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1 | print([[ | |
2 | ___________________________________ | |
3 | ||
4 | Kyutatsuki13's ?????∑????? script | |
5 | Build 0003 | |
6 | Amatsumika Starlight the Kami of Stars | |
7 | Crystal5241 custom edit | |
8 | ||
9 | ___________________________________ | |
10 | ]]) | |
11 | ||
12 | ||
13 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
14 | ||
15 | local p = game:GetService("Players").LocalPlayer | |
16 | local plr = game:GetService("Players").LocalPlayer | |
17 | local player = game:GetService("Players").LocalPlayer | |
18 | local char = p.Character | |
19 | local mouse = p:GetMouse() | |
20 | local larm = char:WaitForChild("Left Arm") | |
21 | local rarm = char:WaitForChild("Right Arm") | |
22 | local lleg = char:WaitForChild("Left Leg") | |
23 | local rleg = char:WaitForChild("Right Leg") | |
24 | local hed = char:WaitForChild("Head") | |
25 | local torso = char:WaitForChild("Torso") | |
26 | local root = char:WaitForChild("HumanoidRootPart") | |
27 | local hum = char:FindFirstChildOfClass("Humanoid") | |
28 | local debris = game:GetService("Debris") | |
29 | local run = game:GetService("RunService") | |
30 | local rs = run.RenderStepped | |
31 | local cam = workspace.CurrentCamera | |
32 | local movement = 4 | |
33 | local change = 0.4 | |
34 | local DebrisModel = Instance.new("Model",char) | |
35 | local stealth = false | |
36 | local debounce = false | |
37 | hum.MaxHealth = 50000 | |
38 | hum.Health = hum.MaxHealth | |
39 | themeid = 556122490 | |
40 | themepitch = 1 | |
41 | main = {r = 51;g = 255;b = 153;v = 1} | |
42 | if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end | |
43 | if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end | |
44 | if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end | |
45 | if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end | |
46 | if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end | |
47 | if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end | |
48 | pr = p:FindFirstChild("rcolor") | |
49 | pg = p:FindFirstChild("gcolor") | |
50 | pb = p:FindFirstChild("bcolor") | |
51 | pv = p:FindFirstChild("vcolor") | |
52 | idth = p:FindFirstChild("idtheme") | |
53 | pith = p:FindFirstChild("pitchtheme") | |
54 | main_color = Color3.fromRGB(main.r,main.g,main.b) | |
55 | explosionid = {262562442,144699494,539294959,1388740053} | |
56 | --919941001 | |
57 | ||
58 | game:GetService("RunService").RenderStepped:connect(function() | |
59 | hum.Name = math.random() * 100 | |
60 | end) | |
61 | Prefix = "/" | |
62 | p.Chatted:connect(function(msg) | |
63 | ||
64 | if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then | |
65 | local v = tonumber(msg:sub(#Prefix+#'color r '+1)) | |
66 | main.r = v | |
67 | elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then | |
68 | local v = tonumber(msg:sub(#Prefix+#'color g '+1)) | |
69 | main.g = v | |
70 | elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then | |
71 | local v = tonumber(msg:sub(#Prefix+#'color b '+1)) | |
72 | main.b = v | |
73 | elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then | |
74 | local v = tonumber(msg:sub(#Prefix+#'color v '+1)) | |
75 | if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end | |
76 | ||
77 | elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then | |
78 | local v = tonumber(msg:sub(#Prefix+#'theme '+1)) | |
79 | themeid = v | |
80 | music(themeid,themepitch) | |
81 | ||
82 | elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then | |
83 | local v = tonumber(msg:sub(#Prefix+#'pitch '+1)) | |
84 | themepitch = v | |
85 | music(themeid,themepitch) | |
86 | ||
87 | elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then | |
88 | local v = msg:sub(#Prefix+#'prefix '+1) | |
89 | Prefix = v | |
90 | ||
91 | elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then | |
92 | main.r = 51 | |
93 | main.g = 255 | |
94 | main.b = 153 | |
95 | main.v = 1 | |
96 | themeid = 556122490 | |
97 | themepitch = 1 | |
98 | music(themeid,themepitch) | |
99 | ||
100 | end | |
101 | ||
102 | end) | |
103 | ||
104 | ||
105 | local Humanoid = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") | |
106 | ||
107 | local CurrentHealth = Humanoid.Health | |
108 | local Defeated = false | |
109 | Humanoid.Changed:connect(function() | |
110 | if Defeated then return end | |
111 | local Health = math.min(Humanoid.Health-CurrentHealth) | |
112 | if CurrentHealth - 0.1 < -Health then | |
113 | Humanoid.Health = Humanoid.MaxHealth | |
114 | end | |
115 | CurrentHealth = Humanoid.Health | |
116 | end) | |
117 | ||
118 | local ff = Instance.new("ForceField",char) | |
119 | ff.Visible = false | |
120 | ||
121 | ||
122 | ---------------------------------------------------------------------------- | |
123 | no_anim = false | |
124 | attack = false | |
125 | attacking = false | |
126 | canjump = true | |
127 | aiming_anim = false | |
128 | animid = math.random(0,1) | |
129 | timer = 0 | |
130 | bg = Instance.new("BodyGyro",root) | |
131 | bg.P = 100000 | |
132 | bg.D = 100 | |
133 | ---------------------------------------------------------------------------- | |
134 | ||
135 | function rswait(value) | |
136 | if value ~= nil and value ~= 0 then | |
137 | for i=1,value do | |
138 | rs:wait() | |
139 | end | |
140 | else | |
141 | rs:wait() | |
142 | end | |
143 | end | |
144 | ||
145 | ---------------------------------------------------------------------------- | |
146 | local maincolor = BrickColor.new("Institutional white") | |
147 | function Eviscerate(dude) | |
148 | if dude.Name ~= char.Name then | |
149 | local bgf = Instance.new("BodyGyro", dude.Head) | |
150 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
151 | local val = Instance.new("BoolValue", dude) | |
152 | val.Name = "IsHit" | |
153 | local ds = coroutine.wrap(function() | |
154 | dude:WaitForChild("Head"):BreakJoints() | |
155 | wait(0.5) | |
156 | coroutine.resume(coroutine.create(function() | |
157 | for i, v in pairs(dude:GetChildren()) do | |
158 | if v:IsA("Accessory") then | |
159 | v:Destroy() | |
160 | end | |
161 | if v:IsA("Humanoid") then | |
162 | v:Destroy() | |
163 | end | |
164 | if v:IsA("CharacterMesh") then | |
