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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
sick.SoundId = "rbxassetid://170282324"
29
sick.Looped = true
30
sick.Volume = 1
31
32
IT = Instance.new
33
CF = CFrame.new
34
VT = Vector3.new
35
RAD = math.rad
36
C3 = Color3.new
37
UD2 = UDim2.new
38
BRICKC = BrickColor.new
39
ANGLES = CFrame.Angles
40
EULER = CFrame.fromEulerAnglesXYZ
41
COS = math.cos
42
ACOS = math.acos
43
SIN = math.sin
44
ASIN = math.asin
45
ABS = math.abs
46
MRANDOM = math.random
47
FLOOR = math.floor
48
49
--//=================================\\
50
--|| 	      USEFUL VALUES
51
--\\=================================//
52
53
Animation_Speed = 3
54
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
55
local Speed = 45
56
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
59
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
60
local DAMAGEMULTIPLIER = 1
61
local ANIM = "Idle"
62
local ATTACK = false
63
local EQUIPPED = false
64
local HOLD = false
65
local COMBO = 1
66
local Rooted = false
67
local SINE = 0
68
local KEYHOLD = false
69
local CHANGE = 2 / Animation_Speed
70
local WALKINGANIM = false
71
local VALUE1 = false
72
local VALUE2 = false
73
local ROBLOXIDLEANIMATION = IT("Animation")
74
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
75
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
76
--ROBLOXIDLEANIMATION.Parent = Humanoid
77
local WEAPONGUI = IT("ScreenGui", PlayerGui)
78
WEAPONGUI.Name = "Weapon GUI"
79
local Effects = IT("Folder", Character)
80
Effects.Name = "Effects"
81
local ANIMATOR = Humanoid.Animator
82
local ANIMATE = Character.Animate
83
local UNANCHOR = true
84
local HITPOS = nil
85
local HITFLOOR = nil
86
local LEFTWINGS = {}
87
local RIGHTWINGS = {}
88
local BODY = {}
89
90
--//=================================\\
91
--\\=================================//
92
93
94
--//=================================\\
95
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
96
--\\=================================//
97
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "ArtificialHB"
100
101
script:WaitForChild("ArtificialHB")
102
103
frame = Frame_Speed
104
tf = 0
105
allowframeloss = false
106
tossremainder = false
107
lastframe = tick()
108
script.ArtificialHB:Fire()
109
110
game:GetService("RunService").Heartbeat:connect(function(s, p)
111
	tf = tf + s
112
	if tf >= frame then
113
		if allowframeloss then
114
			script.ArtificialHB:Fire()
115
			lastframe = tick()
116
		else
117
			for i = 1, math.floor(tf / frame) do
118
				script.ArtificialHB:Fire()
119
			end
120
		lastframe = tick()
121
		end
122
		if tossremainder then
123
			tf = 0
124
		else
125
			tf = tf - frame * math.floor(tf / frame)
126
		end
127
	end
128
end)
129
130
--//=================================\\
131
--\\=================================//
132
133
--//=================================\\
134
--|| 	      SOME FUNCTIONS
135
--\\=================================//
136
137
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
138
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
139
end
140
141
function PositiveAngle(NUMBER)
142
	if NUMBER >= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function NegativeAngle(NUMBER)
149
	if NUMBER <= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function Swait(NUMBER)
156
	if NUMBER == 0 or NUMBER == nil then
157
		ArtificialHB.Event:wait()
158
	else
159
		for i = 1, NUMBER do
160
			ArtificialHB.Event:wait()
161
		end
162
	end
163
end
164
165
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
166
	local NEWMESH = IT(MESH)
167
	if MESH == "SpecialMesh" then
168
		NEWMESH.MeshType = MESHTYPE
169
		if MESHID ~= "nil" and MESHID ~= "" then
170
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
171
		end
172
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
173
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
174
		end
175
	end
176
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
177
	NEWMESH.Scale = SCALE
178
	NEWMESH.Parent = PARENT
179
	return NEWMESH
180
end
181
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
	local function weldBetween(a, b)
204
	    local weldd = Instance.new("ManualWeld")
205
	    weldd.Part0 = a
206
	    weldd.Part1 = b
207
	    weldd.C0 = CFrame.new()
208
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
209
	    weldd.Parent = a
210
	    return weldd
211
	end
212
213
214
function QuaternionFromCFrame(cf)
215
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
216
	local trace = m00 + m11 + m22
217
	if trace > 0 then 
218
		local s = math.sqrt(1 + trace)
219
		local recip = 0.5 / s
220
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
