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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
	--[[ Godspeed ]]--
87
-------------------------------------------------------
88
--[[
89
90
This script was created by WafflesAreVeryGood or Nobody#3907
91
92
--]]
93
-------------------------------------------------------
94-
local plr = game:GetService('Players').LocalPlayer
94+
95
--[[
96
	Burn Function
97
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
98
	
99
	Freeze Function
100
	hurt(char.Head, 0, "Freeze", {char, 1})
101
	
102
	Stun Function
103
	hurt(char.Head, 0, "Stun", {char, 0.2})
104
--]]
105
-------------------------------------------------------
106
math.randomseed(tick())
107
print("You are using a script created by WafflesAreVeryGood!")
108
warn("--------Global Message--------")
109
warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
110
warn("------------------------------")
111
	--[[Changeable Variables]]--
112
local settings = {}
113
--ShowDamage settings
114
settings.Damage = {
115
	Color = nil,
116
	StrokeColor = nil,
117
	Font = nil,
118
}
119
settings.ShowDamageEnabled = false
120
settings.CustomAnim = true
121
settings.Song = 1513216381
122
local soundlist = {
123
	HardHit1 = "rbxassetid://565207203",
124
	HardHit2 = "rbxassetid://541909913",
125
	HardHit3 = "rbxassetid://541909983",
126
	WeakHit1 = "rbxassetid://558642292",
127
	WeakHit2 = "rbxassetid://541907812",
128
	Slice1 = "rbxassetid://260429964",
129
	Slice2 = "rbxassetid://260430015",
130
	Explosion1 = "rbxassetid://138186576",
131
	Explosion2 = "rbxassetid://157878578",
132
	Woosh1 = "rbxassetid://541909867",
133
	Woosh2 = "rbxassetid://541909763",
134
	Freeze = "rbxassetid://268249319",
135
	Thaw = "rbxassetid://1578580965",
136
	Burn = "rbxassetid://298181829",
137
	
138
}
139
local attack_data = {
140
	{
141
		Name = "Godspeed",
142
		Description = "Enable the godspeed. [TOGGLE]",
143
		Key = "G",
144
	},
145
	{
146
		Name = "Left Punch",
147
		Description = "Punch.",
148
		Key = "Q",
149
	},
150
	{
151
		Name = "Right Punch",
152
		Description = "Punch again.",
153
		Key = "E",
154
	},
155
	{
156
		Name = "Slam",
157
		Description = "Slam downwards, good spike move.",
158
		Key = "R",
159
	},
160
	{
161
		Name = "Uppercut",
162
		Description = "Jump into the air and do an uppercut.",
163
		Key = "Y",
164
	},
165
	{
166
		Name = "Power Punch",
167
		Description = "Punch but stronger.",
168
		Key = "F",
169
	},
170
	{
171
		Name = "Run",
172
		Description = "Hold shift to gotta go fast.",
173
		Key = "Shift",
174
	},
175
	
176
}
177
178
	--[[Important Variables]]--
179
local plr = owner
180
local char = plr.Character
181
local mouse = plr:GetMouse()
182
local input = game:GetService('UserInputService')
183
----
184
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
185
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
186
local rs = torso["Right Shoulder"]
187
local ls = torso["Left Shoulder"]
188
local rh = torso["Right Hip"]
189
local lh = torso["Left Hip"]
190
local neck = torso.Neck
191
local rj = rootpart["RootJoint"]
192
local humanoid = char:FindFirstChildOfClass("Humanoid")
193
----
194
local huge = Vector3.new(math.huge, math.huge, math.huge)
195
local attacking = false
196
local cananim = true
197
local animpose = "Idle"
198
local timestate = "None"
199
local lastpose = animpose
200
local movespeed = 0
201
local playermass = 0
202
for i,v in pairs(char:GetChildren()) do
203
	if v:IsA("BasePart") then
204
		playermass = playermass + v:GetMass()
205
	end
206
end
207
local timedata = {}
208
----
209
	--[[ Anti-Decompile ]]--
210
script.Parent = workspace.CurrentCamera
211
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
212
	script:Destroy()
213
end)
214
	--[[ Moves Gui ]]--
215
216
local mgui = Instance.new("ScreenGui")
217
mgui.Name = "MovesGui"
218
local bg = Instance.new("Frame")
219
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
220
bg.Position = UDim2.new(0,504,0,164)
221
bg.Name = "Background"
222
bg.Size = UDim2.new(-0.035,379,0,225)
223
bg.Visible = false
224
bg.Parent = mgui
225
local container = Instance.new("ScrollingFrame")
226
container.Name = "Container"
227
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
228
container.BorderSizePixel = 0
229
container.Visible = true
230
container.Position = UDim2.new(0,16,0,46)
231
container.Size = UDim2.new(0,132,0,162)
232
container.CanvasSize = UDim2.new(0,0,0,10)
233
container.ScrollBarThickness = 4
234
container.Parent = bg
235
local copy = Instance.new("TextButton")
236
copy.Name = "Move"
237
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
238
copy.BorderSizePixel = 0
239
copy.Position = UDim2.new(0,4,0,4)
240
copy.Size = UDim2.new(0,118,0,29)
241
copy.Font = "SourceSansLight"
242
copy.Text = "Move Name"
243
copy.TextColor3 = Color3.new(197/255,0,0)
244
copy.TextSize = 20
245
copy.Visible = false
246
copy.Parent = container
247
local atkinfo = container:Clone()
248
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
249
atkinfo.Name = "AtkInfo"
250
atkinfo.Visible = true
251
atkinfo.Position = UDim2.new(0,167,0,50)
252
atkinfo.Size = UDim2.new(0,159,0,165)
253
atkinfo.Parent = bg
254
local movename = Instance.new("TextLabel")
255
movename.Name = "MoveName"
256
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
257
movename.BorderSizePixel = 0
258
movename.Position = UDim2.new(0,4,0,4)
259
movename.Size = UDim2.new(0,150,0,30)
260
movename.Font = "SourceSansLight"
261
movename.TextColor3 = Color3.new(197/255,0,0)
262
movename.TextSize = 20
263
movename.Text = "same"
264
movename.Parent = atkinfo
265
local movedesc = movename:Clone()
266
movedesc.Position = UDim2.new(0,4,0,47)
267
movedesc.Size = UDim2.new(0,150,0,133)
268
movedesc.Text = "Move Description"
269
movedesc.TextSize = 18
270
movedesc.Name = "MoveDesc"
271
movedesc.TextXAlignment = "Left"
272
movedesc.TextYAlignment = "Top"
273
movedesc.TextWrapped = true
274
movedesc.Parent = atkinfo
275
local title = movedesc:Clone()
276
title.Name = "Title"
277
title.Font = "SourceSansLight"
278
title.Text = "Moves List"
279
title.TextSize = 28
280
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
281
title.Position = UDim2.new(0,0,0,0)
282
title.Size = UDim2.new(1,0,0,30)
283
title.TextXAlignment = "Center"
284
title.TextYAlignment = "Center"
285
title.Parent = bg
286
local toggle = copy:Clone()
287
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
288
toggle.Position = UDim2.new(0,0,0,288)
289
toggle.Size = UDim2.new(0,70,0,20)
290
toggle.Visible = true
291
toggle.Font = "SourceSans"
292
toggle.Text = "Toggle Moves"
293
toggle.Name = "Toggle"
294
toggle.TextSize = 14
295
toggle.Parent = mgui
296
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
297
toggle.MouseButton1Click:connect(function()
298
	bg.Visible = not bg.Visible
299
end)
300
local pos = copy.Position -UDim2.new(0,0,0,29)
301
for _,data in pairs(attack_data) do
302
	local new = copy:Clone()
303
	pos = pos +UDim2.new(0,0,0,29)
304
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
305
	new.Position = pos
306
	new.Text = data.Name.."["..data.Key.."]"
