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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | ||
148 | script.Parent=nil | |
149 | --- shortcuts | |
150 | v3 = Vector3.new | |
151 | cn = CFrame.new | |
152 | ca2 = CFrame.Angles | |
153 | mf = math.floor | |
154 | mran = math.random | |
155 | mrad = math.rad | |
156 | mdeg = math.deg | |
157 | ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end | |
158 | mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end | |
159 | ud=UDim2.new | |
160 | bn = BrickColor.new | |
161 | c3 = Color3.new | |
162 | ----- | |
163 | --Player='Diitto' | |
164 | Players=game:service'Players' | |
165 | Player=Players.LocalPlayer --[Herobrinerte] | |
166 | PChar=Player.Character | |
167 | ||
168 | as,so={},{'metal','Block','Slash','Slash2','Hit','Kick'} | |
169 | as.corner='11294911' | |
170 | as.cone='1033714' | |
171 | as.ring="3270017" | |
172 | as.Chakram='47260990' | |
173 | as.ring2='18430887' | |
174 | as.blast='20329976' | |
175 | as.missile='10207677' | |
176 | as.fire='2693346' | |
177 | as.boom='3264793' | |
178 | as.slash='10209645' | |
179 | as.abscond='2767090' | |
180 | as.firelaser='13775494' | |
181 | as.diamond='9756362' | |
182 | as.metal='rbxasset://sounds\\unsheath.wav' | |
183 | as.Block = 'rbxasset://sounds\\metal.ogg' | |
184 | as.Slash = '10209645' | |
185 | as.Slash2 = '46760716' | |
186 | as.Hit='10209583' | |
187 | as.Kick='46153268' | |
188 | as.cast='2101137' | |
189 | as.rockhead= '21629626' | |
190 | as.rockheadt='21629620' | |
191 | ||
192 | ||
193 | for i,v in pairs(as) do | |
194 | if type(tonumber(v:sub(1,3)))=="number" then | |
195 | as[i]="http://www.roblox.com/asset/?id="..v | |
196 | end | |
197 | end | |
198 | ||
199 | LastMade=nil | |
200 | iNew=function(tab) | |
201 | local v=Instance.new(tab[1]) | |
202 | for Ind,Val in pairs(tab) do | |
203 | if Ind~=1 and Ind~=2 then | |
204 | v[Ind] = Val | |
205 | end | |
206 | end | |
207 | v.Parent=tab[2]==0 and LastMade or tab[2] | |
208 | LastMade=v | |
209 | return v | |
210 | end | |
211 | iPart=function(tab) | |
212 | local v=Instance.new(tab.type or 'Part') | |
213 | if tab.type~='CornerWedgePart' then v.formFactor='Custom' end | |
214 | v.TopSurface=0 v.BottomSurface=0 | |
215 | if tab.sc then | |
216 | v.Size=v3(tab[2]*tab.sc,tab[3]*tab.sc,tab[4]*tab.sc) | |
217 | else | |
218 | v.Size=v3(tab[2],tab[3],tab[4]) | |
219 | end | |
220 | if tab.co then v.BrickColor=bn(tab.co) end | |
221 | if tab.tr then v.Transparency=tab.tr end | |
222 | if tab.rf then v.Reflectance=tab.rf end | |
223 | if tab.can then v.CanCollide=tab.can end | |
224 | if tab.cf then v.CFrame=tab.cf end | |
225 | if tab.an then v.Anchored=tab.an end | |
226 | if tab.na then v.Name=tab.na end | |
227 | if tab.ma then v.Material=tab.ma end | |
228 | v.Parent=tab[1] | |
229 | v:BreakJoints() | |
230 | LastMade=v | |
231 | return v | |
232 | end | |
233 | function getoutline(x,z,i) | |
234 | return math.sqrt(x^2+z^2)+(i or 0.05),mdeg(math.atan2(x,z)) | |
235 | end | |
236 | function v32(cf) | |
237 | local x,y,z=cf:toEulerAnglesXYZ() | |
238 | return v3(mdeg(x),mdeg(y),mdeg(z)) | |
239 | end | |
240 | WeldLib={} | |
241 | function GetWeld(weld,CO) | |
242 | if not WeldLib[weld] then | |
243 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
244 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
245 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))} | |
246 | end | |
247 | return weld['C'..CO].p,WeldLib[weld][CO] | |
248 | end | |
249 | function ClearWeld(weld) | |
250 | if WeldLib[weld] then WeldLib[weld]=nil end | |
251 | end | |
252 | function TweenNum(i,loops,i1,i2,smooth) | |
253 | smooth = smooth or 1 | |
254 | local perc | |
255 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
256 | local ton | |
257 | if i1 > i2 then | |
258 | ton = -math.abs(i1 - i2) *perc | |
259 | else | |
260 | ton = math.abs(i1 - i2) *perc | |
261 | end | |
262 | return i1+ton | |
263 | end | |
264 | function TweenV3(i,loops,v1,v2,smooth) | |
265 | smooth = smooth or 1 | |
266 | local perc | |
267 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
268 | local tox2,toy2,toz2 = 0,0,0 | |
269 | if v1.x > v2.x then | |
270 | tox2 = -math.abs(v1.x - v2.x) *perc | |
271 | else | |
272 | tox2 = math.abs(v1.x - v2.x) *perc | |
273 | end | |
274 | if v1.y > v2.y then | |
275 | toy2 = -math.abs(v1.y - v2.y) *perc | |
276 | else | |
277 | toy2 = math.abs(v1.y - v2.y) *perc | |
278 | end | |
279 | if v1.z > v2.z then | |
280 | toz2 = -math.abs(v1.z - v2.z) *perc | |
281 | else | |
282 | toz2 = math.abs(v1.z - v2.z) *perc | |
283 | end | |
284 | return v3(v1.x + tox2,v1.y + toy2,v1.z + toz2) | |
285 | end | |
286 | function TweenCF(i,loops,origpos,origangle,nextpos,nextangle,smooth) | |
287 | smooth = smooth or 1 | |
288 | local perc | |
289 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
290 | local tox,toy,toz = 0,0,0 | |
291 | if origangle.x > nextangle.x then tox = -math.abs(origangle.x - nextangle.x) *perc | |
292 | else tox = math.abs(origangle.x - nextangle.x) *perc end | |
293 | if origangle.y > nextangle.y then toy = -math.abs(origangle.y - nextangle.y) *perc | |
294 | else toy = math.abs(origangle.y - nextangle.y) *perc end | |
295 | if origangle.z > nextangle.z then toz = -math.abs(origangle.z - nextangle.z) *perc | |
296 | else toz = math.abs(origangle.z - nextangle.z) *perc end | |
297 | local tox2,toy2,toz2 = 0,0,0 | |
298 | if origpos.x > nextpos.x then | |
299 | tox2 = -math.abs(origpos.x - nextpos.x) *perc | |
300 | else tox2 = math.abs(origpos.x - nextpos.x) *perc end | |
301 | if origpos.y > nextpos.y then | |
302 | toy2 = -math.abs(origpos.y - nextpos.y) *perc | |
303 | else toy2 = math.abs(origpos.y - nextpos.y) *perc end | |
304 | if origpos.z > nextpos.z then | |
305 | toz2 = -math.abs(origpos.z - nextpos.z) *perc | |
306 | else toz2 = math.abs(origpos.z - nextpos.z) *perc end | |
307 | return cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
308 | end | |
309 | function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
310 | loops=math.floor(loops) | |
311 | smooth = smooth or 1 | |
312 | if not WeldLib[weld] then | |
313 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
314 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
315 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))} | |
316 | end | |
317 | local perc =smooth==1 and math.sin((math.pi/2)/loops*i) or i/loops | |
318 | --print(weld.Part1) | |
319 | local tox,toy,toz = 0,0,0 | |
320 | tox = origangle.x > nextangle.x and -math.abs(origangle.x - nextangle.x) *perc or math.abs(origangle.x - nextangle.x) *perc | |
321 | toy = origangle.y > nextangle.y and -math.abs(origangle.y - nextangle.y) *perc or math.abs(origangle.y - nextangle.y) *perc | |
