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1
--[[lolololo!!]]--
2
3
Player = game:GetService("Players").LocalPlayer
4
Character = Player.Character
5
PlayerGui = Player.PlayerGui
6
Backpack = Player.Backpack
7
Torso = Character.Torso
8
Head = Character.Head
9
LeftArm = Character["Left Arm"]
10
LeftLeg = Character["Left Leg"]
11
RightArm = Character["Right Arm"]
12
RightLeg = Character["Right Leg"]
13
LS = Torso["Left Shoulder"]
14
LH = Torso["Left Hip"]
15
RS = Torso["Right Shoulder"]
16
RH = Torso["Right Hip"]
17
attack = false
18
attackdebounce = false
19
combo = 0
20-
mana = 400
20+
mana = 40000
21
HeroBar = 400
22
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
23
mouse = nil
24
mode = "Normal"
25
idle = true
26
idleanim = false
27
Imbued = false
28
Resting = false
29
Sleeping = false
30
Riding = false
31
spikecon = nil
32
heromode = false
33
local Color = Torso.BrickColor
34
HealBuff = false
35
WalkBuff = false
36
RageBuff = false
37
Healing = true
38
RAEG = false
39
spearwave = false
40
Bouncing = false
41
cloning = 0
42
--player
43
player = nil
44
--save shoulders
45
RSH, LSH = nil, nil
46
--save hips
47
RH, LH = nil, nil
48
--welds
49
RW, LW = Instance.new("Weld"), Instance.new("Weld")
50
RW2, LW2 = Instance.new("Weld"), Instance.new("Weld")
51
--what anim
52
anim = "none"
53
 
54
if Character:findFirstChild("Charibassa",true) ~= nil then
55
Character:findFirstChild("Charibassa",true).Parent = nil
56
end
57
if Character:findFirstChild("Chariot",true) ~= nil then
58
Character:findFirstChild("Chariot",true).Parent = nil
59
end
60
if Character:findFirstChild("Weapon",true) ~= nil then
61
Character:findFirstChild("Weapon",true).Parent = nil
62
end
63
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
64
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
65
end
66
 
67
 
68
local modelzorz = Instance.new("Model")
69
modelzorz.Name = "Charibassa"
70
modelzorz.Parent = Character
71
 
72
local prt1 = Instance.new("Part")
73
prt1.formFactor = 1
74
prt1.Parent = modelzorz
75
prt1.CanCollide = true
76
prt1.BrickColor = BrickColor.new("Black")
77
prt1.Name = "Handle1"
78
prt1.Size = Vector3.new(1,3,1)
79
prt1.Position = Torso.Position
80
local prt2 = Instance.new("Part")
81
prt2.formFactor = 1
82
prt2.Parent = modelzorz
83
prt2.CanCollide = false
84
prt2.BrickColor = BrickColor.new("Black")
85
prt2.Name = "Handle2"
86
prt2.Size = Vector3.new(1,2,1)
87
prt2.Position = Torso.Position
88
local prt3 = Instance.new("Part")
89
prt3.formFactor = 1
90
prt3.Parent = modelzorz
91
prt3.CanCollide = false
92
prt3.BrickColor = Color
93
prt3.Name = "Handle3"
94
prt3.Size = Vector3.new(1,1,1)
95
prt3.Position = Torso.Position
96
local prt4 = Instance.new("Part")
97
prt4.formFactor = 1
98
prt4.Parent = modelzorz
99
prt4.CanCollide = false
100
prt4.BrickColor = BrickColor.new("Black")
101
prt4.Name = "Handle4"
102
prt4.Size = Vector3.new(1,3,1)
103
prt4.Position = Torso.Position
104
local prt5 = Instance.new("Part")
105
prt5.formFactor = 1
106
prt5.Parent = modelzorz
107
prt5.CanCollide = false
108
prt5.BrickColor = Color
109
prt5.Name = "Handle5"
110
prt5.Size = Vector3.new(1,1,1)
111
prt5.Position = Torso.Position
112
local prt6 = Instance.new("Part")
113
prt6.formFactor = 1
114
prt6.Parent = modelzorz
115
prt6.CanCollide = false
116
prt6.BrickColor = Color
117
prt6.Name = "Handle6"
118
prt6.Size = Vector3.new(1,1,1)
119
prt6.Position = Torso.Position
120
local prt7 = Instance.new("Part")
121
prt7.formFactor = 1
122
prt7.Parent = modelzorz
123
prt7.CanCollide = false
124
prt7.BrickColor = Color
125
prt7.Name = "Handle7"
126
prt7.Size = Vector3.new(1,1,1)
127
prt7.Position = Torso.Position
128
local prt8 = Instance.new("Part")
129
prt8.formFactor = 1
130
prt8.Parent = modelzorz
131
prt8.CanCollide = false
132
prt8.BrickColor = Color
133
prt8.Name = "Handle8"
134
prt8.Size = Vector3.new(1,1,1)
135
prt8.Position = Torso.Position
136
local prt9 = Instance.new("Part")
137
prt9.formFactor = 1
138
prt9.Parent = modelzorz
139
prt9.CanCollide = false
140
prt9.BrickColor = Color
141
prt9.Name = "Handle9"
142
prt9.Size = Vector3.new(1,1,1)
143
prt9.Position = Torso.Position
144
local prt10 = Instance.new("Part")
145
prt10.formFactor = 1
146
prt10.Parent = modelzorz
147
prt10.CanCollide = false
148
prt10.BrickColor = BrickColor.new("Black")
149
prt10.Name = "Blade1"
150
prt10.Size = Vector3.new(1,1,1)
151
prt10.Position = Torso.Position
152
local prt11 = Instance.new("Part")
153
prt11.formFactor = 1
154
prt11.Parent = modelzorz
155
prt11.CanCollide = false
156
prt11.BrickColor = BrickColor.new("Black")
157
prt11.Name = "Blade2"
158
prt11.Size = Vector3.new(1,1,1)
159
prt11.Position = Torso.Position
160
local prt12 = Instance.new("Part")
161
prt12.formFactor = 1
162
prt12.Parent = modelzorz
163
prt12.CanCollide = false
164
prt12.BrickColor = BrickColor.new("Black")
165
prt12.Name = "Blade3"
166
prt12.Size = Vector3.new(1,1,1)
167
prt12.Position = Torso.Position
168
local prt13 = Instance.new("Part")
169
prt13.formFactor = 1
170
prt13.Parent = modelzorz
171
prt13.CanCollide = false
172
prt13.BrickColor = BrickColor.new("Black")
173
prt13.Name = "Blade4"
174
prt13.Size = Vector3.new(1,1,1)
175
prt13.Position = Torso.Position
176
local prt14 = Instance.new("Part")
177
prt14.formFactor = 1
178
prt14.Parent = modelzorz
179
prt14.CanCollide = false
180
prt14.BrickColor = BrickColor.new("Black")
181
prt14.Name = "Blade5"
182
prt14.Size = Vector3.new(1,1,1)
183
prt14.Position = Torso.Position
184
local prt15 = Instance.new("Part")
185
prt15.formFactor = 1
186
prt15.Parent = modelzorz
187
prt15.CanCollide = false
188
prt15.BrickColor = BrickColor.new("Black")
189
prt15.Name = "Blade6"
190
prt15.Size = Vector3.new(1,1,1)
191
prt15.Position = Torso.Position
192
local prt16 = Instance.new("Part")
193
prt16.formFactor = 1
194
prt16.Parent = modelzorz
195
prt16.CanCollide = false
196
prt16.BrickColor = BrickColor.new("Black")
197
prt16.Name = "Blade7"
198
prt16.Size = Vector3.new(1,1,1)
199
prt16.Position = Torso.Position
200
local prt17 = Instance.new("Part")
201
prt17.formFactor = 1
202
prt17.Parent = modelzorz
203
prt17.CanCollide = false
204
prt17.BrickColor = BrickColor.new("Black")
205
prt17.Name = "Blade8"
206
prt17.Size = Vector3.new(1,1,1)
207
prt17.Position = Torso.Position
208
local prt18 = Instance.new("Part")
209
prt18.formFactor = 1
210
prt18.Parent = modelzorz
211
prt18.CanCollide = false
212
prt18.BrickColor = BrickColor.new("Black")
213
prt18.Name = "Blade9"
214
prt18.Size = Vector3.new(1,1,1)
215
prt18.Position = Torso.Position
216
local prt19 = Instance.new("Part")
217
prt19.formFactor = 1
218
prt19.Parent = modelzorz
219
prt19.CanCollide = false
220
prt19.BrickColor = BrickColor.new("Black")
221
prt19.Name = "Blade10"
222
prt19.Size = Vector3.new(1,1,1)
223
prt19.Position = Torso.Position
224
local prt20 = Instance.new("Part")
225
prt20.formFactor = 1
226
prt20.Parent = modelzorz
227
prt20.CanCollide = false
228
prt20.BrickColor = BrickColor.new("Black")
229
prt20.Name = "Blade11"
230
prt20.Size = Vector3.new(1,1,1)
231
prt20.Position = Torso.Position
232
local prt21 = Instance.new("Part")
233
prt21.formFactor = 1
234
prt21.Parent = modelzorz
235
prt21.CanCollide = false
236
prt21.BrickColor = BrickColor.new("Black")
237
prt21.Name = "Blade12"
238
prt21.Size = Vector3.new(1,1,1)
239
prt21.Position = Torso.Position
240
local prt22 = Instance.new("Part")
241
prt22.formFactor = 1
242
prt22.Parent = modelzorz
243
prt22.CanCollide = false
244
prt22.BrickColor = BrickColor.new("Black")
245
prt22.Name = "Blade13"
246
prt22.Size = Vector3.new(1,1,1)
247
prt22.Position = Torso.Position
248
local prt23 = Instance.new("Part")
249
prt23.formFactor = 1
250
prt23.Parent = modelzorz
251
prt23.CanCollide = false
252
prt23.BrickColor = BrickColor.new("Black")
253
prt23.Name = "Blade14"
254
prt23.Size = Vector3.new(1,1,1)
255
prt23.Position = Torso.Position
256
local prt24 = Instance.new("Part")
257
prt24.formFactor = 1
258
prt24.Parent = modelzorz
259
prt24.CanCollide = false
260
prt24.BrickColor = BrickColor.new("Black")
261
prt24.Name = "Blade15"
262
prt24.Size = Vector3.new(1,1,1)
263
prt24.Position = Torso.Position
264
local prt25 = Instance.new("Part")
265
prt25.formFactor = 1
266
prt25.Parent = modelzorz
267
prt25.CanCollide = false
268
prt25.BrickColor = Color
269
prt25.Name = "Blade16"
270
prt25.Size = Vector3.new(1,1,1)
271
prt25.Position = Torso.Position
272
local prt26 = Instance.new("Part")
273
prt26.formFactor = 1
274
prt26.Parent = modelzorz
275
prt26.CanCollide = false
276
prt26.BrickColor = BrickColor.new("Black")
277
prt26.Name = "Blade17"
278
prt26.Size = Vector3.new(1,1,1)
279
prt26.Position = Torso.Position
280
local prt27 = Instance.new("Part")
281
prt27.formFactor = 1
282
prt27.Parent = modelzorz
283
prt27.CanCollide = false
284
prt27.BrickColor = BrickColor.new("Black")
285
prt27.Name = "Blade18"
286
prt27.Reflectance = 0.2
287
prt27.Size = Vector3.new(1,1,2)
288
prt27.Position = Torso.Position
289
local prt28 = Instance.new("Part")
290
prt28.formFactor = 1
291
prt28.Parent = modelzorz
292
prt28.CanCollide = false
293
prt28.BrickColor = BrickColor.new("Black")
294
prt28.Name = "Blade19"
295
prt28.Reflectance = 0.2
296
prt28.Size = Vector3.new(1,1,2)
297
prt28.Position = Torso.Position
298
modelzorz:BreakJoints()
299
--local f = Instance.new("ForceField")
300
--f.Parent = prt27
301
 
302
local msh1 = Instance.new("CylinderMesh")
303
msh1.Parent = prt1
304
msh1.Scale = Vector3.new(0.3,1,0.3)
305
local msh2 = Instance.new("CylinderMesh")
306
msh2.Parent = prt2
307
msh2.Scale = Vector3.new(0.2,1,0.2)
308
local msh3 = Instance.new("SpecialMesh")
309
msh3.Parent = prt3
310
msh3.Scale = Vector3.new(0.3,0.3,0.3)
311
local msh4 = Instance.new("CylinderMesh")
312
msh4.Parent = prt4
313
msh4.Scale = Vector3.new(0.4,0.8,0.4)
314
local msh5 = Instance.new("CylinderMesh")
315
msh5.Parent = prt5
316
msh5.Scale = Vector3.new(0.45,0.1,0.45)
317
local msh6 = Instance.new("CylinderMesh")
318
msh6.Parent = prt6
319
msh6.Scale = Vector3.new(0.45,0.1,0.45)
320
local msh7 = Instance.new("CylinderMesh")
321
msh7.Parent = prt7
322
msh7.Scale = Vector3.new(0.45,0.1,0.45)
323
local msh8 = Instance.new("CylinderMesh")
324
msh8.Parent = prt8
325
msh8.Scale = Vector3.new(0.3,0.4,0.3)
326
local msh9 = Instance.new("SpecialMesh")
327
msh9.Parent = prt9
328
msh9.MeshType = "Sphere"
329
msh9.Scale = Vector3.new(0.5,0.5,0.5)
330
local msh10 = Instance.new("BlockMesh")
331
msh10.Parent = prt10
332
msh10.Scale = Vector3.new(0.2,0.7,0.2)
333
local msh11 = Instance.new("BlockMesh")
334
msh11.Parent = prt11
335
msh11.Scale = Vector3.new(0.2,0.8,0.2)
336
local msh12 = Instance.new("BlockMesh")
337
msh12.Parent = prt12
338
msh12.Scale = Vector3.new(0.2,0.9,0.2)
339
local msh13 = Instance.new("BlockMesh")
340
msh13.Parent = prt13
341
msh13.Scale = Vector3.new(0.2,1,0.2)
342
local msh14 = Instance.new("BlockMesh")
343
msh14.Parent = prt14
344
msh14.Scale = Vector3.new(0.2,1.1,0.2)
345
local msh15 = Instance.new("BlockMesh")
346
msh15.Parent = prt15
347
msh15.Scale = Vector3.new(0.2,1.2,0.2)
348
local msh16 = Instance.new("BlockMesh")
349
msh16.Parent = prt16
350
msh16.Scale = Vector3.new(0.2,1.3,0.2)
351
local msh17 = Instance.new("BlockMesh")
352
msh17.Parent = prt17
353
msh17.Scale = Vector3.new(0.2,0.7,0.2)
354
local msh18 = Instance.new("BlockMesh")
355
msh18.Parent = prt18
356
msh18.Scale = Vector3.new(0.2,0.8,0.2)
357
local msh19 = Instance.new("BlockMesh")
358
msh19.Parent = prt19
359
msh19.Scale = Vector3.new(0.2,0.9,0.2)
360
local msh20 = Instance.new("BlockMesh")
361
msh20.Parent = prt20
362
msh20.Scale = Vector3.new(0.2,1,0.2)
363
local msh21 = Instance.new("BlockMesh")
364
msh21.Parent = prt21
365
msh21.Scale = Vector3.new(0.2,1.1,0.2)
366
local msh22 = Instance.new("BlockMesh")
367
msh22.Parent = prt22
368
msh22.Scale = Vector3.new(0.2,1.2,0.2)
369
local msh23 = Instance.new("BlockMesh")
370
msh23.Parent = prt23
371
msh23.Scale = Vector3.new(0.2,1.3,0.2)
372
local msh24 = Instance.new("SpecialMesh")
373
msh24.Parent = prt24
374
msh24.MeshType = "FileMesh"
375
msh24.MeshId = "http://www.roblox.com/asset/?id=1778999"
376
msh24.Scale = Vector3.new(0.4,0.3,0.3)
377
local msh25 = Instance.new("CylinderMesh")
378
msh25.Parent = prt25
379
msh25.Scale = Vector3.new(0.8,0.4,0.8)
380
local msh26 = Instance.new("CylinderMesh")
381
msh26.Parent = prt26
382
msh26.Scale = Vector3.new(0.5,0.5,0.5)
383
local msh27 = Instance.new("SpecialMesh")
384
msh27.Parent = prt27
385
msh27.MeshType = "Wedge"
386
msh27.Scale = Vector3.new(0.3,0.5,1)
387
local msh28 = Instance.new("SpecialMesh")
388
msh28.Parent = prt28
389
msh28.MeshType = "Wedge"
390
msh28.Scale = Vector3.new(0.3,0.5,1)
391
 
