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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
147 | --[[the different world by Windowsxd_Infinite | |
148 | __ __ __ __ | |
149 | /\ \ __/\ \ __ /\ \ /\ \ | |
150 | \ \ \/\ \ \ \/\_\ ___ \_\ \ ___ __ __ __ ____ __ _ \_\ \ | |
151 | \ \ \ \ \ \ \/\ \ /' _ `\ /'_` \ / __`\/\ \/\ \/\ \ /',__\/\ \/'\ /'_` \ | |
152 | \ \ \_/ \_\ \ \ \/\ \/\ \/\ \L\ \/\ \L\ \ \ \_/ \_/ \/\__, `\/> <//\ \L\ \ | |
153 | \ `\___x___/\ \_\ \_\ \_\ \___,_\ \____/\ \___x___/'\/\____//\_/\_\ \___,_\ | |
154 | '\/__//__/ \/_/\/_/\/_/\/__,_ /\/___/ \/__//__/ \/___/ \//\/_/\/__,_ / | |
155 | ]] | |
156 | wait(1 / 60) | |
157 | Effects = { } | |
158 | script.Name = 'different world' | |
159 | local Player = game.Players.localPlayer | |
160 | local Character = Player.Character | |
161 | ||
162 | local Humanoid = Character:FindFirstChildOfClass('Humanoid') | |
163 | local hum = Humanoid | |
164 | local Mouse = Player:GetMouse() | |
165 | local jumppower = 150 | |
166 | local LeftArm = Character["Left Arm"] | |
167 | local RightArm = Character["Right Arm"] | |
168 | local LeftLeg = Character["Left Leg"] | |
169 | local RightLeg = Character["Right Leg"] | |
170 | local Head = Character.Head | |
171 | local Torso = Character.Torso | |
172 | local limited = false | |
173 | local Camera = game.Workspace.CurrentCamera | |
174 | local cmon = false | |
175 | local dying = false | |
176 | local RootPart = Character.HumanoidRootPart | |
177 | local RootJoint = RootPart.RootJoint | |
178 | local jumping = false | |
179 | local attack = false | |
180 | local Anim = 'Idle' | |
181 | local nomusic = false | |
182 | local soundid = '804615998' | |
183 | local pit = 1 | |
184 | local form = false | |
185 | local gunout = false | |
186 | local attacktype = 1 | |
187 | local amount = 12 | |
188 | local par = Head | |
189 | if limited == false then | |
190 | amount = math.huge | |
191 | end | |
192 | ||
193 | print(amount..' is the maximum amount of lasers') | |
194 | local bullets = amount | |
195 | local kicking = false | |
196 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
197 | local velocity = RootPart.Velocity.y | |
198 | local sine = 0 | |
199 | local change = 1 | |
200 | local Create = LoadLibrary("RbxUtility").Create | |
201 | ||
202 | local col = Character['Body Colors'] | |
203 | New = function(Object, Parent, Name, Data) | |
204 | local Object = Instance.new(Object) | |
205 | for Index, Value in pairs(Data or {}) do | |
206 | Object[Index] = Value | |
207 | end | |
208 | Object.Parent = Parent | |
209 | Object.Name = Name | |
210 | return Object | |
211 | end | |
212 | for i, v in pairs(Character:GetChildren()) do | |
213 | if v:IsA("Accessory") then | |
214 | v:Destroy() | |
215 | end | |
216 | end | |
217 | ||
218 | Head:WaitForChild('face', true):Destroy() | |
219 | Mesh = New("SpecialMesh",LeftLeg,"Mesh",{Offset = Vector3.new(0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
220 | Mesh = New("SpecialMesh",LeftArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
221 | Mesh = New("SpecialMesh",RightArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
222 | Mesh = New("SpecialMesh",Torso,"Mesh",{Offset = Vector3.new(0, 0.0599999987, 0),MeshId = "rbxassetid://1875749311",MeshType = Enum.MeshType.FileMesh,}) | |
223 | Mesh = New("SpecialMesh",RightLeg,"Mesh",{Offset = Vector3.new(-0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
224 | Mesh = New("SpecialMesh",Head,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshId = "rbxassetid://0",MeshType = Enum.MeshType.Brick,}) | |
225 | ||
226 | decals = function() | |
227 | Decal = New("Decal",Head,"Decal",{Texture = "http://www.roblox.com/asset/?id=1901415828",}) | |
228 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=1901488661",}) | |
229 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=1901527294",}) | |
230 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=1901566530",}) | |
231 | end | |
232 | --[[ | |
233 | gun = New("Part",RightArm,"gun",{Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),Transparency = 1,CFrame = CFrame.new(1.55999994, 1.82999897, -0.115000002, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
234 | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.2, -0.5),Scale = Vector3.new(0.6, 0.6, 0.6),MeshId = "rbxassetid://542124581",TextureId = "rbxassetid://542125034",MeshType = Enum.MeshType.FileMesh,}) | |
235 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
236 | ]] | |
237 | gun = New("Part",RightArm,"gun",{CanCollide = false,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 1.82999992, 0.0149999931, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
238 | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.200000003, -0.5),Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "rbxassetid://542124581",TextureId = "rbxassetid://542125034",MeshType = Enum.MeshType.FileMesh,}) | |
239 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
240 | tip = New("Part",RightArm,"tip",{CanCollide = false,Transparency = 1,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 0.0300002098, -0.675000012, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
241 | mot = New("Weld",tip,"mot",{Part0 = tip,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -2.96999979, -0.675000012, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
242 | ||
243 | coroutine.wrap(function() | |
244 | RightLeg.Touched:connect(function(prt) | |
245 | if prt.Name == 'extra' and prt.ClassName == 'Part' then | |
246 | local thing = prt:WaitForChild('amount') | |
247 | if thing ~= nil and thing.Value < 50 then | |
248 | print('added '.. thing.Value ..' extra energy') | |
249 | bullets = bullets + thing.Value | |
250 | prt:Destroy() | |
251 | end | |
252 | end | |
253 | end) | |
254 | --dab | |
255 | end)() | |
256 | ||
257 | ||
258 | ||
259 | col.HeadColor = BrickColor.new('Medium stone grey') | |
260 | col.LeftArmColor = BrickColor.new('Medium stone grey') | |
261 | col.RightArmColor = BrickColor.new('Medium stone grey') | |
262 | col.LeftLegColor = BrickColor.new('Medium stone grey') | |
263 | col.RightLegColor = BrickColor.new('Medium stone grey') | |
264 | col.TorsoColor = BrickColor.new('Toothpaste') | |
265 | ||
266 | local ff = Instance.new('ForceField', Character) | |
267 | ff.Visible = false | |
268 | ||
269 | hum.Name = '32ytd7284y6985y24805yn2839n5298' | |
270 | hum.MaxHealth = 1000 | |
271 | wait() | |
272 | hum.Health = 1000 | |
273 | function startm() | |
274 | if nomusic == false then | |
275 | local b = Instance.new('Sound', par) | |
276 | b.SoundId = 'rbxassetid://' ..soundid | |
277 | b.Looped = true | |
278 | b.Volume = 3 | |
279 | b.Name = 'lol' | |
280 | b.Pitch = pit | |
281 | b:Play() | |
282 | coroutine.wrap(function() | |
283 | while true do | |
284 | timepos = b.TimePosition | |
285 | if par:FindFirstChild("lol") == nil then | |
286 | local b = Instance.new('Sound', par) | |
287 | b.SoundId = 'rbxassetid://'..soundid | |
288 | b.Looped = true | |
289 | b.Name = 'lol' | |
290 | b.Volume = 3 | |
291 | b.Pitch = pit | |
292 | b.TimePosition = timepos | |
293 | b:Play() | |
294 | end | |
295 | wait() | |
296 | end | |
297 | end)() | |
298 | end | |
299 | end | |
300 | local m = Create("Model"){ | |
301 | Parent = Character, | |
302 | Name = "WeaponModel", | |
303 | } | |
304 | ||
305 | Humanoid.Animator.Parent = nil | |