322 | toz = origangle.z > nextangle.z and -math.abs(origangle.z - nextangle.z) *perc or math.abs(origangle.z - nextangle.z) *perc | |
323 | local tox2,toy2,toz2 = 0,0,0 | |
324 | tox2= origpos.x > nextpos.x and -math.abs(origpos.x - nextpos.x) *perc or math.abs(origpos.x - nextpos.x) *perc | |
325 | toy2= origpos.y > nextpos.y and -math.abs(origpos.y - nextpos.y) *perc or math.abs(origpos.y - nextpos.y) *perc | |
326 | toz2= origpos.z > nextpos.z and -math.abs(origpos.z - nextpos.z) *perc or math.abs(origpos.z - nextpos.z) *perc | |
327 | WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
328 | weld['C'..CO] = cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
329 | end | |
330 | function se(Key,Text) | |
331 | local Values = {} | |
332 | for value in (Text..Key):gmatch("(.-)"..Key) do | |
333 | table.insert(Values,value) | |
334 | end | |
335 | local Values2={} | |
336 | for i,v in pairs(Values) do Values2[i]=Values[i]:lower() end | |
337 | return Values,Values2 | |
338 | end | |
339 | findplayer=function(nn) | |
340 | if not nn then return nil end | |
341 | local found | |
342 | for i,v in pairs(Players:GetPlayers()) do | |
343 | if string.find(v.Name:lower(),nn:lower()) and not found then found=v end | |
344 | end | |
345 | return found | |
346 | end | |
347 | LoopFunctions={} | |
348 | iLoopFunctions=-9000 | |
349 | function DoLoop(times,func) | |
350 | iLoopFunctions=iLoopFunctions+1 | |
351 | LoopFunctions[tonumber(iLoopFunctions)]={times,0,func} | |
352 | end | |
353 | function MeshEffect(times,cf1,cf2,scale1,scale2,tr1,tr2,col,type) | |
354 | local cf2=cf2 or cf1 | |
355 | local v=iPart{Char,0.2,0.2,0.2,co=col,cf=cf1,na='Mesh',an=true,ca=false,tr=tr1} | |
356 | local mesh=iNew{'SpecialMesh',v,Scale=scale1} | |
357 | if type=='Brick' or type=='Sphere' then | |
358 | mesh.MeshType=type | |
359 | else | |
360 | mesh.MeshId=type | |
361 | end | |
362 | local x1,y1,z1 = cf1:toEulerAnglesXYZ() | |
363 | local x2,y2,z2 = cf2:toEulerAnglesXYZ() | |
364 | local count=0 | |
365 | DoLoop(times,function(i) count=count+1 | |
366 | mesh.Scale=TweenV3(count,times,scale1,scale2,1)*((type=='Brick' or type=='Sphere') and 5 or 1) | |
367 | v.Transparency=TweenNum(count,times,tr1,tr2,1) | |
368 | v.CFrame=TweenCF(count,times,cf1.p,v3(mdeg(x1),mdeg(y1),mdeg(z1)),cf2.p,v3(mdeg(x2),mdeg(y2),mdeg(z2)),1) | |
369 | if i==1 then v:Remove() end end) | |
370 | end | |
371 | Dmgv={8,16} | |
372 | HitDebounce={} | |
373 | Damage=function(Hum,Mult,Sound) | |
374 | if not Hum or Hum.Parent==Char then return end | |
375 | if not Hum.Parent:findFirstChild'Torso' then return end | |
376 | local HName=Hum.Parent.Name | |
377 | if HitDebounce[HName] and HitDebounce[HName]>tick() then return end | |
378 | HitDebounce[HName]=tick()+0.2 | |
379 | local Mult=Mult or 1 | |
380 | local Dealt=mran(Dmgv[1],Dmgv[2])*Mult | |
381 | local col='' | |
382 | if Hum.Parent:findFirstChild'Block' and Hum.Parent.Block.Value>0 then | |
383 | Hum.Parent.Block.Value=Hum.Parent.Block.Value-1 | |
384 | col='Bright blue' | |
385 | else | |
386 | Hum.Health=Hum.Health-Dealt | |
387 | col='Bright red' | |
388 | end | |
389 | if Sound then so[col=='Bright blue' and 'Block' or 'Hit']:Play() end | |
390 | local DoH=iNew{'Model',Char,Name=col=='Bright blue' and 'Block' or Dealt} | |
391 | iNew{'Humanoid',DoH,MaxHealth=1/0,Health=1/0,Name=''} | |
392 | local Doh=iPart{DoH,0.6,0.2,0.6,co=col,an=true} Doh.Name='Head' iNew{'CylinderMesh',Doh} | |
393 | local dofs=Hum.Parent.Torso.CFrame*cn(mran2(-1.5,1.5),2.5,mran2(-1,1)) Doh.CFrame=dofs | |
394 | DoLoop(40,function(i) Doh.CFrame=dofs*cn(0,i*2,0) Doh.Transparency=i-0.5 if i==1 then DoH:Remove() end end) | |
395 | end | |
396 | AOEFind = function(pos,ra,f,f2) -- range get | |
397 | local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2) | |
398 | pcall(function() | |
399 | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do | |
400 | local Hum=v.Parent:findFirstChild'Humanoid' | |
401 | if v.Name=='Torso' and Hum and Hum.Health>0 and v.Parent~=Char then | |
402 | pcall(function() f(Hum,v) end) | |
403 | elseif f2 and not Hum then | |
404 | pcall(function() f2(v) end) | |
405 | end | |
406 | end | |
407 | end) | |
408 | end | |
409 | function FindSurface(part, position) | |
410 | local obj = part.CFrame:pointToObjectSpace(position) | |
411 | local siz = part.Size/2 | |
412 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
413 | local vec = Vector3.FromNormalId(v) | |
414 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
415 | local vz = (obj)/(siz*vec) | |
416 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
417 | return wvec,vec | |
418 | end | |
419 | end | |
420 | if part.className == "WedgePart" then | |
421 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
422 | end | |
423 | end | |
424 | function FaceBG(pos) | |
425 | BG.maxTorque=v3(1,1,1)/0 | |
426 | BG.cframe=cn(Torso.Position,v3(pos.x,Torso.Position.y,pos.z))*cn(0,0,-1) | |
427 | end | |
428 | ray = function(Pos, Dir,tab,length) -- ray cast | |
429 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab) | |
430 | end | |
431 | function Projectile(ofs,speed,part,adj,fhit,fnohit) | |
432 | part.CFrame=ofs*adj | |
433 | local stop=false | |
434 | DoLoop(50,function(x) | |
435 | local i=x | |
436 | if not stop then | |
437 | local hit,pos=ray(ofs.p,ofs.p-ofs*cn(0,0,-1).p,Char,speed+1) | |
438 | if hit then | |
439 | --Hit | |
440 | if fhit then i=1 stop=true | |
441 | ---- | |
442 | local cof=FindSurface(hit,pos) | |
443 | --iPart{workspace,2,2,0.2,cf=cn(pos,pos+cof),an=true,co='Black'} | |
444 | ---- | |
445 | local x,y,z=ofs:toEulerAnglesXYZ() | |
446 | ofs=cn(pos)*ca(mdeg(x),mdeg(y),mdeg(z))*cn(0,0,-part.Size.y/2) | |
447 | part.CFrame=ofs*adj | |
448 | fhit(hit,pos) end | |
449 | else | |
450 | ofs=ofs*cn(0,0,speed) | |
451 | part.CFrame=ofs*adj | |
452 | end | |
453 | if i==1 then | |
454 | if fnohit then fnohit(ofs.p) else part:Remove() end | |
455 | end | |
456 | end | |
457 | end) | |
458 | end | |
459 | ||
460 | CC={'','Bright yellow','Flame reddish orange'} | |
461 | Scale=5 | |
462 | Mat='Marble' | |
463 | ||
464 | SpawnPoint=PChar.Torso.CFrame*cn(0,1+Scale*3,-20-Scale*1.5) | |
465 | name='Brock' | |
466 | pcall(function() _G.OldMod00:Remove() end) | |
467 | ||
468 | --------------- | |
469 | UNDYING=function() | |
470 | pcall(function() fUNDYING:disconnect() end) | |
471 | pcall(function() local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false end) | |
472 | Torso.Anchored=true Torso.Transparency=1 Torso.CanCollide=false | |
473 | Stand:Remove() Head:Remove() | |
474 | local RespawnPos=cn(Torso.CFrame.p+v3(0,Scale*5,0))*ca(0,mran(-360,360),0) | |
475 | wait(4) | |
476 | Anim='Reviving' | |
477 | local oldChar=Char | |
478 | local oldRootLimbs=RootLimbs | |
479 | for i,v in pairs(oldRootLimbs) do v.Anchored=true end | |