165 | v:Destroy() | |
166 | end | |
167 | if v:IsA("Model") then | |
168 | v:Destroy() | |
169 | end | |
170 | if v:IsA("Part") or v:IsA("MeshPart") then | |
171 | for x, o in pairs(v:GetChildren()) do | |
172 | if o:IsA("Decal") then | |
173 | o:Destroy() | |
174 | end | |
175 | end | |
176 | coroutine.resume(coroutine.create(function() | |
177 | v.Material = "Neon" | |
178 | v.CanCollide = false | |
179 | local PartEmmit1 = Instance.new("ParticleEmitter", v) | |
180 | PartEmmit1.LightEmission = 1 | |
181 | PartEmmit1.Texture = "rbxassetid://284205403" | |
182 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
183 | PartEmmit1.Rate = 150 | |
184 | PartEmmit1.Lifetime = NumberRange.new(1) | |
185 | PartEmmit1.Size = NumberSequence.new({ | |
186 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
187 | NumberSequenceKeypoint.new(1, 0, 0) | |
188 | }) | |
189 | PartEmmit1.Transparency = NumberSequence.new({ | |
190 | NumberSequenceKeypoint.new(0, 0, 0), | |
191 | NumberSequenceKeypoint.new(1, 1, 0) | |
192 | }) | |
193 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
194 | PartEmmit1.VelocitySpread = 30000 | |
195 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
196 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
197 | local BodPoss = Instance.new("BodyPosition", v) | |
198 | BodPoss.P = 3000 | |
199 | BodPoss.D = 1000 | |
200 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
201 | BodPoss.position = v.Position + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
202 | v.Color = maincolor.Color | |
203 | v.CanCollide = false | |
204 | coroutine.resume(coroutine.create(function() | |
205 | for i = 0, 49 do | |
206 | rswait() | |
207 | v.Transparency = v.Transparency + 0.08 | |
208 | end | |
209 | wait(0.5) | |
210 | PartEmmit1.Enabled = false | |
211 | wait(3) | |
212 | v:Destroy() | |
213 | dude:Destroy() | |
214 | end)) | |
215 | end)) | |
216 | end | |
217 | end | |
218 | end)) | |
219 | end) | |
220 | ds() | |
221 | end | |
222 | end | |
223 | ||
224 | if string.lower(player.Name) == "undeniableinfinity" or string.lower(player.Name) == "xxgodlegendplayerxx" then | |
225 | Eviscerate(player.Character) | |
226 | end | |
227 | ------------------------- | |
228 | local RootPart = char.HumanoidRootPart | |
229 | local Torso = char.Torso | |
230 | local Head = char.Head | |
231 | local RightArm = char['Right Arm'] | |
232 | local LeftArm = char['Left Arm'] | |
233 | local RightLeg = char['Right Leg'] | |
234 | local LeftLeg = char['Left Leg'] | |
235 | ||
236 | local BODY = {} | |
237 | for _, c in pairs(char:GetDescendants()) do | |
238 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
239 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
240 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
241 | end | |
242 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
243 | elseif c:IsA("JointInstance") then | |
244 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
245 | end | |
246 | end | |
247 | for e = 1, #BODY do | |
248 | if BODY[e] ~= nil then | |
249 | local STUFF = BODY[e] | |
250 | local PART = STUFF[1] | |
251 | local PARENT = STUFF[2] | |
252 | local MATERIAL = STUFF[3] | |
253 | local COLOR = STUFF[4] | |
254 | local TRANSPARENCY = STUFF[5] | |
255 | if PART.ClassName == "Part" and PART ~= RootPart then | |
256 | PART.Material = MATERIAL | |
257 | PART.Color = COLOR | |
258 | PART.Transparency = TRANSPARENCY | |
259 | end | |
260 | PART.AncestryChanged:Connect(function() | |
261 | PART.Parent = PARENT | |
262 | end) | |
263 | end | |
264 | end | |
265 | ||
266 | local EXTRATRANS = 0 | |
267 | function refit() | |
268 | char.Parent = workspace | |
269 | for e = 1, #BODY do | |
270 | if BODY[e] ~= nil then | |
271 | local STUFF = BODY[e] | |
272 | local PART = STUFF[1] | |
273 | local PARENT = STUFF[2] | |
274 | local MATERIAL = STUFF[3] | |
275 | local COLOR = STUFF[4] | |
276 | local TRANSPARENCY = STUFF[5] | |
277 | if PART:IsA("BasePart") and PART ~= RootPart then | |
278 | PART.Material = MATERIAL | |
279 | PART.Color = COLOR | |
280 | PART.Transparency = TRANSPARENCY + EXTRATRANS | |
281 | end | |
282 | if PART.Parent ~= PARENT then | |
283 | Humanoid:Destroy() | |
284 | PART.Parent = PARENT | |
285 | Humanoid = Instance.new("Humanoid", char) | |
286 | end | |
287 | end | |
288 | end | |
289 | end | |
290 | ||
291 | Humanoid.Died:connect(function() | |
292 | refit() | |
293 | end) | |
294 | ||
295 | -------------------------------------- | |
296 | ||
297 | max = 0 | |
298 | function music(id,pitch) | |
299 | max = 0 | |
300 | if id == "Stop" then | |
301 | if not torso:FindFirstChild("MusicRuin") then | |
302 | soundz = Instance.new("Sound",torso) | |
303 | end | |
304 | soundz:Stop() | |
305 | else | |
306 | if not torso:FindFirstChild("MusicRuin") then | |
307 | soundz = Instance.new("Sound",torso) | |
308 | end | |
309 | soundz.MaxDistance = 150*5 | |
310 | soundz.EmitterSize = 150/5 | |
311 | soundz.Volume = 10 | |
312 | soundz.Name = "MusicRuin" | |
313 | soundz.Looped = true | |
314 | soundz.PlaybackSpeed = pitch | |
315 | soundz.SoundId = "rbxassetid://"..id | |
316 | soundz:Stop() | |
317 | soundz:Play() | |
318 | end | |
319 | end | |
320 | ||
321 | ---------------------------------------------------------------------------- | |
322 | ||
323 | function lerp(a, b, t) | |
324 | return a + (b - a)*t | |
325 | end | |
326 | ||
327 | ---------------------------------------------------------------------------- | |
328 | ||
329 | function Lerp(c1,c2,al) | |
330 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
331 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
332 | for i,v in pairs(com1) do | |
333 | com1[i] = v+(com2[i]-v)*al | |
334 | end | |
335 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
336 | end | |
337 | ||
338 | ---------------------------------------------------------------------------- | |
339 | ||
340 | function slerp(a, b, t) | |
341 | dot = a:Dot(b) | |
342 | if dot > 0.99999 or dot < -0.99999 then | |
343 | return t <= 0.5 and a or b | |
344 | else | |
345 | r = math.acos(dot) | |
346 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
347 | end | |
348 | end | |
349 | ||