306 | Character.Animate.Parent = nil | |
307 | ||
308 | local newMotor = function(part0, part1, c0, c1) | |
309 | local w = Create('Motor'){ | |
310 | Parent = part0, | |
311 | Part0 = part0, | |
312 | Part1 = part1, | |
313 | C0 = c0, | |
314 | C1 = c1, | |
315 | } | |
316 | return w | |
317 | end | |
318 | ||
319 | function clerp(a, b, t) | |
320 | return a:lerp(b, t) | |
321 | end | |
322 | ||
323 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
324 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
325 | ||
326 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
327 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
328 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
329 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
330 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
331 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
332 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
333 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
334 | ||
335 | local rarmc1 = RW.C1 | |
336 | local larmc1 = LW.C1 | |
337 | local rlegc1 = RH.C1 | |
338 | local llegc1 = LH.C1 | |
339 | ||
340 | local resetc1 = false | |
341 | ||
342 | function PlayAnimationFromTable(table, speed, bool) | |
343 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
344 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
345 | RW.C0 = clerp(RW.C0, table[3], speed) | |
346 | LW.C0 = clerp(LW.C0, table[4], speed) | |
347 | RH.C0 = clerp(RH.C0, table[5], speed) | |
348 | LH.C0 = clerp(LH.C0, table[6], speed) | |
349 | if bool == true then | |
350 | if resetc1 == false then | |
351 | resetc1 = true | |
352 | RootJoint.C1 = RootJoint.C1 | |
353 | Torso.Neck.C1 = Torso.Neck.C1 | |
354 | RW.C1 = rarmc1 | |
355 | LW.C1 = larmc1 | |
356 | RH.C1 = rlegc1 | |
357 | LH.C1 = llegc1 | |
358 | end | |
359 | end | |
360 | end | |
361 | ||
362 | ArtificialHB = Create("BindableEvent", script){ | |
363 | Parent = script, | |
364 | Name = "Heartbeat", | |
365 | } | |
366 | ||
367 | script:WaitForChild("Heartbeat") | |
368 | ||
369 | frame = 1 / 60 | |
370 | tf = 0 | |
371 | allowframeloss = false | |
372 | tossremainder = false | |
373 | lastframe = tick() | |
374 | script.Heartbeat:Fire() | |
375 | ||
376 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
377 | tf = tf + s | |
378 | if tf >= frame then | |
379 | if allowframeloss then | |
380 | script.Heartbeat:Fire() | |
381 | lastframe = tick() | |
382 | else | |
383 | for i = 1, math.floor(tf / frame) do | |
384 | script.Heartbeat:Fire() | |
385 | end | |
386 | lastframe = tick() | |
387 | end | |
388 | if tossremainder then | |
389 | tf = 0 | |
390 | else | |
391 | tf = tf - frame * math.floor(tf / frame) | |
392 | end | |
393 | end | |
394 | end) | |
395 | ||
396 | function swait(num) | |
397 | if num == 0 or num == nil then | |
398 | ArtificialHB.Event:wait() | |
399 | else | |
400 | for i = 0, num do | |
401 | ArtificialHB.Event:wait() | |
402 | end | |
403 | end | |
404 | end | |
405 | ||
406 | function RemoveOutlines(part) | |
407 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
408 | end | |
409 | ||
410 | CFuncs = { | |
411 | ["Part"] = { | |
412 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
413 | local Part = Create("Part"){ | |
414 | Parent = Parent, | |
415 | Reflectance = Reflectance, | |
416 | Transparency = Transparency, | |
417 | CanCollide = false, | |
418 | Locked = true, | |
419 | BrickColor = BrickColor.new(tostring(BColor)), | |
420 | Name = Name, | |
421 | Size = Size, | |
422 | Material = Material, | |
423 | } | |
424 | RemoveOutlines(Part) | |
425 | return Part | |
426 | end; | |
427 | }; | |
428 | ||
429 | ["Mesh"] = { | |
430 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
431 | local Msh = Create(Mesh){ | |
432 | Parent = Part, | |
433 | Offset = OffSet, | |
434 | Scale = Scale, | |
435 | } | |
436 | if Mesh == "SpecialMesh" then | |
437 | Msh.MeshType = MeshType | |
438 | Msh.MeshId = MeshId | |
439 | end | |
440 | return Msh | |
441 | end; | |
442 | }; | |
443 | ||
444 | ["Mesh"] = { | |
445 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
446 | local Msh = Create(Mesh){ | |
447 | Parent = Part, | |
448 | Offset = OffSet, | |
449 | Scale = Scale, | |
450 | } | |
451 | if Mesh == "SpecialMesh" then | |
452 | Msh.MeshType = MeshType | |
453 | Msh.MeshId = MeshId | |
454 | end | |
455 | return Msh | |
456 | end; | |
457 | }; | |
458 | ||
459 | ["Weld"] = { | |
460 | Create = function(Parent, Part0, Part1, C0, C1) | |
461 | local Weld = Create("Weld"){ | |
462 | Parent = Parent, | |
463 | Part0 = Part0, | |
464 | Part1 = Part1, | |
465 | C0 = C0, | |
466 | C1 = C1, | |
467 | } | |
468 | return Weld | |
469 | end; | |
470 | }; | |
471 | ||
472 | ["Sound"] = { | |
473 | Create = function(id, par, vol, pit) | |
474 | coroutine.resume(coroutine.create(function() | |
475 | local S = Create("Sound"){ | |
476 | Volume = vol, | |
477 | Pitch = pit or 1, | |
478 | SoundId = id, | |
479 | Parent = par or workspace, | |
480 | } | |
481 | wait() | |
482 | S:play() | |
483 | game:GetService("Debris"):AddItem(S, 6) | |
484 | end)) | |
485 | end; | |
486 | }; | |
487 | ||
488 | ["ParticleEmitter"] = { | |
489 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
490 | local fp = Create("ParticleEmitter"){ | |
491 | Parent = Parent, | |
492 | Color = ColorSequence.new(Color1, Color2), | |
493 | LightEmission = LightEmission, | |
494 | Size = Size, | |
495 | Texture = Texture, | |
496 | Transparency = Transparency, | |
497 | ZOffset = ZOffset, | |
498 | Acceleration = Accel, | |
499 | Drag = Drag, | |
500 | LockedToPart = LockedToPart, | |
501 | VelocityInheritance = VelocityInheritance, | |
502 | EmissionDirection = EmissionDirection, | |
503 | Enabled = Enabled, | |
504 | Lifetime = LifeTime, | |
505 | Rate = Rate, | |
506 | Rotation = Rotation, | |
507 | RotSpeed = RotSpeed, | |
508 | Speed = Speed, | |
509 | VelocitySpread = VelocitySpread, | |
510 | } | |
511 | return fp | |
512 | end; | |
513 | }; | |
514 | ||
515 | CreateTemplate = { | |
516 | ||
517 | }; | |
518 | } | |
519 | ||
520 | function rayCast(Position, Direction, Range, Ignore) | |
521 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
522 | end | |
523 | ||
524 | FindNearestTorso = function(pos) | |
525 | local list = (game.Workspace:children()) | |
526 | local torso = nil | |
527 | local dist = 1000 | |
528 | local temp, human, temp2 = nil, nil, nil | |
529 | for x = 1, #list do | |
530 | temp2 = list[x] | |
531 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
532 | temp = temp2:findFirstChild("Torso") | |
533 | human = temp2:findFirstChild("Humanoid") | |
534 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
535 | local dohit = true | |
536 | if dohit == true then | |
537 | torso = temp | |
538 | dist = (temp.Position - pos).magnitude | |
539 | end | |
540 | end | |
541 | end | |
542 | end | |
543 | return torso, dist | |
544 | end | |
545 | ||
546 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
547 | if hit.Parent == nil then | |
548 | return | |
549 | end | |
550 | local h = hit.Parent:FindFirstChild("Humanoid") | |
551 | for _, v in pairs(hit.Parent:children()) do | |
552 | if v:IsA("Humanoid") then | |
553 | h = v | |
554 | end | |
555 | end | |
556 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
557 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
558 | if hit.Parent.DebounceHit.Value == true then | |
