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1
wait(0)
2
Player = game.Players.LocalPlayer
3
4
local count = 0
5
local countspeed = 1
6
local sine = 0
7
local sinespeed = 1
8
local angle = nil
9
local global_wait = 0
10
local showtag = false
11
12
13
--dance booleans--
14
local jerk = false
15
local party = false
16
local canttouch = false
17
local happy = false
18
local spin = false
19
local thriller = false
20
local barrel = false
21
local sax = false
22
local spooky = false
23
local stride = false
24
local shuffle = false
25
local rock = false
26
local gagnam = false
27
local snoop = false
28
local darude = false
29
local taco = false
30
------------------
31
--dance accessory--
32
local barrelbrick = nil
33
local saxtool = nil
34
-------------------
35
--custom animate--
36
local walk = false
37
local jump = false
38
local sit = false
39
local run = false
40
------------------
41
--walk keys--
42
local W = false
43
local A = false
44
local S = false
45
local D = false
46
-------------
47
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
48
local miniweld = nil
49
local rootpart = nil
50
51
local Mouse = nil
52
local Animate = nil
53
local Music = nil
54
local Asset = "http://www.roblox.com/asset/?id="
55
local Animating = nil
56
local humanoid = nil
57
local face = nil 
58
59
local head = nil
60
local torso = nil
61
local ra = nil
62
local la = nil
63
local rl = nil
64
local ll = nil
65
local rs = nil
66
local ls = nil
67
local rh = nil
68
local lh = nil
69
local neck = nil
70
local rj = nil
71
72
local char = nil
73
local Hat1 = nil
74
local Hat2 = nil
75
local a,b = nil
76
77
----------musics-----------------
78
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
79
---------------------------------
80
81
local mesh,meshids,textureids,w
82
83
function fm(parent,meshid,x,y,z,meshtexture)
84
if meshid == "cylinder" then
85
	mesh = Instance.new("CylinderMesh",parent)
86
	mesh.Scale = Vector3.new(x,y,z)
87
	return mesh
88
else
89
	mesh = Instance.new("SpecialMesh",parent)
90
	if meshid ~= "sphere" then
91
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
92
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
93
		end
94
	else mesh.MeshType = 3 end
95
	mesh.Scale = Vector3.new(x,y,z)
96
	if meshtexture ~= nil then
97
		if type(meshtexture) == "number" then 
98
			mesh.TextureId = "rbxassetid://"..meshtexture 
99
		else
100
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
101
		end
102
	return mesh
103
	end
104
end
105
106
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
107
if typee ~= nil then
108
	c = Instance.new("WedgePart",m)
109
else
110
	c = Instance.new("Part",m)
111
end
112
c.TopSurface,c.BottomSurface = 0,0
113
c.Locked = true
114
c.formFactor = "Custom"
115
c.Size = Vector3.new(x,y,z)
116
if color ~= "random" then
117
	c.BrickColor = BrickColor.new(color)
118
else 
119
	c.BrickColor = BrickColor:random() 
120
end
121
c.Transparency = transparency
122
c.CanCollide = cancollide
123
if anchored ~= nil then 
124
	c.Anchored = anchored 
125
end
126
if parent ~= nil then 
127
	c.Parent = parent 
128
end
129
return c
130
end
131
132
function We(part0,part1,x,y,z,rx,ry,rz,parent)
133
w = Instance.new("Motor",m)
134
if parent ~= nil then w.Parent = parent end
135
	w.Part0,w.Part1 = part0,part1
136
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
137
	return w
138
end
139
140
function SetAnimation(id,humanoid)
141
	if Animating ~= nil then
142
		Animating:Stop()
143
	end
144
	Animate.AnimationId = Asset .. id
145
	Animating = humanoid:LoadAnimation(Animate)
146
	Animating:Play()
147
end
148
149
function AnimationStop()
150
		jerk = false
151
		party = false
152
		canttouch = false
153
		happy = false
154
		spin = false
155
		thriller = false
156
		barrel = false
157
		sax = false
158
		spooky = false
159
		stride = false
160
		shuffle = false
161
		rock = false
162
		gagnam = false
163
		snoop = false
164
		darude = false
165
		taco = false
166
		if barrelbrick ~= nil then
167
			barrelbrick:Remove()
168
			barrelbrick = nil
169
		end
170
		if saxtool ~= nil then
171
			saxtool:Remove()
172
			saxtool = nil
173
		end
174
		if sandstorm ~= nil then
175
			sandstorm:Remove()
176
			sandstorm = nil
177
		end
178
end
179
180
local Musical
181
function SetMusic(id,volume)
182
	Musical = Instance.new("Sound",char.Head)
183
	if volume == nil then
184
		Musical.Volume = 1
185
	else
186
		Musical.Volume = volume
187
	end
188
	Musical.Looped = true
189
	Musical.SoundId = Asset .. id
190
	return Musical
191
end
192
193
function GenerateGui()
194
	a=Instance.new("ScreenGui")
195
	a.Name = "KrystalDance By KrystalTeam"
196
	b=Instance.new("ImageLabel",a)
197
	b.BackgroundTransparency = 1
198
	b.Size = UDim2.new(0,250,0,100)
199
	b.Position = UDim2.new(0,0,1,0)
200
	b.Image = Asset .. "269467798"
201
	b.Name = "Logo"
202
	c=Instance.new("Sound",a)
203
	c.Name = "Intro"
204
	c.Volume = 1
205
	c.SoundId = Asset .. "236146895"
206
	c.Looped = false
207
	return a
208
end
209
210
function Generate(player)
211
char = player.Character
212
Hat1 = P(1,1,1,'Black',0,false,false)
213
Hat2 = P(1,1,1,'Black',0,false,false)
214
wait()
215
a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
216
b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
217
wait()
218
if char:FindFirstChild("Head") then
219
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
220
	We(Hat2,char.Head,0,0.8,0,0,0,0)
221
	if char.head:FindFirstChild("face") ~= nil then
222
		face = char.head:FindFirstChild("face")
223
		face.Texture = "rbxasset://textures/face.png"
224
	end
225
	c=char.Head:clone()
226
	c.Name = "FalseHead"
227
	c.CanCollide = false
228
	c.Parent = char
229
	We(c,char.Head,0,0,0,0,0,0)
230
	char.Head.Transparency = 1
231
	for i,v in pairs(char:GetChildren()) do
232
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
233
			v:Remove()
234
		end
235
		if v.ClassName == "BodyColors" then
236
			v.HeadColor = BrickColor.new("White")
237
			v.LeftArmColor = BrickColor.new("Really black")
238
			v.LeftLegColor = BrickColor.new("Really black")
239
			v.RightArmColor = BrickColor.new("Really black")
240
			v.RightLegColor = BrickColor.new("Really black")
241
			v.TorsoColor = BrickColor.new("Really black")
242
		end
243
		if v.ClassName == "Part" then
244
			if v.Name == "Head" or v.Name == "FalseHead" then
245
				v.BrickColor = BrickColor.new("White")
246
				else
247
				v.BrickColor = BrickColor.new("Really black")
248
			end
249
		end
250
	end
251
----------musics---------------
252
	M1=SetMusic(356998636)
253-
	M1=SetMusic(168007346)
253+
	M2=SetMusic(331662305)
254-
	M2=SetMusic(144901116)
254+
	M3=SetMusic(219999753)
255-
	M3=SetMusic(168570436)
255+
	M4=SetMusic(300464086)
256-
	M4=SetMusic(142435409)
256+
	M5=SetMusic(165677235)
257-
	M5=SetMusic(131525189)
257+
258
	M7=SetMusic(130791919)
259
	M8=SetMusic(130794684)
260
	M9=SetMusic(155313239)
261
	M10=SetMusic(158036870)
262
	M11=SetMusic(145262991)
263
	M12=SetMusic(151430448)
264
	M13=SetMusic(130844430)
265
	M14=SetMusic(172388329)
266
	M15=SetMusic(179534184)
267
	M16=SetMusic(221590627)
268-
	M16=SetMusic(142295308)
268+
269
	
