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1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
---Another JOJO
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4-
---Happy halloween
4+
---Edit by Zach_rookie_Editor3
5-
---Last script probably
5+
--- still not finished lol
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9-
--- E(Hold) - OverHeaven Ora Barrages
9+
--- E(Hold) - Hyper Barrage
10-
--- R - OverHeaven Strong Hit
10+
--- R - Ultimate Joy
11-
--- T - OverHeaven Blast
11+
--- T - kaboom
12-
--- F - TimeStop
12+
--- F - Its time to stop
13
--- Z(Can be Spammed) - Stand Jump
14-
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
14+
--- Ultimate Joy --    ( passive ) heal extremely fast
15-
------This is a Play Fair script(None of that one shot stuff)
15+
16
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
17
print("FE Compatibility: by WaverlyCole & Mokiros")
18
InternalData = {}
19
do
20
    script.Parent = owner.Character
21
    local Event = Instance.new("RemoteEvent")
22
    Event.Name = "UserInput"
23
    local function NewFakeEvent()
24
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
25
        return Fake
26
    end
27
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
28
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
29
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
30
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
31
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
32
    local function TriggerEvent(self,Event,...)
33
        local Trigger = Mouse[Event]
34
        if Trigger and Trigger.fakeEvent and Trigger.Function then
35
            Trigger.Function(...)
36
        end
37
    end
38
    Mouse.TrigEvent = TriggerEvent
39
    UserInputService.TrigEvent = TriggerEvent
40
    Event.OnServerEvent:Connect(function(FiredBy,Input)
41
        if FiredBy.Name ~= owner.Name then end
42
        if Input.MouseEvent then
43
            Mouse.Target = Input.Target
44
            Mouse.Hit = Input.Hit
45
        else
46
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
47
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
49
            end
50
            for _,Action in pairs(ContextActionService.Actions) do
51
                for _,Key in pairs(Action.Keys) do
52
                    if Key==Input.KeyCode then
53
                        Action.Function(Action.Name,Input.UserInputState,Input)
54
                    end
55
                end
56
            end
57
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
58
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
59
        end
60
    end)
61
    InternalData["Mouse"] = Mouse
62
    InternalData["ContextActionService"] = ContextActionService
63
    InternalData["UserInputService"] = UserInputService
64
    Event.Parent = NLS([[
65
        local Player = owner
66
        local Event = script:WaitForChild("UserInput")
67
        local UserInputService = game:GetService("UserInputService")
68
        local Mouse = Player:GetMouse()
69
        local Input = function(Input,gameProcessedEvent)
70
            if gameProcessedEvent then return end
71
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
72
        end
73
        UserInputService.InputBegan:Connect(Input)
74
        UserInputService.InputEnded:Connect(Input)
75
        local Hit,Target
76
        while wait(1/30) do
77
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
78
                Hit,Target = Mouse.Hit,Mouse.Target
79
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
80
            end
81
        end
82
    ]],owner.Character)
83
end
84
RealGame = game;game = setmetatable({},{
85
    __index = function (self,Index)
86
        local Sandbox = function (Thing)
87
            if Thing:IsA("Player") then
88
                local RealPlayer = Thing
89
                return setmetatable({},{
90
                    __index = function (self,Index)
91
                        local Type = type(RealPlayer[Index])
92
                        if Type == "function" then
93
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
94
                                return function (self)
95
                                    return InternalData["Mouse"]
96
                                end
97
                            end
98
                            return function (self,...)
99
                                return RealPlayer[Index](RealPlayer,...)
100
                            end
101
                        else
102
                            return RealPlayer[Index]
103
                        end
104
                    end;
105
                    __tostring = function(self)
106
                        return RealPlayer.Name
107
                    end
108
                })
109
            end
110
        end
111
        if RealGame[Index] then
112
            local Type = type(RealGame[Index])
113
            if Type == "function" then
114
                if Index:lower() == "getservice" or Index:lower() == "service" then
115
                    return function (self,Service)
116
                        if Service:lower() == "players" then
117
                            return setmetatable({},{
118
                                __index = function (self2,Index2)
119
                                    local RealService = RealGame:GetService(Service)
120
                                    local Type2 = type(Index2)
121
                                    if Type2 == "function" then
122
                                        return function (self,...)
123
                                            return RealService[Index2](RealService,...)
124
                                        end
125
                                    else
126
                                        if Index2:lower() == "localplayer" then
127
                                            return Sandbox(owner)
128
                                        end
129
                                        return RealService[Index2]
130
                                    end
131
                                end;
132
                                __tostring = function(self)
133
                                    return RealGame:GetService(Service).Name
134
                                end
135
                            })
136
                        elseif Service:lower() == "contextactionservice" then
137
                            return InternalData["ContextActionService"]
138
                        elseif Service:lower() == "contextactionservice" then
139
                            return InternalData["UserInputService"]
140
                        elseif Service:lower() == "runservice" then
141
                            return setmetatable({},{
142
                                __index = function(self2,Index2)
143
                                    local RealService = RealGame:GetService(Service)
144
                                    local Type2 = type(Index2)
145
                                    if Type2 == "function" then
146
                                        return function (self,...)
147
                                            return RealService[Index2](RealService,...)
148
                                        end
149
                                    else
150
                                        if Index2:lower() == "bindtorenderstep" then
151
                                            return function (self,Name,Priority,Function)
152
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
153
                                            end
154
                                        end
155
                                        if Index2:lower() == "renderstepped" then
156
                                            return RealService["Stepped"]
157
                                        end
158
                                        return RealService[Index2]
159
                                    end
160
                                end
161
                            })
162
                        else
163
                            return RealGame:GetService(Service)
164
                        end
165
                    end
166
                end
167
                return function (self,...)
168
                    return RealGame[Index](RealGame,...)
169
                end
170
            else
171
                if game:GetService(Index) then
172
                    return game:GetService(Index)
173
                end
174
                return RealGame[Index]
175
            end
176
        else
177
            return nil
178
        end
179
    end
180
});Game = game;owner = game:GetService("Players").LocalPlayer
181
print("Complete! Running...")
182
183
wait(0.1)
184
local Player = game.Players.LocalPlayer
185
local Character = Player.Character
186
local Humanoid = Character.Humanoid
187
local Mouse = Player:GetMouse()
188
local LeftArm = Character["Left Arm"]
189
local RightArm = Character["Right Arm"]
190
local LeftLeg = Character["Left Leg"]
191
local RightLeg = Character["Right Leg"]
192
local Head = Character.Head
193
local Torso = Character.Torso
194
local Camera = game.Workspace.CurrentCamera
195
local RootPart = Character.HumanoidRootPart
196
local RootJoint = RootPart.RootJoint
197
local Pause = false
198
local attack = false
199
local Change = false
200
local DDZ = false
201
local LOL = false
202
local Anim = 'Idle'
203
local attacktype = 1
204
local delays = false
205
local play = true
206
local Time = 7
207
local targetted = nil
208
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
209
local velocity = RootPart.Velocity.y
210
local sine = 0
211
local change = 1
212
local D = false
213
Loop = false
214
local DD = false
215
local doe = 0
216
local Create = LoadLibrary("RbxUtility").Create
217
local Stand = Instance.new("Model",Character)
218
Stand.Name = "Stand"
219
local ST = Instance.new("Part",Stand)
220
ST.Size = Vector3.new(2,2,1)
221
ST.BrickColor = BrickColor.new("Bright yellow")
222-
ST.BrickColor = BrickColor.new("White")
222+
223
local ST2 = Instance.new("SpecialMesh",ST)
224
ST2.MeshId = "rbxasset://fonts/torso.mesh"
225
ST2.Scale = Vector3.new(1,1,1)
226
local ST3 = Instance.new("Weld",ST)
227
ST3.Part0 = RootPart
228
ST3.Part1 = ST
229
ST3.C0 = CFrame.new(0,0,0)
230
local SH = Instance.new("Part",Stand)
231
SH.Size = Vector3.new(1.25,1.25,1.25)
232
SH.CanCollide = false
233
SH.BrickColor = BrickColor.new("Bright yellow")
234-
SH.BrickColor = BrickColor.new("White")
234+
235
