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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
304
Player=game:GetService("Players").LocalPlayer
305
Character=Player.Character 
306
PlayerGui=Player.PlayerGui
307
Backpack=Player.Backpack 
308
Torso=Character.Torso 
309
Head=Character.Head 
310
Humanoid=Character.Humanoid
311
LeftArm=Character["Left Arm"] 
312
LeftLeg=Character["Left Leg"] 
313
RightArm=Character["Right Arm"] 
314
RightLeg=Character["Right Leg"]
315
cam=game.Workspace.CurrentCamera
316
LS=Torso["Left Shoulder"] 
317
LH=Torso["Left Hip"] 
318
RS=Torso["Right Shoulder"] 
319
RH=Torso["Right Hip"] 
320
Face = Head.face
321
Neck=Torso.Neck
322
it=Instance.new
323
attacktype=1
324
vt=Vector3.new
325
cf=CFrame.new
326
euler=CFrame.fromEulerAnglesXYZ
327
angles=CFrame.Angles
328
cloaked=false
329
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
330
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
331
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
332
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
333
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
334
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
335
RootPart=Character.HumanoidRootPart
336
RootJoint=RootPart.RootJoint
337
RootCF=euler(-1.57,0,3.14)
338
attack = false 
339
bounce=false
340
cooldown=false
341
deeznuts=false
342
attackdebounce = false 
343
deb=false
344
equipped=true
345
hand=false
346
MMouse=nil
347
combo=0
348
mana=0
349
trispeed=.2
350
attackmode='none'
351
local idle=0
352
local Anim="Idle"
353
local Effects={}
354
local gun=false
355
local shoot=false
356
player=nil 
357
mana=0
358
game:service("Chat"):Chat(Head, "THIS IS MY 5TH FORM", Enum.ChatColor.Blue)
359
wait(1)
360
game:service("Chat"):Chat(Head, "I WILL RIP THIS WORLD INTO SHREDS", Enum.ChatColor.Blue)
361
wait(1)
362
game:service("Chat"):Chat(Head, "YOU MADE ME MAD FOR THE LAST TIME", Enum.ChatColor.Green)
363
wait(1)
364
game:service("Chat"):Chat(Head, "A NATION REBORN!!", Enum.ChatColor.Red)
365
wait(1)
366
game:service("Chat"):Chat(Head, "I AINT PROUD OF WHAT YOU DID", Enum.ChatColor.Green)
367
wait(1)
368
game:service("Chat"):Chat(Head, "YOU MAY OF KILLED MY FRIENDS", Enum.ChatColor.Green)
369
wait(1)
370
game:service("Chat"):Chat(Head, "I AINT GONNA LET YOU KILL ANOTHER FRIEND ONCE AGAIN!!!", Enum.ChatColor.Red)
371
wait(1)
372
cam = workspace.CurrentCamera
373
ZTarget = nil
374
RocketTarget = nil
375
local m = Instance.new("Model",Character)
376
m.Name = "WeaponModel"
377
378
mouse=Player:GetMouse()
379
--save shoulders 
380
RSH, LSH=nil, nil 
381
--welds 
382
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
383
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
384
LH=Torso["Left Hip"]
385
RH=Torso["Right Hip"]
386
function NoOutline(Part)
387
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
388
end
389
player=Player 
390
ch=Character
391
RSH=ch.Torso["Right Shoulder"] 
392
LSH=ch.Torso["Left Shoulder"] 
393
-- 
394
RSH.Parent=nil 
395
LSH.Parent=nil 
396
-- 
397
RW.Name="Right Shoulder"
398
RW.Part0=ch.Torso 
399
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
400
RW.C1=cf(0, 0.5, 0) 
401
RW.Part1=ch["Right Arm"] 
402
RW.Parent=ch.Torso 
403
-- 
404
LW.Name="Left Shoulder"
405
LW.Part0=ch.Torso 
406
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
407
LW.C1=cf(0, 0.5, 0) 
408
LW.Part1=ch["Left Arm"] 
409
LW.Parent=ch.Torso 
410
411
	function swait(num)
412
    if num==0 or num==nil then
413
    game:service'RunService'.Heartbeat:wait(0)
414
    else
415
    for i=0,num do
416
    game:service'RunService'.Heartbeat:wait(0)
417
    end
418
    end
419
	end
420
	
421
	function nooutline(part)
422
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
423
	end
424
	
425
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
426
		local fp=it("Part")
427
		fp.formFactor=formfactor
428
		fp.Parent=parent
429
		fp.Reflectance=reflectance
430
		fp.Transparency=transparency
431
		fp.CanCollide=false
432
		fp.Locked=true
433
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
434
		fp.Name=name
435
		fp.Size=size
436
		fp.Position=Character.Torso.Position
437
		nooutline(fp)
438
		fp.Material=material
439
		fp:BreakJoints()
440
		return fp
441
	end
442
	
443
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
444
		local fp = it("Part")
445
		fp.formFactor = formfactor 
446
		fp.Parent = parent
447
		fp.Reflectance = reflectance
448
		fp.Transparency = transparency
449
		fp.CanCollide = false 
450
		fp.Locked=true
451
		fp.BrickColor = brickcolor
452
		fp.Name = name
453
		fp.Size = size
454
		fp.Position = EffectPart.Position 
455
		NoOutline(fp)
456
		fp.Material="Neon"
457
		fp:BreakJoints()
458
		return fp 
459
	end 
460
	
461
	function wweld(parent,part0,part1,c0)
462
		local weld=it("Weld") 
463
		weld.Parent=parent	
464
		weld.Part0=part0 
465
		weld.Part1=part1 
466
		weld.C0=c0
467
		return weld
468
	end
469
	
470
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
471
		local mesh=it(Mesh)
472
		mesh.Parent=part
473
		if Mesh=="SpecialMesh" then
474
			mesh.MeshType=meshtype
475
			mesh.MeshId=meshid
476
		end
477
		mesh.Offset=offset
478
		mesh.Scale=scale
479
		return mesh
480
	end
481
	
482
	function decal(part,face,texture,transparency,shiny,specular,name)
483
		local d=it("Decal",part)
484
		d.Shiny=shiny
485
		d.Face=face
486
		d.Specular=specular
487
		d.Transparency=transparency
488
		d.Texture=texture
489
		d.Name=name
490
		return d
491
	end
492
	
493
	function weld(parent,part0,part1,c0,c1)
494
		local weld=it("Weld")
495
		weld.Parent=parent
496
		weld.Part0=part0
497
		weld.Part1=part1
498
		weld.C0=c0
499
		weld.C1=c1
500
		return weld
501
	end
502
	
503
	
504
local function CFrameFromTopBack(at, top, back)
505
local right = top:Cross(back)
506
return CFrame.new(at.x, at.y, at.z,
507
right.x, top.x, back.x,
508
right.y, top.y, back.y,
509
right.z, top.z, back.z)
510
end
511
512
function Triangle(a, b, c)
513
local edg1 = (c-a):Dot((b-a).unit)
514
local edg2 = (a-b):Dot((c-b).unit)
515
local edg3 = (b-c):Dot((a-c).unit)
516
if edg1 <= (b-a).magnitude and edg1 >= 0 then
517
a, b, c = a, b, c
518
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
519
a, b, c = b, c, a
520
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
521
a, b, c = c, a, b
522
else
523
assert(false, "unreachable")
524
end
525
 
526
local len1 = (c-a):Dot((b-a).unit)
527
local len2 = (b-a).magnitude - len1
528
local width = (a + (b-a).unit*len1 - c).magnitude
529
 
530
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
531
 
532
local list = {}
533
534
local TrailColor = ("Really red")
535
 
536
if len1 > 0.01 then
537
local w1 = Instance.new('WedgePart', m)
538
game:GetService("Debris"):AddItem(w1,5)
539
w1.Material = "Neon"
540
w1.FormFactor = 'Custom'
541
w1.BrickColor = BrickColor.new(TrailColor)
542
w1.Transparency = 0
543
w1.Reflectance = 0
544
w1.Material = "Neon"
545
w1.CanCollide = false
546
NoOutline(w1)
547
local sz = Vector3.new(0.2, width, len1)
548
w1.Size = sz
549
local sp = Instance.new("SpecialMesh",w1)
550
sp.MeshType = "Wedge"
551
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
552
w1:BreakJoints()
553
w1.Anchored = true
554
w1.Parent = workspace
555
w1.Transparency = 0.7
556
table.insert(Effects,{w1,"Disappear",.01})
557
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
558
table.insert(list,w1)
559
end
560
 