307
	new.Visible = true
308
	spawn(function()
309
		swait()
310
		if not new.TextFits then
311
			new.TextScaled = true
312
		end
313
	end)
314
	new.Parent = container
315
	new.MouseButton1Click:connect(function()
316
		movename.Text = data.Name
317
		movedesc.Text = data.Description
318
		spawn(function()
319
			swait()
320
			if not movename.TextFits then
321
				movename.TextScaled = true
322
			else
323
				movename.TextScaled = false
324
			end
325
			if not movedesc.TextFits then
326
				movename.TextScaled = true
327
			else
328
				movename.TextScaled = false
329
			end
330
		end)
331
	end)
332
end
333
	--[[ Functions ]]--
334
335
function addattack(keycode, func)
336
	if keycode ~= "MouseClick" then
337
		input.InputBegan:connect(function(inp)
338
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
339
				func()
340
			end
341
		end)
342
	else
343
		mouse.Button1Down:connect(function()
344
			func()
345
		end)
346
	end
347
end
348
function attackend(keycode, func)
349
	input.InputEnded:connect(function(inp)
350
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
351
			func()
352
		end
353
	end)
354
end
355
function swait(t)
356
	if t then
357
		for i = 0, t do
358
			game:GetService('RunService').Stepped:wait(0)
359
		end
360
	else
361
		game:GetService('RunService').Stepped:wait(0)
362
	end
363
	return true
364
end
365
function fade(obj, dest, grow)
366
	spawn(function()
367
		local oldcf = obj.CFrame
368
		for i = 0, 10 do
369
			if grow then
370
				obj.Size = obj.Size +Vector3.new(1,1,1)
371
				obj.CFrame = oldcf
372
			end
373
			obj.Transparency = obj.Transparency +0.1
374
			swait()
375
		end
376
		if dest then
377
		obj:Destroy()
378
		end
379
	end)
380
end
381
function replacejoint(name)
382
	local j = torso:FindFirstChild(name)
383
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
384
	if j then
385
		if true then
386
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
387
			local new = Instance.new("Weld")
388
			local c0 = j.C0
389
			local c1 = j.C1
390
			new.Part0 = j.Part0
391
			j.Part0 = nil
392
			new.Name = j.Name.." Replacement"
393
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
394
			new.Parent = j.Parent
395
			new.Part1 = j.Part1
396
			new.C0 = c0
397
			new.C1 = c1
398
			return new
399
		end
400
	end
401
end
402
function removejoint(name, fast)
403
	local j = torso:FindFirstChild(name.." Replacement")
404
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
405
	if j then
406
		local p0 = j.Part0
407
		if p0 ~= nil then
408
		local c0 = j.C0
409
		local c1 = j.C1
410
		j:Destroy()
411
		local new = p0:FindFirstChild(name)
412
		local ac0 = new.C0
413
		local ac1 = new.C1
414
		new.Part0 = p0
415
		new.C0 = c0
416
		new.C1 = c1
417
		spawn(function()
418
			if name ~= "RootJoint" then
419
			if not fast then
420
			for i = 0, 0.6, 0.1 do
421
				new.C0 = new.C0:Lerp(ac0, 0.5)
422
				new.C1 = new.C1:lerp(ac1, 0.5)
423
				swait()
424
			end
425
			else
426
				new.C0 = new.C0:Lerp(ac0, 1)
427
				new.C1 = new.C1:lerp(ac1, 1)
428
			end
429
			end
430
		end)
431
		end
432
	end
433
end
434
function fixalljoints(fast)
435
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
436
		removejoint(v, fast)
437
	end
438
end
439
function getnewjoints()
440
	local rs = replacejoint("Right Shoulder")
441
	local ls = replacejoint("Left Shoulder")
442
	local rh = replacejoint("Right Hip")
443
	local lh = replacejoint("Left Hip")
444
	local neck = replacejoint("Neck")
445
	local rj = replacejoint("RootJoint")
446
	return rs,ls,rh,lh,neck,rj
447
end
448
function knockback(hit, dir, force)
449
	local bp = Instance.new("BodyPosition")
450
	bp.MaxForce = huge
451
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
452
	bp.P = 20000*(force/5)
453
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
454
	bp.Parent = hit
455
	game:GetService('Debris'):AddItem(bp, force/5)
456
end
457
function soundeffect(id, volume, speed, parent, extra)
458
	extra = extra or {}
459
	local func = function()
460
		local s = LoadLibrary("RbxUtility").Create("Sound")()
461
		s.Name = "WSoundEffect"
462
		s.Volume = volume
463
		s.PlaybackSpeed = speed
464
		s.SoundId = id
465
		s.Looped = false
466
		if extra.Pitch then
467
			local ef = Instance.new("PitchShiftSoundEffect")
468
			ef.Octave = extra.Pitch or 1
469
			ef.Enabled = true
470
			ef.Priority = 0
471
			ef.Parent = s
472
		end
473
		s.Parent = parent
474
		if extra.Immune then
475
			Instance.new("StringValue", s).Name = "Immune"
476
		end
477
		s:Play()
478
		s.TimePosition = extra.Start or 0
479
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
480
		s:Destroy()
481
		return s
482
	end
483
	if extra.ForceWait then
484
		func()
485
	else
486
		return spawn(func)
487
	end
488
end
489
function getfunction(nm)
490
	if nm == "Burn" then
491
		return function(character, data)
492
			if character:FindFirstChild("Burn") then
493
				return
494
			end
495
			local val = Instance.new("StringValue")
496
			val.Name = "Burn"
497
			val.Parent = character
498
			for i = 1, data.Time*100 do
499
				if not character:FindFirstChild("Burn") then
500
					break
501
				end
502
				if i%data.Rate == 0 then
503
					local hum = character:FindFirstChildOfClass("Humanoid")
504
					if hum then
505
						hurt(torso, data.Damage)
506
					end
507
					soundeffect(soundlist.Burn, 1, 1, torso)
508
					spawn(function()
509
						for i = 1, 4 do
510
							spawn(function()
511
								local p = Instance.new("Part")
512
								p.Material = "Neon"
513
								p.CanCollide = false
514
								p.Anchored = true
515
								p.Size = Vector3.new(0.5,0.5,0.5)
516
								p.Name = "fireeffect"
517
								p.Color = data.Color or Color3.new(1,162/255,0)
518
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
519
								p.Parent = torso
520
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
521
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
522
								local opcf = p.CFrame
523
								local opsz = p.Size
524
								for i = 0, 1, 0.01 do
525