SH2.MeshType = "Head"
236
SH2.Scale = Vector3.new(1,1,1)
237
local SH2 = Instance.new("Weld",SH)
238
SH2.Part0 = ST
239
SH2.Part1 = SH
240
SH2.C0 = CFrame.new(0,1.5,0)
241
local SRA = Instance.new("Part",Stand)
242
SRA.Size = Vector3.new(1,2,1)
243
SRA.CanCollide = false
244
SRA.BrickColor = BrickColor.new("Bright yellow")
245-
SRA.BrickColor = BrickColor.new("White")
245+
246
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
247
SRA2.Scale = Vector3.new(1,1,1)
248
local SRA3 = Instance.new("Weld",SRA)
249
SRA3.Part0 = ST
250
SRA3.Part1 = SRA
251
SRA3.C0 = CFrame.new(1.5,0,0)
252
local SLA = Instance.new("Part",Stand)
253
SLA.Size = Vector3.new(1,2,1)
254
SLA.CanCollide = false
255
SLA.BrickColor = BrickColor.new("Bright yellow")
256-
SLA.BrickColor = BrickColor.new("White")
256+
257
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
258
SLA2.Scale = Vector3.new(1,1,1)
259
local SLA3 = Instance.new("Weld",SLA)
260
SLA3.Part0 = ST
261
SLA3.Part1 = SLA
262
SLA3.C0 = CFrame.new(-1.5,0,0)
263
local SRL = Instance.new("Part",Stand)
264
SRL.Size = Vector3.new(1,2,1)
265
SRL.CanCollide = false
266
SRL.BrickColor = BrickColor.new("Bright yellow")
267-
SRL.BrickColor = BrickColor.new("White")
267+
268
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
269
SRL2.Scale = Vector3.new(1,1,1)
270
local SRL3 = Instance.new("Weld",SRL)
271
SRL3.Part0 = ST
272
SRL3.Part1 = SRL
273
SRL3.C0 = CFrame.new(0.5,-2,0)
274
local SLL = Instance.new("Part",Stand)
275
SLL.Size = Vector3.new(1,2,1)
276
SLL.CanCollide = false
277
SLL.BrickColor = BrickColor.new("Bright yellow")
278-
SLL.BrickColor = BrickColor.new("White")
278+
279
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
280
SLL2.Scale = Vector3.new(1,1,1)
281
local SLL3 = Instance.new("Weld",SLL)
282
SLL3.Part0 = ST
283
SLL3.Part1 = SLL
284
SLL3.C0 = CFrame.new(-0.5,-2,0)
285
local FlA = Instance.new("ParticleEmitter",SRA)
286
FlA.Texture = "rbxassetid://263837009"
287
FlA.Size = NumberSequence.new(0.6)
288
FlA.Rotation = NumberRange.new(-100, 100)
289
FlA.RotSpeed = NumberRange.new(-200, 200)
290
FlA.Transparency = NumberSequence.new(0,1)
291
FlA.Speed = NumberRange.new(0.1)
292
FlA.ZOffset = -0.1
293
FlA.Lifetime = NumberRange.new(1)
294
FlA.Rate = 1111
295
FlA.LockedToPart = true
296
FlA.LightEmission = 1
297
FlA.VelocitySpread = 12121
298
local ZZA = Instance.new("ParticleEmitter",SRA)
299
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
300
ZZA.Size = NumberSequence.new(0.005)
301
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
302
ZZA.RotSpeed = NumberRange.new(-200, 200)
303
ZZA.Transparency = NumberSequence.new(0.7)
304
ZZA.Lifetime = NumberRange.new(1)
305
ZZA.Speed = NumberRange.new(0.48)
306
ZZA.Rate = 1231231
307
ZZA.ZOffset = 0.1
308
ZZA.LockedToPart = true
309
ZZA.LightEmission = 1e9
310
ZZA.LightInfluence = 1e9
311
local FlA1 = Instance.new("ParticleEmitter",SLA)
312
FlA1.Texture = "rbxassetid://263837009"
313
FlA1.Size = NumberSequence.new(0.6)
314
FlA1.Rotation = NumberRange.new(-100, 100)
315
FlA1.RotSpeed = NumberRange.new(-200, 200)
316
FlA1.Transparency = NumberSequence.new(0,1)
317
FlA1.Speed = NumberRange.new(0.1)
318
FlA1.ZOffset = -0.1
319
FlA1.Lifetime = NumberRange.new(1)
320
FlA1.Rate = 1111
321
FlA1.LockedToPart = true
322
FlA1.LightEmission = 1
323
FlA1.VelocitySpread = 12121
324
local ZZA1 = Instance.new("ParticleEmitter",SLA)
325
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
326
ZZA1.Size = NumberSequence.new(0.005)
327
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
328
ZZA1.RotSpeed = NumberRange.new(-200, 200)
329
ZZA1.Transparency = NumberSequence.new(0.7)
330
ZZA1.Lifetime = NumberRange.new(1)
331
ZZA1.Speed = NumberRange.new(0.48)
332
ZZA1.Rate = 1231231
333
ZZA1.ZOffset = 0.1
334
ZZA1.LockedToPart = true
335
ZZA1.LightEmission = 1e9
336
ZZA1.LightInfluence = 1e9
337
local FlA2 = Instance.new("ParticleEmitter",ST)
338
FlA2.Texture = "rbxassetid://263837009"
339
FlA2.Size = NumberSequence.new(0.6)
340
FlA2.Rotation = NumberRange.new(-100, 100)
341
FlA2.RotSpeed = NumberRange.new(-200, 200)
342
FlA2.Transparency = NumberSequence.new(0,1)
343
FlA2.Speed = NumberRange.new(0.1)
344
FlA2.ZOffset = -0.1
345
FlA2.Lifetime = NumberRange.new(1)
346
FlA2.Rate = 1111
347
FlA2.LockedToPart = true
348
FlA2.LightEmission = 1
349
FlA2.VelocitySpread = 12121
350
local joy = Instance.new("Part",Character)
351
joy.CanCollide = false
352
joy.Size = Vector3.new(7, 0.01, 7)
353
local joyimage = Instance.new("Decal",joy)
354
joyimage.Face = "Top"
355
joyimage.Texture = "http://www.roblox.com/asset/?id=1176402123"
356
local ZZA2 = Instance.new("ParticleEmitter",ST)
357
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
358
ZZA2.Size = NumberSequence.new(0.005)
359
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
360
ZZA2.RotSpeed = NumberRange.new(-200, 200)
361
ZZA2.Transparency = NumberSequence.new(0.7)
362
ZZA2.Lifetime = NumberRange.new(1)
363
ZZA2.Speed = NumberRange.new(0.48)
364
ZZA2.Rate = 1231231
365
ZZA2.ZOffset = 0.1
366
ZZA2.LockedToPart = true
367
ZZA2.LightEmission = 1e9
368
ZZA2.LightInfluence = 1e9
369
local FlA3 = Instance.new("ParticleEmitter",SRL)
370
FlA3.Texture = "rbxassetid://263837009"
371
FlA3.Size = NumberSequence.new(0.6)
372
FlA3.Rotation = NumberRange.new(-100, 100)
373
FlA3.RotSpeed = NumberRange.new(-200, 200)
374
FlA3.Transparency = NumberSequence.new(0,1)
375
FlA3.Speed = NumberRange.new(0.1)
376
FlA3.ZOffset = -0.1
377
FlA3.Lifetime = NumberRange.new(1)
378
FlA3.Rate = 1111
379
FlA3.LockedToPart = true
380
FlA3.LightEmission = 1
381
FlA3.VelocitySpread = 12121
382
local ZZA3 = Instance.new("ParticleEmitter",SRL)
383
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
384
ZZA3.Size = NumberSequence.new(0.005)
385
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
386
ZZA3.RotSpeed = NumberRange.new(-200, 200)
387
ZZA3.Transparency = NumberSequence.new(0.7)
388
ZZA3.Lifetime = NumberRange.new(1)
389
ZZA3.Speed = NumberRange.new(0.48)
390
ZZA3.Rate = 1231231
391
ZZA3.ZOffset = 0.1
392
ZZA3.LockedToPart = true
393
ZZA3.LightEmission = 1e9
394
ZZA3.LightInfluence = 1e9
395
local FlA4 = Instance.new("ParticleEmitter",SLL)
396
FlA4.Texture = "rbxassetid://263837009"
397
FlA4.Size = NumberSequence.new(0.6)
398
FlA4.Rotation = NumberRange.new(-100, 100)
399
FlA4.RotSpeed = NumberRange.new(-200, 200)
400
FlA4.Transparency = NumberSequence.new(0,1)
401
FlA4.Speed = NumberRange.new(0.1)
402
FlA4.ZOffset = -0.1
403
FlA4.Lifetime = NumberRange.new(1)
404
FlA4.Rate = 1111
405
FlA4.LockedToPart = true
406
FlA4.LightEmission = 1
407
FlA4.VelocitySpread = 12121
408
local ZZA4 = Instance.new("ParticleEmitter",SLL)
409
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
410
ZZA4.Size = NumberSequence.new(0.005)
411
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
412
ZZA4.RotSpeed = NumberRange.new(-200, 200)
413
ZZA4.Transparency = NumberSequence.new(0.7)
414
ZZA4.Lifetime = NumberRange.new(1)
415
ZZA4.Speed = NumberRange.new(0.48)
416
ZZA4.Rate = 1231231
417
ZZA4.ZOffset = 0.1
418
ZZA4.LockedToPart = true
419
ZZA4.LightEmission = 1e9
420
ZZA4.LightInfluence = 1e9
421
local FlA5 = Instance.new("ParticleEmitter",SH)
422
FlA5.Texture = "rbxassetid://263837009"
423
FlA5.Size = NumberSequence.new(0.6)
424
FlA5.Rotation = NumberRange.new(-100, 100)
425
FlA5.RotSpeed = NumberRange.new(-200, 200)
426
FlA5.Transparency = NumberSequence.new(0,1)
427
FlA5.Speed = NumberRange.new(0.1)
428
FlA5.ZOffset = -0.1
429
FlA5.Lifetime = NumberRange.new(1)
430
FlA5.Rate = 20
431
FlA5.LockedToPart = true
432
FlA5.LightEmission = 1
433
FlA5.VelocitySpread = 12121
434
local ZZA5 = Instance.new("ParticleEmitter",SH)
435
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
436
ZZA5.Size = NumberSequence.new(0.005)
437
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
438
ZZA5.RotSpeed = NumberRange.new(-200, 200)
439
ZZA5.Transparency = NumberSequence.new(0.7)
440
ZZA5.Lifetime = NumberRange.new(1)
441
ZZA5.Speed = NumberRange.new(0.48)
442
ZZA5.Rate = 1231233
443
ZZA5.ZOffset = 0.1
444
ZZA5.LockedToPart = true
445
ZZA5.LightEmission = 1e9
446
ZZA5.LightInfluence = 1e9
447
FlA.Enabled = false
448
FlA1.Enabled = false
449
FlA2.Enabled = false
450
FlA3.Enabled = false
451
FlA4.Enabled = false
452
FlA5.Enabled = false
453
ZZA.Enabled= false
454
ZZA1.Enabled = false
455
ZZA2.Enabled = false
456-
Face.Texture = "rbxassetid://1692604813"
456+
457
ZZA4.Enabled = false
458-
StarH.BrickColor = BrickColor.new("Institutional white")
458+
459
local Face = Instance.new("Decal",SH)
460
Face.Face = "Front"
461
Face.Texture = "rbxassetid://1176402123"
462
local StarH = Instance.new("Part",Stand)
463
StarH.BrickColor = BrickColor.new("Bright yellow")
464
StarH.CanCollide = false
465
local StarH2 = Instance.new("SpecialMesh",StarH)
466
StarH2.MeshId = "rbxassetid://874044556"
467
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
468
local StarH3 = Instance.new("Weld",StarH)
469
StarH3.Part0 = SH
470
StarH3.Part1 = StarH
471
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
472
local Scarf = Instance.new("Part",Stand)
473
Scarf.BrickColor = BrickColor.new("Pastel yellow")
474
Scarf.CanCollide = false
475
local Scarf2 = Instance.new("SpecialMesh",Scarf)
476
Scarf2.MeshId = "rbxassetid://873798502"
477
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
478
local Scarf3 = Instance.new("Weld",Scarf)
479
Scarf3.Part0 = SH
480
Scarf3.Part1 = Scarf
481
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
482
local Clot = Instance.new("Part",Stand)
483
Clot.BrickColor = BrickColor.new("Pastel yellow")
484
Clot.CanCollide = false
485
local Clot2 = Instance.new("SpecialMesh",Clot)
486
Clot2.MeshId = "rbxassetid://874045262"
487
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
488
local Clot3 = Instance.new("Weld",Clot)
489
Clot3.Part0 = ST
490
Clot3.Part1 = Clot
491
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
492
local BClot = Instance.new("Part",Stand)
493
BClot.BrickColor = BrickColor.new("Pastel yellow")
494
BClot.CanCollide = false
495
local BClot2 = Instance.new("SpecialMesh",BClot)
496
BClot2.MeshId = "rbxassetid://874045262"
497
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
498
local BClot3 = Instance.new("Weld",BClot)
499
BClot3.Part0 = ST
500
BClot3.Part1 = BClot
501
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
502
local Shoulder = Instance.new("Part",Stand)
503
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
504
Shoulder.CanCollide = false
505
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
506
Shoulder2.MeshId = "rbxassetid://874040321"
