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1
Player=game:GetService("Players").LocalPlayer
2
p = game.Players.LocalPlayer
3
char = p.Character
4
it = Instance.new
5
tp = true
6
shoot = true
7
hum = char.Humanoid
8
Character=Player.Character 
9
PlayerGui=Player.PlayerGui
10
Backpack=Player.Backpack 
11
Torso=Character.Torso 
12
Head=Character.Head 
13
Humanoid=Character.Humanoid
14
m=Instance.new('Model',Character)
15
LeftArm=Character["Left Arm"] 
16
LeftLeg=Character["Left Leg"] 
17
RightArm=Character["Right Arm"] 
18
RightLeg=Character["Right Leg"] 
19
LS=Torso["Left Shoulder"] 
20
LH=Torso["Left Hip"] 
21
RS=Torso["Right Shoulder"] 
22
RH=Torso["Right Hip"] 
23
Face = Head.face
24
Neck=Torso.Neck
25
it=Instance.new
26
attacktype=1
27
vt=Vector3.new
28
cf=CFrame.new
29
euler=CFrame.fromEulerAnglesXYZ
30
angles=CFrame.Angles
31
cloaked=false
32
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
33
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
34
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
35
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
36
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
37
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
38
RootPart=Character.HumanoidRootPart
39
RootJoint=RootPart.RootJoint
40
RootCF=euler(-1.57,0,3.14)
41
attack = false 
42
attackdebounce = false 
43
deb=false
44
equipped=true
45
hand=false
46
MMouse=nil
47
combo=0
48
mana=0
49
trispeed=.2
50
attackmode='none'
51
local idle=0
52
local Anim="Idle"
53
local Effects={}
54
local gun=false
55
local shoot=false
56
player=nil 
57
mana=0
58
local CurrentMode = "Unsheathed"
59-
plr = game.Players.MMOPlayerz101
59+
plr = game.Players.Xoxanityz
60-
ws = game.Workspace.MMOPlayerz101
60+
ws = game.Workspace.Xoxanityz
61
Mouse = Player:GetMouse()
62
63
Bp = game.Players.LocalPlayer.Backpack
64
jun = Bp.Parent
65
local o = 0
66
67
68
music = it("Sound", Character)
69
music.SoundId = "rbxassetid://170393612"
70
music.Volume = 20
71
music.Looped = true
72
wait()
73
music:Play()
74
75
Character:WaitForChild("Humanoid").Died:connect(function()
76
			music:Stop()
77
end)
78
if Humanoid.Health ~= 100 then
79
	music:Stop()
80
	breath:Stop()
81
end
82
83
84
CV="Crimson"
85
	