561
if len2 > 0.01 then
562
local w2 = Instance.new('WedgePart', m)
563
game:GetService("Debris"):AddItem(w2,5)
564
w2.Material = "Neon"
565
w2.FormFactor = 'Custom'
566
w2.BrickColor = BrickColor.new(TrailColor)
567
w2.Transparency = 0
568
w2.Reflectance = 0
569
w2.Material = "Neon"
570
w2.CanCollide = false
571
NoOutline(w2)
572
local sz = Vector3.new(0.2, width, len2)
573
w2.Size = sz
574
local sp = Instance.new("SpecialMesh",w2)
575
sp.MeshType = "Wedge"
576
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
577
w2:BreakJoints()
578
w2.Anchored = true
579
w2.Parent = workspace
580
w2.Transparency = 0.7
581
table.insert(Effects,{w2,"Disappear",.01})
582
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
583
table.insert(list,w2)
584
end
585
return unpack(list)
586
end
587
	
588
	
589
so = function(id,par,vol,pit) 
590
coroutine.resume(coroutine.create(function()
591
local sou = Instance.new("Sound",par or workspace)
592
sou.Volume=vol
593
sou.Pitch=pit or 1
594
sou.SoundId=id
595
swait() 
596
sou:play() 
597
game:GetService("Debris"):AddItem(sou,6)
598
end))
599
end
600
 
601
function clerp(a,b,t) 
602
local qa = {QuaternionFromCFrame(a)}
603
local qb = {QuaternionFromCFrame(b)} 
604
local ax, ay, az = a.x, a.y, a.z 
605
local bx, by, bz = b.x, b.y, b.z
606
local _t = 1-t
607
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
608
end 
609
 
610
function QuaternionFromCFrame(cf) 
611
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
612
local trace = m00 + m11 + m22 
613
if trace > 0 then 
614
local s = math.sqrt(1 + trace) 
615
local recip = 0.5/s 
616
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
617
else 
618
local i = 0 
619
if m11 > m00 then
620
i = 1
621
end
622
if m22 > (i == 0 and m00 or m11) then 
623
i = 2 
624
end 
625
if i == 0 then 
626
local s = math.sqrt(m00-m11-m22+1) 
627
local recip = 0.5/s 
628
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
629
elseif i == 1 then 
630
local s = math.sqrt(m11-m22-m00+1) 
631
local recip = 0.5/s 
632
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
633
elseif i == 2 then 
634
local s = math.sqrt(m22-m00-m11+1) 
635
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
636
end 
637
end 
638
end
639
 
640
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
641
local xs, ys, zs = x + x, y + y, z + z 
642
local wx, wy, wz = w*xs, w*ys, w*zs 
643
local xx = x*xs 
644
local xy = x*ys 
645
local xz = x*zs 
646
local yy = y*ys 
647
local yz = y*zs 
648
local zz = z*zs 
649
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
650
end
651
 
652
function QuaternionSlerp(a, b, t) 
653
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
654
local startInterp, finishInterp; 
655
if cosTheta >= 0.0001 then 
656
if (1 - cosTheta) > 0.0001 then 
657
local theta = math.acos(cosTheta) 
658
local invSinTheta = 1/math.sin(theta) 
659
startInterp = math.sin((1-t)*theta)*invSinTheta 
660
finishInterp = math.sin(t*theta)*invSinTheta  
661
else 
662
startInterp = 1-t 
663
finishInterp = t 
664
end 
665
else 
666
if (1+cosTheta) > 0.0001 then 
667
local theta = math.acos(-cosTheta) 
668
local invSinTheta = 1/math.sin(theta) 
669
startInterp = math.sin((t-1)*theta)*invSinTheta 
670
finishInterp = math.sin(t*theta)*invSinTheta 
671
else 
672
startInterp = t-1 
673
finishInterp = t 
674
end 
675
end 
676
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
677
end
678
679
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
680
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
681
end 
682
683
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
684
        if hit.Parent==nil then
685
                return
686
        end
687
        local h=hit.Parent:FindFirstChild("Humanoid")
688
        for _,v in pairs(hit.Parent:children()) do
689
        if v:IsA("Humanoid") then
690
        h=v
691
        end
692
        end
693
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
694
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
695
        end
696
        if hit.Parent.className=="Hat" then
697
        hit=hit.Parent.Parent:findFirstChild("Head")
698
        end
699
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
700
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
701
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
702
                        return
703
                end]]
704
--                        hs(hit,1.2) 
705
                        local c=Instance.new("ObjectValue")
706
                        c.Name="creator"
707
                        c.Value=game:service("Players").LocalPlayer
708
                        c.Parent=h
709
                        game:GetService("Debris"):AddItem(c,.5)
710
                local Damage=math.rad(minim,maxim)
711
--                h:TakeDamage(Damage)
712
                local  blocked=false
713
                local  block=hit.Parent:findFirstChild("Block")
714
                if block~=nil then
715
                print(block.className)
716
                if block.className=="NumberValue" then
717
                if block.Value>0 then
718
                blocked=true
719
                if decreaseblock==nil then
720
                block.Value=block.Value-1
721
                end
722
                end
723
                end
724
                if block.className=="IntValue" then
725
                if block.Value>0 then
726
                blocked=true
727
                if decreaseblock~=nil then
728
                block.Value=block.Value-1
729
                end
730
                end
731
                end
732
                end
733
                if blocked==false then
734
--                h:TakeDamage(Damage)
735
                h.Health=h.Health-Damage
736
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
737
                else
738
                h.Health=h.Health-(Damage/2)
739
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
740
                end
741
                if Type=="Knockdown" then
742
                local hum=hit.Parent.Humanoid
743
hum.PlatformStand=true
744
coroutine.resume(coroutine.create(function(HHumanoid)
745
swait(1)
746
HHumanoid.PlatformStand=false
747
end),hum)
748
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
749
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
750
local bodvol=Instance.new("BodyVelocity")
751
bodvol.velocity=angle*knockback
752
bodvol.P=5000
753
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
754
bodvol.Parent=hit
755
local rl=Instance.new("BodyAngularVelocity")
756
rl.P=3000
757
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
758
rl.angularvelocity=Vector3.new(math.rad(-10,10),math.rad(-10,10),math.rad(-10,10))
759
rl.Parent=hit
760
game:GetService("Debris"):AddItem(bodvol,.5)
761
game:GetService("Debris"):AddItem(rl,.5)
762
                elseif Type=="Normal" then
763
                local vp=Instance.new("BodyVelocity")
764
                vp.P=500
765
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
766
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
767
                if KnockbackType==1 then
768
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
769
                elseif KnockbackType==2 then
770
                vp.velocity=Property.CFrame.lookVector*knockback
771
                end
772
                if knockback>0 then
773
                        vp.Parent=hit.Parent.Torso
774
                end
775
                game:GetService("Debris"):AddItem(vp,.5)
776
                elseif Type=="Up" then
777
                local bodyVelocity=Instance.new("BodyVelocity")
778
                bodyVelocity.velocity=vt(0,60,0)
779
                bodyVelocity.P=5000
780
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
781
                bodyVelocity.Parent=hit
782
                game:GetService("Debris"):AddItem(bodyVelocity,1)
783
                local rl=Instance.new("BodyAngularVelocity")
784
                rl.P=3000
785
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
786
                rl.angularvelocity=Vector3.new(math.rad(-30,30),math.rad(-30,30),math.rad(-30,30))
787
                rl.Parent=hit
788
                game:GetService("Debris"):AddItem(rl,.5)
789
                elseif Type=="Snare" then
790
                local bp=Instance.new("BodyPosition")
791
                bp.P=2000
792
                bp.D=100
793
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
794
                bp.position=hit.Parent.Torso.Position
795
                bp.Parent=hit.Parent.Torso
796
                game:GetService("Debris"):AddItem(bp,1)
797
                elseif Type=="Target" then
798
	            local Targetting = false
799
                if Targetting==false then
800
                ZTarget=hit.Parent.Torso
801
                coroutine.resume(coroutine.create(function(Part) 
802
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
803
                swait(5)
804
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
805
                end),ZTarget)
806
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
807
                local  targetgui=Instance.new("BillboardGui")
808
                targetgui.Parent=ZTarget
809
                targetgui.Size=UDim2.new(10,100,10,100)
810
                local targ=Instance.new("ImageLabel")
811
                targ.Parent=targetgui
812
                targ.BackgroundTransparency=1
813
                targ.Image="rbxassetid://4834067"
814
                targ.Size=UDim2.new(1,0,1,0)
815
                cam.CameraType="Scriptable"
816
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
817
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
818
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
819
                Targetting=true
820
                RocketTarget=ZTarget
821
                for i=1,Property do
822
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
823
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
824
                swait()
825
                end
826
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
827
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
828
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
829
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
830
                end
831
                Targetting=false
832
                RocketTarget=nil
833
                targetgui.Parent=nil
834
                cam.CameraType="Custom"
835
                end
836
                end
837
                        local debounce=Instance.new("BoolValue")
838
                        debounce.Name="DebounceHit"
839
                        debounce.Parent=hit.Parent
840
                        debounce.Value=true
841
                        game:GetService("Debris"):AddItem(debounce,Delay)
842
                        c=Instance.new("ObjectValue")
843
                        c.Name="creator"
844
                        c.Value=Player
845
                        c.Parent=h
846
                        game:GetService("Debris"):AddItem(c,.5)
847
        end
848
end
849
850
851
function ShowDamage(Pos, Text, Time, Color)
852
	local Rate = (1 / 30)
853
	local Pos = (Pos or Vector3.new(0, 0, 0))
854
	local Text = (Text or "")
855
	local Time = (Time or 2)
856
	local Color = (Color or Color3.new(1, 0, 0))
857
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
858
	EffectPart.Anchored = true
859
	local BillboardGui = Instance.new("BillboardGui")
860
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
861
	BillboardGui.Adornee = EffectPart
862
	local TextLabel = Instance.new("TextLabel")
863
	TextLabel.BackgroundTransparency = 1
864
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
865
	TextLabel.Text = Text
866
	TextLabel.TextColor3 = Color
867
	TextLabel.TextScaled = true
868
	TextLabel.Font = Enum.Font.ArialBold
869
	TextLabel.Parent = BillboardGui
870
	BillboardGui.Parent = EffectPart
871
	game.Debris:AddItem(EffectPart, (Time + 0.1))
872
	EffectPart.Parent = game:GetService("Workspace")
873
	Delay(0, function()
874
		local Frames = (Time / Rate)
875
		for Frame = 1, Frames do
876
			wait(Rate)
877
			local Percent = (Frame / Frames)
878
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
879
			TextLabel.TextTransparency = Percent
880
		end
881
		if EffectPart and EffectPart.Parent then
882
			EffectPart:Destroy()
883
		end
884
	end)
885
end
886
887
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
888
        local fp=it("Part")
889
        fp.formFactor=formfactor
890
        fp.Parent=parent
891
        fp.Reflectance=reflectance
892
        fp.Transparency=transparency
893
        fp.CanCollide=false
894
        fp.Locked=true
895
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
896
        fp.Name=name
897
        fp.Size=size
898
        fp.Position=Character.Torso.Position
899
        nooutline(fp)
900
        fp.Material=material
901
        fp:BreakJoints()
902
        return fp
903
    end
904
    
