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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | - | if RealGame[Index] then |
86 | + | |
87 | if Type == "function" then | |
88 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
89 | return function (self,Service) | |
90 | local FakeServices = { | |
91 | ["players"] = function() | |
92 | return setmetatable({},{ | |
93 | __index = function (self2,Index2) | |
94 | local RealService = RealGame:GetService(Service) | |
95 | local Type2 = type(Index2) | |
96 | if Type2 == "function" then | |
97 | return function (self,...) return RealService[Index2](RealService,...)end | |
98 | else | |
99 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
100 | return RealService[Index2] | |
101 | end | |
102 | end; | |
103 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
104 | }) | |
105 | end; | |
106 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
107 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
108 | ["runservice"] = function() | |
109 | return setmetatable({},{ | |
110 | __index = function(self2,Index2) | |
111 | local RealService = RealGame:GetService(Service) | |
112 | local Type2 = type(Index2) | |
113 | if Type2 == "function" then | |
114 | return function (self,...) return RealService[Index2](RealService,...) end | |
115 | else | |
116 | local RunServices = { | |
117 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
118 | ["renderstepped"] = function() return RealService["Stepped"] end | |
119 | } | |
120 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
121 | return RealService[Index2] | |
122 | end | |
123 | end | |
124 | }) | |
125 | end | |
126 | } | |
127 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
128 | return RealGame:GetService(Service) | |
129 | end | |
130 | end | |
131 | return function (self,...) return RealGame[Index](RealGame,...) end | |
132 | else | |
133 | if game:GetService(Index) then return game:GetService(Index) end | |
134 | return RealGame[Index] | |
135 | end | |
136 | end | |
137 | return nil | |
138 | end | |
139 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
140 | ||
141 | --//=================================================================\\-- | |
142 | --|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME | |
143 | --\\=================================================================//-- | |
144 | ||
145 | wait(0.2) | |
146 | ||
147 | Player = game:GetService("Players").LocalPlayer | |
148 | PlayerGui = Player.PlayerGui | |
149 | Cam = workspace.CurrentCamera | |
150 | Backpack = Player.Backpack | |
151 | Character = Player.Character | |
152 | Humanoid = Character.Humanoid | |
153 | Mouse = Player:GetMouse() | |
154 | RootPart = Character["HumanoidRootPart"] | |
155 | Torso = Character["Torso"] | |
156 | Head = Character["Head"] | |
157 | RightArm = Character["Right Arm"] | |
158 | LeftArm = Character["Left Arm"] | |
159 | RightLeg = Character["Right Leg"] | |
160 | LeftLeg = Character["Left Leg"] | |
161 | RootJoint = RootPart["RootJoint"] | |
162 | Neck = Torso["Neck"] | |
163 | RightShoulder = Torso["Right Shoulder"] | |
164 | LeftShoulder = Torso["Left Shoulder"] | |
165 | RightHip = Torso["Right Hip"] | |
166 | LeftHip = Torso["Left Hip"] | |
167 | SIZE = 1 | |
168 | ||
169 | IT = Instance.new | |
170 | CF = CFrame.new | |
171 | VT = Vector3.new | |
172 | RAD = math.rad | |
173 | C3 = Color3.new | |
174 | UD2 = UDim2.new | |
175 | BRICKC = BrickColor.new | |
176 | ANGLES = CFrame.Angles | |
177 | EULER = CFrame.fromEulerAnglesXYZ | |
178 | COS = math.cos | |
179 | ACOS = math.acos | |
180 | SIN = math.sin | |
181 | ASIN = math.asin | |
182 | ABS = math.abs | |
183 | MRANDOM = math.random | |
184 | FLOOR = math.floor | |
185 | ||
186 | --//=================================\\ | |
187 | --|| USEFUL VALUES | |
188 | --\\=================================// | |
189 | ||
190 | Animation_Speed = 3 | |
191 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
192 | local Speed = 20 | |
193 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
196 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local DAMAGEMULTIPLIER = 1 | |
198 | local ANIM = "Idle" | |
199 | local ATTACK = false | |
200 | local EQUIPPED = false | |
201 | local HOLD = false | |
202 | local COMBO = 1 | |
203 | local Rooted = false | |
204 | local SINE = 0 | |
205 | local KEYHOLD = false | |
206 | local CHANGE = 2 / Animation_Speed | |
207 | local WALKINGANIM = false | |
208 | local VALUE1 = false | |
209 | local VALUE2 = false | |
210 | local ROBLOXIDLEANIMATION = IT("Animation") | |
211 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
212 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
213 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
214 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
215 | WEAPONGUI.Name = "Weapon GUI" | |
216 | local Effects = IT("Folder", Character) | |
217 | Effects.Name = "Effects" | |
218 | local ANIMATOR = Humanoid.Animator | |
219 | local ANIMATE = Character.Animate | |
220 | local UNANCHOR = true | |
221 | local GHOSTS = {} | |
222 | ANIMATE:remove() | |
223 | Character.Archivable = true | |
224 | script.Parent = WEAPONGUI | |
225 | local GHOSTBASE = Character:Clone() | |
226 | GHOSTBASE.Parent = nil | |
227 | GHOSTBASE.Name = "Shingo" | |
228 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
229 | if c.ClassName == "Part" and c.Transparency < 1 then | |
230 | c.Color = C3(0,0,0) | |
231 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
232 | c:remove() | |
233 | end | |
234 | end | |
235 | end | |
236 | local sick = Instance.new("Sound",Torso) | |
237 | sick.SoundId = "rbxassetid://262950484" | |
238 | sick.Looped = true | |
239 | sick.Pitch = 1 | |
240 | sick.Volume = 3 | |
241 | sick:Play() | |
242 | local Effects = IT("Folder", Character) | |
243 | Effects.Name = "Effects" | |
244 | Character.Archivable = false | |
245 | ||
246 | --//=================================\\ | |
247 | --\\=================================// | |
248 | ||
249 | local Player = game:service'Players'.LocalPlayer | |
250 | repeat wait() until Player.Character | |
251 | local Character = Player.Character | |
252 | local Char, Plr = Character, Player | |
253 | local Mouse = Player:GetMouse() | |
254 | ||
255 | ||
256 | ||
257 | local Char = Plr.Character | |
258 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
259 | local RArm = Char["Right Arm"] | |
260 | local LArm = Char["Left Arm"] | |
261 | local RLeg = Char["Right Leg"] | |
262 | local LLeg = Char["Left Leg"] | |
263 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
264 | local Torso = Char.Torso | |
265 | local Head = Char.Head | |
266 | ||
267 | Player = game.Players.LocalPlayer | |
268 | Character = Player.Character | |
269 | local txt = Instance.new("BillboardGui", Character) | |
270 | txt.Adornee = Character.Head | |
271 | txt.Name = "_status" | |
272 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
273 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
274 | local text = Instance.new("TextLabel", txt) | |
275 | text.Size = UDim2.new(10, 0, 7, 0) | |
276 | text.FontSize = "Size24" | |
277 | text.TextScaled = true | |
278 | text.TextTransparency = 0 | |
279 | text.BackgroundTransparency = 1 | |
280 | text.TextTransparency = 0 | |
281 | text.TextStrokeTransparency = 0 | |
282 | text.Font = "SciFi" | |
283 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
284 | text.Text = "" | |
285 | ||
286 | ||
287 | ||
288 | local face = Head:FindFirstChild'face' | |
289 | if(not face)then | |
290 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"}) | |
291 | else | |
292 | face.Texture = "rbxassetid://1281412824" | |
293 | end | |
294 | ||
295 | --//=================================\\ | |
296 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
297 | --\\=================================// | |
298 | ||
299 | ArtificialHB = Instance.new("BindableEvent", script) | |
300 | ArtificialHB.Name = "ArtificialHB" | |
301 | ||
302 | script:WaitForChild("ArtificialHB") | |
303 | ||
304 | frame = Frame_Speed | |
305 | tf = 0 | |
306 | allowframeloss = false | |
307 | tossremainder = false | |
308 | lastframe = tick() | |
309 | script.ArtificialHB:Fire() | |
310 | ||
311 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
312 | tf = tf + s | |
313 | if tf >= frame then | |
314 | if allowframeloss then | |
315 | script.ArtificialHB:Fire() | |
316 | lastframe = tick() | |
317 | else | |
318 | for i = 1, math.floor(tf / frame) do | |
319 | script.ArtificialHB:Fire() | |
320 | end | |
321 | lastframe = tick() | |
322 | end | |
323 | if tossremainder then | |
324 | tf = 0 | |
325 | else | |
326 | tf = tf - frame * math.floor(tf / frame) | |
327 | end | |
328 | end | |
329 | end) | |
330 | ||
331 | --//=================================\\ | |
332 | --\\=================================// | |
333 | Player_Name = game.Players.LocalPlayer.Name | |
334 | Player = game.Players.LocalPlayer | |
335 | Character = Player.Character | |
336 | local txt = Instance.new("BillboardGui", Character) | |
337 | txt.Adornee = Character.Head | |
338 | txt.Name = "_status" | |
339 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
340 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
341 | local text = Instance.new("TextLabel", txt) | |
342 | text.Size = UDim2.new(10, 0, 7, 0) | |
343 | text.FontSize = "Size24" | |
344 | text.TextScaled = true | |
345 | text.TextTransparency = 0 | |
346 | text.BackgroundTransparency = 1 | |
347 | text.TextTransparency = 0 | |
348 | text.TextStrokeTransparency = 0 | |
349 | text.Font = "Antique" | |
350 | text.TextStrokeColor3 = BrickColor.new("Magenta").Color | |
351 | text.Text = Player_Name.. " The King Of InSaNiTY" | |
352 | ||
353 | warn("Edit made by maximum442 and SHYIME") | |
354 | warn("We're still updating it") | |
355 | warn("So if there is some problem contact me(maximum)") | |
356 | warn("Frosty's discord is Frosty#2229") | |
357 | warn("SHYIME's Discord is shimi#9518") | |