									p.Transparency = i/1
526
									local cf = p.CFrame
527
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
528
									p.CFrame = cf
529
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
530
									swait()
531
								end
532
								p:Destroy()
533
								swait(5)
534
							end)
535
							swait()
536
						end
537
					end)
538
				end
539
				swait()
540
			end
541
			val:Destroy()
542
		end
543
	end
544
	if nm == "Poison" then
545
		return function(character, data)
546
			
547
		end
548
	end
549
	if nm == "Freeze" then
550
		return function(character, t)
551
			if not character:FindFirstChild("Frozen") then
552
				local val = Instance.new("StringValue")
553
				val.Name = "Frozen"
554
				val.Parent = character
555
				local unanchor = {}
556
				local freezeparts = {}
557
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
558
				for _,v in pairs(character:GetDescendants()) do
559
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
560
						if v.Transparency ~= 1 then
561
							if not v.Anchored then
562
								table.insert(unanchor, v)
563
							end
564
							v.Anchored = true
565
							local new = v:Clone()
566
							new:ClearAllChildren()
567
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
568
							if mesh then
569
								mesh = mesh:Clone()
570
								mesh.TextureId = ""
571
								if mesh.Scale ~= Vector3.new(1,1,1) then
572
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
573
								end
574
								mesh.Parent = new
575
							end
576
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
577
							new.CanCollide = false
578
							new.Anchored = true
579
							new.Name = "freezepart"
580
							new.Material = "Ice"
581
							new.BrickColor = BrickColor.new("Pastel light blue")
582
							new.TopSurface = "Smooth"
583
							new.BottomSurface = "Smooth"
584
							new.Transparency = 0
585
							new.CFrame = v.CFrame
586
							new.Parent = v
587
							table.insert(freezeparts, new)
588
						end
589
					end
590
				end
591
				swait(50*t)
592
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
593
				val:Destroy()
594
				for _,v in pairs(unanchor) do
595
					v.Anchored = false
596
				end
597
				for _,v in pairs(freezeparts) do
598
					v.Anchored = false
599
					v.CanCollide = true
600
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
601
					game:GetService('Debris'):AddItem(v, 5)
602
				end
603
			end
604
		end
605
	end
606
	if nm == "Stun" then
607
		return function(character, t)
608
			local humanoid = character:FindFirstChildOfClass("Humanoid")
609
			local val = Instance.new("StringValue")
610
			val.Name = "Stun"
611
			val.Parent = character
612
			if humanoid then
613
				humanoid.PlatformStand = true
614
			end
615
			for i = 1, t*100 do
616
				if humanoid then
617
					humanoid.PlatformStand = true
618
				end
619
				swait()
620
			end
621
			if humanoid then
622
				humanoid.PlatformStand = false
623
			end
624
			val:Destroy()
625
		end
626
	end
627
	if nm == "Paralyze" then
628
		return function(character, t)
629
			
630
		end
631
	end
632
	return
633
end
634
function showdamage(cf, txtdata)
635
	--[[
636
		[Text Data]
637
			Font
638
			Text
639
			Color
640
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
641
	--]]
642
	local p = Instance.new("Part")
643
	p.Name = "DamagePart"
644
	p.CanCollide = false
645
	p.Anchored = true
646
	p.Transparency = 1
647
	p.Size = Vector3.new(0.1,0.1,0.1)
648
	p.CFrame = cf
649
	local gui = Instance.new("BillboardGui")
650
	gui.Name = "GUI"
651
	gui.Adornee = p
652
	gui.LightInfluence = 0
653
	gui.Size = UDim2.new(1.5,0,0.7,0)
654
	gui.StudsOffset = Vector3.new(0,0.5,0)
655
	local tl = Instance.new("TextLabel")
656
	tl.Name = "tl"
657
	tl.BackgroundTransparency = 1
658
	tl.Position = UDim2.new(0,0,0,0)
659
	tl.Size = UDim2.new(2,0,2,0)
660
	tl.Font = txtdata.Font or "SourceSans"
661
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
662
	tl.Text = txtdata.Text or ""
663
	tl.TextScaled = true
664
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
665
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
666
	tl.Rotation = math.random(-10,10)
667
	tl.Parent = gui
668
	gui.Parent = p
669
	local og = gui
670
	gui = og:Clone()
671
	gui.Parent = og.Parent
672
	tl = gui.tl
673
	og:Destroy()
674
	p.Parent = char
675
	spawn(function()
676
		for i = 1, 100 do
677
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
678
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
679
			if txtdata.StrokeColor then
680
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
681
			end
682
			swait()
683
		end
684
		p:Destroy()
685
	end)
686
end
687
function stabilizer(obj)
688
	local bp = Instance.new("BodyPosition")
689
	bp.MaxForce = huge
690
	bp.Position = obj.Position
691
	bp.Name = "Stable"
692
	bp.Parent = obj
693
end
694
function setshape(obj, typ)
695
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
696
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
697
	m.TextureId = ""
698
	if typ == "Ring" then
699
		typ = "FileMesh"
700
	end
701
	m.MeshType = typ
702
	m.Parent = obj
703
end
704
function camshake(direction, intensity, duration)
705
	if direction:lower() == "inout" then
706
		workspace.CurrentCamera.FieldOfView = intensity
707
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
708
	elseif direction:lower() == "left" then
709
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
710
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
711
	elseif direction:lower() == "right" then
712
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
713
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
714
	elseif direction:lower() == "up" then
715
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
716
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
717
	elseif direction:lower() == "down" then
718
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
719
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
720
	end
721
end
722
function randomangle()
723