559 | return | |
560 | end | |
561 | end | |
562 | local c = Create("ObjectValue"){ | |
563 | Name = "creator", | |
564 | Value = game:service("Players").LocalPlayer, | |
565 | Parent = h, | |
566 | } | |
567 | game:GetService("Debris"):AddItem(c, .5) | |
568 | if HitSound ~= nil and HitPitch ~= nil then | |
569 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
570 | end | |
571 | local Damage = math.random(minim, maxim) | |
572 | local blocked = false | |
573 | local block = hit.Parent:findFirstChild("Block") | |
574 | if block ~= nil then | |
575 | if block.className == "IntValue" then | |
576 | if block.Value > 0 then | |
577 | blocked = true | |
578 | block.Value = block.Value - 1 | |
579 | print(block.Value) | |
580 | end | |
581 | end | |
582 | end | |
583 | if blocked == false then | |
584 | h.Health = h.Health - Damage | |
585 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
586 | else | |
587 | h.Health = h.Health - (Damage / 2) | |
588 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
589 | end | |
590 | if Type == "Knockdown" then | |
591 | local hum = hit.Parent.Humanoid | |
592 | hum.PlatformStand = true | |
593 | coroutine.resume(coroutine.create(function(HHumanoid) | |
594 | swait(1) | |
595 | HHumanoid.PlatformStand = false | |
596 | end), hum) | |
597 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
598 | local bodvol = Create("BodyVelocity"){ | |
599 | velocity = angle * knockback, | |
600 | P = 5000, | |
601 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
602 | Parent = hit, | |
603 | } | |
604 | local rl = Create("BodyAngularVelocity"){ | |
605 | P = 3000, | |
606 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
607 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
608 | Parent = hit, | |
609 | } | |
610 | game:GetService("Debris"):AddItem(bodvol, .5) | |
611 | game:GetService("Debris"):AddItem(rl, .5) | |
612 | elseif Type == "Normal" then | |
613 | local vp = Create("BodyVelocity"){ | |
614 | P = 500, | |
615 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
616 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
617 | } | |
618 | if knockback > 0 then | |
619 | vp.Parent = hit.Parent.Torso | |
620 | end | |
621 | game:GetService("Debris"):AddItem(vp, .5) | |
622 | elseif Type == "Up" then | |
623 | local bodyVelocity = Create("BodyVelocity"){ | |
624 | velocity = Vector3.new(0, 20, 0), | |
625 | P = 5000, | |
626 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
627 | Parent = hit, | |
628 | } | |
629 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
630 | elseif Type == "DarkUp" then | |
631 | coroutine.resume(coroutine.create(function() | |
632 | for i = 0, 1, 0.1 do | |
633 | swait() | |
634 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 25, 25, 25, 1, 1, 1, .08, 1) | |
635 | end | |
636 | end)) | |
637 | local bodyVelocity = Create("BodyVelocity"){ | |
638 | velocity = Vector3.new(0, 20, 0), | |
639 | P = 5000, | |
640 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
641 | Parent = hit, | |
642 | } | |
643 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
644 | elseif Type == "Snare" then | |
645 | local bp = Create("BodyPosition"){ | |
646 | P = 2000, | |
647 | D = 100, | |
648 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
649 | position = hit.Parent.Torso.Position, | |
650 | Parent = hit.Parent.Torso, | |
651 | } | |
652 | game:GetService("Debris"):AddItem(bp, 1) | |
653 | elseif Type == "Freeze" then | |
654 | local BodPos = Create("BodyPosition"){ | |
655 | P = 50000, | |
656 | D = 1000, | |
657 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
658 | position = hit.Parent.Torso.Position, | |
659 | Parent = hit.Parent.Torso, | |
660 | } | |
661 | local BodGy = Create("BodyGyro") { | |
662 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
663 | P = 20e+003, | |
664 | Parent = hit.Parent.Torso, | |
665 | cframe = hit.Parent.Torso.CFrame, | |
666 | } | |
667 | hit.Parent.Torso.Anchored = true | |
668 | coroutine.resume(coroutine.create(function(Part) | |
669 | swait(1.5) | |
670 | Part.Anchored = false | |
671 | end), hit.Parent.Torso) | |
672 | game:GetService("Debris"):AddItem(BodPos, 3) | |
673 | game:GetService("Debris"):AddItem(BodGy, 3) | |
674 | end | |
675 | local debounce = Create("BoolValue"){ | |
676 | Name = "DebounceHit", | |
677 | Parent = hit.Parent, | |
678 | Value = true, | |
679 | } | |
680 | game:GetService("Debris"):AddItem(debounce, Delay) | |
681 | c = Create("ObjectValue"){ | |
682 | Name = "creator", | |
683 | Value = Player, | |
684 | Parent = h, | |
685 | } | |
686 | game:GetService("Debris"):AddItem(c, .5) | |
687 | end | |
688 | end | |
689 | ||
690 | function ShowDamage(Pos, Text, Time, Color, wid) | |
691 | local Rate = (1 / 30) | |
692 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
693 | local Text = (Text or "") | |
694 | local wid = (wid or 1) | |
695 | local Time = (Time or 2) | |
696 | local Color = (Color or Color3.new(1, 0, 1)) | |
697 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
698 | EffectPart.Anchored = true | |
699 | local BillboardGui = Create("BillboardGui"){ | |
700 | Size = UDim2.new(5, 0, 5, 0), | |
701 | Adornee = EffectPart, | |
702 | Parent = EffectPart, | |
703 | } | |
704 | local TextLabel = Create("TextLabel"){ | |
705 | BackgroundTransparency = 1, | |
706 | Size = UDim2.new(1, 0, 1, 0), | |
707 | Text = Text, | |
708 | Font = "Arcade", | |
709 | TextColor3 = Color, | |
710 | TextScaled = true, | |
711 | Parent = BillboardGui, | |
712 | } | |
713 | game.Debris:AddItem(EffectPart, (Time)) | |
714 | EffectPart.Parent = game:GetService("Workspace") | |
715 | delay(0, function() | |
716 | local Frames = (Time / Rate) | |
717 | for Frame = 1, Frames do | |
718 | wait(Rate) | |
719 | local Percent = (Frame / Frames) | |
720 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
721 | TextLabel.TextTransparency = Percent | |
722 | end | |
723 | if EffectPart and EffectPart.Parent then | |
724 | EffectPart:Destroy() | |
725 | end | |
726 | end) | |
727 | end | |
728 | ||
729 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
730 | for _, c in pairs(workspace:children()) do | |
731 | local hum = c:findFirstChildOfClass("Humanoid") | |
732 | if hum ~= nil then | |
733 | local head = c:findFirstChild("Head") | |
734 | if head ~= nil then | |
735 | local targ = head.Position - Part.Position | |
736 | local mag = targ.magnitude | |
737 | if mag <= Magnitude and c.Name ~= Player.Name then | |
738 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
739 | end | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | ||
745 | EffectModel = Create("Model"){ | |
746 | Parent = Character, | |
747 | Name = "Effects", | |
748 | } | |
749 | ||
750 | Effects = { | |
751 | Block = { | |
752 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
753 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 10) | |
758 | if Type == 1 or Type == nil then | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Block1", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | elseif Type == 2 then | |
769 | table.insert(Effects, { | |
770 | prt, | |
771 | "Block2", | |
772 | delay, | |
773 | x3, | |
774 | y3, | |
775 | z3, | |
776 | msh | |
777 | }) | |
778 | end | |
779 | end; | |
780 | }; | |
781 | ||
782 | Implode = { | |
783 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
784 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