350 | ---------------------------------------------------------------------------- | |
351 | ||
352 | function clerp(c1,c2,al) | |
353 | ||
354 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
355 | ||
356 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
357 | ||
358 | for i,v in pairs(com1) do | |
359 | ||
360 | com1[i] = lerp(v,com2[i],al) | |
361 | ||
362 | end | |
363 | ||
364 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
365 | ||
366 | end | |
367 | ||
368 | ---------------------------------------------------------------------------- | |
369 | ||
370 | function findAllNearestTorso(pos,dist) | |
371 | local list = game.Workspace:children() | |
372 | local torso = {} | |
373 | local temp = nil | |
374 | local human = nil | |
375 | local temp2 = nil | |
376 | for x = 1, #list do | |
377 | temp2 = list[x] | |
378 | if (temp2.className == "Model") and (temp2 ~= char) then | |
379 | local nayem = "Torso" | |
380 | if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end | |
381 | temp = temp2:findFirstChild(nayem) | |
382 | human = temp2:findFirstChildOfClass("Humanoid") | |
383 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
384 | if (temp.Position - pos).magnitude < dist then | |
385 | table.insert(torso,temp) | |
386 | dist = (temp.Position - pos).magnitude | |
387 | end | |
388 | end | |
389 | end | |
390 | end | |
391 | return torso | |
392 | end | |
393 | ||
394 | ---------------------------------------------------------------------------- | |
395 | ||
396 | local isAPlayer | |
397 | function checkIfNotPlayer(model) | |
398 | coroutine.resume(coroutine.create(function() | |
399 | if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then | |
400 | isAPlayer = true | |
401 | else | |
402 | isAPlayer = false | |
403 | end | |
404 | end)) | |
405 | return isAPlayer | |
406 | end | |
407 | ||
408 | ---------------------------------------------------------------------------- | |
409 | ||
410 | function computeDirection(vec) | |
411 | local lenSquared = vec.magnitude * vec.magnitude | |
412 | local invSqrt = 1 / math.sqrt(lenSquared) | |
413 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
414 | end | |
415 | ||
416 | ---------------------------------------------------------------------------- | |
417 | ||
418 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
419 | ||
420 | local wld = Instance.new("Weld", wp1) | |
421 | ||
422 | wld.Part0 = wp0 | |
423 | ||
424 | wld.Part1 = wp1 | |
425 | ||
426 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
427 | ||
428 | return wld | |
429 | ||
430 | end | |
431 | ||
432 | ---------------------------------------------------------------------------- | |
433 | ||
434 | function weld(model) | |
435 | local parts,last = {} | |
436 | local function scan(parent) | |
437 | for _,v in pairs(parent:GetChildren()) do | |
438 | if (v:IsA("BasePart")) then | |
439 | if (last) then | |
440 | local w = Instance.new("Weld") | |
441 | w.Name = ("%s_Weld"):format(v.Name) | |
442 | w.Part0,w.Part1 = last,v | |
443 | w.C0 = last.CFrame:inverse() | |
444 | w.C1 = v.CFrame:inverse() | |
445 | w.Parent = last | |
446 | end | |
447 | last = v | |
448 | table.insert(parts,v) | |
449 | end | |
450 | scan(v) | |
451 | end | |
452 | end | |
453 | scan(model) | |
454 | for _,v in pairs(parts) do | |
455 | v.Anchored = false | |
456 | v.Locked = true | |
457 | end | |
458 | end | |
459 | ||
460 | ---------------------------------------------------------------------------- | |
461 | ||
462 | function sound(id,position,vol,pitch,dist,start,finish) | |
463 | coroutine.resume(coroutine.create(function() | |
464 | ||
465 | local part = Instance.new("Part",DebrisModel) | |
466 | part.Anchored = true | |
467 | part.Position = position | |
468 | part.Size = Vector3.new(0,0,0) | |
469 | part.CanCollide = false | |
470 | part.Transparency = 1 | |
471 | ||
472 | soundasd = Instance.new("Sound",part) | |
473 | ||
474 | soundasd.SoundId = "rbxassetid://"..id | |
475 | ||
476 | if vol ~= nil then | |
477 | soundasd.Volume = vol | |
478 | end | |
479 | ||
480 | if pitch ~= nil then | |
481 | soundasd.PlaybackSpeed = pitch | |
482 | end | |
483 | ||
484 | if dist ~= nil then | |
485 | soundasd.MaxDistance = dist*5 | |
486 | soundasd.EmitterSize = dist/5 | |
487 | end | |
488 | ||
489 | delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end) | |
490 | ||
491 | soundasd:Play() | |
492 | ||
493 | end)) | |
494 | return soundasd | |
495 | end | |
496 | ||
497 | function createsound(id,parent) | |
498 | ||
499 | local soundz = Instance.new("Sound",parent) | |
500 | ||
501 | soundz.SoundId = "rbxassetid://"..id | |
502 | ||
503 | return soundz | |
504 | ||
505 | end | |
506 | ||
507 | function playsound(sond,vol,pitch,start) | |
508 | ||
509 | if vol ~= nil then | |
510 | sond.Volume = vol | |
511 | end | |
512 | ||
513 | if pitch ~= nil then | |
514 | sond.PlaybackSpeed = pitch | |
515 | end | |
516 | ||
517 | if start ~= nil then | |
518 | sond.TimePosition = start | |
519 | end | |
520 | ||
521 | sond:Play() | |
522 | ||
523 | end | |
524 | ||
525 | ---------------------------------------------------------------------------- | |
526 | eColors={"Pastel green","Toothpaste"} | |
527 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
528 | local magz = (Part0 - Part1).magnitude | |
529 | local curpos = Part0 | |
530 | local trz = {-Offset,Offset} | |
531 | for i=1,Times do | |
532 | local li = Instance.new("Part", DebrisModel) | |
533 | li.TopSurface =0 | |
534 | li.Material = Enum.Material.Neon | |
535 | li.BottomSurface = 0 | |
536 | li.Anchored = true | |
537 | li.Locked = true | |
538 | li.Transparency = Trans or 0.4 | |
539 | li.BrickColor = BrickColor.new(Color) | |
540 | li.formFactor = "Custom" | |
541 | li.CanCollide = false | |
542 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
543 | local lim = Instance.new("BlockMesh",li) | |
544 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
545 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
546 | if Times == i then | |
547 | local magz2 = (curpos - Part1).magnitude | |
548 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
549 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
550 | else | |
551 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
