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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | Player=game:GetService("Players").LocalPlayer | |
305 | Character=Player.Character | |
306 | PlayerGui=Player.PlayerGui | |
307 | Backpack=Player.Backpack | |
308 | Torso=Character.Torso | |
309 | Head=Character.Head | |
310 | Humanoid=Character.Humanoid | |
311 | LeftArm=Character["Left Arm"] | |
312 | LeftLeg=Character["Left Leg"] | |
313 | RightArm=Character["Right Arm"] | |
314 | RightLeg=Character["Right Leg"] | |
315 | cam=game.Workspace.CurrentCamera | |
316 | LS=Torso["Left Shoulder"] | |
317 | LH=Torso["Left Hip"] | |
318 | RS=Torso["Right Shoulder"] | |
319 | RH=Torso["Right Hip"] | |
320 | Face = Head.face | |
321 | Neck=Torso.Neck | |
322 | it=Instance.new | |
323 | attacktype=1 | |
324 | vt=Vector3.new | |
325 | cf=CFrame.new | |
326 | euler=CFrame.fromEulerAnglesXYZ | |
327 | angles=CFrame.Angles | |
328 | cloaked=false | |
329 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
330 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
331 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
332 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
333 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
334 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
335 | RootPart=Character.HumanoidRootPart | |
336 | RootJoint=RootPart.RootJoint | |
337 | RootCF=euler(-1.57,0,3.14) | |
338 | attack = false | |
339 | bounce=false | |
340 | cooldown=false | |
341 | deeznuts=false | |
342 | attackdebounce = false | |
343 | deb=false | |
344 | equipped=true | |
345 | hand=false | |
346 | MMouse=nil | |
347 | combo=0 | |
348 | mana=0 | |
349 | trispeed=.2 | |
350 | attackmode='none' | |
351 | local idle=0 | |
352 | local Anim="Idle" | |
353 | local Effects={} | |
354 | local gun=false | |
355 | local shoot=false | |
356 | player=nil | |
357 | mana=0 | |
358 | game:service("Chat"):Chat(Head, "THIS IS MY 5TH FORM", Enum.ChatColor.Blue) | |
359 | wait(1) | |
360 | game:service("Chat"):Chat(Head, "I WILL RIP THIS WORLD INTO SHREDS", Enum.ChatColor.Blue) | |
361 | wait(1) | |
362 | game:service("Chat"):Chat(Head, "YOU MADE ME MAD FOR THE LAST TIME", Enum.ChatColor.Green) | |
363 | wait(1) | |
364 | game:service("Chat"):Chat(Head, "A NATION REBORN!!", Enum.ChatColor.Red) | |
365 | wait(1) | |
366 | game:service("Chat"):Chat(Head, "I AINT PROUD OF WHAT YOU DID", Enum.ChatColor.Green) | |
367 | wait(1) | |
368 | game:service("Chat"):Chat(Head, "YOU MAY OF KILLED MY FRIENDS", Enum.ChatColor.Green) | |
369 | wait(1) | |
370 | game:service("Chat"):Chat(Head, "I AINT GONNA LET YOU KILL ANOTHER FRIEND ONCE AGAIN!!!", Enum.ChatColor.Red) | |
371 | wait(1) | |
372 | cam = workspace.CurrentCamera | |
373 | ZTarget = nil | |
374 | RocketTarget = nil | |
375 | local m = Instance.new("Model",Character) | |
376 | m.Name = "WeaponModel" | |
377 | ||
378 | mouse=Player:GetMouse() | |
379 | --save shoulders | |
380 | RSH, LSH=nil, nil | |
381 | --welds | |
382 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
383 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
384 | LH=Torso["Left Hip"] | |
385 | RH=Torso["Right Hip"] | |
386 | function NoOutline(Part) | |
387 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
388 | end | |
389 | player=Player | |
390 | ch=Character | |
391 | RSH=ch.Torso["Right Shoulder"] | |
392 | LSH=ch.Torso["Left Shoulder"] | |
393 | -- | |
394 | RSH.Parent=nil | |
395 | LSH.Parent=nil | |
396 | -- | |
397 | RW.Name="Right Shoulder" | |
398 | RW.Part0=ch.Torso | |
399 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
400 | RW.C1=cf(0, 0.5, 0) | |
401 | RW.Part1=ch["Right Arm"] | |
402 | RW.Parent=ch.Torso | |
403 | -- | |
404 | LW.Name="Left Shoulder" | |
405 | LW.Part0=ch.Torso | |
406 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
407 | LW.C1=cf(0, 0.5, 0) | |
408 | LW.Part1=ch["Left Arm"] | |
409 | LW.Parent=ch.Torso | |
410 | ||
411 | function swait(num) | |
412 | if num==0 or num==nil then | |
413 | game:service'RunService'.Heartbeat:wait(0) | |
414 | else | |
415 | for i=0,num do | |
416 | game:service'RunService'.Heartbeat:wait(0) | |
417 | end | |
418 | end | |
419 | end | |
420 | ||
421 | function nooutline(part) | |
422 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
423 | end | |
424 | ||
425 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
426 | local fp=it("Part") | |
427 | fp.formFactor=formfactor | |
428 | fp.Parent=parent | |
429 | fp.Reflectance=reflectance | |
430 | fp.Transparency=transparency | |
431 | fp.CanCollide=false | |
432 | fp.Locked=true | |
433 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
434 | fp.Name=name | |
435 | fp.Size=size | |
436 | fp.Position=Character.Torso.Position | |
437 | nooutline(fp) | |
438 | fp.Material=material | |
439 | fp:BreakJoints() | |
440 | return fp | |
441 | end | |
442 | ||
443 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
444 | local fp = it("Part") | |
445 | fp.formFactor = formfactor | |
446 | fp.Parent = parent | |
447 | fp.Reflectance = reflectance | |
448 | fp.Transparency = transparency | |
449 | fp.CanCollide = false | |
450 | fp.Locked=true | |
451 | fp.BrickColor = brickcolor | |
452 | fp.Name = name | |
453 | fp.Size = size | |
454 | fp.Position = EffectPart.Position | |
455 | NoOutline(fp) | |
456 | fp.Material="Neon" | |
457 | fp:BreakJoints() | |
458 | return fp | |
459 | end | |
460 | ||
461 | function wweld(parent,part0,part1,c0) | |
462 | local weld=it("Weld") | |
463 | weld.Parent=parent | |
464 | weld.Part0=part0 | |
465 | weld.Part1=part1 | |
466 | weld.C0=c0 | |
467 | return weld | |
468 | end | |
469 | ||
470 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
471 | local mesh=it(Mesh) | |
472 | mesh.Parent=part | |
473 | if Mesh=="SpecialMesh" then | |
474 | mesh.MeshType=meshtype | |
475 | mesh.MeshId=meshid | |
476 | end | |
477 | mesh.Offset=offset | |
478 | mesh.Scale=scale | |
479 | return mesh | |
480 | end | |
481 | ||
482 | function decal(part,face,texture,transparency,shiny,specular,name) | |
483 | local d=it("Decal",part) | |
484 | d.Shiny=shiny | |
485 | d.Face=face | |
486 | d.Specular=specular | |
487 | d.Transparency=transparency | |
488 | d.Texture=texture | |
489 | d.Name=name | |
490 | return d | |
491 | end | |
492 | ||
493 | function weld(parent,part0,part1,c0,c1) | |
494 | local weld=it("Weld") | |
495 | weld.Parent=parent | |
496 | weld.Part0=part0 | |
497 | weld.Part1=part1 | |
498 | weld.C0=c0 | |
499 | weld.C1=c1 | |
500 | return weld | |
501 | end | |
502 | ||
503 | ||
504 | local function CFrameFromTopBack(at, top, back) | |
505 | local right = top:Cross(back) | |
506 | return CFrame.new(at.x, at.y, at.z, | |
507 | right.x, top.x, back.x, | |
508 | right.y, top.y, back.y, | |
509 | right.z, top.z, back.z) | |
510 | end | |
511 | ||
512 | function Triangle(a, b, c) | |
513 | local edg1 = (c-a):Dot((b-a).unit) | |
514 | local edg2 = (a-b):Dot((c-b).unit) | |
515 | local edg3 = (b-c):Dot((a-c).unit) | |
516 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
517 | a, b, c = a, b, c | |
518 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
519 | a, b, c = b, c, a | |
520 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
521 | a, b, c = c, a, b | |
522 | else | |
523 | assert(false, "unreachable") | |
524 | end | |
525 | ||
526 | local len1 = (c-a):Dot((b-a).unit) | |
527 | local len2 = (b-a).magnitude - len1 | |
528 | local width = (a + (b-a).unit*len1 - c).magnitude | |
529 | ||
530 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
531 | ||
532 | local list = {} | |
533 | ||
534 | local TrailColor = ("Really red") | |
535 | ||
536 | if len1 > 0.01 then | |
537 | local w1 = Instance.new('WedgePart', m) | |
538 | game:GetService("Debris"):AddItem(w1,5) | |
539 | w1.Material = "Neon" | |
540 | w1.FormFactor = 'Custom' | |
541 | w1.BrickColor = BrickColor.new(TrailColor) | |
542 | w1.Transparency = 0 | |
543 | w1.Reflectance = 0 | |
544 | w1.Material = "Neon" | |
545 | w1.CanCollide = false | |
546 | NoOutline(w1) | |
547 | local sz = Vector3.new(0.2, width, len1) | |
548 | w1.Size = sz | |
549 | local sp = Instance.new("SpecialMesh",w1) | |
550 | sp.MeshType = "Wedge" | |
551 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
552 | w1:BreakJoints() | |
553 | w1.Anchored = true | |
554 | w1.Parent = workspace | |
555 | w1.Transparency = 0.7 | |
556 | table.insert(Effects,{w1,"Disappear",.01}) | |
557 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
558 | table.insert(list,w1) | |
559 | end | |
560 | ||
561 | if len2 > 0.01 then | |
562 | local w2 = Instance.new('WedgePart', m) | |
563 | game:GetService("Debris"):AddItem(w2,5) | |
564 | w2.Material = "Neon" | |
565 | w2.FormFactor = 'Custom' | |
566 | w2.BrickColor = BrickColor.new(TrailColor) | |
567 | w2.Transparency = 0 | |
568 | w2.Reflectance = 0 | |
569 | w2.Material = "Neon" | |
570 | w2.CanCollide = false | |
571 | NoOutline(w2) | |
572 | local sz = Vector3.new(0.2, width, len2) | |
573 | w2.Size = sz | |
574 | local sp = Instance.new("SpecialMesh",w2) | |
575 | sp.MeshType = "Wedge" | |
576 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
577 | w2:BreakJoints() | |
578 | w2.Anchored = true | |
579 | w2.Parent = workspace | |
580 | w2.Transparency = 0.7 | |
581 | table.insert(Effects,{w2,"Disappear",.01}) | |
582 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
583 | table.insert(list,w2) | |
584 | end | |
585 | return unpack(list) | |
586 | end | |
587 | ||
588 | ||
589 | so = function(id,par,vol,pit) | |
590 | coroutine.resume(coroutine.create(function() | |
591 | local sou = Instance.new("Sound",par or workspace) | |
592 | sou.Volume=vol | |
593 | sou.Pitch=pit or 1 | |
594 | sou.SoundId=id | |
595 | swait() | |
596 | sou:play() | |
597 | game:GetService("Debris"):AddItem(sou,6) | |
598 | end)) | |
599 | end | |
600 | ||
601 | function clerp(a,b,t) | |
602 | local qa = {QuaternionFromCFrame(a)} | |
603 | local qb = {QuaternionFromCFrame(b)} | |
604 | local ax, ay, az = a.x, a.y, a.z | |
605 | local bx, by, bz = b.x, b.y, b.z | |
606 | local _t = 1-t | |
607 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
608 | end | |
609 | ||
610 | function QuaternionFromCFrame(cf) | |
611 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
612 | local trace = m00 + m11 + m22 | |
613 | if trace > 0 then | |
614 | local s = math.sqrt(1 + trace) | |
615 | local recip = 0.5/s | |
616 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
617 | else | |
618 | local i = 0 | |
619 | if m11 > m00 then | |
620 | i = 1 | |
621 | end | |
622 | if m22 > (i == 0 and m00 or m11) then | |
623 | i = 2 | |
624 | end | |
625 | if i == 0 then | |
626 | local s = math.sqrt(m00-m11-m22+1) | |
627 | local recip = 0.5/s | |
628 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
629 | elseif i == 1 then | |
630 | local s = math.sqrt(m11-m22-m00+1) | |
631 | local recip = 0.5/s | |
