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--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "YOUR NAME HERE"
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Plrs = game:GetService("Players")
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8-
me = Plrs.YOURNAMEHERE
8+
me = Plrs.sandoval12
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char = me.Character
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Modelname = "xWep"
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Toolname = "Drage"
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Able = true
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Selected = false
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Deb = true
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Hurt = false
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CritMultiplier = 1.6
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ComboOn = false
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AbleToBreak = false
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CounterKey = false
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Attack = 1
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AddDamage = 0
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AddDamageX = 1
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AddShield = 0
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Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
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DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
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RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
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RageMode = false
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Mode = Dmgs.Slash
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AbleAll = true
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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Aim = false
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LineColor = "White"
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EffectColor3 = "Bright red"
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EffectColor2 = "White"
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EffectColor = "Pastel Blue"
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MainColor = "Navy blue"
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BladeColor = "Pastel Blue"
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BlockBars = {}
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MaxRage = 100
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Rage = MaxRage
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CritChance = 5 --Percent
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for _, v in pairs(char:children()) do
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	if v.Name == "Block" then v:remove() end
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end
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BlockRealPowa = 4
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Block = Instance.new("BoolValue")
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Block.Name = "Block"
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Block.Value = false
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BlockPower = Instance.new("IntValue")
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BlockPower.Name = "BlockPower"
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BlockPower.Value = BlockRealPowa
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BlockPower.Parent = Block
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Block.Parent = char
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CA = CFrame.Angles
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CN = CFrame.new
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MR = math.rad
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MP = math.pi
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MD = math.deg
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MH = math.huge
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MRA = math.random
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EffPos = CFrame.new(0, 0.5, 0)
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Sounds = {
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	Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
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	Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
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	Block = {"", 1, 0.5},
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	Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
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	SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
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	Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
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	Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
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	SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
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	Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
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	GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
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	Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
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	RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
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}
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Add = {
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	Sphere = function(P)
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		local m = Instance.new("SpecialMesh",P)
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		m.MeshType = "Sphere"
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		return m
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	end,
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	BP = function(P)
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		local bp = Instance.new("BodyPosition",P)
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		bp.maxForce = Vector3.new(MH, MH, MH)
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		bp.P = 14000
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		return bp
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	end,
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	BG = function(P)
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		local bg = Instance.new("BodyGyro",P)
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		bg.maxTorque = Vector3.new(MH, MH, MH)
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		bg.P = 14000
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		return bg
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	end,
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	Mesh = function(P, ID, x, y, z)
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		local m = Instance.new("SpecialMesh")
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		m.MeshId = ID
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		m.Scale = Vector3.new(x, y, z)
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		m.Parent = P
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		return m
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	end,
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	Head = function(P)
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		local s = Instance.new("SpecialMesh")
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		s.MeshType = "Head"
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		s.Parent = P
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		return s
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	end,
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	Sound = function(P, ID, vol, pitch)
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		local s = Instance.new("Sound")
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		s.SoundId = ID
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		s.Volume = vol
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		s.Pitch = pitch
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		s.Parent = P
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		return s
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	end