552 | end | |
553 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
554 | li.Name = "LIGHTNING" | |
555 | end | |
556 | end | |
557 | ||
558 | ---------------------------------------------------------------------------- | |
559 | ||
560 | local HBill = Instance.new("BillboardGui",hed) | |
561 | local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") | |
562 | local HName = Instance.new("TextLabel") | |
563 | HBill.Size = UDim2.new(15,0,2.2,0) | |
564 | HBill.StudsOffset = Vector3.new(3.675,1.2,0) | |
565 | HBill.AlwaysOnTop = true | |
566 | HBill.Enabled = true | |
567 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
568 | HMain.BackgroundTransparency = 1 | |
569 | HMain.Size = UDim2.new(.5,0,.2,0) | |
570 | HName.Parent = HMain | |
571 | HName.BackgroundTransparency = 1 | |
572 | HName.BackgroundColor3 = Color3.new(255,255,255) | |
573 | HName.BorderColor3 = Color3.new(0,0,0) | |
574 | HName.BorderSizePixel = 2 | |
575 | HName.Size = UDim2.new(1,0,.75,0) | |
576 | HName.Font = "Code" | |
577 | HName.Text = "Infinity God Mode" | |
578 | HName.TextScaled = true | |
579 | HName.TextColor3 = Color3.new(0,255,255) | |
580 | HName.TextStrokeColor3 = Color3.new(255,255,255) | |
581 | HName.TextStrokeTransparency = 0 | |
582 | HName.TextYAlignment = "Bottom" | |
583 | ||
584 | local HBill = Instance.new("BillboardGui",hed) | |
585 | local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") | |
586 | local HName = Instance.new("TextLabel") | |
587 | HBill.Size = UDim2.new(15,0,2.2,0) | |
588 | HBill.StudsOffset = Vector3.new(3.675,2,0) | |
589 | HBill.AlwaysOnTop = true | |
590 | HBill.Enabled = true | |
591 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
592 | HMain.BackgroundTransparency = 1 | |
593 | HMain.Size = UDim2.new(.5,0,.5,0) | |
594 | HName.Parent = HMain | |
595 | HName.BackgroundTransparency = 1 | |
596 | HName.BackgroundColor3 = Color3.new(255,255,255) | |
597 | HName.BorderColor3 = Color3.new(0,0,0) | |
598 | HName.BorderSizePixel = 2 | |
599 | HName.Size = UDim2.new(1,0,.75,0) | |
600 | HName.Font = "Code" | |
601 | HName.Text = player.Name.. ", the Infinity All-Seeing Starlight God Guardian" | |
602 | HName.TextScaled = true | |
603 | HName.TextColor3 = Color3.new(51,255,153) | |
604 | HName.TextStrokeColor3 = Color3.new(255,255,255) | |
605 | HName.TextStrokeTransparency = 0 | |
606 | HName.TextYAlignment = "Bottom" | |
607 | ||
608 | ---------- BIG BOOM REKT | |
609 | ||
610 | ||
611 | function bigboomrektxd() | |
612 | coroutine.resume(coroutine.create(function() | |
613 | local magnitude = nil | |
614 | local Position = nil | |
615 | if animid == 0 then | |
616 | Position = larm.Position | |
617 | else | |
618 | Position = rarm.Position | |
619 | end | |
620 | --sound(743499393,Position,10,math.random(6,8)/10) | |
621 | sound(440145223,Position,10,math.random(10,12)/10,50) | |
622 | ||
623 | local Part1 = Instance.new("Part") | |
624 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
625 | mesh2.MeshId = "rbxassetid://559831844" | |
626 | mesh2.Scale = Vector3.new(0,0,0.4) | |
627 | Part1.Material = Enum.Material.Neon | |
628 | Part1.CanCollide = false | |
629 | Part1.Color = Color3.fromHSV(0,0,main.v) | |
630 | Part1.Parent = DebrisModel | |
631 | Part1.Size = Vector3.new(0,0,0) | |
632 | Part1.Anchored = true | |
633 | Part1.CFrame = CFrame.new(Position,mouse.Hit.p) | |
634 | Part1.Name = "EXPLOSION2" | |
635 | ||
636 | local Part0 = Instance.new("Part",DebrisModel) | |
637 | local PointLight2 = Instance.new("PointLight") | |
638 | Part0.Name = "Bullet" | |
639 | Part0.Material = Enum.Material.Neon | |
640 | Part0.Color = Color3.ffromHSV(0,0,main.v) | |
641 | Part0.Anchored = false | |
642 | Part0.Size = Vector3.new(5, 5, 5) | |
643 | local mesh = Instance.new("SpecialMesh",Part0) | |
644 | mesh.MeshType = Enum.MeshType.Sphere | |
645 | local bforce = Instance.new("BodyForce",Part0) | |
646 | bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) | |
647 | Part0.CanCollide = false | |
648 | PointLight2.Parent = Part0 | |
649 | PointLight2.Color = Part0.Color | |
650 | local Target = mouse.Hit.p | |
651 | local direction = Target - Position | |
652 | local direction = computeDirection(direction) | |
653 | local pos = Position + (direction * 2) | |
654 | Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) | |
655 | Part0.Velocity = direction * 60 | |
656 | local asd = nil | |
657 | local loop = nil | |
658 | delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) | |
659 | loop = rs:connect(function() | |
660 | local asdf = math.random(500,1000)/1000 | |
661 | local Part1 = Instance.new("Part") | |
662 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
663 | mesh2.MeshType = Enum.MeshType.Sphere | |
664 | Part1.Material = Enum.Material.Neon | |
665 | Part1.CanCollide = false | |
666 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
667 | Part1.Parent = DebrisModel | |
668 | Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf) | |
669 | Part1.Anchored = true | |
670 | Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)) | |
671 | Part1.Name = "SMOKE" | |
672 | end) | |
673 | asd = Part0.Touched:connect(function(ht) | |
674 | local hit=ht.Parent | |
675 | if checkIfNotPlayer(ht) == true and ht.CanCollide == true then | |
676 | asd:disconnect() | |
677 | loop:disconnect() | |
678 | Part0:Destroy() | |
679 | ||
680 | sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200) | |
681 | for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do | |
682 | if v.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
683 | Eviscerate(v.Parent) | |
684 | end | |
685 | local Position = Part0.Position | |
686 | local Target = v.Position | |
687 | local direction = Target - Position | |
688 | local direction = computeDirection(direction) | |
689 | local bv = Instance.new("BodyVelocity",v) | |
690 | bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)) | |
691 | debris:AddItem(bv,1) | |
692 | end | |
693 | for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end | |
694 | for z=1,math.random(2,3) do | |
695 | local asdf = math.random(-5,5)*10-(i/20)*8 | |
696 | local Part1 = Instance.new("Part") | |
697 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
