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1-
1+
2
 
3
owner,name = "liampdoherty","Dancer"
4-
owner,name = "XTheShowcaserX","Dancer"
4+
5
char = ply.Character
6
pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
7
m = Instance.new("Model",char) m.Name = "legetd"
8
if script.Parent.className ~= 'HopperBin' then
9
hop = Instance.new("HopperBin",game.Players[owner].Backpack)
10
hop.Name = name
11
script.Parent = hop
12
script.Name = "Function"
13
end
14
hop = script.Parent
15
 
16
debris = game:GetService("Debris")
17
 
18
cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
19
floatforce = 196.25
20
 
21
torso = char.Torso
22
attacking = false
23
track = false
24
 
25
rs = torso["Right Shoulder"]
26
ls = torso["Left Shoulder"]
27
rh = torso["Right Hip"]
28
lh = torso["Right Hip"]
29
neck = torso["Neck"]
30
rw,lw = nil,nil
31
rhw,lhw = nil,nil
32
local orgc1 = rs.C1
33
 
34
rarm = char["Right Arm"]
35
larm = char["Left Arm"]
36
rleg = char["Right Leg"]
37
lleg = char["Left Leg"]
38
 
39
normposr = cfn(1.5,.5,0)
40
normposl = cfn(-1.5,.5,0)
41
normposr2 = cfn(.5,-1.5,0)
42
normposl2 = cfn(-.5,-1.5,0)
43
normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
44
 
45
holdpos = normposr*ang(math.pi/2,0,0)
46
holdpos2 = normposl*ang(math.pi/2,0,0)
47
 
48
 
49
T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
50
if typee ~= nil then
51
c = Instance.new("WedgePart",m)
52
else
53
c = Instance.new("Part",m)
54
end
55
c.TopSurface,c.BottomSurface = 0,0
56
c.Locked = true
57
c.formFactor = "Custom"
58
c.Size = Vector3.new(x,y,z)
59
if color ~= "random" then
60
c.BrickColor = BrickColor.new(color)
61
else c.BrickColor = BrickColor:random() end
62
c.Transparency = transparency
63
c.CanCollide = cancollide
64
if anchored ~= nil then c.Anchored = anchored end
65
if parent ~= nil then c.Parent = parent end
66
return c
67
 
68
end
69
,
70
["C"] = function(func) coroutine.resume(coroutine.create(func)) end
71
,
72
["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
73
w = Instance.new("Motor",m)
74
if parent ~= nil then w.Parent = parent end
75
w.Part0,w.Part1 = part0,part1
76
w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
77
return w
78
end
79
,
80
["BG"] = function(parent)
81
local c = Instance.new("BodyGyro",parent)
82
c.P = 20e+003
83
c.cframe = parent.CFrame
84
c.maxTorque = Vector3.new(c.P,c.P,c.P)
85
return c
86
end
87
,
88
["BP"] = function(parent,position)
89
local bp = Instance.new("BodyPosition",parent)
90
bp.maxForce = Vector3.new()*math.huge
91
bp.position = position
92
return bp
93
end
94
,
95
["F"] = function(parent,size,heat,color,secondcolor,enabled)
96
f = Instance.new("Fire",parent)
97
f.Size = size
98
f.Heat = heat
99
if enabled ~= nil then f.Enabled = enabled end
100
if color ~= nil then f.Color = BrickColor.new(color).Color end
101
if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
102
return f
103
end
104
,
105
["FM"] = function(parent,meshid,x,y,z,meshtexture)
106
if meshid == "cylinder" then
107
mesh = Instance.new("CylinderMesh",parent)
108
mesh.Scale = Vector3.new(x,y,z)
109
return mesh
110
else
111
mesh = Instance.new("SpecialMesh",parent)
112
 
113
if meshid ~= "sphere" then
114
if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
115
mesh.MeshId = "rbxassetid://"..meshids[meshid]
116
end
117
 
118
else mesh.MeshType = 3 end
119
 
120
mesh.Scale = Vector3.new(x,y,z)
121
 
122
if meshtexture ~= nil then
123
if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
124
mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
125
 
126
end
127
 
128
return mesh
129
end
130
end,
131
["Dec"] = function(parent,face,id,transparency)
132
c = Instance.new("Decal",parent)
133
c.Face = face
134
c.Texture = id
135
if transparency then c.Transparency = transparency end
136
return c
137
end,
138
["S"] = function(id,pitch,volume)
139
found = false
140
for i,v in pairs(char.Head:children()) do
141
if v:IsA("Sound") and v.Name == id and not found then
142
v.Pitch = pitch
143
if volume then v.Volume = volume end
144
v:Play()
145
found = true
146
return v
147
end
148
end
149
end
150
}
151
 
