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1 | --Derp gun | |
2 | ||
3 | - | Player = game:GetService("Players").luxulux |
3 | + | Player = game:GetService("Players").timetodie23232223 |
4 | ||
5 | Character = Player.Character | |
6 | ||
7 | PlayerGui = Player.PlayerGui | |
8 | ||
9 | Backpack = Player.Backpack | |
10 | ||
11 | Torso = Character.Torso | |
12 | ||
13 | Head = Character.Head | |
14 | ||
15 | LeftArm = Character["Left Arm"] | |
16 | ||
17 | LeftLeg = Character["Left Leg"] | |
18 | ||
19 | RightArm = Character["Right Arm"] | |
20 | ||
21 | RightLeg = Character["Right Leg"] | |
22 | ||
23 | LS = Torso["Left Shoulder"] | |
24 | ||
25 | LH = Torso["Left Hip"] | |
26 | ||
27 | RS = Torso["Right Shoulder"] | |
28 | ||
29 | RH = Torso["Right Hip"] | |
30 | ||
31 | ModelName = "Weapon" | |
32 | ||
33 | attack = false | |
34 | ||
35 | attacktype = 1 | |
36 | ||
37 | Hitdeb = 0 | |
38 | ||
39 | Neck = Torso.Neck | |
40 | ||
41 | local neckcf0 = Neck.C0 | |
42 | ||
43 | ||
44 | ||
45 | ||
46 | ---------------------------- | |
47 | ||
48 | --Customize | |
49 | ||
50 | Ammo = 50 | |
51 | ||
52 | MaxAmmo = 50 | |
53 | ||
54 | mindamage = 10 | |
55 | ||
56 | maxdamage = 30 | |
57 | ||
58 | crtmaxdamage = 50 | |
59 | ||
60 | reloadspeed=1 | |
61 | ||
62 | attackspeed=1 | |
63 | ||
64 | GunzerkDuration=1000 | |
65 | ||
66 | twobullets=false | |
67 | ||
68 | omindamage = mindamage | |
69 | ||
70 | omaxdamage = maxdamage | |
71 | ||
72 | ocrtmaxdamage = crtmaxdamage | |
73 | ||
74 | crtrate = 100/5 | |
75 | ||
76 | --100%/critpercentage | |
77 | ||
78 | ||
79 | ||
80 | ||
81 | oblkbrkr = 1 | |
82 | ||
83 | blockbreaker = oblkbrkr | |
84 | ||
85 | spread = 1 | |
86 | ||
87 | spread = spread*100 | |
88 | ||
89 | Ammoregen = 5 | |
90 | ||
91 | range = 400 | |
92 | ||
93 | rangepower = 50 | |
94 | ||
95 | CurrentAmmo = "Normal" | |
96 | ||
97 | attackdebounce = false | |
98 | ||
99 | poisoncounter=0 | |
100 | ||
101 | Gunzerkering=false | |
102 | ||
103 | firingdebounce1=false | |
104 | ||
105 | firingdebounce2=false | |
106 | ||
107 | handlecolor = BrickColor.new("Navy blue") | |
108 | ||
109 | bcolor = BrickColor.new("White") | |
110 | ||
111 | gemcolor = BrickColor.new("Black") | |
112 | ||
113 | ammotrail = BrickColor.new("White") | |
114 | ||
115 | ToolName = "Ras Algethi" | |
116 | ||
117 | ||
118 | ||
119 | ||
120 | --------------------------------------------------------------------------------------------------------------------------------------- | |
121 | ||
122 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
123 | ||
124 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
125 | ||
126 | end | |
127 | ||
128 | ev = Instance.new("BoolValue",Character) | |
129 | ||
130 | ev.Name = "EquippedVal" | |
131 | ||
132 | ev.Value = false | |
133 | ||
134 | if Character:findFirstChild("Block",true) ~= nil then | |
135 | ||
136 | Character:findFirstChild("Block",true).Parent = nil | |
137 | ||
138 | end | |
139 | ||
140 | ||
141 | ||
142 | ||
143 | ||
144 | ||
145 | ||
146 | --player | |
147 | ||
148 | player = nil | |
149 | ||
150 | --welds | |
151 | ||
152 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
153 | ||
154 | --what anim | |
155 | ||
156 | anim = "none" | |
157 | ||
158 | --other var | |
159 | ||
160 | player = Player | |
161 | ||
162 | ch = Character | |
163 | ||
164 | --save shoulders | |
165 | ||
166 | AoETrue = {} | |
167 | ||
168 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
169 | ||
170 | ||
171 | ||
172 | ||
173 | ||
174 | ||
175 | ||
176 | function RWFunc() | |
177 | ||
178 | RW.Part1 = ch["Right Arm"] | |
179 | ||
180 | RSH.Part1 = nil | |
181 | ||
182 | end | |
183 | ||
184 | function LWFunc() | |
185 | ||
186 | LW.Part1 = ch["Left Arm"] | |
187 | ||
188 | LSH.Part1 = nil | |
189 | ||
190 | end | |
191 | ||
192 | function RWLFunc() | |
193 | ||
194 | RWL.Part1 = ch["Right Leg"] | |
195 | ||
196 | RHL.Part1 = nil | |
197 | ||
198 | ch["Right Leg"].Name = "RightLeg" | |
199 | ||
200 | RightLeg.CanCollide = false | |
201 | ||
202 | end | |
203 | ||
204 | ||
205 | ||
206 | ||
207 | function LWLFunc() | |
208 | ||
209 | LWL.Part1 = ch["Left Leg"] | |
210 | ||
211 | LHL.Part1 = nil | |
212 | ||
213 | ch["Left Leg"].Name = "LeftLeg" | |
214 | ||
215 | LeftLeg.CanCollide = true | |
216 | ||
217 | end | |
218 | ||
219 | ||
220 | ||
221 | ||
222 | function RWLRem() | |
223 | ||
224 | RightLeg.Name = "Right Leg" | |
225 | ||
226 | RWL.Part1 = nil | |
227 | ||
228 | RHL.Part1 = ch["Right Leg"] | |
229 | ||
230 | RightLeg.CanCollide = false | |
231 | ||
232 | end | |
233 | ||
234 | function LWLRem() | |
235 | ||
236 | LeftLeg.Name = "Left Leg" | |
237 | ||
238 | LWL.Part1 = nil | |
239 | ||
240 | LHL.Part1 = ch["Left Leg"] | |
241 | ||
242 | LeftLeg.CanCollide = false | |
243 | ||
244 | end | |
245 | ||
246 | function RWRem() | |
247 | ||
248 | RW.Part1 = nil | |
249 | ||
250 | RSH.Part1 = ch["Right Arm"] | |
251 | ||
252 | end | |
253 | ||
254 | function LWRem() | |
255 | ||
256 | LW.Part1 = nil | |
257 | ||
258 | LSH.Part1 = ch["Left Arm"] | |
259 | ||
260 | end | |
261 | ||
262 | ||
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | ||
270 | ||
271 | ||
272 | ||
273 | ||
274 | if Character:findFirstChild(ModelName,true) ~= nil then | |
275 | ||
276 | Character:findFirstChild(ModelName,true).Parent = nil | |
277 | ||
278 | RHL.Part1 = ch["Right Leg"] | |
279 | ||
280 | LHL.Part1 = ch["Left Leg"] | |
281 | ||
282 | RSH.Part1 = ch["Right Arm"] | |
283 | ||
284 | LSH.Part1 = ch["Left Arm"] | |
285 | ||
286 | end | |
287 | ||
288 | ||
289 | ||
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | local swordholder = Instance.new("Model") | |
307 | ||
308 | swordholder.Name = ModelName | |
309 | ||
310 | swordholder.Parent = Character | |
311 | ||
312 | ||
313 | ||
314 | ||
315 | --derp | |
316 | ||
317 | RW.Part0 = ch.Torso | |
318 | ||
319 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
320 | ||
321 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
322 | ||
323 | RW.Parent = swordholder | |
324 | ||
325 | -- | |
326 | ||
327 | LW.Part0 = ch.Torso | |
328 | ||
329 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
330 | ||
331 | LW.C1 = CFrame.new(0, 0.5, 0) | |
332 | ||
333 | LW.Parent = swordholder | |
334 | ||
335 | -- | |
336 | ||
337 | RWL.Part0 = ch.Torso | |
338 | ||
339 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
340 | ||
341 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
342 | ||
343 | RWL.Parent = swordholder | |
344 | ||
345 | -- | |
346 | ||
347 | LWL.Part0 = ch.Torso | |
348 | ||
349 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
350 | ||
351 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
352 | ||
353 | LWL.Parent = swordholder | |
354 | ||
355 | ||
356 | ||
357 | ||
358 | ||
359 | ||
360 | ||
361 | ||
362 | ||
363 | ||
364 | ||
365 | ||
366 | ||
367 | local msh1 = Instance.new("CylinderMesh") | |
368 | ||
369 | msh1.Scale = Vector3.new(1,1,1) | |
370 | ||
371 | local msh2 = Instance.new("BlockMesh") | |
372 | ||
373 | msh2.Scale = Vector3.new(1,1,1) | |
374 | ||
375 | local msh3 = Instance.new("CylinderMesh") | |
376 | ||
377 | msh3.Scale = Vector3.new(1,1,1) | |
378 | ||
379 | local msh4 = Instance.new("CylinderMesh") | |
380 | ||
381 | msh4.Scale = Vector3.new(1,1,1) | |
382 | ||
383 | local msh5 = Instance.new("CylinderMesh") | |
384 | ||
385 | msh5.Scale = Vector3.new(1,1,1) | |
386 | ||
387 | local msh6 = Instance.new("BlockMesh") | |
388 | ||
389 | msh6.Scale = Vector3.new(1,1,1) | |
390 | ||
391 | local torsc = false | |
392 | ||
393 | for i,z in pairs(Character:GetChildren()) do | |
394 | ||
395 | if z.className == "CharacterMesh" then | |
396 | ||
397 | if z.BodyPart == Enum.BodyPart.Torso then | |
398 | ||
399 | torsc = true | |
400 | ||
401 | end | |
402 | ||
403 | end | |
404 | ||
405 | end | |
406 | ||
407 | if torsc then | |
408 | ||
409 | msh7 = Instance.new("SpecialMesh") | |
410 | ||
411 | msh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
412 | ||
413 | msh7.Scale = Vector3.new(2.01,1,1.01) | |
414 | ||
415 | else | |
416 | ||
417 | msh7 = Instance.new("BlockMesh") | |
418 | ||
419 | msh7.Scale = Vector3.new(2.01,0.1,1.01) | |
420 | ||
421 | end | |
422 | ||
423 | local msh8 = Instance.new("SpecialMesh") | |
424 | ||
425 | msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
426 | ||
427 | msh8.Scale = Vector3.new(0.5,0.5,7) | |
428 | ||
429 | local msh9 = Instance.new("BlockMesh") | |
430 | ||
431 | msh9.Scale = Vector3.new(1,1,1) | |
432 | ||
433 | ||
434 | ||
435 | ||
436 | local prt1 = Instance.new("Part") | |
437 | ||
438 | prt1.formFactor = 3 | |
439 | ||
440 | prt1.CanCollide = true | |
441 | ||
442 | prt1.Name = "Handle" | |
443 | ||
444 | prt1.Locked = true | |
445 | ||
446 | prt1.Size = Vector3.new(0.3,1,0.3) | |
447 | ||
448 | prt1.Parent = swordholder | |
449 | ||
450 | msh1.Parent = prt1 | |
451 | ||
452 | prt1.BrickColor = handlecolor | |
453 | ||
454 | local prt2 = Instance.new("Part") | |
455 | ||
456 | prt2.formFactor = 3 | |
457 | ||
458 | prt2.CanCollide = true | |
459 | ||
460 | prt2.Name = "Handle2" | |
461 | ||
462 | prt2.Locked = true | |
463 | ||
464 | prt2.Size = Vector3.new(0.5,0.2,1.5) | |
465 | ||
466 | prt2.Parent = swordholder | |
467 | ||
468 | msh2.Parent = prt2 | |
469 | ||
470 | prt2.BrickColor = handlecolor | |
471 | ||
472 | local prt3 = Instance.new("Part") | |
473 | ||
474 | prt3.formFactor = 3 | |
475 | ||
476 | prt3.CanCollide = false | |
477 | ||
478 | prt3.Name = "Handle3" | |
479 | ||
480 | prt3.Locked = true | |
481 | ||
482 | prt3.Size = Vector3.new(0.7,1.2,0.7) | |
483 | ||
484 | prt3.Parent = swordholder | |
485 | ||
486 | msh3.Parent = prt3 | |
487 | ||
488 | prt3.BrickColor = bcolor | |
489 | ||
490 | local prt4 = Instance.new("Part") | |
491 | ||
492 | prt4.formFactor = 3 | |
493 | ||
494 | prt4.CanCollide = true | |
495 | ||
496 | prt4.Name = "BackBarrel" | |
497 | ||
498 | prt4.Locked = true | |
499 | ||
500 | prt4.Size = Vector3.new(0.5,1.2,0.5) | |
501 | ||
502 | prt4.Parent = swordholder | |
503 | ||
504 | msh4.Parent = prt4 | |
505 | ||
506 | prt4.BrickColor = handlecolor | |
507 | ||
508 | local prt5 = Instance.new("Part") | |
509 | ||
510 | prt5.formFactor = 3 | |
511 | ||
512 | prt5.CanCollide = true | |
513 | ||
514 | prt5.Name = "Barrel" | |
515 | ||
516 | prt5.Locked = true | |
517 | ||
518 | prt5.Size = Vector3.new(0.4,2.5,0.4) | |
519 | ||
520 | prt5.Parent = swordholder | |
521 | ||
522 | msh5.Parent = prt5 | |
523 | ||
524 | prt5.BrickColor = handlecolor | |
525 | ||
526 | local prt6 = Instance.new("Part") | |
527 | ||
528 | prt6.formFactor = 3 | |
529 | ||
530 | prt6.CanCollide = false | |
531 | ||
532 | prt6.Name = "BarrelHandle" | |
533 | ||
534 | prt6.Locked = true | |
535 | ||
536 | prt6.Size = Vector3.new(0.3,1,0.3) | |
537 | ||
538 | prt6.Parent = swordholder | |
539 | ||
540 | msh6.Parent = prt6 | |
541 | ||
542 | prt6.BrickColor = handlecolor | |
543 | ||
544 | local prt7 = Instance.new("Part") | |
545 | ||
546 | prt7.formFactor = 3 | |
547 | ||
548 | prt7.CanCollide = false | |
549 | ||
550 | prt7.Name = "HolsterStrap" | |
551 | ||
552 | prt7.Locked = true | |
553 | ||
554 | prt7.Size = Vector3.new(1,1,1) | |
555 | ||
556 | prt7.Parent = swordholder | |
557 | ||
558 | msh7.Parent = prt7 | |
559 | ||
560 | prt7.BrickColor = handlecolor | |
561 | ||
562 | local prt8 = Instance.new("Part") | |
563 | ||
564 | prt8.formFactor = 3 | |
565 | ||
566 | prt8.CanCollide = false | |
567 | ||
568 | prt8.Name = "Holster" | |
569 | ||
570 | prt8.Locked = true | |
571 | ||
572 | prt8.Size = Vector3.new(1,1,1) | |
573 | ||
574 | prt8.Parent = swordholder | |
575 | ||
576 | msh8.Parent = prt8 | |
577 | ||
578 | prt8.BrickColor = handlecolor | |
579 | ||
580 | local prt9 = Instance.new("Part") | |
581 | ||
582 | prt9.formFactor = 3 | |
583 | ||
584 | prt9.CanCollide = false | |
585 | ||
586 | prt9.Name = "AmmoHolster" | |
587 | ||
588 | prt9.Locked = true | |
589 | ||
590 | prt9.Size = Vector3.new(0.2,1,0.7) | |
591 | ||
592 | prt9.Parent = swordholder | |
593 | ||
594 | msh9.Parent = prt9 | |
595 | ||
596 | prt9.BrickColor = handlecolor | |
597 | ||
598 | ||
599 | ||
600 | ||
601 | local w1 = Instance.new("Weld") | |
602 | ||
603 | w1.Parent = prt1 | |
604 | ||
605 | w1.Part0 = prt1 | |
606 | ||
607 | w1.Name = "Weld1" | |
608 | ||
609 | local w2 = Instance.new("Weld") | |
610 | ||
611 | w2.Parent = prt2 | |
612 | ||
613 | w2.Part0 = prt2 | |
614 | ||
615 | w2.Part1 = prt1 | |
616 | ||
617 | w2.Name = "Weld2" | |
618 | ||
619 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
620 | ||
621 | w2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
622 | ||
623 | local w3 = Instance.new("Weld") | |
624 | ||
625 | w3.Parent = prt3 | |
626 | ||
627 | w3.Part0 = prt3 | |
628 | ||
629 | w3.Part1 = prt2 | |
630 | ||
631 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
632 | ||
633 | w3.C0 = CFrame.Angles(math.rad(90+45), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
634 | ||
635 | local w4 = Instance.new("Weld") | |
636 | ||
637 | w4.Parent = prt4 | |
638 | ||
639 | w4.Part0 = prt4 | |
640 | ||
641 | w4.Part1 = prt2 | |
642 | ||
643 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
644 | ||
645 | w4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
646 | ||
647 | local w5 = Instance.new("Weld") | |
648 | ||
649 | w5.Parent = prt5 | |
650 | ||
651 | w5.Part0 = prt5 | |
652 | ||
653 | w5.Part1 = prt3 | |
654 | ||
655 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
656 | ||
657 | w5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
658 | ||
659 | local w6 = Instance.new("Weld") | |
660 | ||
661 | w6.Parent = prt6 | |
662 | ||
663 | w6.Part0 = prt6 | |
664 | ||
665 | w6.Part1 = prt3 | |
666 | ||
667 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
668 | ||
669 | w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
670 | ||
671 | local w7 = Instance.new("Weld") | |
672 | ||
673 | w7.Parent = prt7 | |
674 | ||
675 | w7.Part0 = prt7 | |
676 | ||
677 | w7.Part1 = Torso | |
678 | ||
679 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
680 | ||
681 | if torsc then | |
682 | ||
683 | w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) | |
684 | ||
685 | else | |
686 | ||
687 | w7.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) | |
688 | ||
689 | end | |
690 | ||
691 | local w8 = Instance.new("Weld") | |
692 | ||
693 | w8.Parent = prt8 | |
694 | ||
695 | w8.Part0 = prt8 | |
696 | ||
697 | w8.Part1 = Torso | |
698 | ||
699 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
700 | ||
701 | w8.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(-1.1, 1-0.25,0) | |
702 | ||
703 | local w9 = Instance.new("Weld") | |
704 | ||
705 | w9.Parent = prt9 | |
706 | ||
707 | w9.Part0 = prt9 | |
708 | ||
709 | w9.Part1 = Torso | |
710 | ||
711 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
712 | ||
713 | w9.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(1, 0.75,-0.5) | |
714 | ||
715 | ||
716 | ||
717 | ||
718 | newgun=swordholder:Clone() | |
719 | ||
720 | newgun.Name="WeaponClone" | |
721 | ||
722 | newprt1=newgun.Handle | |
723 | ||
724 | newprt2=newgun.Handle2 | |
725 | ||
726 | newprt3=newgun.Handle3 | |
727 | ||
728 | newprt4=newgun.BackBarrel | |
729 | ||
730 | newprt5=newgun.Barrel | |
731 | ||
732 | newprt6=newgun.BarrelHandle | |
733 | ||
734 | newgun.HolsterStrap:Remove() | |
735 | ||
736 | newgun.Holster:Remove() | |
737 | ||
738 | newgun.AmmoHolster:Remove() | |
739 | ||
740 | newgun:BreakJoints() | |
741 | ||
742 | ||
743 | ||
744 | ||
745 | local neww1 = Instance.new("Weld") | |
746 | ||
747 | neww1.Parent = newprt1 | |
748 | ||
749 | neww1.Part0 = newprt1 | |
750 | ||
751 | local neww2 = Instance.new("Weld") | |