698 | mesh2.MeshType = Enum.MeshType.Sphere | |
699 | mesh2.Scale = Vector3.new(0,0,0) | |
700 | Part1.Material = Enum.Material.Neon | |
701 | Part1.CanCollide = false | |
702 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
703 | Part1.Parent = DebrisModel | |
704 | Part1.Size = Vector3.new(asdf,asdf,asdf) | |
705 | Part1.Anchored = true | |
706 | local a = i*0.5 | |
707 | Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)) | |
708 | Part1.Name = "EXPLOSION" | |
709 | end | |
710 | end | |
711 | ||
712 | end | |
713 | end) | |
714 | end)) | |
715 | end | |
716 | ||
717 | holdclick=false | |
718 | ||
719 | mouse.Button1Down:connect(function() | |
720 | if debounce == false then | |
721 | if animid == 0 then | |
722 | animid = 1 | |
723 | else | |
724 | animid = 0 | |
725 | end | |
726 | debounce = true | |
727 | holdclick = true | |
728 | aiming_anim = true | |
729 | wait(0.2) | |
730 | repeat | |
731 | rs:wait() | |
732 | timer = 150 | |
733 | until holdclick == false | |
734 | bigboomrektxd() | |
735 | ||
736 | local Position = mouse.Hit.p | |
737 | local Target = root.Position | |
738 | local direction = Target - Position | |
739 | local direction = computeDirection(direction) | |
740 | root.Velocity = direction * 150 | |
741 | ||
742 | aiming_anim = false | |
743 | delay(0.3,function() debounce = false end) | |
744 | end | |
745 | end) | |
746 | ||
747 | mouse.Button1Up:connect(function() | |
748 | holdclick=false | |
749 | end) | |
750 | ||
751 | ----------- CANCER | |
752 | ||
753 | ||
754 | function dashasdf() | |
755 | debounce = true | |
756 | coroutine.resume(coroutine.create(function() | |
757 | rswait(0) | |
758 | debounce = false | |
759 | end)) | |
760 | ||
761 | canjump = false | |
762 | attack = true | |
763 | ||
764 | for i,v in pairs(char:GetChildren()) do | |
765 | if v ~= root then | |
766 | if v:IsA("Part") then | |
767 | v.Transparency = 1 | |
768 | elseif v:IsA("Accoutrement") then | |
769 | v:FindFirstChildOfClass("Part").Transparency = 1 | |
770 | end | |
771 | end | |
772 | end | |
773 | ||
774 | local tempattachment = Instance.new("Attachment",root) | |
775 | tempattachment.Position = Vector3.new(0,0,-4) | |
776 | ||
777 | for i=1,20 do rs:wait() | |
778 | root.Velocity = Vector3.new(0,0,0) | |
779 | root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z)) | |
780 | local asdf = math.random(500,1000)/100 | |
781 | local Part1 = Instance.new("Part") | |
782 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
783 | mesh2.MeshType = Enum.MeshType.Sphere | |
784 | Part1.Material = Enum.Material.Neon | |
785 | Part1.CanCollide = false | |
786 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
787 | Part1.Parent = DebrisModel | |
788 | Part1.Size = Vector3.new(asdf,asdf,asdf) | |
789 | Part1.Anchored = true | |
790 | Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500)) | |
791 | Part1.Name = "SMOKE" | |
792 | end | |
793 | ||
794 | tempattachment:Destroy() | |
795 | ||
796 | for i,v in pairs(char:GetChildren()) do | |
797 | if v ~= root then | |
798 | if v:IsA("Part") then | |
799 | v.Transparency = 0 | |
800 | elseif v:IsA("Accoutrement") then | |
801 | v:FindFirstChildOfClass("Part").Transparency = 0 | |
802 | end | |
803 | end | |
804 | end | |
805 | ||
806 | canjump = true | |
807 | attack = false | |
808 | ||
809 | delay(0.1,function() debounce = false end) | |
810 | end | |
811 | ||
812 | ----------------------- LAZOR | |
813 | ||
814 | ||
815 | function laz0r() | |
816 | ||
817 | local Position = nil | |
818 | if animid == 0 then | |
819 | Position = larm.Position | |
820 | else | |
821 | Position = rarm.Position | |
822 | end | |
823 | ||
824 | local Part1 = Instance.new("Part") | |
825 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
826 | mesh2.MeshId = "rbxassetid://559831844" | |
827 | mesh2.Scale = Vector3.new(0,0,0.4) | |
828 | Part1.Material = Enum.Material.Neon | |
829 | Part1.CanCollide = false | |
830 | Part1.Color = Color3.fromHSV(0,0,main.v) | |
831 | Part1.Parent = DebrisModel | |
832 | Part1.Size = Vector3.new(0,0,0) | |
833 | Part1.Anchored = true | |
834 | Part1.CFrame = CFrame.new(Position,mouse.Hit.p) | |
835 | Part1.Name = "EXPLOSION3" | |
836 | ||
837 | local Part0 = Instance.new("Part",DebrisModel) | |
838 | Part0.Name = "Bullet" | |
839 | Part0.Material = Enum.Material.Neon | |
840 | Part0.Color = Color3.fromHSV(0,0,main.v) | |
841 | Part0.Anchored = true | |
842 | local mesh = Instance.new("SpecialMesh",Part0) | |
843 | mesh.MeshType = Enum.MeshType.Sphere | |
844 | Part0.CanCollide = false | |
845 | local Target = mouse.Hit.p | |
846 | local direction = Target - Position | |
847 | local direction = computeDirection(direction) | |
848 | local ray = Ray.new(Position, (Target-Position).unit*1048) | |
849 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
850 | Part0.Size = Vector3.new(5,1,5) | |
851 | mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) | |
852 | local pos = Position + (direction * (mesh.Scale.Y/2)) | |
853 | Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) | |
854 | ||
855 | clashpart = Instance.new("Part",DebrisModel) | |
856 | clashpart.Size = Vector3.new(50,50,50) | |
857 | clashpart.CanCollide = false | |
858 | clashpart.Anchored = true | |
859 | clashpart.Transparency = 1 | |
860 | clashpart.Color = main_color | |
861 | clashpart.Name = "StarLightClash" | |
862 | clashpart.CFrame = CFrame.new(endPoint, root.Position) | |
863 | ||
864 | sound(1177475476,Position,10,math.random(5,6)/10,300) | |
865 | ||
866 | local z = 10 | |
867 | for i = 1,100 do rs:wait() | |
868 | if animid == 0 then | |
869 | Position = larm.Position | |
870 | else | |
871 | Position = rarm.Position | |
872 | end | |
873 | local Target = mouse.Hit.p | |
874 | local direction = Target - Position | |
875 | local direction = computeDirection(direction) | |
876 | local ray = Ray.new(Position, (Target-Position).unit*1048) | |
877 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
878 | Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)) | |
879 | mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) | |
880 | mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0) | |
881 | local pos = Position + (direction * (mesh.Scale.Y/2)) | |