785 | prt.Anchored = true | |
786 | prt.CFrame = cframe | |
787 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | if Type == 1 or Type == nil then | |
790 | table.insert(Effects, { | |
791 | prt, | |
792 | "Block1", | |
793 | delay, | |
794 | x3, | |
795 | y3, | |
796 | z3, | |
797 | msh | |
798 | }) | |
799 | elseif Type == 2 then | |
800 | table.insert(Effects, { | |
801 | prt, | |
802 | "Block2", | |
803 | delay, | |
804 | x3, | |
805 | y3, | |
806 | z3, | |
807 | msh | |
808 | }) | |
809 | end | |
810 | end; | |
811 | }; | |
812 | ||
813 | Cylinder = { | |
814 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
815 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
816 | prt.Anchored = true | |
817 | prt.CFrame = cframe | |
818 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
819 | game:GetService("Debris"):AddItem(prt, 10) | |
820 | table.insert(Effects, { | |
821 | prt, | |
822 | "Cylinder", | |
823 | delay, | |
824 | x3, | |
825 | y3, | |
826 | z3, | |
827 | msh | |
828 | }) | |
829 | end; | |
830 | }; | |
831 | Rect = { | |
832 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
833 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
834 | prt.Anchored = true | |
835 | prt.CFrame = cframe | |
836 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
837 | game:GetService("Debris"):AddItem(prt, 10) | |
838 | table.insert(Effects, { | |
839 | prt, | |
840 | "Cylinder", | |
841 | delay, | |
842 | x3, | |
843 | y3, | |
844 | z3, | |
845 | msh | |
846 | }) | |
847 | end; | |
848 | }; | |
849 | ||
850 | Head = { | |
851 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
852 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
853 | prt.Anchored = true | |
854 | prt.CFrame = cframe | |
855 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
856 | game:GetService("Debris"):AddItem(prt, 10) | |
857 | table.insert(Effects, { | |
858 | prt, | |
859 | "Cylinder", | |
860 | delay, | |
861 | x3, | |
862 | y3, | |
863 | z3, | |
864 | msh | |
865 | }) | |
866 | end; | |
867 | }; | |
868 | ||
869 | Sphere = { | |
870 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
871 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
872 | prt.Anchored = true | |
873 | prt.CFrame = cframe | |
874 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
875 | game:GetService("Debris"):AddItem(prt, 10) | |
876 | table.insert(Effects, { | |
877 | prt, | |
878 | "Cylinder", | |
879 | delay, | |
880 | x3, | |
881 | y3, | |
882 | z3, | |
883 | msh | |
884 | }) | |
885 | end; | |
886 | }; | |
887 | ||
888 | Elect = { | |
889 | Create = function(cff, x, y, z) | |
890 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
891 | prt.Anchored = true | |
892 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
893 | prt.CFrame = CFrame.new(prt.Position) | |
894 | game:GetService("Debris"):AddItem(prt, 2) | |
895 | local xval = math.random() / 2 | |
896 | local yval = math.random() / 2 | |
897 | local zval = math.random() / 2 | |
898 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
899 | table.insert(Effects, { | |
900 | prt, | |
901 | "Elec", | |
902 | 0.1, | |
903 | x, | |
904 | y, | |
905 | z, | |
906 | xval, | |
907 | yval, | |
908 | zval | |
909 | }) | |
910 | end; | |
911 | ||
912 | }; | |
913 | ||
914 | Ring = { | |
915 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
916 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
917 | prt.Anchored = true | |
918 | prt.CFrame = cframe | |
919 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
920 | game:GetService("Debris"):AddItem(prt, 10) | |
921 | table.insert(Effects, { | |
922 | prt, | |
923 | "Cylinder", | |
924 | delay, | |
925 | x3, | |
926 | y3, | |
927 | z3, | |
928 | msh | |
929 | }) | |
930 | end; | |
931 | }; | |
932 | ||
933 | ||
934 | Wave = { | |
935 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
936 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
937 | prt.Anchored = true | |
938 | prt.CFrame = cframe | |
939 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
940 | game:GetService("Debris"):AddItem(prt, 10) | |
941 | table.insert(Effects, { | |
942 | prt, | |
943 | "Cylinder", | |
944 | delay, | |
945 | x3, | |
946 | y3, | |
947 | z3, | |
948 | msh | |
949 | }) | |
950 | end; | |
951 | }; | |
952 | ||
953 | Break = { | |
954 | Create = function(brickcolor, cframe, x1, y1, z1) | |
955 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
956 | prt.Anchored = true | |
957 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
958 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
959 | local num = math.random(10, 50) / 1000 | |
960 | game:GetService("Debris"):AddItem(prt, 10) | |
961 | table.insert(Effects, { | |
962 | prt, | |
963 | "Shatter", | |
964 | num, | |
965 | prt.CFrame, | |
966 | math.random() - math.random(), | |
967 | 0, | |
968 | math.random(50, 100) / 100 | |
969 | }) | |
970 | end; | |
971 | }; | |
972 | ||
973 | Fire = { | |
974 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
975 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
976 | prt.Anchored = true | |
977 | prt.CFrame = cframe | |
978 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
979 | game:GetService("Debris"):AddItem(prt, 10) | |
980 | table.insert(Effects, { | |
981 | prt, | |
982 | "Fire", | |
983 | delay, | |
984 | 1, | |
985 | 1, | |
986 | 1, | |
987 | msh | |
988 | }) | |
989 | end; | |
990 | }; | |
991 | ||
992 | FireWave = { | |
993 | Create = function(brickcolor, cframe, x1, y1, z1) | |
994 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
995 | prt.Anchored = true | |
996 | prt.CFrame = cframe | |
997 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
998 | local d = Create("Decal"){ | |
999 | Parent = prt, | |
1000 | Texture = "rbxassetid://26356434", | |
1001 | Face = "Top", | |
1002 | } | |
1003 | local d = Create("Decal"){ | |
1004 | Parent = prt, | |
1005 | Texture = "rbxassetid://26356434", | |
1006 | Face = "Bottom", | |
1007 | } | |
1008 | game:GetService("Debris"):AddItem(prt, 10) | |
1009 | table.insert(Effects, { | |
1010 | prt, | |
1011 | "FireWave", | |
1012 | 1, | |
1013 | 30, | |
1014 | math.random(400, 600) / 100, | |
1015 | msh | |
1016 | }) | |
1017 | end; | |
1018 | }; | |
1019 | ||
1020 | Lightning = { | |
1021 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1022 | local magz = (p0 - p1).magnitude | |
1023 | local curpos = p0 | |
1024 | local trz = { | |
1025 | -ofs, | |
1026 | ofs | |
1027 | } | |
1028 | for i = 1, tym do | |
1029 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1030 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1031 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1032 | li.Material = "Neon" | |
1033 | if tym == i then | |
1034 | local magz2 = (curpos - p1).magnitude | |
1035 | li.Size = Vector3.new(th, th, magz2) | |
1036 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1037 | table.insert(Effects, { | |
1038 | li, | |
1039 | "Disappear", | |
1040 | last | |
1041 | }) | |
1042 | else | |
1043 | do | |
1044 | do | |
1045 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1046 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1047 | game.Debris:AddItem(li, 10) | |
1048 | table.insert(Effects, { | |
1049 | li, | |
1050 | "Disappear", | |
1051 | last | |
1052 | }) | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | }; | |
1059 | ||
1060 | EffectTemplate = { | |
1061 | ||
1062 | }; | |
