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1 | - | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]-- |
1 | + | --[[Magic Unknown, By KillerDarkness0105/Codex#6685,(Edit VEVC3)]]-- |
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | Player=game:GetService("Players").LocalPlayer | |
8 | Character=Player.Character | |
9 | PlayerGui=Player.PlayerGui | |
10 | Backpack=Player.Backpack | |
11 | Torso=Character.Torso | |
12 | Head=Character.Head | |
13 | Humanoid=Character.Humanoid | |
14 | LeftArm=Character["Left Arm"] | |
15 | LeftLeg=Character["Left Leg"] | |
16 | RightArm=Character["Right Arm"] | |
17 | RightLeg=Character["Right Leg"] | |
18 | LS=Torso["Left Shoulder"] | |
19 | LH=Torso["Left Hip"] | |
20 | RS=Torso["Right Shoulder"] | |
21 | RH=Torso["Right Hip"] | |
22 | Face = Head.face | |
23 | Neck=Torso.Neck | |
24 | it=Instance.new | |
25 | attacktype=1 | |
26 | attacktype2=1 | |
27 | vt=Vector3.new | |
28 | it=Instance.new | |
29 | cf=CFrame.new | |
30 | cn=CFrame.new | |
31 | euler=CFrame.fromEulerAnglesXYZ | |
32 | angles=CFrame.Angles | |
33 | combo = 0 | |
34 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
35 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
37 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
38 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
39 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
40 | RootPart=Character.HumanoidRootPart | |
41 | RootJoint=RootPart.RootJoint | |
42 | RootCF=euler(-1.57,0,3.14) | |
43 | attack = false | |
44 | attackdebounce = false | |
45 | trispeed=.2 | |
46 | attackmode='none' | |
47 | local idle=0 | |
48 | local Anim="Idle" | |
49 | stance = false | |
50 | local ff = 2 | |
51 | noleg = false | |
52 | evadecooldown = false | |
53 | Humanoid.Animator.Parent = nil | |
54 | local equip = false | |
55 | local Effects = {} | |
56 | attackspeed = 0.14 | |
57 | df = false | |
58 | Swing = 1 | |
59 | local sine = 0 | |
60 | local change = 1 | |
61 | local val = 0 | |
62 | local speed = 0 | |
63 | local rs = game:GetService("RunService").RenderStepped | |
64 | cam = workspace.CurrentCamera | |
65 | local RbxUtility = LoadLibrary("RbxUtility") | |
66 | local Create = RbxUtility.Create | |
67 | deb = game:GetService("Debris") | |
68 | Face:Destroy() | |
69 | ||
70 | --game.Lighting.TimeOfDay = 210 | |
71 | ||
72 | local eye1 = Instance.new("Part") | |
73 | eye1.Parent = Character | |
74 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
75 | eye1.Archivable = true | |
76 | eye1.Transparency = 0 | |
77 | eye1.CanCollide = false | |
78 | eye1.Material = "Neon" | |
79 | eye1.Color = Color3.fromRGB(48,0,211) | |
80 | local eye1mesh = Instance.new("SpecialMesh",eye1) | |
81 | eye1mesh.MeshType = "Sphere" | |
82 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
83 | ko2 = eye1mesh.Scale | |
84 | local eye1weld = Instance.new("Weld") | |
85 | eye1weld.Parent = eye1 | |
86 | eye1weld.Part0 = Head | |
87 | eye1weld.Part1 = eye1 | |
88 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
89 | eye1weld.Part0 = Head | |
90 | ||
91 | ||
92 | ||
93 | ||
94 | local eye2 = Instance.new("Part") | |
95 | eye2.Parent = Character | |
96 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
97 | eye2.Archivable = true | |
98 | eye2.Transparency = 0 | |
99 | eye2.CanCollide = false | |
100 | eye2.Material = "Neon" | |
101 | eye2.Color = Color3.fromRGB(48,0,211) | |
102 | local eye2mesh = Instance.new("SpecialMesh",eye2) | |
103 | eye2mesh.MeshType = "Sphere" | |
104 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
105 | local eye2weld = Instance.new("Weld") | |
106 | eye2weld.Parent = eye2 | |
107 | eye2weld.Part0 = Head | |
108 | eye2weld.Part1 = eye2 | |
109 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
110 | eye2weld.Part0 = Head | |
111 | ||
112 | ||
113 | ||
114 | ||
115 | music = Instance.new("Sound",PlayerGui) | |
116 | music.Volume = 1 | |
117 | music.TimePosition = 0 | |
118 | music.Pitch = 1 | |
119 | - | music.SoundId = "rbxassetid://1849245030" |
119 | + | music.SoundId = "rbxassetid://228255592" |
120 | music.Looped = true | |
121 | music:Play() | |
122 | ||
123 | ||
124 | ||
125 | ||
126 | ||
127 | ||
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | ||
137 | ||
138 | ||
139 | ||
140 | ||
141 | ||
142 | so = function(id,par,vol,pit) | |
143 | coroutine.resume(coroutine.create(function() | |
144 | local sou = Instance.new("Sound",par or workspace) | |
145 | sou.Volume=vol | |
146 | sou.Pitch=pit or 1 | |
147 | sou.SoundId=id | |
148 | sou:play() | |
149 | game:GetService("Debris"):AddItem(sou,8) | |
150 | end)) | |
151 | end | |
152 | ||
153 | --save shoulders | |
154 | RSH, LSH=nil, nil | |
155 | --welds | |
156 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
157 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
158 | LH=Torso["Left Hip"] | |
159 | RH=Torso["Right Hip"] | |
160 | TorsoColor=Torso.BrickColor | |
161 | function NoOutline(Part) | |
162 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
163 | end | |
164 | player=Player | |
165 | ch=Character | |
166 | RSH=ch.Torso["Right Shoulder"] | |
167 | LSH=ch.Torso["Left Shoulder"] | |
168 | -- | |
169 | RSH.Parent=nil | |
170 | LSH.Parent=nil | |
171 | -- | |
172 | RW.Name="Right Shoulder" | |
173 | RW.Part0=ch.Torso | |
174 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
175 | RW.C1=cf(0, 0.5, 0) | |
176 | RW.Part1=ch["Right Arm"] | |
177 | RW.Parent=ch.Torso | |
178 | -- | |
179 | LW.Name="Left Shoulder" | |
180 | LW.Part0=ch.Torso | |
181 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
182 | LW.C1=cf(0, 0.5, 0) | |
183 | LW.Part1=ch["Left Arm"] | |
184 | LW.Parent=ch.Torso | |
185 | ||
186 | ||
187 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
188 | local wld = Instance.new("Weld", wp1) | |
189 | wld.Part0 = wp0 | |
190 | wld.Part1 = wp1 | |
191 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
192 | end | |
193 | local rs = game:GetService("RunService").RenderStepped | |
194 | ||
195 | newWeld(RootPart, Torso, 0, -1, 0) | |
196 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
197 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
198 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
199 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
200 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
201 | ||
202 | Player=game:GetService('Players').LocalPlayer | |
203 | Character=Player.Character | |
204 | mouse=Player:GetMouse() | |
205 | m=Instance.new('Model',Character) | |
206 | ||
207 | ||
208 | local function weldBetween(a, b) | |
209 | local weldd = Instance.new("ManualWeld") | |
210 | weldd.Part0 = a | |
211 | weldd.Part1 = b | |
212 | weldd.C0 = CFrame.new() | |
213 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
214 | weldd.Parent = a | |
215 | return weldd | |
216 | end | |
217 | ||
218 | ArtificialHB = Instance.new("BindableEvent", script) | |
219 | ArtificialHB.Name = "Heartbeat" | |
220 | ||
221 | script:WaitForChild("Heartbeat") | |
222 | ||
223 | frame = 1 / 80 | |
224 | tf = 0 | |
225 | allowframeloss = false | |
226 | tossremainder = false | |
227 | lastframe = tick() | |
228 | script.Heartbeat:Fire() | |
229 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
230 | tf = tf + s | |
231 | if tf >= frame then | |
232 | if allowframeloss then | |
233 | script.Heartbeat:Fire() | |
234 | lastframe = tick() | |
235 | else | |
236 | for i = 1, math.floor(tf / frame) do | |
237 | script.Heartbeat:Fire() | |
238 | end | |
239 | lastframe = tick() | |
240 | end | |
241 | if tossremainder then | |
242 | tf = 0 | |
243 | else | |
244 | tf = tf - frame * math.floor(tf / frame) | |
245 | end | |
246 | end | |
247 | end) | |
248 | ||
249 | --[[] | |
250 | function swait(num) | |
251 | if num == 0 or num == nil then | |
252 | ArtificialHB.Event:wait() | |
253 | else | |
254 | for i = 0, num do | |
255 | ArtificialHB.Event:wait() | |
256 | end | |
