "p" then
1125-
		local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15))
1125+
			DANCE = false
1126-
		ZONE.Color = C3(0,0,0)
1126+
1127-
		MakeForm(ZONE,"Cyl")
1127+
1128-
		ZONE.CFrame = CF(HITPOS)
1128+
	PLAYSONG = false
1129-
		local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
1129+
	while true do
1130-
		for i =1, 45 do
1130+
1131
			Swait()
1132-
			AURA.Volume = AURA.Volume + 10/45
1132+
			MEME.Parent = Effects
1133-
			ZONE.Transparency = ZONE.Transparency - 1/45
1133+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1134-
			ZONE.Size = ZONE.Size + VT(0.3,0,0.3)
1134+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1135
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1136-
		local SIZE = ZONE.Size
1136+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1137-
		local BARRAGE = true
1137+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1138-
		local ZAPS = {224339201,168586621,168586586}
1138+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1139
		end
1140-
			local LOOP = 0
1140+
		if DANCE == false then
1141
			break
1142
		end
1143-
				Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
1143+
1144-
				AURA.Parent = ZONE
1144+
1145-
				LOOP = LOOP + 1
1145+
			MEME.Parent = Effects
1146-
				if MRANDOM(1,15) == 1 then
1146+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1147-
					CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
1147+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1148-
					local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
1148+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1149-
					Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
1149+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1150-
					--WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1150+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1152-
				ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
1152+
1153-
			until BARRAGE == false
1153+
1154-
			for i = 1, 35 do
1154+
	PLAYSONG = true
1155
	KEY:Disconnect()
1156-
				--Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
1156+
	MEME:remove()
1157-
				AURA.Parent = ZONE
1157+
	Speed = 25
1158-
				LOOP = LOOP + 1
1158+
1159-
				if MRANDOM(1,15) == 1 then
1159+
1160-
					CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
1160+
1161-
					local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
1161+
1162-
					Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
1162+
function Taunt3()
1163-
					--WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1163+
1164
	Rooted = true
1165-
				ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
1165+
	local TAUNT = CreateSound(159882635, Torso,17, 1, false)
1166
	repeat
1167-
			for i =1, 45 do
1167+
1168
		TAUNT.Parent = Torso
1169-
				AURA.Volume = AURA.Volume - 10/45
1169+
		TAUNT.Playing = true
1170-
				ZONE.Transparency = ZONE.Transparency + 1/45
1170+
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1171-
				ZONE.Size = ZONE.Size - VT(0.3,0,0.3)
1171+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1172
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1173-
			Debris:AddItem(ZONE,10)
1173+
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1174
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1176-
			wait(0.25)
1176+
	until TAUNT.TimePosition >= 1.25
1177
	for i=0, 1.6, 0.1 / Animation_Speed do
1178-
				local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10))
1178+
1179-
				BLOD.Color = C3(0,0,0)
1179+
		TAUNT.Parent = Torso
1180-
				MakeForm(BLOD,"Cyl")
1180+
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1181-
				local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p)
1181+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1182-
				BLOD.CFrame = DIRECTION
1182+
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1183-
				for i = 1, 40 do
1183+
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1184
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1185-
					BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6)
1185+
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
	end
1187-
				local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z)
1187+
1188-
				BLOD.CFrame = CF(BLOD.Position,TOPOS)
1188+
1189-
				local DISTANCE = 15
1189+
1190-
				for i = 1, 500 do
1190+
1191
function Taunt2()
1192-
					BLOD.CFrame = BLOD.CFrame * CF(0,0,-1)
1192+
1193-
					DISTANCE = (BLOD.Position-TOPOS).Magnitude
1193+
1194-
					if DISTANCE <= 2 then
1194+
	local TAUNT = CreateSound(159882303,Torso,10,1,false)
1195-
						break
1195+
1196
		repeat
1197
			Swait()
1198-
				ApplyAoE(BLOD.Position,15,0,0,50,true,true)
1198+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1199-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1199+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1200-
				Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
1200+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1201
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1202
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1203-
					BLOD.Size = BLOD.Size + VT(0.25,0,0.25)
1203+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1204-
					BLOD.Transparency = BLOD.Transparency + 1/45
1204+
		until ATTACK == false
1205
	end))
1206-
				BLOD:remove()
1206+
	repeat wait() until TAUNT.Playing == false
1207
	ATTACK = false
1208-
