SHOW:
|
|
- or go back to the newest paste.
1 | --[[ | |
2 | ______ __ __ ____ __ ______ | |
3 | / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / | |
4 | / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / | |
5 | / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / | |
6 | / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / | |
7 | /__/__/ /__/__/ | |
8 | ||
9 | --]] | |
10 | ||
11 | wait() | |
12 | - | Player = game.Players.XxrockatackxX |
12 | + | Player = game.Players.bjj34 |
13 | Object = Player.Character.HumanoidRootPart | |
14 | Arm1 = Player.Character["Right Arm"] | |
15 | PreviousA1 = Arm1.CFrame.p | |
16 | Arm2 = Player.Character["Left Arm"] | |
17 | PreviousA2 = Arm2.CFrame.p | |
18 | ||
19 | Leg1 = Player.Character["Right Leg"] | |
20 | PreviousL1 = Leg1.CFrame.p | |
21 | Leg2 = Player.Character["Left Leg"] | |
22 | PreviousL2 = Leg2.CFrame.p | |
23 | ||
24 | Run = game["Run Service"] | |
25 | ||
26 | PreviousP = Object.CFrame.p | |
27 | Running = false | |
28 | Phase = false | |
29 | PhaseActive = false | |
30 | Morph = false | |
31 | MorphActive = false | |
32 | Tornado = false | |
33 | TornadoRadius = 50 | |
34 | TornadoActive = false | |
35 | Portal = false | |
36 | PortalEnd = false | |
37 | MaxZ = 15 | |
38 | MinZ = -15 | |
39 | LightMaxX = 3 | |
40 | LightMinX = 1 | |
41 | LightMaxX2 = -1 | |
42 | LightMinX2 = -3 | |
43 | LightMaxY = 3 | |
44 | LightMinY = -1 | |
45 | Rotation = 0 | |
46 | Length = 10 | |
47 | Color = BrickColor.Yellow() | |
48 | PColor = Color3.new(255,255,0) | |
49 | PrevPoint1 = nil | |
50 | PrevPoint2 = nil | |
51 | PrevPoint3 = nil | |
52 | PrevPoint4 = nil | |
53 | PrevPoint5 = nil | |
54 | PrevPoint6 = nil | |
55 | PrevPoint7 = nil | |
56 | PrevPoint8 = nil | |
57 | PrevPoint9 = nil | |
58 | PrevPoint10 = nil | |
59 | PrevPoint11 = nil | |
60 | PrevPoint12 = nil | |
61 | angle = 0 | |
62 | Mouse = Player:GetMouse() | |
63 | Player.Character.Humanoid.WalkSpeed = 100 | |
64 | ||
65 | Nil = function() | |
66 | PrevPoint1 = "Empty" | |
67 | PrevPoint2 = "Empty" | |
68 | PrevPoint3 = "Empty" | |
69 | PrevPoint4 = "Empty" | |
70 | PrevPoint5 = "Empty" | |
71 | PrevPoint6 = "Empty" | |
72 | PrevPoint7 = "Empty" | |
73 | PrevPoint8 = "Empty" | |
74 | PrevPoint9 = "Empty" | |
75 | PrevPoint10 = "Empty" | |
76 | PrevPoint11 = "Empty" | |
77 | PrevPoint12 = "Empty" | |
78 | end | |
79 | ||
80 | local Lightning = coroutine.wrap(function() | |
81 | while wait() do | |
82 | if Portal == false then | |
83 | angle = angle + 0.6 | |
84 | local Model = Instance.new("Model",workspace) | |
85 | Model.Name = "Lightning" | |
86 | local Point1 = Instance.new("Part",Model) | |
87 | Point1.Transparency = 1 | |
88 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
89 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) | |
90 | Point1.Anchored = true | |
91 | Point1.CanCollide = false | |
92 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
93 | ||
94 | local Point2 = Instance.new("Part",Model) | |
95 | Point2.Transparency = 1 | |
96 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
97 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) | |
98 | Point2.Anchored = true | |
99 | Point2.CanCollide = false | |
100 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
101 | ||
102 | local Point3 = Instance.new("Part",Model) | |
103 | Point3.Transparency = 1 | |
104 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
105 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) | |
106 | Point3.Anchored = true | |
107 | Point3.CanCollide = false | |
108 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
109 | ||
110 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
111 | local Light = Instance.new("Part",Model) | |
112 | local PointLight = Instance.new("PointLight",Light) | |
113 | PointLight.Range = 5 | |
114 | PointLight.Color = PColor | |
115 | Light.Transparency = 0.5 | |
116 | Light.BrickColor = Color | |
117 | Light.Material = "Neon" | |
118 | Light.Size = Vector3.new(0.25,0.25,distance) | |
119 | Light.Anchored = true | |
120 | Light.CanCollide = false | |
121 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
122 | ||
123 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
124 | local Light = Instance.new("Part",Model) | |
125 | local PointLight = Instance.new("PointLight",Light) | |
126 | PointLight.Range = 5 | |
127 | PointLight.Color = PColor | |
128 | Light.Transparency = 0.5 | |
129 | Light.BrickColor = Color | |
130 | Light.Material = "Neon" | |
131 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
132 | Light.Anchored = true | |
133 | Light.CanCollide = false | |
134 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
135 | ||
136 | local Point1 = Instance.new("Part",Model) | |
137 | Point1.Transparency = 1 | |
138 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
139 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) | |
140 | Point1.Anchored = true | |
141 | Point1.CanCollide = false | |
142 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
143 | ||
144 | local Point2 = Instance.new("Part",Model) | |
145 | Point2.Transparency = 1 | |
146 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
147 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) | |
148 | Point2.Anchored = true | |
149 | Point2.CanCollide = false | |
150 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
151 | ||
