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wait()
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local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
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local oxbox = getfenv()
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setfenv(1, setmetatable({}, {__index = Environment}))
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Environment.coroutine.yield()
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oxbox.script:Destroy()
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local Owner = game:GetService("Players")['12gaugenick']
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local Owner = game:GetService("Players")['iiFangTheAlpha']
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local Character = nil
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local Orb = nil
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local Settings = {
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	["Trail"] = true,
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	["TrailColor"] = BrickColor.White(),
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	["TrailColor"] = BrickColor.Blue(),
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	["Radius"] = 9,
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	["Height"] = 1.2,
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	["Bounce"] = 2.7,
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    ["AudioID"] = 9,
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	["EinOrb"] = true,
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	["Speed"] = .02
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	["Speed"] = .05
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} 
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local TrailParts = {}
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Spawnorb = function()
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	if Orb ~= nil then
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		pcall(function()
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			Orb:ClearAllChildren()
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		end)
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		pcall(function()
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			Orb:Destroy()
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		end)
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	end
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	Orb = Instance.new('Part', workspace)
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	Orb.BrickColor = BrickColor.White()
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	Orb.Transparency = .3
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	Orb.Anchored = true
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	Orb.CanCollide = false
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	Orb.Locked = true
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	Orb.FormFactor = "Symmetric"
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	Orb.Shape = "Ball"
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	Orb.Size = Vector3.new(1,1,1)
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	Orb.Size = Vector3.new(10,10,10)
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	Orb.TopSurface = 10
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	Orb.BottomSurface = 10
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	Orb.Material = "Neon"
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	Orb.Name = "Part"
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	Orb.Changed:connect(function()
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		if not workspace:FindFirstChild(Orb.Name) then
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			Spawnorb()
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		end
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	end)
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end;Spawnorb()
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spawn(function()
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	while wait(1) do
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		if Orb.Parent==nil then
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			Spawnorb()
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		end
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	end
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end)
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Spawntrail = function()
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	if Orb ~= nil and Settings.Trail == true then
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		local Tail = Instance.new('Part', Orb)
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		Tail.BrickColor = Settings.TrailColor
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		Tail.Transparency = .1
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		Tail.Anchored = true
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		Tail.CanCollide = false
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		Tail.Locked = true
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		Tail.FormFactor = "Custom"
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		Tail.Size = Vector3.new(.2,.2,.2)
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		Tail.CFrame = Orb.CFrame
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		Tail.TopSurface = 10
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		Tail.Material = "Neon"
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		Tail.BottomSurface = 10
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		Instance.new("PointLight", Tail)
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		table.insert(TrailParts, Tail)
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		if Settings.EinOrb then
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		    spawn(function()
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        		for i = 1, 0,-.025 do
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                    Tail.Color = Color3.new(i,i,i)
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                    game:GetService("RunService").RenderStepped:wait()
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                end
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            end)
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        end
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	end
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end
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function clerp(p1,p2,percent)
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    local p1x,p1y,p1z,p1R00,p1R01,p1R02,p1R10,p1R11,p1R12,p1R20,p1R21,p1R22=p1:components()
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    local p2x,p2y,p2z,p2R00,p2R01,p2R02,p2R10,p2R11,p2R12,p2R20,p2R21,p2R22=p2:components()
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    return CFrame.new(p1x+percent*(p2x-p1x),p1y+percent*(p2y-p1y),p1z+percent*(p2z-p1z),p1R00+percent*(p2R00-p1R00),p1R01+percent*(p2R01-p1R01),p1R02+percent*(p2R02-p1R02),p1R10+percent*(p2R10-p1R10),p1R11+percent*(p2R11-p1R11),p1R12+percent*(p2R12-p1R12),p1R20+percent*(p2R20-p1R20),p1R21+percent*(p2R21-p1R21),p1R22+percent*(p2R22-p1R22))
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end
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local Rot = 1
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spawn(function()
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	game:GetService("RunService").RenderStepped:connect(function()
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		if Owner and Owner.Character and Owner.Character:FindFirstChild("Torso") then
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		    Character = Owner.Character.Torso.CFrame
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		else
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			Character = CFrame.new(0,1.5,0)
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		end
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		if Orb ~= nil then
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			Rot = Rot + Settings.Speed
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			Orb.CFrame = clerp(Orb.CFrame,
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				CFrame.new(Character.p)
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				*CFrame.new(.8,5.5,0)
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				*CFrame.Angles(180,Rot,(math.sin((tick())*1.3)*1.7)+13)
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				*CFrame.new(Settings.Radius,0,0)
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			, .1)
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			-- Trail
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			Spawntrail()
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			for i,_ in next,TrailParts do
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				if TrailParts[i] ~= nil and TrailParts[i+1] ~= nil then
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					local Part1 = TrailParts[i]
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					local Part2 = TrailParts[i+1]
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					local Mag = ((Part1.CFrame.p-Part2.CFrame.p).magnitude)
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					if i >= 8 then
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					    Part1.Size = Vector3.new(Part1.Size.X+.017, Mag, Part1.Size.Z+.017)
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					else
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					    Part1.Size = Vector3.new(.2, Mag, .2)
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					end
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					Part1.Transparency = Part1.Transparency + .021
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					Part1.CFrame = CFrame.new(Part1.CFrame.p, Part2.CFrame.p)
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        			*CFrame.Angles(math.pi/2,2,0)
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					if Part1.Size.X >= 1.7 then
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						Part1:Destroy()
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						table.remove(TrailParts, i)
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					end
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				end
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			end
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		end
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	end)
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end)