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1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22-
stand.Volume = 3
22+
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41
 
42
    Event.OnServerEvent:Connect(function(plr,io)
43
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58-
			lshclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
58+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67
    local UIS = game:GetService("UserInputService")
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83
        end
84
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87
    --Real game object
88
    local _rg = game
89
 
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
147
--By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D)
148
--PRESS "R" TO RAGDOLLIFY
149
mouse = game.Players.LocalPlayer:GetMouse()
150
using = false
151
ragdolling = false
152
hit = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
153
hit.SoundId = "rbxassetid://1542642349"
154
hit.Volume = 2
155
hit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
156
hit1.SoundId = "rbxassetid://1542642349"
157
hit1.Volume = 2
158
hit2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
159
hit2.SoundId = "rbxassetid://1542642349"
160
hit2.Volume = 2
161
hit3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
162
hit3.SoundId = "rbxassetid://1542642349"
163
hit3.Volume = 2
164
hit3.TimePosition = 0.33
165
166
stand = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
167
stand.SoundId = "rbxassetid://162456532"
168
stand.Volume = .1
169
170-
		if Math == 1 then
170+
171
function respawn(key)
172
	key = key:lower()
173-
		if Math == 2 then
173+
174
		stand:Play()
175
		if ragdolling then
176-
		if Math == 3 then
176+
177
			lshclone.Parent = game.Players.LocalPlayer.Character.Torso
178
			glue:destroy()
179-
		if Math == 4 then
179+
180
			glue1:destroy()
181
			lhclone.Parent = game.Players.LocalPlayer.Character.Torso
182
			glue11:destroy()
183
			rhclone.Parent = game.Players.LocalPlayer.Character.Torso
184
			glue111:destroy()
185
			collider:destroy()
186
			collider1:destroy()
187
			collider11:destroy()
188
			collider111:destroy()
189
			sensoring:destroy()
190
			sensoring1:destroy()
191
			game.Players.LocalPlayer.Character.Torso.SpotLight:destroy()
192
			game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
193
		end
194
	end
195
end
196
mouse.KeyDown:connect(respawn)
197
function ragdoll(key)
198
	key = key:lower()
199
	if key == "r" then
200
		if not ragdolling then
201
			ragdolling = true
202
			local light = Instance.new("SpotLight", game.Players.LocalPlayer.Character.Torso)
203
			game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
204
lshclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
205
rshclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
206
lhclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
207
rhclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
208
local leftarm = game.Players.LocalPlayer.Character["Left Arm"]
209
local rightrm = game.Players.LocalPlayer.Character["Right Arm"]
210
local leftleg = game.Players.LocalPlayer.Character["Left Leg"]
211
local rightleg = game.Players.LocalPlayer.Character["Right Leg"]
212
game.Players.LocalPlayer.Character.Torso["Left Hip"]:destroy()
213
local head = game.Players.LocalPlayer.Character.Head
214
glue = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso)
215
glue.Part0 = game.Players.LocalPlayer.Character.Torso
216
glue.Part1 = leftleg
217
glue.Name = "Left leg"
218
collider = Instance.new("Part", leftleg)
219
collider.Position = Vector3.new(0,999,0)
220
collider.Size = Vector3.new(1.5, 1, 1)
221
collider.Shape = "Cylinder"
222
local weld = Instance.new("Weld", collider)
223
weld.Part0 = leftleg
224
weld.Part1 = collider
225
weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
226
collider.TopSurface = "Smooth"
227
collider.BottomSurface = "Smooth"
228
collider.formFactor = "Symmetric"
229
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
230
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
231
collider.Transparency = 1
232
------------
233
game.Players.LocalPlayer.Character.Torso["Right Hip"]:destroy()
234
glue1 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso)
235
glue1.Part0 = game.Players.LocalPlayer.Character.Torso
236
glue1.Part1 = rightleg
237
glue1.Name = "Right leg"
238
collider1 = Instance.new("Part", rightleg)
239
collider1.Position = Vector3.new(0,9999,0)
240
collider1.Size = Vector3.new(1.5, 1, 1)
241
collider1.Shape = "Cylinder"
242
local weld1 = Instance.new("Weld", collider1)
243
weld1.Part0 = rightleg
244
weld1.Part1 = collider1
245
weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
246
collider1.TopSurface = "Smooth"
247
collider1.BottomSurface = "Smooth"
248
collider1.formFactor = "Symmetric"
249
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
250
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
251
collider1.Transparency = 1
252
------------
253
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:destroy()
254
glue11 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso)
255
glue11.Part0 = game.Players.LocalPlayer.Character.Torso
256
glue11.Part1 = rightrm
257
glue11.Name = "Right shoulder"
258
collider11 = Instance.new("Part", rightrm)
259
collider11.Position = Vector3.new(0,9999,0)
260
collider11.Size = Vector3.new(1.8,1,1)
261
collider11.Shape = "Cylinder"
262
local weld11 = Instance.new("Weld", collider11)
263
weld11.Part0 = rightrm
264
weld11.Part1 = collider11
265
weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
266
collider11.TopSurface = "Smooth"
267
collider11.BottomSurface = "Smooth"
268
collider11.formFactor = "Symmetric"
269
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
270
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
271
collider11.Transparency = 1
272
------------
273
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:destroy()
274
glue111 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso)
275
glue111.Part0 = game.Players.LocalPlayer.Character.Torso
276
glue111.Part1 = leftarm
277
glue111.Name = "Left shoulder"
278
collider111 = Instance.new("Part", leftarm)
279
collider111.Position = Vector3.new(0,9999,0)
280
collider111.Size = Vector3.new(1.5, 1, 1)
281
collider111.Shape = "Cylinder"
282
local weld111 = Instance.new("Weld", collider111)
283
weld111.Part0 = leftarm
284
weld111.Part1 = collider111
285
weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
286
collider111.TopSurface = "Smooth"
287
collider111.BottomSurface = "Smooth"
288
collider111.formFactor = "Symmetric"
289
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
290
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
291
collider111.Transparency = 1
292
-----------------
293
sensoring = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
294
sensoring.Size = Vector3.new(1.2,1.1,0.8)
295
sensoring.CanCollide = false
296
sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position
297
local welder = Instance.new("Weld", sensoring)
298
welder.Part0 = game.Players.LocalPlayer.Character.Torso
299
welder.Part1 = sensoring
300
welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
301
sensoring.Transparency = 1
302
-----------------
303
sensoring1 = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
304
sensoring1.Size = Vector3.new(1.2,1.1,0.8)
305
sensoring1.CanCollide = false
306
sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position
307
local welder1 = Instance.new("Weld", sensoring)
308
welder1.Part0 = game.Players.LocalPlayer.Character.Torso
309
welder1.Part1 = sensoring1
310
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
311
sensoring1.Transparency = 1
312
local function touch()
313
	if not using then
314
		using = true
315
		local Math = math.random(1,4)
316
		elseif Math == 1 then
317
			hit:Play()
318
319
		elseif Math == 2 then
320
			hit1:Play()
321
322
		elseif Math == 3 then
323
			hit2:Play()
324
	elseif Math == 4 then
325
			hit3:Play()
326
327
		wait(0.1)
328
		using = false
329
	end
330
end
331
sensoring.Touched:connect(touch)
332
sensoring1.Touched:connect(touch)
333
		end
334
335
	end
336
end
337
mouse.KeyDown:connect(ragdoll)
338
--di ent