257 | end | |
258 | end | |
259 | ||
260 | ]] | |
261 | ||
262 | ||
263 | function swait(num) | |
264 | if num == 0 or num == nil then | |
265 | game:service("RunService").Stepped:wait() | |
266 | else | |
267 | for i = 0, num do | |
268 | game:service("RunService").Stepped:wait() | |
269 | end | |
270 | end | |
271 | end | |
272 | ||
273 | ||
274 | ||
275 | ||
276 | ||
277 | ||
278 | ||
279 | ||
280 | function RemoveOutlines(part) | |
281 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
282 | end | |
283 | ||
284 | ||
285 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
286 | local fp = it("Part") | |
287 | fp.formFactor = formfactor | |
288 | fp.Parent = parent | |
289 | fp.Reflectance = reflectance | |
290 | fp.Transparency = transparency | |
291 | fp.CanCollide = false | |
292 | fp.Locked = true | |
293 | fp.BrickColor = brickcolor | |
294 | fp.Name = name | |
295 | fp.Size = size | |
296 | fp.Position = Torso.Position | |
297 | NoOutline(fp) | |
298 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
299 | fp.Material = "Neon" | |
300 | else | |
301 | if fp.BrickColor == BrickColor.new("Really black") then | |
302 | fp.BrickColor = BrickColor.new("Really black") | |
303 | fp.Material = "Metal" | |
304 | else | |
305 | fp.Material = "Neon" | |
306 | end | |
307 | end | |
308 | fp:BreakJoints() | |
309 | return fp | |
310 | end | |
311 | ||
312 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
313 | local mesh = it(Mesh) | |
314 | mesh.Parent = part | |
315 | if Mesh == "SpecialMesh" then | |
316 | mesh.MeshType = meshtype | |
317 | if meshid ~= "nil" then | |
318 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
319 | end | |
320 | end | |
321 | mesh.Offset = offset | |
322 | mesh.Scale = scale | |
323 | return mesh | |
324 | end | |
325 | weld = function(parent, part0, part1, c0) | |
326 | local weld = it("Weld") | |
327 | weld.Parent = parent | |
328 | weld.Part0 = part0 | |
329 | weld.Part1 = part1 | |
330 | weld.C0 = c0 | |
331 | return weld | |
332 | end | |
333 | ||
334 | F1 = Instance.new("Folder", Character) | |
335 | F1.Name = "Effects Folder" | |
336 | F2 = Instance.new("Folder", F1) | |
337 | F2.Name = "Effects" | |
338 | Triangle = function(a, b, c) | |
339 | end | |
340 | ||
341 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
342 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
343 | prt.Anchored = true | |
344 | prt.CFrame = cframe | |
345 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
346 | game:GetService("Debris"):AddItem(prt, 10) | |
347 | if Type == 1 or Type == nil then | |
348 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
349 | else | |
350 | if Type == 2 then | |
351 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
352 | else | |
353 | if Type == 3 then | |
354 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
355 | end | |
356 | end | |
357 | end | |
358 | end | |
359 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
360 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
361 | prt.Anchored = true | |
362 | prt.CFrame = cframe | |
363 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
364 | game:GetService("Debris"):AddItem(prt, 10) | |
365 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
366 | end | |
367 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
368 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
369 | prt.Anchored = true | |
370 | prt.CFrame = cframe | |
371 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
372 | game:GetService("Debris"):AddItem(prt, 10) | |
373 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
374 | end | |
375 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
376 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
377 | prt.Anchored = true | |
378 | prt.CFrame = cframe * cf(x2, y2, z2) | |
379 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
380 | game:GetService("Debris"):AddItem(prt, 10) | |
381 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
382 | end | |
383 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
384 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
385 | prt.Anchored = true | |
386 | prt.CFrame = cframe | |
387 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
388 | game:GetService("Debris"):AddItem(prt, 10) | |
389 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
390 | end | |
391 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
392 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
393 | prt.Anchored = true | |
394 | prt.CFrame = cframe | |
395 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
396 | game:GetService("Debris"):AddItem(prt, 10) | |
397 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
398 | end | |
399 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
400 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
401 | prt.Anchored = true | |
402 | prt.CFrame = cframe | |
403 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
404 | game:GetService("Debris"):AddItem(prt, 10) | |
405 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
406 | end | |
407 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
408 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
409 | prt.Anchored = true | |
410 | prt.CFrame = cframe | |
411 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
412 | game:GetService("Debris"):AddItem(prt, 10) | |
413 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
414 | end | |
415 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
416 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
417 | prt.Anchored = true | |
418 | prt.CFrame = cframe | |
419 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
420 | game:GetService("Debris"):AddItem(prt, 10) | |
421 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
422 | end | |
423 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
424 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
425 | prt.Anchored = true | |
426 | prt.CFrame = cframe | |
427 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
428 | game:GetService("Debris"):AddItem(prt, 10) | |
429 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
430 | end | |
431 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
432 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
433 | prt.Anchored = true | |
434 | prt.CFrame = cframe | |
435 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
436 | game:GetService("Debris"):AddItem(prt, 10) | |
437 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
438 | end | |
439 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
440 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
441 | prt.Anchored = true | |
442 | prt.CFrame = cframe | |
443 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
444 | d = Instance.new("Decal") | |
445 | d.Parent = prt | |
446 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
447 | d.Face = "Top" | |
448 | d = Instance.new("Decal") | |
449 | d.Parent = prt | |
450 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
451 | d.Face = "Bottom" | |
452 | game:GetService("Debris"):AddItem(prt, 10) | |
453 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
454 | end | |
455 | ElecEffect = function(cff, x, y, z) | |
456 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
457 | prt.Anchored = true | |
458 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
459 | prt.CFrame = cf(prt.Position) | |
460 | game:GetService("Debris"):AddItem(prt, 10) | |
461 | xval = math.random() / 3 | |
462 | yval = math.random() / 3 | |
463 | zval = math.random() / 3 | |
464 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
465 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
466 | end | |
467 | ||
468 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
469 | if SinglePlayer then | |
470 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
471 | end | |
472 | local List = {} | |
473 | for i, v in pairs(workspace:GetChildren()) do | |