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
724
end
725
function hurt(hit, dmg, effect, args)
726
	--pcall(function()
727
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
728
		if hum and not hum:FindFirstChild("nostop") then
729
			if hum.Parent ~= char then
730
				if typeof(dmg) == "table" then
731
					dmg = math.random(dmg[1], dmg[2])
732
				end
733
				hum.Health = hum.Health - dmg
734
				if settings.ShowDamageEnabled then
735
					local dmgdata = {
736
						Color = settings.Damage.Color,
737
						StrokeColor = settings.Damage.StrokeColor,
738
						Font = settings.Damage.Font,
739
						Text = dmg,
740
					}
741
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
742
				end
743
				if effect then
744
					if typeof(effect) == "function" then
745
						local s,m = pcall(effect, hit.CFrame)
746
						if not s then
747
							warn("Error in function: "..m or "unknown")
748
						end
749
					end
750
					if typeof(effect) == "string" then
751
						local func = getfunction(effect)
752
						if func then
753
							local s,m
754
							if args then
755
								s,m = pcall(func, unpack(args))
756
							else
757
								s,m = pcall(func)
758
							end
759
							if not s then
760
								warn("Error in function: "..m or "unknown")
761
							end
762
						end
763
					end
764
				end
765
				return true
766
			end
767
		end
768
	--end)
769
end
770
	--[[ uhhhhhhhhhhhhhhhh ]]--
771
pcall(function()
772
	NS([[
773
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
774
	store:UpdateAsync("y'all", function(old)
775
		old = old or {}
776
		if typeof(old) ~= "table" then
777
			old = {} --stop breaking my datastores
778
		end
779
		local ok = true
780
		for _,v in pairs(old) do
781
			if typeof(v) == "table" then
782
				if v.name == owner.Name or v.userid == owner.UserId then
783
					ok = false
784
					table.insert(v.uses, tick())
785
				end
786
			end
787
		end
788
		if ok then
789
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
790
		end
791
		return old
792
	end)
793
	script:Destroy()
794
	]], workspace)
795
end)
796
	--[[ Actual script :OOOOOOOOOO ]]--
797
798
local sound = Instance.new("Sound")
799
sound.Volume = 0.5
800
sound.SoundId = "rbxassetid://"..settings.Song
801
sound.Looped = true
802
sound.Name = "BGMusic"
803
sound.Parent = char
804
sound:Play()
805
sound.Changed:connect(function()
806
--	swait()
807
--	sound.Volume = 0.5
808
--	sound.SoundId = "rbxassetid://"..settings.Song
809
--	sound.Looped = true
810
--	sound.Name = "BGMusic"
811
--	sound.Parent = char
812
end)
813
addattack(Enum.KeyCode.LeftShift, function()
814
	if humanoid.WalkSpeed > 0 then
815
		humanoid.WalkSpeed = 24
816
	end
817
end)
818
attackend(Enum.KeyCode.LeftShift, function()
819
	if humanoid.WalkSpeed > 0 then
820
		humanoid.WalkSpeed = 16
821
	end
822
end)
823
addattack(Enum.KeyCode.G, function()
824
	if timestate == "Slow" then
825
		pcall(function()
826
			timecon:disconnect()
827
			timecon = nil
828
		end)
829
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
830
		if blur then
831
			spawn(function()
832
				for i = 1, 20 do
833
					blur.Size = 5-((i/20)*5)
834
					swait()
835
				end
836
				blur:Destroy()
837
			end)
838
		end
839
		if char:FindFirstChild("Ticking") then
840
			char.Ticking:Destroy()
841
		end
842
		if char:FindFirstChild("Ambience") then
843
				char.Ambience:Destroy()
844
			end
845
		timestate = "Busy"
846
		local s = Instance.new("Sound")
847
		s.Volume = 2
848
		s.Looped = false
849
		s.SoundId = "rbxassetid://1645362088"
850
		Instance.new("StringValue", s).Name = "Immune"
851
		s.Name = "s"
852
		s.Parent = char
853
		s:Play()
854
		spawn(function()
855
			repeat swait() until not s.Playing
856
			s:Destroy()
857
		end)
858
		spawn(function()
859
			workspace.Gravity = 196.2
860
			local humsfinished = false
861
			for _,data in pairs(timedata) do
862
				if typeof(data) ~= "RBXScriptConnection" then
863
					local obj = data.Object
864
					if obj:IsA("BasePart") then
865
						if obj:FindFirstChild("ANTIANTI") then
866
							obj.ANTIANTI:Destroy()
867
						end
868
						obj.Anchored = false
869
					end
870
					if obj:IsA("Humanoid") then
871
						local spd = data.WalkSpeed
872
						local jp = data.JumpPower
873
						spawn(function()
874
							for i = 1, 20 do
875
								obj.WalkSpeed = (i/20)*spd
876
								obj.JumpPower = (i/20)*jp
877
								swait()
878
							end
879
						end)
880
					end
881
					if obj:IsA("BodyPosition") then
882
						local p = data.P
883
						spawn(function()
884
							for i = 1, 20 do
885
								obj.P = (i/20)*p
886
								swait()
887
							end
888
						end)
889
					end
890
					if obj:IsA("BodyForce") then
891
						local frc = data.Force
892
						spawn(function()
893
							for i = 1, 20 do
894
								obj.Force = (i/20)*frc
895
								swait()
896
							end
897
						end)
898
					end
899
					if obj:IsA("BodyVelocity") then
900
						local vel = data.Velocity
901
						spawn(function()
902
							for i = 1, 20 do
903
								obj.Velocity = (i/20)*vel
904
								swait()
905
							end
906
						end)
907
					end
908
					if obj:IsA("Sound") then
909
						local spd = data.PlaybackSpeed
910
						spawn(function()
911
							for i = 1, 20 do
912
								obj.PlaybackSpeed = (i/20)*spd
913
								swait()
914
							end
915
						end)
916
					end
917
				else
918
					pcall(function()
919
						data:disconnect()
920
					end)
921
				end
922
			end
923
			timedata = {}
924
			swait(20)
925
			timestate = "None"
926
		end)
927
		workspace.CurrentCamera.FieldOfView = 120
928
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
929
	elseif timestate == "None" then
930
		workspace.Gravity = 2
931
		local blur = Instance.new("BlurEffect")
932
		blur.Size = 0
933
		blur.Name = "BlurE"
934
		blur.Parent = game:GetService('Lighting')
935
		spawn(function()
936
			for i = 1, 20 do
937
				blur.Size = (i/20)*5
938
				swait()
939
			end
940
		end)
941
		timestate = "Busy"
942
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
