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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | - | stand.Volume = 3 |
22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | - | lshclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone() |
58 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D) | |
148 | --PRESS "R" TO RAGDOLLIFY | |
149 | mouse = game.Players.LocalPlayer:GetMouse() | |
150 | using = false | |
151 | ragdolling = false | |
152 | hit = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
153 | hit.SoundId = "rbxassetid://1542642349" | |
154 | hit.Volume = 2 | |
155 | hit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
156 | hit1.SoundId = "rbxassetid://1542642349" | |
157 | hit1.Volume = 2 | |
158 | hit2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
159 | hit2.SoundId = "rbxassetid://1542642349" | |
160 | hit2.Volume = 2 | |
161 | hit3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
162 | hit3.SoundId = "rbxassetid://1542642349" | |
163 | hit3.Volume = 2 | |
164 | hit3.TimePosition = 0.33 | |
165 | ||
166 | stand = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
167 | stand.SoundId = "rbxassetid://162456532" | |
168 | stand.Volume = .1 | |
169 | ||
170 | - | if Math == 1 then |
170 | + | |
171 | function respawn(key) | |
172 | key = key:lower() | |
173 | - | if Math == 2 then |
173 | + | |
174 | stand:Play() | |
175 | if ragdolling then | |
176 | - | if Math == 3 then |
176 | + | |
177 | lshclone.Parent = game.Players.LocalPlayer.Character.Torso | |
178 | glue:destroy() | |
179 | - | if Math == 4 then |
179 | + | |
180 | glue1:destroy() | |
181 | lhclone.Parent = game.Players.LocalPlayer.Character.Torso | |
182 | glue11:destroy() | |
183 | rhclone.Parent = game.Players.LocalPlayer.Character.Torso | |
184 | glue111:destroy() | |
185 | collider:destroy() | |
186 | collider1:destroy() | |
187 | collider11:destroy() | |
188 | collider111:destroy() | |
189 | sensoring:destroy() | |
190 | sensoring1:destroy() | |
191 | game.Players.LocalPlayer.Character.Torso.SpotLight:destroy() | |
192 | game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false | |
193 | end | |
194 | end | |
195 | end | |
196 | mouse.KeyDown:connect(respawn) | |
197 | function ragdoll(key) | |
198 | key = key:lower() | |
199 | if key == "r" then | |
200 | if not ragdolling then | |
201 | ragdolling = true | |
202 | local light = Instance.new("SpotLight", game.Players.LocalPlayer.Character.Torso) | |
203 | game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true | |
204 | lshclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone() | |
205 | rshclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone() | |
206 | lhclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone() | |
207 | rhclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone() | |
208 | local leftarm = game.Players.LocalPlayer.Character["Left Arm"] | |
209 | local rightrm = game.Players.LocalPlayer.Character["Right Arm"] | |
210 | local leftleg = game.Players.LocalPlayer.Character["Left Leg"] | |
211 | local rightleg = game.Players.LocalPlayer.Character["Right Leg"] | |
212 | game.Players.LocalPlayer.Character.Torso["Left Hip"]:destroy() | |
213 | local head = game.Players.LocalPlayer.Character.Head | |
214 | glue = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso) | |
215 | glue.Part0 = game.Players.LocalPlayer.Character.Torso | |
216 | glue.Part1 = leftleg | |
217 | glue.Name = "Left leg" | |
218 | collider = Instance.new("Part", leftleg) | |
219 | collider.Position = Vector3.new(0,999,0) | |
220 | collider.Size = Vector3.new(1.5, 1, 1) | |
221 | collider.Shape = "Cylinder" | |
222 | local weld = Instance.new("Weld", collider) | |
223 | weld.Part0 = leftleg | |
224 | weld.Part1 = collider | |
225 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
226 | collider.TopSurface = "Smooth" | |
227 | collider.BottomSurface = "Smooth" | |
228 | collider.formFactor = "Symmetric" | |
229 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
230 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
231 | collider.Transparency = 1 | |
232 | ------------ | |
233 | game.Players.LocalPlayer.Character.Torso["Right Hip"]:destroy() | |
234 | glue1 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso) | |
235 | glue1.Part0 = game.Players.LocalPlayer.Character.Torso | |
236 | glue1.Part1 = rightleg | |