270
	if char:FindFirstChild("HumanoidRootPart") ~= nil then
271
		rootpart = char:FindFirstChild("HumanoidRootPart")
272
	end
273
	if showtag == true then
274
		local bbg = Instance.new("BillboardGui",c)
275
		bbg.Adornee = c
276
		bbg.Name = "satuttava"
277
		bbg.Size = UDim2.new(6,0,2,0)
278
		bbg.StudsOffset = Vector3.new(0,2,0)
279
		local box = Instance.new("TextLabel",bbg)
280
		box.Size = UDim2.new(1,0,1,0)
281
		box.BackgroundColor = BrickColor.new("White")
282
		box.TextColor3 = Color3.new(255,0,0)
283
		box.TextStrokeTransparency = 0.5
284
		box.Font = 3
285
		box.Text = Player.Name
286
		box.BackgroundTransparency = 1
287
		box.Position = UDim2.new(0,0,0,0)
288
		box.TextScaled = true
289
	end
290
	if char:FindFirstChild("Humanoid") ~= nil then
291
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
292
		wait()
293
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
294
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
295
		humanoid = char:FindFirstChild("Humanoid")
296
		if humanoid:FindFirstChild("Animator") ~= nil then
297
			humanoid:FindFirstChild("Animator"):Remove()
298
			--Instance.new("Animator",humanoid)
299
		end
300
		if char:FindFirstChild("Animate") ~= nil then
301
			char:FindFirstChild("Animate"):Remove()
302
		end
303
	end
304
	Mouse = player:GetMouse()
305
	Music = Instance.new("Sound",char.Head)
306
	Music.Volume = 1
307
	Music.Looped = true
308
	Music.SoundId = Asset
309
	Animate = Instance.new("Animation",char.Head)
310
	Animate.AnimationId = Asset
311
312
	