943
		spawn(function()
944
			local humsfinished = false
945
			local function bind(obj)
946
				local data = {Object = obj}
947
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
948
					obj.Velocity = obj.Velocity/10
949
				end
950
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
951
					local spd = obj.PlaybackSpeed
952
					local data = {Object = obj, PlaybackSpeed = spd}
953
					spawn(function()
954
						if not humsfinished then
955
							for i = 1, 20 do
956
								obj.PlaybackSpeed = ((i/20)*spd)/2
957
								swait()
958
							end
959
						else
960
							obj.PlaybackSpeed = spd/2
961
						end
962
						humsfinished = true
963
					end)
964
					table.insert(timedata, data)
965
				end
966
				if obj:IsA("BodyVelocity") then
967
					local vel = obj.Velocity
968
					local data = {Object = obj, Velocity = vel}
969
					spawn(function()
970
						if not humsfinished then
971
							for i = 1, 20 do
972
								obj.Velocity = ((i/20)*vel)/10
973
								swait()
974
							end
975
						else
976
							obj.Velocity = vel/10
977
						end
978
						humsfinished = true
979
					end)
980
					table.insert(timedata, data)
981
				end
982
				if obj:IsA("BodyForce") then
983
					local frc = obj.Force
984
					local data = {Object = obj, Force = frc}
985
					spawn(function()
986
						if not humsfinished then
987
							for i = 1, 20 do
988
								obj.Force = ((i/20)*frc)/10
989
								swait()
990
							end
991
						else
992
							obj.Force = frc/10
993
						end
994
						humsfinished = true
995
					end)
996
					table.insert(timedata, data)
997
				end
998
				if obj:IsA("BodyPosition") then
999
					local p = obj.P
1000
					local data = {Object = obj, P = p}
1001
					spawn(function()
1002
						if not humsfinished then
1003
							for i = 1, 20 do
1004
								obj.P = ((i/20)*p)/10
1005
								swait()
1006
							end
1007
						else
1008
							obj.P = p/10
1009
						end
1010
						humsfinished = true
1011
					end)
1012
					table.insert(timedata, data)
1013
				end
1014
				if obj:IsA("Humanoid") and obj ~= humanoid then
1015
					local ws = obj.WalkSpeed
1016
					local jp = obj.JumpPower
1017
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
1018
					spawn(function()
1019
						if not humsfinished then
1020
							for i = 1, 20 do
1021
								obj.JumpPower = ((i/20)*jp)/10
1022
								obj.WalkSpeed = ((i/20)*ws)/10
1023
								swait()
1024
							end
1025
						else
1026
							obj.WalkSpeed = jp/10
1027
							obj.JumpPower = ws/10
1028
						end
1029
						humsfinished = true
1030
					end)
1031
					table.insert(timedata, data)
1032
				end
1033
			end
1034
			timecon = workspace.DescendantAdded:connect(function(obj)
1035
				bind(obj)
1036
			end)
1037
			for _,obj in pairs(workspace:GetDescendants()) do
1038
				bind(obj)
1039
			end
1040
			repeat swait() until humsfinished
1041
			local sound = Instance.new("Sound")
1042
			sound.Name = "Ticking"
1043
			sound.Looped = true
1044
			sound.Volume = 0.2
1045
			sound.PlaybackSpeed = 0.5
1046
			Instance.new("StringValue", sound).Name = "Immune"
1047
			sound.SoundId = "rbxassetid://850256806"
1048
			sound.Parent = char
1049
			sound:Play()
1050
			local sound2 = sound:Clone()
1051
			sound2.Name = "Ambience"
1052
			sound2.SoundId = "rbxassetid://225115422"
1053
			sound2.TimePosition = 30
1054
			sound2.PlaybackSpeed = 0.05
1055
			sound2:Play()
1056
			timestate = "Slow"
1057
		end)
1058
		workspace.CurrentCamera.FieldOfView = 120
1059
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
1060
	end
1061
end)
1062
local attacks = 0
1063
local lastattack = ""
1064
local rs2,ls2,rj2
1065
addattack(Enum.KeyCode.Q, function()
1066
	if attacking then
1067
		return
1068
	end
1069
	if lastattack == "left" then
1070
		return
1071
	else
1072
		lastattack = "left"
1073
	end
1074
	attacking = true
1075
	if attacks <= 0 then
1076
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1077
		for i = 0, 2, 0.1 do
1078
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
1079
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1080
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
1081
		swait()
1082
		end
1083
	end
1084
	attacks = attacks + 1
1085
	local hits = {}
1086
	local p = Instance.new("Part")
1087
	p.Anchored = false
1088
	p.CanCollide = false
1089
	p.Transparency = 1
1090
	p.Size = Vector3.new(1.5,2.5,1.5)
1091
	p.CFrame = char["Left Arm"].CFrame
1092
	p.Parent = workspace
1093
	p.Touched:connect(function(hit)
1094
		local ok = true
1095
		for i,v in pairs(hits) do
1096
			if hit.Parent == v then
1097
				ok = false
1098
			end
1099
		end
1100
		if ok and hurt(hit, 15) then
1101
			camshake("right", 0.5, 0.5)
1102
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1103
			table.insert(hits, hit.Parent)
1104
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1105
			for i = 1, 3 do
1106
				local p = Instance.new("Part")
1107
				p.CanCollide = false
1108
				p.Anchored = true
1109
				p.Material = "Neon"
1110
				p.Size = Vector3.new(0.5,3,0.5)
1111
				p.CFrame = hit.CFrame *randomangle()
1112
				setshape(p, "Sphere")
1113
				p.Parent = char
1114
				spawn(function()
1115
					local endcf = p.CFrame *CFrame.new(0,5,0)
1116
					for i = 1, 50 do
1117
						local cf = p.CFrame
1118
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1119
						p.CFrame = cf
1120
						p.CFrame = cf:Lerp(endcf, 0.1)
1121
						p.Transparency = i/50
1122
						swait()
1123
					end
1124
					p:Destroy()
1125
				end)
1126
			end
1127
		end
1128
	end)
1129
	stabilizer(p)
1130
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1131
	for i = 0, 0.4, 0.1 do
1132
	p.CFrame = char["Left Arm"].CFrame
1133
	p.Stable.Position = p.Position
1134
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1135
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1136
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1137
	swait()
1138
	end
1139
	p:Destroy()
1140
	attacking = false
1141
	spawn(function()
1142
		swait(10)
1143
