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1
-----------------------
2
--WhAT ANOTHER ONE????????!--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--Discord Creterisk#2958 
7
8
9
--https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
10
-------------------------------------------------------
11
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
12
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
13
local RealPlayer = Player
14
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
15
16
17
wait()
18
local plr = game:service'Players'.LocalPlayer
19
print('Local User is '..plr.Name)
20
local char = plr.Character
21
local hum = char.Humanoid
22
local ra = char["Right Arm"]
23
local la= char["Left Arm"]
24
local rl= char["Right Leg"]
25
local ll = char["Left Leg"]
26
local hed = char.Head
27
local root = char.HumanoidRootPart
28
local rootj = root.RootJoint
29
local tors = char.Torso
30
local mouse = plr:GetMouse()
31
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
32
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
33
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
34
local EdgyMode = false
35
local Divinity = false
36
local Fighter = false
37
local Purity = false
38
local Destruction = false
39
local helpme = false
40
local Planetary = false
41
local maincolor = BrickColor.new("Institutional white")
42
-------------------------------------------------------
43
--Start Good Stuff--
44
-------------------------------------------------------
45
CF = CFrame.new
46
angles = CFrame.Angles
47
attack = false
48
Euler = CFrame.fromEulerAnglesXYZ
49
Rad = math.rad
50
IT = Instance.new
51
BrickC = BrickColor.new
52
Cos = math.cos
53
Acos = math.acos
54
Sin = math.sin
55
Asin = math.asin
56
Abs = math.abs
57
Mrandom = math.random
58
Floor = math.floor
59
-------------------------------------------------------
60
--End Good Stuff--
61
-------------------------------------------------------
62
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
63
RSH, LSH = nil, nil 
64
RW = Instance.new("Weld") 
65
LW = Instance.new("Weld")
66
RH = tors["Right Hip"]
67
LH = tors["Left Hip"]
68
RSH = tors["Right Shoulder"] 
69
LSH = tors["Left Shoulder"] 
70
RSH.Parent = nil 
71
LSH.Parent = nil 
72
RW.Name = "RW"
73
RW.Part0 = tors 
74
RW.C0 = CF(1.5, 0.5, 0)
75
RW.C1 = CF(0, 0.5, 0) 
76
RW.Part1 = ra
77
RW.Parent = tors 
78
LW.Name = "LW"
79
LW.Part0 = tors 
80
LW.C0 = CF(-1.5, 0.5, 0)
81
LW.C1 = CF(0, 0.5, 0) 
82
LW.Part1 = la
83
LW.Parent = tors
84
Effects = {}
85
86
-------------------------------------------------------
87
--Start HeartBeat--
88
-------------------------------------------------------
89
ArtificialHB = Instance.new("BindableEvent", script)
90
ArtificialHB.Name = "Heartbeat"
91
script:WaitForChild("Heartbeat")
92
93
frame = 1 / 60
94
tf = 0
95
allowframeloss = false
96
tossremainder = false
97
98
99
lastframe = tick()
100
script.Heartbeat:Fire()
101
102
103
game:GetService("RunService").Heartbeat:connect(function(s, p)
104
	tf = tf + s
105
	if tf >= frame then
106
		if allowframeloss then
107
			script.Heartbeat:Fire()
108
			lastframe = tick()
109
		else
110
			for i = 1, math.floor(tf / frame) do
111
				script.Heartbeat:Fire()
112
			end
113
			lastframe = tick()
114
		end
115
		if tossremainder then
116
			tf = 0
117
		else
118
			tf = tf - frame * math.floor(tf / frame)
119
		end
120
	end
121
end)
122
-------------------------------------------------------
123
--End HeartBeat--
124
-------------------------------------------------------
125
126
-------------------------------------------------------
127
--Start Important Functions--
128
-------------------------------------------------------
129
function swait(num)
130
	if num == 0 or num == nil then
131
		game:service("RunService").Stepped:wait(0)
132
	else
133
		for i = 0, num do
134
			game:service("RunService").Stepped:wait(0)
135
		end
136
	end
137
end
138
function thread(f)
139
	coroutine.resume(coroutine.create(f))
140
end
141
function clerp(a, b, t)
142
	local qa = {
143
		QuaternionFromCFrame(a)
144
	}
145
	local qb = {
146
		QuaternionFromCFrame(b)
147
	}
148
	local ax, ay, az = a.x, a.y, a.z
149
	local bx, by, bz = b.x, b.y, b.z
150
	local _t = 1 - t
151
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
152
end
153
function QuaternionFromCFrame(cf)
154
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
155
	local trace = m00 + m11 + m22
156
	if trace > 0 then
157
		local s = math.sqrt(1 + trace)
158
		local recip = 0.5 / s
159
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
160
	else
161
		local i = 0
162
		if m00 < m11 then
163
			i = 1
164
		end
165
		if m22 > (i == 0 and m00 or m11) then
166
			i = 2
167
		end
168
		if i == 0 then
169
			local s = math.sqrt(m00 - m11 - m22 + 1)
170
			local recip = 0.5 / s
171
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
172
		elseif i == 1 then
173
			local s = math.sqrt(m11 - m22 - m00 + 1)
174
			local recip = 0.5 / s
175
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
176
		elseif i == 2 then
177
			local s = math.sqrt(m22 - m00 - m11 + 1)
178
			local recip = 0.5 / s
179
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
180
		end
181
	end
182
end
183
function QuaternionToCFrame(px, py, pz, x, y, z, w)
184
	local xs, ys, zs = x + x, y + y, z + z
185
	local wx, wy, wz = w * xs, w * ys, w * zs
186
	local xx = x * xs
187
	local xy = x * ys
188
	local xz = x * zs
189
	local yy = y * ys
190
	local yz = y * zs
191
	local zz = z * zs
192
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
193
end
194
function QuaternionSlerp(a, b, t)
195
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
196
	local startInterp, finishInterp
197
	if cosTheta >= 1.0E-4 then
198
		if 1 - cosTheta > 1.0E-4 then
199
			local theta = math.acos(cosTheta)
200
			local invSinTheta = 1 / Sin(theta)
201
			startInterp = Sin((1 - t) * theta) * invSinTheta
202
			finishInterp = Sin(t * theta) * invSinTheta
203
		else
204
			startInterp = 1 - t
205
			finishInterp = t
206
		end
207
	elseif 1 + cosTheta > 1.0E-4 then
208
		local theta = math.acos(-cosTheta)
209
		local invSinTheta = 1 / Sin(theta)
210
		startInterp = Sin((t - 1) * theta) * invSinTheta
211
		finishInterp = Sin(t * theta) * invSinTheta
212
	else
213
		startInterp = t - 1
214
		finishInterp = t
215
	end
216
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
217
end
218
function rayCast(Position, Direction, Range, Ignore)
219
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
220
end
221
local RbxUtility = LoadLibrary("RbxUtility")
222
local Create = RbxUtility.Create
223
224
-------------------------------------------------------
225
--Start Damage Function--
226
-------------------------------------------------------
227
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
228
	if hit.Parent == nil then
229
		return
230
	end
231
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
232
	for _, v in pairs(hit.Parent:children()) do
233
		if v:IsA("Humanoid") then
234
			h = v
235
		end
236
	end
237
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
238
	
239
         hit.Parent:FindFirstChild("Head"):BreakJoints()
240
         end
241
242
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
243
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
244
			if hit.Parent.DebounceHit.Value == true then
245
				return
246
			end
247
		end
248
         if insta == true then
249
         hit.Parent:FindFirstChild("Head"):BreakJoints()
250
         end
251
		local c = Create("ObjectValue"){
252
			Name = "creator",
253
			Value = game:service("Players").LocalPlayer,
254
			Parent = h,
255
		}
256
		game:GetService("Debris"):AddItem(c, .5)
257
		if HitSound ~= nil and HitPitch ~= nil then
258
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
259
		end
260
		local Damage = math.random(minim, maxim)
261
		local blocked = false
262
		local block = hit.Parent:findFirstChild("Block")
263
		if block ~= nil then
264
			if block.className == "IntValue" then
265
				if block.Value > 0 then
266
					blocked = true
267
					block.Value = block.Value - 1
268
					print(block.Value)
269
				end
270
			end
271
		end
272
		if blocked == false then
273
			h.Health = h.Health - Damage
274
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
275
		else
276
			h.Health = h.Health - (Damage / 2)
277
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
278
		end
279
		if Type == "Knockdown" then
280
			local hum = hit.Parent.Humanoid
281
			hum.PlatformStand = true
282
			coroutine.resume(coroutine.create(function(HHumanoid)
283
				swait(1)
284
				HHumanoid.PlatformStand = false
285
			end), hum)
286
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
287
			local bodvol = Create("BodyVelocity"){
288
				velocity = angle * knockback,
289
				P = 5000,
290
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
291
				Parent = hit,
292
			}
293
			local rl = Create("BodyAngularVelocity"){
294
				P = 3000,
295
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
296
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
297
				Parent = hit,
298
			}
299
			game:GetService("Debris"):AddItem(bodvol, .5)
300
			game:GetService("Debris"):AddItem(rl, .5)
301
		elseif Type == "Normal" then
302
			local vp = Create("BodyVelocity"){
303
				P = 500,
304
				maxForce = Vector3.new(math.huge, 0, math.huge),
305
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
306
			}
307
			if knockback > 0 then
308
				vp.Parent = hit.Parent.Torso
309
			end
310
			game:GetService("Debris"):AddItem(vp, .5)
311
		elseif Type == "Up" then
312
			local bodyVelocity = Create("BodyVelocity"){
313
				velocity = Vector3.new(0, 20, 0),
314
				P = 5000,
315
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
316
				Parent = hit,
317
			}
318
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
319
		elseif Type == "DarkUp" then
320
			coroutine.resume(coroutine.create(function()
321
				for i = 0, 1, 0.1 do
322
					swait()
323
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
324
				end
325
			end))
326
			local bodyVelocity = Create("BodyVelocity"){
327
				velocity = Vector3.new(0, 20, 0),
328
				P = 5000,
329
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
330
				Parent = hit,
331
			}
332
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
333
		elseif Type == "Snare" then
334
			local bp = Create("BodyPosition"){
335
				P = 2000,
336
				D = 100,
337
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
338
				position = hit.Parent.Torso.Position,
339
				Parent = hit.Parent.Torso,
340
			}
341
			game:GetService("Debris"):AddItem(bp, 1)
342
		elseif Type == "Freeze" then
343
			local BodPos = Create("BodyPosition"){
344
				P = 50000,
345
				D = 1000,
346
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
347
				position = hit.Parent.Torso.Position,