1063 | } | |
1064 | script.Name = 'different world' | |
1065 | local speed = 15 | |
1066 | ||
1067 | local anims = { | |
1068 | punch1 = { | |
1069 | play = function() | |
1070 | for i = 0, 1, 0.1 do | |
1071 | swait() | |
1072 | PlayAnimationFromTable({ | |
1073 | CFrame.new(-0.0107449368, -0.216572553, 0.265849799, 0.950212896, -0.0244924892, 0.310632408, 1.02195258e-07, 0.996908247, 0.0786035731, -0.311596483, -0.0746901631, 0.947272837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1074 | CFrame.new(0.0950279012, 1.517524, -0.082502462, 0.920527458, 0.0699283779, -0.384364873, -0.0458012633, 0.996384859, 0.0715831444, 0.387980074, -0.0482893325, 0.920400321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1075 | CFrame.new(1.38422894, 0.673871636, -0.86930716, 0.929277241, -0.323129416, -0.178972647, -0.235611483, -0.145362675, -0.960914612, 0.28448388, 0.935124099, -0.211215228) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1076 | CFrame.new(-1.23638797, 0.32926473, -0.458237767, 0.867408514, 0.318191469, -0.382565975, -0.477318794, 0.314822704, -0.82039845, -0.140603334, 0.894226551, 0.424958616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1077 | CFrame.new(0.607390761, -1.89009023, -0.202257693, 0.997992873, -0.0622570924, 0.0115969777, 0.0631325841, 0.963713706, -0.25936541, 0.00497117639, 0.259576976, 0.965709627) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1078 | CFrame.new(-0.604592323, -1.83469141, 0.0555542186, 0.99391377, 0.10894423, 0.0163347721, -0.109823957, 0.991517901, 0.0695070401, -0.00862380862, -0.0708779395, 0.997447789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1079 | }, .3, false) | |
1080 | end | |
1081 | end | |
1082 | }; | |
1083 | ball = { | |
1084 | play = function() | |
1085 | for i = 0, 1, 0.1 do | |
1086 | swait() | |
1087 | PlayAnimationFromTable({ | |
1088 | CFrame.new(-2.86102272e-06, 1.71999931, -6.86055819e-06, 1, 4.7224965e-22, -4.37113883e-08, -1.95405131e-14, 1.00000751, -4.47034836e-07, 4.37117151e-08, 4.47034836e-07, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1089 | CFrame.new(2.85228111e-06, 1.35999703, -0.199992567, 1, -1.53786814e-08, 4.09167669e-08, 0, 0.936066508, 0.35182327, -4.37113883e-08, -0.351823241, 0.936066508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1090 | CFrame.new(0.840003788, 0.460014343, -0.810002446, 0.704639971, 0.675280571, 0.217897713, 0.044140093, 0.26477614, -0.963299215, -0.708191872, 0.688397229, 0.156764656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1091 | CFrame.new(-0.839995861, 0.529998541, -0.750000954, 0.729142547, -0.631132126, -0.264619231, -0.230401143, 0.137709707, -0.963302374, 0.644411743, 0.763353288, -0.045003552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1092 | CFrame.new(0.57000345, -0.669976175, -1.2000035, 0.999722004, -0.0225840099, 0.00678592594, 0.0235446021, 0.972025096, -0.2336943, -0.00131833623, 0.233789101, 0.972286463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1093 | CFrame.new(-0.439997494, -0.69998008, -1.14999986, 0.999720931, -0.0226266459, 0.0067881369, 0.0235864632, 0.972043037, -0.233615071, -0.00131243642, 0.233709991, 0.972305417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1094 | }, .3, false) | |
1095 | end | |
1096 | end | |
1097 | }; | |
1098 | smash = { | |
1099 | play = function() | |
1100 | for i = 0, 1, 0.1 do | |
1101 | swait() | |
1102 | PlayAnimationFromTable({ | |
1103 | CFrame.new(1.94293195e-21, -1.11999965, -0.549994707, 1, 2.44334653e-21, -3.80156538e-21, -4.72245409e-22, 0.893125892, 0.449806929, 4.49431016e-21, -0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1104 | CFrame.new(0, 1.5119648, -0.134260774, 1, 0, 0, 0, 0.940229893, 0.34054032, 0, -0.34054032, 0.940229893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1105 | CFrame.new(1.5, -0.235795826, -0.421078861, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1106 | CFrame.new(-1.5, 0.110703774, 0.380448788, 1, 0, 0, 0, 0.830427766, 0.557126522, 0, -0.557126522, 0.830427766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1107 | CFrame.new(0.5, -1.47771955, 0.666540802, 1, 0, 0, 0, 0.850484967, 0.525999546, 0, -0.525999546, 0.850484967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1108 | CFrame.new(-0.5, -0.623993754, -0.717353463, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1109 | }, .3, false) | |
1110 | end | |
1111 | end | |
1112 | }; | |
1113 | punch2 = { | |
1114 | play = function() | |
1115 | for i = 0, 1, 0.1 do | |
1116 | swait() | |
1117 | PlayAnimationFromTable({ | |
1118 | CFrame.new(-0.0684909746, -0.216571167, 0.000430204906, 0.984477103, 0.0137971267, -0.174969882, 0, 0.996905446, 0.0786102712, 0.175513014, -0.0773900151, 0.98143059) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1119 | CFrame.new(0.0175101534, 1.52462602, -0.172688439, 0.984477103, -0.0555305742, 0.166496783, 0.0137971267, 0.970179021, 0.241996571, -0.174969882, -0.2359429, 0.955885291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1120 | CFrame.new(1.48930418, 0.0307573248, -0.473314196, 0.980572164, -0.188258171, 0.0551109985, 0.0806958377, 0.131063491, -0.988084316, 0.17879191, 0.973335207, 0.14370887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1121 | CFrame.new(-1.66090941, 0.636517406, -0.920002699, 0.982567489, 0.185122967, 0.0170512684, 0.0498865768, -0.174197271, -0.9834463, -0.179088235, 0.967153013, -0.180395678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1122 | CFrame.new(0.607360065, -1.89008546, -0.202268928, 0.997992814, -0.0622575581, 0.0115943104, 0.0631323084, 0.963711381, -0.259373635, 0.00497439504, 0.259584963, 0.965707421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1123 | CFrame.new(-0.604580641, -1.83468735, 0.0555345044, 0.993913651, 0.10894455, 0.0163322985, -0.109824024, 0.991518378, 0.0694989488, -0.008622244, -0.070869647, 0.997448444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1124 | }, .3, false) | |
1125 | end | |
1126 | end | |
1127 | }; | |
1128 | kick = { | |
1129 | play = function() | |
1130 | for i = 0, 1, 0.1 do | |
1131 | swait() | |
1132 | PlayAnimationFromTable({ | |
1133 | CFrame.new(-0.131061807, -0.222323433, 0.0731982589, -0.0407249853, 0.0785460323, -0.996078312, -0.0807319731, 0.993387222, 0.0816345736, 0.995903611, 0.0837399364, -0.0341144986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1134 | CFrame.new(-0.184342384, 1.50759327, -0.00515897386, -0.0407249853, -0.131115511, 0.990530372, 0.0785460323, 0.987864733, 0.133992031, -0.996078312, 0.0832590461, -0.0299321674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1135 | CFrame.new(1.66859376, 0.0138811618, -0.00489595532, 0.981350243, -0.191684797, 0.0144488961, 0.192214325, 0.979416251, -0.0616246685, -0.00233896822, 0.0632526651, 0.997994781) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1136 | CFrame.new(-1.27853525, -0.0793156773, -0.463598907, 0.997092485, -0.0716068894, 0.0260639321, 0.0757341236, 0.893313289, -0.443007529, 0.00843913853, 0.44369331, 0.896138966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1137 | CFrame.new(0.705335557, -1.8330934, -0.201769322, 0.989622712, -0.141240016, 0.0264280811, 0.143219218, 0.954648972, -0.261024535, 0.0116375685, 0.262100786, 0.96497035) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1138 | CFrame.new(-1.60584366, -1.35878396, 0.133992612, 0.166210294, 0.970306695, 0.175724834, -0.985117137, 0.171303824, -0.0141165629, -0.0437997244, -0.170763195, 0.984338164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1139 | }, .3, false) | |