		until KEYHOLD == false
1208+
1209-
		BARRAGE = false
1209+
1210
1211
function ChainPunch()
1212
	ATTACK = true
1213
	Rooted = false
1214
	local GYRO = IT("BodyGyro",RootPart)
1215-
function AttackTemplate()
1215+
	GYRO.D = 25
1216
	GYRO.P = 2000
1217
	GYRO.MaxTorque = VT(0,40000,0)
1218-
	for i=0, 1, 0.1 / Animation_Speed do
1218+
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1219
	repeat
1220-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1220+
1221-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1221+
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1222-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1222+
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1223-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1223+
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1224
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1225
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1226
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
	until HOLD == true
1229
	local POS = Mouse.Hit.p
1230-
--||			 MISC
1230+
	local CHAINS = false
1231
	local CHAINLINKS = {}
1232
	local A = IT("Attachment",RightArm)
1233-
function TAUNT1()
1233+
	A.Position = VT(1,-1,0)*SIZE
1234
	A.Orientation = VT(-90, -89.982, 0)
1235
	local B = IT("Attachment",RightArm)
1236-
	CreateSound(865772398, Torso, 6, 1, false)
1236+
	B.Position = VT(-1,-1,0)*SIZE
1237
	B.Orientation = VT(-90, 89.988, 0)
1238
	local C = IT("Attachment",RightArm)
1239-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1239+
	C.Position = VT(0.5,-1.3,0)*SIZE
1240-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1240+
	C.Orientation = VT(-90, -89.982, 0)
1241-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1241+
	local D = IT("Attachment",RightArm)
1242-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1242+
	D.Position = VT(-0.5,-1.3,0)*SIZE
1243
	D.Orientation = VT(-90, 89.988, 0)
1244-
	for i=0, 1, 0.1 / Animation_Speed do
1244+
	local LIGHT = IT("Attachment",RightArm)
1245
	LIGHT.Position = VT(0,-1,0)*SIZE
1246-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1246+
	local LIGHT2 = IT("PointLight",LIGHT)
1247-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1247+
	LIGHT2.Range = 7
1248-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1248+
	LIGHT2.Brightness = 5
1249-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1249+
	LIGHT2.Color = SKILLTEXTCOLOR
1250
	for i = 1, 2 do
1251-
	for i=0, 1, 0.1 / Animation_Speed do
1251+
		local TWIST = -2
1252
		local START = A
1253-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1253+
		local END = B
1254-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1254+
		if i == 1 then
1255-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1255+
			START = B
1256-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1256+
			END = A
1257
		end
1258
		local ChainLink = IT("Beam",Torso)
1259
		ChainLink.Texture = "rbxassetid://73042633"
1260
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1261
		ChainLink.TextureSpeed = 1
1262-
function TAUNT2()
1262+
		ChainLink.Width0 = 1
1263
		ChainLink.Width1 = 1
1264
		ChainLink.TextureLength = 2.5
1265-
	for i=0, 1, 0.1 / Animation_Speed do
1265+
		ChainLink.Attachment0 = START
1266
		ChainLink.Attachment1 = END
1267-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1267+
		ChainLink.CurveSize0 = TWIST
1268-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1268+
		ChainLink.CurveSize1 = TWIST
1269-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1269+
		--ChainLink.FaceCamera = true
1270-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1270+
		ChainLink.Segments = 45
1271
		ChainLink.Transparency = NumberSequence.new(1)
1272
		table.insert(CHAINLINKS,ChainLink)
1273
	end
1274
	for i = 1, 2 do
1275
		local TWIST = -1
1276-
function EMOTE()
1276+
		local START = C
1277
		local END = D
1278
		if i == 1 then
1279-
	local LOOP = 0
1279+
			START = D
1280
			END = C
1281
		end
1282-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1282+
		local ChainLink = IT("Beam",Torso)
1283-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1283+
		ChainLink.Texture = "rbxassetid://73042633"
1284-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1284+
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1285-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1285+
		ChainLink.TextureSpeed = 1
1286
		ChainLink.Width0 = 1
1287-
	for i=0, 3, 0.1 / Animation_Speed do
1287+
		ChainLink.Width1 = 1
1288
		ChainLink.TextureLength = 5
1289-
		LOOP = LOOP + 1
1289+
		ChainLink.Attachment0 = START
1290-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1290+
		ChainLink.Attachment1 = END
1291-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1291+
		ChainLink.CurveSize0 = TWIST
1292-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1292+
		ChainLink.CurveSize1 = TWIST
1293-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1293+
		--ChainLink.FaceCamera = true
1294
		ChainLink.Segments = 25
1295
		ChainLink.LightEmission = 0.5
1296
		ChainLink.Transparency = NumberSequence.new(1)
1297-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1297+
		table.insert(CHAINLINKS,ChainLink)
1298-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1298+
1299-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1299+
1300-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1300+
1301
			Swait()