474 | if v:IsA("Model") then | |
475 | if v:findFirstChild("Torso") then | |
476 | if v ~= Character then | |
477 | if (v.Torso.Position - Position).magnitude <= Distance then | |
478 | table.insert(List, v) | |
479 | end | |
480 | end | |
481 | end | |
482 | end | |
483 | end | |
484 | return List | |
485 | end | |
486 | ||
487 | ||
488 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
489 | local Part = Create("Part"){ | |
490 | Parent = Parent, | |
491 | Reflectance = Reflectance, | |
492 | Transparency = Transparency, | |
493 | CanCollide = false, | |
494 | Locked = true, | |
495 | BrickColor = BrickColor.new(tostring(BColor)), | |
496 | Name = Name, | |
497 | Size = Size, | |
498 | Material = Material, | |
499 | } | |
500 | RemoveOutlines(Part) | |
501 | return Part | |
502 | end | |
503 | ||
504 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
505 | local Msh = Create(Mesh){ | |
506 | Parent = Part, | |
507 | Offset = OffSet, | |
508 | Scale = Scale, | |
509 | } | |
510 | if Mesh == "SpecialMesh" then | |
511 | Msh.MeshType = MeshType | |
512 | Msh.MeshId = MeshId | |
513 | end | |
514 | return Msh | |
515 | end | |
516 | ||
517 | ||
518 | ||
519 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
520 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
521 | prt.Anchored = true | |
522 | prt.CFrame = cframe | |
523 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
524 | game:GetService("Debris"):AddItem(prt, 10) | |
525 | if Type == 1 or Type == nil then | |
526 | table.insert(Effects, { | |
527 | prt, | |
528 | "Block1", | |
529 | delay, | |
530 | x3, | |
531 | y3, | |
532 | z3, | |
533 | msh | |
534 | }) | |
535 | elseif Type == 2 then | |
536 | table.insert(Effects, { | |
537 | prt, | |
538 | "Block2", | |
539 | delay, | |
540 | x3, | |
541 | y3, | |
542 | z3, | |
543 | msh | |
544 | }) | |
545 | end | |
546 | end | |
547 | ||
548 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
549 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
550 | prt.Anchored = true | |
551 | prt.CFrame = cframe | |
552 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
553 | game:GetService("Debris"):AddItem(prt, 10) | |
554 | table.insert(Effects, { | |
555 | prt, | |
556 | "Cylinder", | |
557 | delay, | |
558 | x3, | |
559 | y3, | |
560 | z3, | |
561 | msh | |
562 | }) | |
563 | end | |
564 | ||
565 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
566 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
567 | prt.Anchored=true | |
568 | prt.CFrame=cframe | |
569 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
570 | game:GetService("Debris"):AddItem(prt,2) | |
571 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
572 | for i=0,1,delay do | |
573 | swait() | |
574 | Part.Transparency=i | |
575 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
576 | end | |
577 | Part.Parent=nil | |
578 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
579 | end | |
580 | ||
581 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
582 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
583 | prt.Anchored = true | |
584 | prt.CFrame = cframe | |
585 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
586 | game:GetService("Debris"):AddItem(prt, 10) | |
587 | table.insert(Effects, { | |
588 | prt, | |
589 | "Cylinder", | |
590 | delay, | |
591 | x3, | |
592 | y3, | |
593 | z3, | |
594 | msh | |
595 | }) | |
596 | end | |
597 | ||
598 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
599 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
600 | prt.Anchored = true | |
601 | prt.CFrame = cframe | |
602 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
603 | game:GetService("Debris"):AddItem(prt, 10) | |
604 | table.insert(Effects, { | |
605 | prt, | |
606 | "Cylinder", | |
607 | delay, | |
608 | x3, | |
609 | y3, | |
610 | z3, | |
611 | msh | |
612 | }) | |
613 | end | |
614 | ||
615 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
616 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
617 | prt.Anchored = true | |
618 | prt.CFrame = cframe | |
619 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Cylinder", | |
624 | delay, | |
625 | x3, | |
626 | y3, | |
627 | z3, | |
628 | msh | |
629 | }) | |
630 | end | |
631 | ||
632 | ||
633 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
634 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
635 | prt.Anchored = true | |
636 | prt.CFrame = cframe | |
637 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
638 | game:GetService("Debris"):AddItem(prt, 10) | |
639 | table.insert(Effects, { | |
640 | prt, | |
641 | "Cylinder", | |
642 | delay, | |
643 | x3, | |
644 | y3, | |
645 | z3, | |
646 | msh | |
647 | }) | |
648 | end | |
649 | ||
650 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
651 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Cylinder", | |
659 | delay, | |
660 | x3, | |
661 | y3, | |
662 | z3, | |
663 | msh | |
664 | }) | |
665 | end | |
666 | ||
667 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
668 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
669 | prt.Anchored = true | |
670 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
671 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
672 | local num = math.random(10, 50) / 1000 | |
673 | game:GetService("Debris"):AddItem(prt, 10) | |
674 | table.insert(Effects, { | |
675 | prt, | |
676 | "Shatter", | |
677 | num, | |
678 | prt.CFrame, | |
679 | math.random() - math.random(), | |
680 | 0, | |
681 | math.random(50, 100) / 100 | |
682 | }) | |
683 | end | |
684 | ||
685 | function FindNearestHead(Position, Distance, SinglePlayer) | |
686 | if SinglePlayer then | |
687 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
688 | end | |
689 | local List = {} | |
690 | for i, v in pairs(workspace:GetChildren()) do | |
691 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
692 | table.insert(List, v) | |
693 | end | |
694 | end | |
695 | return List | |
696 | end | |
697 | ||
698 | ||
699 | ||
700 | function clerp(a,b,t) | |
701 | local qa = {QuaternionFromCFrame(a)} | |
702 | local qb = {QuaternionFromCFrame(b)} | |
703 | local ax, ay, az = a.x, a.y, a.z | |
704 | local bx, by, bz = b.x, b.y, b.z | |
705 | local _t = 1-t | |
706 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
707 | end | |
708 | ||
709 | function QuaternionFromCFrame(cf) | |
710 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
711 | local trace = m00 + m11 + m22 | |
712 | if trace > 0 then | |
713 | local s = math.sqrt(1 + trace) | |
714 | local recip = 0.5/s | |
715 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
716 | else | |
717 | local i = 0 | |
718 | if m11 > m00 then | |
719 | i = 1 | |
720 | end | |
721 | if m22 > (i == 0 and m00 or m11) then | |
722 | i = 2 | |
723 | end | |
724 | if i == 0 then | |
725 | local s = math.sqrt(m00-m11-m22+1) | |
726 | local recip = 0.5/s | |
727 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
728 | elseif i == 1 then | |
729 | local s = math.sqrt(m11-m22-m00+1) | |
730 | local recip = 0.5/s | |
731 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
732 | elseif i == 2 then | |
733 | local s = math.sqrt(m22-m00-m11+1) | |
734 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
735 | end | |
736 | end | |
737 | end | |
738 | local lerp = function(a, b, t) | |
739 | return a * (1 - t) + b * t | |
740 | end | |
741 | ||
742 | ||
743 | ||
744 | ||
745 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
746 | local xs, ys, zs = x + x, y + y, z + z | |
747 | local wx, wy, wz = w*xs, w*ys, w*zs | |
748 | local xx = x*xs | |
749 | local xy = x*ys | |
750 | local xz = x*zs | |
751 | local yy = y*ys | |
752 | local yz = y*zs | |
753 | local zz = z*zs | |
754 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
755 | end | |
756 | function QuaternionSlerp(a, b, t) | |
757 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
758 | local startInterp, finishInterp; | |