		attacks = attacks - 1
1144
		if attacks == 0 then
1145
			fixalljoints()
1146
			lastattack = ""
1147
		end
1148
	end)
1149
end)
1150
addattack(Enum.KeyCode.E, function()
1151
	if attacking then
1152
		return
1153
	end
1154
	if lastattack == "right" then
1155
		return
1156
	else
1157
		lastattack = "right"
1158
	end
1159
	attacking = true
1160
	if attacks <= 0 then
1161
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1162
		for i = 0, 2, 0.1 do
1163
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1164
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1165
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1166
		swait()
1167
		end
1168
	end
1169
	attacks = attacks + 1
1170
	local hits = {}
1171
	local p = Instance.new("Part")
1172
	p.Anchored = false
1173
	p.CanCollide = false
1174
	p.Transparency = 1
1175
	p.Size = Vector3.new(1.5,2.5,1.5)
1176
	p.CFrame = char["Right Arm"].CFrame
1177
	p.Parent = workspace
1178
	p.Touched:connect(function(hit)
1179
		local ok = true
1180
		for i,v in pairs(hits) do
1181
			if hit.Parent == v then
1182
				ok = false
1183
			end
1184
		end
1185
		if ok and hurt(hit, 15) then
1186
			camshake("left", 0.5, 0.5)
1187
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1188
			table.insert(hits, hit.Parent)
1189
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1190
			for i = 1, 3 do
1191
				local p = Instance.new("Part")
1192
				p.CanCollide = false
1193
				p.Anchored = true
1194
				p.Material = "Neon"
1195
				p.Size = Vector3.new(0.5,3,0.5)
1196
				p.CFrame = hit.CFrame *randomangle()
1197
				setshape(p, "Sphere")
1198
				p.Parent = char
1199
				spawn(function()
1200
					local endcf = p.CFrame *CFrame.new(0,5,0)
1201
					for i = 1, 50 do
1202
						local cf = p.CFrame
1203
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1204
						p.CFrame = cf
1205
						p.CFrame = cf:Lerp(endcf, 0.1)
1206
						p.Transparency = i/50
1207
						swait()
1208
					end
1209
					p:Destroy()
1210
				end)
1211
			end
1212
		end
1213
	end)
1214
	stabilizer(p)
1215
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1216
	for i = 0, 0.4, 0.1 do
1217
	p.CFrame = char["Right Arm"].CFrame
1218
	p.Stable.Position = p.Position
1219
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1220
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1221
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1222
	swait()
1223
	end
1224
	p:Destroy()
1225
	attacking = false
1226
	spawn(function()
1227
		swait(10)
1228
		attacks = attacks - 1
1229
		if attacks == 0 then
1230
			lastattack = ""
1231
			fixalljoints()
1232
		end
1233
	end)
1234
end)
1235
addattack(Enum.KeyCode.R, function()
1236
	if attacking or attacks ~= 0 then
1237
		return
1238
	end
1239
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1240
	attacking = true
1241
	for i = 0, 1.3, 0.1 do
1242
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1243
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1244
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1245
	swait()
1246
	end
1247
	local hits = {}
1248
	local p = Instance.new("Part")
1249
	p.Anchored = false
1250
	p.CanCollide = false
1251
	p.Transparency = 1
1252
	p.Size = Vector3.new(2.5,2.5,2.5)
1253
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1254
	p.Parent = workspace
1255
	p.Touched:connect(function(hit)
1256
		local ok = true
1257
		for i,v in pairs(hits) do
1258
			if hit.Parent == v then
1259
				ok = false
1260
			end
1261
		end
1262
		if ok and hurt(hit, 30) then
1263
			camshake("down", 0.7, 0.5)
1264
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1265
			table.insert(hits, hit.Parent)
1266
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1267
			for i = 1, 7 do
1268
				local p = Instance.new("Part")
1269
				p.CanCollide = false
1270
				p.Anchored = true
1271
				p.Material = "Neon"
1272
				p.Size = Vector3.new(0.5,3,0.5)
1273
				p.CFrame = hit.CFrame *randomangle()
1274
				setshape(p, "Sphere")
1275
				p.Parent = char
1276
				spawn(function()
1277
					local endcf = p.CFrame *CFrame.new(0,5,0)
1278
					for i = 1, 50 do
1279
						local cf = p.CFrame
1280
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1281
						p.CFrame = cf
1282
						p.CFrame = cf:Lerp(endcf, 0.1)
1283
						p.Transparency = i/50
1284
						swait()
1285
					end
1286
					p:Destroy()
1287
				end)
1288
			end
1289
		end
1290
	end)
1291
	stabilizer(p)
1292
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1293
	for i = 0, 0.7, 0.1 do
1294
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1295
	p.Stable.Position = p.Position
1296
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1297
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1298
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1299
	swait()
1300
	end
1301
	p:Destroy()
1302
	swait(10)
1303
	fixalljoints()
1304
	attacking = false
1305
end)
1306
addattack(Enum.KeyCode.Y, function()
1307
	if attacking or attacks ~= 0 then
1308
		return
1309
	end
1310
	attacking = true
1311
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1312
	for i = 0, 1.5, 0.1 do
1313
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1314
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1315
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1316
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1317
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1318
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1319
	swait()
1320
	end
1321
	local lastws = humanoid.WalkSpeed
1322
	humanoid.WalkSpeed = 0
1323
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1324
	local hits = {}
1325
	local p = Instance.new("Part")
1326
	p.Anchored = false
1327
	p.CanCollide = false
1328
	p.Transparency = 1
1329
	p.Size = Vector3.new(2.5,2.5,2.5)
1330
	p.CFrame = char["Right Arm"].CFrame
1331
	p.Parent = workspace
1332
	p.Touched:connect(function(hit)
1333
		local ok = true
1334
		for i,v in pairs(hits) do
1335
			if hit.Parent == v then
1336
				ok = false
1337
			end
1338
		end
1339
		if ok and hurt(hit, 35) then