348
				Parent = hit.Parent.Torso,
349
			}
350
			local BodGy = Create("BodyGyro") {
351
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
352
				P = 20e+003,
353
				Parent = hit.Parent.Torso,
354
				cframe = hit.Parent.Torso.CFrame,
355
			}
356
			hit.Parent.Torso.Anchored = true
357
			coroutine.resume(coroutine.create(function(Part) 
358
				swait(1.5)
359
				Part.Anchored = false
360
			end), hit.Parent.Torso)
361
			game:GetService("Debris"):AddItem(BodPos, 3)
362
			game:GetService("Debris"):AddItem(BodGy, 3)
363
		end
364
		local debounce = Create("BoolValue"){
365
			Name = "DebounceHit",
366
			Parent = hit.Parent,
367
			Value = true,
368
		}
369
		game:GetService("Debris"):AddItem(debounce, Delay)
370
		c = Create("ObjectValue"){
371
			Name = "creator",
372
			Value = Player,
373
			Parent = h,
374
		}
375
		game:GetService("Debris"):AddItem(c, .5)
376
	end
377
end
378
-------------------------------------------------------
379
--End Damage Function--
380
-------------------------------------------------------
381
382
-------------------------------------------------------
383
--Start Damage Function Customization--
384
-------------------------------------------------------
385
function ShowDamage(Pos, Text, Time, Color)
386
	local Rate = (1 / 30)
387
	local Pos = (Pos or Vector3.new(0, 0, 0))
388
	local Text = (Text or "")
389
	local Time = (Time or 2)
390
	local Color = (Color or Color3.new(1, 0, 1))
391
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
392
	EffectPart.Anchored = true
393
	local BillboardGui = Create("BillboardGui"){
394
		Size = UDim2.new(3, 0, 3, 0),
395
		Adornee = EffectPart,
396
		Parent = EffectPart,
397
	}
398
	local TextLabel = Create("TextLabel"){
399
		BackgroundTransparency = 1,
400
		Size = UDim2.new(1, 0, 1, 0),
401
		Text = Text,
402
		Font = "Highway",
403
		TextColor3 = Color,
404
		TextScaled = true,
405
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
406
		Parent = BillboardGui,
407
	}
408
	game.Debris:AddItem(EffectPart, (Time))
409
	EffectPart.Parent = game:GetService("Workspace")
410
	delay(0, function()
411
		local Frames = (Time / Rate)
412
		for Frame = 1, Frames do
413
			wait(Rate)
414
			local Percent = (Frame / Frames)
415
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
416
			TextLabel.TextTransparency = Percent
417
		end
418
		if EffectPart and EffectPart.Parent then
419
			EffectPart:Destroy()
420
		end
421
	end)
422
end
423
-------------------------------------------------------
424
--End Damage Function Customization--
425
-------------------------------------------------------
426
427
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
428
  for _, c in pairs(workspace:children()) do
429
    local hum = c:findFirstChild("Humanoid")
430
    if hum ~= nil then
431
      local head = c:findFirstChild("Head")
432
      if head ~= nil then
433
        local targ = head.Position - Part.Position
434
        local mag = targ.magnitude
435
        if magni >= mag and c.Name ~= plr.Name then
436
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
437
        end
438
      end
439
    end
440
  end
441
end
442
443
444
CFuncs = {
445
	Part = {
446
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
447
			local Part = Create("Part")({
448
				Parent = Parent,
449
				Reflectance = Reflectance,
450
				Transparency = Transparency,
451
				CanCollide = false,
452
				Locked = true,
453
				BrickColor = BrickColor.new(tostring(BColor)),
454
				Name = Name,
455
				Size = Size,
456
				Material = Material
457
			})
458
			RemoveOutlines(Part)
459
			return Part
460
		end
461
	},
462
	Mesh = {
463
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
464
			local Msh = Create(Mesh)({
465
				Parent = Part,
466
				Offset = OffSet,
467
				Scale = Scale
468
			})
469
			if Mesh == "SpecialMesh" then
470
				Msh.MeshType = MeshType
471
				Msh.MeshId = MeshId
472
			end
473
			return Msh
474
		end
475
	},
476
	Mesh = {
477
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
478
			local Msh = Create(Mesh)({
479
				Parent = Part,
480
				Offset = OffSet,
481
				Scale = Scale
482
			})
483
			if Mesh == "SpecialMesh" then
484
				Msh.MeshType = MeshType
485
				Msh.MeshId = MeshId
486
			end
487
			return Msh
488
		end
489
	},
490
	Weld = {
491
		Create = function(Parent, Part0, Part1, C0, C1)
492
			local Weld = Create("Weld")({
493
				Parent = Parent,
494
				Part0 = Part0,
495
				Part1 = Part1,
496
				C0 = C0,
497
				C1 = C1
498
			})
499
			return Weld
500
		end
501
	},
502
	Sound = {
503
		Create = function(id, par, vol, pit)
504
			coroutine.resume(coroutine.create(function()
505
				local S = Create("Sound")({
506
					Volume = vol,
507
					Pitch = pit or 1,
508
					SoundId = id,
509
					Parent = par or workspace
510
				})
511
				wait()
512
				S:play()
513
				game:GetService("Debris"):AddItem(S, 6)
514
			end))
515
		end
516
	},
517
	ParticleEmitter = {
518
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
519
			local fp = Create("ParticleEmitter")({
520
				Parent = Parent,
521
				Color = ColorSequence.new(Color1, Color2),
522
				LightEmission = LightEmission,
523
				Size = Size,
524
				Texture = Texture,
525
				Transparency = Transparency,
526
				ZOffset = ZOffset,
527
				Acceleration = Accel,
528
				Drag = Drag,
529
				LockedToPart = LockedToPart,
530
				VelocityInheritance = VelocityInheritance,
531
				EmissionDirection = EmissionDirection,
532
				Enabled = Enabled,
533
				Lifetime = LifeTime,
534
				Rate = Rate,
535
				Rotation = Rotation,
536
				RotSpeed = RotSpeed,
537
				Speed = Speed,
538
				VelocitySpread = VelocitySpread
539
			})
540
			return fp
541
		end
542
	}
543
}
544
function RemoveOutlines(part)
545
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
546
end
547
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
548
	local Part = Create("Part")({
549
		formFactor = FormFactor,
550
		Parent = Parent,
551
		Reflectance = Reflectance,
552
		Transparency = Transparency,
553
		CanCollide = false,
554
		Locked = true,
555
		BrickColor = BrickColor.new(tostring(BColor)),
556
		Name = Name,
557
		Size = Size,
558
		Material = Material
559
	})
560
	RemoveOutlines(Part)
561
	return Part
562
end
563
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
564
	local Msh = Create(Mesh)({
565
		Parent = Part,
566
		Offset = OffSet,
567
		Scale = Scale
568
	})
569
	if Mesh == "SpecialMesh" then
570
		Msh.MeshType = MeshType
571
		Msh.MeshId = MeshId
572
	end
573
	return Msh
574
end
575
function CreateWeld(Parent, Part0, Part1, C0, C1)
576
	local Weld = Create("Weld")({
577
		Parent = Parent,
578
		Part0 = Part0,
579
		Part1 = Part1,
580
		C0 = C0,
581
		C1 = C1
582
	})
583
	return Weld
584
end
585
586
587
-------------------------------------------------------
588
--Start Effect Function--
589
-------------------------------------------------------
590
EffectModel = Instance.new("Model", char)
591
Effects = {
592
  Block = {
593
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
594
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
595
      prt.Anchored = true
596
      prt.CFrame = cframe
597
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
598
      game:GetService("Debris"):AddItem(prt, 10)
599
      if Type == 1 or Type == nil then
600
        table.insert(Effects, {
601
          prt,
602
          "Block1",
603
          delay,
604
          x3,
605
          y3,
606
          z3,
607
          msh
608
        })
609
      elseif Type == 2 then
610
        table.insert(Effects, {
611
          prt,
612
          "Block2",
613
          delay,
614
          x3,
615
          y3,
616
          z3,
617
          msh
618
        })
619
      else
620
        table.insert(Effects, {
621
          prt,
622
          "Block3",
623
          delay,
624
          x3,
625
          y3,
626
          z3,
627
          msh
628
        })
629
      end
630
    end
631
  },
632
  Sphere = {
633
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
634
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
635
      prt.Anchored = true
636
      prt.CFrame = cframe
637
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
638
      game:GetService("Debris"):AddItem(prt, 10)
639
      table.insert(Effects, {
640
        prt,
641
        "Cylinder",
642
        delay,
643
        x3,
644
        y3,
645
        z3,
646
        msh
647
      })
648
    end
649
  },
650
  Cylinder = {
651
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
652
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
653
      prt.Anchored = true
654
      prt.CFrame = cframe
655
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
656
      game:GetService("Debris"):AddItem(prt, 10)
657
      table.insert(Effects, {
658
        prt,
659
        "Cylinder",
660
        delay,
661
        x3,
662
        y3,
663
        z3,
664
        msh
665
      })
666
    end
667
  },
668
  Wave = {
669
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
670
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
671
      prt.Anchored = true
672
      prt.CFrame = cframe
673
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
674
      game:GetService("Debris"):AddItem(prt, 10)
675
      table.insert(Effects, {
676
        prt,
677
        "Cylinder",
678
        delay,
679
        x3 / 60,
680
        y3 / 60,
681
        z3 / 60,
682
        msh
683
      })
684
    end
685
  },
686
  Ring = {
687
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
688
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
689
      prt.Anchored = true
690
      prt.CFrame = cframe
691
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
692
      game:GetService("Debris"):AddItem(prt, 10)
693
      table.insert(Effects, {
694
        prt,
695
        "Cylinder",
696
        delay,
697
        x3,
698
        y3,
699
        z3,
700
        msh
701
      })
702
    end
703
  },
704
  Break = {
705
    Create = function(brickcolor, cframe, x1, y1, z1)
706
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
707
      prt.Anchored = true
708
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
709
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
710
      local num = math.random(10, 50) / 1000
711
      game:GetService("Debris"):AddItem(prt, 10)
712
      table.insert(Effects, {
713
        prt,
714
        "Shatter",
715
        num,
716
        prt.CFrame,
717
        math.random() - math.random(),
718
        0,
719
        math.random(50, 100) / 100
720
      })
721
    end
722
  },
723
Spiral = {
724
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
725
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
726
      prt.Anchored = true
727
      prt.CFrame = cframe
728
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
729
