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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
	script.Parent = owner.Character
6
	local Event = Instance.new("RemoteEvent")
7
	Event.Name = "UserInput"
8
	local function NewFakeEvent()
9
		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
		return Fake
11
	end
12
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
	local function TriggerEvent(self,Event,...)
18
		local Trigger = Mouse[Event]
19
		if Trigger and Trigger.fakeEvent and Trigger.Function then
20
			Trigger.Function(...)
21
		end
22
	end
23
	Mouse.TrigEvent = TriggerEvent
24
	UserInputService.TrigEvent = TriggerEvent
25
	Event.OnServerEvent:Connect(function(FiredBy,Input)
26
		if FiredBy.Name ~= owner.Name then end
27
		if Input.MouseEvent then
28
			Mouse.Target = Input.Target
29
			Mouse.Hit = Input.Hit
30
		else
31
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
			end
35
			for _,Action in pairs(ContextActionService.Actions) do
36
				for _,Key in pairs(Action.Keys) do
37
					if Key==Input.KeyCode then
38
						Action.Function(Action.Name,Input.UserInputState,Input)
39
					end
40
				end
41
			end
42
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
		end
45
	end)
46
	InternalData["Mouse"] = Mouse
47
	InternalData["ContextActionService"] = ContextActionService
48
	InternalData["UserInputService"] = UserInputService
49
	Event.Parent = NLS([[
50
		local Player = owner
51
		local Event = script:WaitForChild("UserInput")
52
		local UserInputService = game:GetService("UserInputService")
53
		local Mouse = Player:GetMouse()
54
		local Input = function(Input,gameProcessedEvent)
55
			if gameProcessedEvent then return end
56
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
		end
58
		UserInputService.InputBegan:Connect(Input)
59
		UserInputService.InputEnded:Connect(Input)
60
		local Hit,Target
61
		while wait(1/30) do
62
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
				Hit,Target = Mouse.Hit,Mouse.Target
64
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
			end
66
		end
67
	]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
	__index = function (self,Index)
71
		local Sandbox = function (Thing)
72
			if Thing:IsA("Player") then
73
				local RealPlayer = Thing
74
				return setmetatable({},{
75
					__index = function (self,Index)
76
						local Type = type(RealPlayer[Index])
77
						if Type == "function" then
78
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
								return function (self)
80
									return InternalData["Mouse"]
81
								end
82
							end
83
							return function (self,...)
84
								return RealPlayer[Index](RealPlayer,...)
85
							end
86
						else
87
							if Index == "PlrObj" then
88
								return RealPlayer
89
							end
90
							return RealPlayer[Index]
91
						end
92
					end;
93
					__tostring = function(self)
94
						return RealPlayer.Name
95
					end
96
				})
97
			end
98
		end
99
		if RealGame[Index] then
100
			local Type = type(RealGame[Index])
101
			if Type == "function" then
102
				if Index:lower() == "getservice" or Index:lower() == "service" then
103
					return function (self,Service)
104
						if Service:lower() == "players" then
105
							return setmetatable({},{
106
								__index = function (self2,Index2)
107
									local RealService = RealGame:GetService(Service)
108
									local Type2 = type(Index2)
109
									if Type2 == "function" then
110
										return function (self,...)
111
											return RealService[Index2](RealService,...)
112
										end
113
									else
114
										if Index2:lower() == "localplayer" then
115
											return Sandbox(owner)
116
										end
117
										return RealService[Index2]
118
									end
119
								end;
120
								__tostring = function(self)
121
									return RealGame:GetService(Service).Name
122
								end
123
							})
124
						elseif Service:lower() == "contextactionservice" then
125
							return InternalData["ContextActionService"]
126
						elseif Service:lower() == "contextactionservice" then
127
							return InternalData["UserInputService"]
128
						elseif Service:lower() == "runservice" then
129
							return setmetatable({},{
130
								__index = function(self2,Index2)
131
									local RealService = RealGame:GetService(Service)
132
									local Type2 = type(Index2)
133
									if Type2 == "function" then
134
										return function (self,...)
135
											return RealService[Index2](RealService,...)
136
										end
137
									else
138
										if Index2:lower() == "bindtorenderstep" then
139
											return function (self,Name,Priority,Function)
140
												return RealGame:GetService("RunService").Stepped:Connect(Function)
141
											end
142
										end
143
										if Index2:lower() == "renderstepped" then
144
											return RealService["Stepped"]
145
										end
146
										return RealService[Index2]
147
									end
148
								end
149
							})
150
						else
151
							return RealGame:GetService(Service)
152
						end
153
					end
154
				end
155
				return function (self,...)
156
					return RealGame[Index](RealGame,...)
157
				end
158
			else
159
				if game:GetService(Index) then
160
					return game:GetService(Index)
161
				end
162
				return RealGame[Index]
163
			end
164
		else
165
			return nil
166
		end
167
	end
168
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
169
print("Complete! Running...")
170
171
172
--//Paste script below this line.
173
174
warn("Star Glitcher Loaded.")
175
warn("All purpose switcher...")
176
warn("Edit By Frepix.")
177
warn("Minor Edit By UndeniableInfinity.")
178
warn("Please Support The Original Creator Of This Script.")
179
plr = game.Players.LocalPlayer
180
char = plr.Character
181
hum = char.Humanoid
182
local cam = game.Workspace.CurrentCamera
183
Camera = cam
184
local CamInterrupt = false
185
local TwoD = false
186
local TargetInfo = {nil, nil}
187
cam.CameraType = "Custom"
188
t = char.Torso
189
h = char.Head
190
ra = char["Right Arm"]
191
la = char["Left Arm"]
192
rl = char["Right Leg"]
193
ll = char["Left Leg"]
194
tors = char.Torso
195
lleg = char["Left Leg"]
196
root = char.HumanoidRootPart
197
hed = char.Head
198
rleg = char["Right Leg"]
199
rarm = char["Right Arm"]
200
larm = char["Left Arm"]
201
radian = math.rad
202
random = math.random
203
Vec3 = Vector3.new
204
Inst = Instance.new
205
cFrame = CFrame.new
206
Euler = CFrame.fromEulerAnglesXYZ
207
vt = Vector3.new
208
bc = BrickColor.new
209
br = BrickColor.random
210
it = Instance.new
211
cf = CFrame.new
212
local Booleans = {CamFollow = true, GyroUse = true}
213
function lerp(object, newCFrame, alpha)
214
	return object:lerp(newCFrame, alpha)
215
end
216
217
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
218
ff.Visible = false
219
220
221
local Directer = Inst("BodyGyro", root)
222
Directer.MaxTorque = Vec3(0, 0, 0)
223
Directer.P = 600000
224
local CPart = Inst("Part")
225
CPart.Anchored = true
226
CPart.CanCollide = false
227
CPart.Locked = true
228
CPart.Transparency = 1
229
local rainbowmode = false
230
local chaosmode = false
231
kan = Instance.new("Sound", char)
232
kan.Volume = 1.98
233
kan.TimePosition = 0
234
kan.PlaybackSpeed = 1
235
kan.Pitch = 1
236
kan.SoundId = "rbxassetid://415898123"
237
kan.Name = "wrecked"
238
kan.Looped = true
239
kan:Play()
240
function newTheme(ID, timepos, pitch, vol)
241
	local kanz = kan
242
	kanz.PlaybackSpeed = pitch
243
	kanz.Pitch = pitch
244
	kanz.SoundId = ID
245
	kanz.Name = "wrecked"
246
	kanz.Looped = true
247
end
248
function CameraShake(Times, Power, PlayerTarget)
249
	coroutine.resume(coroutine.create(function()
250
		FV = Instance.new("BoolValue", PlayerTarget)
251
		FV.Name = "CameraShake"
252
		for ShakeNum = 1, Times do
253
			swait()
254
			local ef = Power
255
			if ef >= 1 then
256
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
257
			else
258
				ef = Power * 10
259
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
260
			end
261
		end
262
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
263
		FV:Destroy()
264
	end))
265
end
266
function CameraEnshaking(Length, Intensity)
267
	coroutine.resume(coroutine.create(function()
268
		local intensity = 1 * Intensity
269
		local rotM = 0.01 * Intensity
270
		for i = 0, Length, 0.1 do
271
			swait()
272
			intensity = intensity - 0.05 * Intensity / Length
273
			rotM = rotM - 5.0E-4 * Intensity / Length
274
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
275
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
276
		end
277
		Humanoid.CameraOffset = Vec3(0, 0, 0)
278
	end))
279
end
280
function CamShake(Part, Distan, Power, Times)
281
	local de = Part.Position
282
	for i, v in pairs(workspace:children()) do
283
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
284
			for _, c in pairs(v:children()) do
285
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
286
					do
287
						local Noob = v.Humanoid
288
						if Noob ~= nil then
289
							coroutine.resume(coroutine.create(function()
290
								FV = Instance.new("BoolValue", Noob)
291
								FV.Name = "CameraShake"
292
								for ShakeNum = 1, Times do
293
									swait()
294
									local ef = Power
295
									if ef >= 1 then
296
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
297
									else
298
										ef = Power * 10
299
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
300
									end
301
								end
302
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
303
								FV:Destroy()
304
							end))
305
							CameraShake(Times, Power, Noob)
306
						end
307
					end
308
				end
309
			end
310
		end
311
	end
312
end
313
function chatfunc(text, color)
314
	local chat = coroutine.wrap(function()
315
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
316
			Character:FindFirstChild("TalkingBillBoard"):destroy()
317
		end
318
		local naeeym2 = Instance.new("BillboardGui", Character)
319
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
320
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
321
		naeeym2.Adornee = Character.Head
322
		naeeym2.Name = "TalkingBillBoard"
323
		local tecks2 = Instance.new("TextLabel", naeeym2)
324
		tecks2.BackgroundTransparency = 1
325
		tecks2.BorderSizePixel = 0
326
		tecks2.Text = ""
327
		tecks2.Font = "SciFi"
328
		tecks2.TextSize = 30
329
		tecks2.TextStrokeTransparency = 0
330
		tecks2.TextColor3 = color
331
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
332
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
333
		local tecks3 = Instance.new("TextLabel", naeeym2)
334
		tecks3.BackgroundTransparency = 1
335
		tecks3.BorderSizePixel = 0
336
		tecks3.Text = ""
337
		tecks3.Font = "SciFi"
338
		tecks3.TextSize = 30
339
		tecks3.TextStrokeTransparency = 0
340
		tecks3.TextColor3 = Color3.new(0, 0, 0)
341
		tecks3.TextStrokeColor3 = color
342
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
343
		coroutine.resume(coroutine.create(function()
344
			while true do
345
				swait(1)
346
				if chaosmode == true then
347
					tecks2.TextColor3 = BrickColor.random().Color
348
					tecks3.TextStrokeColor3 = BrickColor.random().Color
349
				end
350
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
351
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
352
				tecks2.Rotation = math.random(-5, 5)
353
				tecks3.Rotation = math.random(-5, 5)
354
			end
355
		end))
356
		for i = 1, string.len(text) do
357
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
358
			tecks2.Text = string.sub(text, 1, i)
359
			tecks3.Text = string.sub(text, 1, i)
360
			swait(1)
361
		end
362
		wait(1)
363
		local randomrot = math.random(1, 2)
364
		if randomrot == 1 then
365
			for i = 1, 50 do
366
				swait()
367
				tecks2.Rotation = tecks2.Rotation - 0.75
368
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
369
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
370
				tecks3.Rotation = tecks2.Rotation + 0.75
371
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
372
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
373
			end
374
		elseif randomrot == 2 then
375
			for i = 1, 50 do
376
				swait()
377
				tecks2.Rotation = tecks2.Rotation + 0.75
378
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
379
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
380
				tecks3.Rotation = tecks2.Rotation - 0.75
381
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
382
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
383
			end
384
		end
385
		naeeym2:Destroy()
386
	end)
387
	chat()
388
end
389
local Create = LoadLibrary("RbxUtility").Create
390
CFuncs = {
391
	Part = {
392
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
393
			local Part = Create("Part")({
394
				Parent = Parent,
395
				Reflectance = Reflectance,
396
				Transparency = Transparency,
397
				CanCollide = false,
398
				Locked = true,
399
				BrickColor = BrickColor.new(tostring(BColor)),
400
				Name = Name,
401
				Size = Size,
402
				Material = Material
403
			})
404
			RemoveOutlines(Part)
405
			return Part
406
		end
407
	},
408
	Mesh = {
409
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
410
			local Msh = Create(Mesh)({
411
				Parent = Part,
412
				Offset = OffSet,
413
				Scale = Scale
414
			})
415
			if Mesh == "SpecialMesh" then
416
				Msh.MeshType = MeshType
417
				Msh.MeshId = MeshId
418
			end
419
			return Msh
420
		end
421
	},
422
	Mesh = {
423
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
424
			local Msh = Create(Mesh)({
425
				Parent = Part,
426
				Offset = OffSet,
427
				Scale = Scale
428
			})
429
			if Mesh == "SpecialMesh" then
430
				Msh.MeshType = MeshType
431
				Msh.MeshId = MeshId
432
			end
433
			return Msh
434
		end
435
	},
436
	Weld = {
437
		Create = function(Parent, Part0, Part1, C0, C1)
438
			local Weld = Create("Weld")({
439
				Parent = Parent,
440
				Part0 = Part0,
441
				Part1 = Part1,
442
				C0 = C0,
443
				C1 = C1
444
			})
445
			return Weld
446
		end
447
	},
448
	Sound = {
449
		Create = function(id, par, vol, pit)
450
			coroutine.resume(coroutine.create(function()
451
				local S = Create("Sound")({
452
					Volume = vol,
453
					Pitch = pit or 1,
454
					SoundId = id,
455
					Parent = par or workspace
456
				})
457
				wait()
458
				S:play()
459
				game:GetService("Debris"):AddItem(S, 10)
460
			end))
461
		end
462
	},
463
	LongSound = {
464
		Create = function(id, par, vol, pit)
465
			coroutine.resume(coroutine.create(function()
466
				local S = Create("Sound")({
467
					Volume = vol,
468
					Pitch = pit or 1,
469
					SoundId = id,
470
					Parent = par or workspace
471
				})
472
				wait()
473
				S:play()
474
				game:GetService("Debris"):AddItem(S, 30)
475
			end))
476
		end
477
	},
478
	ParticleEmitter = {
479
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
480
			local fp = Create("ParticleEmitter")({
481
				Parent = Parent,
482
				Color = ColorSequence.new(Color1, Color2),
483
				LightEmission = LightEmission,
484
				Size = Size,
485
				Texture = Texture,
486
				Transparency = Transparency,
487
				ZOffset = ZOffset,
488
				Acceleration = Accel,
489
				Drag = Drag,
490
				LockedToPart = LockedToPart,
491
				VelocityInheritance = VelocityInheritance,
492
				EmissionDirection = EmissionDirection,
493
				Enabled = Enabled,
494
				Lifetime = LifeTime,
495
				Rate = Rate,
496
				Rotation = Rotation,
497
				RotSpeed = RotSpeed,
498
				Speed = Speed,
499
				VelocitySpread = VelocitySpread
500
			})
501
			return fp
502
		end
503
	},
504
	CreateTemplate = {}
505
}
506
function New(Object, Parent, Name, Data)
507
	local Object = Instance.new(Object)
508
	for Index, Value in pairs(Data or {}) do
509
		Object[Index] = Value
510
	end
511
	Object.Parent = Parent
512
	Object.Name = Name
513
	return Object
514
end
515
local halocolor = BrickColor.new("Pastel light blue")
516
local halocolor2 = BrickColor.new("Really black")
517
local starcolor = BrickColor.new("Really black")
518
local lunacolor = BrickColor.new("Navy blue")
519
local lunacolor2 = BrickColor.new("Bright blue")
520
local wepcolor = BrickColor.new("Really black")
521
local maincolor = BrickColor.new("Really black")
522
local m = Instance.new("Model", char)
523
local m2 = Instance.new("Model", char)
524
local m3 = Instance.new("Model", char)
525
local mw1 = Instance.new("Model", char)
526
local mw2 = Instance.new("Model", char)
527
local extrawingmod1 = Instance.new("Model", char)
528
local extrawingmod2 = Instance.new("Model", char)
529
function CreateParta(parent, transparency, reflectance, material, brickcolor)
530
	local p = Instance.new("Part")
531
	p.TopSurface = 0
532
	p.BottomSurface = 0
533
	p.Parent = parent
534
	p.Size = Vector3.new(0.1, 0.1, 0.1)
535
	p.Transparency = transparency
536
	p.Reflectance = reflectance
537
	p.CanCollide = false
538
	p.Locked = true
539
	p.BrickColor = brickcolor
540
	p.Material = material
541
	return p
542
end
543
function CreateMesh(parent, meshtype, x1, y1, z1)
544
	local mesh = Instance.new("SpecialMesh", parent)
545
	mesh.MeshType = meshtype
546
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
547
	return mesh
548
end
549
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
550
	local mesh = Instance.new("SpecialMesh", parent)
551
	mesh.MeshType = "FileMesh"
552
	mesh.MeshId = meshid
553
	mesh.Scale = Vector3.new(x1, y1, z1)
554
	return mesh
555
end
556
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
557
	local mesh = Instance.new("SpecialMesh", parent)
558
	mesh.MeshType = "FileMesh"
559
	mesh.MeshId = meshid
560
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
561
	mesh.Scale = Vector3.new(x1, y1, z1)
562
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
563
	return mesh
564
end
565
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
566
	local weld = Instance.new("Weld")
567
	weld.Parent = parent
568
	weld.Part0 = part0
569
	weld.Part1 = part1
570
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
571
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
572
	return weld
573
end
574
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
575
CreateMesh(handle, "Brick", 0, 0, 0)
576
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
local valuaring = 10
578
for i = 0, 49 do
579
	valuaring = valuaring + 10
580
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
581
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
582
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
end
584
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
585
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
586
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
587
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
588
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
589
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
590
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
591
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
592
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
593
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
594
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
595
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
596
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
597
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
598
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
599
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
600
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
601
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
602
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
603
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
604
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
605
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
606
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
607
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
608
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
609
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
610
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
611
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
612
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
613
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
614
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
615
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
616
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
617
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
618
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
619
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
620
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
621
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
622
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
623
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
624
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
625
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
626
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