1302
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1303
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1306
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
		until CHAINS == true
1309
		repeat
1310
			Swait()
1311
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1312
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1313-
		Bullet()
1313+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1314
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1315
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1316
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
		until ATTACK == false
1318
		for e = 1, 15 do
1319
			Swait()
1320
			for i = 1, #CHAINLINKS do
1321
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1322
			end
1323
		end
1324-
		ScytheThrow()
1324+
		A:remove()
1325
		B:remove()
1326
		C:remove()
1327
		D:remove()
1328-
		FingerMagic()
1328+
1329
	CreateSound(233856115, RightArm, 5, 1.2, false)
1330
	for e = 1, 15 do
1331
		Swait()
1332-
		PainlessRain()
1332+
		for i = 1, #CHAINLINKS do
1333
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1334
		end
1335
	end
1336-
		ShadowRush()
1336+
	CHAINS = true
1337
	Rooted = true
1338
	wait(0.25)
1339
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
1340
	FIST.Color = Color3.fromRGB(81, 69, 69)
1341
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1342
	local LIGHT3 = IT("PointLight",FIST)
1343-
		TAUNT1()
1343+
	LIGHT3.Range = 7
1344
	LIGHT3.Brightness = 5
1345
	LIGHT3.Color = SKILLTEXTCOLOR
1346
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1347-
		EMOTE()
1347+
	local FISTA = IT("Attachment",FIST)
1348
	FISTA.Position = VT(0.062, 0.977, 0)
1349
	local ChainLink = IT("Beam",Torso)
1350
	ChainLink.Texture = "rbxassetid://73042633"
1351
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1352
	ChainLink.TextureSpeed = 0
1353
	ChainLink.Width0 = 3
1354
	ChainLink.Width1 = 3
1355
	ChainLink.TextureLength = 12
1356
	ChainLink.Attachment0 = LIGHT
1357
	ChainLink.Attachment1 = FISTA
1358
	ChainLink.FaceCamera = true
1359
	ChainLink.Segments = 45
1360
	ChainLink.LightEmission = 0.5
1361
	ChainLink.Transparency = NumberSequence.new(0.25)
1362
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1363
	for i = 1, 85 do
1364
		Swait()
1365
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1366
		ChainLink.TextureLength = 12+(i*2)
1367
		ApplyAoE(FIST.Position,10,15,25,100,false)
1368
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1369
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1370
		if HITFLOOR ~= nil then
1371
			HITFLOOR:BreakJoints()
1372
			coroutine.resume(coroutine.create(function()
1373-
		for _, c in pairs(Character:GetDescendants()) do
1373+
				for i = 1, 15 do
1374-
			if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1374+
1375-
				c.Anchored = false
1375+
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1376
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1377
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1378
				end
1379
			end))
1380
			break
1381
		end
1382
	end
1383
	coroutine.resume(coroutine.create(function()
1384
		for i = 1, 50 do
1385
			Swait()
1386
			FIST.Transparency = FIST.Transparency + 0.5/50
1387
			LIGHT3.Range = LIGHT3.Range - 7/50
1388
		end
1389
		FIST:remove()
1390
	end))
1391-
sick.AncestryChanged:Connect(function()
1391+
	LIGHT:remove()
1392-
	sick.Parent = Character
1392+
1393
	ATTACK = false
1394
	Rooted = false
1395
end
1396
1397
function WarpMeteor()
1398
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1399
	if DIST > 180 then
1400
		DIST = 180
1401
	end
1402-
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1402+
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1403-
		Humanoid = IT("Humanoid",Character)
1403+
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1404
	if HITFLOOR then
1405-
	Humanoid.HipHeight = 5
1405+
		local POS = HITPOS	
1406-
	SINE = SINE + CHANGE
1406+
1407
		Rooted = true
1408
		local WARPED = false
1409
		local SMASHED = false
1410-
		if TORSOVELOCITY < 1 then
1410+
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1411-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1411+
1412-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1412+
1413-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1413+
1414-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1414+
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1415-
		elseif TORSOVELOCITY > 1 then
1415+
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1416-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1416+
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1417-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1417+
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1418-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1418+
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1419-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1419+
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1420
			until WARPED == true
1421
			repeat
1422-
	for E = 1, #TAIL do
1422+
1423-
		TAIL[E].Parent.Parent = Character
1423+
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1424-
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
1424+
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1425
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1426
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1427