      game:GetService("Debris"):AddItem(prt, 10)
730
      table.insert(Effects, {
731
        prt,
732
        "Cylinder",
733
        delay,
734
        x3,
735
        y3,
736
        z3,
737
        msh
738
      })
739
    end
740
  },
741
Push = {
742
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
743
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
744
      prt.Anchored = true
745
      prt.CFrame = cframe
746
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
747
      game:GetService("Debris"):AddItem(prt, 10)
748
      table.insert(Effects, {
749
        prt,
750
        "Cylinder",
751
        delay,
752
        x3,
753
        y3,
754
        z3,
755
        msh
756
      })
757
    end
758
  }
759
}
760
-------------------------------------------------------
761
--End Effect Function--
762
-------------------------------------------------------
763
764
function CreateSound(ID, PARENT, VOLUME, PITCH)
765
	local NSound = nil
766
	coroutine.resume(coroutine.create(function()
767
		NSound = Instance.new("Sound", PARENT)
768
		NSound.Volume = VOLUME
769
		NSound.Pitch = PITCH
770
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
771
        NSound.Parent = hed 
772
		swait()
773
		NSound:play()
774
		game:GetService("Debris"):AddItem(NSound, 10)
775
	end))
776
	return NSound
777
end
778
779
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
780
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
781
  prt.Anchored = true
782
  prt.CFrame = cframe
783
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
784
  game:GetService("Debris"):AddItem(prt, 10)
785
  if Type == 1 or Type == nil then
786
    table.insert(Effects, {
787
      prt,
788
      "Block1",
789
      delay,
790
      x3,
791
      y3,
792
      z3,
793
      msh
794
    })
795
  elseif Type == 2 then
796
    table.insert(Effects, {
797
      prt,
798
      "Block2",
799
      delay,
800
      x3,
801
      y3,
802
      z3,
803
      msh
804
    })
805
  elseif Type == 3 then
806
    table.insert(Effects, {
807
      prt,
808
      "Block3",
809
      delay,
810
      x3,
811
      y3,
812
      z3,
813
      msh
814
    })
815
  end
816
end
817
818
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
819
local fp=Instance.new("Part")
820
fp.formFactor=formfactor 
821
fp.Parent=parent
822
fp.Reflectance=reflectance
823
fp.Transparency=transparency
824
fp.CanCollide=false 
825
fp.Locked=true
826
fp.BrickColor=brickcolor
827
fp.Name=name
828
fp.Size=size
829
fp.Position=tors.Position 
830
RemoveOutlines(fp)
831
fp.Material="SmoothPlastic"
832
fp:BreakJoints()
833
return fp 
834
end 
835
 
836
function mesh(Mesh,part,meshtype,meshid,offset,scale)
837
local mesh=Instance.new(Mesh) 
838
mesh.Parent=part
839
if Mesh=="SpecialMesh" then
840
mesh.MeshType=meshtype
841
if meshid~="nil" then
842
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
843
end
844
end
845
mesh.Offset=offset
846
mesh.Scale=scale
847
return mesh
848
end
849
850
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
851
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
852
	prt.Anchored = true
853
	prt.Material = "Neon"
854
	prt.CFrame = cframe
855
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
856
	game:GetService("Debris"):AddItem(prt, 5)
857
	coroutine.resume(coroutine.create(function(Part, Mesh)
858
		local rtype = rottype
859
		for i = 0, 1, delay do
860
			swait()
861
			if rtype == 1 then
862
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
863
			elseif rtype == 2 then
864
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
865
			end
866
			prt.Transparency = i
867
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
868
		end
869
		Part.Parent = nil
870
	end), prt, msh)
871
end
872
873
874
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
875
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
876
	prt.Anchored = true
877
	prt.Material = "Neon"
878
	prt.CFrame = cframe
879
	prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
880
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
881
	game:GetService("Debris"):AddItem(prt, 5)
882
	coroutine.resume(coroutine.create(function(Part, Mesh)
883
		for i = 0, 1, delay do
884
			swait()
885
			Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
886
			Part.Transparency = i
887
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
888
		end
889
		Part.Parent = nil
890
	end), prt, msh)
891
end
892
893
894
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
895
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
896
	prt.Anchored = true
897
	prt.Material = "Neon"
898
	prt.CFrame = cframe
899
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
900
	game:GetService("Debris"):AddItem(prt, 5)
901
	coroutine.resume(coroutine.create(function(Part, Mesh)
902
		local rtype = rottype
903
		for i = 0, 1, delay do
904
			swait()
905
			if rtype == 1 then
906
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
907
			elseif rtype == 2 then
908
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
909
			end
910
			prt.Transparency = i
911
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
912
		end
913
		Part.Parent = nil
914
	end), prt, msh)
915
end
916
917
function Eviscerate(dude)
918
	if dude.Name ~= char then
919
		local bgf = IT("BodyGyro", dude.Head)
920
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
921
		local val = IT("BoolValue", dude)
922
		val.Name = "IsHit"
923
		local ds = coroutine.wrap(function()
924
			dude:WaitForChild("Head"):BreakJoints()
925
			wait(0.5)
926
			target = nil
927
			coroutine.resume(coroutine.create(function()
928
				for i, v in pairs(dude:GetChildren()) do
929
					if v:IsA("Accessory") then
930
						v:Destroy()
931
					end
932
					if v:IsA("Humanoid") then
933
						v:Destroy()
934
					end
935
					if v:IsA("CharacterMesh") then
936
						v:Destroy()
937
					end
938
					if v:IsA("Model") then
939
						v:Destroy()
940
					end
941
					if v:IsA("Part") or v:IsA("MeshPart") then
942
						for x, o in pairs(v:GetChildren()) do
943
							if o:IsA("Decal") then
944
								o:Destroy()
945
							end
946
						end
947
						coroutine.resume(coroutine.create(function()
948
							v.Material = "Neon"
949
							v.CanCollide = false
950
							local PartEmmit1 = IT("ParticleEmitter", v)
951
							PartEmmit1.LightEmission = 1
952
							PartEmmit1.Texture = "rbxassetid://284205403"
953
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
954
							PartEmmit1.Rate = 150
955
							PartEmmit1.Lifetime = NumberRange.new(1)
956
							PartEmmit1.Size = NumberSequence.new({
957
								NumberSequenceKeypoint.new(0, 0.75, 0),
958
								NumberSequenceKeypoint.new(1, 0, 0)
959
							})
960
							PartEmmit1.Transparency = NumberSequence.new({
961
								NumberSequenceKeypoint.new(0, 0, 0),
962
								NumberSequenceKeypoint.new(1, 1, 0)
963
							})
964
							PartEmmit1.Speed = NumberRange.new(0, 0)
965
							PartEmmit1.VelocitySpread = 30000
966
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
967
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
968
							local BodPoss = IT("BodyPosition", v)
969
							BodPoss.P = 3000
970
							BodPoss.D = 1000
971
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
972
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
973
							v.Color = maincolor.Color
974
							coroutine.resume(coroutine.create(function()
975
								for i = 0, 49 do
976
									swait(1)
977
									v.Transparency = v.Transparency + 0.08
978
								end
979
								wait(0.5)
980
								PartEmmit1.Enabled = false
981
								wait(3)
982
								v:Destroy()
983
								dude:Destroy()
984
							end))
985
						end))
986
					end
987
				end
988
			end))
989
		end)
990
		ds()
991
	end
992
end
993
function FindNearestHead(Position, Distance, SinglePlayer)
994
	if SinglePlayer then
995
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
996
	end
997
	local List = {}
998
	for i, v in pairs(workspace:GetChildren()) do
999
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1000
			table.insert(List, v)
1001
		end
1002
	end
1003
	return List
1004
end
1005
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
1006
	local type = type
1007
	local rng = Instance.new("Part", char)
1008
	rng.Anchored = true
1009
	rng.BrickColor = color
1010
	rng.CanCollide = false
1011
	rng.FormFactor = 3
1012
	rng.Name = "Ring"
1013
	rng.Material = "Neon"
1014
	rng.Size = Vector3.new(1, 1, 1)
1015
	rng.Transparency = 0
1016
	rng.TopSurface = 0
1017
	rng.BottomSurface = 0
1018
	rng.CFrame = pos
1019
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1020
	local rngm = Instance.new("SpecialMesh", rng)
1021
	rngm.MeshType = "Sphere"
1022
	rngm.Scale = Vector3.new(x1, y1, z1)
1023
	local scaler2 = 1
1024
	local speeder = FastSpeed
1025
	if type == "Add" then
1026
		scaler2 = 1 * value
1027
	elseif type == "Divide" then
1028
		scaler2 = 1 / value
1029
	end
1030
	coroutine.resume(coroutine.create(function()
1031
		for i = 0, 10 / bonuspeed, 0.1 do
1032
			swait()
1033
			if type == "Add" then
1034
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1035
			elseif type == "Divide" then
1036
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1037
			end
1038
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1039
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1040
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1041
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1042
		end
1043
		rng:Destroy()
1044
	end))
1045
end
1046
-------------------------------------------------------
1047
--End Important Functions--
1048
-------------------------------------------------------
1049
1050
--[[
1051
		Thanks for using Build-To-Lua by jarredbcv.
1052
]]--
1053
1054
New = function(Object, Parent, Name, Data)
1055
	local Object = Instance.new(Object)
1056
	for Index, Value in pairs(Data or {}) do
1057
		Object[Index] = Value
1058
	end
1059
	Object.Parent = Parent
1060
	Object.Name = Name
1061
	return Object
1062
end
1063
1064
NewInstance = function(instance,parent,properties)
1065
	local inst = Instance.new(instance,parent)
1066
	if(properties)then
1067
		for i,v in next, properties do
1068
			pcall(function() inst[i] = v end)
1069
		end
1070
	end
1071
	return inst;
1072
end
1073
	
1074-
local all, last = {}, nil
1074+
1075-
ArmourParts = {}
1075+
1076-
ArmourParts2 = {}
1076+
1077-
NeonParts = {}
1077+
1078-
function scan(p)
1078+
1079-
  for _, v in pairs(p:GetChildren()) do
1079+
1080-
    if v:IsA("BasePart") then
1080+
1081-
      if v.BrickColor == BrickColor.new("Smoky grey") then
1081+
1082-
        table.insert(ArmourParts, v)
1082+
1083
-------------------------------------------------------
1084-
	if v.BrickColor == BrickColor.new("Fossil") then
1084+
1085-
		table.insert(ArmourParts2, v)
1085+
1086
1087-
      if v.BrickColor == BrickColor.new("Institutional white") then