632 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
633 | elseif i == 2 then | |
634 | local s = math.sqrt(m22-m00-m11+1) | |
635 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
636 | end | |
637 | end | |
638 | end | |
639 | ||
640 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
641 | local xs, ys, zs = x + x, y + y, z + z | |
642 | local wx, wy, wz = w*xs, w*ys, w*zs | |
643 | local xx = x*xs | |
644 | local xy = x*ys | |
645 | local xz = x*zs | |
646 | local yy = y*ys | |
647 | local yz = y*zs | |
648 | local zz = z*zs | |
649 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
650 | end | |
651 | ||
652 | function QuaternionSlerp(a, b, t) | |
653 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
654 | local startInterp, finishInterp; | |
655 | if cosTheta >= 0.0001 then | |
656 | if (1 - cosTheta) > 0.0001 then | |
657 | local theta = math.acos(cosTheta) | |
658 | local invSinTheta = 1/math.sin(theta) | |
659 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
660 | finishInterp = math.sin(t*theta)*invSinTheta | |
661 | else | |
662 | startInterp = 1-t | |
663 | finishInterp = t | |
664 | end | |
665 | else | |
666 | if (1+cosTheta) > 0.0001 then | |
667 | local theta = math.acos(-cosTheta) | |
668 | local invSinTheta = 1/math.sin(theta) | |
669 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
670 | finishInterp = math.sin(t*theta)*invSinTheta | |
671 | else | |
672 | startInterp = t-1 | |
673 | finishInterp = t | |
674 | end | |
675 | end | |
676 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
677 | end | |
678 | ||
679 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
680 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
681 | end | |
682 | ||
683 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
684 | if hit.Parent==nil then | |
685 | return | |
686 | end | |
687 | local h=hit.Parent:FindFirstChild("Humanoid") | |
688 | for _,v in pairs(hit.Parent:children()) do | |
689 | if v:IsA("Humanoid") then | |
690 | h=v | |
691 | end | |
692 | end | |
693 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
694 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
695 | end | |
696 | if hit.Parent.className=="Hat" then | |
697 | hit=hit.Parent.Parent:findFirstChild("Head") | |
698 | end | |
699 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
700 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
701 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
702 | return | |
703 | end]] | |
704 | -- hs(hit,1.2) | |
705 | local c=Instance.new("ObjectValue") | |
706 | c.Name="creator" | |
707 | c.Value=game:service("Players").LocalPlayer | |
708 | c.Parent=h | |
709 | game:GetService("Debris"):AddItem(c,.5) | |
710 | local Damage=math.rad(minim,maxim) | |
711 | -- h:TakeDamage(Damage) | |
712 | local blocked=false | |
713 | local block=hit.Parent:findFirstChild("Block") | |
714 | if block~=nil then | |
715 | print(block.className) | |
716 | if block.className=="NumberValue" then | |
717 | if block.Value>0 then | |
718 | blocked=true | |
719 | if decreaseblock==nil then | |
720 | block.Value=block.Value-1 | |
721 | end | |
722 | end | |
723 | end | |
724 | if block.className=="IntValue" then | |
725 | if block.Value>0 then | |
726 | blocked=true | |
727 | if decreaseblock~=nil then | |
728 | block.Value=block.Value-1 | |
729 | end | |
730 | end | |
731 | end | |
732 | end | |
733 | if blocked==false then | |
734 | -- h:TakeDamage(Damage) | |
735 | h.Health=h.Health-Damage | |
736 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
737 | else | |
738 | h.Health=h.Health-(Damage/2) | |
739 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
740 | end | |
741 | if Type=="Knockdown" then | |
742 | local hum=hit.Parent.Humanoid | |
743 | hum.PlatformStand=true | |
744 | coroutine.resume(coroutine.create(function(HHumanoid) | |
745 | swait(1) | |
746 | HHumanoid.PlatformStand=false | |
747 | end),hum) | |
748 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
749 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
750 | local bodvol=Instance.new("BodyVelocity") | |
751 | bodvol.velocity=angle*knockback | |
752 | bodvol.P=5000 | |
753 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
754 | bodvol.Parent=hit | |
755 | local rl=Instance.new("BodyAngularVelocity") | |
756 | rl.P=3000 | |
757 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
758 | rl.angularvelocity=Vector3.new(math.rad(-10,10),math.rad(-10,10),math.rad(-10,10)) | |
759 | rl.Parent=hit | |
760 | game:GetService("Debris"):AddItem(bodvol,.5) | |
761 | game:GetService("Debris"):AddItem(rl,.5) | |
762 | elseif Type=="Normal" then | |
763 | local vp=Instance.new("BodyVelocity") | |
764 | vp.P=500 | |
765 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
766 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
767 | if KnockbackType==1 then | |
768 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
769 | elseif KnockbackType==2 then | |
770 | vp.velocity=Property.CFrame.lookVector*knockback | |
771 | end | |
772 | if knockback>0 then | |
773 | vp.Parent=hit.Parent.Torso | |
774 | end | |
775 | game:GetService("Debris"):AddItem(vp,.5) | |
776 | elseif Type=="Up" then | |
777 | local bodyVelocity=Instance.new("BodyVelocity") | |
778 | bodyVelocity.velocity=vt(0,60,0) | |
779 | bodyVelocity.P=5000 | |
780 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
781 | bodyVelocity.Parent=hit | |
782 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
783 | local rl=Instance.new("BodyAngularVelocity") | |
784 | rl.P=3000 | |
785 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
786 | rl.angularvelocity=Vector3.new(math.rad(-30,30),math.rad(-30,30),math.rad(-30,30)) | |
787 | rl.Parent=hit | |
788 | game:GetService("Debris"):AddItem(rl,.5) | |
789 | elseif Type=="Snare" then | |
790 | local bp=Instance.new("BodyPosition") | |
791 | bp.P=2000 | |
792 | bp.D=100 | |
793 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
794 | bp.position=hit.Parent.Torso.Position | |
795 | bp.Parent=hit.Parent.Torso | |
796 | game:GetService("Debris"):AddItem(bp,1) | |
797 | elseif Type=="Target" then | |
798 | local Targetting = false | |
799 | if Targetting==false then | |
800 | ZTarget=hit.Parent.Torso | |
801 | coroutine.resume(coroutine.create(function(Part) | |
802 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
803 | swait(5) | |
804 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
805 | end),ZTarget) | |
806 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
807 | local targetgui=Instance.new("BillboardGui") | |
808 | targetgui.Parent=ZTarget | |
809 | targetgui.Size=UDim2.new(10,100,10,100) | |
810 | local targ=Instance.new("ImageLabel") | |
811 | targ.Parent=targetgui | |
812 | targ.BackgroundTransparency=1 | |
813 | targ.Image="rbxassetid://4834067" | |
814 | targ.Size=UDim2.new(1,0,1,0) | |
815 | cam.CameraType="Scriptable" | |
816 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
817 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
818 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
819 | Targetting=true | |
820 | RocketTarget=ZTarget | |
821 | for i=1,Property do | |
822 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
823 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
824 | swait() | |
825 | end | |
826 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
827 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
828 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
829 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
830 | end | |
831 | Targetting=false | |
832 | RocketTarget=nil | |
833 | targetgui.Parent=nil | |
834 | cam.CameraType="Custom" | |
835 | end | |
836 | end | |
837 | local debounce=Instance.new("BoolValue") | |
838 | debounce.Name="DebounceHit" | |
839 | debounce.Parent=hit.Parent | |
840 | debounce.Value=true | |
841 | game:GetService("Debris"):AddItem(debounce,Delay) | |
842 | c=Instance.new("ObjectValue") | |
843 | c.Name="creator" | |
844 | c.Value=Player | |
845 | c.Parent=h | |
846 | game:GetService("Debris"):AddItem(c,.5) | |
847 | end | |
848 | end | |
849 | ||
850 | ||
851 | function ShowDamage(Pos, Text, Time, Color) | |
852 | local Rate = (1 / 30) | |
853 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
854 | local Text = (Text or "") | |
855 | local Time = (Time or 2) | |
856 | local Color = (Color or Color3.new(1, 0, 0)) | |
857 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
858 | EffectPart.Anchored = true | |
859 | local BillboardGui = Instance.new("BillboardGui") | |
860 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
861 | BillboardGui.Adornee = EffectPart | |
862 | local TextLabel = Instance.new("TextLabel") | |
863 | TextLabel.BackgroundTransparency = 1 | |
864 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
865 | TextLabel.Text = Text | |
866 | TextLabel.TextColor3 = Color | |
867 | TextLabel.TextScaled = true | |
868 | TextLabel.Font = Enum.Font.ArialBold | |
869 | TextLabel.Parent = BillboardGui | |
870 | BillboardGui.Parent = EffectPart | |
871 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
872 | EffectPart.Parent = game:GetService("Workspace") | |
873 | Delay(0, function() | |
874 | local Frames = (Time / Rate) | |
875 | for Frame = 1, Frames do | |
876 | wait(Rate) | |
877 | local Percent = (Frame / Frames) | |
878 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
879 | TextLabel.TextTransparency = Percent | |
880 | end | |
881 | if EffectPart and EffectPart.Parent then | |
882 | EffectPart:Destroy() | |
883 | end | |
884 | end) | |
885 | end | |
886 | ||
887 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
888 | local fp=it("Part") | |
889 | fp.formFactor=formfactor | |
890 | fp.Parent=parent | |
891 | fp.Reflectance=reflectance | |
892 | fp.Transparency=transparency | |
893 | fp.CanCollide=false | |
894 | fp.Locked=true | |
895 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
896 | fp.Name=name | |
897 | fp.Size=size | |
898 | fp.Position=Character.Torso.Position | |
899 | nooutline(fp) | |
900 | fp.Material=material | |
901 | fp:BreakJoints() | |
902 | return fp | |
903 | end | |
904 | ||
905 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
906 | local mesh=it(Mesh) | |
907 | mesh.Parent=part | |
908 | if Mesh=="SpecialMesh" then | |
909 | mesh.MeshType=meshtype | |
910 | mesh.MeshId=meshid | |
911 | end | |
912 | mesh.Offset=offset | |
913 | mesh.Scale=scale | |
914 | return mesh | |
915 | end | |
916 | ||
917 | function weld(parent,part0,part1,c0,c1) | |
918 | local weld=it("Weld") | |
919 | weld.Parent=parent | |
920 | weld.Part0=part0 | |
921 | weld.Part1=part1 | |
922 | weld.C0=c0 | |
923 | weld.C1=c1 | |
924 | return weld | |
925 | end | |
926 | ||
927 | -----Asriel {R} Arm----- | |
928 | p=Instance.new('Part',Character) | |
929 | p.BrickColor=BrickColor.new('Really red') | |
930 | p.Material=("Neon") | |
931 | p.Name="P1" | |
932 | p.Size=Vector3.new(1.2,2.2,1.2) | |
933 | w=Instance.new('Weld',Character.P1) | |