480 | fMarble(Char,function(v) v.Anchored=true end) | |
481 | MakeAI(RespawnPos) Anim='Reviving' | |
482 | fMarble(Char,function(v) v.Transparency=1 end) | |
483 | for i,v in pairs(RootLimbs) do v.Transparency=1 end | |
484 | wait(0.1) Torso.Anchored=true | |
485 | local Reconstruct={} | |
486 | fMarble(oldChar,function(v) | |
487 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
488 | local x2,y2,z2=Char[v.Parent.Name][v.Name].CFrame:toEulerAnglesXYZ() | |
489 | Reconstruct[#Reconstruct+1]={v,Char[v.Parent.Name][v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end) | |
490 | for i,v in pairs(oldRootLimbs) do | |
491 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
492 | local x2,y2,z2=Char[v.Name].CFrame:toEulerAnglesXYZ() | |
493 | Reconstruct[#Reconstruct+1]={v,Char[v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end | |
494 | local tweens=100 | |
495 | for tween=1,tweens do | |
496 | for i,v in pairs(Reconstruct) do v[1].CFrame=TweenCF(tween,tweens,v[3],v[4],v[2].Position,v[5],1)*ca(360*(tween/tweens),720*(tween/tweens),0) end | |
497 | wait() | |
498 | end | |
499 | oldChar:Remove() | |
500 | fMarble(Char,function(v) v.Transparency=0 end) | |
501 | for i,v in pairs(RootLimbs) do v.Transparency=0 end | |
502 | Torso.Anchored=false wait() | |
503 | BG.maxTorque=v3(1,1,1)/0 BG.cframe=Torso.CFrame | |
504 | ReturnAnim() | |
505 | wait(2) | |
506 | BG.maxTorque=nov3 | |
507 | Anim,ArmAnim,LegAnim='None','None','None' | |
508 | end | |
509 | ------ | |
510 | ||
511 | function MakeAI(SpawnPoint2) | |
512 | Char=iNew{'Model',workspace,Name=name,archivable=false} _G.OldMod00=Char | |
513 | Torso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='Torso'} | |
514 | pTorso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='pTorso'} | |
515 | Head=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='Head'} | |
516 | pHead=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='pHead'} iNew{'SpecialMesh',pHead,Scale=v3(1,1,1)*Scale/1.4,VertexColor=v3(1,1,1)/1.65,MeshId=as.rockhead,TextureId=as.rockheadt} | |
517 | Stand=iPart{Char,1.5,2.9,1.1,sc=Scale,co=CC[1],na='Stand'} | |
518 | ||
519 | for i,n in pairs(so) do | |
520 | local v=iNew{'Sound',Torso,Volume=1,Pitch=1,Looped=false,Name=v,SoundId=as[n]} | |
521 | so[n]=v | |
522 | end | |
523 | ||
524 | ||
525 | LSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LSho'} | |
526 | LArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LArm'} | |
527 | ||
528 | RSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RSho'} | |
529 | RArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RArm'} | |
530 | ||
531 | LThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LThi'} | |
532 | LLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LLeg'} | |
533 | ||
534 | RThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RThi'} | |
535 | RLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RLeg'} | |
536 | ||
537 | ||
538 | ||
539 | nov3=v3(0,0,0) | |
540 | Marble={} | |
541 | MarbleSpeed=0.2 | |
542 | MarbleMax=12 | |
543 | for i,v in pairs({pTorso,LSho,RSho,LArm,RArm,LThi,RThi,LLeg,RLeg}) do | |
544 | v.Material=Mat | |
545 | local VS=v.Size | |
546 | local va=1.2 | |
547 | --v.Size=v.Size/1.5 | |
548 | local vv=v:Clone() | |
549 | for x=-1,1,2 do | |
550 | for y=-1,1,2 do | |
551 | for z=-1,1,2 do | |
552 | local marb=vv:Clone() marb.Size=VS/mran2(1.8,2.2) marb.Parent=v marb.Name=x..y..z | |
553 | local wmarb=iNew{'Weld',marb,Part0=v,Part1=marb,C0=cn(VS.x/4*x/va,VS.y/4*y,VS.z/4*z/va)*ca(mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax))} | |
554 | Marble[#Marble+1]={wmarb,mran(-1,1),mran(-1,1),mran(-1,1)} | |
555 | end end end | |
556 | iNew{'BlockMesh',v,Scale=v3(1,1,1)/1.5} | |
557 | v.Transparency=0 --.995 | |
558 | end | |
559 | ||
560 | for i,v in pairs(Char:children()) do if v:IsA'BasePart' and v.Name~='Torso' then v.CFrame=Torso.CFrame end end | |
561 | ||
562 | Head.Transparency=0.99 | |
563 | Head.CanCollide=false | |
564 | Neck=iNew{'Weld',Torso,Part0=Torso,Part1=Head,C0=cn(0,0,0)} | |
565 | pNeck=iNew{'Weld',Torso,Part0=pTorso,Part1=pHead,C0=cn(0,1.5*Scale,0)} | |
566 | Hum=iNew{'Humanoid',Char} | |
567 | ||
568 | ||
569 | Torso.Transparency=1 | |
570 | wTorso=iNew{'Weld',Torso,Part0=Torso,Part1=pTorso,C0=cn(0,-2.5*Scale,0)*ca(0,0,0)} | |
571 | oTorso=cn(0,0,0) | |
572 | ||
573 | Stand.Transparency=1 | |
574 | wStand=iNew{'Weld',Torso,Part0=Torso,Part1=Stand,C0=cn(0,-2.5*Scale,0)} | |
575 | ||
576 | wLSho=iNew{'Weld',LSho,Part0=pTorso,Part1=LSho,C0=cn(-1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)} | |
577 | wLArm=iNew{'Weld',LArm,Part0=LSho,Part1=LArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
578 | ||
579 | wRSho=iNew{'Weld',RSho,Part0=pTorso,Part1=RSho,C0=cn(1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)} | |
580 | wRArm=iNew{'Weld',RArm,Part0=RSho,Part1=RArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
581 | ||
582 | wLThi=iNew{'Weld',LThi,Part0=pTorso,Part1=LThi,C0=cn(-0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)} | |
583 | wLLeg=iNew{'Weld',LLeg,Part0=LThi,Part1=LLeg,C0=cn(1,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
584 | ||
585 | wRThi=iNew{'Weld',RThi,Part0=pTorso,Part1=RThi,C0=cn(0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)} | |
586 | wRLeg=iNew{'Weld',RLeg,Part0=RThi,Part1=RLeg,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)} | |
587 | ||
588 | wLSho.C0=cn(-1.5*Scale,0.75*Scale,0)*ca(0,0,-135) --a,b | |
589 | wLArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --c,d | |
590 | wRSho.C0=cn(1.5*Scale,0.75*Scale,0)*ca(0,0,135) --e,f | |
591 | wRArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --g,h | |
592 | ---- | |
593 | wLThi.C0=cn(-0.5*Scale,-1*Scale,0)*ca(0,0,-45) --i,j | |
594 | wLLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --k,l | |
595 | wRThi.C0=cn(0.5*Scale,-1*Scale,0)*ca(0,0,45) --m,n | |
596 | wRLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --o,p | |
597 | ||
598 | BG=iNew{'BodyGyro',Torso,maxTorque=nov3} | |
599 | BP=iNew{'BodyPosition',Torso,maxForce=nov3} | |
600 | fUNDYING=Hum.Died:connect(UNDYING) | |
601 | LimbNames={'LSho','RSho','LArm','RArm','RThi','LThi','RLeg','LLeg'} | |
602 | for i=1,8 do local v=LimbNames[i] LimbNames[v]=getfenv()["w"..v] end | |
603 | RootLimbs={pHead,pTorso,LSho,RSho,LArm,RArm,RThi,LThi,RLeg,LLeg} | |
604 | Anim,LegAnim,ArmAnim='Sit','Sit','Sit' | |
605 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
606 | SetWeld(wLSho,0,1,1,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
607 | SetWeld(wLArm,0,1,1,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
608 | SetWeld(wRSho,0,1,1,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
609 | SetWeld(wRArm,0,1,1,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