313
	
314
	
315
	head = char:FindFirstChild("Head")
316
	torso = char:FindFirstChild("Torso")
317
	ra = char:findFirstChild("Right Arm")
318
	la = char:findFirstChild("Left Arm")
319
	rl = char:findFirstChild("Right Leg")
320
	ll = char:findFirstChild("Left Leg")
321
	rs = torso:findFirstChild("Right Shoulder")
322
	ls = torso:findFirstChild("Left Shoulder")
323
	rh = torso:findFirstChild("Right Hip")
324
	lh = torso:findFirstChild("Left Hip")
325
	neck = torso:findFirstChild("Neck")
326
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
327
	
328
	state = humanoid:GetState()
329
	local ca = nil
330
	ca=GenerateGui()
331
	ca.Parent = player.PlayerGui
332
	if ca:FindFirstChild("Logo") ~= nil then
333
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
334
		if ca:FindFirstChild("Intro") ~= nil then
335
			ca:FindFirstChild("Intro"):Play()
336
			coroutine.resume(coroutine.create(function() 
337
				for i=0,30 do
338
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
339
					wait(0.5)
340
					if i >= 30 then
341
						break
342
					end
343
				end
344
			end))
345
		end
346
	end
347
348
	if humanoid ~= nil then
349
		humanoid.Changed:connect(function(pro)
350
			if pro == "MoveDirection" or pro == "Jump" then
351
				if Music.IsPlaying == true then
352
					AnimationStop()
353
				end
354
			end
355
		end)
356
		humanoid.Died:connect(function()
357
			AnimationStop()
358
		end)
359
		
360
	Mouse.KeyUp:connect(function(key) 
361
		if key == "w" then
362
			W = false
363
		end
364
		if key == "a" then
365
			A = false
366
		end
367
		if key == "s" then
368
			S = false
369
		end
370
		if key == "d" then
371
			D = false
372
		end
373
		if string.byte(key) == 48 then
374
			run = false
375
		end
376
	end)
377
		
378
	Mouse.KeyDown:connect(function(key) 
379
		if key == "w" then
380
			W = true
381
			AnimationStop()
382
		end
383
		if key == "a" then
384
			A = true
385
			AnimationStop()
386
		end
387
		if key == "s" then
388
			S = true
389
			AnimationStop()
390
		end
391
		if key == "d" then
392
			D = true
393
			AnimationStop()
394
		end
395
	end)
396
	