86
local txt = Instance.new("BillboardGui", char)
87
txt.Adornee = char .Head
88
txt.Name = "_status"
89
txt.Size = UDim2.new(2, 0, 1.2, 0)
90
txt.StudsOffset = Vector3.new(-2, 1, 0)
91
local text = Instance.new("TextLabel", txt)
92
text.Size = UDim2.new(3, 0, 0.5, 0)
93
text.FontSize = "Size8"
94
text.TextScaled = true
95
text.TextTransparency = 0
96
text.BackgroundTransparency = 1
97
text.TextTransparency = 0
98
text.TextStrokeTransparency = 0
99
text.Font = "Arial"
100
text.TextStrokeColor3 = Color3.new(0,0,0)
101
102
v=Instance.new("Part")
103
v.Name = "ColorBrick"
104
v.Parent=p.Character
105
v.FormFactor="Symmetric"
106
v.Anchored=true
107
v.CanCollide=false
108
v.BottomSurface="Smooth"
109
v.TopSurface="Smooth"
110
v.Size=Vector3.new(10,5,3)
111
v.Transparency=0.7
112
v.CFrame=char.Torso.CFrame
113
v.BrickColor=BrickColor.new(CV)
114
v.Transparency=1
115
text.TextColor3 = v.BrickColor.Color
116
v.Shape="Block"
117
text.Text = "Shehab the Demon God of Hell"
118
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"This demon sword will finish you off.", "Red")
119
wait(0.6)
120
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You have underestimated the Demon God.", "Red")
121
wait(0.6)
122
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You will die right here, right now.", "Red")
123
wait(0.6)
124
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Dont think you can beat me, idiot.", "Red")
125
wait(0.6)
126
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I am Shehab, THE DEMON GOD!!! DIE!!!", "Red")
127
wait(0.6)
128
129
130
BlastRing = Instance.new("Part") 
131
BlastRing.Parent = game.Lighting 
132
BlastRing.Name = "BlastRing" 
133
BlastRing.formFactor = "Symmetric" 
134
BlastRing.Size = Vector3.new(0, 0, 0) 
135
BlastRing.CanCollide = false 
136
BlastRing.TopSurface = "Smooth" 
137
BlastRing.BottomSurface = "Smooth" 
138
BlastRing.BrickColor = BrickColor.new("Really red") 
139
BlastRing.Reflectance = 0 
140
BlastRing.Anchored = true 
141
Mesh2 = Instance.new("SpecialMesh") 
142
Mesh2.Parent = BlastRing 
143
Mesh2.MeshType = "FileMesh" 
144
Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590" 
145
Mesh2.Scale = Vector3.new(1, 1, 1)
146
147
ExsplosionRing = Instance.new("Part") 
148
ExsplosionRing.Parent = game.Lighting 
149
ExsplosionRing.Name = "Explosion Ring" 
150
ExsplosionRing.formFactor = "Symmetric" 
151
ExsplosionRing.Size = Vector3.new(0, 0, 0) 
152
ExsplosionRing.CanCollide = false 
153
ExsplosionRing.TopSurface = "Smooth" 
154
ExsplosionRing.BottomSurface = "Smooth" 
155
ExsplosionRing.BrickColor = BrickColor.new("Black") 
156
ExsplosionRing.Transparency = 0.3
157
ExsplosionRing.Reflectance = 0 
158
ExsplosionRing.Anchored = true 
159
Mesh3 = Instance.new("SpecialMesh") 
160
Mesh3.Parent = ExsplosionRing 
161
Mesh3.MeshType = "FileMesh" 
162
Mesh3.MeshId = "http://www.roblox.com/Asset/?id=20329976" 
163
Mesh3.Scale = Vector3.new(1, 1, 1)
164
Mesh3.Offset = Vector3.new(0,-2,0)
165
166
167
jun.Character.Humanoid.WalkSpeed = 0
168
169
blastring2 = BlastRing:clone() 
170
blastring2.Parent = jun.Character 
171
blastring2.Position = jun.Character.Torso.Position 
172
blastring2.BrickColor = BrickColor.new("Really red") 
173
blastring2.Transparency = 0.5
174
blastring2.Reflectance = 0 
175
176
mk = Instance.new("Sound",blastring2)
177
mk.Volume = 1
178
mk.SoundId = "http://www.roblox.com/Asset?ID=211422742"
179
mk:Play()
180
181
c = Instance.new("Sound",blastring2)
182
c.Volume = 1
183
c.SoundId = "http://www.roblox.com/Asset?ID=244578827"
184
c:Play()
185
186
for i = 1, 50 do
187
wait(0.03)
188
blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(1.1, 1.1, 1.1)
189
blastring2.Transparency = blastring2.Transparency + 0.01
190
end
191
192
blastring3 = ExsplosionRing:clone() 
193
blastring3.Parent = jun.Character 
194
blastring3.Position = jun.Character.Torso.Position 
195
blastring3.BrickColor = BrickColor.new("Black") 
196
blastring3.Transparency = 0.3
197
blastring3.Reflectance = 0
198
199
p = Instance.new("Sound",blastring3)
200
p.Volume = 1
201
p.SoundId = "http://www.roblox.com/Asset?ID=180120107"
202
203
for i = 1, 50 do
204
wait(0.03)
205
blastring3.Mesh.Scale = blastring3.Mesh.Scale + Vector3.new(3.1, 3.1, 3.1)
206
blastring3.Transparency = blastring3.Transparency + 0.01
207
end
208
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You are done for!", "Red")
209
wait(0.6)
210
211
212
c:Stop()
213
wait(.5)
214
mk:Stop()
215
p:Play()
216
blastring2:remove()
217
blastring3:Destroy()
218
jun.Character.Humanoid.WalkSpeed = 15
219
220
game.Workspace.Base.Material = "Marble"
221
game.Workspace.Base.BrickColor = BrickColor.new("Really red")
222
223
char.Shirt:Remove()
224
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
225
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
226
wait()shirt = Instance.new("Shirt", char)
227
shirt.Name = "Shirt"
228
pants = Instance.new("Pants", char)
229
pants.Name = "Pants"
230
231
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=246438816"
232
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=267068334"
233
234
char.Head.Transparency = 1
235
phat = Instance.new("Part", char.Head)
236
phat.Name = "phat"
237
phat.Size = Vector3.new(0.5,0.5,0.5)
238
phat.CanCollide = false
239
phat.Anchored = false
240
241
phatmesh = Instance.new("SpecialMesh", char.Head.phat)
242
phatmesh.MeshId = "rbxassetid://21057410"
243
phatmesh.TextureId = "rbxassetid://64546756"
244
245
mw1 = it("Weld", char["Head"])
246
mw1.Part0 = char.Head.phat
247
mw1.Part1 = Character["Head"]
248
mw1.C0 = CFrame.new(0,0,0)*CFrame.new(0,0,0)
249
mw1.C1 = CFrame.Angles(0, 0, 0)
250
251
252
Character.Humanoid.NameDisplayDistance = 0
253
Character.Humanoid.HealthDisplayDistance = 0
254
Character.Head.BrickColor = BrickColor.new(255,0,0)
255
Character.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=31101391"
256
Character.Head.Mesh.VertexColor = Vector3.new(0.7,0.7,0.7)
257
Character.Head.Material = "Neon"
258
wait()
259
260
261
262
Player=game:GetService("Players").LocalPlayer
263
264
Character=Player.Character 
265
char.Humanoid.MaxHealth = math.huge
266
PlayerGui=Player.PlayerGui
267
Backpack=Player.Backpack 
268
Torso=Character.Torso 
269
Head=Character.Head 
270
Humanoid=Character.Humanoid
271
LeftArm=Character["Left Arm"] 
272
LeftLeg=Character["Left Leg"] 
273
RightArm=Character["Right Arm"] 
274
RightLeg=Character["Right Leg"] 
275
cam=game.Workspace.CurrentCamera
276
LS=Torso["Left Shoulder"] 
277
LH=Torso["Left Hip"] 
278
RS=Torso["Right Shoulder"] 
279
RH=Torso["Right Hip"] 
280
Face = Head.face
281
Neck=Torso.Neck
282
it=Instance.new
283
attacktype=1
284
vt=Vector3.new
285
cf=CFrame.new
286
euler=CFrame.fromEulerAnglesXYZ
287
angles=CFrame.Angles
288
cloaked=false
289
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
290
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
291
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
292
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
293
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
294
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
295
RootPart=Character.HumanoidRootPart
296
RootJoint=RootPart.RootJoint
297
RootCF=euler(-1.57,0,3.14)
298
attack = false 
299
bounce=false
300
cooldown=false
301
deeznuts=false
302
attackdebounce = false 
303
deb=false
304
equipped=true
305
hand=false
306
MMouse=nil
307
combo=0
308
mana=0
309
trispeed=.2
310
attackmode='none'
311
local idle=0
312
local Anim="Idle"
313
local Effects={}
314
local gun=false
315
local shoot=false
316
player=nil 
317
mana=0
318
cam = workspace.CurrentCamera
319
ZTarget = nil
320
RocketTarget = nil
321
local m = Instance.new("Model",Character)
322
m.Name = "WeaponModel"
323
324
mouse=Player:GetMouse()
325
--save shoulders 
326
RSH, LSH=nil, nil 
327
--welds 
328
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
329
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
330
LH=Torso["Left Hip"]
331
RH=Torso["Right Hip"]
332
TorsoColor=Torso.BrickColor
333
function NoOutline(Part)
334
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
335
end
336
player=Player 
337
ch=Character
338
RSH=ch.Torso["Right Shoulder"] 
339
LSH=ch.Torso["Left Shoulder"] 
340
-- 
341
RSH.Parent=nil 
342
LSH.Parent=nil 
343
-- 
344
RW.Name="Right Shoulder"
345
RW.Part0=ch.Torso 
346
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
347
RW.C1=cf(0, 0.5, 0) 
348
RW.Part1=ch["Right Arm"] 
349
RW.Parent=ch.Torso 
350
-- 
351
LW.Name="Left Shoulder"
352
LW.Part0=ch.Torso 
353
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
354
LW.C1=cf(0, 0.5, 0) 
355
LW.Part1=ch["Left Arm"] 
356
LW.Parent=ch.Torso 
357
358
	function swait(num)
359
    if num==0 or num==nil then
360
    game:service'RunService'.Heartbeat:wait(0)
361
    else
362
    for i=0,num do
363
    game:service'RunService'.Heartbeat:wait(0)
364
    end
365
    end
366
	end
367
	
368
	function nooutline(part)
369
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
370
	end
371
	