392
local wld1 = Instance.new("Weld")
393
wld1.Parent = prt1
394
wld1.Part0 = prt1
395
wld1.Part1 = Torso
396
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
397
local wld2 = Instance.new("Weld")
398
wld2.Parent = prt2
399
wld2.Part0 = prt2
400
wld2.Part1 = prt1
401
wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
402
local wld3 = Instance.new("Weld")
403
wld3.Parent = prt3
404
wld3.Part0 = prt3
405
wld3.Part1 = prt2
406
wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.9,0)
407
local wld4 = Instance.new("Weld")
408
wld4.Parent = prt4
409
wld4.Part0 = prt4
410
wld4.Part1 = prt1
411
wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0)
412
local wld5 = Instance.new("Weld")
413
wld5.Parent = prt5
414
wld5.Part0 = prt5
415
wld5.Part1 = prt4
416
wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
417
local wld6 = Instance.new("Weld")
418
wld6.Parent = prt6
419
wld6.Part0 = prt6
420
wld6.Part1 = prt4
421
wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
422
local wld7 = Instance.new("Weld")
423
wld7.Parent = prt7
424
wld7.Part0 = prt7
425
wld7.Part1 = prt4
426
wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
427
local wld8 = Instance.new("Weld")
428
wld8.Parent = prt8
429
wld8.Part0 = prt8
430
wld8.Part1 = prt4
431
wld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.6,0)
432
local wld9 = Instance.new("Weld")
433
wld9.Parent = prt9
434
wld9.Part0 = prt9
435
wld9.Part1 = prt4
436
wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.1,0)
437
local wld10 = Instance.new("Weld")
438
wld10.Parent = prt10
439
wld10.Part0 = prt10
440
wld10.Part1 = prt9
441
wld10.C0 = CFrame.new(0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,0.3)
442
local wld11 = Instance.new("Weld")
443
wld11.Parent = prt11
444
wld11.Part0 = prt11
445
wld11.Part1 = prt9
446
wld11.C0 = CFrame.new(0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
447
local wld12 = Instance.new("Weld")
448
wld12.Parent = prt12
449
wld12.Part0 = prt12
450
wld12.Part1 = prt9
451
wld12.C0 = CFrame.new(0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,0.7)
452
local wld13 = Instance.new("Weld")
453
wld13.Parent = prt13
454
wld13.Part0 = prt13
455
wld13.Part1 = prt9
456
wld13.C0 = CFrame.new(0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,0.9)
457
local wld14 = Instance.new("Weld")
458
wld14.Parent = prt14
459
wld14.Part0 = prt14
460
wld14.Part1 = prt9
461
wld14.C0 = CFrame.new(0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,1.1)
462
local wld15 = Instance.new("Weld")
463
wld15.Parent = prt15
464
wld15.Part0 = prt15
465
wld15.Part1 = prt9
466
wld15.C0 = CFrame.new(0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,1.3)
467
local wld16 = Instance.new("Weld")
468
wld16.Parent = prt16
469
wld16.Part0 = prt16
470
wld16.Part1 = prt9
471
wld16.C0 = CFrame.new(0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
472
local wld17 = Instance.new("Weld")
473
wld17.Parent = prt17
474
wld17.Part0 = prt17
475
wld17.Part1 = prt9
476
wld17.C0 = CFrame.new(-0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.3)
477
local wld18 = Instance.new("Weld")
478
wld18.Parent = prt18
479
wld18.Part0 = prt18
480
wld18.Part1 = prt9
481
wld18.C0 = CFrame.new(-0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
482
local wld19 = Instance.new("Weld")
483
wld19.Parent = prt19
484
wld19.Part0 = prt19
485
wld19.Part1 = prt9
486
wld19.C0 = CFrame.new(-0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.7)
487
local wld20 = Instance.new("Weld")
488
wld20.Parent = prt20
489
wld20.Part0 = prt20
490
wld20.Part1 = prt9
491
wld20.C0 = CFrame.new(-0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.9)
492
local wld21 = Instance.new("Weld")
493
wld21.Parent = prt21
494
wld21.Part0 = prt21
495
wld21.Part1 = prt9
496
wld21.C0 = CFrame.new(-0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.1)
497
local wld22 = Instance.new("Weld")
498
wld22.Parent = prt22
499
wld22.Part0 = prt22
500
wld22.Part1 = prt9
501
wld22.C0 = CFrame.new(-0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.3)
502
local wld23 = Instance.new("Weld")
503
wld23.Parent = prt23
504
wld23.Part0 = prt23
505
wld23.Part1 = prt9
506
wld23.C0 = CFrame.new(-0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.5)
507
local wld24 = Instance.new("Weld")
508
wld24.Parent = prt24
509
wld24.Part0 = prt24
510
wld24.Part1 = prt9
511
wld24.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-0.3,0)
512
local wld25 = Instance.new("Weld")
513
wld25.Parent = prt25
514
wld25.Part0 = prt25
515
wld25.Part1 = prt24
516
wld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.55,0)
517
local wld26 = Instance.new("Weld")
518
wld26.Parent = prt26
519
wld26.Part0 = prt26
520
wld26.Part1 = prt25
521
wld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
522
local wld27 = Instance.new("Weld")
523
wld27.Parent = prt27
524
wld27.Part0 = prt27
525
wld27.Part1 = prt24
526
wld27.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.3,1.6,0)
527
local wld28 = Instance.new("Weld")
528
wld28.Parent = prt28
529
wld28.Part0 = prt28
530
wld28.Part1 = prt24
531
wld28.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.3,1.6,0)
532
 
533
local mien = Instance.new("Model")
534
mien.Parent = Character
535
mien.Name = "Chariot "
536
local chariot = Instance.new("Model")
537
chariot.Name = "Chariot"
538
chariot.Parent = nil
539
 
540
local char1 = Instance.new("Part")
541
char1.formFactor = 1
542
char1.Parent = chariot
543
char1.CanCollide = true
544
char1.BrickColor = BrickColor.new("Black")
545
char1.Name = "ChariotPart1"
546
char1.Size = Vector3.new(3,1,5)
547
char1.Position = Torso.Position
548
local char2 = Instance.new("Part")
549
char2.formFactor = 1
550
char2.Parent = chariot
551
char2.CanCollide = true
552
char2.BrickColor = BrickColor.new("Black")
553
char2.Name = "ChariotPart2"
554
char2.Size = Vector3.new(1,1,1)
555
char2.Position = Torso.Position
556
local char3 = Instance.new("Part")
557
char3.formFactor = 1
558
char3.Parent = chariot
559
char3.CanCollide = true
560
char3.BrickColor = BrickColor.new("Black")
561
char3.Name = "ChariotPart3"
562
char3.Size = Vector3.new(2,2,2)
563
char3.Position = Torso.Position
564
local char4 = Instance.new("Part")
565
char4.formFactor = 1
566
char4.Parent = chariot
567
char4.CanCollide = true
568
char4.BrickColor = BrickColor.new("Black")
569
char4.Name = "ChariotPart4"
570
char4.Size = Vector3.new(3,3,3)
571
char4.Position = Torso.Position
572
local char5 = Instance.new("Part")
573
char5.formFactor = 1
574
char5.Parent = chariot
575
char5.CanCollide = true
576
char5.BrickColor = BrickColor.new("Black")
577
char5.Name = "ChariotPart5"
578
char5.Size = Vector3.new(3,3,3)
579
char5.Position = Torso.Position
580
local char6 = Instance.new("Part")
581
char6.formFactor = 1
582
char6.Parent = chariot
583
char6.CanCollide = true
584
char6.BrickColor = Color
585
char6.Name = "ChariotPart6"
586
char6.Size = Vector3.new(3,3,3)
587
char6.Position = Torso.Position
588
local char7 = Instance.new("Part")
589
char7.formFactor = 1
590
char7.Parent = chariot
591
char7.CanCollide = true
592
char7.BrickColor = BrickColor.new("Black")
593
char7.Name = "ChariotPart7"
594
char7.Size = Vector3.new(2,1,5)
595
char7.Position = Torso.Position
596
local char8 = Instance.new("Part")
597
char8.formFactor = 1
598
char8.Parent = chariot
599
char8.CanCollide = true
600
char8.BrickColor = Color
601
char8.Name = "ChariotPart8"
602
char8.Size = Vector3.new(2,1,5)
603
char8.Position = Torso.Position
604
local char9 = Instance.new("Part")
605
char9.formFactor = 1
606
char9.Parent = chariot
607
char9.CanCollide = true
608
char9.BrickColor = BrickColor.new("Black")
609
char9.Name = "ChariotPart9"
610
char9.Size = Vector3.new(1,1,1)
611
char9.Position = Torso.Position
612
local char10 = Instance.new("Part")
613
char10.formFactor = 1
614
char10.Parent = chariot
615
char10.CanCollide = true
616
char10.BrickColor = BrickColor.new("Black")
617
char10.Name = "ChariotPart10"
618
char10.Size = Vector3.new(4,4,2)
619
char10.Position = Torso.Position
620
local char11 = Instance.new("Part")
621
char11.formFactor = 1
622
char11.Parent = chariot
623
char11.CanCollide = true
624
char11.BrickColor = Color
625
char11.Name = "ChariotPart11"
626
char11.Size = Vector3.new(4,4,2)
627
char11.Position = Torso.Position
628
local char12 = Instance.new("Part")
629
char12.formFactor = 1
630
char12.Parent = chariot
631
char12.CanCollide = true
632
char12.BrickColor = BrickColor.new("Black")
633
char12.Name = "ChariotPart12"
634
char12.Size = Vector3.new(2,4,2)
635
char12.Position = Torso.Position
636
local char13 = Instance.new("Part")
637
char13.formFactor = 1
638
char13.Parent = chariot
639
char13.CanCollide = true
640
char13.BrickColor = Color
641
char13.Name = "ChariotPart13"
642
char13.Size = Vector3.new(2,4,2)
643
char13.Position = Torso.Position
644
local char14 = Instance.new("Part")
645
char14.formFactor = 1
646
char14.Parent = chariot
647
char14.CanCollide = true
648
char14.BrickColor = BrickColor.new("Black")
649
char14.Name = "ChariotPart14"
650
char14.Size = Vector3.new(2,4,2)
651
char14.Position = Torso.Position
652
local char15 = Instance.new("Part")
653
char15.formFactor = 1
654
char15.Parent = chariot
655
char15.CanCollide = true
656
char15.BrickColor = Color
657
char15.Name = "ChariotPart15"
658
char15.Size = Vector3.new(2,4,2)
659
char15.Position = Torso.Position
660
local char16 = Instance.new("Part")
661
char16.formFactor = 1
662
char16.Parent = chariot
663
char16.CanCollide = true
664
char16.BrickColor = BrickColor.new("Black")
665
char16.Name = "ChariotPart16"
666
char16.Size = Vector3.new(2,2,2)
667
char16.Position = Torso.Position
668
local char17 = Instance.new("Part")
669
char17.formFactor = 1
670
char17.Parent = chariot
671
char17.CanCollide = true
672
char17.BrickColor = BrickColor.new("Black")
673
char17.Name = "ChariotPart17"
674
char17.Size = Vector3.new(4,4,4)
675
char17.Position = Torso.Position
676
local char17a = Instance.new("Part")
677
char17a.formFactor = 1
678
char17a.Parent = chariot
679
char17a.CanCollide = true
680
char17a.BrickColor = Color
681
char17a.Name = "ChariotPart17a"
682
char17a.Size = Vector3.new(4,4,4)
683
char17a.Position = Torso.Position
684
local char18 = Instance.new("Part")
685
char18.formFactor = 1
686
char18.Parent = chariot
687
char18.CanCollide = false
688
char18.BrickColor = BrickColor.new("Black")
689
char18.Name = "ChariotSpike"
690
char18.Size = Vector3.new(3,3,3)
691
char18.Position = Torso.Position
692
local char19 = Instance.new("Part")
693
char19.formFactor = 1
694
char19.Parent = chariot
695
char19.CanCollide = false
696
char19.BrickColor = BrickColor.new("Black")
697
char19.Name = "ChariotSpike"
698
char19.Size = Vector3.new(3,3,3)
699
char19.Position = Torso.Position
700
local char20 = Instance.new("Part")
701
char20.formFactor = 1
702
char20.Parent = chariot
703
char20.CanCollide = false
704
char20.BrickColor = BrickColor.new("Black")
705
char20.Name = "ChariotSpike"
706
char20.Size = Vector3.new(3,3,3)
707
char20.Position = Torso.Position
708
local char21 = Instance.new("Part")
709
char21.formFactor = 1
710
char21.Parent = chariot
711
char21.CanCollide = false
712
char21.BrickColor = BrickColor.new("Black")
713
char21.Name = "ChariotSpike"
714
char21.Size = Vector3.new(3,3,3)
715
char21.Position = Torso.Position
716
local char22 = Instance.new("Part")
717
char22.formFactor = 1
718
char22.Parent = chariot
719
char22.CanCollide = false
720
char22.BrickColor = BrickColor.new("Black")
721
char22.Name = "ChariotSpike"
722
char22.Size = Vector3.new(3,3,3)
723
char22.Position = Torso.Position
724
local char23 = Instance.new("Part")
725
char23.formFactor = 1
726
char23.Parent = chariot
727
char23.CanCollide = false
728
char23.BrickColor = BrickColor.new("Black")
729
char23.Name = "ChariotSpike"
730
char23.Size = Vector3.new(3,3,3)
731
char23.Position = Torso.Position
732
local char24 = Instance.new("Part")
733
char24.formFactor = 1
734
char24.Parent = chariot
735
char24.CanCollide = false
736
char24.BrickColor = BrickColor.new("Black")
737
char24.Name = "ChariotSpike"
738
char24.Size = Vector3.new(3,3,3)
739
char24.Position = Torso.Position
740
local char25 = Instance.new("Seat")
741
char25.formFactor = 1
742
--char25.Parent = chariot
743
char25.Parent = nil
744
char25.CanCollide = false
745
char25.BrickColor = BrickColor.new("Black")
746
char25.Name = "ChariotSeat"
747
char25.Transparency = 1
748
char25.Size = Vector3.new(1,1,1)
749
char25.Position = Torso.Position
750
 
751
local charm1 = Instance.new("BlockMesh")
752
charm1.Parent = char1
753
charm1.Scale = Vector3.new(1,1,1)
754
local charm2 = Instance.new("BlockMesh")
755
charm2.Parent = char2
756
charm2.Scale = Vector3.new(1,1,1)
757
local charm3 = Instance.new("BlockMesh")
758
charm3.Parent = char3
759
charm3.Scale = Vector3.new(1,1,1)
760
local charm4 = Instance.new("CylinderMesh")
761
charm4.Parent = char4
762
charm4.Scale = Vector3.new(1,1,1)
763
local charm5 = Instance.new("CylinderMesh")
764
charm5.Parent = char5
765
charm5.Scale = Vector3.new(1,1,1)
766
local charm6 = Instance.new("CylinderMesh")
767
charm6.Parent = char6
768
charm6.Scale = Vector3.new(0.7,1.1,0.7)
769
local charm7 = Instance.new("BlockMesh")
770
charm7.Parent = char7
771
charm7.Scale = Vector3.new(0.9,0.9,0.9)
772
local charm8 = Instance.new("BlockMesh")
773
charm8.Parent = char8
774
charm8.Scale = Vector3.new(1,0.7,0.8)
775
local charm9 = Instance.new("CylinderMesh")
776
charm9.Parent = char9
777
charm9.Scale = Vector3.new(0.7,1.7,0.7)
778
local charm10 = Instance.new("BlockMesh")
779
charm10.Parent = char10
780
charm10.Scale = Vector3.new(1,1,1)
781
local charm11 = Instance.new("BlockMesh")
782
charm11.Parent = char11
783
charm11.Scale = Vector3.new(0.99,0.9,1)
784
local charm12 = Instance.new("BlockMesh")
785
charm12.Parent = char12
786
charm12.Scale = Vector3.new(1,1,1)
787
local charm13 = Instance.new("BlockMesh")
788
charm13.Parent = char13
789
charm13.Scale = Vector3.new(0.99,0.9,1)
790
local charm14 = Instance.new("BlockMesh")
791
charm14.Parent = char14
792
charm14.Scale = Vector3.new(1,1,1)
793
local charm15 = Instance.new("BlockMesh")
794
charm15.Parent = char15
795
charm15.Scale = Vector3.new(0.99,0.9,1)
796
local charm16 = Instance.new("BlockMesh")
797
charm16.Parent = char16
798
charm16.Scale = Vector3.new(1,1,1)
799
local charm17 = Instance.new("CylinderMesh")
800
charm17.Parent = char17
801
charm17.Scale = Vector3.new(1,1,1)
802
local charm17a = Instance.new("CylinderMesh")
803
charm17a.Parent = char17a
804
charm17a.Scale = Vector3.new(0.8,1.1,0.8)
805
local charm18 = Instance.new("SpecialMesh")
806
charm18.Parent = char18
807
charm18.MeshId = "http://www.roblox.com/asset/?id=1778999"
808
charm18.Scale = Vector3.new(1.5,1.5,1.5)
809
local charm19 = Instance.new("SpecialMesh")
810
charm19.Parent = char19
811
charm19.MeshId = "http://www.roblox.com/asset/?id=1778999"
812
charm19.Scale = Vector3.new(1.5,1.5,1.5)
813
local charm20 = Instance.new("SpecialMesh")
814
charm20.Parent = char20
815
charm20.MeshId = "http://www.roblox.com/asset/?id=1778999"
816
charm20.Scale = Vector3.new(1.5,1.5,1.5)
817
local charm21 = Instance.new("SpecialMesh")
818
charm21.Parent = char21
819
charm21.MeshId = "http://www.roblox.com/asset/?id=1778999"
820
charm21.Scale = Vector3.new(1.5,1.5,1.5)
821
local charm22 = Instance.new("SpecialMesh")
822
charm22.Parent = char22
823
charm22.MeshId = "http://www.roblox.com/asset/?id=1778999"
824
charm22.Scale = Vector3.new(1.5,1.5,1.5)
825
local charm23 = Instance.new("SpecialMesh")
826
charm23.Parent = char23
827
charm23.MeshId = "http://www.roblox.com/asset/?id=1778999"
828
charm23.Scale = Vector3.new(1.5,1.5,1.5)
829
local charm24 = Instance.new("SpecialMesh")
830
charm24.Parent = char24
831
charm24.MeshId = "http://www.roblox.com/asset/?id=1778999"
832
charm24.Scale = Vector3.new(1.5,1.5,1.5)
833
local charm25 = Instance.new("BlockMesh")
834
charm25.Parent = char25
835
charm25.Scale = Vector3.new(1,1,1)
836
 
