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package net.sf.l2j.mods.itemhandlers;
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import net.sf.l2j.gameserver.data.xml.AugmentationData;
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import net.sf.l2j.gameserver.enums.Paperdoll;
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import net.sf.l2j.gameserver.enums.SayType;
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import net.sf.l2j.gameserver.handler.IItemHandler;
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import net.sf.l2j.gameserver.model.Augmentation;
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import net.sf.l2j.gameserver.model.actor.Playable;
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import net.sf.l2j.gameserver.model.actor.Player;
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import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
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import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
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import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
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import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
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import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
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/**
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 * @author RKolibri
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 */
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public class FastAugmentation implements IItemHandler {
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    @Override
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    public void useItem(Playable playable, ItemInstance item, boolean forceUse) {
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        Player player = (Player) playable;
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        ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND);
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        Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3);
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        Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2);
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        Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1);
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        Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0);
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        InventoryUpdate iu = new InventoryUpdate();
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        int ls = item.getItemId();
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        if (weapon == null) {
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            player.sendMessage("You have to equip a weapon first.");
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            return;
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        }
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        if (weapon.getItem().getCrystalType().getId() <= 3) {
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            player.sendMessage("Fast Augmentation available only for A and S grade  Weapons!");
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            return;
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        }
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        if (weapon.isHeroItem()) {
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            player.sendMessage("Hero weapons can't be augmented!");
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            return;
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        }
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        if (weapon.isAugmented()) {
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            removeAug(playable);
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        } else {
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            player.destroyItem("Consume", item.getObjectId(), 1, null, false);
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            Augmentation augmentation;
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            if (ls == 8762) {
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                augmentation = topLs;
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            } else if (ls == 8752) {
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                augmentation = highLs;
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            } else if (ls == 8742) {
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                augmentation = midLs;
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            } else if (ls == 8732) {
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                augmentation = noGradeLs;
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            } else {
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                return;
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            }
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            weapon.setAugmentation(augmentation);
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            iu.addModifiedItem(weapon);
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            player.sendPacket(iu);
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            player.broadcastUserInfo();
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            if (weapon.getAugmentation().getSkill() == null) {
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                player.sendMessage("No luck try again!");
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            } else {
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                checkAugmentResult(playable);
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            }
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        }
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    }
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    public static boolean removeAug(Playable playable) {
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        Player player = (Player) playable;
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        ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND);
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        InventoryUpdate iu = new InventoryUpdate();
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        weapon.getAugmentation().removeBonus(player);
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        weapon.removeAugmentation(true);
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        iu.addModifiedItem(weapon);
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        player.sendPacket(iu);
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        player.broadcastUserInfo();
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        return true;
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    }
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    private static void checkAugmentResult(Playable playable) {
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        Player player = (Player) playable;
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        ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND);
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        String name = weapon.getAugmentation().getSkill().getName();
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        boolean isChance = weapon.getAugmentation().getSkill().isChance();
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        boolean isActive = weapon.getAugmentation().getSkill().isActive();
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        boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance;
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        InventoryUpdate iu = new InventoryUpdate();
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        String type;
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        if (isChance) {
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            type = "CHANCE";
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        } else if (isActive) {
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            type = "ACTIVE";
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        } else if (isPassive) {
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            type = "PASSIVE";
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        } else {
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            return;
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        }
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        player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name));
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        sendMessage(player, type + " : You got " + name);
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        player.broadcastPacket(new SocialAction(player, 3));
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        player.disarmWeapon(true);
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        iu.addModifiedItem(weapon);
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        player.sendPacket(iu);
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        player.broadcastUserInfo();
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    }
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    public static void sendMessage(final Player player, final String message) {
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        player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true));
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        player.sendMessage(message);
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    }
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}
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}
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net.sf.l2j.gameserver.handler.ItemHandler.java
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registerHandler(new FastAugmentation());
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and on your items xml file
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e.g gameserver/data/xml/items/8700-8799.xml
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add this 
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<set name="handler" val="FastAugmentation" />
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It should be like this 
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<item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76">
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		<set name="material" val="LIQUID" />
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		<set name="weight" val="2" />
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		<set name="price" val="4800000" />
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		<set name="handler" val="FastAugmentation" />
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		<set name="is_stackable" val="true" />
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		<cond msgId="113">
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			<player level="76" />
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		</cond>
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	</item>