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1 | - | --By Rufus14 Showcase by purpleguy2playZ |
1 | + | ----------------------------------- |
2 | - | wait(2) |
2 | + | |
3 | - | script.Parent = nil |
3 | + | --Made by goodguyaiden------------- |
4 | - | mouse = game.Players.LocalPlayer:GetMouse() |
4 | + | --Zombie--------------------------- |
5 | - | local aaabegone = Instance.new("Sound", workspace) |
5 | + | --its going to need to take a sec-- |
6 | - | aaabegone.SoundId = "rbxassetid://131057316" |
6 | + | |
7 | - | aaabegone.Volume = 10 |
7 | + | ----------------------------------- |
8 | - | aaabegone:Play() |
8 | + | |
9 | - | print("Script by Rufus14 Showcase by purpleguy2playZ") |
9 | + | Char= game.Players.LocalPlayer.Character |
10 | - | --Converted with ttyyuu12345's model to script plugin v4 |
10 | + | |
11 | - | function sandbox(var,func) |
11 | + | |
12 | - | local env = getfenv(func) |
12 | + | Script1 = Instance.new("Script") |
13 | - | local newenv = setmetatable({},{ |
13 | + | Part2 = Instance.new("Part") |
14 | - | __index = function(self,k) |
14 | + | Script3 = Instance.new("Script") |
15 | - | if k=="script" then |
15 | + | Part0.Name = "zarm2" |
16 | - | return var |
16 | + | Part0.Parent = Char |
17 | Part0.BrickColor = BrickColor.new("Medium green") | |
18 | - | return env[k] |
18 | + | Part0.Rotation = Vector3.new(0, -90, 0) |
19 | Part0.RotVelocity = Vector3.new(4.07127958e-25, 3.33696291e-22, 6.94702468e-25) | |
20 | - | end, |
20 | + | Part0.Velocity = Vector3.new(3.66463371e-20, 0.00686328812, 3.69331555e-20) |
21 | Part0.FormFactor = Enum.FormFactor.Symmetric | |
22 | - | setfenv(func,newenv) |
22 | + | Part0.Size = Vector3.new(2, 1, 1) |
23 | - | return func |
23 | + | Part0.CFrame = CFrame.new(-22.1300011, 3.49999905, 24.6800003, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
24 | Part0.BottomSurface = Enum.SurfaceType.Smooth | |
25 | - | cors = {} |
25 | + | |
26 | - | mas = Instance.new("Model",game:GetService("Lighting")) |
26 | + | Part0.Color = Color3.new(0.631373, 0.768628, 0.54902) |
27 | - | Model0 = Instance.new("Model") |
27 | + | Part0.Position = Vector3.new(-22.1300011, 3.49999905, 24.6800003) |
28 | - | Part1 = Instance.new("Part") |
28 | + | Part0.Orientation = Vector3.new(0, -90, 0) |
29 | - | SpecialMesh2 = Instance.new("SpecialMesh") |
29 | + | Part0.Color = Color3.new(0.631373, 0.768628, 0.54902) |
30 | - | Decal3 = Instance.new("Decal") |
30 | + | Script1.Parent = Part0 |
31 | - | Part4 = Instance.new("Part") |
31 | + | |
32 | - | Decal5 = Instance.new("Decal") |
32 | + | |
33 | - | RightShoulder = Instance.new("Motor") |
33 | + | Part2.Name = "zarm" |
34 | - | LeftShoulder = Instance.new("Motor") |
34 | + | Part2.Parent = Char |
35 | - | RightHip = Instance.new("Motor") |
35 | + | Part2.BrickColor = BrickColor.new("Medium green") |
36 | - | LeftHip = Instance.new("Motor") |
36 | + | Part2.Rotation = Vector3.new(0, -90, 0) |
37 | - | Neck = Instance.new("Motor") |
37 | + | Part2.RotVelocity = Vector3.new(4.07127958e-25, 3.33696291e-22, 6.94702468e-25) |
38 | - | Part11 = Instance.new("Part") |
38 | + | Part2.Velocity = Vector3.new(3.66463371e-20, 0.00686328812, 3.59320666e-20) |
39 | - | Part12 = Instance.new("Part") |
39 | + | Part2.FormFactor = Enum.FormFactor.Symmetric |
40 | - | Part13 = Instance.new("Part") |
40 | + | Part2.Size = Vector3.new(2, 1, 1) |
41 | - | Part14 = Instance.new("Part") |
41 | + | Part2.CFrame = CFrame.new(-19.1300011, 3.49999905, 24.6800003, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
42 | - | Humanoid15 = Instance.new("Humanoid") |
42 | + | Part2.BottomSurface = Enum.SurfaceType.Smooth |
43 | - | Model0.Name = "Scp-008 Infected" |
43 | + | Part2.TopSurface = Enum.SurfaceType.Smooth |
44 | - | Model0.Parent = mas |
44 | + | Part2.Color = Color3.new(0.631373, 0.768628, 0.54902) |
45 | - | Model0.PrimaryPart = Part1 |
45 | + | Part2.Position = Vector3.new(-19.1300011, 3.49999905, 24.6800003) |
46 | - | Part1.Name = "Head" |
46 | + | Part2.Orientation = Vector3.new(0, -90, 0) |
47 | - | Part1.Parent = Model0 |
47 | + | Part2.Color = Color3.new(0.631373, 0.768628, 0.54902) |
48 | - | Part1.BrickColor = BrickColor.new("Really black") |
48 | + | Script3.Parent = Part2 |
49 | - | Part1.FormFactor = Enum.FormFactor.Symmetric |
49 | + | |
50 | - | Part1.Size = Vector3.new(2, 1, 1) |
50 | + | |
51 | - | Part1.CFrame = CFrame.new(-0.700021029, 4.49999905, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
51 | + | local parts = Char:GetChildren() |
52 | - | Part1.TopSurface = Enum.SurfaceType.Smooth |
52 | + | for i,part in pairs(parts)do |
53 | - | Part1.Color = Color3.new(0.0588235, 0.258824, 0.00392157) |
53 | + | if part.ClassName == "Part" or part.Name == "Head" or part.Name == "HumanoidRootPart" then |
54 | - | Part1.Position = Vector3.new(-0.700021029, 4.49999905, 2.99999809) |
54 | + | |
55 | - | Part1.Color = Color3.new(0.0588235, 0.258824, 0.00392157) |
55 | + | |
56 | - | SpecialMesh2.Parent = Part1 |
56 | + | |
57 | - | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) |
57 | + | |
58 | - | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) |
58 | + | |
59 | - | Decal3.Name = "face" |
59 | + | |
60 | - | Decal3.Parent = Part1 |
60 | + | |
61 | - | Decal3.Texture = "http://www.roblox.com/asset/?id=51827997" |
61 | + | function OnTouched(part2) |
62 | - | Part4.Name = "Torso" |
62 | + | local humanoid = part2.Parent:FindFirstChild("Humanoid") |
63 | - | Part4.Parent = Model0 |
63 | + | if (humanoid ~= nil) then |
64 | - | Part4.BrickColor = BrickColor.new("Black") |
64 | + | |
65 | - | Part4.FormFactor = Enum.FormFactor.Symmetric |
65 | + | humanoid.Health = humanoid.Health - 0.05 |
66 | - | Part4.Size = Vector3.new(2, 2, 1) |
66 | + | humanoid.AutoRotate = true |
67 | - | Part4.CFrame = CFrame.new(-0.700021029, 2.99999905, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
67 | + | humanoid.Sit = true |
68 | - | Part4.LeftSurface = Enum.SurfaceType.Weld |
68 | + | |
69 | - | Part4.RightSurface = Enum.SurfaceType.Weld |
69 | + | |
70 | - | Part4.Color = Color3.new(0.0156863, 0.14902, 0.243137) |
70 | + | |
71 | - | Part4.Position = Vector3.new(-0.700021029, 2.99999905, 2.99999809) |
71 | + | |
72 | - | Part4.Color = Color3.new(0.0156863, 0.14902, 0.243137) |
72 | + | |
73 | - | Decal5.Name = "roblox" |
73 | + | |
74 | - | Decal5.Parent = Part4 |
74 | + | part.Touched:connect(OnTouched) |
75 | - | RightShoulder.Name = "Right Shoulder" |
75 | + | |
76 | - | RightShoulder.Parent = Part4 |
76 | + | |
77 | - | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) |
77 | + | |
78 | - | RightShoulder.Part0 = Part4 |
78 | + | |
79 | - | RightShoulder.Part1 = Part12 |
79 | + | wait(1) |
80 | - | RightShoulder.MaxVelocity = 0.15000000596046 |
80 | + | owner=game.Players.LocalPlayer.Name |
81 | - | LeftShoulder.Name = "Left Shoulder" |
81 | + | |
82 | - | LeftShoulder.Parent = Part4 |
82 | + | function onTouched(part23) |
83 | - | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
83 | + | if part23.Parent ~= nil then |
84 | - | LeftShoulder.Part0 = Part4 |
84 | + | local h = part23.Parent:findFirstChild("Humanoid") |
85 | - | LeftShoulder.Part1 = Part11 |
85 | + | if h~=nil then |
86 | - | LeftShoulder.MaxVelocity = 0.15000000596046 |
86 | + | if cantouch~=0 then |
87 | - | RightHip.Name = "Right Hip" |
87 | + | if h.Parent.Name~=owner then |
88 | - | RightHip.Parent = Part4 |
88 | + | |
89 | - | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) |
89 | + | if h.Parent:findFirstChild("zarm")~=nil then return end |
90 | - | RightHip.Part0 = Part4 |
90 | + | |
91 | - | RightHip.Part1 = Part14 |
91 | + | cantouch=0 |
92 | - | RightHip.MaxVelocity = 0.10000000149012 |
92 | + | |
93 | - | LeftHip.Name = "Left Hip" |
93 | + | local larm=h.Parent:findFirstChild("Left Arm") |
94 | - | LeftHip.Parent = Part4 |
94 | + | local rarm=h.Parent:findFirstChild("Right Arm") |
95 | - | LeftHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
95 | + | |
96 | - | LeftHip.Part0 = Part4 |
96 | + | if larm~=nil then |
97 | - | LeftHip.Part1 = Part13 |
97 | + | larm:remove() |
98 | - | LeftHip.MaxVelocity = 0.10000000149012 |
98 | + | |
99 | - | Neck.Name = "Neck" |
99 | + | if rarm~=nil then |
100 | - | Neck.Parent = Part4 |
100 | + | rarm:remove() |
101 | - | Neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) |
101 | + | |
102 | - | Neck.Part0 = Part4 |
102 | + | local zee= Char:FindFirstChild("zarm2") |
103 | - | Neck.Part1 = Part1 |
103 | + | if zee~=nil then |
104 | - | Neck.MaxVelocity = 0.10000000149012 |
104 | + | local zlarm=zee:clone() |
105 | - | Part11.Name = "Left Arm" |
105 | + | local zrarm=zee:clone() |
106 | - | Part11.Parent = Model0 |
106 | + | if zlarm~=nil then |
107 | - | Part11.BrickColor = BrickColor.new("Maroon") |
107 | + | |
108 | - | Part11.CanCollide = false |
108 | + | local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
109 | - | Part11.FormFactor = Enum.FormFactor.Symmetric |
109 | + | zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot |
110 | - | Part11.Size = Vector3.new(1, 2, 1) |
110 | + | zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot |
111 | - | Part11.CFrame = CFrame.new(-2.20002103, 2.99999905, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
111 | + | zlarm.Parent=h.Parent |
112 | - | Part11.Color = Color3.new(0.309804, 0.00392157, 0.00392157) |
112 | + | zrarm.Parent=h.Parent |
113 | - | Part11.Position = Vector3.new(-2.20002103, 2.99999905, 2.99999809) |
113 | + | zlarm:makeJoints() |
114 | - | Part11.Color = Color3.new(0.309804, 0.00392157, 0.00392157) |
114 | + | zrarm:makeJoints() |
115 | - | Part12.Name = "Right Arm" |
115 | + | zlarm.Anchored=false |
116 | - | Part12.Parent = Model0 |
116 | + | zrarm.Anchored=false |
117 | - | Part12.BrickColor = BrickColor.new("Earth green") |
117 | + | wait(0.1) |
118 | - | Part12.CanCollide = false |
118 | + | h.Parent.Head.Color=zee.Color |
119 | - | Part12.FormFactor = Enum.FormFactor.Symmetric |
119 | + | else print("no zee"); return end |
120 | - | Part12.Size = Vector3.new(1, 2, 1) |
120 | + | |
121 | - | Part12.CFrame = CFrame.new(0.799978971, 2.99999905, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
121 | + | wait(1) |
122 | - | Part12.Color = Color3.new(0.0666667, 0.290196, 0.0156863) |
122 | + | cantouch=1 |