627
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
628
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
629
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
630
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
631
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
632
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
633
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
634
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
635
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
636
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
637
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
638
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
639
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
640
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
641
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
642
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
643
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
644
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
645
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
646
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
647
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
648
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
649
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
650
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
651
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
652
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
653
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
654
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
655
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
656
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
657
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
658
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
659
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
660
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
661
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
662
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
663
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
664
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
665
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
666
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
667
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
668
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
669
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
670
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
671
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
672
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
673
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
674
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
675
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
676
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
677
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
678
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
679
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
680
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
681
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
682
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
683
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
684
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
685
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
686
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
687
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
688
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
689
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
690
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
691
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
692
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
693
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
694
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
695
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
696
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
697
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
698
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
699
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
700
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
701
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
702
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
703
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
704
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
705
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
706
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
707
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
708
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
709
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
710
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
711
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
712
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
713
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
714
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
715
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
716
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
717
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
718
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
719
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
720
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
721
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
722
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
723
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
724
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
725
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
726
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
727
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
728
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
729
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
730
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
731
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
732
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
733
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
734
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
735
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
736
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
737
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
738
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
739
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
740
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
741
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
742
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
743
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
744
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
745
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
746
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
747
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
748
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
749
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
750
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
751
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
752
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
753
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
754
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
755
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
756
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
757
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
758
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
759
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
760
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
761
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
762
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
763
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
764
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
765
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
766
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
767
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
768
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
769
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
770
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
771
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
772
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
773
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
774
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
775
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
776
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
777
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
778
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
779
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
780
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
781
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
782
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
783
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
784
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
785
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
786
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
787
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
788
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
789
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
790
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
791
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
792
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
793
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
794
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
795
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
796
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
797
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
798
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
799
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
800
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
801
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
802
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
803
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
804
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
805
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
806
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
807
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
808
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
809
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
810
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
811
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
812
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
813
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
814
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
815
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
816
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
817
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
818
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
819
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
820
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
821
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
822
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
823
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
824
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
825
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
826
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
827
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
828
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
829
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
830
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
831
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
832
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
833
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
834
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
835
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
836
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
837
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
838
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
839
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
840
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
841
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
842
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
843
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
844
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
845
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
846
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
847
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
848
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
849
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
850
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
851
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
852
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
853
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
854
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
855
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
856
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
857
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
858
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
859
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
860
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
861
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
862
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
863
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
864
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
865
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
866
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
867
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
868
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
869
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
870
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
871
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
872
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
873
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
874
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
875
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
876
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
877
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
878
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
879
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
880
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
881
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
882
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
883
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
884
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
885
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
886
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
887
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
888
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
889
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
890
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
891
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
892
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
893
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
894
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
895
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
896
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
897
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
898
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
899
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
900
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
901
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
902
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
903
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
904
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
905
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
906
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
907
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
908
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
909
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
910
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
911
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
912
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
913
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
914
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
915
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
916
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
917
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
918
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
919
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
920
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
921
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
922
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
923
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
924
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
925
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
926
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
927
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
928
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
929
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
930
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
931
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
932
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
933
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
934
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
935
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
936
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
937
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
938
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
939
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
940
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
941
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
942
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
943
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
944
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
945
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
946
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
947
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
948
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
949
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
950
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
951
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
952
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
953
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
954
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
955
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
956
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
957
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
958
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
959
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
960
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
961
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
962
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
963
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
964
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
965
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
966
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
967
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
968
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
969
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
970
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
971
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
972
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
973
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
974
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
975
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
976
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
977
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
978
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
979
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
980
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
981
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
982
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
983
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
984
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
985
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
986
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
987
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
988