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1428
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1429
			until SMASHED == true
1430
			repeat
1431
				Swait()
1432
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1433
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1434
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1435
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1436
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1437-
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1437+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1438-
			c.Material = "Neon"
1438+
1439
		end))
1440
		VALUE1 = true
1441
		CreateSound(233856115, Torso, 5, 1.6, false)
1442-
			c.Color = C3(0,0,0)
1442+
		for i = 1, 25 do
1443
			Swait()
1444
			for _, c in pairs(Character:GetChildren()) do
1445
				if c.ClassName == "Part" then
1446
					c.Transparency = c.Transparency + 1/25
1447
				end
1448
			end
1449
			for _, c in pairs(Weapon:GetChildren()) do
1450
				if c.ClassName == "Part" then
1451
					c.Transparency = c.Transparency + 1/25
1452
				end
1453
			end
1454-
	sick.SoundId = "rbxassetid://292773785"
1454+
1455
		UNANCHOR = false
1456
		RootPart.Anchored = true
1457-
	sick.Volume = 1.5
1457+
		RootPart.Velocity = VT(0,0,0)
1458
		local ROOTPOS = RootPart.Position
1459-
	sick.Parent = Character
1459+
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1460-
	--refit()
1460+
		WARPED = true
1461-
	Humanoid.Name = "Grim"
1461+
		for i = 1, 25 do
1462-
	Humanoid.PlatformStand = false
1462+
1463
			for _, c in pairs(Character:GetChildren()) do
1464
				if c.ClassName == "Part" then
1465
					c.Transparency = c.Transparency - 1/25
1466
				end
1467
			end
1468
			for _, c in pairs(Weapon:GetChildren()) do
1469
				if c.ClassName == "Part" then
1470
					c.Transparency = c.Transparency - 1/25
1471
				end
1472
			end
1473
		end
1474
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
1475
		SHELL.CFrame = RootPart.CFrame
1476
		MakeForm(SHELL,"Ball")
1477
		CreateSound(402981977, SHELL, 5, 1.6, false)
1478
		for i = 1, 10 do
1479
			Swait()
1480
			SHELL.Transparency = SHELL.Transparency - 1/10
1481
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1482
		end
1483
		for i = 1, math.ceil(75/2) do
1484
			Swait()
1485
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1486
			SHELL.CFrame = CF(RootPart.Position)
1487
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1488
		end
1489
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1490
		SHELL.CFrame = CF(RootPart.Position)
1491
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1492
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1493
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1494
		for i = 1, 5 do
1495
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1496
		end
1497
		SHELL:remove()
1498
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1499
		SMASHED = true
1500
		wait(1)
1501
		VALUE1 = false
1502
		UNANCHOR = true
1503
		ATTACK = false
1504
		Rooted = false
1505
	end
1506
end
1507
1508
function PandorasBox()
1509
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1510
	if HITFLOOR ~= nil then
1511
		ATTACK = true
1512
		Rooted = true
1513
		local RINGSPIN = true
1514
		local CONSTRUCTING = true
1515
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
1516
		RING.Color = Color3.fromRGB(81, 69, 69)
1517
		MakeForm(RING,"Cyl")
1518
		RING.CFrame = CF(HITPOS)
1519
		CreateSound(402981977, RING, 5, 1.2, false)
1520
		coroutine.resume(coroutine.create(function()
1521
			repeat
1522
				Swait()
1523
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1524
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1525
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1527
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1528
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1529
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1530
			until CONSTRUCTING == false
1531
			repeat 
1532
				Swait() 
1533
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1534
			until RINGSPIN == false
1535
			for i = 1, 25 do
1536
				Swait()
1537
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1538
				RING.Size = RING.Size - VT(0.15,0,0.15)
1539
				--DECAL.Transparency = DECAL.Transparency + 1/25
1540
				RING.Transparency = RING.Transparency + 1/25
1541
			end
1542
			RING:remove()
1543
		end))
1544
		for i = 1, 15 do
1545
			Swait()
1546
			RING.Size = RING.Size + VT(0.75,0,0.75)
1547
			RING.Transparency = RING.Transparency - 1/15
1548
		end
1549
		local BOXSPIN = true
1550
		local PANDORASBOX = IT("Model",Effects)
1551
		PANDORASBOX.Name = "Pandora's Box"
1552
		local BOX = IT("Model",PANDORASBOX)
1553
		BOX.Name = "Body"
1554
		local LID = IT("Model",PANDORASBOX)
1555
		LID.Name = "Lid"
1556
		--BUILDING THE BOX--
1557
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
1558
			BASE.Color = Color3.fromRGB(81, 69, 69)
1559
			PANDORASBOX.PrimaryPart = BASE
1560
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1561
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1562
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1563
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1564
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1565
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1566