837
local charw1 = Instance.new("Weld")
838
charw1.Parent = char1
839
charw1.Part0 = char1
840
charw1.Part1 = Torso
841
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,8)
842
local charw2 = Instance.new("Weld")
843
charw2.Parent = char2
844
charw2.Part0 = char2
845
charw2.Part1 = char1
846
charw2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-3)
847
local charw3 = Instance.new("Weld")
848
charw3.Parent = char3
849
charw3.Part0 = char3
850
charw3.Part1 = char2
851
charw3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-1)
852
local charw4 = Instance.new("Weld")
853
charw4.Parent = char4
854
charw4.Part0 = char4
855
charw4.Part1 = char1
856
charw4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,1.5)
857
local charw5 = Instance.new("Weld")
858
charw5.Parent = char5
859
charw5.Part0 = char5
860
charw5.Part1 = char1
861
charw5.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.5,1.3)
862
local charw6 = Instance.new("Weld")
863
charw6.Parent = char6
864
charw6.Part0 = char6
865
charw6.Part1 = char5
866
charw6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
867
local charw7 = Instance.new("Weld")
868
charw7.Parent = char7
869
charw7.Part0 = char7
870
charw7.Part1 = char1
871
charw7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
872
local charw8 = Instance.new("Weld")
873
charw8.Parent = char8
874
charw8.Part0 = char8
875
charw8.Part1 = char7
876
charw8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
877
local charw9 = Instance.new("Weld")
878
charw9.Parent = char9
879
charw9.Part0 = char9
880
charw9.Part1 = char7
881
charw9.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,-0.2,-1.5)
882
local charw10 = Instance.new("Weld")
883
charw10.Parent = char10
884
charw10.Part0 = char10
885
charw10.Part1 = char1
886
charw10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,3)
887
local charw11 = Instance.new("Weld")
888
charw11.Parent = char11
889
charw11.Part0 = char11
890
charw11.Part1 = char10
891
charw11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
892
local charw12 = Instance.new("Weld")
893
charw12.Parent = char12
894
charw12.Part0 = char12
895
charw12.Part1 = char10
896
charw12.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(-2.4,0,-0.4)
897
local charw13 = Instance.new("Weld")
898
charw13.Parent = char13
899
charw13.Part0 = char13
900
charw13.Part1 = char12
901
charw13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
902
local charw14 = Instance.new("Weld")
903
charw14.Parent = char14
904
charw14.Part0 = char14
905
charw14.Part1 = char10
906
charw14.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(2.1,0,0.3)
907
local charw15 = Instance.new("Weld")
908
charw15.Parent = char15
909
charw15.Part0 = char15
910
charw15.Part1 = char14
911
charw15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
912
local charw16 = Instance.new("Weld")
913
charw16.Parent = char16
914
charw16.Part0 = char16
915
charw16.Part1 = char10
916
charw16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,2)
917
local charw17 = Instance.new("Weld")
918
charw17.Parent = char17
919
charw17.Part0 = char17
920
charw17.Part1 = char16
921
charw17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,2)
922
local charw18 = Instance.new("Weld")
923
charw18.Parent = char18
924
charw18.Part0 = char18
925
charw18.Part1 = char17
926
charw18.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
927
local charw19 = Instance.new("Weld")
928
charw19.Parent = char19
929
charw19.Part0 = char19
930
charw19.Part1 = char17
931
charw19.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0.9,0)
932
local charw20 = Instance.new("Weld")
933
charw20.Parent = char20
934
charw20.Part0 = char20
935
charw20.Part1 = char17
936
charw20.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,1.8,0)
937
local charw21 = Instance.new("Weld")
938
charw21.Parent = char21
939
charw21.Part0 = char21
940
charw21.Part1 = char17
941
charw21.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,2.7,0)
942
local charw22 = Instance.new("Weld")
943
charw22.Parent = char22
944
charw22.Part0 = char22
945
charw22.Part1 = char17
946
charw22.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,3.6,0)
947
local charw23 = Instance.new("Weld")
948
charw23.Parent = char23
949
charw23.Part0 = char23
950
charw23.Part1 = char17
951
charw23.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,4.5,0)
952
local charw24 = Instance.new("Weld")
953
charw24.Parent = char24
954
charw24.Part0 = char24
955
charw24.Part1 = char17
956
charw24.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,5.4,0)
957
local charw17a = Instance.new("Weld")
958
charw17a.Parent = char17a
959
charw17a.Part0 = char17a
960
charw17a.Part1 = char17
961
charw17a.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
962
local charw25 = Instance.new("Weld")
963
charw25.Parent = char25
964
charw25.Part0 = char25
965
charw25.Part1 = char3
966
charw25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
967
 
968
--[[local hum = Instance.new("Humanoid")
969
hum.Parent = chariot
970
hum.MaxHealth = 500 ]]
971
 
972
local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
973
--SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
974
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
975
SlashSound.Parent = modelzorz
976
SlashSound.Volume = .7
977
SlashSound.Pitch = 1
978
local SlashSound = Instance.new("Sound")
979
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
980
SlashSound.Parent = workspace
981
SlashSound.Volume = .5
982
SlashSound.Pitch = 1
983
local SlashSound = Instance.new("Sound")
984
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
985
SlashSound.Parent = workspace
986
SlashSound.Volume = .7
987
SlashSound.Pitch = 1
988
local SlashSound = Instance.new("Sound")
989
SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
990
SlashSound.Parent = workspace
991
SlashSound.Volume = .7
992
SlashSound.Pitch = 1
993
 
994
local fengui = Instance.new("GuiMain")
995
fengui.Parent = Player.PlayerGui
996
fengui.Name = "WeaponGUI"
997
local fenframe = Instance.new("Frame")
998
fenframe.Parent = fengui
999
fenframe.BackgroundColor3 = Color3.new(255,255,255)
1000
fenframe.BackgroundTransparency = 1
1001
fenframe.BorderColor3 = Color3.new(17,17,17)
1002
fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
1003
local fentext = Instance.new("TextLabel")
1004
fentext.Parent = fenframe
1005
fentext.Text = "Mana("..mana..")"
1006
fentext.BackgroundTransparency = 1
1007
fentext.SizeConstraint = "RelativeXY"
1008
fentext.TextXAlignment = "Center"
1009
fentext.TextYAlignment = "Center"
1010
fentext.Position = UDim2.new(0,80,1,200)
1011
local fentext2 = Instance.new("TextLabel")
1012
fentext2.Parent = fenframe
1013
fentext2.Text = " "
1014
fentext2.BackgroundTransparency = 0
1015
fentext2.BackgroundColor3 = Color3.new(0,0,0)
1016
fentext2.SizeConstraint = "RelativeXY"
1017
fentext2.TextXAlignment = "Center"
1018
fentext2.TextYAlignment = "Center"
1019
fentext2.Position = UDim2.new(0,10,1,170)
1020
fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
1021
local fentext3 = Instance.new("TextLabel")
1022
fentext3.Parent = fenframe
1023
fentext3.Text = " "
1024
fentext3.BackgroundTransparency = 0
1025
fentext3.BackgroundColor3 = Color3.new(1,1,0)
1026
fentext3.SizeConstraint = "RelativeXY"
1027
fentext3.TextXAlignment = "Center"
1028
fentext3.TextYAlignment = "Center"
1029
fentext3.Position = UDim2.new(0,10,1,170)
1030
fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
1031
--2.9000001, 0}, {0.450000018, 0}
1032
local fentext5 = Instance.new("TextLabel")
1033
fentext5.Parent = fenframe
1034
fentext5.Text = " "
1035
fentext5.BackgroundTransparency = 1
1036
fentext5.BackgroundColor3 = Color3.new(0,0,0)
1037
fentext5.SizeConstraint = "RelativeXY"
1038
fentext5.TextXAlignment = "Center"
1039
fentext5.TextYAlignment = "Center"
1040
fentext5.Position = UDim2.new(0,10,0.8,170)
1041
fentext5.Size = UDim2.new(2.79999995,0,0.210000306,0)
1042
local fentext6 = Instance.new("TextLabel")
1043
fentext6.Parent = fenframe
1044
fentext6.Text = " "
1045
fentext6.BackgroundTransparency = 1
1046
fentext6.BackgroundColor3 = Color3.new(1,1,0)
1047
fentext6.SizeConstraint = "RelativeXY"
1048
fentext6.TextXAlignment = "Center"
1049
fentext6.TextYAlignment = "Center"
1050
fentext6.Position = UDim2.new(0,10,0.8,170)
1051
fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
1052
local gairo = Instance.new("BodyGyro")
1053
gairo.Parent = nil
1054
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
1055
gairo.P = 20e+003
1056
local gairo2 = Instance.new("BodyGyro")
1057
 
1058
if (script.Parent.className ~= "HopperBin") then
1059
Tool = Instance.new("HopperBin")
1060
Tool.Parent = Backpack
1061
Tool.Name = "Charibassa"
1062
script.Parent = Tool
1063
end
1064
Bin = script.Parent
1065
 
1066
function hideanim()
1067
for i = 0,1,0.1 do
1068
wait()
1069
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1070
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0.3*i,1.57-0.7*i) * CFrame.new(-1*i,1-0.5*i,0.8*i)
1071
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,0)
1072
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1073
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1074
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1075
end
1076
wait(0.1)
1077
wld1.Part1 = Torso
1078
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
1079
end
1080
 
1081
function equipanim()
1082
for i = 0,1,0.1 do
1083
wait()
1084
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1085
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
1086
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1087
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1088
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1089
end
1090
wait(0.1)
1091
wld1.Part1 = LeftArm
1092
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0.3,1.57-0.7) * CFrame.new(-1,1-0.5,0.8)
1093
for i = 0,1,0.1 do
1094
wait()
1095
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1096
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.57*i,0.3-0.3*i,1.57-0.7+0.7*i) * CFrame.new(-1+1*i,1-0.5+0.5*i,0.8-0.8*i)
1097
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2.5*i,0,0)
1098
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1099
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1100
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1101
end
1102
end
1103
 
1104
function onehit()
1105
attack = true
1106
for i = 0,1,0.1 do
1107
wait()
1108
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0)
1109
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1110
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3*i,0,0)
1111
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1112
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1113
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1114
end
1115
con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1116
con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1117
con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1118
con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1119
ss(1)
1120
for i = 0,1,0.2 do
1121
wait()
1122
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5*i,1.57) * CFrame.new(0,1,0)
1123
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1124
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3-3*i,0,0)
1125
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1126
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
1127
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1128
end
1129
con1:disconnect()
1130
con2:disconnect()
1131
con3:disconnect()
1132
con4:disconnect()
1133
wait(0.2)
1134
attack = false
1135
end
1136
 
1137
function twohit()
1138
attack = true
1139
for i = 0,1,0.1 do
1140
wait()
1141
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5-1.5*i,1.57) * CFrame.new(0,1,0)
1142
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1143
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
1144
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
1145
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,1.4*i)
1146
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1147
end
1148
con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1149
con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1150
con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1151
con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1152
ss(0.9)
1153
for i = 0,1,0.2 do
1154
wait()
1155
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
1156
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1157
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
1158
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,0,0)
1159
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2*i)
1160
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1161
end
1162
con1:disconnect()
1163
con2:disconnect()
1164
con3:disconnect()
1165
con4:disconnect()
1166
attack = false
1167
end
1168
 
1169
function threehit()
1170
attack = true
1171
for i = 0,1,0.1 do
1172
wait()
1173
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5*i,1.57) * CFrame.new(0,1,-0.5*i)
1174
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1175
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2*i,-1.57+1.57*i,0)
1176
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5*i,0,0)
1177
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2)
1178
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1179
end
1180
con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1181
con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1182
con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1183
con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1184
ss(1.1)
1185
for i = 0,1,0.1 do
1186
wait()
1187
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5,1.57) * CFrame.new(0,1,-0.5+0.5*i)
1188
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1189
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5*i,0,0)
1190
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1191
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2+2*i)
1192
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1193
end
1194
con1:disconnect()
1195
con2:disconnect()
1196
con3:disconnect()
1197
con4:disconnect()
1198
attack = false
1199
end
1200
 
1201
function fourhit(mouse)
1202
attack = true
1203
for i = 0,1,0.1 do
1204
wait()
1205
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64*i,1.57) * CFrame.new(0,1,0)
1206
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1207
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2*i,0,0)
1208
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1209
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77*i,0,1.4-1.4*i)
1210
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1211
end
1212
ss(1)
1213
prt1.CanCollide = true
1214
wld1.Part1 = nil
1215
coroutine.resume(coroutine.create(function()
1216
for i = 0,1,0.2 do
1217
wait()
1218
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64,1.57) * CFrame.new(0,1,0)
1219
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1220
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
1221
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1222
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
1223
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1224
end
1225
end))
1226
shoottrail(mouse)
1227
wait(1)
1228
prt1.Anchored = false
1229
wld1.Parent = prt1
1230
wld1.Part0 = prt1
1231
wld1.Part1 = LeftArm
1232
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
1233
wld1.C1 = CFrame.new(0,0,0)
1234
if heromode == false then
1235
else
1236
wait(4)
1237
end
1238
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
1239
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
1240
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1241
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1242
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1243
attack = false
1244
end
1245
 
1246
function SpinSlash()
1247
attack = true
1248
for i = 0,1,0.1 do
1249
wait()
1250
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
1251
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1252
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
1253
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
1254
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0)
1255
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
1256
end
1257
local vel = Instance.new("BodyGyro")
1258
vel.Parent = Torso
1259
vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
1260
vel.P = 20e+003
1261
CF = Torso.CFrame
1262
ss(1)
1263
con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1264
con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1265
con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1266
con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
1267
for i = 0 , 1 , 0.1 do
1268
wait(0)  
1269
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5*i,1.57) * CFrame.new(0,1,0)
1270
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1271
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
1272
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2*i,0,0)
1273
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
1274
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
1275
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,3.14*i,0)
1276
end
1277
wait(0.2)
1278
con1:disconnect()
1279
con2:disconnect()
1280
con3:disconnect()
1281
con4:disconnect()
1282
vel.Parent = nil
1283
for i = 0,1,0.1 do
1284
wait(0)  
1285
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5-1*i,1.57) * CFrame.new(0,1,0)
1286
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1287
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
1288
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2-1.2*i,0,0)
1289
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.5+1.57*i,0)
1290
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2-1*i,0,0)
1291
end
1292
attack = false
1293
end
1294
 
1295
--[[function Derp()
1296
attack = true
1297
for i = 0,1,0.1 do
1298
wait()
1299
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
1300
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1301
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5*i)
1302
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1303
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-0.5*i)
1304
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1305
end
1306
wait(0.5)
1307
attack = false
1308
end ]]
1309
 
1310
function Change()
1311
if mode == "Normal" then
1312
mode = "Throw"
1313
elseif mode == "Throw" then
1314
mode = "Normal"
1315
end
1316
end
1317
 
1318
function SpearThrow(mouse)
1319
attack = true
1320
for i = 0,1,0.1 do
1321
wait()
1322
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
1323
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1324
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
1325
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1326
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1327
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1328
end
1329
wait(0.1)
1330
if RageBuff == true then
1331
lolololdur = 0
1332
while hold == true do
1333
wait()
1334
if lolololdur == 10 then
1335
magicsound(3)
1336
MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
1337
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
1338
rangepower = 30
1339
end
1340
if lolololdur == 30 then
1341
magicsound(2)
1342
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
1343
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
1344
rangepower = 50
1345
end
1346
if lolololdur == 60 then
1347
magicsound(1)
1348
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
1349
MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
1350
rangepower = 100
1351
RAEG = true
1352
end
1353
lolololdur = lolololdur + 1
1354
end
1355
end
1356
ss(1)
1357
coroutine.resume(coroutine.create(function()
1358
for i = 0,1,0.2 do
1359
wait()
1360
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1361
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
1362
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1363
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
1364
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1365
end
1366
end))
1367
prt1.CanCollide = true
1368
shoottrail(mouse)
1369
--ShootArrow(mouse.hit.p, 200, mouse.Target)
1370
wait(1)
1371
prt1.Anchored = false
1372
wld1.Parent = prt1
1373
wld1.Part0 = prt1
1374
wld1.Part1 = LeftArm
1375
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
1376
wld1.C1 = CFrame.new(0,0,0)
1377
if heromode == false then
1378
else
1379
wait(4)
1380
end
1381
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
1382
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
1383
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1384
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1385
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1386
attack = false
1387
rangepower = 10
1388
RAEG = false
1389
end
1390
 
1391
function ChariotSummon()
1392
attack = true
1393
if Riding == false then
1394
Riding = true
1395
gairo2.Parent = nil
1396
if chariot.Parent == nil then
1397
local c = chariot:children()
1398
for i = 1,#c do
1399
c[i].Transparency = 1
1400
end
1401
bod = Instance.new("BodyPosition")
1402
bod.position = Torso.Position + Vector3.new(0,10,0)
1403
bod.Parent = Torso
1404
bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
1405
local c = chariot:children()
1406
for i = 1,#c do
1407
coroutine.resume(coroutine.create(function(Part)
1408
for i = 0,1,0.1 do
1409
wait(0.1)
1410
Part.Transparency = Part.Transparency - 0.1  
1411
end
1412
end),c[i])
1413
end
1414
 
1415
player = Player
1416
ch = Character
1417
RH = ch.Torso["Right Hip"]
1418
LH = ch.Torso["Left Hip"]
1419
--
1420
RW2.Part0 = ch.Torso
1421
RW2.C0 = CFrame.new(0, -1.5, 0)
1422
RW2.C1 = CFrame.new(-0.5, 0.5, 0)
1423
RW2.Part1 = ch["Right Leg"]
1424
RW2.Parent = ch.Torso
1425
--_G.R = RW
1426
--
1427
LW2.Part0 = ch.Torso
1428
LW2.C0 = CFrame.new(0, -1.5, 0)
1429
LW2.C1 = CFrame.new(0.5, 0.5, 0)
1430
LW2.Part1 = ch["Left Leg"]
1431
LW2.Parent = ch.Torso
1432
--_G.L = LW
1433
--
1434
 
1435
for i = 0,1,0.1 do
1436
wait()
1437
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
1438
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1439
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07*i,0,-1*i)
1440
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1441
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07*i,0,1*i)
1442
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1443
RW2.C0 = CFrame.new(0, -1.5, -0.3*i) * CFrame.fromEulerAnglesXYZ(0.8*i,0,0)
1444
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1445
LW2.C0 = CFrame.new(0, -1.5, 0.1*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
1446
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1447
end
1448
wait(0.1)
1449
char1.Anchored = false
1450
chariot.Parent = mien
1451
charw1.Parent = char1
1452
charw1.Part1 = Torso
1453
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
1454
Character.Humanoid.WalkSpeed = 20
1455
wait(0.5)
1456
bod.Parent = nil
1457
for i = 0,1,0.1 do
1458
wait()
1459
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
1460
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1461
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07-0.07*i,0,-1+1*i)
1462
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1463
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07-1.07*i,0,1-1*i)
1464
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1465
end
1466
else
1467
 
1468
player = Player
1469
ch = Character
1470
RH = ch.Torso["Right Hip"]
1471
LH = ch.Torso["Left Hip"]
1472
--
1473
RW2.Part0 = ch.Torso
1474
RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8,0,0)
1475
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1476
RW2.Part1 = ch["Right Leg"]
1477
RW2.Parent = ch.Torso
1478
--_G.R = RW
1479
--
1480
LW2.Part0 = ch.Torso
1481
LW2.C0 = CFrame.new(0, -1.5, 0.1) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
1482
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1483
LW2.Part1 = ch["Left Leg"]
1484
LW2.Parent = ch.Torso
1485
--_G.L = LW
1486
--
1487
 
1488
char1.Anchored = false
1489
chariot.Parent = mien
1490
charw1.Parent = char1
1491
charw1.Part1 = Torso
1492
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
1493
Character.Humanoid.WalkSpeed = 20
1494
end
1495
elseif Riding == true then
1496
Riding = false
1497
 
1498
RW2.Parent = nil
1499
LW2.Parent = nil
1500
RH.Parent = player.Character.Torso
1501
LH.Parent = player.Character.Torso
1502
 
1503
Character.Humanoid.WalkSpeed = 16
1504
gairo2.Parent = char1
1505
gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
1506
gairo2.P = 20e+003
1507
gairo2.cframe = char1.CFrame
1508
charw1.Parent = nil
1509
end
1510
attack = false
1511
end
1512
 