1140 | end | |
1141 | end | |
1142 | }; | |
1143 | idle = { | |
1144 | play = function() | |
1145 | PlayAnimationFromTable({ | |
1146 | CFrame.new(-0.14138256, -0.216571495, 0.237950996, 0.77377969, 0.0497951508, -0.631494582, 0, 0.996905565, 0.0786088556, 0.63345474, -0.0608259365, 0.771385252) * CFrame.new(0, 0 - 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1147 | CFrame.new(-2.36225314e-05, 1.52129841, -0.130490974, 0.824229062, -0.0689957589, 0.562037528, 0.0293807425, 0.996423066, 0.0792340413, -0.565493941, -0.0487939045, 0.823307931) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0, 0), | |
1148 | CFrame.new(1.04215145, 0.583002925, -0.988996744, 0.927035332, 0.248969361, -0.280392349, -0.0585250594, -0.642532051, -0.764020622, -0.370378822, 0.72468406, -0.581078827) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1149 | CFrame.new(-1.26441777, 0.322543621, -0.372986406, 0.900779247, 0.295904487, -0.317863494, -0.36590445, 0.122910969, -0.922500432, -0.23390314, 0.947276831, 0.218988389) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1150 | CFrame.new(0.607379138, -1.89008486, -0.202270091, 0.997992814, -0.0622573122, 0.0115959346, 0.0631324649, 0.963711858, -0.259372175, 0.0049726367, 0.259583652, 0.965707898) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1151 | CFrame.new(-0.604592443, -1.83468843, 0.0555417985, 0.993913651, 0.108944699, 0.0163314939, -0.109824121, 0.991518497, 0.0694983602, -0.00862157345, -0.0708689541, 0.997448444) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1152 | }, .3, false) | |
1153 | ||
1154 | end | |
1155 | }; | |
1156 | ||
1157 | walk = { | |
1158 | play = function() | |
1159 | PlayAnimationFromTable({ | |
1160 | CFrame.new(0.109261587, -0.173913926, 0.279077232, 0.997577667, -0.0686017871, 0.0115215462, 0.0659179762, 0.985163212, 0.15845634, -0.0222209934, -0.157313049, 0.987298727) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1161 | CFrame.new(0.0151925227, 1.53362715, -0.213461131, 0.991616547, 0.0963014811, -0.0861558393, -0.087993823, 0.991530597, 0.0955212787, 0.0946249887, -0.0871393085, 0.991691887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1162 | CFrame.new(1.04216635, 0.58300662, -0.988999605, 0.927035213, 0.248969764, -0.280392677, -0.058524631, -0.642532647, -0.764020205, -0.370379329, 0.724683344, -0.581079423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1163 | CFrame.new(-1.26442409, 0.322548211, -0.372982204, 0.900780141, 0.295904756, -0.317861229, -0.365901619, 0.12290898, -0.922501862, -0.23390463, 0.947277129, 0.21898596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1164 | CFrame.new(0.467722356, -1.88047636, -0.203902811, 0.998356521, 0.0572995394, -0.00115422346, -0.0555915311, 0.963307917, -0.262579054, -0.0139337815, 0.262211591, 0.964909732)* CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 35 * math.cos((sine) / 5)), 0, 0), | |
1165 | CFrame.new(-0.604593396, -1.83468795, 0.0555359796, 0.990936041, 0.124458492, -0.0505571477, -0.120545976, 0.989930212, 0.0742101893, 0.0592841208, -0.0674430802, 0.995960236) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 35 * math.cos((sine) / 5)), 0, 0), | |
1166 | }, .3, false) | |
1167 | end | |
1168 | }; | |
1169 | ||
1170 | jump = { | |
1171 | play = function() | |
1172 | PlayAnimationFromTable({ | |
1173 | CFrame.new(-0, -0.0699987784, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1174 | CFrame.new(0, 1.49996114, -0.0999985784, 1, 0, 0, 0, 0.976393402, 0.216000035, 0, -0.216000021, 0.976393461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1175 | CFrame.new(1.96005464, 0.614818871, 0, -0.0459600165, -0.998943329, 0, 0.998943329, -0.0459600128, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1176 | CFrame.new(-1.95485854, 0.615261137, 0, -0.157674044, 0.98749125, 0, -0.98749125, -0.157674044, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1177 | CFrame.new(0.59998256, -1.92995512, 0, 0.99373585, -0.111754626, 0, 0.111754619, 0.993735909, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1178 | CFrame.new(-0.510072351, -1.11883473, -0.515735626, 0.993913114, 0.110166967, 0, -0.110166967, 0.993913114, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1179 | }, .3, false) | |
1180 | end | |
1181 | }; | |
1182 | } | |
1183 | spawn(function() | |
1184 | attack = true | |
1185 | Humanoid.JumpPower = 0 | |
1186 | Humanoid.WalkSpeed = 0 | |
1187 | RightArm.Transparency = 1 | |
1188 | LeftArm.Transparency = 1 | |
1189 | Torso.Transparency = 1 | |
1190 | Head.Transparency = 1 | |
1191 | RightLeg.Transparency = 1 | |
1192 | LeftLeg.Transparency = 1 | |
1193 | anims.smash.play() | |
1194 | wait(2) | |
1195 | Effects.Rect.Create(BrickColor.new'Toothpaste',RootPart.CFrame, math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1196 | Humanoid.JumpPower = jumppower | |
1197 | RightArm.Transparency = 0 | |
1198 | LeftArm.Transparency = 0 | |
1199 | Torso.Transparency = 0 | |
1200 | Head.Transparency = 0 | |
1201 | RightLeg.Transparency = 0 | |
1202 | LeftLeg.Transparency = 0 | |
1203 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 200, 200, 200, -0.8, -0.8, -0.8, 0.05) | |
1204 | Effects.Wave.Create(BrickColor.new'Toothpaste', RootPart.CFrame - Vector3.new(0,3,0), 5, 1, 5, 0.1, 0.01, 0.1, 0.06) | |
1205 | ||
1206 | CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1207 | startm() | |
1208 | wait(0.5) | |
1209 | Humanoid.WalkSpeed = 16 | |
1210 | attack = false | |
1211 | end) | |
1212 | trans = function() | |
1213 | form = true | |
1214 | attack = true | |
1215 | decals() | |
1216 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1217 | MagnitudeDamage(RootPart, 20, 10, 20, 10, "Normal", "388826051", 3) | |
1218 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 200, 200, 200, 2, 2, 2, 0.05) | |
1219 | Effects.Wave.Create(BrickColor.new'Toothpaste', RootPart.CFrame - Vector3.new(0,3,0), 8, 1, 8, 0.1, 0.01, 0.1, 0.06) | |
1220 | pit = 0.9 | |
1221 | if nomusic == false then | |
1222 | --soundid = '321467240' | |
1223 | par:WaitForChild'lol':Destroy() | |
1224 | par = Character | |
1225 | par:WaitForChild'lol'.Pitch = 0.9 | |
1226 | end | |
1227 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Enough!', 1.5, BrickColor.new("Really red").Color,string.len('Enough!')/4) | |
1228 | hum.MaxHealth = 2000 | |
1229 | wait() | |
1230 | hum.Health = 2000 | |
1231 | attack = false | |
1232 | end | |
1233 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1234 | coroutine.wrap(function() | |
1235 | while true do wait() | |
1236 | if form == true and attack == false then | |
1237 | --RootPart.CFrame*CFrame.new(math.random(-25,25)) | |
1238 | Effects.Block.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), math.random(16,30), math.random(16,30), math.random(16,30), -0.8, -0.8, -0.8, 0.05) | |
1239 | elseif cmon == true then | |
1240 | ||
1241 | Effects.Block.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)), math.random(200,300), math.random(200,300), math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1242 | Effects.Rect.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-200,200),math.random(-200,200),math.random(-200,200)), math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1243 | end | |