397
	
398
	
399
	Mouse.KeyDown:connect(function(key) 
400
		KeyUsed(key)
401
	end)
402
end
403
end
404
print'KrystalDance By: KrystalTeam as fully Loaded!'
405
end
406
407
function KeyUsed(key)
408
		if humanoid ~= nil then
409
			if humanoid.Health > 0 then
410
				if string.byte(key) == 32 then
411
					jump = true
412
					AnimationStop()
413
					--sit = false
414
				end
415
				if string.byte(key) == 50 then
416
					AnimationStop()
417
					if sit == true then
418
						sit = false
419
					else
420
						sit = true
421
					end
422
				end
423
				if string.byte(key) == 48 then
424
					run = true
425
				end
426
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
427
					if key == "Q" or key == "q" then
428
						AnimationStop()
429
						canttouch = true
430
						M1:Play()
431
					end
432
					if key == "E" or key == "e" then
433
						AnimationStop()
434
						party = true
435
						M2:Play()
436
					end
437
					if key == "R" or key == "r" then
438
						AnimationStop()
439
						jerk = true
440
						M3:Play()
441
					end
442
					if key == "T" or key == "t" then
443
						AnimationStop()
444
						happy = true
445
						M4:Play()
446
					end
447
					if key == "Y" or key == "y" then
448
						AnimationStop()
449
						spin = true
450
						M5:Play()
451
					end
452
					if key == "U" or key == "u" then
453
						AnimationStop()
454
						thriller = true
455
						M6:Play()
456
					end
457
					if key == "F" or key == "f" then
458
						AnimationStop()
459
						barrel = true
460
						M7:Play()
461
						if barrelbrick == nil and barrel == true then
462
							barrelbrick = P(2,2,1,'Black',0,false,false)
463
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
464
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
465
						end
466
					end
467
					if key == "P" or key == "p" then
468
						AnimationStop()
469
						sax = true
470
						M8:Play()
471
						if saxtool == nil and sax == true then
472
							saxtool = P(1,2,2,'Black',0,false,false)
473
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
474
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
475
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
476
						end
477
					end
478
					if key == "G" or key == "g" then
479
						AnimationStop()
480
						spooky = true
481
						M9:Play()
482
					end
483
					if key == "H" or key == "h" then
484
						AnimationStop()
485
						stride = true
486
						M10:Play()
487
					end
488
					if key == "J" or key == "j" then
489
						AnimationStop()
490
						shuffle = true
491
						M11:Play()
492
					end
493
					if key == "K" or key == "k" then
494
						AnimationStop()
495
						rock = true
496
						M12:Play()
497
					end
498
					if key == "L" or key == "l" then
499
						AnimationStop()
500
						gagnam = true
501
						M13:Play()
502
					end
503
					if key == "Z" or key == "z" then
504
						AnimationStop()
505
						snoop = true
506
						M14:Play()
507
					end
508
					if key == "X" or key == "x" then
509
						AnimationStop()
510
						darude = true
511
						M15:Play()
512
						if sandstorm == nil and darude == true then
513
							sandstorm = P(1,1,1,'Black',0,false,false)
514
							sandstorm.Transparency = 1
515
							a=Instance.new("Smoke",sandstorm)
516
							a.Color = Color3.new(255/255,255/255,175/255)
517
							a.Size = 0.4
518
							a.RiseVelocity = 3
519
							a.Opacity = 0.75
520
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
521
							b.C1 = CFrame.new(0, -2, 0)
522
						end
523
					end
524
					if key == "C" or key == "c" then
525
						AnimationStop()
526
						taco = true
527
						M16:Play()
528
					end
529
				end
530
			end
531
		end
532
end
533
534
Generate(Player)
535
536
game:service'RunService'.Stepped:connect(function()
537
	count = (count % 100) + countspeed
538
	angle = math.pi * math.sin(math.pi*2/100*count)
539
	countspeed = 1
540
	
541
	state = humanoid:GetState()
542
	if state ~= Enum.HumanoidStateType.Freefall then
543
		jump = false
544
	else
545
		jump = true
546
		sit = false
547
		AnimationStop()
548
	end
549
	
550
	local mesh1anan = Instance.new("SpecialMesh")
551
	mesh1anan.MeshType = Enum.MeshType.FileMesh
552
	mesh1anan.Scale = Vector3.new(3,3,3)
553
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
554
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
555
	if taco == true then
556
		if char ~= nil then
557
	        local locationanan = char:GetModelCFrame()
558
	        local tacoa = Instance.new("Part")
559
	        tacoa.CanCollide = false
560
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
561
	        local meshanananan = mesh1anan:clone()
562
	        meshanananan.Parent = tacoa
563
	        meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
564
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
565
	        tacoa.Parent = workspace
566
	        game:GetService("Debris"):AddItem(tacoa,4)
567
		end
568
	end
569
	
570
	
571
	
572
	
573
	if canttouch == false then	
574
		M1:Stop()
575
	end
576
	if party == false then	
577
		M2:Stop()
578
	end
579
	if jerk == false then	
580
		M3:Stop()
581
	end
582
	if happy == false then	
583
		M4:Stop()
584
	end
585
	if spin == false then	
586
		M5:Stop()
587
	end
588
	if thriller == false then	
589
		M6:Stop()
590
	end
591
	if barrel == false then	
592
		M7:Stop()
593
	end
594
	if sax == false then	
595
		M8:Stop()
596
	end
597
	if spooky == false then	
598
		M9:Stop()
599
	end
600
	if stride == false then	
601
		M10:Stop()
602
	end
603
	if shuffle == false then	
604
		M11:Stop()
605
	end
606
	if rock == false then
607
		M12:Stop()
608
	end
609
	if gagnam == false then
610
		M13:Stop()
611
	end
612
	if snoop == false then
613
		M14:Stop()	
614
	end
615
	if darude == false then
616
		M15:Stop()
617
	end
618
	if taco == false then
619
		M16:Stop()
620
	end
621
	