1513
function HeroMode()
1514
if mana >= 200 and Character.Humanoid.Health == Character.Humanoid.MaxHealth then
1515
HeroBar = 400
1516
attack = true
1517
for i = 0,1,0.1 do
1518
wait()
1519
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
1520
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1521
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
1522
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1523
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
1524
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1525
end
1526
coroutine.resume(coroutine.create(function()
1527
for i = 0,1,0.05 do
1528
wait()
1529
fentext5.BackgroundTransparency = fentext5.BackgroundTransparency - 0.05  
1530
fentext6.BackgroundTransparency = fentext6.BackgroundTransparency - 0.05
1531
end
1532
end))
1533
mana = 0
1534
magicsound(1)
1535
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("New Yeller"))
1536
heromode = true
1537
local heropart1 = prt10:Clone()
1538
heropart1.Parent = modelzorz
1539
heropart1.Transparency = 0.5
1540
heropart1.Reflectance = 0.2
1541
heropart1.BrickColor = BrickColor.new("New Yeller")
1542
heropart1.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
1543
local heropart2 = prt11:Clone()
1544
heropart2.Parent = modelzorz
1545
heropart2.Transparency = 0.5
1546
heropart2.Reflectance = 0.2
1547
heropart2.BrickColor = BrickColor.new("New Yeller")
1548
heropart2.Mesh.Scale = Vector3.new(0.25,1,0.25)
1549
local heropart3 = prt12:Clone()
1550
heropart3.Parent = modelzorz
1551
heropart3.Transparency = 0.5
1552
heropart3.Reflectance = 0.2
1553
heropart3.BrickColor = BrickColor.new("New Yeller")
1554
heropart3.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
1555
local heropart4 = prt13:Clone()
1556
heropart4.Parent = modelzorz
1557
heropart4.Transparency = 0.5
1558
heropart4.Reflectance = 0.2
1559
heropart4.BrickColor = BrickColor.new("New Yeller")
1560
heropart4.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
1561
local heropart5 = prt14:Clone()
1562
heropart5.Parent = modelzorz
1563
heropart5.Transparency = 0.5
1564
heropart5.Reflectance = 0.2
1565
heropart5.BrickColor = BrickColor.new("New Yeller")
1566
heropart5.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
1567
local heropart6 = prt15:Clone()
1568
heropart6.Parent = modelzorz
1569
heropart6.Transparency = 0.5
1570
heropart6.Reflectance = 0.2
1571
heropart6.BrickColor = BrickColor.new("New Yeller")
1572
heropart6.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
1573
local heropart7 = prt16:Clone()
1574
heropart7.Parent = modelzorz
1575
heropart7.Transparency = 0.5
1576
heropart7.Reflectance = 0.2
1577
heropart7.BrickColor = BrickColor.new("New Yeller")
1578
heropart7.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
1579
local heropart8 = prt17:Clone()
1580
heropart8.Parent = modelzorz
1581
heropart8.Transparency = 0.5
1582
heropart8.Reflectance = 0.2
1583
heropart8.BrickColor = BrickColor.new("New Yeller")
1584
heropart8.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
1585
local heropart9 = prt18:Clone()
1586
heropart9.Parent = modelzorz
1587
heropart9.Transparency = 0.5
1588
heropart9.Reflectance = 0.2
1589
heropart9.BrickColor = BrickColor.new("New Yeller")
1590
heropart9.Mesh.Scale = Vector3.new(0.25,1,0.25)
1591
local heropart10 = prt19:Clone()
1592
heropart10.Parent = modelzorz
1593
heropart10.Transparency = 0.5
1594
heropart10.Reflectance = 0.2
1595
heropart10.BrickColor = BrickColor.new("New Yeller")
1596
heropart10.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
1597
local heropart11 = prt20:Clone()
1598
heropart11.Parent = modelzorz
1599
heropart11.Transparency = 0.5
1600
heropart11.Reflectance = 0.2
1601
heropart11.BrickColor = BrickColor.new("New Yeller")
1602
heropart11.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
1603
local heropart12 = prt21:Clone()
1604
heropart12.Parent = modelzorz
1605
heropart12.Transparency = 0.5
1606
heropart12.Reflectance = 0.2
1607
heropart12.BrickColor = BrickColor.new("New Yeller")
1608
heropart12.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
1609
local heropart13 = prt22:Clone()
1610
heropart13.Parent = modelzorz
1611
heropart13.Transparency = 0.5
1612
heropart13.Reflectance = 0.2
1613
heropart13.BrickColor = BrickColor.new("New Yeller")
1614
heropart13.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
1615
local heropart14 = prt23:Clone()
1616
heropart14.Parent = modelzorz
1617
heropart14.Transparency = 0.5
1618
heropart14.Reflectance = 0.2
1619
heropart14.BrickColor = BrickColor.new("New Yeller")
1620
heropart14.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
1621
local heropart15 = prt27:Clone()
1622
heropart15.Parent = modelzorz
1623
heropart15.Transparency = 0.5
1624
heropart15.Reflectance = 0.2
1625
heropart15.BrickColor = BrickColor.new("New Yeller")
1626
heropart15.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
1627
local heropart16 = prt28:Clone()
1628
heropart16.Parent = modelzorz
1629
heropart16.Transparency = 0.5
1630
heropart16.Reflectance = 0.2
1631
heropart16.BrickColor = BrickColor.new("New Yeller")
1632
heropart16.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
1633
 
1634
local heroweld1 = Instance.new("Weld")
1635
heroweld1.Parent = heropart1
1636
heroweld1.Part0 = heropart1
1637
heroweld1.Part1 = prt10
1638
heroweld1.C0 = CFrame.new(0,0.3,0)
1639
local heroweld2 = Instance.new("Weld")
1640
heroweld2.Parent = heropart2
1641
heroweld2.Part0 = heropart2
1642
heroweld2.Part1 = prt11
1643
heroweld2.C0 = CFrame.new(0,0.3,0)
1644
local heroweld3 = Instance.new("Weld")
1645
heroweld3.Parent = heropart3
1646
heroweld3.Part0 = heropart3
1647
heroweld3.Part1 = prt12
1648
heroweld3.C0 = CFrame.new(0,0.3,0)
1649
local heroweld4 = Instance.new("Weld")
1650
heroweld4.Parent = heropart4
1651
heroweld4.Part0 = heropart4
1652
heroweld4.Part1 = prt13
1653
heroweld4.C0 = CFrame.new(0,0.3,0)
1654
local heroweld5 = Instance.new("Weld")
1655
heroweld5.Parent = heropart5
1656
heroweld5.Part0 = heropart5
1657
heroweld5.Part1 = prt14
1658
heroweld5.C0 = CFrame.new(0,0.3,0)
1659
local heroweld6 = Instance.new("Weld")
1660
heroweld6.Parent = heropart6
1661
heroweld6.Part0 = heropart6
1662
heroweld6.Part1 = prt15
1663
heroweld6.C0 = CFrame.new(0,0.3,0)
1664
local heroweld7 = Instance.new("Weld")
1665
heroweld7.Parent = heropart7
1666
heroweld7.Part0 = heropart7
1667
heroweld7.Part1 = prt16
1668
heroweld7.C0 = CFrame.new(0,0.3,0)
1669
local heroweld8 = Instance.new("Weld")
1670
heroweld8.Parent = heropart8
1671
heroweld8.Part0 = heropart8
1672
heroweld8.Part1 = prt17
1673
heroweld8.C0 = CFrame.new(0,0.3,0)
1674
local heroweld9 = Instance.new("Weld")
1675
heroweld9.Parent = heropart9
1676
heroweld9.Part0 = heropart9
1677
heroweld9.Part1 = prt18
1678
heroweld9.C0 = CFrame.new(0,0.3,0)
1679
local heroweld10 = Instance.new("Weld")
1680
heroweld10.Parent = heropart10
1681
heroweld10.Part0 = heropart10
1682
heroweld10.Part1 = prt19
1683
heroweld10.C0 = CFrame.new(0,0.3,0)
1684
local heroweld11 = Instance.new("Weld")
1685
heroweld11.Parent = heropart11
1686
heroweld11.Part0 = heropart11
1687
heroweld11.Part1 = prt20
1688
heroweld11.C0 = CFrame.new(0,0.3,0)
1689
local heroweld12 = Instance.new("Weld")
1690
heroweld12.Parent = heropart12
1691
heroweld12.Part0 = heropart12
1692
heroweld12.Part1 = prt21
1693
heroweld12.C0 = CFrame.new(0,0.3,0)
1694
local heroweld13 = Instance.new("Weld")
1695
heroweld13.Parent = heropart13
1696
heroweld13.Part0 = heropart13
1697
heroweld13.Part1 = prt22
1698
heroweld13.C0 = CFrame.new(0,0.3,0)
1699
local heroweld14 = Instance.new("Weld")
1700
heroweld14.Parent = heropart14
1701
heroweld14.Part0 = heropart14
1702
heroweld14.Part1 = prt23
1703
heroweld14.C0 = CFrame.new(0,0.3,0)
1704
local heroweld15 = Instance.new("Weld")
1705
heroweld15.Parent = heropart15
1706
heroweld15.Part0 = heropart15
1707
heroweld15.Part1 = prt27
1708
heroweld15.C0 = CFrame.new(0,-0.1,0.1)
1709
local heroweld16 = Instance.new("Weld")
1710
heroweld16.Parent = heropart16
1711
heroweld16.Part0 = heropart16
1712
heroweld16.Part1 = prt28
1713
heroweld16.C0 = CFrame.new(0,-0.1,0.1)
1714
 
1715
coroutine.resume(coroutine.create(function()
1716
while HeroBar > 0 do
1717
wait(0.1)
1718
mana = 0
1719
HeroBar = HeroBar - 1
1720
--Character.Humanoid.Health = Character.Humanoid.Health + 0.1
1721
local bawleffect = Instance.new("Part")
1722
bawleffect.formFactor = 1
1723
bawleffect.CanCollide = false
1724
bawleffect.Name = "Effect"
1725
bawleffect.Locked = true
1726
bawleffect.Size = Vector3.new(1,1,1)
1727
bawleffect.Parent = Character
1728
bawleffect.Anchored = true
1729
bawleffect.BrickColor = BrickColor.new("New Yeller")
1730
bawleffect.CFrame = prt25.CFrame * CFrame.new(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-2,5)+math.random())
1731
local bawlmesh = Instance.new("SpecialMesh")
1732
bawlmesh.Parent = bawleffect
1733
bawlmesh.Scale = Vector3.new(0.1,0.1,0.1)
1734
bawlmesh.MeshType = "Sphere"
1735
coroutine.resume(coroutine.create(function(Part)
1736
wait(0.1)
1737
for i = 0,1,0.1 do
1738
wait()
1739
Part.Reflectance = i
1740
Part.Transparency = i
1741
end
1742
Part.Parent = nil
1743
end),bawleffect)
1744
end
1745
heromode = false
1746
for i = 0,1,0.05 do
1747
wait()
1748
fentext5.BackgroundTransparency = fentext5.BackgroundTransparency + 0.05  
1749
fentext6.BackgroundTransparency = fentext6.BackgroundTransparency + 0.05
1750
heropart1.Transparency = heropart1.Transparency + 0.05
1751
heropart2.Transparency = heropart2.Transparency + 0.05
1752
heropart3.Transparency = heropart3.Transparency + 0.05
1753
heropart4.Transparency = heropart4.Transparency + 0.05
1754
heropart5.Transparency = heropart5.Transparency + 0.05
1755
heropart6.Transparency = heropart6.Transparency + 0.05
1756
heropart7.Transparency = heropart7.Transparency + 0.05
1757
heropart8.Transparency = heropart8.Transparency + 0.05
1758
heropart9.Transparency = heropart9.Transparency + 0.05
1759
heropart10.Transparency = heropart10.Transparency + 0.05
1760
heropart11.Transparency = heropart11.Transparency + 0.05
1761
heropart12.Transparency = heropart12.Transparency + 0.05
1762
heropart13.Transparency = heropart13.Transparency + 0.05
1763
heropart14.Transparency = heropart14.Transparency + 0.05
1764
heropart15.Transparency = heropart15.Transparency + 0.05
1765
heropart16.Transparency = heropart16.Transparency + 0.05
1766
end
1767
heropart1.Parent = nil
1768
heropart2.Parent = nil
1769
heropart3.Parent = nil
1770
heropart4.Parent = nil
1771
heropart5.Parent = nil
1772
heropart6.Parent = nil
1773
heropart7.Parent = nil
1774
heropart8.Parent = nil
1775
heropart9.Parent = nil
1776
heropart10.Parent = nil
1777
heropart11.Parent = nil
1778
heropart12.Parent = nil
1779
heropart13.Parent = nil
1780
heropart14.Parent = nil
1781
heropart15.Parent = nil
1782
heropart16.Parent = nil
1783
end))
1784
wait(0.1)
1785
for i = 0,1,0.1 do
1786
wait()
1787
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
1788
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
1789
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
1790
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1791
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0)
1792
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1793
end
1794
attack = false
1795
end
1796
end
1797
 
1798
function Imbue()
1799
if mana >= 50 then
1800
attack = true
1801
for i = 0,1,0.1 do
1802
wait()
1803
MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("White"))
1804
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
1805
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
1806
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1807
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0)
1808
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1809
end
1810
for i = 0,1,0.05 do
1811
wait()
1812
MMMAGIC(RightArm,3,3,3,0,-1-2*i,0,BrickColor.new("White"))
1813
end
1814
mana = mana - 50
1815
Imbued = true
1816
coroutine.resume(coroutine.create(function()
1817
lasersound(1)
1818
local Bawl1 = Instance.new("Part")
1819
Bawl1.Parent = modelzorz
1820
Bawl1.CanCollide = false
1821
Bawl1.BrickColor = BrickColor.new("White")
1822
Bawl1.Position = Torso.Position
1823
Bawl1.Transparency = 1
1824
Bawl1.Size = Vector3.new(1,1,1)
1825
local BawlMesh1 = Instance.new("SpecialMesh")
1826
BawlMesh1.Parent = Bawl1
1827
BawlMesh1.MeshType = "Sphere"
1828
BawlMesh1.Scale = Vector3.new(0,0,0)
1829
local BawlWeld1 = Instance.new("Weld")
1830
BawlWeld1.Parent = Bawl1
1831
BawlWeld1.Part0 = Bawl1
1832
BawlWeld1.Part1 = prt25
1833
BawlWeld1.C0 = CFrame.new(1.5,0,0)
1834
EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
1835
local Bawl2 = Instance.new("Part")
1836
Bawl2.Parent = modelzorz
1837
Bawl2.CanCollide = false
1838
Bawl2.BrickColor = BrickColor.new("White")
1839
Bawl2.Position = Torso.Position
1840
Bawl2.Transparency = 1
1841
Bawl2.Size = Vector3.new(1,1,1)
1842
local BawlMesh2 = Instance.new("SpecialMesh")
1843
BawlMesh2.Parent = Bawl2
1844
BawlMesh2.MeshType = "Sphere"
1845
BawlMesh2.Scale = Vector3.new(0,0,0)
1846
local BawlWeld2 = Instance.new("Weld")
1847
BawlWeld2.Parent = Bawl2
1848
BawlWeld2.Part0 = Bawl2
1849
BawlWeld2.Part1 = prt25
1850
BawlWeld2.C0 = CFrame.new(-1.5,0,0)
1851
EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
1852
coroutine.resume(coroutine.create(function()
1853
while Imbued == true do
1854
wait(0.1)
1855
BawlWeld1.C0 = BawlWeld1.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
1856
BawlWeld2.C0 = BawlWeld2.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
1857
MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White"))
1858
MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White"))
1859
end
1860
Bawl1.Parent = nil
1861
Bawl2.Parent = nil
1862
end))
1863
end))
1864
MMMAGIC(RightArm,5,5,5,0,-1-2,0,BrickColor.new("White"))
1865
wait(0.5)
1866
for i = 0,1,0.1 do
1867
wait()
1868
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5-0.5*i,1.57) * CFrame.new(0,1,0)
1869
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
1870
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1871
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i*i,0,0)
1872
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1873
end
1874
attack = false
1875
end
1876
end
1877
 
1878
function Rest()
1879
attack = true
1880
Resting = true
1881
Character.Humanoid.WalkSpeed = 0
1882
gairo2.Parent = char1
1883
gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
1884
gairo2.P = 20e+003
1885
gairo2.cframe = char1.CFrame
1886
bod = Instance.new("BodyPosition")
1887
bod.position = char1.Position
1888
bod.Parent = char1
1889
bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
1890
for i = 0,1,0.1 do
1891
wait()
1892
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
1893
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0)
1894
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1895
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
1896
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1897
RW2.C0 = CFrame.new(0.1*i, -1.5, -0.3-0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77*i,0,0.5*i)
1898
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1899
LW2.C0 = CFrame.new(-0.1*i, -1.5, 0.1-0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5*i)
1900
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1901
charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
1902
end
1903
bod.Parent = nil
1904
coroutine.resume(coroutine.create(function()
1905
while Resting == true do
1906
wait(math.random(5,15))
1907
for i = 1,2 do
1908
wait()
1909
for i = 0,1,0.2 do
1910
wait()
1911
if Resting == true then
1912
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3*i,1.57) * CFrame.new(0,1,0)
1913
end
1914
end
1915
for i = 0,1,0.2 do
1916
wait()
1917
if Resting == true then
1918
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3+0.3*i,1.57) * CFrame.new(0,1,0)
1919
end
1920
end
1921
end
1922
end
1923
end))
1924
coroutine.resume(coroutine.create(function()
1925
while Resting == true do
1926
wait()
1927
for i = 0,1,0.01 do
1928
wait()
1929
if Resting == true then
1930
--wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
1931
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2*i,0,0)
1932
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1933
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2*i,0,0)
1934
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1935
RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
1936
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1937
LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
1938
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1939
--charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
1940
end
1941
end
1942
for i = 0,1,0.01 do
1943
wait()
1944
if Resting == true then
1945
--wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
1946
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2-0.2*i,0,0)
1947
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1948
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2-0.2*i,0,0)
1949
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1950
RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
1951
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1952
LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
1953
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1954
--charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
1955
end
1956
end
1957
end
1958
end))
1959
humanoid = Character.Humanoid
1960
lhh = humanoid.Health
1961
while Resting == true do
1962
wait()
1963
if mana < 400 then
1964
mana = mana + 1
1965
end
1966
Character.Humanoid.Health = Character.Humanoid.Health + 0.1
1967
if humanoid.Health < lhh then
1968
Resting = false
1969
print(lhh - humanoid.Health)
1970
test = lhh - humanoid.Health
1971
lhh = humanoid.Health
1972
else
1973
end
1974
end
1975
if Sleeping == true then
1976
bod = Instance.new("BodyPosition")
1977
bod.position = char1.Position
1978
bod.Parent = char1
1979
bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
1980
for i = 0,1,0.1 do
1981
wait()
1982
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.2*i,0,0)
1983
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8,1.57) * CFrame.new(0,1,0)
1984
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5-1.07*i,0,0)
1985
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1986
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.07*i,0,0)
1987
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1988
RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-1.2*i,0,0.5-0.5*i)
1989
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1990
LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-1.2*i,0,-0.5+0.5*i)
1991
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
1992
charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3+1.27*i,0,0) * CFrame.new(0,3.5-1-1*i,1+1-3*i)
1993
end
1994
bod.Parent = nil
1995
humanoid = Character.Humanoid
1996
lhh = humanoid.Health
1997
while Sleeping == true do
1998
wait()
1999
if mana < 400 then
2000
mana = mana + 5
2001
end
2002
Character.Humanoid.Health = Character.Humanoid.Health + 0.5
2003
if humanoid.Health < lhh then
2004
Sleeping = false
2005
print(lhh - humanoid.Health)
2006
test = lhh - humanoid.Health
2007
lhh = humanoid.Health
2008
else
2009
end
2010
end
2011
end
2012
bod = Instance.new("BodyPosition")
2013
bod.position = char1.Position
2014
bod.Parent = char1
2015
bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
2016
for i = 0,1,0.1 do
2017
wait()
2018
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2019
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.8*i,1.57) * CFrame.new(0,1,0)
2020
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0)
2021
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2022
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2023
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2024
RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-0.77*i,0,0.5-0.5*i)
2025
RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2026
LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-2.07*i,0,-0.5+0.5*i)
2027
LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2028
charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0) * CFrame.new(0,3.5-1+1*i,1+1-1*i)
2029
end
2030
bod.Parent = nil
2031
gairo2.Parent = nil
2032
Character.Humanoid.WalkSpeed = 16
2033
Resting = false
2034
Sleeping = false
2035
attack = false
2036
end
2037
 