123 | - | Part12.Position = Vector3.new(0.799978971, 2.99999905, 2.99999809) |
123 | + | |
124 | - | Part12.Color = Color3.new(0.0666667, 0.290196, 0.0156863) |
124 | + | |
125 | - | Part13.Name = "Left Leg" |
125 | + | |
126 | - | Part13.Parent = Model0 |
126 | + | |
127 | - | Part13.BrickColor = BrickColor.new("Earth yellow") |
127 | + | |
128 | - | Part13.CanCollide = false |
128 | + | |
129 | - | Part13.FormFactor = Enum.FormFactor.Symmetric |
129 | + | part.Touched:connect(onTouched) |
130 | - | Part13.Size = Vector3.new(1, 2, 1) |
130 | + | |
131 | - | Part13.CFrame = CFrame.new(-1.20002103, 0.999999046, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
131 | + | |
132 | - | Part13.BottomSurface = Enum.SurfaceType.Smooth |
132 | + | wait(1) |
133 | - | Part13.TopSurface = Enum.SurfaceType.Inlet |
133 | + | owner=game.Players.LocalPlayer.Name |
134 | - | Part13.Color = Color3.new(0.396078, 0.454902, 0.168627) |
134 | + | |
135 | - | Part13.Position = Vector3.new(-1.20002103, 0.999999046, 2.99999809) |
135 | + | function onTouched2(part3) |
136 | - | Part13.Color = Color3.new(0.396078, 0.454902, 0.168627) |
136 | + | if part3.Parent ~= nil then |
137 | - | Part14.Name = "Right Leg" |
137 | + | local h = part3.Parent:findFirstChild("Humanoid") |
138 | - | Part14.Parent = Model0 |
138 | + | if h~=nil then |
139 | - | Part14.BrickColor = BrickColor.new("Earth yellow") |
139 | + | if cantouch~=0 then |
140 | - | Part14.CanCollide = false |
140 | + | if h.Parent.Name~=owner then |
141 | - | Part14.FormFactor = Enum.FormFactor.Symmetric |
141 | + | |
142 | - | Part14.Size = Vector3.new(1, 2, 1) |
142 | + | if h.Parent:findFirstChild("zarm")~=nil then return end |
143 | - | Part14.CFrame = CFrame.new(-0.200021029, 0.999999046, 2.99999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
143 | + | |
144 | - | Part14.BottomSurface = Enum.SurfaceType.Smooth |
144 | + | cantouch=0 |
145 | - | Part14.TopSurface = Enum.SurfaceType.Inlet |
145 | + | |
146 | - | Part14.Color = Color3.new(0.396078, 0.454902, 0.168627) |
146 | + | local larm=h.Parent:findFirstChild("Left Arm") |
147 | - | Part14.Position = Vector3.new(-0.200021029, 0.999999046, 2.99999809) |
147 | + | local rarm=h.Parent:findFirstChild("Right Arm") |
148 | - | Part14.Color = Color3.new(0.396078, 0.454902, 0.168627) |
148 | + | |
149 | - | Humanoid15.Parent = Model0 |
149 | + | if larm~=nil then |
150 | - | Humanoid15.NameOcclusion = Enum.NameOcclusion.NoOcclusion |
150 | + | larm:remove() |
151 | - | Humanoid15.RightLeg = Part14 |
151 | + | |
152 | - | Humanoid15.LeftLeg = Part13 |
152 | + | if rarm~=nil then |
153 | - | Humanoid15.Torso = Part4 |
153 | + | rarm:remove() |
154 | - | for i,v in pairs(mas:GetChildren()) do |
154 | + | |
155 | - | v.Parent = workspace |
155 | + | local zee= Char:FindFirstChild("zarm") |
156 | - | pcall(function() v:MakeJoints() end) |
156 | + | if zee~=nil then |
157 | local zlarm=zee:clone() | |
158 | - | mas:Destroy() |
158 | + | local zrarm=zee:clone() |
159 | - | for i,v in pairs(cors) do |
159 | + | if zlarm~=nil then |
160 | - | spawn(function() |
160 | + | |
161 | - | pcall(v) |
161 | + | local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
162 | zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot | |
163 | zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot | |
164 | - | local zombiebool = Instance.new("BoolValue", Model0) |
164 | + | zlarm.Parent=h.Parent |
165 | - | zombiebool.Name = "ImAZombie" |
165 | + | zrarm.Parent=h.Parent |
166 | - | --Converted with ttyyuu12345's model to script plugin v4 |
166 | + | zlarm:makeJoints() |
167 | - | function sandbox(var,func) |
167 | + | zrarm:makeJoints() |
168 | - | local env = getfenv(func) |
168 | + | zlarm.Anchored=false |
169 | - | local newenv = setmetatable({},{ |
169 | + | zrarm.Anchored=false |
170 | - | __index = function(self,k) |
170 | + | wait(0.1) |
171 | - | if k=="script" then |
171 | + | h.Parent.Head.Color=zee.Color |
172 | - | return var |
172 | + | else print("no zee"); return end |
173 | end | |
174 | - | return env[k] |
174 | + | wait(1) |
175 | cantouch=1 | |
176 | - | end, |
176 | + | |
177 | end | |
178 | - | setfenv(func,newenv) |
178 | + | |
179 | - | return func |
179 | + | |
180 | end | |
181 | - | cors = {} |
181 | + | |
182 | - | mas = Instance.new("Model",game:GetService("Lighting")) |
182 | + | part.Touched:connect(onTouched2) |
183 | - | ded4 = Instance.new("Sound") |
183 | + | |
184 | - | ded3 = Instance.new("Sound") |
184 | + | |
185 | - | ded2 = Instance.new("Sound") |
185 | + | |
186 | - | attacc1 = Instance.new("Sound") |
186 | + | |
187 | - | attacc = Instance.new("Sound") |
187 | + | wait(0.2) |
188 | - | alldied = Instance.new("Sound") |
188 | + | plr = game.Players.LocalPlayer |
189 | - | spawnz = Instance.new("Sound") |
189 | + | repeat wait() until plr.Character |
190 | - | ded1 = Instance.new("Sound") |
190 | + | char = plr.Character |
191 | - | ded4.Name = "ded4" |
191 | + | local mouse = plr:GetMouse() |
192 | - | ded4.Parent = mas |
192 | + | local Player = game:service'Players'.localPlayer |
193 | - | ded4.Volume = 10 |
193 | + | local chara = Player.Character |
194 | - | ded4.SoundId = "rbxassetid://131138845" |
194 | + | Player=game:GetService("Players").LocalPlayer |
195 | - | ded3.Name = "ded3" |
195 | + | Character=Player.Character |
196 | - | ded3.Parent = mas |
196 | + | PlayerGui=Player.PlayerGui |
197 | - | ded3.Volume = 10 |
197 | + | Backpack=Player.Backpack |
198 | - | ded3.SoundId = "rbxassetid://131138850" |
198 | + | Torso=Character.Torso |
199 | - | ded2.Name = "ded2" |
199 | + | Head=Character.Head |
200 | - | ded2.Parent = mas |
200 | + | Humanoid=Character.Humanoid |
201 | - | ded2.Volume = 10 |
201 | + | m=Instance.new('Model',Character) |
202 | - | ded2.SoundId = "rbxassetid://131138839" |
202 | + | LeftArm=Character["Left Arm"] |
203 | - | attacc1.Name = "attacc1" |
203 | + | LeftLeg=Character["Left Leg"] |
204 | - | attacc1.Parent = mas |
204 | + | RightArm=Character["Right Arm"] |
205 | - | attacc1.Volume = 10 |
205 | + | RightLeg=Character["Right Leg"] |
206 | - | attacc1.SoundId = "rbxassetid://131138835" |
206 | + | LS=Torso["Left Shoulder"] |
207 | - | attacc.Name = "attacc" |
207 | + | LH=Torso["Left Hip"] |
208 | - | attacc.Parent = mas |
208 | + | RS=Torso["Right Shoulder"] |
209 | - | attacc.Volume = 10 |
209 | + | RH=Torso["Right Hip"] |
210 | - | attacc.SoundId = "rbxassetid://131138828" |
210 | + | Face = Head.face |
211 | - | alldied.Name = "zombiedied" |
211 | + | Neck=Torso.Neck |
212 | - | alldied.Parent = mas |
212 | + | it=Instance.new |
213 | - | alldied.Volume = 10 |
213 | + | attacktype=1 |
214 | - | alldied.SoundId = "rbxassetid://131058078" |
214 | + | vt=Vector3.new |
215 | - | spawnz.Name = "spawn1" |
215 | + | cf=CFrame.new |
216 | - | spawnz.Parent = mas |
216 | + | cl3=Color3.new |
217 | - | spawnz.Volume = 10 |
217 | + | rgb=Color3.fromRGB |
218 | - | spawnz.SoundId = "rbxassetid://131060194" |
218 | + | bcn=BrickColor.new |
219 | - | ded1.Name = "ded1" |
219 | + | euler=CFrame.fromEulerAnglesXYZ |
220 | - | ded1.Parent = mas |
220 | + | angles=CFrame.Angles |
221 | - | ded1.Volume = 10 |
221 | + | Humanoid.WalkSpeed = 41 |
222 | - | ded1.SoundId = "rbxassetid://131138860" |
222 | + | Player = game:GetService("Players").LocalPlayer |
223 | - | for i,v in pairs(mas:GetChildren()) do |
223 | + | PlayerGui = Player.PlayerGui |
224 | - | v.Parent = workspace |
224 | + | Cam = workspace.CurrentCamera |
225 | - | pcall(function() v:MakeJoints() end) |
225 | + | Backpack = Player.Backpack |
226 | Character = Player.Character | |
227 | - | mas:Destroy() |
227 | + | Humanoid = Character.Humanoid |
228 | - | for i,v in pairs(cors) do |
228 | + | Mouse = Player:GetMouse() |
229 | - | spawn(function() |
229 | + | RootPart = Character["HumanoidRootPart"] |
230 | - | pcall(v) |
230 | + | Torso = Character["Torso"] |
231 | Head = Character["Head"] | |
232 | RightArm = Character["Right Arm"] | |
233 | - | randomvictim = nil |
233 | + | LeftArm = Character["Left Arm"] |
234 | - | --Converted with ttyyuu12345's model to script plugin v4 |
234 | + | RightLeg = Character["Right Leg"] |
235 | - | function sandbox(var,func) |
235 | + | LeftLeg = Character["Left Leg"] |
236 | - | local env = getfenv(func) |
236 | + | RootJoint = RootPart["RootJoint"] |
237 | - | local newenv = setmetatable({},{ |
237 | + | Neck = Torso["Neck"] |
238 | - | __index = function(self,k) |
238 | + | RightShoulder = Torso["Right Shoulder"] |
239 | - | if k=="script" then |
239 | + | LeftShoulder = Torso["Left Shoulder"] |
240 | - | return var |
240 | + | RightHip = Torso["Right Hip"] |
241 | LeftHip = Torso["Left Hip"] | |
242 | - | return env[k] |
242 | + | Sound0 = Instance.new("Sound") |
243 | Sound0.Volume = 25 | |
244 | - | end, |
244 | + | Sound0.Parent = game.Players.LocalPlayer.Character.Head |
245 | Sound0.SoundId = "rbxassetid://27697743" | |
246 | - | setfenv(func,newenv) |
246 | + | Sound0.Looped = true |
247 | - | return func |
247 | + | Sound0:Play() |
248 | IT = Instance.new | |
249 | - | cors = {} |
249 | + | CF = CFrame.new |
250 | - | mas = Instance.new("Model",game:GetService("Lighting")) |
250 | + | VT = Vector3.new |
251 | RAD = math.rad | |
252 | - | Attachment1 = Instance.new("Attachment") |
252 | + | C3 = Color3.new |
253 | - | humanoidrootpart = Instance.new("Motor6D") |
253 | + | UD2 = UDim2.new |
254 | - | Part0.Name = "HumanoidRootPart" |
254 | + | BRICKC = BrickColor.new |
255 | - | Part0.Parent = Model0 |
255 | + | ANGLES = CFrame.Angles |
256 | - | Part0.Transparency = 1 |
256 | + | EULER = CFrame.fromEulerAnglesXYZ |
257 | - | Part0.CanCollide = false |
257 | + | COS = math.cos |
258 | - | Part0.Locked = true |
258 | + | ACOS = math.acos |
259 | SIN = math.sin | |
260 | - | Part0.Size = Vector3.new(2, 2, 1) |
260 | + | ASIN = math.asin |
261 | - | Part0.CFrame = CFrame.new(0, 3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
261 | + | ABS = math.abs |
262 | MRANDOM = math.random | |
263 | FLOOR = math.floor | |
264 | - | Part0.Position = Vector3.new(0, 3, 0) |
264 | + | Animation_Speed = 3 |
265 | - | Attachment1.Name = "RootAttachment" |
265 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
266 | - | Attachment1.Parent = Part0 |
266 | + | local Speed = 12 |
267 | - | humanoidrootpart.Name = "RootJoint" |