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
989
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
990
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
991
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
992
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
993
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
994
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
995
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
996
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
997
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
998
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
999
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
1000
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1001
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
1002
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
1003
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1004
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
1005
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
1006
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
1007
for i, v in pairs(m:GetChildren()) do
1008
	if v:IsA("Part") then
1009
		v.BrickColor = BrickColor.new("Really black")
1010
		v.Material = "Glass"
1011
	end
1012
end
1013
for i, v in pairs(m2:GetChildren()) do
1014
	if v:IsA("Part") then
1015
		v.BrickColor = BrickColor.new("Crimson")
1016
		v.Material = "Granite"
1017
	end
1018
end
1019
for i, v in pairs(m3:GetChildren()) do
1020
	if v:IsA("Part") then
1021
		v.BrickColor = BrickColor.new("Really red")
1022
		v.Material = "Neon"
1023
	end
1024
end
1025
for i, v in pairs(mw2:GetChildren()) do
1026
	if v:IsA("Part") then
1027
		v.BrickColor = BrickColor.new("Really red")
1028
		v.Material = "Neon"
1029
	end
1030
end
1031
for i, v in pairs(mw1:GetChildren()) do
1032
	if v:IsA("Part") then
1033
		v.Transparency = 1
1034
		v.BrickColor = BrickColor.new("Really red")
1035
		v.Material = "Neon"
1036
	end
1037
end
1038
for i, v in pairs(extrawingmod1:GetChildren()) do
1039
	if v:IsA("Part") then
1040
		v.Transparency = 1
1041
		v.BrickColor = BrickColor.new("White")
1042
		v.Material = "Neon"
1043
	end
1044
end
1045
for i, v in pairs(extrawingmod2:GetChildren()) do
1046
	if v:IsA("Part") then
1047
		v.Transparency = 1
1048
		v.BrickColor = BrickColor.new("White")
1049
		v.Material = "Neon"
1050
	end
1051
end
1052
1053
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1054
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
1055
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
1056
FHead.CanCollide = false
1057
1058
1059
1060
local MAINRUINCOLOR = BrickColor.new("Really red")
1061
function RemoveOutlines(part)
1062
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1063
end
1064
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1065
	local Part = Create("Part")({
1066
		Parent = Parent,
1067
		Reflectance = Reflectance,
1068
		Transparency = Transparency,
1069
		CanCollide = false,
1070
		Locked = true,
1071
		BrickColor = BrickColor.new(tostring(BColor)),
1072
		Name = Name,
1073
		Size = Size,
1074
		Material = Material
1075
	})
1076
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
1077
	RemoveOutlines(Part)
1078
	return Part
1079
end
1080
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1081
	local Msh = Create(Mesh)({
1082
		Parent = Part,
1083
		Offset = OffSet,
1084
		Scale = Scale
1085
	})
1086
	if Mesh == "SpecialMesh" then
1087
		Msh.MeshType = MeshType
1088
		Msh.MeshId = MeshId
1089
	end
1090
	return Msh
1091
end
1092
function CreateWeld(Parent, Part0, Part1, C0, C1)
1093
	local Weld = Create("Weld")({
1094
		Parent = Parent,
1095
		Part0 = Part0,
1096
		Part1 = Part1,
1097
		C0 = C0,
1098
		C1 = C1
1099
	})
1100
	return Weld
1101
end
1102
Player = game:GetService("Players").LocalPlayer
1103
Character = Player.Character
1104
PlayerGui = Player.PlayerGui
1105
Backpack = Player.Backpack
1106
Torso = Character.Torso
1107
Head = Character.Head
1108
Humanoid = Character.Humanoid
1109
m = Instance.new("Model", Character)
1110
LeftArm = Character["Left Arm"]
1111
LeftLeg = Character["Left Leg"]
1112
RightArm = Character["Right Arm"]
1113
RightLeg = Character["Right Leg"]
1114
LS = Torso["Left Shoulder"]
1115
LH = Torso["Left Hip"]
1116
RS = Torso["Right Shoulder"]
1117
RH = Torso["Right Hip"]
1118
Face = Head.face
1119
Neck = Torso.Neck
1120
it = Instance.new
1121
attacktype = 1
1122
vt = Vector3.new
1123
cf = CFrame.new
1124
euler = CFrame.fromEulerAnglesXYZ
1125
angles = CFrame.Angles
1126
cloaked = false
1127
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1128
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1129
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1130
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1131
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1132
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1133
RootPart = Character.HumanoidRootPart
1134
RootJoint = RootPart.RootJoint
1135
RootCF = euler(-1.57, 0, 3.14)
1136
attack = false
1137
attackdebounce = false
1138
deb = false
1139
equipped = true
1140
hand = false
1141
MMouse = nil
1142
combo = 0
1143
mana = 0
1144
trispeed = 0.2
1145
attackmode = "none"
1146
local idle = 0
1147
local Anim = "Idle"
1148
local Effects = {}
1149
local gun = false
1150
local shoot = false
1151
local sine = 0
1152
local change = 1
1153
player = nil
1154
local toggleTag = true
1155
local txt = Instance.new("BillboardGui", Head)
1156
txt.Adornee = nil
1157
txt.Name = "NameDetect"
1158
txt.Size = UDim2.new(4, 0, 1.2, 0)
1159
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
1160
local text = Instance.new("TextLabel", txt)
1161
text.Size = UDim2.new(5, 0, 3.5, 0)
1162
text.FontSize = "Size8"
1163
text.TextScaled = true
1164
text.TextTransparency = 0
1165
text.BackgroundTransparency = 1
1166
text.TextTransparency = 0
1167
text.TextStrokeTransparency = 0
1168
text.Font = "Fantasy"
1169
text.TextStrokeColor3 = Color3.new(1, 0, 0)
1170
text.TextColor3 = Color3.new(0, 0, 0)
1171
text.Text = "Sweet Dreams"
1172
function RecolorTextAndRename(name, col1, col2)
1173
	text.TextStrokeColor3 = col2
1174
	text.TextColor3 = col1
1175
	text.Text = name
1176
end
1177
mouse = Player:GetMouse()
1178
RSH, LSH = nil, nil
1179
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1180
RW.Name = "Right Shoulder"
1181
LW.Name = "Left Shoulder"
1182
LH = Torso["Left Hip"]
1183
RH = Torso["Right Hip"]
1184
TorsoColor = Torso.BrickColor
1185
function NoOutline(Part)
1186
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1187
end
1188
player = Player
1189
ch = Character
1190
RSH = ch.Torso["Right Shoulder"]
1191
LSH = ch.Torso["Left Shoulder"]
1192
RSH.Parent = nil
1193
LSH.Parent = nil
1194
RW.Name = "Right Shoulder"
1195
RW.Part0 = ch.Torso
1196
RW.C0 = cf(1.5, 0.5, 0)
1197
RW.C1 = cf(0, 0.5, 0)
1198
RW.Part1 = ch["Right Arm"]
1199
RW.Parent = ch.Torso
1200
LW.Name = "Left Shoulder"
1201
LW.Part0 = ch.Torso
1202
LW.C0 = cf(-1.5, 0.5, 0)
1203
LW.C1 = cf(0, 0.5, 0)
1204
LW.Part1 = ch["Left Arm"]
1205
LW.Parent = ch.Torso
1206
local Stats = Instance.new("BoolValue")
1207
Stats.Name = "Stats"
1208
Stats.Parent = Character
1209
local Atk = Instance.new("NumberValue")
1210
Atk.Name = "Damage"
1211
Atk.Parent = Stats
1212
Atk.Value = 1
1213
local Def = Instance.new("NumberValue")
1214
Def.Name = "Defense"
1215
Def.Parent = Stats
1216
Def.Value = 1
1217
local Speed = Instance.new("NumberValue")
1218
Speed.Name = "Speed"
1219
Speed.Parent = Stats
1220
Speed.Value = 1
1221
local Mvmt = Instance.new("NumberValue")
1222
Mvmt.Name = "Movement"
1223
Mvmt.Parent = Stats
1224
Mvmt.Value = 1
1225
local donum = 0
1226
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1227
	local fp = it("Part")
1228
	fp.formFactor = formfactor
1229
	fp.Parent = parent
1230
	fp.Reflectance = reflectance
1231
	fp.Transparency = transparency
1232
	fp.CanCollide = false
1233
	fp.Locked = true
1234
	fp.BrickColor = brickcolor
1235
	fp.Name = name
1236
	fp.Size = size
1237
	fp.Position = Torso.Position
1238
	NoOutline(fp)
1239
	fp.Material = "SmoothPlastic"
1240
	fp:BreakJoints()
1241
	return fp
1242
end
1243
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1244
	local mesh = it(Mesh)
1245
	mesh.Parent = part
1246
	if Mesh == "SpecialMesh" then
1247
		mesh.MeshType = meshtype
1248
		if meshid ~= "nil" then
1249
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1250
		end
1251
	end
1252
	mesh.Offset = offset
1253
	mesh.Scale = scale
1254
	return mesh
1255
end
1256
function weld(parent, part0, part1, c0)
1257
	local weld = it("Weld")
1258
	weld.Parent = parent
1259
	weld.Part0 = part0
1260
	weld.Part1 = part1
1261
	weld.C0 = c0
1262
	return weld
1263
end
1264
local Color1 = Torso.BrickColor
1265
local bodvel = Instance.new("BodyVelocity")
1266
local bg = Instance.new("BodyGyro")
1267
function swait(num)
1268
	if num == 0 or num == nil then
1269
		game:service("RunService").Stepped:wait(0)
1270
	else
1271
		for i = 0, num do
1272
			game:service("RunService").Stepped:wait(0)
1273
		end
1274
	end
1275
end
1276
local r = 255
1277
local g = 0
1278
local b = 0
1279
coroutine.resume(coroutine.create(function()
1280
	while wait() do
1281
		for i = 0, 50.8 do
1282
			swait()
1283
			g = g + 5
1284
		end
1285
		for i = 0, 50.8 do
1286
			swait()
1287
			r = r - 5
1288
		end
1289
		for i = 0, 50.8 do
1290
			swait()
1291
			b = b + 5
1292
		end
1293
		for i = 0, 50.8 do
1294
			swait()
1295
			g = g - 5
1296
		end
1297
		for i = 0, 50.8 do
1298
			swait()
1299
			r = r + 5
1300
		end
1301
		for i = 0, 50.8 do
1302
			swait()
1303
			b = b - 5
1304
		end
1305
	end
1306
end))
1307
function so(id, par, vol, pit)
1308
	coroutine.resume(coroutine.create(function()
1309
		local sou = Instance.new("Sound", par or workspace)
1310
		sou.Volume = vol
1311
		sou.Pitch = pit or 1
1312
		sou.SoundId = id
1313
		swait()
1314
		sou:play()
1315
		game:GetService("Debris"):AddItem(sou, 6)
1316
	end))
1317
end
1318
function clerp(a, b, t)
1319
	local qa = {
1320
		QuaternionFromCFrame(a)
1321
	}
1322
	local qb = {
1323
		QuaternionFromCFrame(b)
1324
	}
1325
	local ax, ay, az = a.x, a.y, a.z
1326
	local bx, by, bz = b.x, b.y, b.z
1327
	local _t = 1 - t
1328
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1329
end
1330
function QuaternionFromCFrame(cf)
1331
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1332
	local trace = m00 + m11 + m22
1333
	if trace > 0 then
1334
		local s = math.sqrt(1 + trace)
1335
		local recip = 0.5 / s
1336
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1337
	else
1338
		local i = 0
1339
		if m00 < m11 then
1340
			i = 1
1341
		end
1342
		if m22 > (i == 0 and m00 or m11) then
1343
			i = 2
1344
		end
1345
		if i == 0 then
1346
			local s = math.sqrt(m00 - m11 - m22 + 1)
1347
			local recip = 0.5 / s
1348
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1349
		elseif i == 1 then
1350
			local s = math.sqrt(m11 - m22 - m00 + 1)
1351
			local recip = 0.5 / s
1352
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1353
		elseif i == 2 then
1354
			local s = math.sqrt(m22 - m00 - m11 + 1)
1355
			local recip = 0.5 / s
1356
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1357
		end
1358
	end
1359
end
1360
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1361
	local xs, ys, zs = x + x, y + y, z + z
1362
	local wx, wy, wz = w * xs, w * ys, w * zs
1363
	local xx = x * xs
1364
	local xy = x * ys
1365
	local xz = x * zs
1366
	local yy = y * ys
1367
	local yz = y * zs
1368
	local zz = z * zs
1369
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1370
end
1371
function QuaternionSlerp(a, b, t)
1372
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1373
	local startInterp, finishInterp
1374
	if cosTheta >= 1.0E-4 then
1375
		if 1 - cosTheta > 1.0E-4 then
1376
			local theta = math.acos(cosTheta)
1377
			local invSinTheta = 1 / math.sin(theta)
1378
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1379
			finishInterp = math.sin(t * theta) * invSinTheta
1380
		else
1381
			startInterp = 1 - t
1382
			finishInterp = t
1383
		end
1384
	elseif 1 + cosTheta > 1.0E-4 then
1385
		local theta = math.acos(-cosTheta)
1386
		local invSinTheta = 1 / math.sin(theta)
1387
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1388
		finishInterp = math.sin(t * theta) * invSinTheta
1389
	else
1390
		startInterp = t - 1
1391
		finishInterp = t
1392
	end
1393
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1394
end
1395
local CFrameFromTopBack = function(at, top, back)
1396
	local right = top:Cross(back)
1397
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1398
end
1399
function Triangle(a, b, c)
1400
	local edg1 = (c - a):Dot((b - a).unit)
1401
	local edg2 = (a - b):Dot((c - b).unit)
1402
	local edg3 = (b - c):Dot((a - c).unit)
1403
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1404
		a, b = a, b
1405
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1406
		a, b, c = b, c, a
1407
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1408
		a, b, c = c, a, b
1409
	else
1410
		assert(false, "unreachable")
1411
	end
1412
	local len1 = (c - a):Dot((b - a).unit)
1413
	local len2 = (b - a).magnitude - len1
1414
	local width = (a + (b - a).unit * len1 - c).magnitude
1415
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1416
	local list = {}
1417
	if len1 > 0.01 then
1418
		local w1 = Instance.new("WedgePart", m)
1419
		game:GetService("Debris"):AddItem(w1, 5)
1420
		w1.Material = "SmoothPlastic"
1421
		w1.FormFactor = "Custom"
1422
		w1.BrickColor = BrickColor.new("Really red")
1423
		w1.Transparency = 0
1424
		w1.Reflectance = 0
1425
		w1.Material = "SmoothPlastic"
1426
		w1.CanCollide = false
1427
		local l1 = Instance.new("PointLight", w1)
1428
		l1.Color = Color3.new(170, 0, 0)
1429
		NoOutline(w1)
1430
		local sz = Vector3.new(0.2, width, len1)
1431
		w1.Size = sz
1432
		local sp = Instance.new("SpecialMesh", w1)
1433
		sp.MeshType = "Wedge"
1434
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1435
		w1:BreakJoints()
1436
		w1.Anchored = true
1437
		w1.Parent = workspace
1438
		w1.Transparency = 0.7
1439
		table.insert(Effects, {
1440
			w1,
1441
			"Disappear",
1442
			0.01
1443
		})
1444
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1445
		table.insert(list, w1)
1446
	end
1447
	if len2 > 0.01 then
1448
		local w2 = Instance.new("WedgePart", m)
1449
		game:GetService("Debris"):AddItem(w2, 5)
1450
		w2.Material = "SmoothPlastic"
1451
		w2.FormFactor = "Custom"
1452
		w2.BrickColor = BrickColor.new("Really red")
1453
		w2.Transparency = 0
1454
		w2.Reflectance = 0
1455
		w2.Material = "SmoothPlastic"
1456
		w2.CanCollide = false
1457
		local l2 = Instance.new("PointLight", w2)
1458
		l2.Color = Color3.new(170, 0, 0)
1459
		NoOutline(w2)
1460
		local sz = Vector3.new(0.2, width, len2)
1461
		w2.Size = sz
1462
		local sp = Instance.new("SpecialMesh", w2)
1463
		sp.MeshType = "Wedge"
1464
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1465
		w2:BreakJoints()
1466
		w2.Anchored = true
1467
		w2.Parent = workspace
1468
		w2.Transparency = 0.7
1469
		table.insert(Effects, {
1470
			w2,
1471
			"Disappear",
1472
			0.01
1473
		})
1474
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1475
		table.insert(list, w2)
1476
	end
1477
	return unpack(list)
1478
end
1479
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1480
	if hit.Parent == nil then
1481
		return
1482
	end
1483
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1484
	for _, v in pairs(hit.Parent:children()) do
1485
		if v:IsA("Humanoid") then
1486
			h = v
1487
		end
1488
	end
1489
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1490
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1491
			return
1492
		end
1493
		local c = Create("ObjectValue")({
1494
			Name = "creator",
1495
			Value = RealGame:service("Players")[owner.Name],
1496
			Parent = h
1497
		})
1498
		game:GetService("Debris"):AddItem(c, 0.5)
1499
		if HitSound ~= nil and HitPitch ~= nil then
1500
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1501
		end
1502
		local Damage = math.random(minim, maxim)
1503
		local blocked = false
1504
		local block = hit.Parent:findFirstChild("Block")
1505
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1506
			blocked = true
1507
			block.Value = block.Value - 1
1508
			print(block.Value)
1509
		end
1510
		if blocked == false then
1511
			HitHealth = h.Health
1512
			h.Health = h.Health - Damage
1513
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1514
				print("gained kill")
1515
			end
1516
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1517
		else
1518
			h.Health = h.Health - Damage / 2
1519
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1520
		end
1521
		if Type == "Knockdown" then
1522
			local hum = hit.Parent.Humanoid
1523
			hum.PlatformStand = true
1524
			coroutine.resume(coroutine.create(function(HHumanoid)
1525
				swait(1)
1526
				HHumanoid.PlatformStand = false
1527
			end), hum)
1528
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1529
			local bodvol = Create("BodyVelocity")({
1530
				velocity = angle * knockback,
1531
				P = 5000,
1532
				maxForce = Vector3.new(8000, 8000, 8000),
1533
				Parent = hit
1534
			})
1535
			local rl = Create("BodyAngularVelocity")({
1536
				P = 3000,
1537
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1538
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1539
				Parent = hit
1540
			})
1541
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1542
			game:GetService("Debris"):AddItem(rl, 0.5)
1543
		elseif Type == "Normal" then
1544
			local vp = Create("BodyVelocity")({
1545
				P = 500,
1546
				maxForce = Vector3.new(math.huge, 0, math.huge),
1547
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1548
			})
1549
			if knockback > 0 then
1550
				vp.Parent = hit.Parent.Head
1551
			end
1552
			game:GetService("Debris"):AddItem(vp, 0.5)
1553
		elseif Type == "Up" then
1554
			local bodyVelocity = Create("BodyVelocity")({
1555
				velocity = Vector3.new(0, 20, 0),
1556
				P = 5000,
1557
				maxForce = Vector3.new(8000, 8000, 8000),
1558
				Parent = hit
1559
			})
1560
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1561
			local bodyVelocity = Create("BodyVelocity")({
1562
				velocity = Vector3.new(0, 20, 0),
1563
				P = 5000,
1564
				maxForce = Vector3.new(8000, 8000, 8000),
1565
				Parent = hit
1566
			})
1567
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1568
		elseif Type == "Leech" then
1569
			local hum = hit.Parent.Humanoid
1570
			if hum ~= nil then
1571
				for i = 0, 2 do
1572
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1573
				end
1574
				Humanoid.Health = Humanoid.Health + 10
1575
			end
1576
		elseif Type == "UpKnock" then
1577
			local hum = hit.Parent.Humanoid
1578
			hum.PlatformStand = true
1579
			if hum ~= nil then
1580
				hitr = true
1581
			end
1582
			coroutine.resume(coroutine.create(function(HHumanoid)
1583
				swait(5)
1584
				HHumanoid.PlatformStand = false
1585
				hitr = false
1586
			end), hum)
1587
			local bodyVelocity = Create("BodyVelocity")({
1588
				velocity = Vector3.new(0, 20, 0),
1589
				P = 5000,
1590
				maxForce = Vector3.new(8000, 8000, 8000),
1591
				Parent = hit
1592
			})
1593
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1594
			local bodyVelocity = Create("BodyVelocity")({
1595
				velocity = Vector3.new(0, 20, 0),
1596
				P = 5000,
1597
				maxForce = Vector3.new(8000, 8000, 8000),
1598
				Parent = hit
1599
			})
1600
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1601
		elseif Type == "Snare" then
1602
			local bp = Create("BodyPosition")({
1603
				P = 2000,
1604
				D = 100,
1605
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1606
				position = hit.Parent.Torso.Position,
1607
				Parent = hit.Parent.Torso
1608
			})
1609
			game:GetService("Debris"):AddItem(bp, 1)
1610
		elseif Type == "Slashnare" then
1611
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1612
			for i = 1, math.random(4, 5) do
1613
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1614
			end
1615
			local bp = Create("BodyPosition")({
1616
				P = 2000,
1617
				D = 100,
1618
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1619
				position = hit.Parent.Torso.Position,
1620
				Parent = hit.Parent.Torso
1621
			})
1622
			game:GetService("Debris"):AddItem(bp, 1)
1623
		elseif Type == "Spike" then
1624
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1625
			local bp = Create("BodyPosition")({
1626
				P = 2000,
1627
				D = 100,
1628
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1629
				position = hit.Parent.Torso.Position,
1630
				Parent = hit.Parent.Torso
1631
			})
1632
			game:GetService("Debris"):AddItem(bp, 1)
1633
		elseif Type == "Freeze" then
1634
			local BodPos = Create("BodyPosition")({
1635
				P = 50000,
1636
				D = 1000,
1637
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1638
				position = hit.Parent.Torso.Position,
1639