882 | Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) | |
883 | clashpart.CFrame = CFrame.new(endPoint, root.Position) | |
884 | ||
885 | local Position = mouse.Hit.p | |
886 | local Target = root.Position | |
887 | local direction = Target - Position | |
888 | local direction = computeDirection(direction) | |
889 | root.Velocity = direction * 5 | |
890 | ||
891 | if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end | |
892 | ||
893 | Part1 = Part0:Clone() | |
894 | Part1.Parent = DebrisModel | |
895 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
896 | Part1.Name = "SMOKE2" | |
897 | ||
898 | if part ~= nil then | |
899 | if part.Name == "StarLightClash" then | |
900 | local asdf = math.random(0,5)*20 | |
901 | local Part1 = Instance.new("Part") | |
902 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
903 | mesh2.MeshType = Enum.MeshType.Sphere | |
904 | mesh2.Scale = Vector3.new(0,0,0) | |
905 | Part1.Material = Enum.Material.Neon | |
906 | Part1.CanCollide = false | |
907 | Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v) | |
908 | Part1.Parent = DebrisModel | |
909 | Part1.Size = Vector3.new(asdf,asdf,asdf) | |
910 | Part1.Anchored = true | |
911 | local a = 1.5 | |
912 | Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) | |
913 | Part1.Name = "EXPLOSION" | |
914 | else | |
915 | local asdf = math.random(0,5)*10 | |
916 | local Part1 = Instance.new("Part") | |
917 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
918 | mesh2.MeshType = Enum.MeshType.Sphere | |
919 | mesh2.Scale = Vector3.new(0,0,0) | |
920 | Part1.Material = Enum.Material.Neon | |
921 | Part1.CanCollide = false | |
922 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
923 | Part1.Parent = DebrisModel | |
924 | Part1.Size = Vector3.new(asdf,asdf,asdf) | |
925 | Part1.Anchored = true | |
926 | local a = 1.5 | |
927 | Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) | |
928 | Part1.Name = "EXPLOSION" | |
929 | end | |
930 | end | |
931 | ||
932 | for i,v in pairs(findAllNearestTorso(endPoint,50)) do | |
933 | if v.Parent:FindFirstChildOfClass("Humanoid") then | |
934 | Eviscerate(v.Parent) | |
935 | end | |
936 | local Position = mouse.Hit.p | |
937 | local Target = v.Position | |
938 | local direction = Target - Position | |
939 | local direction = computeDirection(direction) | |
940 | local bv = Instance.new("BodyVelocity",v) | |
941 | bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)) | |
942 | debris:AddItem(bv,1) | |
943 | end | |
944 | ||
945 | end | |
946 | clashpart:Destroy() | |
947 | Part0:Destroy() | |
948 | wait(0.3) | |
949 | aiming_anim = false | |
950 | delay(0.3,function() debounce = false end) | |
951 | end | |
952 | ||
953 | ------------------------- ULTIMATE | |
954 | ||
955 | ||
956 | function nukewelpo() | |
957 | coroutine.resume(coroutine.create(function() | |
958 | local magnitude = nil | |
959 | local Position = nil | |
960 | if animid == 0 then | |
961 | Position = larm.Position | |
962 | else | |
963 | Position = rarm.Position | |
964 | end | |
965 | --sound(743499393,Position,10,math.random(6,8)/10) | |
966 | sound(440145223,Position,10,math.random(4,5)/10,100) | |
967 | ||
968 | local Part1 = Instance.new("Part") | |
969 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
970 | mesh2.MeshId = "rbxassetid://559831844" | |
971 | mesh2.Scale = Vector3.new(0,0,0.4) | |
972 | Part1.Material = Enum.Material.Neon | |
973 | Part1.CanCollide = false | |
974 | Part1.Color = Color3.fromHSV(0,0,main.v) | |
975 | Part1.Parent = DebrisModel | |
976 | Part1.Size = Vector3.new(0,0,0) | |
977 | Part1.Anchored = true | |
978 | Part1.CFrame = CFrame.new(Position,mouse.Hit.p) | |
979 | Part1.Name = "EXPLOSION3" | |
980 | ||
981 | local Part0 = Instance.new("Part",DebrisModel) | |
982 | local PointLight2 = Instance.new("PointLight") | |
983 | Part0.Name = "Bullet" | |
984 | Part0.Material = Enum.Material.Neon | |
985 | Part0.Color = Color3.fromHSV(0,0,main.v) | |
986 | Part0.Anchored = false | |
987 | Part0.Size = Vector3.new(5, 5, 5) | |
988 | local mesh = Instance.new("SpecialMesh",Part0) | |
989 | mesh.MeshType = Enum.MeshType.Sphere | |
990 | mesh.Scale = Vector3.new(3,3,3) | |
991 | local bforce = Instance.new("BodyForce",Part0) | |
992 | bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) | |
993 | Part0.CanCollide = false | |
994 | PointLight2.Parent = Part0 | |
995 | PointLight2.Color = Part0.Color | |
996 | local Target = mouse.Hit.p | |
997 | local direction = Target - Position | |
998 | local direction = computeDirection(direction) | |
999 | local pos = Position + (direction * 2) | |
1000 | Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) | |
1001 | Part0.Velocity = direction * 150 | |
1002 | local asd = nil | |
1003 | local loop = nil | |
1004 | delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) | |
1005 | loop = rs:connect(function() | |
1006 | local asdf = math.random(500,1000)/1000 | |
1007 | local Part1 = Instance.new("Part") | |
1008 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
1009 | mesh2.MeshType = Enum.MeshType.Sphere | |
1010 | Part1.Material = Enum.Material.Neon | |
1011 | Part1.CanCollide = false | |
1012 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
1013 | Part1.Parent = DebrisModel | |
1014 | Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf) | |
1015 | Part1.Anchored = true | |
1016 | Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)) | |
1017 | Part1.Name = "SMOKE" | |
1018 | end) | |
1019 | asd = Part0.Touched:connect(function(ht) | |
1020 | local hit=ht.Parent | |
1021 | if checkIfNotPlayer(ht) == true and ht.CanCollide == true then | |
1022 | asd:disconnect() | |
1023 | loop:disconnect() | |
1024 | Part0:Destroy() | |
1025 | ||
1026 | sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500) | |
1027 | for i,v in pairs(findAllNearestTorso(mouse.Hit.p,350)) do | |
1028 | if v.Parent:FindFirstChildOfClass("Humanoid")then | |
1029 | Eviscerate(v.Parent) | |
1030 | end | |
1031 | local Position = Part0.Position | |
1032 | local Target = v.Position | |
1033 | local direction = Target - Position | |
1034 | local direction = computeDirection(direction) | |
1035 | end | |