267 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
268 | - | humanoidrootpart.Parent = Part0 |
268 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
269 | - | humanoidrootpart.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) |
269 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
270 | - | humanoidrootpart.Part0 = Part0 |
270 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
271 | - | humanoidrootpart.Part1 = Part4 |
271 | + | local DAMAGEMULTIPLIER = 1 |
272 | - | humanoidrootpart.MaxVelocity = 0.10000000149012 |
272 | + | local ANIM = "Idle" |
273 | - | for i,v in pairs(mas:GetChildren()) do |
273 | + | local ATTACK = false |
274 | - | v.Parent = Model0 |
274 | + | local EQUIPPED = false |
275 | - | pcall(function() v:MakeJoints() end) |
275 | + | local HOLD = false |
276 | local COMBO = 1 | |
277 | - | mas:Destroy() |
277 | + | local Rooted = false |
278 | - | for i,v in pairs(cors) do |
278 | + | local SINE = 0 |
279 | - | spawn(function() |
279 | + | local KEYHOLD = false |
280 | - | pcall(v) |
280 | + | local CHANGE = 2 / Animation_Speed |
281 | local WALKINGANIM = false | |
282 | local VALUE1 = false | |
283 | - | spawnz:Play() |
283 | + | local VALUE2 = false |
284 | - | Humanoid15.WalkSpeed = 17 |
284 | + | local ROBLOXIDLEANIMATION = IT("Animation") |
285 | - | Humanoid15.MaxHealth = 500 |
285 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
286 | - | Humanoid15.Health = 500 |
286 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
287 | - | function diiiie() |
287 | + | --ROBLOXIDLEANIMATION.Parent = Humanoid |
288 | - | ded1:Play() |
288 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
289 | - | local corpseclone = Humanoid15.Parent:Clone() |
289 | + | WEAPONGUI.Name = "Weapon GUI" |
290 | - | for i,v in pairs(Humanoid15.Parent:GetChildren()) do |
290 | + | local Weapon = IT("Model") |
291 | - | if v.ClassName == "Part" then |
291 | + | Weapon.Name = "Adds" |
292 | - | v:destroy() |
292 | + | local Effects = IT("Folder", Weapon) |
293 | Effects.Name = "Effects" | |
294 | local ANIMATOR = Humanoid.Animator | |
295 | - | for i,v in pairs(Humanoid15.Parent:GetChildren()) do |
295 | + | local ANIMATE = Character.Animate |
296 | - | if v.ClassName == "LocalScript" or v.ClassName == "Script" then |
296 | + | local UNANCHOR = true |
297 | - | v:Remove() |
297 | + | local PLAYANIMS = true |
298 | ArtificialHB = Instance.new("BindableEvent", script) | |
299 | ArtificialHB.Name = "ArtificialHB" | |
300 | - | corpseclone.Parent = workspace |
300 | + | |
301 | - | local function serch(part) |
301 | + | script:WaitForChild("ArtificialHB") |
302 | - | for i,v in pairs(part:GetChildren()) do |
302 | + | |
303 | - | serch(v) |
303 | + | frame = Frame_Speed |
304 | - | if v.Name == "Weld" or v.Name == "Motor6D" then |
304 | + | tf = 0 |
305 | - | v:Remove() |
305 | + | allowframeloss = false |
306 | tossremainder = false | |
307 | lastframe = tick() | |
308 | script.ArtificialHB:Fire() | |
309 | - | serch(corpseclone) |
309 | + | |
310 | - | corpseclone.Name = corpseclone.Name.." (Dead)" |
310 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
311 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
311 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
312 | - | glue.Part0 = corpseclone.Torso |
312 | + | |
313 | - | glue.Part1 = corpseclone["Left Leg"] |
313 | + | |
314 | - | glue.Name = "Left leg" |
314 | + | function PositiveAngle(NUMBER) |
315 | - | local collider = Instance.new("Part", corpseclone["Left Leg"]) |
315 | + | if NUMBER >= 0 then |
316 | - | collider.Position = Vector3.new(0,999,0) |
316 | + | NUMBER = 0 |
317 | - | collider.Size = Vector3.new(1.5, 1, 1) |
317 | + | |
318 | - | collider.Shape = "Cylinder" |
318 | + | return NUMBER |
319 | - | local weld = Instance.new("Weld", collider) |
319 | + | |
320 | - | weld.Part0 = corpseclone["Left Leg"] |
320 | + | |
321 | - | weld.Part1 = collider |
321 | + | function NegativeAngle(NUMBER) |
322 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
322 | + | if NUMBER <= 0 then |
323 | - | collider.TopSurface = "Smooth" |
323 | + | NUMBER = 0 |
324 | - | collider.BottomSurface = "Smooth" |
324 | + | |
325 | - | collider.formFactor = "Symmetric" |
325 | + | return NUMBER |
326 | - | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
326 | + | |
327 | - | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
327 | + | |
328 | - | collider.Transparency = 1 |
328 | + | function Swait(NUMBER) |
329 | - | -- |
329 | + | if NUMBER == 0 or NUMBER == nil then |
330 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
330 | + | ArtificialHB.Event:wait() |
331 | - | glue.Part0 = corpseclone.Torso |
331 | + | else |
332 | - | glue.Part1 = corpseclone["Right Leg"] |
332 | + | for i = 1, NUMBER do |
333 | - | glue.Name = "Right leg" |
333 | + | ArtificialHB.Event:wait() |
334 | - | local collider = Instance.new("Part", corpseclone["Right Leg"]) |
334 | + | |
335 | - | collider.Position = Vector3.new(0,999,0) |
335 | + | |
336 | - | collider.Size = Vector3.new(1.5, 1, 1) |
336 | + | |
337 | - | collider.Shape = "Cylinder" |
337 | + | |
338 | - | local weld = Instance.new("Weld", collider) |
338 | + | function QuaternionFromCFrame(cf) |
339 | - | weld.Part0 = corpseclone["Right Leg"] |
339 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
340 | - | weld.Part1 = collider |
340 | + | local trace = m00 + m11 + m22 |
341 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
341 | + | if trace > 0 then |
342 | - | collider.TopSurface = "Smooth" |
342 | + | local s = math.sqrt(1 + trace) |
343 | - | collider.BottomSurface = "Smooth" |
343 | + | local recip = 0.5 / s |
344 | - | collider.formFactor = "Symmetric" |
344 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
345 | - | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
345 | + | else |
346 | - | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
346 | + | local i = 0 |
347 | - | collider.Transparency = 1 |
347 | + | if m11 > m00 then |
348 | - | -- |
348 | + | i = 1 |
349 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
349 | + | |
350 | - | glue.Part0 = corpseclone.Torso |
350 | + | if m22 > (i == 0 and m00 or m11) then |
351 | - | glue.Part1 = corpseclone["Right Arm"] |
351 | + | i = 2 |
352 | - | glue.Name = "Right arm" |
352 | + | |
353 | - | local collider = Instance.new("Part", corpseclone["Right Arm"]) |
353 | + | if i == 0 then |
354 | - | collider.Position = Vector3.new(0,999,0) |
354 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
355 | - | collider.Size = Vector3.new(1.5, 1, 1) |
355 | + | local recip = 0.5 / s |
356 | - | collider.Shape = "Cylinder" |
356 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
357 | - | local weld = Instance.new("Weld", collider) |
357 | + | elseif i == 1 then |
358 | - | weld.Part0 = corpseclone["Right Arm"] |
358 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
359 | - | weld.Part1 = collider |
359 | + | local recip = 0.5 / s |
360 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
360 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
361 | - | collider.TopSurface = "Smooth" |
361 | + | elseif i == 2 then |
362 | - | collider.BottomSurface = "Smooth" |
362 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
363 | - | collider.formFactor = "Symmetric" |
363 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
364 | - | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
364 | + | |
365 | - | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
365 | + | |
366 | - | collider.Transparency = 1 |
366 | + | |
367 | - | -- |
367 | + | |
368 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
368 | + | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
369 | - | glue.Part0 = corpseclone.Torso |
369 | + | local xs, ys, zs = x + x, y + y, z + z |
370 | - | glue.Part1 = corpseclone["Left Arm"] |
370 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
371 | - | glue.Name = "Left arm" |
371 | + | local xx = x * xs |
372 | - | local collider = Instance.new("Part", corpseclone["Left Arm"]) |
372 | + | local xy = x * ys |
373 | - | collider.Position = Vector3.new(0,999,0) |
373 | + | local xz = x * zs |
374 | - | collider.Size = Vector3.new(1.5, 1, 1) |
374 | + | local yy = y * ys |
375 | - | collider.Shape = "Cylinder" |
375 | + | local yz = y * zs |
376 | - | local weld = Instance.new("Weld", collider) |
376 | + | local zz = z * zs |
377 | - | weld.Part0 = corpseclone["Left Arm"] |
377 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
378 | - | weld.Part1 = collider |
378 | + | |
379 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
379 | + | |
380 | - | collider.TopSurface = "Smooth" |
380 | + | function QuaternionSlerp(a, b, t) |
381 | - | collider.BottomSurface = "Smooth" |
381 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
382 | - | collider.formFactor = "Symmetric" |
382 | + | local startInterp, finishInterp; |
383 | - | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
383 | + | if cosTheta >= 0.0001 then |
384 | - | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
384 | + | if (1 - cosTheta) > 0.0001 then |
385 | - | collider.Transparency = 1 |
385 | + | local theta = ACOS(cosTheta) |
386 | - | local findhead = corpseclone:findFirstChild("Head") |
386 | + | local invSinTheta = 1 / SIN(theta) |
387 | - | if findhead and corpseclone.Torso:findFirstChild("NeckAttachment") then |
387 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
388 | - | local attachment = Instance.new("Attachment", corpseclone.Head) |
388 | + | finishInterp = SIN(t * theta) * invSinTheta |
389 | - | attachment.Position = Vector3.new(0, -0.5, 0) |
389 | + | |
390 | - | attachment.Name = "lol" |
390 | + | startInterp = 1 - t |
391 | - | attachment.Visible = false |
391 | + | finishInterp = t |
392 | - | corpseclone.Torso.NeckAttachment.Visible = false |
392 | + | |
393 | - | corpseclone.Torso.NeckAttachment.Position = corpseclone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) |
393 | + | else |
394 | - | local ball = Instance.new("BallSocketConstraint", corpseclone) |
394 | + | if (1 + cosTheta) > 0.0001 then |
395 | - | ball.Attachment0 = corpseclone.Torso.NeckAttachment |
395 | + | local theta = ACOS(-cosTheta) |
396 | - | ball.Attachment1 = attachment |
396 | + | local invSinTheta = 1 / SIN(theta) |