372
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
373
		local fp=it("Part")
374
		fp.formFactor=formfactor
375
		fp.Parent=parent
376
		fp.Reflectance=reflectance
377
		fp.Transparency=transparency
378
		fp.CanCollide=false
379
		fp.Locked=true
380
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
381
		fp.Name=name
382
		fp.Size=size
383
		fp.Position=Character.Torso.Position
384
		nooutline(fp)
385
		fp.Material=material
386
		fp:BreakJoints()
387
		return fp
388
	end
389
	
390
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
391
		local fp = it("Part")
392
		fp.formFactor = formfactor 
393
		fp.Parent = parent
394
		fp.Reflectance = reflectance
395
		fp.Transparency = transparency
396
		fp.CanCollide = false 
397
		fp.Locked=true
398
		fp.BrickColor = brickcolor
399
		fp.Name = name
400
		fp.Size = size
401
		fp.Position = EffectPart.Position 
402
		NoOutline(fp)
403
		fp.Material="Neon"
404
		fp:BreakJoints()
405
		return fp 
406
	end 
407
	
408
	function wweld(parent,part0,part1,c0)
409
		local weld=it("Weld") 
410
		weld.Parent=parent	
411
		weld.Part0=part0 
412
		weld.Part1=part1 
413
		weld.C0=c0
414
		return weld
415
	end
416
	
417
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
418
		local mesh=it(Mesh)
419
		mesh.Parent=part
420
		if Mesh=="SpecialMesh" then
421
			mesh.MeshType=meshtype
422
			mesh.MeshId=meshid
423
		end
424
		mesh.Offset=offset
425
		mesh.Scale=scale
426
		return mesh
427
	end
428
	
429
	function decal(part,face,texture,transparency,shiny,specular,name)
430
		local d=it("Decal",part)
431
		d.Shiny=shiny
432
		d.Face=face
433
		d.Specular=specular
434
		d.Transparency=transparency
435
		d.Texture=texture
436
		d.Name=name
437
		return d
438
	end
439
	
440
	function weld(parent,part0,part1,c0,c1)
441
		local weld=it("Weld")
442
		weld.Parent=parent
443
		weld.Part0=part0
444
		weld.Part1=part1
445
		weld.C0=c0
446
		weld.C1=c1
447
		return weld
448
	end
449
	
450
	
451
local function CFrameFromTopBack(at, top, back)
452
local right = top:Cross(back)
453
return CFrame.new(at.x, at.y, at.z,
454
right.x, top.x, back.x,
455
right.y, top.y, back.y,
456
right.z, top.z, back.z)
457
end
458
459
function Triangle(a, b, c)
460
local edg1 = (c-a):Dot((b-a).unit)
461
local edg2 = (a-b):Dot((c-b).unit)
462
local edg3 = (b-c):Dot((a-c).unit)
463
if edg1 <= (b-a).magnitude and edg1 >= 0 then
464
a, b, c = a, b, c
465
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
466
a, b, c = b, c, a
467
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
468
a, b, c = c, a, b
469
else
470
assert(false, "unreachable")
471
end
472
 
473
local len1 = (c-a):Dot((b-a).unit)
474
local len2 = (b-a).magnitude - len1
475
local width = (a + (b-a).unit*len1 - c).magnitude
476
 
477
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
478
 
479
local list = {}
480
481
local TrailColor = ("Bright yelllow")
482
 
483
if len1 > 0.01 then
484
local w1 = Instance.new('WedgePart', m)
485
game:GetService("Debris"):AddItem(w1,5)
486
w1.Material = "Neon"
487
w1.FormFactor = 'Custom'
488
w1.BrickColor = BrickColor.new(TrailColor)
489
w1.Transparency = 0
490
w1.Reflectance = 0
491
w1.Material = "Neon"
492
w1.CanCollide = false
493
NoOutline(w1)
494
local sz = Vector3.new(0.2, width, len1)
495
w1.Size = sz
496
local sp = Instance.new("SpecialMesh",w1)
497
sp.MeshType = "Wedge"
498
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
499
w1:BreakJoints()
500
w1.Anchored = true
501
w1.Parent = workspace
502
w1.Transparency = 0.7
503
table.insert(Effects,{w1,"Disappear",.01})
504
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
505
table.insert(list,w1)
506
end
507
 
508
if len2 > 0.01 then
509
local w2 = Instance.new('WedgePart', m)
510
game:GetService("Debris"):AddItem(w2,5)
511
w2.Material = "Neon"
512
w2.FormFactor = 'Custom'
513
w2.BrickColor = BrickColor.new(TrailColor)
514
w2.Transparency = 0
515
w2.Reflectance = 0
516
w2.Material = "Neon"
517
w2.CanCollide = false
518
NoOutline(w2)
519
local sz = Vector3.new(0.2, width, len2)
520
w2.Size = sz
521
local sp = Instance.new("SpecialMesh",w2)
522
sp.MeshType = "Wedge"
523
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
524
w2:BreakJoints()
525
w2.Anchored = true
526
w2.Parent = workspace
527
w2.Transparency = 0.7
528
table.insert(Effects,{w2,"Disappear",.01})
529
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
530
table.insert(list,w2)
531
end
532
return unpack(list)
533
end
534
	
535
	
536
so = function(id,par,vol,pit) 
537
coroutine.resume(coroutine.create(function()
538
local sou = Instance.new("Sound",par or workspace)
539
sou.Volume=vol
540
sou.Pitch=pit or 1
541
sou.SoundId=id
542
swait() 
543
sou:play() 
544
game:GetService("Debris"):AddItem(sou,6)
545
end))
546
end
547
 
548
function clerp(a,b,t) 
549
local qa = {QuaternionFromCFrame(a)}
550
local qb = {QuaternionFromCFrame(b)} 
551
local ax, ay, az = a.x, a.y, a.z 
552
local bx, by, bz = b.x, b.y, b.z
553
local _t = 1-t
554
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
555
end 
556
 
557
function QuaternionFromCFrame(cf) 
558
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
559
local trace = m00 + m11 + m22 
560
if trace > 0 then 
561
local s = math.sqrt(1 + trace) 
562
local recip = 0.5/s 
563
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
564
else 
565
local i = 0 
566
if m11 > m00 then
567
i = 1
568
end
569
if m22 > (i == 0 and m00 or m11) then 
570
i = 2 
571
end 
572
if i == 0 then 
573
local s = math.sqrt(m00-m11-m22+1) 
574
local recip = 0.5/s 
575
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
576
elseif i == 1 then 
577
local s = math.sqrt(m11-m22-m00+1) 
578
local recip = 0.5/s 
579
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
580
elseif i == 2 then 
581
local s = math.sqrt(m22-m00-m11+1) 
582
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
583
end 
584
end 
585
end
586
 