2038
function SpearThrow2(mouse)
2039
if mana >= 50 or heromode == true then
2040
attack = true
2041
for i = 0,1,0.1 do
2042
wait()
2043
if heromode == true then
2044
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2045
else
2046
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2047
end
2048
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
2049
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2050
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
2051
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2052
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2053
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2054
end
2055
wait(0.1)
2056
if RageBuff == true then
2057
lolololdur = 0
2058
while hold == true do
2059
wait()
2060
if heromode == true then
2061
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2062
else
2063
if lolololdur >= 60 then
2064
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
2065
else
2066
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2067
end
2068
end
2069
if lolololdur == 10 then
2070
magicsound(3)
2071
MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
2072
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2073
rangepower = 30
2074
end
2075
if lolololdur == 30 then
2076
magicsound(2)
2077
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2078
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2079
rangepower = 50
2080
end
2081
if lolololdur == 60 then
2082
magicsound(1)
2083
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2084
MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
2085
rangepower = 100
2086
RAEG = true
2087
end
2088
lolololdur = lolololdur + 1
2089
end
2090
end
2091
ss(1)
2092
coroutine.resume(coroutine.create(function()
2093
for i = 0,1,0.2 do
2094
wait()
2095
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2096
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
2097
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2098
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
2099
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2100
end
2101
end))
2102
if heromode == false then
2103
mana = mana - 50
2104
end
2105
if Riding == true then
2106
for i = 1,6 do
2107
coroutine.resume(coroutine.create(function()
2108
shoottrail2(mouse)
2109
end))
2110
end
2111
else
2112
for i = 1,2 do
2113
coroutine.resume(coroutine.create(function()
2114
shoottrail2(mouse)
2115
end))
2116
end
2117
end
2118
prt1.CanCollide = true
2119
shoottrail(mouse)
2120
--ShootArrow(mouse.hit.p, 200, mouse.Target)
2121
wait(1)
2122
prt1.Anchored = false
2123
wld1.Parent = prt1
2124
wld1.Part0 = prt1
2125
wld1.Part1 = LeftArm
2126
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
2127
wld1.C1 = CFrame.new(0,0,0)
2128
if heromode == false then
2129
else
2130
wait(8)
2131
end
2132
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2133
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
2134
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2135
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2136
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2137
attack = false
2138
rangepower = 10
2139
RAEG = false
2140
end
2141
end
2142
 
2143
function BouncingSpear(mouse)
2144
attack = true
2145
for i = 0,1,0.1 do
2146
wait()
2147
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
2148
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2149
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
2150
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2151
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2152
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2153
end
2154
wait(0.1)
2155
if RageBuff == true then
2156
lolololdur = 0
2157
while hold == true do
2158
wait()
2159
if lolololdur == 10 then
2160
magicsound(3)
2161
MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
2162
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2163
rangepower = 30
2164
end
2165
if lolololdur == 30 then
2166
magicsound(2)
2167
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2168
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2169
rangepower = 50
2170
end
2171
if lolololdur == 60 then
2172
magicsound(1)
2173
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2174
MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
2175
rangepower = 100
2176
RAEG = true
2177
end
2178
lolololdur = lolololdur + 1
2179
end
2180
end
2181
ss(1)
2182
coroutine.resume(coroutine.create(function()
2183
for i = 0,1,0.2 do
2184
wait()
2185
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2186
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
2187
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2188
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
2189
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2190
end
2191
end))
2192
Bouncing = true
2193
prt1.CanCollide = true
2194
spread2 = 100000
2195
cloning = 0
2196
wait()
2197
attack = true
2198
while wld1.Parent ~= nil and Bouncing == true and attack == true do
2199
if wld1.Parent == nil then
2200
Bouncing = false
2201
end
2202
cloning = cloning + 1
2203
if cloning == 5 and heromode == false then
2204
cloning = 0
2205
for i = 1,2 do
2206
coroutine.resume(coroutine.create(function()
2207
shoottrail2(mouse)
2208
end))
2209
end
2210
end
2211
shoottrail(mouse)
2212
--ShootArrow(mouse.hit.p, 200, mouse.Target)
2213
if heromode == true then
2214
rangepower = 40
2215
spread = 2000
2216
spread2 = 2500
2217
--spread2 = 100000
2218
--spread = 100000
2219
range = 30
2220
range2 = 200
2221
elseif heromode == false then  
2222
rangepower = 10
2223
spread = 2000
2224
spread2 = 2500
2225
--spread2 = 100000
2226
--spread = 100000
2227
range = 50
2228
range2 = 200
2229
end
2230
wait(0)
2231
end
2232
wait(1)
2233
rangepower = 10
2234
spread = 0
2235
range = 1000
2236
range2 = 1000
2237
spread2 = 500
2238
cloning = 0
2239
Bouncing = false
2240
prt1.Anchored = false
2241
wld1.Parent = prt1
2242
wld1.Part0 = prt1
2243
wld1.Part1 = LeftArm
2244
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
2245
wld1.C1 = CFrame.new(0,0,0)
2246
if heromode == false then
2247
else
2248
wait(4)
2249
end
2250
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2251
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
2252
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2253
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2254
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2255
attack = false
2256
rangepower = 10
2257
RAEG = false
2258
end
2259
 
2260
function ThrowSpam(mouse)
2261
attack = true
2262
for i = 0,1,0.1 do
2263
wait()
2264
if heromode == true then
2265
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2266
else
2267
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2268
end
2269
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
2270
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2271
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
2272
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2273
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2274
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2275
end
2276
wait(0.1)
2277
if RageBuff == true then
2278
lolololdur = 0
2279
while hold == true do
2280
wait()
2281
if heromode == true then
2282
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2283
else
2284
if lolololdur >= 60 then
2285
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
2286
else
2287
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2288
end
2289
end
2290
if lolololdur == 10 then
2291
magicsound(3)
2292
MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
2293
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2294
rangepower = 30
2295
end
2296
if lolololdur == 30 then
2297
magicsound(2)
2298
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2299
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2300
rangepower = 50
2301
end
2302
if lolololdur == 60 then
2303
magicsound(1)
2304
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2305
MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
2306
rangepower = 100
2307
RAEG = true
2308
end
2309
lolololdur = lolololdur + 1
2310
end
2311
end
2312
ss(1)
2313
coroutine.resume(coroutine.create(function()
2314
for i = 1,10 do
2315
coroutine.resume(coroutine.create(function()
2316
wait(1)
2317
shoottrail2(mouse)
2318
end))
2319
end
2320
end))
2321
coroutine.resume(coroutine.create(function()
2322
for i = 0,1,0.2 do
2323
wait()
2324
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2325
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
2326
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2327
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
2328
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2329
end
2330
end))
2331
prt1.CanCollide = true
2332
shoottrail(mouse)
2333
--ShootArrow(mouse.hit.p, 200, mouse.Target)
2334
wait(1)
2335
prt1.Anchored = false
2336
wld1.Parent = prt1
2337
wld1.Part0 = prt1
2338
wld1.Part1 = LeftArm
2339
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
2340
wld1.C1 = CFrame.new(0,0,0)
2341
if heromode == false then
2342
else
2343
wait(4)
2344
end
2345
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2346
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
2347
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2348
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2349
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2350
attack = false
2351
rangepower = 10
2352
RAEG = false
2353
end
2354
 
2355
function ThrowSpam2(mouse)
2356
attack = true
2357
for i = 0,1,0.1 do
2358
wait()
2359
if heromode == true then
2360
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2361
else
2362
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2363
end
2364
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
2365
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2366
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
2367
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2368
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2369
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2370
end
2371
wait(0.1)
2372
if RageBuff == true then
2373
lolololdur = 0
2374
while hold == true do
2375
wait()
2376
if heromode == true then
2377
MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
2378
else
2379
if lolololdur >= 60 then
2380
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
2381
else
2382
MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
2383
end
2384
end
2385
if lolololdur == 10 then
2386
magicsound(3)
2387
MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
2388
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2389
rangepower = 30
2390
end
2391
if lolololdur == 30 then
2392
magicsound(2)
2393
MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
2394
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2395
rangepower = 50
2396
end
2397
if lolololdur == 60 then
2398
magicsound(1)
2399
MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
2400
MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
2401
rangepower = 100
2402
RAEG = true
2403
end
2404
lolololdur = lolololdur + 1
2405
end
2406
end
2407
ss(1)
2408
coroutine.resume(coroutine.create(function()
2409
for i = 1,30 do
2410
wait(0.1)
2411
coroutine.resume(coroutine.create(function()
2412
shoottrail2(mouse)
2413
end))
2414
end
2415
coroutine.resume(coroutine.create(function()
2416
for i = 0,1,0.2 do
2417
wait()
2418
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
2419
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
2420
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2421
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
2422
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2423
end
2424
end))
2425
prt1.CanCollide = true
2426
shoottrail(mouse)
2427
--ShootArrow(mouse.hit.p, 200, mouse.Target)
2428
wait(1)
2429
prt1.Anchored = false
2430
wld1.Parent = prt1
2431
wld1.Part0 = prt1
2432
wld1.Part1 = LeftArm
2433
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
2434
wld1.C1 = CFrame.new(0,0,0)
2435
if heromode == false then
2436
else
2437
wait(4)
2438
end
2439
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2440
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
2441
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2442
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2443
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2444
attack = false
2445
rangepower = 10
2446
RAEG = false
2447
end))
2448
end
2449
 
2450
function WRYYY()
2451
attack = true
2452
if Riding == false then
2453
Riding = true
2454
bod = Instance.new("BodyPosition")
2455
bod.position = Torso.Position + Vector3.new(0,50,0)
2456
bod.Parent = Torso
2457
bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
2458
for i = 0,1,0.1 do
2459
wait()
2460
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2461
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0)
2462
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2463
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0)
2464
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2465
end
2466
if chariot.Parent == nil then
2467
local c = chariot:children()
2468
for i = 1,#c do
2469
c[i].Transparency = 1
2470
end
2471
local c = chariot:children()
2472
for i = 1,#c do
2473
coroutine.resume(coroutine.create(function(Part)
2474
for i = 0,1,0.1 do
2475
wait(0.1)
2476
Part.Transparency = Part.Transparency - 0.1  
2477
end
2478
end),c[i])
2479
end
2480
wait(0.1)
2481
gairo2.Parent = nil
2482
char1.Anchored = false
2483
chariot.Parent = mien
2484
charw1.Parent = char1
2485
charw1.Part1 = Torso
2486
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
2487
Character.Humanoid.WalkSpeed = 20
2488
wait(1)
2489
else
2490
gairo2.Parent = nil
2491
char1.Anchored = false
2492
chariot.Parent = mien
2493
charw1.Parent = char1
2494
charw1.Part1 = Torso
2495
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
2496
Character.Humanoid.WalkSpeed = 20
2497
wait(1)
2498
end
2499
bod.position = Torso.Position - Vector3.new(0,50,0)
2500
for i = 0,1,0.1 do
2501
wait()
2502
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2503
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1-1.5*i,0,0)
2504
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2505
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0)
2506
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2507
end
2508
        local c = game.Workspace:GetChildren();
2509
        for i = 1, #c do
2510
                local hum = c[i]:findFirstChild("Humanoid")
2511
                if hum ~= nil and hum.Health ~= 0 then
2512
                local head = c[i]:findFirstChild("Head");
2513
                if head ~= nil then
2514
                local targ = head.Position - char1.Position;
2515
                local mag = targ.magnitude;
2516
                if mag <= 6 and c[i].Name ~= Player.Name then
2517
                wait()
2518
                WRYHit(head,char1,50)
2519
                end
2520
                end
2521
                end
2522
        end
2523
wait(0.5)
2524
bod.Parent = nil
2525
end
2526
attack = false
2527
end
2528
 
2529
function GroundSlasher()
2530
attack = true
2531
gairo.Parent = Head
2532
gairo.cframe = Head.CFrame
2533
spikecona1=char18.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2534
spikecona2=char19.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2535
spikecona3=char20.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2536
spikecona4=char21.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2537
spikecona5=char22.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2538
spikecona6=char23.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2539
spikecona7=char24.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
2540
for i = 0,1,0.1 do
2541
wait()
2542
gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(-0.1*i,0,0)
2543
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2544
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
2545
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2546
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
2547
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2548
end
2549
blah = 0
2550
for i = 0,1,0.01 do
2551
wait()
2552
blah = blah + 0.5
2553
charw17.C0 = CFrame.fromEulerAnglesXYZ(0,blah,0) * CFrame.new(0,0,2)
2554
end
2555
gairo.Parent = nil
2556
for i = 0,1,0.1 do
2557
wait()
2558
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+3*i,0,0)
2559
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2560
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+2*i,0,0)
2561
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2562
end
2563
spikecona1:disconnect()
2564
spikecona2:disconnect()
2565
spikecona3:disconnect()
2566
spikecona4:disconnect()
2567
spikecona5:disconnect()
2568
spikecona6:disconnect()
2569
spikecona7:disconnect()
2570
wait(1)
2571
attack = false
2572
end
2573
 
2574
function SpearWave(mouse)
2575
attack = true
2576
spearwave = true
2577
prt1.CanCollide = true
2578
shoottrail(Torso.Position)
2579
--ShootArrow(mouse.hit.p, 200, mouse.Target)
2580
wait(1)
2581
prt1.Anchored = false
2582
wld1.Parent = prt1
2583
wld1.Part0 = prt1
2584
wld1.Part1 = LeftArm
2585
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
2586
wld1.C1 = CFrame.new(0,0,0)
2587
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
2588
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
2589
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2590
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2591
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2592
spearwave = false
2593
attack = false
2594
end
2595
 
2596
function Halo()
2597
if HealBuff == false and mana >= 50 then
2598
attack = true
2599
HealBuff = true
2600
for i = 0,1,0.1 do
2601
wait()
2602
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2603
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2604
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2605
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2606
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2607
end
2608
mana = mana - 50
2609
purify(1)
2610
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2611
Character.Humanoid.MaxHealth = 200
2612
wait()
2613
Character.Humanoid.Health = Character.Humanoid.Health * 2
2614
local las=Instance.new("Part",workspace)
2615
las.Anchored=true
2616
las.Locked=true
2617
las.CanCollide=false
2618
las.TopSurface=0
2619
las.BottomSurface=0
2620
las.FormFactor = "Custom"
2621
las.BrickColor=BrickColor.new("White")
2622
las.Size=Vector3.new(1,1,1)
2623
las.CFrame=CFrame.new((prt25.Position+Torso.Position)/2,Torso.Position) *CFrame.Angles(math.rad(90),0,0)
2624
local msh=Instance.new("SpecialMesh",las)
2625
mag = (prt25.Position-Torso.Position).magnitude
2626
msh.Scale=Vector3.new(1,mag,1)
2627
coroutine.resume(coroutine.create(function(Part,Mesh)
2628
for i = 0,1,0.1 do
2629
wait()
2630
Part.Transparency = Part.Transparency + 0.1
2631
Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
2632
end
2633
Part.Parent = nil
2634
end),las,msh)
2635
local halo = Instance.new("Part")
2636
halo.Parent = modelzorz
2637
halo.CanCollide = false
2638
halo.BrickColor = BrickColor.new("White")
2639
halo.Position = Torso.Position
2640
halo.Transparency = 1
2641
halo.Size = Vector3.new(1,1,1)
2642
local haloMesh = Instance.new("SpecialMesh")
2643
haloMesh.Parent = halo
2644
haloMesh.MeshType = "Sphere"
2645
haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
2646
haloMesh.Scale = Vector3.new(0,1,0)
2647
local haloWeld = Instance.new("Weld")
2648
haloWeld.Parent = halo
2649
haloWeld.Part0 = halo
2650
haloWeld.Part1 = Head
2651
haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
2652
coroutine.resume(coroutine.create(function()
2653
for i = 0,1,0.1 do
2654
wait()
2655
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2656
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2657
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2658
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2659
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2660
end
2661
end))
2662
attack = false
2663
for i = 0,1,0.1 do
2664
wait()
2665
halo.Transparency = halo.Transparency - 0.1
2666
haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
2667
end
2668
while Character.Humanoid.Health >= 100 do
2669
wait()
2670
end
2671
Character.Humanoid.MaxHealth = 100
2672
wait()
2673
for i = 0,1,0.1 do
2674
wait()
2675
halo.Transparency = halo.Transparency + 0.1
2676
end
2677
halo.Parent = nil
2678
HealBuff = false
2679
end
2680
end
2681
 