397 | - | ball.LimitsEnabled = true |
397 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
398 | - | ball.TwistLimitsEnabled = true |
398 | + | finishInterp = SIN(t * theta) * invSinTheta |
399 | - | ball.UpperAngle = 90 |
399 | + | |
400 | - | ball.Restitution = 0.5 |
400 | + | startInterp = t - 1 |
401 | - | ball.TwistUpperAngle = 90 |
401 | + | finishInterp = t |
402 | - | ball.TwistLowerAngle = -90 |
402 | + | |
403 | - | local collidepartofleftleg = Instance.new("Part", corpseclone.Torso) |
403 | + | |
404 | - | collidepartofleftleg.Name = "Bone" |
404 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
405 | - | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) |
405 | + | |
406 | - | collidepartofleftleg.Transparency = 1 |
406 | + | |
407 | - | collidepartofleftleg:BreakJoints() |
407 | + | function Clerp(a, b, t) |
408 | - | local weeld = Instance.new("Weld", collidepartofleftleg) |
408 | + | local qa = {QuaternionFromCFrame(a)} |
409 | - | weeld.Part0 = collidepartofleftleg |
409 | + | local qb = {QuaternionFromCFrame(b)} |
410 | - | weeld.Part1 = corpseclone["Head"] |
410 | + | local ax, ay, az = a.x, a.y, a.z |
411 | - | if corpseclone.Torso:findFirstChild("Neck") then |
411 | + | local bx, by, bz = b.x, b.y, b.z |
412 | - | corpseclone.Torso.Neck:destroy() |
412 | + | local _t = 1 - t |
413 | - | end |
413 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
414 | - | end |
414 | + | |
415 | - | wait(10) |
415 | + | |
416 | - | corpseclone:destroy() |
416 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
417 | local frame = IT("Frame") | |
418 | - | Humanoid15.Died:connect(diiiie) |
418 | + | frame.BackgroundTransparency = TRANSPARENCY |
419 | - | for i = 0,1 , 0.03 do |
419 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
420 | - | Neck.C0 = Neck.C0:lerp(CFrame.new(0, 1.4826355, -0.0984807983, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),i) |
420 | + | frame.Position = POSITION |
421 | - | humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.0174310207, 0.199238777, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736):inverse(),i) |
421 | + | frame.Size = SIZE |
422 | - | RightHip.C0 = RightHip.C0:lerp(CFrame.new(0.5, -2, -0.299999982, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),i) |
422 | + | frame.BackgroundColor3 = COLOR |
423 | - | LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(-0.5, -2, -0.299999982, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),i) |
423 | + | frame.BorderColor3 = BORDERCOLOR |
424 | - | LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.5, -0.0999999046, -0.400000006, 1, 0, 0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876),i) |
424 | + | frame.Name = NAME |
425 | - | RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.5, -0.0999999046, -0.400000006, 1, 0, 0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876),i) |
425 | + | frame.Parent = PARENT |
426 | - | game:GetService("RunService").RenderStepped:wait() |
426 | + | return frame |
427 | end | |
428 | - | canattacc = true |
428 | + | |
429 | - | function search() |
429 | + | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
430 | - | for i,v in pairs(workspace:GetChildren()) do |
430 | + | local label = IT("TextLabel") |
431 | - | if v.ClassName == "Model" then |
431 | + | label.BackgroundTransparency = 1 |
432 | - | local humanoid = v:findFirstChildOfClass("Humanoid") |
432 | + | label.Size = UD2(1, 0, 1, 0) |
433 | - | local torso = v:findFirstChild("Torso") |
433 | + | label.Position = UD2(0, 0, 0, 0) |
434 | - | local imzomb = v:findFirstChild("ImAZombie") |
434 | + | label.TextColor3 = TEXTCOLOR |
435 | - | if humanoid and torso then |
435 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
436 | - | if imzomb then |
436 | + | label.TextTransparency = TRANSPARENCY |
437 | - | |
437 | + | label.FontSize = TEXTFONTSIZE |
438 | - | else |
438 | + | label.Font = TEXTFONT |
439 | - | randomvictim = torso |
439 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
440 | - | end |
440 | + | label.TextScaled = false |
441 | label.Text = TEXT | |
442 | label.Name = NAME | |
443 | label.Parent = PARENT | |
444 | - | print("Found: "..randomvictim.Parent.Name) |
444 | + | return label |
445 | end | |
446 | - | search() |
446 | + | |
447 | - | function attaccing(part) |
447 | + | m = game.Players.LocalPlayer |
448 | - | local humanoid = part.Parent:findFirstChildOfClass("Humanoid") |
448 | + | char = m.Character |
449 | - | local torso = part.Parent:findFirstChild("Torso") |
449 | + | local txt = Instance.new("BillboardGui", char) |
450 | - | local ImAZombie = part.Parent:findFirstChild("ImAZombie") |
450 | + | txt.Adornee = char.Head |
451 | - | if humanoid and canattacc and not ImAZombie then |
451 | + | txt.Name = "_status" |
452 | - | if humanoid.Health >= 600 then |
452 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
453 | - | humanoid.MaxHealth = 100 |
453 | + | txt.StudsOffset = Vector3.new(-9, 8, 0) |
454 | - | humanoid.Health = 100 |
454 | + | local text = Instance.new("TextLabel", txt) |
455 | text.Size = UDim2.new(10, 0, 7, 0) | |
456 | - | local dmgrandom = math.random(46,90) |
456 | + | text.FontSize = "Size24" |
457 | - | if humanoid.Health < dmgrandom and humanoid.Health > 0 then |
457 | + | text.TextScaled = true |
458 | - | humanoid.PlatformStand = true |
458 | + | text.TextTransparency = 0 |
459 | - | local zombiebool = Instance.new("BoolValue", torso.Parent) |
459 | + | text.BackgroundTransparency = 1 |
460 | - | zombiebool.Name = "ImAZombie" |
460 | + | text.TextTransparency = 0 |
461 | - | search() |
461 | + | text.TextStrokeTransparency = 0 |
462 | - | humanoid.PlatformStand = true |
462 | + | text.Font = "Bodoni" |
463 | - | if torso then |
463 | + | text.TextStrokeColor3 = Color3.new(0, 0, 0) |
464 | - | torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,1) |
464 | + | v = Instance.new("Part") |
465 | v.Name = "ColorBrick" | |
466 | - | wait(1.5) |
466 | + | v.Parent = m.Character |
467 | - | if torso then |
467 | + | v.Anchored = true |
468 | - | local spawnzz = spawnz:Clone() |
468 | + | v.CanCollide = false |
469 | - | spawnzz.Parent = torso |
469 | + | v.BottomSurface = "Smooth" |
470 | - | spawnzz:Play() |
470 | + | v.TopSurface = "Smooth" |
471 | v.Size = Vector3.new(10, 5, 3) | |
472 | - | humanoid.PlatformStand = false |
472 | + | v.Transparency = 1 |
473 | - | humanoid.Parent.Archivable = true |
473 | + | v.CFrame = char.Torso.CFrame |
474 | - | humanoid.WalkSpeed = 17 |
474 | + | v.BrickColor = BrickColor.new("Really black") |
475 | - | humanoid.MaxHealth = 400 |
475 | + | v.Transparency = 1 |
476 | - | humanoid.Health = 400 |
476 | + | v.Shape = "Block" |
477 | - | local zombieclone = humanoid.Parent:Clone() |
477 | + | spawn(function() |
478 | - | zombieclone.Name = zombieclone.Name.." (Scp-008 Infected)" |
478 | + | local TweenService = game:GetService("TweenService") |
479 | - | zombieclone.Parent = workspace |
479 | + | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} |
480 | - | local dedth = ded1:Clone() |
480 | + | local Int = 0 |
481 | - | dedth.Parent = zombieclone.Head |
481 | + | while wait(0.5) do |
482 | - | local dedth1 = ded2:Clone() |
482 | + | if Int == #Colours then Int = 0 end |
483 | - | dedth1.Parent = zombieclone.Head |
483 | + | Int = Int+1 |
484 | - | local dedth2 = ded3:Clone() |
484 | + | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() |
485 | - | dedth2.Parent = zombieclone.Head |
485 | + | |
486 | - | local dedth3 = ded4:Clone() |
486 | + | end) |
487 | - | dedth3.Parent = zombieclone.Head |
487 | + | text.Text = "The Final Zombie" |
488 | - | zombieclone.Torso.Touched:connect(attaccing) |
488 | + | |
489 | - | local function di3() |
489 | + | function NoOutlines(PART) |
490 | - | local diemath = math.random(1,4) |
490 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
491 | - | if diemath == 1 then |
491 | + | |
492 | - | dedth:Play() |
492 | + | |
493 | ||
494 | - | if diemath == 2 then |
494 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
495 | - | dedth1:Play() |
495 | + | local NEWWELD = IT(TYPE) |
496 | NEWWELD.Part0 = PART0 | |
497 | - | if diemath == 3 then |
497 | + | NEWWELD.Part1 = PART1 |
498 | - | dedth2:Play() |
498 | + | NEWWELD.C0 = C0 |
499 | NEWWELD.C1 = C1 | |
500 | - | if diemath == 4 then |
500 | + | NEWWELD.Parent = PARENT |
501 | - | dedth3:Play() |
501 | + | return NEWWELD |
502 | end | |
503 | - | local corpseclone = zombieclone:Clone() |
503 | + | |
504 | - | for i,v in pairs(zombieclone:GetChildren()) do |
504 | + | local S = IT("Sound") |
505 | - | if v.ClassName == "Part" then |
505 | + | |
506 | - | v:destroy() |
506 | + | function CreateSound(ID, PARENT, VOLUME, PITCH) |
507 | local NEWSOUND = nil | |
508 | coroutine.resume(coroutine.create(function() | |
509 | - | for i,v in pairs(zombieclone:GetChildren()) do |
509 | + | NEWSOUND = S:Clone() |
510 | - | if v.ClassName == "LocalScript" or v.ClassName == "Script" then |
510 | + | NEWSOUND.Parent = PARENT |
511 | - | v:Remove() |
511 | + | NEWSOUND.Volume = VOLUME |
512 | NEWSOUND.Pitch = PITCH | |
513 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
514 | - | corpseclone.Humanoid.PlatformStand = true |
514 | + | Swait() |
515 | - | corpseclone.Parent = workspace |
515 | + | NEWSOUND:play() |
516 | - | local function serch(part) |
516 | + | game:GetService("Debris"):AddItem(NEWSOUND, 10) |
517 | - | for i,v in pairs(part:GetChildren()) do |
517 | + | end)) |
518 | - | serch(v) |
518 | + | return NEWSOUND |
519 | - | if v.Name == "Weld" or v.Name == "Motor6D" then |
519 | + | |
520 | - | v:Remove() |
520 | + | |
521 | function CFrameFromTopBack(at, top, back) | |
522 | local right = top:Cross(back) | |
523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
524 | - | serch(corpseclone) |
524 | + | |
525 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
525 | + | |
526 | - | glue.Part0 = corpseclone.Torso |
526 | + | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
527 | - | glue.Part1 = corpseclone["Left Leg"] |
527 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
528 | - | glue.Name = "Left leg" |
528 | + | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
529 | - | local collider = Instance.new("Part", corpseclone["Left Leg"]) |
529 | + | wave.CFrame = CFRAME |