				Parent = hit.Parent.Torso
1640
			})
1641
			local BodGy = Create("BodyGyro")({
1642
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1643
				P = 20000,
1644
				Parent = hit.Parent.Torso,
1645
				cframe = hit.Parent.Torso.CFrame
1646
			})
1647
			hit.Parent.Torso.Anchored = true
1648
			coroutine.resume(coroutine.create(function(Part)
1649
				swait(1.5)
1650
				Part.Anchored = false
1651
			end), hit.Parent.Torso)
1652
			game:GetService("Debris"):AddItem(BodPos, 3)
1653
			game:GetService("Debris"):AddItem(BodGy, 3)
1654
		end
1655
		local debounce = Create("BoolValue")({
1656
			Name = "DebounceHit",
1657
			Parent = hit.Parent,
1658
			Value = true
1659
		})
1660
		game:GetService("Debris"):AddItem(debounce, Delay)
1661
		c = Instance.new("ObjectValue")
1662
		c.Name = "creator"
1663
		c.Value = RealGame:service("Players")[owner.Name];
1664
		c.Parent = h
1665
		game:GetService("Debris"):AddItem(c, 0.5)
1666
	end
1667
end
1668
function ShowDamage(Pos, Text, Time, Color)
1669
	local Rate = 0.03333333333333333
1670
	local Pos = Pos or Vector3.new(0, 0, 0)
1671
	local Text = Text or ""
1672
	local Time = Time or 2
1673
	local Color = Color or Color3.new(1, 0, 1)
1674
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1675
	EffectPart.Anchored = true
1676
	local BillboardGui = Create("BillboardGui")({
1677
		Size = UDim2.new(3, 0, 3, 0),
1678
		Adornee = EffectPart,
1679
		Parent = EffectPart
1680
	})
1681
	local TextLabel = Create("TextLabel")({
1682
		BackgroundTransparency = 1,
1683
		Size = UDim2.new(1, 0, 1, 0),
1684
		Text = Text,
1685
		TextColor3 = Color,
1686
		TextScaled = true,
1687
		Font = Enum.Font.ArialBold,
1688
		Parent = BillboardGui
1689
	})
1690
	game.Debris:AddItem(EffectPart, Time + 0.1)
1691
	EffectPart.Parent = game:GetService("Workspace")
1692
	delay(0, function()
1693
		local Frames = Time / Rate
1694
		for Frame = 1, Frames do
1695
			wait(Rate)
1696
			local Percent = Frame / Frames
1697
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1698
			TextLabel.TextTransparency = Percent
1699
		end
1700
		if EffectPart and EffectPart.Parent then
1701
			EffectPart:Destroy()
1702
		end
1703
	end)
1704
end
1705
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1706
	for _, c in pairs(workspace:children()) do
1707
		local hum = c:findFirstChildOfClass("Humanoid")
1708
		if hum ~= nil then
1709
			local head = c:findFirstChild("Head")
1710
			if head ~= nil then
1711
				local targ = head.Position - Part.Position
1712
				local mag = targ.magnitude
1713
				if magni >= mag and c.Name ~= Player.Name then
1714
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1715
				end
1716
			end
1717
		end
1718
	end
1719
end
1720
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1721
	for _, c in pairs(workspace:children()) do
1722
		local hum = c:findFirstChild("Humanoid")
1723
		if hum ~= nil then
1724
			local head = c:findFirstChild("Torso")
1725
			if head ~= nil then
1726
				local targ = head.Position - Part.Position
1727
				local mag = targ.magnitude
1728
				if magni >= mag and c.Name ~= Player.Name then
1729
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1730
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1731
				end
1732
			end
1733
		end
1734
	end
1735
end
1736
function rayCast(Pos, Dir, Max, Ignore)
1737
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1738
end
1739
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1740
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1741
	prt.Anchored = true
1742
	prt.CFrame = cframe
1743
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1744
	game:GetService("Debris"):AddItem(prt, 2)
1745
	CF = prt.CFrame
1746
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1747
		for i = 0, 1, 0.2 do
1748
			wait()
1749
			Part.CFrame = CF * cf(0, 0, -0.4)
1750
		end
1751
		for i = 0, 1, delay do
1752
			wait()
1753
			Mesh.Scale = Mesh.Scale
1754
		end
1755
		for i = 0, 1, 0.1 do
1756
			wait()
1757
			Part.Transparency = i
1758
		end
1759
		Part.Parent = nil
1760
	end), prt, msh, CF)
1761
end
1762
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1763
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1764
	prt.Anchored = true
1765
	prt.Material = "Neon"
1766
	prt.CFrame = cframe
1767
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1768
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1769
	game:GetService("Debris"):AddItem(prt, 5)
1770
	coroutine.resume(coroutine.create(function(Part, Mesh)
1771
		for i = 0, 1, delay do
1772
			swait()
1773
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1774
			Part.Transparency = i
1775
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1776
		end
1777
		Part.Parent = nil
1778
	end), prt, msh)
1779
end
1780
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1781
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1782
	prt.Anchored = true
1783
	prt.Material = "Neon"
1784
	prt.CFrame = cframe
1785
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1786
	game:GetService("Debris"):AddItem(prt, 5)
1787
	coroutine.resume(coroutine.create(function(Part, Mesh)
1788
		local rtype = rottype
1789
		for i = 0, 1, delay do
1790
			swait()
1791
			if rtype == 1 then
1792
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1793
			elseif rtype == 2 then
1794
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1795
			end
1796
			Part.Transparency = i
1797
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1798
		end
1799
		Part.Parent = nil
1800
	end), prt, msh)
1801
end
1802
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1803
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1804
	prt.Anchored = true
1805
	prt.CFrame = cframe
1806
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1807
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1808
	game:GetService("Debris"):AddItem(prt, 5)
1809
	coroutine.resume(coroutine.create(function(Part, Mesh)
1810
		for i = 0, 1, delay do
1811
			wait()
1812
			Part.Transparency = i
1813
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1814
		end
1815
		Part.Parent = nil
1816
	end), prt, msh)
1817
end
1818
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1819
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1820
	prt.Anchored = true
1821
	prt.Material = "Neon"
1822
	prt.CFrame = cframe
1823
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1824
	game:GetService("Debris"):AddItem(prt, 5)
1825
	coroutine.resume(coroutine.create(function(Part, Mesh)
1826
		local rtype = rottype
1827
		for i = 0, 1, delay do
1828
			swait()
1829
			if rtype == 1 then
1830
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1831
			elseif rtype == 2 then
1832
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1833
			end
1834
			Part.Transparency = i
1835
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1836
		end
1837
		Part.Parent = nil
1838
	end), prt, msh)
1839
end
1840
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1841
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1842
	prt.Anchored = true
1843
	prt.Material = "Neon"
1844
	prt.CFrame = cframe
1845
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1846
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1847
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1848
	game:GetService("Debris"):AddItem(prt, 5)
1849
	coroutine.resume(coroutine.create(function(Part, Mesh)
1850
		local rtype = rottype
1851
		for i = 0, 1, delay do
1852
			swait()
1853
			if rtype == 1 then
1854
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1855
			elseif rtype == 2 then
1856
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1857
			end
1858
			dec.Transparency = i
1859
			dec2.Transparency = i
1860
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1861
		end
1862
		Part.Parent = nil
1863
	end), prt, msh)
1864
end
1865
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1866
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1867
	prt.Anchored = true
1868
	prt.Material = "Neon"
1869
	prt.CFrame = cframe
1870
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1871
	game:GetService("Debris"):AddItem(prt, 5)
1872
	coroutine.resume(coroutine.create(function(Part, Mesh)
1873
		local rtype = rottype
1874
		for i = 0, 1, delay do
1875
			swait()
1876
			if rtype == 1 then
1877
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1878
			elseif rtype == 2 then
1879
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1880
			end
1881
			prt.Transparency = i
1882
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1883
		end
1884
		Part.Parent = nil
1885
	end), prt, msh)
1886
end
1887
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1888
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1889
	prt.Anchored = true
1890
	prt.Material = "Neon"
1891
	prt.CFrame = cframe
1892
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1893
	game:GetService("Debris"):AddItem(prt, 5)
1894
	coroutine.resume(coroutine.create(function(Part, Mesh)
1895
		local rtype = rottype
1896
		for i = 0, 1, delay do
1897
			swait()
1898
			if rtype == 1 then
1899
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1900
			elseif rtype == 2 then
1901
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1902
			end
1903
			prt.Transparency = i
1904
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1905
		end
1906
		Part.Parent = nil
1907
	end), prt, msh)
1908
end
1909
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1910
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1911
	prt.Anchored = true
1912
	prt.Material = "Neon"
1913
	prt.CFrame = cframe
1914
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1915
	game:GetService("Debris"):AddItem(prt, 5)
1916
	coroutine.resume(coroutine.create(function(Part, Mesh)
1917
		local rtype = rottype
1918
		for i = 0, 1, delay do
1919
			swait()
1920
			if rtype == 1 then
1921
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1922
			elseif rtype == 2 then
1923
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1924
			end
1925
			prt.Transparency = i
1926
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1927
		end
1928
		Part.Parent = nil
1929
	end), prt, msh)
1930
end
1931
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1932
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1933
	prt.Anchored = true
1934
	prt.Material = "Neon"
1935
	prt.CFrame = cframe
1936
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1937
	game:GetService("Debris"):AddItem(prt, 5)
1938
	coroutine.resume(coroutine.create(function(Part, Mesh)
1939
		local rtype = rottype
1940
		for i = 0, 1, delay do
1941
			swait()
1942
			if rtype == 1 then
1943
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1944
			elseif rtype == 2 then
1945
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1946
			end
1947
			prt.Transparency = i
1948
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1949
		end
1950
		Part.Parent = nil
1951
	end), prt, msh)
1952
end
1953
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1954
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1955
	prt.Anchored = false
1956
	prt.CFrame = cframe
1957
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1958
	local wld = weld(prt, prt, Parent, cframe)
1959
	game:GetService("Debris"):AddItem(prt, 5)
1960
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1961
		for i = 0, 1, delay do
1962
			wait()
1963
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1964
			Part.Transparency = i
1965
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1966
		end
1967
		Part.Parent = nil
1968
	end), prt, msh, wld)
1969
end
1970
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1971
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1972
	prt.Anchored = false
1973
	prt.CFrame = cframe
1974
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1975
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1976
	game:GetService("Debris"):AddItem(prt, 5)
1977
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1978
		for i = 0, 1, delay do
1979
			wait()
1980
			Weld.C0 = euler(i * 20, 0, 0)
1981
			Part.Transparency = i
1982
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1983
		end
1984
		Part.Parent = nil
1985
	end), prt, msh, wld)
1986
end
1987
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1988
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1989
	prt.Anchored = true
1990
	prt.CFrame = cframe
1991
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1992
	game:GetService("Debris"):AddItem(prt, 2)
1993
	coroutine.resume(coroutine.create(function(Part, Mesh)
1994
		for i = 0, 1, delay do
1995
			wait()
1996
			Part.CFrame = Part.CFrame
1997
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1998
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1999
			prt2.Anchored = true
2000
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2001
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
2002
			game:GetService("Debris"):AddItem(prt2, 2)
2003
			coroutine.resume(coroutine.create(function(Part, Mesh)
2004
				for i = 0, 1, 0.1 do
2005
					wait()
2006
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
2007
				end
2008
				Part.Parent = nil
2009
			end), prt2, msh2)
2010
		end
2011
		for i = 0, 1, delay * 2 do
2012
			wait()
2013
			Part.CFrame = Part.CFrame
2014
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
2015
		end
2016
		Part.Parent = nil
2017
	end), prt, msh)
2018
end
2019
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2020
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2021
	prt.Anchored = true
2022
	prt.CFrame = cframe
2023
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
2024
	game:GetService("Debris"):AddItem(prt, 2)
2025
	coroutine.resume(coroutine.create(function(Part, Mesh)
2026
		for i = 0, 1, delay do
2027
			wait()
2028
			Part.CFrame = Part.CFrame
2029
			Part.Transparency = i
2030
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2031
		end
2032
		Part.Parent = nil
2033
	end), prt, msh)
2034
end
2035
function BreakEffect(brickcolor, cframe, x1, y1, z1)
2036
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2037
	prt.Anchored = true
2038
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2039
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
2040
	game:GetService("Debris"):AddItem(prt, 2)
2041
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
2042
		CF = Part.CFrame
2043
		Numbb = 0
2044
		randnumb = math.random() / 10
2045
		rand1 = math.random() / 10
2046
		for i = 0, 1, rand1 do
2047
			wait()
2048
			CF = CF * cf(0, math.random() / 2, 0)
2049
			Part.CFrame = CF * euler(Numbb, 0, 0)
2050
			Part.Transparency = i
2051
			Numbb = Numbb + randnumb
2052
		end
2053
		Part.Parent = nil
2054
	end), prt, CF, Numbb, randnumb)
2055
end
2056
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2057
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2058
	prt.Anchored = true
2059
	prt.CFrame = cframe
2060
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
2061
	game:GetService("Debris"):AddItem(prt, 5)
2062
	coroutine.resume(coroutine.create(function(Part, Mesh)
2063
		for i = 0, 1, delay do
2064
			wait()
2065
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
2066
			Part.Transparency = i
2067
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2068
		end
2069
		Part.Parent = nil
2070
	end), prt, msh)
2071
end
2072
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2073
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2074
	prt.Anchored = true
2075
	prt.CFrame = cframe
2076
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
2077
	game:GetService("Debris"):AddItem(prt, 2)
2078
	coroutine.resume(coroutine.create(function(Part, Mesh)
2079
		for i = 0, 1, delay do
2080
			wait()
2081
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
2082
			Part.Transparency = i
2083
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
2084
		end
2085
		Part.Parent = nil
2086
	end), prt, msh)
2087
end
2088
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
2089
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
2090
	prt.Anchored = true
2091
	prt.CFrame = cframe * cf(x, y, z)
2092
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
2093
	game:GetService("Debris"):AddItem(prt, 5)
2094
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
2095
		local num = math.random()
2096
		local num2 = math.random(-3, 2) + math.random()
2097
		local numm = 0
2098
		for i = 0, 1, delay * 2 do
2099
			swait()
2100
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
2101
			Part.Transparency = i
2102
			numm = numm + 0.01
2103
		end
2104
		Part.Parent = nil
2105
		Mesh.Parent = nil
2106
	end), prt, msh, x, y, z)
2107
end
2108
function dmgstart(dmg, what)
2109
	hitcon = what.Touched:connect(function(hit)
2110
		local hum = hit.Parent:FindFirstChild("Humanoid")
2111
		if hum and not hum:IsDescendantOf(Character) then
2112
			hum:TakeDamage(dmg)
2113
		end
2114
	end)
2115
end
2116
function dmgstop()
2117
	hitcon:disconnect()
2118
end
2119
function Cloak()
2120
	Face.Parent = nil
2121
	cloaked = true
2122
	for _, v in pairs(Torso.Parent:children()) do
2123
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2124
			coroutine.resume(coroutine.create(function()
2125
				for i = 0, 1, 0.2 do
2126
					wait()
2127
					v.Transparency = i
2128
				end
2129
				v.Transparency = 1
2130
			end))
2131
		end
2132
		if v.className == "Hat" then
2133
			hatp = v.Handle
2134
			coroutine.resume(coroutine.create(function(derp)
2135
				for i = 0, 1, 0.2 do
2136
					wait()
2137
					derp.Transparency = i
2138
				end
2139
				derp.Transparency = 1
2140
			end), hatp)
2141
		end
2142
	end
2143
	for _, v in pairs(m:children()) do
2144
		if v.className == "Part" then
2145
			coroutine.resume(coroutine.create(function()
2146
				for i = 0, 1, 0.2 do
2147
					wait()
2148
					v.Transparency = i
2149
				end
2150
				v.Transparency = 1
2151
			end))
2152
		end
2153
	end
2154
end
2155
function UnCloak()
2156
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2157
	Face.Parent = Head
2158
	cloaked = false
2159
	for _, v in pairs(Torso.Parent:children()) do
2160
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2161
			coroutine.resume(coroutine.create(function()
2162
				for i = 0, 1, 0.1 do
2163
					wait()
2164
					v.Transparency = v.Transparency - 0.1
2165
				end
2166
				v.Transparency = 0
2167
			end))
2168
		end
2169
		if v.className == "Hat" then
2170
			hatp = v.Handle
2171
			coroutine.resume(coroutine.create(function(derp)
2172
				for i = 0, 1, 0.1 do
2173
					wait()
2174
					derp.Transparency = derp.Transparency - 0.1
2175
				end
2176
				derp.Transparency = 0
2177
			end), hatp)
2178
		end
2179
	end
2180
	for _, v in pairs(m:children()) do
2181
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2182
			coroutine.resume(coroutine.create(function()
2183
				for i = 0, 1, 0.1 do
2184
					wait()
2185
					v.Transparency = v.Transparency - 0.1
2186
				end
2187
				v.Transparency = 0
2188
			end))
2189
			v.Transparency = 0
2190
		end
2191
	end
2192
end
2193
local origcolor = BrickColor.new("Pastel light blue")
2194
function Explode(rad, par, pitch, vol, mindam, maxdam)
2195
	local expart = Instance.new("Part", char)
2196
	local expart2 = Instance.new("Part", char)
2197
	local rin = Instance.new("Part", char)
2198
	local rin2 = Instance.new("Part", char)
2199
	local partMesh = Instance.new("SpecialMesh", expart)
2200
	partMesh.MeshType = "Sphere"
2201
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2202
	partMesh2.MeshType = "Sphere"
2203
	local partMesh3 = Instance.new("SpecialMesh", rin)
2204
	partMesh3.MeshType = "Brick"
2205
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2206
	partMesh4.MeshType = "Brick"
2207
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2208
	partMesh.Scale = vt(rad, rad, rad)
2209
	expart.Size = vt(1, 1, 1)
2210
	expart.Transparency = 0
2211
	expart.Anchored = true
2212
	expart.Material = "Neon"
2213
	expart.BrickColor = bc("White")
2214
	expart.CFrame = par.CFrame
2215
	partMesh2.Scale = vt(rad, rad, rad)
2216
	expart2.Size = vt(1.15, 1.15, 1.15)
2217
	expart2.Transparency = 0.5
2218
	expart2.Anchored = true
2219
	expart2.Material = "Neon"
2220
	expart2.BrickColor = par.BrickColor
2221
	expart2.CFrame = par.CFrame
2222
	rin.Size = vt(1.15, 1.15, 1.15)
2223
	rin.Transparency = 1
2224
	rin.Anchored = true
2225
	rin.Material = "Neon"
2226
	rin.BrickColor = par.BrickColor
2227
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2228
	rin2.Size = vt(1.15, 1.15, 1.15)
2229
	rin2.Transparency = 1
2230
	rin2.Anchored = true
2231
	rin2.Material = "Neon"
2232
	rin2.BrickColor = par.BrickColor
2233
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2234
	partMesh3.Scale = vt(0, 1, 0)
2235
	partMesh4.Scale = vt(0, 1, 0)
2236
	local dec2 = Instance.new("Decal", rin)
2237
	dec2.Face = "Top"
2238
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2239
	dec2.Parent = rin
2240
	local dec2b = dec2:Clone()
2241