221
	else
222
		local i = 0
223
		if m11 > m00 then
224
			i = 1
225
		end
226
		if m22 > (i == 0 and m00 or m11) then
227
			i = 2
228
		end
229
		if i == 0 then
230
			local s = math.sqrt(m00 - m11 - m22 + 1)
231
			local recip = 0.5 / s
232
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
233
		elseif i == 1 then
234
			local s = math.sqrt(m11 - m22 - m00 + 1)
235
			local recip = 0.5 / s
236
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
237
		elseif i == 2 then
238
			local s = math.sqrt(m22 - m00 - m11 + 1)
239
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
240
		end
241
	end
242
end
243
 
244
function QuaternionToCFrame(px, py, pz, x, y, z, w)
245
	local xs, ys, zs = x + x, y + y, z + z
246
	local wx, wy, wz = w * xs, w * ys, w * zs
247
	local xx = x * xs
248
	local xy = x * ys
249
	local xz = x * zs
250
	local yy = y * ys
251
	local yz = y * zs
252
	local zz = z * zs
253
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
254
end
255
 
256
function QuaternionSlerp(a, b, t)
257
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
258
	local startInterp, finishInterp;
259
	if cosTheta >= 0.0001 then
260
		if (1 - cosTheta) > 0.0001 then
261
			local theta = ACOS(cosTheta)
262
			local invSinTheta = 1 / SIN(theta)
263
			startInterp = SIN((1 - t) * theta) * invSinTheta
264
			finishInterp = SIN(t * theta) * invSinTheta
265
		else
266
			startInterp = 1 - t
267
			finishInterp = t
268
		end
269
	else
270
		if (1 + cosTheta) > 0.0001 then
271
			local theta = ACOS(-cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((t - 1) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = t - 1
277
			finishInterp = t
278
		end
279
	end
280
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
281
end
282
283
function Clerp(a, b, t)
284
	local qa = {QuaternionFromCFrame(a)}
285
	local qb = {QuaternionFromCFrame(b)}
286
	local ax, ay, az = a.x, a.y, a.z
287
	local bx, by, bz = b.x, b.y, b.z
288
	local _t = 1 - t
289
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
290
end
291
292
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
293
	local frame = IT("Frame")
294
	frame.BackgroundTransparency = TRANSPARENCY
295
	frame.BorderSizePixel = BORDERSIZEPIXEL
296
	frame.Position = POSITION
297
	frame.Size = SIZE
298
	frame.BackgroundColor3 = COLOR
299
	frame.BorderColor3 = BORDERCOLOR
300
	frame.Name = NAME
301
	frame.Parent = PARENT
302
	return frame
303
end
304
305
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
306
	local label = IT("TextLabel")
307
	label.BackgroundTransparency = 1
308
	label.Size = UD2(1, 0, 1, 0)
309
	label.Position = UD2(0, 0, 0, 0)
310
	label.TextColor3 = TEXTCOLOR
311
	label.TextStrokeColor3 = BRICKC"Really red".Color
312
	label.TextStrokeTransparency = STROKETRANSPARENCY
313
	label.TextTransparency = TRANSPARENCY
314
	label.FontSize = TEXTFONTSIZE
315
	label.Font = TEXTFONT
316
	label.BorderSizePixel = BORDERSIZEPIXEL
317
	label.TextScaled = false
318
	label.Text = TEXT
319
	label.Name = NAME
320
	label.Parent = PARENT
321
	return label
322
end
323
324
function NoOutlines(PART)
325
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
326
end
327
328
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
329
	local NEWWELD = IT(TYPE)
330
	NEWWELD.Part0 = PART0
331
	NEWWELD.Part1 = PART1
332
	NEWWELD.C0 = C0
333
	NEWWELD.C1 = C1
334
	NEWWELD.Parent = PARENT
335
	return NEWWELD
336
end
337
338
local S = IT("Sound")
339
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
340
	local NEWSOUND = nil
341
	coroutine.resume(coroutine.create(function()
342
		NEWSOUND = S:Clone()
343
		NEWSOUND.Parent = PARENT
344
		NEWSOUND.Volume = VOLUME
345
		NEWSOUND.Pitch = PITCH
346
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
347
		NEWSOUND:play()
348
		NEWSOUND.Name = "Audio"
349
		if DOESLOOP == true then
350
			NEWSOUND.Looped = true
351
		else
352
			repeat Swait() until NEWSOUND.Playing == false
353
			NEWSOUND:remove()
354
		end
355
	end))
356
	return NEWSOUND
357
end
358
359
function CFrameFromTopBack(at, top, back)
360
	local right = top:Cross(back)
361
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
362
end
363
364
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
365
function WACKYEFFECT(Table)
366
	local TYPE = (Table.EffectType or "Sphere")
367
	local SIZE = (Table.Size or VT(1,1,1))
368
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
369
	local TRANSPARENCY = (Table.Transparency or 0)
370
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
371
	local CFRAME = (Table.CFrame or Torso.CFrame)
372
	local MOVEDIRECTION = (Table.MoveToPos or nil)
373