152 | local Point3 = Instance.new("Part",Model) | |
153 | Point3.Transparency = 1 | |
154 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
155 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) | |
156 | Point3.Anchored = true | |
157 | Point3.CanCollide = false | |
158 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
159 | ||
160 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
161 | local Light = Instance.new("Part",Model) | |
162 | local PointLight = Instance.new("PointLight",Light) | |
163 | PointLight.Range = 5 | |
164 | PointLight.Color = PColor | |
165 | Light.Transparency = 0.5 | |
166 | Light.BrickColor = Color | |
167 | Light.Material = "Neon" | |
168 | Light.Size = Vector3.new(0.25,0.25,distance) | |
169 | Light.Anchored = true | |
170 | Light.CanCollide = false | |
171 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
172 | ||
173 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
174 | local Light = Instance.new("Part",Model) | |
175 | local PointLight = Instance.new("PointLight",Light) | |
176 | PointLight.Range = 5 | |
177 | PointLight.Color = PColor | |
178 | Light.Transparency = 0.5 | |
179 | Light.BrickColor = Color | |
180 | Light.Material = "Neon" | |
181 | Light.Size = Vector3.new(0.3,0.3,distance2) | |
182 | Light.Anchored = true | |
183 | Light.CanCollide = false | |
184 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
185 | ||
186 | local Point1 = Instance.new("Part",Model) | |
187 | Point1.Transparency = 1 | |
188 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
189 | Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
190 | Point1.Anchored = true | |
191 | Point1.CanCollide = false | |
192 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
193 | ||
194 | local Point2 = Instance.new("Part",Model) | |
195 | Point2.Transparency = 1 | |
196 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
197 | Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
198 | Point2.Anchored = true | |
199 | Point2.CanCollide = false | |
200 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
201 | ||
202 | local Point3 = Instance.new("Part",Model) | |
203 | Point3.Transparency = 1 | |
204 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
205 | Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
206 | Point3.Anchored = true | |
207 | Point3.CanCollide = false | |
208 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
209 | ||
210 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
211 | local Light = Instance.new("Part",Model) | |
212 | local PointLight = Instance.new("PointLight",Light) | |
213 | PointLight.Range = 5 | |
214 | PointLight.Color = PColor | |
215 | Light.Transparency = 0.5 | |
216 | Light.BrickColor = Color | |
217 | Light.Material = "Neon" | |
218 | Light.Size = Vector3.new(0.25,0.25,distance) | |
219 | Light.Anchored = true | |
220 | Light.CanCollide = false | |
221 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
222 | ||
223 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
224 | local Light = Instance.new("Part",Model) | |
225 | local PointLight = Instance.new("PointLight",Light) | |
226 | PointLight.Range = 5 | |
227 | PointLight.Color = PColor | |
228 | Light.Transparency = 0.5 | |
229 | Light.BrickColor = Color | |
230 | Light.Material = "Neon" | |
231 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
232 | Light.Anchored = true | |
233 | Light.CanCollide = false | |
234 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
235 | ||
236 | local Point1 = Instance.new("Part",Model) | |
237 | Point1.Transparency = 1 | |
238 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
239 | Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
240 | Point1.Anchored = true | |
241 | Point1.CanCollide = false | |
242 | Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
243 | ||
244 | local Point2 = Instance.new("Part",Model) | |
245 | Point2.Transparency = 1 | |
246 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
247 | Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
248 | Point2.Anchored = true | |
249 | Point2.CanCollide = false | |
250 | Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
251 | ||
252 | local Point3 = Instance.new("Part",Model) | |
253 | Point3.Transparency = 1 | |
254 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
255 | Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
256 | Point3.Anchored = true | |
257 | Point3.CanCollide = false | |
258 | Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
259 | ||
260 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
261 | local Light = Instance.new("Part",Model) | |
262 | local PointLight = Instance.new("PointLight",Light) | |
263 | PointLight.Range = 5 | |
264 | PointLight.Color = PColor | |
265 | Light.Transparency = 0.5 | |
266 | Light.BrickColor = Color | |
267 | Light.Material = "Neon" | |
268 | Light.Size = Vector3.new(0.25,0.25,distance) | |
269 | Light.Anchored = true | |
270 | Light.CanCollide = false | |
271 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
272 | ||
273 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
274 | local Light = Instance.new("Part",Model) | |
275 | local PointLight = Instance.new("PointLight",Light) | |
276 | PointLight.Range = 5 | |
277 | PointLight.Color = PColor | |
278 | Light.Transparency = 0.5 | |
279 | Light.BrickColor = Color | |
280 | Light.Material = "Neon" | |