2682
function HaloOther(mouse)
2683
if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
2684
attack = true
2685
durp = mouse.Target  
2686
for i = 0,1,0.1 do
2687
wait()
2688
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2689
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2690
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2691
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2692
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2693
end
2694
mana = mana - 50
2695
purify(1)
2696
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2697
durp.Parent.Humanoid.MaxHealth = 200
2698
wait()
2699
durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health * 2
2700
local las=Instance.new("Part",workspace)
2701
las.Anchored=true
2702
las.Locked=true
2703
las.CanCollide=false
2704
las.TopSurface=0
2705
las.BottomSurface=0
2706
las.FormFactor = "Custom"
2707
las.BrickColor=BrickColor.new("White")
2708
las.Size=Vector3.new(1,1,1)
2709
las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
2710
local msh=Instance.new("SpecialMesh",las)
2711
mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
2712
msh.Scale=Vector3.new(1,mag,1)
2713
coroutine.resume(coroutine.create(function(Part,Mesh)
2714
for i = 0,1,0.1 do
2715
wait()
2716
Part.Transparency = Part.Transparency + 0.1
2717
Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
2718
end
2719
Part.Parent = nil
2720
end),las,msh)
2721
local halo = Instance.new("Part")
2722
halo.Parent = durp.Parent
2723
halo.CanCollide = false
2724
halo.BrickColor = BrickColor.new("White")
2725
halo.Position = Torso.Position
2726
halo.Transparency = 1
2727
halo.Size = Vector3.new(1,1,1)
2728
local haloMesh = Instance.new("SpecialMesh")
2729
haloMesh.Parent = halo
2730
haloMesh.MeshType = "Sphere"
2731
haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
2732
haloMesh.Scale = Vector3.new(0,1,0)
2733
local haloWeld = Instance.new("Weld")
2734
haloWeld.Parent = halo
2735
haloWeld.Part0 = halo
2736
haloWeld.Part1 = durp.Parent:findFirstChild("Head")
2737
haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
2738
coroutine.resume(coroutine.create(function()
2739
for i = 0,1,0.1 do
2740
wait()
2741
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2742
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2743
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2744
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2745
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2746
end
2747
end))
2748
attack = false
2749
for i = 0,1,0.1 do
2750
wait()
2751
halo.Transparency = halo.Transparency - 0.1
2752
haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
2753
end
2754
while durp.Parent.Humanoid.Health >= 100 do
2755
wait()
2756
end
2757
durp.Parent.Humanoid.MaxHealth = 100
2758
wait()
2759
if halo.Parent ~= nil then
2760
for i = 0,1,0.1 do
2761
wait()
2762
halo.Transparency = halo.Transparency + 0.1
2763
end
2764
halo.Parent = nil
2765
end
2766
end
2767
end
2768
 
2769
function HealOther(mouse)
2770
if mana >= 20 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
2771
attack = true
2772
durp = mouse.Target  
2773
for i = 0,1,0.1 do
2774
wait()
2775
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2776
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2777
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2778
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2779
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2780
end
2781
mana = mana - 20
2782
purify(1)
2783
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2784
EVENMOARMAGIX(durp.Parent.Torso,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2785
durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 20
2786
coroutine.resume(coroutine.create(function()
2787
for i = 0,1,0.1 do
2788
wait()
2789
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2790
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2791
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2792
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2793
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2794
end
2795
end))
2796
attack = false
2797
end
2798
end
2799
 
2800
function BuffWalk()
2801
if WalkBuff == false and mana >= 50 then
2802
attack = true
2803
WalkBuff = true
2804
for i = 0,1,0.1 do
2805
wait()
2806
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2807
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2808
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2809
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2810
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2811
end
2812
mana = mana - 50
2813
lasersound(1)
2814
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2815
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 5
2816
coroutine.resume(coroutine.create(function()
2817
for i = 0,1,0.1 do
2818
wait()
2819
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2820
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2821
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2822
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2823
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2824
end
2825
end))
2826
attack = false
2827
for i = 0,120 do
2828
wait(0.1)
2829
if LeftLeg~=nil then
2830
MMMAGIC(LeftLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
2831
end
2832
if RightLeg~=nil then
2833
MMMAGIC(RightLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
2834
end
2835
end
2836
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 5
2837
WalkBuff = false
2838
end
2839
end
2840
 
2841
function BuffWalkOther(mouse)
2842
if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
2843
attack = true
2844
durp = mouse.Target  
2845
for i = 0,1,0.1 do
2846
wait()
2847
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2848
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2849
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2850
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2851
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2852
end
2853
mana = mana - 50
2854
lasersound(1)
2855
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
2856
durp.Parent.Humanoid.WalkSpeed = durp.Parent.Humanoid.WalkSpeed + 5
2857
local las=Instance.new("Part",workspace)
2858
las.Anchored=true
2859
las.Locked=true
2860
las.CanCollide=false
2861
las.TopSurface=0
2862
las.BottomSurface=0
2863
las.FormFactor = "Custom"
2864
las.BrickColor=BrickColor.new("White")
2865
las.Size=Vector3.new(1,1,1)
2866
las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
2867
local msh=Instance.new("SpecialMesh",las)
2868
mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
2869
msh.Scale=Vector3.new(1,mag,1)
2870
coroutine.resume(coroutine.create(function(Part,Mesh)
2871
for i = 0,1,0.1 do
2872
wait()
2873
Part.Transparency = Part.Transparency + 0.1
2874
Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
2875
end
2876
Part.Parent = nil
2877
end),las,msh)
2878
coroutine.resume(coroutine.create(function()
2879
for i = 0,1,0.1 do
2880
wait()
2881
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2882
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2883
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2884
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2885
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2886
end
2887
end))
2888
attack = false
2889
coroutine.resume(coroutine.create(function(Him)
2890
for i = 0,120 do
2891
wait(0.1)
2892
if Him.Parent:findFirstChild("Left Leg")~=nil then
2893
MMMAGIC(Him.Parent["Left Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
2894
end
2895
if Him.Parent:findFirstChild("Right Leg")~=nil then
2896
MMMAGIC(Him.Parent["Right Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
2897
end
2898
end
2899
Him.Parent.Humanoid.WalkSpeed = Him.Parent.Humanoid.WalkSpeed - 5
2900
end),durp)
2901
end
2902
end
2903
 
2904
function BuffRage(mouse)
2905
if RageBuff == false and mana >= 100 then
2906
attack = true
2907
RageBuff = true
2908
for i = 0,1,0.1 do
2909
wait()
2910
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2911
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2912
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2913
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2914
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2915
end
2916
mana = mana - 100
2917
lasersound(1)
2918
EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("Bright red"))
2919
coroutine.resume(coroutine.create(function()
2920
for i = 0,1,0.1 do
2921
wait()
2922
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
2923
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
2924
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2925
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
2926
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2927
end
2928
end))
2929
attack = false
2930
for i = 1,10 do
2931
wait(1)
2932
        local msh1 = Instance.new("SpecialMesh")
2933
        msh1.Scale = Vector3.new(0.5,0.5,0.5)
2934
        msh1.MeshType = "Sphere"
2935
        S=Instance.new("Part")
2936
        S.Name="Effect"
2937
        S.formFactor=0
2938
        S.Size=Vector3.new(1,1,1)
2939
        S.BrickColor=BrickColor.new("Bright red")
2940
        S.Reflectance = 0
2941
        S.TopSurface=0
2942
        S.BottomSurface=0
2943
        S.Transparency=0
2944
        S.Anchored=false
2945
        S.CanCollide=false
2946
        S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
2947
        S.Parent=Character
2948
        msh1.Parent = S
2949
        W=Instance.new("Weld")
2950
        W.Parent=S
2951
        W.Part0=S
2952
        W.Part1=prt25
2953
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
2954
 
2955
end
2956
RageBuff = false
2957
end
2958
end
2959
 
2960
function HealOther(mouse)
2961
if mana >= 0 then
2962
attack = true
2963
Healing = true
2964
durp = mouse.Target
2965
for i = 0,1,0.1 do
2966
wait()
2967
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
2968
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
2969
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2970
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
2971
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2972
end
2973
if mouse.Hit.p ~= nil then
2974
purify(1)
2975
local las=Instance.new("Part")
2976
las.Parent = modelzorz
2977
las.Anchored=true
2978
las.Locked=true
2979
las.CanCollide=false
2980
las.TopSurface=0
2981
las.BottomSurface=0
2982
las.FormFactor = "Custom"
2983
las.Transparency = 1
2984
las.BrickColor=BrickColor.new("White")
2985
las.Size=Vector3.new(1,1,1)
2986
las.CFrame=CFrame.new(mouse.Hit.p)
2987
local msh=Instance.new("SpecialMesh",las)
2988
msh.Scale=Vector3.new(10,5000,10)
2989
local las2=Instance.new("Part",modelzorz)
2990
las2.Anchored=true
2991
las2.Locked=true
2992
las2.CanCollide=false
2993
las2.TopSurface=0
2994
las2.BottomSurface=0
2995
las2.FormFactor = "Custom"
2996
las2.BrickColor=BrickColor.new("White")
2997
las2.Size=Vector3.new(1,1,1)
2998
las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
2999
las2.Transparency = 1
3000
local msh2=Instance.new("SpecialMesh",las2)
3001
mag = (prt25.Position-las.Position).magnitude
3002
msh2.Scale=Vector3.new(1,mag,1)
3003
for i = 0,1,0.1 do
3004
wait()
3005
las.Transparency = las.Transparency - 0.05
3006
las2.Transparency = las2.Transparency - 0.05
3007
end
3008
while mouse.Target ~= nil and mouse.Hit.p ~= nil and las.Parent ~= nil and las2.Parent ~= nil and Healing == true and mana >= 0 do
3009
wait()
3010
if heromode == false then
3011
mana = mana - 1
3012
end
3013
durp = mouse.Target
3014
if durp.Parent:findFirstChild("Humanoid")~=nil then
3015
durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 1
3016
end
3017
las.CFrame=CFrame.new(mouse.Hit.p)
3018
las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
3019
mag = (prt25.Position-las.Position).magnitude
3020
msh2.Scale=Vector3.new(1,mag,1)
3021
end
3022
for i = 0,1,0.1 do
3023
wait()
3024
las.Transparency = las.Transparency + 0.05
3025
las2.Transparency = las2.Transparency + 0.05
3026
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
3027
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
3028
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3029
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
3030
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3031
end
3032
las.Parent = nil
3033
las2.Parent = nil
3034
attack = false
3035
end
3036
end
3037
end
3038
 
3039
--[[function ChariotThrow()
3040
attack = true
3041
for i = 0,1,0.1 do
3042
wait()
3043
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
3044
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
3045
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3046
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
3047
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3048
end
3049
for i = 0,1,0.1 do
3050
wait()
3051
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,50*i*i)
3052
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
3053
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+4*i*i,0,0)
3054
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3055
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+4*i*i,0,0)
3056
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
3057
end
3058
wait(0.5)
3059
charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
3060
wait(0.5)
3061
attack = false
3062
end ]]
3063
 
3064
spread = 0
3065
range = 1000
3066
rangepower = 10
3067
function shoottrail(mouse)
3068
local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
3069
local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
3070
local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
3071
local rangepos = range
3072
local function drawtrail(From,To)
3073
local effectsmsh = Instance.new("CylinderMesh")
3074
effectsmsh.Scale = Vector3.new(1,1,1)
3075
effectsmsh.Name = "Mesh"
3076
local effectsg = Instance.new("Part")
3077
effectsg.formFactor = 3
3078
effectsg.CanCollide = false
3079
effectsg.Name = "Eff"
3080
effectsg.Locked = true
3081
effectsg.Anchored = true
3082
effectsg.Size = Vector3.new(2,0.5,2)
3083
effectsg.Parent = workspace
3084
effectsmsh.Parent = effectsg
3085
if heromode == true then
3086
effectsg.BrickColor = BrickColor.new("New Yeller")
3087
else
3088
effectsg.BrickColor = BrickColor.new("Black")
3089
end
3090
effectsg.Reflectance = 0.25
3091
local LP = From
3092
local point1 = To
3093
local mg = (LP - point1).magnitude
3094
effectsmsh.Scale = Vector3.new(1,mg*5,1)
3095
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
3096
--prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
3097
prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,1.57)
3098
wld1.Part0 = prt25
3099
wld1.Part1 = effectsg
3100
--wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
3101
wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
3102
wld1.C1 = CFrame.new(0,0,0)
3103
coroutine.resume(coroutine.create(function()
3104
for i = 0 , 1 , 0.1 do
3105
wait()
3106
prt1.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
3107
effectsg.Transparency = 1*i
3108
effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
3109
end
3110
effectsg.Parent = nil
3111
end))
3112
end
3113
local newpos = prt1.Position
3114
local inc = rangepower
3115
repeat
3116
wait()
3117
rangepos = rangepos - 10
3118
dir = dir * CFrame.Angles(math.rad(-1),0,0)
3119
hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
3120
drawtrail(newpos,pos)
3121
newpos = newpos + (dir.lookVector * inc)
3122
if inc >= 20 then
3123
inc = inc - 10
3124
end
3125
if hit ~= nil then
3126
rangepos = 0
3127
end
3128
until rangepos <= 0
3129
if hit ~= nil then
3130
local effectsmsh = Instance.new("SpecialMesh")
3131
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
3132
effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781"
3133
effectsmsh.Scale = Vector3.new(1,1,2.5)
3134
local effectsg = Instance.new("Part")
3135
effectsg.formFactor = 3
3136
effectsg.CanCollide = false
3137
effectsg.Name = "Arrow"
3138
effectsg.Locked = true
3139
effectsg.Size = Vector3.new(0.2,0.2,0.2)
3140
effectsg.Parent = nil
3141
effectsmsh.Parent = effectsg
3142
effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
3143
prt1.CFrame = effectsg.CFrame
3144
wld1.Part0 = prt1
3145
wld1.Part1 = hit
3146
--local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
3147
--local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
3148
local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
3149
prt1.CFrame = CFrame.new(HitPos) * CFrame.fromEulerAnglesXYZ(0,1.57,0)
3150
local CJ = CFrame.new(HitPos)
3151
local C0 = prt1.CFrame:inverse() * CJ
3152
local C1 = hit.CFrame:inverse() * CJ
3153
wld1.C0 = C0
3154
wld1.C1 = C1
3155
wld1.Parent = prt1
3156
Damg = 40
3157
hs(0.8)
3158
if RAEG == true then
3159
magicsound(1)
3160
Damg=Damg+10
3161
MMMAGIC(prt25,10,10,10,0,0,0,BrickColor.new("Bright red"))
3162
MMMAGIC(prt25,8,8,8,0,0,0,BrickColor.new("Bright yellow"))
3163
        local c = game.Workspace:GetChildren();
3164
        for i = 1, #c do
3165
                local hum = c[i]:findFirstChild("Humanoid")
3166
                if hum ~= nil and hum.Health ~= 0 then
3167
                local head = c[i]:findFirstChild("Head");
3168
                if head ~= nil then
3169
                local targ = head.Position - prt25.Position;
3170
                local mag = targ.magnitude;
3171
                if mag <= 15 and c[i].Name ~= Player.Name then
3172
                wait()
3173
                DBHit(head,prt25,10)
3174
                end
3175
                end
3176
                end
3177
        end
3178
end
3179
if Imbued == true or heromode == true then
3180
magicsound(0.7)
3181
        local c = game.Workspace:GetChildren();
3182
        for i = 1, #c do
3183
                local hum = c[i]:findFirstChild("Humanoid")
3184
                if hum ~= nil and hum.Health ~= 0 then
3185
                local head = c[i]:findFirstChild("Head");
3186
                if head ~= nil then
3187
                local targ = head.Position - prt25.Position;
3188
                local mag = targ.magnitude;
3189
                if mag <= 15 and c[i].Name ~= Player.Name then
3190
                wait()
3191
                if heromode == true and Bouncing == true then
3192
                DBHit(head,prt25,5)
3193
                else
3194
                DBHit(head,prt25,30)
3195
                end
3196
                end
3197
                end
3198
                end
3199
        end
3200
        local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
3201
        msh1.Scale = Vector3.new(0.01,0.01,0.01)
3202
        msh1.MeshType = "Sphere"
3203
        S=Instance.new("Part")
3204
        S.Name="Effect"
3205
        S.formFactor=0
3206
        S.Size=Vector3.new(3,3,3)
3207
        if heromode == true then
3208
        S.BrickColor=BrickColor.new("New Yeller")
3209
        else
3210
        S.BrickColor=BrickColor.new("White")
3211
        end
3212
        S.Reflectance = 0
3213
        S.TopSurface=0
3214
        S.BottomSurface=0
3215
        S.Transparency=0
3216
        S.Anchored=true
3217
        S.CanCollide=false
3218
        S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3219
        if heromode == true and Bouncing == true then
3220
        S.Parent=Character
3221
        else
3222
        S.Parent=workspace
3223
        end
3224
        msh1.Parent = S
3225
        r=Instance.new("Part")
3226
        r.Anchored=true
3227
        r.Name="Ring"
3228
        r.CanCollide=false
3229
        r.TopSurface=0
3230
        r.BottomSurface=0
3231
        r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
3232
        r.Parent=workspace
3233
        local ring = Instance.new("SpecialMesh")
3234
        ring.Parent = r
3235
        ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
3236
        ring.Name = "RingMesh"
3237
        r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
3238
        if heromode == true then
3239
        r.BrickColor=BrickColor.new("New Yeller")
3240
        else
3241
        r.BrickColor=BrickColor.new("White")
3242
        end
3243
        if heromode == true and Bouncing == true then
3244
        coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3245
        else
3246
        coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3247
        end
3248
        r=Instance.new("Part")
3249
        r.Anchored=true
3250
        r.Name="Ring"
3251
        r.CanCollide=false
3252
        r.TopSurface=0
3253
        r.BottomSurface=0
3254
        r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
3255
        if heromode == true and Bouncing == true then
3256
        r.Parent=Character
3257
        else
3258
        r.Parent=workspace
3259
        end
3260
        local ring = Instance.new("SpecialMesh")
3261
        ring.Parent = r
3262
        ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
3263
        ring.Name = "RingMesh"
3264
        r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
3265
        if heromode == true then
3266
        r.BrickColor=BrickColor.new("New Yeller")
3267
        else
3268
        r.BrickColor=BrickColor.new("White")
3269
        end
3270
        if heromode == true and Bouncing == true then
3271
        coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3272
        else
3273
        coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3274
        end
3275
        if heromode == true and Bouncing == true then
3276
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
3277
        else
3278
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
3279
        end
3280
 