	local ROTATION1 = (Table.RotationX or 0)
374
	local ROTATION2 = (Table.RotationY or 0)
375
	local ROTATION3 = (Table.RotationZ or 0)
376
	local MATERIAL = (Table.Material or "Neon")
377
	local COLOR = (Table.Color or C3(1,1,1))
378
	local TIME = (Table.Time or 45)
379
	local SOUNDID = (Table.SoundID or nil)
380
	local SOUNDPITCH = (Table.SoundPitch or nil)
381
	local SOUNDVOLUME = (Table.SoundVolume or nil)
382
	coroutine.resume(coroutine.create(function()
383
		local PLAYSSOUND = false
384
		local SOUND = nil
385
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
386
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
387
			PLAYSSOUND = true
388
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
389
		end
390
		EFFECT.Color = COLOR
391
		local MSH = nil
392
		if TYPE == "Sphere" then
393
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
394
		elseif TYPE == "Block" then
395
			MSH = IT("BlockMesh",EFFECT)
396
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
397
		elseif TYPE == "Box" then
398
			MSH = IT("BlockMesh",EFFECT)
399
			MSH.Scale = SIZE
400
		elseif TYPE == "Wave" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
402
		elseif TYPE == "Ring" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
404
		elseif TYPE == "Slash" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
406
		elseif TYPE == "Round Slash" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
408
		elseif TYPE == "Swirl" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
410
		elseif TYPE == "Skull" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
412
		elseif TYPE == "Crystal" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
414
		end
415
		if MSH ~= nil then
416
			local MOVESPEED = nil
417
			if MOVEDIRECTION ~= nil then
418
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
419
			end
420
			local GROWTH = SIZE - ENDSIZE
421
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
422
			if TYPE == "Block" then
423
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
424
			else
425
				EFFECT.CFrame = CFRAME
426
			end
427
			for LOOP = 1, TIME do
428
				Swait()
429
				MSH.Scale = MSH.Scale - GROWTH/TIME
430
				if TYPE == "Wave" then
431
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
432
				end
433
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
434
				if TYPE == "Block" then
435
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
436
				else
437
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
438
				end
439
				if MOVEDIRECTION ~= nil then
440
					local ORI = EFFECT.Orientation
441
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
442
					EFFECT.Orientation = ORI
443
				end
444
			end
445
			if PLAYSSOUND == false then
446
				EFFECT:remove()
447
			else
448
				repeat Swait() until SOUND.Playing == false
449
				EFFECT:remove()
450
			end
451
		else
452
			if PLAYSSOUND == false then
453
				EFFECT:remove()
454
			else
455
				repeat Swait() until SOUND.Playing == false
456
				EFFECT:remove()
457
			end
458
		end
459
	end))
460
end
461
462
function Shatter(Part)
463
	if Part.Transparency == 0 then
464
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
465
		Debris:AddItem(SOUNDPART,5)
466
		CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
467
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
468
		local SIZESET = SIZE/4
469
		local XOffset = Part.Size.X*1.5/SIZESET
470
		local YOffset = Part.Size.Y*1.5/SIZESET
471
		local ZOffset = Part.Size.Z*1.5/SIZESET
472
		for x = 1, math.ceil(XOffset) do
473
			for y = 1, math.ceil(YOffset) do
474
				for z = 1, math.ceil(ZOffset) do
475
					local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
476
					SHARD.CanCollide = true
477
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
478
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
479
					Debris:AddItem(SHARD,MRANDOM(10,25)/3)
480
				end
481
			end
482
		end
483
	end
484
	Part:remove()
485
end
486
487
function MakeForm(PART,TYPE)
488
	if TYPE == "Cyl" then
489
		local MSH = IT("CylinderMesh",PART)
490
	elseif TYPE == "Ball" then
491
		local MSH = IT("SpecialMesh",PART)
492
		MSH.MeshType = "Sphere"
493
	elseif TYPE == "Wedge" then
494
		local MSH = IT("SpecialMesh",PART)
495
		MSH.MeshType = "Wedge"
496
	end
497
end
498
499
Debris = game:GetService("Debris")
500
501
function CastProperRay(StartPos, EndPos, Distance, Ignore)
502
	local DIRECTION = CF(StartPos,EndPos).lookVector
503
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
504
end
505
506
function turnto(position)
507
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
508
end
509
510
--//=================================\\