752 | ||
753 | neww2.Parent = newprt2 | |
754 | ||
755 | neww2.Part0 = newprt2 | |
756 | ||
757 | neww2.Part1 = newprt1 | |
758 | ||
759 | neww2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
760 | ||
761 | neww2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
762 | ||
763 | local neww3 = Instance.new("Weld") | |
764 | ||
765 | neww3.Parent = newprt3 | |
766 | ||
767 | neww3.Part0 = newprt3 | |
768 | ||
769 | neww3.Part1 = newprt2 | |
770 | ||
771 | neww3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
772 | ||
773 | neww3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
774 | ||
775 | local neww4 = Instance.new("Weld") | |
776 | ||
777 | neww4.Parent = newprt4 | |
778 | ||
779 | neww4.Part0 = newprt4 | |
780 | ||
781 | neww4.Part1 = newprt2 | |
782 | ||
783 | neww4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
784 | ||
785 | neww4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
786 | ||
787 | local neww5 = Instance.new("Weld") | |
788 | ||
789 | neww5.Parent = newprt5 | |
790 | ||
791 | neww5.Part0 = newprt5 | |
792 | ||
793 | neww5.Part1 = newprt3 | |
794 | ||
795 | neww5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
796 | ||
797 | neww5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
798 | ||
799 | local neww6 = Instance.new("Weld") | |
800 | ||
801 | neww6.Parent = newprt6 | |
802 | ||
803 | neww6.Part0 = newprt6 | |
804 | ||
805 | neww6.Part1 = newprt3 | |
806 | ||
807 | neww6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
808 | ||
809 | neww6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
810 | ||
811 | ||
812 | ||
813 | ||
814 | ||
815 | ||
816 | ||
817 | local RAP = Instance.new("Part") | |
818 | ||
819 | RAP.formFactor = 0 | |
820 | ||
821 | RAP.CanCollide = false | |
822 | ||
823 | RAP.Name = "RAPart" | |
824 | ||
825 | RAP.Locked = true | |
826 | ||
827 | RAP.Size = Vector3.new(1,1,1) | |
828 | ||
829 | RAP.Parent = swordholder | |
830 | ||
831 | RAP.Transparency = 1 | |
832 | ||
833 | local w = Instance.new("Weld") | |
834 | ||
835 | w.Parent = RAP | |
836 | ||
837 | w.Part0 = RAP | |
838 | ||
839 | w.Part1 = RightArm | |
840 | ||
841 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
842 | ||
843 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
844 | ||
845 | ||
846 | ||
847 | ||
848 | ||
849 | ||
850 | ||
851 | function unequipweld() | |
852 | ||
853 | w1.Part1 = Torso | |
854 | ||
855 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
856 | ||
857 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(-0), math.rad(0)) * CFrame.new(-1.15, 1, -0.6) | |
858 | ||
859 | end | |
860 | ||
861 | ||
862 | ||
863 | ||
864 | unequipweld() | |
865 | ||
866 | ||
867 | ||
868 | ||
869 | ||
870 | ||
871 | ||
872 | ||
873 | ||
874 | ||
875 | function equipweld() | |
876 | ||
877 | w1.Part0 = prt1 | |
878 | ||
879 | w1.Part1 = RAP | |
880 | ||
881 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
882 | ||
883 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
884 | ||
885 | end | |
886 | ||
887 | ||
888 | ||
889 | ||
890 | ||
891 | ||
892 | ||
893 | function ss(parent,p) --Slash | |
894 | ||
895 | ||
896 | ||
897 | ||
898 | local SlashSound = Instance.new("Sound") | |
899 | ||
900 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
901 | ||
902 | SlashSound.Parent = parent | |
903 | ||
904 | SlashSound.Volume = .7 | |
905 | ||
906 | SlashSound.Pitch = p | |
907 | ||
908 | SlashSound.PlayOnRemove = true | |
909 | ||
910 | coroutine.resume(coroutine.create(function() | |
911 | ||
912 | wait() | |
913 | ||
914 | SlashSound.Parent = nil | |
915 | ||
916 | end)) | |
917 | ||
918 | end | |
919 | ||
920 | function uss(parent,p) --unsheath | |
921 | ||
922 | ||
923 | ||
924 | ||
925 | local SlashSound = Instance.new("Sound") | |
926 | ||
927 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
928 | ||
929 | SlashSound.Parent = parent | |
930 | ||
931 | SlashSound.Volume = .7 | |
932 | ||
933 | SlashSound.Pitch = p | |
934 | ||
935 | SlashSound.PlayOnRemove = true | |
936 | ||
937 | coroutine.resume(coroutine.create(function() | |
938 | ||
939 | wait() | |
940 | ||
941 | SlashSound.Parent = nil | |
942 | ||
943 | end)) | |
944 | ||
945 | end | |
946 | ||
947 | function cs(parent,p) --Magic Charge | |
948 | ||
949 | ||
950 | ||
951 | ||
952 | local SlashSound = Instance.new("Sound") | |
953 | ||
954 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
955 | ||
956 | SlashSound.Parent = parent | |
957 | ||
958 | SlashSound.Volume = .7 | |
959 | ||
960 | SlashSound.Pitch = p | |
961 | ||
962 | SlashSound.PlayOnRemove = true | |
963 | ||
964 | coroutine.resume(coroutine.create(function() | |
965 | ||
966 | wait() | |
967 | ||
968 | SlashSound.Parent = nil | |
969 | ||
970 | end)) | |
971 | ||
972 | end | |
973 | ||
974 | function ls(parent,p) --Lazer Sound | |
975 | ||
976 | ||
977 | ||
978 | ||
979 | local SlashSound = Instance.new("Sound") | |
980 | ||
981 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
982 | ||
983 | SlashSound.Parent = parent | |
984 | ||
985 | SlashSound.Volume = .7 | |
986 | ||
987 | SlashSound.Pitch = p | |
988 | ||
989 | SlashSound.PlayOnRemove = true | |
990 | ||
991 | coroutine.resume(coroutine.create(function() | |
992 | ||
993 | wait() | |
994 | ||
995 | SlashSound.Parent = nil | |
996 | ||
997 | end)) | |
998 | ||
999 | end | |
1000 | ||
1001 | function ts(parent,p) | |
1002 | ||
1003 | ||
1004 | ||
1005 | ||
1006 | local SlashSound = Instance.new("Sound") | |
1007 | ||
1008 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
1009 | ||
1010 | SlashSound.Parent = parent | |
1011 | ||
1012 | SlashSound.Volume = .7 | |
1013 | ||
1014 | SlashSound.Pitch = p | |
1015 | ||
1016 | SlashSound.PlayOnRemove = true | |
1017 | ||
1018 | coroutine.resume(coroutine.create(function() | |
1019 | ||
1020 | wait() | |
1021 | ||
1022 | SlashSound.Parent = nil | |
1023 | ||
1024 | end)) | |
1025 | ||
1026 | end | |
1027 | ||
1028 | function fs(parent,p) --Fire Sound | |
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | local SlashSound = Instance.new("Sound") | |
1034 | ||
1035 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
1036 | ||
1037 | SlashSound.Parent = parent | |
1038 | ||
1039 | SlashSound.Volume = .7 | |
1040 | ||
1041 | SlashSound.Pitch = p | |
1042 | ||
1043 | SlashSound.PlayOnRemove = true | |
1044 | ||
1045 | coroutine.resume(coroutine.create(function() | |
1046 | ||
1047 | wait() | |
1048 | ||
1049 | SlashSound.Parent = nil | |
1050 | ||
1051 | end)) | |
1052 | ||
1053 | end | |
1054 | ||
1055 | function ms(parent,p) --Metal Cling Sound | |
1056 | ||
1057 | ||
1058 | ||
1059 | ||
1060 | local SlashSound = Instance.new("Sound") | |
1061 | ||
1062 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
1063 | ||
1064 | SlashSound.Parent = parent | |
1065 | ||
1066 | SlashSound.Volume = 5 | |
1067 | ||
1068 | SlashSound.Pitch = p | |
1069 | ||
1070 | SlashSound.PlayOnRemove = true | |
1071 | ||
1072 | coroutine.resume(coroutine.create(function() | |
1073 | ||
1074 | wait() | |
1075 | ||
1076 | SlashSound.Parent = nil | |
1077 | ||
1078 | end)) | |
1079 | ||
1080 | end | |
1081 | ||
1082 | function bs(parent,p) --Berserk Sound | |
1083 | ||
1084 | ||
1085 | ||
1086 | ||
1087 | local SlashSound = Instance.new("Sound") | |
1088 | ||
1089 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
1090 | ||
1091 | SlashSound.Parent = parent | |
1092 | ||
1093 | SlashSound.Volume = 1 | |
1094 | ||
1095 | SlashSound.Pitch = p | |
1096 | ||
1097 | SlashSound.PlayOnRemove = true | |
1098 | ||
1099 | coroutine.resume(coroutine.create(function() | |
1100 | ||
1101 | wait() | |
1102 | ||
1103 | SlashSound.Parent = nil | |
1104 | ||
1105 | end)) | |
1106 | ||
1107 | end | |
1108 | ||
1109 | function hs(parent,p) --Ammo Hit Sound | |
1110 | ||
1111 | ms(parent,p) | |
1112 | ||
1113 | end | |
1114 | ||
1115 | function as(parent,p) --Gun Shoot Sound | |
1116 | ||
1117 | ||
1118 | ||
1119 | ||
1120 | local SlashSound = Instance.new("Sound") | |
1121 | ||
1122 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
1123 | ||
1124 | SlashSound.Parent = parent | |
1125 | ||
1126 | SlashSound.Volume = 0.5 | |
1127 | ||
1128 | SlashSound.Pitch = p | |
1129 | ||
1130 | SlashSound.PlayOnRemove = true | |
1131 | ||
1132 | coroutine.resume(coroutine.create(function() | |
1133 | ||
1134 | wait() | |
1135 | ||
1136 | SlashSound.Parent = nil | |
1137 | ||
1138 | end)) | |
1139 | ||
1140 | end | |
1141 | ||
1142 | function ars(parent,p) --Gun Reload Sound | |
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | local SlashSound = Instance.new("Sound") | |
1148 | ||
1149 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
1150 | ||
1151 | SlashSound.Parent = parent | |
1152 | ||
1153 | SlashSound.Volume = 1 | |
1154 | ||
1155 | SlashSound.Pitch = p | |
1156 | ||
1157 | SlashSound.PlayOnRemove = true | |
1158 | ||
1159 | coroutine.resume(coroutine.create(function() | |
1160 | ||
1161 | wait() | |
1162 | ||
1163 | SlashSound.Parent = nil | |
1164 | ||
1165 | end)) | |
1166 | ||
1167 | end | |
1168 | ||
1169 | -- | |
1170 | ||
1171 | -- | |
1172 | ||
1173 | ||
1174 | ||
1175 | ||
1176 | function returndmg() | |
1177 | ||
1178 | mindamage = omindamage | |
1179 | ||
1180 | maxdamage = omaxdamage | |
1181 | ||
1182 | crtmaxdamage = ocrtmaxdamage | |
1183 | ||
1184 | end | |
1185 | ||
1186 | ||
1187 | ||
1188 | ||
1189 | function subdmg(sub) | |
1190 | ||
1191 | mindamage = omindamage - sub | |
1192 | ||
1193 | maxdamage = omaxdamage - sub | |
1194 | ||
1195 | crtmaxdamage = ocrtmaxdamage - sub | |
1196 | ||
1197 | end | |
1198 | ||
1199 | ||
1200 | ||
1201 | ||
1202 | function prcntdmg(sub) | |
1203 | ||
1204 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
1205 | ||
1206 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
1207 | ||
1208 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
1209 | ||
1210 | end | |
1211 | ||
1212 | ||
1213 | ||
1214 | ||
1215 | function tagHumanoid(humanoid, player) | |
1216 | ||
1217 | local creator_tag = Instance.new("ObjectValue") | |
1218 | ||
1219 | creator_tag.Value = player | |
1220 | ||
1221 | creator_tag.Name = "creator" | |
1222 | ||
1223 | creator_tag.Parent = humanoid | |
1224 | ||
1225 | end | |
1226 | ||
1227 | ||
1228 | ||
1229 | ||
1230 | function untagHumanoid(humanoid) | |
1231 | ||
1232 | if humanoid ~= nil then | |
1233 | ||
1234 | local tag = humanoid:findFirstChild("creator") | |
1235 | ||
1236 | if tag ~= nil then | |
1237 | ||
1238 | tag.Parent = nil | |
1239 | ||
1240 | end | |
1241 | ||
1242 | end | |
1243 | ||
1244 | end | |
1245 | ||
1246 | ||
1247 | ||
1248 | ||
1249 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1250 | ||
1251 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1252 | ||
1253 | end | |
1254 | ||
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | ||
1262 | ||
1263 | ||
1264 | function hideanim() | |
1265 | ||
1266 | attack = true | |
1267 | ||
1268 | ars(Head,0.85) | |
1269 | ||
1270 | for i = 0.25 ,1 ,0.25 do | |
1271 | ||
1272 | wait() | |
1273 | ||
1274 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1275 | ||
1276 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
1277 | ||
1278 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25+10*i)) | |
1279 | ||
1280 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1281 | ||
1282 | w3.C0 = CFrame.Angles(math.rad(90+25*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1283 | ||
1284 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,math.rad(0)) | |
1285 | ||
1286 | end | |
1287 | ||
1288 | for i = 0.1 ,1 ,0.1 do | |
1289 | ||
1290 | wait() | |
1291 | ||
1292 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1293 | ||
1294 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
1295 | ||
1296 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(35+10*i)) | |
1297 | ||
1298 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1299 | ||
1300 | w3.C0 = CFrame.Angles(math.rad(115+20*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1301 | ||
1302 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5-5*i),0,math.rad(0)) | |
1303 | ||
1304 | end | |
1305 | ||
1306 | for i = 0.1 ,1 ,0.1 do | |
1307 | ||
1308 | wait() | |
1309 | ||
1310 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-130*i),math.rad(0),math.rad(-60+60*i)) | |
1311 | ||
1312 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1313 | ||
1314 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40-20*i),math.rad(0),math.rad(45-22.5*i)) | |
1315 | ||
1316 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1317 | ||
1318 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1319 | ||
1320 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+40*i),0,math.rad(-30*i)) | |
1321 | ||
1322 | end | |
1323 | ||
1324 | unequipweld() | |
1325 | ||
1326 | for i = 0.1 ,1 ,0.1 do | |
1327 | ||
1328 | wait() | |
1329 | ||
1330 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
1331 | ||
1332 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1333 | ||
1334 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(20-20*i),math.rad(0),math.rad(22.5-22.5*i)) | |
1335 | ||
1336 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1337 | ||
1338 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1339 | ||
1340 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
1341 | ||
1342 | end | |
1343 | ||
1344 | Neck.C0 = neckcf0 | |
1345 | ||
1346 | RWRem() | |
1347 | ||
1348 | LWRem() | |
1349 | ||
1350 | attack = false | |
1351 | ||
1352 | end | |
1353 | ||
1354 | ||
1355 | ||
1356 | ||
1357 | ||
1358 | ||
1359 | ||
1360 | function equipanim() | |
1361 | ||
1362 | attack = true | |
1363 | ||
1364 | RWFunc() | |
1365 | ||
1366 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1367 | ||
1368 | for i = 0.1 ,1 ,0.1 do | |
1369 | ||
1370 | wait() | |
1371 | ||
1372 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
1373 | ||
1374 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1375 | ||
1376 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
1377 | ||
1378 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1379 | ||
1380 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30*i),0,math.rad(-30*i)) | |
1381 | ||
1382 | end | |
1383 | ||
1384 | equipweld() | |
1385 | ||
1386 | ars(Head,1) | |
1387 | ||
1388 | for i = 0.1 ,1 ,0.1 do | |
1389 | ||
1390 | wait() | |
1391 | ||
1392 | RW.C0 = CFrame.new(1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
1393 | ||
1394 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1395 | ||
1396 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
1397 | ||
1398 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1399 | ||
1400 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-35*i),0,math.rad(-30)) | |
1401 | ||
1402 | end | |
1403 | ||
1404 | LWFunc() | |
1405 | ||
1406 | for i = 0.1 ,1 ,0.1 do | |
1407 | ||
1408 | wait() | |
1409 | ||
1410 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
1411 | ||
1412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
1413 | ||
1414 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.Angles(math.rad(40*i),math.rad(0),math.rad(25*i)) | |
1415 | ||
1416 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1417 | ||
1418 | w3.C0 = CFrame.Angles(math.rad(135-45*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1419 | ||
1420 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
1421 | ||
1422 | end | |
1423 | ||
1424 | Neck.C0 = neckcf0 | |
1425 | ||
1426 | attack = false | |
1427 | ||
1428 | end | |
1429 | ||
1430 | ||
1431 | ||
1432 | ||
1433 | ||
1434 | ||
1435 | ||
1436 | function faketors() | |
1437 | ||
1438 | local T = Instance.new("Part") | |
1439 | ||
1440 | T.formFactor = 0 | |
1441 | ||
1442 | T.CanCollide = false | |
1443 | ||
1444 | T.Name = "FakeTorso" | |