1087+
1088-
        table.insert(NeonParts, v)
1088+
1089
naeeym2.Size = UDim2.new(5,35,2,35)
1090-
      if last then
1090+
1091-
        local w = Instance.new("Weld")
1091+
1092-
        w.Part0, w.Part1 = last, v
1092+
1093-
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1093+
1094-
        w.Parent = last
1094+
1095
tecks2.BackgroundTransparency = 1
1096-
      table.insert(all, v)
1096+
1097-
      last = v
1097+
1098
tecks2.Text = "Mask rider Drive"
1099-
    scan(v)
1099+
1100
tecks2.TextSize = 30
1101
tecks2.TextStrokeTransparency = 0
1102-
scan(Gunty)
1102+
1103-
for _, v in pairs(all) do
1103+
1104-
  v.Anchored = false
1104+
1105-
  v.CanCollide = false
1105+
1106
1107-
function resetmode()
1107+
1108-
  for i, v in pairs(ArmourParts) do
1108+
1109-
    v.BrickColor = BrickColor.new("Smoky grey")
1109+
1110
local sine=0
1111-
	for i, v in pairs(ArmourParts2) do
1111+
1112-
    v.BrickColor = BrickColor.new("Fossil")
1112+
1113
  RemoveOutlines(Hitboxpart)
1114-
  for i, v in pairs(NeonParts) do
1114+
1115-
    v.BrickColor = BrickColor.new("Institutional white")
1115+
1116
  Hitboxpart.Transparency = 1
1117-
	maincolor = BrickColor.new("Institutional white")
1117+
1118
  Hitboxpart.CFrame = Pose
1119
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1120
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1121
end
1122
wait2 = false
1123
combo = 1
1124
mouse.Button1Down:connect(function(key)
1125
  if attack == false then
1126
    attack = true
1127
    hum.WalkSpeed = 3.01
1128
    if combo == 1 and wait2 == false then
1129
      wait2 = true
1130
		for i = 0, 1.2, 0.1 do
1131
        swait()
1132
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1133
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1134
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1135
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1136
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1137
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1138
		  end
1139
		CreateSound("138097048", ra, 3, .8)
1140
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
1141
      for i = 0, 1.2, 0.1 do
1142
        swait()
1143
	BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1144
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
1145
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1146
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
1147
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1148
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
1149
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1150
      end
1151
      combo = 2
1152
    end
1153
 	if combo == 2 and wait2 == false then
1154
      wait2 = true
1155
   for i = 0, 1.2, 0.1 do
1156
        swait()
1157
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1158
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1159
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1160
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1161
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1162
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1163
      end
1164
	CreateSound("138097048", rl, 3, 1)
1165
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1166
    for i = 0, 1.6, 0.1 do
1167
        swait()
1168
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
1169
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1170
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
1171
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
1172
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1173
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
1174
      end
1175
      combo = 3
1176
    end
1177
   if combo == 3 and wait2 == false then
1178
    for i = 0, 1.2, 0.1 do
1179
        swait()
1180
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1181
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1182
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1183
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1184
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1185
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1186
      end
1187
	CreateSound("138097048", ra, 3, .8)
1188
      HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1189
      for i = 0, 1.2, 0.1 do
1190
        swait()
1191
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
1192
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1193
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
1194
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1195
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1196
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1197
      end
1198
		Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
1199
		Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
1200
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1201
	for i = 0, 1.2, 0.1 do
1202
        swait()
1203
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
1204
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1205
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
1206
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1207
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1208
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1209
      end
1210
      combo = 1
1211
    end
1212
    hum.WalkSpeed = 8
1213
    wait2 = false
1214
    attack = false
1215
	end
1216
end)
1217
function Decapitate()
1218
	local target = nil
1219
	local targettorso = nil
1220
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1221
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1222
			target = mouse.Target.Parent.Humanoid
1223
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1224
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1225
		end
1226
	end
1227
	if target ~= nil then
1228
		targettorso.Anchored = true
1229
		attack = true
1230
		hum.WalkSpeed = 0
1231
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1232
		for i = 0,4.2,0.1 do
1233
			swait()
1234
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1235
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1236
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1237
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1238
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
1239
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1240
		end
1241
		local ModelHead01 = New("Model", char, "", {})
1242
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
1243
        local Head01 = targethead:Clone()
1244
        targethead.Transparency = 1
1245
        Head01.Parent = ModelHead01
1246
        local weldHead01 = Instance.new("Weld")
1247
        weldHead01.Parent = Head01
1248
        weldHead01.Part0 = targethead
1249
        weldHead01.Part1 = Head01
1250
        weldHead01.C1 = CFrame.new(0, 0, 0)
1251
		targethead.face:Remove()
1252
		weldHead01.Part0 = ra
1253
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1254
		targettorso:BreakJoints()
1255
		CreateSound("314390675", targettorso, 5, .7)
1256
		for i = 0,3.2,0.1 do
1257
			swait()
1258
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1259
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1260
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1261
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
1262
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
1263
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1264
		end
1265
		for i = 0,4.2,0.1 do
1266
			swait()
1267
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1268
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1269
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1270
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1271
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
1272
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1273
		end
1274
		CreateSound("541909763", targettorso, 5, .8)
1275
		weldHead01:Destroy()
1276
        Head01.CanCollide = true
1277
        local bodyVelocity2 = Create("BodyVelocity")({
1278
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1279
          P = 5000,
1280
          maxForce = Vector3.new(8000, 8000, 8000),
1281
          Parent = Head01
1282
        })
1283
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1284
		for i = 0,6.2,0.1 do
1285
			swait()
1286
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1287
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
1288
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1289
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1290
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
1291
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1292
		end
1293
		targettorso.Anchored = false
1294
		attack = false
1295
		hum.WalkSpeed = 8
1296
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1297
	end
1298
end
1299
function Laugh()
1300
	attack = true
1301
	hum.WalkSpeed = 0
1302
	CreateSound("300208779", hed, 10, 1)
1303
	for i = 0,9,0.1 do
1304
		swait()
1305
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
1306
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
1307
		if Mrandom(1,15) == 1 then
1308
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
1309
		end
1310
		RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
1311
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
1312
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
1313
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
1314
	end
1315
	attack = false
1316
	hum.WalkSpeed = 10
1317
end
1318
function Flying_Kick()
1319
	attack = true
1320
	hum.WalkSpeed = 0
1321
	for i = 0,2.7,0.1 do
1322
		swait()
1323
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1324
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1325
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1326
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1327
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
1328
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
1329
	end
1330
	local bodyVelocity = Create("BodyVelocity")({
1331
          velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
1332
          P = 5000,
1333
          maxForce = Vector3.new(9e99, 9e99, 9e99),
1334
          Parent = root
1335
        })
1336
      game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
1337
CreateSound("138097048", rl, 3, 1)
1338
	for i = 0,2.1,0.1 do
1339
		swait()
1340
		HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1341
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
1342
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1343
	RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
1344
	LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1345
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1346
	LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
1347
	end
1348
	attack = false
1349
	hum.WalkSpeed = 8
1350
end
1351