530 | - | collider.Position = Vector3.new(0,999,0) |
530 | + | coroutine.resume(coroutine.create(function(PART) |
531 | - | collider.Size = Vector3.new(1.5, 1, 1) |
531 | + | for i = 1, WAIT do |
532 | - | collider.Shape = "Cylinder" |
532 | + | Swait() |
533 | - | local weld = Instance.new("Weld", collider) |
533 | + | mesh.Scale = mesh.Scale + GROW |
534 | - | weld.Part0 = corpseclone["Left Leg"] |
534 | + | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
535 | - | weld.Part1 = collider |
535 | + | if DOESROT == true then |
536 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
536 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
537 | - | collider.TopSurface = "Smooth" |
537 | + | |
538 | - | collider.BottomSurface = "Smooth" |
538 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
539 | - | collider.formFactor = "Symmetric" |
539 | + | if wave.Transparency > 0.99 then |
540 | - | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
540 | + | wave:remove() |
541 | - | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
541 | + | |
542 | - | collider.Transparency = 1 |
542 | + | |
543 | - | -- |
543 | + | end)) |
544 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
544 | + | |
545 | - | glue.Part0 = corpseclone.Torso |
545 | + | |
546 | - | glue.Part1 = corpseclone["Right Leg"] |
546 | + | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
547 | - | glue.Name = "Right leg" |
547 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
548 | - | local collider = Instance.new("Part", corpseclone["Right Leg"]) |
548 | + | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) |
549 | - | collider.Position = Vector3.new(0,999,0) |
549 | + | wave.CFrame = CFRAME |
550 | - | collider.Size = Vector3.new(1.5, 1, 1) |
550 | + | coroutine.resume(coroutine.create(function(PART) |
551 | - | collider.Shape = "Cylinder" |
551 | + | for i = 1, WAIT do |
552 | - | local weld = Instance.new("Weld", collider) |
552 | + | Swait() |
553 | - | weld.Part0 = corpseclone["Right Leg"] |
553 | + | mesh.Scale = mesh.Scale + GROW |
554 | - | weld.Part1 = collider |
554 | + | if DOESROT == true then |
555 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
555 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
556 | - | collider.TopSurface = "Smooth" |
556 | + | |
557 | - | collider.BottomSurface = "Smooth" |
557 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
558 | - | collider.formFactor = "Symmetric" |
558 | + | if wave.Transparency > 0.99 then |
559 | - | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
559 | + | wave:remove() |
560 | - | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
560 | + | |
561 | - | collider.Transparency = 1 |
561 | + | |
562 | - | -- |
562 | + | end)) |
563 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
563 | + | |
564 | - | glue.Part0 = corpseclone.Torso |
564 | + | |
565 | - | glue.Part1 = corpseclone["Right Arm"] |
565 | + | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
566 | - | glue.Name = "Right arm" |
566 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
567 | - | local collider = Instance.new("Part", corpseclone["Right Arm"]) |
567 | + | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) |
568 | - | collider.Position = Vector3.new(0,999,0) |
568 | + | wave.CFrame = CFRAME |
569 | - | collider.Size = Vector3.new(1.5, 1, 1) |
569 | + | coroutine.resume(coroutine.create(function(PART) |
570 | - | collider.Shape = "Cylinder" |
570 | + | for i = 1, WAIT do |
571 | - | local weld = Instance.new("Weld", collider) |
571 | + | Swait() |
572 | - | weld.Part0 = corpseclone["Right Arm"] |
572 | + | mesh.Scale = mesh.Scale + GROW |
573 | - | weld.Part1 = collider |
573 | + | wave.Transparency = wave.Transparency + (1/WAIT) |
574 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
574 | + | if wave.Transparency > 0.99 then |
575 | - | collider.TopSurface = "Smooth" |
575 | + | wave:remove() |
576 | - | collider.BottomSurface = "Smooth" |
576 | + | |
577 | - | collider.formFactor = "Symmetric" |
577 | + | |
578 | - | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
578 | + | end)) |
579 | - | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
579 | + | |
580 | - | collider.Transparency = 1 |
580 | + | |
581 | - | -- |
581 | + | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) |
582 | - | local glue = Instance.new("Glue", corpseclone.Torso) |
582 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
583 | - | glue.Part0 = corpseclone.Torso |
583 | + | local mesh = nil |
584 | - | glue.Part1 = corpseclone["Left Arm"] |
584 | + | if KIND == "Base" then |
585 | - | glue.Name = "Left arm" |
585 | + | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
586 | - | local collider = Instance.new("Part", corpseclone["Left Arm"]) |
586 | + | elseif KIND == "Thin" then |
587 | - | collider.Position = Vector3.new(0,999,0) |
587 | + | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) |
588 | - | collider.Size = Vector3.new(1.5, 1, 1) |
588 | + | elseif KIND == "Round" then |
589 | - | collider.Shape = "Cylinder" |
589 | + | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) |
590 | - | local weld = Instance.new("Weld", collider) |
590 | + | |
591 | - | weld.Part0 = corpseclone["Left Arm"] |
591 | + | wave.CFrame = CFRAME |
592 | - | weld.Part1 = collider |
592 | + | coroutine.resume(coroutine.create(function(PART) |
593 | - | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) |
593 | + | for i = 1, WAIT do |
594 | - | collider.TopSurface = "Smooth" |
594 | + | Swait() |
595 | - | collider.BottomSurface = "Smooth" |
595 | + | mesh.Scale = mesh.Scale + GROW/10 |
596 | - | collider.formFactor = "Symmetric" |
596 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
597 | - | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
597 | + | if wave.Transparency > 0.99 then |
598 | - | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
598 | + | wave:remove() |
599 | - | collider.Transparency = 1 |
599 | + | |
600 | - | local findhead = corpseclone:findFirstChild("Head") |
600 | + | |
601 | - | if findhead and corpseclone.Torso:findFirstChild("NeckAttachment") then |
601 | + | end)) |
602 | - | local attachment = Instance.new("Attachment", corpseclone.Head) |
602 | + | |
603 | - | attachment.Position = Vector3.new(0, -0.5, 0) |
603 | + | |
604 | - | attachment.Name = "lol" |
604 | + | function MakeForm(PART,TYPE) |
605 | - | attachment.Visible = false |
605 | + | if TYPE == "Cyl" then |
606 | - | corpseclone.Torso.NeckAttachment.Visible = false |
606 | + | local MSH = IT("CylinderMesh",PART) |
607 | - | corpseclone.Torso.NeckAttachment.Position = corpseclone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) |
607 | + | elseif TYPE == "Ball" then |
608 | - | local ball = Instance.new("BallSocketConstraint", corpseclone) |
608 | + | local MSH = IT("SpecialMesh",PART) |
609 | - | ball.Attachment0 = corpseclone.Torso.NeckAttachment |
609 | + | MSH.MeshType = "Sphere" |
610 | - | ball.Attachment1 = attachment |
610 | + | elseif TYPE == "Wedge" then |
611 | - | ball.LimitsEnabled = true |
611 | + | local MSH = IT("SpecialMesh",PART) |
612 | - | ball.TwistLimitsEnabled = true |
612 | + | MSH.MeshType = "Wedge" |
613 | - | ball.UpperAngle = 90 |
613 | + | |
614 | - | ball.Restitution = 0.5 |
614 | + | |
615 | - | ball.TwistUpperAngle = 90 |
615 | + | |
616 | - | ball.TwistLowerAngle = -90 |
616 | + | |
617 | - | local collidepartofleftleg = Instance.new("Part", corpseclone.Torso) |
617 | + | function CheckTableForString(Table, String) |
618 | - | collidepartofleftleg.Name = "Bone" |
618 | + | for i, v in pairs(Table) do |
619 | - | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) |
619 | + | if string.find(string.lower(String), string.lower(v)) then |
620 | - | collidepartofleftleg.Transparency = 1 |
620 | + | return true |
621 | - | collidepartofleftleg:BreakJoints() |
621 | + | |
622 | - | local weeld = Instance.new("Weld", collidepartofleftleg) |
622 | + | |
623 | - | weeld.Part0 = collidepartofleftleg |
623 | + | return false |
624 | - | weeld.Part1 = corpseclone["Head"] |
624 | + | |
625 | - | if corpseclone.Torso:findFirstChild("Neck") then |
625 | + | |
626 | - | corpseclone.Torso.Neck:destroy() |
626 | + | function CheckIntangible(Hit) |
627 | - | end |
627 | + | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} |
628 | - | end |
628 | + | if Hit and Hit.Parent then |
629 | - | corpseclone.Name = corpseclone.Name.." (Dead)" |
629 | + | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then |
630 | - | wait(10) |
630 | + | return true |
631 | - | corpseclone:destroy() |
631 | + | |
632 | end | |
633 | - | zombieclone.Humanoid.Died:connect(di3) |
633 | + | return false |
634 | - | for i,v in pairs(humanoid.Parent:GetChildren()) do |
634 | + | |
635 | - | if v.ClassName == "Part" then |
635 | + | |
636 | - | v:destroy() |
636 | + | Debris = game:GetService("Debris") |
637 | ||
638 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
639 | - | wait(1) |
639 | + | local Direction = CFrame.new(StartPos, Vec).lookVector |
640 | - | while true do |
640 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
641 | - | if zombieclone.Humanoid.Health > 1 then |
641 | + | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) |
642 | - | if zombieclone.Parent == nil then |
642 | + | if RayHit and CheckIntangible(RayHit) then |
643 | - | zombieclone.Parent = workspace |
643 | + | if DelayIfHit then |
644 | wait() | |
645 | end | |
646 | - | wait() |
646 | + | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
647 | end | |
648 | return RayHit, RayPos, RayNormal | |
649 | - | canattacc = false |
649 | + | |
650 | - | local attaccramdom = math.random(1,2) |
650 | + | |
651 | - | if attaccramdom == 1 then |
651 | + | function turnto(position) |
652 | - | attacc:Play() |
652 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
653 | end | |
654 | - | if attaccramdom == 2 then |
654 | + | |
655 | - | attacc1:Play() |
655 | + | |
656 | ||
657 | - | humanoid.Health = humanoid.Health - dmgrandom |
657 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
658 | - | wait(0.8) |
658 | + | tf = tf + s |
659 | - | canattacc = true |
659 | + | if tf >= frame then |
660 | if allowframeloss then | |
661 | script.ArtificialHB:Fire() | |
662 | lastframe = tick() | |
663 | - | Part4.Touched:connect(attaccing) |