358 | --//=================================\\ | |
359 | --|| SOME FUNCTIONS | |
360 | --\\=================================// | |
361 | ||
362 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
363 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
364 | end | |
365 | ||
366 | function PositiveAngle(NUMBER) | |
367 | if NUMBER >= 0 then | |
368 | NUMBER = 0 | |
369 | end | |
370 | return NUMBER | |
371 | end | |
372 | ||
373 | function NegativeAngle(NUMBER) | |
374 | if NUMBER <= 0 then | |
375 | NUMBER = 0 | |
376 | end | |
377 | return NUMBER | |
378 | end | |
379 | ||
380 | function Swait(NUMBER) | |
381 | if NUMBER == 0 or NUMBER == nil then | |
382 | ArtificialHB.Event:wait() | |
383 | else | |
384 | for i = 1, NUMBER do | |
385 | ArtificialHB.Event:wait() | |
386 | end | |
387 | end | |
388 | end | |
389 | ||
390 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
391 | local NEWMESH = IT(MESH) | |
392 | if MESH == "SpecialMesh" then | |
393 | NEWMESH.MeshType = MESHTYPE | |
394 | if MESHID ~= "nil" and MESHID ~= "" then | |
395 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
396 | end | |
397 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
398 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
399 | end | |
400 | end | |
401 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
402 | NEWMESH.Scale = SCALE | |
403 | NEWMESH.Parent = PARENT | |
404 | return NEWMESH | |
405 | end | |
406 | ||
407 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
408 | local NEWPART = IT("Part") | |
409 | NEWPART.formFactor = FORMFACTOR | |
410 | NEWPART.Reflectance = REFLECTANCE | |
411 | NEWPART.Transparency = TRANSPARENCY | |
412 | NEWPART.CanCollide = false | |
413 | NEWPART.Locked = true | |
414 | NEWPART.Anchored = true | |
415 | if ANCHOR == false then | |
416 | NEWPART.Anchored = false | |
417 | end | |
418 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
419 | NEWPART.Name = NAME | |
420 | NEWPART.Size = SIZE | |
421 | NEWPART.Position = Torso.Position | |
422 | NEWPART.Material = MATERIAL | |
423 | NEWPART:BreakJoints() | |
424 | NEWPART.Parent = PARENT | |
425 | return NEWPART | |
426 | end | |
427 | ||
428 | local function weldBetween(a, b) | |
429 | local weldd = Instance.new("ManualWeld") | |
430 | weldd.Part0 = a | |
431 | weldd.Part1 = b | |
432 | weldd.C0 = CFrame.new() | |
433 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
434 | weldd.Parent = a | |
435 | return weldd | |
436 | end | |
437 | ||
438 | ||
439 | function QuaternionFromCFrame(cf) | |
440 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
441 | local trace = m00 + m11 + m22 | |
442 | if trace > 0 then | |
443 | local s = math.sqrt(1 + trace) | |
444 | local recip = 0.5 / s | |
445 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
446 | else | |
447 | local i = 0 | |
448 | if m11 > m00 then | |
449 | i = 1 | |
450 | end | |
451 | if m22 > (i == 0 and m00 or m11) then | |
452 | i = 2 | |
453 | end | |
454 | if i == 0 then | |
455 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
456 | local recip = 0.5 / s | |
457 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
458 | elseif i == 1 then | |
459 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
460 | local recip = 0.5 / s | |
461 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
462 | elseif i == 2 then | |
463 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
464 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
465 | end | |
466 | end | |
467 | end | |
468 | ||
469 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
470 | local xs, ys, zs = x + x, y + y, z + z | |
471 | local wx, wy, wz = w * xs, w * ys, w * zs | |
472 | local xx = x * xs | |
473 | local xy = x * ys | |
474 | local xz = x * zs | |
475 | local yy = y * ys | |
476 | local yz = y * zs | |
477 | local zz = z * zs | |
478 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
479 | end | |
480 | ||
481 | function QuaternionSlerp(a, b, t) | |
482 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
483 | local startInterp, finishInterp; | |
484 | if cosTheta >= 0.0001 then | |
485 | if (1 - cosTheta) > 0.0001 then | |
486 | local theta = ACOS(cosTheta) | |
487 | local invSinTheta = 1 / SIN(theta) | |
488 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
489 | finishInterp = SIN(t * theta) * invSinTheta | |
490 | else | |
491 | startInterp = 1 - t | |
492 | finishInterp = t | |
493 | end | |
494 | else | |
495 | if (1 + cosTheta) > 0.0001 then | |
496 | local theta = ACOS(-cosTheta) | |
497 | local invSinTheta = 1 / SIN(theta) | |
498 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
499 | finishInterp = SIN(t * theta) * invSinTheta | |
500 | else | |
501 | startInterp = t - 1 | |
502 | finishInterp = t | |
503 | end | |
504 | end | |
505 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
506 | end | |
507 | ||
508 | function Clerp(a, b, t) | |
509 | local qa = {QuaternionFromCFrame(a)} | |
510 | local qb = {QuaternionFromCFrame(b)} | |
511 | local ax, ay, az = a.x, a.y, a.z | |
512 | local bx, by, bz = b.x, b.y, b.z | |
513 | local _t = 1 - t | |
514 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
515 | end | |
516 | ||
517 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
518 | local frame = IT("Frame") | |
519 | frame.BackgroundTransparency = TRANSPARENCY | |
520 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
521 | frame.Position = POSITION | |
522 | frame.Size = SIZE | |
523 | frame.BackgroundColor3 = COLOR | |
524 | frame.BorderColor3 = BORDERCOLOR | |
525 | frame.Name = NAME | |
526 | frame.Parent = PARENT | |
527 | return frame | |
528 | end | |
529 | ||
530 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
531 | local label = IT("TextLabel") | |
532 | label.BackgroundTransparency = 1 | |
533 | label.Size = UD2(1, 0, 1, 0) | |
534 | label.Position = UD2(0, 0, 0, 0) | |
535 | label.TextColor3 = TEXTCOLOR | |
536 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
537 | label.TextTransparency = TRANSPARENCY | |
538 | label.FontSize = TEXTFONTSIZE | |
539 | label.Font = TEXTFONT | |
540 | label.BorderSizePixel = BORDERSIZEPIXEL | |
541 | label.TextScaled = false | |
542 | label.Text = TEXT | |
543 | label.Name = NAME | |
544 | label.Parent = PARENT | |
545 | return label | |
546 | end | |
547 | ||
548 | function NoOutlines(PART) | |
549 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
550 | end | |
551 | ||
552 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
553 | local NEWWELD = IT(TYPE) | |
554 | NEWWELD.Part0 = PART0 | |
555 | NEWWELD.Part1 = PART1 | |
556 | NEWWELD.C0 = C0 | |
557 | NEWWELD.C1 = C1 | |
558 | NEWWELD.Parent = PARENT | |
559 | return NEWWELD | |
560 | end | |
561 | ||
562 | local S = IT("Sound") | |
563 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
564 | local NEWSOUND = nil | |
565 | coroutine.resume(coroutine.create(function() | |
566 | NEWSOUND = S:Clone() | |
567 | NEWSOUND.Parent = PARENT | |
568 | NEWSOUND.Volume = VOLUME | |
569 | NEWSOUND.Pitch = PITCH | |
570 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
571 | NEWSOUND:play() | |
572 | if DOESLOOP == true then | |
573 | NEWSOUND.Looped = true | |
574 | else | |
575 | repeat wait(1) until NEWSOUND.Playing == false | |
576 | NEWSOUND:remove() | |
577 | end | |
578 | end)) | |
579 | return NEWSOUND | |
580 | end | |
581 | ||
582 | function CFrameFromTopBack(at, top, back) | |
583 | local right = top:Cross(back) | |
584 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
585 | end | |
586 | ||
587 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
588 | function WACKYEFFECT(Table) | |
589 | local TYPE = (Table.EffectType or "Sphere") | |
590 | local SIZE = (Table.Size or VT(1,1,1)) | |
591 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
592 | local TRANSPARENCY = (Table.Transparency or 0) | |
593 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
594 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
595 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
596 | local ROTATION1 = (Table.RotationX or 0) | |
597 | local ROTATION2 = (Table.RotationY or 0) | |
598 | local ROTATION3 = (Table.RotationZ or 0) | |
599 | local MATERIAL = (Table.Material or "Neon") | |
600 | local COLOR = (Table.Color or C3(0,0,0)) | |
601 | local TIME = (Table.Time or 45) | |
602 | local SOUNDID = (Table.SoundID or nil) | |
603 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
604 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
605 | coroutine.resume(coroutine.create(function() | |
606 | local PLAYSSOUND = false | |
607 | local SOUND = nil | |
608 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
609 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
610 | PLAYSSOUND = true | |
611 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
612 | end | |
613 | EFFECT.Color = COLOR | |
614 | local MSH = nil | |
615 | if TYPE == "Sphere" then | |
616 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
617 | elseif TYPE == "Block" then | |
618 | MSH = IT("BlockMesh",EFFECT) | |
619 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
620 | elseif TYPE == "Wave" then | |
621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
622 | elseif TYPE == "Ring" then | |
623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
624 | elseif TYPE == "Slash" then | |
625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
626 | elseif TYPE == "Round Slash" then | |
627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
628 | elseif TYPE == "Swirl" then | |
629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
630 | elseif TYPE == "Skull" then | |
631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
632 | elseif TYPE == "Crystal" then | |
633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
634 | end | |
635 | if MSH ~= nil then | |
636 | local MOVESPEED = nil | |
637 | if MOVEDIRECTION ~= nil then | |
638 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
639 | end | |