511
--||	     WEAPON CREATION
512
--\\=================================//
513
514
local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
515
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
516
517
local ANGLE = 35
518
for i = 1, 5 do
519
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
520
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
521
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
522
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
523
	ANGLE = ANGLE - 15
524
	table.insert(LEFTWINGS,WingWeld)
525
end
526
ANGLE = 35
527
for i = 1, 5 do
528
	local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
529
	local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
530
	local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
531
	CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
532
	ANGLE = ANGLE - 15
533
	table.insert(RIGHTWINGS,WingWeld)
534
end
535
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
536
local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
537
local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
538
local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
539
540
local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
541
local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
542
543
local SKILLTEXTCOLOR = BRICKC"Really red".Color
544
local SKILLFONT = "SciFi"
545
local SKILLTEXTSIZE = 6
546
547
local naeeym2 = Instance.new("BillboardGui",Character)
548
naeeym2.AlwaysOnTop = true
549
naeeym2.Size = UDim2.new(5,35,2,15)
550
naeeym2.StudsOffset = Vector3.new(0,1.2,0)
551
naeeym2.Adornee = Character.Head
552
naeeym2.Name = "Name"
553
naeeym2.PlayerToHideFrom = Player
554
local tecks2 = Instance.new("TextLabel",naeeym2)
555
tecks2.BackgroundTransparency = 1
556
tecks2.TextScaled = true
557
tecks2.BorderSizePixel = 0
558
tecks2.Text = "Cyber Monarch"
559
tecks2.Font = SKILLFONT
560
tecks2.TextSize = 30
561
tecks2.TextStrokeTransparency = 0
562
tecks2.TextColor3 = C3(0,0,0)
563
tecks2.TextStrokeColor3 = BRICKC"Really red".Color
564
tecks2.Size = UDim2.new(1,0,0.5,0)
565
tecks2.Parent = naeeym2
566
567
for _, c in pairs(Character:GetChildren()) do
568
	if c.ClassName == "Part" then
569
		table.insert(BODY,{c,Character})
570
		for _, q in pairs(c:GetChildren()) do
571
			if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
572
				table.insert(BODY,{q,c})
573
			end
574
		end
575
	end
576
end
577
578
function refit()
579
	Character.Parent = workspace
580
	for e = 1, #BODY do
581
		if BODY[e] ~= nil then
582
			local STUFF = BODY[e]
583
			local PART = STUFF[1]
584
			local PARENT = STUFF[2]
585
			PART.Parent = PARENT
586
		end
587
	end
588
end
589
590
Humanoid.HealthChanged:connect(function()
591
	Humanoid.Parent = nil
592
	Humanoid.MaxHealth = "inf"
593
	Humanoid.Health = "inf"
594
	refit()
595
	Humanoid.Parent = Character
596
end)
597
598
Humanoid.Died:connect(function()
599
	Humanoid.Parent = nil
600
	Humanoid.MaxHealth = "inf"
601
	Humanoid.Health = "inf"
602
	refit()
603
	Humanoid.Parent = Character
604
end)
605
606
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
607
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
608
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
609
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
610
611
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
612
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
613
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
614
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
615
616
--//=================================\\
617
--||			DAMAGING
618
--\\=================================//
619
620
function killnearest(position,range,EFFECT)
621
	for i,v in ipairs(workspace:GetChildren()) do
622
	local body = v:GetChildren()
623
		for part = 1, #body do
624
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
625
				local SIZE = body[part].Size.Magnitude
626
				if(body[part].Position - position).Magnitude < range + SIZE/2 then
627
					if v.ClassName == "Model" then
628
						if v:FindFirstChildOfClass("Humanoid") ~= nil then
629
							if v:FindFirstChildOfClass("Humanoid").Health > 0 then
630
								v:BreakJoints()
631
								if EFFECT == "Glitch" then
632
									coroutine.resume(coroutine.create(function()
633
										local ORIGINPOS = body[part].CFrame
634
										local SIZE = body[part].Size
635
										for i = 1, 100 do
636
											Swait()
637
											local PART = body[part]
638
											PART.Anchored = true
639
											PART.Size = SIZE*MRANDOM(5,15)/10
640
											PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
641
										end
642