663 | + | |
664 | - | local run = Instance.new("Sound", workspace) |
664 | + | for i = 1, math.floor(tf / frame) do |
665 | - | run.SoundId = "rbxassetid://425903468" |
665 | + | script.ArtificialHB:Fire() |
666 | - | run:Play() |
666 | + | |
667 | - | run.Looped = true |
667 | + | lastframe = tick() |
668 | - | run.Volume = 10 |
668 | + | |
669 | - | function clikd(key) |
669 | + | if tossremainder then |
670 | - | key = key:lower() |
670 | + | tf = 0 |
671 | - | if key == "f" then |
671 | + | |
672 | - | local humanoid = mouse.Target.Parent:findFirstChild("Humanoid") |
672 | + | tf = tf - frame * math.floor(tf / frame) |
673 | - | local torso = mouse.Target.Parent:findFirstChild("Torso") |
673 | + | |
674 | - | if humanoid and torso then |
674 | + | |
675 | - | print("Picked "..mouse.Target.Parent.Name.." as a manual target") |
675 | + | end) |
676 | - | randomvictim = torso |
676 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
677 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
678 | end | |
679 | ||
680 | - | mouse.KeyDown:connect(clikd) |
680 | + | function PositiveAngle(NUMBER) |
681 | - | homanyzombies = 0 |
681 | + | if NUMBER >= 0 then |
682 | - | -- Objects |
682 | + | NUMBER = 0 |
683 | end | |
684 | - | local ScreenGui = Instance.new("ScreenGui") |
684 | + | return NUMBER |
685 | - | local TextLabel = Instance.new("TextLabel") |
685 | + | |
686 | ||
687 | - | -- Properties |
687 | + | function NegativeAngle(NUMBER) |
688 | if NUMBER <= 0 then | |
689 | - | ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui |
689 | + | NUMBER = 0 |
690 | end | |
691 | - | TextLabel.Parent = ScreenGui |
691 | + | return NUMBER |
692 | - | TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) |
692 | + | |
693 | - | TextLabel.Position = UDim2.new(0.176427528, 0, 0.89121145, 0) |
693 | + | |
694 | - | TextLabel.Size = UDim2.new(0, 855, 0, 83) |
694 | + | function Swait(NUMBER) |
695 | - | TextLabel.SizeConstraint = Enum.SizeConstraint.RelativeXX |
695 | + | if NUMBER == 0 or NUMBER == nil then |
696 | - | TextLabel.Font = Enum.Font.SourceSans |
696 | + | ArtificialHB.Event:wait() |
697 | - | TextLabel.FontSize = Enum.FontSize.Size14 |
697 | + | else |
698 | - | TextLabel.Text = "Scp-008 infected Alive: " |
698 | + | for i = 1, NUMBER do |
699 | - | TextLabel.TextColor3 = Color3.new(0.25098, 1, 0.0431373) |
699 | + | ArtificialHB.Event:wait() |
700 | - | TextLabel.TextScaled = true |
700 | + | |
701 | - | TextLabel.TextSize = 14 |
701 | + | |
702 | - | TextLabel.TextWrapped = true |
702 | + | |
703 | ||
704 | - | homanyzombies = 0 |
704 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
705 | - | for i,v in pairs(workspace:GetChildren()) do |
705 | + | local NEWMESH = IT(MESH) |
706 | - | if v.ClassName == "Model" then |
706 | + | if MESH == "SpecialMesh" then |
707 | - | local humanoid = v:findFirstChildOfClass("Humanoid") |
707 | + | NEWMESH.MeshType = MESHTYPE |
708 | - | local imzomb = v:findFirstChild("ImAZombie") |
708 | + | if MESHID ~= "nil" and MESHID ~= "" then |
709 | - | if humanoid and imzomb then |
709 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
710 | - | if humanoid.Health >= 0.001 then |
710 | + | |
711 | - | homanyzombies = homanyzombies + 1 |
711 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
712 | - | TextLabel.Text = "Scp-008 Infected Alive: "..homanyzombies |
712 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
713 | end | |
714 | end | |
715 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
716 | NEWMESH.Scale = SCALE | |
717 | - | if homanyzombies == 0 then |
717 | + | NEWMESH.Parent = PARENT |
718 | - | alldied:Play() |
718 | + | return NEWMESH |
719 | - | run:Stop() |
719 | + | |
720 | - | TextLabel.Text = "Every zombie died!" |
720 | + | |
721 | - | wait(4) |
721 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
722 | - | ScreenGui:destroy() |
722 | + | local NEWPART = IT("Part") |
723 | - | while true do |
723 | + | NEWPART.formFactor = FORMFACTOR |
724 | - | wait(3) |
724 | + | NEWPART.Reflectance = REFLECTANCE |
725 | NEWPART.Transparency = TRANSPARENCY | |
726 | NEWPART.CanCollide = false | |
727 | - | for i,v in pairs(workspace:GetChildren()) do |
727 | + | NEWPART.Locked = true |
728 | - | if v.ClassName == "Model" then |
728 | + | NEWPART.Anchored = true |
729 | - | local humanoid = v:findFirstChildOfClass("Humanoid") |
729 | + | if ANCHOR == false then |
730 | - | local imzomb = v:findFirstChild("ImAZombie") |
730 | + | NEWPART.Anchored = false |
731 | - | local torso = v:findFirstChild("Torso") |
731 | + | |
732 | - | if humanoid and imzomb and torso then |
732 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
733 | - | if humanoid.Health > 0.01 then |
733 | + | NEWPART.Name = NAME |
734 | - | humanoid.WalkToPoint = randomvictim.Position |
734 | + | NEWPART.Size = SIZE |
735 | - | for i = 0,0.6 , 0.1 do |
735 | + | NEWPART.Position = Torso.Position |
736 | - | humanoid.WalkToPoint = randomvictim.Position |
736 | + | NEWPART.Material = MATERIAL |
737 | - | if torso:findFirstChild("Right Hip") then |
737 | + | NEWPART:BreakJoints() |
738 | - | torso["Right Hip"].C1 = CFrame.new(0,0,0) |
738 | + | NEWPART.Parent = PARENT |
739 | return NEWPART | |
740 | - | if torso:findFirstChild("Left Hip") then |
740 | + | |
741 | - | torso["Left Hip"].C1 = CFrame.new(0,0,0) |
741 | + | |
742 | local function weldBetween(a, b) | |
743 | - | if torso:findFirstChild("Right Shoulder") then |
743 | + | local weldd = Instance.new("ManualWeld") |
744 | - | torso["Right Shoulder"].C1 = CFrame.new(0,0,0) |
744 | + | weldd.Part0 = a |
745 | weldd.Part1 = b | |
746 | - | if torso:findFirstChild("Left Shoulder") then |
746 | + | weldd.C0 = CFrame.new() |
747 | - | torso["Left Shoulder"].C1 = CFrame.new(0,0,0) |
747 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
748 | weldd.Parent = a | |
749 | - | -- |
749 | + | return weldd |
750 | - | if torso:findFirstChild("Right Hip") then |
750 | + | |
751 | - | torso["Right Hip"].C0 = torso["Right Hip"].C0:lerp(CFrame.new(0.499992371, -1.87492192, 0.954907298, 1, 0, 0, 0, 0.819151878, 0.573576808, 0, -0.573576987, 0.819151878),i) |
751 | + | |
752 | ||
753 | - | if torso:findFirstChild("Left Hip") then |
753 | + | function QuaternionFromCFrame(cf) |
754 | - | torso["Left Hip"].C0 = torso["Left Hip"].C0:lerp(CFrame.new(-0.500007629, -1.96685851, -0.799733043, 1, 0, 0, 0, 0.819151759, -0.573576927, 0, 0.573576868, 0.819151998),i) |
754 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
755 | local trace = m00 + m11 + m22 | |
756 | - | if torso:findFirstChild("Right Shoulder") then |
756 | + | if trace > 0 then |
757 | - | torso["Right Shoulder"].C0 = torso["Right Shoulder"].C0:lerp(CFrame.new(1.41486359, 0.409589052, -0.827155113, 1, 0, 0, 0, -8.94069672e-08, -1, 0, 1.00000012, 8.94069672e-08),i) |
757 | + | local s = math.sqrt(1 + trace) |
758 | local recip = 0.5 / s | |
759 | - | if torso:findFirstChild("Left Shoulder") then |
759 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
760 | - | torso["Left Shoulder"].C0 = torso["Left Shoulder"].C0:lerp(CFrame.new(-1.50000763, 0.409590244, -0.901263297, 1, 0, 0, 0, -3.27825546e-07, -1, 0, 1.00000024, 3.27825575e-07),i) |
760 | + | else |
761 | local i = 0 | |
762 | - | game:GetService("RunService").RenderStepped:wait() |
762 | + | if m11 > m00 then |
763 | i = 1 | |
764 | end | |
765 | if m22 > (i == 0 and m00 or m11) then | |
766 | i = 2 | |
767 | end | |
768 | - | for i,v in pairs(workspace:GetChildren()) do |
768 | + | if i == 0 then |
769 | - | if v.ClassName == "Model" then |
769 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
770 | - | local humanoid = v:findFirstChildOfClass("Humanoid") |
770 | + | local recip = 0.5 / s |
771 | - | local imzomb = v:findFirstChild("ImAZombie") |
771 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
772 | - | local torso = v:findFirstChild("Torso") |
772 | + | elseif i == 1 then |
773 | - | if humanoid and imzomb and torso then |
773 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
774 | - | if humanoid.Health > 0.01 then |
774 | + | local recip = 0.5 / s |
775 | - | humanoid.WalkToPoint = randomvictim.Position |
775 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
776 | - | for i = 0,0.6 , 0.1 do |
776 | + | elseif i == 2 then |
777 | - | humanoid.WalkToPoint = randomvictim.Position |
777 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
778 | - | if torso:findFirstChild("Right Hip") then |
778 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
779 | - | torso["Right Hip"].C1 = CFrame.new(0,0,0) |
779 | + | |
780 | end | |
781 | - | if torso:findFirstChild("Left Hip") then |
781 | + | |
782 | - | torso["Left Hip"].C1 = CFrame.new(0,0,0) |
782 | + | |
783 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
784 | - | if torso:findFirstChild("Right Shoulder") then |
784 | + | local xs, ys, zs = x + x, y + y, z + z |
785 | - | torso["Right Shoulder"].C1 = CFrame.new(0,0,0) |
785 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
786 | local xx = x * xs | |
787 | - | if torso:findFirstChild("Left Shoulder") then |
787 | + | local xy = x * ys |
788 | - | torso["Left Shoulder"].C1 = CFrame.new(0,0,0) |
788 | + | local xz = x * zs |
789 | local yy = y * ys | |
790 | - | -- |
790 | + | local yz = y * zs |
791 | - | if torso:findFirstChild("Right Hip") then |
791 | + | local zz = z * zs |
792 | - | torso["Right Hip"].C0 = torso["Right Hip"].C0:lerp(CFrame.new(0.5, -1.95895696, -0.881649196, 1, 0, 0, 0, 0.819151819, -0.573576868, 0, 0.573576868, 0.819151819),i) |
792 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
793 | end | |
794 | - | if torso:findFirstChild("Left Hip") then |
794 | + | |
795 | - | torso["Left Hip"].C0 = torso["Left Hip"].C0:lerp(CFrame.new(-0.5, -1.97527182, 0.78138262, 1, 0, 0, 0, 0.819151819, 0.573576868, 0, -0.573576868, 0.819151819),i) |
795 | + | function QuaternionSlerp(a, b, t) |
796 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
797 | - | if torso:findFirstChild("Right Shoulder") then |
797 | + | local startInterp, finishInterp; |
798 | - | torso["Right Shoulder"].C0 = torso["Right Shoulder"].C0:lerp(CFrame.new(1.41486359, 0.309589148, -0.82715553, 1, 0, 0, 0, -3.57627897e-07, -1, 0, 1.00000036, 3.57627897e-07),i) |
798 | + | if cosTheta >= 0.0001 then |