1445 | ||
1446 | T.Locked = true | |
1447 | ||
1448 | T.Size = Torso.Size | |
1449 | ||
1450 | T.Parent = swordholder | |
1451 | ||
1452 | T.Transparency = 1 | |
1453 | ||
1454 | T.BrickColor = Torso.BrickColor | |
1455 | ||
1456 | for i,z in pairs(Character:GetChildren()) do | |
1457 | ||
1458 | if z.className == "CharacterMesh" then | |
1459 | ||
1460 | if z.BodyPart == Enum.BodyPart.Torso then | |
1461 | ||
1462 | local SM = Instance.new("SpecialMesh",T) | |
1463 | ||
1464 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
1465 | ||
1466 | if z.BaseTextureId ~= 0 then | |
1467 | ||
1468 | SM.TextureId = z.BaseTextureId | |
1469 | ||
1470 | elseif z.OverlayTextureId ~= 0 then | |
1471 | ||
1472 | SM.TextureId = z.OverlayTextureId | |
1473 | ||
1474 | else | |
1475 | ||
1476 | SM.TextureId = "" | |
1477 | ||
1478 | end | |
1479 | ||
1480 | end | |
1481 | ||
1482 | end | |
1483 | ||
1484 | end | |
1485 | ||
1486 | local wt = Instance.new("Weld") | |
1487 | ||
1488 | wt.Parent = T | |
1489 | ||
1490 | wt.Part0 = T | |
1491 | ||
1492 | wt.Part1 = Torso | |
1493 | ||
1494 | RW.Part0 = T | |
1495 | ||
1496 | LW.Part0 = T | |
1497 | ||
1498 | T.Transparency = 0 | |
1499 | ||
1500 | Torso.Transparency = 1 | |
1501 | ||
1502 | RHL.Part0 = T | |
1503 | ||
1504 | LHL.Part0 = T | |
1505 | ||
1506 | return wt,T | |
1507 | ||
1508 | end | |
1509 | ||
1510 | ||
1511 | ||
1512 | ||
1513 | ||
1514 | ||
1515 | ||
1516 | if (script.Parent.className ~= "HopperBin") then | |
1517 | ||
1518 | Tool = Instance.new("HopperBin") | |
1519 | ||
1520 | Tool.Parent = Backpack | |
1521 | ||
1522 | Tool.Name = ToolName | |
1523 | ||
1524 | script.Parent = Tool | |
1525 | ||
1526 | end | |
1527 | ||
1528 | Bin = script.Parent | |
1529 | ||
1530 | ||
1531 | ||
1532 | ||
1533 | function damagesplat(dmg,hit,crit,blocked) | |
1534 | ||
1535 | local mo = Instance.new("Model") | |
1536 | ||
1537 | mo.Name = dmg | |
1538 | ||
1539 | local pa = Instance.new("Part",mo) | |
1540 | ||
1541 | pa.formFactor = 3 | |
1542 | ||
1543 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
1544 | ||
1545 | if crit then | |
1546 | ||
1547 | pa.BrickColor = BrickColor.new("Bright yellow") | |
1548 | ||
1549 | elseif not crit then | |
1550 | ||
1551 | pa.BrickColor = BrickColor.new("Bright red") | |
1552 | ||
1553 | end | |
1554 | ||
1555 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
1556 | ||
1557 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
1558 | ||
1559 | pa.Name = "Head" | |
1560 | ||
1561 | local hah = Instance.new("Humanoid") | |
1562 | ||
1563 | hah.Parent = mo | |
1564 | ||
1565 | hah.MaxHealth = 0 | |
1566 | ||
1567 | hah.Health = 0 | |
1568 | ||
1569 | local bp = Instance.new("BodyPosition") | |
1570 | ||
1571 | bp.P = 14000 | |
1572 | ||
1573 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1574 | ||
1575 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
1576 | ||
1577 | coroutine.resume(coroutine.create(function() | |
1578 | ||
1579 | wait() | |
1580 | ||
1581 | mo.Parent = workspace | |
1582 | ||
1583 | bp.Parent = pa | |
1584 | ||
1585 | wait(1.4) | |
1586 | ||
1587 | mo:remove() | |
1588 | ||
1589 | end)) | |
1590 | ||
1591 | return pa | |
1592 | ||
1593 | end | |
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | function damage(hum,dmg,critornot) | |
1599 | ||
1600 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
1601 | ||
1602 | hum:TakeDamage(dmg) | |
1603 | ||
1604 | coroutine.resume(coroutine.create(function() | |
1605 | ||
1606 | tagHumanoid(hum,Player) | |
1607 | ||
1608 | wait(1) | |
1609 | ||
1610 | untagHumanoid(hum) | |
1611 | ||
1612 | end)) | |
1613 | ||
1614 | return pa | |
1615 | ||
1616 | end | |
1617 | ||
1618 | ||
1619 | ||
1620 | ||
1621 | function AddAmmo(add) | |
1622 | ||
1623 | Ammo = Ammo + add | |
1624 | ||
1625 | if Ammo > MaxAmmo then | |
1626 | ||
1627 | Ammo = MaxAmmo | |
1628 | ||
1629 | end | |
1630 | ||
1631 | end | |
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | function ADmg(humm,hit,pos) | |
1637 | ||
1638 | if CurrentAmmo == "Normal" then | |
1639 | ||
1640 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1641 | ||
1642 | if humm.Parent.Block.Value then | |
1643 | ||
1644 | damagesplat(0,humm.Torso,false,true) | |
1645 | ||
1646 | return | |
1647 | ||
1648 | end | |
1649 | ||
1650 | end | |
1651 | ||
1652 | prcntdmg(-25) | |
1653 | ||
1654 | if critrandomizer ~= 1 then | |
1655 | ||
1656 | local rndmdamage = math.random(mindamage,maxdamage) | |
1657 | ||
1658 | damage(humm,rndmdamage,false) | |
1659 | ||
1660 | elseif critrandomizer == 1 then | |
1661 | ||
1662 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1663 | ||
1664 | damage(humm,rndmdamage,true) | |
1665 | ||
1666 | end | |
1667 | ||
1668 | ||
1669 | ||
1670 | ||
1671 | elseif CurrentAmmo == "Poison" then | |
1672 | ||
1673 | ||
1674 | ||
1675 | ||
1676 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1677 | ||
1678 | if humm.Parent.Block.Value then | |
1679 | ||
1680 | damagesplat(0,humm.Torso,false,true) | |
1681 | ||
1682 | return | |
1683 | ||
1684 | end | |
1685 | ||
1686 | end | |
1687 | ||
1688 | prcntdmg(15) | |
1689 | ||
1690 | if critrandomizer ~= 1 then | |
1691 | ||
1692 | local rndmdamage = math.random(mindamage,maxdamage) | |
1693 | ||
1694 | damage(humm,rndmdamage,false) | |
1695 | ||
1696 | elseif critrandomizer == 1 then | |
1697 | ||
1698 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1699 | ||
1700 | damage(humm,rndmdamage,true) | |
1701 | ||
1702 | end | |
1703 | ||
1704 | if poisoncounter==1 then | |
1705 | ||
1706 | local poisoncount = math.random(2,10) | |
1707 | ||
1708 | coroutine.resume(coroutine.create(function() | |
1709 | ||
1710 | repeat | |
1711 | ||
1712 | wait(1.5) | |
1713 | ||
1714 | poisoncount = poisoncount - 1 | |
1715 | ||
1716 | local rndmdamage = math.floor(math.random(1,5)/2) | |
1717 | ||
1718 | local pa = damage(humm,rndmdamage,false) | |
1719 | ||
1720 | pa.BrickColor = BrickColor.new("Alder") | |
1721 | ||
1722 | until poisoncount <= 0 | |
1723 | ||
1724 | end)) | |
1725 | ||
1726 | end | |
1727 | ||
1728 | elseif CurrentAmmo == "Explosion" then | |
1729 | ||
1730 | ||
1731 | ||
1732 | ||
1733 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1734 | ||
1735 | if humm.Parent.Block.Value then | |
1736 | ||
1737 | damagesplat(0,humm.Torso,false,true) | |
1738 | ||
1739 | return | |
1740 | ||
1741 | end | |
1742 | ||
1743 | end | |
1744 | ||
1745 | prcntdmg(0) | |
1746 | ||
1747 | if critrandomizer ~= 1 then | |
1748 | ||
1749 | local rndmdamage = math.random(mindamage,maxdamage) | |
1750 | ||
1751 | damage(humm,rndmdamage,false) | |
1752 | ||
1753 | elseif critrandomizer == 1 then | |
1754 | ||
1755 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1756 | ||
1757 | damage(humm,rndmdamage,true) | |
1758 | ||
1759 | end | |
1760 | ||
1761 | elseif CurrentAmmo == "Herpity" then | |
1762 | ||
1763 | ||
1764 | ||
1765 | ||
1766 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1767 | ||
1768 | if humm.Parent.Block.Value then | |
1769 | ||
1770 | damagesplat(0,humm.Torso,false,true) | |
1771 | ||
1772 | return | |
1773 | ||
1774 | end | |
1775 | ||
1776 | end | |
1777 | ||
1778 | prcntdmg(0) | |
1779 | ||
1780 | if critrandomizer ~= 1 then | |
1781 | ||
1782 | local rndmdamage = math.random(mindamage,maxdamage) | |
1783 | ||
1784 | damage(humm,rndmdamage,false) | |
1785 | ||
1786 | elseif critrandomizer == 1 then | |
1787 | ||
1788 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1789 | ||
1790 | damage(humm,rndmdamage,true) | |
1791 | ||
1792 | end | |
1793 | ||
1794 | if humm.Parent:findFirstChild("Torso")~=nil then | |
1795 | ||
1796 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-50000,50000),math.random(-50000,50000),math.random(-50000,50000)) | |
1797 | ||
1798 | r=it("BodyAngularVelocity") | |
1799 | ||
1800 | r.P=3000 | |
1801 | ||
1802 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1803 | ||
1804 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
1805 | ||
1806 | r.Parent=humm.Parent.Torso | |
1807 | ||
1808 | coroutine.resume(coroutine.create(function() | |
1809 | ||
1810 | for i=1,5000000000000 do | |
1811 | ||
1812 | wait() | |
1813 | ||
1814 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
1815 | ||
1816 | end | |
1817 | ||
1818 | r.Parent=nil | |
1819 | ||
1820 | end)) | |
1821 | ||
1822 | end | |
1823 | ||
1824 | elseif CurrentAmmo == "Bees" then | |
1825 | ||
1826 | ||
1827 | ||
1828 | ||
1829 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1830 | ||
1831 | if humm.Parent.Block.Value then | |
1832 | ||
1833 | damagesplat(0,humm.Torso,false,true) | |
1834 | ||
1835 | return | |
1836 | ||
1837 | end | |
1838 | ||
1839 | end | |
1840 | ||
1841 | prcntdmg(0) | |
1842 | ||
1843 | if critrandomizer ~= 1 then | |
1844 | ||
1845 | local rndmdamage = math.random(mindamage,maxdamage) | |
1846 | ||
1847 | damage(humm,rndmdamage,false) | |
1848 | ||
1849 | elseif critrandomizer == 1 then | |
1850 | ||
1851 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1852 | ||
1853 | damage(humm,rndmdamage,true) | |
1854 | ||
1855 | end | |
1856 | ||
1857 | if humm.Parent:findFirstChild("Torso")~=nil then | |
1858 | ||
1859 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1860 | ||
1861 | coroutine.resume(coroutine.create(function() | |
1862 | ||
1863 | victim=humm.Parent | |
1864 | ||
1865 | d=true | |
1866 | ||
1867 | for i=1, 40 do | |
1868 | ||
1869 | m=Instance.new("Model") | |
1870 | ||
1871 | m.Name="BEE" | |
1872 | ||
1873 | p=Instance.new("Part") | |
1874 | ||
1875 | p.CanCollide=false | |
1876 | ||
1877 | p.Name="Head" | |
1878 | ||
1879 | p.Parent=m | |
1880 | ||
1881 | mz=Instance.new("SpecialMesh") | |
1882 | ||
1883 | mz.Scale=Vector3.new(.225,.25,.225) | |
1884 | ||
1885 | p.BrickColor=BrickColor.new("Bright yellow") | |
1886 | ||
1887 | p.Size=Vector3.new(1,1,1) | |
1888 | ||
1889 | p.CFrame=victim.Torso.CFrame+Vector3.new(math.random(-10,10),50,math.random(-10,10)) | |
1890 | ||
1891 | mz.Parent=p | |
1892 | ||
1893 | m.Parent=workspace | |
1894 | ||
1895 | b=Instance.new("BodyPosition") | |
1896 | ||
1897 | b.P=8000 | |
1898 | ||
1899 | b.D=200 | |
1900 | ||
1901 | b.maxForce=Vector3.new(5000,5000,5000)*50000000 | |
1902 | ||
1903 | b.position=p.Position | |
1904 | ||
1905 | b.Parent=p | |
1906 | ||
1907 | coroutine.resume(coroutine.create(function(f) | |
1908 | ||
1909 | while f.Parent~=nil do | |
1910 | ||
1911 | f.BodyPosition.position=f.Position:Lerp(victim.Torso.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*2,.75) | |
1912 | ||
1913 | wait(.1) | |
1914 | ||
1915 | end | |
1916 | ||
1917 | end),p) | |
1918 | ||
1919 | m.Parent=victim | |
1920 | ||
1921 | p.Touched:connect(function(hit) | |
1922 | ||
1923 | if hit.Parent~=nil then | |
1924 | ||
1925 | if hit.Parent==victim then | |
1926 | ||
1927 | if d==true then | |
1928 | ||
1929 | d=false | |
1930 | ||
1931 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-15 | |
1932 | ||
1933 | hit.Parent.Torso.Velocity=Vector3.new(math.random(-5,5)/5,math.random(-5,5),math.random(-5,5)/5) | |
1934 | ||
1935 | hit.Parent.Torso.CFrame=hit.Parent.Torso.CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(math.random(-20,20)/20,math.random(-20,20)/30,.01) | |
1936 | ||
1937 | hit.Parent.Humanoid.Jump=true | |
1938 | ||
1939 | wait(math.random(10,20)/5) | |
1940 | ||
1941 | d=true | |
1942 | ||
1943 | end | |
1944 | ||
1945 | end | |
1946 | ||
1947 | end | |
1948 | ||
1949 | end) | |
1950 | ||
1951 | wait() | |
1952 | ||
1953 | end | |
1954 | ||
1955 | end)) | |
1956 | ||
1957 | end | |
1958 | ||
1959 | elseif CurrentAmmo == "derp" then | |
1960 | ||
1961 | ||
1962 | ||
1963 | ||
1964 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1965 | ||
1966 | if humm.Parent.Block.Value then | |
1967 | ||
1968 | damagesplat(0,humm.Torso,false,true) | |
1969 | ||
1970 | return | |
1971 | ||
1972 | end | |
1973 | ||
1974 | end | |
1975 | ||
1976 | prcntdmg(0) | |
1977 | ||
1978 | if critrandomizer ~= 1 then | |
1979 | ||
1980 | local rndmdamage = math.random(mindamage,maxdamage) | |
1981 | ||
1982 | damage(humm,rndmdamage,false) | |
1983 | ||
1984 | elseif critrandomizer == 1 then | |
1985 | ||
1986 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1987 | ||
1988 | damage(humm,rndmdamage,true) | |
1989 | ||
1990 | end | |
1991 | ||
1992 | if humm.Parent:findFirstChild("Torso")~=nil then | |
1993 | ||
1994 | coroutine.resume(coroutine.create(function() | |
1995 | ||
1996 | Headt=humm.Parent.Torso.Neck | |
1997 | ||
1998 | LeftArmt=humm.Parent.Torso["Left Shoulder"] | |
1999 | ||
2000 | RightArmt=humm.Parent.Torso["Right Shoulder"] | |
2001 | ||
2002 | LeftLegt=humm.Parent.Torso["Left Hip"] | |
2003 | ||
2004 | RightLegt=humm.Parent.Torso["Right Hip"] | |
2005 | ||
2006 | derptable={"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"} | |
2007 | ||
2008 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
2009 | ||
2010 | coroutine.resume(coroutine.create(function() | |
2011 | ||
2012 | while true do | |
2013 | ||
2014 | wait() | |
2015 | ||
2016 | Headt.C0=Headt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
2017 | ||
2018 | LeftArmt.C0=LeftArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
2019 | ||
2020 | RightArmt.C0=RightArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
2021 | ||
2022 | LeftLegt.C0=LeftLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
2023 | ||
2024 | RightLegt.C0=RightLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
2025 | ||
2026 | humm.Parent.Humanoid.PlatformStand=true | |
2027 | ||
2028 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
2029 | ||
2030 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
2031 | ||
2032 | game:GetService("Chat"):Chat(humm.Parent,pootisss,1) | |
2033 | ||
2034 | end | |
2035 | ||
2036 | end)) | |
2037 | ||
2038 | end)) | |
2039 | ||
2040 | end | |
2041 | ||
2042 | elseif CurrentAmmo == "Troll" then | |
2043 | ||
2044 | ||
2045 | ||
2046 | ||
2047 | if humm.Parent:findFirstChild("Block") ~= nil then | |
2048 | ||
2049 | if humm.Parent.Block.Value then | |
2050 | ||
2051 | damagesplat(0,humm.Torso,false,true) | |
2052 | ||
2053 | return | |
2054 | ||
2055 | end | |
2056 | ||
2057 | end | |
2058 | ||
2059 | prcntdmg(0) | |
2060 | ||
2061 | if critrandomizer ~= 1 then | |
2062 | ||
2063 | local rndmdamage = math.random(mindamage,maxdamage) | |
2064 | ||
2065 | damage(humm,rndmdamage,false) | |
2066 | ||
2067 | elseif critrandomizer == 1 then | |
2068 | ||
2069 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2070 | ||
2071 | damage(humm,rndmdamage,true) | |
2072 | ||
2073 | end | |
2074 | ||
2075 | if humm.Parent:findFirstChild("Torso")~=nil then | |
2076 | ||
2077 | coroutine.resume(coroutine.create(function() | |
2078 | ||
2079 | c=humm.Parent:children() | |
2080 | ||
2081 | for i=1,#c do | |
2082 | ||
2083 | m=Instance.new("BlockMesh") | |
2084 | ||
2085 | m.Parent=c[i] | |
2086 | ||
2087 | m.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2088 | ||
2089 | coroutine.resume(coroutine.create(function(mesh) | |
2090 | ||
2091 | while true do | |
2092 | ||
2093 | wait() | |
2094 | ||
2095 | mesh.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2096 | ||
2097 | end | |
2098 | ||
2099 | end),m) | |
2100 | ||
2101 | end | |
2102 | ||
2103 | end)) | |
2104 | ||
2105 | end | |
2106 | ||
2107 | elseif CurrentAmmo == "suparKnockback" then | |
2108 | ||
2109 | if humm.Parent:findFirstChild("Block") ~= nil then | |
2110 | ||
2111 | if humm.Parent.Block.Value then | |
2112 | ||
2113 | damagesplat(0,humm.Torso,false,true) | |
2114 | ||
2115 | return | |
2116 | ||
2117 | end | |
2118 | ||
2119 | end | |
2120 | ||
2121 | prcntdmg(25) | |
2122 | ||
2123 | if critrandomizer ~= 1 then | |