507
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
508
local Shoulder3 = Instance.new("Weld",Shoulder)
509
Shoulder3.Part0 = SRA
510
Shoulder3.Part1 = Shoulder
511
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
512
local OtShoulder = Instance.new("Part",Stand)
513
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
514
OtShoulder.CanCollide = false
515
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
516
OtShoulder2.MeshId = "rbxassetid://874040321"
517
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
518-
Abs.BrickColor = BrickColor.new("Institutional white")
518+
519
OtShoulder3.Part0 = SLA
520
OtShoulder3.Part1 = OtShoulder
521
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
522
local Abs = Instance.new("Part",Stand)
523
Abs.BrickColor = BrickColor.new("Bright yellow")
524
Abs.CanCollide = false
525
local Abs2 = Instance.new("SpecialMesh",Abs)
526
Abs2.MeshId = "rbxassetid://958074736"
527
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
528
local Abs3 = Instance.new("Weld",Abs)
529
Abs3.Part0 = ST
530
Abs3.Part1 = Abs
531
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
532
Humanoid.Animator.Parent = nil
533
Character.Animate.Parent = nil
534
mas = Instance.new("Model",game:GetService("Lighting"))
535
WeldConstraint0 = Instance.new("WeldConstraint")
536
WeldConstraint1 = Instance.new("WeldConstraint")
537
WeldConstraint2 = Instance.new("WeldConstraint")
538
WeldConstraint3 = Instance.new("WeldConstraint")
539
WeldConstraint4 = Instance.new("WeldConstraint")
540
WeldConstraint5 = Instance.new("WeldConstraint")
541
WeldConstraint6 = Instance.new("WeldConstraint")
542
WeldConstraint7 = Instance.new("WeldConstraint")
543
WeldConstraint8 = Instance.new("WeldConstraint")
544
WeldConstraint9 = Instance.new("WeldConstraint")
545
WeldConstraint10 = Instance.new("WeldConstraint")
546
WeldConstraint11 = Instance.new("WeldConstraint")
547
WeldConstraint12 = Instance.new("WeldConstraint")
548
WeldConstraint13 = Instance.new("WeldConstraint")
549
Part14 = Instance.new("Part")
550
Part15 = Instance.new("Part")
551
WeldConstraint16 = Instance.new("WeldConstraint")
552
WeldConstraint17 = Instance.new("WeldConstraint")
553
WeldConstraint18 = Instance.new("WeldConstraint")
554
WeldConstraint19 = Instance.new("WeldConstraint")
555
WeldConstraint20 = Instance.new("WeldConstraint")
556
WeldConstraint21 = Instance.new("WeldConstraint")
557
WeldConstraint22 = Instance.new("WeldConstraint")
558
WeldConstraint23 = Instance.new("WeldConstraint")
559
WeldConstraint24 = Instance.new("WeldConstraint")
560
WeldConstraint25 = Instance.new("WeldConstraint")
561
WeldConstraint26 = Instance.new("WeldConstraint")
562
WeldConstraint27 = Instance.new("WeldConstraint")
563
WeldConstraint28 = Instance.new("WeldConstraint")
564
WeldConstraint29 = Instance.new("WeldConstraint")
565
Part30 = Instance.new("Part")
566
Part31 = Instance.new("Part")
567
Part32 = Instance.new("Part")
568
Part33 = Instance.new("Part")
569
Part34 = Instance.new("Part")
570
Part35 = Instance.new("Part")
571
Part36 = Instance.new("Part")
572
Part37 = Instance.new("Part")
573
Part38 = Instance.new("Part")
574
Part39 = Instance.new("Part")
575
Part40 = Instance.new("Part")
576
Part41 = Instance.new("Part")
577
Part42 = Instance.new("Part")
578
WeldConstraint20.Parent = Part15
579
WeldConstraint20.Part0 = Part15
580
WeldConstraint20.Part1 = Part33
581
WeldConstraint22.Parent = Part15
582
WeldConstraint22.Part0 = Part15
583
WeldConstraint22.Part1 = Part35
584
WeldConstraint21.Parent = Part15
585
WeldConstraint21.Part0 = Part15
586
WeldConstraint21.Part1 = Part34
587
WeldConstraint23.Parent = Part15
588
WeldConstraint23.Part0 = Part15
589
WeldConstraint23.Part1 = Part36
590
WeldConstraint24.Parent = Part15
591
WeldConstraint24.Part0 = Part15
592
WeldConstraint24.Part1 = Part37
593
WeldConstraint25.Parent = Part15
594
WeldConstraint25.Part0 = Part15
595
WeldConstraint25.Part1 = Part38
596
WeldConstraint26.Parent = Part15
597
WeldConstraint26.Part0 = Part15
598
WeldConstraint26.Part1 = Part39
599
WeldConstraint27.Parent = Part15
600
WeldConstraint27.Part0 = Part15
601
WeldConstraint27.Part1 = Part40
602
WeldConstraint29.Parent = Part15
603
WeldConstraint29.Part0 = Part15
604
WeldConstraint29.Part1 = Part42
605
WeldConstraint28.Parent = Part15
606
WeldConstraint28.Part0 = Part15
607
WeldConstraint28.Part1 = Part41
608
WeldConstraint16.Parent = Part15
609
WeldConstraint16.Part0 = Part15
610
WeldConstraint16.Part1 = Part14
611
WeldConstraint17.Parent = Part15
612
WeldConstraint17.Part0 = Part15
613
WeldConstraint17.Part1 = Part30
614
WeldConstraint18.Parent = Part15
615
WeldConstraint18.Part0 = Part15
616
WeldConstraint18.Part1 = Part31
617
WeldConstraint19.Parent = Part15
618
WeldConstraint19.Part0 = Part15
619
WeldConstraint19.Part1 = Part32
620
Part14.Name = "Glove"
621
Part14.Parent = mas
622
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
623
Part14.Orientation = Vector3.new(0, 178.389999, 0)
624
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
625
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
626
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
627
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
628
Part14.BottomSurface = Enum.SurfaceType.Smooth
629
Part14.BrickColor = BrickColor.new("Pastel yellow")
630
Part14.CanCollide = false
631
Part14.Material = Enum.Material.SmoothPlastic
632
Part14.TopSurface = Enum.SurfaceType.Smooth
633
Part14.brickColor = BrickColor.new("Pastel yellow")
634
Part15.Name = "LeftHandle"
635
Part15.Parent = mas
636
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
637
Part15.Orientation = Vector3.new(0, 179.73999, 0)
638
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
639
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
640
Part15.Color = Color3.new(1, 1, 0)
641
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
642
Part15.BottomSurface = Enum.SurfaceType.Smooth
643
Part15.BrickColor = BrickColor.new("New Yeller")
644
Part15.CanCollide = false
645
Part15.Material = Enum.Material.SmoothPlastic
646
Part15.TopSurface = Enum.SurfaceType.Smooth
647
Part15.brickColor = BrickColor.new("New Yeller")
648
Part15.Shape = Enum.PartType.Ball
649
WeldConstraint16.Parent = Part15
650
WeldConstraint16.Part0 = Part15
651
WeldConstraint16.Part1 = Part14
652
WeldConstraint17.Parent = Part15
653
WeldConstraint17.Part0 = Part15
654
WeldConstraint17.Part1 = Part30
655
WeldConstraint18.Parent = Part15
656
WeldConstraint18.Part0 = Part15
657
WeldConstraint18.Part1 = Part31
658
WeldConstraint19.Parent = Part15
659
WeldConstraint19.Part0 = Part15
660
WeldConstraint19.Part1 = Part32
661
WeldConstraint20.Parent = Part15
662
WeldConstraint20.Part0 = Part15
663
WeldConstraint20.Part1 = Part33
664
WeldConstraint21.Parent = Part15
665
WeldConstraint21.Part0 = Part15
666
WeldConstraint21.Part1 = Part34
667
WeldConstraint22.Parent = Part15
668
WeldConstraint22.Part0 = Part15
669
WeldConstraint22.Part1 = Part35
670
WeldConstraint23.Parent = Part15
671
WeldConstraint23.Part0 = Part15
672
WeldConstraint23.Part1 = Part36
673
WeldConstraint24.Parent = Part15
674
WeldConstraint24.Part0 = Part15
675
WeldConstraint24.Part1 = Part37
676
WeldConstraint25.Parent = Part15
677
WeldConstraint25.Part0 = Part15
678
WeldConstraint25.Part1 = Part38
679
WeldConstraint26.Parent = Part15
680
WeldConstraint26.Part0 = Part15
681
WeldConstraint26.Part1 = Part39
682
WeldConstraint27.Parent = Part15
683
WeldConstraint27.Part0 = Part15
684
WeldConstraint27.Part1 = Part40
685
WeldConstraint28.Parent = Part15
686
WeldConstraint28.Part0 = Part15
687
WeldConstraint28.Part1 = Part41
688
WeldConstraint29.Parent = Part15
689
WeldConstraint29.Part0 = Part15
690
WeldConstraint29.Part1 = Part42
691
Part30.Parent = mas
692
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
693
Part30.Orientation = Vector3.new(0, 178.389999, 0)
694
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
695
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
696
Part30.Color = Color3.new(1, 1, 0)
697
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
698
Part30.BottomSurface = Enum.SurfaceType.Smooth
699
Part30.BrickColor = BrickColor.new("New Yeller")
700
Part30.CanCollide = false
701
Part30.Material = Enum.Material.SmoothPlastic
702
Part30.TopSurface = Enum.SurfaceType.Smooth
703
Part30.brickColor = BrickColor.new("New Yeller")
704
Part30.Shape = Enum.PartType.Ball
705
Part31.Parent = mas
706
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
707
Part31.Orientation = Vector3.new(0, 178.389999, 0)
708
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
709
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
710
Part31.Color = Color3.new(1, 1, 0)
711
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
712
Part31.BottomSurface = Enum.SurfaceType.Smooth
713
Part31.BrickColor = BrickColor.new("New Yeller")
714
Part31.CanCollide = false
715
Part31.Material = Enum.Material.SmoothPlastic
716
Part31.TopSurface = Enum.SurfaceType.Smooth
717
Part31.brickColor = BrickColor.new("New Yeller")
718
Part31.Shape = Enum.PartType.Ball
719
Part32.Parent = mas
720
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
721
Part32.Orientation = Vector3.new(0, 178.389999, 0)
722
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
723
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
724
Part32.Color = Color3.new(1, 1, 0)
725
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
726
Part32.BottomSurface = Enum.SurfaceType.Smooth
727
Part32.BrickColor = BrickColor.new("New Yeller")
728
Part32.CanCollide = false
729
Part32.Material = Enum.Material.SmoothPlastic
730
Part32.TopSurface = Enum.SurfaceType.Smooth
731
Part32.brickColor = BrickColor.new("New Yeller")
732
Part32.Shape = Enum.PartType.Ball
733
Part33.Parent = mas
734
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
735
Part33.Orientation = Vector3.new(0, 178.389999, 0)
736
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
737
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
738
Part33.Color = Color3.new(1, 1, 0)
739
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
740
Part33.BottomSurface = Enum.SurfaceType.Smooth
741
Part33.BrickColor = BrickColor.new("New Yeller")
742
Part33.CanCollide = false
743
Part33.Material = Enum.Material.SmoothPlastic
744
Part33.TopSurface = Enum.SurfaceType.Smooth
745
Part33.brickColor = BrickColor.new("New Yeller")
746
Part33.Shape = Enum.PartType.Ball
747
Part34.Parent = mas
748
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
749
Part34.Orientation = Vector3.new(0, 178.389999, 0)