640 | local GROWTH = SIZE - ENDSIZE | |
641 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
642 | if TYPE == "Block" then | |
643 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
644 | else | |
645 | EFFECT.CFrame = CFRAME | |
646 | end | |
647 | for LOOP = 1, TIME+1 do | |
648 | Swait() | |
649 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
650 | if TYPE == "Wave" then | |
651 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
652 | end | |
653 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
654 | if TYPE == "Block" then | |
655 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
656 | else | |
657 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
658 | end | |
659 | if MOVEDIRECTION ~= nil then | |
660 | local ORI = EFFECT.Orientation | |
661 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
662 | EFFECT.Orientation = ORI | |
663 | end | |
664 | end | |
665 | if PLAYSSOUND == false then | |
666 | EFFECT:remove() | |
667 | else | |
668 | SOUND.Stopped:Connect(function() | |
669 | EFFECT:remove() | |
670 | end) | |
671 | end | |
672 | else | |
673 | if PLAYSSOUND == false then | |
674 | EFFECT:remove() | |
675 | else | |
676 | repeat Swait() until SOUND.Playing == false | |
677 | EFFECT:remove() | |
678 | end | |
679 | end | |
680 | end)) | |
681 | end | |
682 | ||
683 | function MakeForm(PART,TYPE) | |
684 | if TYPE == "Cyl" then | |
685 | local MSH = IT("CylinderMesh",PART) | |
686 | elseif TYPE == "Ball" then | |
687 | local MSH = IT("SpecialMesh",PART) | |
688 | MSH.MeshType = "Sphere" | |
689 | elseif TYPE == "Wedge" then | |
690 | local MSH = IT("SpecialMesh",PART) | |
691 | MSH.MeshType = "Wedge" | |
692 | end | |
693 | end | |
694 | ||
695 | Debris = game:GetService("Debris") | |
696 | ||
697 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
698 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
699 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
700 | end | |
701 | ||
702 | function Kill(Char) | |
703 | local NewCharacter = IT("Model",Effects) | |
704 | NewCharacter.Name = "rekt player" | |
705 | for _, c in pairs(Char:GetDescendants()) do | |
706 | if c:IsA("BasePart") and c.Transparency == 0 then | |
707 | if c.Parent == Char then | |
708 | getbloody(c,5) | |
709 | end | |
710 | c:BreakJoints() | |
711 | c.Material = "Glass" | |
712 | c.Color = C3(0,0,0) | |
713 | c.CanCollide = false | |
714 | c.Transparency = 0.005 | |
715 | if c:FindFirstChildOfClass("SpecialMesh") then | |
716 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
717 | end | |
718 | if c.Name == "Head" then | |
719 | c:ClearAllChildren() | |
720 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
721 | end | |
722 | if c.ClassName == "MeshPart" then | |
723 | c.TextureID = "" | |
724 | end | |
725 | if c:FindFirstChildOfClass("BodyPosition") then | |
726 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
727 | end | |
728 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
729 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
730 | end | |
731 | c.Parent = NewCharacter | |
732 | c.Name = "DeadPart" | |
733 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
734 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
735 | end | |
736 | end | |
737 | Char:remove() | |
738 | Debris:AddItem(NewCharacter,5) | |
739 | end | |
740 | ||
741 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
742 | local CHILDREN = workspace:GetDescendants() | |
743 | for index, CHILD in pairs(CHILDREN) do | |
744 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
745 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
746 | if HUM then | |
747 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
748 | if TORSO then | |
749 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
750 | if BRUTAL == true then | |
751 | Kill(CHILD) | |
752 | else | |
753 | CHILD:BreakJoints() | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | end | |
759 | end | |
760 | end | |
761 | ||
762 | function Morning_Star() | |
763 | ATTACK = true | |
764 | Rooted = true | |
765 | for i=0, 1, 0.1 / Animation_Speed do | |
766 | Swait() | |
767 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
773 | end | |
774 | coroutine.resume(coroutine.create(function() | |
775 | local POS = Mouse.Hit.p | |
776 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0)) | |
777 | MakeForm(RAY,"Cyl") | |
778 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
779 | MakeForm(SPHERE,"Ball") | |
780 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
781 | MakeForm(SHIELD,"Ball") | |
782 | SHIELD.CFrame = CF(POS) | |
783 | RAY.CFrame = CF(POS) | |
784 | SPHERE.CFrame = CF(POS) | |
785 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
786 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
787 | for i = 1, 200 do | |
788 | Swait() | |
789 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
790 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
791 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
792 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
793 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
794 | end | |
795 | for i = 1, 45 do | |
796 | Swait() | |
797 | RAY.Transparency = RAY.Transparency + 1/45 | |
798 | SPHERE.Transparency = RAY.Transparency | |
799 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
800 | end | |
801 | RAY:remove() | |
802 | SHIELD:remove() | |
803 | SPHERE:remove() | |
804 | end)) | |
805 | for i=0, 1, 0.1 / Animation_Speed do | |
806 | Swait() | |
807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
813 | end | |
814 | ATTACK = false | |
815 | Rooted = false | |
816 | end | |
817 | ||
818 | function Prison_Key() | |
819 | if Mouse.Target ~= nil then | |
820 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
821 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
822 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
823 | local GYRO = IT("BodyGyro",RootPart) | |
824 | GYRO.D = 750 | |
825 | GYRO.P = 20000 | |
826 | GYRO.MaxTorque = VT(0,40000000,0) | |
827 | local grav = Instance.new("BodyPosition",TORSO) | |
828 | grav.D = 15 | |
829 | grav.P = 20000 | |
830 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
831 | grav.position = TORSO.Position | |
832 | local GYRO2 = IT("BodyGyro",TORSO) | |
833 | GYRO2.D = 750 | |
834 | GYRO2.P = 20000 | |
835 | GYRO2.MaxTorque = VT(0,40000000,0) | |
836 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
837 | grav.Name = "Jail" | |
838 | local LOCKPARTS = {} | |
839 | ATTACK = true | |
840 | Rooted = false | |
841 | local LOCK = IT("Model",Effects) | |
842 | LOCK.Name = "Lock" | |
843 | local LOCK2 = IT("Model",LOCK) | |
844 | LOCK2.Name = "Metal" | |
845 | --CREATE LOCK-- | |
846 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1)) | |
847 | LOCK.PrimaryPart = BASE | |
848 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
849 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3)) | |
850 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
851 | MakeForm(PRT,"Cyl") | |
852 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
853 | PRT.Color = C3(0,0,0) | |
854 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
855 | MakeForm(PRT,"Cyl") | |
856 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
857 | PRT.Color = C3(0,0,0) | |
858 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
859 | for i = 1, 45 do | |
860 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
861 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
862 | end | |
863 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
864 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
865 | LOCK2.PrimaryPart = PRT | |
866 | --------------- | |
867 | local CHILDREN = LOCK:GetDescendants() | |
868 | for index, CHILD in pairs(CHILDREN) do | |
869 | if CHILD:IsA("BasePart") then | |
870 | CHILD.Transparency = 1 | |
871 | end | |
872 | end | |
873 | for i = 1, 75 do | |
874 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
875 | Swait() | |
876 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
877 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
878 | local CHILDREN = LOCK:GetDescendants() | |
879 | for index, CHILD in pairs(CHILDREN) do | |
880 | if CHILD:IsA("BasePart") then | |
881 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
882 | end | |
883 | end | |
884 | end | |
885 | HUM.DisplayDistanceType = "None" | |
886 | local KEY = IT("Model",Effects) | |
887 | KEY.Name = "Key" | |
888 | --CREATE KEY-- | |
889 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
890 | KEY.PrimaryPart = KBASE | |
891 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
892 | local WLD = weldBetween(RightArm,KBASE) | |
893 | for i = 1, 45 do | |
894 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
895 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
896 | weldBetween(KBASE,PRT) | |
897 | end | |
898 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
899 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
900 | weldBetween(KBASE,PRT) | |
901 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
902 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
903 | weldBetween(KBASE,PRT) | |
904 | -------------- | |
905 | Rooted = true | |
906 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
907 | coroutine.resume(coroutine.create(function() | |
908 | for i = 1, 10 do | |
909 | Swait() | |
910 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
911 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
912 | end | |
913 | CreateSound(1149318312,BASE,5,1,false) | |
914 | CreateSound(160772554,BASE,3,1,false) | |
915 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
916 | for i = 1, 4 do | |
917 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
918 | end | |
919 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
920 | wait(1) | |
921 | TORSO.Parent.Parent = LOCK | |
922 | for i = 1, 75 do | |
923 | Swait() | |
924 | local CHILDREN = KEY:GetDescendants() | |
925 | for index, CHILD in pairs(CHILDREN) do | |