905
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
906
        local mesh=it(Mesh)
907
        mesh.Parent=part
908
        if Mesh=="SpecialMesh" then
909
            mesh.MeshType=meshtype
910
            mesh.MeshId=meshid
911
        end
912
        mesh.Offset=offset
913
        mesh.Scale=scale
914
        return mesh
915
    end
916
    
917
    function weld(parent,part0,part1,c0,c1)
918
        local weld=it("Weld")
919
        weld.Parent=parent
920
        weld.Part0=part0
921
        weld.Part1=part1
922
        weld.C0=c0
923
        weld.C1=c1
924
        return weld
925
    end
926
927
-----Asriel {R} Arm-----
928
p=Instance.new('Part',Character)
929
p.BrickColor=BrickColor.new('Really red')
930
p.Material=("Neon")
931
p.Name="P1"
932
p.Size=Vector3.new(1.2,2.2,1.2)
933
w=Instance.new('Weld',Character.P1)
934
w.Part0=Character.P1
935
w.Part1=RightArm
936
------------------------------
937
p=Instance.new('Part',Character)
938
p.BrickColor=BrickColor.new('Really black')
939
p.Material=("Neon")
940
p.Name="P2"
941
p.Size=Vector3.new(1.3, 0.2, 1.3)
942
w=Instance.new('Weld',Character.P2)
943
w.Part0=Character.P2
944
w.Part1=RightArm 
945
w.C0=CFrame.new(0,0.8,0)
946
------------------------------
947
p=Instance.new('Part',Character)
948
p.BrickColor=BrickColor.new('Really black')
949
p.Material=("Neon")
950
p.Name="Diamond1"
951
p.Size=Vector3.new(1.3, 0.2, 1.3)
952
m=Instance.new('SpecialMesh',Character.Diamond1)
953
m.MeshId="http://www.roblox.com/asset/?id=9756362"
954
m.Scale=Vector3.new(1.3, 1.4, 1.3)
955
w=Instance.new('Weld',Character.Diamond1)
956
w.Part0=Character.Diamond1
957
w.Part1=RightArm 
958
w.C0=CFrame.new(0,0,0)
959
----------------------------------
960
p=Instance.new('Part',Character)
961
p.BrickColor=BrickColor.new('Really black')
962
p.Material=("Neon")
963
p.Name="P3"
964
p.Size=Vector3.new(1.3, 0.2, 1.3)
965
w=Instance.new('Weld',Character.P3)
966
w.Part0=Character.P3
967
w.Part1=RightArm 
968
w.C0=CFrame.new(0,0.4,0)
969
------------------------------------------
970
p=Instance.new('Part',Character)
971
p.BrickColor=BrickColor.new('Really black')
972
p.Material=("Neon")
973
p.Name="P5"
974
p.Size=Vector3.new(1.3, 0.2, 1.3)
975
w=Instance.new('Weld',Character.P5)
976
w.Part0=Character.P5
977
w.Part1=RightArm 
978
w.C0=CFrame.new(0,-0.8,0)
979
-----------------------------------------------------
980
p=Instance.new('Part',Character)
981
p.BrickColor=BrickColor.new('Really black')
982
p.Material=("Neon")
983
p.Name="P4"
984
p.Size=Vector3.new(1.3, 0.2, 1.3)
985
w=Instance.new('Weld',Character.P4)
986
w.Part0=Character.P4
987
w.Part1=RightArm 
988
w.C0=CFrame.new(0,-0.4,0)
989
-----Left Asriel {R} Arm Two----------------------
990
p=Instance.new('Part',Character)
991
p.BrickColor=BrickColor.new('Really red')
992
p.Material=("Neon")
993
p.Name="P6"
994
p.Size=Vector3.new(1.2,2.2,1.2)
995
w=Instance.new('Weld',Character.P6)
996
w.Part0=Character.P6
997
w.Part1=LeftArm
998
------------------------------
999
p=Instance.new('Part',Character)
1000
p.BrickColor=BrickColor.new('Really black')
1001
p.Material=("Neon")
1002
p.Name="P7"
1003
p.Size=Vector3.new(1.3, 0.2, 1.3)
1004
w=Instance.new('Weld',Character.P7)
1005
w.Part0=Character.P7
1006
w.Part1=LeftArm 
1007
w.C0=CFrame.new(0,0.8,0)
1008
------------------------------
1009
p=Instance.new('Part',Character)
1010
p.BrickColor=BrickColor.new('Really black')
1011
p.Material=("Neon")
1012
p.Name="Diamond2"
1013
p.Size=Vector3.new(1.3, 0.2, 1.3)
1014
m=Instance.new('SpecialMesh',Character.Diamond2)
1015
m.MeshId="http://www.roblox.com/asset/?id=9756362"
1016
m.Scale=Vector3.new(1.3, 1.4, 1.3)
1017
w=Instance.new('Weld',Character.Diamond2)
1018
w.Part0=Character.Diamond2
1019
w.Part1=LeftArm 
1020
w.C0=CFrame.new(0,0,0)
1021
----------------------------------
1022
p=Instance.new('Part',Character)
1023
p.BrickColor=BrickColor.new('Really black')
1024
p.Material=("Neon")
1025
p.Name="P8"
1026
p.Size=Vector3.new(1.3, 0.2, 1.3)
1027
w=Instance.new('Weld',Character.P8)
1028
w.Part0=Character.P8
1029
w.Part1=LeftArm 
1030
w.C0=CFrame.new(0,0.4,0)
1031
------------------------------------------
1032
p=Instance.new('Part',Character)
1033
p.BrickColor=BrickColor.new('Really black')
1034
p.Material=("Neon")
1035
p.Name="P9"
1036
p.Size=Vector3.new(1.3, 0.2, 1.3)
1037
w=Instance.new('Weld',Character.P9)
1038
w.Part0=Character.P9
1039
w.Part1=LeftArm 
1040
w.C0=CFrame.new(0,-0.8,0)
1041
-----------------------------------------------------
1042
p=Instance.new('Part',Character)
1043
p.BrickColor=BrickColor.new('Really black')
1044
p.Material=("Neon")
1045
p.Name="P10"
1046
p.Size=Vector3.new(1.3, 0.2, 1.3)
1047
w=Instance.new('Weld',Character.P10)
1048
w.Part0=Character.P10
1049
w.Part1=LeftArm 
1050
w.C0=CFrame.new(0,-0.4,0)
1051
------- Asriel {R} Leg-------
1052
p=Instance.new('Part',Character)
1053
p.BrickColor=BrickColor.new('Really red')
1054
p.Material=("Neon")
1055
p.Name="R1"
1056
p.Size=Vector3.new(1.2,2,1.2)
1057
w=Instance.new('Weld',Character.R1)
1058
w.Part0=Character.R1
1059
w.Part1=RightLeg
1060
------------------------------
1061
p=Instance.new('Part',Character)
1062
p.BrickColor=BrickColor.new('Really black')
1063
p.Material=("Neon")
1064
p.Name="R2"
1065
p.Size=Vector3.new(1.3, 0.2, 1.3)
1066
w=Instance.new('Weld',Character.R2)
1067
w.Part0=Character.R2
1068
w.Part1=RightLeg
1069
w.C0=CFrame.new(0,0.7,0)
1070
------------------------------
1071
p=Instance.new('Part',Character)
1072
p.BrickColor=BrickColor.new('Really black')
1073
p.Material=("Neon")
1074
p.Name="Diamond3"
1075
p.Size=Vector3.new(1.3, 0.2, 1.3)
1076
m=Instance.new('SpecialMesh',Character.Diamond3)
1077
m.MeshId="http://www.roblox.com/asset/?id=9756362"
1078
m.Scale=Vector3.new(1, 1, 1)
1079
w=Instance.new('Weld',Character.Diamond3)
1080
w.Part0=Character.Diamond3
1081
w.Part1=RightLeg
1082
w.C0=CFrame.new(0,0,0)
1083
----------------------------------
1084
p=Instance.new('Part',Character)
1085
p.BrickColor=BrickColor.new('Really black')
1086
p.Material=("Neon")
1087
p.Name="Bash1"
1088
p.Size=Vector3.new(1.3, 0.2, 1.3)
1089
m=Instance.new('SpecialMesh',Character.Bash1)
1090
m.Scale=Vector3.new(5, 0, 1)
1091
w=Instance.new('Weld',Character.Bash1)
1092
w.Part0=Character.Bash1
1093
w.Part1=RightLeg 
1094
w.C0=CFrame.new(0,0,0)
1095
----------------------------------
1096
p=Instance.new('Part',Character)
1097
p.BrickColor=BrickColor.new('Really black')
1098
p.Material=("Neon")
1099
p.Name="R3"
1100
p.Size=Vector3.new(1.3, 0.2, 1.3)
1101
w=Instance.new('Weld',Character.R3)
1102
w.Part0=Character.R3
1103
w.Part1=RightLeg
1104
w.C0=CFrame.new(0,-0.7,0)
1105
------------------------------
1106
p=Instance.new('Part',Character)
1107
p.BrickColor=BrickColor.new('Really red')
1108
p.Material=("Neon")
1109
p.Name="R4"
1110
p.Size=Vector3.new(1.2,2,1.2)
1111
w=Instance.new('Weld',Character.R4)
1112
w.Part0=Character.R4
1113
w.Part1=LeftLeg
1114
------------------------------
1115
p=Instance.new('Part',Character)
1116
p.BrickColor=BrickColor.new('Really black')
1117
p.Material=("Neon")
1118
p.Name="R5"
1119
p.Size=Vector3.new(1.3, 0.2, 1.3)
1120
w=Instance.new('Weld',Character.R5)
1121
w.Part0=Character.R5
1122
w.Part1=LeftLeg
1123
w.C0=CFrame.new(0,0.7,0)
1124
------------------------------
1125
p=Instance.new('Part',Character)
1126
p.BrickColor=BrickColor.new('Really black')
1127
p.Material=("Neon")
1128
p.Name="Diamond4"
1129
p.Size=Vector3.new(1.3, 0.2, 1.3)
1130
m=Instance.new('SpecialMesh',Character.Diamond4)
1131
m.MeshId="http://www.roblox.com/asset/?id=9756362"
1132
m.Scale=Vector3.new(1, 1, 1)
1133
w=Instance.new('Weld',Character.Diamond4)
1134
w.Part0=Character.Diamond4
1135
w.Part1=LeftLeg
1136
w.C0=CFrame.new(0,0,0)
1137
----------------------------------
1138
p=Instance.new('Part',Character)
1139
p.BrickColor=BrickColor.new('Really black')
1140
p.Material=("Neon")
1141
p.Name="Bash2"
1142
p.Size=Vector3.new(1.3, 0.2, 1.3)
1143
m=Instance.new('SpecialMesh',Character.Bash2)
1144
m.Scale=Vector3.new(5, 0, 1)
1145
w=Instance.new('Weld',Character.Bash2)
1146
w.Part0=Character.Bash2
1147
w.Part1=LeftLeg 
1148
w.C0=CFrame.new(0,0,0)
1149
----------------------------------
1150
p=Instance.new('Part',Character)
1151
p.BrickColor=BrickColor.new('Really black')
1152
p.Material=("Neon")
1153
p.Name="R6"
1154
p.Size=Vector3.new(1.3, 0.2, 1.3)
1155
w=Instance.new('Weld',Character.R6)
1156
w.Part0=Character.R6
1157
w.Part1=LeftLeg
1158
w.C0=CFrame.new(0,-0.7,0)
1159
------- Death {A} Ray --------
1160
p=Instance.new('Part',Character)
