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1 | # lovelace_gen | |
2 | ############################################################ | |
3 | #### Lights Glances by J-Lindvig #### | |
4 | ############################################################ | |
5 | ||
6 | #### PLUGINS NEEDED #### | |
7 | # Lovelace Gen, https://github.com/thomasloven/hass-lovelace_gen | |
8 | # Stack In Card, https://github.com/custom-cards/stack-in-card | |
9 | # browser_mod, https://github.com/thomasloven/hass-browser_mod | |
10 | # state-switch, https://github.com/thomasloven/lovelace-state-switch | |
11 | ||
12 | # Make a 2D array ( a list containing lists) with the rooms and | |
13 | # their lights. | |
14 | # The first element is the entity for all entities i a room, ex: | |
15 | # light.kokken is a light group which contains all lights in the kitchen | |
16 | # If a room only has 1 light, then there is only 1 element int the list | |
17 | {% set rooms = { | |
18 | "Stuen": ["light.hue_color_spisebord"], | |
19 | - | "Gangen": ["light.huego_tv1"], |
19 | + | "Gangen": ["light.huego_tv1"] |
20 | } %} | |
21 | ||
22 | # Macro that makes a Glance card | |
23 | # It takes a string that it uses to find the wanted room in the list of rooms | |
24 | {%- macro glance(room) %} | |
25 | type: glance | |
26 | show_state: false | |
27 | {%- if (rooms[room] | length) > 4 %} | |
28 | columns: 4 | |
29 | {%- endif %} | |
30 | entities: | |
31 | # If the list contains more than 1 element | |
32 | # Loop all elements - except the first, | |
33 | # which is the enity of the entire room | |
34 | # Call the macro entity with the pregiven string "room" | |
35 | # and the current light | |
36 | # | |
37 | # else call the macro entity with the pregiven string "room" | |
38 | # and the first element in the found list with the key "room" | |
39 | {%- if (rooms[room] | length ) > 1 %} | |
40 | {%- for light in rooms[room] %} | |
41 | {%- if not loop.first -%} | |
42 | {{ entity(room, light) }} | |
43 | {%- endif %} | |
44 | {%- endfor %} | |
45 | {%- else -%} | |
46 | {{ entity(room, rooms[room][0]) }} | |
47 | {%- endif %} | |
48 | {% endmacro %} | |
49 | ||
50 | # Macro entity takes a string og the wanted room | |
51 | # and a entity of the given light | |
52 | # | |
53 | # The macro macro makes an enity and calls | |
54 | # the macro open_slider with the room | |
55 | {%- macro entity(room, light) %} | |
56 | - entity: {{ light }} | |
57 | tap_action: | |
58 | action: toggle | |
59 | hold_action: | |
60 | {{ open_slider(room) }} | |
61 | double_tap_action: | |
62 | {{ open_slider(room) }} | |
63 | {% endmacro %} | |
64 | ||
65 | # open_slider takes a string with the wanted room | |
66 | {%- macro open_slider(room) -%} | |
67 | action: call-service | |
68 | service: browser_mod.popup | |
69 | service_data: | |
70 | title: Indstilling af lys | |
71 | style: | |
72 | border-radius: 20px | |
73 | --ha-card-border-radius: 20px | |
74 | card: | |
75 | type: entities | |
76 | # The title of the room | |
77 | title: {{ room }} | |
78 | show_header_toggle: true | |
79 | entities: | |
80 | # If the list contains more than 1 element | |
81 | # Loop all elements - except the first, | |
82 | # which is the enity of the entire room | |
83 | # Make a slider-entity- element with the given light | |
84 | # | |
85 | # else make a slider-entity- element with the | |
86 | # first element in the found list with the key "room" | |
87 | {%- if (rooms[room] | length ) > 1 %} | |
88 | {%- for light in rooms[room] %} | |
89 | {%- if not loop.first %} | |
90 | - type: custom:slider-entity-row | |
91 | entity: {{ light }} | |
92 | {%- endif %} | |
93 | {%- endfor %} | |
94 | {% else %} | |
95 | - type: custom:slider-entity-row | |
96 | entity: {{ rooms[room][0] }} | |
97 | {% endif %} | |
98 | deviceID: | |
99 | - this | |
100 | {%- endmacro %} | |
101 | ||
102 | # Stack the vertical | |
103 | type: custom:stack-in-card | |
104 | cards: | |
105 | # input_select to choose the room | |
106 | - type: entities | |
107 | entities: | |
108 | - input_select.room_light | |
109 | # state-switch to change the card | |
110 | - type: custom:state-switch | |
111 | entity: input_select.room_light | |
112 | states: | |
113 | # Call the macro with the string | |
114 | Stuen: | |
115 | {{ glance("Stuen") }} | |
116 | Gangen: | |
117 | {{ glance("Gangen") }} | |
118 |