1340
			camshake("up", 0.7, 0.5)
1341
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1342
			table.insert(hits, hit.Parent)
1343
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1344
			for i = 1, 7 do
1345
				local p = Instance.new("Part")
1346
				p.CanCollide = false
1347
				p.Anchored = true
1348
				p.Material = "Neon"
1349
				p.Size = Vector3.new(0.5,3,0.5)
1350
				p.CFrame = hit.CFrame *randomangle()
1351
				setshape(p, "Sphere")
1352
				p.Parent = char
1353
				spawn(function()
1354
					local endcf = p.CFrame *CFrame.new(0,5,0)
1355
					for i = 1, 50 do
1356
						local cf = p.CFrame
1357
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1358
						p.CFrame = cf
1359
						p.CFrame = cf:Lerp(endcf, 0.1)
1360
						p.Transparency = i/50
1361
						swait()
1362
					end
1363
					p:Destroy()
1364
				end)
1365
			end
1366
		end
1367
	end)
1368
	stabilizer(p)
1369
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1370
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1371
	for i = 0, 2, 0.1 do
1372
	p.CFrame = char["Right Arm"].CFrame
1373
	p.Stable.Position = p.Position
1374
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1375
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1376
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1377
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1378
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1379
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1380
	swait()
1381
	end
1382
	fixalljoints()
1383
	attacking = false
1384
	humanoid.WalkSpeed = lastws
1385
	swait(20)
1386
end)
1387
addattack(Enum.KeyCode.F, function()
1388
	if attacking or attacks ~= 0 then
1389
		return
1390
	end
1391
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1392
	attacking = true
1393
	for i = 0, 1.3, 0.1 do
1394
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1395
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1396
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1397
	swait()
1398
	end
1399
	local hits = {}
1400
	local p = Instance.new("Part")
1401
	p.Anchored = false
1402
	p.CanCollide = false
1403
	p.Transparency = 1
1404
	p.Size = Vector3.new(2.5,2.5,2.5)
1405
	p.CFrame = char["Right Arm"].CFrame
1406
	p.Parent = workspace
1407
	p.Touched:connect(function(hit)
1408
		local ok = true
1409
		for i,v in pairs(hits) do
1410
			if hit.Parent == v then
1411
				ok = false
1412
			end
1413
		end
1414
		if ok and hurt(hit, 45) then
1415
			camshake("left", 0.7, 0.8)
1416
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1417
			table.insert(hits, hit.Parent)
1418
			knockback(hit, rootpart.CFrame.lookVector, 5)
1419
			for i = 1, 7 do
1420
				local p = Instance.new("Part")
1421
				p.CanCollide = false
1422
				p.Anchored = true
1423
				p.Material = "Neon"
1424
				p.Size = Vector3.new(0.5,3,0.5)
1425
				p.CFrame = hit.CFrame *randomangle()
1426
				setshape(p, "Sphere")
1427
				p.Parent = char
1428
				spawn(function()
1429
					local endcf = p.CFrame *CFrame.new(0,5,0)
1430
					for i = 1, 50 do
1431
						local cf = p.CFrame
1432
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1433
						p.CFrame = cf
1434
						p.CFrame = cf:Lerp(endcf, 0.1)
1435
						p.Transparency = i/50
1436
						swait()
1437
					end
1438
					p:Destroy()
1439
				end)
1440
			end
1441
		end
1442
	end)
1443
	stabilizer(p)
1444
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1445
	for i = 0, 0.7, 0.1 do
1446
	p.CFrame = char["Right Arm"].CFrame
1447
	p.Stable.Position = p.Position
1448
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1449
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1450
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1451
	swait()
1452
	end
1453
	p:Destroy()
1454
	swait(10)
1455
	fixalljoints()
1456
	attacking = false
1457
end)
1458
1459
if settings.CustomAnim then
1460
	if char:FindFirstChild("Animate") then
1461
		char.Animate:Destroy()
1462
	end
1463
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1464
		track:Stop()
1465
	end
1466
	humanoid.Running:connect(function(ws)
1467
		movespeed = ws
1468
	end)
1469
end
1470
local function landing()
1471
	if animpose == "Fall" then
1472
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1473
		local p = Instance.new("Part")
1474
		p.Anchored = true
1475
		p.CanCollide = false
1476
		p.Material = "Neon"
1477
		p.Size = Vector3.new(0.1,0.1,0.1)
1478
		p.CFrame = CFrame.new(pos)
1479
		setshape(p, "Sphere")
1480
		p.Parent = char
1481
		spawn(function()
1482
			for i = 1, 50 do
1483
				local cf = p.CFrame
1484
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1485
				p.CFrame = cf
1486
				p.Transparency = i/50
1487
				swait()
1488
			end
1489
			p:Destroy()
1490
		end)
1491
	end
1492
end
1493
spawn(function()
1494
local foot = "left"
1495
local rate = 0
1496
repeat swait()
1497
	if timestate == "Slow" then
1498
		local ws = humanoid.WalkSpeed
1499
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1500
		if not rootpart:FindFirstChild("Gravity") then
1501
			local force = Instance.new("BodyForce")
1502
			force.Name = "Gravity"
1503
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1504
			force.Parent = rootpart
1505
		end
1506
		if rate%2 == 0 then
1507
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1508
			model.Name = "FakeModel"
1509
			model.Parent = char
1510
			for _,v in pairs(char:GetChildren()) do
1511
				local ok = false
1512
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1513
					if v.Name == nm then
1514
						ok = true
1515
					end
1516
				end
1517
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1518
					local v = v
1519
					if v:IsA("Accessory") then
1520
						v = v:FindFirstChild("Handle")
1521
					end
1522
					local new = v:Clone()
1523
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1524
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1525
					new.CanCollide = false
1526
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1527
						new[face.."Surface"] = "SmoothNoOutlines"