281 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
282 | Light.Anchored = true | |
283 | Light.CanCollide = false | |
284 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
285 | ||
286 | local Children = Model:GetChildren() | |
287 | wait(0.1) | |
288 | for i = 1,#Children do | |
289 | if Children[i]:IsA("Part") then | |
290 | Children[i].Transparency = 1 | |
291 | end | |
292 | game.Debris:AddItem(Children[i],0) | |
293 | end | |
294 | ||
295 | end | |
296 | end | |
297 | end) | |
298 | Lightning() | |
299 | ||
300 | TornadoFunction = function() | |
301 | local TornadoModel = Instance.new("Model",workspace) | |
302 | local Center = Instance.new("Part",TornadoModel) | |
303 | Center.Anchored = true | |
304 | Center.CanCollide = false | |
305 | Center.Transparency = 1 | |
306 | Center.Size = Vector3.new(2,2,2) | |
307 | Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) | |
308 | local Death = Instance.new("Part",TornadoModel) | |
309 | Death.Anchored = true | |
310 | Death.CanCollide = false | |
311 | Death.Transparency = 1 | |
312 | Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) | |
313 | Death.CFrame = Center.CFrame | |
314 | Death.Touched:connect(function(Touch) | |
315 | if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then | |
316 | Touch.Parent.Humanoid.Health = 0 | |
317 | end | |
318 | end) | |
319 | local TornadoFunc = function() | |
320 | local Tornanimation = coroutine.wrap(function() | |
321 | while Run.Stepped:wait() do | |
322 | if Tornado == false then Death:Destroy() break end | |
323 | angle = angle + 0.1 | |
324 | Object.Anchored = false | |
325 | Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) | |
326 | Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) | |
327 | end | |
328 | end) | |
329 | Tornanimation() | |
330 | end | |
331 | TornadoFunc() | |
332 | end | |
333 | ||
334 | PhaseFunction = function() | |
335 | local Phase = coroutine.wrap(function() | |
336 | while wait() do | |
337 | if Phase == false then break end | |
338 | if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then | |
339 | Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) | |
340 | end | |
341 | end | |
342 | end) | |
343 | Phase() | |
344 | end | |
345 | ||
346 | ||
347 | PortalFunction = function() | |
348 | local PortalBlock = Instance.new("Part",workspace) | |
349 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) | |
350 | PortalBlock.Transparency = 1 | |
351 | PortalBlock.Anchored = true | |
352 | PortalBlock.CanCollide = false | |
353 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
354 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
355 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
356 | local Img = Instance.new("ImageLabel",Gui) | |
357 | Img.Size = UDim2.new(2,0,2,0) | |
358 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
359 | Img.Transparency = 1 | |
360 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
361 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
362 | Gui.Face = "Back" | |
363 | local Img = Instance.new("ImageLabel",Gui) | |
364 | Img.Size = UDim2.new(2,0,2,0) | |
365 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
366 | Img.Transparency = 1 | |
367 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
368 | Object.CFrame = PortalBlock.CFrame | |
369 | local Face = Object.Parent.Head.face.Texture | |
370 | local ObjectC = Object.Parent:GetChildren() | |
371 | for i = 1,#ObjectC do | |
372 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
373 | ObjectC[i].Transparency = 1 | |
374 | elseif ObjectC[i]:IsA("Hat") then | |
375 | ObjectC[i].Handle.Transparency = 1 | |
376 | end | |
377 | if ObjectC[i].Name == "Head" then | |
378 | ObjectC[i].face.Texture = "" | |
379 | end | |
380 | end | |
381 | ||
382 | local PortalR = coroutine.wrap(function() | |
383 | wait(0.1) | |
384 | Portal = true | |
385 | PortalEnd = true | |
386 | while wait(0.001) do | |
387 | if Portal == false then | |
388 | break | |
389 | end | |
390 | Nil() | |
391 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) | |
392 | wait(0.01) | |
393 | end | |
394 | PortalBlock:Destroy() | |
395 | for i = 1,#ObjectC do | |
396 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
397 | ObjectC[i].Transparency = 0 | |
398 | elseif ObjectC[i]:IsA("Hat") then | |
399 | ObjectC[i].Handle.Transparency = 0 | |
400 | end | |
401 | if ObjectC[i].Name == "Head" then | |
402 | ObjectC[i].face.Texture = Face | |
403 | end | |
404 | end | |
405 | game.Players.LocalPlayer.Character.Part.Transparency = 1 | |
406 | local PortalBlock = Instance.new("Part",workspace) | |
407 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) | |
408 | PortalBlock.Transparency = 1 | |
409 | PortalBlock.Anchored = true | |
410 | PortalBlock.CanCollide = false | |
411 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
412 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
413 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
414 | local Img = Instance.new("ImageLabel",Gui) | |
415 | Img.Size = UDim2.new(2,0,2,0) | |
416 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
417 | Img.Transparency = 1 | |
418 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
419 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
420 | Gui.Face = "Back" | |
421 | local Img = Instance.new("ImageLabel",Gui) | |
422 | Img.Size = UDim2.new(2,0,2,0) | |
