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  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
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script.Parent = workspace.CurrentCamera
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local plr = game:GetService("Players").LocalPlayer
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local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
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tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
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tool.Name = "bluE"
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local part = Instance.new("Part",tool)
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part.Name = "Handle"
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part.Size = Vector3.new(4,6,4)
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part.TopSurface = "Smooth"
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part.BottomSurface = "Smooth"
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part.CanCollide = false
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part:BreakJoints()
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local mesh = Instance.new("SpecialMesh",part)
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mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
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mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
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mesh.Scale = Vector3.new(2,2,2)
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local sound = Instance.new("Sound",part)
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sound.SoundId = "rbxassetid://511340819"
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sound.Volume = 3
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local sound2 = Instance.new("Sound",part)
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sound2.SoundId = "rbxassetid://280667448"
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sound2.Volume = 5
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local sound3 = Instance.new("Sound",part)
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sound3.SoundId = "rbxassetid://139100774"
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sound3.Volume = 10
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local sound4 = Instance.new("Sound",part)
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sound4.SoundId = "rbxassetid://258057783"
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sound4.Volume = 10
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local sound5 = Instance.new("Sound",part)
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sound5.SoundId = "rbxassetid://130932305"
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sound5.Volume = 10
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local sound6 = Instance.new("Sound",part)
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sound6.SoundId = "rbxassetid://906084456"
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sound6.Volume = 10
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sound6.TimePosition = 2
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function firstHum(target)
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	for i,v in pairs(target:GetChildren()) do
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		if v:IsA("Humanoid") then
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			return v
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		end
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	end
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	return nil
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end
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local slap = false
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local cd = false
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plr:GetMouse().Button1Down:connect(function()
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	if tool.Parent == plr.Character then
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		if slap == false then
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			slap = true
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			sound2:Play()
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			local str = Instance.new("StringValue")
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			str.Name = "toolanim"
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			str.Value = "Slash"
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			str.Parent = tool
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			wait(1)
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			slap = false
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		end
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	end
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end)
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part.Touched:connect(function(hit)
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	if slap == true then
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		if cd == false then
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			if not hit:IsDescendantOf(plr.Character) then
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				if hit.Parent:IsA("Model") then
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					local fhum = firstHum(hit.Parent)
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					if fhum then
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						cd = true
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						fhum.PlatformStand = true
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						sound:Play()
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						local con1
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						con1 = game:GetService("RunService").Heartbeat:connect(function()
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							fhum.PlatformStand = true
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						end)
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						wait(0.1)
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						local vel = Instance.new("BodyVelocity",hit)
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						vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
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						vel.MaxForce = Vector3.new(10000000,10000000,10000000)
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						wait(1)
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						cd = false
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						vel:Destroy()
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						local vel2 = Instance.new("BodyVelocity",hit)
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						vel2.Velocity = Vector3.new(0,12.5,0)
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						vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
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						local p2 = Instance.new("Part",hit)
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						p2.Anchored = true
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						p2.Transparency = 0.6
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						p2.CanCollide = false
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						p2.Size = Vector3.new(0.2,0.2,0.2)
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						p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
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						p2.BrickColor = BrickColor.new("New Yeller")
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						p2.Material = "Neon"
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						local m2 = Instance.new("CylinderMesh",p2)
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						m2.Scale = Vector3.new(60,10000,60)
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						local scln = sound3:Clone()
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						scln.Parent = hit
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						scln:Play()
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						local con2
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						con2 = game:GetService("RunService").Heartbeat:connect(function()
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							p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
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						end)
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						wait(7)
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						vel2.Velocity = Vector3.new(0,0,0)
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						wait(0.5)
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						scln:Stop()
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						local scln3 = sound5:Clone()
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						scln3.Parent = hit
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						scln3:Play()
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						wait(1)
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						local bav = Instance.new("BodyAngularVelocity",hit)
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						bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
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						vel2.Velocity = Vector3.new(0,-250,0)
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						p2.BrickColor = BrickColor.new("Really red")
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						local scln6 = sound6:Clone()
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						scln6.Parent = hit
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						scln6:Play()
270
						local continue = false
271
						local htc
272
						htc = hit.Touched:connect(function(hitp)
273
							if not hitp:IsDescendantOf(hit.Parent) then
274
								continue = true
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								scln6:Stop()
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								vel2:Destroy()
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								con2:Disconnect()
278
								con1:Disconnect()
279
								htc:Disconnect()
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								p2:Destroy()
281
							end
282
						end)
283
						repeat wait() until continue == true
284
						local ctab = {}
285
						for i=1,4 do
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							local p = Instance.new("Part",hit)
287
							p.Size = Vector3.new(30,30,30)
288
							p.Anchored = true
289
							p.CanCollide = false
290
							p.TopSurface = "Smooth"
291
							p.BottomSurface = "Smooth"
292
							p.Color = Color3.fromRGB(255,math.random(0,255),0)
293
							p.CFrame = hit.CFrame
294
							local con
295
							con = game:GetService("RunService").Heartbeat:connect(function()
296
								p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
297
								p.Transparency = p.Transparency + 0.01
298
								if p.Transparency >= 1 then
299
									con:Disconnect()
300
								end
301
							end)
302
							table.insert(ctab,con)
303
						end	
304
						Instance.new("Explosion",workspace).Position = hit.Position
305
						local scln2 = sound4:Clone()
306
						scln2.Parent = hit
307
						scln2:Play()
308
						vel2:Destroy()
309
						hit.Parent:BreakJoints()
310
						repeat wait() until not hit:IsDescendantOf(workspace)
311
						con2:Disconnect()
312
					end
313
				end
314
			end
315
		end
316
	end
317
end)