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}
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function RC(Pos, Dir, Max, Ignore)
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	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
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end
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function RayC(Start, En, MaxDist, Ignore)
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	return RC(Start, (En - Start), MaxDist, Ignore)
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end
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function Notime(func, tim)
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	coroutine.resume(coroutine.create(function()
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		if tim then
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			wait(tim)
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		end
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		func()
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	end))
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end
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function waitChild(parent, name)
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	local child = parent:findFirstChild(name)
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	if child then return child end
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	while true do
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		child = parent.ChildAdded:wait()
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		if child.Name == name then return child end
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	end
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end
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function ComputePos(pos1, pos2)
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	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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	return CFrame.new(pos1, pos3)
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end
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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	local p = Instance.new("Part")
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	p.formFactor = "Custom"
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	p.Anchored = Anchor
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	p.CanCollide = Collide
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.BrickColor = BrickColor.new(Color)
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	p.TopSurface = 0
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	p.BottomSurface = 0
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	p.Size = Vector3.new(X, Y, Z)
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	if Break then
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		p:BreakJoints()
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	else p:MakeJoints() end
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	p.Parent = Parent
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	p.Locked = true
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	return p
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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	local w = Instance.new("Weld")
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	w.Parent = p0
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	w.Part0 = p0
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	w.Part1 = p1
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	w.C1 = CN(x,y,z) * CA(a,b,c)
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	return w
362
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end
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torso = char.Torso
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neck = torso.Neck
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hum = char.Humanoid
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Rarm = char["Right Arm"]
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Larm = char["Left Arm"]
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Rleg = char["Right Leg"]
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Lleg = char["Left Leg"]
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hc = Instance.new("Humanoid")
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hc.Health = 0
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hc.MaxHealth = 0
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function getHumanoid(c)
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	local h = nil
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	for i,v in pairs(c:children()) do
396
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		if v:IsA("Humanoid") and c ~= char then
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			if v.Health > 0 then
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				h = v
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			end
404
405
		end
406
407
	end
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	return h
410
411
end
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function getCharacters(where, pos, dist)
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	local chars = {}
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	for _, v in pairs(where:children()) do
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		local hum = getHumanoid(v)
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		local tors = v:findFirstChild("Torso")
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		if tors ~= nil and hum ~= nil then
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			local anypart = nil
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			for _,k in pairs(v:children()) do
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431
				if k:IsA("BasePart") then
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					if (k.Position - pos).magnitude <= dist then
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						anypart = k
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						break
438
439
					end
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				end
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443
			end
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445
			if anypart then
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				table.insert(chars, {v, tors, hum})
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449
			end
450
451
		end
452
453
	end
454
455
	return chars
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457
end
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function PlaySound(id, pitch, vol)
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	local s = Add.Sound(nil, id, vol, pitch)
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465
	if pitch ~= nil then
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		if tonumber(pitch) then
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			s.Pitch = tonumber(pitch)
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		end
472
473
	end
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475
	if vol ~= nil then
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		if tonumber(vol) then
478
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			s.Volume = tonumber(vol)
480
481
		end
482
483
	end
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	s.Parent = torso
486
487
	s.PlayOnRemove = true
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489
	Notime(function()
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		wait()
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		s:remove()
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	end)
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end
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function playz(sound)
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	PlaySound(sound[1], sound[2], sound[3])
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end
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PlrGui = waitChild(me, "PlayerGui")
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for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end 
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for _, v in pairs(PlrGui:children()) do
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	if v.Name == "HealthGUI" or v.Name == "MyGui" then
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		v:remove()