423 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
424 | Img.Transparency = 1 | |
425 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
426 | Object.CFrame = PortalBlock.CFrame | |
427 | PreviousA1 = Arm1.CFrame.p | |
428 | PreviousA2 = Arm2.CFrame.p | |
429 | PreviousL1 = Leg1.CFrame.p | |
430 | PreviousL2 = Leg2.CFrame.p | |
431 | PreviousP = Object.CFrame.p | |
432 | PortalEnd = false | |
433 | wait(2) | |
434 | PortalBlock:Destroy() | |
435 | end) | |
436 | PortalR() | |
437 | end | |
438 | ||
439 | MorphFunction = function() | |
440 | local MaxX = 100 | |
441 | local MinX = -100 | |
442 | local MaxY = 100 | |
443 | local MinY = -100 | |
444 | local MaxZ = 100 | |
445 | local MinZ = -100 | |
446 | local Morph = coroutine.wrap(function() | |
447 | while Run.Stepped:wait(0.1) do | |
448 | if Morph == false then break end | |
449 | local Model = Instance.new("Model",workspace) | |
450 | if Player.Character:FindFirstChild("Shirt") then | |
451 | local Shirt = Player.Character.Shirt:Clone() | |
452 | Shirt.Parent = Model | |
453 | end | |
454 | if Player.Character:FindFirstChild("Pants") then | |
455 | local Pants = Player.Character.Pants:Clone() | |
456 | Pants.Parent = Model | |
457 | end | |
458 | local Humanoid = Instance.new("Humanoid",Model) | |
459 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
460 | LeftArm.Parent = Model | |
461 | LeftArm.Transparency = 0.4 | |
462 | LeftArm.Anchored = true | |
463 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
464 | local RightArm = Player.Character["Right Arm"]:Clone() | |
465 | RightArm.Parent = Model | |
466 | RightArm.Transparency = 0.4 | |
467 | RightArm.Anchored = true | |
468 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
469 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
470 | LeftLeg.Parent = Model | |
471 | LeftLeg.Transparency = 0.4 | |
472 | LeftLeg.Anchored = true | |
473 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
474 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
475 | RightLeg.Parent = Model | |
476 | RightLeg.Transparency = 0.4 | |
477 | RightLeg.Anchored = true | |
478 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
479 | local Children = Model:GetChildren() | |
480 | wait(0.01) | |
481 | for i = 1,#Children do | |
482 | if Children[i]:IsA("Part") then | |
483 | Children[i].Transparency = 1 | |
484 | end | |
485 | game.Debris:AddItem(Children[i],0) | |
486 | end | |
487 | end | |
488 | end) | |
489 | Morph() | |
490 | end | |
491 | ||
492 | local Guis = coroutine.wrap(function() | |
493 | local Gui = Instance.new("ScreenGui",Player.PlayerGui) | |
494 | local TextBox = Instance.new("TextBox",Gui) | |
495 | TextBox.Text = "Speed" | |
496 | TextBox.BackgroundColor3 = Color3.new(255,255,255) | |
497 | TextBox.BorderColor3 = Color3.new(0,0,0) | |
498 | TextBox.Size = UDim2.new(0,200,0,25) | |
499 | TextBox.Position = UDim2.new(0,10,0.5,-12.5) | |
500 | TextBox.FocusLost:connect(function(EnterPressed) | |
501 | if EnterPressed then | |
502 | Player.Character.Humanoid.WalkSpeed = TextBox.Text | |
503 | end | |
504 | end) | |
505 | local Flash = Instance.new("TextButton",Gui) | |
506 | Flash.BackgroundColor3 = Color3.new(255,255,255) | |
507 | Flash.BorderColor3 = Color3.new(0,0,0) | |
508 | Flash.Size = UDim2.new(0,200,0,25) | |
509 | Flash.Position = UDim2.new(0,10,0.5,22.5) | |
510 | Flash.Text = "The Flash" | |
511 | Flash.MouseButton1Click:connect(function() | |
512 | Color = BrickColor.Yellow() | |
513 | PColor = Color3.new(255,255,0) | |
514 | end) | |
515 | local RFlash = Instance.new("TextButton",Gui) | |
516 | RFlash.BackgroundColor3 = Color3.new(255,255,255) | |
517 | RFlash.BorderColor3 = Color3.new(0,0,0) | |
518 | RFlash.Size = UDim2.new(0,200,0,25) | |
519 | RFlash.Position = UDim2.new(0,10,0.5,57.5) | |
520 | RFlash.Text = "The Reverse Flash" | |
521 | RFlash.MouseButton1Click:connect(function() | |
522 | Color = BrickColor.new("Really red") | |
523 | PColor = Color3.new(255,0,0) | |
524 | end) | |
525 | local Zoom = Instance.new("TextButton",Gui) | |
526 | Zoom.BackgroundColor3 = Color3.new(255,255,255) | |
527 | Zoom.BorderColor3 = Color3.new(0,0,0) | |
528 | Zoom.Size = UDim2.new(0,200,0,25) | |
529 | Zoom.Position = UDim2.new(0,10,0.5,92.5) | |
530 | Zoom.Text = "Zoom" | |
531 | Zoom.MouseButton1Click:connect(function() | |
532 | Color = BrickColor.new("Cyan") | |
533 | PColor = Color3.new(0,170,255) | |
534 | end) | |
535 | local Radius = Instance.new("TextBox",Gui) | |
536 | Radius.Text = "Tornado Radius" | |
537 | Radius.BackgroundColor3 = Color3.new(255,255,255) | |
538 | Radius.BorderColor3 = Color3.new(0,0,0) | |
539 | Radius.Size = UDim2.new(0,200,0,25) | |
540 | Radius.Position = UDim2.new(0,10,0.5,127.5) | |
541 | Radius.FocusLost:connect(function(EnterPressed) | |
542 | if EnterPressed then | |
543 | TornadoRadius = Radius.Text | |
544 | end | |
545 | end) | |
546 | Mouse.KeyDown:connect(function(Key) | |
547 | if Key == "f" then | |
548 | if Portal == false then | |
549 | PortalFunction() | |
550 | Nil() | |
551 | else | |
552 | Portal = false | |
553 | end | |
554 | end | |
555 | if Key == "r" then | |
556 | if Phase == false then | |
557 | Phase = true | |
558 | PhaseFunction() | |
559 | print "PhaseFunction" | |
560 | else | |
561 | Phase = false | |
562 | end | |
563 | end | |
564 | if Key == "e" then | |
565 | if Tornado == false then | |