2124 | ||
2125 | local rndmdamage = math.random(mindamage,maxdamage) | |
2126 | ||
2127 | damage(humm,rndmdamage,false) | |
2128 | ||
2129 | elseif critrandomizer == 1 then | |
2130 | ||
2131 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2132 | ||
2133 | damage(humm,rndmdamage,true) | |
2134 | ||
2135 | end | |
2136 | ||
2137 | local vel = Instance.new("BodyVelocity",humm.Torso) | |
2138 | ||
2139 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
2140 | ||
2141 | vel.P = vel.P * 5 | |
2142 | ||
2143 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 1000 | |
2144 | ||
2145 | coroutine.resume(coroutine.create(function() | |
2146 | ||
2147 | wait() wait() wait() wait() | |
2148 | ||
2149 | vel.Parent=nil | |
2150 | ||
2151 | end)) | |
2152 | ||
2153 | elseif CurrentAmmo == "Knockback" then | |
2154 | ||
2155 | if humm.Parent:findFirstChild("Block") ~= nil then | |
2156 | ||
2157 | if humm.Parent.Block.Value then | |
2158 | ||
2159 | damagesplat(0,humm.Torso,false,true) | |
2160 | ||
2161 | return | |
2162 | ||
2163 | end | |
2164 | ||
2165 | end | |
2166 | ||
2167 | prcntdmg(0) | |
2168 | ||
2169 | if critrandomizer ~= 1 then | |
2170 | ||
2171 | local rndmdamage = math.random(mindamage,maxdamage) | |
2172 | ||
2173 | damage(humm,rndmdamage,false) | |
2174 | ||
2175 | elseif critrandomizer == 1 then | |
2176 | ||
2177 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2178 | ||
2179 | damage(humm,rndmdamage,true) | |
2180 | ||
2181 | end | |
2182 | ||
2183 | local vel = Instance.new("BodyVelocity",humm.Torso) | |
2184 | ||
2185 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
2186 | ||
2187 | vel.P = vel.P * 5 | |
2188 | ||
2189 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 10 | |
2190 | ||
2191 | coroutine.resume(coroutine.create(function() | |
2192 | ||
2193 | wait() wait() wait() wait() | |
2194 | ||
2195 | vel.Parent=nil | |
2196 | ||
2197 | end)) | |
2198 | ||
2199 | returndmg() | |
2200 | ||
2201 | end | |
2202 | ||
2203 | end | |
2204 | ||
2205 | ||
2206 | ||
2207 | ||
2208 | function OT(hit) --Normal Damage | |
2209 | ||
2210 | if Hitdeb == 1 then return end | |
2211 | ||
2212 | if hit.Parent == nil then return end | |
2213 | ||
2214 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
2215 | ||
2216 | if hum.Health <= 0 then return end | |
2217 | ||
2218 | if hit.Parent:findFirstChild("Block") ~= nil then | |
2219 | ||
2220 | if hit.Parent.Block.Value then | |
2221 | ||
2222 | damagesplat(0,hum.Torso,false,true) | |
2223 | ||
2224 | Hitdeb = 1 | |
2225 | ||
2226 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
2227 | ||
2228 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
2229 | ||
2230 | hit.Parent.Block.Value = false | |
2231 | ||
2232 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
2233 | ||
2234 | local critrandomizer = math.random(crtrate) | |
2235 | ||
2236 | if critrandomizer ~= 1 then | |
2237 | ||
2238 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
2239 | ||
2240 | elseif critrandomizer == 1 then | |
2241 | ||
2242 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
2243 | ||
2244 | end | |
2245 | ||
2246 | end | |
2247 | ||
2248 | end | |
2249 | ||
2250 | return end end | |
2251 | ||
2252 | local critrandomizer = math.random(crtrate) | |
2253 | ||
2254 | if critrandomizer ~= 1 then | |
2255 | ||
2256 | local rndmdamage = math.random(mindamage,maxdamage) | |
2257 | ||
2258 | damage(hum,rndmdamage,false) | |
2259 | ||
2260 | elseif critrandomizer == 1 then | |
2261 | ||
2262 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2263 | ||
2264 | damage(hum,rndmdamage,true) | |
2265 | ||
2266 | end | |
2267 | ||
2268 | Hitdeb = 1 | |
2269 | ||
2270 | end | |
2271 | ||
2272 | end | |
2273 | ||
2274 | ||
2275 | ||
2276 | ||
2277 | ||
2278 | ||
2279 | ||
2280 | function AoE(p,magnitude) | |
2281 | ||
2282 | local c = game.Workspace:GetChildren(); | |
2283 | ||
2284 | for i = 1, #c do | |
2285 | ||
2286 | local hum = c[i]:findFirstChild("Humanoid") | |
2287 | ||
2288 | if hum ~= nil and hum.Health ~= 0 then | |
2289 | ||
2290 | local head = c[i]:findFirstChild("Head"); | |
2291 | ||
2292 | if head ~= nil then | |
2293 | ||
2294 | local mag = (head.Position - p).magnitude; | |
2295 | ||
2296 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
2297 | ||
2298 | local foundd = false | |
2299 | ||
2300 | for ii = 1 , #AoETrue do | |
2301 | ||
2302 | if AoETrue[ii] == c[i].Name then | |
2303 | ||
2304 | ||
2305 | ||
2306 | ||
2307 | foundd = true | |
2308 | ||
2309 | end | |
2310 | ||
2311 | end | |
2312 | ||
2313 | if foundd then | |
2314 | ||
2315 | ||
2316 | ||
2317 | ||
2318 | end | |
2319 | ||
2320 | -- | |
2321 | ||
2322 | if not foundd then | |
2323 | ||
2324 | local critrandomizer = math.random(crtrate) | |
2325 | ||
2326 | if critrandomizer ~= 1 then | |
2327 | ||
2328 | local rndmdamage = math.random(mindamage,maxdamage) | |
2329 | ||
2330 | damage(hum,rndmdamage,false) | |
2331 | ||
2332 | elseif critrandomizer == 1 then | |
2333 | ||
2334 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2335 | ||
2336 | damage(hum,rndmdamage,true) | |
2337 | ||
2338 | end | |
2339 | ||
2340 | table.insert(AoETrue,c[i].Name) | |
2341 | ||
2342 | end | |
2343 | ||
2344 | end | |
2345 | ||
2346 | end | |
2347 | ||
2348 | end | |
2349 | ||
2350 | end | |
2351 | ||
2352 | for ii = 1 , #AoETrue do | |
2353 | ||
2354 | table.remove(AoETrue,#AoETrue) | |
2355 | ||
2356 | end | |
2357 | ||
2358 | end | |
2359 | ||
2360 | ||
2361 | ||
2362 | ||
2363 | -- | |
2364 | ||
2365 | ||
2366 | ||
2367 | ||
2368 | ||
2369 | ||
2370 | ||
2371 | -- | |
2372 | ||
2373 | ||
2374 | ||
2375 | ||
2376 | function effect(Color,Ref,LP,P1) | |
2377 | ||
2378 | local effectsmsh = Instance.new("BlockMesh") | |
2379 | ||
2380 | effectsmsh.Scale = Vector3.new(1,1,1) | |
2381 | ||
2382 | effectsmsh.Name = "Mesh" | |
2383 | ||
2384 | local effectsg = Instance.new("Part") | |
2385 | ||
2386 | effectsg.formFactor = 3 | |
2387 | ||
2388 | effectsg.CanCollide = false | |
2389 | ||
2390 | effectsg.Name = "Eff" | |
2391 | ||
2392 | effectsg.Locked = true | |
2393 | ||
2394 | effectsg.Anchored = true | |
2395 | ||
2396 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
2397 | ||
2398 | effectsg.Parent = swordholder | |
2399 | ||
2400 | effectsmsh.Parent = effectsg | |
2401 | ||
2402 | effectsg.BrickColor = BrickColor.new(Color) | |
2403 | ||
2404 | effectsg.Reflectance = Ref | |
2405 | ||
2406 | local point1 = P1 | |
2407 | ||
2408 | local mg = (LP.p - point1.p).magnitude | |
2409 | ||
2410 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
2411 | ||
2412 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
2413 | ||
2414 | coroutine.resume(coroutine.create(function() | |
2415 | ||
2416 | for i = 0 , 1 , 0.1 do | |
2417 | ||
2418 | wait() | |
2419 | ||
2420 | effectsg.Transparency = 1*i | |
2421 | ||
2422 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
2423 | ||
2424 | end | |
2425 | ||
2426 | wait() | |
2427 | ||
2428 | effectsg.Parent = nil | |
2429 | ||
2430 | end)) | |
2431 | ||
2432 | end | |
2433 | ||
2434 | -- | |
2435 | ||
2436 | ||
2437 | ||
2438 | ||
2439 | ||
2440 | ||
2441 | ||
2442 | con = nil | |
2443 | ||
2444 | ||
2445 | ||
2446 | ||
2447 | ||
2448 | ||
2449 | ||
2450 | function dmgcnnct() | |
2451 | ||
2452 | if con ~= nil then | |
2453 | ||
2454 | con:disconnect() | |
2455 | ||
2456 | Hitdeb = 0 | |
2457 | ||
2458 | end | |
2459 | ||
2460 | con = prt11.Touched:connect(OT) | |
2461 | ||
2462 | end | |
2463 | ||
2464 | ||
2465 | ||
2466 | ||
2467 | function dmgdc() | |
2468 | ||
2469 | if con ~= nil then | |
2470 | ||
2471 | con:disconnect() | |
2472 | ||
2473 | Hitdeb = 0 | |
2474 | ||
2475 | end | |
2476 | ||
2477 | end | |
2478 | ||
2479 | ||
2480 | ||
2481 | ||
2482 | function rptddmg(value,des,inc) | |
2483 | ||
2484 | coroutine.resume(coroutine.create(function() | |
2485 | ||
2486 | repeat | |
2487 | ||
2488 | wait(inc) | |
2489 | ||
2490 | Hitdeb = 0 | |
2491 | ||
2492 | until value == des | |
2493 | ||
2494 | end)) | |
2495 | ||
2496 | end | |
2497 | ||
2498 | ||
2499 | ||
2500 | ||
2501 | function atktype(s,e) | |
2502 | ||
2503 | coroutine.resume(coroutine.create(function () | |
2504 | ||
2505 | attacktype = e | |
2506 | ||
2507 | wait(0.25) | |
2508 | ||
2509 | attacktype = s | |
2510 | ||
2511 | end)) | |
2512 | ||
2513 | end | |
2514 | ||
2515 | ||
2516 | ||
2517 | ||
2518 | ||
2519 | ||
2520 | ||
2521 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
2522 | ||
2523 | local msh1 = Instance.new("SpecialMesh") | |
2524 | ||
2525 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2526 | ||
2527 | msh1.MeshType = "Sphere" | |
2528 | ||
2529 | S=Instance.new("Part") | |
2530 | ||
2531 | S.Name="Effect" | |
2532 | ||
2533 | S.formFactor=0 | |
2534 | ||
2535 | S.Size=Vector3.new(x1,y1,z1) | |
2536 | ||
2537 | S.BrickColor=color | |
2538 | ||
2539 | S.Reflectance = 0 | |
2540 | ||
2541 | S.TopSurface=0 | |
2542 | ||
2543 | S.BottomSurface=0 | |
2544 | ||
2545 | S.Transparency=0 | |
2546 | ||
2547 | S.Anchored=true | |
2548 | ||
2549 | S.CanCollide=false | |
2550 | ||
2551 | S.CFrame=part | |
2552 | ||
2553 | S.Parent=workspace | |
2554 | ||
2555 | msh1.Parent = S | |
2556 | ||
2557 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2558 | ||
2559 | end | |
2560 | ||
2561 | ||
2562 | ||
2563 | ||
2564 | function shoottrail(mouse) | |
2565 | ||
2566 | local p1 = (prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p | |
2567 | ||
2568 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
2569 | ||
2570 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
2571 | ||
2572 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
2573 | ||
2574 | local rangepos = range | |
2575 | ||
2576 | local function drawtrail(From,To) | |
2577 | ||
2578 | local effectsmsh = Instance.new("CylinderMesh") | |
2579 | ||
2580 | effectsmsh.Scale = Vector3.new(1,1,1) | |
2581 | ||
2582 | effectsmsh.Name = "Mesh" | |
2583 | ||
2584 | local effectsg = Instance.new("Part") | |
2585 | ||
2586 | if poisoncounter==1 then | |
2587 | ||
2588 | local derpsmoke=Instance.new("Smoke") | |
2589 | ||
2590 | derpsmoke.Parent=effectsg | |
2591 | ||
2592 | derpsmoke.Color=Color3.new(0,0,154) | |
2593 | ||
2594 | --derpsmoke.Opacity=0.05 | |
2595 | ||
2596 | --derpsmoke.Size=0.5 | |
2597 | ||
2598 | end | |
2599 | ||
2600 | effectsg.formFactor = 3 | |
2601 | ||
2602 | effectsg.CanCollide = false | |
2603 | ||
2604 | effectsg.Name = "Eff" | |
2605 | ||
2606 | effectsg.Locked = true | |
2607 | ||
2608 | effectsg.Anchored = true | |
2609 | ||
2610 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
2611 | ||
2612 | effectsg.Parent = swordholder | |
2613 | ||
2614 | effectsmsh.Parent = effectsg | |
2615 | ||
2616 | effectsg.BrickColor = ammotrail | |
2617 | ||
2618 | effectsg.Reflectance = 0.25 | |
2619 | ||
2620 | local LP = From | |
2621 | ||
2622 | local point1 = To | |
2623 | ||
2624 | local mg = (LP - point1).magnitude | |
2625 | ||
2626 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
2627 | ||
2628 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
2629 | ||
2630 | coroutine.resume(coroutine.create(function() | |
2631 | ||
2632 | for i = 0 , 1 , 0.1 do | |
2633 | ||
2634 | wait() | |
2635 | ||
2636 | effectsg.Transparency = 1*i | |
2637 | ||
2638 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
2639 | ||
2640 | end | |
2641 | ||
2642 | effectsg.Parent = nil | |
2643 | ||
2644 | end)) | |
2645 | ||
2646 | end | |
2647 | ||
2648 | local newpos = p1 | |
2649 | ||
2650 | local inc = rangepower | |
2651 | ||
2652 | repeat | |
2653 | ||
2654 | wait() | |
2655 | ||
2656 | rangepos = rangepos - 10 | |
2657 | ||
2658 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
2659 | ||
2660 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
2661 | ||
2662 | drawtrail(newpos,pos) | |
2663 | ||
2664 | newpos = newpos + (dir.lookVector * inc) | |
2665 | ||
2666 | if inc >= 20 then | |
2667 | ||
2668 | inc = inc - 10 | |
2669 | ||
2670 | end | |
2671 | ||
2672 | if hit ~= nil then | |
2673 | ||
2674 | rangepos = 0 | |
2675 | ||
2676 | end | |
2677 | ||
2678 | until rangepos <= 0 | |
2679 | ||
2680 | if CurrentAmmo=="Explosion" then | |
2681 | ||
2682 | b=math.random(1,3) | |
2683 | ||
2684 | if b==1 then | |
2685 | ||
2686 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red")) | |
2687 | ||
2688 | local c = game.Workspace:GetChildren(); | |
2689 | ||
2690 | for i = 1, #c do | |
2691 | ||
2692 | local hum = c[i]:findFirstChild("Humanoid") | |
2693 | ||
2694 | if hum ~= nil and hum.Health ~= 0 then | |
2695 | ||
2696 | local head = c[i]:findFirstChild("Head"); | |
2697 | ||
2698 | if head ~= nil then | |
2699 | ||
2700 | local targ = head.Position - newpos; | |
2701 | ||
2702 | local mag = targ.magnitude; | |
2703 | ||
2704 | if mag <= 10 and c[i].Name ~= Player.Name then | |
2705 | ||
2706 | attackdebounce=false | |
2707 | ||
2708 | ADmg(hum,hit,pos) | |
2709 | ||
2710 | end | |
2711 | ||
2712 | end | |
2713 | ||
2714 | end | |
2715 | ||
2716 | end | |
2717 | ||
2718 | end | |
2719 | ||
2720 | end | |
2721 | ||
2722 | if hit ~= nil then | |
2723 | ||
2724 | hs(Head,1) | |
2725 | ||
2726 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
2727 | ||
2728 | hum = hit.Parent.Humanoid | |
2729 | ||
2730 | attackdebounce=false | |
2731 | ||
2732 | ADmg(hum,hit,pos) | |
2733 | ||
2734 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
2735 | ||
2736 | hum = hit.Parent.Parent.Humanoid | |
2737 | ||
2738 | attackdebounce=false | |
2739 | ||
2740 | ADmg(hum,hit,pos) | |
2741 | ||
2742 | end | |
2743 | ||
2744 | end | |
2745 | ||
2746 | end | |
2747 | ||
2748 | ||
2749 | ||
2750 | ||
2751 | function shoottrail2(mouse) | |
2752 | ||
2753 | local p1 = (newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p | |
2754 | ||
2755 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
2756 | ||
2757 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
2758 | ||
2759 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
2760 | ||
2761 | local rangepos = range | |
2762 | ||
2763 | local function drawtrail(From,To) | |
2764 | ||
2765 | local effectsmsh = Instance.new("CylinderMesh") | |
2766 | ||
2767 | effectsmsh.Scale = Vector3.new(1,1,1) | |
2768 | ||
2769 | effectsmsh.Name = "Mesh" | |
2770 | ||
2771 | local effectsg = Instance.new("Part") | |
2772 | ||
2773 | if poisoncounter==1 then | |
2774 | ||
2775 | local derpsmoke=Instance.new("Smoke") | |
2776 | ||
2777 | derpsmoke.Parent=effectsg | |
2778 | ||
2779 | derpsmoke.Color=Color3.new(0,0,154) | |
2780 | ||
2781 | --derpsmoke.Opacity=0.05 | |
2782 | ||
2783 | --derpsmoke.Size=0.5 | |
2784 | ||
2785 | end | |
2786 | ||
2787 | effectsg.formFactor = 3 | |
2788 | ||
2789 | effectsg.CanCollide = false | |
2790 | ||
2791 | effectsg.Name = "Eff" | |
2792 | ||
2793 | effectsg.Locked = true | |
2794 | ||
2795 | effectsg.Anchored = true | |
2796 | ||
2797 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
2798 | ||
2799 | effectsg.Parent = swordholder | |
2800 | ||
2801 | effectsmsh.Parent = effectsg | |
2802 | ||
2803 | effectsg.BrickColor = ammotrail | |
2804 | ||
2805 | effectsg.Reflectance = 0.25 | |
2806 | ||
2807 | local LP = From | |
2808 | ||
2809 | local point1 = To | |
2810 | ||
2811 | local mg = (LP - point1).magnitude | |
2812 | ||
2813 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
2814 | ||
2815 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
2816 | ||
2817 | coroutine.resume(coroutine.create(function() | |
2818 | ||
2819 | for i = 0 , 1 , 0.1 do | |
2820 | ||
2821 | wait() | |
2822 | ||
2823 | effectsg.Transparency = 1*i | |
2824 | ||
2825 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
2826 | ||
2827 | end | |
2828 | ||