587
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
588
local xs, ys, zs = x + x, y + y, z + z 
589
local wx, wy, wz = w*xs, w*ys, w*zs 
590
local xx = x*xs 
591
local xy = x*ys 
592
local xz = x*zs 
593
local yy = y*ys 
594
local yz = y*zs 
595
local zz = z*zs 
596
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
597
end
598
 
599
function QuaternionSlerp(a, b, t) 
600
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
601
local startInterp, finishInterp; 
602
if cosTheta >= 0.0001 then 
603
if (1 - cosTheta) > 0.0001 then 
604
local theta = math.acos(cosTheta) 
605
local invSinTheta = 1/math.sin(theta) 
606
startInterp = math.sin((1-t)*theta)*invSinTheta 
607
finishInterp = math.sin(t*theta)*invSinTheta  
608
else 
609
startInterp = 1-t 
610
finishInterp = t 
611
end 
612
else 
613
if (1+cosTheta) > 0.0001 then 
614
local theta = math.acos(-cosTheta) 
615
local invSinTheta = 1/math.sin(theta) 
616
startInterp = math.sin((t-1)*theta)*invSinTheta 
617
finishInterp = math.sin(t*theta)*invSinTheta 
618
else 
619
startInterp = t-1 
620
finishInterp = t 
621
end 
622
end 
623
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
624
end
625
626
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
627
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
628
end 
629
630
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
631
        if hit.Parent==nil then
632
                return
633
        end
634
        local h=hit.Parent:FindFirstChild("Humanoid")
635
        for _,v in pairs(hit.Parent:children()) do
636
        if v:IsA("Humanoid") then
637
        h=v
638
        end
639
        end
640
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
641
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
642
        end
643
        if hit.Parent.className=="Hat" then
644
        hit=hit.Parent.Parent:findFirstChild("Head")
645
        end
646
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
647
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
648
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
649
                        return
650
                end]]
651
--                        hs(hit,1.2) 
652
                        local c=Instance.new("ObjectValue")
653
                        c.Name="creator"
654
                        c.Value=game:service("Players").LocalPlayer
655
                        c.Parent=h
656
                        game:GetService("Debris"):AddItem(c,.5)
657
                local Damage=math.random(minim,maxim)
658
--                h:TakeDamage(Damage)
659
                local  blocked=false
660
                local  block=hit.Parent:findFirstChild("Block")
661
                if block~=nil then
662
                print(block.className)
663
                if block.className=="NumberValue" then
664
                if block.Value>0 then
665
                blocked=true
666
                if decreaseblock==nil then
667
                block.Value=block.Value-1
668
                end
669
                end
670
                end
671
                if block.className=="IntValue" then
672
                if block.Value>0 then
673
                blocked=true
674
                if decreaseblock~=nil then
675
                block.Value=block.Value-1
676
                end
677
                end
678
                end
679
                end
680
                if blocked==false then
681
--                h:TakeDamage(Damage)
682
                h.Health=h.Health-Damage
683
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
684
                else
685
                h.Health=h.Health-(Damage/2)
686
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright red").Color)
687
                end
688
                if Type=="Knockdown" then
689
                local hum=hit.Parent.Humanoid
690
hum.PlatformStand=true
691
coroutine.resume(coroutine.create(function(HHumanoid)
692
swait(1)
693
HHumanoid.PlatformStand=false
694
end),hum)
695
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
696
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
697
local bodvol=Instance.new("BodyVelocity")
698
bodvol.velocity=angle*knockback
699
bodvol.P=5000
700
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
701
bodvol.Parent=hit
702
local rl=Instance.new("BodyAngularVelocity")
703
rl.P=3000
704
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
705
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
706
rl.Parent=hit
707
game:GetService("Debris"):AddItem(bodvol,.5)
708
game:GetService("Debris"):AddItem(rl,.5)
709
                elseif Type=="Normal" then
710
                local vp=Instance.new("BodyVelocity")
711
                vp.P=500
712
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
713
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
714
                if KnockbackType==1 then
715
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
716
                elseif KnockbackType==2 then
717
                vp.velocity=Property.CFrame.lookVector*knockback
718
                end
719
                if knockback>0 then
720
                        vp.Parent=hit.Parent.Torso
721
                end
722
                game:GetService("Debris"):AddItem(vp,.5)
723
                elseif Type=="Up" then
724
                local bodyVelocity=Instance.new("BodyVelocity")
725
                bodyVelocity.velocity=vt(0,60,0)
726
                bodyVelocity.P=5000
727
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
728
                bodyVelocity.Parent=hit
729
                game:GetService("Debris"):AddItem(bodyVelocity,1)
730
                local rl=Instance.new("BodyAngularVelocity")
731
                rl.P=3000
732
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
733
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
734
                rl.Parent=hit
735
                game:GetService("Debris"):AddItem(rl,.5)
736
                elseif Type=="Snare" then
737
                local bp=Instance.new("BodyPosition")
738
                bp.P=2000
739
                bp.D=100
740
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
741
                bp.position=hit.Parent.Torso.Position
742
                bp.Parent=hit.Parent.Torso
743
                game:GetService("Debris"):AddItem(bp,1)
744
                elseif Type=="Target" then
745
	            local Targetting = false
746
                if Targetting==false then
747
                ZTarget=hit.Parent.Torso
748
                coroutine.resume(coroutine.create(function(Part) 
749
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
750
                swait(5)
751
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
752
                end),ZTarget)
753
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
754
                local  targetgui=Instance.new("BillboardGui")
755
                targetgui.Parent=ZTarget
756
                targetgui.Size=UDim2.new(10,100,10,100)
757
                local targ=Instance.new("ImageLabel")
758
                targ.Parent=targetgui
759
                targ.BackgroundTransparency=1
760
                targ.Image="rbxassetid://4834067"
761
                targ.Size=UDim2.new(1,0,1,0)
762
                cam.CameraType="Scriptable"
763
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
764
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
765
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
766
                Targetting=true
767
                RocketTarget=ZTarget
768
                for i=1,Property do
769
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
770
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
771
                swait()
772
                end
773
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
774
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
775
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
776
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
777
                end
778
                Targetting=false
779
                RocketTarget=nil
780
                targetgui.Parent=nil
781
                cam.CameraType="Custom"
782
                end
783
                end
784
                        local debounce=Instance.new("BoolValue")
785
                        debounce.Name="DebounceHit"
786
                        debounce.Parent=hit.Parent
787
                        debounce.Value=true
788
                        game:GetService("Debris"):AddItem(debounce,Delay)
789
                        c=Instance.new("ObjectValue")
790
                        c.Name="creator"
791
                        c.Value=Player
792
                        c.Parent=h
793
                        game:GetService("Debris"):AddItem(c,.5)
794
        end
795
end
796
797
798
function ShowDamage(Pos, Text, Time, Color)
799
	local Rate = (1 / 30)
800
	local Pos = (Pos or Vector3.new(0, 0, 0))
801
	local Text = (Text or "")
802
	local Time = (Time or 2)
803
	local Color = (Color or Color3.new(1, 0, 0))
804
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
805
	EffectPart.Anchored = true
806
	local BillboardGui = Instance.new("BillboardGui")
807
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
808
	BillboardGui.Adornee = EffectPart
809
	local TextLabel = Instance.new("TextLabel")
810
	TextLabel.BackgroundTransparency = 1
811
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
812
	TextLabel.Text = Text
813
	TextLabel.TextColor3 = Color
814
	TextLabel.TextScaled = true
815
	TextLabel.Font = Enum.Font.ArialBold
816
	TextLabel.Parent = BillboardGui
817
	BillboardGui.Parent = EffectPart
818