152
------MESHIDS---
153
meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
154
["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
155
["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
156
["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
157
["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
158
textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} 
159
-----------------
160
soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
161
['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159,
162
['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463
163
}
164
for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end
165
for i,v in pairs(soundids) do
166
sound = Instance.new("Sound")
167
sound.SoundId = "http://www.roblox.com/asset/?id="..v
168
sound.Name = i
169
sound.Parent = char.Head
170
end
171
 
172
lock = {["R"] =
173
function(a)
174
if a == 1 then
175
rabrick = T.P(1,1,1,"White",1,false,false)
176
rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
177
T.W(rarm,rabrick,0,-.5,0,0,0,0)
178
elseif a == 2 then
179
rlbrick = T.P(1,1,1,"White",1,false,false)
180
rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
181
T.W(rleg,rlbrick,0,-.5,0,0,0,0)
182
elseif a == 0 then
183
rs.Parent = torso
184
rw.Parent = nil
185
rabrick:Destroy() rabrick = nil
186
elseif a == -1 then
187
rhw.Parent = nil
188
rh.Parent = torso
189
rlbrick:Destroy() rlbrick = nil
190
end
191
end
192
, ["L"] = function(a)
193
if a == 1 then
194
labrick = T.P(1,1,1,"White",1,false,false)
195
lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
196
T.W(larm,labrick,0,-.5,0,0,0,0)
197
elseif a == 2 then
198
llbrick = T.P(1,1,1,"White",1,false,false)
199
lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
200
T.W(lleg,llbrick,0,-.5,0,0,0,0)
201
elseif a == 0 then
202
ls.Parent = torso
203
lw.Parent = nil
204
labrick:Destroy() labrick = nil
205
elseif a == -1 then
206
lhw.Parent = nil
207
lh.Parent = torso
208
llbrick:Destroy() llbrick = nil
209
end
210
end}
211
 
212
 
213
M = {["R"] = function(a,b) return math.random(a,b) end,
214
["Cos"] = function(a) return math.cos(a) end,
215
["Sin"] = function(a) return math.sin(a) end,
216
["D"] = function(a) return math.rad(a) end
217
}
218
 
219
r = .5
220
 
221
function spin()
222
lock.R(1) lock.L(1)
223
 
224
for i = -90,50,25 do
225
wait()
226
rw.C1 = holdpos*ang(M.D(i),0,0)
227
lw.C1 = holdpos2*ang(M.D(i),0,0)
228
end
229
snd = T.S('chrono',1,100)
230
holding = true
231
selectbox = Instance.new("SelectionBox",ply.PlayerGui)
232
while holding do
233
for i = 310,50,-25 do
234
wait()
235
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
236
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
237
end
238
 
239
for i = 50,310,25 do
240
wait()
241
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
242
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
243
end
244
end
245
 
246
for i = 310,0,-25 do
247
wait()
248
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
249
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
250
end
251
for i = 50,-90,25 do
252
wait()
253
rw.C1 = holdpos*ang(M.D(i),0,0)
254
lw.C1 = holdpos2*ang(M.D(i),0,0)
255
end
256
lock.R(0) lock.L(0)
257
snd:Stop()
258
end
259
 
260
wspeed = char.Humanoid.WalkSpeed
261
 
262
r = .7 r2 = .3
263
function spin2()
264
T.S('sensa',2)
265
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
266
lhw.C1 = normposl2*ang(M.D(-30),0,0)
267
rhw.C1 = normposr2*ang(M.D(-30),0,0)
268
char.Humanoid.WalkSpeed = 50
269
neck.C0 = normposn*ang(M.D(-40),0,0)
270
for i = -90,50,25 do
271
wait()
272
rw.C1 = holdpos*ang(M.D(i),0,0)
273
lw.C1 = holdpos2*ang(M.D(i),0,0)
274
end
275
holding = true
276
 
277
local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
278
larm.Touched:connect(function() T.S('splut',1.8) end)}
279
 
280
-------LOOP---
281
while holding do
282
for i = 310,0,-60 do
283
wait()
284
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
285
lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
286
end
287
for i = 0,310,60 do
288
wait()
289
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
290
lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
291
end
292
 