610 | SetWeld(wLThi,0,1,1,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
611 | SetWeld(wLLeg,0,1,1,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
612 | SetWeld(wRThi,0,1,1,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
613 | SetWeld(wRLeg,0,1,1,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
614 | Oa,Ob,Oc,Od,Oe,Of,Og,Oh,Oi,Oj,Ok,Ol,Om,On,Oo,Op=GetPose() | |
615 | SetWeld(wLSho,0,1,1,nov3,nov3,a,b,1) | |
616 | SetWeld(wLArm,0,1,1,nov3,nov3,c,d,1) | |
617 | SetWeld(wRSho,0,1,1,nov3,nov3,e,f,1) | |
618 | SetWeld(wRArm,0,1,1,nov3,nov3,g,h,1) | |
619 | SetWeld(wLThi,0,1,1,nov3,nov3,i,j,1) | |
620 | SetWeld(wLLeg,0,1,1,nov3,nov3,k,l,1) | |
621 | SetWeld(wRThi,0,1,1,nov3,nov3,m,n,1) | |
622 | SetWeld(wRLeg,0,1,1,nov3,nov3,o,p,1) | |
623 | end | |
624 | ||
625 | function GetPose() | |
626 | local a,b=GetWeld(wLSho,0) | |
627 | local c,d=GetWeld(wLArm,0) | |
628 | local e,f=GetWeld(wRSho,0) | |
629 | local g,h=GetWeld(wRArm,0) | |
630 | local i,j=GetWeld(wLThi,0) | |
631 | local k,l=GetWeld(wLLeg,0) | |
632 | local m,n=GetWeld(wRThi,0) | |
633 | local o,p=GetWeld(wRLeg,0) | |
634 | local q,r=GetWeld(wTorso,0) | |
635 | return a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r | |
636 | end | |
637 | ||
638 | MakeAI(SpawnPoint) | |
639 | ||
640 | ASpeed=28 | |
641 | coroutine.resume(coroutine.create(function() | |
642 | SetWeld(wLSho,0,1,1,nov3,nov3,wLSho.C0.p,v3(45,0,-10),1) | |
643 | SetWeld(wLArm,0,1,1,nov3,nov3,wLArm.C0.p,v3(45,0,10),1) | |
644 | SetWeld(wRSho,0,1,1,nov3,nov3,wRSho.C0.p,v3(45,0,10),1) | |
645 | SetWeld(wRArm,0,1,1,nov3,nov3,wRArm.C0.p,v3(45,0,-10),1) | |
646 | SetWeld(wLThi,0,1,1,nov3,nov3,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
647 | SetWeld(wLLeg,0,1,1,nov3,nov3,wLLeg.C0.p,v3(-70,0,12),1) | |
648 | SetWeld(wRThi,0,1,1,nov3,nov3,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
649 | SetWeld(wRLeg,0,1,1,nov3,nov3,wRLeg.C0.p,v3(-70,0,-12),1) | |
650 | SetWeld(wTorso,0,1,1,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
651 | wait(1) | |
652 | Anim='Standing' | |
653 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
654 | for x=1,ASpeed do | |
655 | SetWeld(wTorso,0,x,ASpeed,wTorso.C0.p,nov3,oTorso,nov3,1) | |
656 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
657 | SetWeld(wLArm,0,x,ASpeed,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
658 | SetWeld(wRSho,0,x,ASpeed,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
659 | SetWeld(wRArm,0,x,ASpeed,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
660 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
661 | SetWeld(wLLeg,0,x,ASpeed,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
662 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
663 | SetWeld(wRLeg,0,x,ASpeed,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
664 | wait() | |
665 | end | |
666 | ArmAnim='None' | |
667 | LegAnim='None' | |
668 | Anim='None' | |
669 | end)) | |
670 | --Target=PChar | |
671 | function Stay(bool,cff) | |
672 | BG.maxTorque=bool and v3(1,1,1)/0 or nov3 BG.cframe=cff or Torso.CFrame | |
673 | BP.maxForce=BG.maxTorque BP.position=Torso.Position | |
674 | end | |
675 | function fMarble(Ch,func) | |
676 | for i,v in pairs(Ch:children()) do | |
677 | for x=-1,1,2 do | |
678 | for y=-1,1,2 do | |
679 | for z=-1,1,2 do | |
680 | if v:findFirstChild(x..y..z) then func(v[x..y..z]) end | |
681 | end end end | |
682 | end | |
683 | end | |
684 | function ReturnAnim() | |
685 | local ne1,ne2=GetWeld(pNeck,0) | |
686 | local wt1,wt2=GetWeld(wTorso,0) | |
687 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
688 | for x=1,ASpeed do | |
689 | SetWeld(wLSho,0,x,ASpeed,a,b,Oa,Ob,1) | |
690 | SetWeld(wLArm,0,x,ASpeed,c,d,Oc,Od,1) | |
691 | SetWeld(wRSho,0,x,ASpeed,e,f,Oe,Of,1) | |
692 | SetWeld(wRArm,0,x,ASpeed,g,h,Og,Oh,1) | |
693 | SetWeld(wLThi,0,x,ASpeed,i,j,Oi,Oj,1) | |
694 | SetWeld(wLLeg,0,x,ASpeed,k,l,Ok,Ol,1) | |
695 | SetWeld(wRThi,0,x,ASpeed,m,n,Om,On,1) | |
696 | SetWeld(wRLeg,0,x,ASpeed,o,p,Oo,Op,1) | |
697 | SetWeld(wTorso,0,x,ASpeed,wt1,wt2,oTorso,nov3,1) | |
698 | SetWeld(pNeck,0,x,ASpeed,ne1,ne2,v3(0,1.5,0)*Scale,nov3,1) | |
699 | wait() | |
700 | end | |
701 | end | |
702 | ||
703 | ChatConnection=Player.Chatted:connect(function(msg) | |
704 | coroutine.resume(coroutine.create(function() | |
705 | if not Char.Parent then return end | |
706 | local Sep,sep=se(';',msg) | |
707 | local p1,p2=findplayer(Sep[2]),findplayer(Sep[3]) | |
708 | local cmd=sep[1] | |
709 | --print(Sep[1]) | |
710 | --print(LimbNames[Sep[1]]) | |
711 | Tt=(p1 and p1.Character and p1.Character:findFirstChild'Torso') and p1.Character.Torso or nil | |
712 | if cmd=='sit' and (Anim=='None' or Anim=='Follow') then | |
713 | Anim='Sitting' | |
714 | Hum:MoveTo(Torso.Position,Torso) | |
715 | LegAnim,ArmAnim='Sit','Sit' | |
716 | for x=1,ASpeed do | |
717 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(45,0,-10),1) | |
718 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(45,0,10),1) | |
719 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(45,0,10),1) | |
720 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(45,0,-10),1) | |
721 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
722 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-70,0,12),1) | |
723 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
724 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-70,0,-12),1) | |
725 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
726 | wait() | |
727 | end | |
728 | Anim='Sit' | |
729 | elseif (cmd=='stand' or cmd=='stop') and (Anim=='Roll' or Anim=='Sit' or Anim=='Follow' or Anim=='Form' or Anim=='Dance' or Anim=='Grab') then | |
730 | if Anim=='Sit' or Anim=='Form' or Anim=='Dance' or Anim=='Roll' then | |
731 | Anim='Returning' | |
732 | ReturnAnim() | |
733 | else | |
734 | Target=nil | |
735 | wait(0.2) | |
736 | Hum:MoveTo(Torso.Position,Torso) | |
737 | end | |
738 | LegAnim,ArmAnim,Anim='None','None','None' | |
739 | elseif cmd=='follow' and Tt and Anim=='None' then | |
740 | Anim='Follow' | |
741 | Target=p1.Character | |
742 | elseif cmd=='shoot' and Tt and RArm['1-11'].Transparency~=1 and ArmAnim=='None' then | |
743 | Target=p1.Character | |
744 | ArmAnim='Shoot' | |
745 | FaceBG(Tt.Position) | |
746 | wait(0.1) | |
747 | local cff=cn(pTorso.CFrame.p,v3(Tt.Position.x,pTorso.Position.y,Tt.Position.z)) | |
748 | local ofs=cff:toObjectSpace(cn(cff*cn(1.5*Scale,0.5*Scale,0).p,Tt.CFrame*cn(0,2,0).p)*ca(90,0,0)*cn(0,-0.25*Scale,0)) | |
749 | local x,y,z=ofs:toEulerAnglesXYZ() | |
750 | local rot=v3(mdeg(x),mdeg(y),mdeg(z)) | |
751 | for q=1,ASpeed do | |
752 | SetWeld(wRArm,0,q,ASpeed,Og,Oh,Og,nov3,1) | |
753 | SetWeld(wRSho,0,q,ASpeed,Oe,Of,ofs.p,rot,1) | |
754 | SetWeld(wRSho,1,q,ASpeed,v3(0,0.25*Scale,0),nov3,nov3,nov3,1) | |
755 | wait() | |
756 | end | |