	dec2b.Face = "Bottom"
2242
	dec2b.Parent = rin
2243
	local dec2a = Instance.new("Decal", rin2)
2244
	dec2a.Face = "Top"
2245
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2246
	dec2a.Parent = rin2
2247
	local dec2ab = dec2a:Clone()
2248
	dec2ab.Face = "Bottom"
2249
	dec2ab.Parent = rin2
2250
	expart.CanCollide = false
2251
	expart2.CanCollide = false
2252
	rin.CanCollide = false
2253
	rin2.CanCollide = false
2254
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2255
	local value = 1 * rad / 6.5
2256
	for i = 0, 199 do
2257
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2258
		expart.CFrame = expart.CFrame
2259
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2260
		expart2.CFrame = expart.CFrame
2261
		value = value - 0.035 * rad / 30
2262
		if value < 7.5 then
2263
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2264
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2265
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2266
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2267
		end
2268
		if value < 0 then
2269
			dec2.Transparency = dec2.Transparency + 0.025
2270
			dec2a.Transparency = dec2a.Transparency + 0.025
2271
			dec2b.Transparency = dec2b.Transparency + 0.025
2272
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2273
			expart.Transparency = expart.Transparency + 0.025
2274
			expart2.Transparency = expart2.Transparency + 0.025
2275
			rin.Transparency = rin.Transparency + 0.025
2276
			rin2.Transparency = rin2.Transparency + 0.025
2277
		end
2278
		swait()
2279
	end
2280
	game:GetService("Debris"):AddItem(expart, 1)
2281
	game:GetService("Debris"):AddItem(expart2, 1)
2282
	game:GetService("Debris"):AddItem(rin, 1)
2283
	game:GetService("Debris"):AddItem(rin2, 1)
2284
end
2285
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2286
	local expart = Instance.new("Part", char)
2287
	local expart2 = Instance.new("Part", char)
2288
	local partMesh = Instance.new("SpecialMesh", expart)
2289
	partMesh.MeshType = "Sphere"
2290
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2291
	partMesh2.MeshType = "Sphere"
2292
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2293
	partMesh.Scale = vt(rad, rad, rad)
2294
	expart.Size = vt(1, 1, 1)
2295
	expart.Transparency = 0
2296
	expart.Anchored = true
2297
	expart.Material = "Neon"
2298
	expart.BrickColor = bc("White")
2299
	expart.CFrame = par.CFrame
2300
	partMesh2.Scale = vt(rad, rad, rad)
2301
	expart2.Size = vt(1.15, 1.15, 1.15)
2302
	expart2.Transparency = 0.5
2303
	expart2.Anchored = true
2304
	expart2.Material = "Neon"
2305
	expart2.BrickColor = par.BrickColor
2306
	expart2.CFrame = par.CFrame
2307
	expart.CanCollide = false
2308
	expart2.CanCollide = false
2309
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2310
	local value = 1 * rad / 6.5
2311
	for i = 0, 75 do
2312
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2313
		expart.CFrame = expart.CFrame
2314
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2315
		expart2.CFrame = expart.CFrame
2316
		value = value - 0.035 * rad / 5
2317
		if value < 0 then
2318
			value = 0
2319
			expart.Transparency = expart.Transparency + 0.05
2320
			expart2.Transparency = expart2.Transparency + 0.05
2321
		end
2322
		swait()
2323
	end
2324
	game:GetService("Debris"):AddItem(expart, 1)
2325
	game:GetService("Debris"):AddItem(expart2, 1)
2326
end
2327
function AreaDanger(rad, par, mindam, maxdam)
2328
	local expart = Instance.new("Part", char)
2329
	local partMesh = Instance.new("SpecialMesh", expart)
2330
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2331
	partMesh.MeshType = "Sphere"
2332
	partMesh.Scale = vt(rad, rad, rad)
2333
	expart.Size = vt(1, 1, 1)
2334
	expart.Transparency = 0.5
2335
	expart.Anchored = true
2336
	expart.Material = "Neon"
2337
	expart.CanCollide = false
2338
	expart.BrickColor = par.BrickColor
2339
	expart.CFrame = par.CFrame
2340
	local value = 1 * rad / 5
2341
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2342
	for i = 0, 14 do
2343
		wait()
2344
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2345
		expart.CFrame = expart.CFrame
2346
		value = value - 0.035 * rad
2347
		if value < 0 then
2348
			value = 0
2349
		end
2350
	end
2351
	wait(0.25)
2352
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2353
	wait(0.5)
2354
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2355
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2356
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2357
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2358
	for i = 0, 14 do
2359
		wait()
2360
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2361
		expart.CFrame = expart.CFrame
2362
		value = value - 0.035 * rad / 2
2363
	end
2364
	expart.Transparency = 1
2365
	game:GetService("Debris"):AddItem(expart, 5)
2366
end
2367
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2368
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2369
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2370
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2371
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2372
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2373
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2374
	for i = 0, 24 do
2375
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2376
	end
2377
	for i = 0, 24 do
2378
		local expart = Instance.new("Part", char)
2379
		expart.Transparency = 1
2380
		expart.Anchored = true
2381
		expart.CanCollide = false
2382
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2383
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2384
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2385
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2386
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2387
		for i = 0, 9 do
2388
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2389
		end
2390
		game:GetService("Debris"):AddItem(expart, 2)
2391
		wait(0.1)
2392
	end
2393
end
2394
function EXterPlosion(par)
2395
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2396
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2397
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2398
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2399
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2400
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2401
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2402
	for i = 0, 24 do
2403
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2404
	end
2405
	for i = 0, 24 do
2406
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2407
	end
2408
end
2409
function ring(type, pos, scale, value)
2410
	local type = type
2411
	local rng = Instance.new("Part", char)
2412
	rng.Anchored = true
2413
	rng.BrickColor = origcolor
2414
	rng.CanCollide = false
2415
	rng.FormFactor = 3
2416
	rng.Name = "Ring"
2417
	rng.Size = Vector3.new(1, 1, 1)
2418
	rng.Transparency = 0
2419
	rng.TopSurface = 0
2420
	rng.BottomSurface = 0
2421
	rng.CFrame = pos
2422
	local rngm = Instance.new("SpecialMesh", rng)
2423
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2424
	rngm.Scale = scale
2425
	local scaler2 = 1
2426
	if type == "Add" then
2427
		scaler2 = 1 * value
2428
	elseif type == "Divide" then
2429
		scaler2 = 1 / value
2430
	end
2431
	coroutine.resume(coroutine.create(function()
2432
		for i = 0, 10, 0.1 do
2433
			swait()
2434
			if type == "Add" then
2435
				scaler2 = scaler2 - 0.01 * value
2436
			elseif type == "Divide" then
2437
				scaler2 = scaler2 - 0.01 / value
2438
			end
2439
			rng.Transparency = rng.Transparency + 0.01
2440
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2441
		end
2442
		rng:Destroy()
2443
	end))
2444
end
2445
function wave(type, pos, scale, value)
2446
	local type = type
2447
	local rng = Instance.new("Part", char)
2448
	rng.Anchored = true
2449
	rng.BrickColor = origcolor
2450
	rng.CanCollide = false
2451
	rng.FormFactor = 3
2452
	rng.Name = "Ring"
2453
	rng.Size = Vector3.new(1, 1, 1)
2454
	rng.Transparency = 0
2455
	rng.TopSurface = 0
2456
	rng.BottomSurface = 0
2457
	rng.CFrame = pos
2458
	local rngm = Instance.new("SpecialMesh", rng)
2459
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2460
	rngm.Scale = scale
2461
	local scaler2 = 1
2462
	if type == "Add" then
2463
		scaler2 = 1 * value
2464
	elseif type == "Divide" then
2465
		scaler2 = 1 / value
2466
	end
2467
	coroutine.resume(coroutine.create(function()
2468
		for i = 0, 10, 0.1 do
2469
			swait()
2470
			if type == "Add" then
2471
				scaler2 = scaler2 - 0.01 * value
2472
			elseif type == "Divide" then
2473
				scaler2 = scaler2 - 0.01 / value
2474
			end
2475
			rng.Transparency = rng.Transparency + 0.01
2476
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2477
		end
2478
		rng:Destroy()
2479
	end))
2480
end
2481
function wind(type, pos, scale, value, speed)
2482
	local type = type
2483
	local rng = Instance.new("Part", char)
2484
	rng.Anchored = true
2485
	rng.BrickColor = origcolor
2486
	rng.CanCollide = false
2487
	rng.FormFactor = 3
2488
	rng.Name = "Ring"
2489
	rng.Size = Vector3.new(1, 1, 1)
2490
	rng.Transparency = 0
2491
	rng.TopSurface = 0
2492
	rng.BottomSurface = 0
2493
	rng.CFrame = pos
2494
	local rngm = Instance.new("SpecialMesh", rng)
2495
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2496
	rngm.Scale = scale
2497
	local scaler2 = 1
2498
	if type == "Add" then
2499
		scaler2 = 1 * value
2500
	elseif type == "Divide" then
2501
		scaler2 = 1 / value
2502
	end
2503
	coroutine.resume(coroutine.create(function()
2504
		for i = 0, 10, 0.1 do
2505
			swait()
2506
			if type == "Add" then
2507
				scaler2 = scaler2 - 0.01 * value
2508
			elseif type == "Divide" then
2509
				scaler2 = scaler2 - 0.01 / value
2510
			end
2511
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2512
			rng.Transparency = rng.Transparency + 0.01
2513
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2514
		end
2515
		rng:Destroy()
2516
	end))
2517
end
2518
function groundwind(type, pos, scale, value, speed)
2519
	local type = type
2520
	local rng = Instance.new("Part", char)
2521
	rng.Anchored = true
2522
	rng.BrickColor = origcolor
2523
	rng.CanCollide = false
2524
	rng.FormFactor = 3
2525
	rng.Name = "Ring"
2526
	rng.Size = Vector3.new(1, 1, 1)
2527
	rng.Transparency = 0
2528
	rng.TopSurface = 0
2529
	rng.BottomSurface = 0
2530
	rng.CFrame = pos
2531
	local rngm = Instance.new("SpecialMesh", rng)
2532
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2533
	rngm.Scale = scale
2534
	local scaler2 = 1
2535
	if type == "Add" then
2536
		scaler2 = 1 * value
2537
	elseif type == "Divide" then
2538
		scaler2 = 1 / value
2539
	end
2540
	coroutine.resume(coroutine.create(function()
2541
		for i = 0, 10, 0.1 do
2542
			swait()
2543
			if type == "Add" then
2544
				scaler2 = scaler2 - 0.01 * value
2545
			elseif type == "Divide" then
2546
				scaler2 = scaler2 - 0.01 / value
2547
			end
2548
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2549
			rng.Transparency = rng.Transparency + 0.01
2550
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2551
		end
2552
		rng:Destroy()
2553
	end))
2554
end
2555
function CameraManager()
2556
	if TwoD and not CamInterrupt then
2557
		if Humanoid.Health > 0 then
2558
			Camera.CameraSubject = Humanoid
2559
			Camera.CameraType = "Scriptable"
2560
			Humanoid.AutoRotate = false
2561
			if Booleans.GyroUse then
2562
				Directer.MaxTorque = Vec3(0, huge, 0)
2563
			else
2564
				Directer.MaxTorque = Vec3(0, 0, 0)
2565
			end
2566
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2567
				if Booleans.CamFollow then
2568
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2569
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2570
				else
2571
					CPart.Position = RootPart.Position
2572
				end
2573
			else
2574
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2575
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2576
			end
2577
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2578
		else
2579
			Camera.CameraSubject = Humanoid
2580
			Camera.CameraType = "Custom"
2581
		end
2582
	end
2583
end
2584
function sphere(bonuspeed, type, pos, scale, value, color)
2585
	local type = type
2586
	local rng = Instance.new("Part", char)
2587
	rng.Anchored = true
2588
	rng.BrickColor = color
2589
	rng.CanCollide = false
2590
	rng.FormFactor = 3
2591
	rng.Name = "Ring"
2592
	rng.Material = "Neon"
2593
	rng.Size = Vector3.new(1, 1, 1)
2594
	rng.Transparency = 0
2595
	rng.TopSurface = 0
2596
	rng.BottomSurface = 0
2597
	rng.CFrame = pos
2598
	local rngm = Instance.new("SpecialMesh", rng)
2599
	rngm.MeshType = "Sphere"
2600
	rngm.Scale = scale
2601
	if rainbowmode == true then
2602
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2603
	end
2604
	local scaler2 = 1
2605
	if type == "Add" then
2606
		scaler2 = 1 * value
2607
	elseif type == "Divide" then
2608
		scaler2 = 1 / value
2609
	end
2610
	coroutine.resume(coroutine.create(function()
2611
		for i = 0, 10 / bonuspeed, 0.1 do
2612
			swait()
2613
			if rainbowmode == true then
2614
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2615
			end
2616
			if type == "Add" then
2617
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2618
			elseif type == "Divide" then
2619
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2620
			end
2621
			if chaosmode == true then
2622
				rng.BrickColor = BrickColor.random()
2623
			end
2624
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2625
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2626
		end
2627
		rng:Destroy()
2628
	end))
2629
end
2630
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2631
	local type = type
2632
	local rng = Instance.new("Part", char)
2633
	rng.Anchored = true
2634
	rng.BrickColor = color
2635
	rng.CanCollide = false
2636
	rng.FormFactor = 3
2637
	rng.Name = "Ring"
2638
	rng.Material = "Neon"
2639
	rng.Size = Vector3.new(1, 1, 1)
2640
	rng.Transparency = 0
2641
	rng.TopSurface = 0
2642
	rng.BottomSurface = 0
2643
	rng.CFrame = pos
2644
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2645
	local rngm = Instance.new("SpecialMesh", rng)
2646
	rngm.MeshType = "Sphere"
2647
	rngm.Scale = vt(x1, y1, z1)
2648
	if rainbowmode == true then
2649
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2650
	end
2651
	local scaler2 = 1
2652
	local speeder = FastSpeed
2653
	if type == "Add" then
2654
		scaler2 = 1 * value
2655
	elseif type == "Divide" then
2656
		scaler2 = 1 / value
2657
	end
2658
	coroutine.resume(coroutine.create(function()
2659
		for i = 0, 10 / bonuspeed, 0.1 do
2660
			swait()
2661
			if rainbowmode == true then
2662
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2663
			end
2664
			if type == "Add" then
2665
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2666
			elseif type == "Divide" then
2667
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2668
			end
2669
			if chaosmode == true then
2670
				rng.BrickColor = BrickColor.random()
2671
			end
2672
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2673
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2674
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2675
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2676
		end
2677
		rng:Destroy()
2678
	end))
2679
end
2680
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2681
	local type = type
2682
	local rng = Instance.new("Part", char)
2683
	rng.Anchored = true
2684
	rng.BrickColor = color
2685
	rng.CanCollide = false
2686
	rng.FormFactor = 3
2687
	rng.Name = "Ring"
2688
	rng.Material = "Neon"
2689
	rng.Size = Vector3.new(1, 1, 1)
2690
	rng.Transparency = 1
2691
	rng.TopSurface = 0
2692
	rng.BottomSurface = 0
2693
	rng.CFrame = pos
2694
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2695
	local rngm = Instance.new("SpecialMesh", rng)
2696
	rngm.MeshType = "Sphere"
2697
	rngm.Scale = vt(x1, y1, z1)
2698
	if rainbowmode == true then
2699
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2700
	end
2701
	local scaler2 = 1
2702
	local speeder = FastSpeed
2703
	if type == "Add" then
2704
		scaler2 = 1 * value
2705
	elseif type == "Divide" then
2706
		scaler2 = 1 / value
2707
	end
2708
	coroutine.resume(coroutine.create(function()
2709
		for i = 0, 10 / bonuspeed, 0.1 do
2710
			swait()
2711
			if rainbowmode == true then
2712
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2713
			end
2714
			if type == "Add" then
2715
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2716
			elseif type == "Divide" then
2717
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2718
			end
2719
			if chaosmode == true then
2720
				rng.BrickColor = BrickColor.random()
2721
			end
2722
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2723
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2724
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2725
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2726
		end
2727
		rng:Destroy()
2728
	end))
2729
end
2730
function dmg(dude)
2731
	if dude.Name ~= Character then
2732
		local bgf = Instance.new("BodyGyro", dude.Head)
2733
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2734
		local val = Instance.new("BoolValue", dude)
2735
		val.Name = "IsHit"
2736
		local ds = coroutine.wrap(function()
2737
			dude:WaitForChild("Head"):BreakJoints()
2738
			wait(0.5)
2739
			targetted = nil
2740
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2741
			coroutine.resume(coroutine.create(function()
2742
				for i, v in pairs(dude:GetChildren()) do
2743
					if v:IsA("Accessory") then
2744
						v:Destroy()
2745
					end
2746
					if v:IsA("Humanoid") then
2747
						v:Destroy()
2748
					end
2749
					if v:IsA("CharacterMesh") then
2750
						v:Destroy()
2751
					end
2752
					if v:IsA("Model") then
2753
						v:Destroy()
2754
					end
2755
					if v:IsA("Part") or v:IsA("MeshPart") then
2756
						for x, o in pairs(v:GetChildren()) do
2757
							if o:IsA("Decal") then
2758
								o:Destroy()
2759
							end
2760
						end
2761
						coroutine.resume(coroutine.create(function()
2762
							v.Material = "Neon"
2763
							v.CanCollide = false
2764
							local bld = Instance.new("ParticleEmitter", v)
2765
							bld.LightEmission = 1
2766
							bld.Texture = "rbxassetid://284205403"
2767
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2768
							bld.Rate = 50
2769
							bld.Lifetime = NumberRange.new(1)
2770
							bld.Size = NumberSequence.new({
2771
								NumberSequenceKeypoint.new(0, 0.75, 0),
2772
								NumberSequenceKeypoint.new(1, 0, 0)
2773
							})
2774
							bld.Transparency = NumberSequence.new({
2775
								NumberSequenceKeypoint.new(0, 0, 0),
2776
								NumberSequenceKeypoint.new(1, 1, 0)
2777
							})
2778
							bld.Speed = NumberRange.new(0, 0)
2779
							bld.VelocitySpread = 50000
2780
							bld.Rotation = NumberRange.new(-500, 500)
2781
							bld.RotSpeed = NumberRange.new(-500, 500)
2782
							local sbs = Instance.new("BodyPosition", v)
2783
							sbs.P = 3000
2784
							sbs.D = 1000
2785
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2786
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2787
							v.Color = Color3.new(1, 1, 1)
2788
							coroutine.resume(coroutine.create(function()
2789
								for i = 0, 49 do
2790
									swait(1)
2791
									v.Transparency = v.Transparency + 0.02
2792
								end
2793
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2794
								bld.Speed = NumberRange.new(1, 5)
2795
								bld.Acceleration = vt(0, 10, 0)
2796
								wait(0.5)
2797
								bld.Enabled = false
2798
								wait(3)
2799
								v:Destroy()
2800
								dude:Destroy()
2801
							end))
2802
						end))
2803
					end
2804
				end
2805
			end))
2806
		end)
2807
		ds()
2808
	end
2809
end
2810
function FindNearestHead(Position, Distance, SinglePlayer)
2811
	if SinglePlayer then
2812
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2813
	end
2814
	local List = {}
2815
	for i, v in pairs(workspace:GetChildren()) do
2816
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2817
			table.insert(List, v)
2818
		end
2819
	end
2820
	return List
2821
end
2822
function FaceMouse()
2823
	Cam = workspace.CurrentCamera
2824
	return {
2825
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2826
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2827
	}
2828
end
2829
function FaceMouse2()
2830
	Cam = workspace.CurrentCamera
2831
	return {
2832
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2833
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2834
	}
2835
end
2836
local ModeOfGlitch = 1
2837
local storehumanoidWS = 16
2838
function ExtinctiveHeartbreak()
2839
	local targetted
2840
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2841
		targetted = mouse.Target.Parent
2842
	end
2843
	if targetted ~= nil then
2844
		attack = true
2845
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2846
		for i = 0, 9 do
2847
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2848
		end
2849
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2850