934 | w.Part0=Character.P1 | |
935 | w.Part1=RightArm | |
936 | ------------------------------ | |
937 | p=Instance.new('Part',Character) | |
938 | p.BrickColor=BrickColor.new('Really black') | |
939 | p.Material=("Neon") | |
940 | p.Name="P2" | |
941 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
942 | w=Instance.new('Weld',Character.P2) | |
943 | w.Part0=Character.P2 | |
944 | w.Part1=RightArm | |
945 | w.C0=CFrame.new(0,0.8,0) | |
946 | ------------------------------ | |
947 | p=Instance.new('Part',Character) | |
948 | p.BrickColor=BrickColor.new('Really black') | |
949 | p.Material=("Neon") | |
950 | p.Name="Diamond1" | |
951 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
952 | m=Instance.new('SpecialMesh',Character.Diamond1) | |
953 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
954 | m.Scale=Vector3.new(1.3, 1.4, 1.3) | |
955 | w=Instance.new('Weld',Character.Diamond1) | |
956 | w.Part0=Character.Diamond1 | |
957 | w.Part1=RightArm | |
958 | w.C0=CFrame.new(0,0,0) | |
959 | ---------------------------------- | |
960 | p=Instance.new('Part',Character) | |
961 | p.BrickColor=BrickColor.new('Really black') | |
962 | p.Material=("Neon") | |
963 | p.Name="P3" | |
964 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
965 | w=Instance.new('Weld',Character.P3) | |
966 | w.Part0=Character.P3 | |
967 | w.Part1=RightArm | |
968 | w.C0=CFrame.new(0,0.4,0) | |
969 | ------------------------------------------ | |
970 | p=Instance.new('Part',Character) | |
971 | p.BrickColor=BrickColor.new('Really black') | |
972 | p.Material=("Neon") | |
973 | p.Name="P5" | |
974 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
975 | w=Instance.new('Weld',Character.P5) | |
976 | w.Part0=Character.P5 | |
977 | w.Part1=RightArm | |
978 | w.C0=CFrame.new(0,-0.8,0) | |
979 | ----------------------------------------------------- | |
980 | p=Instance.new('Part',Character) | |
981 | p.BrickColor=BrickColor.new('Really black') | |
982 | p.Material=("Neon") | |
983 | p.Name="P4" | |
984 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
985 | w=Instance.new('Weld',Character.P4) | |
986 | w.Part0=Character.P4 | |
987 | w.Part1=RightArm | |
988 | w.C0=CFrame.new(0,-0.4,0) | |
989 | -----Left Asriel {R} Arm Two---------------------- | |
990 | p=Instance.new('Part',Character) | |
991 | p.BrickColor=BrickColor.new('Really red') | |
992 | p.Material=("Neon") | |
993 | p.Name="P6" | |
994 | p.Size=Vector3.new(1.2,2.2,1.2) | |
995 | w=Instance.new('Weld',Character.P6) | |
996 | w.Part0=Character.P6 | |
997 | w.Part1=LeftArm | |
998 | ------------------------------ | |
999 | p=Instance.new('Part',Character) | |
1000 | p.BrickColor=BrickColor.new('Really black') | |
1001 | p.Material=("Neon") | |
1002 | p.Name="P7" | |
1003 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1004 | w=Instance.new('Weld',Character.P7) | |
1005 | w.Part0=Character.P7 | |
1006 | w.Part1=LeftArm | |
1007 | w.C0=CFrame.new(0,0.8,0) | |
1008 | ------------------------------ | |
1009 | p=Instance.new('Part',Character) | |
1010 | p.BrickColor=BrickColor.new('Really black') | |
1011 | p.Material=("Neon") | |
1012 | p.Name="Diamond2" | |
1013 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1014 | m=Instance.new('SpecialMesh',Character.Diamond2) | |
1015 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
1016 | m.Scale=Vector3.new(1.3, 1.4, 1.3) | |
1017 | w=Instance.new('Weld',Character.Diamond2) | |
1018 | w.Part0=Character.Diamond2 | |
1019 | w.Part1=LeftArm | |
1020 | w.C0=CFrame.new(0,0,0) | |
1021 | ---------------------------------- | |
1022 | p=Instance.new('Part',Character) | |
1023 | p.BrickColor=BrickColor.new('Really black') | |
1024 | p.Material=("Neon") | |
1025 | p.Name="P8" | |
1026 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1027 | w=Instance.new('Weld',Character.P8) | |
1028 | w.Part0=Character.P8 | |
1029 | w.Part1=LeftArm | |
1030 | w.C0=CFrame.new(0,0.4,0) | |
1031 | ------------------------------------------ | |
1032 | p=Instance.new('Part',Character) | |
1033 | p.BrickColor=BrickColor.new('Really black') | |
1034 | p.Material=("Neon") | |
1035 | p.Name="P9" | |
1036 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1037 | w=Instance.new('Weld',Character.P9) | |
1038 | w.Part0=Character.P9 | |
1039 | w.Part1=LeftArm | |
1040 | w.C0=CFrame.new(0,-0.8,0) | |
1041 | ----------------------------------------------------- | |
1042 | p=Instance.new('Part',Character) | |
1043 | p.BrickColor=BrickColor.new('Really black') | |
1044 | p.Material=("Neon") | |
1045 | p.Name="P10" | |
1046 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1047 | w=Instance.new('Weld',Character.P10) | |
1048 | w.Part0=Character.P10 | |
1049 | w.Part1=LeftArm | |
1050 | w.C0=CFrame.new(0,-0.4,0) | |
1051 | ------- Asriel {R} Leg------- | |
1052 | p=Instance.new('Part',Character) | |
1053 | p.BrickColor=BrickColor.new('Really red') | |
1054 | p.Material=("Neon") | |
1055 | p.Name="R1" | |
1056 | p.Size=Vector3.new(1.2,2,1.2) | |
1057 | w=Instance.new('Weld',Character.R1) | |
1058 | w.Part0=Character.R1 | |
1059 | w.Part1=RightLeg | |
1060 | ------------------------------ | |
1061 | p=Instance.new('Part',Character) | |
1062 | p.BrickColor=BrickColor.new('Really black') | |
1063 | p.Material=("Neon") | |
1064 | p.Name="R2" | |
1065 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1066 | w=Instance.new('Weld',Character.R2) | |
1067 | w.Part0=Character.R2 | |
1068 | w.Part1=RightLeg | |
1069 | w.C0=CFrame.new(0,0.7,0) | |
1070 | ------------------------------ | |
1071 | p=Instance.new('Part',Character) | |
1072 | p.BrickColor=BrickColor.new('Really black') | |
1073 | p.Material=("Neon") | |
1074 | p.Name="Diamond3" | |
1075 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1076 | m=Instance.new('SpecialMesh',Character.Diamond3) | |
1077 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
1078 | m.Scale=Vector3.new(1, 1, 1) | |
1079 | w=Instance.new('Weld',Character.Diamond3) | |
1080 | w.Part0=Character.Diamond3 | |
1081 | w.Part1=RightLeg | |
1082 | w.C0=CFrame.new(0,0,0) | |
1083 | ---------------------------------- | |
1084 | p=Instance.new('Part',Character) | |
1085 | p.BrickColor=BrickColor.new('Really black') | |
1086 | p.Material=("Neon") | |
1087 | p.Name="Bash1" | |
1088 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1089 | m=Instance.new('SpecialMesh',Character.Bash1) | |
1090 | m.Scale=Vector3.new(5, 0, 1) | |
1091 | w=Instance.new('Weld',Character.Bash1) | |
1092 | w.Part0=Character.Bash1 | |
1093 | w.Part1=RightLeg | |
1094 | w.C0=CFrame.new(0,0,0) | |
1095 | ---------------------------------- | |
1096 | p=Instance.new('Part',Character) | |
1097 | p.BrickColor=BrickColor.new('Really black') | |
1098 | p.Material=("Neon") | |
1099 | p.Name="R3" | |
1100 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1101 | w=Instance.new('Weld',Character.R3) | |
1102 | w.Part0=Character.R3 | |
1103 | w.Part1=RightLeg | |
1104 | w.C0=CFrame.new(0,-0.7,0) | |
1105 | ------------------------------ | |
1106 | p=Instance.new('Part',Character) | |
1107 | p.BrickColor=BrickColor.new('Really red') | |
1108 | p.Material=("Neon") | |
1109 | p.Name="R4" | |
1110 | p.Size=Vector3.new(1.2,2,1.2) | |
1111 | w=Instance.new('Weld',Character.R4) | |
1112 | w.Part0=Character.R4 | |
1113 | w.Part1=LeftLeg | |
1114 | ------------------------------ | |
1115 | p=Instance.new('Part',Character) | |
1116 | p.BrickColor=BrickColor.new('Really black') | |
1117 | p.Material=("Neon") | |
1118 | p.Name="R5" | |
1119 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1120 | w=Instance.new('Weld',Character.R5) | |
1121 | w.Part0=Character.R5 | |
1122 | w.Part1=LeftLeg | |
1123 | w.C0=CFrame.new(0,0.7,0) | |
1124 | ------------------------------ | |
1125 | p=Instance.new('Part',Character) | |
1126 | p.BrickColor=BrickColor.new('Really black') | |
1127 | p.Material=("Neon") | |
1128 | p.Name="Diamond4" | |
1129 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1130 | m=Instance.new('SpecialMesh',Character.Diamond4) | |
1131 | m.MeshId="http://www.roblox.com/asset/?id=9756362" | |
1132 | m.Scale=Vector3.new(1, 1, 1) | |
1133 | w=Instance.new('Weld',Character.Diamond4) | |
1134 | w.Part0=Character.Diamond4 | |
1135 | w.Part1=LeftLeg | |
1136 | w.C0=CFrame.new(0,0,0) | |
1137 | ---------------------------------- | |
1138 | p=Instance.new('Part',Character) | |
1139 | p.BrickColor=BrickColor.new('Really black') | |
1140 | p.Material=("Neon") | |
1141 | p.Name="Bash2" | |
1142 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1143 | m=Instance.new('SpecialMesh',Character.Bash2) | |
1144 | m.Scale=Vector3.new(5, 0, 1) | |
1145 | w=Instance.new('Weld',Character.Bash2) | |
1146 | w.Part0=Character.Bash2 | |
1147 | w.Part1=LeftLeg | |
1148 | w.C0=CFrame.new(0,0,0) | |
1149 | ---------------------------------- | |
1150 | p=Instance.new('Part',Character) | |
1151 | p.BrickColor=BrickColor.new('Really black') | |
1152 | p.Material=("Neon") | |
1153 | p.Name="R6" | |
1154 | p.Size=Vector3.new(1.3, 0.2, 1.3) | |
1155 | w=Instance.new('Weld',Character.R6) | |
1156 | w.Part0=Character.R6 | |
1157 | w.Part1=LeftLeg | |
1158 | w.C0=CFrame.new(0,-0.7,0) | |
1159 | ------- Death {A} Ray -------- | |
1160 | p=Instance.new('Part',Character) | |
1161 | p.Name="DeathRay" | |
1162 | p.Size=Vector3.new(0.2, 5.22, 2.13) | |
1163 | p.BrickColor=BrickColor.new('White') | |
1164 | p.Transparency=1 | |
1165 | d=Instance.new('Decal',Character.DeathRay) | |
1166 | d.Face="Left" | |
1167 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
1168 | d=Instance.new('Decal',Character.DeathRay) | |
1169 | d.Face="Right" | |
1170 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
1171 | w=Instance.new('Weld',Character.DeathRay) | |
1172 | w.Part0=Character.DeathRay | |
1173 | w.Part1=LeftArm | |
1174 | w.C0=CFrame.new(0.7,0,0) | |
1175 | ------- Left Death {A} Ray -------- | |
1176 | p=Instance.new('Part',Character) | |
1177 | p.Name="DeathRay2" | |
1178 | p.Size=Vector3.new(0.2, 5.22, 2.13) | |
1179 | p.BrickColor=BrickColor.new('White') | |
1180 | p.Transparency=1 | |
1181 | d=Instance.new('Decal',Character.DeathRay2) | |
1182 | d.Face="Left" | |
1183 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
1184 | d=Instance.new('Decal',Character.DeathRay2) | |
1185 | d.Face="Right" | |
1186 | d.Texture="http://www.roblox.com/asset/?id=340395528" | |
1187 | w=Instance.new('Weld',Character.DeathRay2) | |
1188 | w.Part0=Character.DeathRay2 | |
1189 | w.Part1=RightArm | |
1190 | w.C0=CFrame.new(-0.7,0,0) | |
1191 | ---Asrielovania {R} Music--- | |
1192 | s=Instance.new('Sound',Character) | |
1193 | s.SoundId="rbxassetid://306154368" | |
1194 | s.Volume=1 | |
1195 | s.Pitch=1 | |
1196 | s.Looped=true | |
1197 | s:Play() | |
1198 | -------Sorcer {A} Sword------- | |
1199 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
1200 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008)) | |
