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equip = false
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char = Instance.new("Model",script)
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char.Name = plr.Name .." Sword"
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tool = Instance.new("Tool",nil)
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tool.Name = plr.Name .." Sword"
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tool.GripForward = Vector3.new(-1, 0, 0)
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tool.GripPos = Vector3.new(0, 0, -1.5)
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tool.GripRight = Vector3.new(0, 1, 0)
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tool.GripUp = Vector3.new(0, 0, 1)
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dmg = 0
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Animations = {
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	R15Slash = 522635514,
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	R15Lunge = 522638767
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}
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Grips = {
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	Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
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	Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
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}
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function Create(ty)
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	return function(data)
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		local obj = Instance.new(ty)
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		for k, v in pairs(data) do
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			if type(k) == 'number' then
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				v.Parent = obj
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			else
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				obj[k] = v
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			end
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		end
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		return obj
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	end
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end
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BaseUrl = "rbxassetid://"
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function attack()
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	local Humanoid = tool.Parent:FindFirstChildOfClass("Humanoid")
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	dmg = 100
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	dmg = 5
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	if Humanoid then
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		if Humanoid.RigType == Enum.HumanoidRigType.R6 then
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			local Anim = Instance.new("StringValue")
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			Anim.Name = "toolanim"
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			Anim.Value = "Slash"
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			Anim.Parent = tool
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		elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
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			local Anim = tool:FindFirstChild("R15Slash")
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			if Anim then
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				local Track = Humanoid:LoadAnimation(Anim)
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				Track:Play(0)
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			end
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		end
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	end
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	wait(.5)
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	dmg = 0
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end
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function lunge()
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	local Humanoid = tool.Parent:FindFirstChildOfClass("Humanoid")
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	dmg = 100
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	dmg = 20
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	if Humanoid then
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		if Humanoid.RigType == Enum.HumanoidRigType.R6 then
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			local Anim = Instance.new("StringValue")
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			Anim.Name = "toolanim"
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			Anim.Value = "Lunge"
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			Anim.Parent = tool
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		elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
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			local Anim = tool:FindFirstChild("R15Lunge")
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			if Anim then
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				local Track = Humanoid:LoadAnimation(Anim)
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				Track:Play(0)
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			end
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		end
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	end
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	wait(0.2)
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	tool.Grip = Grips.Out
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	wait(0.6)
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	tool.Grip = Grips.Up
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	dmg = 0
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end
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LastAttack = 0
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tool.Activated:connect(function()
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	local Tick = game:GetService("RunService").Stepped:wait()
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	tool.Enabled = false
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	if (Tick - LastAttack < 0.2) then
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		lunge()
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	else
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		attack()
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	end
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	LastAttack = Tick
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	local SlashAnim = (tool:FindFirstChild("R15Slash") or Create("Animation"){
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		Name = "R15Slash",
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		AnimationId = BaseUrl .. Animations.R15Slash,
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		Parent = tool
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	})
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	local LungeAnim = (tool:FindFirstChild("R15Lunge") or Create("Animation"){
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		Name = "R15Lunge",
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		AnimationId = BaseUrl .. Animations.R15Lunge,
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		Parent = tool
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	})
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	dmg = 0
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	tool.Enabled = true
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end)
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face = plr.Character.Head:FindFirstChild("face")
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if face then
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	tool.TextureId = face.Texture
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end
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main = Instance.new("Part",char)
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main.Size = Vector3.new(2.5, 4, 1)
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main.BrickColor = plr.Character.Head.BrickColor
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main.Material = "Plastic"
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main.Name = "Handle"
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main.Size = Vector3.new(1, 0.8, 4)
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main.Position = plr.Character.Head.Position
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main.Touched:connect(function(hit)
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	local nub = hit.Parent
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	for _,v in pairs (nub:children()) do
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		if v:IsA("Humanoid") then
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			v.Health = v.Health - dmg
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		end
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	end
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end)
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newface = Instance.new("Decal",main)
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if face then
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	newface.Texture = face.Texture
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end
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newface.Face = "Back"
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detect = Instance.new("ClickDetector",main)
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detect.MaxActivationDistance = 16
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detect.MouseClick:connect(function(player)
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	if player ~= owner then
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	main.Parent = tool
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	tool.Parent = player.Backpack
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	detect:Destroy()
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	end
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end)
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plr.Character.Parent = nil
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plr.Character = char
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NLS([[
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	workspace.CurrentCamera.CameraSubject = owner.Character.Handle
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]],char)