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1567
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
1568
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1569
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1570
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1571
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1572
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1573
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1574
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1575
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1576
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1577
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1578
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1579
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1580
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1581
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1582
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1583
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1584
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1585
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
1586
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1587
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
1588
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1589
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
1590
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1591
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
1592
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1593
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
1594
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1595
			-------------
1596
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
1597
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1598
			LID.PrimaryPart = LIDPART
1599
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1600
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1601
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
1602
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1603
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1604
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1605
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
1606
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1607
			local DECAL = IT("Decal",LIDPART)
1608
			DECAL.Face = "Top"
1609
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1610
			DECAL.Color3 = C3(0,0,0)
1611
		--BUILDING THE BOX--
1612
		coroutine.resume(coroutine.create(function()
1613
			repeat
1614
				Swait()
1615
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1616
			until BOXSPIN == false
1617
		end))
1618
		for i = 1, 25 do
1619
			Swait()
1620
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1621
		end
1622
		wait(0.5)
1623
		BOXSPIN = false
1624
		CONSTRUCTING = false	
1625
		coroutine.resume(coroutine.create(function()
1626
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1627
			--[[for i = 1, 45 do
1628
				Swait()
1629
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1630
			end-
1631
			LID:remove()]]--
1632
			for _, c in pairs(LID:GetChildren()) do
1633
				if c.ClassName == "Part" then
1634
					c.Anchored = false
1635
					c.CanCollide = true
1636
					if c ~= LIDPART then
1637
						weldBetween(LIDPART,c)
1638
					end
1639
				end
1640
			end
1641
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1642
			Debris:AddItem(LID,15)
1643
			wait(0.5)
1644
			local RANDOMEFFECT = MRANDOM(1,4)
1645
			if RANDOMEFFECT == 1 then
1646
				for i = 1, 45 do
1647
					wait((2-(i/15))/15)
1648
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1649
				end	
1650
				wait(1)
1651
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1652
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1653
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1654
				for i = 1, 5 do
1655
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1656
				end
1657
				ApplyAoE(BASE.Position,50,1,200,375,false)
1658
				ApplyAoE(BASE.Position,250,35,75,175,false)
1659
			elseif RANDOMEFFECT == 2 then
1660
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
1661
				FIELD.CFrame = BASE.CFrame
1662
				MakeForm(FIELD,"Ball")
1663
				for i = 1, 50 do
1664
					Swait()
1665
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1666
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1667
				end
1668
				wait(0.2)
1669
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1670
				coroutine.resume(coroutine.create(function()
1671
					for i = 1, 75 do
1672
						Swait()
1673
						LOOP.Volume = LOOP.Volume + 10/75
1674
						LOOP.Parent = FIELD
1675
						local CHILDREN = workspace:GetDescendants()
1676
						for index, CHILD in pairs(CHILDREN) do
1677
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1678
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1679
								if HUM then
1680
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1681
									if TORSO then
1682
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1683
											HUM.Health = HUM.Health - 0.1
1684
											TORSO.Velocity = VT(0,5,0)
1685
											HUM.PlatformStand = true
1686
											if TORSO.RotVelocity.Magnitude < 15 then
1687
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1688
											end
1689
										end
1690
									end
1691
								end
1692
							end
1693