293
end
294
-------LOOP---
295
neck.C0 = normposn
296
char.Humanoid.WalkSpeed = wspeed
297
lock.R(-1) lock.L(-1)
298
for i = 310,0,-25 do
299
wait()
300
rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
301
lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
302
end
303
for i = 50,-90,25 do
304
wait()
305
rw.C1 = holdpos*ang(M.D(i),0,0)
306
lw.C1 = holdpos2*ang(M.D(i),0,0)
307
end
308
for i,v in pairs(cons) do v:disconnect() end
309
lock.R(0) lock.L(0) 
310
end
311
 
312
prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40))
313
 
314
function jump()
315
-------JUMP-----
316
lock.R(2) lock.L(2)
317
char.Humanoid.Jump = true
318
lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40))
319
bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
320
wait(1)
321
lock.R(-1) lock.L(-1)
322
bd:Remove()
323
-------JUMP-----
324
end
325
function headbang()
326
lock.R(1) lock.L(1)
327
holding = true
328
while holding do
329
for i = 0,40,10 do
330
wait()
331
neck.C0 = normposn*ang(M.D(i),0,0)
332
rw.C1 = prev*ang(M.D(-i),0,0)
333
lw.C1 = prev2*ang(M.D(-i),0,0)
334
end
335
T.S('guitar',1)
336
local p = T.P(1,1,1,'New Yeller',0,false,false)
337
p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2)
338
T.FM(p,'ring',3,3,1)
339
Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
340
delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end)
341
for i = 40,0,-10 do
342
wait()
343
neck.C0 = normposn*ang(M.D(i),0,0)
344
rw.C1 = prev*ang(M.D(-i),0,0)
345
lw.C1 = prev2*ang(M.D(-i),0,0)
346
end
347
end
348
lock.R(0) lock.L(0)
349
end
350
hum = char.Humanoid
351
restbp = nil
352
restbg = nil
353
function rest()
354
if not restbp then
355
lock.R(1) lock.L(1) lock.R(2) lock.L(2)
356
tyu = cfn(.2,.2,-.2)
357
tyu1 = cfn(-.2,.2,-.2)
358
tyu2 = cfn(-.1,.2,-.2)
359
rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
360
lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
361
neck.C0 = normposn*ang(M.D(20),0,0)
362
lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20))
363
rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10))
364
 
365
pos = torso.CFrame
366
restbp = T.BP(torso,pos.p)
367
cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5)
368
cloud.Position = pos.p
369
T.W(cloud,torso,0,0,.8,-math.pi/2,0,0)
370
 
371
T.C(function()
372
while wait() do
373
for i = 0,.5,.05 do
374
restbp.position = pos.p+v3n(0,i,0)
375
wait(.2)
376
end
377
for i = .5,0,-.05 do
378
restbp.position = pos.p+v3n(0,i,0)
379
wait(.2)
380
end
381
end
382
end)
383
 
384
restbg = T.BG(torso)
385
restbg.cframe = pos*ang(math.pi/2,0,0)
386
hum.PlatformStand = true
387
else
388
hum.PlatformStand = false
389
for i = -1,0 do lock.R(i) lock.L(i) end
390
cloud:Remove()
391
restbp:Remove() 
392
restbg:Remove()
393
neck.C0 = normposn 
394
torso.CFrame = pos
395
restbp,restbg = nil,nil
396
 
397
end
398
end
399
 
400
function spaas(position,radius,number,color)
401
 
402
mode = Instance.new("Model",m)
403
for i = 1,3 do
404
pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
405
mag = (position-pos).magnitude
406
 
407
col = color or 'Toothpaste'
408
local laz = T.P(.1,mag,.1,col,0,false,true,mode)
409
 
410
T.FM(laz,'cylinder',.3,1,.3)
411
laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
412
 
413
cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
414
pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
415
mag2 = (cframe-pos2).magnitude
416
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
417
T.FM(laz2,'cylinder',.3,1,.3)
418
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
419
 
420
previo = laz2
421
for i = 1,number do
422
cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
423
pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
424
mag2 = (cframe-pos2).magnitude
425
 
426
local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
427
T.FM(laz2,'cylinder',.3,1,.3)
428
laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
429
 
430
previo = laz2
431
end
432
 
433
end
434
debris:AddItem(mode,.1)
435
end
436
 
437
function lazors()
438
holding = true
439
 
440
while holding do
441
T.S('spark',1)
442
spaas(torso.Position,1,3)
443
wait()
444
end
445
end
446
 
447
dolls = {}
448
function doll()
449
local doll = Instance.new("Model",m)
450
doll.Name = 'Claydoll'
451
table.insert(dolls,doll)
452
col = 'White'
453
 