566 | Tornado = true | |
567 | TornadoFunction() | |
568 | else | |
569 | Tornado = false | |
570 | end | |
571 | end | |
572 | if Key == "t" then | |
573 | if Morph == false then | |
574 | Morph = true | |
575 | MorphFunction() | |
576 | else | |
577 | Morph = false | |
578 | end | |
579 | end | |
580 | end) | |
581 | end) | |
582 | Guis() | |
583 | ||
584 | Run.RenderStepped:connect(function() | |
585 | if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then | |
586 | local Model = Instance.new("Model",workspace) | |
587 | Model.Name = "Ray" | |
588 | local Humanoid = Instance.new("Humanoid",Model) | |
589 | if Player.Character:FindFirstChild("Shirt") ~= nil then | |
590 | Player.Character.Shirt:Clone().Parent = Model | |
591 | end | |
592 | if Player.Character:FindFirstChild("Pants") ~= nil then | |
593 | Player.Character.Pants:Clone().Parent = Model | |
594 | end | |
595 | local distance = (Object.CFrame.p - PreviousP).magnitude | |
596 | local Light = Instance.new("Part",Model) | |
597 | Light.Anchored = true | |
598 | Light.CanCollide = false | |
599 | Light.TopSurface = "SmoothNoOutlines" | |
600 | Light.BottomSurface = "SmoothNoOutlines" | |
601 | Light.BackSurface = "SmoothNoOutlines" | |
602 | Light.FrontSurface = "SmoothNoOutlines" | |
603 | Light.LeftSurface = "SmoothNoOutlines" | |
604 | Light.RightSurface = "SmoothNoOutlines" | |
605 | Light.Transparency = 1 | |
606 | Light.BrickColor = BrickColor.Black() | |
607 | Light.Size = Vector3.new(2,2,distance) | |
608 | Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) | |
609 | ||
610 | local PointLight = Instance.new("PointLight",Light) | |
611 | PointLight.Range = 15 | |
612 | PointLight.Brightness = 100 | |
613 | PointLight.Color = PColor | |
614 | ||
615 | local distance = (Arm1.CFrame.p - PreviousA1).magnitude | |
616 | ||
617 | local Arm1Light = Instance.new("Part",Model) | |
618 | Arm1Light.Name = "Right Arm" | |
619 | Arm1Light.Anchored = true | |
620 | Arm1Light.CanCollide = false | |
621 | Arm1Light.TopSurface = "SmoothNoOutlines" | |
622 | Arm1Light.BottomSurface = "SmoothNoOutlines" | |
623 | Arm1Light.BackSurface = "SmoothNoOutlines" | |
624 | Arm1Light.FrontSurface = "SmoothNoOutlines" | |
625 | Arm1Light.LeftSurface = "SmoothNoOutlines" | |
626 | Arm1Light.RightSurface = "SmoothNoOutlines" | |
627 | Arm1Light.Transparency = 0.5 | |
628 | Arm1Light.BrickColor = BrickColor.Black() | |
629 | Arm1Light.Size = Vector3.new(1,2,distance) | |
630 | Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
631 | ||
632 | local distance = (Arm2.CFrame.p - PreviousA2).magnitude | |
633 | ||
634 | local Arm2Light = Instance.new("Part",Model) | |
635 | Arm2Light.Name = "Left Arm" | |
636 | Arm2Light.Anchored = true | |
637 | Arm2Light.CanCollide = false | |
638 | Arm2Light.TopSurface = "SmoothNoOutlines" | |
639 | Arm2Light.BottomSurface = "SmoothNoOutlines" | |
640 | Arm2Light.BackSurface = "SmoothNoOutlines" | |
641 | Arm2Light.FrontSurface = "SmoothNoOutlines" | |
642 | Arm2Light.LeftSurface = "SmoothNoOutlines" | |
643 | Arm2Light.RightSurface = "SmoothNoOutlines" | |
644 | Arm2Light.Transparency = 0.5 | |
645 | Arm2Light.BrickColor = BrickColor.Black() | |
646 | Arm2Light.Size = Vector3.new(1,2,distance) | |
647 | Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
648 | ||
649 | local distance = (Leg1.CFrame.p - PreviousL1).magnitude | |
650 | ||
651 | local Leg1Light = Instance.new("Part",Model) | |
652 | Leg1Light.Name = "Right Leg" | |
653 | Leg1Light.Anchored = true | |
654 | Leg1Light.CanCollide = false | |
655 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
656 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
657 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
658 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
659 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
660 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
661 | Leg1Light.Transparency = 0.5 | |
662 | Leg1Light.BrickColor = BrickColor.Black() | |
663 | Leg1Light.Size = Vector3.new(1,2,distance) | |
664 | Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
665 | ||
666 | local distance = (Leg2.CFrame.p - PreviousL2).magnitude | |
667 | ||
668 | local Leg1Light = Instance.new("Part",Model) | |
669 | Leg1Light.Name = "Left Leg" | |
670 | Leg1Light.Anchored = true | |
671 | Leg1Light.CanCollide = false | |
672 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
673 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
674 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
675 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
676 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
677 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
678 | Leg1Light.Transparency = 0.5 | |
679 | Leg1Light.BrickColor = BrickColor.Black() | |
680 | Leg1Light.Size = Vector3.new(1,2,distance) | |
681 | Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
682 | ||
683 | local Point1 = Instance.new("Part",Model) | |
684 | Point1.Transparency = 1 | |
685 | Point1.Anchored = true | |
686 | Point1.CanCollide = false | |
687 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
688 | Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
689 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
690 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
691 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
692 | ||