1161
p.Name="DeathRay"
1162
p.Size=Vector3.new(0.2, 5.22, 2.13)
1163
p.BrickColor=BrickColor.new('White')
1164
p.Transparency=1
1165
d=Instance.new('Decal',Character.DeathRay)
1166
d.Face="Left"
1167
d.Texture="http://www.roblox.com/asset/?id=340395528"
1168
d=Instance.new('Decal',Character.DeathRay)
1169
d.Face="Right"
1170
d.Texture="http://www.roblox.com/asset/?id=340395528"
1171
w=Instance.new('Weld',Character.DeathRay)
1172
w.Part0=Character.DeathRay
1173
w.Part1=LeftArm
1174
w.C0=CFrame.new(0.7,0,0)
1175
------- Left Death {A} Ray --------
1176
p=Instance.new('Part',Character)
1177
p.Name="DeathRay2"
1178
p.Size=Vector3.new(0.2, 5.22, 2.13)
1179
p.BrickColor=BrickColor.new('White')
1180
p.Transparency=1
1181
d=Instance.new('Decal',Character.DeathRay2)
1182
d.Face="Left"
1183
d.Texture="http://www.roblox.com/asset/?id=340395528"
1184
d=Instance.new('Decal',Character.DeathRay2)
1185
d.Face="Right"
1186
d.Texture="http://www.roblox.com/asset/?id=340395528"
1187
w=Instance.new('Weld',Character.DeathRay2)
1188
w.Part0=Character.DeathRay2
1189
w.Part1=RightArm
1190
w.C0=CFrame.new(-0.7,0,0)
1191
---Asrielovania {R} Music---
1192
s=Instance.new('Sound',Character)
1193
s.SoundId="rbxassetid://306154368"
1194
s.Volume=1
1195
s.Pitch=1
1196
s.Looped=true
1197
s:Play()
1198
-------Sorcer {A} Sword-------
1199
handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
1200
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
1201
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
1202
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
1203
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
1204
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
1205
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
1206
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
1207
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
1208
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
1209
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
1210
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
1211
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
1212
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
1213
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
1214
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
1215
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
1216
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
1217
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
1218
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
1219
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
1220
Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1, 1.20000005, 1))
1221
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
1222
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
1223
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
1224
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
1225
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
1226
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
1227
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
1228
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
1229
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
1230
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
1231
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
1232
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
1233
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
1234
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
1235
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
1236
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
1237
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
1238
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
1239
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
1240
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
1241
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
1242
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
1243
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1244
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
1245
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
1246
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1247
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
1248
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
1249
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1250
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
1251
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
1252
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1253
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
1254
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
1255
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1256
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
1257
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
1258
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1259
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
1260
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
1261
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
1262
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
1263
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
1264
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
1265
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
1266
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
1267
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
1268
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
1269
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
1270
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
1271
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
1272
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
1273
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
1274
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
1275
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
1276
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
1277
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1278
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
1279
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
1280
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
1281
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
1282
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1283
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1284
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1285
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really red","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1286
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1287
1288
DarkRiftF=function(par)
1289
while lol == true do 
1290
wait() 
1291
local PWN={}
1292
for _,v in pairs(game.Workspace:children()) do
1293
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
1294
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
1295
table.insert(PWN,v.Torso)
1296
end
1297
end
1298
end
1299
for _,t in pairs(PWN) do
1300
local targ=par.Position-t.Position
1301
local Mag=targ.magnitude
1302
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
1303
if Mag<=30 then
1304
t.Parent.Humanoid:TakeDamage(.5)
1305
local rl=Instance.new("BodyAngularVelocity")
1306
rl.P=3000
1307
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
1308
rl.angularvelocity=Vector3.new(math.rad(-20,20),math.rad(-20,20),math.rad(-20,20))/10
1309
rl.Parent=t
1310
game:GetService("Debris"):AddItem(rl,.1)
1311
end
1312
if Mag<=20 then
1313
t.Parent.Humanoid:TakeDamage(.1)
1314
else
1315
local vl=Instance.new("BodyVelocity")
1316
vl.P=3000
1317
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
1318
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
1319
vl.Parent=t
1320
game:GetService("Debris"):AddItem(vl,.1)
1321
end
1322
end
1323
end
1324
wait(.08)
1325
end
1326
end
1327
1328
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
1329
	local msh1 = Instance.new("BlockMesh") 
1330
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
1331
	local S=Instance.new("Part")
1332
	S.Name="Effect"
1333
	S.Material="Neon"
1334
	S.formFactor=0
1335
	S.Size=Vector3.new(x1,y1,z1)
1336
	S.BrickColor=color
1337
	S.Reflectance = 0
1338
	S.TopSurface=0
1339
	S.BottomSurface=0
1340
	S.Transparency=0
1341
	S.Anchored=false
1342
	S.CanCollide=false
1343
	S.CFrame=part.CFrame
1344
	S.Parent=game.Workspace
1345
	msh1.Parent = S
1346
	local W=Instance.new("Weld")
1347
	W.Parent=S
1348
	W.Part0=S
1349
	W.Part1=part
1350
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1351
	W.Parent=nil
1352
	S.Anchored=true
1353