1201 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
1202 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
1203 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010)) | |
1204 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1205 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
1206 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006)) | |
1207 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1208 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
1209 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006)) | |
1210 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1211 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
1212 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007)) | |
1213 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
1214 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
1215 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007)) | |
1216 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1217 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
1218 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010)) | |
1219 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
1220 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
1221 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008)) | |
1222 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
1223 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
1224 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
1225 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
1226 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
1227 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
1228 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
1229 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
1230 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
1231 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
1232 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
1233 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
1234 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
1235 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
1236 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
1237 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
1238 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
1239 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
1240 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
1241 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
1242 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007)) | |
1243 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1244 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
1245 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009)) | |
1246 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1247 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
1248 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008)) | |
1249 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1250 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
1251 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007)) | |
1252 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1253 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
1254 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007)) | |
1255 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1256 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
1257 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008)) | |
1258 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1259 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
1260 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007)) | |
1261 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
1262 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
1263 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007)) | |
1264 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
1265 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
1266 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007)) | |
1267 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
1268 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
1269 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007)) | |
1270 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
1271 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
1272 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008)) | |
1273 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
1274 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
1275 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008)) | |
1276 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
1277 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1278 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1)) | |
1279 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
1280 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
1281 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907)) | |
1282 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1283 | EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
1284 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
1285 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
1286 | EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
1287 | ||
1288 | DarkRiftF=function(par) | |
1289 | while lol == true do | |
1290 | wait() | |
1291 | local PWN={} | |
1292 | for _,v in pairs(game.Workspace:children()) do | |
1293 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
1294 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
1295 | table.insert(PWN,v.Torso) | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | for _,t in pairs(PWN) do | |
1300 | local targ=par.Position-t.Position | |
1301 | local Mag=targ.magnitude | |
1302 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
1303 | if Mag<=30 then | |
1304 | t.Parent.Humanoid:TakeDamage(.5) | |
1305 | local rl=Instance.new("BodyAngularVelocity") | |
1306 | rl.P=3000 | |
1307 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
1308 | rl.angularvelocity=Vector3.new(math.rad(-20,20),math.rad(-20,20),math.rad(-20,20))/10 | |
1309 | rl.Parent=t | |
1310 | game:GetService("Debris"):AddItem(rl,.1) | |
1311 | end | |
1312 | if Mag<=20 then | |
1313 | t.Parent.Humanoid:TakeDamage(.1) | |
1314 | else | |
1315 | local vl=Instance.new("BodyVelocity") | |
1316 | vl.P=3000 | |
1317 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
1318 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
1319 | vl.Parent=t | |
1320 | game:GetService("Debris"):AddItem(vl,.1) | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | wait(.08) | |
1325 | end | |
1326 | end | |
1327 | ||
1328 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
1329 | local msh1 = Instance.new("BlockMesh") | |
1330 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
1331 | local S=Instance.new("Part") | |
1332 | S.Name="Effect" | |
1333 | S.Material="Neon" | |
1334 | S.formFactor=0 | |
1335 | S.Size=Vector3.new(x1,y1,z1) | |
1336 | S.BrickColor=color | |
1337 | S.Reflectance = 0 | |
1338 | S.TopSurface=0 | |
1339 | S.BottomSurface=0 | |
1340 | S.Transparency=0 | |
1341 | S.Anchored=false | |
1342 | S.CanCollide=false | |
1343 | S.CFrame=part.CFrame | |
1344 | S.Parent=game.Workspace | |
1345 | msh1.Parent = S | |
1346 | local W=Instance.new("Weld") | |
1347 | W.Parent=S | |
1348 | W.Part0=S | |
1349 | W.Part1=part | |
1350 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1351 | W.Parent=nil | |
1352 | S.Anchored=true | |
1353 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
1354 | end | |
1355 | ||
1356 | local function BlackHole(parent,cframe) | |
1357 | local effectsmsh = Instance.new("SpecialMesh") | |
1358 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1359 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
1360 | effectsmsh.Scale = Vector3.new(3,3,3) | |
1361 | local effectsg = Instance.new("Part") | |
1362 | effectsg.formFactor = 3 | |
1363 | effectsg.CanCollide = false | |
1364 | effectsg.Name = "Effect" | |
1365 | effectsg.Locked = true | |
1366 | effectsg.Transparency = 1 | |
1367 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1368 | effectsg.Parent = parent | |
1369 | effectsg.BrickColor = BrickColor.random() | |
1370 | effectsg.Material="Neon" | |
1371 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1372 | local Mesh = Instance.new("SpecialMesh") | |
1373 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
1374 | Mesh.MeshType = "Sphere" | |
1375 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
1376 | Part=Instance.new("Part") | |
1377 | Part.Name="Effect" | |
1378 | Part.formFactor=0 | |
1379 | Part.Size=Vector3.new(1,1,1) | |
1380 | Part.BrickColor=BrickColor.random() | |
1381 | Part.Material="Neon" | |
1382 | Part.Reflectance = 0 | |
1383 | Part.TopSurface=0 | |
1384 | Part.BottomSurface=0 | |
1385 | Part.Transparency=0 | |
1386 | Part.Anchored=true | |
1387 | NoOutline(Part) | |
1388 | Part.CanCollide=false | |
1389 | Part.CFrame=cframe | |
1390 | Part.Parent=parent | |
1391 | Mesh.Parent = Part | |
1392 | lol=true | |
1393 | coroutine.resume(coroutine.create(function() | |
1394 | DarkRiftF(Part) | |
1395 | end)) | |
1396 | for i=0,200 do | |
1397 | wait() | |
1398 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.random()) | |
1399 | Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2) | |
1400 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1401 | end | |
1402 | local fff=200 | |
1403 | for i=0,100 do | |
1404 | wait() | |
1405 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.random()) | |
1406 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1407 | end | |
1408 | for i=0,1,0.05 do | |
1409 | wait() | |
1410 | Part.Transparency=Part.Transparency+0.05 | |
1411 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
1412 | end | |
1413 | lol=false | |
1414 | Part.Parent=nil | |
1415 | end),nil,nil) | |
1416 | end | |
1417 | ||
1418 | function makeShockwave(height,color,speed,range,pulse) | |
1419 | local range = range or 2000 | |
1420 | local p = Instance.new("Part") | |
1421 | p.Anchored = true | |
1422 | p.CanCollide = false | |
1423 | p.FormFactor = "Custom" | |
1424 | p.BrickColor = color | |
1425 | p.Parent = workspace | |
1426 | local m = Instance.new("SpecialMesh",p) | |
1427 | m.MeshId = "rbxassetid://3270017" | |
1428 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
1429 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
1430 | Spawn(function () | |
1431 | for i = 1,range,speed do | |
1432 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
1433 | m.Scale = Vector3.new(i,i,i*height) | |
1434 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
1435 | wait() | |
1436 | end | |
1437 | p:Destroy() | |
1438 | end) | |
1439 | end | |
1440 | ||
1441 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1442 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1443 | prt.Anchored=true | |
1444 | prt.CFrame=cframe | |