3281
        local msh1 = Instance.new("SpecialMesh")
3282
        msh1.Scale = Vector3.new(0.01,0.01,0.01)
3283
        msh1.MeshType = "Sphere"
3284
        S=Instance.new("Part")
3285
        S.Name="Effect"
3286
        S.formFactor=0
3287
        S.Size=Vector3.new(3,3,3)
3288
        if heromode == true then
3289
        S.BrickColor=BrickColor.new("New Yeller")
3290
        else
3291
        S.BrickColor=BrickColor.new("White")
3292
        end
3293
        S.Reflectance = 0
3294
        S.TopSurface=0
3295
        S.BottomSurface=0
3296
        S.Transparency=0
3297
        S.Anchored=true
3298
        S.CanCollide=false
3299
        S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3300
        S.Parent=Character
3301
        msh1.Parent = S
3302
        if heromode == true and Bouncing == true then
3303
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
3304
        else
3305
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
3306
        end
3307
 
3308
        local msh1 = Instance.new("SpecialMesh")
3309
        msh1.Scale = Vector3.new(1,0.5,1)
3310
        msh1.MeshType = "Sphere"
3311
        S=Instance.new("Part")
3312
        S.Name="Effect"
3313
        S.formFactor=0
3314
        S.Size=Vector3.new(8,8,8)
3315
        if heromode == true then
3316
        S.BrickColor=BrickColor.new("New Yeller")
3317
        else
3318
        S.BrickColor=BrickColor.new("White")
3319
        end
3320
        S.Reflectance = 0
3321
        S.TopSurface=0
3322
        S.BottomSurface=0
3323
        S.Transparency=0
3324
        S.Anchored=true
3325
        S.CanCollide=false
3326
        S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
3327
        if heromode == true and Bouncing == true then
3328
        S.Parent=Character
3329
        else
3330
        S.Parent=workspace
3331
        end
3332
        msh1.Parent = S
3333
        if heromode == true and Bouncing == true then
3334
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3335
        else
3336
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame)
3337
        end
3338
Imbued = false
3339
end
3340
coroutine.resume(coroutine.create(function()
3341
wait(15)
3342
effectsg.Parent = nil
3343
end))
3344
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
3345
hum = hit.Parent.Humanoid
3346
Damagefunc1(hit,Damg,15)
3347
elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
3348
hum = hit.Parent.Parent.Humanoid
3349
Damagefunc1(hit,Damg,15)
3350
end
3351
end
3352
end
3353
 
3354
spread2 = 500
3355
range2 = 1000
3356
rangepower = 10
3357
function shoottrail2(mouse)
3358
local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
3359
local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
3360
local hit2,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
3361
local rangepos = range2
3362
local function drawtrail(From,To)
3363
local effectsmsh = Instance.new("CylinderMesh")
3364
effectsmsh.Scale = Vector3.new(1,1,1)
3365
effectsmsh.Name = "Mesh"
3366
local effectsg = Instance.new("Part")
3367
effectsg.formFactor = 3
3368
effectsg.CanCollide = false
3369
effectsg.Name = "Eff"
3370
effectsg.Locked = true
3371
effectsg.Anchored = true
3372
effectsg.Size = Vector3.new(2,0.2,2)
3373
effectsg.Parent = Character
3374
effectsmsh.Parent = effectsg
3375
if heromode == true then
3376
effectsg.BrickColor = BrickColor.new("New Yeller")
3377
else
3378
if RAEG == true then
3379
effectsg.BrickColor = BrickColor.new("Bright red")
3380
else
3381
effectsg.BrickColor = BrickColor.new("white")
3382
end
3383
end
3384
effectsg.Reflectance = 0.25
3385
local LP = From
3386
local point1 = To
3387
local mg = (LP - point1).magnitude
3388
effectsmsh.Scale = Vector3.new(1,mg*5,1)
3389
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
3390
coroutine.resume(coroutine.create(function()
3391
for i = 0 , 1 , 0.2 do
3392
wait()
3393
effectsg.Transparency = 1*i
3394
effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
3395
end
3396
effectsg.Parent = nil
3397
end))
3398
end
3399
local newpos = prt1.Position
3400
local inc = rangepower
3401
repeat
3402
wait()
3403
rangepos = rangepos - 10
3404
dir = dir * CFrame.Angles(math.rad(-1),0,0)
3405
hit2,pos = rayCast(newpos,dir.lookVector,inc,Character)
3406
drawtrail(newpos,pos)
3407
newpos = newpos + (dir.lookVector * inc)
3408
if inc >= 20 then
3409
inc = inc - 10
3410
end
3411
if hit2 ~= nil then
3412
rangepos = 0
3413
end
3414
until rangepos <= 0
3415
if hit2 ~= nil then
3416
local effectsmsh = Instance.new("SpecialMesh")
3417
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
3418
--effectsmsh.Scale = Vector3.new(1,1,2.5)
3419
effectsmsh.Scale = Vector3.new(3,3,3)
3420
local effectsg = Instance.new("Part")
3421
effectsg.formFactor = 3
3422
effectsg.CanCollide = false
3423
effectsg.Name = "Arrow"
3424
effectsg.Locked = true
3425
effectsg.Size = Vector3.new(0.2,0.2,0.2)
3426
effectsg.Parent = modelzorz
3427
if heromode == true then
3428
effectsg.BrickColor = BrickColor.new("New Yeller")
3429
else
3430
if RAEG == true then
3431
effectsg.BrickColor = BrickColor.new("Bright red")
3432
else
3433
effectsg.BrickColor = BrickColor.new("white")
3434
end
3435
end
3436
effectsmsh.Parent = effectsg
3437
effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
3438
local efwel = Instance.new("Weld")
3439
efwel.Parent = effectsg
3440
efwel.Part0 = effectsg
3441
efwel.Part1 = hit2
3442
local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
3443
--local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
3444
--local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
3445
local CJ = CFrame.new(HitPos)
3446
local C0 = effectsg.CFrame:inverse() * CJ
3447
local C1 = hit2.CFrame:inverse() * CJ
3448
efwel.C0 = C0
3449
efwel.C1 = C1
3450
efwel.Parent = effectsg
3451
Damg = 20
3452
if RAEG == true then
3453
Damg=Damg+5
3454
end
3455
hs(0.8)
3456
if heromode == true then
3457
magicsound(0.7)
3458
        local c = game.Workspace:GetChildren();
3459
        for i = 1, #c do
3460
                local hum = c[i]:findFirstChild("Humanoid")
3461
                if hum ~= nil and hum.Health ~= 0 then
3462
                local head = c[i]:findFirstChild("Head");
3463
                if head ~= nil then
3464
                local targ = head.Position - effectsg.Position;
3465
                local mag = targ.magnitude;
3466
                if mag <= 15 and c[i].Name ~= Player.Name then
3467
                wait()
3468
                DBHit(head,effectsg,5)
3469
                end
3470
                end
3471
                end
3472
        end
3473
        local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
3474
        msh1.Scale = Vector3.new(0.01,0.01,0.01)
3475
        msh1.MeshType = "Sphere"
3476
        S=Instance.new("Part")
3477
        S.Name="Effect"
3478
        S.formFactor=0
3479
        S.Size=Vector3.new(3,3,3)
3480
        S.BrickColor=BrickColor.new("New Yeller")
3481
        S.Reflectance = 0
3482
        S.TopSurface=0
3483
        S.BottomSurface=0
3484
        S.Transparency=0
3485
        S.Anchored=true
3486
        S.CanCollide=false
3487
        S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3488
        S.Parent=workspace
3489
        msh1.Parent = S
3490
        r=Instance.new("Part")
3491
        r.Anchored=true
3492
        r.Name="Ring"
3493
        r.CanCollide=false
3494
        r.TopSurface=0
3495
        r.BottomSurface=0
3496
        r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
3497
        r.Parent=workspace
3498
        local ring = Instance.new("SpecialMesh")
3499
        ring.Parent = r
3500
        ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
3501
        ring.Name = "RingMesh"
3502
        r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
3503
        r.BrickColor=BrickColor.new("New Yeller")
3504
        coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3505
        r=Instance.new("Part")
3506
        r.Anchored=true
3507
        r.Name="Ring"
3508
        r.CanCollide=false
3509
        r.TopSurface=0
3510
        r.BottomSurface=0
3511
        r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
3512
        r.Parent=workspace
3513
        local ring = Instance.new("SpecialMesh")
3514
        ring.Parent = r
3515
        ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
3516
        ring.Name = "RingMesh"
3517
        r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
3518
        r.BrickColor=BrickColor.new("New Yeller")
3519
        coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
3520
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
3521
 
3522
        local msh1 = Instance.new("SpecialMesh")
3523
        msh1.Scale = Vector3.new(0.01,0.01,0.01)
3524
        msh1.MeshType = "Sphere"
3525
        S=Instance.new("Part")
3526
        S.Name="Effect"
3527
        S.formFactor=0
3528
        S.Size=Vector3.new(3,3,3)
3529
        S.BrickColor=BrickColor.new("New Yeller")
3530
        S.Reflectance = 0
3531
        S.TopSurface=0
3532
        S.BottomSurface=0
3533
        S.Transparency=0
3534
        S.Anchored=true
3535
        S.CanCollide=false
3536
        S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3537
        S.Parent=Character
3538
        msh1.Parent = S
3539
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
3540
 
3541
        local msh1 = Instance.new("SpecialMesh")
3542
        msh1.Scale = Vector3.new(1,0.5,1)
3543
        msh1.MeshType = "Sphere"
3544
        S=Instance.new("Part")
3545
        S.Name="Effect"
3546
        S.formFactor=0
3547
        S.Size=Vector3.new(8,8,8)
3548
        S.BrickColor=BrickColor.new("New Yeller")
3549
        S.Reflectance = 0
3550
        S.TopSurface=0
3551
        S.BottomSurface=0
3552
        S.Transparency=0
3553
        S.Anchored=true
3554
        S.CanCollide=false
3555
        S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
3556
        S.Parent=workspace
3557
        msh1.Parent = S
3558
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3559
end
3560
coroutine.resume(coroutine.create(function()
3561
wait(3)
3562
effectsg.Parent = nil
3563
end))
3564
if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
3565
hum = hit2.Parent.Humanoid
3566
attackdebounce = false
3567
Damagefunc1(hit2,Damg,15)
3568
elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
3569
hum = hit2.Parent.Parent.Humanoid
3570
attackdebounce = false
3571
Damagefunc1(hit2,Damg,15)
3572
end
3573
end
3574
end
3575
 
3576
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
3577
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
3578
end
3579
 
3580
function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
3581
        local msh1 = Instance.new("BlockMesh")
3582
        msh1.Scale = Vector3.new(0.5,0.5,0.5)
3583
        S=Instance.new("Part")
3584
        S.Name="Effect"
3585
        S.formFactor=0
3586
        S.Size=Vector3.new(x1,y1,z1)
3587
        S.BrickColor=color
3588
        S.Reflectance = 0
3589
        S.TopSurface=0
3590
        S.BottomSurface=0
3591
        S.Transparency=0
3592
        S.Anchored=true
3593
        S.CanCollide=false
3594
        S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3595
        S.Parent=Character
3596
        msh1.Parent = S
3597
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3598
end
3599
 
3600
function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
3601
        local msh1 = Instance.new("BlockMesh")
3602
        msh1.Scale = Vector3.new(x1,y1,z1)
3603
        S=Instance.new("Part")
3604
        S.Name="Effect"
3605
        S.formFactor=0
3606
        S.Size=Vector3.new(1,1,1)
3607
        S.BrickColor=color
3608
        S.Reflectance = 0
3609
        S.TopSurface=0
3610
        S.BottomSurface=0
3611
        S.Transparency=0
3612
        S.Anchored=true
3613
        S.CanCollide=false
3614
        S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3615
        S.Parent=Character
3616
        msh1.Parent = S
3617
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3618
end
3619
 
3620
function MOREMAGIX(part,cframe,x,y,z,color)
3621
                p2=Instance.new("Part")
3622
                p2.Name="Blast"
3623
                p2.TopSurface=0
3624
                p2.BottomSurface=0
3625
                p2.CanCollide=false
3626
                p2.Anchored=true
3627
                p2.BrickColor=color
3628
                p2.Size=Vector3.new(x,y,z)
3629
                p2.formFactor="Symmetric"
3630
                p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
3631
                p2.Parent=workspace
3632
                m=Instance.new("BlockMesh")
3633
                m.Parent=p2
3634
                m.Name="BlastMesh"
3635
                coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
3636
end
3637
 
3638
function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
3639
        local msh1 = Instance.new("SpecialMesh")
3640
        msh1.Scale = Vector3.new(0.5,0.5,0.5)
3641
        msh1.MeshType = "Sphere"
3642
        S=Instance.new("Part")
3643
        S.Name="Effect"
3644
        S.formFactor=0
3645
        S.Size=Vector3.new(x1,y1,z1)
3646
        S.BrickColor=color
3647
        S.Reflectance = 0
3648
        S.TopSurface=0
3649
        S.BottomSurface=0
3650
        S.Transparency=0
3651
        S.Anchored=true
3652
        S.CanCollide=false
3653
        S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
3654
        S.Parent=Character
3655
        msh1.Parent = S
3656
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3657
end
3658
 
3659
function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
3660
        local msh1 = Instance.new("SpecialMesh")
3661
        msh1.Scale = Vector3.new(x1,y1,z1)
3662
        msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
3663
        S=Instance.new("Part")
3664
        S.Name="Effect"
3665
        S.formFactor=0
3666
        S.Size=Vector3.new(1,1,1)
3667
        S.BrickColor=color
3668
        S.Reflectance = 0
3669
        S.TopSurface=0
3670
        S.BottomSurface=0
3671
        S.Transparency=0
3672
        S.Anchored=true
3673
        S.CanCollide=false
3674
        S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
3675
        S.Parent=Character
3676
        msh1.Parent = S
3677
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3678
end
3679
 
3680
function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
3681
        local msh1 = Instance.new("SpecialMesh")
3682
        msh1.Scale = Vector3.new(x1,y1,z1)
3683
        msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
3684
        S=Instance.new("Part")
3685
        S.Name="Effect"
3686
        S.formFactor=0
3687
        S.Size=Vector3.new(1,1,1)
3688
        S.BrickColor=color
3689
        S.Reflectance = 0
3690
        S.TopSurface=0
3691
        S.BottomSurface=0
3692
        S.Transparency=0
3693
        S.Anchored=true
3694
        S.CanCollide=false
3695
        S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
3696
        S.Parent=Character
3697
        msh1.Parent = S
3698
        coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
3699
end
3700
 
3701
function ss(pitch)
3702
 
3703
local SlashSound = Instance.new("Sound")
3704
--SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
3705
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
3706
SlashSound.Parent = workspace
3707
SlashSound.Volume = .7
3708
SlashSound.Pitch = pitch
3709
SlashSound.PlayOnRemove = true
3710
coroutine.resume(coroutine.create(function()
3711
wait(0)
3712
SlashSound.Parent = nil
3713
end))
3714
end
3715
function equipsound(pitch)
3716
 
3717
local SlashSound = Instance.new("Sound")
3718
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
3719
SlashSound.Parent = workspace
3720
SlashSound.Volume = .5
3721
SlashSound.Pitch = pitch
3722
SlashSound.PlayOnRemove = true
3723
coroutine.resume(coroutine.create(function()
3724
wait(0)
3725
SlashSound.Parent = nil
3726
end))
3727
end
3728
function magicsound(pitch)
3729
 
3730
local SlashSound = Instance.new("Sound")
3731
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
3732
SlashSound.Parent = workspace
3733
SlashSound.Volume = .5
3734
SlashSound.Pitch = pitch
3735
SlashSound.PlayOnRemove = true
3736
coroutine.resume(coroutine.create(function()
3737
wait(0)
3738
SlashSound.Parent = nil
3739
end))
3740
end
3741
function critsound(pitch)
3742
 
3743
local SlashSound = Instance.new("Sound")
3744
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
3745
SlashSound.Parent = workspace
3746
SlashSound.Volume = .7
3747
SlashSound.Pitch = pitch
3748
SlashSound.PlayOnRemove = true
3749
coroutine.resume(coroutine.create(function()
3750
wait(0)
3751
SlashSound.Parent = nil
3752
end))
3753
end
3754
function spikesound(pitch)
3755
 
3756
local SlashSound = Instance.new("Sound")
3757
SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
3758
SlashSound.Parent = workspace
3759
SlashSound.Volume = .7
3760
SlashSound.Pitch = pitch
3761
SlashSound.PlayOnRemove = true
3762
coroutine.resume(coroutine.create(function()
3763
wait(0)
3764
SlashSound.Parent = nil
3765
end))
3766
end
3767
function lasersound(pitch)
3768
 
3769
local SlashSound = Instance.new("Sound")
3770
SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
3771
SlashSound.Parent = workspace
3772
SlashSound.Volume = .5
3773
SlashSound.Pitch = pitch
3774
SlashSound.PlayOnRemove = true
3775
coroutine.resume(coroutine.create(function()
3776
wait(0)
3777
SlashSound.Parent = nil
3778
end))
3779
end
3780
function hs(pitch)
3781
local SlashSound = Instance.new("Sound")
3782
SlashSound.SoundId = "http://roblox.com/asset/?id=10209590"
3783
SlashSound.Parent = workspace
3784
SlashSound.Volume = .5
3785
SlashSound.Pitch = pitch
3786
SlashSound.PlayOnRemove = true
3787
coroutine.resume(coroutine.create(function()
3788
wait(0)
3789
SlashSound.Parent = nil
3790
end))
3791
end
3792
function purify(pitch)
3793
local SlashSound = Instance.new("Sound")
3794
SlashSound.SoundId = "http://roblox.com/asset/?id=2101144"
3795
SlashSound.Parent = workspace
3796
SlashSound.Volume = .5
3797
SlashSound.Pitch = pitch
3798
SlashSound.PlayOnRemove = true
3799
coroutine.resume(coroutine.create(function()
3800
wait(0)
3801
SlashSound.Parent = nil
3802
end))
3803
end
3804
 