function UpperCut()
1352
	attack = true
1353
	hum.WalkSpeed = 0
1354
	for i = 0,2.3,0.1 do
1355
		swait()
1356
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1357
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1358
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1359
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1360
	RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
1361
	LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
1362
	end
1363
	CreateSound("138097048", ra, 3, .8)
1364
	HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1365
	for i = 0,2.8,0.1 do
1366
		swait()
1367
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
1368
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1369
	RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
1370
	LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1371
	RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
1372
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
1373
	end
1374
	attack = false
1375
	hum.WalkSpeed = 8
1376
end
1377
function Spinning_Kick()
1378
	attack = true
1379
	hum.WalkSpeed = 3.01
1380
	for i = 0, 1.2, 0.1 do
1381
        swait()
1382
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1383
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1384
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1385
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1386
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1387
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1388
      end
1389
    for i = 0, 4.6, 0.1 do
1390
        swait()
1391
	CreateSound("138097048", rl, 3, 1)
1392
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1393
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
1394
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1395
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
1396
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
1397
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1398
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
1399
      end
1400
	attack = false
1401
	hum.WalkSpeed = 8
1402
end
1403
function Beam_Of_Light()
1404
	
1405
end
1406
function Blast_Of_God()
1407
	attack = true
1408
	hum.WalkSpeed = 3.01
1409
	for i = 0,6.3,0.1 do
1410
		swait()
1411
		Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1412
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
1413
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1414
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
1415
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1416
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1417
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
1418
	end
1419
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1420
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
1421
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1422
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1423
 	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1424
	Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
1425
	CreateSound("142070127", tors, 10, 1)
1426
	MagniDamage(ra, 12, 40, 60, 10, "Normal")
1427
	for i = 0,2.6,0.1 do
1428
		swait()
1429
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
1430
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1431
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
1432
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1433
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
1434
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
1435
	end
1436
	attack = false
1437
	hum.WalkSpeed = 8
1438
end
1439
function Diablo_Explosion()
1440
	attack = true
1441
	hum.WalkSpeed = 3.01
1442
	for i = 0,6.3,0.1 do
1443
		swait()
1444
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1445
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1446
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1447
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1448
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1449
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1450
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1451
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1452
	end
1453
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
1454
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
1455
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
1456
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
1457
 	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1458
	Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1459
	CreateSound("142070127", tors, 10, 1)
1460
	MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
1461
	for i = 0,4.6,0.1 do
1462
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1463
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1464
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1465
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1466
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1467
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1468
	end
1469
	wait(.6)
1470
	attack = false
1471
	hum.WalkSpeed = 8
1472
end
1473
function Hell_From_Above()
1474
	local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
1475
	attack = true
1476
	hum.WalkSpeed = 3.01
1477
	for i = 0,6.3,0.1 do
1478
		swait()
1479
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1480
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1481
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1482
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1483
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1484
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1485
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1486
	end
1487
	CreateSound("142070127", tors, 10, 1)
1488
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1489
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1490
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1491
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1492
	for i = 0,3.8,0.1 do
1493
		swait()
1494
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1495
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1496
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1497
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1498
		RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1499
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1500
	end
1501
	CreateSound("224339201", tors, 10, 0.5)
1502
	for i = 1, 3 do
1503
	MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
1504
	UhhhhThing.CFrame = mouse.Hit
1505
	Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
1506
	Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
1507
	end
1508
	UhhhhThing:Destroy()
1509
	attack = false
1510
	hum.WalkSpeed = 8
1511
end
1512
function Spinning_Below()
1513
	attack = true
1514
	hum.WalkSpeed = 3.01
1515
	CreateSound("649634100", tors, 10, 0.5)
1516
	for i = 0,6.3,0.1 do
1517
		swait()
1518
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1519
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1520
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
1521
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1522
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1523
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
1524
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1525
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
1526
	end
1527
	attack = false
1528
	hum.WalkSpeed = 8
1529
end
1530
function Purity_Slam()
1531
	attack = true
1532
	for i = 0,5.2,0.1 do
1533
		swait()
1534
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1535
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1536
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1537
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1538
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1539
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1540
	end
1541
	CreateSound("331666100", tors, 10, 1)
1542
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1543
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
1544
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
1545
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
1546
	MagniDamage(tors, 12, 40, 60, 10, "Normal")
1547
	coroutine.resume(coroutine.create(function() 
1548
		for i = 0,1.8,0.1 do
1549
			swait()
1550
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1551
		end
1552
		for i = 0,1.8,0.1 do
1553
			swait()
1554
		hum.CameraOffset = Vector3.new(0,0,0)
1555
		end
1556
	end))
1557
	for i = 1,4.7,0.1 do
1558
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
1559
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
1560
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
1561
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1562
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
1563
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
1564
	end
1565
	wait(.6)
1566
	attack = false
1567
end
1568
function Painful_Stomp()
1569
	attack = true
1570
	for i = 0,5.2,0.1 do
1571
		swait()
1572
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1573
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1574
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1575
		LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
1576
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
1577
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
1578
	end	
1579
	CreateSound("331666100", char, 10, 1)
1580
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1581
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1582
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1583
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
1584
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
1585
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
1586
	Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
1587
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
1588
		if v:FindFirstChild("Head") then
1589
			Eviscerate(v)
1590
		end
1591
	end
1592
	coroutine.resume(coroutine.create(function() 
1593
		for i = 0,2.8,0.1 do
1594
			swait()
1595
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1596
		end
1597
		for i = 0,1.8,0.1 do
1598
			swait()
1599
		hum.CameraOffset = Vector3.new(0,0,0)
1600
		end
1601
	end))
1602
	for i = 0,3.7,0.1 do
1603
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1604
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1605
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
1606
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
1607
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1608
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1609
	end
1610
	wait(.6)
1611
	attack = false
1612
end
1613
function Ending()
1614
	local target = nil
1615
	local targettorso = nil
1616
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1617