759 | if cosTheta >= 0.0001 then | |
760 | if (1 - cosTheta) > 0.0001 then | |
761 | local theta = math.acos(cosTheta) | |
762 | local invSinTheta = 1/math.sin(theta) | |
763 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
764 | finishInterp = math.sin(t*theta)*invSinTheta | |
765 | else | |
766 | startInterp = 1-t | |
767 | finishInterp = t | |
768 | end | |
769 | else | |
770 | if (1+cosTheta) > 0.0001 then | |
771 | local theta = math.acos(-cosTheta) | |
772 | local invSinTheta = 1/math.sin(theta) | |
773 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
774 | finishInterp = math.sin(t*theta)*invSinTheta | |
775 | else | |
776 | startInterp = t-1 | |
777 | finishInterp = t | |
778 | end | |
779 | end | |
780 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
781 | end | |
782 | ||
783 | function weld5(part0, part1, c0, c1) | |
784 | weeld=Instance.new("Weld", part0) | |
785 | weeld.Part0=part0 | |
786 | weeld.Part1=part1 | |
787 | weeld.C0=c0 | |
788 | weeld.C1=c1 | |
789 | return weeld | |
790 | end | |
791 | ||
792 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
793 | ||
794 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
795 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
796 | end | |
797 | ||
798 | ||
799 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
800 | swait() | |
801 | local Bullet = Instance.new("Part",Workspace) | |
802 | Bullet.Locked = true | |
803 | Bullet.Name = "Bullet" | |
804 | Bullet.Anchored = bounce | |
805 | Bullet.CanCollide = collide | |
806 | Bullet.Transparency = 0.24 | |
807 | Bullet.Reflectance = 0 | |
808 | Bullet.BottomSurface = 0 | |
809 | Bullet.TopSurface = 0 | |
810 | Bullet.Shape = 0 | |
811 | Bullet.BrickColor = BrickColor.new(color) | |
812 | Bullet.Size = Vector3.new(size,size,size) | |
813 | Bullet.Material = "Neon" | |
814 | Bullet.Orientation = vt(-90,0,0) | |
815 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
816 | Bulletthing.MeshType = "Sphere" | |
817 | local Bulletforce = Instance.new("BodyForce") | |
818 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
819 | Bulletforce.Parent = Bullet | |
820 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
821 | local bv = Instance.new("BodyVelocity",Bullet) | |
822 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
823 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
824 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
825 | ||
826 | ||
827 | Bullet.Touched:connect(function(hit) | |
828 | ||
829 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then | |
830 | local orbexplode = Instance.new("Sound", Bullet) | |
831 | orbexplode.Volume = 4 | |
832 | orbexplode.PlayOnRemove = true | |
833 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
834 | orbexplode.Pitch = 1 | |
835 | orbexplode:Destroy() | |
836 | deb:AddItem(orbexplode, 4) | |
837 | Bullet.Anchored = true | |
838 | Bullet.Transparency = 1 | |
839 | deb:AddItem(Bullet, 4) | |
840 | local Explode = Instance.new("Explosion") | |
841 | Explode.Position = Bullet.Position | |
842 | Explode.Parent = Workspace | |
843 | Explode.BlastPressure = 0 | |
844 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
845 | Explode.Visible = false | |
846 | ||
847 | Explode.Hit:connect(function(hit) | |
848 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then | |
849 | if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
850 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
851 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100 | |
852 | end | |
853 | if attackdebounce == false then | |
854 | attackdebounce = true | |
855 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage)) | |
856 | wait(0.02) | |
857 | attackdebounce = false | |
858 | end | |
859 | end | |
860 | end) | |
861 | coroutine.resume(coroutine.create(function() | |
862 | ||
863 | - | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) |
863 | + | MagicCircle(BrickColor.new("Really black"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) |
864 | - | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) |
864 | + | MagicCircle(BrickColor.new("Really black"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) |
865 | - | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
865 | + | MagicRing(BrickColor.new("Really black"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
866 | - | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
866 | + | MagicRing(BrickColor.new("Really black"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
867 | end)) | |
868 | end | |
869 | end) | |
870 | coroutine.resume(coroutine.create(function() | |
871 | for i = 0,16,0.1 do | |
872 | swait() | |
873 | end | |
874 | if Bullet.Anchored == false then | |
875 | Bullet:Destroy() | |
876 | end | |
877 | end)) | |
878 | ||
879 | end | |
880 | ||
881 | ||
882 | ||
883 | ||
884 | ||
885 | local bl = Instance.new("BlurEffect",cam) | |
886 | bl.Size = 0 | |
887 | ||
888 | ||
889 | function Dash() | |
890 | evadecooldown = true | |
891 | attack = true | |
892 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
893 | ||
894 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
895 | ||
896 | ||
897 | ||
898 | ||
899 | ||
900 | ||
901 | ||
902 | ||
903 | ||
904 | ||
905 | bl.Size = 84 | |
906 | ||
907 | ||
908 | - | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05) |
908 | + | MagicCircle(BrickColor.new("Really red"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05) |
909 | - | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) |
909 | + | MagicCircle(BrickColor.new("Really Black"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) |
910 | - | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05) |
910 | + | MagicCircle(BrickColor.new("Really red"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05) |
911 | - | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) |
911 | + | MagicCircle(BrickColor.new("Really red"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) |
912 | ||
913 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
914 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
915 | ||
916 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
917 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
918 | ||
919 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1) | |
920 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36)) | |
921 | - | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) |
921 | + | SphereEffect(BrickColor.new("Really black"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) |
922 | - | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
922 | + | MagicBlock(BrickColor.new("Really red"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
923 | - | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
923 | + | MagicBlock(BrickColor.new("Really black"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
924 | - | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
924 | + | MagicBlock(BrickColor.new("Really red"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
925 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) |
925 | + | MagicCircle(BrickColor.new("Really black"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) |
926 | - | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05) |
926 | + | MagicCircle(BrickColor.new("Really red"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05) |
927 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) |
927 | + | MagicCircle(BrickColor.new("Really black"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) |
928 | - | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05) |
928 | + | MagicCircle(BrickColor.new("Really red"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05) |
929 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) |
929 | + | MagicCircle(BrickColor.new("Really black"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) |
930 | - | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05) |