3805
Damagefunc1=function(hit,Damage,Knockback)
3806
        if attackdebounce == false then
3807
        attackdebounce = true
3808
        coroutine.resume(coroutine.create(function()
3809
        wait(0.1)
3810
        attackdebounce = false
3811
        end))
3812
        if hit.Parent==nil then
3813
                return
3814
        end
3815
        CPlayer=Bin
3816
        h=hit.Parent:FindFirstChild("Humanoid")
3817
        if h==nil then
3818
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
3819
        end
3820
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
3821
                if mana < 400 then
3822
                mana = mana + math.random(20,30)  
3823
                end
3824
                if mana > 400 then
3825
                mana = 400
3826
                end
3827
                if Bouncing == false then
3828
                if HeroBar < 400 then
3829
                HeroBar = HeroBar + math.random(5,15)  
3830
                end
3831
                if HeroBar > 400 then
3832
                HeroBar = 400
3833
                end
3834
                end
3835
                if heromode == false then
3836
                Damage=Damage
3837
                else
3838
                Damage=Damage*1.5
3839
                end
3840
--[[            if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil or game.Players:GetPlayerFromCharacter(hit.Parent.Parent)~=nil then
3841
                        return
3842
                end]]
3843
                        c=Instance.new("ObjectValue")
3844
                        c.Name="creator"
3845
                        c.Value=game.Players.LocalPlayer
3846
                        c.Parent=h
3847
                        game:GetService("Debris"):AddItem(c,.5)
3848
--                      print(c.Value)
3849
                if math.random(0,99)+math.random()<=5 then
3850
                        CRIT=true
3851
                        Damage=Damage*1.5
3852
--[[                    Knockback=Knockback*2
3853
                        r=Instance.new("BodyAngularVelocity")
3854
                        r.P=3000
3855
                        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
3856
                        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
3857
                        r.Parent=hit.Parent.Torso]]
3858
                        critsound(2)
3859
       
3860
                end
3861
                Damage=Damage+math.random(0,10)
3862
--              Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
3863
                h:TakeDamage(Damage)
3864
                showDamage(hit.Parent,Damage,.5)
3865
                vp=Instance.new("BodyVelocity")
3866
                vp.P=500
3867
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
3868
--              vp.velocity=Character.Torso.CFrame.lookVector*Knockback
3869
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
3870
                if Knockback>0 then
3871
                        vp.Parent=hit.Parent.Torso
3872
                end
3873
                game:GetService("Debris"):AddItem(vp,.25)
3874
--[[            r=Instance.new("BodyAngularVelocity")
3875
                r.P=3000
3876
                r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
3877
                r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
3878
                r.Parent=hit.Parent.Torso]]
3879
                game:GetService("Debris"):AddItem(r,.5)
3880
                                c=Instance.new("ObjectValue")
3881
                        c.Name="creator"
3882
                        c.Value=Player
3883
                        c.Parent=h
3884
                        game:GetService("Debris"):AddItem(c,.5)
3885
                CRIT=false
3886
                hitDeb=true
3887
                AttackPos=6
3888
        end
3889
        end
3890
end
3891
 
3892
DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
3893
        if hit.Parent==nil then
3894
                return
3895
        end
3896
        h=hit.Parent:FindFirstChild("Humanoid")
3897
        if h==nil then
3898
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
3899
        end
3900
        t=hit.Parent:FindFirstChild("Torso")
3901
        if h~=nil and t~=nil then
3902
                if h.Parent==Character then
3903
                        return
3904
                end
3905
                if Bouncing == false then
3906
                if HeroBar < 400 then
3907
                HeroBar = HeroBar + math.random(5,15)  
3908
                end
3909
                if HeroBar > 400 then
3910
                HeroBar = 400
3911
                end
3912
                end
3913
                if heromode == false then
3914
                Damage=Dmg+math.random(0,9)
3915
                else
3916
                Damage=Dmg+math.random(2,10)
3917
                end
3918
                h:TakeDamage(Damage)
3919
                        c=Instance.new("ObjectValue")
3920
                        c.Name="creator"
3921
                        c.Value=game.Players.LocalPlayer
3922
                        c.Parent=h
3923
                        game:GetService("Debris"):AddItem(c,.5)
3924
                showDamage(hit.Parent,Damage,.5)
3925
                vl=Instance.new("BodyVelocity")
3926
                vl.P=4500
3927
                vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
3928
                vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
3929
                vl.Parent=t
3930
                game:GetService("Debris"):AddItem(vl,.2)
3931
                rl=Instance.new("BodyAngularVelocity")
3932
                rl.P=3000
3933
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
3934
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3935
                rl.Parent=t
3936
                game:GetService("Debris"):AddItem(rl,.2)
3937
        else
3938
                if hit.CanCollide==false then
3939
                        return
3940
                end
3941
                MagicCom:disconnect()
3942
--              DBExplode(DB)
3943
        end
3944
end
3945
 
3946
WRYHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
3947
        if hit.Parent==nil then
3948
                return
3949
        end
3950
        h=hit.Parent:FindFirstChild("Humanoid")
3951
        t=hit.Parent:FindFirstChild("Torso")
3952
        if h~=nil and t~=nil then
3953
                if h.Parent==Character then
3954
                        return
3955
                end
3956
                if mana < 400 then
3957
                mana = mana + math.random(10,30)  
3958
                end
3959
                if mana > 400 then
3960
                mana = 400
3961
                end
3962
                if Bouncing == false then
3963
                if HeroBar < 400 then
3964
                HeroBar = HeroBar + math.random(5,15)  
3965
                end
3966
                if HeroBar > 400 then
3967
                HeroBar = 400
3968
                end
3969
                end
3970
                if heromode == false then
3971
                Damage=Dmg+math.random(0,9)
3972
                else
3973
                Damage=Dmg+math.random(2,10)
3974
                end
3975
                h:TakeDamage(Damage)
3976
                critsound(2)
3977
                        c=Instance.new("ObjectValue")
3978
                        c.Name="creator"
3979
                        c.Value=game.Players.LocalPlayer
3980
                        c.Parent=h
3981
                        game:GetService("Debris"):AddItem(c,.5)
3982
                showDamage(hit.Parent,Damage,.5)
3983
                vl=Instance.new("BodyVelocity")
3984
                vl.P=4500
3985
                vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
3986
                vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
3987
                vl.Parent=t
3988
                game:GetService("Debris"):AddItem(vl,.2)
3989
                rl=Instance.new("BodyAngularVelocity")
3990
                rl.P=3000
3991
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
3992
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3993
                rl.Parent=t
3994
                game:GetService("Debris"):AddItem(rl,.2)
3995
        else
3996
                if hit.CanCollide==false then
3997
                        return
3998
                end
3999
                MagicCom:disconnect()
4000
--              DBExplode(DB)
4001
        end
4002
end
4003
 
4004
SpikeDamage=function(hit,Damage,Knockback)
4005
        if attackdebounce == false then
4006
        attackdebounce = true
4007
        coroutine.resume(coroutine.create(function()
4008
        wait(0.5)
4009
        attackdebounce = false
4010
        end))
4011
        if hit.Parent==nil then
4012
                return
4013
        end
4014
        CPlayer=Bin
4015
        h=hit.Parent:FindFirstChild("Humanoid")
4016
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
4017
                if mana < 400 then
4018
                mana = mana + math.random(5,10)  
4019
                end
4020
                if mana > 400 then
4021
                mana = 400
4022
                end
4023
                if Bouncing == false then
4024
                if HeroBar < 400 then
4025
                HeroBar = HeroBar + math.random(5,15)  
4026
                end
4027
                if HeroBar > 400 then
4028
                HeroBar = 400
4029
                end
4030
                end
4031
                if heromode == false then
4032
                Damage=Damage
4033
                else
4034
                Damage=Damage*1.5
4035
                end
4036
--[[            if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
4037
                        return
4038
                end]]
4039
                        c=Instance.new("ObjectValue")
4040
                        c.Name="creator"
4041
                        c.Value=game.Players.LocalPlayer
4042
                        c.Parent=h
4043
                        game:GetService("Debris"):AddItem(c,.5)
4044
--                      print(c.Value)
4045
                if math.random(0,99)+math.random()<=5 then
4046
                        CRIT=true
4047
                        Damage=Damage*1.5
4048
--[[                    Knockback=Knockback*2
4049
                        r=Instance.new("BodyAngularVelocity")
4050
                        r.P=3000
4051
                        r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
4052
                        r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
4053
                        r.Parent=hit.Parent.Torso]]
4054
                        critsound(2)
4055
       
4056
                end
4057
                Damage=Damage+math.random(0,10)
4058
--              Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
4059
                h:TakeDamage(Damage)
4060
                showDamage(hit.Parent,Damage,.5)
4061
                vp=Instance.new("BodyVelocity")
4062
                vp.P=500
4063
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
4064
--              vp.velocity=Character.Torso.CFrame.lookVector*Knockback
4065
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
4066
                if Knockback>0 then
4067
                        vp.Parent=hit.Parent.Torso
4068
                end
4069
                game:GetService("Debris"):AddItem(vp,.25)
4070
--[[            r=Instance.new("BodyAngularVelocity")
4071
                r.P=3000
4072
                r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
4073
                r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
4074
                r.Parent=hit.Parent.Torso]]
4075
                game:GetService("Debris"):AddItem(r,.5)
4076
                                c=Instance.new("ObjectValue")
4077
                        c.Name="creator"
4078
                        c.Value=Player
4079
                        c.Parent=h
4080
                        game:GetService("Debris"):AddItem(c,.5)
4081
                CRIT=false
4082
                hitDeb=true
4083
                AttackPos=6
4084
        end
4085
        end
4086
end
4087
 
4088
showDamage=function(Char,Dealt,du)
4089
        m=Instance.new("Model")
4090
        m.Name=tostring(Dealt)
4091
        h=Instance.new("Humanoid")
4092
        h.Health=0
4093
        h.MaxHealth=0
4094
        h.Parent=m
4095
        c=Instance.new("Part")
4096
        c.Transparency=0
4097
        c.BrickColor=BrickColor:Red()
4098
        if CRIT==true then
4099
                c.BrickColor=BrickColor.new("Really red")
4100
        end
4101
        c.Name="Head"
4102
        c.TopSurface=0
4103
        c.BottomSurface=0
4104
        c.formFactor="Plate"
4105
        c.Size=Vector3.new(1,.4,1)
4106
        ms=Instance.new("CylinderMesh")
4107
        ms.Bevel=.1
4108
        ms.Scale=Vector3.new(.8,.8,.8)
4109
        if CRIT==true then
4110
                ms.Scale=Vector3.new(1.25,1.5,1.25)
4111
                ms.Bevel=.2
4112
        end
4113
        ms.Parent=c
4114
        c.Reflectance=0
4115
        Instance.new("BodyGyro").Parent=c
4116
        c.Parent=m
4117
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
4118
        f=Instance.new("BodyPosition")
4119
        f.P=2000
4120
        f.D=100
4121
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
4122
        f.position=c.Position+Vector3.new(0,3,0)
4123
        f.Parent=c
4124
        game:GetService("Debris"):AddItem(m,.5+du)
4125
        c.CanCollide=false
4126
        m.Parent=workspace
4127
        c.CanCollide=false
4128
end
4129
 
4130
hold = false
4131
 
4132
function ob1d(mouse)
4133
if attack == true then return end
4134
hold = true
4135
if mode == "Normal" then
4136
if combo == 0 then
4137
combo = 1
4138
onehit()
4139
coroutine.resume(coroutine.create(function()
4140
wait(0.5)
4141
if attack == false then
4142
combo = 0
4143
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
4144
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4145
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
4146
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4147
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4148
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4149
end
4150
end))
4151
elseif combo == 1 then
4152
combo = 2
4153
twohit()
4154
coroutine.resume(coroutine.create(function()
4155
wait(0.5)
4156
if attack == false then
4157
combo = 0
4158
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
4159
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4160
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
4161
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4162
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4163
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4164
end
4165
end))
4166
elseif combo == 2 then
4167
combo = 3
4168
threehit()
4169
coroutine.resume(coroutine.create(function()
4170
wait(0.5)
4171
if attack == false then
4172
combo = 0
4173
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
4174
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4175
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
4176
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4177
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4178
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4179
end
4180
end))
4181
elseif combo == 3 then
4182
combo = 4
4183
fourhit(mouse)
4184
wait(0.5)
4185
combo = 0
4186
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
4187
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4188
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
4189
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4190
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4191
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4192
end
4193
elseif mode == "Throw" then
4194
SpearThrow(mouse)
4195
end
4196
end
4197
 
4198
function ob1u(mouse)
4199
hold = false
4200
end
4201
 
4202
buttonhold = false
4203
 
4204
function Key(key,mouse)
4205
if key == "q" then
4206
if Resting == true then
4207
Resting = false
4208
Sleeping = true
4209
end
4210
end
4211
if key == "k" then
4212
if Riding == true then
4213
if Resting == false and Sleeping == false then
4214
Sleeping = false
4215
Rest()
4216
elseif Resting == true then
4217
Sleeping = false
4218
Resting = false
4219
end
4220
end
4221
end
4222
if key == "t" then
4223
coroutine.resume(coroutine.create(function()
4224
wait(0.1)
4225
rangepower = 10
4226
spread = 0
4227
range = 1000
4228
range2 = 1000
4229
spread2 = 500
4230
cloning = 0
4231
wld1.Parent = prt1
4232
wld1.Part0 = prt1
4233
wld1.Part1 = LeftArm
4234
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
4235
wld1.C1 = CFrame.new(0,0,0)
4236
Bouncing = false
4237
attack = false
4238
end))
4239
end
4240
if attack == true then return end
4241
if key == "q" then
4242
Change()
4243
end
4244
--[[NORMAL ATTACKS]]--
4245
if key == "e" then
4246
if Riding == false then
4247
SpinSlash()
4248
else
4249
GroundSlasher()
4250
end
4251
end
4252
if key == "r" then
4253
hold = true
4254
--SpearWave(mouse)
4255
SpearThrow2(mouse)
4256
end
4257
if key == "t" then
4258
BouncingSpear(mouse)
4259
end
4260
if key == "y" then
4261
if Riding == true then
4262
ThrowSpam(mouse)
4263
else
4264
ThrowSpam2(mouse)
4265
end
4266
end
4267
--[[MISC MOVES]]--
4268
if key == "f" then
4269
ChariotSummon()
4270
end
4271
if key == "g" then
4272
WRYYY()
4273
end
4274
if key == "h" then
4275
HeroMode()
4276
end
4277
if key == "j" then
4278
if Imbued == false then
4279
Imbue()
4280
end
4281
end
4282
--[[BUFF ATTACKS]]--
4283
if key == "z" then
4284
if Riding == false then
4285
else
4286
Halo()
4287
end
4288
end
4289
if key == "x" then
4290
if Riding == false then
4291
else
4292
HaloOther(mouse)
4293
end
4294
end
4295
if key == "c" then
4296
if Riding == false then
4297
else
4298
HealOther(mouse)
4299
end
4300
end
4301
--[[if key == "v" then
4302
if Riding == false then
4303
else
4304
BuffWalk()
4305
end
4306
end ]]
4307
if key == "v" then
4308
if Riding == false then
4309
else
4310
BuffWalkOther(mouse)
4311
end
4312
end
4313
if key == "b" then
4314
if Riding == false then
4315
else
4316
BuffRage(mouse)
4317
end
4318
end
4319
end
4320
 
4321
function key2(key,mouse)
4322
if key == "c" then
4323
Healing = false
4324
end
4325
if key == "r" then
4326
hold = false
4327
end
4328
end
4329
 
4330
function s(mouse)
4331
mouse.Button1Down:connect(function() ob1d(mouse) end)
4332
mouse.Button1Up:connect(function() ob1u(mouse) end)
4333
mouse.KeyDown:connect(function(key) Key(key,mouse) end)
4334
--mouse.KeyDown:connect(key,mouse)
4335
mouse.KeyUp:connect(key2,mouse)
4336
player = Player
4337
ch = Character
4338
RSH = ch.Torso["Right Shoulder"]
4339
LSH = ch.Torso["Left Shoulder"]
4340
--
4341
RW.Part0 = ch.Torso
4342
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
4343
RW.C1 = CFrame.new(0, 0.5, 0)
4344
RW.Part1 = ch["Right Arm"]
4345
RW.Parent = ch.Torso
4346
--_G.R = RW
4347
--
4348
LW.Part0 = ch.Torso
4349
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
4350
LW.C1 = CFrame.new(0, 0.5, 0)
4351
LW.Part1 = ch["Left Arm"]
4352
LW.Parent = ch.Torso
4353
--_G.L = LW
4354
--
4355
equipanim()
4356
end
4357
 
4358
function ds(mouse)
4359
hideanim()
4360
RW.Parent = nil
4361
LW.Parent = nil
4362
RSH.Parent = player.Character.Torso
4363
LSH.Parent = player.Character.Torso
4364
end
4365
 
4366
Bin.Selected:connect(s)
4367
Bin.Deselected:connect(ds)
4368
 
4369
function onRunning(speed)
4370
if attack == true then return end
4371
        if speed>0 then
4372
walking = true
4373
--[[for i = 0,1,0.1 do
4374
wait()
4375
if attack == false then
4376
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4377
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4378
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4379
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4380
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4381
end
4382
end ]]
4383
        else
4384
walking = false
4385
--[[for i = 0,1,0.1 do
4386
wait()
4387
if attack == false then
4388
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
4389
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4390
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4391
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4392
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
4393
end
4394
end ]]
4395
        end
4396
end
4397
Character.Humanoid.Running:connect(onRunning)
4398
 
4399
dur = 0
4400
coroutine.resume(coroutine.create(function()
4401
while true do
4402
wait(0)
4403
if Riding == true then
4404
if Torso.Velocity.magnitude > 1 then
4405
spikecon=char17.Touched:connect(function(hit) SpikeDamage(hit,10,30) end)
4406
--if Resting == false then
4407
coroutine.resume(coroutine.create(function()
4408
if Resting == false or Sleeping == false then
4409
if idle == true then
4410
idle = false
4411
for i = 0,1,0.2 do
4412
wait(0)
4413
RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1*i,0,0)
4414
end
4415
end
4416
end
4417
end))
4418
dur = dur + 0.3
4419
charw17.C0 = CFrame.fromEulerAnglesXYZ(0,dur,0) * CFrame.new(0,0,2)
4420
--end
4421
elseif Torso.Velocity.magnitude < 2 then
4422
wait(0)
4423
coroutine.resume(coroutine.create(function()
4424
if Resting == false or Sleeping == false then
4425
if idle == false then
4426
idle = true
4427
for i = 0,1,0.2 do
4428
wait(0)
4429
RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1+0.1*i,0,0)
4430
end
4431
end
4432
end
4433
end))
4434
--end
4435
if spikecon ~= nil then
4436
spikecon:disconnect()
4437
end
4438
end
4439
end
4440
end
4441
end))
4442
blehbeh = 0
4443
while true do
4444
wait(0)  
4445
blehbeh = blehbeh + 1
4446
if blehbeh == 5 then
4447
if mana < 400 then
4448
mana = mana + 1
4449
end
4450
blehbeh = 0
4451
end
4452
fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
4453
fentext.Text = "Mana("..mana..")"
4454
fentext3.BackgroundColor3 = Color3.new(1,1,1)
4455
fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
4456
end
4457
 
4458
 
4459
-- mediafire