926 | if CHILD:IsA("BasePart") then | |
927 | CHILD.Transparency = i/25 | |
928 | end | |
929 | end | |
930 | local CHILDREN = LOCK:GetDescendants() | |
931 | for index, CHILD in pairs(CHILDREN) do | |
932 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
933 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
934 | elseif CHILD.ClassName == "Decal" then | |
935 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
936 | end | |
937 | end | |
938 | end | |
939 | TORSO.Parent:ClearAllChildren() | |
940 | KEY:remove() | |
941 | LOCK:remove() | |
942 | end)) | |
943 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
944 | GYRO:remove() | |
945 | ATTACK = false | |
946 | Rooted = false | |
947 | end | |
948 | end | |
949 | end | |
950 | ||
951 | local HATWELD = nil | |
952 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
953 | PLAYMAINANIMINANIM = false | |
954 | if WhichPose == "Cast1" then | |
955 | for i=0, Time, 0.1 / Animation_Speed do | |
956 | Swait() | |
957 | if Magic == true then | |
958 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
959 | end | |
960 | if Gyro ~= nil and Gyro ~= false then | |
961 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
962 | end | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
969 | end | |
970 | elseif WhichPose == "Cast2" then | |
971 | for i=0, Time, 0.1 / Animation_Speed do | |
972 | Swait() | |
973 | if Magic == true then | |
974 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
975 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
976 | end | |
977 | if Gyro ~= nil and Gyro ~= false then | |
978 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
979 | end | |
980 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
986 | end | |
987 | elseif WhichPose == "RightArmUp" then | |
988 | for i=0, Time, 0.1 / Animation_Speed do | |
989 | Swait() | |
990 | if Magic == true then | |
991 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
992 | end | |
993 | if Gyro ~= nil and Gyro ~= false then | |
994 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
995 | end | |
996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1002 | end | |
1003 | elseif WhichPose == "Taunt" then | |
1004 | for i=0, Time, 0.1 / Animation_Speed do | |
1005 | Swait() | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1012 | end | |
1013 | HATWELD.Part0 = RightArm | |
1014 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1015 | CreateSound(221057812,Torso,10,1,false) | |
1016 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1024 | end | |
1025 | for i=0, Time, 0.1 / Animation_Speed do | |
1026 | Swait() | |
1027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1033 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1034 | end | |
1035 | HATWELD.Part0 = Head | |
1036 | HATWELD.C0 = CF(0,0.35,0) | |
1037 | elseif WhichPose == "Prepare key" then | |
1038 | for i=0, Time, 0.1 / Animation_Speed do | |
1039 | Swait() | |
1040 | if Gyro ~= nil and Gyro ~= false then | |
1041 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1042 | end | |
1043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1049 | end | |
1050 | elseif WhichPose == "Turn key" then | |
1051 | for i=0, Time, 0.1 / Animation_Speed do | |
1052 | Swait() | |
1053 | if Gyro ~= nil and Gyro ~= false then | |
1054 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1055 | end | |
1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1062 | end | |
1063 | end | |
1064 | PLAYMAINANIM = true | |
1065 | end | |
1066 | ||
1067 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
1068 | if FLOOR ~= nil then | |
1069 | for i = 1, AMOUNT do | |
1070 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
1071 | DEBREE.Material = FLOOR.Material | |
1072 | DEBREE.Color = FLOOR.Color | |
1073 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1074 | if DOES360 == true then | |
1075 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1076 | else | |
1077 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1078 | end | |
1079 | coroutine.resume(coroutine.create(function() | |
1080 | Swait(15) | |
1081 | DEBREE.Parent = workspace | |
1082 | DEBREE.CanCollide = true | |
1083 | Debris:AddItem(DEBREE,SWAIT) | |
1084 | end)) | |
1085 | end | |
1086 | end | |
1087 | end | |
1088 | ||
1089 | function SpawnTrail(FROM,TO) | |
1090 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1091 | MakeForm(TRAIL,"Cyl") | |
1092 | local DIST = (FROM - TO).Magnitude | |
1093 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1094 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1095 | coroutine.resume(coroutine.create(function() | |
1096 | for i = 1, 5 do | |
1097 | Swait() | |
1098 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1099 | end | |
1100 | TRAIL:remove() | |
1101 | end)) | |
1102 | end | |
1103 | ||
1104 | local Decal = IT("Decal") | |
1105 | function SpawnBulletHole(POSITION) | |
1106 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2)) | |
1107 | local decal = Decal:Clone() | |
1108 | decal.Parent = O1 | |
1109 | decal.Face = "Top" | |
1110 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1111 | local decal2 = Decal:Clone() | |
1112 | decal2.Parent = O1 | |
1113 | decal2.Face = "Bottom" | |
1114 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1115 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
1116 | Debris:AddItem(O1,5) | |
1117 | end | |
1118 | ||
1119 | local asd = Instance.new("ParticleEmitter") | |
1120 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1121 | asd.LightEmission = .1 | |
1122 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1123 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
1124 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1125 | asd.Transparency = bbb | |
1126 | asd.Size = aaa | |
1127 | asd.ZOffset = .9 | |
1128 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1129 | asd.LockedToPart = false | |
1130 | asd.EmissionDirection = "Back" | |
1131 | asd.Lifetime = NumberRange.new(1, 2) | |
1132 | asd.Rotation = NumberRange.new(-100, 100) | |
1133 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1134 | asd.Speed = NumberRange.new(10) | |
1135 | asd.Enabled = false | |
1136 | asd.VelocitySpread = 999 | |
1137 | ||
1138 | function getbloody(victim,amount) | |
1139 | local PART = IT("Part",Effects) | |
1140 | PART.Transparency = 1 | |
1141 | PART.Size = victim.Size | |
1142 | PART.Anchored = true | |
1143 | PART.CanCollide = false | |
1144 | PART.CFrame = CF(victim.Position) | |
1145 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1146 | Debris:AddItem(PART,5) | |
1147 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1148 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1149 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1150 | local prtcl = asd:Clone() | |
1151 | prtcl.Parent = PART | |
1152 | prtcl:Emit(amount*10) | |
1153 | end | |
1154 | ||
1155 | function BulletDetection(FROM,TO) | |
1156 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1157 | coroutine.resume(coroutine.create(function() | |
1158 | if AIMHIT ~= nil then | |
1159 | if AIMHIT.Parent ~= Character then | |
1160 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1161 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
1162 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
1163 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
1164 | if AIMHIT.Parent.ClassName == "Accessory" then | |
1165 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
1166 | AIMHIT.Parent.Parent:BreakJoints() | |
1167 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
1168 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
1169 | AIMHIT.Parent.Parent.Head:remove() | |
1170 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1171 | end | |
1172 | else | |
1173 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT) | |
1174 | end | |
1175 | elseif AIMHIT.Name == "Head" then | |
1176 | getbloody(AIMHIT,15) | |
1177 | AIMHIT.Parent:BreakJoints() | |
1178 | AIMHIT:remove() | |
1179 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1180 | end | |
1181 | end | |
1182 | else | |
1183 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
1184 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | end)) | |
1189 | return AIMHIT,AIMPOS,NORMAL | |
1190 | end | |
1191 | ||
1192 | ||
1193 | function Shatter(Part) | |
1194 | if Part.Transparency == 0 then | |
1195 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1196 | Debris:AddItem(SOUNDPART,5) | |
1197 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1198 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1199 | local SIZESET = SIZE/4 | |
1200 | local XOffset = Part.Size.X*1.5/SIZESET | |
1201 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1202 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1203 | for x = 1, math.ceil(XOffset) do | |
1204 | for y = 1, math.ceil(YOffset) do | |
1205 | for z = 1, math.ceil(ZOffset) do | |
1206 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1207 | SHARD.CanCollide = true | |
1208 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
1209 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1210 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | Part:remove() | |
1216 | end | |
1217 | ||
1218 | function MakeForm(PART,TYPE) | |
1219 | if TYPE == "Cyl" then | |
1220 | local MSH = IT("CylinderMesh",PART) | |
1221 | elseif TYPE == "Ball" then | |
1222 | local MSH = IT("SpecialMesh",PART) | |
1223 | MSH.MeshType = "Sphere" | |
1224 | elseif TYPE == "Wedge" then | |
1225 | local MSH = IT("SpecialMesh",PART) | |
1226 | MSH.MeshType = "Wedge" | |
1227 | end | |
1228 | end | |
1229 | ||
1230 | Debris = game:GetService("Debris") | |
1231 | ||
1232 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1233 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1234 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1235 | end | |
1236 | ||
1237 | function turnto(position) | |