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
1354
end 
1355
1356
local function BlackHole(parent,cframe)
1357
local effectsmsh = Instance.new("SpecialMesh")
1358
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
1359
--effectsmsh.Scale = Vector3.new(1,1,2.5)
1360
effectsmsh.Scale = Vector3.new(3,3,3)
1361
local effectsg = Instance.new("Part")
1362
effectsg.formFactor = 3
1363
effectsg.CanCollide = false
1364
effectsg.Name = "Effect"
1365
effectsg.Locked = true
1366
effectsg.Transparency = 1 
1367
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1368
effectsg.Parent = parent
1369
effectsg.BrickColor = BrickColor.random()
1370
effectsg.Material="Neon"
1371
coroutine.resume(coroutine.create(function(Part,Mesh)
1372
	local Mesh = Instance.new("SpecialMesh") 
1373
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
1374
	Mesh.MeshType = "Sphere" 
1375
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
1376
	Part=Instance.new("Part")
1377
	Part.Name="Effect"
1378
	Part.formFactor=0
1379
	Part.Size=Vector3.new(1,1,1)
1380
	Part.BrickColor=BrickColor.random()
1381
	Part.Material="Neon"
1382
	Part.Reflectance = 0
1383
	Part.TopSurface=0
1384
	Part.BottomSurface=0
1385
	Part.Transparency=0
1386
	Part.Anchored=true
1387
NoOutline(Part)	
1388
	Part.CanCollide=false
1389
	Part.CFrame=cframe
1390
	Part.Parent=parent
1391
	Mesh.Parent = Part
1392
	lol=true
1393
coroutine.resume(coroutine.create(function()
1394
	DarkRiftF(Part)
1395
end)) 
1396
	for i=0,200 do
1397
	wait()
1398
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.random()) 
1399
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
1400
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1401
	end
1402
	local fff=200
1403
	for i=0,100 do
1404
	wait()
1405
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.random()) 
1406
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1407
	end
1408
	for i=0,1,0.05 do
1409
	wait()
1410
	Part.Transparency=Part.Transparency+0.05
1411
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
1412
	end
1413
	lol=false
1414
	Part.Parent=nil
1415
end),nil,nil)
1416
end
1417
1418
function makeShockwave(height,color,speed,range,pulse)
1419
local range = range or 2000
1420
local p = Instance.new("Part")
1421
p.Anchored = true
1422
p.CanCollide = false
1423
p.FormFactor = "Custom"
1424
p.BrickColor = color
1425
p.Parent = workspace
1426
local m = Instance.new("SpecialMesh",p)
1427
m.MeshId = "rbxassetid://3270017"
1428
local estimateSurvival = math.floor(range/speed) * 0.03
1429
game:GetService("Debris"):AddItem(p,estimateSurvival)
1430
Spawn(function ()
1431
for i = 1,range,speed do
1432
p.Transparency = 1-math.min(0.5,3-(i/500))
1433
m.Scale = Vector3.new(i,i,i*height)
1434
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
1435
wait()
1436
end
1437
p:Destroy()
1438
end)
1439
end
1440
1441
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1442
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1443
prt.Anchored=true
1444
prt.CFrame=cframe
1445
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
1446
game:GetService("Debris"):AddItem(prt,2)
1447
coroutine.resume(coroutine.create(function(Part,Mesh) 
1448
for i=0,2,delay do
1449
wait()
1450
Part.CFrame=Part.CFrame
1451
Part.Transparency=i
1452
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1453
end
1454
Part.Parent=nil
1455
end),prt,msh)
1456
end
1457
1458
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1459
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
1460
prt.Anchored=true
1461
prt.CFrame=cframe
1462
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1463
game:GetService("Debris"):AddItem(prt,5)
1464
coroutine.resume(coroutine.create(function(Part,Mesh) 
1465
for i=0,1,delay do
1466
wait()
1467
Part.CFrame=Part.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1468
Part.Transparency=i
1469
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1470
end
1471
Part.Parent=nil
1472
end),prt,msh)
1473
end
1474
1475
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1476
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
1477
if Type~=2 then
1478
prt.Anchored=true
1479
end
1480
prt.CFrame=cframe
1481
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1482
game:GetService("Debris"):AddItem(prt,5)
1483
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1484
local wld=nil
1485
if dur==2 then
1486
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
1487
end
1488
for i=0,1,delay do
1489
swait()
1490
if dur==1 then
1491
Part.CFrame=Part.CFrame
1492
elseif dur==2 then
1493
wld.C0=cframe
1494
end
1495
Part.Transparency=i
1496
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1497
end
1498
Part.Parent=nil
1499
end),prt,msh,Type)
1500
end
1501
1502
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1503
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1504
prt.Anchored=true
1505
prt.CFrame=cframe
1506
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1507
game:GetService("Debris"):AddItem(prt,5)
1508
coroutine.resume(coroutine.create(function(Part,Mesh) 
1509
for i=0,1,delay do
1510
swait()
1511
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1512
Part.Transparency=i
1513
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1514
end
1515
Part.Parent=nil
1516
end),prt,msh)
1517
end
1518
1519
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1520
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1521
prt.Anchored=true
1522
prt.CFrame=cframe
1523
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1524
game:GetService("Debris"):AddItem(prt,5)
1525
coroutine.resume(coroutine.create(function(Part,Mesh) 
1526
for i=0,1,delay do
1527
wait()
1528
Part.CFrame=Part.CFrame
1529
Part.Transparency=i
1530
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1531
end
1532
Part.Parent=nil
1533
end),prt,msh)
1534
end 
1535
1536
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1537
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
1538
prt.Anchored=true
1539
prt.CFrame=cframe
1540
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1541
game:GetService("Debris"):AddItem(prt,5)
1542
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1543
end
1544
1545
function Blast(parent)
1546
MagicBlock(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1547
MagicWaveThing(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1548
end
1549
1550
function ChargeBall(parent,t)
1551
local counter=0
1552
local size=1
1553
for i=0,t,1 do
1554
swait()
1555
counter=counter+1
1556
if counter%10==0 then
1557
if size==3 then
1558
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1559
elseif size==2 then
1560
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1561
end
1562
end
1563
if counter%5==0 then
1564
if size==1 then
1565
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1566
elseif size==2 then
1567
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1568
elseif size==3 then
1569
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1570
end
1571
end
1572
end
1573
end
1574
1575
function ChargeBall2(parent,t)
1576
local counter=0
1577
local size=1
1578
for i=0,t,1 do
1579
swait()
1580
counter=counter+1
1581
if counter%10==0 then
1582
if size==3 then
1583
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1584
elseif size==2 then
1585
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1586
end
1587
end
1588
if counter%5==0 then
1589
if size==1 then
1590
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1591
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1592
elseif size==2 then
1593
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1594
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1595
elseif size==3 then
1596
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1597
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1598
end
1599
end
1600
end
1601
end
1602
1603
function MagniDamage(Part,dis,mind,maxd,force,knock)
1604
for _,c in pairs(workspace:children()) do
1605
local hum=c:findFirstChild("Humanoid")
1606
if hum~=nil then
1607
local head=c:findFirstChild("Torso")
1608
if head~=nil then
1609
local targ=head.Position-Part.Position
1610
local mag=targ.magnitude
1611
if mag<=dis and c.Name~=Character.Name then 
1612
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1613
end
1614
end
1615
end
1616
end
1617
end
1618
1619
function computeDirection(vec)
1620
local lenSquared = vec.magnitude * vec.magnitude
1621
local invSqrt = 1 / math.sqrt(lenSquared)
1622
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1623
end
1624
1625
function attackone()
1626
attack = true
1627
 