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1618
			targetT  = mouse.Target.Parent
1619
			target = mouse.Target.Parent.Humanoid
1620
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1621
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1622
		end
1623
	end
1624
	if target ~= nil then
1625
		targettorso.Anchored = true
1626
		attack = true
1627
		hum.WalkSpeed = 0
1628
		local originalpos = root.CFrame
1629
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1630
		for i = 0,1.8,0.1 do
1631
			swait()
1632
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
1633
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
1634
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1635
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1636
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
1637
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1638
		end
1639
		Eviscerate(targetT)
1640
		CreateSound("331666100", ra, 4, 1)
1641
		CreateSound("180083286", targettorso, 10, 1)
1642
		coroutine.resume(coroutine.create(function() 
1643
		for i = 0,1.8,0.1 do
1644
			swait()
1645
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
1646
		end
1647
		for i = 0,1.8,0.1 do
1648
			swait()
1649
		hum.CameraOffset = Vector3.new(0,0,0)
1650
		end
1651
	end))
1652
		for i = 0,4.6,0.1 do
1653
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1654
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1655
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1656
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1657
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1658
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1659
		end
1660
		wait(.6)
1661
		root.CFrame = originalpos
1662
		attack = false
1663
	hum.WalkSpeed = 8
1664
	end
1665
end
1666
1667
--[[I don't take ANY credit for this attack,
1668
	this was all nooby's hard work and the only reason i uhhh "used" it
1669
	is cause I i didn't have attack ideas at the time so yeah,
1670
	100% nooby's credit <3]]
1671
function Ende_der_Weld()
1672
	attack = true
1673
	hum.WalkSpeed = 0
1674
	for i = 0,4.6,0.1 do
1675
			swait()
1676
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1677
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1678
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1679
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1680
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1681
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1682
		end
1683
		local a = Instance.new("Part",char)
1684
		a.BrickColor = BrickColor.random()
1685
	a.Name = "Lazer"	
1686
	a.Anchored = true
1687
a.Material = "Neon"
1688
a.Transparency = 1
1689
	a.CanCollide = false
1690
	local hitbox = Instance.new("Part",char)
1691
	hitbox.Size = Vector3.new(5,5,5)
1692
	hitbox.CFrame = mouse.hit
1693
	hitbox.Anchored = true
1694
	hitbox.Transparency = 1
1695
	hitbox.CanCollide = false
1696
	local ray = Ray.new(
1697
	    ra.CFrame.p,                           -- origin
1698
	    (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
1699
	) 
1700
	local ignore = char
1701
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1702
	if hit then
1703
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1704
	 
1705
		if not humanoid then
1706
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
1707
		end
1708
		if humanoid then
1709
			if humanoid.Parent:IsA"Model" then
1710
			end
1711
		end
1712
	end
1713
	a.BottomSurface = 10
1714
	a.TopSurface = 10
1715
	local distance = (ra.CFrame.p - position).magnitude
1716
	a.Size = Vector3.new(0.1, 0.1, 0.1)
1717
	a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
1718
	game:GetService("Debris"):AddItem(a, 5)
1719
	game:GetService("Debris"):AddItem(hitbox, 1)
1720
local newmesh = Instance.new("BlockMesh",a)
1721
MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) 
1722
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
1723
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
1724
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
1725
			 local lbs = Instance.new("Part")
1726
  lbs.Parent = char
1727
CreateSound("929619479", lbs, 10, 1)
1728
   lbs.Material = "Neon"
1729
    lbs.Color = BrickColor.Random().Color
1730
     lbs.CanCollide = false
1731
     lbs.Shape = "Ball"
1732
     lbs.Anchored = true
1733
     lbs.Transparency = 0
1734
     lbs.Size = Vector3.new(20,20,20)
1735
     lbs.CFrame = a.CFrame
1736
     local thing = Instance.new("SpecialMesh",lbs)
1737
     thing.MeshType = "Sphere"
1738
lbs.Anchored = false
1739
  local bvs = Instance.new("BodyVelocity")
1740
  bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
1741
  bvs.velocity = a.CFrame.lookVector*75
1742
  bvs.Parent = lbs
1743
lbs.Touched:connect(function(hit) 
1744
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1745
end)
1746
attack = false
1747
game:GetService("Debris"):AddItem(lbs, 10)
1748
for x = 0, 4 do
1749
	local bulletgos = IT("Model",char)
1750
	local bulletgos2 = IT("Model",char)
1751
for z = 0, 24 do
1752
			 local lb = Instance.new("Part")
1753
  lb.Parent = bulletgos
1754
   lb.Material = "Neon"
1755
    lb.Color = BrickColor.Random().Color
1756
     lb.CanCollide = false
1757
     lb.Anchored = true
1758
     lb.Transparency = 0
1759
     lb.Size = Vector3.new(2,2,2)
1760
local thing = Instance.new("SpecialMesh",lb)
1761
     thing.MeshType = "Sphere"
1762
     thing.Scale = Vector3.new(0.5,0.5,1.5)
1763
     lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
1764
     lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
1765
			 local lb2 = Instance.new("Part")
1766
  lb2.Parent = bulletgos2
1767
   lb2.Material = "Neon"
1768
    lb2.Color = lb.Color
1769
     lb2.CanCollide = false
1770
     lb2.Anchored = true
1771
     lb2.Transparency = 0
1772
     lb2.Size = Vector3.new(2,2,2)
1773
     lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
1774
     lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
1775
     local thing2 = Instance.new("SpecialMesh",lb2)
1776
     thing2.MeshType = "Sphere"
1777
     thing2.Scale = Vector3.new(0.5,0.5,1.5)
1778
lb.Touched:connect(function(hit) 
1779
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1780
end)
1781
lb2.Touched:connect(function(hit) 
1782
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
1783
end)
1784
end
1785
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
1786
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
1787
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
1788
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
1789
CreateSound("925629856", lbs, 5, 1)
1790
game:GetService("Debris"):AddItem(bulletgos, 7)
1791
game:GetService("Debris"):AddItem(bulletgos2, 7)
1792
for i,v in pairs(bulletgos:children()) do
1793
    if v:IsA("Part") then
1794
	v.Anchored = false
1795
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
1796
  local bv = Instance.new("BodyVelocity")
1797
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1798
  bv.velocity = v.CFrame.lookVector*25
1799
  bv.Parent = v
1800
game:GetService("Debris"):AddItem(v, 5)
1801
    end
1802
end
1803
for i,v in pairs(bulletgos2:children()) do
1804
    if v:IsA("Part") then
1805
	v.Anchored = false
1806
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
1807
  local bv = Instance.new("BodyVelocity")
1808
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1809
  bv.velocity = v.CFrame.lookVector*-25
1810
  bv.Parent = v
1811
game:GetService("Debris"):AddItem(v, 5)
1812
    end
1813
end
1814
wait(1)
1815
end
1816
attack = false
1817
hum.WalkSpeed = 8
1818
end
1819
-------------------------------------------------------
1820
--End Attacks N Stuff--
1821
-------------------------------------------------------
1822
mouse.KeyDown:connect(function(key)
1823
    if string.byte(key) == 48 then
1824
        Swing = 2
1825
        hum.WalkSpeed = 38.82
1826
	end
1827
end)
1828
mouse.KeyUp:connect(function(key)
1829
    if string.byte(key) == 48 then
1830
        Swing = 1
1831
        hum.WalkSpeed = 8
1832
	end
1833
end)
1834
mouse.KeyDown:connect(function(key)
1835
	if attack == false then
1836
		if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1837
			EdgyMode = true
1838
			tecks2.Text = "Edgy"
1839
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1840
			tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
1841
		for i, v in pairs(ArmourParts) do
1842
        	v.BrickColor = BrickColor.new("Black")
1843
		      		end
1844
		for i, v in pairs(ArmourParts2) do
1845
        	v.BrickColor = BrickColor.new("Really black")
1846
		      		end
1847
    	for i, v in pairs(NeonParts) do
1848
        	v.BrickColor = BrickColor.new("Royal purple")
1849
      				end
1850
	maincolor = BrickColor.new("Royal purple")
1851
			Music.SoundId = "rbxassetid://1470848774"
1852
			Music.Parent = tors
1853
			Music:Play()
1854
		elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1855
			EdgyMode = false
1856
			tecks2.Text = "Neutral"
1857
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1858
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1859
			resetmode()
1860
			Music.SoundId = "rbxassetid://1117396305"
1861
			Music.Parent = tors
1862
			Music:Play()
1863
		elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1864
			Divinity = true
1865
			tecks2.Text = "Divinity"
1866
			tecks2.TextColor3 = Color3.new(1, 1, 1)
1867
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
1868
		for i, v in pairs(ArmourParts) do
1869
        	v.BrickColor = BrickColor.new("Institutional white")
1870
		      		end
1871
		for i, v in pairs(ArmourParts2) do
1872
        	v.BrickColor = BrickColor.new("White")
1873
		      		end
1874
    	for i, v in pairs(NeonParts) do
1875
        	v.BrickColor = BrickColor.new("New Yeller")
1876
      				end
1877
		maincolor = BrickColor.new("New Yeller")
1878
			Music.SoundId = "rbxassetid://595800581"
1879
			Music.Parent = tors
1880
			Music:Play()
1881
		elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1882
			Divinity = false
1883
			tecks2.Text = "Neutral"
1884
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1885
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1886
			resetmode()
1887
			Music.SoundId = "rbxassetid://1117396305"
1888
			Music.Parent = tors
1889
			Music:Play()
1890
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1891
			Fighter = true
1892
			tecks2.Text = "Drive"
1893
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1894
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
1895
		for i, v in pairs(ArmourParts) do
1896
        	v.BrickColor = BrickColor.new("Black")
1897
		      		end
1898
		for i, v in pairs(ArmourParts2) do
1899
        	v.BrickColor = BrickColor.new("Really black")
1900
		      		end
1901
    	for i, v in pairs(NeonParts) do
1902
        	v.BrickColor = BrickColor.new("Institutional white")