1238 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1239 | end | |
1240 | ||
1241 | ||
1242 | function MakeForm(PART,TYPE) | |
1243 | if TYPE == "Cyl" then | |
1244 | local MSH = IT("CylinderMesh",PART) | |
1245 | elseif TYPE == "Ball" then | |
1246 | local MSH = IT("SpecialMesh",PART) | |
1247 | MSH.MeshType = "Sphere" | |
1248 | elseif TYPE == "Wedge" then | |
1249 | local MSH = IT("SpecialMesh",PART) | |
1250 | MSH.MeshType = "Wedge" | |
1251 | end | |
1252 | end | |
1253 | ||
1254 | Debris = game:GetService("Debris") | |
1255 | ||
1256 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1257 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1258 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1259 | end | |
1260 | ||
1261 | function turnto(position) | |
1262 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1263 | end | |
1264 | ||
1265 | ||
1266 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1267 | if FLOOR ~= nil then | |
1268 | coroutine.resume(coroutine.create(function() | |
1269 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1270 | PART.CFrame = CF(POSITION) | |
1271 | for i = 1, 45 do | |
1272 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1273 | RingPiece.Material = FLOOR.Material | |
1274 | RingPiece.Color = FLOOR.Color | |
1275 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1276 | Debris:AddItem(RingPiece,SWAIT) | |
1277 | end | |
1278 | PART:remove() | |
1279 | end)) | |
1280 | end | |
1281 | end | |
1282 | ||
1283 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1284 | if FLOOR ~= nil then | |
1285 | for i = 1, AMOUNT do | |
1286 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1287 | DEBREE.Material = FLOOR.Material | |
1288 | DEBREE.Color = FLOOR.Color | |
1289 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1290 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1291 | coroutine.resume(coroutine.create(function() | |
1292 | Swait(15) | |
1293 | DEBREE.Parent = workspace | |
1294 | DEBREE.CanCollide = true | |
1295 | Debris:AddItem(DEBREE,SWAIT) | |
1296 | end)) | |
1297 | end | |
1298 | end | |
1299 | end | |
1300 | ||
1301 | ||
1302 | ||
1303 | --//=================================\\ | |
1304 | --|| WEAPON CREATION | |
1305 | --\\=================================// | |
1306 | ||
1307 | for i = 1, 35 do | |
1308 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false) | |
1309 | FACE.Color = C3(0,0,0) | |
1310 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1311 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1312 | end | |
1313 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false) | |
1314 | MakeForm(EYE,"Ball") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1316 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false) | |
1317 | MakeForm(EYE2,"Ball") | |
1318 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1319 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false) | |
1320 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0)) | |
1321 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1322 | ||
1323 | local BODY = {} | |
1324 | ||
1325 | for _, c in pairs(Character:GetDescendants()) do | |
1326 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1327 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1328 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1329 | end | |
1330 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1331 | elseif c:IsA("JointInstance") then | |
1332 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1333 | end | |
1334 | end | |
1335 | ||
1336 | for e = 1, #BODY do | |
1337 | if BODY[e] ~= nil then | |
1338 | local STUFF = BODY[e] | |
1339 | local PART = STUFF[1] | |
1340 | local PARENT = STUFF[2] | |
1341 | local MATERIAL = STUFF[3] | |
1342 | local COLOR = STUFF[4] | |
1343 | local TRANSPARENCY = STUFF[5] | |
1344 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1345 | PART.Material = MATERIAL | |
1346 | PART.Color = COLOR | |
1347 | PART.Transparency = TRANSPARENCY | |
1348 | end | |
1349 | PART.AncestryChanged:Connect(function() | |
1350 | PART.Parent = PARENT | |
1351 | end) | |
1352 | end | |
1353 | end | |
1354 | ||
1355 | function refit() | |
1356 | Character.Parent = workspace | |
1357 | for e = 1, #BODY do | |
1358 | if BODY[e] ~= nil then | |
1359 | local STUFF = BODY[e] | |
1360 | local PART = STUFF[1] | |
1361 | local PARENT = STUFF[2] | |
1362 | local MATERIAL = STUFF[3] | |
1363 | local COLOR = STUFF[4] | |
1364 | local TRANSPARENCY = STUFF[5] | |
1365 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1366 | PART.Material = MATERIAL | |
1367 | PART.Color = COLOR | |
1368 | PART.Transparency = TRANSPARENCY | |
1369 | end | |
1370 | if PART.Parent ~= PARENT then | |
1371 | Humanoid:remove() | |
1372 | PART.Parent = PARENT | |
1373 | Humanoid = IT("Humanoid",Character) | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | ||
1379 | local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color | |
1380 | local SKILLFONT = "SciFi" | |
1381 | local SKILLTEXTSIZE = 7 | |
1382 | ||
1383 | Humanoid.Died:connect(function() | |
1384 | refit() | |
1385 | end) | |
1386 | ||
1387 | function Blink() | |
1388 | coroutine.resume(coroutine.create(function() | |
1389 | if EYE ~= nil then | |
1390 | for i = 1, 5 do | |
1391 | Swait() | |
1392 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
1393 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1394 | end | |
1395 | for i = 1, 7 do | |
1396 | Swait() | |
1397 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
1398 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1399 | end | |
1400 | EYE.Mesh.Scale = VT(1,1,1) | |
1401 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1402 | end | |
1403 | end)) | |
1404 | end | |
1405 | ||
1406 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
1407 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
1408 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1409 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1410 | ||
1411 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
1412 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4") | |
1413 | ||
1414 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME) | |
1415 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
1416 | AMMOIMAGE2.BackgroundTransparency = 1 | |
1417 | AMMOIMAGE2.BorderSizePixel = 0 | |
1418 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583" | |
1419 | ||
1420 | for i = 1, 35 do | |
1421 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1422 | FACE.Color = BrickColor.new("Magenta").Color | |
1423 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1424 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1425 | end | |
1426 | ||
1427 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1428 | MakeForm(Eye,"Ball") | |
1429 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1430 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1431 | MakeForm(Eye,"Ball") | |
1432 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1433 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1434 | MakeForm(Eye,"Ball") | |
1435 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1436 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1437 | MakeForm(Eye,"Ball") | |
1438 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1439 | ||
1440 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1441 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1442 | for i = 1, 3 do | |
1443 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1444 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1445 | MakeForm(Part,"Cyl") | |
1446 | end | |
1447 | for i = 1, 3 do | |
1448 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1449 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
1450 | MakeForm(Part,"Cyl") | |
1451 | end | |
1452 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1453 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1454 | MakeForm(Part,"Wedge") | |
1455 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1456 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1457 | MakeForm(Part,"Wedge") | |
1458 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1459 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1460 | MakeForm(Part,"Wedge") | |
1461 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1462 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1463 | MakeForm(Part,"Wedge") | |
1464 | ||
1465 | ||
1466 | ||
1467 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false) | |
1468 | MakeForm(HAT1,"Cyl") | |
1469 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1470 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false) | |
1471 | BELT.Color = BrickColor.new("Magenta").Color | |
1472 | MakeForm(BELT,"Cyl") | |
1473 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1474 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false) | |
1475 | MakeForm(HAT2,"Cyl") | |
1476 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1477 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false) | |
1478 | BELT.Color = BrickColor.new("Magenta").Color | |
1479 | MakeForm(BELT,"Cyl") | |
1480 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1481 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1482 | MakeForm(GEM,"Ball") | |
1483 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1484 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1485 | MakeForm(GEM,"Ball") | |
1486 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1487 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1488 | MakeForm(GEM,"Ball") | |
1489 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1490 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1491 | MakeForm(GEM,"Ball") | |
1492 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1493 | ||
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | --//=================================\\ | |
1499 | --|| DAMAGE FUNCTIONS | |
1500 | --\\=================================// | |
1501 | ||