1628
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1629
local fx=Hitbox.Touched:connect(function(part)
1630
	local human=part.Parent:findFirstChild("Humanoid")
1631
	if human~=nil and bounce==false then
1632
		bounce=true
1633
  
1634
 
1635
 
1636
	end
1637
end)
1638
for i = 0,1,0.1 do
1639
swait()
1640
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1641
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1642
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1643
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1644
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1645
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1646
end
1647
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1648
for i = 0,1,0.1 do
1649
swait()
1650
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1651
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1652
local h = 5
1653
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1654
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1655
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1656
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1657
scfr = blcf
1658
elseif not scfr then
1659
scfr = blcf
1660
end
1661
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1662
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1663
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1664
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1665
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1666
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1667
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1668
end
1669
attack = false
1670
bounce=false
1671
scfr=nil
1672
fx:disconnect()
1673
con:disconnect()
1674
end
1675
1676
function attacktwo()
1677
attack=true
1678
 
1679
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end)
1680
local fx=Hitbox.Touched:connect(function(part)
1681
	local human=part.Parent:findFirstChild("Humanoid")
1682
	if human~=nil and bounce==false then
1683
		bounce=true
1684
  
1685
 
1686
 
1687
	end
1688
end)
1689
for i=0,1,.1 do
1690
swait()
1691
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1692
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1693
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1694
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1695
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1696
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1697
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1698
end
1699
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1700
for i = 0,1,0.1 do
1701
swait()
1702
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1703
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1704
local h = 5
1705
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1706
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1707
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1708
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1709
scfr = blcf
1710
elseif not scfr then
1711
scfr = blcf
1712
end
1713
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1714
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1715
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1716
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1717
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1718
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1719
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1720
end
1721
scfr=nil
1722
attack=false
1723
bounce=false
1724
con:disconnect()
1725
fx:disconnect()
1726
end
1727
1728
function attackthree()
1729
attack=true
1730
 
1731
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1732
local fx=Hitbox.Touched:connect(function(part)
1733
	local human=part.Parent:findFirstChild("Humanoid")
1734
	if human~=nil and bounce==false then
1735
		bounce=true
1736
  
1737
 
1738
 
1739
	end
1740
end)
1741
for i=0,1,.1 do
1742
swait()
1743
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1744
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1745
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1746
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1747
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1748
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1749
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1750
end
1751
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1752
for i = 0,1,0.1 do
1753
swait()
1754
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1755
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1756
local h = 5
1757
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1758
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1759
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1760
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1761
scfr = blcf
1762
elseif not scfr then
1763
scfr = blcf
1764
end
1765
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1766
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1767
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1768
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1769
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1770
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1771
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1772
end
1773
attack=false
1774
bounce=false
1775
scfr=nil
1776
con:disconnect()
1777
fx:disconnect()
1778
end
1779
1780
function attackfour()
1781
attack = true
1782
 
1783
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(20,30),"Normal",RootPart,.2,1) end)
1784
local fx=Hitbox.Touched:connect(function(part)
1785
	local human=part.Parent:findFirstChild("Humanoid")
1786
	if human~=nil and bounce==false then
1787
		bounce=true
1788
  
1789
 
1790
 
1791
	end
1792
end)
1793
for i = 0,1,0.1 do
1794
swait()
1795
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1796
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1797
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1798
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1799
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1800
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1801
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1802
end
1803
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1804
local v=it("BodyVelocity",Torso)
1805
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1806
v.velocity=RootPart.CFrame.lookVector*50
1807
for i = 0,1,0.1 do
1808
swait()
1809
local blcf = Hitbox.CFrame*cf(0,0,0)
1810
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1811
local h = 5
1812
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1813
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1814
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1815
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1816
scfr = blcf
1817
elseif not scfr then
1818
scfr = blcf
1819
end
1820
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1821
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1822
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1823
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1824
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1825
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1826
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1827
end
1828
v.Parent=nil
1829
scfr=nil
1830
attack = false
1831
bounce=false
1832
con:disconnect()
1833
fx:disconnect()
1834
end
1835
1836
function Slash()
1837
attack=true
1838
 
1839
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1840
local fx=Hitbox.Touched:connect(function(part)
1841
	local human=part.Parent:findFirstChild("Humanoid")
1842
	if human~=nil and bounce==false then
1843
		bounce=true
1844
  