799 | if (1 - cosTheta) > 0.0001 then | |
800 | - | if torso:findFirstChild("Left Shoulder") then |
800 | + | local theta = ACOS(cosTheta) |
801 | - | torso["Left Shoulder"].C0 = torso["Left Shoulder"].C0:lerp(CFrame.new(-1.50000763, 0.309590578, -0.901263416, 1, 0, 0, 0, -2.68220901e-07, -1, 0, 1.00000024, 2.68220901e-07),i) |
801 | + | local invSinTheta = 1 / SIN(theta) |
802 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
803 | - | game:GetService("RunService").RenderStepped:wait() |
803 | + | finishInterp = SIN(t * theta) * invSinTheta |
804 | else | |
805 | startInterp = 1 - t | |
806 | finishInterp = t | |
807 | end | |
808 | else | |
809 | - | if Humanoid15.Health > 1 then |
809 | + | if (1 + cosTheta) > 0.0001 then |
810 | - | if Model0.Parent == nil then |
810 | + | local theta = ACOS(-cosTheta) |
811 | - | Model0.Parent = workspace |
811 | + | local invSinTheta = 1 / SIN(theta) |
812 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
813 | finishInterp = SIN(t * theta) * invSinTheta | |
814 | - | if alldied.Parent == nil then |
814 | + | |
815 | - | alldied.Parent = workspace |
815 | + | startInterp = t - 1 |
816 | finishInterp = t | |
817 | - | if ded1.Parent == nil then |
817 | + | |
818 | - | ded1.Parent = workspace |
818 | + | |
819 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
820 | - | if ded2.Parent == nil then |
820 | + | |
821 | - | ded2.Parent = workspace |
821 | + | |
822 | function Clerp(a, b, t) | |
823 | - | if ded3.Parent == nil then |
823 | + | local qa = {QuaternionFromCFrame(a)} |
824 | - | ded3.Parent = workspace |
824 | + | local qb = {QuaternionFromCFrame(b)} |
825 | local ax, ay, az = a.x, a.y, a.z | |
826 | - | if ded4.Parent == nil then |
826 | + | local bx, by, bz = b.x, b.y, b.z |
827 | - | ded4.Parent = workspace |
827 | + | local _t = 1 - t |
828 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
829 | - | if spawnz.Parent == nil then |
829 | + | |
830 | - | spawnz.Parent = workspace |
830 | + | |
831 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
832 | - | if attacc.Parent == nil then |
832 | + | local frame = IT("Frame") |
833 | - | attacc.Parent = workspace |
833 | + | frame.BackgroundTransparency = TRANSPARENCY |
834 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
835 | - | if attacc1.Parent == nil then |
835 | + | frame.Position = POSITION |
836 | - | attacc1.Parent = workspace |
836 | + | frame.Size = SIZE |
837 | frame.BackgroundColor3 = COLOR | |
838 | - | if run.Parent == nil then |
838 | + | frame.BorderColor3 = BORDERCOLOR |
839 | - | run.Parent = workspace |
839 | + | frame.Name = NAME |
840 | frame.Parent = PARENT | |
841 | - | wait() |
841 | + | return frame |
842 | - | end |
842 | + | |
843 | ||
844 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
845 | local label = IT("TextLabel") | |
846 | label.BackgroundTransparency = 1 | |
847 | label.Size = UD2(1, 0, 1, 0) | |
848 | label.Position = UD2(0, 0, 0, 0) | |
849 | label.TextColor3 = TEXTCOLOR | |
850 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
851 | label.TextTransparency = TRANSPARENCY | |
852 | label.FontSize = TEXTFONTSIZE | |
853 | label.Font = TEXTFONT | |
854 | label.BorderSizePixel = BORDERSIZEPIXEL | |
855 | label.TextScaled = false | |
856 | label.Text = TEXT | |
857 | label.Name = NAME | |
858 | label.Parent = PARENT | |
859 | return label | |
860 | end | |
861 | ||
862 | function NoOutlines(PART) | |
863 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
864 | end | |
865 | ||
866 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
867 | local NEWWELD = IT(TYPE) | |
868 | NEWWELD.Part0 = PART0 | |
869 | NEWWELD.Part1 = PART1 | |
870 | NEWWELD.C0 = C0 | |
871 | NEWWELD.C1 = C1 | |
872 | NEWWELD.Parent = PARENT | |
873 | return NEWWELD | |
874 | end | |
875 | ||
876 | local S = IT("Sound") | |
877 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
878 | local NEWSOUND = nil | |
879 | coroutine.resume(coroutine.create(function() | |
880 | NEWSOUND = S:Clone() | |
881 | NEWSOUND.Parent = PARENT | |
882 | NEWSOUND.Volume = VOLUME | |
883 | NEWSOUND.Pitch = PITCH | |
884 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
885 | NEWSOUND:play() | |
886 | if DOESLOOP == true then | |
887 | NEWSOUND.Looped = true | |
888 | else | |
889 | repeat wait(1) until NEWSOUND.Playing == false | |
890 | NEWSOUND:remove() | |
891 | end | |
892 | end)) | |
893 | return NEWSOUND | |
894 | end | |
895 | ||
896 | function MakeForm(PART,TYPE) | |
897 | if TYPE == "Cyl" then | |
898 | local MSH = IT("CylinderMesh",PART) | |
899 | elseif TYPE == "Ball" then | |
900 | local MSH = IT("SpecialMesh",PART) | |
901 | MSH.MeshType = "Sphere" | |
902 | elseif TYPE == "Wedge" then | |
903 | local MSH = IT("SpecialMesh",PART) | |
904 | MSH.MeshType = "Wedge" | |
905 | end | |
906 | end | |
907 | ||
908 | function CFrameFromTopBack(at, top, back) | |
909 | local right = top:Cross(back) | |
910 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
911 | end | |
912 | ||
913 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
914 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
915 | if HITFLOOR ~= nil then | |
916 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
917 | if HITFLOOR.Name == "BloodPuddle" then | |
918 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
919 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
920 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
921 | end | |
922 | else | |
923 | if HITFLOOR.Anchored == true then | |
924 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
925 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
926 | MakeForm(BLOOD,"Cyl") | |
927 | coroutine.resume(coroutine.create(function() | |
928 | Swait(75) | |
929 | while true do | |
930 | Swait() | |
931 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
932 | if BLOOD.Size.Z < 0.051 then | |
933 | BLOOD:remove() | |
934 | break | |
935 | end | |
936 | end | |
937 | end)) | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | ||
944 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
945 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
946 | BLOOD.CFrame = CF(POSITION) | |
947 | MakeForm(BLOOD,"Ball") | |
948 | local bv = Instance.new("BodyVelocity",BLOOD) | |
949 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
950 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
951 | bv.Name = "MOVE" | |
952 | Debris:AddItem(bv,0.05) | |
953 | coroutine.resume(coroutine.create(function() | |
954 | local HASTOUCHEDGROUND = false | |
955 | local HIT = BLOOD.Touched:Connect(function(hit) | |
956 | if hit.Anchored == true then | |
957 | HASTOUCHEDGROUND = true | |
958 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
959 | end | |
960 | end) | |
961 | wait(5) | |
962 | if HASTOUCHEDGROUND == false then | |
963 | BLOOD:remove() | |
964 | end | |
965 | end)) | |
966 | end | |
967 | ||
968 | Debris = game:GetService("Debris") | |
969 | ||
970 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
971 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
972 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
973 | end | |
974 | ||
975 | function turnto(position) | |
976 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
977 | end | |
978 | ||
979 | function recurse(root,callback,i) | |
980 | i= i or 0 | |
981 | for _,v in pairs(root:GetChildren()) do | |
982 | i = i + 1 | |
983 | callback(i,v) | |
984 | ||
985 | if #v:GetChildren() > 0 then | |
986 | i = recurse(v,callback,i) | |
987 | end | |
988 | end | |
989 | ||
990 | return i | |
991 | end | |
992 | ||
993 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
994 | attachmentName = attachmentName.."RigAttachment" | |
995 | local constraint = Instance.new(className.."Constraint") | |
996 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
997 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
998 | constraint.Name = "RagdollConstraint"..part1.Name | |
999 | ||
1000 | for _,propertyData in next,properties or {} do | |
1001 | constraint[propertyData[1]] = propertyData[2] | |
1002 | end | |
1003 | ||
1004 | constraint.Parent = character | |
1005 | end | |
1006 | ||
1007 | function getAttachment0(character, attachmentName) | |
1008 | for _,child in next,character:GetChildren() do | |
1009 | local attachment = child:FindFirstChild(attachmentName) | |
1010 | if attachment then | |
1011 | return attachment | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | ||
1016 | function R15Ragdoll(character) | |
1017 | recurse(character, function(_,v) | |
1018 | if v:IsA("Attachment") then | |
1019 | v.Axis = Vector3.new(0, 1, 0) | |
1020 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1021 | v.Rotation = Vector3.new(0, 0, 0) | |
1022 | end | |
1023 | end) | |
1024 | for _,child in next,character:GetChildren() do | |
1025 | if child:IsA("Accoutrement") then | |
1026 | for _,part in next,child:GetChildren() do | |
1027 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1028 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1029 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1030 | if attachment0 and attachment1 then | |
1031 | local constraint = Instance.new("HingeConstraint") | |
1032 | constraint.Attachment0 = attachment0 | |
1033 | constraint.Attachment1 = attachment1 | |
1034 | constraint.LimitsEnabled = true | |
1035 | constraint.UpperAngle = 0 | |
1036 | constraint.LowerAngle = 0 | |
1037 | constraint.Parent = character | |
1038 | end | |
1039 | elseif part.Name == "HumanoidRootPart" then | |
1040 | part:remove() | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | ||
1046 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1047 | {"LimitsEnabled",true}; | |
1048 | {"UpperAngle",5}; | |
1049 | }) | |
1050 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1051 | {"LimitsEnabled",true}; | |
1052 | {"UpperAngle",15}; | |
1053 | }) | |
1054 | ||
1055 | local handProperties = { | |
1056 | {"LimitsEnabled", true}; | |
1057 | {"UpperAngle",0}; | |
1058 | {"LowerAngle",0}; | |
1059 | } | |
1060 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1061 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1062 | ||
1063 | local shinProperties = { | |
1064 | {"LimitsEnabled", true}; | |
1065 | {"UpperAngle", 0}; | |
1066 | {"LowerAngle", -75}; | |
1067 | } | |