1445 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
1446 | game:GetService("Debris"):AddItem(prt,2) | |
1447 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1448 | for i=0,2,delay do | |
1449 | wait() | |
1450 | Part.CFrame=Part.CFrame | |
1451 | Part.Transparency=i | |
1452 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1453 | end | |
1454 | Part.Parent=nil | |
1455 | end),prt,msh) | |
1456 | end | |
1457 | ||
1458 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1459 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1460 | prt.Anchored=true | |
1461 | prt.CFrame=cframe | |
1462 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1463 | game:GetService("Debris"):AddItem(prt,5) | |
1464 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1465 | for i=0,1,delay do | |
1466 | wait() | |
1467 | Part.CFrame=Part.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
1468 | Part.Transparency=i | |
1469 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1470 | end | |
1471 | Part.Parent=nil | |
1472 | end),prt,msh) | |
1473 | end | |
1474 | ||
1475 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
1476 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
1477 | if Type~=2 then | |
1478 | prt.Anchored=true | |
1479 | end | |
1480 | prt.CFrame=cframe | |
1481 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
1482 | game:GetService("Debris"):AddItem(prt,5) | |
1483 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
1484 | local wld=nil | |
1485 | if dur==2 then | |
1486 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
1487 | end | |
1488 | for i=0,1,delay do | |
1489 | swait() | |
1490 | if dur==1 then | |
1491 | Part.CFrame=Part.CFrame | |
1492 | elseif dur==2 then | |
1493 | wld.C0=cframe | |
1494 | end | |
1495 | Part.Transparency=i | |
1496 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1497 | end | |
1498 | Part.Parent=nil | |
1499 | end),prt,msh,Type) | |
1500 | end | |
1501 | ||
1502 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1503 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1504 | prt.Anchored=true | |
1505 | prt.CFrame=cframe | |
1506 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
1507 | game:GetService("Debris"):AddItem(prt,5) | |
1508 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1509 | for i=0,1,delay do | |
1510 | swait() | |
1511 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
1512 | Part.Transparency=i | |
1513 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1514 | end | |
1515 | Part.Parent=nil | |
1516 | end),prt,msh) | |
1517 | end | |
1518 | ||
1519 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1520 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1521 | prt.Anchored=true | |
1522 | prt.CFrame=cframe | |
1523 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1524 | game:GetService("Debris"):AddItem(prt,5) | |
1525 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1526 | for i=0,1,delay do | |
1527 | wait() | |
1528 | Part.CFrame=Part.CFrame | |
1529 | Part.Transparency=i | |
1530 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1531 | end | |
1532 | Part.Parent=nil | |
1533 | end),prt,msh) | |
1534 | end | |
1535 | ||
1536 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1537 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
1538 | prt.Anchored=true | |
1539 | prt.CFrame=cframe | |
1540 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1541 | game:GetService("Debris"):AddItem(prt,5) | |
1542 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
1543 | end | |
1544 | ||
1545 | function Blast(parent) | |
1546 | MagicBlock(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1547 | MagicWaveThing(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
1548 | end | |
1549 | ||
1550 | function ChargeBall(parent,t) | |
1551 | local counter=0 | |
1552 | local size=1 | |
1553 | for i=0,t,1 do | |
1554 | swait() | |
1555 | counter=counter+1 | |
1556 | if counter%10==0 then | |
1557 | if size==3 then | |
1558 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1559 | elseif size==2 then | |
1560 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1561 | end | |
1562 | end | |
1563 | if counter%5==0 then | |
1564 | if size==1 then | |
1565 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1566 | elseif size==2 then | |
1567 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1568 | elseif size==3 then | |
1569 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | ||
1575 | function ChargeBall2(parent,t) | |
1576 | local counter=0 | |
1577 | local size=1 | |
1578 | for i=0,t,1 do | |
1579 | swait() | |
1580 | counter=counter+1 | |
1581 | if counter%10==0 then | |
1582 | if size==3 then | |
1583 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1584 | elseif size==2 then | |
1585 | MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1586 | end | |
1587 | end | |
1588 | if counter%5==0 then | |
1589 | if size==1 then | |
1590 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1591 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1592 | elseif size==2 then | |
1593 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1594 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1595 | elseif size==3 then | |
1596 | MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
1597 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05) | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | ||
1603 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
1604 | for _,c in pairs(workspace:children()) do | |
1605 | local hum=c:findFirstChild("Humanoid") | |
1606 | if hum~=nil then | |
1607 | local head=c:findFirstChild("Torso") | |
1608 | if head~=nil then | |
1609 | local targ=head.Position-Part.Position | |
1610 | local mag=targ.magnitude | |
1611 | if mag<=dis and c.Name~=Character.Name then | |
1612 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
1613 | end | |
1614 | end | |
1615 | end | |
1616 | end | |
1617 | end | |
1618 | ||
1619 | function computeDirection(vec) | |
1620 | local lenSquared = vec.magnitude * vec.magnitude | |
1621 | local invSqrt = 1 / math.sqrt(lenSquared) | |
1622 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
1623 | end | |
1624 | ||
1625 | function attackone() | |
1626 | attack = true | |
1627 | ||
1628 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1629 | local fx=Hitbox.Touched:connect(function(part) | |
1630 | local human=part.Parent:findFirstChild("Humanoid") | |
1631 | if human~=nil and bounce==false then | |
1632 | bounce=true | |
1633 | ||
1634 | ||
1635 | ||
1636 | end | |
1637 | end) | |
1638 | for i = 0,1,0.1 do | |
1639 | swait() | |
1640 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1641 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1642 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1643 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1644 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1645 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1646 | end | |
1647 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1648 | for i = 0,1,0.1 do | |
1649 | swait() | |
1650 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1651 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1652 | local h = 5 | |
1653 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1654 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1655 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1656 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1657 | scfr = blcf | |
1658 | elseif not scfr then | |
1659 | scfr = blcf | |
1660 | end | |
1661 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1662 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1663 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1664 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1665 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1666 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1667 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1668 | end | |
1669 | attack = false | |
1670 | bounce=false | |
1671 | scfr=nil | |
1672 | fx:disconnect() | |
1673 | con:disconnect() | |
1674 | end | |
1675 | ||
1676 | function attacktwo() | |
1677 | attack=true | |
1678 | ||
1679 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1680 | local fx=Hitbox.Touched:connect(function(part) | |
1681 | local human=part.Parent:findFirstChild("Humanoid") | |
1682 | if human~=nil and bounce==false then | |
1683 | bounce=true | |
1684 | ||
1685 | ||
1686 | ||
1687 | end | |
1688 | end) | |
1689 | for i=0,1,.1 do | |
1690 | swait() | |
1691 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1692 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1693 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1694 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1695 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1696 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1697 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1698 | end | |
1699 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1700 | for i = 0,1,0.1 do | |
1701 | swait() | |
1702 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1703 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1704 | local h = 5 | |
1705 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1706 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1707 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1708 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1709 | scfr = blcf | |
1710 | elseif not scfr then | |
1711 | scfr = blcf | |
1712 | end | |
1713 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1714 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1715 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1716 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1717 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1718 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1719 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1720 | end | |
1721 | scfr=nil | |
1722 | attack=false | |
1723 | bounce=false | |
1724 | con:disconnect() | |
1725 | fx:disconnect() | |
1726 | end | |
1727 | ||
1728 | function attackthree() | |
1729 | attack=true | |
1730 | ||
1731 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1732 | local fx=Hitbox.Touched:connect(function(part) | |
1733 | local human=part.Parent:findFirstChild("Humanoid") | |
1734 | if human~=nil and bounce==false then | |
1735 | bounce=true | |
1736 | ||
1737 | ||
1738 | ||
1739 | end | |
1740 | end) | |
1741 | for i=0,1,.1 do | |
1742 | swait() | |
1743 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1744 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1745 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1746 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1747 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1748 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1749 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1750 | end | |