757 | for y=-1,1,2 do for x=-1,1,2 do for z=-1,1,2 do | |
758 | local new=RArm[x..y..z]:Clone() new.Parent=RArm game.Debris:AddItem(new,8) new.Touched:connect(function(hit) Damage(hit.Parent:findFirstChild'Humanoid') end) | |
759 | new.CFrame=RArm[x..y..z].CFrame*cn(0,-Scale*1.5,0) new.CanCollide=true new.Velocity=cn(new.Position,Target.Torso.Position).lookVector*((new.Position-Target.Torso.Position).magnitude*20+900) | |
760 | RArm[x..y..z].Transparency=1 so.Block:Play() wait(0.06) | |
761 | end end end | |
762 | RArm.Transparency=1 | |
763 | delay(1,function() | |
764 | for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do local new=RArm[x..y..z]:Clone() new.Transparency=0 new.CanCollide=false new.Name='f'..new.Name new.Parent=RArm new.CFrame=RArm.CFrame*cn(Scale*x*2,Scale*-3,Scale*z*2) | |
765 | iNew{'BodyPosition',new,maxForce=v3(1,1,1)/0,position=RArm[x..y..z].Position} wait(0.14) end end end | |
766 | DoLoop(35,function(i) for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do RArm['f'..x..y..z].BodyPosition.position=RArm[x..y..z].Position if i==1 then RArm['f'..x..y..z]:Remove() RArm[x..y..z].Transparency=0 RArm.Transparency=0 end end end end end) | |
767 | end) | |
768 | for q=1,ASpeed do | |
769 | SetWeld(wRArm,0,q,ASpeed,Og,nov3,Og,Oh,1) | |
770 | SetWeld(wRSho,0,q,ASpeed,ofs.p,rot,Oe,Of,1) | |
771 | SetWeld(wRSho,1,q,ASpeed,nov3,nov3,v3(0,0.25*Scale,0),nov3,1) | |
772 | wait() | |
773 | end | |
774 | BG.maxTorque=nov3 | |
775 | ArmAnim='None' | |
776 | elseif cmd=='slam' and (Anim=='None' or Anim=='Follow') and Tt then | |
777 | Target=p1 | |
778 | local lTt=Tt | |
779 | Anim='Follow' | |
780 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-pTorso.Position).magnitude<10+Scale*5.5 or Anim~='Follow' | |
781 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
782 | if lTt~=Tt then return end | |
783 | Anim,LegAnim,ArmAnim='Slam','','' | |
784 | Hum:MoveTo(Torso.Position,Torso) | |
785 | FaceBG(Tt.Position) | |
786 | Stay(true,BG.cframe) | |
787 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
788 | ASpeed2=15 | |
789 | for x=1,ASpeed2 do | |
790 | SetWeld(wLSho,0,x,ASpeed2,a,b,Oa,v3(180,0,0),1) | |
791 | SetWeld(wRSho,0,x,ASpeed2,e,f,Oe,v3(180,0,0),1) | |
792 | SetWeld(wTorso,0,x,ASpeed2,nov3,nov3,v3(0,3,0)*Scale,nov3,1) | |
793 | wait() | |
794 | end | |
795 | for x=1,ASpeed2 do | |
796 | SetWeld(wTorso,0,x,ASpeed2,v3(0,3,0)*Scale,nov3,v3(0,-3*Scale+2.5,-6*Scale),v3(-89,0,0),1) | |
797 | wait() | |
798 | end | |
799 | AOEFind(pTorso.Position,6.5*Scale,function(Hum) Damage(Hum,3,true) Hum.Sit=true end) | |
800 | MeshEffect(35,Torso.CFrame*cn(0,-3.5*Scale,-6*Scale)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(12,12,5)*Scale,0.2,1,'Light stone grey',as.ring) | |
801 | wait(0.5) | |
802 | for x=1,ASpeed do | |
803 | SetWeld(wTorso,0,x,ASpeed,v3(0,-3*Scale+2.5,-6*Scale),v3(-90,0,0),nov3,nov3,1) | |
804 | SetWeld(wLSho,0,x,ASpeed,Oa,v3(180,0,0),Oa,Ob,1) | |
805 | SetWeld(wRSho,0,x,ASpeed,Oe,v3(180,0,0),Oe,Of,1) | |
806 | wait() | |
807 | end | |
808 | Stay(false) | |
809 | Anim,LegAnim,ArmAnim='None','None','None' | |
810 | elseif cmd=='boulder' and Anim=='None' then | |
811 | Target=p1.Character | |
812 | Anim,LegAnim,ArmAnim='','','' | |
813 | Stay(true) | |
814 | FaceBG(Tt.Position) | |
815 | for x=1,ASpeed do | |
816 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(135,0,0),1) | |
817 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
818 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(135,0,0),1) | |
819 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-10),1) | |
820 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.5,0.25)*Scale,v3(45,0,-15),1) | |
821 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(0,0,0),1) | |
822 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5,-0.5,0.25)*Scale,v3(45,0,15),1) | |
823 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(0,0,0),1) | |
824 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-1.5,-1.5)*Scale,v3(-90,0,0),1) | |
825 | wait() | |
826 | end | |
827 | wait(0.2) | |
828 | local boulder=iPart{Char,1,1,1,type='WedgePart'} boulder.Material=Mat | |
829 | local wm=iNew{'SpecialMesh',boulder,Scale=v3(4,3,4)*Scale,MeshType='Wedge'} | |
830 | local wb=iNew{'Weld',boulder,Part0=RArm,Part1=boulder,C0=cn(-1.5*Scale,-2.3*Scale,0)*ca(180,180,0)} | |
831 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
832 | for x=1,ASpeed*2 do | |
833 | SetWeld(wLSho,0,x,ASpeed*2,a,b,a,v3(225,0,0),1) | |
834 | SetWeld(wLArm,0,x,ASpeed*2,c,d,c,v3(45,0,0),1) | |
835 | SetWeld(wRSho,0,x,ASpeed*2,e,f,e,v3(225,0,0),1) | |
836 | SetWeld(wRArm,0,x,ASpeed*2,g,h,g,v3(45,0,0),1) | |
837 | SetWeld(wLThi,0,x,ASpeed*2,i,j,Oi,v3(0,0,-15),1) | |
838 | SetWeld(wLLeg,0,x,ASpeed*2,k,l,k,v3(0,0,0),1) | |
839 | SetWeld(wRThi,0,x,ASpeed*2,m,n,Om,v3(0,0,15),1) | |
840 | SetWeld(wRLeg,0,x,ASpeed*2,o,p,o,v3(0,0,0),1) | |
841 | SetWeld(wTorso,0,x,ASpeed*2,q,r,nov3,nov3,1) | |
842 | wait() | |
843 | end | |
844 | FaceBG(Tt.Position) | |
845 | for x=1,ASpeed/2 do | |
846 | SetWeld(wLSho,0,x,math.floor(ASpeed/2),a,v3(225,0,0),a,v3(90,0,0),1) | |
847 | SetWeld(wLArm,0,x,math.floor(ASpeed/2),c,v3(45,0,0),c,v3(45,0,0),1) | |
848 | SetWeld(wRSho,0,x,math.floor(ASpeed/2),e,v3(225,0,0),e,v3(90,0,0),1) | |
849 | SetWeld(wRArm,0,x,math.floor(ASpeed/2),g,v3(45,0,0),g,v3(45,0,0),1) | |
850 | wait() | |
851 | end | |
852 | local bcf=boulder.CFrame | |
853 | wb:Remove() | |
854 | wm:Remove() | |
855 | boulder.Size=wm.Scale | |
856 | boulder.CFrame=cn(boulder.Position,Target.Torso.Position)*cn(0,3,-1)*ca(0,180,0) | |
857 | --boulder.Friction=0.1 | |
858 | boulder.Elasticity=0 | |
859 | boulder.Velocity=(boulder.CFrame*ca(0,180,0)).lookVector*((boulder.Position-Target.Torso.Position).magnitude*1+90) | |
860 | boulder.RotVelocity=nov3 | |
861 | game.Debris:AddItem(boulder,8) | |
862 | Stay(false) | |
863 | ReturnAnim() | |
864 | Anim,LegAnim,ArmAnim='None','None','None' | |
865 | elseif cmd=='grab' and Tt and not Grabbing then | |
866 | Target=p1 | |
867 | local lTt=Tt | |
868 | Anim='Follow' | |
869 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<10 or Anim~='Follow' | |
870 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
871 | if lTt~=Tt then return end | |
872 | pcall(function() Tt.Parent.Humanoid.PlatformStand=true end) | |
873 | Hum:MoveTo(Torso.Position,Torso) | |
874 | Anim,LegAnim,ArmAnim='Grab','','' | |
875 | FaceBG(Tt.Position) | |
876 | for x=1,ASpeed do | |
877 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(-30,0,-30),1) | |
878 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
879 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(145,0,-30),1) | |
880 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,0),1) | |
881 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.4,0.3)*Scale,v3(70,0,0),1) | |