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	end
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523
end
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function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
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	obj.Size = size
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	obj.Position = position
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	obj.BackgroundColor3 = bgcolor
534
535
	obj.BorderColor3 = bordercolor
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	obj.BackgroundTransparency = transparency
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	if obj:IsA("TextLabel") or obj:IsA("TextButton") then
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541
		obj.Text = text
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		obj.TextColor3 = textcolor
544
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	end
546
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	if obj:IsA("ImageButton") or obj:IsA("TextButton") then
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549
		obj.AutoButtonColor = auto
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		obj.MouseButton1Down:connect(function()
552
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			RemoveOptions()
554
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		end)
556
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	end
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	obj.Parent = parent
560
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end
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C3 = Color3.new
566
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UD = UDim2.new
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Sc = Instance.new("ScreenGui", PlrGui)
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Sc.Name = "MyGui"
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Fr = Instance.new("Frame")
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EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0)
580
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583
HealthBack = Instance.new("Frame")
584
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EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0)
586
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RageBack = Instance.new("Frame")
590
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EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0)
592
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595
local hp = hum.Health/hum.MaxHealth
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if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end
598
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600
601
HealthBar = Instance.new("ImageLabel")
602
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EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0)
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HealthBar.Image = "http://www.roblox.com/asset/?id=50051953"
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RageBar = Instance.new("ImageLabel")
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EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0)
612
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RageBar.Image = "http://www.roblox.com/asset/?id=50051953"
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RageAmount = Instance.new("TextLabel")
618
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EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1))
620
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RageAmount.TextYAlignment = "Top"
622
623
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AimButton = Instance.new("TextButton")
626
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EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true)
628
629
AimButton.TextWrap = true
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631
AimButton.Font = "ArialBold"
632
633
AimButton.FontSize = "Size14"
634
635
AimButton.MouseButton1Down:connect(function()
636
637
	if Aim then
638
639
		Aim = false
640
641
		AimButton.Text = "AIM: OFF"
642
643
		AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3)
644
645
	else
646
647
		Aim = true
648
649
		AimButton.Text = "AIM: ON"
650
651
		AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1)
652
653
	end
654
655
end)
656
657
658
659
for i = 1, BlockRealPowa do
660
661
	local gui = Instance.new("ImageLabel")
662
663
	EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1)
664
665
	gui.Image = "http://www.roblox.com/asset/?id=48908046"
666
667
	table.insert(BlockBars, gui)
668
669
end
670
671
672
673
BlockPower.Changed:connect(function()
674
675
	for _, v in pairs(BlockBars) do
676
677
		v.Image = ""
678
679
	end
680
681
	for i = 1, BlockPower.Value do
682
683
		local gui = BlockBars[i]
684
685
		if gui then
686
687
			gui.Image = "http://www.roblox.com/asset/?id=48908046"
688
689
		end
690
691
	end
692
693
end)
694
695
696
697
Mo = Instance.new("Model")
698
699
Mo.Name = Modelname
700
701
702
703
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
704
705
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
706
707
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
708
709
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
710
711
712
713
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
714
715
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
716
717
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
718
719
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
720
721
722
723
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
724
725
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
726
727
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
728
729
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
730
731
732
733
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
734
735
HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0)
736
737
HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0)
738
739
740
741
SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0)
742
743
744
745
TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0)
746
747
TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0)
748
749
750
751
Weapon = Instance.new("Model")
752
753
Weapon.Name = "Weapon"
754
755
756
757
Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4)
758
759
Add.Head(Handle)
760
761
762
763
Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45)
764
765
Add.Head(Tip1)
766
767
Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0)
768
769
770
771
Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5)
772
773
Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0)
774
775
Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75)
776
777
778
779
Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2)
780
781
Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0)
782
783
Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35)
784
785
786
787
Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8)
788
789
Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0)
790
791
792
793
Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
794
795
Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0)
796
797
798
799
Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
800
801
Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0)
802
803
804
805
Blades = {}
806
807
808
809
for i = 0, 180, 180 do
810
811
	for x = -20, 20, 40 do
812
813
		local lol = i-90
814
815
		local lol2 = math.abs(lol/480)
816
817
		local lol3 = x/90
818
819
		local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6)
820
821
		Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
822
823
		local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0)
824
825
		w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0)
826
827
		table.insert(Blades, Blade1)
828
829
	end
830
831
end
832
833
834
835
Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7)
836
837
Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8)
838
839
Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0)
840
841
842
843
table.insert(Blades, Tip7)
844
845
846
847
TH.Part1 = Handle
848
849
850
851
Shield = Instance.new("Model")
852
853
Shield.Name = "Shield"
854
855
856
857
SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
858
859
SW.Part1 = SHandle
860
861
862
863
for i = 65, 115, 25 do
864
865
	local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
866
867
	local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