1845
 
1846
 
1847
	end
1848
end)
1849
for i=0,1,.1 do
1850
swait()
1851
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1852
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1853
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1854
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1855
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1856
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1857
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1858
end
1859
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1860
for i = 0,1,0.1 do
1861
swait()
1862
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1863
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1864
local h = 5
1865
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1866
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1867
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1868
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1869
scfr = blcf
1870
elseif not scfr then
1871
scfr = blcf
1872
end
1873
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1874
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1875
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1876
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1877
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1878
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1879
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1880
end
1881
for i = 0,1,0.1 do ----------------------------------- second attack
1882
swait()
1883
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1884
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1885
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1886
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1887
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1888
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1889
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1890
end
1891
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1892
for i = 0,1,0.1 do
1893
swait()
1894
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1895
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1896
local h = 5
1897
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1898
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1899
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1900
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1901
scfr = blcf
1902
elseif not scfr then
1903
scfr = blcf
1904
end
1905
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1906
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1907
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1908
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1909
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1910
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1911
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1912
end
1913
attack=false
1914
bounce=false
1915
scfr=nil
1916
con:disconnect()
1917
fx:disconnect()
1918
end
1919
function Combo()
1920
attack = true
1921
 
1922
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1923
local fx=Hitbox.Touched:connect(function(part)
1924
	local human=part.Parent:findFirstChild("Humanoid")
1925
	if human~=nil and bounce==false then
1926
		bounce=true
1927
  