1036 | for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end | |
1037 | for z=1,math.random(2,3) do | |
1038 | local asdf = math.random(-5,5)*10-(i/20)*12 | |
1039 | local Part1 = Instance.new("Part") | |
1040 | local mesh2 = Instance.new("SpecialMesh",Part1) | |
1041 | mesh2.MeshType = Enum.MeshType.Sphere | |
1042 | mesh2.Scale = Vector3.new(0,0,0) | |
1043 | Part1.Material = Enum.Material.Neon | |
1044 | Part1.CanCollide = false | |
1045 | Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) | |
1046 | Part1.Parent = DebrisModel | |
1047 | Part1.Size = Vector3.new(asdf,asdf,asdf) | |
1048 | Part1.Anchored = true | |
1049 | local a = i*5 | |
1050 | Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)) | |
1051 | Part1.Name = "EXPLOSION4" | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | end | |
1056 | end) | |
1057 | end)) | |
1058 | end | |
1059 | ||
1060 | holdq = false | |
1061 | holdr = false | |
1062 | cooldownult = false | |
1063 | ||
1064 | ------------------- ASSIGN THINGS TO KEYS ---------------------------- | |
1065 | ||
1066 | mouse.KeyDown:connect(function(key) | |
1067 | if debounce == false then | |
1068 | if key == "e" then | |
1069 | dashasdf() | |
1070 | elseif key == "t" then | |
1071 | for i = 0,5 do | |
1072 | dashasdf() | |
1073 | - | wait(0.5) |
1073 | + | wait(0.0000000001) |
1074 | end | |
1075 | elseif key == "r" and cooldownult == false then | |
1076 | cooldownult = true | |
1077 | if animid == 0 then | |
1078 | animid = 1 | |
1079 | else | |
1080 | animid = 0 | |
1081 | end | |
1082 | debounce = false | |
1083 | holdr = true | |
1084 | aiming_anim = true | |
1085 | wait(0.2) | |
1086 | repeat | |
1087 | rs:wait() | |
1088 | timer = 150 | |
1089 | until holdr == false | |
1090 | nukewelpo() | |
1091 | ||
1092 | local Position = mouse.Hit.p | |
1093 | local Target = root.Position | |
1094 | local direction = Target - Position | |
1095 | local direction = computeDirection(direction) | |
1096 | root.Velocity = direction * 300 | |
1097 | ||
1098 | aiming_anim = false | |
1099 | delay(.5,function() cooldownult = false end) | |
1100 | delay(1,function() debounce = false end) | |
1101 | ||
1102 | elseif key == "q" then | |
1103 | debounce = true | |
1104 | if animid == 0 then | |
1105 | animid = 1 | |
1106 | else | |
1107 | animid = 0 | |
1108 | end | |
1109 | holdq = true | |
1110 | attack = true | |
1111 | aiming_anim = true | |
1112 | repeat rs:wait() timer = 150 until holdq == false | |
1113 | laz0r() | |
1114 | attack = false | |
1115 | end | |
1116 | end | |
1117 | end) | |
1118 | ||
1119 | mouse.KeyUp:connect(function(key) | |
1120 | if key == "q" then | |
1121 | holdq = false | |
1122 | elseif key == "r" then | |
1123 | holdr = false | |
1124 | end | |
1125 | end) | |
1126 | ||
1127 | ---------------------------------------------------------------------------- | |
1128 | music(themeid,themepitch) | |
1129 | velocityYFall=0 | |
1130 | velocityYFall2=0 | |
1131 | velocityYFall3=0 | |
1132 | velocityYFall4=0 | |
1133 | neckrotY=0 | |
1134 | neckrotY2=0 | |
1135 | torsorotY=0 | |
1136 | torsorotY2=0 | |
1137 | torsoY=0 | |
1138 | torsoY2=0 | |
1139 | sine = 0 | |
1140 | newWeld(torso, larm, -1.5, 0.5, 0) | |
1141 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
1142 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
1143 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
1144 | newWeld(torso, hed, 0, 1.5, 0) | |
1145 | newWeld(torso, lleg, -0.5, -1, 0) | |
1146 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
1147 | newWeld(torso, rleg, 0.5, -1, 0) | |
1148 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
1149 | newWeld(root, torso, 0, -1, 0) | |
1150 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
1151 | ||
1152 | rs:connect(function() | |
1153 | ||
1154 | bg.MaxTorque = Vector3.new(0,0,0) | |
1155 | ||
1156 | for i,v in pairs(DebrisModel:GetChildren()) do | |
1157 | ||
1158 | ||
1159 | if v.Name == "EXPLOSION" then | |
1160 | local change = 0.04-(v.Transparency*0.02) | |
1161 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1162 | vm.Scale = vm.Scale + Vector3.new(change,change,change) | |
1163 | v.Transparency = v.Transparency + 0.02 | |
1164 | if v.Transparency >= 1 then | |
1165 | v:Destroy() | |
1166 | end | |
1167 | ||
1168 | elseif v.Name == "EXPLOSION2" then | |
1169 | local change = 0.04-(v.Transparency*0.04) | |
1170 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1171 | vm.Scale = vm.Scale + Vector3.new(change,change,0) | |
1172 | v.Transparency = v.Transparency + 0.025 | |
1173 | if v.Transparency >= 1 then | |
1174 | v:Destroy() | |
1175 | end | |
1176 | ||
1177 | elseif v.Name == "EXPLOSION3" then | |
1178 | local change = 0.5-(v.Transparency*0.5) | |
1179 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1180 | vm.Scale = vm.Scale + Vector3.new(change,change,0) | |
1181 | v.Transparency = v.Transparency + 0.1 | |
1182 | if v.Transparency >= 1 then | |
1183 | v:Destroy() | |
1184 | end | |
1185 | ||
1186 | elseif v.Name == "EXPLOSION4" then | |
1187 | local change = 0.15-(v.Transparency*0.125) | |
1188 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1189 | vm.Scale = vm.Scale + Vector3.new(change,change,change) | |
1190 | v.Transparency = v.Transparency + 0.01 | |
1191 | if v.Transparency >= 1 then | |
1192 | v:Destroy() | |
1193 | end | |
1194 | ||
1195 | elseif v.Name == "SMOKE" then | |
1196 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1197 | vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075) | |
1198 | if vm.Scale.X <= 0 then | |
1199 | v:Destroy() | |
1200 | end | |
1201 | ||
1202 | elseif v.Name == "SMOKE2" then | |
1203 | local change = 2-(v.Transparency*2) | |
1204 | local vm = v:FindFirstChildOfClass("SpecialMesh") | |
1205 | local Position = nil | |
1206 | if animid == 0 then | |
1207 | Position = larm.Position | |
1208 | else | |
1209 | Position = rarm.Position | |
1210 | end | |
1211 | local Target = mouse.Hit.p | |
1212 | local direction = Target - Position | |
1213 | local direction = computeDirection(direction) | |
1214 | local ray = Ray.new(Position, (Target-Position).unit*1048) | |
1215 | local part, endPoint = workspace:FindPartOnRay(ray, char) | |
1216 | vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change) | |