		local originalpos = root.CFrame
2851
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2852
		for i = 0, 9 do
2853
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2854
		end
2855
		hum.WalkSpeed = 0
2856
		targetted.Head.Anchored = true
2857
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2858
		for i = 0, 2, 0.1 do
2859
			swait()
2860
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2861
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2862
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2863
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2864
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2865
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2866
		end
2867
		coroutine.resume(coroutine.create(function()
2868
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2869
			bld.LightEmission = 0.1
2870
			bld.Texture = "rbxassetid://284205403"
2871
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2872
			bld.Rate = 500
2873
			bld.Lifetime = NumberRange.new(1)
2874
			bld.Size = NumberSequence.new({
2875
				NumberSequenceKeypoint.new(0, 2, 0),
2876
				NumberSequenceKeypoint.new(1, 0, 0)
2877
			})
2878
			bld.Acceleration = vt(0, -25, 0)
2879
			bld.Transparency = NumberSequence.new({
2880
				NumberSequenceKeypoint.new(0, 0, 0),
2881
				NumberSequenceKeypoint.new(1, 0, 0)
2882
			})
2883
			bld.Speed = NumberRange.new(10, 50)
2884
			bld.EmissionDirection = "Front"
2885
			bld.VelocitySpread = 25
2886
			bld.Rotation = NumberRange.new(-500, 500)
2887
			bld.RotSpeed = NumberRange.new(-500, 500)
2888
		end))
2889
		coroutine.resume(coroutine.create(function()
2890
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2891
			bld.LightEmission = 0.1
2892
			bld.Texture = "rbxassetid://284205403"
2893
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2894
			bld.Rate = 500
2895
			bld.Lifetime = NumberRange.new(1)
2896
			bld.Size = NumberSequence.new({
2897
				NumberSequenceKeypoint.new(0, 2, 0),
2898
				NumberSequenceKeypoint.new(1, 0, 0)
2899
			})
2900
			bld.Acceleration = vt(0, -25, 0)
2901
			bld.Transparency = NumberSequence.new({
2902
				NumberSequenceKeypoint.new(0, 0, 0),
2903
				NumberSequenceKeypoint.new(1, 0, 0)
2904
			})
2905
			bld.Speed = NumberRange.new(10, 50)
2906
			bld.EmissionDirection = "Front"
2907
			bld.VelocitySpread = 25
2908
			bld.Rotation = NumberRange.new(-500, 500)
2909
			bld.RotSpeed = NumberRange.new(-500, 500)
2910
		end))
2911
		CameraEnshaking(5, 5)
2912
		game:GetService("Debris"):AddItem(bld, 3)
2913
		dmg(targetted)
2914
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2915
		for i = 0, 1, 0.1 do
2916
			swait()
2917
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2918
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2919
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2920
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2921
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2922
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2923
		end
2924
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2925
		for i = 0, 9 do
2926
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2927
		end
2928
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2929
		root.CFrame = originalpos
2930
		for i = 0, 9 do
2931
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2932
		end
2933
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2934
		bld.Enabled = false
2935
		attack = false
2936
		hum.WalkSpeed = storehumanoidWS
2937
	end
2938
end
2939
function PureBomb()
2940
	attack = true
2941
	local orb = Instance.new("Part", char)
2942
	orb.Anchored = true
2943
	orb.BrickColor = BrickColor.new("Toothpaste")
2944
	orb.CanCollide = false
2945
	orb.FormFactor = 3
2946
	orb.Name = "Ring"
2947
	orb.Material = "Neon"
2948
	orb.Size = Vector3.new(1, 1, 1)
2949
	orb.Transparency = 0
2950
	orb.TopSurface = 0
2951
	orb.BottomSurface = 0
2952
	local orbm = Instance.new("SpecialMesh", orb)
2953
	orbm.MeshType = "Sphere"
2954
	orbm.Name = "SizeMesh"
2955
	orbm.Scale = vt(0, 0, 0)
2956
	local scaled = 0.1
2957
	local posid = 0
2958
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2959
	for i = 0, 5, 0.1 do
2960
		swait()
2961
		scaled = scaled - 0.001
2962
		posid = posid - scaled
2963
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2964
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2965
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2966
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2967
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2968
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2969
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2970
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2971
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2972
	end
2973
	for i = 0, 2, 0.1 do
2974
		swait()
2975
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2976
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2977
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2978
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2979
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2980
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2981
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2982
	end
2983
	coroutine.resume(coroutine.create(function()
2984
		orb.Anchored = false
2985
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2986
		local a = Instance.new("Part", workspace)
2987
		a.Name = "Direction"
2988
		a.Anchored = true
2989
		a.BrickColor = bc("Bright red")
2990
		a.Material = "Neon"
2991
		a.Transparency = 1
2992
		a.CanCollide = false
2993
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2994
		local ignore = orb
2995
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2996
		a.BottomSurface = 10
2997
		a.TopSurface = 10
2998
		local distance = (orb.CFrame.p - position).magnitude
2999
		a.Size = Vector3.new(0.1, 0.1, 0.1)
3000
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
3001
		orb.CFrame = a.CFrame
3002
		a:Destroy()
3003
		local bv = Instance.new("BodyVelocity")
3004
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3005
		bv.velocity = orb.CFrame.lookVector * 125
3006
		bv.Parent = orb
3007
		local hitted = false
3008
		game:GetService("Debris"):AddItem(orb, 15)
3009
		wait()
3010
		local hit = orb.Touched:connect(function(hit)
3011
			if hitted == false then
3012
				hitted = true
3013
				CameraEnshaking(10, 2.5)
3014
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
3015
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
3016
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
3017
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
3018
				for i = 0, 9 do
3019
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3020
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3021
				end
3022
				orb.Anchored = true
3023
				orb.Transparency = 1
3024
				wait(8)
3025
				orb:Destroy()
3026
			end
3027
		end)
3028
	end))
3029
	for i = 0, 1, 0.1 do
3030
		swait()
3031
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
3032
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
3033
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
3034
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
3035
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
3036
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
3037
	end
3038
	attack = false
3039
end
3040
function ChaosGroundStrike()
3041
	attack = true
3042
	for i = 0, 2, 0.1 do
3043
		swait()
3044
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3045
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3046
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3047
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3048
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3049
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3050
	end
3051
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
3052
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
3053
	CameraEnshaking(4, 12)
3054
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
3055
		if v:FindFirstChild("Head") then
3056
			dmg(v)
3057
		end
3058
	end
3059
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
3060
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
3061
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
3062
	for i = 0, 2, 0.1 do
3063
		swait()
3064
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3065
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3066
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3067
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3068
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3069
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3070
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3071
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3072
	end
3073
	attack = false
3074
end
3075
function ChaosBegone()
3076
	attack = true
3077
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
3078
	for i = 0, 10, 0.1 do
3079
		swait()
3080
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3081
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3082
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3083
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3084
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3085
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3086
	end
3087
	chatfunc("DIE!!", BrickColor.random().Color)
3088
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
3089
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
3090
	CameraEnshaking(5, 25)
3091
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
3092
		if v:FindFirstChild("Head") then
3093
			dmg(v)
3094
		end
3095
	end
3096
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
3097
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
3098
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
3099
	for i = 0, 3, 0.1 do
3100
		swait()
3101
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3102
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3103
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3104
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3105
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3106
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3107
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3108
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3109
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3110
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3111
	end
3112
	attack = false
3113
end
3114
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
3115
	local orb = Instance.new("Part", char)
3116
	orb.Anchored = true
3117
	orb.BrickColor = color
3118
	orb.CanCollide = false
3119
	orb.FormFactor = 3
3120
	orb.Name = "Ring"
3121
	orb.Material = "Neon"
3122
	orb.Size = Vector3.new(1, 1, 1)
3123
	orb.Transparency = 0
3124
	orb.TopSurface = 0
3125
	orb.BottomSurface = 0
3126
	local orbm = Instance.new("SpecialMesh", orb)
3127
	orbm.MeshType = "Sphere"
3128
	orb.CFrame = positted
3129
	orbm.Name = "SizeMesh"
3130
	orbm.Scale = vt(1, 1, 1)
3131
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
3132
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
3133
	coroutine.resume(coroutine.create(function()
3134
		wait(timer)
3135
		CameraEnshaking(3, ShakePower)
3136
		orb.Transparency = 1
3137
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
3138
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
3139
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
3140
		wait(3)
3141
		orb:Destroy()
3142
	end))
3143
end
3144
function orb_spawn(positted, timer)
3145
	local randomcol = math.random(1, 2)
3146
	local orb = Instance.new("Part", char)
3147
	orb.Anchored = true
3148
	if randomcol == 1 then
3149
		orb.BrickColor = BrickColor.new("White")
3150
	elseif randomcol == 2 then
3151
		orb.BrickColor = BrickColor.new("Really black")
3152
	end
3153
	orb.CanCollide = false
3154
	orb.FormFactor = 3
3155
	orb.Name = "Ring"
3156
	orb.Material = "Neon"
3157
	orb.Size = Vector3.new(1, 1, 1)
3158
	orb.Transparency = 0
3159
	orb.TopSurface = 0
3160
	orb.BottomSurface = 0
3161
	local orbm = Instance.new("SpecialMesh", orb)
3162
	orbm.MeshType = "Sphere"
3163
	orb.CFrame = positted
3164
	orbm.Name = "SizeMesh"
3165
	orbm.Scale = vt(1, 1, 1)
3166
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3167
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3168
	for i = 0, 2 do
3169
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3170
	end
3171
	coroutine.resume(coroutine.create(function()
3172
		wait(timer)
3173
		CameraEnshaking(3, 2)
3174
		orb.Transparency = 1
3175
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3176
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3177
		for i = 0, 4 do
3178
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3179
		end
3180
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3181
		wait(3)
3182
		orb:Destroy()
3183
	end))
3184
end
3185
function scattercorrupt()
3186
	attack = true
3187
	local rot = 0
3188
	local randomrotations = math.random(1, 2)
3189
	local lookv = 2.5
3190
	local power = 5
3191
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3192
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3193
	for i = 0, 9 do
3194
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3195
	end
3196
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3197
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3198
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3199
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3200
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3201
	local hite = Instance.new("Part", char)
3202
	hite.Anchored = true
3203
	hite.CanCollide = false
3204
	hite.FormFactor = 3
3205
	hite.Name = "Ring"
3206
	hite.Material = "Neon"
3207
	hite.Size = Vector3.new(1, 1, 1)
3208
	hite.Transparency = 1
3209
	hite.TopSurface = 0
3210
	hite.BottomSurface = 0
3211
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3212
	local rem = Instance.new("Part", char)
3213
	rem.Anchored = true
3214
	rem.CanCollide = false
3215
	rem.FormFactor = 3
3216
	rem.Name = "Ring"
3217
	rem.Material = "Neon"
3218
	rem.Size = Vector3.new(1, 1, 1)
3219
	rem.Transparency = 1
3220
	rem.TopSurface = 0
3221
	rem.BottomSurface = 0
3222
	rem.CFrame = hite.CFrame
3223
	local rem2 = rem:Clone()
3224
	rem2.Parent = char
3225
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3226
	local rem3 = rem:Clone()
3227
	rem3.Parent = char
3228
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3229
	local rem4 = rem:Clone()
3230
	rem4.Parent = char
3231
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3232
	hite:Destroy()
3233
	coroutine.resume(coroutine.create(function()
3234
		for i = 0, 24 do
3235
			swait(1)
3236
			if randomrotations == 1 then
3237
				rot = rot + 1
3238
			elseif randomrotations == 2 then
3239
				rot = rot - 1
3240
			end
3241
			power = power + 0.5
3242
			lookv = lookv + 7.5
3243
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3244
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3245
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3246
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3247
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3248
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3249
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3250
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3251
		end
3252
	end))
3253
	attack = false
3254
end
3255
function yinyangi()
3256
	attack = true
3257
	for i = 0, 2, 0.1 do
3258
		swait()
3259
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3260
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3261
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3262
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3263
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3264
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3265
	end
3266
	local bv = Instance.new("BodyVelocity")
3267
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3268
	bv.velocity = root.CFrame.lookVector * 175
3269
	bv.Parent = root
3270
	for Rotations = 0, 9 do
3271
		for i = 0, 1, 0.5 do
3272
			swait()
3273
			bv.velocity = root.CFrame.lookVector * 175
3274
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3275
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3276
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3277
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3278
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3279
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3280
		end
3281
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3282
		for i = 0, 1, 0.5 do
3283
			swait()
3284
			bv.velocity = root.CFrame.lookVector * 175
3285
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3286
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3287
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3288
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3289
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3290
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3291
		end
3292
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3293
		for i = 0, 1, 0.5 do
3294
			swait()
3295
			bv.velocity = root.CFrame.lookVector * 175
3296
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3297
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3298
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3299
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3300
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3301
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3302
		end
3303
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3304
		for i = 0, 1, 0.5 do
3305
			swait()
3306
			bv.velocity = root.CFrame.lookVector * 175
3307
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3308
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3309
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3310
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3311
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3312
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3313
		end
3314
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3315
	end
3316
	bv:Destroy()
3317
	attack = false
3318
end
3319
function Wip()
3320
	attack = true
3321
	local rngb = Instance.new("Part", char)
3322
	rngb.Anchored = true
3323
	rngb.BrickColor = origcolor
3324
	rngb.CanCollide = false
3325
	rngb.FormFactor = 3
3326
	rngb.Name = "Ring"
3327
	rngb.Material = "Neon"
3328
	rngb.Size = Vector3.new(1, 0.05, 1)
3329
	rngb.Transparency = 1
3330
	rngb.TopSurface = 0
3331
	rngb.BottomSurface = 0
3332
	local rngmb = Instance.new("SpecialMesh", rngb)
3333
	rngmb.MeshType = "Brick"
3334
	rngmb.Name = "SizeMesh"
3335
	rngmb.Scale = vt(0, 1, 0)
3336
	local orb = rngb:Clone()
3337
	orb.Parent = char
3338
	orb.Transparency = 0
3339
	orb.BrickColor = BrickColor.new("White")
3340
	orb.Size = vt(1, 1, 1)
3341
	local orbmish = orb.SizeMesh
3342
	orbmish.Scale = vt(0, 0, 0)
3343
	orbmish.MeshType = "Sphere"
3344
	local orbe = rngb:Clone()
3345
	orbe.Parent = char
3346
	orbe.Transparency = 0.5
3347
	orbe.BrickColor = BrickColor.new("New Yeller")
3348
	orbe.Size = vt(1, 1, 1)
3349
	local orbmish2 = orbe.SizeMesh
3350
	orbmish2.Scale = vt(0, 0, 0)
3351
	orbmish2.MeshType = "Sphere"
3352
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3353
	rngb:Destroy()
3354
	for i = 0, 5, 0.1 do
3355
		swait()
3356
		if rainbowmode == true then
3357
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3358
		end
3359
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3360
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3361
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3362
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3363
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3364
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3365
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3366
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3367
		RootPart.CFrame = FaceMouse()[1]
3368
	end
3369
	orbe.Transparency = 1
3370
	orb.Transparency = 1
3371
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3372
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3373
	local a = Instance.new("Part", Character)
3374
	a.Name = "Direction"
3375
	a.Anchored = true
3376
	a.BrickColor = bc("White")
3377
	a.Material = "Neon"
3378
	a.Transparency = 0
3379
	a.Shape = "Cylinder"
3380
	a.CanCollide = false
3381
	local a2 = Instance.new("Part", Character)
3382
	a2.Name = "Direction"
3383
	a2.Anchored = true
3384
	a2.BrickColor = bc("New Yeller")
3385
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3386
	a2.Material = "Neon"
3387
	a2.Transparency = 0.5
3388
	a2.Shape = "Cylinder"
3389
	a2.CanCollide = false
3390
	local ba = Instance.new("Part", Character)
3391
	ba.Name = "HitDirect"
3392
	ba.Anchored = true
3393
	ba.BrickColor = bc("Really black")
3394
	ba.Material = "Neon"
3395
	ba.Transparency = 1
3396