1751 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1752 | for i = 0,1,0.1 do | |
1753 | swait() | |
1754 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1755 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1756 | local h = 5 | |
1757 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1758 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1759 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1760 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1761 | scfr = blcf | |
1762 | elseif not scfr then | |
1763 | scfr = blcf | |
1764 | end | |
1765 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1766 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1767 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1768 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1769 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1770 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1771 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1772 | end | |
1773 | attack=false | |
1774 | bounce=false | |
1775 | scfr=nil | |
1776 | con:disconnect() | |
1777 | fx:disconnect() | |
1778 | end | |
1779 | ||
1780 | function attackfour() | |
1781 | attack = true | |
1782 | ||
1783 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(20,30),"Normal",RootPart,.2,1) end) | |
1784 | local fx=Hitbox.Touched:connect(function(part) | |
1785 | local human=part.Parent:findFirstChild("Humanoid") | |
1786 | if human~=nil and bounce==false then | |
1787 | bounce=true | |
1788 | ||
1789 | ||
1790 | ||
1791 | end | |
1792 | end) | |
1793 | for i = 0,1,0.1 do | |
1794 | swait() | |
1795 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) | |
1796 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) | |
1797 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) | |
1798 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) | |
1799 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) | |
1800 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) | |
1801 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3) | |
1802 | end | |
1803 | so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1) | |
1804 | local v=it("BodyVelocity",Torso) | |
1805 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1806 | v.velocity=RootPart.CFrame.lookVector*50 | |
1807 | for i = 0,1,0.1 do | |
1808 | swait() | |
1809 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1810 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1811 | local h = 5 | |
1812 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1813 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1814 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1815 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1816 | scfr = blcf | |
1817 | elseif not scfr then | |
1818 | scfr = blcf | |
1819 | end | |
1820 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) | |
1821 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
1822 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) | |
1823 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) | |
1824 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
1825 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
1826 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3) | |
1827 | end | |
1828 | v.Parent=nil | |
1829 | scfr=nil | |
1830 | attack = false | |
1831 | bounce=false | |
1832 | con:disconnect() | |
1833 | fx:disconnect() | |
1834 | end | |
1835 | ||
1836 | function Slash() | |
1837 | attack=true | |
1838 | ||
1839 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1840 | local fx=Hitbox.Touched:connect(function(part) | |
1841 | local human=part.Parent:findFirstChild("Humanoid") | |
1842 | if human~=nil and bounce==false then | |
1843 | bounce=true | |
1844 | ||
1845 | ||
1846 | ||
1847 | end | |
1848 | end) | |
1849 | for i=0,1,.1 do | |
1850 | swait() | |
1851 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4) | |
1852 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3) | |
1853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
1854 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4) | |
1855 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4) | |
1856 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4) | |
1857 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1858 | end | |
1859 | so("http://www.roblox.com/asset/?id=199145913",handle,1,.9) | |
1860 | for i = 0,1,0.1 do | |
1861 | swait() | |
1862 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1863 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1864 | local h = 5 | |
1865 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1866 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1867 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1868 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1869 | scfr = blcf | |
1870 | elseif not scfr then | |
1871 | scfr = blcf | |
1872 | end | |
1873 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1874 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3) | |
1875 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4) | |
1876 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
1877 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4) | |
1878 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4) | |
1879 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4) | |
1880 | end | |
1881 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1882 | swait() | |
1883 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1884 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1887 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1888 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1889 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1890 | end | |
1891 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1892 | for i = 0,1,0.1 do | |
1893 | swait() | |
1894 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1895 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1896 | local h = 5 | |
1897 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1898 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1899 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1900 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1901 | scfr = blcf | |
1902 | elseif not scfr then | |
1903 | scfr = blcf | |
1904 | end | |
1905 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1909 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1910 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1911 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1912 | end | |
1913 | attack=false | |
1914 | bounce=false | |
1915 | scfr=nil | |
1916 | con:disconnect() | |
1917 | fx:disconnect() | |
1918 | end | |
1919 | function Combo() | |
1920 | attack = true | |
1921 | ||
1922 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) | |
1923 | local fx=Hitbox.Touched:connect(function(part) | |
1924 | local human=part.Parent:findFirstChild("Humanoid") | |
1925 | if human~=nil and bounce==false then | |
1926 | bounce=true | |
1927 | ||
1928 | ||
1929 | ||
1930 | end | |
1931 | end) | |
1932 | for i = 0,1,0.1 do ----------------------------------- first attack | |
1933 | swait() | |
1934 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1935 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1936 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
1937 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
1938 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
1939 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
1940 | end | |
1941 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
1942 | for i = 0,1,0.1 do | |
1943 | swait() | |
1944 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1945 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1946 | local h = 5 | |
1947 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1948 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1949 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1950 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1951 | scfr = blcf | |
1952 | elseif not scfr then | |
1953 | scfr = blcf | |
1954 | end | |
1955 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
1956 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
1957 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1959 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
1960 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
1961 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1962 | end | |
1963 | for i = 0,1,0.1 do ----------------------------------- second attack | |
1964 | swait() | |
1965 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
1966 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
1967 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
1968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
1969 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
1970 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
1971 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
1972 | end | |
1973 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
1974 | for i = 0,1,0.1 do | |
1975 | swait() | |
1976 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1977 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1978 | local h = 5 | |
1979 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1980 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1981 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1982 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
1983 | scfr = blcf | |
1984 | elseif not scfr then | |
1985 | scfr = blcf | |
1986 | end | |
1987 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
1988 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
1989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
1990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
1991 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
1992 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
1993 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
1994 | end | |
1995 | for i = 0,1,0.1 do | |
1996 | swait() | |
1997 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
1998 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
1999 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
2000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
2001 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
2002 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
2003 | end | |
2004 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
2005 | for i = 0,1,0.1 do | |
2006 | swait() | |
2007 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
2008 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
2009 | local h = 5 | |
2010 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
2011 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2012 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
2013 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2014 | scfr = blcf | |
2015 | elseif not scfr then | |