	game.Debris:AddItem(EffectPart, (Time + 0.1))
819
	EffectPart.Parent = game:GetService("Workspace")
820
	Delay(0, function()
821
		local Frames = (Time / Rate)
822
		for Frame = 1, Frames do
823
			wait(Rate)
824
			local Percent = (Frame / Frames)
825
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
826
			TextLabel.TextTransparency = Percent
827
		end
828
		if EffectPart and EffectPart.Parent then
829
			EffectPart:Destroy()
830
		end
831
	end)
832
end
833
834
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
835
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
836
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
837
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
838
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
839
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
840
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
841
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
842
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
843
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
844
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
845
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
846
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
847
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
848
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
849
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
850
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
851
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
852
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
853
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
854
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
855
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(1, 1.20000005, 1))
856
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
857
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
858
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
859
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
860
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
861
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
862
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
863
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
864
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
865
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
866
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
867
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
868
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
869
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
870
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
871
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
872
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
873
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
874
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
875
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
876
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
877
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
878
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
879
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
880
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
881
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
882
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
883
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
884
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
885
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
886
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
887
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
888
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
889
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
890
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
891
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
892
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
893
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
894
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
895
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
896
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
897
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
898
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
899
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
900
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
901
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
902
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
903
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
904
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
905
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
906
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
907
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
908
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
909
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
910
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
911
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
912
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
913
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
914
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
915
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright red","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
916
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
917
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright red","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
918
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
919
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
920
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright red","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
921
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
922
923
DarkRiftF=function(par)
924
while lol == true do 
925
wait() 
926
local PWN={}
927
for _,v in pairs(game.Workspace:children()) do
928
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
929
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
930
table.insert(PWN,v.Torso)
931
end
932
end
933
end
934
for _,t in pairs(PWN) do
935
local targ=par.Position-t.Position
936
local Mag=targ.magnitude
937
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
938
if Mag<=30 then
939
t.Parent.Humanoid:TakeDamage(.5)
940
local rl=Instance.new("BodyAngularVelocity")
941
rl.P=3000
942
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
943
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
944
rl.Parent=t
945
game:GetService("Debris"):AddItem(rl,.1)
946
end
947
if Mag<=20 then
948
t.Parent.Humanoid:TakeDamage(.1)
949
else
950
local vl=Instance.new("BodyVelocity")
951
vl.P=3000
952
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
953
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
954
vl.Parent=t
955
game:GetService("Debris"):AddItem(vl,.1)
956
end
957
end
958
end
959
wait(.08)
960
end
961
end
962
963
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
964
	local msh1 = Instance.new("BlockMesh") 
965
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
966
	local S=Instance.new("Part")
967
	S.Name="Effect"
968
	S.Material="Neon"
969
	S.formFactor=0
970
	S.Size=Vector3.new(x1,y1,z1)
971
	S.BrickColor=color
972
	S.Reflectance = 0
973
	S.TopSurface=0
974
	S.BottomSurface=0
975
	S.Transparency=0
976
	S.Anchored=false
977
	S.CanCollide=false
978
	S.CFrame=part.CFrame
979
	S.Parent=game.Workspace
980
	msh1.Parent = S
981
	local W=Instance.new("Weld")
982
	W.Parent=S
983
	W.Part0=S
984
	W.Part1=part
985
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
986
	W.Parent=nil
987
	S.Anchored=true
988
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
989
end 
990
991
local function BlackHole(parent,cframe)
992
local effectsmsh = Instance.new("SpecialMesh")
993
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
994
--effectsmsh.Scale = Vector3.new(1,1,2.5)
995
effectsmsh.Scale = Vector3.new(3,3,3)
996
local effectsg = Instance.new("Part")
997
effectsg.formFactor = 3
998
effectsg.CanCollide = false
999
effectsg.Name = "Effect"
1000
effectsg.Locked = true
1001
effectsg.Transparency = 1 
1002
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1003
effectsg.Parent = parent
1004
effectsg.BrickColor = BrickColor.new("Bright red")
1005
effectsg.Material="Neon"
1006
coroutine.resume(coroutine.create(function(Part,Mesh)
1007
	local Mesh = Instance.new("SpecialMesh") 
1008
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
1009
	Mesh.MeshType = "Sphere" 
1010
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
1011
	Part=Instance.new("Part")
1012
	Part.Name="Effect"
1013
	Part.formFactor=0
1014
	Part.Size=Vector3.new(1,1,1)
1015
	Part.BrickColor=BrickColor.new("Bright red")
1016
	Part.Material="Neon"
1017
	Part.Reflectance = 0
1018
	Part.TopSurface=0
1019
	Part.BottomSurface=0
1020
	Part.Transparency=0
1021
	Part.Anchored=true
1022
NoOutline(Part)	
1023
	Part.CanCollide=false
1024
	Part.CFrame=cframe
1025
	Part.Parent=parent
1026
	Mesh.Parent = Part
1027
	lol=true
1028
coroutine.resume(coroutine.create(function()
1029
	DarkRiftF(Part)
1030
end)) 
1031
	for i=0,200 do
1032
	wait()
1033
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Bright red")) 
1034
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
1035
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1036
	end
1037
	local fff=200
1038
	for i=0,100 do
1039
	wait()
1040
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Bright red")) 
1041
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1042
	end
1043
	for i=0,1,0.05 do
1044
	wait()
1045
	Part.Transparency=Part.Transparency+0.05
1046
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