622
	if run == true and sit == false then
623
		humanoid.WalkSpeed = 25
624
	elseif sit == true then
625
		humanoid.WalkSpeed = 0
626
	else
627
		humanoid.WalkSpeed = 16
628
	end
629
	
630
	if global_wait == 380 then global_wait = 0 end
631
	
632
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
633
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
634
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
635
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
636
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
637
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
638
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
639
	end
640
	
641
	
642
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
643
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
644
		local hitz,enz = workspace:FindPartOnRay(ray, char)
645
		if hitz then
646
			if rootpart:FindFirstChild("Weld") == nil then
647
				miniweld = Instance.new("Weld", rootpart)
648
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
649
				miniweld.Part0 = hitz
650
				miniweld.Part1 = rootpart
651
				humanoid.PlatformStand = true
652
			end
653
		end
654
	else
655
		if rootpart:FindFirstChild("Weld") ~= nil then
656
			rootpart:FindFirstChild("Weld"):Destroy()
657
			humanoid.PlatformStand = false
658
		end
659
	end
660
	
661
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
662
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
663
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
664
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
665
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
666
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
667
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
668
	end
669
	
670
	if jump == true and sit == false then
671
		countspeed = 2
672
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
673
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
674
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
675
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
676
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
677
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
678
	end
679
	
680
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
681
		if run == true then
682
			countspeed = 4
683
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
684
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
685
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
686
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
687
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
688
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
689
		else
690
			countspeed = 2
691
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
692
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
693
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
694
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
695
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
696
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
697
		end
698
	end
699
700
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
701
		if jerk == true and jump == false and sit == false then
702
			countspeed = 2
703
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
704
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
705
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
706
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
707
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
708
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
709
		elseif party == true and jump == false and sit == false then
710
			countspeed = 4
711
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
712
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
713
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
714
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
715
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
716
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
717
		elseif canttouch == true and jump == false and sit == false then
718
			countspeed = 2
719
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
720
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
721
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
722
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
723
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
724
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
725
		elseif happy == true and jump == false and sit == false then
726
			countspeed = 4
727
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
728
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
729
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
730
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
731
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
732
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
733
		elseif spin == true and jump == false and sit == false then
734
			global_wait = (global_wait % 360) + 4
735
			countspeed = 4
736
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
737
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
738
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
739
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
740
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
741
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
742
		elseif thriller == true and jump == false and sit == false then
743
			countspeed = 2
744
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
745
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
746
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
747
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
748
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
749
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
750
		elseif barrel == true and jump == false and sit == false then
751
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
752
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
753
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
754
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
755
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
756
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
757
		elseif sax == true and jump == false and sit == false then
758
			countspeed = 2
759
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
760
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
761
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
762
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
763
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
764
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
765
		elseif spooky == true and jump == false and sit == false then
766
			countspeed = 3
767
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
768
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
769
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
770
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
771
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
772
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
773
		elseif stride == true and jump == false and sit == false then
774
			countspeed = 2.5
775
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
776
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
777
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
778
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
779
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
780
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
781
		elseif shuffle == true and jump == false and sit == false then
782
			countspeed = 2
783
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
784
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
785
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
786
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
787
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
788
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
789
		elseif rock == true and jump == false and sit == false then
790
			countspeed = 4
791
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
792
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
793
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
794
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
795
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
796
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
797
		elseif gagnam == true and jump == false and sit == false then
798
			countspeed = 4
799
			ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
800
			rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
801
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
802
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
803
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
804
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
805
		elseif snoop == true and jump == false and sit == false then
806
			countspeed = 2
807
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
808
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
809
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
810
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
811
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
812
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
813
		elseif darude == true and jump == false and sit == false then
814
			countspeed = 3
815
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
816
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
817
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
818
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
819
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
820
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
821
		elseif taco == true and jump == false and sit == false then
822
			countspeed = 4
823
			global_wait = (global_wait % 360) + 4
824
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
825
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
826
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
827
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
828
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
829
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
830
		end
831
	end
832
end)