	ba.CanCollide = false
3397
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3398
	local ignore = Character
3399
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3400
	a.BottomSurface = 10
3401
	a.TopSurface = 10
3402
	a2.BottomSurface = 10
3403
	a2.TopSurface = 10
3404
	local distance = (orb.CFrame.p - position).magnitude
3405
	a.Size = Vector3.new(distance, 1, 1)
3406
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3407
	a2.Size = Vector3.new(distance, 1, 1)
3408
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3409
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3410
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3411
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3412
	game:GetService("Debris"):AddItem(a, 20)
3413
	game:GetService("Debris"):AddItem(a2, 20)
3414
	game:GetService("Debris"):AddItem(ba, 20)
3415
	local msh = Instance.new("SpecialMesh", a)
3416
	msh.MeshType = "Cylinder"
3417
	msh.Scale = vt(1, 25, 25)
3418
	local msh2 = Instance.new("SpecialMesh", a2)
3419
	msh2.MeshType = "Cylinder"
3420
	msh2.Scale = vt(1, 30, 30)
3421
	for i = 0, 10, 0.1 do
3422
		swait()
3423
		CameraEnshaking(1, 5)
3424
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3425
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3426
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3427
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3428
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3429
		distance = (orb.CFrame.p - position).magnitude
3430
		if typrot == 1 then
3431
			rotation = rotation + 2.5
3432
		elseif typrot == 2 then
3433
			rotation = rotation - 2.5
3434
		end
3435
		RootPart.CFrame = FaceMouse()[1]
3436
		a.Size = Vector3.new(distance, 1, 1)
3437
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3438
		a2.Size = Vector3.new(distance, 1, 1)
3439
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3440
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3441
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3442
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3443
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3444
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3445
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3446
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3447
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3448
	end
3449
	a:Destroy()
3450
	a2:Destroy()
3451
	ba:Destroy()
3452
	orb:Destroy()
3453
	orbe:Destroy()
3454
	attack = false
3455
end
3456
function UniversalSpark()
3457
	attack = true
3458
	local rngb = Instance.new("Part", char)
3459
	rngb.Anchored = true
3460
	rngb.BrickColor = origcolor
3461
	rngb.CanCollide = false
3462
	rngb.FormFactor = 3
3463
	rngb.Name = "Ring"
3464
	rngb.Material = "Neon"
3465
	rngb.Size = Vector3.new(1, 0.05, 1)
3466
	rngb.Transparency = 1
3467
	rngb.TopSurface = 0
3468
	rngb.BottomSurface = 0
3469
	local rngmb = Instance.new("SpecialMesh", rngb)
3470
	rngmb.MeshType = "Brick"
3471
	rngmb.Name = "SizeMesh"
3472
	rngmb.Scale = vt(0, 1, 0)
3473
	local orb = rngb:Clone()
3474
	orb.Parent = char
3475
	orb.Transparency = 0
3476
	orb.BrickColor = BrickColor.new("White")
3477
	orb.Size = vt(1, 1, 1)
3478
	local orbmish = orb.SizeMesh
3479
	orbmish.Scale = vt(0, 0, 0)
3480
	orbmish.MeshType = "Sphere"
3481
	local orbe = rngb:Clone()
3482
	orbe.Parent = char
3483
	orbe.Transparency = 0.5
3484
	orbe.BrickColor = BrickColor.new("New Yeller")
3485
	orbe.Size = vt(1, 1, 1)
3486
	local orbmish2 = orbe.SizeMesh
3487
	orbmish2.Scale = vt(0, 0, 0)
3488
	orbmish2.MeshType = "Sphere"
3489
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3490
	rngb:Destroy()
3491
	for i = 0, 5, 0.1 do
3492
		swait()
3493
		if rainbowmode == true then
3494
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3495
		end
3496
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3497
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3498
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3499
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3500
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3501
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3502
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3503
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3504
		RootPart.CFrame = FaceMouse()[1]
3505
	end
3506
	orbe.Transparency = 1
3507
	orb.Transparency = 1
3508
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3509
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3510
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3511
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3512
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3513
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3514
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3515
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3516
	local xd = Instance.new("Sound", char)
3517
	xd.SoundId = "rbxassetid://445796828"
3518
	xd.Pitch = 0.75
3519
	xd.Looped = true
3520
	xd.Volume = 1.25
3521
	xd:Play()
3522
	local a = Instance.new("Part", Character)
3523
	a.Name = "Direction"
3524
	a.Anchored = true
3525
	a.BrickColor = bc("Alder")
3526
	a.Color = MAINRUINCOLOR.Color
3527
	a.Material = "Neon"
3528
	a.Transparency = 0.5
3529
	a.Shape = "Cylinder"
3530
	a.CanCollide = false
3531
	local a2 = Instance.new("Part", Character)
3532
	a2.Name = "Direction"
3533
	a2.Anchored = true
3534
	a2.BrickColor = bc("New Yeller")
3535
	a2.Color = MAINRUINCOLOR.Color
3536
	a2.Material = "Neon"
3537
	a2.Transparency = 0.5
3538
	a2.Shape = "Cylinder"
3539
	a2.CanCollide = false
3540
	local ba = Instance.new("Part", Character)
3541
	ba.Name = "HitDirect"
3542
	ba.Anchored = true
3543
	ba.BrickColor = bc("Really black")
3544
	ba.Material = "Neon"
3545
	ba.Transparency = 1
3546
	ba.CanCollide = false
3547
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3548
	local ignore = Character
3549
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3550
	a.BottomSurface = 10
3551
	a.TopSurface = 10
3552
	a2.BottomSurface = 10
3553
	a2.TopSurface = 10
3554
	local distance = (orb.CFrame.p - position).magnitude
3555
	a.Size = Vector3.new(distance, 1, 1)
3556
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3557
	a2.Size = Vector3.new(distance, 1, 1)
3558
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3559
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3560
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3561
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3562
	game:GetService("Debris"):AddItem(a, 60)
3563
	game:GetService("Debris"):AddItem(a2, 60)
3564
	game:GetService("Debris"):AddItem(ba, 60)
3565
	local outerscale = 0
3566
	local msh = Instance.new("SpecialMesh", a)
3567
	msh.MeshType = "Cylinder"
3568
	msh.Scale = vt(1, 0, 0)
3569
	local msh2 = Instance.new("SpecialMesh", a2)
3570
	msh2.MeshType = "Cylinder"
3571
	msh2.Scale = vt(1, 0, 0)
3572
	for i = 0, 2, 0.1 do
3573
		swait()
3574
		CameraEnshaking(1, 1)
3575
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3576
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3577
		outerscale = outerscale - 0.015
3578
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3579
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3580
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3581
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3582
		distance = (orb.CFrame.p - position).magnitude
3583
		if typrot == 1 then
3584
			rotation = rotation + 2.5
3585
		elseif typrot == 2 then
3586
			rotation = rotation - 2.5
3587
		end
3588
		RootPart.CFrame = FaceMouse()[1]
3589
		a.Size = Vector3.new(distance, 1, 1)
3590
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3591
		a2.Size = Vector3.new(distance, 1, 1)
3592
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3593
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3594
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3595
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3596
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3597
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3598
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3599
	end
3600
	for z = 0, 2 do
3601
		for i = 0, 4, 0.1 do
3602
			swait()
3603
			CameraEnshaking(1, 1)
3604
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3605
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3606
			outerscale = outerscale + 0.015
3607
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3608
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3609
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3610
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3611
			distance = (orb.CFrame.p - position).magnitude
3612
			if typrot == 1 then
3613
				rotation = rotation + 2.5
3614
			elseif typrot == 2 then
3615
				rotation = rotation - 2.5
3616
			end
3617
			RootPart.CFrame = FaceMouse()[1]
3618
			a.Size = Vector3.new(distance, 1, 1)
3619
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3620
			a2.Size = Vector3.new(distance, 1, 1)
3621
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3622
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3623
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3624
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3625
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3626
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3627
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3628
		end
3629
		for i = 0, 4, 0.1 do
3630
			swait()
3631
			CameraEnshaking(1, 1)
3632
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3633
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3634
			outerscale = outerscale - 0.015
3635
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3636
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3637
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3638
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3639
			distance = (orb.CFrame.p - position).magnitude
3640
			if typrot == 1 then
3641
				rotation = rotation + 2.5
3642
			elseif typrot == 2 then
3643
				rotation = rotation - 2.5
3644
			end
3645
			RootPart.CFrame = FaceMouse()[1]
3646
			a.Size = Vector3.new(distance, 1, 1)
3647
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3648
			a2.Size = Vector3.new(distance, 1, 1)
3649
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3650
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3651
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3652
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3653
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3654
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3655
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3656
		end
3657
	end
3658
	for i = 0, 4, 0.1 do
3659
		swait()
3660
		CameraEnshaking(1, 1)
3661
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3662
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3663
		xd.Volume = xd.Volume - 0.025
3664
		a.Transparency = a.Transparency + 0.025
3665
		a2.Transparency = a2.Transparency + 0.025
3666
		outerscale = outerscale - 0.015
3667
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3668
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3669
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3670
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3671
		distance = (orb.CFrame.p - position).magnitude
3672
		if typrot == 1 then
3673
			rotation = rotation + 2.5
3674
		elseif typrot == 2 then
3675
			rotation = rotation - 2.5
3676
		end
3677
		RootPart.CFrame = FaceMouse()[1]
3678
		a.Size = Vector3.new(distance, 1, 1)
3679
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3680
		a2.Size = Vector3.new(distance, 1, 1)
3681
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3682
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3683
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3684
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3685
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3686
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3687
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3688
	end
3689
	xd:Destroy()
3690
	a:Destroy()
3691
	a2:Destroy()
3692
	ba:Destroy()
3693
	orb:Destroy()
3694
	orbe:Destroy()
3695
	attack = false
3696
end
3697
function resetmode()
3698
	rainbowmode = false
3699
	chaosmode = false
3700
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3701
	ModeOfGlitch = 1
3702
	storehumanoidWS = 16
3703
	for i, v in pairs(mw2:GetChildren()) do
3704
		if v:IsA("Part") then
3705
			v.BrickColor = BrickColor.new("Really red")
3706
			v.Material = "Neon"
3707
		end
3708
	end
3709
	for i, v in pairs(mw1:GetChildren()) do
3710
		if v:IsA("Part") then
3711
			v.Transparency = 1
3712
			v.BrickColor = BrickColor.new("Really red")
3713
			v.Material = "Neon"
3714
		end
3715
	end
3716
	MAINRUINCOLOR = BrickColor.new("Really red")
3717
	hum.WalkSpeed = 16
3718
	newTheme("rbxassetid://415898123", 0, 1, 10)
3719
	for i, v in pairs(m:GetChildren()) do
3720
		if v:IsA("Part") then
3721
			v.BrickColor = BrickColor.new("Really black")
3722
			v.Material = "Glass"
3723
		end
3724
	end
3725
	for i, v in pairs(m2:GetChildren()) do
3726
		if v:IsA("Part") then
3727
			v.BrickColor = BrickColor.new("Crimson")
3728
			v.Material = "Granite"
3729
		end
3730
	end
3731
	for i, v in pairs(m3:GetChildren()) do
3732
		if v:IsA("Part") then
3733
			v.BrickColor = BrickColor.new("Really red")
3734
			v.Material = "Neon"
3735
		end
3736
	end
3737
	for i, v in pairs(extrawingmod1:GetChildren()) do
3738
		if v:IsA("Part") then
3739
			v.Transparency = 1
3740
			v.BrickColor = BrickColor.new("White")
3741
			v.Material = "Neon"
3742
		end
3743
	end
3744
	for i, v in pairs(extrawingmod2:GetChildren()) do
3745
		if v:IsA("Part") then
3746
			v.Transparency = 1
3747
			v.BrickColor = BrickColor.new("White")
3748
			v.Material = "Neon"
3749
		end
3750
	end
3751
end
3752
function attackone()
3753
	attack = true
3754
	for i = 0, 1, 0.1 do
3755
		swait()
3756
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3757
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3758
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3759
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3760
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3761
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3762
	end
3763
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3764
	local hitb = Instance.new("Part", char)
3765
	hitb.Anchored = true
3766
	hitb.CanCollide = false
3767
	hitb.FormFactor = 3
3768
	hitb.Name = "Ring"
3769
	hitb.Material = "Neon"
3770
	hitb.Size = Vector3.new(1, 1, 1)
3771
	hitb.Transparency = 1
3772
	hitb.TopSurface = 0
3773
	hitb.BottomSurface = 0
3774
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3775
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3776
	hitb:Destroy()
3777
	for i = 0, 1, 0.1 do
3778
		swait()
3779
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3780
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3781
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3782
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3783
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3784
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3785
	end
3786
	attack = false
3787
end
3788
function attacktwo()
3789
	attack = true
3790
	for i = 0, 1, 0.1 do
3791
		swait()
3792
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3793
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3794
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3795
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3796
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3797
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3798
	end
3799
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3800
	local hitb = Instance.new("Part", char)
3801
	hitb.Anchored = true
3802
	hitb.CanCollide = false
3803
	hitb.FormFactor = 3
3804
	hitb.Name = "Ring"
3805
	hitb.Material = "Neon"
3806
	hitb.Size = Vector3.new(1, 1, 1)
3807
	hitb.Transparency = 1
3808
	hitb.TopSurface = 0
3809
	hitb.BottomSurface = 0
3810
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3811
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3812
	hitb:Destroy()
3813
	for i = 0, 1, 0.1 do
3814
		swait()
3815
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3816
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3817
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3818
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3819
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3820
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3821
	end
3822
	attack = false
3823
end
3824
function attackthree()
3825
	attack = true
3826
	for i = 0, 1, 0.1 do
3827
		swait()
3828
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3829
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3830
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3831
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3832
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3833
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3834
	end
3835
	local distlook = 5
3836
	for i = 0, 4 do
3837
		swait(2)
3838
		CameraEnshaking(2, 3)
3839
		local hite = Instance.new("Part", char)
3840
		hite.Anchored = true
3841
		hite.CanCollide = false
3842
		hite.FormFactor = 3
3843
		hite.Name = "Ring"
3844
		hite.Material = "Neon"
3845
		hite.Size = Vector3.new(1, 1, 1)
3846
		hite.Transparency = 1
3847
		hite.TopSurface = 0
3848
		hite.BottomSurface = 0
3849
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3850
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3851
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3852
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3853
		for i = 0, 2 do
3854
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3855
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3856
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3857
		end
3858
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3859
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3860
		game:GetService("Debris"):AddItem(hite, 5)
3861
		distlook = distlook + 10
3862
	end
3863
	attack = false
3864
end
3865
local attacktype = 1
3866
mouse.Button1Down:connect(function()
3867
	if attack == false and attacktype == 1 then
3868
		attacktype = 2
3869
		attackone()
3870
	elseif attack == false and attacktype == 2 then
3871
		attacktype = 3
3872
		attacktwo()
3873
	elseif attack == false and attacktype == 3 then
3874
		attacktype = 1
3875
		attackthree()
3876
	elseif attack == false and attacktype == 4 then
3877
		attacktype = 1
3878
	end
3879
end)
3880
mouse.KeyDown:connect(function(k)
3881
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3882
		ModeOfGlitch = 2
3883
		storehumanoidWS = 16
3884
		hum.WalkSpeed = 16
3885
		rainbowmode = false
3886
		chaosmode = false
3887
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3888
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3889
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3890
		for i, v in pairs(mw2:GetChildren()) do
3891
			if v:IsA("Part") then
3892
				v.BrickColor = MAINRUINCOLOR
3893
				v.Material = "Neon"
3894
			end
3895
		end
3896
		for i, v in pairs(mw1:GetChildren()) do
3897
			if v:IsA("Part") then
3898
				v.Transparency = 1
3899
				v.BrickColor = MAINRUINCOLOR
3900
				v.Material = "Neon"
3901
			end
3902
		end
3903
		for i, v in pairs(m:GetChildren()) do
3904
			if v:IsA("Part") then
3905
				v.BrickColor = BrickColor.new("White")
3906
				v.Material = "Ice"
3907
			end
3908
		end
3909
		for i, v in pairs(m2:GetChildren()) do
3910
			if v:IsA("Part") then
3911
				v.BrickColor = BrickColor.new("Pastel light blue")
3912
				v.Material = "Glass"
3913
			end
3914
		end
3915
		for i, v in pairs(m3:GetChildren()) do
3916
			if v:IsA("Part") then
3917
				v.BrickColor = BrickColor.new("Toothpaste")
3918
				v.Material = "Neon"
3919
			end
3920
		end
3921
		for i, v in pairs(extrawingmod1:GetChildren()) do
3922
			if v:IsA("Part") then
3923
				v.Transparency = 1
3924
				v.BrickColor = BrickColor.new("White")
3925
				v.Material = "Neon"
3926
			end
3927
		end
3928
		for i, v in pairs(extrawingmod2:GetChildren()) do
3929
			if v:IsA("Part") then
3930
				v.Transparency = 1
3931
				v.BrickColor = BrickColor.new("White")
3932
				v.Material = "Neon"
3933
			end
3934
		end
3935
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3936
		resetmode()
3937
	end
3938
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3939
		ModeOfGlitch = 3
3940
		storehumanoidWS = 16
3941
		hum.WalkSpeed = 16
3942
		rainbowmode = false
3943
		chaosmode = false
3944
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3945
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
3946
		MAINRUINCOLOR = BrickColor.new("Royal purple")
3947
		for i, v in pairs(mw2:GetChildren()) do
3948
			if v:IsA("Part") then
3949
				v.BrickColor = MAINRUINCOLOR
3950
				v.Material = "Neon"
3951
			end
3952
		end
3953