1903
      				end
1904
		maincolor = BrickColor.new("Institutional white")
1905
			Music.SoundId = "rbxassetid://303536628"
1906
			Music.Parent = tors
1907
			Music:Play()
1908
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
1909
			Fighter = false
1910
			tecks2.Text = "Neutral"
1911
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1912
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1913
			resetmode()
1914
			Music.SoundId = "rbxassetid://1117396305"
1915
			Music.Parent = tors
1916
			Music:Play()
1917
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1918
			Purity = true
1919
			tecks2.Text = "Purity"
1920
			tecks2.TextColor3 = Color3.new(1, 1, 1)
1921
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
1922
		for i, v in pairs(ArmourParts) do
1923
        	v.BrickColor = BrickColor.new("Institutional white")
1924
		      		end
1925
		for i, v in pairs(ArmourParts2) do
1926
        	v.BrickColor = BrickColor.new("Institutional white")
1927
		      		end
1928
    	for i, v in pairs(NeonParts) do
1929
        	v.BrickColor = BrickColor.new("Toothpaste")
1930
      				end
1931
		maincolor = BrickColor.new("Toothpaste")
1932
			Music.SoundId = "rbxassetid://553751015"
1933
			Music.Parent = tors
1934
			Music:Play()
1935
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
1936
			Purity = false
1937
			tecks2.Text = "Neutral"
1938
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1939
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1940
			resetmode()
1941
			Music.SoundId = "rbxassetid://1117396305"
1942
			Music.Parent = tors
1943
			Music:Play()
1944
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1945
			Destruction = true
1946
			tecks2.Text = "Destruction"
1947
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1948
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
1949
		for i, v in pairs(ArmourParts) do
1950
        	v.BrickColor = BrickColor.new("Really black")
1951
		      		end
1952
		for i, v in pairs(ArmourParts2) do
1953
        	v.BrickColor = BrickColor.new("Black")
1954
		      		end
1955
    	for i, v in pairs(NeonParts) do
1956
        	v.BrickColor = BrickColor.new("Really red")
1957
      				end
1958
		maincolor = BrickColor.new("Really red")
1959
			Music.SoundId = "rbxassetid://613361202"
1960
			Music.Parent = tors
1961
			Music:Play()
1962
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
1963
			Destruction = false
1964
			tecks2.Text = "Neutral"
1965
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1966
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1967
			resetmode()
1968
			Music.SoundId = "rbxassetid://1117396305"
1969
			Music.Parent = tors
1970
			Music:Play()
1971
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1972
			helpme = true
1973
			tecks2.Text = "iNsAnItY"
1974
			Music.SoundId = "rbxassetid://460874877"
1975
			Music.Parent = tors
1976
			Music:Play()
1977
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
1978
			helpme = false
1979
			tecks2.Text = "Neutral"
1980
			tecks2.TextColor3 = Color3.new(0, 0, 0)
1981
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1982
			resetmode()
1983
			Music.SoundId = "rbxassetid://1117396305"
1984
			Music.Parent = tors
1985
			Music:Play()
1986
		elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
1987
			tecks2.TextTransparency = 0
1988
			tecks2.TextStrokeTransparency = 0
1989
		elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
1990
			tecks2.TextTransparency = 1
1991
			tecks2.TextStrokeTransparency = 1
1992
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
1993
			Planetary = true
1994
			tecks2.Text = "Planetary"
1995
			tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
1996
			tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
1997
		for i, v in pairs(ArmourParts) do
1998
        	v.BrickColor = BrickColor.new("Dark indigo")
1999
		      		end
2000
		for i, v in pairs(ArmourParts2) do
2001
        	v.BrickColor = BrickColor.new("Dark indigo")
2002
		      		end
2003
    	for i, v in pairs(NeonParts) do
2004
        	v.BrickColor = BrickColor.new("Dark indigo")
2005
      				end
2006
		maincolor = BrickColor.new("Dark indigo")
2007
			Music.SoundId = "rbxassetid://609934004"
2008
			Music.Parent = tors
2009
			Music:Play()
2010
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
2011
			Planetary = false
2012
			tecks2.Text = "Neutral"
2013
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2014
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2015
			resetmode()
2016
			Music.SoundId = "rbxassetid://1117396305"
2017
			Music.Parent = tors
2018
			Music:Play()
2019
		end
2020
	end
2021
end)
2022
mouse.KeyDown:connect(function(key)
2023
	if attack == false then
2024
		if EdgyMode == true then
2025
			if key == 'r' then
2026
			Decapitate()
2027
			elseif key == 'e' then
2028
				Laugh()
2029
			end
2030
		end
2031
		if Divinity == true then
2032
			if key == 'r' then
2033
				Beam_Of_Light()
2034
			elseif key == 'f' then
2035
				Blast_Of_God()
2036
			end
2037
		end
2038
		if Fighter == true then
2039
			if key == 'e' then
2040
				Flying_Kick()
2041
			elseif key == 'f' then
2042
				UpperCut()
2043
			elseif key == 't' then
2044
				Spinning_Kick()
2045
			end
2046
		end
2047
		if Purity == true then
2048
			if key == 'r' then
2049
				Purity_Slam()
2050
			end
2051
		end
2052
		if Destruction == true then
2053
			if key == 'r' then
2054
				Diablo_Explosion()
2055
			elseif key == 'f' then
2056
				Hell_From_Above()
2057
			elseif key == 't' then
2058
				Spinning_Below()
2059
			end
2060
		end
2061
		if helpme == true then
2062
			if key == 'r' then
2063
				Painful_Stomp()
2064
			elseif key == 'f' then
2065
				Ending()
2066
			elseif key == 't' then
2067
				Ende_der_Weld()
2068
			end
2069
		end
2070
	end
2071
 end)
2072
2073
2074
2075
2076
2077
2078
-------------------------------------------------------
2079
--Start Animations--
2080
-------------------------------------------------------
2081
local equipped = false
2082
local idle = 0
2083
local change = 1
2084
local val = 0
2085
local toim = 0
2086
local idleanim = 0.4
2087
hum.WalkSpeed = 8
2088
hum.Animator.Parent = nil
2089
while true do
2090
	swait()
2091
	Music.Parent = char
2092
	if helpme == true then
2093
		for i, v in pairs(ArmourParts) do
2094
       			v.BrickColor = BrickColor.random()
2095
		    end
2096
				for i, v in pairs(ArmourParts2) do
2097
        	v.BrickColor = BrickColor.random()
2098
		 	end
2099
    			for i, v in pairs(NeonParts) do
2100
        	v.BrickColor = BrickColor.random()
2101
      		end
2102
				maincolor = BrickColor.random()
2103
				tecks2.TextColor3 = maincolor.Color
2104
				tecks2.TextStrokeColor3 = maincolor.Color
2105
			MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
2106
	end
2107
	if Planetary == true then
2108
		MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
2109
	end
2110
	sine = sine + change
2111
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2112
	local velderp = root.Velocity.y
2113
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2114
	if equipped == true or equipped == false then
2115
		if attack == false then
2116
			idle = idle + 1
2117
		else
2118
			idle = 0
2119
		end
2120
		if 1 < root.Velocity.y and hitfloor == nil then
2121
			Anim = "Jump"
2122
			change = 1
2123
			if attack == false then
2124
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
2125
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
2126
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
2127
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
2128
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2129
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
2130
			end
2131
		elseif -1 > root.Velocity.y and hitfloor == nil then
2132
			Anim = "Fall"
2133
			change = 1
2134
			if attack == false then
2135
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
2136
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2137
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
2138
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
2139
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2140
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
2141
			end
2142
		elseif torvel < 1 and hitfloor ~= nil then
2143
			Anim = "Idle"
2144
			change = 1
2145
			if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2146
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2147
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2148
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
2149
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2150
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
2151
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
2152
			elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2153
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2154
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2155
				if Mrandom(1,15) == 1 then
2156
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
2157
				end
2158
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
2159
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
2160
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
2161
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
2162
			elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
2163
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
2164
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2165
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2166
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
2167
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
2168
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
2169
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
2170
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
2171
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
2172
				RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
2173
				LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
2174
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2175
				LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
2176
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
2177
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
2178
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2179
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
2180
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
2181
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
2182
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2183
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
2184
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
2185
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
2186
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2187
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2188
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