750
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
751
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
752
Part34.Color = Color3.new(1, 1, 0)
753
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
754
Part34.BottomSurface = Enum.SurfaceType.Smooth
755
Part34.BrickColor = BrickColor.new("New Yeller")
756
Part34.CanCollide = false
757
Part34.Material = Enum.Material.SmoothPlastic
758
Part34.TopSurface = Enum.SurfaceType.Smooth
759
Part34.brickColor = BrickColor.new("New Yeller")
760
Part34.Shape = Enum.PartType.Ball
761
Part35.Parent = mas
762
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
763
Part35.Orientation = Vector3.new(0, 178.389999, 0)
764
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
765
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
766
Part35.Color = Color3.new(1, 1, 0)
767
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
768
Part35.BottomSurface = Enum.SurfaceType.Smooth
769
Part35.BrickColor = BrickColor.new("New Yeller")
770
Part35.CanCollide = false
771
Part35.Material = Enum.Material.SmoothPlastic
772
Part35.TopSurface = Enum.SurfaceType.Smooth
773
Part35.brickColor = BrickColor.new("New Yeller")
774
Part35.Shape = Enum.PartType.Ball
775
Part36.Parent = mas
776
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
777
Part36.Orientation = Vector3.new(0, 178.389999, 0)
778
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
779
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
780
Part36.Color = Color3.new(1, 1, 0)
781
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
782
Part36.BottomSurface = Enum.SurfaceType.Smooth
783
Part36.BrickColor = BrickColor.new("New Yeller")
784
Part36.CanCollide = false
785
Part36.Material = Enum.Material.SmoothPlastic
786
Part36.TopSurface = Enum.SurfaceType.Smooth
787
Part36.brickColor = BrickColor.new("New Yeller")
788
Part36.Shape = Enum.PartType.Ball
789
Part37.Parent = mas
790
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
791
Part37.Orientation = Vector3.new(0, 178.389999, 0)
792
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
793
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
794
Part37.Color = Color3.new(1, 1, 0)
795
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
796
Part37.BottomSurface = Enum.SurfaceType.Smooth
797
Part37.BrickColor = BrickColor.new("New Yeller")
798
Part37.CanCollide = false
799
Part37.Material = Enum.Material.SmoothPlastic
800
Part37.TopSurface = Enum.SurfaceType.Smooth
801
Part37.brickColor = BrickColor.new("New Yeller")
802
Part37.Shape = Enum.PartType.Ball
803
Part38.Parent = mas
804
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
805
Part38.Orientation = Vector3.new(0, 178.389999, 0)
806
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
807
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
808
Part38.Color = Color3.new(1, 1, 0)
809
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
810
Part38.BottomSurface = Enum.SurfaceType.Smooth
811
Part38.BrickColor = BrickColor.new("New Yeller")
812
Part38.CanCollide = false
813
Part38.Material = Enum.Material.SmoothPlastic
814
Part38.TopSurface = Enum.SurfaceType.Smooth
815
Part38.brickColor = BrickColor.new("New Yeller")
816
Part38.Shape = Enum.PartType.Ball
817
Part39.Parent = mas
818
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
819
Part39.Orientation = Vector3.new(0, 178.389999, 0)
820
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
821
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
822
Part39.Color = Color3.new(1, 1, 0)
823
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
824
Part39.BottomSurface = Enum.SurfaceType.Smooth
825
Part39.BrickColor = BrickColor.new("New Yeller")
826
Part39.CanCollide = false
827
Part39.Material = Enum.Material.SmoothPlastic
828
Part39.TopSurface = Enum.SurfaceType.Smooth
829
Part39.brickColor = BrickColor.new("New Yeller")
830
Part39.Shape = Enum.PartType.Ball
831
Part40.Parent = mas
832
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
833
Part40.Orientation = Vector3.new(0, 178.389999, 0)
834
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
835
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
836
Part40.Color = Color3.new(1, 1, 0)
837
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
838
Part40.BottomSurface = Enum.SurfaceType.Smooth
839
Part40.BrickColor = BrickColor.new("New Yeller")
840
Part40.CanCollide = false
841
Part40.Material = Enum.Material.SmoothPlastic
842
Part40.TopSurface = Enum.SurfaceType.Smooth
843
Part40.brickColor = BrickColor.new("New Yeller")
844
Part41.Parent = mas
845
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
846
Part41.Orientation = Vector3.new(0, 178.389999, 0)
847
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
848
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
849
Part41.Color = Color3.new(1, 1, 0)
850
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
851
Part41.BottomSurface = Enum.SurfaceType.Smooth
852
Part41.BrickColor = BrickColor.new("New Yeller")
853
Part41.CanCollide = false
854
Part41.Material = Enum.Material.SmoothPlastic
855
Part41.TopSurface = Enum.SurfaceType.Smooth
856
Part41.brickColor = BrickColor.new("New Yeller")
857
Part42.Parent = mas
858
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
859
Part42.Orientation = Vector3.new(0, 179.73999, 0)
860
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
861
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
862
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
863
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
864
Part42.BottomSurface = Enum.SurfaceType.Smooth
865
Part42.BrickColor = BrickColor.new("Bright yellow")
866
Part42.CanCollide = false
867
Part42.Material = Enum.Material.SmoothPlastic
868
Part42.TopSurface = Enum.SurfaceType.Smooth
869
Part42.brickColor = BrickColor.new("Bright yellow")
870
for i,v in pairs(mas:GetChildren()) do
871
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
872
	pcall(function() v:MakeJoints() end)
873
end
874
local Wld = Instance.new("Weld",Part15)
875
Wld.Part0 = SLA
876
Wld.Part1 = Part15
877
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
878
mas2 = Instance.new("Model",game:GetService("Lighting"))
879
WeldConstraint0 = Instance.new("WeldConstraint")
880
WeldConstraint1 = Instance.new("WeldConstraint")
881
WeldConstraint2 = Instance.new("WeldConstraint")
882
WeldConstraint3 = Instance.new("WeldConstraint")
883
WeldConstraint4 = Instance.new("WeldConstraint")
884
WeldConstraint5 = Instance.new("WeldConstraint")
885
WeldConstraint6 = Instance.new("WeldConstraint")
886
WeldConstraint7 = Instance.new("WeldConstraint")
887
WeldConstraint8 = Instance.new("WeldConstraint")
888
WeldConstraint9 = Instance.new("WeldConstraint")
889
WeldConstraint10 = Instance.new("WeldConstraint")
890
WeldConstraint11 = Instance.new("WeldConstraint")
891
WeldConstraint12 = Instance.new("WeldConstraint")
892
WeldConstraint13 = Instance.new("WeldConstraint")
893
Part14 = Instance.new("Part")
894
Part15 = Instance.new("Part")
895
WeldConstraint16 = Instance.new("WeldConstraint")
896
WeldConstraint17 = Instance.new("WeldConstraint")
897
WeldConstraint18 = Instance.new("WeldConstraint")
898
WeldConstraint19 = Instance.new("WeldConstraint")
899
WeldConstraint20 = Instance.new("WeldConstraint")
900
WeldConstraint21 = Instance.new("WeldConstraint")
901
WeldConstraint22 = Instance.new("WeldConstraint")
902
WeldConstraint23 = Instance.new("WeldConstraint")
903
WeldConstraint24 = Instance.new("WeldConstraint")
904
WeldConstraint25 = Instance.new("WeldConstraint")
905
WeldConstraint26 = Instance.new("WeldConstraint")
906
WeldConstraint27 = Instance.new("WeldConstraint")
907
WeldConstraint28 = Instance.new("WeldConstraint")
908
WeldConstraint29 = Instance.new("WeldConstraint")
909
Part30 = Instance.new("Part")
910
Part31 = Instance.new("Part")
911
Part32 = Instance.new("Part")
912
Part33 = Instance.new("Part")
913
Part34 = Instance.new("Part")
914
Part35 = Instance.new("Part")
915
Part36 = Instance.new("Part")
916
Part37 = Instance.new("Part")
917
Part38 = Instance.new("Part")
918
Part39 = Instance.new("Part")
919
Part40 = Instance.new("Part")
920
Part41 = Instance.new("Part")
921
Part42 = Instance.new("Part")
922
WeldConstraint20.Parent = Part15
923
WeldConstraint20.Part0 = Part15
924
WeldConstraint20.Part1 = Part33
925
WeldConstraint22.Parent = Part15
926
WeldConstraint22.Part0 = Part15
927
WeldConstraint22.Part1 = Part35
928
WeldConstraint21.Parent = Part15
929
WeldConstraint21.Part0 = Part15
930
WeldConstraint21.Part1 = Part34
931
WeldConstraint23.Parent = Part15
932
WeldConstraint23.Part0 = Part15
933
WeldConstraint23.Part1 = Part36
934
WeldConstraint24.Parent = Part15
935
WeldConstraint24.Part0 = Part15
936
WeldConstraint24.Part1 = Part37
937
WeldConstraint25.Parent = Part15
938
WeldConstraint25.Part0 = Part15
939
WeldConstraint25.Part1 = Part38
940
WeldConstraint26.Parent = Part15
941
WeldConstraint26.Part0 = Part15
942
WeldConstraint26.Part1 = Part39
943
WeldConstraint27.Parent = Part15
944
WeldConstraint27.Part0 = Part15
945
WeldConstraint27.Part1 = Part40
946
WeldConstraint29.Parent = Part15
947
WeldConstraint29.Part0 = Part15
948
WeldConstraint29.Part1 = Part42
949
WeldConstraint28.Parent = Part15
950
WeldConstraint28.Part0 = Part15
951
WeldConstraint28.Part1 = Part41
952
WeldConstraint16.Parent = Part15
953
WeldConstraint16.Part0 = Part15
954
WeldConstraint16.Part1 = Part14
955
WeldConstraint17.Parent = Part15
956
WeldConstraint17.Part0 = Part15
957
WeldConstraint17.Part1 = Part30
958
WeldConstraint18.Parent = Part15
959
WeldConstraint18.Part0 = Part15
960
WeldConstraint18.Part1 = Part31
961
WeldConstraint19.Parent = Part15
962
WeldConstraint19.Part0 = Part15
963
WeldConstraint19.Part1 = Part32
964
Part14.Name = "Glove"
965
Part14.Parent = mas2
966
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
967
Part14.Orientation = Vector3.new(0, 178.389999, 0)
968
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
969
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
970
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
971
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
972
Part14.BottomSurface = Enum.SurfaceType.Smooth
973
Part14.BrickColor = BrickColor.new("Pastel yellow")
974
Part14.CanCollide = false
975
Part14.Material = Enum.Material.SmoothPlastic
976
Part14.TopSurface = Enum.SurfaceType.Smooth
977
Part14.brickColor = BrickColor.new("Pastel yellow")
978
Part15.Name = "LeftHandle"
979
Part15.Parent = mas2
980
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
981