930 | + | MagicCircle(BrickColor.new("Really red"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05) |
931 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) |
931 | + | MagicCircle(BrickColor.new("Really black"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) |
932 | - | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005) |
932 | + | MagicCircle(BrickColor.new("Really red"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005) |
933 | - | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) |
933 | + | MagicCircle(BrickColor.new("Really black"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) |
934 | - | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005) |
934 | + | MagicCircle(BrickColor.new("Really red"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005) |
935 | end | |
936 | end | |
937 | ||
938 | for i = 0,1,0.064 do | |
939 | swait() | |
940 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
941 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
942 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
943 | bl.Size = bl.Size - 8.5 | |
944 | - | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) |
944 | + | SphereEffect(BrickColor.new("Really black"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) |
945 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
946 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
947 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
949 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
950 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
951 | ||
952 | ||
953 | ||
954 | end | |
955 | ||
956 | ||
957 | ||
958 | attack = false | |
959 | attackdebounce = false | |
960 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1) | |
961 | wait(.2) | |
962 | bl.Size = 0 | |
963 | evadecooldown = false | |
964 | ||
965 | ||
966 | ||
967 | end | |
968 | ||
969 | ||
970 | ||
971 | ||
972 | ||
973 | ||
974 | ||
975 | ||
976 | ||
977 | ||
978 | ||
979 | ||
980 | local shooting = false | |
981 | ||
982 | ||
983 | ||
984 | function shoot() | |
985 | attack = true | |
986 | shooting = true | |
987 | ||
988 | ||
989 | local thing = Instance.new("BodyGyro",RootPart) | |
990 | thing.D = 50 | |
991 | thing.P = 6000 | |
992 | thing.MaxTorque = vt(100000,math.huge,0) | |
993 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
994 | for i = 0,2,0.16 do | |
995 | swait() | |
996 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
997 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
998 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1000 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1001 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1002 | end | |
1003 | ||
1004 | ||
1005 | while shooting == true do | |
1006 | swait(1) | |
1007 | ||
1008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1009 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1010 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1011 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1012 | - | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) |
1012 | + | Bullets(RightArm,0,1.5,"Really black",700,25.5,false,false) |
1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | for i = 0, 0.5, 0.1 do | |
1016 | swait() | |
1017 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1018 | end | |
1019 | end)) | |
1020 | end | |
1021 | ||
1022 | attack = false | |
1023 | thing:Destroy() | |
1024 | end | |
1025 | ||
1026 | ||
1027 | ||
1028 | function dshoot() | |
1029 | attack = true | |
1030 | shooting = true | |
1031 | ||
1032 | ||
1033 | local thing = Instance.new("BodyGyro",RootPart) | |
1034 | thing.D = 50 | |
1035 | thing.P = 6000 | |
1036 | thing.MaxTorque = vt(100000,math.huge,0) | |
1037 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1038 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1) | |
1039 | for i = 0,3,0.16 do | |
1040 | swait() | |
1041 | - | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) |
1041 | + | MagicRing(BrickColor.new("Really black"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) |
1042 | - | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) |
1042 | + | MagicCircle(BrickColor.new("Really black"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) |
1043 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1044 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1045 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
1046 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
1047 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
1048 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
1049 | end | |
1050 | ||
1051 | ||
1052 | ||
1053 | while shooting == true do | |
1054 | swait(0.5) | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | - | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) |
1056 | + | MagicRing(BrickColor.new("Really black"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) |
1057 | end)) | |
1058 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
1059 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
1060 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1061 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1062 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
1063 | ||
1064 | ||
1065 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
1066 | - | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) |
1066 | + | Bullets(RightArm,0,2.5,"Really black",1200,45.5,false,false) |
1067 | coroutine.resume(coroutine.create(function() | |
1068 | for i = 0, 0.5, 0.1 do | |
1069 | swait() | |
1070 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1071 | end | |
1072 | end)) | |
1073 | ||
1074 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
1075 | - | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) |
1075 | + | Bullets(LeftArm,0,2.5,"Really black",1200,45.5,false,false) |
1076 | coroutine.resume(coroutine.create(function() | |
1077 | for i = 0, 0.5, 0.1 do | |
1078 | swait() | |
1079 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1080 | end | |
1081 | end)) | |
1082 | ||
1083 | end | |
1084 | ||
1085 | attack = false | |
1086 | thing:Destroy() | |
1087 | end | |
1088 | ||
1089 | ||
1090 | ||
1091 | ||
1092 | ||
1093 | function finaldev() | |
1094 | attack = true | |
1095 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84) | |
1096 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84) | |
1097 | ||
1098 | for i = 0,14,0.1 do | |
1099 | swait() | |
1100 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1101 | - | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1101 | + | WaveEffect(BrickColor.new("Really red"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1102 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
1103 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
1104 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
1105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
1106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
1107 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
1108 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
1109 | ||
1110 | end | |
1111 | so("http://roblox.com/asset/?id=197161452",Torso,7,1) | |
1112 | for i = 0,6,0.1 do | |
1113 | swait() | |
1114 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1115 | - | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1115 | + | WaveEffect(BrickColor.new("Really black"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) |
1116 | Head.Velocity = Vector3.new(0,320,0) | |
1117 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1118 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1119 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1120 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1121 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1122 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1123 | end | |
1124 | ||