868
869
	w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i))
870
871
end
872
873
874
875
for i = -65, -115, -25 do
876
877
	local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
878
879
	local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
880
881
	w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i))
882
883
end
884
885
886
887
SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
888
889
Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0)
890
891
892
893
ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
894
895
ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0)
896
897
ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0)
898
899
900
901
STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
902
903
Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0)
904
905
906
907
STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
908
909
Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0)
910
911
912
913
for i = -15, 15, 30 do
914
915
	local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
916
917
	local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0)
918
919
	w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0)
920
921
	for x = -1.75, 1.75, 1.75*2 do
922
923
		local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
924
925
		Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0)
926
927
	end
928
929
	local i2 = i/40
930
931
	local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4)
932
933
	Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0)
934
935
end
936
937
938
939
Weapon.Parent = Mo
940
941
Shield.Parent = Mo
942
943
944
945
Mo.Parent = char
946
947
948
949
function ShowDamage(Dmg, Par, Crit, block)
950
951
	local Pos = Par.CFrame * CN(0, 2.5, 0)
952
953
	local M = Instance.new("Model")
954
955
	local Loldmg = Dmg
956
957
	if Loldmg < 0 then
958
959
		Loldmg = 0
960
961
	end
962
963
	if tostring(Loldmg):sub(1,1) == "-" then
964
965
		Loldmg = tostring(Loldmg):sub(2)
966
967
	end
968
969
	M.Name = Loldmg
970
971
	local Col = "Bright red"
972
973
	if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end
974
975
	local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true)
976
977
	P.CFrame = CN(Par.Position)
978
979
	P.Name = "Head"
980
981
	local BP = Add.BP(P)
982
983
	BP.position = Pos.p
984
985
	BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
986
987
	BP.P = 11000
988
989
	Add.BG(P)
990
991
	local H = hc:clone()
992
993
	H.Parent = M
994
995
	H.MaxHealth = 0
996
997
	H.Health = 0
998
999
	M.Parent = workspace
1000
1001
	Notime(function()
1002
1003
		wait(1.5)
1004
1005
		M:remove()
1006
1007
	end)
1008
1009
end
1010
1011
1012
1013
function Damage(P, Hum, dmg, crit, block)
1014
1015
	if Hum then
1016
1017
		if Hum.Health > 0 then
1018
1019
			local Damg = dmg
1020
1021
			if crit then
1022
1023
				Damg = dmg*CritMultiplier
1024
1025
			end
1026
1027
			Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5)
1028
1029
			Hum.Health = Hum.Health - Damg
1030
1031
			ShowDamage(Damg, P, crit, block)
1032
1033
		end
1034
1035
	end
1036
1037
end
1038
1039
1040
1041
function ShieldDamage(mode, blockval, blockpowerval, crit)
1042
1043
	if blockval and blockpowerval then
1044
1045
		local ShieldDmg = mode[3]+AddShield
1046
1047
		if crit then
1048
1049
			ShieldDmg = mode[4]+AddShield
1050
1051
		end
1052
1053
		if blockpowerval then
1054
1055
			blockpowerval.Value = blockpowerval.Value - ShieldDmg
1056
1057
			if blockpowerval.Value < 1 then
1058
1059
				blockval.Value = false
1060
1061
			end
1062
1063
		end
1064
1065
	end
1066
1067
end
1068
1069
1070
1071
function getBlock(c)
1072
1073
	local block, blockpow = nil
1074
1075
	local blockin = false
1076
1077
	for _,v in pairs(c:children()) do
1078
1079
		if v.Name == "Block" and v:IsA("BoolValue") then
1080
1081
			block = v
1082
1083
			blockin = v.Value
1084
1085
			local bp = v:findFirstChild("BlockPower")
1086
1087
			if bp then
1088
1089
				blockpow = bp
1090
1091
			end
1092
1093
		end
1094
1095
	end
1096
1097
	return block, blockpow, blockin
1098
1099
end
1100
1101
1102
1103
function TouchDamage(hit)
1104
1105
	local Hum = getHumanoid(hit.Parent)
1106
1107
	if Hum and Deb and Hurt then
1108
1109
		Deb = false
1110
1111
		local Crit = false
1112
1113
		local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent)
1114
1115
		local BlockPowa = 0
1116
1117
		local blocksound = Sounds.SmashHit
1118
1119
		if math.random(1,100/CritChance) == 1 then
1120
1121
			Crit = true
1122
1123
		end
1124
1125
		local Damg = math.random(Mode[2]/3, Mode[2])
1126
1127
		if Blawk then
1128
1129
			Damg = 0
1130
1131
			ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit)
1132
1133
			if BlockPowaVal then
1134
1135
				if BlockPowaVal.Value < 1 then
1136
1137
					blocksound = Sounds.Equip
1138
1139
				end
1140
1141
			end
1142
1143
		end
1144
1145
		if Mode[5] == false and RageMode == false and Blawk == false then
1146
1147
			Rage = Rage + math.ceil(Damg*0.75-0.5)
1148
1149
		end
1150
1151
		if Blawk then
1152
1153
			PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3])
1154
1155
		else
1156
1157
			PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3])
1158
1159
		end
1160
1161
		Damage(hit, Hum, Damg, Crit, Blawk)
1162
1163
		if Mode == Dmgs.Spin then
1164
1165
			Notime(function()
1166
1167
				wait(0.35)
1168
1169
				Deb = true
1170
1171
			end)
1172
1173
		end
1174
1175
	end
1176
1177
end
1178
1179
1180
1181
for _, v in pairs(Blades) do
1182
1183
	v.Touched:connect(TouchDamage)
1184
1185
end
1186
1187
1188
1189
if script.Parent.className ~= "HopperBin" then
1190
1191
	H = Instance.new("HopperBin", me.Backpack)
1192
1193
	H.Name = Toolname
1194
1195
	script.Parent = H
1196
1197
end
1198
1199
1200
1201
Bin = script.Parent
1202
1203
1204
1205
EffectOn = false
1206
1207
1208
1209
function StartEffect(color)
1210
1211
	EffectOn = true
1212
1213
	local lastPoint = Tip7.CFrame * EffPos.p
1214
1215
	Notime(function()
1216
1217
		while EffectOn do
1218
1219
			wait()
1220
1221
			local pos = Tip7.CFrame * EffPos.p
1222
1223
			local magn = (lastPoint - pos).magnitude
1224
1225
			local col = LineColor
1226
1227
			if color and col ~= EffectColor3 then
1228
1229
				col = color
1230
1231
			end
1232
1233
			local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true)
1234
1235
			local mesh = Add.Head(p)
1236
1237
			mesh.Scale = Vector3.new(1, magn+0.1, 1)
1238
1239
			p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0)
1240
1241
			lastPoint = pos
1242
1243
			Notime(function()
1244
1245
				wait(0.05)
1246
1247
				for i = 0, 1, 0.12 do
1248
1249
					p.Transparency = 0.1+0.9*i
1250
1251
					mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i)
1252
1253
					wait()
1254
1255
				end
1256
1257
				p:remove()
1258
1259
			end)
1260
1261
		end
1262
1263
	end)
1264
1265
end
1266
1267
1268
1269
function EndEffect()
1270
1271
	EffectOn = false
1272
1273
end
1274
1275
1276
1277
function Detach()
1278
1279
	RAW.Part1 = nil
1280
1281
	LAW.Part1 = nil
1282
1283
	RLW.Part1 = nil
1284
1285
	LLW.Part1 = nil
1286
1287
	RAW.C0 = CN()
1288
1289
	LAW.C0 = CN()
1290
1291
	RLW.C0 = CN()
1292
1293
	LLW.C0 = CN()
1294
1295
end
1296
1297
1298
1299
function Normalize()
1300
1301
	RAW.C0 = CA(MR(40), MR(50), 0)
1302
1303
	LAW.C0 = CA(MR(20), MR(-20), MR(-20))
1304
1305
	HW.C0 = CA(0, 0, 0)
1306
1307
	neck.C0 = necko
1308
1309
end
1310
1311
1312
1313
SelectAnim = function()
1314
1315
	RAW.Part1 = Rarm
1316
1317
	HW.Part1 = nil
1318
1319
	TH.Part1 = Handle
1320
1321
	for i = 0.1, 1, 0.14 do
1322
1323
		RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0)
1324
1325
		neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i))
1326
1327
		wait()
1328
1329
	end
1330
1331
	PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3])
1332
1333
	HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100))
1334
1335
	HW.Part1 = Handle
1336
1337
	TH.Part1 = nil
1338
1339
	LAW.Part1 = Larm
1340
1341
	for i = 0.09, 1, 0.11 do
1342
1343
		RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0)
1344
1345
		HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i))
1346
1347
		LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i))
1348
1349
		neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i))
1350
1351
		wait()
1352
1353
	end
1354
1355
	for i = 0.14, 1, 0.25 do
1356
1357
		RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i))
1358
1359
		HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i))
1360
1361