						end
1694
						FIELD.Size = FIELD.Size + VT(3,3,3)
1695
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1696
					end
1697
					for i = 1, 500 do
1698
						Swait()
1699
						LOOP.Parent = FIELD
1700
						local CHILDREN = workspace:GetDescendants()
1701
						for index, CHILD in pairs(CHILDREN) do
1702
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1703
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1704
								if HUM then
1705
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1706
									if TORSO then
1707
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1708
											TORSO.Velocity = VT(0,5,0)
1709
											HUM.Health = HUM.Health - 0.1
1710
											HUM.PlatformStand = true
1711
											if TORSO.RotVelocity.Magnitude < 15 then
1712
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1713
											end
1714
										end
1715
									end
1716
								end
1717
							end
1718
						end
1719
					end
1720
					for i = 1, 25 do
1721
						Swait()
1722
						LOOP.Volume = LOOP.Volume + 10/25
1723
						LOOP.Parent = FIELD
1724
						local CHILDREN = workspace:GetDescendants()
1725
						for index, CHILD in pairs(CHILDREN) do
1726
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1727
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1728
								if HUM then
1729
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1730
									if TORSO then
1731
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1732
											TORSO.Velocity = VT(0,5,0)
1733
											HUM.Health = HUM.Health - 0.1
1734
											HUM.PlatformStand = false
1735
											if TORSO.RotVelocity.Magnitude < 15 then
1736
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1737
											end
1738
										end
1739
									end
1740
								end
1741
							end
1742
						end
1743
						FIELD.Size = FIELD.Size - VT(3,3,3)
1744
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1745
					end	
1746
					FIELD:remove()
1747
				end))
1748
			elseif RANDOMEFFECT == 3 then
1749
				for i = 1, 10 do
1750
					wait(0.15)
1751
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1752
					coroutine.resume(coroutine.create(function()
1753
						local MINION = CLONE:Clone()
1754
						MINION.Parent = Effects
1755
						MINION.Name = "Shadow"
1756
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1757
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1758
						for _, c in pairs(MINION:GetChildren()) do
1759
							if c.ClassName == "Part" then
1760
								c.Material = "Neon"
1761
								c.Color = C3(0,0,0)
1762
								c.Transparency = 0.25
1763
								if c.Name == "Head" then
1764
									c:ClearAllChildren()
1765
									local MSH = IT("BlockMesh",c)
1766
									MSH.Scale = VT(0.5,1,1)
1767
								end
1768
							end
1769
						end
1770
						local TORSO = MINION.Torso
1771
						local HUMAN = MINION.Humanoid
1772
						HUMAN.WalkSpeed = 20
1773
						HUMAN.MaxHealth = math.huge
1774
						HUMAN.Health = math.huge
1775
						HUMAN.DisplayDistanceType = "None"
1776
						HUMAN.Died:connect(function()
1777
							MINION:remove()
1778
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1779
						end)
1780
						wait(1)
1781
						local findNearestTorso = function(POS)
1782
							local list = game.Workspace:GetDescendants()
1783
							local torso = nil
1784
							local dist = 500
1785
							local temp = nil
1786
							local human = nil
1787
							local temp2 = nil
1788
							for x = 1, #list do
1789
								temp2 = list[x]
1790
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1791
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1792
									human = temp2:findFirstChildOfClass("Humanoid")
1793
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1794
										if (temp.Position - POS).magnitude < dist then
1795
											torso = temp
1796
											dist = (temp.Position - POS).magnitude
1797
										end
1798
									end
1799
								end
1800
							end
1801
							return torso, dist
1802
						end
1803
						for i = 1, 40 do
1804
							if HUMAN.Health == 0 then
1805
								break
1806
							end
1807
							wait(0.3)
1808
							local target,dist= findNearestTorso(TORSO.Position)
1809
							if target then
1810
								HUMAN:MoveTo(target.Position)
1811
								if dist < 25 then
1812
									CreateSound(348663022, TORSO, 10, 1, true)
1813
									wait(2)
1814
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1815
									--ANIM:Play()
1816
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1817
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1818
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1819
									for i = 1, 5 do
1820
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1821
									end
1822
									break
1823
								end
1824
							end
1825
						end
1826
						MINION:remove()
1827
					end))
1828
				end
1829
			elseif RANDOMEFFECT == 4 then
1830
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
1831
				FIELD.Color = C3(0,0,0)
1832
				FIELD.CFrame = BASE.CFrame
1833
				MakeForm(FIELD,"Ball")
1834
				FIELD.CanCollide = true
1835
				for i = 1, 50 do
1836
					Swait()
1837
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1838
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1839
				end
1840
				wait(0.2)
1841
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1842