Part15.Orientation = Vector3.new(0, 179.73999, 0)
982
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
983
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
984
Part15.Color = Color3.new(1, 1, 0)
985
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
986
Part15.BottomSurface = Enum.SurfaceType.Smooth
987
Part15.BrickColor = BrickColor.new("New Yeller")
988
Part15.CanCollide = false
989
Part15.Material = Enum.Material.SmoothPlastic
990
Part15.TopSurface = Enum.SurfaceType.Smooth
991
Part15.brickColor = BrickColor.new("New Yeller")
992
Part15.Shape = Enum.PartType.Ball
993
WeldConstraint16.Parent = Part15
994
WeldConstraint16.Part0 = Part15
995
WeldConstraint16.Part1 = Part14
996
WeldConstraint17.Parent = Part15
997
WeldConstraint17.Part0 = Part15
998
WeldConstraint17.Part1 = Part30
999
WeldConstraint18.Parent = Part15
1000
WeldConstraint18.Part0 = Part15
1001
WeldConstraint18.Part1 = Part31
1002
WeldConstraint19.Parent = Part15
1003
WeldConstraint19.Part0 = Part15
1004
WeldConstraint19.Part1 = Part32
1005
WeldConstraint20.Parent = Part15
1006
WeldConstraint20.Part0 = Part15
1007
WeldConstraint20.Part1 = Part33
1008
WeldConstraint21.Parent = Part15
1009
WeldConstraint21.Part0 = Part15
1010
WeldConstraint21.Part1 = Part34
1011
WeldConstraint22.Parent = Part15
1012
WeldConstraint22.Part0 = Part15
1013
WeldConstraint22.Part1 = Part35
1014
WeldConstraint23.Parent = Part15
1015
WeldConstraint23.Part0 = Part15
1016
WeldConstraint23.Part1 = Part36
1017
WeldConstraint24.Parent = Part15
1018
WeldConstraint24.Part0 = Part15
1019
WeldConstraint24.Part1 = Part37
1020
WeldConstraint25.Parent = Part15
1021
WeldConstraint25.Part0 = Part15
1022
WeldConstraint25.Part1 = Part38
1023
WeldConstraint26.Parent = Part15
1024
WeldConstraint26.Part0 = Part15
1025
WeldConstraint26.Part1 = Part39
1026
WeldConstraint27.Parent = Part15
1027
WeldConstraint27.Part0 = Part15
1028
WeldConstraint27.Part1 = Part40
1029
WeldConstraint28.Parent = Part15
1030
WeldConstraint28.Part0 = Part15
1031
WeldConstraint28.Part1 = Part41
1032
WeldConstraint29.Parent = Part15
1033
WeldConstraint29.Part0 = Part15
1034
WeldConstraint29.Part1 = Part42
1035
Part30.Parent = mas2
1036
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1037
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1038
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1039
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1040
Part30.Color = Color3.new(1, 1, 0)
1041
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1042
Part30.BottomSurface = Enum.SurfaceType.Smooth
1043
Part30.BrickColor = BrickColor.new("New Yeller")
1044
Part30.CanCollide = false
1045
Part30.Material = Enum.Material.SmoothPlastic
1046
Part30.TopSurface = Enum.SurfaceType.Smooth
1047
Part30.brickColor = BrickColor.new("New Yeller")
1048
Part30.Shape = Enum.PartType.Ball
1049
Part31.Parent = mas2
1050
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1051
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1052
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1053
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1054
Part31.Color = Color3.new(1, 1, 0)
1055
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1056
Part31.BottomSurface = Enum.SurfaceType.Smooth
1057
Part31.BrickColor = BrickColor.new("New Yeller")
1058
Part31.CanCollide = false
1059
Part31.Material = Enum.Material.SmoothPlastic
1060
Part31.TopSurface = Enum.SurfaceType.Smooth
1061
Part31.brickColor = BrickColor.new("New Yeller")
1062
Part31.Shape = Enum.PartType.Ball
1063
Part32.Parent = mas2
1064
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1065
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1066
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1067
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1068
Part32.Color = Color3.new(1, 1, 0)
1069
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1070
Part32.BottomSurface = Enum.SurfaceType.Smooth
1071
Part32.BrickColor = BrickColor.new("New Yeller")
1072
Part32.CanCollide = false
1073
Part32.Material = Enum.Material.SmoothPlastic
1074
Part32.TopSurface = Enum.SurfaceType.Smooth
1075
Part32.brickColor = BrickColor.new("New Yeller")
1076
Part32.Shape = Enum.PartType.Ball
1077
Part33.Parent = mas2
1078
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1079
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1080
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1081
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1082
Part33.Color = Color3.new(1, 1, 0)
1083
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1084
Part33.BottomSurface = Enum.SurfaceType.Smooth
1085
Part33.BrickColor = BrickColor.new("New Yeller")
1086
Part33.CanCollide = false
1087
Part33.Material = Enum.Material.SmoothPlastic
1088
Part33.TopSurface = Enum.SurfaceType.Smooth
1089
Part33.brickColor = BrickColor.new("New Yeller")
1090
Part33.Shape = Enum.PartType.Ball
1091
Part34.Parent = mas2
1092
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1093
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1094
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1095
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1096
Part34.Color = Color3.new(1, 1, 0)
1097
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1098
Part34.BottomSurface = Enum.SurfaceType.Smooth
1099
Part34.BrickColor = BrickColor.new("New Yeller")
1100
Part34.CanCollide = false
1101
Part34.Material = Enum.Material.SmoothPlastic
1102
Part34.TopSurface = Enum.SurfaceType.Smooth
1103
Part34.brickColor = BrickColor.new("New Yeller")
1104
Part34.Shape = Enum.PartType.Ball
1105
Part35.Parent = mas2
1106
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1107
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1108
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1109
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1110
Part35.Color = Color3.new(1, 1, 0)
1111
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1112
Part35.BottomSurface = Enum.SurfaceType.Smooth
1113
Part35.BrickColor = BrickColor.new("New Yeller")
1114
Part35.CanCollide = false
1115
Part35.Material = Enum.Material.SmoothPlastic
1116
Part35.TopSurface = Enum.SurfaceType.Smooth
1117
Part35.brickColor = BrickColor.new("New Yeller")
1118
Part35.Shape = Enum.PartType.Ball
1119
Part36.Parent = mas2
1120
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1121
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1122
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1123
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1124
Part36.Color = Color3.new(1, 1, 0)
1125
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1126
Part36.BottomSurface = Enum.SurfaceType.Smooth
1127
Part36.BrickColor = BrickColor.new("New Yeller")
1128
Part36.CanCollide = false
1129
Part36.Material = Enum.Material.SmoothPlastic
1130
Part36.TopSurface = Enum.SurfaceType.Smooth
1131
Part36.brickColor = BrickColor.new("New Yeller")
1132
Part36.Shape = Enum.PartType.Ball
1133
Part37.Parent = mas2
1134
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1135
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1136
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1137
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1138
Part37.Color = Color3.new(1, 1, 0)
1139
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1140
Part37.BottomSurface = Enum.SurfaceType.Smooth
1141
Part37.BrickColor = BrickColor.new("New Yeller")
1142
Part37.CanCollide = false
1143
Part37.Material = Enum.Material.SmoothPlastic
1144
Part37.TopSurface = Enum.SurfaceType.Smooth
1145
Part37.brickColor = BrickColor.new("New Yeller")
1146
Part37.Shape = Enum.PartType.Ball
1147
Part38.Parent = mas2
1148
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1149
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1150
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1151
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1152
Part38.Color = Color3.new(1, 1, 0)
1153
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1154
Part38.BottomSurface = Enum.SurfaceType.Smooth
1155
Part38.BrickColor = BrickColor.new("New Yeller")
1156
Part38.CanCollide = false
1157
Part38.Material = Enum.Material.SmoothPlastic
1158
Part38.TopSurface = Enum.SurfaceType.Smooth
1159
Part38.brickColor = BrickColor.new("New Yeller")
1160
Part38.Shape = Enum.PartType.Ball
1161
Part39.Parent = mas2
1162
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1163
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1164
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1165
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1166
Part39.Color = Color3.new(1, 1, 0)
1167
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1168
Part39.BottomSurface = Enum.SurfaceType.Smooth
1169
Part39.BrickColor = BrickColor.new("New Yeller")
1170
Part39.CanCollide = false
1171
Part39.Material = Enum.Material.SmoothPlastic
1172
Part39.TopSurface = Enum.SurfaceType.Smooth
1173
Part39.brickColor = BrickColor.new("New Yeller")
1174
Part39.Shape = Enum.PartType.Ball
1175
Part40.Parent = mas2
1176
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1177
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1178
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1179
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1180
Part40.Color = Color3.new(1, 1, 0)
1181
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1182
Part40.BottomSurface = Enum.SurfaceType.Smooth
1183
Part40.BrickColor = BrickColor.new("New Yeller")
1184
Part40.CanCollide = false
1185
Part40.Material = Enum.Material.SmoothPlastic
1186
Part40.TopSurface = Enum.SurfaceType.Smooth
1187
Part40.brickColor = BrickColor.new("New Yeller")
1188
Part41.Parent = mas2
1189
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1190
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1191
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1192
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1193
Part41.Color = Color3.new(1, 1, 0)
1194
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1195
Part41.BottomSurface = Enum.SurfaceType.Smooth
1196
Part41.BrickColor = BrickColor.new("New Yeller")
1197
Part41.CanCollide = false
1198
Part41.Material = Enum.Material.SmoothPlastic
1199
Part41.TopSurface = Enum.SurfaceType.Smooth
1200
Part41.brickColor = BrickColor.new("New Yeller")
1201
Part42.Parent = mas2
1202
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1203
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1204
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1205
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1206