1125 | ||
1126 | - | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126)) |
1126 | + | local bel = part(3, Character, 0, 1, BrickColor.new("Really red"), "Ball", vt(0.126,0.126,0.126)) |
1127 | local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
1128 | ||
1129 | ||
1130 | ||
1131 | local Charge = Instance.new("Sound", bel) | |
1132 | Charge.Volume = 10 | |
1133 | Charge.SoundId = "http://roblox.com/asset/?id=244578827" | |
1134 | Charge.Pitch = 0.8 | |
1135 | Charge.PlayOnRemove = true | |
1136 | Charge:Play() | |
1137 | Charge:Destroy() | |
1138 | bel.Anchored = true | |
1139 | for i = 0,47,0.1 do | |
1140 | swait() | |
1141 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
1142 | bel.Transparency = bel.Transparency - 0.0034 | |
1143 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
1144 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
1145 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
1146 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
1147 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1148 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
1149 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1150 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1151 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1152 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1153 | end | |
1154 | - | so("http://roblox.com/asset/?id=160212892",Head,10,0.84) |
1154 | + | so("http://roblox.com/asset/?id=199978176",Head,10,0.84) |
1155 | for i = 0,4,0.1 do | |
1156 | swait() | |
1157 | Head.Velocity = Vector3.new(0,2.4,0) | |
1158 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1159 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1160 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
1161 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1163 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1164 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1165 | end | |
1166 | ||
1167 | ||
1168 | ||
1169 | ||
1170 | ||
1171 | bel.Anchored = false | |
1172 | local bv = Instance.new("BodyVelocity",bel) | |
1173 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1174 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
1175 | bv.velocity = bel.CFrame.lookVector*350 | |
1176 | ||
1177 | ||
1178 | ||
1179 | --[[ | |
1180 | bel.Touched:connect(function(hit) | |
1181 | ||
1182 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
1183 | local orbexplode = Instance.new("Sound", bel) | |
1184 | orbexplode.Volume = 10 | |
1185 | orbexplode.PlayOnRemove = true | |
1186 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
1187 | orbexplode.Pitch = 1 | |
1188 | orbexplode:Destroy() | |
1189 | deb:AddItem(orbexplode, 4) | |
1190 | bel.Anchored = true | |
1191 | bel.Transparency = 1 | |
1192 | deb:AddItem(bel, 4) | |
1193 | local Explode = Instance.new("Explosion") | |
1194 | Explode.Position = bel.Position | |
1195 | Explode.Parent = Workspace | |
1196 | Explode.BlastPressure = 90 | |
1197 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
1198 | Explode.Visible = false | |
1199 | ||
1200 | coroutine.resume(coroutine.create(function() | |
1201 | ||
1202 | ||
1203 | ||
1204 | - | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
1204 | + | MagicBlock(BrickColor.new("Really red"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
1205 | - | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1205 | + | MagicBlock(BrickColor.new("Really black"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1206 | - | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
1206 | + | MagicBlock(BrickColor.new("Really red"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
1207 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) |
1207 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) |
1208 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05) |
1208 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05) |
1209 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) |
1209 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) |
1210 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) |
1210 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) |
1211 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1211 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1212 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) |
1212 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) |
1213 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1213 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1214 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005) |
1214 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005) |
1215 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) |
1215 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) |
1216 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005) |
1216 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005) |
1217 | ||
1218 | ||
1219 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1219 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1220 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1220 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1221 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
1221 | + | MagicRing(BrickColor.new("Really red"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) |
1222 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
1222 | + | MagicRing(BrickColor.new("Really red"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) |
1223 | end)) | |
1224 | end | |
1225 | end) | |
1226 | ||
1227 | ]] | |
1228 | ||
1229 | con5=bel.Touched:connect(function(hit) | |
1230 | ||
1231 | local orbexplode = Instance.new("Sound", bel) | |
1232 | orbexplode.Volume = 10 | |
1233 | orbexplode.PlayOnRemove = true | |
1234 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
1235 | orbexplode.Pitch = 1 | |
1236 | orbexplode:Destroy() | |
1237 | deb:AddItem(orbexplode, 4) | |
1238 | bel.Anchored = true | |
1239 | bel.Transparency = 1 | |
1240 | deb:AddItem(bel, 5.2) | |
1241 | ||
1242 | ||
1243 | ||
1244 | ||
1245 | coroutine.resume(coroutine.create(function() | |
1246 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1) | |
1247 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1) | |
1248 | for i = 0, 0.4, 0.1 do | |
1249 | swait() | |
1250 | ||
1251 | ||
1252 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
1253 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1254 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
1255 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1256 | v:FindFirstChildOfClass("Humanoid").Health = 100 | |
1257 | end | |
1258 | v.Humanoid:TakeDamage(math.random(43,86)) | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | for i = 0,2,0.1 do | |
1261 | swait() | |
1262 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
1263 | end | |
1264 | end)) | |
1265 | end | |
1266 | end | |
1267 | ||
1268 | coroutine.resume(coroutine.create(function() | |
1269 | for i = 0, 2.4, 0.1 do | |
1270 | swait() | |
1271 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1272 | end | |
1273 | end)) | |
1274 | ||
1275 | - | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
1275 | + | MagicBlock(BrickColor.new("Really red"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) |
1276 | - | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1276 | + | MagicBlock(BrickColor.new("Really black"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) |
1277 | - | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
1277 | + | MagicBlock(BrickColor.new("Really red"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) |
1278 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) |
1278 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) |
1279 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05) |
1279 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05) |
1280 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) |