1217 | local pos = Position + (direction * (vm.Scale.Y/2)) | |
1218 | v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) | |
1219 | vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0) | |
1220 | v.Transparency = v.Transparency + 0.1 | |
1221 | if v.Transparency >= 1 then | |
1222 | v:Destroy() | |
1223 | end | |
1224 | ||
1225 | ||
1226 | elseif v.Name == "LIGHTNING" then | |
1227 | local vm = v:FindFirstChildOfClass("BlockMesh") | |
1228 | vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) | |
1229 | if vm.Scale.X <= 0 then | |
1230 | v:Destroy() | |
1231 | end | |
1232 | ||
1233 | end | |
1234 | end | |
1235 | ||
1236 | if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then | |
1237 | velocityYFall = root.Velocity.Y/1.5 | |
1238 | end | |
1239 | if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then | |
1240 | velocityYFall2 = root.Velocity.Y/180 | |
1241 | end | |
1242 | if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then | |
1243 | velocityYFall3 = root.Velocity.Y/1.5 | |
1244 | end | |
1245 | if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then | |
1246 | velocityYFall4 = root.Velocity.Y/1.5 | |
1247 | end | |
1248 | if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then | |
1249 | neckrotY = root.RotVelocity.Y/6 | |
1250 | end | |
1251 | if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then | |
1252 | neckrotY2 = root.RotVelocity.Y/8 | |
1253 | end | |
1254 | ||
1255 | if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then | |
1256 | torsorotY = root.RotVelocity.Y/6 | |
1257 | end | |
1258 | if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then | |
1259 | torsorotY2 = root.RotVelocity.Y/8 | |
1260 | end | |
1261 | ||
1262 | ||
1263 | torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 | |
1264 | torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 | |
1265 | ||
1266 | if attack == true then | |
1267 | hum.WalkSpeed = 1 | |
1268 | else | |
1269 | hum.WalkSpeed = 8 | |
1270 | end | |
1271 | ||
1272 | if canjump == true then | |
1273 | hum.JumpPower = 50 | |
1274 | else | |
1275 | hum.JumpPower = 0 | |
1276 | end | |
1277 | ||
1278 | local jumped = false | |
1279 | local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)) | |
1280 | local part1, endPoint = workspace:FindPartOnRay(ray1, char) | |
1281 | local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)) | |
1282 | local part2, endPoint = workspace:FindPartOnRay(ray2, char) | |
1283 | local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)) | |
1284 | local part3, endPoint = workspace:FindPartOnRay(ray3, char) | |
1285 | local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)) | |
1286 | local part4, endPoint = workspace:FindPartOnRay(ray4, char) | |
1287 | ||
1288 | if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end | |
1289 | ||
1290 | local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)) | |
1291 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) | |
1292 | ||
1293 | local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)) | |
1294 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) | |
1295 | ||
1296 | if no_anim == false then | |
1297 | if hum.Health > 0 then | |
1298 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then | |
1299 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) | |
1300 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1) | |
1301 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
1302 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
1303 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) | |
1304 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
1305 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) | |
1306 | elseif jumped == true then | |
1307 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) | |
1308 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1) | |
1309 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2) | |
1310 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2) | |
1311 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
1312 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2) | |
1313 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2) | |
1314 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then | |
1315 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) | |
1316 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1) | |
1317 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2) | |
1318 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2) | |
1319 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) | |
1320 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2) | |
1321 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2) | |
1322 | end | |
1323 | for i=1,5 do | |
1324 | if aiming_anim == true then | |
1325 | bg.MaxTorque = Vector3.new(9e9,9e9,9e9) | |
1326 | if jumped == false then | |
1327 | bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)) | |
1328 | else | |
1329 | bg.CFrame = CFrame.new(root.Position,mouse.Hit.p) | |
1330 | end | |
1331 | if animid == 0 then | |
1332 | hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4) | |
1333 | torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2) | |
1334 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4) | |
1335 | else | |
1336 | hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4) | |
1337 | torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2) | |
1338 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4) | |
1339 | end | |
1340 | else | |
1341 | if timer <= 0 then | |
1342 | animid = math.random(0,1) | |
1343 | else | |
1344 | timer = timer - 1 | |
1345 | end | |
1346 | end | |
1347 | end | |
1348 | end | |
1349 | end | |
1350 | main_color = Color3.fromRGB(main.r,main.g,main.b) | |
1351 | pr.Value = main.r | |
1352 | pg.Value = main.g | |
1353 | pb.Value = main.b | |
1354 | pv.Value = main.v | |
1355 | idth.Value = themeid | |
1356 | pith.Value = themepitch | |
1357 | HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2) | |
1358 | HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v) | |
1359 | sine = sine + change | |
1360 | if hum.Health <= 0 then | |
1361 | debounce = true | |
1362 | end | |
1363 | end) |