454
p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso'
455
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm'
456
T.W(p2,p,1.5,0,0,0,0,0)
457
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm'
458
T.W(p2,p,-1.5,0,0,0,0,0)
459
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg'
460
T.W(p2,p,-.5,-2,0,0,0,0)
461
p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg'
462
T.W(p2,p,.5,-2,0,0,0,0)
463
p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head'
464
T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
465
end
466
 
467
function spare()
468
lock.R(1)
469
local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0
470
ball.Touched:connect(function(hit)
471
for i,v in pairs(dolls) do if hit.Parent == v then
472
ball:BreakJoints()
473
T.W(ball,v.Torso,0,0,0,0,0,0)
474
Instance.new("Humanoid",v)
475
T.S('midas',1)
476
T.C(function()
477
local ef = T.P(1,1,1,'New Yeller',0,false,true)
478
ef.CFrame = ball.CFrame
479
local msh = T.FM(ef,'sphere',1,1,1)
480
for i = 1,30 do
481
msh.Scale = v3n(i,i,i)
482
ef.Transparency = i/30
483
wait()
484
end
485
ef:Remove()
486
end)
487
end end
488
end)
489
 
490
wld = T.W(ball,rarm,0,-1,0,0,0,0)
491
rw.C1 = holdpos*cfn(0,.5,0)
492
for i = 1,0,-.05 do wait() ball.Transparency = i end
493
rw.C1 = holdpos*cfn(0,-.3,0)
494
wait()
495
wld:Remove()
496
Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
497
T.C(function(hit)
498
while wait(.5) do
499
if ball.Parent == nil then break end
500
for i = 1,3 do
501
spaas(ball.Position,1,3,'New Yeller')
502
wait()
503
end
504
end
505
end)
506
wait(.3) lock.R(0)
507
end
508
 
509
function grab(a,b,speed)
510
if speed then c = speed else c = 5 end
511
local er,er2,er3
512
if b == 1 then er,er2,er3 = 0,40,c
513
elseif b == 0 then er,er2,er3 = 40,0,-c
514
end
515
 
516
for i = er,er2,er3 do
517
wait()
518
 
519
if a == 1 then
520
lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
521
elseif a == 2 then
522
rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
523
elseif a == 3 then
524
lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
525
rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
526
end
527
 
528
end
529
end
530
 
531
afro = nil
532
function disco()
533
foundhat = false
534
for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
535
lock.R(1) lock.L(1)
536
if foundhat or afro then
537
for i = 0,180,20 do
538
wait()
539
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
540
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
541
end
542
wait(.1)
543
neck.C0 = normposn
544
if afro then
545
headweld = afroweld
546
headweld.Part1 = rarm
547
 
548
headweld.C1 = cfn(0,-1.5,0)
549
else
550
headweld = char.Head.HeadWeld
551
headweld.Part0 = rarm
552
 
553
headweld.C0 = cfn(0,-1.5,0)
554
end
555
for i = 180,0,-20 do
556
wait()
557
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
558
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
559
end
560
grab(2,1,10)
561
headweld:Remove()
562
wait(.3)
563
grab(2,0,10)
564
if afro then afro = nil lock.R(0) lock.L(0) return end
565
end
566
if not afro then
567
grab(2,1,10)
568
afro = T.P(1,1,1,'Brown',0,false,false)
569
msh = T.FM(afro,11412443,1,1,1,55078516)
570
afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0)
571
grab(2,0,10)
572
 
573
for i = 0,180,20 do
574
wait()
575
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
576
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
577
end
578
 
579
afroweld.Part1 = char.Head
580
afroweld.C1 = cfn(0,.9,0)
581
rw.C1 = holdpos*ang(M.D(90),0,0)
582
for i = 180,0,-20 do
583
wait()
584
rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
585
neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
586
end
587
end
588
lock.R(0) lock.L(0)
589
end
590
 
591
function teleport(mouse)
592
char:MoveTo(mouse.hit.p)
593
end
594
 
595
klist = {
596
{'f',function() headbang() end,''},
597
{'q',function() spin2() end,''},
598
{'e',function() spin() end,''},
599
{'c',function() rest() end},
600
{'r',function() lazors() end,''},
601
{'g',function() spare() end},
602
{'v',function() disco() end},
603
{'t',function(a) teleport(a) end},
604
{'h',function() doll() end}
605
}
606
 
607
function bowl() return end
608
 
609
hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
610
hop.Selected:connect(function(mouse)
611
mouse.Button1Up:connect(function() holding = false end)
612
mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
613
mouse.KeyDown:connect(function(key) if attacking then return end
614
for i,v in pairs(klist) do
615
if key == v[1] then attacking = true v[2](mouse) attacking = false end
616
end
617
end)
618
 
619
mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
620
end)
621
--medifire