1244 | end | |
1245 | end)() | |
1246 | coroutine.wrap(function() | |
1247 | while true do wait() | |
1248 | if Humanoid.Health < 500 and form == false and attack == false then | |
1249 | trans() | |
1250 | elseif Humanoid.Health < 400 and form == true and attack == false then | |
1251 | attack = true | |
1252 | dying = true | |
1253 | anims.ball.play() | |
1254 | Humanoid.MaxHealth = math.huge | |
1255 | wait() | |
1256 | Humanoid.Health = math.huge | |
1257 | Humanoid.JumpPower = 0 | |
1258 | Humanoid.HipHeight = 16 | |
1259 | Humanoid.WalkSpeed = 0 | |
1260 | cmon = true | |
1261 | wait(5) | |
1262 | cmon = false | |
1263 | wait(2) | |
1264 | for i, v in pairs(Head:GetChildren()) do | |
1265 | if v:IsA("Decal") then | |
1266 | v:Destroy() | |
1267 | end | |
1268 | end | |
1269 | RightArm.Transparency = 1 | |
1270 | LeftArm.Transparency = 1 | |
1271 | Torso.Transparency = 1 | |
1272 | Head.Transparency = 1 | |
1273 | RightLeg.Transparency = 1 | |
1274 | LeftLeg.Transparency = 1 | |
1275 | RightArm.Anchored = true | |
1276 | LeftArm.Anchored = true | |
1277 | Torso.Anchored = true | |
1278 | Head.Anchored = true | |
1279 | RightLeg.Anchored = true | |
1280 | LeftLeg.Anchored = true | |
1281 | ||
1282 | coroutine.wrap(function() | |
1283 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Character,10,0.5) | |
1284 | local echo = Instance.new('EchoSoundEffect', f) | |
1285 | echo.Delay = 0.4 | |
1286 | echo.Enabled = true | |
1287 | echo.Feedback = 0.2 | |
1288 | end)() | |
1289 | MagnitudeDamage(RootPart, 100, 40, 50, 10, "DarkUp", "388826051", 3) | |
1290 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 200, 20000, 200, -0.8, -0.8, -0.8, 0.05) | |
1291 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 100, 20000, 100, -0.8, -0.8, -0.8, 0.05) | |
1292 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 300, 20000, 300, -0.8, -0.8, -0.8, 0.05) | |
1293 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 500, 500, 500, 30, 30, 30, 0.006) | |
1294 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 300, 300, 300, 30, 30, 30, 0.006) | |
1295 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 100, 100, 100, 30, 30, 30, 0.006) | |
1296 | Humanoid.MaxHealth = 0 | |
1297 | wait() | |
1298 | Humanoid.Health = 0 | |
1299 | end | |
1300 | end | |
1301 | end)() | |
1302 | script.Name = 'different world' | |
1303 | function attackone() | |
1304 | attack = true | |
1305 | anims.punch1.play() | |
1306 | if gunout == false then | |
1307 | if form == false then | |
1308 | MagnitudeDamage(RightArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1309 | else | |
1310 | MagnitudeDamage(RightArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1311 | Effects.Block.Create(BrickColor.new'Toothpaste', RightArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1312 | end | |
1313 | elseif gunout == true and bullets ~= 0 then | |
1314 | local a = Create("Part"){ | |
1315 | Parent = Character, | |
1316 | Anchored = true, | |
1317 | CanCollide = false, | |
1318 | Transparency = 1, | |
1319 | Size = Vector3.new(0.5,0.2,0.5), | |
1320 | Position = Mouse.hit.p, | |
1321 | } | |
1322 | ||
1323 | local p = Create("PointLight"){ | |
1324 | Parent = gun, | |
1325 | Brightness = 16, | |
1326 | Range = 8, | |
1327 | Color = Color3.new(0,0,255) | |
1328 | } | |
1329 | local ray = Ray.new(tip.CFrame.p, (Mouse.Hit.p - tip.CFrame.p).unit * 300) | |
1330 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
1331 | local distance = (tip.CFrame.p - position).magnitude | |
1332 | local beam = Create('Part'){ | |
1333 | Parent = Character, | |
1334 | BrickColor = BrickColor.new("Toothpaste"), | |
1335 | FormFactor = "Custom", | |
1336 | Material = "Neon", | |
1337 | Transparency = 0.25, | |
1338 | Anchored = true, | |
1339 | Locked = true, | |
1340 | CanCollide = false, | |
1341 | Size = Vector3.new(0.3, 0.3, distance), | |
1342 | CFrame = CFrame.new(tip.CFrame.p, position) * CFrame.new(0, 0, -distance / 2), | |
1343 | } | |
1344 | ||
1345 | --http://www.roblox.com/asset/?id=359667865 | |
1346 | CFuncs['Sound'].Create("rbxassetid://995908246",RightArm,5,1) | |
1347 | if form == false then | |
1348 | MagnitudeDamage(a, 5, 50, 90, 10, "Normal", "388826051", 3) | |
1349 | else | |
1350 | MagnitudeDamage(a, 5, 90, 1000, 10, "Normal", "388826051", 3) | |
1351 | Effects.Block.Create(BrickColor.new'Toothpaste', a.CFrame, 30, 30, 30, -0.8, -0.8, -0.8, 0.1) | |
1352 | end | |
1353 | bullets = bullets - 1 | |
1354 | Effects.Block.Create(BrickColor.new'Toothpaste', tip.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1355 | --Effects.Block.Create(BrickColor.new'Toothpaste', a.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1356 | game:service'Debris':AddItem(p,0.1) | |
1357 | game:service'Debris':AddItem(a,0.1) | |
1358 | coroutine.wrap(function() | |
1359 | for i = 0, 1.4, 0.2 do | |
1360 | swait() | |
1361 | beam.Transparency = beam.Transparency + 0.1 | |
1362 | beam.Size = beam.Size + Vector3.new(0.1,0.1,0.1) | |
1363 | end | |
1364 | game:service'Debris':AddItem(beam,0.1) | |
1365 | end)() | |
1366 | elseif bullets == 0 then | |
1367 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'No energy!', 1.5, BrickColor.new("Really black").Color,string.len('No energy!')/4) | |
1368 | end | |
1369 | ||
1370 | attack = false | |
1371 | end | |
1372 | ||
1373 | ||
1374 | function attacktwo() | |
1375 | attack = true | |
1376 | anims.punch2.play() | |
1377 | if form == false then | |
1378 | MagnitudeDamage(LeftArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1379 | else | |
1380 | MagnitudeDamage(LeftArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1381 | Effects.Block.Create(BrickColor.new'Toothpaste', LeftArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1382 | end | |
1383 | attack = false | |
1384 | end | |
1385 | function reload() | |
1386 | if bullets == 0 and gunout == true then | |
1387 | attack = true | |
1388 | anims.punch2.play() | |
1389 | wait(2) | |
1390 | bullets = amount | |
1391 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Recharged', 1.5, BrickColor.new("Really black").Color,string.len('Recharged')/4) | |
1392 | attack = false | |
1393 | end | |
1394 | end | |
1395 | function attackthree() -- kick | |
1396 | attack = true | |
1397 | kicking = true | |
1398 | hum.WalkSpeed = 40 | |
1399 | anims.kick.play() | |
1400 | end | |
1401 | ||
1402 | coroutine.wrap(function() | |
1403 | while true do | |
1404 | wait() | |
1405 | if kicking == true then | |
1406 | if form == false then | |
1407 | MagnitudeDamage(LeftLeg, 5, 20, 35, 10, "Normal", "388826051", 3) | |
1408 | else | |
1409 | MagnitudeDamage(LeftLeg, 5, 35, 45, 10, "Normal", "388826051", 3) | |
1410 | end | |
1411 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-2) | |
1412 | end | |
1413 | end | |
1414 | end)() | |
1415 | ||
1416 | function atk3end() | |
1417 | attack = false | |
1418 | hum.WalkSpeed = 16 | |
1419 | kicking = false | |
1420 | end | |
1421 | ||
1422 | Mouse.Button1Down:connect(function() | |
1423 | if attack == false and dying == false and attacktype == 1 then | |
1424 | attackone() | |
1425 | if gunout == false then | |
1426 | attacktype = 2 | |
1427 | end | |
1428 | elseif attack == false and dying == false and attacktype == 2 then | |
1429 | attacktwo() | |
1430 | attacktype = 1 | |
1431 | end | |
1432 | end) | |
1433 | ||
1434 | hum.Died:connect(function() | |