237 | glue1.Name = "Right leg" | |
238 | collider1 = Instance.new("Part", rightleg) | |
239 | collider1.Position = Vector3.new(0,9999,0) | |
240 | collider1.Size = Vector3.new(1.5, 1, 1) | |
241 | collider1.Shape = "Cylinder" | |
242 | local weld1 = Instance.new("Weld", collider1) | |
243 | weld1.Part0 = rightleg | |
244 | weld1.Part1 = collider1 | |
245 | weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
246 | collider1.TopSurface = "Smooth" | |
247 | collider1.BottomSurface = "Smooth" | |
248 | collider1.formFactor = "Symmetric" | |
249 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
250 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
251 | collider1.Transparency = 1 | |
252 | ------------ | |
253 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:destroy() | |
254 | glue11 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso) | |
255 | glue11.Part0 = game.Players.LocalPlayer.Character.Torso | |
256 | glue11.Part1 = rightrm | |
257 | glue11.Name = "Right shoulder" | |
258 | collider11 = Instance.new("Part", rightrm) | |
259 | collider11.Position = Vector3.new(0,9999,0) | |
260 | collider11.Size = Vector3.new(1.8,1,1) | |
261 | collider11.Shape = "Cylinder" | |
262 | local weld11 = Instance.new("Weld", collider11) | |
263 | weld11.Part0 = rightrm | |
264 | weld11.Part1 = collider11 | |
265 | weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
266 | collider11.TopSurface = "Smooth" | |
267 | collider11.BottomSurface = "Smooth" | |
268 | collider11.formFactor = "Symmetric" | |
269 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
270 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
271 | collider11.Transparency = 1 | |
272 | ------------ | |
273 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:destroy() | |
274 | glue111 = Instance.new("Glue", game.Players.LocalPlayer.Character.Torso) | |
275 | glue111.Part0 = game.Players.LocalPlayer.Character.Torso | |
276 | glue111.Part1 = leftarm | |
277 | glue111.Name = "Left shoulder" | |
278 | collider111 = Instance.new("Part", leftarm) | |
279 | collider111.Position = Vector3.new(0,9999,0) | |
280 | collider111.Size = Vector3.new(1.5, 1, 1) | |
281 | collider111.Shape = "Cylinder" | |
282 | local weld111 = Instance.new("Weld", collider111) | |
283 | weld111.Part0 = leftarm | |
284 | weld111.Part1 = collider111 | |
285 | weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
286 | collider111.TopSurface = "Smooth" | |
287 | collider111.BottomSurface = "Smooth" | |
288 | collider111.formFactor = "Symmetric" | |
289 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
290 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
291 | collider111.Transparency = 1 | |
292 | ----------------- | |
293 | sensoring = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) | |
294 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
295 | sensoring.CanCollide = false | |
296 | sensoring.Position = game.Players.LocalPlayer.Character.Torso.Position | |
297 | local welder = Instance.new("Weld", sensoring) | |
298 | welder.Part0 = game.Players.LocalPlayer.Character.Torso | |
299 | welder.Part1 = sensoring | |
300 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
301 | sensoring.Transparency = 1 | |
302 | ----------------- | |
303 | sensoring1 = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) | |
304 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
305 | sensoring1.CanCollide = false | |
306 | sensoring1.Position = game.Players.LocalPlayer.Character.Torso.Position | |
307 | local welder1 = Instance.new("Weld", sensoring) | |
308 | welder1.Part0 = game.Players.LocalPlayer.Character.Torso | |
309 | welder1.Part1 = sensoring1 | |
310 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
311 | sensoring1.Transparency = 1 | |
312 | local function touch() | |
313 | if not using then | |
314 | using = true | |
315 | local Math = math.random(1,4) | |
316 | elseif Math == 1 then | |
317 | hit:Play() | |
318 | ||
319 | elseif Math == 2 then | |
320 | hit1:Play() | |
321 | ||
322 | elseif Math == 3 then | |
323 | hit2:Play() | |
324 | elseif Math == 4 then | |
325 | hit3:Play() | |
326 | ||
327 | wait(0.1) | |
328 | using = false | |
329 | end | |
330 | end | |
331 | sensoring.Touched:connect(touch) | |
332 | sensoring1.Touched:connect(touch) | |
333 | end | |
334 | ||
335 | end | |
336 | end | |
337 | mouse.KeyDown:connect(ragdoll) | |
338 | --di ent |