1280 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) |
1281 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) |
1281 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) |
1282 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1282 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) |
1283 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) |
1283 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) |
1284 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1284 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) |
1285 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005) |
1285 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005) |
1286 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) |
1286 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) |
1287 | - | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005) |
1287 | + | MagicCircle(BrickColor.new("Really red"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005) |
1288 | ||
1289 | - | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) |
1289 | + | WaveEffect(BrickColor.new("Really red"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) |
1290 | - | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) |
1290 | + | WaveEffect(BrickColor.new("Really black"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) |
1291 | ||
1292 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1292 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) |
1293 | - | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1293 | + | MagicCircle(BrickColor.new("Really black"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) |
1294 | - | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1294 | + | MagicRing(BrickColor.new("Really red"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1295 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1295 | + | MagicRing(BrickColor.new("Really black"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1296 | - | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015) |
1296 | + | MagicRing(BrickColor.new("Really red"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015) |
1297 | - | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1297 | + | MagicRing(BrickColor.new("Really black"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) |
1298 | end | |
1299 | end)) | |
1300 | ||
1301 | ||
1302 | end) | |
1303 | ||
1304 | ||
1305 | ||
1306 | ||
1307 | for i = 0,32,0.1 do | |
1308 | swait() | |
1309 | Head.Velocity = Vector3.new(0,2.4,0) | |
1310 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
1311 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
1312 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
1313 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
1314 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
1315 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
1316 | end | |
1317 | ||
1318 | coroutine.resume(coroutine.create(function() | |
1319 | for i = 0, 63, 0.1 do | |
1320 | swait() | |
1321 | end | |
1322 | if bel.Anchored == false then | |
1323 | bel:Destroy() | |
1324 | end | |
1325 | end)) | |
1326 | ||
1327 | ||
1328 | ||
1329 | ||
1330 | attack = false | |
1331 | end | |
1332 | ||
1333 | ||
1334 | ||
1335 | mouse.Button1Down:connect(function(key) | |
1336 | if attack == false then | |
1337 | shoot() | |
1338 | end | |
1339 | end) | |
1340 | ||
1341 | ||
1342 | ||
1343 | ||
1344 | mouse.Button1Up:connect(function(key) | |
1345 | if shooting == true then | |
1346 | shooting = false | |
1347 | end | |
1348 | end) | |
1349 | ||
1350 | ||
1351 | ||
1352 | ||
1353 | mouse.KeyDown:connect(function(key) | |
1354 | if key == 'e' and attack == false then | |
1355 | dshoot() | |
1356 | end | |
1357 | end) | |
1358 | ||
1359 | ||
1360 | ||
1361 | ||
1362 | mouse.KeyDown:connect(function(key) | |
1363 | if key == 'q' and attack == false then | |
1364 | finaldev() | |
1365 | end | |
1366 | end) | |
1367 | ||
1368 | mouse.KeyUp:connect(function(key) | |
1369 | if key == 'e' and shooting == true then | |
1370 | shooting = false | |
1371 | end | |
1372 | end) | |
1373 | ||
1374 | ||
1375 | ||
1376 | mouse.KeyDown:connect(function(key) | |
1377 | if key == 'f' and attack == false and evadecooldown == false then | |
1378 | Dash() | |
1379 | end | |
1380 | end) | |
1381 | ||
1382 | ||
1383 | - | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) |
1383 | + | local orb = part(3, Character, 0, 0.9, BrickColor.new("Really red"), "Effect", vt()) |
1384 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1385 | ||
1386 | - | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) |
1386 | + | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("Really red"), "Effect", vt()) |
1387 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1388 | orb.Anchored = true | |
1389 | orb2.Anchored = true | |
1390 | Humanoid.WalkSpeed = 32 | |
1391 | ||
1392 | ||
1393 | local f = 0 | |
1394 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1395 | ||
1396 | ||
1397 | f = f+1 | |
1398 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
1399 | if f >= 6 then | |
1400 | f=0 | |
1401 | - | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1401 | + | SphereEffect(BrickColor.new("Really black"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1402 | - | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1402 | + | SphereEffect(BrickColor.new("Really black"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) |
1403 | - | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1403 | + | MagicRing(BrickColor.new("Really black"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1404 | - | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1404 | + | MagicCircle(BrickColor.new("Really black"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1405 | - | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1405 | + | MagicRing(BrickColor.new("Really black"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) |
1406 | - | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1406 | + | MagicCircle(BrickColor.new("Really black"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) |
1407 | - | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1407 | + | MagicBlock(BrickColor.new("Really black"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1408 | - | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1408 | + | MagicBlock(BrickColor.new("Really black"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) |
1409 | ||
1410 | end | |
1411 | end) | |
1412 | ||
1413 | Humanoid.MaxHealth = 400 | |
1414 | ||
1415 | print("Move list") | |
1416 | print("---------") | |
1417 | print("F: Time Dash") | |
1418 | print("Hold Click: Lesser Bullets") | |
1419 | print("Hold E: Mega Bullets") | |
1420 | print("Q: Final Devastator") | |
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | while true do | |
1426 | swait() | |
1427 | sine = sine + change | |
1428 | --speed = speed + music.PlaybackLoudness/90 | |
1429 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1430 | local velderp=RootPart.Velocity.y | |
1431 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1432 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1433 | if attack==true or attack==false then | |
1434 | if attack==false then | |
1435 | idle=idle+1 | |
1436 | else | |
1437 | idle=0 | |
1438 | end | |
1439 | if idle>=500 then | |
1440 | if attack==false then | |
1441 | end | |
1442 | end | |
1443 | ||
1444 | Humanoid.Health = Humanoid.Health + 4 | |
1445 | ||
1446 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
1447 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
1448 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1449 | Anim="Jump" | |
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | if attack==false then | |
1456 | change = 1 | |
1457 | look = 0 | |