693 | local Point2 = Instance.new("Part",Model) | |
694 | Point2.Transparency = 1 | |
695 | Point2.Anchored = true | |
696 | Point2.CanCollide = false | |
697 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
698 | Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
699 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
700 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
701 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
702 | ||
703 | local Point5 = Instance.new("Part",Model) | |
704 | Point5.Transparency = 1 | |
705 | Point5.Anchored = true | |
706 | Point5.CanCollide = false | |
707 | Point5.Size = Vector3.new(0.2,0.2,0.2) | |
708 | Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
709 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
710 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
711 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
712 | ||
713 | local Point6 = Instance.new("Part",Model) | |
714 | Point6.Transparency = 1 | |
715 | Point6.Anchored = true | |
716 | Point6.CanCollide = false | |
717 | Point6.Size = Vector3.new(0.2,0.2,0.2) | |
718 | Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
719 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
720 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
721 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
722 | ||
723 | local Point3 = Instance.new("Part",Model) | |
724 | Point3.Transparency = 1 | |
725 | Point3.Anchored = true | |
726 | Point3.CanCollide = false | |
727 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
728 | Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
729 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
730 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
731 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
732 | ||
733 | local Point4 = Instance.new("Part",Model) | |
734 | Point4.Transparency = 1 | |
735 | Point4.Anchored = true | |
736 | Point4.CanCollide = false | |
737 | Point4.Size = Vector3.new(0.2,0.2,0.2) | |
738 | Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
739 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
740 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
741 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
742 | ||
743 | local Point7 = Instance.new("Part",Model) | |
744 | Point7.Transparency = 1 | |
745 | Point7.Anchored = true | |
746 | Point7.CanCollide = false | |
747 | Point7.Size = Vector3.new(0.2,0.2,0.2) | |
748 | Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
749 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
750 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
751 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
752 | ||
753 | local Point8 = Instance.new("Part",Model) | |
754 | Point8.Transparency = 1 | |
755 | Point8.Anchored = true | |
756 | Point8.CanCollide = false | |
757 | Point8.Size = Vector3.new(0.2,0.2,0.2) | |
758 | Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
759 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
760 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
761 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
762 | ||
763 | local Point9 = Instance.new("Part",Model) | |
764 | Point9.Transparency = 1 | |
765 | Point9.Anchored = true | |
766 | Point9.CanCollide = false | |
767 | Point9.Size = Vector3.new(0.2,0.2,0.2) | |
768 | Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
769 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
770 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
771 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
772 | ||
773 | local Point10 = Instance.new("Part",Model) | |
774 | Point10.Transparency = 1 | |
775 | Point10.Anchored = true | |
776 | Point10.CanCollide = false | |
777 | Point10.Size = Vector3.new(0.2,0.2,0.2) | |
778 | Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
779 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
780 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
781 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
782 | ||
783 | local Point11 = Instance.new("Part",Model) | |
784 | Point11.Transparency = 1 | |
785 | Point11.Anchored = true | |
786 | Point11.CanCollide = false | |
787 | Point11.Size = Vector3.new(0.2,0.2,0.2) | |
788 | Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
789 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
790 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
791 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
792 | ||
793 | local Point12 = Instance.new("Part",Model) | |
794 | Point12.Transparency = 1 | |
795 | Point12.Anchored = true | |
796 | Point12.CanCollide = false | |
797 | Point12.Size = Vector3.new(0.2,0.2,0.2) | |
798 | Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
799 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
800 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
801 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
802 | ||
803 | if PrevPoint2 == nil or PrevPoint2 == "Empty" then | |
804 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
805 | local Light = Instance.new("Part",Model) | |
806 | Light.Anchored = true | |
807 | Light.CanCollide = false | |
808 | Light.TopSurface = "SmoothNoOutlines" | |
809 | Light.BottomSurface = "SmoothNoOutlines" | |
810 | Light.BackSurface = "SmoothNoOutlines" | |
811 | Light.FrontSurface = "SmoothNoOutlines" | |