2829 | effectsg.Parent = nil | |
2830 | ||
2831 | end)) | |
2832 | ||
2833 | end | |
2834 | ||
2835 | local newpos = p1 | |
2836 | ||
2837 | local inc = rangepower | |
2838 | ||
2839 | repeat | |
2840 | ||
2841 | wait() | |
2842 | ||
2843 | rangepos = rangepos - 10 | |
2844 | ||
2845 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
2846 | ||
2847 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
2848 | ||
2849 | drawtrail(newpos,pos) | |
2850 | ||
2851 | newpos = newpos + (dir.lookVector * inc) | |
2852 | ||
2853 | if inc >= 20 then | |
2854 | ||
2855 | inc = inc - 10 | |
2856 | ||
2857 | end | |
2858 | ||
2859 | if hit ~= nil then | |
2860 | ||
2861 | rangepos = 0 | |
2862 | ||
2863 | end | |
2864 | ||
2865 | until rangepos <= 0 | |
2866 | ||
2867 | if CurrentAmmo=="Explosion" then | |
2868 | ||
2869 | b=math.random(1,3) | |
2870 | ||
2871 | if b==1 then | |
2872 | ||
2873 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red")) | |
2874 | ||
2875 | local c = game.Workspace:GetChildren(); | |
2876 | ||
2877 | for i = 1, #c do | |
2878 | ||
2879 | local hum = c[i]:findFirstChild("Humanoid") | |
2880 | ||
2881 | if hum ~= nil and hum.Health ~= 0 then | |
2882 | ||
2883 | local head = c[i]:findFirstChild("Head"); | |
2884 | ||
2885 | if head ~= nil then | |
2886 | ||
2887 | local targ = head.Position - newpos; | |
2888 | ||
2889 | local mag = targ.magnitude; | |
2890 | ||
2891 | if mag <= 10 and c[i].Name ~= Player.Name then | |
2892 | ||
2893 | attackdebounce=false | |
2894 | ||
2895 | ADmg(hum,hit,pos) | |
2896 | ||
2897 | end | |
2898 | ||
2899 | end | |
2900 | ||
2901 | end | |
2902 | ||
2903 | end | |
2904 | ||
2905 | end | |
2906 | ||
2907 | end | |
2908 | ||
2909 | if hit ~= nil then | |
2910 | ||
2911 | hs(Head,1) | |
2912 | ||
2913 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
2914 | ||
2915 | hum = hit.Parent.Humanoid | |
2916 | ||
2917 | attackdebounce=false | |
2918 | ||
2919 | ADmg(hum,hit,pos) | |
2920 | ||
2921 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
2922 | ||
2923 | hum = hit.Parent.Parent.Humanoid | |
2924 | ||
2925 | attackdebounce=false | |
2926 | ||
2927 | ADmg(hum,hit,pos) | |
2928 | ||
2929 | end | |
2930 | ||
2931 | end | |
2932 | ||
2933 | end | |
2934 | ||
2935 | ||
2936 | ||
2937 | ||
2938 | function Melee() | |
2939 | ||
2940 | attack=true | |
2941 | ||
2942 | local wt,t = faketors() | |
2943 | ||
2944 | w7.Part1 = t | |
2945 | ||
2946 | w8.Part1 = t | |
2947 | ||
2948 | w9.Part1 = t | |
2949 | ||
2950 | for i = 0 , 1 , 0.1 do | |
2951 | ||
2952 | wait() | |
2953 | ||
2954 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2955 | ||
2956 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
2957 | ||
2958 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+50*i),math.rad(0),math.rad(25)) | |
2959 | ||
2960 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2961 | ||
2962 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2963 | ||
2964 | w1.Part1=LeftArm | |
2965 | ||
2966 | w1.C0 = CFrame.Angles(math.rad(-80), math.rad(-55+145*i), math.rad(90)) * CFrame.new(-1.3, 1, 0) | |
2967 | ||
2968 | wt.C0 = CFrame.Angles(0, math.rad(100*i), 0) | |
2969 | ||
2970 | end | |
2971 | ||
2972 | con1=prt5.Touched:connect(function(hit) | |
2973 | ||
2974 | hum=hit.Parent:FindFirstChild("Humanoid") | |
2975 | ||
2976 | if hum~=nil then | |
2977 | ||
2978 | if attackdebounce == false then | |
2979 | ||
2980 | attackdebounce = true | |
2981 | ||
2982 | coroutine.resume(coroutine.create(function() | |
2983 | ||
2984 | wait(0.1) | |
2985 | ||
2986 | attackdebounce = false | |
2987 | ||
2988 | end)) | |
2989 | ||
2990 | ADmg(hum,hit,pos) | |
2991 | ||
2992 | end | |
2993 | ||
2994 | end | |
2995 | ||
2996 | end) | |
2997 | ||
2998 | con2=prt5.Touched:connect(function(hit) | |
2999 | ||
3000 | hum=hit.Parent:FindFirstChild("Humanoid") | |
3001 | ||
3002 | if hum~=nil then | |
3003 | ||
3004 | if attackdebounce == false then | |
3005 | ||
3006 | attackdebounce = true | |
3007 | ||
3008 | coroutine.resume(coroutine.create(function() | |
3009 | ||
3010 | wait(0.1) | |
3011 | ||
3012 | attackdebounce = false | |
3013 | ||
3014 | end)) | |
3015 | ||
3016 | ADmg(hum,hit,pos) | |
3017 | ||
3018 | end | |
3019 | ||
3020 | end | |
3021 | ||
3022 | end) | |
3023 | ||
3024 | for i = 0 , 1 , 0.15 do | |
3025 | ||
3026 | wait() | |
3027 | ||
3028 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+160*i)) | |
3029 | ||
3030 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
3031 | ||
3032 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50*i)) | |
3033 | ||
3034 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3035 | ||
3036 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3037 | ||
3038 | w1.Part1=LeftArm | |
3039 | ||
3040 | w1.C0 = CFrame.Angles(math.rad(-80+80*i), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1*i, 1+1.5*i, 0) | |
3041 | ||
3042 | wt.C0 = CFrame.Angles(0, math.rad(100-200*i), 0) | |
3043 | ||
3044 | end | |
3045 | ||
3046 | for i = 0 , 1 , 0.1 do | |
3047 | ||
3048 | wait() | |
3049 | ||
3050 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
3051 | ||
3052 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
3053 | ||
3054 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50-10*i)) | |
3055 | ||
3056 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3057 | ||
3058 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3059 | ||
3060 | w1.Part1=LeftArm | |
3061 | ||
3062 | w1.C0 = CFrame.Angles(math.rad(-80+80), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1, 1+1.5, 0) | |
3063 | ||
3064 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10*i), 0) | |
3065 | ||
3066 | end | |
3067 | ||
3068 | con1:disconnect() | |
3069 | ||
3070 | con2:disconnect() | |
3071 | ||
3072 | for i = 0 , 1 , 0.1 do | |
3073 | ||
3074 | wait() | |
3075 | ||
3076 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
3077 | ||
3078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15+15*i), 0, 0) | |
3079 | ||
3080 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25-0.25*i) * CFrame.Angles(math.rad(40+50-50*i),math.rad(0),math.rad(25-50-10+60*i)) | |
3081 | ||
3082 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3083 | ||
3084 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3085 | ||
3086 | w1.Part1=LeftArm | |
3087 | ||
3088 | w1.C0 = CFrame.Angles(math.rad(-80+80-80*i), math.rad(-55+145-145*i), math.rad(90)) * CFrame.new(-1.3+1-1*i, 1+1.5-1.5*i, 0) | |
3089 | ||
3090 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10+110*i), 0) | |
3091 | ||
3092 | end | |
3093 | ||
3094 | w1.Part1 = RAP | |
3095 | ||
3096 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3097 | ||
3098 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
3099 | ||
3100 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
3101 | ||
3102 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3103 | ||
3104 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3105 | ||
3106 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3107 | ||
3108 | wt.C0 = CFrame.Angles(0, 0, 0) | |
3109 | ||
3110 | w7.Part1 = Torso | |
3111 | ||
3112 | w8.Part1 = Torso | |
3113 | ||
3114 | w9.Part1 = Torso | |
3115 | ||
3116 | RW.Part0 = Torso | |
3117 | ||
3118 | LW.Part0 = Torso | |
3119 | ||
3120 | Torso.Transparency = 0 | |
3121 | ||
3122 | RHL.Part0 = Torso | |
3123 | ||
3124 | LHL.Part0 = Torso | |
3125 | ||
3126 | t.Parent = nil | |
3127 | ||
3128 | attack=false | |
3129 | ||
3130 | end | |
3131 | ||
3132 | ||
3133 | ||
3134 | ||
3135 | function Ready(mouse) | |
3136 | ||
3137 | if Ammo <= 0 then Reload() return end | |
3138 | ||
3139 | attack = true | |
3140 | ||
3141 | local wt,t = faketors() | |
3142 | ||
3143 | w7.Part1 = t | |
3144 | ||
3145 | w8.Part1 = t | |
3146 | ||
3147 | w9.Part1 = t | |
3148 | ||
3149 | Character.Humanoid.WalkSpeed = 5 | |
3150 | ||
3151 | for i = 0.2 , 1 , 0.2 do | |
3152 | ||
3153 | wait(0) | |
3154 | ||
3155 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3156 | ||
3157 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
3158 | ||
3159 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
3160 | ||
3161 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3162 | ||
3163 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3164 | ||
3165 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3166 | ||
3167 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
3168 | ||
3169 | end | |
3170 | ||
3171 | for i = 0.2 , 1 , 0.2 do | |
3172 | ||
3173 | wait(0) | |
3174 | ||
3175 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3176 | ||
3177 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
3178 | ||
3179 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
3180 | ||
3181 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3182 | ||
3183 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3184 | ||
3185 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3186 | ||
3187 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
3188 | ||
3189 | end | |
3190 | ||
3191 | wait() wait() | |
3192 | ||
3193 | repeat | |
3194 | ||
3195 | poisoncounter=math.random(1,5) | |
3196 | ||
3197 | wait() | |
3198 | ||
3199 | as(Head,1) | |
3200 | ||
3201 | coroutine.resume(coroutine.create(function() | |
3202 | ||
3203 | for z = 1 ,2 do | |
3204 | ||
3205 | coroutine.resume(coroutine.create(function() | |
3206 | ||
3207 | local meshb1 = Instance.new("BlockMesh") | |
3208 | ||
3209 | meshb1.Scale = Vector3.new(1,1,1) | |
3210 | ||
3211 | local shellb1 = Instance.new("Part") | |
3212 | ||
3213 | meshb1.Parent = shellb1 | |
3214 | ||
3215 | shellb1.Anchored = true | |
3216 | ||
3217 | shellb1.formFactor = 3 | |
3218 | ||
3219 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
3220 | ||
3221 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
3222 | ||
3223 | shellb1.Parent = Character | |
3224 | ||
3225 | shellb1.Transparency = 0 | |
3226 | ||
3227 | if math.random(1,2) == 1 then | |
3228 | ||
3229 | shellb1.BrickColor = BrickColor.new("Bright red") | |
3230 | ||
3231 | else | |
3232 | ||
3233 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
3234 | ||
3235 | end | |
3236 | ||
3237 | shellb1.CanCollide = false | |
3238 | ||
3239 | local incre = math.random(0,60)/100 | |
3240 | ||
3241 | for i = 0 , 1 , 0.1 do | |
3242 | ||
3243 | wait() | |
3244 | ||
3245 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
3246 | ||
3247 | shellb1.Transparency = 1*i | |
3248 | ||
3249 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
3250 | ||
3251 | end | |
3252 | ||
3253 | shellb1.Parent=nil | |
3254 | ||
3255 | end)) | |
3256 | ||
3257 | end | |
3258 | ||
3259 | coroutine.resume(coroutine.create(function() | |
3260 | ||
3261 | shoottrail(mouse) | |
3262 | ||
3263 | end)) | |
3264 | ||
3265 | if twobullets==true then | |
3266 | ||
3267 | shoottrail(mouse) | |
3268 | ||
3269 | end | |
3270 | ||
3271 | end)) | |
3272 | ||
3273 | Ammo = Ammo - 1 | |
3274 | ||
3275 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3276 | ||
3277 | wait(0) | |
3278 | ||
3279 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3280 | ||
3281 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
3282 | ||
3283 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
3284 | ||
3285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3286 | ||
3287 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3288 | ||
3289 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3290 | ||
3291 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
3292 | ||
3293 | end | |
3294 | ||
3295 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3296 | ||
3297 | wait(0) | |
3298 | ||
3299 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3300 | ||
3301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
3302 | ||
3303 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
3304 | ||
3305 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3306 | ||
3307 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3308 | ||
3309 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3310 | ||
3311 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
3312 | ||
3313 | end | |
3314 | ||
3315 | until not keyhold or Ammo <= 0 | |
3316 | ||
3317 | for i = 0.2 , 1 , 0.2 do | |
3318 | ||
3319 | wait(0) | |
3320 | ||
3321 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3322 | ||
3323 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
3324 | ||
3325 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
3326 | ||
3327 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3328 | ||
3329 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3330 | ||
3331 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3332 | ||
3333 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
3334 | ||
3335 | end | |
3336 | ||
3337 | w7.Part1 = Torso | |
3338 | ||
3339 | w8.Part1 = Torso | |
3340 | ||
3341 | w9.Part1 = Torso | |
3342 | ||
3343 | RW.Part0 = Torso | |
3344 | ||
3345 | LW.Part0 = Torso | |
3346 | ||
3347 | Torso.Transparency = 0 | |
3348 | ||
3349 | RHL.Part0 = Torso | |
3350 | ||
3351 | LHL.Part0 = Torso | |
3352 | ||
3353 | t.Parent = nil | |
3354 | ||
3355 | Character.Humanoid.WalkSpeed = 14 | |
3356 | ||
3357 | for i = 0.2 , 1 , 0.2 do | |
3358 | ||
3359 | wait(0) | |
3360 | ||
3361 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
3362 | ||
3363 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
3364 | ||
3365 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
3366 | ||
3367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3368 | ||
3369 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3370 | ||
3371 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
3372 | ||
3373 | end | |
3374 | ||
3375 | wait(0.25) | |
3376 | ||
3377 | attack = false | |
3378 | ||
3379 | end | |
3380 | ||
3381 | ||
3382 | ||
3383 | ||
3384 | function GunzerkReady(mouse) | |
3385 | ||
3386 | if Ammo <= 0 then Reload() return end | |
3387 | ||
3388 | attack = true | |
3389 | ||
3390 | Character.Humanoid.WalkSpeed = 5 | |
3391 | ||
3392 | for i = 0.2 , 1 , 0.2 do | |
3393 | ||
3394 | wait(0) | |
3395 | ||
3396 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(-5+3*i)) | |
3397 | ||
3398 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3399 | ||
3400 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(5-3*i)) | |
3401 | ||
3402 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3403 | ||
3404 | end | |
3405 | ||
3406 | for i = 0.2 , 1 , 0.2 do | |
3407 | ||
3408 | wait(0) | |
3409 | ||
3410 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(-5+3+2*i)) | |
3411 | ||
3412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3413 | ||
3414 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(5-3-2*i)) | |
3415 | ||
3416 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3417 | ||
3418 | end | |
3419 | ||
3420 | wait() wait() | |
3421 | ||
3422 | repeat | |
3423 | ||
3424 | wait() | |
3425 | ||
3426 | coroutine.resume(coroutine.create(function() | |
3427 | ||
3428 | if firingdebounce1==false then | |
3429 | ||
3430 | firingdebounce1=true | |
3431 | ||
3432 | poisoncounter=math.random(1,5) | |
3433 | ||
3434 | wait() | |
3435 | ||
3436 | as(Head,1) | |
3437 | ||
3438 | coroutine.resume(coroutine.create(function() | |
3439 | ||
3440 | for z = 1 ,2 do | |
3441 | ||
3442 | coroutine.resume(coroutine.create(function() | |
3443 | ||
3444 | local meshb1 = Instance.new("BlockMesh") | |
3445 | ||
3446 | meshb1.Scale = Vector3.new(1,1,1) | |
3447 | ||
3448 | local shellb1 = Instance.new("Part") | |
3449 | ||
3450 | meshb1.Parent = shellb1 | |
3451 | ||
3452 | shellb1.Anchored = true | |
3453 | ||
3454 | shellb1.formFactor = 3 | |
3455 | ||
3456 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
3457 | ||
3458 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