2016 | scfr = blcf | |
2017 | end | |
2018 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
2019 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
2020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
2021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
2022 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
2023 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
2024 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
2025 | end | |
2026 | for i = 0,1,0.1 do ----------------------------------- second attack | |
2027 | swait() | |
2028 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
2029 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
2030 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
2031 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
2032 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
2033 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
2034 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
2035 | end | |
2036 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
2037 | for i = 0,1,0.1 do | |
2038 | swait() | |
2039 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
2040 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
2041 | local h = 5 | |
2042 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
2043 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2044 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
2045 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2046 | scfr = blcf | |
2047 | elseif not scfr then | |
2048 | scfr = blcf | |
2049 | end | |
2050 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
2051 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
2052 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
2053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
2054 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
2055 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
2056 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
2057 | end | |
2058 | for i = 0,1,0.1 do ----------------------------------- first attack | |
2059 | swait() | |
2060 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4) | |
2061 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4) | |
2062 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4) | |
2063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4) | |
2064 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
2065 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4) | |
2066 | end | |
2067 | so("http://www.roblox.com/asset/?id=199145841",handle,1,.9) | |
2068 | for i = 0,1,0.1 do | |
2069 | swait() | |
2070 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
2071 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
2072 | local h = 5 | |
2073 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
2074 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2075 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
2076 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2077 | scfr = blcf | |
2078 | elseif not scfr then | |
2079 | scfr = blcf | |
2080 | end | |
2081 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
2082 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
2083 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
2084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
2085 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
2086 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4) | |
2087 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
2088 | end | |
2089 | for i = 0,1,0.1 do ----------------------------------- second attack | |
2090 | swait() | |
2091 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
2092 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
2093 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
2094 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
2095 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
2096 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
2097 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4) | |
2098 | end | |
2099 | so("http://www.roblox.com/asset/?id=199145887",handle,1,1) | |
2100 | for i = 0,1,0.1 do | |
2101 | swait() | |
2102 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
2103 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
2104 | local h = 5 | |
2105 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
2106 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2107 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
2108 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
2109 | scfr = blcf | |
2110 | elseif not scfr then | |
2111 | scfr = blcf | |
2112 | end | |
2113 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
2114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
2115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
2116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
2117 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
2118 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
2119 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
2120 | end | |
2121 | attack = false | |
2122 | bounce=false | |
2123 | scfr=nil | |
2124 | fx:disconnect() | |
2125 | con:disconnect() | |
2126 | end | |
2127 | function LustrisFulgo() | |
2128 | attack=true | |
2129 | Humanoid.WalkSpeed=0 | |
2130 | for i=0,1,0.1 do | |
2131 | swait() | |
2132 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3) | |
2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3) | |
2134 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3) | |
2135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3) | |
2136 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3) | |
2137 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3) | |
2138 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3) | |
2139 | end | |
2140 | local function boom() | |
2141 | local pprt=ppart(3,game.Workspace,0,1,BrickColor.random(),"Effect",vt(1,1,1)) | |
2142 | pprt.Anchored=true | |
2143 | pprt.CFrame=EffectPart.CFrame | |
2144 | game:GetService("Debris"):AddItem(pprt,2) | |
2145 | MagicCircle(BrickColor.random(),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01) | |
2146 | so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) | |
2147 | so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) | |
2148 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1)) | |
2149 | local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) | |
2150 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
2151 | MagniDamage(wave,20,15,25,math.rad(20,30),"Knockdown",RootPart) | |
2152 | for i=0,80 do | |
2153 | swait() | |
2154 | MagicBlock(BrickColor.random(),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05) | |
2155 | MagicCircle(BrickColor.random(),EffectPart.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05) | |
2156 | wave.Size=vt(1+i,1+i,1+i) | |
2157 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
2158 | wave.CFrame=EffectPart.CFrame | |
2159 | Humanoid.Health=Humanoid.Health+.15 | |
2160 | end | |
2161 | wave:Destroy() | |
2162 | end | |
2163 | boom() | |
2164 | attack=false | |
2165 | Humanoid.WalkSpeed=16 | |
2166 | end | |
2167 | ||
2168 | function LeviterGlomus() | |
2169 | attack=true | |
2170 | for i=0,1,.1 do | |
2171 | swait() | |
2172 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
2173 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
2174 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3) | |
2175 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3) | |
2176 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3) | |
2177 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2178 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3) | |
2179 | end | |
2180 | so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1) | |
2181 | efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Really red","BallEffect",Vector3.new(2, 2, 2)) | |
2182 | weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) | |
2183 | mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
2184 | ChargeBall(EffectPart2,35) | |
2185 | for i=0,1,.1 do | |
2186 | swait() | |
2187 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) | |
2188 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) | |
2189 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3) | |
2190 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3) | |
2191 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
2192 | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
2193 | handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3) | |
2194 | end | |
2195 | so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2) | |
2196 | efprt:BreakJoints() | |
2197 | local Target=mouse.Hit.p | |
2198 | local direction = Target - handle.Position | |
2199 | direction = computeDirection(direction) | |
2200 | local pos = handle.Position + (direction * 10.0) | |
2201 | efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0) | |
2202 | local floatForce = Instance.new("BodyForce") | |
2203 | floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0) | |
2204 | floatForce.Parent = efprt | |
2205 | efprt.Velocity = direction * 160 | |
2206 | efprt.Touched:connect(function(hit) | |
2207 | if not hit:IsDescendantOf(Character) then | |
2208 | if hit.Name~="Effect" then | |
2209 | MagniDamage(efprt,15,70,100,math.rad(20,30),"Knockdown",RootPart) | |
2210 | floatForce.Parent=nil | |
2211 | efprt.Anchored=true | |
2212 | so("http://www.roblox.com/asset/?id=228343330",hit,1,.8) | |
2213 | Blast(efprt) | |
2214 | efprt:Destroy() | |
2215 | end | |
2216 | end | |
2217 | end) | |
2218 | game:GetService("Debris"):AddItem(efprt,6) | |
2219 | attack=false | |
2220 | end | |
2221 | ||
2222 | function PortalStorm() | |
2223 | Humanoid.WalkSpeed=0 | |
2224 | attack=true | |
2225 | for i=0,1,.1 do | |
2226 | swait() | |
2227 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
2228 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2229 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3) | |
2230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3) | |
2231 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2232 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2233 | handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3) | |
2234 | end | |
2235 | so("http://www.roblox.com/asset/?id=199145446",handle,1,1) | |
2236 | ChargeBall2(handle,100) | |
2237 | makeShockwave(0.5,BrickColor.random(),30,1000,0) | |
2238 | MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
2239 | so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1) | |
2240 | wait(2) | |
2241 | so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0) | |
2242 | delay(0.5,function () | |
2243 | MagniDamage(Torso,20,70,100,math.rad(50,70),"Knockdown",RootPart) | |
2244 | end) | |
2245 | Humanoid.Health=Humanoid.Health-0 | |
2246 | makeShockwave(4,BrickColor.new("Teal"),10,2000,1) | |
2247 | attack=false | |
2248 | Humanoid.WalkSpeed=9 | |