882 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-20,0,0),1) | |
883 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3(0.5,-0.5,-0.3)*Scale,v3(135,0,0),1) | |
884 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-90,0,0),1) | |
885 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,-1.5)*Scale,v3(-90,0,0),1) | |
886 | wait() | |
887 | end | |
888 | local ofs=RArm.CFrame:toObjectSpace(Tt.CFrame) | |
889 | Tt.Parent.Humanoid.PlatformStand=true | |
890 | Grabbing=iNew{'Weld',RArm,Part0=RArm,Part1=Tt,C0=ofs} | |
891 | local a,b=GetWeld(Grabbing,0) | |
892 | for x=1,ASpeed do | |
893 | SetWeld(Grabbing,0,x,ASpeed,a,b,v3(0,-0.75*Scale-1,0),v3(-90,0,0),1) | |
894 | wait() | |
895 | end | |
896 | Stay(false) | |
897 | ReturnAnim() | |
898 | Anim,LegAnim,ArmAnim='None','None','None' | |
899 | elseif cmd=='dance' and (Anim=='None' or Anim=='Follow') then | |
900 | Hum:MoveTo(pTorso.Position,pTorso) | |
901 | Anim,ArmAnim,LegAnim='Dance','Dance','Dance' | |
902 | local ASpeed=math.floor(ASpeed/2) | |
903 | repeat | |
904 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
905 | for x=1,ASpeed do | |
906 | if Anim~='Dance' then break end | |
907 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(35,0,30),1) | |
908 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(25,0,0),1) | |
909 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(45,0,-30),1) | |
910 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(25,0,0),1) | |
911 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(0,0,0),1) | |
912 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(0,0,0),1) | |
913 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(45,0,20),1) | |
914 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-45,0,-20),1) | |
915 | wait() | |
916 | end | |
917 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
918 | for x=1,ASpeed do | |
919 | if Anim~='Dance' then break end | |
920 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(95,0,30),1) | |
921 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(-10,0,0),1) | |
922 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(105,0,-30),1) | |
923 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(-10,0,0),1) | |
924 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(45,0,-20),1) | |
925 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(-45,0,20),1) | |
926 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(0,0,0),1) | |
927 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(0,0,0),1) | |
928 | wait() | |
929 | end | |
930 | until Anim~='Dance' | |
931 | elseif cmd=='roll' and (Anim=='None' or Anim=='Follow') then | |
932 | Target=p1 | |
933 | local lTt=Tt | |
934 | Anim,ArmAnim,LegAnim='Roll','','' | |
935 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
936 | local n1,n2=GetWeld(pNeck,0) | |
937 | for x=1,ASpeed do | |
938 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5,0.5,0)*Scale,v3(0,0,-45),1) | |
939 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(0,0,90),1) | |
940 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.5,0.5,0)*Scale,v3(0,0,45),1) | |
941 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(0,0,-90),1) | |
942 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(0,1, 0.5)*Scale,v3(-30,0,0),1) | |
943 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(60,0,0),1) | |
944 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0,1,-0.5)*Scale,v3(30,0,0),1) | |
945 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-60,0,0),1) | |
946 | SetWeld(pNeck,0,x,ASpeed,n1,n2,v3(0,0,0),n2,1) | |
947 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,0)*Scale,nov3,1) | |
948 | wait() | |
949 | end | |
950 | tWS[2]=3 | |
951 | repeat | |
952 | local cf=Torso.CFrame*cn(mran2(-1,1)*Scale,-4*Scale,0.5*Scale)*ca(90+mran(-20,20),mran(-30,30),0) | |
953 | MeshEffect(24,cf,cf*cn(0,4*Scale,0),v3(0.5,0.5,0.5)*Scale,v3(mran2(1,4),mran2(3,5),mran2(1,3))*Scale,0.1,1,'Dark stone grey','Brick') | |
954 | Hum:MoveTo(Tt.CFrame*cn(0,0,Scale).p,Tt) wTorso.C0=wTorso.C0*ca(-20,0,0) wait(0.035) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<6 or Anim~='Roll' | |
955 | tWS[2]=1 | |
956 | ClearWeld(wTorso) | |
957 | if Anim~='Roll' then return end | |
958 | Hum:MoveTo(Torso.Position+v3(0,1,0),Torso) | |
959 | Torso.Anchored=true Torso.Velocity=nov3 | |
960 | local cf=Stand.CFrame*cn(0,0,-1.5*Scale)*ca(-45,0,0) --iPart{Char,1,1,1,co='Black',cf=cf,an=true} | |
961 | MeshEffect(50,cf,nil,v3(3.5,3.5,2)*Scale,v3(11,11,6)*Scale,0.1,1,'White',as.ring) | |
962 | for i=1,16 do | |
963 | local cf=cf*ca(90,360*(i/16),0)*ca(45,0,0) | |
964 | MeshEffect(40,cf,cf*cn(0,10*Scale,0),v3(0.2,2,0.2)*Scale,v3(1,5,1)*Scale,0.1,1,'','Sphere') | |
965 | end | |
966 | AOEFind(cf.p,6.5*Scale,function(Hum,v) Damage(Hum,2,true) Hum.Sit=true v.Velocity=cn(pTorso.Position,v.Position).lookVector*50 end) | |
967 | wait(0.2) | |
968 | Torso.Anchored=false | |
969 | ReturnAnim() | |
970 | Hum:MoveTo(Torso.Position,Torso) | |
971 | Anim,LegAnim,ArmAnim='None','None','None' | |
972 | elseif cmd=='beam' and (Anim=='None' or Anim=='Follow') then | |
973 | Anim='beam' | |
974 | local che =iPart{Char,1,1,1,sc=Scale,co=CC[1],ma=Mat} local chew=iNew{'Weld',che ,Part0=pTorso,Part1=che} | |
975 | local che2=iPart{che ,0.8*Scale,0.2,0.8*Scale,co='Really black'} local che2w=iNew{'Weld',che2,Part0=che,Part1=che2} | |
976 | local chem=iNew{'CylinderMesh',che} iNew{'CylinderMesh',che2} | |
977 | local chest,chex,i={},0,0 | |
978 | for x=-1,1,2 do for y=-1,1,2 do i=i+1 chest[i]={pTorso[x..y..'-1']} chest[i][2]=chest[i][1].Weld chest[i][3]=chest[i][2].C0 | |
979 | local xx,yy,zz=chest[i][2].C0:toEulerAnglesXYZ() chest[i][4]=v3(mdeg(xx),mdeg(yy),mdeg(zz)) | |
980 | chest[i][5]=cn(0.45*x*Scale,0,-0.5*Scale)*chest[i][3] chest[i][6]=chest[i][4]+v3(0,-105*x,0) end end | |
981 | local len=1.75 | |
982 | local dochest=function(v,chexx,adj) | |
983 | local p=v/ASpeed | |
984 | chex=adj*p | |
985 | chem.Scale=v3(1,len*p,1) | |
986 | chew.C0=ca(chexx+chex,0,0)*cn(0,len/2*p*Scale,0) | |
987 | che2w.C0=cn(0,len/2*p*Scale,0) | |
988 | for i=1,4 do SetWeld(chest[i][2],0,v,ASpeed,chest[i][3],chest[i][4],chest[i][5],chest[i][6],1) end | |
989 | end | |
990 | for v=1,ASpeed do if Tt then FaceBG(Tt.Position) end dochest(v,-90,-45) wait() end | |
991 | local beam=iPart{Char,0.7*Scale,1,0.7*Scale,co='New Yeller',an=true,tr=0.3} beamm=iNew{'CylinderMesh',beam} | |
992 | for i=1,ASpeed*3 do | |
993 | local p=i/ASpeed*3 | |
994 | chex=90*math.sin((math.pi/2)/(ASpeed*3)*i) | |
995 | chew.C0=ca(-135+chex,0,0)*cn(0,len/2*Scale,0) | |
996 | local hit,pos=ray(che2.Position,che2.Position-che2.CFrame*cn(0,-1,0).p,Char) | |
997 | local mag=(che2.Position-pos).magnitude local p1,p2=che2.Position+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3,pos+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3 | |