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1207
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1208
Part42.BottomSurface = Enum.SurfaceType.Smooth
1209
Part42.BrickColor = BrickColor.new("Institutional white")
1210
Part42.CanCollide = false
1211
Part42.Material = Enum.Material.SmoothPlastic
1212
Part42.TopSurface = Enum.SurfaceType.Smooth
1213
Part42.brickColor = BrickColor.new("Institutional white")
1214
for i,v in pairs(mas2:GetChildren()) do
1215
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1216
	pcall(function() v:MakeJoints() end)
1217
end
1218
local Wld = Instance.new("Weld",Part15)
1219
Wld.Part0 = SRA
1220
Wld.Part1 = Part15
1221
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1222
for i,v in pairs(mas:children()) do
1223
    if v:IsA("Part") then
1224
        v.Transparency = 1
1225
    end
1226
end
1227
for i,v in pairs(Character.Stand:children()) do
1228
    if v:IsA("Part") then
1229
        v.Transparency = 1
1230
		Face.Transparency = 1
1231
    end
1232
end
1233
local newMotor = function(part0, part1, c0, c1)
1234
	local w = Create('Motor'){
1235
		Parent = part0,
1236
		Part0 = part0,
1237
		Part1 = part1,
1238
		C0 = c0,
1239
		C1 = c1,
1240
	}
1241
	return w
1242
end
1243
function clerp(a, b, t)
1244-
	Humanoid.Health = Humanoid.Health + 1.7
1244+
1245
end
1246
1247
coroutine.resume(coroutine.create(function()
1248
while true do
1249
	Humanoid.Health = Humanoid.Health + 999999999
1250
	game:GetService("RunService").RenderStepped:wait()
1251
end
1252
end))
1253
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1254
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1255
1256
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1257
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1258
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1259
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1260
RootJoint.C1 = CFrame.new(0, 0, 0)
1261
RootJoint.C0 = CFrame.new(0, 0, 0)
1262
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1263
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1264
1265
local rarmc1 = RW.C1
1266
local larmc1 = LW.C1
1267
local rlegc1 = RH.C1
1268
local llegc1 = LH.C1
1269
1270
local resetc1 = false
1271
1272
function PlayAnimationFromTable(table, speed, bool)
1273
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1274
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1275
	RW.C0 = clerp(RW.C0, table[3], speed) 
1276
	LW.C0 = clerp(LW.C0, table[4], speed) 
1277
	RH.C0 = clerp(RH.C0, table[5], speed) 
1278
	LH.C0 = clerp(LH.C0, table[6], speed) 
1279
	if bool == true then
1280
		if resetc1 == false then
1281
			resetc1 = true
1282
			RootJoint.C1 = RootJoint.C1
1283
			Torso.Neck.C1 = Torso.Neck.C1
1284
			RW.C1 = rarmc1
1285
			LW.C1 = larmc1
1286
			RH.C1 = rlegc1
1287
			LH.C1 = llegc1
1288
		end
1289
	end
1290
end
1291
1292
ArtificialHB = Create("BindableEvent", script){
1293
	Parent = script,
1294
	Name = "Heartbeat",
1295
}
1296
1297
script:WaitForChild("Heartbeat")
1298
1299
frame = 1 / 30
1300
tf = 0
1301
allowframeloss = false
1302
tossremainder = false
1303
lastframe = tick()
1304
script.Heartbeat:Fire()
1305
1306
game:GetService("RunService").Heartbeat:connect(function(s, p)
1307
	tf = tf + s
1308
	if tf >= frame then
1309
		if allowframeloss then
1310
			script.Heartbeat:Fire()
1311
			lastframe = tick()
1312
		else
1313
			for i = 1, math.floor(tf / frame) do
1314
				script.Heartbeat:Fire()
1315
			end
1316
			lastframe = tick()
1317
		end
1318
		if tossremainder then
1319
			tf = 0
1320
		else
1321
			tf = tf - frame * math.floor(tf / frame)
1322
		end
1323
	end
1324
end)
1325
1326
function swait(num)
1327
	if num == 0 or num == nil then
1328
		ArtificialHB.Event:wait()
1329
	else
1330
		for i = 0, num do
1331
			ArtificialHB.Event:wait()
1332
		end
1333
	end
1334
end
1335
1336
1337
1338
Mouse.KeyDown:connect(function(key)
1339
	if key == "q" then
1340
		if Change == false then
1341
			Stand()
1342
			Change = true
1343
		elseif Change == true then
1344
			UnStand()
1345
			Change = false 
1346
		end
1347
	end
1348
end)
1349
1350
1351
function Stand()
1352
	if D == false then
1353
		D = true
1354
		Pause = true
1355
		for i = 0,0.1,0.1 do
1356
		swait()
1357
		PlayAnimationFromTable({
1358
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1359
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1360
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1361
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1362
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1363
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1364
		}, .5, false)
1365
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1366
		end
1367
		coroutine.resume(coroutine.create(function()
1368
		for i = 0,1.2,0.1 do
1369
		swait()
1370
		PlayAnimationFromTable({
1371
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1372
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1373
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1374
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1375
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1376
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1377
		}, .5, false)
1378
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1379-
		Sound.Volume = 121
1379+
1380
		Pause = false
1381-
		Sound.SoundId = "rbxassetid://463010917"
1381+
1382
		local Sound = Instance.new("Sound",ST)
1383
		Sound.Pitch = 1
1384
		Sound.Volume = 30
1385
		Sound.Looped = false
1386
		Sound.SoundId = "rbxassetid://1079408535"
1387
		Sound:play()
1388
		coroutine.resume(coroutine.create(function()
1389
		for i,v in pairs(mas:children()) do
1390
		    if v:IsA("Part") then
1391
				coroutine.resume(coroutine.create(function()
1392
				v.Transparency = v.Transparency - 0.1
1393
				game:GetService("RunService").RenderStepped:wait()	
1394
				end))
1395
		        v.Transparency = 1
1396
		    end
1397
		end
1398
		end))
1399
		for i,v in pairs(Character.Stand:children()) do
1400
		    if v:IsA("Part") then
1401
				coroutine.resume(coroutine.create(function()
1402
				for i = 1,11 do
1403
		        v.Transparency = v.Transparency - 0.1
1404
				Face.Transparency = Face.Transparency - 0.1
1405
				game:GetService("RunService").RenderStepped:wait()
1406
				end
1407
				FlA.Enabled = true
1408
				FlA1.Enabled = true
1409
				FlA2.Enabled = true
1410
				FlA3.Enabled = true
1411
				FlA4.Enabled = true
1412
				FlA5.Enabled = true
1413
				ZZA.Enabled = true
1414
				ZZA1.Enabled = true
1415
				ZZA2.Enabled = true
1416
				ZZA3.Enabled = true
1417
				ZZA4.Enabled = true
1418
				ZZA5.Enabled = true
1419
				end))
1420
		    end
1421
		end
1422
		ZZZ = Mouse.KeyDown:connect(function(key)
1423
			if key == "t" then
1424
				Blast()
1425
			end
1426
			if key == "r" then
1427
				StrongOra()
1428
			end
1429
			if key == "e" then 
1430
				OHOra()
1431
			end
1432
			if key == "f" then
1433
				TimeStop()
1434
			end
1435
			if key == "z" then
1436
				Jump()
1437
			end
1438
		end)
1439
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1440
			if key == "e" then
1441
				Stop()
1442
			end
1443
		end)
1444
		wait(0.5)
1445
		D = false
1446
	end
1447
end
1448
1449
function Blast()
1450
	if D == false then 
1451
		D = true
1452
		Pause = true
1453
		for i = 0,1.2,0.1 do
1454
		swait()
1455
		PlayAnimationFromTable({
1456
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1457
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1458
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1459
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1460
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1461
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1462
		}, .5, false)
1463
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1464
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1465
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1466
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1467
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1468
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1469
		end
1470
		coroutine.resume(coroutine.create(function()
1471
		wait(0.7)
1472
		Pause = false
1473
		end))
1474
		local Bl = Instance.new("Part",workspace)
1475
		Bl.CanCollide = false
1476
		Bl.Material = "Neon"
1477
		Bl.Shape = "Ball"
1478
		Bl.Size = Vector3.new(20,20,20)
1479
		Bl.BrickColor = BrickColor.new("New Yeller")
1480
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1481
		local Fl = Instance.new("BodyVelocity",Bl)
1482
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1483
		Fl.Velocity = RootPart.CFrame.lookVector*160
1484
		local Ring = Instance.new("Part",RootPart)
1485
		Ring.Size = Vector3.new(1,1,1)
1486
		Ring.CanCollide = false
1487
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1488
		Ring.Anchored = true
1489
		Ring.BrickColor = BrickColor.new("Institutional white")
1490
		Ring.Transparency = 0
1491-
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1491+
1492
		Ring2.MeshId = "rbxassetid://3270017"
1493
		Ring2.Scale = Vector3.new(1,1,0.1)
1494
		coroutine.resume(coroutine.create(function()
1495
		for i = 1,50 do
1496
			Ring2.Scale = Ring2.Scale + Vector3.new(3,3,3)
1497
			Ring.Transparency = Ring.Transparency + 0.07
1498
			game:GetService("RunService").RenderStepped:wait()
1499
		end
1500
		Ring:remove()
1501-
				S.SoundId = "rbxassetid://539294959" 
1501+
1502-
				S.Volume = 1
1502+
1503
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1504
				Bl:remove()
1505-
				hit.Parent.Humanoid:TakeDamage(60)
1505+
1506
				S.SoundId = "rbxassetid://2686077452" 
1507
				S.Volume = 30
1508
				S.Looped = false
1509
				S:play()
1510
				hit.Parent.Humanoid:TakeDamage(1000)
1511
				hit.Parent.Humanoid.WalkSpeed = 2
1512
				local Ef = Instance.new("Part",workspace)
1513
				Ef.Size = Vector3.new(1,1,1)
1514
				Ef.CanCollide = false
1515
				Ef.Shape = "Ball"
1516
				Ef.Material = "Neon"
1517
				Ef.BrickColor = BrickColor.new("New Yeller")
1518
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1519
				Ef.Anchored = true
1520
				local Ef2 = Instance.new("SpecialMesh",Ef)
1521
				Ef2.MeshType = "Sphere"
1522
				Ef2.Scale = Vector3.new(1,1,1)
1523
				coroutine.resume(coroutine.create(function()
1524
				for i = 1,6 do
1525
				local random = math.random(-4,4)
1526
				local random2 = math.random(-4,4)
1527
				local random3 = math.random(-4,4)
1528
				local Ring = Instance.new("Part",Ef)
1529
				Ring.Size = Vector3.new(1,1,1)
1530
				Ring.CanCollide = false
1531