1068 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1069 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1070 | ||
1071 | local footProperties = { | |
1072 | {"LimitsEnabled", true}; | |
1073 | {"UpperAngle", 15}; | |
1074 | {"LowerAngle", -45}; | |
1075 | } | |
1076 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1077 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1078 | ||
1079 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1080 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1081 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1082 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1083 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1084 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1085 | end | |
1086 | ||
1087 | function Ragdoll(Character2,CharTorso) | |
1088 | Character2:BreakJoints() | |
1089 | local hum = Character2:findFirstChild("Humanoid") | |
1090 | hum:remove() | |
1091 | local function Scan(ch) | |
1092 | local e | |
1093 | for e = 1,#ch do | |
1094 | Scan(ch[e]:GetChildren()) | |
1095 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1096 | ch[e]:remove() | |
1097 | end | |
1098 | end | |
1099 | end | |
1100 | local NEWHUM = IT("Humanoid") | |
1101 | NEWHUM.Name = "Corpse" | |
1102 | NEWHUM.Health = 0 | |
1103 | NEWHUM.MaxHealth = 0 | |
1104 | NEWHUM.PlatformStand = true | |
1105 | NEWHUM.Parent = Character2 | |
1106 | NEWHUM.DisplayDistanceType = "None" | |
1107 | ||
1108 | local ch = Character2:GetChildren() | |
1109 | local i | |
1110 | for i = 1,#ch do | |
1111 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1112 | ch[i]:remove() | |
1113 | end | |
1114 | end | |
1115 | ||
1116 | local Torso2 = Character2.Torso | |
1117 | local movevector = Vector3.new() | |
1118 | ||
1119 | if Torso2 then | |
1120 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1121 | local Head = Character2:FindFirstChild("Head") | |
1122 | if Head then | |
1123 | local Neck = Instance.new("Weld") | |
1124 | Neck.Name = "Neck" | |
1125 | Neck.Part0 = Torso2 | |
1126 | Neck.Part1 = Head | |
1127 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1128 | Neck.C1 = CFrame.new() | |
1129 | Neck.Parent = Torso2 | |
1130 | ||
1131 | end | |
1132 | local Limb = Character2:FindFirstChild("Right Arm") | |
1133 | if Limb then | |
1134 | ||
1135 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1136 | local Joint = Instance.new("Glue") | |
1137 | Joint.Name = "RightShoulder" | |
1138 | Joint.Part0 = Torso2 | |
1139 | Joint.Part1 = Limb | |
1140 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1141 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1142 | Joint.Parent = Torso2 | |
1143 | ||
1144 | local B = Instance.new("Part") | |
1145 | B.TopSurface = 0 | |
1146 | B.BottomSurface = 0 | |
1147 | B.formFactor = "Symmetric" | |
1148 | B.Size = Vector3.new(1, 1, 1) | |
1149 | B.Transparency = 1 | |
1150 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1151 | B.Parent = Character2 | |
1152 | local W = Instance.new("Weld") | |
1153 | W.Part0 = Limb | |
1154 | W.Part1 = B | |
1155 | W.C0 = CFrame.new(0, -0.5, 0) | |
1156 | W.Parent = Limb | |
1157 | ||
1158 | end | |
1159 | local Limb = Character2:FindFirstChild("Left Arm") | |
1160 | if Limb then | |
1161 | ||
1162 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1163 | local Joint = Instance.new("Glue") | |
1164 | Joint.Name = "LeftShoulder" | |
1165 | Joint.Part0 = Torso2 | |
1166 | Joint.Part1 = Limb | |
1167 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1168 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1169 | Joint.Parent = Torso2 | |
1170 | ||
1171 | local B = Instance.new("Part") | |
1172 | B.TopSurface = 0 | |
1173 | B.BottomSurface = 0 | |
1174 | B.formFactor = "Symmetric" | |
1175 | B.Size = Vector3.new(1, 1, 1) | |
1176 | B.Transparency = 1 | |
1177 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1178 | B.Parent = Character2 | |
1179 | local W = Instance.new("Weld") | |
1180 | W.Part0 = Limb | |
1181 | W.Part1 = B | |
1182 | W.C0 = CFrame.new(0, -0.5, 0) | |
1183 | W.Parent = Limb | |
1184 | ||
1185 | end | |
1186 | local Limb = Character2:FindFirstChild("Right Leg") | |
1187 | if Limb then | |
1188 | ||
1189 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1190 | local Joint = Instance.new("Glue") | |
1191 | Joint.Name = "RightHip" | |
1192 | Joint.Part0 = Torso2 | |
1193 | Joint.Part1 = Limb | |
1194 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1195 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1196 | Joint.Parent = Torso2 | |
1197 | ||
1198 | local B = Instance.new("Part") | |
1199 | B.TopSurface = 0 | |
1200 | B.BottomSurface = 0 | |
1201 | B.formFactor = "Symmetric" | |
1202 | B.Size = Vector3.new(1, 1, 1) | |
1203 | B.Transparency = 1 | |
1204 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1205 | B.Parent = Character2 | |
1206 | local W = Instance.new("Weld") | |
1207 | W.Part0 = Limb | |
1208 | W.Part1 = B | |
1209 | W.C0 = CFrame.new(0, -0.5, 0) | |
1210 | W.Parent = Limb | |
1211 | ||
1212 | end | |
1213 | local Limb = Character2:FindFirstChild("Left Leg") | |
1214 | if Limb then | |
1215 | ||
1216 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1217 | local Joint = Instance.new("Glue") | |
1218 | Joint.Name = "LeftHip" | |
1219 | Joint.Part0 = Torso2 | |
1220 | Joint.Part1 = Limb | |
1221 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1222 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1223 | Joint.Parent = Torso2 | |
1224 | ||
1225 | local B = Instance.new("Part") | |
1226 | B.TopSurface = 0 | |
1227 | B.BottomSurface = 0 | |
1228 | B.formFactor = "Symmetric" | |
1229 | B.Size = Vector3.new(1, 1, 1) | |
1230 | B.Transparency = 1 | |
1231 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1232 | B.Parent = Character2 | |
1233 | local W = Instance.new("Weld") | |
1234 | W.Part0 = Limb | |
1235 | W.Part1 = B | |
1236 | W.C0 = CFrame.new(0, -0.5, 0) | |
1237 | W.Parent = Limb | |
1238 | ||
1239 | end | |
1240 | --[ | |
1241 | local Bar = Instance.new("Part") | |
1242 | Bar.TopSurface = 0 | |
1243 | Bar.BottomSurface = 0 | |
1244 | Bar.formFactor = "Symmetric" | |
1245 | Bar.Size = Vector3.new(1, 1, 1) | |
1246 | Bar.Transparency = 1 | |
1247 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1248 | Bar.Parent = Character2 | |
1249 | local Weld = Instance.new("Weld") | |
1250 | Weld.Part0 = Torso2 | |
1251 | Weld.Part1 = Bar | |
1252 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1253 | Weld.Parent = Torso2 | |
1254 | --]] | |
1255 | end | |
1256 | Character2.Parent = workspace | |
1257 | Debris:AddItem(Character2,5) | |
1258 | ||
1259 | return Character2,Torso2 | |
1260 | end | |
1261 | ||
1262 | Character["Body Colors"].HeadColor = BrickColor.new("New Yeller") | |
1263 | Character["Body Colors"].TorsoColor = BrickColor.new("Bright blue") | |
1264 | Character["Body Colors"].LeftArmColor = BrickColor.new("New Yeller") | |
1265 | Character["Body Colors"].RightArmColor = BrickColor.new("New Yeller") | |
1266 | Character["Body Colors"].LeftLegColor = BrickColor.new("Bright blue") | |
1267 | Character["Body Colors"].RightLegColor = BrickColor.new("Bright blue") | |
1268 | ||
1269 | ||
1270 | ||
1271 | ||
1272 | ||
1273 | function MouseUp(Mouse) | |
1274 | end | |
1275 | ||
1276 | function KeyDown(Key) | |
1277 | end | |
1278 | ||
1279 | function KeyUp(Key) | |
1280 | end | |
1281 | ||
1282 | Mouse.Button1Down:connect(function(NEWKEY) | |
1283 | MouseDown(NEWKEY) | |
1284 | end) | |
1285 | Mouse.Button1Up:connect(function(NEWKEY) | |
1286 | MouseUp(NEWKEY) | |
1287 | end) | |
1288 | Mouse.KeyDown:connect(function(NEWKEY) | |
1289 | KeyDown(NEWKEY) | |
1290 | end) | |
1291 | Mouse.KeyUp:connect(function(NEWKEY) | |
1292 | KeyUp(NEWKEY) | |
1293 | end) | |
1294 | ||
1295 | ||
1296 | Humanoid.Changed:connect(function(Jump) | |
1297 | if Jump == "Jump" and (Disable_Jump == true) then | |
1298 | Humanoid.Jump = false | |
1299 | end | |
1300 | end) | |
1301 | ||
1302 | while true do | |
1303 | Swait() | |
1304 | script.Parent = WEAPONGUI | |
1305 | ANIMATE.Parent = nil | |
1306 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1307 | v:Stop(); | |
1308 | end | |
1309 | SINE = SINE + CHANGE | |
1310 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1311 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1312 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1313 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1314 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1315 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1316 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1317 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1318 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1319 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1320 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1321 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1322 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1323 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1324 | end | |
1325 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1326 | ANIM = "Jump" | |
1327 | if PLAYANIMS == true then | |
1328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1332 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1334 | end | |
1335 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1336 | ANIM = "Fall" | |
1337 | if PLAYANIMS == true then | |
1338 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.5 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1344 | end | |
1345 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1346 | ANIM = "Idle" | |
1347 | if PLAYANIMS == true then | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0, -0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1354 | end | |
1355 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1356 | ANIM = "Walk" | |
1357 | if PLAYANIMS == true then | |
1358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)), 1) | |
1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)), 1) | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | if Rooted == false then | |
1368 | Disable_Jump = false | |
1369 | Humanoid.WalkSpeed = Speed | |
1370 | elseif Rooted == true then | |
1371 | Disable_Jump = true | |
1372 | Humanoid.WalkSpeed = 0 | |
1373 | end | |
1374 | ||
1375 | Humanoid.Health = Humanoid.Health + 1 |