3459 | ||
3460 | shellb1.Parent = Character | |
3461 | ||
3462 | shellb1.Transparency = 0 | |
3463 | ||
3464 | if math.random(1,2) == 1 then | |
3465 | ||
3466 | shellb1.BrickColor = BrickColor.new("Bright red") | |
3467 | ||
3468 | else | |
3469 | ||
3470 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
3471 | ||
3472 | end | |
3473 | ||
3474 | shellb1.CanCollide = false | |
3475 | ||
3476 | local incre = math.random(0,60)/100 | |
3477 | ||
3478 | for i = 0 , 1 , 0.1 do | |
3479 | ||
3480 | wait() | |
3481 | ||
3482 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
3483 | ||
3484 | shellb1.Transparency = 1*i | |
3485 | ||
3486 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
3487 | ||
3488 | end | |
3489 | ||
3490 | shellb1.Parent=nil | |
3491 | ||
3492 | end)) | |
3493 | ||
3494 | end | |
3495 | ||
3496 | coroutine.resume(coroutine.create(function() | |
3497 | ||
3498 | shoottrail(mouse) | |
3499 | ||
3500 | end)) | |
3501 | ||
3502 | end)) | |
3503 | ||
3504 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3505 | ||
3506 | wait(0) | |
3507 | ||
3508 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
3509 | ||
3510 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3511 | ||
3512 | end | |
3513 | ||
3514 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3515 | ||
3516 | wait(0) | |
3517 | ||
3518 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
3519 | ||
3520 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3521 | ||
3522 | end | |
3523 | ||
3524 | firingdebounce1=false | |
3525 | ||
3526 | end | |
3527 | ||
3528 | end)) | |
3529 | ||
3530 | coroutine.resume(coroutine.create(function() | |
3531 | ||
3532 | if firingdebounce2==false then | |
3533 | ||
3534 | firingdebounce2=true | |
3535 | ||
3536 | poisoncounter=math.random(1,5) | |
3537 | ||
3538 | wait(0.1) | |
3539 | ||
3540 | as(Head,1) | |
3541 | ||
3542 | coroutine.resume(coroutine.create(function() | |
3543 | ||
3544 | for z = 1 ,2 do | |
3545 | ||
3546 | coroutine.resume(coroutine.create(function() | |
3547 | ||
3548 | local meshb1 = Instance.new("BlockMesh") | |
3549 | ||
3550 | meshb1.Scale = Vector3.new(1,1,1) | |
3551 | ||
3552 | local shellb1 = Instance.new("Part") | |
3553 | ||
3554 | meshb1.Parent = shellb1 | |
3555 | ||
3556 | shellb1.Anchored = true | |
3557 | ||
3558 | shellb1.formFactor = 3 | |
3559 | ||
3560 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
3561 | ||
3562 | shellb1.CFrame = CFrame.new((newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
3563 | ||
3564 | shellb1.Parent = Character | |
3565 | ||
3566 | shellb1.Transparency = 0 | |
3567 | ||
3568 | if math.random(1,2) == 1 then | |
3569 | ||
3570 | shellb1.BrickColor = BrickColor.new("Bright red") | |
3571 | ||
3572 | else | |
3573 | ||
3574 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
3575 | ||
3576 | end | |
3577 | ||
3578 | shellb1.CanCollide = false | |
3579 | ||
3580 | local incre = math.random(0,60)/100 | |
3581 | ||
3582 | for i = 0 , 1 , 0.1 do | |
3583 | ||
3584 | wait() | |
3585 | ||
3586 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
3587 | ||
3588 | shellb1.Transparency = 1*i | |
3589 | ||
3590 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
3591 | ||
3592 | end | |
3593 | ||
3594 | shellb1.Parent=nil | |
3595 | ||
3596 | end)) | |
3597 | ||
3598 | end | |
3599 | ||
3600 | coroutine.resume(coroutine.create(function() | |
3601 | ||
3602 | shoottrail2(mouse) | |
3603 | ||
3604 | end)) | |
3605 | ||
3606 | end)) | |
3607 | ||
3608 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3609 | ||
3610 | wait(0) | |
3611 | ||
3612 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
3613 | ||
3614 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3615 | ||
3616 | end | |
3617 | ||
3618 | for i = 0.5 , 1 , 0.5*attackspeed do | |
3619 | ||
3620 | wait(0) | |
3621 | ||
3622 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
3623 | ||
3624 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3625 | ||
3626 | end | |
3627 | ||
3628 | firingdebounce2=false | |
3629 | ||
3630 | end | |
3631 | ||
3632 | end)) | |
3633 | ||
3634 | until not keyhold or Ammo <= 0 or GunzerkDuration==0 | |
3635 | ||
3636 | for i = 0.2 , 1 , 0.2 do | |
3637 | ||
3638 | wait(0) | |
3639 | ||
3640 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(-3*i)) | |
3641 | ||
3642 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3643 | ||
3644 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(3*i)) | |
3645 | ||
3646 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3647 | ||
3648 | end | |
3649 | ||
3650 | Character.Humanoid.WalkSpeed = 14 | |
3651 | ||
3652 | for i = 0.2 , 1 , 0.2 do | |
3653 | ||
3654 | wait(0) | |
3655 | ||
3656 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(-3-2*i)) | |
3657 | ||
3658 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
3659 | ||
3660 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(3+2*i)) | |
3661 | ||
3662 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3663 | ||
3664 | end | |
3665 | ||
3666 | wait(0.25) | |
3667 | ||
3668 | attack = false | |
3669 | ||
3670 | end | |
3671 | ||
3672 | ||
3673 | ||
3674 | ||
3675 | ||
3676 | ||
3677 | ||
3678 | ||
3679 | ||
3680 | ||
3681 | ||
3682 | ||
3683 | ||
3684 | ||
3685 | ||
3686 | ||
3687 | function Reload() | |
3688 | ||
3689 | attack = true | |
3690 | ||
3691 | while buttonhold==true do | |
3692 | ||
3693 | wait() | |
3694 | ||
3695 | ars(Head,0.75) | |
3696 | ||
3697 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
3698 | ||
3699 | wait() | |
3700 | ||
3701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
3702 | ||
3703 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-45*i), 0, 0) | |
3704 | ||
3705 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-15*i)) | |
3706 | ||
3707 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3708 | ||
3709 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3710 | ||
3711 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,math.rad(-20*i)) | |
3712 | ||
3713 | end | |
3714 | ||
3715 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
3716 | ||
3717 | wait() | |
3718 | ||
3719 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)) | |
3720 | ||
3721 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0) | |
3722 | ||
3723 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+40*i),math.rad(0),math.rad(10-10*i)) | |
3724 | ||
3725 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3726 | ||
3727 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3728 | ||
3729 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+20*i),0,math.rad(-20)) | |
3730 | ||
3731 | end | |
3732 | ||
3733 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
3734 | ||
3735 | wait() | |
3736 | ||
3737 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40-5*i)) | |
3738 | ||
3739 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45*i), 0, 0) | |
3740 | ||
3741 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(20+80*i),math.rad(0),math.rad(45*i)) | |
3742 | ||
3743 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3744 | ||
3745 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3746 | ||
3747 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(10+10*i),0,math.rad(-20+10*i)) | |
3748 | ||
3749 | end | |
3750 | ||
3751 | AddAmmo(Ammoregen) | |
3752 | ||
3753 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
3754 | ||
3755 | wait() | |
3756 | ||
3757 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)) | |
3758 | ||
3759 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45+5*i), 0, 0) | |
3760 | ||
3761 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(100-10*i),math.rad(0),math.rad(45)) | |
3762 | ||
3763 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3764 | ||
3765 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3766 | ||
3767 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(20+5*i),0,math.rad(-10+5*i)) | |
3768 | ||
3769 | end | |
3770 | ||
3771 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
3772 | ||
3773 | wait() | |
3774 | ||
3775 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45-15*i)) | |
3776 | ||
3777 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(50-25*i), 0, 0) | |
3778 | ||
3779 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(90-60*i),math.rad(0),math.rad(45-20*i)) | |
3780 | ||
3781 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3782 | ||
3783 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3784 | ||
3785 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(25-25*i),0,math.rad(-5+5*i)) | |
3786 | ||
3787 | end | |
3788 | ||
3789 | Neck.C0 = neckcf0 | |
3790 | ||
3791 | end | |
3792 | ||
3793 | attack = false | |
3794 | ||
3795 | end | |
3796 | ||
3797 | ||
3798 | ||
3799 | ||
3800 | function Reload2() | |
3801 | ||
3802 | attack=true | |
3803 | ||
3804 | for i = 0.1 , 1 , 0.1 do | |
3805 | ||
3806 | wait() | |
3807 | ||
3808 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
3809 | ||
3810 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
3811 | ||
3812 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
3813 | ||
3814 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3815 | ||
3816 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3817 | ||
3818 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,math.rad(20*i)) | |
3819 | ||
3820 | end | |
3821 | ||
3822 | derp=prt6:Clone() | |
3823 | ||
3824 | prt6.Transparency=1 | |
3825 | ||
3826 | prt6.CanCollide=false | |
3827 | ||
3828 | derp.Parent=workspace | |
3829 | ||
3830 | derp.CFrame=prt6.CFrame | |
3831 | ||
3832 | derp.CanCollide=true | |
3833 | ||
3834 | coroutine.resume(coroutine.create(function(Part) | |
3835 | ||
3836 | wait(5) | |
3837 | ||
3838 | Part.CanCollide=false | |
3839 | ||
3840 | wait(3) | |
3841 | ||
3842 | Part.Parent=nil | |
3843 | ||
3844 | end),derp) | |
3845 | ||
3846 | for i = 0.1 , 1 , 0.2 do | |
3847 | ||
3848 | wait() | |
3849 | ||
3850 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
3851 | ||
3852 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5*i), 0, 0) | |
3853 | ||
3854 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30*i),math.rad(0),math.rad(25)) | |
3855 | ||
3856 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3857 | ||
3858 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3859 | ||
3860 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5*i),0,math.rad(20)) | |
3861 | ||
3862 | end | |
3863 | ||
3864 | for i = 0.1 , 1 , 0.1 do | |
3865 | ||
3866 | wait() | |
3867 | ||
3868 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
3869 | ||
3870 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5), 0, 0) | |
3871 | ||
3872 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5*i),math.rad(0),math.rad(25)) | |
3873 | ||
3874 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3875 | ||
3876 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3877 | ||
3878 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5*i),0,math.rad(20)) | |
3879 | ||
3880 | end | |
3881 | ||
3882 | for i = 0.1 , 1 , 0.1 do | |
3883 | ||
3884 | wait() | |
3885 | ||
3886 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
3887 | ||
3888 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
3889 | ||
3890 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100*i),math.rad(0),math.rad(25-10*i)) | |
3891 | ||
3892 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3893 | ||
3894 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3895 | ||
3896 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10*i),0,math.rad(20+20*i)) | |
3897 | ||
3898 | end | |
3899 | ||
3900 | derp2=prt6:Clone() | |
3901 | ||
3902 | derp2.Parent=swordholder | |
3903 | ||
3904 | derp2.Transparency=0 | |
3905 | ||
3906 | wldderp=Instance.new("Weld") | |
3907 | ||
3908 | wldderp.Parent=derp | |
3909 | ||
3910 | wldderp.Part0=derp2 | |
3911 | ||
3912 | wldderp.Part1=LeftArm | |
3913 | ||
3914 | wldderp.C0=CFrame.Angles(math.rad(90),0,0)*CFrame.new(0,1,0) | |
3915 | ||
3916 | for i = 0.1 , 1 , 0.1 do | |
3917 | ||
3918 | wait() | |
3919 | ||
3920 | wldderp.C0=CFrame.Angles(math.rad(90-5*i),0,0)*CFrame.new(0,1+0.1*i,0.2*i) | |
3921 | ||
3922 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
3923 | ||
3924 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10-10*i), 0, 0) | |
3925 | ||
3926 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5-0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100+120*i),math.rad(0),math.rad(25-10+10*i)) | |
3927 | ||
3928 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3929 | ||
3930 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
3931 | ||
3932 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10-10*i),0,math.rad(20+20-20*i)) | |
3933 | ||
3934 | end | |
3935 | ||
3936 | derp2.Parent=nil | |
3937 | ||
3938 | prt6.Transparency=0 | |
3939 | ||
3940 | prt6.CanCollide=false | |
3941 | ||
3942 | for i = 0.1 , 1 , 0.1 do | |
3943 | ||
3944 | wait() | |
3945 | ||
3946 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
3947 | ||
3948 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
3949 | ||
3950 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70*i),math.rad(0),math.rad(25)) | |
3951 | ||
3952 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3953 | ||
3954 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
3955 | ||
3956 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5),0,math.rad(20)) | |
3957 | ||
3958 | end | |
3959 | ||
3960 | for i = 0.1 , 1 , 0.2 do | |
3961 | ||
3962 | wait() | |
3963 | ||
3964 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30*i),math.rad(0),math.rad(-60+10-10)) | |
3965 | ||
3966 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10), 0, 0) | |
3967 | ||
3968 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70+50*i),math.rad(0),math.rad(25)) | |
3969 | ||
3970 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3971 | ||
3972 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)) * CFrame.new(0, 0, 0) | |
3973 | ||
3974 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5-10*i),0,math.rad(20)) | |
3975 | ||
3976 | end | |
3977 | ||
3978 | Ammo = MaxAmmo | |
3979 | ||
3980 | for i = 0.1 , 1 , 0.1 do | |
3981 | ||
3982 | wait() | |
3983 | ||
3984 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30-30*i),math.rad(0),math.rad(-60)) | |
3985 | ||
3986 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
3987 | ||
3988 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(65-40*i),math.rad(0),math.rad(25)) | |
3989 | ||
3990 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3991 | ||
3992 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30-30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
3993 | ||
3994 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,math.rad(20-20*i)) | |
3995 | ||
3996 | end | |
3997 | ||
3998 | attack=false | |
3999 | ||
4000 | end | |
4001 | ||
4002 | ||
4003 | ||
4004 | ||
4005 | function Gunzerker() | |
4006 | ||
4007 | attack=true | |
4008 | ||
4009 | Gunzerkering=true | |
4010 | ||
4011 | for i = 0.1 , 1 , 0.1 do | |
4012 | ||
4013 | wait() | |
4014 | ||
4015 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
4016 | ||
4017 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
4018 | ||
4019 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i)) | |
4020 | ||
4021 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4022 | ||
4023 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
4024 | ||
4025 | end | |
4026 | ||
4027 | newgun.Parent=workspace | |
4028 | ||
4029 | newprt3.BrickColor=prt3.BrickColor | |
4030 | ||
4031 | neww1.Parent=newprt1 | |
4032 | ||
4033 | neww2.Parent=newprt2 | |
4034 | ||
4035 | neww3.Parent=newprt3 | |
4036 | ||
4037 | neww4.Parent=newprt4 | |