		neck.C0 = necko * CA(0, 0, MR(-60+40+5*i))
1362
1363
		wait()
1364
1365
	end
1366
1367
	for i = 0.1, 1, 0.14 do
1368
1369
		RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i))
1370
1371
		HW.C0 = CA(0, 0, MR(30-30*i))
1372
1373
		neck.C0 = necko * CA(0, 0, MR(-15+15*i))
1374
1375
		wait()
1376
1377
	end
1378
1379
	Normalize()
1380
1381
end
1382
1383
1384
1385
DeselectAnim = function()
1386
1387
	for i = 0.09, 1, 0.14 do
1388
1389
		RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i))
1390
1391
		LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i))
1392
1393
		HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i))
1394
1395
		neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i))
1396
1397
		wait()
1398
1399
	end
1400
1401
	LAW.Part1 = nil
1402
1403
	for i = 0.08, 1, 0.14 do
1404
1405
		RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i))
1406
1407
		HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i))
1408
1409
		neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i))
1410
1411
		wait()
1412
1413
	end
1414
1415
	HW.Part1 = nil
1416
1417
	TH.Part1 = Handle
1418
1419
	for i = 0.09, 1, 0.18 do
1420
1421
		RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i))
1422
1423
		neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i))
1424
1425
		wait()
1426
1427
	end
1428
1429
	neck.C0 = necko
1430
1431
	Detach()
1432
1433
end
1434
1435
1436
1437
function setatk(s, e)
1438
1439
	Notime(function()
1440
1441
		Attack = e
1442
1443
		wait(0.25)
1444
1445
		Attack = s
1446
1447
	end)
1448
1449
end
1450
1451
1452
1453
Attacks = {
1454
1455
function()
1456
1457
	Attack = 1
1458
1459
	Able = false
1460
1461
	for i = 0.1, 1, 0.2 do
1462
1463
		RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0)
1464
1465
		HW.C0 = CA(0, 0, 0)
1466
1467
		LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i))
1468
1469
		neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i))
1470
1471
		wait()
1472
1473
	end
1474
1475
	PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3])
1476
1477
	for i = 0.16, 1, 0.33 do
1478
1479
		RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0)
1480
1481
		HW.C0 = CA(0, 0, 0)
1482
1483
		LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i))
1484
1485
		neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i))
1486
1487
		wait()
1488
1489
	end
1490
1491
	Hurt = true
1492
1493
	Deb = true
1494
1495
	StartEffect()
1496
1497
	Mode = Dmgs.Slash
1498
1499
	for i = 0.11, 1, 0.22 do
1500
1501
		RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0)
1502
1503
		HW.C0 = CA(MR(-70*i), 0, 0)
1504
1505
		LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i))
1506
1507
		neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i))
1508
1509
		wait()
1510
1511
	end
1512
1513
	EndEffect()
1514
1515
	Hurt = false
1516
1517
	setatk(1,2)
1518
1519
	Able = true
1520
1521
	for i = 0.2, 1, 0.25 do
1522
1523
		RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0)
1524
1525
		HW.C0 = CA(MR(-70-5*i), 0, 0)
1526
1527
		neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i))
1528
1529
		wait()
1530
1531
	end
1532
1533
	wait(0.1)
1534
1535
	for i = 0.1, 1, 0.15 do
1536
1537
		if Able == false then return end
1538
1539
		RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0)
1540
1541
		HW.C0 = CA(MR(-75+75*i), 0, 0)
1542
1543
		LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i))
1544
1545
		neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i))
1546
1547
		wait()
1548
1549
	end
1550
1551
	Normalize()
1552
1553
end,
1554
1555
1556
1557
function()
1558
1559
	Attack = 2
1560
1561
	Able = false
1562
1563
	PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3])
1564
1565
	for i = 0.05, 1, 0.1 do
1566
1567
		RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0)
1568
1569
		LAW.C0 = CA(MR(-40), 0, 0)
1570
1571
		HW.C0 = CA(MR(-75+75*i), 0, MR(90*i))
1572
1573
		neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i))
1574
1575
		wait()
1576
1577
	end
1578
1579
	Hurt = true
1580
1581
	Deb = true
1582
1583
	StartEffect()
1584
1585
	Mode = Dmgs.SideSlash
1586
1587
	for i = 0.09, 1, 0.17 do
1588
1589
		RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0)
1590
1591
		HW.C0 = CA(0, MR(-65*i), MR(90))
1592
1593
		LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0)
1594
1595
		neck.C0 = necko * CA(MR(5), 0, MR(40-90*i))
1596
1597
		wait()
1598
1599
	end
1600
1601
	EndEffect()
1602
1603
	Hurt = false
1604
1605
	Deb = false
1606
1607
	setatk(1,3)
1608
1609
	Able = true
1610
1611
	for i = 0.12, 1, 0.25 do
1612
1613
		RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i))
1614
1615
		HW.C0 = CA(0, MR(-65-5*i), MR(90))
1616
1617
		LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0)
1618
1619
		neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i))
1620
1621
		wait()
1622
1623
	end
1624
1625
	wait(0.08)
1626
1627
	for i = 0.05, 1, 0.1 do
1628
1629
		if Able == false then return end
1630
1631
		RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0)
1632
1633
		HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i))
1634
1635
		LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0)
1636
1637
		neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i))
1638
1639
		wait()
1640
1641
	end
1642
1643
	Normalize()
1644
1645
end,
1646
1647
1648
1649
function()
1650
1651
	Able = false
1652
1653
	for i = 0.05, 1, 0.08 do
1654
1655
		RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0)
1656
1657
		HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i))
1658
1659
		LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0)
1660
1661
		neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i))
1662
1663
		wait()
1664
1665
	end
1666
1667
	PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3])
1668
1669
	for i = 0.13, 1, 0.25 do
1670
1671
		RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0)
1672
1673
		HW.C0 = CA(0, MR(-100), 0)
1674
1675
		LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0)
1676
1677
		neck.C0 = necko * CA(MR(5-25-5*i), 0, 0)
1678
1679
		wait()
1680
1681
	end
1682
1683
	StartEffect()
1684
1685
	Hurt = true
1686
1687
	Deb = true
1688
1689
	Mode = Dmgs.Smash
1690
1691
	for i = 0.06, 1, 0.12 do
1692
1693
		RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0)
1694
1695
		HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i))
1696
1697
		LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0)
1698
1699
		neck.C0 = necko * CA(MR(-25+45*i), 0, 0)
1700
1701
		wait()
1702
1703
	end
1704
1705
	PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3])
1706
1707
	EndEffect()
1708
1709
	Hurt = false
1710
1711
	Deb = false
1712
1713
	for i = 0.2, 1, 0.5 do
1714
1715
		RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0)
1716
1717
		HW.C0 = CA(MR(-20), MR(-140), MR(40))
1718
1719
		LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0)
1720
1721
		neck.C0 = necko * CA(MR(20), 0, 0)
1722
1723
		wait()
1724
1725
	end
1726
1727
	setatk(1,4)
1728
1729
	Able = true
1730
1731
	for i = 0.16, 1, 0.33 do
1732
1733
		if not Able then return end
1734
1735
		RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0)
1736
1737
		HW.C0 = CA(MR(-20), MR(-140), MR(40))
1738
1739
		LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0)
1740
1741
		neck.C0 = necko * CA(MR(20), 0, 0)
1742
1743
		wait()
1744
1745
	end
1746
1747
	for i = 0.05, 1, 0.1 do
1748
1749
		if not Able then return end
1750
1751
		RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
1752
1753
		HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i))
1754
1755
		LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
1756
1757
		neck.C0 = necko * CA(MR(20-20*i), 0, 0)
1758
1759
		wait()
1760
1761
	end
1762
1763
	Normalize()
1764
1765
end,
1766
1767
function()
1768
1769
	Able = false
1770
1771
	for i = 0.06, 1, 0.12 do
1772
1773
		RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0)
1774
1775
		HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i))
1776
1777
		LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0)
1778
1779
		neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i))
1780
1781
		wait()
1782
1783
	end
1784
1785
	Mode = Dmgs.DoubleSlash
1786
1787
	StartEffect()
1788
1789
	playz(Sounds.Slash)
1790
1791
	Hurt = true
1792
1793
	Deb = true
1794
1795
	for i = 0.07, 1, 0.14 do
1796
1797
		RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0)
1798
1799
		HW.C0 = CA(MR(-80+60*i), MR(180), 0)
1800
1801
		LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i))
1802
1803
		neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i))
1804
1805
		wait()
1806
1807
	end
1808
1809
	EndEffect()
1810
1811
	Hurt = false
1812
1813
	for i = 0.17, 1, 0.33 do
1814
1815
		RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i))
1816
1817
		HW.C0 = CA(MR(-20), MR(180), 0)
1818
1819
		LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i))
1820
1821
		neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20))
1822
1823
		wait()
1824
1825
	end
1826
1827
	for i = 0.13, 1, 0.25 do
1828
1829
		RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i))
1830
1831
		HW.C0 = CA(MR(-20-20*i), MR(180), 0)
1832
1833
		LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i))
1834
1835
		neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i))
1836
1837
		wait()
1838
1839
	end
1840
1841
	StartEffect()
1842
1843
	Hurt = true
1844
1845
	Deb = true
1846
1847
	playz(Sounds.Slash)
1848
1849
	for i = 0.08, 1, 0.16 do
1850
1851
		RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i))
1852
1853
		HW.C0 = CA(MR(-40-40*i), MR(180), 0)
1854
1855
		LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0)
1856
1857
		neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i))
1858
1859
		wait()
1860
1861
	end
1862
1863
	EndEffect()
1864
1865
	Hurt = false
1866
1867
	for i = 0.13, 1, 0.25 do
1868
1869
		RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i))
1870
1871
		HW.C0 = CA(MR(-80-5*i), MR(180), 0)
1872
1873
		LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0)
1874
1875
		neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i))
1876
1877
		wait()
1878
1879
	end
1880
1881
	for i = 0.09, 1, 0.16 do
1882
1883
		RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i))
1884
1885
		HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0)
1886
1887
		LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0)
1888
1889
		neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i))
1890
1891
		wait()
1892
1893
	end
1894
1895
	Normalize()
1896
1897
	Able = true
1898
1899
	Attack = 1
1900
1901
end
1902
1903
}
1904
1905
1906
1907
SpinSlash = function(plaic)
1908
1909
	if Rage < Dmgs.Spin[6] then return end
1910
1911
	Rage = Rage - Dmgs.Spin[6]
1912
1913
	local cf = torso.CFrame
1914
1915
	local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
1916
1917
	if plaic then
1918
1919
		CF = ComputePos(cf.p, plaic)
1920
1921
	end
1922
1923
	AbleAll = false
1924
1925
	local bg = Add.BG(torso)
1926
1927
	bg.cframe = CF
1928
1929
	for i = 0.07, 1, 0.14 do
1930
1931
		RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0)
1932
1933
		HW.C0 = CA(0, 0, MR(90*i))
1934
1935
		LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i))
1936
1937
		neck.C0 = necko * CA(0, 0, MR(-30*i))
1938
1939
		bg.cframe = CF * CA(0, MR(30*i), 0)
1940
1941
		wait()
1942
1943
	end
1944
1945
	StartEffect()
1946
1947
	Hurt = true
1948
1949
	Deb = true
1950
1951
	Mode = Dmgs.Spin
1952
1953
	Notime(function()
1954
1955
		while Hurt do
1956
1957
			PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3])
1958
1959
			wait(0.15)
1960
1961
		end
1962
1963
	end)
1964
1965
	for i = 0.04, 1, 0.06 do
1966
1967
		RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i))
1968
1969
		HW.C0 = CA(0, MR(-70*i), MR(90))
1970
1971
		LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0)
1972
1973
		neck.C0 = necko * CA(0, 0, MR(-30+20*i))
1974
1975
		bg.cframe = CF * CA(0, MR(30-380*i), 0)
1976
1977
		wait()
1978
1979
	end
1980
1981
	EndEffect()
1982
1983
	for i = 0.09, 1, 0.17 do
1984
1985
		RAW.C0 = CA(MR(80), MR(-15), MR(90))
1986
1987
		HW.C0 = CA(0, MR(-70-10*i), MR(90))
1988
1989
		LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0)
1990
1991
		neck.C0 = necko * CA(0, 0, MR(-10+60*i))
1992
1993
		bg.cframe = CF * CA(0, MR(-350-60*i), 0)
1994
1995
		wait()
1996
1997
	end
1998
1999
	Hurt = false
2000
2001
	Deb = false
2002
2003
	for i = 0.05, 1, 0.1 do
2004
2005
		RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i))
2006
2007
		HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i))
2008
2009
		LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0)
2010
2011
		neck.C0 = necko * CA(0, 0, MR(-10+60-50*i))
2012
2013
		bg.cframe = CF * CA(0, MR(-410+50*i), 0)
2014
2015
		wait()
2016
2017
	end
2018
2019
	bg:remove()
2020
2021
	Normalize()
2022
2023
	AbleAll = true
2024
2025
end
2026
2027
2028
2029
Flawp = function(plaic)
2030
2031
	local cf = torso.CFrame
2032
2033
	local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
2034
2035
	if plaic then
2036
2037
		CF = ComputePos(cf.p, plaic)
2038
2039
	end
2040
2041
	local cf2 = CF * CN(0, -1.1, -1)
2042
2043
	local Dist = 8
2044
2045
	local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char)
2046
2047
	local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char)
2048
2049
	local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char)
2050
2051
	if Rage < Dmgs.Boom[6] then return end
2052
2053
	if Hit1 and Hit2 then
2054
2055
		Rage = Rage - Dmgs.Boom[6]
2056
2057
		local bp = Add.BP(torso)
2058
2059
		bp.position = cf.p
2060
2061
		local bg = Add.BG(torso)
2062
2063
		bg.cframe = CF
2064
2065
		AbleAll = false
2066
2067
		RLW.Part1 = Rleg
2068
2069
		LLW.Part1 = Lleg
2070
2071
		for i = 0.05, 1, 0.1 do
2072
2073
			RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i))
2074
2075
			LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i))
2076
2077
			HW.C0 = CA(MR(25*i), 0, 0)
2078
2079
			RLW.C0 = CN(0, 1*i, -1*i)
2080
2081
			LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i)
2082
2083
			neck.C0 = necko * CA(MR(20*i), 0, 0)
2084
2085
			bp.position = CF * CN(0, -1*i, -1*i).p
2086
2087
			wait()
2088
2089
		end
2090
2091
		local Center = cf2 * CN(0, 0, -Dist)
2092
2093
		hum.PlatformStand = true
2094
2095
		PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3])
2096
2097
		for i = 0.06, 1, 0.1 do
2098
2099
			RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i))
2100
2101
			LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i))
2102
2103
			HW.C0 = CA(MR(25), 0, 0)
2104
2105
			RLW.C0 = CN(0, 1-1*i, -1+1*i)
2106
2107
			LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i)
2108
2109
			neck.C0 = necko * CA(MR(20-50*i), 0, 0)
2110
2111
			bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p
2112
2113
			bg.cframe = CF * CA(MR(-90*i), 0, 0)
2114
2115
			wait()
2116
2117
		end
2118
2119
		for i = 0.06, 1, 0.1 do
2120
2121
			RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i))
2122
2123
			LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i))
2124
2125
			HW.C0 = CA(MR(25-25*i), 0, MR(-90*i))
2126
2127
			RLW.C0 = CN(0, 0, 0)
2128
2129
			LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i)
2130
2131
			bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p
2132
2133
			bg.cframe = CF * CA(MR(-90-90*i), 0, 0)
2134
2135
			wait()
2136
2137
		end
2138
2139
		StartEffect()
2140
2141
		for i = 0.06, 1, 0.1 do
2142
2143
			RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0)
2144
2145
			LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0)
2146
2147
			HW.C0 = CA(0, 0, MR(-90-90*i))
2148
2149
			RLW.C0 = CN(0, 0, 0)
2150
2151
			LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0)
2152
2153
			bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p
2154
2155
			bg.cframe = CF * CA(MR(-180-90*i), 0, 0)
2156
2157
			wait()
2158
2159
		end
2160
2161
		playz(Sounds.Slash)
2162
2163
		for i = 0.06, 1, 0.1 do
2164
2165
			RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0)
2166
2167
			LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0)
2168
2169
			HW.C0 = CA(0, MR(-45*i), MR(-180))
2170
2171
			RLW.C0 = CN(0, 1*i, -1*i)
2172
2173
			LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i)
2174
2175
			neck.C0 = necko * CA(MR(-30+60*i), 0, 0)
2176
2177
			bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p
2178
2179
			bg.cframe = CF * CA(MR(-270-90*i), 0, 0)
2180
2181
			wait()
2182
2183
		end
2184
2185
		Mode = Dmgs.Boom
2186
2187
		EndEffect()
2188
2189
		RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0)
2190
2191
		LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0)
2192
2193
		HW.C0 = CA(0, MR(-45), MR(-180))
2194
2195
		RLW.C0 = CN(0, 1, -1)
2196
2197
		LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2)
2198
2199
		bp.position = Center * CN(0, 0, -Dist).p
2200
2201
		bg.cframe = CF * CA(0, 0, 0)
2202
2203
		local PosEff = Center * CN(0, -2, -Dist-2.5)
2204
2205
		Notime(function()
2206
2207
			playz(Sounds.Boom)
2208
2209
			local disst = Dmgs.Boom[7]
2210
2211