1458 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1459 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1460 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1461 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1462 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1463 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1464 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1465 | end | |
1466 | ||
1467 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1468 | Anim="Fall" | |
1469 | change = 1 | |
1470 | ||
1471 | ||
1472 | ||
1473 | if attack==false then | |
1474 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1475 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1478 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1479 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1480 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1481 | end | |
1482 | ||
1483 | elseif torvel<1 and hitfloor~=nil then | |
1484 | Anim="Idle" | |
1485 | change = 1 | |
1486 | if attack==false and equip == false then | |
1487 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1488 | ||
1489 | ||
1490 | ||
1491 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1492 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1493 | ||
1494 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
1495 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
1496 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
1497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
1498 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
1499 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
1500 | end | |
1501 | ||
1502 | ||
1503 | ||
1504 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
1505 | Anim="Walk" | |
1506 | change = 0.84 | |
1507 | look = 0 | |
1508 | if attack==false and equip == false then | |
1509 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1510 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
1511 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
1512 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
1513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
1514 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
1515 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1516 | end | |
1517 | if attack == false or attack==true and noleg == false then | |
1518 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1519 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1520 | end | |
1521 | ||
1522 | elseif torvel>=22 and hitfloor~=nil then | |
1523 | Anim="Run" | |
1524 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
1525 | if attack==false and equip == false then | |
1526 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1527 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1529 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
1530 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
1531 | ||
1532 | ||
1533 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1534 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1535 | end | |
1536 | ||
1537 | --[[ | |
1538 | if attack==false then | |
1539 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1540 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1541 | end | |
1542 | ]] | |
1543 | if attack==true and noleg == false then | |
1544 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1545 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1546 | end | |
1547 | ||
1548 | ||
1549 | end | |
1550 | end | |
1551 | ||
1552 | ||
1553 | ||
1554 | if 0 < #Effects then | |
1555 | for e = 1, #Effects do | |
1556 | if Effects[e] ~= nil then | |
1557 | local Thing = Effects[e] | |
1558 | if Thing ~= nil then | |
1559 | local Part = Thing[1] | |
1560 | local Mode = Thing[2] | |
1561 | local Delay = Thing[3] | |
1562 | local IncX = Thing[4] | |
1563 | local IncY = Thing[5] | |
1564 | local IncZ = Thing[6] | |
1565 | if Thing[2] == "CylinderClang" then | |
1566 | if Thing[3] <= 1 then | |
1567 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1568 | Thing[7] = Thing[1].CFrame | |
1569 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1570 | Thing[8] = Thing[7] | |
1571 | Thing[3] = Thing[3] + Thing[4] | |
1572 | else | |
1573 | Part.Parent = nil | |
1574 | table.remove(Effects, e) | |
1575 | end | |
1576 | end | |
1577 | if Thing[2] == "showDamage" then | |
1578 | if Thing[6] < Thing[5] then | |
1579 | Thing[6] = Thing[6] + 1 | |
1580 | else | |
1581 | if Thing[6] < Thing[7] then | |
1582 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1583 | Thing[6] = Thing[6] + 1 | |
1584 | else | |
1585 | if Thing[6] < Thing[8] then | |
1586 | Thing[6] = Thing[6] + 1 | |
1587 | else | |
1588 | if Thing[6] < Thing[9] then | |
1589 | Thing[6] = Thing[6] + 1 | |
1590 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1591 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1592 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1593 | else | |
1594 | Thing[1].Parent = nil | |
1595 | table.remove(Effects, e) | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | if Thing[2] == "PartiEmi" then | |
1602 | Thing[3] = Thing[3] - 1 | |
1603 | if Thing[3] <= 0 then | |
1604 | Thing[1].Enabled = false | |
1605 | table.remove(Effects, e) | |
1606 | end | |
1607 | end | |
1608 | if Thing[2] == "AdjuEff" then | |
1609 | if 0 < Thing[3] then | |
1610 | Thing[3] = Thing[3] - 1 | |
1611 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1612 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1613 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1614 | else | |
1615 | Thing[1].Parent = nil | |
1616 | table.remove(Effects, e) | |
1617 | end | |
1618 | end | |
1619 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1620 | if Thing[1].Transparency <= 1 then | |
1621 | if Thing[2] == "Block1" then | |
1622 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1623 | Mesh = Thing[7] | |
1624 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1625 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1626 | else | |
1627 | if Thing[2] == "Block2" then | |
1628 | Thing[1].CFrame = Thing[1].CFrame | |
1629 | Mesh = Thing[7] | |
1630 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1631 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1632 | else | |
1633 | if Thing[2] == "Block3" then | |
1634 | Thing[9] = Thing[9] + 0.5 | |
1635 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1636 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1637 | Mesh = Thing[7] | |
1638 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1639 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1640 | else | |
1641 | if Thing[2] == "Skull" then | |
1642 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1643 | Mesh = Thing[7] | |
1644 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1645 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1646 | else | |
1647 | if Thing[2] == "Cylinder" then | |
1648 | Mesh = Thing[7] | |
1649 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
1650 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1651 | else | |
1652 | if Thing[2] == "Cylinder2" then | |
1653 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1654 | Mesh = Thing[7] | |
1655 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1656 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1657 | else | |
1658 | if Thing[2] == "Blood" then | |
1659 | Mesh = Thing[7] | |
1660 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1661 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1662 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1663 | else | |
1664 | if Thing[2] == "Elec" then | |
1665 | Mesh = Thing[10] | |
1666 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1668 | else | |
1669 | if Thing[2] == "Disappear" then | |
1670 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | else | |
1681 | Part.Parent = nil | |
1682 | table.remove(Effects, e) | |
1683 | end | |
1684 | end | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | end |