4038 | ||
4039 | neww5.Parent=newprt5 | |
4040 | ||
4041 | neww6.Parent=newprt6 | |
4042 | ||
4043 | neww1.Part0 = newprt1 | |
4044 | ||
4045 | neww1.Part1 = LeftArm | |
4046 | ||
4047 | neww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
4048 | ||
4049 | neww1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0) | |
4050 | ||
4051 | print(newgun) | |
4052 | ||
4053 | for i = 0.1 , 1 , 0.15 do | |
4054 | ||
4055 | wait() | |
4056 | ||
4057 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
4058 | ||
4059 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
4060 | ||
4061 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120*i),math.rad(0),math.rad(0)) | |
4062 | ||
4063 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4064 | ||
4065 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
4066 | ||
4067 | end | |
4068 | ||
4069 | for i = 0.1 , 1 , 0.2 do | |
4070 | ||
4071 | wait() | |
4072 | ||
4073 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10+10*i),math.rad(0),math.rad(0)) | |
4074 | ||
4075 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
4076 | ||
4077 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0)) | |
4078 | ||
4079 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4080 | ||
4081 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5*i),0,0) | |
4082 | ||
4083 | end | |
4084 | ||
4085 | for i = 0.1 , 1 , 0.15 do | |
4086 | ||
4087 | wait() | |
4088 | ||
4089 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(-5*i)) | |
4090 | ||
4091 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
4092 | ||
4093 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(5*i)) | |
4094 | ||
4095 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4096 | ||
4097 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5+10*i),0,0) | |
4098 | ||
4099 | end | |
4100 | ||
4101 | attack=false | |
4102 | ||
4103 | end | |
4104 | ||
4105 | ||
4106 | ||
4107 | ||
4108 | function ChangeAmmoAnim(ammo,trail,derpcol) | |
4109 | ||
4110 | for i = 0.1 , 1 , 0.1 do | |
4111 | ||
4112 | wait() | |
4113 | ||
4114 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
4115 | ||
4116 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
4117 | ||
4118 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
4119 | ||
4120 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4121 | ||
4122 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4123 | ||
4124 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,0) | |
4125 | ||
4126 | end | |
4127 | ||
4128 | for i = 0.1 , 1 , 0.15 do | |
4129 | ||
4130 | wait() | |
4131 | ||
4132 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4133 | ||
4134 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5*i), 0, 0) | |
4135 | ||
4136 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i)) | |
4137 | ||
4138 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4139 | ||
4140 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4141 | ||
4142 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20*i),0,0) | |
4143 | ||
4144 | end | |
4145 | ||
4146 | for i = 0.1 , 1 , 0.1 do | |
4147 | ||
4148 | wait() | |
4149 | ||
4150 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4151 | ||
4152 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5*i), 0, 0) | |
4153 | ||
4154 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20)) | |
4155 | ||
4156 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4157 | ||
4158 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4159 | ||
4160 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10*i),0,0) | |
4161 | ||
4162 | end | |
4163 | ||
4164 | derpd=prt3:Clone() | |
4165 | ||
4166 | derpd.Parent=swordholder | |
4167 | ||
4168 | derpd.Transparency=0 | |
4169 | ||
4170 | derpdw=Instance.new("Weld") | |
4171 | ||
4172 | derpdw.Parent=swordholder | |
4173 | ||
4174 | derpdw.Part0=derpd | |
4175 | ||
4176 | derpdw.Part1=LeftArm | |
4177 | ||
4178 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30),0)*CFrame.new(-0.4,0.8,0) | |
4179 | ||
4180 | prt3.Transparency=1 | |
4181 | ||
4182 | wait(0.1) | |
4183 | ||
4184 | for i = 0.1 , 1 , 0.1 do | |
4185 | ||
4186 | wait() | |
4187 | ||
4188 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4189 | ||
4190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5*i), 0, 0) | |
4191 | ||
4192 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i)) | |
4193 | ||
4194 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4195 | ||
4196 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4197 | ||
4198 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5*i),0,0) | |
4199 | ||
4200 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30+30*i),0)*CFrame.new(-0.4+0.4*i,0.8+0.2*i,0) | |
4201 | ||
4202 | end | |
4203 | ||
4204 | for i = 0.1 , 1 , 0.2 do | |
4205 | ||
4206 | wait() | |
4207 | ||
4208 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4209 | ||
4210 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
4211 | ||
4212 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30)) | |
4213 | ||
4214 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4215 | ||
4216 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4217 | ||
4218 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i)) | |
4219 | ||
4220 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
4221 | ||
4222 | end | |
4223 | ||
4224 | CurrentAmmo = ammo | |
4225 | ||
4226 | ammotrail = BrickColor.new(trail) | |
4227 | ||
4228 | derpd.BrickColor=BrickColor.new(derpcol) | |
4229 | ||
4230 | prt3.BrickColor=BrickColor.new(derpcol) | |
4231 | ||
4232 | for i = 0.1 , 1 , 0.1 do | |
4233 | ||
4234 | wait() | |
4235 | ||
4236 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4237 | ||
4238 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
4239 | ||
4240 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i)) | |
4241 | ||
4242 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4243 | ||
4244 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4245 | ||
4246 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i)) | |
4247 | ||
4248 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
4249 | ||
4250 | end | |
4251 | ||
4252 | for i = 0.1 , 1 , 0.1 do | |
4253 | ||
4254 | wait() | |
4255 | ||
4256 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4257 | ||
4258 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5*i), 0, 0) | |
4259 | ||
4260 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20)) | |
4261 | ||
4262 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4263 | ||
4264 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4265 | ||
4266 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+5*i),0,0) | |
4267 | ||
4268 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30*i),0)*CFrame.new(-0.4*i,1-0.2*i,0) | |
4269 | ||
4270 | end | |
4271 | ||
4272 | prt3.Transparency=0 | |
4273 | ||
4274 | derpd.Parent=nil | |
4275 | ||
4276 | for i = 0.1 , 1 , 0.1 do | |
4277 | ||
4278 | wait() | |
4279 | ||
4280 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4281 | ||
4282 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5*i), 0, 0) | |
4283 | ||
4284 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20)) | |
4285 | ||
4286 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4287 | ||
4288 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4289 | ||
4290 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10+10*i),0,0) | |
4291 | ||
4292 | end | |
4293 | ||
4294 | for i = 0.1 , 1 , 0.15 do | |
4295 | ||
4296 | wait() | |
4297 | ||
4298 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
4299 | ||
4300 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0) | |
4301 | ||
4302 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i)) | |
4303 | ||
4304 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4305 | ||
4306 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4307 | ||
4308 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-20*i),0,0) | |
4309 | ||
4310 | end | |
4311 | ||
4312 | for i = 0.1 , 1 , 0.1 do | |
4313 | ||
4314 | wait() | |
4315 | ||
4316 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
4317 | ||
4318 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+10*i), 0, 0) | |
4319 | ||
4320 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-60*i),math.rad(0),math.rad(25)) | |
4321 | ||
4322 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4323 | ||
4324 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4325 | ||
4326 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,0) | |
4327 | ||
4328 | end | |
4329 | ||
4330 | end | |
4331 | ||
4332 | ||
4333 | ||
4334 | ||
4335 | function NormalAmmo() | |
4336 | ||
4337 | attack = true | |
4338 | ||
4339 | ChangeAmmoAnim("Normal","White","White") | |
4340 | ||
4341 | attack = false | |
4342 | ||
4343 | end | |
4344 | ||
4345 | ||
4346 | ||
4347 | ||
4348 | function PoisonAmmo() | |
4349 | ||
4350 | attack = true | |
4351 | ||
4352 | ChangeAmmoAnim("Poison","Bright violet","Bright violet") | |
4353 | ||
4354 | attack = false | |
4355 | ||
4356 | coroutine.resume(coroutine.create(function() | |
4357 | ||
4358 | repeat | |
4359 | ||
4360 | wait(0.25+0.75*math.random()) | |
4361 | ||
4362 | if Ammo ~= 0 then | |
4363 | ||
4364 | local meshb1 = Instance.new("SpecialMesh") | |
4365 | ||
4366 | meshb1.Scale = Vector3.new(1,1,1) | |
4367 | ||
4368 | meshb1.MeshType = "Sphere" | |
4369 | ||
4370 | local shellb1 = Instance.new("Part") | |
4371 | ||
4372 | meshb1.Parent = shellb1 | |
4373 | ||
4374 | shellb1.Anchored = true | |
4375 | ||
4376 | shellb1.formFactor = 3 | |
4377 | ||
4378 | shellb1.Size = Vector3.new(0.3,0.3,0.3) | |
4379 | ||
4380 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) | |
4381 | ||
4382 | shellb1.Parent = swordholder | |
4383 | ||
4384 | shellb1.Transparency = 0 | |
4385 | ||
4386 | shellb1.BrickColor = BrickColor.new("Alder") | |
4387 | ||
4388 | shellb1.CanCollide = false | |
4389 | ||
4390 | for i = 0 , 1 , 0.1 do | |
4391 | ||
4392 | wait() | |
4393 | ||
4394 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0) | |
4395 | ||
4396 | shellb1.Transparency = 1*i | |
4397 | ||
4398 | meshb1.Scale = Vector3.new(1,1+3*i,1) | |
4399 | ||
4400 | end | |
4401 | ||
4402 | shellb1.Parent=nil | |
4403 | ||
4404 | end | |
4405 | ||
4406 | until CurrentAmmo ~= "Poison" | |
4407 | ||
4408 | end)) | |
4409 | ||
4410 | end | |
4411 | ||
4412 | ||
4413 | ||
4414 | ||
4415 | function KBAmmo() | |
4416 | ||
4417 | attack = true | |
4418 | ||
4419 | ChangeAmmoAnim("Knockback","Black","Black") | |
4420 | ||
4421 | attack = false | |
4422 | ||
4423 | end | |
4424 | ||
4425 | ||
4426 | ||
4427 | ||
4428 | function ExplodeAmmo() | |
4429 | ||
4430 | attack = true | |
4431 | ||
4432 | ChangeAmmoAnim("Explosion","Bright red","Bright red") | |
4433 | ||
4434 | attack = false | |
4435 | ||
4436 | end | |
4437 | ||
4438 | ||
4439 | ||
4440 | ||
4441 | ||
4442 | ||
4443 | ||
4444 | function HerpAmmo() | |
4445 | ||
4446 | attack = true | |
4447 | ||
4448 | ChangeAmmoAnim("Herpity","White","Really red") | |
4449 | ||
4450 | attack = false | |
4451 | ||
4452 | coroutine.resume(coroutine.create(function() | |
4453 | ||
4454 | repeat | |
4455 | ||
4456 | wait() | |
4457 | ||
4458 | ammotrail = BrickColor:random() | |
4459 | ||
4460 | until CurrentAmmo ~= "Herpity" | |
4461 | ||
4462 | end)) | |
4463 | ||
4464 | end | |
4465 | ||
4466 | ||
4467 | ||
4468 | ||
4469 | function suparKnockbackAmmo() | |
4470 | ||
4471 | attack = true | |
4472 | ||
4473 | ChangeAmmoAnim("suparKnockback","White","Really blue") | |
4474 | ||
4475 | CurrentAmmo = "suparKnockback" | |
4476 | ||
4477 | attack = false | |
4478 | ||
4479 | coroutine.resume(coroutine.create(function() | |
4480 | ||
4481 | repeat | |
4482 | ||
4483 | wait() | |
4484 | ||
4485 | ammotrail = BrickColor:random() | |
4486 | ||
4487 | until CurrentAmmo ~= "suparKnockback" | |
4488 | ||
4489 | end)) | |
4490 | ||
4491 | end | |
4492 | ||
4493 | ||
4494 | ||
4495 | ||
4496 | function BeesAmmo() | |
4497 | ||
4498 | attack = true | |
4499 | ||
4500 | ChangeAmmoAnim("Bees","White","New Yeller") | |
4501 | ||
4502 | attack = false | |
4503 | ||
4504 | coroutine.resume(coroutine.create(function() | |
4505 | ||
4506 | repeat | |
4507 | ||
4508 | wait() | |
4509 | ||
4510 | ammotrail = BrickColor:random() | |
4511 | ||
4512 | until CurrentAmmo ~= "Bees" | |
4513 | ||
4514 | end)) | |
4515 | ||
4516 | end | |
4517 | ||
4518 | ||
4519 | ||
4520 | ||
4521 | function derpAmmo() | |
4522 | ||
4523 | attack = true | |
4524 | ||
4525 | ChangeAmmoAnim("derp","White","Bright green") | |
4526 | ||
4527 | attack = false | |
4528 | ||
4529 | coroutine.resume(coroutine.create(function() | |
4530 | ||
4531 | repeat | |
4532 | ||
4533 | wait() | |
4534 | ||
4535 | ammotrail = BrickColor:random() | |
4536 | ||
4537 | until CurrentAmmo ~= "derp" | |
4538 | ||
4539 | end)) | |
4540 | ||
4541 | end | |
4542 | ||
4543 | ||
4544 | ||
4545 | ||
4546 | function TrollAmmo() | |
4547 | ||
4548 | attack = true | |
4549 | ||
4550 | ChangeAmmoAnim("Troll","White","Cyan") | |
4551 | ||
4552 | attack = false | |
4553 | ||
4554 | coroutine.resume(coroutine.create(function() | |
4555 | ||
4556 | repeat | |
4557 | ||
4558 | wait() | |
4559 | ||
4560 | ammotrail = BrickColor:random() | |
4561 | ||
4562 | until CurrentAmmo ~= "Troll" | |
4563 | ||
4564 | end)) | |
4565 | ||
4566 | end | |
4567 | ||
4568 | ||
4569 | ||
4570 | ||
4571 | ||
4572 | ||
4573 | ||
4574 | function AimedReady(mouse) | |
4575 | ||
4576 | if Ammo <= 0 then Reload() return end | |
4577 | ||
4578 | attack = true | |
4579 | ||
4580 | local wt,t = faketors() | |
4581 | ||
4582 | w7.Part1 = t | |
4583 | ||
4584 | w8.Part1 = t | |
4585 | ||
4586 | w9.Part1 = t | |
4587 | ||
4588 | Character.Humanoid.WalkSpeed = 5 | |
4589 | ||
4590 | for i = 0.2 , 1 , 0.2 do | |
4591 | ||
4592 | wait(0) | |
4593 | ||
4594 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4595 | ||
4596 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
4597 | ||
4598 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
4599 | ||
4600 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4601 | ||
4602 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4603 | ||
4604 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4605 | ||
4606 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
4607 | ||
4608 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20*i),0) | |
4609 | ||
4610 | end | |
4611 | ||
4612 | for i = 0.2 , 1 , 0.2 do | |
4613 | ||
4614 | wait(0) | |
4615 | ||
4616 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4617 | ||
4618 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
4619 | ||
4620 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
4621 | ||
4622 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4623 | ||
4624 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4625 | ||
4626 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4627 | ||
4628 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
4629 | ||
4630 | end | |
4631 | ||
4632 | wait() wait() | |
4633 | ||
4634 | local orispread = spread | |
4635 | ||
4636 | spread = 0 | |
4637 | ||
4638 | repeat | |
4639 | ||
4640 | poisoncounter=math.random(1,5) | |
4641 | ||
4642 | wait(0.5) | |
4643 | ||
4644 | as(Head,1) | |
4645 | ||
4646 | coroutine.resume(coroutine.create(function() | |
4647 | ||
4648 | for z = 1 ,2 do | |
4649 | ||
4650 | coroutine.resume(coroutine.create(function() | |
4651 | ||
4652 | local meshb1 = Instance.new("BlockMesh") | |
4653 | ||
4654 | meshb1.Scale = Vector3.new(1,1,1) | |
4655 | ||
4656 | local shellb1 = Instance.new("Part") | |
4657 | ||
4658 | meshb1.Parent = shellb1 | |
4659 | ||
4660 | shellb1.Anchored = true | |
4661 | ||
4662 | shellb1.formFactor = 3 | |
4663 | ||