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1532
				Ring.Anchored = true
1533
				Ring.BrickColor = BrickColor.new("Institutional white")
1534
				Ring.Transparency = 0
1535
				local Ring2 = Instance.new("SpecialMesh",Ring)
1536
				Ring2.MeshId = "rbxassetid://3270017"
1537
				Ring2.Scale = Vector3.new(1,1,0.1)
1538
				coroutine.resume(coroutine.create(function()
1539
				for i = 1,170 do
1540
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1541
					Ring.Transparency = Ring.Transparency + 0.01
1542
					game:GetService("RunService").RenderStepped:wait()
1543
				end
1544
				Ring:remove()
1545
				end))
1546
				end
1547
				end))
1548
				for i = 1,170 do
1549
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1550
					Ef.Transparency = Ef.Transparency + 0.01
1551
					game:GetService("RunService").RenderStepped:wait()
1552
				end
1553
				Ef:remove()
1554
			end
1555
		end)
1556
		wait(1.5)
1557
		D = false
1558
	end
1559
end
1560
1561
function Jump()
1562
	if DD == false then
1563
		DD = true
1564
        local S = Instance.new("Sound",ST)
1565
		S.SoundId = "rbxassetid://3077287610"
1566
		S.Pitch = 1
1567
		S.Volume = 12312
1568
		S.Looped = false
1569
		S:play()
1570
		print("ASD")
1571
		local Bod = Instance.new("BodyPosition",RootPart)
1572
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1573
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1574
		local Ef = Instance.new("Part",workspace)
1575
		Ef.Size = Vector3.new(1,1,1)
1576
		Ef.CanCollide = false
1577
		Ef.Anchored = true
1578
		Ef.BrickColor = BrickColor.new("New Yeller")
1579
		Ef.Material = "Neon"
1580
		Ef.Shape = "Ball"
1581
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1582
		coroutine.resume(coroutine.create(function()
1583
		for i = 1,30 do
1584
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1585
			Ef.Transparency = Ef.Transparency + 0.07
1586
			game:GetService("RunService").RenderStepped:wait()
1587
		end
1588
		Ef:remove()
1589
		end))
1590-
		S.SoundId = "rbxassetid://1631612542"
1590+
1591
		Bod:remove()
1592
		wait(1)
1593
		DD = false
1594
	end
1595
end
1596
1597
function TimeStop()
1598-
		Ef.BrickColor = BrickColor.new("White")
1598+
1599-
		Ef.Transparency = 0.4
1599+
1600
		local S = Instance.new("Sound",ST)
1601
		S.SoundId = "rbxassetid://2462968125"
1602
		S.Pitch = 1.2
1603
		S.Volume = 12
1604
		S.Looped = false
1605
		S:play()
1606
		local Ef = Instance.new("Part",workspace)
1607
		Ef.Size = Vector3.new(1,1,1)
1608
		Ef.Material = "Glass"
1609-
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1609+
		Ef.BrickColor = BrickColor.new("Lime green")
1610
		Ef.Transparency = 0.6
1611
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1612
		Ef.Anchored = true
1613
		Ef.CanCollide = false
1614
		Ef.Shape = "Ball"
1615
		local Ef2 = Instance.new("SpecialMesh",Ef)
1616
		Ef2.MeshType = "Sphere"
1617
		Ef2.Scale = Vector3.new(1,1,1)
1618
		coroutine.resume(coroutine.create(function()
1619
		for i = 1,70 do
1620
			Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
1621
			game:GetService("RunService").RenderStepped:wait()
1622
		end
1623
		for i = 1,70 do
1624
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1625
			game:GetService("RunService").RenderStepped:wait()
1626
		end
1627
		Ef:remove()
1628
		end))
1629
		local HB = Instance.new("Part",workspace)
1630
		HB.CanCollide = false
1631
		HB.Anchored = true
1632
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1633
		HB.Size = Vector3.new(300,300,300)
1634
		HB.Transparency = 1
1635
		HB.Touched:connect(function(hit)
1636
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1637
				hit.Parent.Torso.Anchored = true
1638
				hit.Parent.Head.Anchored = true
1639
				hit.Parent["Right Arm"].Anchored = true
1640
				hit.Parent["Left Arm"].Anchored = true
1641
				hit.Parent["Right Leg"].Anchored = true
1642
				hit.Parent["Left Leg"].Anchored = true
1643
				wait(Time)
1644
				hit.Parent.Torso.Anchored = false
1645
				hit.Parent.Head.Anchored = false
1646
				hit.Parent["Right Arm"].Anchored = false
1647
				hit.Parent["Left Arm"].Anchored = false
1648
				hit.Parent["Right Leg"].Anchored = false
1649
				hit.Parent["Left Leg"].Anchored = false
1650
			end
1651
		end)
1652
		wait(32)
1653
		HB:remove()
1654
		DDZ = false
1655
	end
1656
end
1657
1658
function StrongOra()
1659
	if D == false then 
1660
		D = true
1661
		Pause = true
1662-
				hit.Parent.Humanoid:TakeDamage(30)
1662+
1663
		HB.CanCollide = false
1664
		HB.Transparency = 1
1665
		HB.Size = Vector3.new(1,1,1)
1666
		local HB2 = Instance.new("Weld",HB)
1667
		HB2.Part0 = SRA
1668
		HB2.Part1 = HB
1669
		HB2.C0 = CFrame.new(0,0,0)
1670
		HB.Touched:connect(function(hit)
1671
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1672
				HB:remove()
1673
				hit.Parent.Humanoid:TakeDamage(50)
1674
				hit.Parent.Humanoid.PlatformStand = true
1675
				local Ef = Instance.new("Part",workspace)
1676
				Ef.Size = Vector3.new(1,1,1)
1677
				Ef.CanCollide = false
1678
				Ef.Anchored = true
1679
				Ef.Shape = "Ball"
1680
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1681
				Ef.Material = "Neon"
1682
				Ef.BrickColor = BrickColor.new("White")
1683
				local Ef2 = Instance.new("SpecialMesh",Ef)
1684
				Ef2.MeshType = "Sphere"
1685
				Ef2.Scale = Vector3.new(1,1,1)
1686
				coroutine.resume(coroutine.create(function()
1687
				for i = 1,5 do
1688
				local random = math.random(-3,3)
1689
				local random2 = math.random(-3,3)
1690
				local random3 = math.random(-3,3)
1691
				local ZC = Instance.new("Part",workspace)
1692
				ZC.Size = Vector3.new(1,1,1)
1693
				ZC.CanCollide = false
1694
				ZC.Anchored = true
1695
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1696
				ZC.Shape = "Ball"
1697
				ZC.Material = "Neon"
1698
				ZC.BrickColor = BrickColor.new("New Yeller")
1699
				local ZC2 = Instance.new("SpecialMesh",ZC)
1700
				ZC2.MeshType = "Sphere"
1701
				ZC2.Scale = Vector3.new(1,1,1)
1702
				coroutine.resume(coroutine.create(function()
1703
				for i = 1,100 do
1704
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1705
					ZC.Transparency = ZC.Transparency + 0.03
1706
					game:GetService("RunService").RenderStepped:wait()
1707
				end
1708
				ZC:remove()
1709
				end))
1710
				end
1711
				end))
1712
				coroutine.resume(coroutine.create(function()
1713
				for i = 1,100 do
1714
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1715
					Ef.Transparency = Ef.Transparency + 0.03
1716
					game:GetService("RunService").RenderStepped:wait()
1717
				end
1718
				Ef:remove()
1719
				end))
1720
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1721
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1722
				Fl.velocity = RootPart.CFrame.lookVector*190
1723
				wait(0.3)
1724
				Fl:remove()
1725
				wait(0.5)
1726
				hit.Parent.Humanoid.PlatformStand = false
1727
			end
1728
		end)
1729
		for i = 0,0.5,0.1 do
1730
		swait()
1731
		PlayAnimationFromTable({
1732
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1733
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1734
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1735
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1736-
		Ora.SoundId = "rbxassetid://271120244"
1736+
1737
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1738
		}, .5, false)
1739
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1740
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1741
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1742
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1743
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1744
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1745
		end
1746
		local Ora = Instance.new("Sound",ST)
1747
		Ora.SoundId = "rbxassetid://565207203"
1748
		Ora.Pitch = 1
1749
		Ora.Looped = false
1750
		Ora.Volume = 12312
1751
		Ora:play()
1752
		for i = 0,0.6,0.1 do
1753
		swait()
1754
		PlayAnimationFromTable({
1755
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1756
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1757
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1758
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1759
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1760
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1761
		}, .5, false)
1762
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1763
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1764
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1765
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1766
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1767
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1768
		end
1769
		coroutine.resume(coroutine.create(function()
1770
		wait(0.4)
1771
		HB:remove()
1772
		end))
1773
		Pause = false
1774-
		SoundZ.Volume = 2
1774+
1775
		D = false
1776-
		SoundZ.Pitch = 0.95
1776+
1777
end
1778
function OHOra()
1779
	if D == false then
1780
		D = true
1781
		Pause = true
1782
		Loop = true
1783
		SoundZ = Instance.new("Sound",ST)
1784
		SoundZ.SoundId = "rbxassetid://791374350"
1785
		SoundZ.Volume = 30
1786
		SoundZ.Looped = true
1787
		SoundZ.Pitch = 1.8
1788
		SoundZ:play()
1789-
					hit.Parent.Humanoid:TakeDamage(1.5)
1789+
1790-
					hit.Parent.Humanoid.WalkSpeed = 2
1790+
1791
			HB.CanCollide = false
1792
			HB.Transparency = 1
1793
			local HB2 = Instance.new("Weld",HB)
1794
			HB2.Part0 = SRA
1795
			HB2.Part1 = HB
1796
			HB2.C0 = CFrame.new(0,-1.1,0)
1797
			HB.Touched:connect(function(hit)
1798
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1799
					HB:remove()
1800
					hit.Parent.Humanoid:TakeDamage(3)
1801
					hit.Parent.Humanoid.WalkSpeed = 0
1802
					local random = math.random(-3,3)
1803
					local random2 = math.random(-3,3)
1804
					local random3 = math.random(-3,3)
1805
					local Ef = Instance.new("Part",workspace)
1806
					Ef.Size = Vector3.new(1,1,1)
1807
					Ef.CanCollide = false
1808
					Ef.Material = "Neon"
1809
					Ef.BrickColor = BrickColor.new("White")
1810
					Ef.Anchored = true
1811
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1812
					local Ef2 = Instance.new("SpecialMesh",Ef)
1813
					Ef2.MeshType = "Sphere"
1814
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1815
					local Part = Instance.new("Part",workspace)
1816
					Part.Size = Vector3.new(1,1,1)
1817
					Part.CanCollide = false
1818
					Part.BrickColor = BrickColor.new("Lime green")
1819
					Part.Material = "Neon"
1820
					Part.Anchored = true
1821
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1822