			local chars = getCharacters(workspace, PosEff.p, disst)
2212
2213
			for _,v in pairs(chars) do
2214
2215
				local c, t, h = v[1], v[2], v[3]
2216
2217
				local d = (t.Position - PosEff.p).magnitude
2218
2219
				local bl, bp, blo = getBlock(c)
2220
2221
				if blo then
2222
2223
					ShieldDamage(Dmgs.Boom, bl, bp, false)
2224
2225
				end
2226
2227
				d = d/4
2228
2229
				if d < 1 then d = 1 end
2230
2231
				Damage(t, h, Dmgs.Boom[2]/d, false, false)
2232
2233
				for _,k in pairs(c:children()) do
2234
2235
					if k:IsA("BasePart") then
2236
2237
						k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0)
2238
2239
					end
2240
2241
				end
2242
2243
				h.PlatformStand = true
2244
2245
				Notime(function() h.PlatformStand = false end, 0.2)
2246
2247
			end
2248
2249
			local eff = Instance.new("Model",workspace)
2250
2251
			eff.Name = "Effect"
2252
2253
			local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
2254
2255
			wave.CFrame = PosEff
2256
2257
			local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3)
2258
2259
			local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true)
2260
2261
			ball.CFrame = PosEff
2262
2263
			local ballm = Add.Sphere(ball)
2264
2265
			ballm.Scale = Vector3.new(2, 5, 2)
2266
2267
			local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
2268
2269
			diamond.CFrame = PosEff
2270
2271
			local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7)
2272
2273
			for i = 0, 1, 0.05 do
2274
2275
				wait()
2276
2277
				wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0)
2278
2279
				wave.Transparency = i
2280
2281
				wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i)
2282
2283
				ball.Transparency = i
2284
2285
				ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i)
2286
2287
				diamond.Transparency = i
2288
2289
				diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i)
2290
2291
			end
2292
2293
			wait()
2294
2295
			eff:remove()
2296
2297
		end)
2298
2299
		wait(0.4)
2300
2301
		for i = 0.07, 1, 0.1 do
2302
2303
			RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i)
2304
2305
			LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i)
2306
2307
			HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0)
2308
2309
			RLW.C0 = CN(0, 1-1*i, -1+1*i)
2310
2311
			LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i)
2312
2313
			neck.C0 = necko * CA(MR(30-15*i), 0, 0)
2314
2315
			bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p
2316
2317
			wait()
2318
2319
		end
2320
2321
		bp:remove()
2322
2323
		bg:remove()
2324
2325
		hum.PlatformStand = false
2326
2327
		for i = 0.05, 1, 0.1 do
2328
2329
			RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
2330
2331
			LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
2332
2333
			HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0)
2334
2335
			RLW.C0 = CN()
2336
2337
			LLW.C0 = CN()
2338
2339
			neck.C0 = necko * CA(MR(15-15*i), 0, 0)
2340
2341
			bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p
2342
2343
			wait()
2344
2345
		end
2346
2347
		RLW.Part1 = nil
2348
2349
		LLW.Part1 = nil
2350
2351
		for i = 0.1, 1, 0.2 do
2352
2353
			LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i))
2354
2355
			wait()
2356
2357
		end
2358
2359
		Normalize()
2360
2361
		AbleAll = true
2362
2363
	end
2364
2365
end
2366
2367
2368
2369
function Raeg()
2370
2371
	if Rage < Dmgs.RageMode[5] then return end
2372
2373
	if RageMode == false and AbleAll and Able then
2374
2375
		AbleAll = false
2376
2377
		local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
2378
2379
		for i = 0.05, 1, 0.1 do
2380
2381
			RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i))
2382
2383
			LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i))
2384
2385
			HW.C0 = CA(MR(20*i), 0, 0)
2386
2387
			wait()
2388
2389
		end
2390
2391
		for i = 0.12, 1, 0.25 do
2392
2393
			RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i))
2394
2395
			LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i))
2396
2397
			HW.C0 = CA(MR(20+5*i), 0, 0)
2398
2399
			wait()
2400
2401
		end
2402
2403
		hum.Jump = true
2404
2405
		playz(Sounds.Jump2)
2406
2407
		CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
2408
2409
		local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true)
2410
2411
		p.CFrame = CF * CN(0, -2, 0)
2412
2413
		local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1)
2414
2415
		Notime(function()
2416
2417
			for i = 0, 1, 0.08 do
2418
2419
				wait()
2420
2421
				m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i)
2422
2423
				p.Transparency = i
2424
2425
			end
2426
2427
			p:remove()
2428
2429
		end)
2430
2431
		for i = 0.05, 1, 0.1 do
2432
2433
			RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i))
2434
2435
			LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i))
2436
2437
			HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i))
2438
2439
			wait()
2440
2441
		end
2442
2443
		for i = 0.12, 1, 0.25 do
2444
2445
			RAW.C0 = CA(MR(180+8*i), 0, MR(40))
2446
2447
			LAW.C0 = CA(MR(180+8*i), 0, MR(-40))
2448
2449
			HW.C0 = CA(MR(-90), MR(90), MR(45))
2450
2451
			wait()
2452
2453
		end
2454
2455
		for i = 0.05, 1, 0.1 do
2456
2457
			RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0)
2458
2459
			LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0)
2460
2461
			HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i))
2462
2463
			wait()
2464
2465
		end
2466
2467
		playz(Sounds.GoRage)
2468
2469
		local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true)
2470
2471
		Weld(Tip4, p2, 0, -2, 0, 0, 0, 0)
2472
2473
		local m2 = Add.Sphere(p2)
2474
2475
		m2.Scale = Vector3.new(0.2, 2, 0.5)
2476
2477
		for i = 0, 1, 0.06 do
2478
2479
			p2.Transparency = 1-1*i
2480
2481
			m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i)
2482
2483
			wait()
2484
2485
		end
2486
2487
		for _,v in pairs(Blades) do
2488
2489
			v.BrickColor = BrickColor.new(EffectColor3)
2490
2491
		end
2492
2493
		wait(0.5)
2494
2495
		for i = 0, 1, 0.1 do
2496
2497
			p2.Transparency = i
2498
2499
			wait()
2500
2501
		end
2502
2503
		p2:remove()
2504
2505
		playz(Sounds.Shout)
2506
2507
		for i = 0.1, 1, 0.1 do
2508
2509
			RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0)
2510
2511
			LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0)
2512
2513
			HW.C0 = CA(0, MR(135+45*i), 0)
2514
2515
			wait()
2516
2517
		end
2518
2519
		Normalize()
2520
2521
		AbleAll = true
2522
2523
		RageMode = true
2524
2525
		AddDamage = Dmgs.RageMode[2]
2526
2527
		AddDamageX = Dmgs.RageMode[3]
2528
2529
		AddShield = Dmgs.RageMode[4]
2530
2531
		LineColor = EffectColor3
2532
2533
		Notime(function()
2534
2535
			repeat
2536
2537
				wait()
2538
2539
				Rage = Rage - 0.45
2540
2541
			until Rage < 1
2542
2543
			RageMode = false
2544
2545
			AddDamage = 0
2546
2547
			AddShield = 0
2548
2549
			AddDamageX = 1
2550
2551
			LineColor = "White"
2552
2553
			local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true)
2554
2555
			Weld(Tip4, p3, 0, -2, 0, 0, 0, 0)
2556
2557
			local m3 = Add.Sphere(p3)
2558
2559
			m3.Scale = Vector3.new(0.85, 4.9, 1.8)
2560
2561
			playz(Sounds.RageOff)
2562
2563
			for i = 0.1, 1, 0.1 do
2564
2565
				p3.Transparency = 1-1*i
2566
2567
				wait()
2568
2569
			end
2570
2571
			p.Transparency = 0
2572
2573
			for _,v in pairs(Blades) do
2574
2575
				v.BrickColor = BrickColor.new(BladeColor)
2576
2577
			end
2578
2579
			wait(0.2)
2580
2581
			for i = 0.2, 1, 0.2 do
2582
2583
				p3.Transparency = 1*i
2584
2585
				m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i)
2586
2587
				wait()
2588
2589
			end
2590
2591
			p3:remove()
2592
2593
		end)
2594
2595
	end
2596
2597
end
2598
2599
2600
2601
function RageSlash(plaic)
2602
2603
	if Rage < Dmgs.RageSlash[6] then return end
2604
2605
	local cf = torso.CFrame
2606
2607
	local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
2608
2609
	if plaic then
2610
2611
		CF = ComputePos(cf.p, plaic)
2612
2613
		local bg = Add.BG(torso)
2614
2615
		bg.cframe = CF
2616
2617
		Notime(function() bg:remove() end, 0.4)
2618
2619
	end
2620
2621
	Rage = Rage - Dmgs.RageSlash[6]
2622
2623
	AbleAll = false
2624
2625
	for i = 0.05, 1, 0.1 do
2626
2627
		RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0)
2628
2629
		LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0)
2630
2631
		HW.C0 = CA(0, MR(-35*i), 0)
2632
2633
		neck.C0 = necko * CA(MR(-20*i), 0, 0)
2634
2635
		wait()
2636
2637
	end
2638
2639
	for i = 0.09, 1, 0.18 do
2640