2189
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
2190
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
2191
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2192
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
2193
				if math.random(1,1) == 1 then
2194
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
2195
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
2196
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2197
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2198
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
2199
					LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
2200
				end
2201
				for i, v in pairs(ArmourParts) do
2202
       			v.BrickColor = BrickColor.random()
2203
		    end
2204
				for i, v in pairs(ArmourParts2) do
2205
        	v.BrickColor = BrickColor.random()
2206
		 	end
2207
    			for i, v in pairs(NeonParts) do
2208
        	v.BrickColor = BrickColor.random()
2209
      		end
2210
				maincolor = BrickColor.random()
2211
				tecks2.TextColor3 = maincolor.Color
2212
				tecks2.TextStrokeColor3 = maincolor.Color
2213
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2214
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
2215
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
2216
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2217
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
2218
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
2219
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2220
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2221
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2222
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
2223
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
2224
			end
2225
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
2226
			Anim = "Walk"
2227
			change = .6
2228
			if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2229
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
2230
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2231
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2232
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2233
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
2234
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
2235
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
2236
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
2237
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2238
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2239
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2240
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
2241
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
2242
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
2243
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
2244
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2245
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2246
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2247
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
2248
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
2249
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
2250
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
2251
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
2252
				if math.random(1,1) == 1 then
2253
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
2254
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
2255
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2256
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
2257
					RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2258
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2259
				end
2260
				for i, v in pairs(ArmourParts) do
2261
       			v.BrickColor = BrickColor.random()
2262
		    end
2263
				for i, v in pairs(ArmourParts2) do
2264
        	v.BrickColor = BrickColor.random()
2265
		 	end
2266
    			for i, v in pairs(NeonParts) do
2267
        	v.BrickColor = BrickColor.random()
2268
      		end
2269
				maincolor = BrickColor.random()
2270
				tecks2.TextColor3 = maincolor.Color
2271
				tecks2.TextStrokeColor3 = maincolor.Color
2272
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2273
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
2274
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
2275
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2276
			elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2277
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
2278
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2279
				if Mrandom(1,15) == 1 then
2280
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
2281
				end
2282
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2283
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2284
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
2285
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
2286
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
2287
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
2288
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2289
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2290
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2291
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2292
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2293
			end
2294
		elseif torvel >= 25 and hitfloor ~= nil then
2295
			Anim = "Sprint"
2296
			change = 1.35
2297
			if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
2298
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
2299
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2300
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2301
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2302
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2303
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
2304
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
2305
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
2306
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2307
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
2308
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
2309
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
2310
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
2311
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
2312
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
2313
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2314
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
2315
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
2316
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2317
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2318
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
2319
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
2320
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
2321
				if math.random(1,1) == 1 then
2322
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2323
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
2324
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
2325
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
2326
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2327
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
2328
				end
2329
				for i, v in pairs(ArmourParts) do
2330
       			v.BrickColor = BrickColor.random()
2331
		    end
2332
				for i, v in pairs(ArmourParts2) do
2333
        	v.BrickColor = BrickColor.random()
2334
		 	end
2335
    			for i, v in pairs(NeonParts) do
2336
        	v.BrickColor = BrickColor.random()
2337
      		end
2338
				maincolor = BrickColor.random()
2339
				tecks2.TextColor3 = maincolor.Color
2340
				tecks2.TextStrokeColor3 = maincolor.Color
2341
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
2342
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
2343
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
2344
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
2345
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
2346
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
2347
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
2348
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
2349
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
2350
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
2351
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
2352
			end
2353
		end
2354
	end
2355
	if 0 < #Effects then
2356
		for e = 1, #Effects do
2357
			if Effects[e] ~= nil then
2358
				local Thing = Effects[e]
2359
				if Thing ~= nil then
2360
					local Mode = Thing[2]
2361
					local Delay = Thing[3]
2362
					local IncX = Thing[4]
2363
					local IncY = Thing[5]
2364
					local IncZ = Thing[6]
2365
					if 1 >= Thing[1].Transparency then
2366
						if Thing[2] == "Block1" then
2367
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2368
							local Mesh = Thing[1].Mesh
2369
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2370
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2371
						elseif Thing[2] == "Block2" then
2372
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2373
							local Mesh = Thing[7]
2374
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2375
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2376
						elseif Thing[2] == "Block3" then
2377
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2378
							local Mesh = Thing[7]
2379
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2380
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2381
						elseif Thing[2] == "Cylinder" then
2382
							local Mesh = Thing[1].Mesh
2383
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2384
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2385
						elseif Thing[2] == "Blood" then
2386
							local Mesh = Thing[7]
2387
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2388
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2389
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2390
						elseif Thing[2] == "Elec" then
2391
							local Mesh = Thing[1].Mesh
2392
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2393
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2394
						elseif Thing[2] == "Disappear" then
2395
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2396
						elseif Thing[2] == "Shatter" then
2397
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2398
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2399
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2400
							Thing[6] = Thing[6] + Thing[5]
2401
						end
2402
					else
2403
						Part.Parent = nil
2404
						table.remove(Effects, e)
2405
					end
2406
				end
2407
			end
2408
		end
2409
	end
2410
end
2411
-------------------------------------------------------
2412
--End Animations And Script--
2413
-------------------------------------------------------