1502 | function StatLabel(CFRAME, TEXT, COLOR) | |
1503 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1504 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1505 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1506 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1507 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1508 | BILLBOARDGUI.Adornee = STATPART | |
1509 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1510 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1511 | BILLBOARDGUI.AlwaysOnTop = false | |
1512 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1513 | TEXTLABEL.BackgroundTransparency = 1 | |
1514 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1515 | TEXTLABEL.Text = TEXT | |
1516 | TEXTLABEL.Font = SKILLFONT | |
1517 | TEXTLABEL.FontSize="Size42" | |
1518 | TEXTLABEL.TextColor3 = COLOR | |
1519 | TEXTLABEL.TextStrokeTransparency = 0 | |
1520 | TEXTLABEL.TextScaled = true | |
1521 | TEXTLABEL.TextWrapped = true | |
1522 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1523 | for i = 1, 10 do | |
1524 | Swait() | |
1525 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1526 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
1527 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1528 | end | |
1529 | THEPART.Parent = nil | |
1530 | end),STATPART, TEXTLABEL) | |
1531 | end | |
1532 | ||
1533 | --//=================================\\ | |
1534 | --|| DAMAGING | |
1535 | --\\=================================// | |
1536 | ||
1537 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1538 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1539 | defence.Name = ("HitBy"..Player.Name) | |
1540 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1541 | Damage = Damage * DAMAGEMULTIPLIER | |
1542 | if Humanoid.Health ~= 0 then | |
1543 | local CritChance = MRANDOM(1,100) | |
1544 | if Damage > Humanoid.Health then | |
1545 | Damage = math.ceil(Humanoid.Health) | |
1546 | if Damage == 0 then | |
1547 | Damage = 0.1 | |
1548 | end | |
1549 | end | |
1550 | Humanoid.Health = Humanoid.Health - Damage | |
1551 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1552 | end | |
1553 | end | |
1554 | ||
1555 | function Ghostify(POSITION,RANGE) | |
1556 | local CHILDREN = workspace:GetDescendants() | |
1557 | for index, CHILD in pairs(CHILDREN) do | |
1558 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1559 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1560 | if HUM then | |
1561 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1562 | if TORSO then | |
1563 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1564 | local GHOST = GHOSTBASE:Clone() | |
1565 | GHOST.Parent = Effects | |
1566 | GHOST.Torso.CFrame = TORSO.CFrame | |
1567 | table.insert(GHOSTS,GHOST) | |
1568 | CHILD:remove() | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | ||
1576 | --//=================================\\ | |
1577 | --|| ATTACK FUNCTIONS AND STUFF | |
1578 | --\\=================================// | |
1579 | ||
1580 | function Shell() | |
1581 | ATTACK = false | |
1582 | Rooted = false | |
1583 | local GYRO = IT("BodyGyro",RootPart) | |
1584 | GYRO.D = 750 | |
1585 | GYRO.P = 20000 | |
1586 | GYRO.MaxTorque = VT(0,40000000,0) | |
1587 | for i=0, 1, 0.1 / Animation_Speed do | |
1588 | Swait() | |
1589 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1596 | end | |
1597 | GYRO:remove() | |
1598 | CreateSound(130113322, Gun, 5, 1, false) | |
1599 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
1600 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
1601 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1602 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1603 | Swait() | |
1604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1610 | end | |
1611 | ATTACK = false | |
1612 | Rooted = false | |
1613 | end | |
1614 | ||
1615 | function Taunt() | |
1616 | ATTACK = true | |
1617 | Rooted = false | |
1618 | TAUNT = true | |
1619 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1620 | Swait() | |
1621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1624 | end | |
1625 | for i=0, 3, 0.1 / Animation_Speed do | |
1626 | Swait() | |
1627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1630 | end | |
1631 | CreateSound(363808674, Torso, 10, 1.3) | |
1632 | for i=0, 1, 0.1 / Animation_Speed do | |
1633 | Swait() | |
1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1637 | end | |
1638 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1639 | CreateSound(649634100, Torso, 10, 0.8) | |
1640 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1641 | Swait() | |
1642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1645 | end | |
1646 | ATTACK = false | |
1647 | Rooted = false | |
1648 | TAUNT = false | |
1649 | end | |
1650 | ||
1651 | function SinfulShell() | |
1652 | ATTACK = true | |
1653 | Rooted = false | |
1654 | local GYRO = IT("BodyGyro",RootPart) | |
1655 | GYRO.D = 750 | |
1656 | GYRO.P = 20000 | |
1657 | GYRO.MaxTorque = VT(0,40000000,0) | |
1658 | for i=0, 1, 0.1 / Animation_Speed do | |
1659 | Swait() | |
1660 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1667 | end | |
1668 | GYRO:remove() | |
1669 | CreateSound(132456187, Gun, 5, 1, false) | |
1670 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1671 | coroutine.resume(coroutine.create(function() | |
1672 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0)) | |
1673 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0)) | |
1674 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
1675 | local AIMPOINT = Mouse.Hit.p | |
1676 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
1677 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
1678 | local IMPACTED = false | |
1679 | CreateSound(1393698948, Bullet, 10, 1, true) | |
1680 | for E = 1, 50 do | |
1681 | if IMPACTED == true then | |
1682 | break | |
1683 | end | |
1684 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
1685 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
1686 | for i = 1, 5 do | |
1687 | Swait() | |
1688 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1689 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
1690 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
1691 | if AIMHIT ~= nil then | |
1692 | IMPACTED = true | |
1693 | break | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1698 | for i = 1, 7 do | |
1699 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1700 | end | |
1701 | Ghostify(Bullet.Position,10) | |
1702 | Bullet:remove() | |
1703 | end)) | |
1704 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1705 | Swait() | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1712 | end | |
1713 | ATTACK = false | |
1714 | Rooted = false | |
1715 | end | |
1716 | ||
1717 | ||
1718 | ||
1719 | ||
1720 | function Astral_Hop() | |
1721 | ATTACK = true | |
1722 | Rooted = false | |
1723 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1724 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1725 | local decal = Decal:Clone() | |
1726 | decal.Parent = O1 | |
1727 | decal.Face = "Top" | |
1728 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1729 | local decal2 = Decal:Clone() | |
1730 | decal2.Parent = O1 | |
1731 | decal2.Face = "Bottom" | |
1732 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1733 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1734 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1735 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1736 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1737 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1738 | local decal = Decal:Clone() | |
1739 | decal.Parent = O2 | |
1740 | decal.Face = "Top" | |
1741 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1742 | local decal2 = Decal:Clone() | |
1743 | decal2.Parent = O2 | |
1744 | decal2.Face = "Bottom" | |
1745 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1746 | CreateSound("153613030", O1, 10, 0.7) | |
1747 | CreateSound("153613030", O2, 10, 0.7) | |
1748 | for i = 1, 75 do | |
1749 | Swait() | |
1750 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1751 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1752 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1753 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1758 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1760 | ||
1761 | end | |
1762 | ||
1763 | ||
1764 | Rooted = true | |
1765 | UNANCHOR = false | |
1766 | RootPart.Anchored = true | |
1767 | VALUE1 = true | |
1768 | for i = 1, 15 do | |
1769 | Swait() | |
1770 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1771 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1777 | end | |
1778 | RootPart.CFrame = ROOT.CFrame | |
1779 | ROOT:remove() | |
1780 | for i = 1, 15 do | |
1781 | Swait() | |
1782 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | end | |
1790 | VALUE1 = false | |
1791 | coroutine.resume(coroutine.create(function() | |
1792 | for i = 1, 75 do | |
1793 | Swait() | |
1794 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1795 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1796 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1797 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1798 | end | |
1799 | O1:remove() | |
1800 | O2:remove() | |
1801 | end)) | |
1802 | UNANCHOR = true | |
1803 | RootPart.Anchored = false | |
1804 | ATTACK = false | |
1805 | Rooted = false | |
1806 | end | |
1807 | ||
1808 | ||
1809 | function Technobeam() | |
1810 | ATTACK = true | |
1811 | Rooted = false | |
1812 | local GYRO = IT("BodyGyro",RootPart) | |
1813 | GYRO.D = 100 | |
1814 | GYRO.P = 2000 | |
1815 | GYRO.MaxTorque = VT(0,4000000,0) | |
1816 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1817 | CreateSound("93724183", RightArm, 5, 1, false) | |
1818 | for i=1, 35 do | |
1819 | Swait() | |
1820 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1821 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1828 | end | |