2641
		RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0)
2642
2643
		LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0)
2644
2645
		HW.C0 = CA(0, MR(-35), 0)
2646
2647
		neck.C0 = necko * CA(MR(-20-20*i), 0, 0)
2648
2649
		wait()
2650
2651
	end
2652
2653
	PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3])
2654
2655
	for i = 0.12, 1, 0.25 do
2656
2657
		RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0)
2658
2659
		LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0)
2660
2661
		HW.C0 = CA(0, MR(-35), 0)
2662
2663
		neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0)
2664
2665
		wait()
2666
2667
	end
2668
2669
	Mode = Dmgs.RageSlash
2670
2671
	StartEffect("Neon orange")
2672
2673
	Hurt = true
2674
2675
	Deb = true
2676
2677
	for i = 0.07, 1, 0.14 do
2678
2679
		RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0)
2680
2681
		LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0)
2682
2683
		HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i))
2684
2685
		neck.C0 = necko * CA(MR(-45+80*i), 0, 0)
2686
2687
		wait()
2688
2689
	end
2690
2691
	EndEffect()
2692
2693
	Hurt = false
2694
2695
	for i = 0.33, 1, 0.33 do
2696
2697
		RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0)
2698
2699
		LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0)
2700
2701
		HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i))
2702
2703
		neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0)
2704
2705
		wait()
2706
2707
	end
2708
2709
	for i = 0.07, 1, 0.14 do
2710
2711
		RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0)
2712
2713
		LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0)
2714
2715
		HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i))
2716
2717
		neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0)
2718
2719
		wait()
2720
2721
	end
2722
2723
	Normalize()
2724
2725
	AbleAll = true
2726
2727
end
2728
2729
2730
2731
--RAW ORIGINAL = CA(MR(40), MR(50), 0)
2732
2733
--LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20))
2734
2735
--HW ORIGINAL = CA(0, 0, 0)
2736
2737
2738
2739
function Counter()
2740
2741
	local cf = torso.CFrame
2742
2743
	local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p)
2744
2745
	local bg = Add.BG(torso)
2746
2747
	bg.cframe = CF
2748
2749
	for i = 0.1, 1, 0.2 do
2750
2751
		RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i))
2752
2753
		LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0)
2754
2755
		HW.C0 = CA(MR(20-60*i), 0, 0)
2756
2757
		bg.cframe = CF * CA(0, MR(-35*i), 0)
2758
2759
		neck.C0 = necko * CA(0, 0, MR(35*i))
2760
2761
		wait()
2762
2763
	end
2764
2765
	StartEffect()
2766
2767
	Hurt = true
2768
2769
	Deb = true
2770
2771
	Mode = Dmgs.Counter
2772
2773
	playz(Sounds.Slash)
2774
2775
	for i = 0.09, 1, 0.18 do
2776
2777
		RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0)
2778
2779
		LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0)
2780
2781
		HW.C0 = CA(MR(-40+40*i), 0, 0)
2782
2783
		bg.cframe = CF * CA(0, MR(-35+80*i), 0)
2784
2785
		neck.C0 = necko * CA(0, 0, MR(35-80*i))
2786
2787
		wait()
2788
2789
	end
2790
2791
	EndEffect()
2792
2793
	Hurt = false
2794
2795
	for i = 0.12, 1, 0.25 do
2796
2797
		RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0)
2798
2799
		LAW.C0 = CA(MR(-60-10*i), 0, 0)
2800
2801
		HW.C0 = CA(MR(5*i), 0, 0)
2802
2803
		bg.cframe = CF * CA(0, MR(45+5*i), 0)
2804
2805
		neck.C0 = necko * CA(0, 0, MR(-45-5*i))
2806
2807
		wait()
2808
2809
	end
2810
2811
	for i = 0.06, 1, 0.12 do
2812
2813
		RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0)
2814
2815
		LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i))
2816
2817
		HW.C0 = CA(MR(5-5*i), 0, 0)
2818
2819
		bg.cframe = CF * CA(0, MR(50-50*i), 0)
2820
2821
		neck.C0 = necko * CA(0, 0, MR(-50+50*i))
2822
2823
		wait()
2824
2825
	end
2826
2827
	Normalize()
2828
2829
	bg:remove()
2830
2831
end
2832
2833
2834
2835
function Bloc()
2836
2837
	if AbleAll and Able then
2838
2839
		AbleAll = false
2840
2841
		Block.Value = true
2842
2843
		for i = 0, 1, 0.15 do
2844
2845
			if not Block then break end
2846
2847
			RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
2848
2849
			LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
2850
2851
			HW.C0 = CA(MR(20*i), 0, 0)
2852
2853
			wait()
2854
2855
		end
2856
2857
		RAW.C0 = CA(MR(40-90), MR(50-85), 0)
2858
2859
		LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0)
2860
2861
		HW.C0 = CA(MR(20), 0, 0)
2862
2863
		PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3])
2864
2865
		repeat
2866
2867
			wait()
2868
2869
			if BlockPower.Value < 1 then
2870
2871
				Block.Value = false
2872
2873
				BlockPower.Value = BlockRealPowa
2874
2875
			end
2876
2877
		until Block.Value == false
2878
2879
		if CounterKey and Rage >= Dmgs.Counter[6] then
2880
2881
			Rage = Rage - Dmgs.Counter[6]
2882
2883
			Counter()
2884
2885
		else
2886
2887
			for i = 1, 0, -0.2 do
2888
2889
				RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
2890
2891
				LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
2892
2893
				HW.C0 = CA(MR(20*i), 0, 0)
2894
2895
				wait()
2896
2897
			end
2898
2899
			Normalize()
2900
2901
		end
2902
2903
		AbleAll = true
2904
2905
	end
2906
2907
end
2908
2909
2910
2911
function Clicked(mousepos)
2912
2913
	if Block.Value == false and Able and AbleAll then
2914
2915
		if Aim then
2916
2917
			Notime(function()
2918
2919
				local bg = Add.BG(torso)
2920
2921
				bg.cframe = ComputePos(torso.Position, mousepos)
2922
2923
				bg.P = 5500
2924
2925
				wait(0.4)
2926
2927
				bg:remove()
2928
2929
			end)
2930
2931
		end
2932
2933
		Attacks[Attack]()
2934
2935
	end
2936
2937
end
2938
2939
2940
2941
function KeyDown(key, mouse)
2942
2943
	key = key:lower()
2944
2945
	if Able then
2946
2947
		local aimplace = nil
2948
2949
		if Aim then
2950
2951
			aimplace = mouse.Hit.p
2952
2953
		end
2954
2955
		if key == string.char(48) then
2956
2957
			Notime(function()
2958
2959
				local k = nil
2960
2961
				repeat
2962
2963
					k = mouse.KeyUp:wait()
2964
2965
				until k == string.char(48)
2966
2967
				Block.Value = false
2968
2969
			end)
2970
2971
			Bloc()
2972
2973
		elseif key == "e" then
2974
2975
			if Block.Value == false and AbleAll then
2976
2977
				SpinSlash(aimplace)
2978
2979
			end
2980
2981
		elseif key == "r" then
2982
2983
			if Block.Value == false and AbleAll then
2984
2985
				Flawp(aimplace)
2986
2987
			end
2988
2989
		elseif key == "f" then
2990
2991
			if Block.Value == false and AbleAll then
2992
2993
				Raeg()
2994
2995
			end
2996
2997
		elseif key == "t" then
2998
2999
			Notime(function()
3000
3001
				local k = nil
3002
3003
				CounterKey = true
3004
3005
				repeat
3006
3007
					k = mouse.KeyUp:wait()
3008
3009
				until k == "t"
3010
3011
				CounterKey = false
3012
3013
			end)
3014
3015
		elseif key == "q" then
3016
3017
			if Block.Value == false and AbleAll then
3018
3019
				local a = nil
3020
3021
				if Aim then
3022
3023
					a = mouse.Hit.p
3024
3025
				end
3026
3027
				RageSlash(a)
3028
3029
			end
3030
3031
		end
3032
3033
	end
3034
3035
end
3036
3037
3038
3039
Select = function(mouse)
3040
3041
	SelectAnim()
3042
3043
	Selected = true
3044
3045
	mouse.Button1Down:connect(function()
3046
3047
		if Able then
3048
3049
			Clicked(mouse.Hit.p)
3050
3051
		end
3052
3053
	end)
3054
3055
	mouse.KeyDown:connect(function(key)
3056
3057
		KeyDown(key, mouse)
3058
3059
	end)
3060
3061
end
3062
3063
3064
3065
Deselect = function(mouse)
3066
3067
	Selected = false
3068
3069
	DeselectAnim()
3070
3071
end
3072
3073
3074
3075
Bin.Selected:connect(Select)
3076
3077
Bin.Deselected:connect(Deselect)
3078
3079
3080
3081
Notime(function()
3082
3083
	local parent = char.Parent
3084
3085
	while char.Parent == parent do
3086
3087
		wait()
3088
3089
		if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end
3090
3091
		RageBar.Size = UD(1, 0, Rage/MaxRage, 0)
3092
3093
		RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0)
3094
3095
		RageAmount.Text = math.floor(Rage)
3096
3097
		local hp2 = hum.Health/hum.MaxHealth
3098
3099
		if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end
3100
3101
		HealthBar.Size = UD(1, 0, hp2, 0)
3102
3103
		if Block.Value then
3104
3105
			hum.WalkSpeed = 10
3106
3107
		elseif RageMode and Block.Value then
3108
3109
			hum.WalkSpeed = 16
3110
3111
		elseif RageMode then
3112
3113
			hum.WalkSpeed = 19
3114
3115
		else
3116
3117
			hum.WalkSpeed = 16
3118
3119
		end
3120
3121
	end
3122
3123
end)