998 | beam.CFrame=cn(p1,p2)*cn(0,0,-mag/2)*ca(90,0,0) beamm.Scale=v3(1,mag+(Scale/3),1) | |
999 | AOEFind(pos,Scale*2,function(Hum) Damage(Hum,2.5) end) | |
1000 | if i%2==0 then for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.1,0.4,0.1)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
1001 | MeshEffect(8,cn(pos),nil,v3(0.8,0.8,0.8)*Scale,v3(4,4,4)*Scale,0.2,1,CC[mran(2,3)],'Sphere') end | |
1002 | if Tt then FaceBG(Tt.Position) end | |
1003 | wait() | |
1004 | end | |
1005 | DoLoop(12,function(i) beam.Transparency=0.3+i*0.7 if i==1 then beam:Remove() end end) | |
1006 | for v=ASpeed,0,-1 do dochest(v,-90,45) wait() end | |
1007 | Stay(false) | |
1008 | che:Remove() | |
1009 | Anim='None' | |
1010 | ---------------------------------------------------------------------------=---WWWWWWWWWWWWWWWWWW | |
1011 | elseif cmd=='box' and (Anim=='None' or Anim=='Follow') then | |
1012 | Anim,ArmAnim='cart','cart' | |
1013 | for x=1,ASpeed do | |
1014 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(90,0,10),1) | |
1015 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,25),1) | |
1016 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(90,0,-10),1) | |
1017 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-25),1) | |
1018 | wait() | |
1019 | end | |
1020 | Stay(true) | |
1021 | local spawn=RArm.CFrame*cn(0,-0.75*Scale-2,0)*ca(-90,0,0) | |
1022 | local des=iPart{Char,1,1,1,an=true,ma=Mat,cf=spawn,ca=false} | |
1023 | for i=1,6,0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end | |
1024 | local cart=iNew{'Model',workspace,Name='Cart'} | |
1025 | local base=iPart{cart,4,1,5,ma=Mat,cf=des.CFrame} iNew{'BodyGyro',base} | |
1026 | for x=-1,1,2 do | |
1027 | local new=iPart{cart,0.5,4,5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(1.75*x,2.5,0)} | |
1028 | local new=iPart{cart,3.5,4,0.5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(0,2.5,2.25*x)} | |
1029 | end | |
1030 | for i=6,0.8,-0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end des:Remove() | |
1031 | Stay(false) | |
1032 | ReturnAnim() | |
1033 | Anim,ArmAnim='None','None' | |
1034 | elseif cmd=='crush' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
1035 | Anim,ArmAnim='crush','crush' | |
1036 | for x=1,ASpeed do | |
1037 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(80,0,-160),1) | |
1038 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,80),1) | |
1039 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(80,0,160),1) | |
1040 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-80),1) | |
1041 | wait() | |
1042 | end | |
1043 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
1044 | wait(0.2) | |
1045 | for x=1,ASpeed/2 do | |
1046 | SetWeld(wLSho,0,x,ASpeed/2,a,b,Oa,v3(80,0,-14),1) | |
1047 | SetWeld(wLArm,0,x,ASpeed/2,c,d,Oc,v3(0,0,80),1) | |
1048 | SetWeld(wRSho,0,x,ASpeed/2,e,f,Oe,v3(80,0,14),1) | |
1049 | SetWeld(wRArm,0,x,ASpeed/2,g,h,Og,v3(0,0,-80),1) | |
1050 | wait() | |
1051 | end | |
1052 | MeshEffect(35,Grabbing.Part1.CFrame,nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.3,1,'Light stone grey',as.ring) | |
1053 | local crushjo=60 | |
1054 | pcall(function() for i,v in pairs({'Neck','Left Shoulder','Right Shoulder','Left Hip','Right Hip'}) do local w=Grabbing.Part1.Parent.Torso[v] w.C1=w.C1*ca(mran(-crushjo,crushjo),mran(-crushjo,crushjo),mran(-crushjo,crushjo)) end end) | |
1055 | local hit=Grabbing.Part1 | |
1056 | Grabbing:Remove() Grabbing=nil | |
1057 | wait(2) | |
1058 | pcall(function() hit.Parent.Humanoid.PlatformStand=false end) | |
1059 | ReturnAnim() | |
1060 | Anim,ArmAnim='None','None' | |
1061 | elseif cmd=='eat' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
1062 | Anim,ArmAnim='Eat','Eat' | |
1063 | for x=1,ASpeed*2 do | |
1064 | SetWeld(wRSho,0,x,ASpeed*2,Oe,Of,Oe,v3(135,0,15),1) | |
1065 | SetWeld(wRArm,0,x,ASpeed*2,Og,Oh,Og,v3(45,-10,-100),1) | |
1066 | wait() | |
1067 | end | |
1068 | wait(1) | |
1069 | for x=1,40 do | |
1070 | SetWeld(wRSho,0,1,1,Oe,Of,Oe,v3(135+mran(-3,3),0,15+mran(-3,3)),1) | |
1071 | SetWeld(wRArm,0,1,1,Og,Oh,Og,v3(45,-10+mran(-12,12),-100+mran(-3,3)),1) | |
1072 | wait(0.05) | |
1073 | if x%2==0 then | |
1074 | local cf=Grabbing.Part1.CFrame*ca(180,mran(-180,180),mran(-40,40))*cn(0,1.5,0) | |
1075 | MeshEffect(24,cf,cf*cn(0,10,0),v3(0.2,2,0.2),v3(0.4,5,0.4),0.1,1,'Really red','Sphere') | |
1076 | end | |
1077 | end | |
1078 | Grabbing.Part1:BreakJoints() | |
1079 | pcall(function() Grabbing.Part1.Parent.Head:Remove() end) | |
1080 | Grabbing:Remove() Grabbing=nil | |
1081 | wait(2) | |
1082 | ReturnAnim() | |
1083 | Anim,ArmAnim='None','None' | |
1084 | elseif cmd=='drop' and Grabbing then | |
1085 | local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false | |
1086 | elseif LimbNames[Sep[1]] and (Anim=='None' or Anim=='Form') then | |
1087 | Anim,ArmAnim,LegAnim='Form','Form','Form' | |
1088 | local v1,v2=GetWeld(LimbNames[Sep[1]],0) | |
1089 | local sepx=se(',',Sep[2]) | |
1090 | for x=1,ASpeed*2 do | |
1091 | SetWeld(LimbNames[Sep[1]],0,x,ASpeed*2,v1,v2,v1,v3(tonumber(sepx[1]),tonumber(sepx[2]),tonumber(sepx[3])),1) | |
1092 | wait() | |
1093 | end | |
1094 | elseif cmd=='plode' then | |
1095 | Char:BreakJoints() wait() | |
1096 | local Pressure=tonumber(sep[2]) or 50 | |
1097 | fMarble(Char,function(v) v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end) | |
1098 | for i,v in pairs(RootLimbs) do v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end | |
1099 | elseif cmd=='explode' then | |
1100 | iNew{'Explosion',pTorso,Position=pTorso.Position,BlastRadius=Scale*20} | |
1101 | elseif cmd=='goto' then | |
1102 | pcall(function() | |
1103 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) end) | |
1104 | elseif cmd=='newscale' and tonumber(sep[2]) then | |
1105 | Char:BreakJoints() | |
1106 | Scale=tonumber(sep[2]) | |
1107 | if Scale<0.5 then Scale=0.5 end | |
1108 | if Scale>=100 then Scale=100 end | |
1109 | elseif cmd=='nobox' then | |
1110 | for i,v in pairs(workspace:children()) do if v.Name=='Cart' then v:Remove() end end | |
1111 | elseif cmd=='die' then | |
1112 | Char:BreakJoints() | |
1113 | elseif cmd=='brick' then | |
1114 | iPart{workspace,12,30,30,cf=Player.Character.Torso.CFrame*cn(0,10,-20),tr=0.5,an=true} | |
1115 | elseif cmd=='test' then | |
1116 | local pt=Player.Character.Torso.CFrame | |
1117 | MeshEffect(35,pt*cn(0,5,0)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.2,1,'Light stone grey',as.ring) | |
1118 | else | |
1119 | end | |
1120 | end)) | |
1121 | end) | |
1122 | keys={} | |
1123 | NewAnim={} | |
1124 | Player:GetMouse().KeyDown:connect(function(k) | |
1125 | coroutine.resume(coroutine.create(function() keys[k]=true | |
1126 | if (k=='q' or k=='e') and (Anim=='None' or Anim=='Laser') and (ArmAnim=='None' or ArmAnim=='Laser') and not NewAnim[k] then | |