										body[part]:remove()
643
									end))
644
								elseif EFFECT == "Shatter" then
645
									for _, c in pairs(v:GetChildren()) do
646
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
647
											Shatter(c)
648
										end
649
									end
650
								end
651
							end
652
						end
653
					end
654
				end
655
			end
656
		end
657
	end
658
end
659
660
--//=================================\\
661
--||	ATTACK FUNCTIONS AND STUFF
662
--\\=================================//
663
664
function CyberOutburst()
665
	if HITFLOOR ~= nil then
666
		ATTACK = true
667
		Rooted = true
668
		for i=0, 2, 0.1 / Animation_Speed do
669
			Swait()
670
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
671
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
672
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
673
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
674
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
675
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
676
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
677
		end
678
		for i=0, 2, 0.1 / Animation_Speed do
679
			Swait()
680
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
681
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
682
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
683
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
684
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
685
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
686
		end
687
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
688
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
689
		WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
690
		for i=0, 0.4, 0.1 / Animation_Speed do
691
			Swait()
692
			killnearest(Torso.Position,45,"Glitch")
693
			WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
694
			WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
695
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
696
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
697
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
698
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
699
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
700
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
701
		end
702
		ATTACK = false
703
		Rooted = false
704
	end
705
end
706
707
function Technobeam()
708
	ATTACK = true
709
	Rooted = false
710
	local GYRO = IT("BodyGyro",RootPart)
711
	GYRO.D = 100
712
	GYRO.P = 2000
713
	GYRO.MaxTorque = VT(0,4000000,0)
714
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
715
	CreateSound("93724183", RightArm, 5, 1, false)
716
	for i=1, 35 do
717
		Swait()
718
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
719
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
720
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
721
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
722
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
723
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
724
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
725
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
726
	end
727
	local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
728
	local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
729
	local TOCH = BEAM.Touched:Connect(function(hit)
730
		if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
731
			Shatter(hit)
732
		end
733
	end)
734
	local I = 0
735
	repeat
736
		Swait()
737
		I = I + 1
738
		if I <= 10 then
739
			BEAM.Transparency = BEAM.Transparency - 0.1
740
		end
741
		local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
742
		local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
743
		local DISTANCE = (STARTPOS - ENDPOS).Magnitude
744
		BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
745
		BEAM.Size = VT(2,2,DISTANCE)
746
		WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
747
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
748
		WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
749
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
750
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
751
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
752
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
753
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
754
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
755
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
756
		if ENDHIT ~= nil then
757
			if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
758
				Shatter(ENDHIT)
759
			end
760
		end
761
	until LOOP.Playing == false
762
	GYRO:remove()
763
	BEAM:remove()
764
	ATTACK = false