1047
	end
1048
	lol=false
1049
	Part.Parent=nil
1050
end),nil,nil)
1051
end
1052
1053
function makeShockwave(height,color,speed,range,pulse)
1054
local range = range or 2000
1055
local p = Instance.new("Part")
1056
p.Anchored = true
1057
p.CanCollide = false
1058
p.FormFactor = "Custom"
1059
p.BrickColor = color
1060
p.Parent = workspace
1061
local m = Instance.new("SpecialMesh",p)
1062
m.MeshId = "rbxassetid://3270017"
1063
local estimateSurvival = math.floor(range/speed) * 0.03
1064
game:GetService("Debris"):AddItem(p,estimateSurvival)
1065
Spawn(function ()
1066
for i = 1,range,speed do
1067
p.Transparency = 1-math.min(0.5,3-(i/500))
1068
m.Scale = Vector3.new(i,i,i*height)
1069
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
1070
wait()
1071
end
1072
p:Destroy()
1073
end)
1074
end
1075
1076
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1077
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1078
prt.Anchored=true
1079
prt.CFrame=cframe
1080
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
1081
game:GetService("Debris"):AddItem(prt,2)
1082
coroutine.resume(coroutine.create(function(Part,Mesh) 
1083
for i=0,2,delay do
1084
wait()
1085
Part.CFrame=Part.CFrame
1086
Part.Transparency=i
1087
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1088
end
1089
Part.Parent=nil
1090
end),prt,msh)
1091
end
1092
1093
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1094
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
1095
prt.Anchored=true
1096
prt.CFrame=cframe
1097
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1098
game:GetService("Debris"):AddItem(prt,5)
1099
coroutine.resume(coroutine.create(function(Part,Mesh) 
1100
for i=0,1,delay do
1101
wait()
1102
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1103
Part.Transparency=i
1104
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1105
end
1106
Part.Parent=nil
1107
end),prt,msh)
1108
end
1109
1110
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1111
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
1112
if Type~=2 then
1113
prt.Anchored=true
1114
end
1115
prt.CFrame=cframe
1116
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1117
game:GetService("Debris"):AddItem(prt,5)
1118
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1119
local wld=nil
1120
if dur==2 then
1121
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
1122
end
1123
for i=0,1,delay do
1124
swait()
1125
if dur==1 then
1126
Part.CFrame=Part.CFrame
1127
elseif dur==2 then
1128
wld.C0=cframe
1129
end
1130
Part.Transparency=i
1131
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1132
end
1133
Part.Parent=nil
1134
end),prt,msh,Type)
1135
end
1136
1137
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1138
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1139
prt.Anchored=true
1140
prt.CFrame=cframe
1141
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1142
game:GetService("Debris"):AddItem(prt,5)
1143
coroutine.resume(coroutine.create(function(Part,Mesh) 
1144
for i=0,1,delay do
1145
swait()
1146
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1147
Part.Transparency=i
1148
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1149
end
1150
Part.Parent=nil
1151
end),prt,msh)
1152
end
1153
1154
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1155
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1156
prt.Anchored=true
1157
prt.CFrame=cframe
1158
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1159
game:GetService("Debris"):AddItem(prt,5)
1160
coroutine.resume(coroutine.create(function(Part,Mesh) 
1161
for i=0,1,delay do
1162
wait()
1163
Part.CFrame=Part.CFrame
1164
Part.Transparency=i
1165
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1166
end
1167
Part.Parent=nil
1168
end),prt,msh)
1169
end 
1170
1171
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1172
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
1173
prt.Anchored=true
1174
prt.CFrame=cframe
1175
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1176
game:GetService("Debris"):AddItem(prt,5)
1177
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1178
end
1179
1180
function Blast(parent)
1181
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1182
MagicWaveThing(BrickColor.new("Bright red"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1183
end
1184
1185
function ChargeBall(parent,t)
1186
local counter=0
1187
local size=1
1188
for i=0,t,1 do
1189
swait()
1190
counter=counter+1
1191
if counter%10==0 then
1192
if size==3 then
1193
MagicRing(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1194
elseif size==2 then
1195
MagicRing(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1196
end
1197
end
1198
if counter%5==0 then
1199
if size==1 then
1200
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1201
elseif size==2 then
1202
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1203
elseif size==3 then
1204
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1205
end
1206
end
1207
end
1208
end
1209
1210
function ChargeBall2(parent,t)
1211
local counter=0
1212
local size=1
1213
for i=0,t,1 do
1214
swait()
1215
counter=counter+1
1216
if counter%10==0 then
1217
if size==3 then
1218
MagicRing(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1219
elseif size==2 then
1220
MagicRing(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1221
end
1222
end
1223
if counter%5==0 then
1224
if size==1 then
1225
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1226
MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1227
elseif size==2 then
1228
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1229
MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1230
elseif size==3 then
1231
MagicBlock(BrickColor.new("Bright red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1232
MagicWave(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1233
end
1234
end
1235
end
1236
end
1237
1238
function MagniDamage(Part,dis,mind,maxd,force,knock)
1239
for _,c in pairs(workspace:children()) do
1240
local hum=c:findFirstChild("Humanoid")
1241
if hum~=nil then
1242
local head=c:findFirstChild("Torso")
1243
if head~=nil then
1244
local targ=head.Position-Part.Position
1245
local mag=targ.magnitude
1246
if mag<=dis and c.Name~=Character.Name then 
1247
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1248
end
1249
end
1250
end
1251
end
1252
end
1253
1254
function computeDirection(vec)
1255
local lenSquared = vec.magnitude * vec.magnitude
1256
local invSqrt = 1 / math.sqrt(lenSquared)
1257
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1258
end
1259
1260
function attackone()
1261
attack = true
1262
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1263
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1264
local fx=Hitbox.Touched:connect(function(part)
1265
	local human=part.Parent:findFirstChild("Humanoid")
1266
	if human~=nil and bounce==false then
1267
		bounce=true
1268
		local rndm=math.random(1,#hitsounds)
1269
		local r=rndm
1270
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1271
	end
1272
end)
1273
for i = 0,1,0.1 do
1274
swait()
1275
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1276
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1277
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1278
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1279
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1280
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1281
end
1282
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1283
for i = 0,1,0.1 do
1284
swait()
1285
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1286
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1287
local h = 5
1288
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1289
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1290
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1291
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1292
scfr = blcf
1293
elseif not scfr then
1294
scfr = blcf
1295
end
1296
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1297
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1298
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1299
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1300
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1301
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1302
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1303
end
1304
attack = false
1305
bounce=false
1306
scfr=nil
1307
fx:disconnect()
1308
con:disconnect()
1309
end
1310
1311
function attacktwo()
1312
attack=true
1313
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1314
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1315
local fx=Hitbox.Touched:connect(function(part)
1316
	local human=part.Parent:findFirstChild("Humanoid")
1317
	if human~=nil and bounce==false then
1318
		bounce=true
1319
		local rndm=math.random(1,#hitsounds)
1320
		local r=rndm
1321
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1322
	end
1323
end)
1324
for i=0,1,.1 do
1325
swait()
1326
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1327
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1328
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1329
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1330
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1331
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1332
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1333
end
1334
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1335
for i = 0,1,0.1 do
1336
swait()
1337
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1338
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1339
local h = 5