812 | Light.LeftSurface = "SmoothNoOutlines" | |
813 | Light.RightSurface = "SmoothNoOutlines" | |
814 | Light.Transparency = 0 | |
815 | Light.Size = Vector3.new(0.4,0.4,distance) | |
816 | Light.Material = "Neon" | |
817 | Light.BrickColor = Color | |
818 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
819 | elseif PrevPoint2 ~= nil then | |
820 | local distance = (Point2.CFrame.p - PrevPoint2).magnitude | |
821 | local Light = Instance.new("Part",Model) | |
822 | Light.Anchored = true | |
823 | Light.CanCollide = false | |
824 | Light.TopSurface = "SmoothNoOutlines" | |
825 | Light.BottomSurface = "SmoothNoOutlines" | |
826 | Light.BackSurface = "SmoothNoOutlines" | |
827 | Light.FrontSurface = "SmoothNoOutlines" | |
828 | Light.LeftSurface = "SmoothNoOutlines" | |
829 | Light.RightSurface = "SmoothNoOutlines" | |
830 | Light.Transparency = 0 | |
831 | Light.Size = Vector3.new(0.4,0.4,distance) | |
832 | Light.Material = "Neon" | |
833 | Light.BrickColor = Color | |
834 | Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) | |
835 | end | |
836 | ||
837 | if PrevPoint4 == nil or PrevPoint4 == "Empty" then | |
838 | local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude | |
839 | local Light = Instance.new("Part",Model) | |
840 | Light.Anchored = true | |
841 | Light.CanCollide = false | |
842 | Light.TopSurface = "SmoothNoOutlines" | |
843 | Light.BottomSurface = "SmoothNoOutlines" | |
844 | Light.BackSurface = "SmoothNoOutlines" | |
845 | Light.FrontSurface = "SmoothNoOutlines" | |
846 | Light.LeftSurface = "SmoothNoOutlines" | |
847 | Light.RightSurface = "SmoothNoOutlines" | |
848 | Light.Transparency = 0 | |
849 | Light.Size = Vector3.new(0.4,0.4,distance) | |
850 | Light.Material = "Neon" | |
851 | Light.BrickColor = Color | |
852 | Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) | |
853 | elseif PrevPoint4 ~= nil then | |
854 | local distance = (Point4.CFrame.p - PrevPoint4).magnitude | |
855 | local Light = Instance.new("Part",Model) | |
856 | Light.Anchored = true | |
857 | Light.CanCollide = false | |
858 | Light.TopSurface = "SmoothNoOutlines" | |
859 | Light.BottomSurface = "SmoothNoOutlines" | |
860 | Light.BackSurface = "SmoothNoOutlines" | |
861 | Light.FrontSurface = "SmoothNoOutlines" | |
862 | Light.LeftSurface = "SmoothNoOutlines" | |
863 | Light.RightSurface = "SmoothNoOutlines" | |
864 | Light.Transparency = 0 | |
865 | Light.Size = Vector3.new(0.4,0.4,distance) | |
866 | Light.Material = "Neon" | |
867 | Light.BrickColor = Color | |
868 | Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) | |
869 | end | |
870 | ||
871 | ||
872 | if PrevPoint6 == nil or PrevPoint6 == "Empty" then | |
873 | local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude | |
874 | local Light = Instance.new("Part",Model) | |
875 | Light.Anchored = true | |
876 | Light.CanCollide = false | |
877 | Light.TopSurface = "SmoothNoOutlines" | |
878 | Light.BottomSurface = "SmoothNoOutlines" | |
879 | Light.BackSurface = "SmoothNoOutlines" | |
880 | Light.FrontSurface = "SmoothNoOutlines" | |
881 | Light.LeftSurface = "SmoothNoOutlines" | |
882 | Light.RightSurface = "SmoothNoOutlines" | |
883 | Light.Transparency = 0 | |
884 | Light.Size = Vector3.new(0.4,0.4,distance) | |
885 | Light.Material = "Neon" | |
886 | Light.BrickColor = Color | |
887 | Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) | |
888 | elseif PrevPoint6 ~= nil then | |
889 | local distance = (Point6.CFrame.p - PrevPoint6).magnitude | |
890 | local Light = Instance.new("Part",Model) | |
891 | Light.Anchored = true | |
892 | Light.CanCollide = false | |
893 | Light.TopSurface = "SmoothNoOutlines" | |
894 | Light.BottomSurface = "SmoothNoOutlines" | |
895 | Light.BackSurface = "SmoothNoOutlines" | |
896 | Light.FrontSurface = "SmoothNoOutlines" | |
897 | Light.LeftSurface = "SmoothNoOutlines" | |
898 | Light.RightSurface = "SmoothNoOutlines" | |
899 | Light.Transparency = 0 | |
900 | Light.Size = Vector3.new(0.4,0.4,distance) | |
901 | Light.Material = "Neon" | |
902 | Light.BrickColor = Color | |
903 | Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) | |
904 | end | |
905 | ||
906 | if PrevPoint8 == nil or PrevPoint8 == "Empty" then | |
907 | local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude | |
908 | local Light = Instance.new("Part",Model) | |
909 | Light.Anchored = true | |
910 | Light.CanCollide = false | |
911 | Light.TopSurface = "SmoothNoOutlines" | |
912 | Light.BottomSurface = "SmoothNoOutlines" | |
913 | Light.BackSurface = "SmoothNoOutlines" | |
914 | Light.FrontSurface = "SmoothNoOutlines" | |
915 | Light.LeftSurface = "SmoothNoOutlines" | |
916 | Light.RightSurface = "SmoothNoOutlines" | |
917 | Light.Transparency = 0 | |
918 | Light.Size = Vector3.new(0.4,0.4,distance) | |
919 | Light.Material = "Neon" | |
920 | Light.BrickColor = Color | |
921 | Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) | |
922 | elseif PrevPoint8 ~= nil then | |
923 | local distance = (Point8.CFrame.p - PrevPoint8).magnitude | |
924 | local Light = Instance.new("Part",Model) | |
925 | Light.Anchored = true | |
926 | Light.CanCollide = false | |
927 | Light.TopSurface = "SmoothNoOutlines" | |
928 | Light.BottomSurface = "SmoothNoOutlines" | |
929 | Light.BackSurface = "SmoothNoOutlines" | |
930 | Light.FrontSurface = "SmoothNoOutlines" | |
931 | Light.LeftSurface = "SmoothNoOutlines" | |