		for i, v in pairs(mw1:GetChildren()) do
3954
			if v:IsA("Part") then
3955
				v.Transparency = 1
3956
				v.BrickColor = MAINRUINCOLOR
3957
				v.Material = "Neon"
3958
			end
3959
		end
3960
		for i, v in pairs(m:GetChildren()) do
3961
			if v:IsA("Part") then
3962
				v.BrickColor = BrickColor.new("Black")
3963
				v.Material = "Ice"
3964
			end
3965
		end
3966
		for i, v in pairs(m2:GetChildren()) do
3967
			if v:IsA("Part") then
3968
				v.BrickColor = BrickColor.new("Dark indigo")
3969
				v.Material = "Glass"
3970
			end
3971
		end
3972
		for i, v in pairs(m3:GetChildren()) do
3973
			if v:IsA("Part") then
3974
				v.BrickColor = BrickColor.new("Royal purple")
3975
				v.Material = "Neon"
3976
			end
3977
		end
3978
		for i, v in pairs(extrawingmod1:GetChildren()) do
3979
			if v:IsA("Part") then
3980
				v.Transparency = 1
3981
				v.BrickColor = BrickColor.new("White")
3982
				v.Material = "Neon"
3983
			end
3984
		end
3985
		for i, v in pairs(extrawingmod2:GetChildren()) do
3986
			if v:IsA("Part") then
3987
				v.Transparency = 1
3988
				v.BrickColor = BrickColor.new("White")
3989
				v.Material = "Neon"
3990
			end
3991
		end
3992
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
3993
		resetmode()
3994
	end
3995
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
3996
		ModeOfGlitch = 4
3997
		storehumanoidWS = 16
3998
		hum.WalkSpeed = 16
3999
		rainbowmode = false
4000
		chaosmode = true
4001-
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4001+
		RecolorTextAndRename("INSANITY", Color3.new(0, 0, 0), BrickColor.random().Color)
4002
		newTheme("rbxassetid://415898123", 0, 1, 10)
4003
		MAINRUINCOLOR = BrickColor.new("Black")
4004
		for i, v in pairs(mw2:GetChildren()) do
4005
			if v:IsA("Part") then
4006
				v.BrickColor = MAINRUINCOLOR
4007
				v.Material = "Neon"
4008
			end
4009
		end
4010
		for i, v in pairs(mw1:GetChildren()) do
4011
			if v:IsA("Part") then
4012
				v.Transparency = 0.75
4013
				v.BrickColor = BrickColor.random()
4014
				v.Material = "Neon"
4015
			end
4016
		end
4017
		for i, v in pairs(m:GetChildren()) do
4018
			if v:IsA("Part") then
4019
				v.BrickColor = BrickColor.new("Black")
4020
				v.Material = "Neon"
4021
			end
4022
		end
4023
		for i, v in pairs(m2:GetChildren()) do
4024
			if v:IsA("Part") then
4025
				v.BrickColor = BrickColor.random()
4026
				v.Material = "Neon"
4027
			end
4028
		end
4029
		for i, v in pairs(m3:GetChildren()) do
4030
			if v:IsA("Part") then
4031
				v.BrickColor = BrickColor.new("Black")
4032
				v.Material = "Neon"
4033
			end
4034
		end
4035
		for i, v in pairs(extrawingmod1:GetChildren()) do
4036
			if v:IsA("Part") then
4037
				v.Transparency = 1
4038
				v.BrickColor = BrickColor.new("White")
4039
				v.Material = "Neon"
4040
			end
4041
		end
4042
		for i, v in pairs(extrawingmod2:GetChildren()) do
4043
			if v:IsA("Part") then
4044
				v.Transparency = 1
4045
				v.BrickColor = BrickColor.new("White")
4046
				v.Material = "Neon"
4047
			end
4048
		end
4049
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
4050
		resetmode()
4051
	end
4052
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
4053
		ModeOfGlitch = 5
4054
		
4055
		storehumanoidWS = 16
4056
		hum.WalkSpeed = 16
4057
		rainbowmode = false
4058
		chaosmode = false
4059
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
4060
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
4061
   ModeOfGlitch = 1		
4062
		MAINRUINCOLOR = BrickColor.new("Really black")
4063
		for i, v in pairs(mw2:GetChildren()) do
4064
			if v:IsA("Part") then
4065
				v.BrickColor = MAINRUINCOLOR
4066
				v.Material = "Neon"
4067
			end
4068
		end
4069
		for i, v in pairs(mw1:GetChildren()) do
4070
			if v:IsA("Part") then
4071
				v.Transparency = 0
4072
				v.BrickColor = MAINRUINCOLOR
4073
				v.Material = "Neon"
4074
			end
4075
		end
4076
		for i, v in pairs(m:GetChildren()) do
4077
			if v:IsA("Part") then
4078
				v.BrickColor = BrickColor.new("Really black")
4079
				v.Material = "Ice"
4080
			end
4081
		end
4082
		for i, v in pairs(m2:GetChildren()) do
4083
			if v:IsA("Part") then
4084
				v.BrickColor = BrickColor.new("Really black")
4085
				v.Material = "Ice"
4086
			end
4087
		end
4088
		for i, v in pairs(m3:GetChildren()) do
4089
			if v:IsA("Part") then
4090
				v.BrickColor = BrickColor.new("Really black")
4091
				v.Material = "Neon"
4092
			end
4093
		end
4094
		for i, v in pairs(extrawingmod1:GetChildren()) do
4095
			if v:IsA("Part") then
4096
				v.Transparency = 1
4097
				v.BrickColor = BrickColor.new("White")
4098
				v.Material = "Neon"
4099
			end
4100
		end
4101
		for i, v in pairs(extrawingmod2:GetChildren()) do
4102
			if v:IsA("Part") then
4103
				v.Transparency = 1
4104
				v.BrickColor = BrickColor.new("White")
4105
				v.Material = "Neon"
4106
			end
4107
		end
4108
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4109
		resetmode()
4110
	end
4111
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4112
		ModeOfGlitch = 6
4113
		storehumanoidWS = 75
4114
		hum.WalkSpeed = 75
4115
		rainbowmode = false
4116
		chaosmode = false
4117
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4118
		newTheme("rbxassetid://519067542", 0, 1, 1)
4119
		MAINRUINCOLOR = BrickColor.new("Really black")
4120
		for i, v in pairs(mw2:GetChildren()) do
4121
			if v:IsA("Part") then
4122
				v.BrickColor = BrickColor.new("White")
4123
				v.Material = "Neon"
4124
			end
4125
		end
4126
		for i, v in pairs(mw1:GetChildren()) do
4127
			if v:IsA("Part") then
4128
				v.Transparency = 0
4129
				v.BrickColor = BrickColor.new("Really black")
4130
				v.Material = "Neon"
4131
			end
4132
		end
4133
		for i, v in pairs(m:GetChildren()) do
4134
			if v:IsA("Part") then
4135
				v.BrickColor = BrickColor.new("White")
4136
				v.Material = "Ice"
4137
			end
4138
		end
4139
		for i, v in pairs(m2:GetChildren()) do
4140
			if v:IsA("Part") then
4141
				v.BrickColor = BrickColor.new("Really black")
4142
				v.Material = "Ice"
4143
			end
4144
		end
4145
		for i, v in pairs(m3:GetChildren()) do
4146
			if v:IsA("Part") then
4147
				v.BrickColor = BrickColor.new("White")
4148
				v.Material = "Neon"
4149
			end
4150
		end
4151
		for i, v in pairs(extrawingmod1:GetChildren()) do
4152
			if v:IsA("Part") then
4153
				v.Transparency = 1
4154
				v.BrickColor = BrickColor.new("White")
4155
				v.Material = "Neon"
4156
			end
4157
		end
4158
		for i, v in pairs(extrawingmod2:GetChildren()) do
4159
			if v:IsA("Part") then
4160
				v.Transparency = 1
4161
				v.BrickColor = BrickColor.new("White")
4162
				v.Material = "Neon"
4163
			end
4164
		end
4165
		
4166
		
4167
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4168
		resetmode()
4169
	end
4170
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4171
		ModeOfGlitch = 6127843
4172
		storehumanoidWS = 50
4173
		hum.WalkSpeed = 50
4174
		rainbowmode = true
4175
		chaosmode = false
4176
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4177
		newTheme("rbxassetid://152539141", 0, 1, 1)
4178
		MAINRUINCOLOR = BrickColor.new("White")
4179
		for i, v in pairs(mw2:GetChildren()) do
4180
			if v:IsA("Part") then
4181
				v.BrickColor = MAINRUINCOLOR
4182
				v.Material = "Neon"
4183
			end
4184
		end
4185
		for i, v in pairs(mw1:GetChildren()) do
4186
			if v:IsA("Part") then
4187
				v.Transparency = 0
4188
				v.BrickColor = MAINRUINCOLOR
4189
				v.Material = "Neon"
4190
			end
4191
		end
4192
		for i, v in pairs(m:GetChildren()) do
4193
			if v:IsA("Part") then
4194
				v.BrickColor = BrickColor.new("White")
4195
				v.Material = "Neon"
4196
			end
4197
		end
4198
		for i, v in pairs(m2:GetChildren()) do
4199
			if v:IsA("Part") then
4200
				v.BrickColor = BrickColor.new("White")
4201
				v.Material = "Neon"
4202
			end
4203
		end
4204
		for i, v in pairs(m3:GetChildren()) do
4205
			if v:IsA("Part") then
4206
				v.BrickColor = BrickColor.new("White")
4207
				v.Material = "Neon"
4208
			end
4209
		end
4210
		for i, v in pairs(extrawingmod1:GetChildren()) do
4211
			if v:IsA("Part") then
4212
				v.Transparency = 1
4213
				v.BrickColor = BrickColor.new("White")
4214
				v.Material = "Neon"
4215
			end
4216
		end
4217
		for i, v in pairs(extrawingmod2:GetChildren()) do
4218
			if v:IsA("Part") then
4219
				v.Transparency = 1
4220
				v.BrickColor = BrickColor.new("White")
4221
				v.Material = "Neon"
4222
			end
4223
		end
4224
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4225
		resetmode()
4226
	end
4227
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4228
		ModeOfGlitch = 1000000
4229
		storehumanoidWS = 100
4230
		hum.WalkSpeed = 100
4231
		rainbowmode = false
4232
		chaosmode = false
4233-
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4233+
		RecolorTextAndRename("TRUE POWER", Color3.new(0, 0, 0), BrickColor.random().Color)
4234
		newTheme("rbxassetid://614032233", 0, 1, 1)
4235-
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4235+
		MAINRUINCOLOR = BrickColor.new("Really Black")
4236
		for i, v in pairs(mw2:GetChildren()) do
4237
			if v:IsA("Part") then
4238
				v.BrickColor = MAINRUINCOLOR
4239
				v.Material = "Neon"
4240
			end
4241
		end
4242
		for i, v in pairs(mw1:GetChildren()) do
4243
			if v:IsA("Part") then
4244
				v.Transparency = 0
4245
				v.BrickColor = BirckColor.random()
4246
				v.Material = "Neon"
4247
			end
4248
		end
4249
		for i, v in pairs(mw1:GetChildren()) do
4250
			if v:IsA("Part") then
4251-
				v.Color = Color3.new(0.5, 0, 1)
4251+
4252
				v.BrickColor = BirckColor.random()
4253
				v.Material = "Neon"
4254
			end
4255
		end
4256
		for i, v in pairs(mw1:GetChildren()) do
4257-
				v.Color = Color3.new(0.25, 0, 1)
4257+
4258
				v.Transparency = 0
4259
				v.BrickColor = BirckColor.random()
4260
				v.Material = "Neon"
4261
			end
4262
		end
4263-
				v.Color = Color3.new(0.45, 0, 1)
4263+
4264
			if v:IsA("Part") then
4265
				v.Transparency = 0
4266
				v.BrickColor = BirckColor.random()
4267
				v.Material = "Neon"
4268
			end
4269
		end
4270-
				v.Color = Color3.new(0.25, 0, 1)
4270+
4271
			if v:IsA("Part") then
4272
				v.Transparency = 0
4273
				v.BrickColor = BirckColor.random()
4274
				v.Material = "Neon"
4275
			end
4276
		end
4277-
				v.Color = Color3.new(0.5, 0, 1)
4277+
4278
			if v:IsA("Part") then
4279
				v.Transparency = 0
4280
				v.BrickColor = BirckColor.random()
4281
				v.Material = "Neon"
4282
			end
4283
		end
4284
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4285
		resetmode()
4286
	end
4287
	if k == "l" and toggleTag == false then
4288
		toggleTag = true
4289
		text.TextTransparency = 0
4290
		text.TextStrokeTransparency = 0
4291
	elseif k == "l" and toggleTag == true then
4292
		toggleTag = false
4293
		text.TextTransparency = 1
4294
		text.TextStrokeTransparency = 1
4295
	end
4296
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4297
		ExtinctiveHeartbreak()
4298
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4299
		PureBomb()
4300
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4301
		scattercorrupt()
4302
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4303
		ChaosGroundStrike()
4304
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4305
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4306
		UniversalSpark()
4307
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4308
        scattercorrupt()
4309
        wait(1)
4310
        yinyangi()
4311
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4312
        scattercorrupt()
4313
        scattercorrupt()
4314
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4315
		yinyangi()
4316
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4317
		Wip()
4318
	end
4319
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4320
		ChaosBegone()
4321
	end
4322
end)
4323
coroutine.resume(coroutine.create(function()
4324
	while true do
4325
		swait(2)
4326
		if rainbowmode == true or ModeOfGlitch == 6 then
4327
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4328
		end
4329
	end
4330
end))
4331
coroutine.resume(coroutine.create(function()
4332
	while true do
4333
		swait(0.5)
4334
		if ModeOfGlitch == 1000000 then
4335
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4336
		end
4337
	end
4338
end))
4339
coroutine.resume(coroutine.create(function()
4340-
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4340+
4341
		swait(2)
4342
		if chaosmode == true then
4343
			RecolorTextAndRename("INSANITY", Color3.new(0, 0, 0), BrickColor.random().Color)
4344
			for i, v in pairs(mw1:GetChildren()) do
4345
				if v:IsA("Part") then
4346
					v.Transparency = 0.75
4347
					v.BrickColor = BrickColor.random()
4348
					v.Material = "Neon"
4349
				end
4350
			end
4351
			for i, v in pairs(m2:GetChildren()) do
4352
				if v:IsA("Part") then
4353
					v.BrickColor = BrickColor.random()
4354
					v.Material = "Neon"
4355
				end
4356
			end
4357
		end
4358
	end
4359
end))
4360
Humanoid.Name = "STARGLITCHER"
4361
Humanoid.MaxHealth = math.huge
4362
Humanoid.Health = math.huge
4363
Instance.new("ForceField", char).Visible = false
4364
Humanoid.Animator.Parent = nil
4365
idleanim = 0.4
4366
while true do
4367
	if rainbowmode == true then
4368
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4369
		MAINRUINCOLOR = BrickColor.new("White")
4370
		for i, v in pairs(m:GetChildren()) do
4371
			if v:IsA("Part") then
4372
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4373
			end
4374
		end
4375
		for i, v in pairs(m2:GetChildren()) do
4376
			if v:IsA("Part") then
4377
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4378
			end
4379
		end
4380
		for i, v in pairs(m3:GetChildren()) do
4381
			if v:IsA("Part") then
4382
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4383
			end
4384
		end
4385
		for i, v in pairs(mw1:GetChildren()) do
4386
			if v:IsA("Part") then
4387
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4388
				v.Material = "Neon"
4389
			end
4390
		end
4391
		for i, v in pairs(mw2:GetChildren()) do
4392
			if v:IsA("Part") then
4393
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4394
				v.Material = "Neon"
4395
			end
4396
		end
4397
	end
4398
	CameraManager()
4399
	swait()
4400
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4401
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4402
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4403
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4404
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4405
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4406
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4407
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4408
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4409
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4410
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4411
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4412
	sine = sine + change
4413
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4414
	local velderp = RootPart.Velocity.y
4415
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4416
	if equipped == true or equipped == false then
4417
		if attack == false then
4418
			idle = idle + 1
4419
		else
4420
			idle = 0
4421
		end
4422
		if not (idle >= 500) or attack == false then
4423
		end
4424
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4425
			Anim = "Jump"
4426
			if attack == false then
4427
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4428
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4429
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4430
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4431
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4432
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4433
			end
4434
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4435
			Anim = "Fall"
4436
			if attack == false then
4437
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4438
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4439
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4440
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4441
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4442
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4443
			end
4444
		elseif torvel < 1 and hitfloor ~= nil then
4445
			Anim = "Idle"
4446
			if attack == false then
4447
				if ModeOfGlitch == 1 then
4448
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4449
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4450
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4451
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4452
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4453
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4454
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4455
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4456
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4457
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4458
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4459
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4460
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4461
				elseif ModeOfGlitch == 3 then
4462
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4463
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4464
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4465
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4466
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4467
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4468
				elseif ModeOfGlitch == 4 then
4469
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4470
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4471
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4472
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4473
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4474
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4475
				elseif ModeOfGlitch == 5 then
4476
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4477
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4478
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4479
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4480
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4481
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4482
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4483
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4484
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4485
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4486
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4487
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4488
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4489
				end
4490
			end
4491
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4492
			Anim = "Walk"
4493
			if attack == false then
4494
				if ModeOfGlitch == 1 then
4495
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4496
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4497
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4498
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4499
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4500
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4501
				elseif ModeOfGlitch == 4 then
4502
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4503
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4504
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4505
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4506
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4507
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4508
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4509
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4510
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4511
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4512
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4513
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4514
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4515
				end
4516
			end
4517
		elseif torvel >= 22 and hitfloor ~= nil then
4518
			Anim = "Run"
4519
			if attack == false then
4520
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4521
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4522
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4523
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4524
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4525
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4526
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4527
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4528
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4529
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4530
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4531
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4532
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4533
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4534
				end
4535
			end
4536
		end
4537
	end
4538
end