1127 | NewAnim[k]=true | |
1128 | local w1,w2=k=='q' and wLSho or wRSho,k=='q' and wLArm or wRArm | |
1129 | local x=k=='q' and -1 or 1 | |
1130 | local aa,bb=GetWeld(w1,0) | |
1131 | local cc,dd=GetWeld(w2,0) | |
1132 | local targ=w1.Part1.CFrame*cn(0,-333,0) | |
1133 | local tips={} | |
1134 | local co=0 | |
1135 | local sho1=iPart{Char,0.35,RArm.Size.y/Scale+0.15 ,0.35,sc=Scale,co=CC[1]} iNew{'Weld',sho1,Part0=k=='q' and LArm or RArm,Part1=sho1} iNew{'CylinderMesh',sho1} | |
1136 | local sho2=iPart{Char,0.3,RArm.Size.y/Scale+0.16,0.3,sc=Scale,co='Really black'} iNew{'Weld',sho2,Part0=sho1,Part1=sho2} iNew{'CylinderMesh',sho2} | |
1137 | for x=-1,1,2 do for z=-1,1,2 do tips[#tips+1]={(k=='q' and LArm or RArm)[x..'-1'..z].Weld} | |
1138 | co=co+0.25 | |
1139 | local asd=tips[#tips] | |
1140 | asd[2],asd[3]=GetWeld(asd[1],0) | |
1141 | local cf=ca(0,360*co,0)*cn(0,asd[2].y*1.8,-0.75*Scale)*ca(-20,0,0) | |
1142 | asd[4]=cf.p | |
1143 | local a,b,c=cf:toEulerAnglesXYZ() | |
1144 | asd[5]=v3(mdeg(a),mdeg(b),mdeg(c)) | |
1145 | end end | |
1146 | for u=1,ASpeed/2 do | |
1147 | for i=1,4 do local asd=tips[i] | |
1148 | SetWeld(asd[1],0,u,ASpeed/2,asd[2],asd[3],asd[4],asd[5],1) | |
1149 | end wait() | |
1150 | end | |
1151 | repeat Anim,ArmAnim,LaserOn='Laser','Laser',true wait() | |
1152 | for i=1,4 do tips[i][1].C0=ca(0,15*x,0)*tips[i][1].C0 end | |
1153 | targ=TweenV3(1,12,targ,Player:GetMouse().Hit.p) | |
1154 | w1.C0=pTorso.CFrame:toObjectSpace(cn(pTorso.CFrame*cn(1.5*Scale*x,0.5*Scale,0).p,targ))*ca(90,0,0) | |
1155 | w2.C0=cn(0,-0.75*Scale,0) | |
1156 | until not keys[k] | |
1157 | ClearWeld(w1) ClearWeld(w2) for i=1,4 do ClearWeld(tips[i][1]) tips[i][6],tips[i][7]=GetWeld(tips[i][1],0) end | |
1158 | local a,b=GetWeld(w1,0) | |
1159 | local c,d=GetWeld(w2,0) | |
1160 | for z=1,ASpeed/2 do | |
1161 | for i=1,4 do SetWeld(tips[i][1],0,z,ASpeed/2,tips[i][6],tips[i][7],tips[i][2],tips[i][3],1) end | |
1162 | SetWeld(w1,0,z,ASpeed/2,a,b,aa,bb,1) | |
1163 | SetWeld(w2,0,z,ASpeed/2,c,d,cc,dd,1) | |
1164 | wait() | |
1165 | end | |
1166 | sho1:Remove() sho2:Remove() | |
1167 | NewAnim[k]=false | |
1168 | Anim,ArmAnim,LaserOn='None','None',false | |
1169 | end | |
1170 | end)) end) | |
1171 | Player:GetMouse().KeyUp:connect(function(k) keys[k]=false end) | |
1172 | Player:GetMouse().Button1Down:connect(function() | |
1173 | Button=true | |
1174 | if keys.f and Player:GetMouse().Target and Anim=='None' then | |
1175 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) | |
1176 | elseif (keys.q or keys.e) and LaserOn then | |
1177 | local pick=keys.q and 'q' or 'e' | |
1178 | repeat | |
1179 | local ofs=(pick=='q' and LArm or RArm).CFrame*ca(90,0,0) | |
1180 | if pick=='q' and keys.e then pick='e' | |
1181 | elseif pick=='e' and keys.q then pick='q' end | |
1182 | local part=iPart{Char,0.2,0.5,0.2,sc=Scale,co=CC[mran(2,3)],an=true,ma=Mat} iNew{'CylinderMesh',part} | |
1183 | Projectile(ofs,2*Scale,part,ca(-90,0,0),function(hit,pos) | |
1184 | AOEFind(pos,Scale*2,function(Hum,v) Damage(Hum) end) | |
1185 | end, | |
1186 | function(pos) | |
1187 | for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.07,0.3,0.07)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
1188 | MeshEffect(8,cn(pos),nil,v3(0.1,0.1,0.1)*Scale,v3(3,3,3)*Scale,0.2,1,CC[mran(2,3)],'Sphere') part:Remove() end) | |
1189 | wait((keys.q and keys.e) and 0.2 or 0.4) | |
1190 | until not Button or (not keys.q and not keys.e) | |
1191 | elseif 'swag'=='sweg' then | |
1192 | end | |
1193 | end) | |
1194 | Player:GetMouse().Button1Up:connect(function() | |
1195 | Button=false | |
1196 | end) | |
1197 | ||
1198 | WalkAnim=0 | |
1199 | Walking=false | |
1200 | WalkMulp=1 | |
1201 | WalkMax=16 | |
1202 | Hum.WalkSpeed=18 | |
1203 | tWS={1,1,1,1,1,1,1} | |
1204 | ||
1205 | Marbler=0 | |
1206 | local cou=0 | |
1207 | while Char.Parent do | |
1208 | cou=cou+1 | |
1209 | --if cou%2==0 then print(cou) end | |
1210 | if Hum.Health>0 then | |
1211 | if Torso.Velocity.y>5 then Torso.Velocity=v3(Torso.Velocity.x,5,Torso.Velocity.z) end | |
1212 | Walking=v3(Torso.Velocity.x,0,Torso.Velocity.z).magnitude>Hum.WalkSpeed-2 and true or false | |
1213 | if Walking and LegAnim=='None' then | |
1214 | WalkAnim=WalkAnim+WalkMulp | |
1215 | end | |
1216 | if WalkAnim>0 and not Walking then | |
1217 | WalkAnim=WalkAnim-1 | |
1218 | elseif WalkAnim<0 and not Walking then | |
1219 | WalkAnim=WalkAnim+1 | |
1220 | end | |
1221 | if math.abs(WalkAnim)>=WalkMax then WalkMulp=WalkMulp*-1 end | |
1222 | local WalkAdj=26 | |
1223 | Neck.C0=Torso.CFrame:toObjectSpace(pHead.CFrame) | |
1224 | if ArmAnim=='None' then | |
1225 | SetWeld(wLSho,0,WalkAnim,WalkMax,Oa,Ob,Oa,v3(-WalkAdj*1.5,0,-10),1) | |
1226 | SetWeld(wLArm,0,WalkAnim,WalkMax,Oc,Od,Oc,v3(10+(WalkAnim>0 and WalkAdj or 0),0,10),1) | |
1227 | SetWeld(wRSho,0,WalkAnim,WalkMax,Oe,Of,Oe,v3(WalkAdj*1.5,0,10),1) | |
1228 | SetWeld(wRArm,0,WalkAnim,WalkMax,Og,Oh,Og,v3(10+(WalkAnim>0 and WalkAdj or 0),0,-10),1) | |
1229 | end | |
1230 | if LegAnim=='None' then | |
1231 | SetWeld(wLThi,0,WalkAnim,WalkMax,Oi,Oj,Oi,v3(15+WalkAdj,0,-5),1) | |
1232 | SetWeld(wLLeg,0,WalkAnim,WalkMax,Ok,Ol,Ok,v3(-15+(WalkAnim>0 and -WalkAdj or 0),0,5),1) | |
1233 | SetWeld(wRThi,0,WalkAnim,WalkMax,Om,On,Om,v3(15-WalkAdj,0,5),1) | |
1234 | SetWeld(wRLeg,0,WalkAnim,WalkMax,Oo,Op,Oo,v3(-15+(WalkAnim<0 and WalkAdj or 0),0,-5),1) | |
1235 | end | |
1236 | --[[ | |
1237 | for i,v in pairs(Marble) do | |
1238 | v[1].C0=v[1].C0*ca(MarbleSpeed*v[2],MarbleSpeed*v[3],MarbleSpeed*v[4]) | |
1239 | Marbler=Marbler+(MarbleSpeed*v[2]) | |
1240 | if Marbler>MarbleMax then | |
1241 | v[2]=v[2]*-1 | |
1242 | v[3]=v[3]*-1 | |
1243 | v[4]=v[4]*-1 | |
1244 | end | |
1245 | end --]] | |
1246 | if Anim=='Follow' and Target and Target:findFirstChild'Torso' and not BG.maxTorque~=v3(1,1,1)/0 then | |
1247 | Hum:MoveTo(Target.Torso.CFrame*cn(2.5*Scale,0,5*Scale).p,Target.Torso) | |
1248 | end | |
1249 | if Grabbing and (not Grabbing.Part1 or not Grabbing.Part1.Parent or Grabbing.Part1.Parent:findFirstChild'Humanoid'==nil or Grabbing.Part1.Parent.Humanoid.Health<1) then | |
1250 | Grabbing:Remove() Grabbing=nil | |
1251 | end | |
1252 | end--hleat | |
1253 | --DoLoop Package | |
1254 | for i,v in pairs(LoopFunctions) do | |
1255 | v[2]=v[2]+1 | |
1256 | v[3](v[2]/v[1]) | |
1257 | if v[1]<=v[2] then LoopFunctions[i]=nil end | |
1258 | end | |
1259 | local ws=18 | |
1260 | for i=1,#tWS do ws=ws*tWS[i] end | |
1261 | Hum.WalkSpeed=ws | |
1262 | if Hum.MaxHealth~=8000 then Hum.MaxHealth=8000 Hum.Health=8000 end | |
1263 | Hum.Health=Hum.Health+0.1 | |
1264 | wait(0.03) | |
1265 | end | |
1266 | ChatConnection:disconnect() | |
1267 | game:service'Debris':AddItem(script,0.5) | |
1268 | script.Disabled=true |