1340
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1341
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1342
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1343
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1344
scfr = blcf
1345
elseif not scfr then
1346
scfr = blcf
1347
end
1348
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1349
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1350
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1351
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1352
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1353
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1354
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1355
end
1356
scfr=nil
1357
attack=false
1358
bounce=false
1359
con:disconnect()
1360
fx:disconnect()
1361
end
1362
1363
function attackthree()
1364
attack=true
1365
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1366
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1367
local fx=Hitbox.Touched:connect(function(part)
1368
	local human=part.Parent:findFirstChild("Humanoid")
1369
	if human~=nil and bounce==false then
1370
		bounce=true
1371
		local rndm=math.random(1,#hitsounds)
1372
		local r=rndm
1373
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1374
	end
1375
end)
1376
for i=0,1,.1 do
1377
swait()
1378
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1379
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1380
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1381
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1382
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1383
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1384
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1385
end
1386
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1387
for i = 0,1,0.1 do
1388
swait()
1389
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1390
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1391
local h = 5
1392
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1393
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1394
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1395
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1396
scfr = blcf
1397
elseif not scfr then
1398
scfr = blcf
1399
end
1400
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1401
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1402
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1403
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1404
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1405
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1406
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1407
end
1408
attack=false
1409
bounce=false
1410
scfr=nil
1411
con:disconnect()
1412
fx:disconnect()
1413
end
1414
1415
function attackfour()
1416
attack = true
1417
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1418
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1419
local fx=Hitbox.Touched:connect(function(part)
1420
	local human=part.Parent:findFirstChild("Humanoid")
1421
	if human~=nil and bounce==false then
1422
		bounce=true
1423
		local rndm=math.random(1,#hitsounds)
1424
		local r=rndm
1425
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1426
	end
1427
end)
1428
for i = 0,1,0.1 do
1429
swait()
1430
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1431
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1432
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1433
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1434
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1435
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1436
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1437
end
1438
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1439
local v=it("BodyVelocity",Torso)
1440
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1441
v.velocity=RootPart.CFrame.lookVector*50
1442
for i = 0,1,0.1 do
1443
swait()
1444
local blcf = Hitbox.CFrame*cf(0,0,0)
1445
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1446
local h = 5
1447
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1448
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1449
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1450
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1451
scfr = blcf
1452
elseif not scfr then
1453
scfr = blcf
1454
end
1455
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1456
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1457
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1458
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1459
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1460
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1461
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1462
end
1463
v.Parent=nil
1464
scfr=nil
1465
attack = false
1466
bounce=false
1467
con:disconnect()
1468
fx:disconnect()
1469
end
1470
1471
function LustrisFulgo()
1472
attack=true
1473
Humanoid.WalkSpeed=0
1474
for i=0,1,0.1 do
1475
swait()
1476
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1477
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1478
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1479
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1480
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1481
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1482
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1483
end
1484
local function boom()
1485
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Bright red"),"Effect",vt(1,1,1))
1486
pprt.Anchored=true
1487
pprt.CFrame=EffectPart.CFrame
1488
game:GetService("Debris"):AddItem(pprt,2)
1489
MagicCircle(BrickColor.new("White"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1490
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1491
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1492
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Bright red"),"Effect",vt(1,1,1))
1493
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1494
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1495
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1496
for i=0,80 do
1497
swait()
1498
MagicBlock(BrickColor.new("Bright red"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1499
MagicCircle(BrickColor.new("Bright red"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1500
wave.Size=vt(1+i,1+i,1+i)
1501
wavemesh.Scale=vt(1+i,1+i,1+i)
1502
wave.CFrame=EffectPart.CFrame
1503
Humanoid.Health=Humanoid.Health+.15
1504
end
1505
wave:Destroy()
1506
end
1507
boom()
1508
attack=false
1509
Humanoid.WalkSpeed=16
1510
end
1511
1512
function LeviterGlomus()
1513
attack=true
1514
for i=0,1,.1 do
1515
swait()
1516
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1517
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1518
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1519
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1520
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1521
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1522
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1523
end
1524
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1525
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Bright red","BallEffect",Vector3.new(2, 2, 2))
1526
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1527
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1528
ChargeBall(EffectPart2,35)
1529
for i=0,1,.1 do
1530
swait()
1531
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1532
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1533
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1534
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1535
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1536
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1537
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1538
end
1539
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1540
efprt:BreakJoints()
1541
local Target=mouse.Hit.p
1542
local direction = Target - handle.Position
1543
direction = computeDirection(direction)
1544
local pos = handle.Position + (direction * 10.0)		
1545
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1546
local floatForce = Instance.new("BodyForce")
1547
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1548
floatForce.Parent = efprt
1549
efprt.Velocity = direction * 160
1550
efprt.Touched:connect(function(hit) 
1551
if not hit:IsDescendantOf(Character) then
1552
if hit.Name~="Effect" then
1553
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1554
floatForce.Parent=nil
1555
efprt.Anchored=true
1556
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1557
Blast(efprt)
1558
efprt:Destroy()
1559
end
1560
end
1561
end)
1562
game:GetService("Debris"):AddItem(efprt,6)
1563
attack=false
1564
end
1565
1566
function PortalStorm()
1567
Humanoid.WalkSpeed=0
1568
attack=true
1569
for i=0,1,.1 do
1570
swait()
1571
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1572
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1573
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1574
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1575
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1576
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1577
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1578
end
1579
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1580
ChargeBall2(handle,100)
1581
makeShockwave(0.5,BrickColor.new("Bright yelllow"),30,1000,0)
1582
MagicWave(BrickColor.new("Bright yelllow"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1583
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1584