1829 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0)) | |
1830 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1831 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1832 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1833 | Shatter(hit) | |
1834 | end | |
1835 | end) | |
1836 | local I = 0 | |
1837 | repeat | |
1838 | Swait() | |
1839 | I = I + 1 | |
1840 | if I <= 10 then | |
1841 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1842 | end | |
1843 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1844 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1845 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1846 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1847 | BEAM.Size = VT(2,2,DISTANCE) | |
1848 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1849 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1850 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1851 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1858 | if ENDHIT ~= nil then | |
1859 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1860 | Shatter(ENDHIT) | |
1861 | end | |
1862 | end | |
1863 | until LOOP.Playing == false | |
1864 | GYRO:remove() | |
1865 | BEAM:remove() | |
1866 | ATTACK = false | |
1867 | Rooted = false | |
1868 | end | |
1869 | ||
1870 | function SpawnSmite(POS) | |
1871 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1872 | local EMITPOS = HITPOS | |
1873 | if HITFLOOR ~= nil then | |
1874 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1875 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1876 | EMITPOS = HITPOS | |
1877 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1878 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1879 | EMITPOS = HITPOS | |
1880 | end | |
1881 | end | |
1882 | if HITFLOOR ~= nil then | |
1883 | ApplyAoE(EMITPOS,10) | |
1884 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1885 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1886 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1887 | for i = 1, 5 do | |
1888 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1889 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | ||
1894 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1895 | coroutine.resume(coroutine.create(function() | |
1896 | local METEOR = IT("Model",Effects) | |
1897 | METEOR.Name = "Meteorite" | |
1898 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1899 | METEOR.PrimaryPart = CENTER | |
1900 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1901 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1902 | for i = 1, 15 do | |
1903 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
1904 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1905 | end | |
1906 | if ISDEBREE ~= true then | |
1907 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1908 | else | |
1909 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1910 | end | |
1911 | local IMPACT = false | |
1912 | CreateSound(463593339, CENTER, 10, 0.6) | |
1913 | if SIZE >= 3.5 then | |
1914 | for i = 1, MRANDOM(3,7) do | |
1915 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1916 | end | |
1917 | end | |
1918 | for i = 1, 200 do | |
1919 | Swait() | |
1920 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1921 | if HITFLOOR == nil then | |
1922 | local ORI = CENTER.Orientation | |
1923 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1924 | else | |
1925 | if HITFLOOR.Anchored == true then | |
1926 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1927 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175) | |
1928 | end | |
1929 | IMPACT = true | |
1930 | break | |
1931 | end | |
1932 | end | |
1933 | if IMPACT == true then | |
1934 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1935 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1936 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1937 | ApplyAoE(CENTER.Position,30*SIZE) | |
1938 | end | |
1939 | METEOR:remove() | |
1940 | end)) | |
1941 | end | |
1942 | ||
1943 | function Smite() | |
1944 | ATTACK = true | |
1945 | Rooted = false | |
1946 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1947 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1948 | Swait() | |
1949 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1952 | end | |
1953 | local POWER = 0 | |
1954 | repeat | |
1955 | Swait() | |
1956 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1959 | POWER = POWER + 0.5 | |
1960 | if POWER >= 85 then | |
1961 | POWER = 85 | |
1962 | end | |
1963 | until KEYHOLD == false | |
1964 | if POWER < 0.6 then | |
1965 | SpawnSmite(Mouse.Hit.p) | |
1966 | else | |
1967 | if POWER < 15 then | |
1968 | POWER = 15 | |
1969 | end | |
1970 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1971 | end | |
1972 | ATTACK = false | |
1973 | Rooted = false | |
1974 | end | |
1975 | ||
1976 | ||
1977 | ||
1978 | function Corrupted_Explosion() | |
1979 | ATTACK = true | |
1980 | Rooted = true | |
1981 | for i=0, 1, 0.1 / Animation_Speed do | |
1982 | Swait() | |
1983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
1984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
1985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1989 | end | |
1990 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1991 | Swait() | |
1992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1998 | end | |
1999 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2000 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2001 | MakeForm(BEAM,"Ball") | |
2002 | MakeForm(BEAM2,"Ball") | |
2003 | BEAM.CFrame = CF(RootPart.Position) | |
2004 | BEAM2.CFrame = CF(RootPart.Position) | |
2005 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2006 | for i=1, 100 do | |
2007 | Swait() | |
2008 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
2009 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
2010 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
2011 | BEAM.CFrame = CF(RootPart.Position) | |
2012 | BEAM2.CFrame = CF(RootPart.Position) | |
2013 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2020 | end | |
2021 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2022 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2023 | BEAM2:remove() | |
2024 | BEAM:remove() | |
2025 | ATTACK = false | |
2026 | Rooted = false | |
2027 | end | |
2028 | ||
2029 | ||
2030 | ||
2031 | --//=================================\\ | |
2032 | --|| ASSIGN THINGS TO KEYS | |
2033 | --\\=================================// | |
2034 | ||
2035 | function MouseDown(Mouse) | |
2036 | if ATTACK == false then | |
2037 | end | |
2038 | end | |
2039 | ||
2040 | function MouseUp(Mouse) | |
2041 | HOLD = false | |
2042 | end | |
2043 | ||
2044 | function KeyDown(Key) | |
2045 | KEYHOLD = true | |
2046 | if Key == "z" and ATTACK == false then | |
2047 | Shell() | |
2048 | end | |
2049 | ||
2050 | if Key == "q" and ATTACK == false then | |
2051 | Astral_Hop() | |
2052 | end | |
2053 | ||
2054 | if Key == "e" and ATTACK == false then | |
2055 | Corrupted_Explosion() | |
2056 | end | |
2057 | ||
2058 | ||
2059 | ||
2060 | if Key == "b" and ATTACK == false then | |
2061 | Technobeam() | |
2062 | end | |
2063 | ||
2064 | if Key == "t" and ATTACK == false then | |
2065 | Taunt() | |
2066 | end | |
2067 | ||
2068 | ||
2069 | ||
2070 | if Key == "c" and ATTACK == false then | |
2071 | Smite() | |
2072 | end | |
2073 | ||
2074 | ||
2075 | if Key == "x" and ATTACK == false then | |
2076 | SinfulShell() | |
2077 | end | |
2078 | ||
2079 | if Key == "f" and ATTACK == false then | |
2080 | Prison_Key() | |
2081 | end | |
2082 | ||
2083 | if Key == "g" and ATTACK == false then | |
2084 | Morning_Star() | |
2085 | end | |
2086 | end | |
2087 | ||
2088 | function KeyUp(Key) | |
2089 | KEYHOLD = false | |
2090 | end | |
2091 | ||
2092 | Mouse.Button1Down:connect(function(NEWKEY) | |
2093 | MouseDown(NEWKEY) | |
2094 | end) | |
2095 | Mouse.Button1Up:connect(function(NEWKEY) | |
2096 | MouseUp(NEWKEY) | |
2097 | end) | |
2098 | Mouse.KeyDown:connect(function(NEWKEY) | |
2099 | KeyDown(NEWKEY) | |
2100 | end) | |
2101 | Mouse.KeyUp:connect(function(NEWKEY) | |
2102 | KeyUp(NEWKEY) | |
2103 | end) | |
2104 | ||
2105 | --//=================================\\ | |
2106 | --\\=================================// | |
2107 | ||
2108 | ||
2109 | function unanchor() | |
2110 | if UNANCHOR == true then | |
2111 | g = Character:GetChildren() | |
2112 | for i = 1, #g do | |
2113 | if g[i].ClassName == "Part" then | |
2114 | g[i].Anchored = false | |
2115 | end | |
2116 | end | |
2117 | end | |
2118 | end | |
2119 | ||
2120 | ||
2121 | --//=================================\\ | |
2122 | --|| WRAP THE WHOLE SCRIPT UP | |
2123 | --\\=================================// | |
2124 | ||
2125 | Humanoid.Changed:connect(function(Jump) | |
2126 | if Jump == "Jump" and (Disable_Jump == true) then | |
2127 | Humanoid.Jump = false | |
2128 | end | |
2129 | end) | |
2130 | ||
2131 | local BLINKLOOP = 0 | |
2132 | ||
2133 | while true do | |
2134 | Swait() | |
2135 | script.Parent = WEAPONGUI | |
2136 | ANIMATE.Parent = nil | |
2137 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2138 | v:Stop(); | |
2139 | end | |
2140 | Humanoid.JumpPower = 75 | |
2141 | SINE = SINE + CHANGE | |
2142 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2143 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2144 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2145 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
2146 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2147 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2148 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2149 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2150 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2151 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2152 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2153 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2154 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2155 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2156 | end | |