765
	Rooted = false
766
end
767
768
function Technowarp()
769
	local FRAME = RootPart.Position
770
	for i = 1, 6 do
771
		WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})	
772
	end
773
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
774
	for i = 1, 6 do
775
		WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})	
776
	end
777
end
778
779
function CyberSmash()
780
	ATTACK = true
781
	Rooted = false
782
	local GYRO = IT("BodyGyro",RootPart)
783
	GYRO.D = 100
784
	GYRO.P = 2000
785
	GYRO.MaxTorque = VT(0,4000000,0)
786
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
787
	local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
788
	SMASH.CanCollide = true
789
	SMASH.Color = C3(0,0,0)
790
	local EF = Instance.new("SelectionBox",SMASH)
791
	EF.Adornee = SMASH
792
	EF.Color = BrickColor.new("Really red")
793
	EF.LineThickness = 0.2
794
	EF.Transparency = 1
795
	coroutine.resume(coroutine.create(function()
796
		for i = 1, 20 do
797
			Swait()
798
			SMASH.Transparency = SMASH.Transparency - 0.05
799
			EF.Transparency = SMASH.Transparency
800
		end
801
	end))
802
	repeat
803
		SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
804
		Swait()
805
		GYRO.cframe = CF(RootPart.Position,SMASH.Position)
806
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
807
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
808
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
809
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
810
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
811
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
812
	until HOLD == true and SMASH.Transparency < 0.99
813
	for i = 1, 25 do
814
		Swait()
815
		SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
816
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
817
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
818
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
819
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
820
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
821
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
822
	end
823
	local TOCH = SMASH.Touched:Connect(function(hit)
824
		if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
825
			Shatter(hit)
826
		end
827
	end)
828
	local n0 = nil
829
	local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
830
	if HITFLOOR ~= nil then
831
		if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
832
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
833
				if HITFLOOR.Parent.ClassName == "Model" then
834
					HITFLOOR.Parent:BreakJoints()
835
				elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
836
					HITFLOOR.Parent.Parent:BreakJoints()
837
				end
838
			end
839
			local POS = HITPOS
840
			n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
841
		end
842
	end
843
	killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
844
	SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
845
	WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
846
	for i = 1, 25 do
847
		Swait()
848
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
849
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
850
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
851
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
852
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
853
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
854
	end
855
	coroutine.resume(coroutine.create(function()
856
		wait(0.2)
857
		TOCH:disconnect()
858
		wait(1.8)
859
		for i = 1, 100 do
860
			Swait()
861
			SMASH.Transparency = i/100
862
		end
863
		for i = 1, 10 do
864
			Swait()
865
			EF.Transparency = EF.Transparency + 0.1
866
		end
867
		SMASH:remove()
868
	end))
869
	GYRO:remove()
870
	ATTACK = false
871
	Rooted = false
872
end
873
874
--//=================================\\
875
--||	  ASSIGN THINGS TO KEYS
876
--\\=================================//
877
878
function MouseDown(Mouse)
879
	HOLD = true
880
	if ATTACK == false then
881
	end
882
end
883
884
function MouseUp(Mouse)
885
HOLD = false
886
end
887
888
function KeyDown(Key)
889
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
890
		KEYHOLD = true
891
		if Key == "z" and ATTACK == false then
892
			CyberOutburst()
893
		end
894
	
895
		if Key == "b" and ATTACK == false then
896
			Technobeam()
897
		end
898
	
899
		if Key == "c" and ATTACK == false then
900
			Technowarp()
901
		end
902
	
903
		if Key == "v" and ATTACK == false then
904
			CyberSmash()
905
		end
906
907
		if Key == "t" then
908
			local TAUNT = CreateSound("132392118", Head, 10, 0.8)
909
			TAUNT.TimePosition = 1.1
910
		end
911
	end
912
end