wait(2)
1585
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1586
delay(0.5,function ()
1587
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1588
end)
1589
Humanoid.Health=Humanoid.Health-0
1590
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1591
attack=false
1592
Humanoid.WalkSpeed=9
1593
wait(4)
1594
Humanoid.WalkSpeed=16
1595
end
1596
1597
function SolSiderea()
1598
	Humanoid.WalkSpeed=0
1599
	attack=true
1600
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1601
	for i=0,1,.1 do
1602
	swait()
1603
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1604
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1605
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1606
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1607
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1608
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1609
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1610
	end
1611
	for i=0,1,.1 do
1612
	swait()
1613
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1614
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1615
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1616
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1617
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1618
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1619
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1620
	end
1621
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1622
	local n=2
1623
	local orb=ppart(3,Character,0,1,BrickColor.new("Bright red"),"Orb",vt())
1624
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1625
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1626
	for i=1,0.3,-0.01 do
1627
	wait()
1628
	orb.Transparency=i
1629
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1630
	MagicBlock(BrickColor.new("Bright red"),orb.CFrame,15,15,15,2,2,2,0.1)
1631
	local ef=ppart(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt())
1632
	ef.Anchored=true
1633
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1634
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1635
	ef.CFrame=orb.CFrame*ceef
1636
	game:GetService("Debris"):AddItem(ef,2)
1637
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1638
	for i=0,1,0.1 do
1639
	wait()
1640
	Part.Transparency=i
1641
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1642
	end
1643
	Part.Parent=nil
1644
	end),ef,emsh)
1645
	end
1646
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1647
	wait(.5)
1648
	orb.Parent=nil
1649
	wait(1)
1650
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1651
	local mag=(orb.Position-pos).magnitude 
1652
	BlackHole(game.Workspace,cf(pos))
1653
	coroutine.resume(coroutine.create(function() 
1654
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Bright red"),"Effect",vt(1,1,1))
1655
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1656
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1657
		for i=1,100 do
1658
		swait()
1659
		wave.Size=vt(1+i,1+i,1+i)
1660
		wavemesh.Scale=vt(1+i,1+i,1+i)
1661
		wave.CFrame=cf(pos)
1662
		end
1663
	end))
1664
	coroutine.resume(coroutine.create(function()
1665
		for i=0,20 do
1666
			swait(15)
1667
			local range = 1500
1668
			local p = Instance.new("Part")
1669
			p.Anchored = true
1670
			p.CanCollide = false
1671
			p.FormFactor = "Custom"
1672
			p.BrickColor = BrickColor.new("Bright red")
1673
			p.Parent = workspace
1674
			p.Name="Effect"
1675
			p.CFrame=cf(pos)
1676
			local m = Instance.new("SpecialMesh",p)
1677
			m.MeshId = "rbxassetid://3270017"
1678
			local estimateSurvival = math.floor(range/30) * 0.03
1679
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1680
			Spawn(function ()
1681
			for i = 1,range,30 do
1682
			p.Transparency = 1-math.min(0.5,3-(i/500))
1683
			m.Scale = Vector3.new(i,i,i*0.5)
1684
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1685
			wait()
1686
			end
1687
			p:Destroy()
1688
			end)
1689
		end
1690
	end))
1691
	MagicCylinder(BrickColor.new("Bright yelllow"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1692
	for i=1,2 do
1693
	end
1694
	for i=1,5 do
1695
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1696
	end
1697
	for i=0,5 do
1698
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1699
	end
1700
	local ref=ppart(3,workspace,0,1,BrickColor.new("Bright yelllow"),"Effect",vt())
1701
	ref.CFrame=cf(pos)
1702
	coroutine.resume(coroutine.create(function(Part) 
1703
	wait(1)
1704
	Part.Parent=nil
1705
	end),ref)
1706
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1707
	if hit~=nil then
1708
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1709
	end
1710
	local n=2
1711
	MagicWave(BrickColor.new("Bright yelllow"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1712
	swait(75)
1713
	Humanoid.WalkSpeed=16
1714
	attack=false
1715
end
1716
1717
attacktype=1
1718
mouse.Button1Down:connect(function()
1719
if attacktype==1 and attack==false then
1720
attacktype=2
1721
attackone()
1722
elseif attacktype==2 and attack==false then
1723
attacktype=3
1724
attacktwo()
1725
elseif attacktype==3 and attack==false then
1726
attacktype=4
1727
attackthree()
1728
elseif attacktype==4 and attack==false then
1729
attacktype=1
1730
attackfour()
1731
end
1732
end)
1733
1734
mouse.KeyDown:connect(function(k)
1735
k=k:lower()
1736
if attack == false and k == 'e' then
1737
LeviterGlomus()
1738
ChargeBall(efprt,100)
1739
end
1740
if attack == false and k == 'q' then
1741
LustrisFulgo()
1742
end
1743
if attack == false and k == 'f' and deeznuts==false then
1744
deeznuts=true
1745
SolSiderea()
1746
deeznuts=false
1747
end
1748
if attack == false and k == 'r' and cooldown==false then
1749
cooldown=true
1750
PortalStorm()
1751
cooldown=false
1752
end
1753
end)
1754
1755
1756
local sine = 0
1757
local change = 1
1758
local val = 0
1759
1760
while true do
1761
swait()
1762
sine = sine + change
1763
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1764
local velderp=RootPart.Velocity.y
1765
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1766
if equipped==true or equipped==false then
1767
if attack==false then
1768
idle=idle+1
1769
else
1770
idle=0
1771
end
1772
if idle>=500 then
1773
if attack==false then
1774
end
1775
end
1776
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1777
Anim="Jump"
1778
if attack==false then
1779
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1780
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1781
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1782
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1783
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1784
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1785
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1786
end
1787
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1788
Anim="Fall"
1789
if attack==false then
1790
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1791
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1792
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1793
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1794
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1795
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1796
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1797
end
1798
elseif torvel<1 and hitfloor~=nil then
1799
Anim="Idle"
1800
if attack==false then
1801
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1802
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1803
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1804
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1805
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1806
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1807
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1808
end
1809
elseif torvel>2 and hitfloor~=nil then
1810
Anim="Walk"
1811
if attack==false then
1812
change=3
1813
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1814
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1815
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1816
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1817
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1818
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1819
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1820
end
1821
end
1822
end
1823
if #Effects>0 then
1824
for e=1,#Effects do
1825
if Effects[e]~=nil then
1826
local Thing=Effects[e]
1827
if Thing~=nil then
1828
local Part=Thing[1]
1829
local Mode=Thing[2]
1830
local Delay=Thing[3]
1831
local IncX=Thing[4]
1832
local IncY=Thing[5]
1833
local IncZ=Thing[6]
1834
if Thing[1].Transparency<=1 then
1835
if Thing[2]=="Block1" then
1836
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1837
Mesh=Thing[1].Mesh
1838
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1839
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1840
elseif Thing[2]=="Cylinder" then
1841
Mesh=Thing[1].Mesh
1842
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1843
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1844
elseif Thing[2]=="Blood" then
1845
Mesh=Thing[7]
1846
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1847
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1848
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1849
elseif Thing[2]=="Elec" then
1850
Mesh=Thing[1].Mesh
1851
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1852
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1853
elseif Thing[2]=="Disappear" then
1854
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1855
end
1856
else
1857
Part.Parent=nil
1858
table.remove(Effects,e)
1859
end
1860
end
1861
end
1862
end
1863
end
1864
end