				coroutine.resume(coroutine.create(function()
1843
					local E = 0
1844
					for i = 1, 75 do
1845
						E = E + 1
1846
						Swait()
1847
						if E >= 35 then
1848
							E = 0
1849
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1850
						end
1851
						LOOP.Volume = LOOP.Volume + 10/75
1852
						LOOP.Parent = FIELD
1853
						local CHILDREN = workspace:GetDescendants()
1854
						for index, CHILD in pairs(CHILDREN) do
1855
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1856
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1857
								if HUM then
1858
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1859
									if TORSO then
1860
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1861
											for _, c in pairs(CHILD:GetChildren()) do
1862
												if c:IsA("BasePart") then
1863
													local bv = Instance.new("BodyVelocity") 
1864
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1865
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1866
													bv.Parent = c
1867
													Debris:AddItem(bv,0.05)
1868
												end
1869
											end
1870
											HUM.Health = HUM.Health - 0.3
1871
										end
1872
									end
1873
								end
1874
							end
1875
						end
1876
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1877
					end
1878
					for i = 1, 180 do
1879
						E = E + 1
1880
						Swait()
1881
						if E >= 35 then
1882
							E = 0
1883
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1884
						end
1885
						LOOP.Parent = FIELD
1886
						local CHILDREN = workspace:GetDescendants()
1887
						for index, CHILD in pairs(CHILDREN) do
1888
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1889
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1890
								if HUM then
1891
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1892
									if TORSO then
1893
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1894
											for _, c in pairs(CHILD:GetChildren()) do
1895
												if c:IsA("BasePart") then
1896
													local bv = Instance.new("BodyVelocity") 
1897
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1898
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1899
													bv.Parent = c
1900
													Debris:AddItem(bv,0.05)
1901
												end
1902
											end
1903
											HUM.Health = HUM.Health - 0.3
1904
										end
1905
									end
1906
								end
1907
							end
1908
						end
1909
					end
1910
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1911
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1912
					for i = 1, 5 do
1913
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1914
					end
1915
					FIELD:remove()
1916
				end))
1917
			elseif RANDOMEFFECT == 5 then
1918
			end
1919
			wait(0.5)
1920
			for i = 1, 25 do
1921
				Swait()
1922
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1923
			end
1924
			PANDORASBOX:remove()
1925
			RINGSPIN = false
1926
		end))
1927
		ATTACK = false
1928
		Rooted = false
1929
	end
1930
end
1931
1932
function Taunt()
1933
	ATTACK = true
1934
	local LAUGH = nil
1935
	coroutine.resume(coroutine.create(function()
1936
		repeat
1937
			Swait()
1938
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1939
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1942
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1944
		until LAUGH ~= nil
1945
		repeat
1946
			Swait()
1947
			LAUGH.Parent = Head
1948
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1949
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1950
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1951
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1952
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1953
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1954
		until LAUGH.Playing == false
1955
	ATTACK = false
1956
	end))
1957
	wait(0.1)
1958
	sick:Pause()
1959
	LAUGH = CreateSound(137473066, Head, 10, 1, false)
1960
	wait(1)
1961
	sick:Resume()
1962
end
1963
1964
--//=================================\\
1965
--||	  ASSIGN THINGS TO KEYS
1966
--\\=================================//
1967
1968
function MouseDown(Mouse)
1969
	HOLD = true
1970
	if ATTACK == false then
1971
	end
1972
end
1973
1974
function MouseUp(Mouse)
1975
HOLD = false
1976
end
1977
1978
function KeyDown(Key)
1979
	KEYHOLD = true
1980
	if Key == "z" and ATTACK == false then
1981
		MagicMissiles()
1982
	end
1983
1984
	if Key == "u" and ATTACK == false then
1985
		Taunt2()
1986
	end
1987
1988
	if Key == "f" and ATTACK == false then
1989
		Taunt3()
1990
	end
1991
1992
	if Key == "p" and ATTACK == false then
1993
		TakeOnMe()
1994
	end
1995
1996
	if Key == "b" and ATTACK == false then
1997
		TimesUp()
1998
	end
1999
2000
	if Key == "c" and ATTACK == false then
2001
		ChainPunch()
2002
	end
2003
2004
	if Key == "g" and ATTACK == false then
2005
		Teleport()
2006
	end
2007
2008
	if Key == "v" and ATTACK == false then
2009
		WarpMeteor()
2010
	end
2011
2012
	if Key == "x" and ATTACK == false then
2013
		PandorasBox()
2014
	end
2015
2016
	if Key == "t" and ATTACK == false then
2017
		Taunt()
2018
	end
2019
end
2020
2021
function KeyUp(Key)
2022
	KEYHOLD = false
2023
end
2024
2025
	Mouse.Button1Down:connect(function(NEWKEY)
2026
		MouseDown(NEWKEY)
2027
	end)
2028
	Mouse.Button1Up:connect(function(NEWKEY)
2029
		MouseUp(NEWKEY)
2030
	end)
2031
	Mouse.KeyDown:connect(function(NEWKEY)