1528
					end
1529
					new.Anchored = true
1530
					for _,e in pairs(new:GetChildren()) do
1531
						e:Destroy()
1532
					end
1533
					new.Parent = model
1534
					for _,e in pairs(v:GetDescendants()) do
1535
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1536
							e:Clone().Parent = new
1537
						end
1538
					end
1539
					spawn(function()
1540
						for i = 1, 15 do
1541
							new.Transparency = i/15
1542
							if new:FindFirstChildOfClass("Decal") then
1543
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1544
							end
1545
							swait()
1546
						end
1547
						new:Destroy()
1548
					end)
1549
				end
1550
			end
1551
		end
1552
	else
1553
		if rootpart:FindFirstChild("Gravity") then
1554
			rootpart.Gravity:Destroy()
1555
		end
1556
		if char:FindFirstChild("FakeModel") then
1557
			char.FakeModel:Destroy()
1558
		end
1559
	end
1560
	rate = rate + 1
1561
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1562
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1563
	local tvel = rootpart.Velocity
1564
	if air and tvel.Y > 0 then
1565
		animpose = "Jump"
1566
	end
1567
	if air and tvel.Y < 0 then
1568
		animpose = "Fall"
1569
	end
1570
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1571
		landing()
1572
		animpose = "Walking"
1573
	end
1574
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1575
		landing()
1576
		animpose = "Running"--or Running
1577
	end
1578
	if not air and movespeed == 0 then
1579
		landing()
1580
		animpose = "Idle"
1581
	end
1582
	if animpose == "Idle" and rate%35 == 0 then
1583
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1584
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1585
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1586
			local bodypart = char[v]
1587
			local p = Instance.new("Part")
1588
			p.Anchored = true
1589
			p.CanCollide = false
1590
			p.Material = "Neon"
1591
			p.Size = Vector3.new(0.1,0.1,0.1)
1592
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1593
			setshape(p, "Sphere")
1594
			p.Parent = char
1595
			spawn(function()
1596
				for i = 1, 50 do
1597
					local cf = p.CFrame
1598
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1599
					p.CFrame = cf
1600
					p.Transparency = i/50
1601
					swait()
1602
				end
1603
				p:Destroy()
1604
			end)
1605
		end
1606
	end
1607
	if animpose == "Walking" or animpose == "Running" then
1608
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1609
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1610
		if left and foot == "right" then
1611
			foot = "left"
1612
			local p = Instance.new("Part")
1613
			p.Anchored = true
1614
			p.CanCollide = false
1615
			p.Material = "Neon"
1616
			p.Size = Vector3.new(0.2,0.2,0.2)
1617
			p.CFrame = CFrame.new(pos1)
1618
			setshape(p, "Sphere")
1619
			p.Parent = char
1620
			spawn(function()
1621
				for i = 1, 50 do
1622
					local cf = p.CFrame
1623
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1624
					p.CFrame = cf
1625
					p.Transparency = i/50
1626
					swait()
1627
				end
1628
				p:Destroy()
1629
			end)
1630
		end
1631
		if right and foot == "left" then
1632
			foot = "right"
1633
			local p = Instance.new("Part")
1634
			p.Anchored = true
1635
			p.CanCollide = false
1636
			p.Material = "Neon"
1637
			p.Size = Vector3.new(0.2,0.2,0.2)
1638
			p.CFrame = CFrame.new(pos2)
1639
			setshape(p, "Sphere")
1640
			p.Parent = char
1641
			spawn(function()
1642
				for i = 1, 50 do
1643
					local cf = p.CFrame
1644
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1645
					p.CFrame = cf
1646
					p.Transparency = i/50
1647
					swait()
1648
				end
1649
				p:Destroy()
1650
			end)
1651
		end
1652
	end 
1653
until not settings.CustomAnim
1654
end)
1655
local change = 5
1656
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1657
while swait() and settings.CustomAnim do
1658
	local num = tick()*change
1659
	if animpose == "Walking" and cananim then
1660
		change = (humanoid.WalkSpeed/16)*9
1661
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1662
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1663
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1664
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1665
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1666
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1667
	end
1668
	if animpose == "Running" and cananim then
1669
		change = (humanoid.WalkSpeed/24)*10
1670
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1671
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1672
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1673
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1674
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1675
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1676
	end
1677
	if animpose == "Fall" and cananim then
1678
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1679
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1680
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1681
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1682
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1683
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1684
	end
1685
	if animpose == "Idle" and cananim then
1686
		change = 3
1687
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1688
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1689
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1690
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1691
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1692
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1693
	end
1694
	if animpose == "Jump" and cananim then
1695
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1696
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1697
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1698
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1699
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1700
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1701
	end
1702
end