					local Part2 = Instance.new("SpecialMesh",Part)
1823
					Part2.MeshType = "Sphere"
1824
					Part2.Scale = Vector3.new(1,1,1)
1825
					for i = 1,50 do
1826
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1827
						Part.Transparency = Part.Transparency + 0.07
1828
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1829
						Ef.Transparency = Ef.Transparency + 0.07
1830
						game:GetService("RunService").RenderStepped:wait()
1831
					end
1832
					Part:remove()
1833
					Ef:remove()
1834
					end
1835
			end)
1836
			for i = 0,0.15,0.1 do
1837
			swait()
1838
			PlayAnimationFromTable({
1839
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1840
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1841
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1842
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1843
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1844
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1845
			}, .5, false)
1846
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1847
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1848
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1849
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1850
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1851
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1852
			end
1853
			coroutine.resume(coroutine.create(function()
1854
				wait(1)
1855
				HB:remove()
1856-
					hit.Parent.Humanoid:TakeDamage(1.5)
1856+
1857-
					hit.Parent.Humanoid.WalkSpeed = 2
1857+
1858
			CCB.CanCollide = false
1859
			CCB.Transparency = 1
1860
			local CCB2 = Instance.new("Weld",CCB)
1861
			CCB2.Part0 = SRA
1862
			CCB2.Part1 = CCB
1863
			CCB2.C0 = CFrame.new(0,-1.1,0)
1864
			CCB.Touched:connect(function(hit)
1865
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1866
					CCB:remove()
1867
					hit.Parent.Humanoid:TakeDamage(3)
1868
					hit.Parent.Humanoid.WalkSpeed = 0
1869
					local random = math.random(-3,3)
1870
					local random2 = math.random(-3,3)
1871
					local random3 = math.random(-3,3)
1872
					local Ef = Instance.new("Part",workspace)
1873
					Ef.Size = Vector3.new(1,1,1)
1874
					Ef.CanCollide = false
1875
					Ef.Material = "Neon"
1876
					Ef.BrickColor = BrickColor.new("White")
1877
					Ef.Anchored = true
1878
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1879
					local Ef2 = Instance.new("SpecialMesh",Ef)
1880
					Ef2.MeshType = "Sphere"
1881
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1882
					local Part = Instance.new("Part",workspace)
1883
					Part.Size = Vector3.new(1,1,1)
1884
					Part.CanCollide = false
1885
					Part.BrickColor = BrickColor.new("New Yeller")
1886
					Part.Material = "Neon"
1887
					Part.Anchored = true
1888
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1889
					local Part2 = Instance.new("SpecialMesh",Part)
1890
					Part2.MeshType = "Sphere"
1891
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1892
					for i = 1,50 do
1893
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1894
						Part.Transparency = Part.Transparency + 0.07
1895
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1896
						Ef.Transparency = Ef.Transparency + 0.07
1897
						game:GetService("RunService").RenderStepped:wait()
1898
					end
1899
					Part:remove()
1900
					Ef:remove()
1901
				end
1902
			end)
1903
			for i = 0,0.15,0.1 do
1904
			swait()
1905
			PlayAnimationFromTable({
1906
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1907
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1908
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1909
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1910
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1911
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1912
			}, .5, false)
1913
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1914
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1915
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1916
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1917
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1918
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1919
			end
1920
			coroutine.resume(coroutine.create(function()
1921
				wait(1)
1922
				CCB:remove()
1923
			end))
1924
			game:GetService("RunService").RenderStepped:wait()
1925
		end
1926
		wait(0.2)
1927
		D = false
1928
	end
1929
end
1930
1931
function Stop()
1932
	Pause = false
1933
	SoundZ:remove()
1934
	Loop = false
1935
end
1936
1937
function UnStand()
1938
	if D == false then
1939
		D = true
1940
		FlA.Enabled = false
1941
		FlA1.Enabled = false
1942
		FlA2.Enabled = false
1943
		FlA3.Enabled = false
1944
		FlA4.Enabled = false
1945
		FlA5.Enabled = false
1946
		ZZA.Enabled= false
1947
		ZZA1.Enabled = false
1948
		ZZA2.Enabled = false
1949
		ZZA3.Enabled = false
1950
		ZZA4.Enabled = false
1951
		ZZA5.Enabled = false
1952
		Pause = true
1953
		coroutine.resume(coroutine.create(function()
1954
		for i = 0,1.2,0.1 do
1955
		swait()
1956
		PlayAnimationFromTable({
1957
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1958
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1959
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1960
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1961
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1962
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1963
		}, .5, false)
1964
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1965
		end
1966
		Pause = false
1967
		ZZZ:disconnect()
1968
		ZZZ1:disconnect()
1969
		end))
1970
		for i,v in pairs(Character.Stand:children()) do
1971
		    if v:IsA("Part") then
1972
				coroutine.resume(coroutine.create(function()
1973
				for i = 1,11 do
1974
		        v.Transparency = v.Transparency + 0.1
1975
				Face.Transparency = Face.Transparency + 0.1
1976
				game:GetService("RunService").RenderStepped:wait()
1977
				end
1978
				end))
1979
		    end
1980
		end
1981
		wait(0.5)
1982
		D = false
1983
		
1984
	end
1985
end
1986
1987
1988
New = function(Object, Parent, Name, Data)
1989
	local Object = Instance.new(Object)
1990
	for Index, Value in pairs(Data or {}) do
1991
		Object[Index] = Value
1992
	end
1993
	Object.Parent = Parent
1994
	Object.Name = Name
1995
	return Object
1996
end
1997
function rayCast(Position, Direction, Range, Ignore)
1998
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1999
end 
2000
2001
2002
2003
2004
coroutine.wrap(function()
2005
while 1 do
2006
swait()
2007
if doe <= 360 then
2008
	doe = doe + 2
2009
else
2010
	doe = 0
2011
end
2012
end
2013
end)()
2014
while true do
2015
	swait()
2016
	for i, v in pairs(Character:GetChildren()) do
2017
		if v:IsA("Part") then
2018
			v.Material = "SmoothPlastic"
2019
		elseif v:IsA("Accessory") then
2020
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2021
		end
2022
	end
2023
2024
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2025
	velocity = RootPart.Velocity.y
2026
	sine = sine + change
2027
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2028
		if RootPart.Velocity.y > 1 and hit == nil then 
2029
			Anim = "Jump"
2030
			if Pause == false then
2031
		PlayAnimationFromTable({
2032
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2033
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2034
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2035
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2036
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2037
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2038
		}, .3, false)
2039
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2040
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2041
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2042
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2043
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2044
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2045
					end
2046
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2047
			Anim = "Fall"
2048
			if Pause == false then
2049
		PlayAnimationFromTable({
2050
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2051
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2052
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2053
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2054
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2055
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2056
		}, .3, false)
2057
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2058
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2059
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2060
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2061
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2062
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2063
					end
2064
		elseif Torsovelocity < 1 and hit ~= nil then
2065
			Anim = "Idle"
2066
			if Pause == false then
2067
				change = 1
2068
		PlayAnimationFromTable({
2069
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2070
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2071
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2072
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2073
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2074
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2075
		}, .3, false)
2076
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2077
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2078
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2079
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2080
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2081
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2082
			end
2083
		elseif Torsovelocity > 2 and hit ~= nil then
2084
			Anim = "Walk"
2085
			if Pause == false then
2086
		PlayAnimationFromTable({		
2087
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2088
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2089
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2090
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2091
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2092
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2093
		}, .3, false)
2094
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2095
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2096
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2097
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2098
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2099
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2100
			end
2101
		end
2102
end