2032
		KeyDown(NEWKEY)
2033
	end)
2034
	Mouse.KeyUp:connect(function(NEWKEY)
2035
		KeyUp(NEWKEY)
2036
	end)
2037
2038
--//=================================\\
2039
--\\=================================//
2040
2041
2042
function unanchor()
2043
	if UNANCHOR == true then
2044
		RootPart.Anchored = false
2045
	end
2046
	g = Character:GetChildren()
2047
	for i = 1, #g do
2048
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2049
			g[i].Anchored = false
2050
		end
2051
	end
2052
	g = Weapon:GetChildren()
2053
	for i = 1, #g do
2054
		if g[i].ClassName == "Part" then
2055
			g[i].Anchored = false
2056
		end
2057
	end
2058
end
2059
2060
2061
--//=================================\\
2062
--||	WRAP THE WHOLE SCRIPT UP
2063
--\\=================================//
2064
2065
Humanoid.Changed:connect(function(Jump)
2066
	if Jump == "Jump" and (Disable_Jump == true) then
2067
		Humanoid.Jump = false
2068
	end
2069
end)
2070
2071
while true do
2072
	Swait()
2073
           refit()
2074
	script.Parent = WEAPONGUI
2075
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2076
	    v:Stop();
2077
	end
2078
	ANIMATE.Parent = nil
2079
	SINE = SINE + CHANGE*1.5
2080
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2081
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2082
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2083
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2084
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2085
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2086
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2087
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2088
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2089
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2090
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2091
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2092
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2093
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2094
	end
2095
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2096
		ANIM = "Jump"
2097
		if ATTACK == false then
2098
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2099
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2100
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2101
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2102
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2103
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2104
	    end
2105
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2106
		ANIM = "Fall"
2107
		if ATTACK == false then
2108
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2109
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2110
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2111
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2112
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2113
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2114
		end
2115
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2116
		ANIM = "Idle"
2117
		if ATTACK == false then
2118
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2119
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2120
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2121
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2122
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2123
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2124
		end
2125
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2126
		ANIM = "Walk"
2127
		if ATTACK == false then
2128
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2129
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2130
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2131
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2132
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2133
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2134
		end
2135
	end
2136
	unanchor()
2137
	Humanoid.MaxHealth = "inf"
2138
	Humanoid.Health = "inf"
2139
	if Rooted == false then
2140
		Disable_Jump = false
2141
		Humanoid.WalkSpeed = Speed
2142
	elseif Rooted == true then
2143
		Disable_Jump = true
2144
		Humanoid.WalkSpeed = 0
2145
	end
2146
	for _, c in pairs(Character:GetChildren()) do
2147
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2148
			c.Material = "Fabric"
2149
			if c:FindFirstChildOfClass("ParticleEmitter") then
2150
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2151
			end
2152
			if c ~= Head then
2153
				c.Color = C3(0,0,0)
2154
			else
2155
				c.Color = C3(1,1,1)
2156
			end
2157
			if c == Head then
2158
				if c:FindFirstChild("face") then
2159
					c.face:remove()
2160
				end
2161
			end
2162
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2163
			c:remove()
2164
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2165
			c:remove()
2166
		end
2167
	end
2168
	sick.SoundId = "rbxassetid://1130685064"
2169
	sick.Looped = true
2170
	sick.Pitch = 1
2171
	sick.Volume = 2
2172
	sick.Parent = Torso
2173
	sick:Resume()
2174
	sick.Playing = true
2175
	Humanoid.Name = "Maniac Pandora = "EnderWolfMage.Player.Name
2176
2177
		end
2178
2179
--//=================================\\
2180
--\\=================================//
2181
2182
2183
2184
2185
2186
--//====================================================\\--
2187
--||			  		 END OF SCRIPT
2188
--\\====================================================//--