2249 | wait(4) | |
2250 | Humanoid.WalkSpeed=16 | |
2251 | end | |
2252 | function SolSiderea() | |
2253 | Humanoid.WalkSpeed=0 | |
2254 | attack=true | |
2255 | so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3) | |
2256 | for i=0,1,.1 do | |
2257 | swait() | |
2258 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2259 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2260 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3) | |
2261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3) | |
2262 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2263 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2264 | handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3) | |
2265 | end | |
2266 | for i=0,1,.1 do | |
2267 | swait() | |
2268 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2269 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2270 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3) | |
2271 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3) | |
2272 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2273 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2274 | handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3) | |
2275 | end | |
2276 | coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end)) | |
2277 | local n=2 | |
2278 | local orb=ppart(3,Character,0,1,BrickColor.random(),"Orb",vt()) | |
2279 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15)) | |
2280 | local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) | |
2281 | for i=1,0.3,-0.01 do | |
2282 | wait() | |
2283 | orb.Transparency=i | |
2284 | omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5) | |
2285 | MagicBlock(BrickColor.random(),orb.CFrame,15,15,15,2,2,2,0.1) | |
2286 | local ef=ppart(3,workspace,0,0,BrickColor.random(),"Effect",vt()) | |
2287 | ef.Anchored=true | |
2288 | local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.rad(1000,1500)/100,2)) | |
2289 | local ceef=euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,math.rad(10,20),0) | |
2290 | ef.CFrame=orb.CFrame*ceef | |
2291 | game:GetService("Debris"):AddItem(ef,2) | |
2292 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
2293 | for i=0,1,0.1 do | |
2294 | wait() | |
2295 | Part.Transparency=i | |
2296 | Part.CFrame=Part.CFrame*cf(0,-1,0) | |
2297 | end | |
2298 | Part.Parent=nil | |
2299 | end),ef,emsh) | |
2300 | end | |
2301 | local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector | |
2302 | wait(.5) | |
2303 | orb.Parent=nil | |
2304 | wait(1) | |
2305 | local hit,pos = rayCast(orb.Position,Pos,1000,Character) | |
2306 | local mag=(orb.Position-pos).magnitude | |
2307 | BlackHole(game.Workspace,cf(pos)) | |
2308 | coroutine.resume(coroutine.create(function() | |
2309 | local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1)) | |
2310 | wweld(game.Workspace,wave,orb,Torso.CFrame) | |
2311 | local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
2312 | for i=1,100 do | |
2313 | swait() | |
2314 | wave.Size=vt(1+i,1+i,1+i) | |
2315 | wavemesh.Scale=vt(1+i,1+i,1+i) | |
2316 | wave.CFrame=cf(pos) | |
2317 | end | |
2318 | end)) | |
2319 | coroutine.resume(coroutine.create(function() | |
2320 | for i=0,20 do | |
2321 | swait(15) | |
2322 | local range = 1500 | |
2323 | local p = Instance.new("Part") | |
2324 | p.Anchored = true | |
2325 | p.CanCollide = false | |
2326 | p.FormFactor = "Custom" | |
2327 | p.BrickColor = BrickColor.random() | |
2328 | p.Parent = workspace | |
2329 | p.Name="Effect" | |
2330 | p.CFrame=cf(pos) | |
2331 | local m = Instance.new("SpecialMesh",p) | |
2332 | m.MeshId = "rbxassetid://3270017" | |
2333 | local estimateSurvival = math.floor(range/30) * 0.03 | |
2334 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
2335 | Spawn(function () | |
2336 | for i = 1,range,30 do | |
2337 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
2338 | m.Scale = Vector3.new(i,i,i*0.5) | |
2339 | p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0) | |
2340 | wait() | |
2341 | end | |
2342 | p:Destroy() | |
2343 | end) | |
2344 | end | |
2345 | end)) | |
2346 | MagicCylinder(BrickColor.random(),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01) | |
2347 | for i=1,2 do | |
2348 | end | |
2349 | for i=1,5 do | |
2350 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0) | |
2351 | end | |
2352 | for i=0,5 do | |
2353 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0) | |
2354 | end | |
2355 | local ref=ppart(3,workspace,0,1,BrickColor.random(),"Effect",vt()) | |
2356 | ref.CFrame=cf(pos) | |
2357 | coroutine.resume(coroutine.create(function(Part) | |
2358 | wait(1) | |
2359 | Part.Parent=nil | |
2360 | end),ref) | |
2361 | MagniDamage(ref,25,70,100,35,"Knockdown",ref) | |
2362 | if hit~=nil then | |
2363 | Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0) | |
2364 | end | |
2365 | local n=2 | |
2366 | MagicWave(BrickColor.random(),cf(pos)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01) | |
2367 | swait(75) | |
2368 | Humanoid.WalkSpeed=16 | |
2369 | attack=false | |
2370 | end | |
2371 | ||
2372 | attacktype=1 | |
2373 | mouse.Button1Down:connect(function() | |
2374 | if attacktype==1 and attack==false then | |
2375 | attacktype=2 | |
2376 | attackone() | |
2377 | elseif attacktype==2 and attack==false then | |
2378 | attacktype=3 | |
2379 | attacktwo() | |
2380 | elseif attacktype==3 and attack==false then | |
2381 | attacktype=4 | |
2382 | attackthree() | |
2383 | elseif attacktype==4 and attack==false then | |
2384 | attacktype=1 | |
2385 | attackfour() | |
2386 | end | |
2387 | end) | |
2388 | ||
2389 | mouse.KeyDown:connect(function(k) | |
2390 | k=k:lower() | |
2391 | if attack == false and k == 'e' then | |
2392 | LeviterGlomus() | |
2393 | ChargeBall(efprt,100) | |
2394 | end | |
2395 | if attack == false and k == 'q' then | |
2396 | LustrisFulgo() | |
2397 | end | |
2398 | if attack == false and k == 'f' and deeznuts==false then | |
2399 | deeznuts=true | |
2400 | SolSiderea() | |
2401 | deeznuts=false | |
2402 | end | |
2403 | if attack == false and k == 'r' and cooldown==false then | |
2404 | cooldown=true | |
2405 | PortalStorm() | |
2406 | cooldown=false | |
2407 | end | |
2408 | end) | |
2409 | ||
2410 | mouse.KeyDown:connect(function(k) | |
2411 | if attack == false and k == 't' then | |
2412 | Combo() | |
2413 | end | |
2414 | end) | |
2415 | mouse.KeyDown:connect(function(k) | |
2416 | if attack == false and k == 'y' then | |
2417 | Slash() | |
2418 | end | |
2419 | end) | |
2420 | ||
2421 | ||
2422 | local sine = 0 | |
2423 | local change = 1 | |
2424 | local val = 0 | |
2425 | ||
2426 | while true do | |
2427 | swait() | |
2428 | sine = sine + change | |
2429 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2430 | local velderp=RootPart.Velocity.y | |
2431 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2432 | if equipped==true or equipped==false then | |
2433 | if attack==false then | |
2434 | idle=idle+1 | |
2435 | else | |
2436 | idle=0 | |
2437 | end | |
2438 | if idle>=500 then | |
2439 | if attack==false then | |
2440 | end | |
2441 | end | |
2442 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2443 | Anim="Jump" | |
2444 | if attack==false then | |
2445 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2446 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
2447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
2448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
2449 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2450 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2451 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
2452 | end | |
2453 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2454 | Anim="Fall" | |
2455 | if attack==false then | |
2456 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2457 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
2458 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
2459 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
2460 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2461 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2462 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
2463 | end | |
2464 | elseif torvel<1 and hitfloor~=nil then | |
2465 | Anim="Idle" | |
2466 | if attack==false then | |
2467 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
2468 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
2469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
2470 | LW.C0 = clerp(LW.C0, CFrame.new(-0.3, 0.5, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3) | |
2471 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
2472 | LH.C0=clerp(LH.C0,cf(-1,-1,0.3)*angles(math.rad(-36),math.rad(-95),math.rad(0)),.3) | |
2473 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
2474 | end | |
2475 | elseif torvel>2 and hitfloor~=nil then | |
2476 | Anim="Walk" | |
2477 | if attack==false then | |
2478 | change=3 | |
2479 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
2480 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
2481 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
2482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
2483 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
2484 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
2485 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2486 | end | |
2487 | end | |
2488 | end | |
2489 | if #Effects>0 then | |
2490 | for e=1,#Effects do | |
2491 | if Effects[e]~=nil then | |
2492 | local Thing=Effects[e] | |
2493 | if Thing~=nil then | |
2494 | local Part=Thing[1] | |
2495 | local Mode=Thing[2] | |
2496 | local Delay=Thing[3] | |
2497 | local IncX=Thing[4] | |
2498 | local IncY=Thing[5] | |
2499 | local IncZ=Thing[6] | |
2500 | if Thing[1].Transparency<=1 then | |
2501 | if Thing[2]=="Block1" then | |
2502 | Thing[1].CFrame=Thing[1].CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50)) | |
2503 | Mesh=Thing[1].Mesh | |
2504 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2505 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2506 | elseif Thing[2]=="Cylinder" then | |
2507 | Mesh=Thing[1].Mesh | |
2508 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2509 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2510 | elseif Thing[2]=="Blood" then | |
2511 | Mesh=Thing[7] | |
2512 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
2513 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2514 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2515 | elseif Thing[2]=="Elec" then | |
2516 | Mesh=Thing[1].Mesh | |
2517 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
2518 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2519 | elseif Thing[2]=="Disappear" then | |
2520 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2521 | end | |
2522 | else | |
2523 | Part.Parent=nil | |
2524 | table.remove(Effects,e) | |
2525 | end | |
2526 | end | |
2527 | end | |
2528 | end | |
2529 | end | |
2530 | end |