1928
 
1929
 
1930
	end
1931
end)
1932
for i = 0,1,0.1 do ----------------------------------- first attack
1933
swait()
1934
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1935
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1936
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1937
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1938
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1939
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1940
end
1941
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1942
for i = 0,1,0.1 do
1943
swait()
1944
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1945
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1946
local h = 5
1947
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1948
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1949
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1950
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1951
scfr = blcf
1952
elseif not scfr then
1953
scfr = blcf
1954
end
1955
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1956
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1957
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1958
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1959
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1960
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1961
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1962
end
1963
for i = 0,1,0.1 do ----------------------------------- second attack
1964
swait()
1965
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1966
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1967
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1968
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1969
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1970
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1971
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1972
end
1973
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1974
for i = 0,1,0.1 do
1975
swait()
1976
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1977
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1978
local h = 5
1979
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1980
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1981
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1982
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1983
scfr = blcf
1984
elseif not scfr then
1985
scfr = blcf
1986
end
1987
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1988
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1989
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1990
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1991
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1992
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1993
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1994
end
1995
for i = 0,1,0.1 do
1996
swait()
1997
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1998
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1999
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
2000
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
2001
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
2002
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
2003
end
2004
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
2005
for i = 0,1,0.1 do
2006
swait()
2007
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
2008
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
2009
local h = 5
2010
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2011
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2012
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2013
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2014
scfr = blcf
2015
elseif not scfr then
2016
scfr = blcf
2017
end
2018
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
2019
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
2020
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
2021
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
2022
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
2023
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
2024
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
2025
end
2026
for i = 0,1,0.1 do ----------------------------------- second attack
2027
swait()
2028
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
2029
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
2030
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
2031
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
2032
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
2033
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
2034
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
2035
end
2036
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
2037
for i = 0,1,0.1 do
2038
swait()
2039
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
2040
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
2041
local h = 5
2042
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2043
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2044
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2045
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2046
scfr = blcf
2047
elseif not scfr then
2048
scfr = blcf
2049
end
2050
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
2051
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
2052
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
2053
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
2054
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
2055
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
2056
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
2057
end
2058
for i = 0,1,0.1 do ----------------------------------- first attack
2059
swait()
2060
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
2061
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
2062
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
2063
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
2064
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
2065
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
2066
end
2067
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
2068
for i = 0,1,0.1 do
2069
swait()
2070
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
2071
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
2072
local h = 5
2073
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2074
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2075
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2076
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2077
scfr = blcf
2078
elseif not scfr then
2079
scfr = blcf
2080
end
2081
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
2082
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
2083
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
2084
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
2085
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
2086
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
2087
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
2088
end
2089
for i = 0,1,0.1 do ----------------------------------- second attack
2090
swait()
2091
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
2092
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
2093
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
2094
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
2095
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
2096
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
2097
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
2098
end
2099
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
2100
for i = 0,1,0.1 do
2101
swait()
2102
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
2103
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
2104
local h = 5
2105
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2106
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2107
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2108
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2109
scfr = blcf
2110
elseif not scfr then
2111
scfr = blcf
2112
end
2113
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
2114
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
2115
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
2116
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
2117
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
2118
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
2119
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
2120
end
2121
attack = false
2122
bounce=false
2123
scfr=nil
2124
fx:disconnect()
2125
con:disconnect()
2126
end
2127
function LustrisFulgo()
2128
attack=true
2129
Humanoid.WalkSpeed=0
2130
for i=0,1,0.1 do
2131
swait()
2132
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
2133
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
2134
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
2135
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
2136
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
2137
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
2138
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
2139
end
2140
local function boom()
2141
local pprt=ppart(3,game.Workspace,0,1,BrickColor.random(),"Effect",vt(1,1,1))
2142
pprt.Anchored=true
2143
pprt.CFrame=EffectPart.CFrame
2144
game:GetService("Debris"):AddItem(pprt,2)
2145
MagicCircle(BrickColor.random(),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
2146
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
2147
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
2148
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1))
2149
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
2150
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
2151
MagniDamage(wave,20,15,25,math.rad(20,30),"Knockdown",RootPart)
2152
for i=0,80 do
2153
swait()
2154
MagicBlock(BrickColor.random(),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
2155
MagicCircle(BrickColor.random(),EffectPart.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
2156
wave.Size=vt(1+i,1+i,1+i)
2157
wavemesh.Scale=vt(1+i,1+i,1+i)
2158
wave.CFrame=EffectPart.CFrame
2159
Humanoid.Health=Humanoid.Health+.15
2160
end
2161
wave:Destroy()
2162
end
2163
boom()
2164
attack=false
2165
Humanoid.WalkSpeed=16
2166
end
2167
2168
function LeviterGlomus()
2169
attack=true
2170
for i=0,1,.1 do
2171
swait()
2172
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
2173
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
2174
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
2175
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
2176
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
2177
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
2178
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
2179
end
2180
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
2181
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Really red","BallEffect",Vector3.new(2, 2, 2))
2182
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
2183
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
2184
ChargeBall(EffectPart2,35)
2185
for i=0,1,.1 do
2186
swait()
2187
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
2188
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
2189
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
2190
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
2191
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
2192
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
2193
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
2194
end
2195
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
2196
efprt:BreakJoints()
2197
local Target=mouse.Hit.p
2198
local direction = Target - handle.Position
2199
direction = computeDirection(direction)
2200
local pos = handle.Position + (direction * 10.0)		
2201
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
2202
local floatForce = Instance.new("BodyForce")
2203
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
2204
floatForce.Parent = efprt
2205
efprt.Velocity = direction * 160
2206
efprt.Touched:connect(function(hit) 
2207
if not hit:IsDescendantOf(Character) then
2208
if hit.Name~="Effect" then
2209
MagniDamage(efprt,15,70,100,math.rad(20,30),"Knockdown",RootPart)
2210
floatForce.Parent=nil
2211
efprt.Anchored=true
2212
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
2213
Blast(efprt)
2214
efprt:Destroy()
2215
end
2216
end
2217
end)
2218
game:GetService("Debris"):AddItem(efprt,6)
2219
attack=false
2220
end
2221
2222
function PortalStorm()
2223
Humanoid.WalkSpeed=0
2224
attack=true
2225
for i=0,1,.1 do
2226
swait()
2227
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
2228
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2229
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
2230
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
2231
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2232
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2233
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
2234
end
2235
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
2236
ChargeBall2(handle,100)
2237
makeShockwave(0.5,BrickColor.random(),30,1000,0)
2238
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01)
2239
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
2240
wait(2)
2241
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
2242
delay(0.5,function ()
2243
MagniDamage(Torso,20,70,100,math.rad(50,70),"Knockdown",RootPart)
2244
end)
2245
Humanoid.Health=Humanoid.Health-0
2246
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
2247
attack=false
2248
Humanoid.WalkSpeed=9
2249
wait(4)
2250
Humanoid.WalkSpeed=16
2251
end
2252
function SolSiderea()
2253
	Humanoid.WalkSpeed=0
2254
	attack=true
2255
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
2256
	for i=0,1,.1 do
2257
	swait()
2258
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2259
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
2260
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
2261
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
2262
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2263
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2264
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
2265
	end
2266
	for i=0,1,.1 do
2267
	swait()
2268
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
2269
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
2270
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
2271
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
2272
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2273
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2274
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
2275
	end
2276
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
2277
	local n=2
2278
	local orb=ppart(3,Character,0,1,BrickColor.random(),"Orb",vt())
2279
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
2280
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
2281
	for i=1,0.3,-0.01 do
2282
	wait()
2283
	orb.Transparency=i
2284
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
2285
	MagicBlock(BrickColor.random(),orb.CFrame,15,15,15,2,2,2,0.1)
2286
	local ef=ppart(3,workspace,0,0,BrickColor.random(),"Effect",vt())
2287
	ef.Anchored=true
2288
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.rad(1000,1500)/100,2))
2289
	local ceef=euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,math.rad(10,20),0)
2290
	ef.CFrame=orb.CFrame*ceef
2291
	game:GetService("Debris"):AddItem(ef,2)
2292
	coroutine.resume(coroutine.create(function(Part,Mesh) 
2293
	for i=0,1,0.1 do
2294
	wait()
2295
	Part.Transparency=i
2296
	Part.CFrame=Part.CFrame*cf(0,-1,0)
2297
	end
2298
	Part.Parent=nil
2299
	end),ef,emsh)
2300
	end
2301
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
2302
	wait(.5)
2303
	orb.Parent=nil
2304
	wait(1)
2305
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
2306
	local mag=(orb.Position-pos).magnitude 
2307
	BlackHole(game.Workspace,cf(pos))
2308
	coroutine.resume(coroutine.create(function() 
2309
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1))
2310
		wweld(game.Workspace,wave,orb,Torso.CFrame)
2311
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
2312
		for i=1,100 do
2313
		swait()
2314
		wave.Size=vt(1+i,1+i,1+i)
2315
		wavemesh.Scale=vt(1+i,1+i,1+i)
2316
		wave.CFrame=cf(pos)
2317
		end
2318
	end))
2319
	coroutine.resume(coroutine.create(function()
2320
		for i=0,20 do
2321
			swait(15)
2322
			local range = 1500
2323
			local p = Instance.new("Part")
2324
			p.Anchored = true
2325
			p.CanCollide = false
2326
			p.FormFactor = "Custom"
2327
			p.BrickColor = BrickColor.random()
2328
			p.Parent = workspace
2329
			p.Name="Effect"
2330
			p.CFrame=cf(pos)
2331
			local m = Instance.new("SpecialMesh",p)
2332
			m.MeshId = "rbxassetid://3270017"
2333
			local estimateSurvival = math.floor(range/30) * 0.03
2334
			game:GetService("Debris"):AddItem(p,estimateSurvival)
2335
			Spawn(function ()
2336
			for i = 1,range,30 do
2337
			p.Transparency = 1-math.min(0.5,3-(i/500))
2338
			m.Scale = Vector3.new(i,i,i*0.5)
2339
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
2340
			wait()
2341
			end
2342
			p:Destroy()
2343
			end)
2344
		end
2345
	end))
2346
	MagicCylinder(BrickColor.random(),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
2347
	for i=1,2 do
2348
	end
2349
	for i=1,5 do
2350
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
2351
	end
2352
	for i=0,5 do
2353
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
2354
	end
2355
	local ref=ppart(3,workspace,0,1,BrickColor.random(),"Effect",vt())
2356
	ref.CFrame=cf(pos)
2357
	coroutine.resume(coroutine.create(function(Part) 
2358
	wait(1)
2359
	Part.Parent=nil
2360
	end),ref)
2361
	MagniDamage(ref,25,70,100,35,"Knockdown",ref)
2362
	if hit~=nil then
2363
	Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0)
2364
	end
2365
	local n=2
2366
	MagicWave(BrickColor.random(),cf(pos)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01)
2367
	swait(75)
2368
	Humanoid.WalkSpeed=16
2369
	attack=false
2370
end
2371
2372
attacktype=1
2373
mouse.Button1Down:connect(function()
2374
if attacktype==1 and attack==false then
2375
attacktype=2
2376
attackone()
2377
elseif attacktype==2 and attack==false then
2378
attacktype=3
2379
attacktwo()
2380
elseif attacktype==3 and attack==false then
2381
attacktype=4
2382
attackthree()
2383
elseif attacktype==4 and attack==false then
2384
attacktype=1
2385
attackfour()
2386
end
2387
end)
2388
2389
mouse.KeyDown:connect(function(k)
2390
k=k:lower()
2391
if attack == false and k == 'e' then
2392
LeviterGlomus()
2393
ChargeBall(efprt,100)
2394
end
2395
if attack == false and k == 'q' then
2396
LustrisFulgo()
2397
end
2398
if attack == false and k == 'f' and deeznuts==false then
2399
deeznuts=true
2400
SolSiderea()
2401
deeznuts=false
2402
end
2403
if attack == false and k == 'r' and cooldown==false then
2404
cooldown=true
2405
PortalStorm()
2406
cooldown=false
2407
end
2408
end)
2409
2410
mouse.KeyDown:connect(function(k)
2411
if attack == false and k == 't' then
2412
Combo()
2413
end
2414
end)
2415
mouse.KeyDown:connect(function(k)
2416
if attack == false and k == 'y' then
2417
Slash()
2418
end
2419
end)
2420
2421
2422
local sine = 0
2423
local change = 1
2424
local val = 0
2425
2426
while true do
2427
swait()
2428
sine = sine + change
2429
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2430
local velderp=RootPart.Velocity.y
2431
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2432
if equipped==true or equipped==false then
2433
if attack==false then
2434
idle=idle+1
2435
else
2436
idle=0
2437
end
2438
if idle>=500 then
2439
if attack==false then
2440
end
2441
end
2442
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2443
Anim="Jump"
2444
if attack==false then
2445
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2446
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
2447
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
2448
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
2449
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2450
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2451
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2452
end
2453
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2454
Anim="Fall"
2455
if attack==false then
2456
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2457
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
2458
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
2459
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
2460
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2461
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2462
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
2463
end
2464
elseif torvel<1 and hitfloor~=nil then
2465
Anim="Idle"
2466
if attack==false then
2467
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
2468
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
2469
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
2470
LW.C0 = clerp(LW.C0, CFrame.new(-0.3, 0.5, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
2471
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
2472
LH.C0=clerp(LH.C0,cf(-1,-1,0.3)*angles(math.rad(-36),math.rad(-95),math.rad(0)),.3)
2473
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
2474
end
2475
elseif torvel>2 and hitfloor~=nil then
2476
Anim="Walk"
2477
if attack==false then
2478
change=3
2479
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
2480
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
2481
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
2482
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
2483
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
2484
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
2485
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2486
end
2487
end
2488
end
2489
if #Effects>0 then
2490
for e=1,#Effects do
2491
if Effects[e]~=nil then
2492
local Thing=Effects[e]
2493
if Thing~=nil then
2494
local Part=Thing[1]
2495
local Mode=Thing[2]
2496
local Delay=Thing[3]
2497
local IncX=Thing[4]
2498
local IncY=Thing[5]
2499
local IncZ=Thing[6]
2500
if Thing[1].Transparency<=1 then
2501
if Thing[2]=="Block1" then
2502
Thing[1].CFrame=Thing[1].CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
2503
Mesh=Thing[1].Mesh
2504
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2505
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2506
elseif Thing[2]=="Cylinder" then
2507
Mesh=Thing[1].Mesh
2508
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2509
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2510
elseif Thing[2]=="Blood" then
2511
Mesh=Thing[7]
2512
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
2513
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2514
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2515
elseif Thing[2]=="Elec" then
2516
Mesh=Thing[1].Mesh
2517
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
2518
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2519
elseif Thing[2]=="Disappear" then
2520
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2521
end
2522
else
2523
Part.Parent=nil
2524
table.remove(Effects,e)
2525
end
2526
end
2527
end
2528
end
2529
end
2530
end