4664 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
4665 | ||
4666 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
4667 | ||
4668 | shellb1.Parent = Character | |
4669 | ||
4670 | shellb1.Transparency = 0 | |
4671 | ||
4672 | if math.random(1,2) == 1 then | |
4673 | ||
4674 | shellb1.BrickColor = BrickColor.new("Bright red") | |
4675 | ||
4676 | else | |
4677 | ||
4678 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
4679 | ||
4680 | end | |
4681 | ||
4682 | shellb1.CanCollide = false | |
4683 | ||
4684 | local incre = math.random(0,60)/100 | |
4685 | ||
4686 | for i = 0 , 1 , 0.1 do | |
4687 | ||
4688 | wait() | |
4689 | ||
4690 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
4691 | ||
4692 | shellb1.Transparency = 1*i | |
4693 | ||
4694 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
4695 | ||
4696 | end | |
4697 | ||
4698 | shellb1.Parent=nil | |
4699 | ||
4700 | end)) | |
4701 | ||
4702 | end | |
4703 | ||
4704 | shoottrail(mouse) | |
4705 | ||
4706 | end)) | |
4707 | ||
4708 | Ammo = Ammo - 1 | |
4709 | ||
4710 | for i = 0.5 , 1 , 0.5 do | |
4711 | ||
4712 | wait(0) | |
4713 | ||
4714 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4715 | ||
4716 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
4717 | ||
4718 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
4719 | ||
4720 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4721 | ||
4722 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4723 | ||
4724 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4725 | ||
4726 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
4727 | ||
4728 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+5*i),0) | |
4729 | ||
4730 | end | |
4731 | ||
4732 | for i = 0.5 , 1 , 0.5 do | |
4733 | ||
4734 | wait(0) | |
4735 | ||
4736 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4737 | ||
4738 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
4739 | ||
4740 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
4741 | ||
4742 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4743 | ||
4744 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4745 | ||
4746 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4747 | ||
4748 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
4749 | ||
4750 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-15-5*i),0) | |
4751 | ||
4752 | end | |
4753 | ||
4754 | until not buttonhold or Ammo <= 0 | |
4755 | ||
4756 | spread = orispread | |
4757 | ||
4758 | for i = 0.2 , 1 , 0.2 do | |
4759 | ||
4760 | wait(0) | |
4761 | ||
4762 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4763 | ||
4764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
4765 | ||
4766 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
4767 | ||
4768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4769 | ||
4770 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4771 | ||
4772 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4773 | ||
4774 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
4775 | ||
4776 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+20*i),0) | |
4777 | ||
4778 | end | |
4779 | ||
4780 | w7.Part1 = Torso | |
4781 | ||
4782 | w8.Part1 = Torso | |
4783 | ||
4784 | w9.Part1 = Torso | |
4785 | ||
4786 | RW.Part0 = Torso | |
4787 | ||
4788 | LW.Part0 = Torso | |
4789 | ||
4790 | Torso.Transparency = 0 | |
4791 | ||
4792 | RHL.Part0 = Torso | |
4793 | ||
4794 | LHL.Part0 = Torso | |
4795 | ||
4796 | t.Parent = nil | |
4797 | ||
4798 | Character.Humanoid.WalkSpeed = 14 | |
4799 | ||
4800 | for i = 0.2 , 1 , 0.2 do | |
4801 | ||
4802 | wait(0) | |
4803 | ||
4804 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4805 | ||
4806 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
4807 | ||
4808 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
4809 | ||
4810 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4811 | ||
4812 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4813 | ||
4814 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4815 | ||
4816 | end | |
4817 | ||
4818 | wait(0.25) | |
4819 | ||
4820 | attack = false | |
4821 | ||
4822 | end | |
4823 | ||
4824 | ||
4825 | ||
4826 | ||
4827 | ||
4828 | ||
4829 | ||
4830 | ||
4831 | ||
4832 | ||
4833 | function returnwelds() | |
4834 | ||
4835 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4836 | ||
4837 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
4838 | ||
4839 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
4840 | ||
4841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4842 | ||
4843 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
4844 | ||
4845 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
4846 | ||
4847 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
4848 | ||
4849 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
4850 | ||
4851 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
4852 | ||
4853 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
4854 | ||
4855 | Neck.C0 = neckcf0 | |
4856 | ||
4857 | end | |
4858 | ||
4859 | ||
4860 | ||
4861 | ||
4862 | keyhold = false | |
4863 | ||
4864 | function ob1d(mouse) | |
4865 | ||
4866 | hold = true | |
4867 | ||
4868 | if attack then return end | |
4869 | ||
4870 | keyhold = true | |
4871 | ||
4872 | if Gunzerkering==true then | |
4873 | ||
4874 | GunzerkReady(mouse) | |
4875 | ||
4876 | else | |
4877 | ||
4878 | Ready(mouse) | |
4879 | ||
4880 | end | |
4881 | ||
4882 | end | |
4883 | ||
4884 | ||
4885 | ||
4886 | ||
4887 | function ob1u(mouse) | |
4888 | ||
4889 | keyhold = false | |
4890 | ||
4891 | end | |
4892 | ||
4893 | ||
4894 | ||
4895 | ||
4896 | buttonhold = false | |
4897 | ||
4898 | ||
4899 | ||
4900 | ||
4901 | function key(key,mouse) | |
4902 | ||
4903 | if attack then return end | |
4904 | ||
4905 | if key=="h" and GunzerkDuration==1000 then | |
4906 | ||
4907 | Gunzerker() | |
4908 | ||
4909 | coroutine.resume(coroutine.create(function() | |
4910 | ||
4911 | while GunzerkDuration~=0 do | |
4912 | ||
4913 | wait(0) | |
4914 | ||
4915 | GunzerkDuration=GunzerkDuration-2 | |
4916 | ||
4917 | end | |
4918 | ||
4919 | Gunzerkering=false | |
4920 | ||
4921 | while attack==true do | |
4922 | ||
4923 | wait() | |
4924 | ||
4925 | end | |
4926 | ||
4927 | newgun.Parent=nil | |
4928 | ||
4929 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
4930 | ||
4931 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
4932 | ||
4933 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
4934 | ||
4935 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
4936 | ||
4937 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,0) | |
4938 | ||
4939 | wait() | |
4940 | ||
4941 | while GunzerkDuration~=1000 and Gunzerkering==false do | |
4942 | ||
4943 | wait() | |
4944 | ||
4945 | GunzerkDuration=GunzerkDuration+2 | |
4946 | ||
4947 | end | |
4948 | ||
4949 | end)) | |
4950 | ||
4951 | end | |
4952 | ||
4953 | if Gunzerkering~=true then | |
4954 | ||
4955 | if key == "f" then | |
4956 | ||
4957 | if Ammo~=MaxAmmo then | |
4958 | ||
4959 | Reload2() | |
4960 | ||
4961 | end | |
4962 | ||
4963 | end | |
4964 | ||
4965 | if key == "q" then | |
4966 | ||
4967 | buttonhold = true | |
4968 | ||
4969 | AimedReady(mouse) | |
4970 | ||
4971 | end | |
4972 | ||
4973 | if key == "g" then | |
4974 | ||
4975 | Melee() | |
4976 | ||
4977 | end | |
4978 | ||
4979 | if key == "e" then | |
4980 | ||
4981 | NormalAmmo() | |
4982 | ||
4983 | end | |
4984 | ||
4985 | if key == "r" then | |
4986 | ||
4987 | PoisonAmmo() | |
4988 | ||
4989 | end | |
4990 | ||
4991 | if key == "t" then | |
4992 | ||
4993 | KBAmmo() | |
4994 | ||
4995 | end | |
4996 | ||
4997 | if key == "y" then | |
4998 | ||
4999 | ExplodeAmmo() | |
5000 | ||
5001 | end | |
5002 | ||
5003 | --[[DERP AMMO]]-- | |
5004 | ||
5005 | if key == "z" then | |
5006 | ||
5007 | HerpAmmo() | |
5008 | ||
5009 | end | |
5010 | ||
5011 | if key == "x" then | |
5012 | ||
5013 | suparKnockbackAmmo() | |
5014 | ||
5015 | end | |
5016 | ||
5017 | if key == "c" then | |
5018 | ||
5019 | TrollAmmo() | |
5020 | ||
5021 | end | |
5022 | ||
5023 | if key == "v" then | |
5024 | ||
5025 | derpAmmo() | |
5026 | ||
5027 | end | |
5028 | ||
5029 | if key=="b" then | |
5030 | ||
5031 | BeesAmmo() | |
5032 | ||
5033 | end | |
5034 | ||
5035 | end | |
5036 | ||
5037 | end | |
5038 | ||
5039 | ||
5040 | ||
5041 | ||
5042 | ||
5043 | ||
5044 | ||
5045 | function key2(key) | |
5046 | ||
5047 | if key == "f" or key == "q" then | |
5048 | ||
5049 | buttonhold = false | |
5050 | ||
5051 | end | |
5052 | ||
5053 | end | |
5054 | ||
5055 | ||
5056 | ||
5057 | ||
5058 | function s(mouse) | |
5059 | ||
5060 | repeat wait() until not attack | |
5061 | ||
5062 | repeat wait() until not ev.Value | |
5063 | ||
5064 | ||
5065 | ||
5066 | ||
5067 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
5068 | ||
5069 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
5070 | ||
5071 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
5072 | ||
5073 | mouse.KeyUp:connect(key2) | |
5074 | ||
5075 | equipanim() | |
5076 | ||
5077 | ev.Value = true | |
5078 | ||
5079 | end | |
5080 | ||
5081 | ||
5082 | ||
5083 | ||
5084 | function ds(mouse) | |
5085 | ||
5086 | keyhold = false | |
5087 | ||
5088 | repeat wait() until not attack | |
5089 | ||
5090 | repeat wait() until ev.Value | |
5091 | ||
5092 | ||
5093 | ||
5094 | ||
5095 | hideanim() | |
5096 | ||
5097 | wait(0.1) | |
5098 | ||
5099 | ev.Value = false | |
5100 | ||
5101 | end | |
5102 | ||
5103 | ||
5104 | ||
5105 | ||
5106 | Bin.Selected:connect(s) | |
5107 | ||
5108 | Bin.Deselected:connect(ds) | |
5109 | ||
5110 | ||
5111 | ||
5112 | ||
5113 | ||
5114 | ||
5115 | ||
5116 | ||
5117 | ||
5118 | ||
5119 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then | |
5120 | ||
5121 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil | |
5122 | ||
5123 | end | |
5124 | ||
5125 | ||
5126 | ||
5127 | ||
5128 | ||
5129 | ||
5130 | ||
5131 | coroutine.resume(coroutine.create(function() | |
5132 | ||
5133 | local SG = Instance.new("ScreenGui",PlayerGui) | |
5134 | ||
5135 | SG.Name = "AmmoMeter" | |
5136 | ||
5137 | local frame = Instance.new("Frame",SG) | |
5138 | ||
5139 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
5140 | ||
5141 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
5142 | ||
5143 | frame.BackgroundColor3 = BrickColor.new("Brown").Color | |
5144 | ||
5145 | local Ammotext = Instance.new("TextLabel",frame) | |
5146 | ||
5147 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
5148 | ||
5149 | Ammotext.BackgroundTransparency = 1 | |
5150 | ||
5151 | Ammotext.Text = "Ammo" | |
5152 | ||
5153 | Ammotext.FontSize = "Size10" | |
5154 | ||
5155 | Ammotext.TextColor3 = BrickColor.new("White").Color | |
5156 | ||
5157 | local backing = Instance.new("ImageLabel",frame) | |
5158 | ||
5159 | backing.Size = UDim2.new(0.8,0,0.2,0) | |
5160 | ||
5161 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
5162 | ||
5163 | backing.Position = UDim2.new(0.1,0,0.3,0) | |
5164 | ||
5165 | backing.BackgroundColor3 = BrickColor.new("Black").Color | |
5166 | ||
5167 | local img = Instance.new("ImageLabel",backing) | |
5168 | ||
5169 | img.Size = UDim2.new(1,0,1,0) | |
5170 | ||
5171 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
5172 | ||
5173 | img.Position = UDim2.new(0,0,0,0) | |
5174 | ||
5175 | img.BackgroundColor3 = BrickColor.new("Brown").Color | |
5176 | ||
5177 | local percent = Instance.new("TextLabel",backing) | |
5178 | ||
5179 | percent.Size = UDim2.new(1,0,1,0) | |
5180 | ||
5181 | percent.BackgroundTransparency = 1 | |
5182 | ||
5183 | percent.TextColor3 = BrickColor.new("White").Color | |
5184 | ||
5185 | percent.Text = Ammo.."/".. MaxAmmo | |
5186 | ||
5187 | percent.FontSize = "Size10" | |
5188 | ||
5189 | local Gunzerktext = Instance.new("TextLabel",frame) | |
5190 | ||
5191 | Gunzerktext.Size = UDim2.new(1,0,1.2,0) | |
5192 | ||
5193 | Gunzerktext.BackgroundTransparency = 1 | |
5194 | ||
5195 | Gunzerktext.Text = "Gunzerk Duration" | |
5196 | ||
5197 | Gunzerktext.FontSize = "Size10" | |
5198 | ||
5199 | Gunzerktext.TextColor3 = BrickColor.new("White").Color | |
5200 | ||
5201 | local Gunzerkbacking = Instance.new("ImageLabel",frame) | |
5202 | ||
5203 | Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0) | |
5204 | ||
5205 | Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808" | |
5206 | ||
5207 | Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0) | |
5208 | ||
5209 | Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color | |
5210 | ||
5211 | local Gunzerkimg = Instance.new("ImageLabel",Gunzerkbacking) | |
5212 | ||
5213 | Gunzerkimg.Size = UDim2.new(1,0,1,0) | |
5214 | ||
5215 | Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808" | |
5216 | ||
5217 | Gunzerkimg.Position = UDim2.new(0,0,0,0) | |
5218 | ||
5219 | Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color | |
5220 | ||
5221 | local currentam = Instance.new("TextLabel",frame) | |
5222 | ||
5223 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
5224 | ||
5225 | currentam.Position = UDim2.new(0,0,1,0) | |
5226 | ||
5227 | currentam.BackgroundTransparency = 0 | |
5228 | ||
5229 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color | |
5230 | ||
5231 | currentam.TextColor3 = BrickColor.new("White").Color | |
5232 | ||
5233 | currentam.Text = CurrentAmmo | |
5234 | ||
5235 | currentam.FontSize = "Size18" | |
5236 | ||
5237 | repeat | |
5238 | ||
5239 | wait() | |
5240 | ||
5241 | pcall(function() | |
5242 | ||
5243 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
5244 | ||
5245 | percent.Text = Ammo.."/".. MaxAmmo | |
5246 | ||
5247 | Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0) | |
5248 | ||
5249 | currentam.Text = CurrentAmmo | |
5250 | ||
5251 | end) | |
5252 | ||
5253 | until SG.Parent == nil | |
5254 | ||
5255 | end)) | |
5256 | ||
5257 | ||
5258 | ||
5259 | ||
5260 | coroutine.resume(coroutine.create(function() | |
5261 | ||
5262 | swordholder.Parent = workspace | |
5263 | ||
5264 | for i=0,9999999999 do | |
5265 | ||
5266 | wait() | |
5267 | ||
5268 | if swordholder.Parent==nil then | |
5269 | ||
5270 | wait(0.3) | |
5271 | ||
5272 | swordholder.Parent = workspace | |
5273 | ||
5274 | prt1.Parent = swordholder | |
5275 | ||
5276 | prt2.Parent = swordholder | |
5277 | ||
5278 | prt3.Parent = swordholder | |
5279 | ||
5280 | prt4.Parent = swordholder | |
5281 | ||
5282 | prt5.Parent = swordholder | |
5283 | ||
5284 | prt6.Parent = swordholder | |
5285 | ||
5286 | prt7.Parent = swordholder | |
5287 | ||
5288 | prt8.Parent = swordholder | |
5289 | ||
5290 | prt9.Parent = swordholder | |
5291 | ||
5292 | w1.Parent=prt1 | |
5293 | ||
5294 | w2.Parent=prt2 | |
5295 | ||
5296 | w3.Parent=prt3 | |
5297 | ||
5298 | w4.Parent=prt4 | |
5299 | ||
5300 | w5.Parent=prt5 | |
5301 | ||
5302 | w6.Parent=prt6 | |
5303 | ||
5304 | w7.Parent=prt7 | |
5305 | ||
5306 | w8.Parent=prt8 | |
5307 | ||
5308 | w9.Parent=prt9 | |
5309 | ||
5310 | if Gunzerkering==true then | |
5311 | ||
5312 | newgun.Parent = workspace | |
5313 | ||
5314 | newprt1.Parent = newgun | |
5315 | ||
5316 | newprt2.Parent = newgun | |
5317 | ||
5318 | newprt3.Parent = newgun | |
5319 | ||
5320 | newprt4.Parent = newgun | |
5321 | ||
5322 | newprt5.Parent = newgun | |
5323 | ||
5324 | newprt6.Parent = newgun | |
5325 | ||
5326 | neww1.Parent=newprt1 | |
5327 | ||
5328 | neww2.Parent=newprt2 | |
5329 | ||
5330 | neww3.Parent=newprt3 | |
5331 | ||
5332 | neww4.Parent=newprt4 | |
5333 | ||
5334 | neww5.Parent=newprt5 | |
5335 | ||
5336 | neww6.Parent=newprt6 | |
5337 | ||
5338 | end | |
5339 | ||
5340 | end | |
5341 | ||
5342 | end | |
5343 | ||
5344 | end)) | |
5345 | ||
5346 | Character.Humanoid.WalkSpeed = 14 | |
5347 | ||
5348 | -- mediafire |