1435 | Player.CameraMaxZoomDistance = 400 | |
1436 | Player.CameraMinZoomDistance = 0.5 | |
1437 | end) | |
1438 | Mouse.KeyDown:connect(function(k) | |
1439 | k = k:lower() | |
1440 | if attack == false and dying == false and k == 'z' then | |
1441 | ||
1442 | attackthree() | |
1443 | elseif attack == false and dying == false and k == 'r' then | |
1444 | reload() | |
1445 | elseif attack == false and dying == false and k == 'g' then | |
1446 | if gunout == true then | |
1447 | gunout = false | |
1448 | gun.Transparency = 1 | |
1449 | elseif gunout == false then | |
1450 | gun.Transparency = 0 | |
1451 | ||
1452 | gunout = true | |
1453 | end | |
1454 | end | |
1455 | end) | |
1456 | script.Name = 'different world' | |
1457 | ||
1458 | Mouse.KeyUp:connect(function(k) | |
1459 | k = k:lower() | |
1460 | if k == 'z' and dying == false then | |
1461 | atk3end() | |
1462 | end | |
1463 | end) | |
1464 | script.Name = 'different world' | |
1465 | while true do | |
1466 | swait() | |
1467 | for i, v in pairs(Character:GetChildren()) do | |
1468 | if v:IsA("Part") then | |
1469 | v.Material = "SmoothPlastic" | |
1470 | elseif v:IsA("Accessory") then | |
1471 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1472 | end | |
1473 | end | |
1474 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1475 | velocity = RootPart.Velocity.y | |
1476 | sine = sine + change | |
1477 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1478 | if RootPart.Velocity.y > 1 and hit == nil then | |
1479 | Anim = "Jump" | |
1480 | if attack == false then | |
1481 | if jumping == false then | |
1482 | --CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1483 | jumping = true | |
1484 | end | |
1485 | anims.jump.play() | |
1486 | script.Name = 'different world' | |
1487 | end | |
1488 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1489 | Anim = "Fall" | |
1490 | if attack == false then | |
1491 | jumping = false | |
1492 | anims.jump.play() | |
1493 | script.Name = 'different world' | |
1494 | end | |
1495 | elseif Torsovelocity < 1 and hit ~= nil then | |
1496 | Anim = "Idle" | |
1497 | if attack == false then | |
1498 | change = 1 | |
1499 | anims.idle.play() | |
1500 | script.Name = 'different world' | |
1501 | ||
1502 | end | |
1503 | elseif Torsovelocity > 2 and hit ~= nil then | |
1504 | Anim = "Walk" | |
1505 | if attack == false then | |
1506 | anims.walk.play() | |
1507 | script.Name = 'different world' | |
1508 | end | |
1509 | end | |
1510 | if 0 < #Effects then | |
1511 | for e = 1, #Effects do | |
1512 | if Effects[e] ~= nil then | |
1513 | local Thing = Effects[e] | |
1514 | if Thing ~= nil then | |
1515 | local Part = Thing[1] | |
1516 | local Mode = Thing[2] | |
1517 | local Delay = Thing[3] | |
1518 | local IncX = Thing[4] | |
1519 | local IncY = Thing[5] | |
1520 | local IncZ = Thing[6] | |
1521 | if Thing[2] == "Shoot" then | |
1522 | local Look = Thing[1] | |
1523 | local move = 30 | |
1524 | if Thing[8] == 3 then | |
1525 | move = 10 | |
1526 | end | |
1527 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1528 | if Thing[10] ~= nil then | |
1529 | da = pos | |
1530 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1531 | cfa = CFrame.new(Thing[4], pos) | |
1532 | tehCF = cfa:lerp(cf2, 0.2) | |
1533 | Thing[1] = tehCF.lookVector | |
1534 | end | |
1535 | local mag = (Thing[4] - pos).magnitude | |
1536 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1537 | if Thing[8] == 2 then | |
1538 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1539 | end | |
1540 | Thing[4] = Thing[4] + Look * move | |
1541 | Thing[3] = Thing[3] - 1 | |
1542 | if 2 < Thing[5] then | |
1543 | Thing[5] = Thing[5] - 0.3 | |
1544 | Thing[6] = Thing[6] - 0.3 | |
1545 | end | |
1546 | if hit ~= nil then | |
1547 | Thing[3] = 0 | |
1548 | if Thing[8] == 1 or Thing[8] == 3 then | |
1549 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1550 | else | |
1551 | if Thing[8] == 2 then | |
1552 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1553 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1554 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1555 | ref.Anchored = true | |
1556 | ref.CFrame = CFrame.new(pos) | |
1557 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1558 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1559 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1560 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1561 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1562 | end | |
1563 | end | |
1564 | end | |
1565 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1566 | ref.Anchored = true | |
1567 | ref.CFrame = CFrame.new(pos) | |
1568 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1569 | game:GetService("Debris"):AddItem(ref, 1) | |
1570 | end | |
1571 | if Thing[3] <= 0 then | |
1572 | table.remove(Effects, e) | |
1573 | end | |
1574 | end | |
1575 | do | |
1576 | do | |
1577 | if Thing[2] == "FireWave" then | |
1578 | if Thing[3] <= Thing[4] then | |
1579 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1580 | Thing[3] = Thing[3] + 1 | |
1581 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1582 | else | |
1583 | Part.Parent = nil | |
1584 | table.remove(Effects, e) | |
1585 | end | |
1586 | end | |
1587 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1588 | if Thing[1].Transparency <= 1 then | |
1589 | if Thing[2] == "Block1" then | |
1590 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1591 | Mesh = Thing[7] | |
1592 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1593 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1594 | ||
1595 | else | |
1596 | if Thing[2] == "Block2" then | |
1597 | Thing[1].CFrame = Thing[1].CFrame | |
1598 | Mesh = Thing[7] | |
1599 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1600 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1601 | else | |
1602 | if Thing[2] == "Fire" then | |
1603 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1604 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1605 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1606 | else | |
1607 | if Thing[2] == "Cylinder" then | |
1608 | Mesh = Thing[7] | |
1609 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1610 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1611 | else | |
1612 | if Thing[2] == "Blood" then | |
1613 | Mesh = Thing[7] | |
1614 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1615 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1616 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1617 | else | |
1618 | if Thing[2] == "Elec" then | |
1619 | Mesh = Thing[10] | |
1620 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1621 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1622 | else | |
1623 | if Thing[2] == "Disappear" then | |
1624 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1625 | else | |
1626 | if Thing[2] == "Shatter" then | |
1627 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1628 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1629 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1630 | Thing[6] = Thing[6] + Thing[5] | |
1631 | end | |
1632 | end | |
1633 | end | |
1634 | end | |
1635 | end | |
1636 | end | |
1637 | end | |
1638 | end | |
1639 | else | |
1640 | Part.Parent = nil | |
1641 | table.remove(Effects, e) | |
1642 | end | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | end | |
1650 | end |