2157 | if HITFLOOR == nil then | |
2158 | ANIM = "Midair" | |
2159 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2160 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2161 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2162 | local HIT = IT("Folder",JUMPHIT) | |
2163 | HIT.Name = "Stomped" | |
2164 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2165 | RootPart.Velocity = VT(0,80,0) | |
2166 | GoombaStomp(JUMPHIT.Parent) | |
2167 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2168 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2169 | if HEAD then | |
2170 | if HEAD:FindFirstChild("Stomped") == nil then | |
2171 | local HIT = IT("Folder",HEAD) | |
2172 | HIT.Name = "Stomped" | |
2173 | CreateSound(165013277, HEAD, 10, 1, false) | |
2174 | RootPart.Velocity = VT(0,80,0) | |
2175 | GoombaStomp(HEAD.Parent) | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2181 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2182 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2183 | local HIT = IT("Folder",JUMPHIT) | |
2184 | HIT.Name = "Stomped" | |
2185 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2186 | RootPart.Velocity = VT(0,80,0) | |
2187 | GoombaStomp(JUMPHIT.Parent) | |
2188 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2189 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2190 | if HEAD then | |
2191 | if HEAD:FindFirstChild("Stomped") == nil then | |
2192 | local HIT = IT("Folder",HEAD) | |
2193 | HIT.Name = "Stomped" | |
2194 | CreateSound(165013277, HEAD, 10, 1, false) | |
2195 | RootPart.Velocity = VT(0,80,0) | |
2196 | GoombaStomp(HEAD.Parent) | |
2197 | end | |
2198 | end | |
2199 | end | |
2200 | end | |
2201 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2202 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2203 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2204 | local HIT = IT("Folder",JUMPHIT) | |
2205 | HIT.Name = "Stomped" | |
2206 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2207 | RootPart.Velocity = VT(0,80,0) | |
2208 | GoombaStomp(JUMPHIT.Parent) | |
2209 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2210 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2211 | if HEAD then | |
2212 | if HEAD:FindFirstChild("Stomped") == nil then | |
2213 | local HIT = IT("Folder",HEAD) | |
2214 | HIT.Name = "Stomped" | |
2215 | CreateSound(165013277, HEAD, 10, 1, false) | |
2216 | RootPart.Velocity = VT(0,80,0) | |
2217 | GoombaStomp(HEAD.Parent) | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | end | |
2222 | if ATTACK == false then | |
2223 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2229 | end | |
2230 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2231 | ANIM = "Idle" | |
2232 | JUMPED = false | |
2233 | if ATTACK == false then | |
2234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
2236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2240 | end | |
2241 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2242 | ANIM = "Walk" | |
2243 | JUMPED = false | |
2244 | if ATTACK == false then | |
2245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
2247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2249 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
2250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
2251 | end | |
2252 | end | |
2253 | ||
2254 | unanchor() | |
2255 | Humanoid.MaxHealth = "inf" | |
2256 | Humanoid.Health = "inf" | |
2257 | if Rooted == false then | |
2258 | Disable_Jump = false | |
2259 | Humanoid.WalkSpeed = Speed | |
2260 | elseif Rooted == true then | |
2261 | Disable_Jump = true | |
2262 | Humanoid.WalkSpeed = 0 | |
2263 | end | |
2264 | sick.SoundId = "rbxassetid://591604546" | |
2265 | sick.Looped = true | |
2266 | sick.Pitch = 1 | |
2267 | sick.Volume = 10 | |
2268 | sick.Playing = true | |
2269 | sick.Parent = Torso | |
2270 | if Head:FindFirstChild("face") then | |
2271 | Head.face.Texture = "rbxassetid://142478285" | |
2272 | end | |
2273 | BLINKLOOP = BLINKLOOP + 1 | |
2274 | if BLINKLOOP >=650 then | |
2275 | BLINKLOOP = 0 | |
2276 | Blink() | |
2277 | end | |
2278 | if #GHOSTS>0 then | |
2279 | for e=1,#GHOSTS do | |
2280 | if GHOSTS[e]~=nil then | |
2281 | local Thing=GHOSTS[e] | |
2282 | if Thing~=nil then | |
2283 | if Thing:FindFirstChild("Head") then | |
2284 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
2285 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433" | |
2286 | end | |
2287 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
2288 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
2289 | end | |
2290 | end | |
2291 | local TORSO = Thing:FindFirstChild("Torso") | |
2292 | if TORSO then | |
2293 | TORSO.Anchored = false | |
2294 | local ROOT = Thing.HumanoidRootPart | |
2295 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
2296 | local Neck1 = TORSO:FindFirstChild("Neck") | |
2297 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
2298 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
2299 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
2300 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
2301 | if ROOT and RootJoint1 then | |
2302 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
2303 | if VELOCITY < 1 then | |
2304 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2305 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2306 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2307 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2308 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2309 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2310 | elseif VELOCITY > 1 then | |
2311 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2312 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2313 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2314 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2315 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2316 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2317 | end | |
2318 | end | |
2319 | local Human = Thing.Humanoid | |
2320 | if Human then | |
2321 | Human.HipHeight = 0.3 | |
2322 | for _, c in pairs(Thing:GetChildren()) do | |
2323 | if c.ClassName == "Part" and c.Transparency < 1 then | |
2324 | c.Color = C3(0,0,0) | |
2325 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
2326 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2327 | c:remove() | |
2328 | end | |
2329 | end | |
2330 | if Human then | |
2331 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
2332 | IDLEANIMATION:Play() | |
2333 | end | |
2334 | local list = game.Workspace:children() | |
2335 | local torso = nil | |
2336 | local dist = 50 | |
2337 | local temp = nil | |
2338 | local human = nil | |
2339 | local temp2 = nil | |
2340 | local OwnerInDanger = false | |
2341 | for x = 1, #list do | |
2342 | temp2 = list[x] | |
2343 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2344 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2345 | human = temp2:findFirstChildOfClass("Humanoid") | |
2346 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2347 | if (temp.Position - Torso.Position).magnitude < 15 then | |
2348 | OwnerInDanger = true | |
2349 | newdist = (temp.Position - TORSO.Position).magnitude | |
2350 | dist = (Torso.Position - temp.Position).magnitude | |
2351 | Human:MoveTo(temp.Position) | |
2352 | torso = temp | |
2353 | if newdist < 7 then | |
2354 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
2355 | CreateSound(814168787, temp, 1, 2, false) | |
2356 | ApplyDamage(human,MRANDOM(15,35),temp) | |
2357 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2358 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | end | |
2364 | if OwnerInDanger == false then | |
2365 | for x = 1, #list do | |
2366 | temp2 = list[x] | |
2367 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2368 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2369 | human = temp2:findFirstChildOfClass("Humanoid") | |
2370 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2371 | if (temp.Position - Torso.Position).magnitude < dist then | |
2372 | newdist = (temp.Position - TORSO.Position).magnitude | |
2373 | Human:MoveTo(temp.Position) | |
2374 | torso = temp | |
2375 | if newdist < 15 then | |
2376 | if MRANDOM(1,35) == 1 then | |
2377 | CreateSound(438665935, temp, 1, 3, false) | |
2378 | ApplyDamage(human,MRANDOM(2,20),temp) | |
2379 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2380 | end | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | end | |
2387 | if torso == nil then | |
2388 | Human.WalkSpeed = Speed -0.2 | |
2389 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
2390 | Human:MoveTo(TORSO.Position) | |
2391 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
2392 | Human:MoveTo(Torso.Position) | |
2393 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
2394 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
2395 | end | |
2396 | else | |
2397 | if OwnerInDanger == false then | |
2398 | Human.WalkSpeed = Speed*1.2 | |
2399 | else | |
2400 | Human.WalkSpeed = Speed*5 | |
2401 | end | |
2402 | end | |
2403 | if Human.Health == 0 then | |
2404 | Thing:remove() | |
2405 | table.remove(GHOSTS,e) | |
2406 | else | |
2407 | Human.Health = Human.Health + 0.5 | |
2408 | end | |
2409 | else | |
2410 | Thing:remove() | |
2411 | table.remove(GHOSTS,e) | |
2412 | end | |
2413 | else | |
2414 | Thing:remove() | |
2415 | table.remove(GHOSTS,e) | |
2416 | end | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | refit() | |
2422 | end | |
2423 | ||
2424 | --//=================================\\ | |
2425 | --\\=================================// | |
2426 | ||
2427 | ||
2428 | ||
2429 | ||
2430 | ||
2431 | --//====================================================\\-- | |
2432 | --|| END OF THE SCRIPT | |
2433 | --\\====================================================//-- |