932 | Light.RightSurface = "SmoothNoOutlines" | |
933 | Light.Transparency = 0 | |
934 | Light.Size = Vector3.new(0.4,0.4,distance) | |
935 | Light.Material = "Neon" | |
936 | Light.BrickColor = Color | |
937 | Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) | |
938 | end | |
939 | ||
940 | if PrevPoint10 == nil or PrevPoint10 == "Empty" then | |
941 | local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude | |
942 | local Light = Instance.new("Part",Model) | |
943 | Light.Anchored = true | |
944 | Light.CanCollide = false | |
945 | Light.TopSurface = "SmoothNoOutlines" | |
946 | Light.BottomSurface = "SmoothNoOutlines" | |
947 | Light.BackSurface = "SmoothNoOutlines" | |
948 | Light.FrontSurface = "SmoothNoOutlines" | |
949 | Light.LeftSurface = "SmoothNoOutlines" | |
950 | Light.RightSurface = "SmoothNoOutlines" | |
951 | Light.Transparency = 0 | |
952 | Light.Size = Vector3.new(0.4,0.4,distance) | |
953 | Light.Material = "Neon" | |
954 | Light.BrickColor = Color | |
955 | Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) | |
956 | elseif PrevPoint10 ~= nil then | |
957 | local distance = (Point10.CFrame.p - PrevPoint10).magnitude | |
958 | local Light = Instance.new("Part",Model) | |
959 | Light.Anchored = true | |
960 | Light.CanCollide = false | |
961 | Light.TopSurface = "SmoothNoOutlines" | |
962 | Light.BottomSurface = "SmoothNoOutlines" | |
963 | Light.BackSurface = "SmoothNoOutlines" | |
964 | Light.FrontSurface = "SmoothNoOutlines" | |
965 | Light.LeftSurface = "SmoothNoOutlines" | |
966 | Light.RightSurface = "SmoothNoOutlines" | |
967 | Light.Transparency = 0 | |
968 | Light.Size = Vector3.new(0.4,0.4,distance) | |
969 | Light.Material = "Neon" | |
970 | Light.BrickColor = Color | |
971 | Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) | |
972 | end | |
973 | ||
974 | ||
975 | if PrevPoint12 == nil or PrevPoint12 == "Empty" then | |
976 | local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude | |
977 | local Light = Instance.new("Part",Model) | |
978 | Light.Anchored = true | |
979 | Light.CanCollide = false | |
980 | Light.TopSurface = "SmoothNoOutlines" | |
981 | Light.BottomSurface = "SmoothNoOutlines" | |
982 | Light.BackSurface = "SmoothNoOutlines" | |
983 | Light.FrontSurface = "SmoothNoOutlines" | |
984 | Light.LeftSurface = "SmoothNoOutlines" | |
985 | Light.RightSurface = "SmoothNoOutlines" | |
986 | Light.Transparency = 0 | |
987 | Light.Size = Vector3.new(0.4,0.4,distance) | |
988 | Light.Material = "Neon" | |
989 | Light.BrickColor = Color | |
990 | Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) | |
991 | elseif PrevPoint12 ~= nil then | |
992 | local distance = (Point12.CFrame.p - PrevPoint12).magnitude | |
993 | local Light = Instance.new("Part",Model) | |
994 | Light.Anchored = true | |
995 | Light.CanCollide = false | |
996 | Light.TopSurface = "SmoothNoOutlines" | |
997 | Light.BottomSurface = "SmoothNoOutlines" | |
998 | Light.BackSurface = "SmoothNoOutlines" | |
999 | Light.FrontSurface = "SmoothNoOutlines" | |
1000 | Light.LeftSurface = "SmoothNoOutlines" | |
1001 | Light.RightSurface = "SmoothNoOutlines" | |
1002 | Light.Transparency = 0 | |
1003 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1004 | Light.Material = "Neon" | |
1005 | Light.BrickColor = Color | |
1006 | Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) | |
1007 | end | |
1008 | PreviousP = Object.CFrame.p | |
1009 | PreviousA1 = Arm1.CFrame.p | |
1010 | PreviousA2 = Arm2.CFrame.p | |
1011 | PreviousL1 = Leg1.CFrame.p | |
1012 | PreviousL2 = Leg2.CFrame.p | |
1013 | PrevPoint1 = Point1.CFrame.p | |
1014 | PrevPoint2 = Point2.CFrame.p | |
1015 | PrevPoint3 = Point3.CFrame.p | |
1016 | PrevPoint4 = Point4.CFrame.p | |
1017 | PrevPoint5 = Point5.CFrame.p | |
1018 | PrevPoint6 = Point6.CFrame.p | |
1019 | PrevPoint7 = Point7.CFrame.p | |
1020 | PrevPoint8 = Point8.CFrame.p | |
1021 | PrevPoint9 = Point9.CFrame.p | |
1022 | PrevPoint10 = Point10.CFrame.p | |
1023 | PrevPoint11 = Point11.CFrame.p | |
1024 | PrevPoint12 = Point12.CFrame.p | |
1025 | local Children = Model:GetChildren() | |
1026 | wait(1) | |
1027 | for i = 1,10 do | |
1028 | local Remove = coroutine.wrap(function() | |
1029 | for i = 1,#Children do | |
1030 | if Children[i]:IsA("Part") then | |
1031 | Children[i].Transparency = Children[i].Transparency + 0.1 | |
1032 | if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 | |
1033 | and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 | |
1034 | and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then | |
1035 | game.Debris:AddItem(Children[i],0) | |
1036 | end | |
1037 | end | |
1038 | if Children[i].ClassName ~= "Part" then | |
1039 | game.Debris:AddItem(Children[i],0) | |
1040 | end | |
1041 | end | |
1042 | end) | |
1043 | Remove() | |
1044 | wait(0.05) | |
1045 | end | |
1046 | game.Debris:AddItem(Light,0) | |
1047 | game.Debris:AddItem(Point1,0) | |
1048 | game.Debris:AddItem(Point2,0) | |
1049 | game.Debris:AddItem(Point3,0) | |
1050 | game.Debris:AddItem(Point4,0) | |
1051 | game.Debris:AddItem(Point5,0) | |
1052 | game.Debris:AddItem(Point6,0) | |
1053 | game.Debris:AddItem(Point7,0) | |
1054 | game.Debris:AddItem(Point8,0) | |
1055 | game.Debris:AddItem(Point9,0) | |
1056 | game.Debris:AddItem(Point10,0) | |
1057 | game.Debris:AddItem(Point11,0) | |
1058 | game.Debris:AddItem(Point12,0) | |
1059 | end | |
1060 | end) |