913
914
function KeyUp(Key)
915
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
916
		KEYHOLD = false
917
	end
918
end
919
920
	Mouse.Button1Down:connect(function(NEWKEY)
921
		MouseDown(NEWKEY)
922
	end)
923
	Mouse.Button1Up:connect(function(NEWKEY)
924
		MouseUp(NEWKEY)
925
	end)
926
	Mouse.KeyDown:connect(function(NEWKEY)
927
		KeyDown(NEWKEY)
928
	end)
929
	Mouse.KeyUp:connect(function(NEWKEY)
930
		KeyUp(NEWKEY)
931
	end)
932
933
--//=================================\\
934
--\\=================================//
935
936
937
function unanchor()
938
	if UNANCHOR == true then
939
		g = Character:GetChildren()
940
		for i = 1, #g do
941
			if g[i].ClassName == "Part" then
942
				g[i].Anchored = false
943
			end
944
		end
945
	end
946
end
947
948
949
--//=================================\\
950
--||	WRAP THE WHOLE SCRIPT UP
951
--\\=================================//
952
953
Humanoid.Changed:connect(function(Jump)
954
	if Jump == "Jump" and (Disable_Jump == true) then
955
		Humanoid.Jump = false
956
	end
957
end)
958
959
Humanoid.HipHeight = 2
960
961
while true do
962
	Swait()
963
	refit()
964
	Character.Parent = workspace
965
	Humanoid.Parent = Character
966
	ANIMATE.Parent = nil
967
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
968
	IDLEANIMATION:Play()
969
	SINE = SINE + CHANGE
970
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
971
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
972
	HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
973
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
974
	EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
975
	EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
976
	EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
977
	for LW = 1, #LEFTWINGS do
978
		if LEFTWINGS[LW] ~= nil then
979
			LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
980
		end
981
	end
982
	for RW = 1, #RIGHTWINGS do
983
		if RIGHTWINGS[RW] ~= nil then
984
			RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
985
		end
986
	end
987
	if ATTACK == false then
988
		if TORSOVELOCITY < 1 then
989
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
993
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
995
		elseif TORSOVELOCITY > 1 then
996
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
		end
1003
	end
1004
	for _, c in pairs(Character:GetChildren()) do
1005
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1006
			c.Material = "Neon"
1007
			if c:FindFirstChildOfClass("ParticleEmitter") then
1008
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1009
			end
1010
			if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
1011
				local EF = Instance.new("SelectionBox",c)
1012
				EF.Adornee = c
1013
				EF.Color = BrickColor.new("Really red")
1014
				EF.LineThickness = 0.01
1015
				EF.Transparency = 0
1016
				EF.Name = "BoxEffect"
1017
			end
1018
			c.Color = C3(0,0,0)
1019
			if c == Head then
1020
				--[[if c:FindFirstChild("Dominus") == nil then
1021
					local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
1022
					M.Name = "Dominus"
1023
				end]]--
1024
				if c:FindFirstChild("face") then
1025
					c.face:remove()
1026
				end
1027
			end
1028
		elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1029
			c:remove()
1030
		end
1031
	end
1032
	if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
1033
		local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
1034
		local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
1035
		if BOXFLOOR ~= nil then
1036
			WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1037
		end
1038
	end
1039
	unanchor()
1040
	Humanoid.MaxHealth = "inf"
1041
	Humanoid.Health = "inf"
1042
	if Rooted == false then
1043
		Disable_Jump = false
1044
		Humanoid.WalkSpeed = Speed
1045
	elseif Rooted == true then
1046
		Disable_Jump = true
1047
		Humanoid.WalkSpeed = 0
1048
	end
1049
	for _, c in pairs(workspace:GetChildren()) do
1050
		if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
1051
		end
1052
	end
1053
	script.Parent = WEAPONGUI
1054
	Humanoid.Name = "Monarch"
1055
	sick.Parent = Effects
1056
	sick.Pitch = 0.85
1057
	sick.Playing = true
1058
	for _, q in pairs(Head:GetChildren()) do
1059
		if q.ClassName == "Sound" and q.Name ~= "Audio" then
1060
			q:remove()
1061
		end
1062
	end
1063
	Humanoid.DisplayDistanceType = "None"
1064
end
1065
1066
--//=================================\\
1067
--\\=================================//
1068
1069
1070
1071
1072
1073
--//====================================================\\--
1074
--||			  		 END OF SCRIPT
1075
--\\====================================================//--